vc4: Use accurate 1/w in coordinate shader as well as vert shader.

We probably shouldn't be emitting different scaled viewport coordinates
between vertex and coord.
This commit is contained in:
Eric Anholt 2017-02-10 12:00:32 -08:00
parent a0b6841838
commit ce538a443d
1 changed files with 1 additions and 1 deletions

View File

@ -1511,7 +1511,7 @@ emit_vert_end(struct vc4_compile *c,
static void
emit_coord_end(struct vc4_compile *c)
{
struct qreg rcp_w = qir_RCP(c, c->outputs[c->output_position_index + 3]);
struct qreg rcp_w = ntq_rcp(c, c->outputs[c->output_position_index + 3]);
emit_stub_vpm_read(c);