mesa: Ignore glPointSize when GL_POINT_SIZE_ARRAY_OES is enabled

When a user defines a point size array and enables it, the point
size value set via glPointSize should be ignored. To achieve this,
we can simply toggle ctx->VertexProgram.PointSizeEnabled.

Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=42187
Signed-off-by: Plamena Manolova <plamena.manolova@intel.com>
Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
This commit is contained in:
Plamena Manolova 2016-03-15 20:39:49 +02:00 committed by Kenneth Graunke
parent e103b52aec
commit 9d9965c06f
1 changed files with 2 additions and 0 deletions

View File

@ -105,6 +105,8 @@ client_state(struct gl_context *ctx, GLenum cap, GLboolean state)
case GL_POINT_SIZE_ARRAY_OES:
var = &vao->VertexAttrib[VERT_ATTRIB_POINT_SIZE].Enabled;
flag = VERT_BIT_POINT_SIZE;
FLUSH_VERTICES(ctx, _NEW_PROGRAM);
ctx->VertexProgram.PointSizeEnabled = state;
break;
/* GL_NV_primitive_restart */