Commit Graph

77020 Commits

Author SHA1 Message Date
Jordan Justen 26f8262698 nir/print: Add space after shader_storage var mode
Signed-off-by: Jordan Justen <jordan.l.justen@intel.com>
Reviewed-by: Jason Ekstrand <jason@jlekstrand.net>
2016-03-17 01:23:40 -07:00
Iago Toral Quiroga 5be11d2236 i965: Skip execution size adjustment for instructions of width 4
This code in brw_set_dest adjusts the execution size of any instruction
with a dst.width < 8. However, we don't want to do this with instructions
operating on doubles, since these will have a width of 4, but still
need an execution size of 8 (for SIMD8). Unfortunately, we can't just check
the size of the operands involved to detect if we are doing an operation on
doubles, because we can have instructions that do operations on double
operands interpreted as UD, operating on any of its 2 32-bit components.

Previous commits have made it so we never emit instructions with a horizontal
width of 4 that don't have the correct execution size set for gen6+, so
we can skip it in this case, avoiding the conflicts with fp64 requirements.

Expanding the same fix to other hardware generations requires many more
changes but since we are not targetting fp64 support on them
wer don't really care for now.

Reviewed-by: Topi Pohjolainen <topi.pohjolainen@intel.com>
2016-03-17 08:23:25 +01:00
Samuel Iglesias Gonsalvez 22a10dd030 i965/vec4/gen6: fix exec_size for MOV with a width of 4 in generate_gs_ff_sync()
Signed-off-by: Samuel Iglesias Gonsalvez <siglesias@igalia.com>
Reviewed-by: Topi Pohjolainen <topi.pohjolainen@intel.com>
2016-03-17 08:23:25 +01:00
Samuel Iglesias Gonsalvez b91b9e4b00 i965/vec4/gen6: fix exec_size for instructions with destination width of 4
Signed-off-by: Samuel Iglesias Gonsalvez <siglesias@igalia.com>
Reviewed-by: Topi Pohjolainen <topi.pohjolainen@intel.com>
2016-03-17 08:23:25 +01:00
Samuel Iglesias Gonsalvez 30fc3fa24d i965/vec4/gen6: fix exec_size for instructions with width of 4 in generate_gs_svb_write()
Signed-off-by: Samuel Iglesias Gonsalvez <siglesias@igalia.com>
Reviewed-by: Topi Pohjolainen <topi.pohjolainen@intel.com>
2016-03-17 08:23:25 +01:00
Samuel Iglesias Gonsalvez 2fafc6b98c i965/gs/gen6: fix execsize for instructions with width of 4 in gen6_sol_program()
v2:
- Add assert (Topi).

Signed-off-by: Samuel Iglesias Gonsalvez <siglesias@igalia.com>
Reviewed-by: Topi Pohjolainen <topi.pohjolainen@intel.com>
2016-03-17 08:23:25 +01:00
Iago Toral Quiroga f6342b5645 i965: set correct execsize for MOVS with a width of 4 in brw_find_live_channel
Reviewed-by: Topi Pohjolainen <topi.pohjolainen@intel.com>
2016-03-17 08:23:25 +01:00
Iago Toral Quiroga 31a8604252 i965/eu: set execution size for SEND message in brw_send_indirect_message
Reviewed-by: Topi Pohjolainen <topi.pohjolainen@intel.com>
2016-03-17 08:23:25 +01:00
Iago Toral Quiroga 2d6af62a0f i965/fs: Set exec size for gen7 pull const loads
v2 (Topi):
  - No need to set the execsize for the indirect send message,
    the next patch will handle that.
  - Set the execution size explicitly instead of taking it from
    the width of the dst that we set before.

Reviewed-by: Topi Pohjolainen <topi.pohjolainen@intel.com>
2016-03-17 08:23:24 +01:00
Iago Toral Quiroga ea45b6e96d i965/eu: set correct execution size in brw_NOP
v2: NOP should have an execsize of 1 (Matt)

Reviewed-by: Matt Turner <mattst88@gmail.com>
Reviewed-by: Topi Pohjolainen <topi.pohjolainen@intel.com>
2016-03-17 08:23:24 +01:00
Kenneth Graunke 9c1e01c4a8 meta: Don't use integer handles for shaders or programs.
Previously, we gave our internal clear/blit shaders actual GL handles
and stored them in the shader/program hash table.  We used ordinary
GL API entrypoints to work with them.

We thought this shouldn't be a problem because GL doesn't allow
applications to invent their own names for shaders or programs.
GL allocates all names via glCreateShader and glCreateProgram.

However, having them in the hash table is a bit risky: if a broken
application guesses the name of our shaders or programs, it could
alter them, potentially screwing up future meta operations.

Also, test cases can observe the programs in the hash table.  Running
a single dEQP process that executes the following test list:

dEQP-GLES3.functional.negative_api.buffer.clear
dEQP-GLES3.functional.negative_api.shader.compile_shader
dEQP-GLES3.functional.negative_api.shader.delete_shader

would result in the last two tests breaking.  The compile_shader test
calls glCompileShader(9) straight away, and since it hasn't even created
any shaders or programs, it expects to get a GL_INVALID_VALUE error
because there's no such name.  However, because the clear test ran
first, it created Meta programs, so an object named "9" did exist.

This patch reworks Meta to work with gl_shader and gl_shader_program
pointers directly.  These internal programs have bogus names, and are
never stored in the hash tables, so they're invisible to applications.

Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=94485
Signed-off-by: Kenneth Graunke <kenneth@whitecape.org>
Reviewed-by: Topi Pohjolainen <topi.pohjolainen@intel.com>
2016-03-16 23:57:11 -07:00
Kenneth Graunke 0fe254168b mesa: Expose compile_shader() and link_program() beyond the file.
This will allow me to use them directly from Meta, bypassing the
versions that work with GL integer handles.

Signed-off-by: Kenneth Graunke <kenneth@whitecape.org>
Reviewed-by: Timothy Arceri <timothy.arceri@collabora.com>
2016-03-16 23:57:11 -07:00
Kenneth Graunke 7753657cf2 mesa: Make link_program() take a gl_shader_program, not a GLuint.
In half the callers, we already have a pointer, and don't need
to look it up again.  This will also help with upcoming meta work.

Signed-off-by: Kenneth Graunke <kenneth@whitecape.org>
Reviewed-by: Timothy Arceri <timothy.arceri@collabora.com>
2016-03-16 23:57:11 -07:00
Kenneth Graunke a461e0003f mesa: Make compile_shader() take a gl_shader, not a GLuint.
In half the callers, we already have a pointer, and don't need
to look it up again.  This will also help with upcoming meta work.

Signed-off-by: Kenneth Graunke <kenneth@whitecape.org>
Reviewed-by: Timothy Arceri <timothy.arceri@collabora.com>
2016-03-16 23:57:11 -07:00
Kenneth Graunke a7e9b31d5b meta: Use the _mesa_meta_compile_and_link_program helper more places.
Less boilerplate.

Signed-off-by: Kenneth Graunke <kenneth@whitecape.org>
Reviewed-by: Topi Pohjolainen <topi.pohjolainen@intel.com>
2016-03-16 23:57:11 -07:00
Eric Anholt 2b9f0dffe0 vc4: Move discard handling to the condition flag.
Now that the field exists in the instruction, we can make discards less
special.  As a bonus, that means that we should be able to merge some more
.sf instructions together when we get around to that.

This causes some scheduling changes, as it allows tlb_color_reads to be
delayed past the discard condition setup.  Since the tlb_color_read ends
up later, this may mean performance improvements, but I haven't tested.

total instructions in shared programs: 78114 -> 78035 (-0.10%)
instructions in affected programs:     1922 -> 1843 (-4.11%)
total estimated cycles in shared programs: 234318 -> 234329 (0.00%)
estimated cycles in affected programs:     8200 -> 8211 (0.13%)
2016-03-16 11:28:47 -07:00
Eric Anholt 7c9fc43915 vc4: Don't make a temporary for setting flags.
The register allocator doesn't really do anything about the temp, so it
doesn't seem like it should matter.  However, the scheduler would think
that a new def is being created.

This doesn't change anything yet, but it avoids a bunch of regressions in
the next commit.
2016-03-16 11:28:34 -07:00
Eric Anholt b4f45f319c vc4: Add a safety check for setting flags.
If a pack was on the src reg, should it be a float, int, or mul unpack?
Just complain, instead.
2016-03-16 11:28:34 -07:00
Eric Anholt a298fb15af vc4: Reuse list_for_each_entry_safe_rev().
This didn't exist when I wrote the code.
2016-03-16 11:28:34 -07:00
Kenneth Graunke b566317e7e meta: Use ARB_explicit_attrib_location in the rest of the meta shaders.
This is cleaner than using glBindAttribLocation().

Not all drivers support the extension, but I don't think those drivers
use GLSL in the first place.  Apparently some Meta shaders already use
GL_ARB_explicit_attrib_location, so I think it should be okay.

Honestly, I'm not sure how the old code worked anyway - we bound the
attribute location for "texcoords", while all the shaders capitalized
or spelled it differently.

v2: Convert another instance in brw_meta_fast_clear.c.

Signed-off-by: Kenneth Graunke <kenneth@whitecape.org>
Reviewed-by: Matt Turner <mattst88@gmail.com>
2016-03-16 00:09:56 -07:00
Plamena Manolova 9d9965c06f mesa: Ignore glPointSize when GL_POINT_SIZE_ARRAY_OES is enabled
When a user defines a point size array and enables it, the point
size value set via glPointSize should be ignored. To achieve this,
we can simply toggle ctx->VertexProgram.PointSizeEnabled.

Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=42187
Signed-off-by: Plamena Manolova <plamena.manolova@intel.com>
Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
2016-03-15 15:49:48 -07:00
Varad Gautam e103b52aec vc4: Coalesce instructions using VPM reads into the VPM read.
This is done instead of copy propagating the VPM reads into the
instructions using them, because VPM reads have to stay in order.

shader-db results:
total instructions in shared programs: 78509 -> 78114 (-0.50%)
instructions in affected programs:     5203 -> 4808 (-7.59%)
total estimated cycles in shared programs: 234670 -> 234318 (-0.15%)
estimated cycles in affected programs:     5345 -> 4993 (-6.59%)

Signed-off-by: Varad Gautam <varadgautam@gmail.com>
Reviewed-by: Eric Anholt <eric@anholt.net>
Tested-by: Rhys Kidd <rhyskidd@gmail.com>
2016-03-15 13:09:24 -07:00
Varad Gautam 00bdbb22a9 vc4: rename file to group vpm optimizations together
This file will contain optimization passes for both vpm reads
and writes.

Signed-off-by: Varad Gautam <varadgautam@gmail.com>
Reviewed-by: Eric Anholt <eric@anholt.net>
2016-03-15 12:49:37 -07:00
Eric Anholt 1c4b077409 vc4: Fix failures with nir_extract_* since the addition of the opcodes. 2016-03-15 12:49:37 -07:00
Roland Scheidegger bb2c5e657b llvmpipe: fix lp_rast_plane alignment on 32bit
Some rasterization code relies (for sse) on the first and third planes
(but not the second for now) being 128bit aligned, and we didn't get that
on 32bit - I mistakenly thought the 64bit number in the struct would get
the thing aligned to 64bit even on 32bit archs.
Stephane Marchesin really figured this out.

Reviewed-by: Jose Fonseca <jfonseca@vmware.com>

CC: <mesa-stable@lists.freedesktop.org>
2016-03-15 19:42:15 +01:00
Roland Scheidegger 12a4f0bed6 draw: fix line stippling
The logic was comparing actual ints, not true/false values.
This meant that it was emitting always multiple line segments instead of just
one even if the stipple test had the same result, which looks inefficient, and
the segments also overlapped thus breaking line aa as well.
(In practice, with the no-op default line stipple pattern, for a 10-pixel
long line from 0-9 it was emitting 10 segments, with the individual segments
ranging from 0-1, 0-2, 0-3 and so on.)

This fixes https://bugs.freedesktop.org/show_bug.cgi?id=94193

Reviewed-by: Jose Fonseca <jfonseca@vmware.com>

CC: <mesa-stable@lists.freedesktop.org>
2016-03-15 19:41:34 +01:00
Roland Scheidegger 4b249ed4cd softpipe: fix misleading TGSI_QUAD_SIZE usage
All these img filter loops iterate through NUM_CHANNELS, not QUAD_SIZE.
In practice both are of course the same unchangeable value (4), but it
makes the code look a bit confusing. Moreover, some of the functions were
actually given an array of 4 values according to the declaration, yet the
code was addressing values 0/4/8/12 out of it, so fix this by just saying
it's a pointer to floats like the other functions.

While here, also add comment about not quite correct filtering.

There's no actual code difference.

Reviewed-by: Jose Fonseca <jfonseca@vmware.com>
2016-03-15 19:37:59 +01:00
Roland Scheidegger 9e9d69979c softpipe: fix anisotropic filtering crash
The filt_args->offset wasn't assigned but was always used later leading
to a crash (as far as I can tell, texel offsets don't actually make much
sense with anisotropic filtering, but because there's no explicit setting
if offsets are enabled there the array is always accessed).

This fixes https://bugs.freedesktop.org/show_bug.cgi?id=94481

Reviewed-by: Eduardo Lima Mitev <elima@igalia.com>

CC: <mesa-stable@lists.freedesktop.org>
2016-03-15 16:40:05 +01:00
Nicolai Hähnle 4de25fa7b0 radeonsi: set DEPTH_BEFORE_SHADER based on FS_EARLY_DEPTH_STENCIL
Reviewed-by: Marek Olšák <marek.olsak@amd.com>
2016-03-14 17:24:59 -05:00
Nicolai Hähnle 0ffcc318e6 tgsi: add tgsi_full_src_register_from_dst helper function
Reviewed-by: Ilia Mirkin <imirkin@alum.mit.edu>
Reviewed-by: Marek Olšák <marek.olsak@amd.com>
2016-03-14 17:24:49 -05:00
Nicolai Hähnle c02d73af0b gallium/u_inlines: add util_copy_image_view
Reviewed-by: Ilia Mirkin <imirkin@alum.mit.edu>
Reviewed-by: Marek Olšák <marek.olsak@amd.com>
2016-03-14 17:24:46 -05:00
Nicolai Hähnle f6dc4f5558 st/mesa: set image access flags in st_bind_images
Reviewed-by: Ilia Mirkin <imirkin@alum.mit.edu>
Reviewed-by: Marek Olšák <marek.olsak@amd.com>
2016-03-14 17:24:43 -05:00
Nicolai Hähnle 71a1b54b33 gallium: add access field to pipe_image_view
This allows drivers to make smarter decisions e.g. about whether the image
has to be decompressed.

Reviewed-by: Ilia Mirkin <imirkin@alum.mit.edu>
Reviewed-by: Marek Olšák <marek.olsak@amd.com>
2016-03-14 17:24:40 -05:00
Nicolai Hähnle 8c497b8fb5 st/glsl_to_tgsi: set FS_EARLY_DEPTH_STENCIL when required
Reviewed-by: Ilia Mirkin <imirkin@alum.mit.edu>
Reviewed-by: Marek Olšák <marek.olsak@amd.com>
2016-03-14 17:24:37 -05:00
Nicolai Hähnle e526f930aa tgsi: add TGSI_PROPERTY_FS_EARLY_DEPTH_STENCIL
Reviewed-by: Ilia Mirkin <imirkin@alum.mit.edu>
Reviewed-by: Marek Olšák <marek.olsak@amd.com>
2016-03-14 17:24:33 -05:00
Nicolai Hähnle 1c0cee8764 st/glsl_to_tgsi: set memory access type on image intrinsics
This is required to preserve the image variable's coherent/restrict/volatile
qualifiers in TGSI.

Reviewed-by: Ilia Mirkin <imirkin@alum.mit.edu>
Reviewed-by: Marek Olšák <marek.olsak@amd.com>
2016-03-14 17:24:30 -05:00
Nicolai Hähnle dfcf420412 st/glsl_to_tgsi: provide Texture and Format information for image ops
Reviewed-by: Ilia Mirkin <imirkin@alum.mit.edu>
Reviewed-by: Marek Olšák <marek.olsak@amd.com>
2016-03-14 17:24:26 -05:00
Nicolai Hähnle 3243b6fc97 tgsi: add Texture and Format to tgsi_instruction_memory
Frontends should have this information readily available, and it simplifies
image LOAD/STORE/ATOM* handling especially with indirect image access.

Reviewed-by: Ilia Mirkin <imirkin@alum.mit.edu>
Reviewed-by: Marek Olšák <marek.olsak@amd.com>
2016-03-14 17:24:02 -05:00
Nicolai Hähnle 9b68bdf6f8 get: reconcile aliasing enums for MaxCombinedShaderOutputResources
The enums MAX_COMBINED_IMAGE_UNITS_AND_FRAGMENT_OUTPUTS and
MAX_COMBINED_SHADER_OUTPUT_RESOURCES are equal and should therefore only
appear once.

Noticed while implementing ARB_shader_image_load_store without previously
implementing SSBO.

Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
2016-03-14 17:19:14 -05:00
Francisco Jerez b054605722 i965/fs: Restrict inequality that can only hold equal in saturate propagation.
Should have no functional change.  The IP value of an instruction that
reads src_var cannot possibly be after the end of the live interval of
the variable it's reading from, by the definition of live interval.
Might save future readers a momentary WTF while trying to understand
this code.

Reviewed-by: Matt Turner <mattst88@gmail.com>
2016-03-14 14:58:19 -07:00
Francisco Jerez 7d7990cf65 i965/vec4: Consider removal of no-op MOVs as progress during register coalesce.
Bug found by the liveness analysis validation pass that will be
introduced in a later commit.  The no-op MOV check in
opt_register_coalesce() was removing instructions which makes the
cached liveness analysis calculation inconsistent with the shader IR.
We were failing to set progress to true in that case though, which
means that invalidate_live_intervals() wouldn't necessarily be called
at the end of the function.

Cc: mesa-stable@lists.freedesktop.org
Reviewed-by: Matt Turner <mattst88@gmail.com>
2016-03-14 14:58:11 -07:00
Francisco Jerez 93be4158ae i965/fs: Add missing analysis invalidation in fixup_3src_null_dest().
Bug found by the liveness analysis validation pass that will be
introduced in a later commit.  fixup_3src_null_dest() was allocating
registers which makes the cached liveness analysis calculation
incomplete, so it must be invalidated.

Cc: mesa-stable@lists.freedesktop.org
Reviewed-by: Matt Turner <mattst88@gmail.com>
2016-03-14 14:57:58 -07:00
Francisco Jerez 6691c03fd3 i965/fs: Add missing analysis invalidation in opt_sampler_eot().
Bug found by the liveness analysis validation pass that will be
introduced in a later commit.  opt_sampler_eot() was allocating
registers and inserting and removing instructions, which makes the
cached liveness analysis calculation inconsistent with the shader IR,
so it must be invalidated.

Cc: mesa-stable@lists.freedesktop.org
Reviewed-by: Matt Turner <mattst88@gmail.com>
2016-03-14 14:56:02 -07:00
Hans de Goede 4d02e91e49 clover: Fix pipe_grid_info.indirect not being initialized.
After pipe_grid_info.indirect was introduced, clover was not modified
to set it causing it to pass uninitialized memory for it to launch_grid.

This commit fixes this by zero-ing the entire pipe_grid_info struct when
declaring it, to avoid similar problems popping-up in the future.

Cc: "11.2" <mesa-stable@lists.freedesktop.org>
Signed-off-by: Hans de Goede <hdegoede@redhat.com>
Reviewed-by: Samuel Pitoiset <samuel.pitoiset@gmail.com>
[ Francisco Jerez: Trivial codestyle fix. ]
Reviewed-by: Francisco Jerez <currojerez@riseup.net>
2016-03-14 14:12:42 -07:00
Sarah Sharp af06190760 mesa: docs: Intel i965 hardware limits.
This should help the next person working on hardware enabling figure out
where in the Intel PRMs to find the magic platform hardware values.

Signed-off-by: Sarah Sharp <sarah.a.sharp@linux.intel.com>
2016-03-14 14:00:29 -07:00
Sarah Sharp 0f5bfc7f01 mesa: docs: i965: Use correct doxygen groupings syntax
When reading the source code, it's useful to indicate that a group of
fields in a struct are related in someway. There were several places
where people tried to group related structure members with the {@
syntax, without realizing they also needed to add the \name syntax in
order to generate correct doxygen html.

There are several files with groupings that look like this:

struct foo {
    /**
     * Related fields description
     * @{
     */
    int bar;
    char baz;
    /** @} */
    long qux;
}

However, the doxygen syntax for grouping is:

struct foo {
    /**
     * \name Related fields description
     * @{
     */
    int bar;
    char baz;
    /** @} */
    long qux;
}

https://www.stack.nl/~dimitri/doxygen/manual/grouping.html

Without the group name definition, the fields don't get properly
grouped. Instead, the group description is applied to the first field.

Fix the Intel hardware information structure, brw_device_info to
properly group the GPU hardware limitations and hardware quirks fields.

Once you've run `cd doxygen; make clean; make all`,
updated documentation can be found at

mesa/doxygen/i965/structbrw__device__info.html

Signed-off-by: Sarah Sharp <sarah.a.sharp@linux.intel.com>
2016-03-14 14:00:29 -07:00
Bruce Cherniak e9d68cc3da gallium/swr: Resource management
Better tracking of resource state and synchronization.
A follow on commit will clean up resource functions into a new
swr_resource.cpp file.

Reviewed-By: George Kyriazis <george.kyriazis@intel.com>
2016-03-14 14:07:48 -05:00
Marek Olšák 7a2333e4ef configure.ac: require libdrm 2.4.66 for drmGetDevice
since 737b6ed13e
src/gallium/winsys/amdgpu/drm/amdgpu_winsys.c no longer compiles:
error: unknown type name ‘drmDevicePtr’
2016-03-14 16:42:41 +01:00
Francisco Jerez 63250d8178 i965: Remove useless IR self-destruct backend_shader method.
From the point it's constructed the CFG contains the only existing
copy of the program IR, and it never becomes invalid.  Calling
backend_shader::invalidate_cfg would have destroyed the program
structure irrecoverably -- We weren't calling it at all for a good
reason.

Reviewed-by: Kenneth Graunke <kenneth@whitecape.org
Reviewed-by: Matt Turner <mattst88@gmail.com>
2016-03-13 18:07:53 -07:00
Pierre Moreau 8c7acd87af nv50,nvc0: Set only NEW_CP_GLOBALS upon binding
Signed-off-by: Pierre Moreau <pierre.morrow@free.fr>
Reviewed-by: Samuel Pitoiset <samuel.pitoiset@gmail.com>
2016-03-13 22:34:50 +01:00