get: reconcile aliasing enums for MaxCombinedShaderOutputResources
The enums MAX_COMBINED_IMAGE_UNITS_AND_FRAGMENT_OUTPUTS and MAX_COMBINED_SHADER_OUTPUT_RESOURCES are equal and should therefore only appear once. Noticed while implementing ARB_shader_image_load_store without previously implementing SSBO. Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
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@ -384,6 +384,13 @@ static const int extra_ARB_shader_storage_buffer_object_and_geometry_shader[] =
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EXTRA_END
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};
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static const int extra_ARB_shader_image_load_store_shader_storage_buffer_object_es31[] = {
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EXT(ARB_shader_image_load_store),
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EXT(ARB_shader_storage_buffer_object),
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EXTRA_API_ES31,
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EXTRA_END
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};
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static const int extra_ARB_framebuffer_no_attachments_and_geometry_shader[] = {
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EXTRA_EXT_FB_NO_ATTACH_GS,
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EXTRA_END
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@ -495,9 +495,12 @@ descriptor=[
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[ "MAX_COMBINED_SHADER_STORAGE_BLOCKS", "CONTEXT_INT(Const.MaxCombinedShaderStorageBlocks), extra_ARB_shader_storage_buffer_object_es31" ],
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[ "MAX_SHADER_STORAGE_BLOCK_SIZE", "CONTEXT_INT(Const.MaxShaderStorageBlockSize), extra_ARB_shader_storage_buffer_object_es31" ],
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[ "MAX_SHADER_STORAGE_BUFFER_BINDINGS", "CONTEXT_INT(Const.MaxShaderStorageBufferBindings), extra_ARB_shader_storage_buffer_object_es31" ],
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[ "MAX_COMBINED_SHADER_OUTPUT_RESOURCES", "CONTEXT_INT(Const.MaxCombinedShaderOutputResources), extra_ARB_shader_storage_buffer_object_es31" ],
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[ "SHADER_STORAGE_BUFFER_OFFSET_ALIGNMENT", "CONTEXT_INT(Const.ShaderStorageBufferOffsetAlignment), extra_ARB_shader_storage_buffer_object_es31" ],
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[ "SHADER_STORAGE_BUFFER_BINDING", "LOC_CUSTOM, TYPE_INT, 0, extra_ARB_shader_storage_buffer_object_es31" ],
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# GL_ARB_shader_image_load_store / GL_ARB_shader_storage_buffer_object / GLES 3.1
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# (MAX_COMBINED_IMAGE_UNITS_AND_FRAGMENT_OUTPUTS in GL_ARB_shader_image_load_store)
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[ "MAX_COMBINED_SHADER_OUTPUT_RESOURCES", "CONTEXT_INT(Const.MaxCombinedShaderOutputResources), extra_ARB_shader_image_load_store_shader_storage_buffer_object_es31" ],
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]},
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# Enums in OpenGL Core profile and ES 3.1
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@ -841,7 +844,6 @@ descriptor=[
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[ "MAX_PROGRAM_TEXTURE_GATHER_COMPONENTS_ARB", "CONTEXT_INT(Const.MaxProgramTextureGatherComponents), extra_ARB_texture_gather"],
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# GL_ARB_shader_image_load_store
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[ "MAX_COMBINED_IMAGE_UNITS_AND_FRAGMENT_OUTPUTS", "CONTEXT_INT(Const.MaxCombinedShaderOutputResources), extra_ARB_shader_image_load_store" ],
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[ "MAX_IMAGE_SAMPLES", "CONTEXT_INT(Const.MaxImageSamples), extra_ARB_shader_image_load_store" ],
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# GL_EXT_polygon_offset_clamp
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