etnaviv: Set shader instruction area correctly for GC3000

- Use the same instruction area on GC3000 as the Vivante driver.
  This allows the same number of instructions on GC3000 as GC2000
  instead of half.

- Makes sure that the "PE to FE" stall before updating the shader code
  or constants is hit (which is conditional on vs_offset > 0x4000). This
  is necessary on GC3000 too, it increases stability.

Signed-off-by: Wladimir J. van der Laan <laanwj@gmail.com>
Reviewed-by: Christian Gmeiner <christian.gmeiner@gmail.com>
This commit is contained in:
Wladimir J. van der Laan 2017-02-09 13:18:22 +01:00 committed by Christian Gmeiner
parent 0fe60e4fcc
commit 55e00c7cfe
1 changed files with 21 additions and 5 deletions

View File

@ -627,14 +627,30 @@ etna_get_specs(struct etna_screen *screen)
screen->specs.has_new_sin_cos =
VIV_FEATURE(screen, chipMinorFeatures3, HAS_FAST_TRANSCENDENTALS);
if (instruction_count > 256) { /* unified instruction memory? */
if (VIV_FEATURE(screen, chipMinorFeatures3, INSTRUCTION_CACHE)) {
/* GC3000 - this core is capable of loading shaders from
* memory. It can also run shaders from registers, as a fallback, but
* "max_instructions" does not have the correct value. It has place for
* 2*256 instructions just like GC2000, but the offsets are slightly
* different.
*/
screen->specs.vs_offset = 0xC000;
screen->specs.ps_offset = 0xD000; /* like vivante driver */
/* State 08000-0C000 mirrors 0C000-0E000, and the Vivante driver uses
* this mirror for writing PS instructions, probably safest to do the
* same.
*/
screen->specs.ps_offset = 0x8000 + 0x1000;
screen->specs.max_instructions = 256;
} else {
screen->specs.vs_offset = 0x4000;
screen->specs.ps_offset = 0x6000;
screen->specs.max_instructions = instruction_count / 2;
if (instruction_count > 256) { /* unified instruction memory? */
screen->specs.vs_offset = 0xC000;
screen->specs.ps_offset = 0xD000; /* like vivante driver */
screen->specs.max_instructions = 256;
} else {
screen->specs.vs_offset = 0x4000;
screen->specs.ps_offset = 0x6000;
screen->specs.max_instructions = instruction_count / 2;
}
}
if (VIV_FEATURE(screen, chipMinorFeatures1, HALTI0)) {