Commit Graph

88931 Commits

Author SHA1 Message Date
Emil Velikov 2343b8a262 docs: Update 17.0.0 release notes
Signed-off-by: Emil Velikov <emil.velikov@collabora.com>
(cherry picked from commit 683462e680326ee0cd7a794f018178b7b5573c4f)
2017-02-13 12:02:56 +00:00
Emil Velikov 20ccff56a0 st/xlib: remove always true ifdef GLX_EXTENSION guards
Signed-off-by: Emil Velikov <emil.velikov@collabora.com>
Acked-by: Matt Turner <mattst88@gmail.com>
2017-02-13 10:15:02 +00:00
Emil Velikov 884fd1262f xlib: remove always true ifdef GLX_EXTENSION guards
Signed-off-by: Emil Velikov <emil.velikov@collabora.com>
Acked-by: Matt Turner <mattst88@gmail.com>
2017-02-13 10:14:40 +00:00
Emil Velikov 261d5e4c6d glx: remove always true XDAMAGE_1_1_INTERFACE guard
Signed-off-by: Emil Velikov <emil.velikov@collabora.com>
Reviewed-by: Matt Turner <mattst88@gmail.com>
2017-02-13 10:14:32 +00:00
Emil Velikov 87f485e957 scons: check for libXdamage 1.1 or later
Signed-off-by: Emil Velikov <emil.velikov@collabora.com>
Reviewed-by: Matt Turner <mattst88@gmail.com>
2017-02-13 10:14:23 +00:00
Emil Velikov 43b09ee0b2 configure.ac: check for libXdamage 1.1 or later
Released back in 2007 so it should not be an issue for anyone building
from git.

Signed-off-by: Emil Velikov <emil.velikov@collabora.com>
Reviewed-by: Matt Turner <mattst88@gmail.com>
2017-02-13 10:14:06 +00:00
Emil Velikov bfac8d1749 glx: remove DRI2DriverPrimeShift compile guards
DRI2DriverPrimeShift was added in dri2proto-2.8, which we now require
as of the previous commit.

Signed-off-by: Emil Velikov <emil.velikov@collabora.com>
Reviewed-by: Matt Turner <mattst88@gmail.com>
2017-02-13 10:13:46 +00:00
Emil Velikov a1662d0dab vl: remove DRI2DriverPrimeShift compile guards
DRI2DriverPrimeShift was added in dri2proto-2.8, which we now require as
of the previous commit.

Signed-off-by: Emil Velikov <emil.velikov@collabora.com>
Reviewed-by: Matt Turner <mattst88@gmail.com>
2017-02-13 10:13:29 +00:00
Emil Velikov cd1ebd8aba scons: add missing dri2proto requirement
Noticed while skimming through, although admittedly there's many other
dependencies that are not tracked by the scons build.

Signed-off-by: Emil Velikov <emil.velikov@collabora.com>
Reviewed-by: Matt Turner <mattst88@gmail.com>
2017-02-13 10:13:24 +00:00
Emil Velikov 6689cc0392 configure.ac: dump dri2proto requirement to 2.8
dri2proto 2.8 was released 4+ years ago, so it must be of no surprise
for anyone building mesa from git.

Signed-off-by: Emil Velikov <emil.velikov@collabora.com>
Reviewed-by: Matt Turner <mattst88@gmail.com>
2017-02-13 10:12:56 +00:00
Emil Velikov 404a5ca088 glx: remove always true ifdef guards
The two symbols referenced were introduced with v2.2 and 2.3 of
the dri2proto package and we require dri2proto >= 2.6.

Signed-off-by: Emil Velikov <emil.velikov@collabora.com>
Reviewed-by: Matt Turner <mattst88@gmail.com>
2017-02-13 10:12:36 +00:00
Emil Velikov 4f080b46a8 winsys/intel: remove unused winsys - ilo was its only user
Cc: Edward O'Callaghan <funfunctor@folklore1984.net>
Signed-off-by: Emil Velikov <emil.velikov@collabora.com>
2017-02-13 10:09:52 +00:00
Emil Velikov 6ffddba33b configure.ac: do not use deprecated macros - AC_HELP_STRING AC_ERROR
Replace with AS_HELP_STRING and AC_MSG_ERROR respectively, as spotted by
autoupdate.

Note that the suggested AC_CANONICAL_SYSTEM > AC_CANONICAL_TARGET change
is not addressed here since that requires very extensive testing.

Signed-off-by: Emil Velikov <emil.velikov@collabora.com>
2017-02-13 10:09:45 +00:00
Timothy Arceri 0cbde643eb util/disk_cache: correctly use stat(3)
I forgot to error check stat() and also I wasn't using the subdir in
is_two_character_sub_directory().

Fixes: d7b3707c61 "util/disk_cache: use stat() to check if entry is a directory"
Reviewed-by: Plamena Manolova <plamena.manolova@intel.com>
Reviewed-by: Emil Velikov <emil.velikov@collabora.com>
2017-02-13 10:01:12 +00:00
Michel Dänzer 0f53404565 configure.ac: Drop LLVM compiler flags more radically
Drop all -m*, -W*, -O*, -g* and -f* flags, with the exception of
-fno-rtti, which must be used if it's part of the llvm-config --cxxflags
output. We don't want LLVM to dictate the flags we use, and it can even
cause build failures, e.g. if LLVM and Mesa are built with different
compilers.

While we're at it, eat any whitespace preceding dropped flags as well.

Reviewed-by: Marek Olšák <marek.olsak@amd.com>
Reviewed-by: Emil Velikov <emil.velikov@collabora.com>
2017-02-13 16:07:37 +09:00
Kenneth Graunke 57dc6d80a0 glsl: Drop resize-to-MaxPatchVertices hack.
TCS and TES inputs without an array size are implicitly sized to
gl_MaxPatchVertices.  But TCS outputs are apparently not:

   "If no size is specified, it will be taken from the output patch size
    (gl_VerticesOut) declared in the shader."

Fixes dEQP-GLES31.functional.program_interface_query.program_output.
array_size.separable_tess_ctrl.var.

Signed-off-by: Kenneth Graunke <kenneth@whitecape.org>
Reviewed-by: Alejandro Piñeiro <apinheiro@igalia.com>
2017-02-12 21:09:25 -08:00
Kenneth Graunke 1fad070f96 mesa: Ignore per-vertex array size in SSO pipeline validation.
We were already unwrapping types when the producer was a non-array
stage and the consumer was an arrayed-stage...but we ought to unwrap
both ends for TCS -> TES matching too.

This will allow us to drop the "resize to gl_MaxPatchVertices" check
shortly, which breaks some things.

Signed-off-by: Kenneth Graunke <kenneth@whitecape.org>
Reviewed-by: Alejandro Piñeiro <apinheiro@igalia.com>
2017-02-12 21:09:23 -08:00
Kenneth Graunke e99df398f1 glsl: Update a comment about link errors for TCS && !TES.
OpenGL ES actually has spec text to prohibit this.  It's just OpenGL
that's confusing.

Signed-off-by: Kenneth Graunke <kenneth@whitecape.org>
Reviewed-by: Alejandro Piñeiro <apinheiro@igalia.com>
2017-02-12 21:09:21 -08:00
Kenneth Graunke 365afbdaef mesa: Do a draw time check for TES && !TCS in ES 3.x.
ES 3.x requires both TCS and TES to be present.  We already checked
the TCS && !TES case above, so we just have to check !TCS && TES here.

Note that this is allowed in OpenGL, just not ES.

This fixes a subcase of:
dEQP-GLES31.functional.debug.negative_coverage.*.tessellation.single_tessellation_stage

Signed-off-by: Kenneth Graunke <kenneth@whitecape.org>
Reviewed-by: Alejandro Piñeiro <apinheiro@igalia.com>
2017-02-12 21:09:19 -08:00
Kenneth Graunke 05a56893aa mesa: Do (TCS && !TES) draw time validation in ES as well.
Now that we have OES_tessellation_shader, the same situation can occur
in ES too, not just GL core profile.

Having a TCS but no TES may confuse drivers - i965 crashes, for example.

This prevents regressions in
ES31-CTS.core.tessellation_shader.single.xfb_captures_data_from_correct_stage
with some SSO pipeline validation changes I'm making.

v2: Add an ES spec citation (suggested by Alejandro)

Cc: "17.0" <mesa-stable@lists.freedesktop.org>
Signed-off-by: Kenneth Graunke <kenneth@whitecape.org>
Reviewed-by: Alejandro Piñeiro <apinheiro@igalia.com>
2017-02-12 21:09:14 -08:00
Jason Ekstrand c59d1ea51b i965/sampler_state: Set the "Base Mip Level" field on Sandy Bridge
Fixes two GL ES 3.0 CTS tests on Sandy Bridge:

ES3-CTS.functional.texture.mipmap.cube.base_level.linear_linear
ES3-CTS.functional.texture.mipmap.cube.base_level.linear_nearest

Reviewed-by: Lionel Landwerlin <lionel.g.landwerlin@intel.com>
Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
Cc: "17.0 13.0" <mesa-stable@lists.freedesktop.org>
2017-02-12 17:56:32 -08:00
Jason Ekstrand c4f8f395b2 i965/sampler_state: Pass texObj into update_sampler_state
Reviewed-by: Lionel Landwerlin <lionel.g.landwerlin@intel.com>
Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
Cc: "17.0 13.0" <mesa-stable@lists.freedesktop.org>
2017-02-12 17:56:32 -08:00
Jason Ekstrand 9df3778016 i965/sampler_state: Clamp min/max LOD to 14 on gen7+
Reviewed-by: Lionel Landwerlin <lionel.g.landwerlin@intel.com>
Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
Cc: "17.0" <mesa-stable@lists.freedesktop.org>
2017-02-12 17:56:32 -08:00
Ilia Mirkin 3970257cef st/mesa: don't pass compare mode for stencil-sampled textures
Fixes dEQP-GLES31.functional.stencil_texturing.misc.compare_mode_effect

Signed-off-by: Ilia Mirkin <imirkin@alum.mit.edu>
Reviewed-by: Marek Olšák <marek.olsak@amd.com>
Cc: mesa-stable@lists.freedesktop.org
2017-02-12 19:26:25 -05:00
Ilia Mirkin 3f8b886e73 nv50,nvc0: use alternate samplers for stencil
The blob uses these, and it fixes a bunch of dEQP stencil sampling tests
involving border colors. Probably the Z-based samplers work somehow
differently wrt border colors when using the stencil swizzle.

Signed-off-by: Ilia Mirkin <imirkin@alum.mit.edu>
2017-02-12 18:22:17 -05:00
Bas Nieuwenhuizen 1811ccf125 radv: Fix radv_GetPhysicalDeviceQueueFamilyProperties2KHR.
The struct have different size, so the arrays have different stride.

Signed-off-by: Bas Nieuwenhuizen <basni@google.com>
Reviewed-by: Dave Airlie <airlied@redhat.com>
2017-02-13 00:18:19 +01:00
Wladimir J. van der Laan 55e00c7cfe etnaviv: Set shader instruction area correctly for GC3000
- Use the same instruction area on GC3000 as the Vivante driver.
  This allows the same number of instructions on GC3000 as GC2000
  instead of half.

- Makes sure that the "PE to FE" stall before updating the shader code
  or constants is hit (which is conditional on vs_offset > 0x4000). This
  is necessary on GC3000 too, it increases stability.

Signed-off-by: Wladimir J. van der Laan <laanwj@gmail.com>
Reviewed-by: Christian Gmeiner <christian.gmeiner@gmail.com>
2017-02-12 20:42:37 +01:00
Wladimir J. van der Laan 0fe60e4fcc etnaviv: Update hw header files
Update from etnaviv repository rnndb. This adds some newly
discovered state for GC3000 (and some GC2000) features.

Signed-off-by: Wladimir J. van der Laan <laanwj@gmail.com>
Acked-by: Christian Gmeiner <christian.gmeiner@gmail.com>
2017-02-12 20:38:56 +01:00
Dave Airlie f466d4dd6a radv: reduce CPU overhead merging bo lists.
Just noticed we do a fair bit of unneeded searching here.

Since we know that the buffers in a CS are unique already,
the first time we get any buffers, we can just memcpy those into
place, and when we are searching for subsequent CSes, we only
have to search up until where the previous unique buffers were.

Reviewed-by: Bas Nieuwenhuizen <bas@basnieuwenhuizen.nl>
Signed-off-by: Dave Airlie <airlied@redhat.com>
2017-02-12 19:00:19 +00:00
Ilia Mirkin 48f04862c1 nvc0: set the render condition in the compute object
Fixes GL45-CTS.compute_shader.conditional-dispatching

Signed-off-by: Ilia Mirkin <imirkin@alum.mit.edu>
Cc: mesa-stable@lists.freedesktop.org
2017-02-11 21:06:52 -05:00
Ilia Mirkin 7e75f0913a gm107/ir: fix address offset bitfield for ATOMS
Fixes GL45-CTS.compute_shader.atomic-case1 on Maxwell

Signed-off-by: Ilia Mirkin <imirkin@alum.mit.edu>
Cc: mesa-stable@lists.freedesktop.org
2017-02-11 21:06:41 -05:00
Ilia Mirkin b38aab50a0 nv50/ir: convert an ATOM.EXCH without a destination into a store
On SM35 there does not appear to be a way to emit a ATOM.EXCH with a
null destination. This should be functionally equivalent to a plain
store however, so just do that.

Fixes GL45-CTS.compute_shader.atomic-case2 on SM35.

Signed-off-by: Ilia Mirkin <imirkin@alum.mit.edu>
2017-02-11 20:25:26 -05:00
Ilia Mirkin 2b0580123e nvc0: fix 64-bit integer query buffer writes
The former logic just plain didn't work at all. We need to write the
subsequent dword to the next buffer location.

Signed-off-by: Ilia Mirkin <imirkin@alum.mit.edu>
2017-02-11 20:25:26 -05:00
Ilia Mirkin 399e267f0e nv50/ir: return a register when retrieving thread id sysval
We have logic to short-circuit such retrievals to zero. However "zero"
was an immediate, and some logic expected to get registers (to later be
propagated). Fix this by using loadImm.

Fixes GL45-CTS.gpu_shader5.images_array_indexing

Signed-off-by: Ilia Mirkin <imirkin@alum.mit.edu>
2017-02-11 20:25:26 -05:00
Ilia Mirkin 0d1edb01ec nv50/ir: add missing break after DSSG
Recently broken during int64 addition.

Signed-off-by: Ilia Mirkin <imirkin@alum.mit.edu>
2017-02-11 17:21:55 -05:00
Christian Gmeiner 137ad879d5 etnaviv: shader-db traces
Signed-off-by: Christian Gmeiner <christian.gmeiner@gmail.com>
Reviewed-By: Wladimir J. van der Laan <laanwj@gmail.com>
2017-02-11 21:22:53 +01:00
Christian Gmeiner 7256ed3c79 etnaviv: keep track of emitted loops
Signed-off-by: Christian Gmeiner <christian.gmeiner@gmail.com>
Reviewed-by: Lucas Stach <l.stach@pengutronix.de>
Reviewed-by: Wladimir J. van der Laan <laanwj@gmail.com>
2017-02-11 21:22:48 +01:00
Christian Gmeiner 5a3ea68895 etnaviv: wire up core pipe_debug_callback
Signed-off-by: Christian Gmeiner <christian.gmeiner@gmail.com>
Reviewed-by: Lucas Stach <l.stach@pengutronix.de>
2017-02-11 21:22:42 +01:00
Jose Maria Casanova Crespo 5bc222ebaf glsl: non-last member unsized array on SSBO must fail compilation on GLSL ES 3.1
From GLSL ES 3.10 spec, section 4.1.9 "Arrays":

"If an array is declared as the last member of a shader storage block
 and the size is not specified at compile-time, it is sized at run-time.
 In all other cases, arrays are sized only at compile-time."

In desktop GLSL it is allowed to have unsized-arrays that are
not last, as long as we can determine that they are implicitly
sized, which is detected at link-time.

With this patch Mesa reports a compilation error as glslang does with
the following shader:

buffer SSBO { vec4 data[]; vec4 moreData;};
void main (void)
{
}

Fixes:
dEQP-GLES31.functional.debug.negative_coverage.log.shader.compile_compute_shader
dEQP-GLES31.functional.debug.negative_coverage.callbacks.shader.compile_compute_shader
dEQP-GLES31.functional.debug.negative_coverage.get_error.shader.compile_compute_shader

Cc: "17.0" <mesa-stable@lists.freedesktop.org>
Signed-off-by: Jose Maria Casanova Crespo <jmcasanova@igalia.com>
Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
2017-02-10 23:14:12 -08:00
Eric Anholt 0514b0bdc9 vc4: Enable glSampleMask() even when !rasterizer->multisample.
gallium's blitter expects that it can set the sample mask even when the
rasterizer doesn't have the flag on.

Between this and the previous test, 10 new ext_framebuffer_multisample
tests start passing.
2017-02-10 14:17:05 -08:00
Eric Anholt 5c86f119b9 vc4: Respect glSampleMask() even when we're not writing color.
gallium's quad-based blitter for copying MSAA depth textures expects to be
able to do 4 passes updating a sample at a time using glSampleMask, and
there's no color buffer bound when it's doing that.
2017-02-10 14:17:04 -08:00
Eric Anholt 30237193f5 vc4: Use the nir_builder helper for loading sample mask. 2017-02-10 14:17:04 -08:00
Eric Anholt ce538a443d vc4: Use accurate 1/w in coordinate shader as well as vert shader.
We probably shouldn't be emitting different scaled viewport coordinates
between vertex and coord.
2017-02-10 14:17:04 -08:00
Eric Anholt a0b6841838 vc4: Drop VS inputs to 8.
In the hardware we only get to declare 8 vertex elements (GLES2's
minimum), so we should be exposing that number here.  Fixes an assertion
failure in piglit texrect-many, at the expense of various GL 2.0-ish
minmax tests now complaining that our count is too low.
2017-02-10 14:17:04 -08:00
Eric Anholt b230939303 vc4: Avoid emitting small immediates for UBO indirect load address guards.
The kernel will reject our shader if we emit one here, and having 4, 8, or
12 as the top end of our UBO clamp rare is enough that it's not worth
making the kernel let us.

Fixes piglit fs-const-array-of-struct and
fs-const-array-of-struct-of-array since recent GLSL linking changes made
us get this as an indirect load of a uniform, instead of a tempoary.

Cc: "13.0 17.0" <mesa-stable@lists.freedesktop.org>
2017-02-10 14:17:04 -08:00
Timothy Arceri d7b3707c61 util/disk_cache: use stat() to check if entry is a directory
d_type is not supported on all systems.

Tested-by: Vinson Lee <vlee@freedesktop.org>
Reviewed-by: Emil Velikov <emil.velikov@collabora.com>
Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=97967
2017-02-10 23:50:36 +11:00
Emil Velikov 463236bd31 st/nine: update configure options in the README
Cc: Axel Davy <axel.davy@ens.fr>
Signed-off-by: Emil Velikov <emil.velikov@collabora.com>
2017-02-10 11:47:24 +00:00
Emil Velikov b3b415609d configure.ac: supersede --enable-gallium-llvm over --enable-llvm
Currently we have extra (somewhat questionable) modularity, such that
one could build some parts with LLVM while others w/o.

That is extremely fragile, error prone and requires quite noticable
amount of code throughout.

Thus lets deprecate the gallium toggle in faviour of the generic one.
The former will throw a warning when set, and it will be overwritten by
the latter. This will allow gradual transition w/o breaking people's
scripts.

v2: Rebase, document in release notes.

Cc: Dave Airlie <airlied@redhat.com>
Signed-off-by: Emil Velikov <emil.velikov@collabora.com>
Reviewed-by: Tobias Droste <tdroste@gmx.de> (v1)
2017-02-10 11:47:24 +00:00
Emil Velikov bdd6147e29 configure.ac: remove dummy radeon_gallium_llvm_check()
The extra function brings no added benefit as of earlier commit which
made llvm_require_version (as called by radeon_llvm_check) require LLVM
(--enable-gallium-llvm).

Fixes: 5f966a96af7 "configure.ac: Mandate --enable-gallium-llvm when
checking LLVM version"
Signed-off-by: Emil Velikov <emil.velikov@collabora.com>
Reviewed-by: Tobias Droste <tdroste@gmx.de>
2017-02-10 11:47:24 +00:00
Emil Velikov d4840c0c26 configure.ac: correctly manage llvm auto-detection
Earlier refactoring commits changed from one, dare I say it, broken
behaviour to another. Namely:

Before, as you explicitly --enable-gallium-llvm your selection was
ignored when llvm-config was not present/detected.
Today, the "auto" heuristics enables gallium llvm regardless if you have
llvm/llvm-config available or not.

Rework the auto-detection to attribute for llvm's presence.

v2: Set enable_gallium_llvm=no when LLVM is not found.

Cc: "17.0" <mesa-stable@lists.freedesktop.org>
Signed-off-by: Emil Velikov <emil.velikov@collabora.com>
Reviewed-by: Tobias Droste <tdroste@gmx.de>
Reported-by: Samuel Pitoiset <samuel.pitoiset@gmail.com>
Tested-by: Samuel Pitoiset <samuel.pitoiset@gmail.com>
2017-02-10 11:47:24 +00:00