vc4: Drop VS inputs to 8.
In the hardware we only get to declare 8 vertex elements (GLES2's minimum), so we should be exposing that number here. Fixes an assertion failure in piglit texrect-many, at the expense of various GL 2.0-ish minmax tests now complaining that our count is too low.
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@ -365,10 +365,7 @@ vc4_screen_get_shader_param(struct pipe_screen *pscreen, unsigned shader,
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return vc4_screen(pscreen)->has_control_flow;
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case PIPE_SHADER_CAP_MAX_INPUTS:
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if (shader == PIPE_SHADER_FRAGMENT)
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return 8;
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else
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return 16;
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return 8;
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case PIPE_SHADER_CAP_MAX_OUTPUTS:
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return shader == PIPE_SHADER_FRAGMENT ? 1 : 8;
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case PIPE_SHADER_CAP_MAX_TEMPS:
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