Commit Graph

65582 Commits

Author SHA1 Message Date
Jordan Justen 19b08e1bb3 i965/fs: Remove direct fs_visitor brw_wm_prog_key dependence
Instead we store a void pointer to the key, and cast it to
brw_wm_prog_key for fragment shader specific code paths.

Signed-off-by: Jordan Justen <jordan.l.justen@intel.com>
Reviewed-by: Anuj Phogat <anuj.phogat@gmail.com>
2014-09-22 11:11:33 -07:00
Jordan Justen e9be6a7833 i965/fs: Use brw_sampler_prog_key_data instead of brw_wm_prog_key::tex
This helps:
1. Reduce the need to have fs_visitor::key's type be brw_wm_prog_key*
2. Align the code to allow brw_sampler_prog_key_data to be pulled out of other
   prog_key types for different stages.

Signed-off-by: Jordan Justen <jordan.l.justen@intel.com>
Reviewed-by: Anuj Phogat <anuj.phogat@gmail.com>
2014-09-22 11:11:33 -07:00
Jordan Justen 49e5f76a65 i965/fs: Remove direct fs_visitor brw_wm_prog_data dependence
Instead we store a brw_stage_prog_data pointer, and cast it to
brw_wm_prog_data for fragment shader specific code paths.

Signed-off-by: Jordan Justen <jordan.l.justen@intel.com>
Reviewed-by: Anuj Phogat <anuj.phogat@gmail.com>
2014-09-22 11:11:33 -07:00
Tom Stellard c6d9801409 clover: Add support to mem objects for multiple destructor callbacks v2
The spec says that mem objects should maintain a stack of callbacks
not just one.

v2:
  - Remove stray printf.

Reviewed-by: Francisco Jerez <currojerez@riseup.net>

CC: "10.3" <mesa-stable@lists.freedesktop.org>
2014-09-22 12:32:34 -04:00
Brian Paul cc71457b48 st/xa: silence unused variable warning
Reviewed-by: Emil Velikov <emil.l.velikov@gmail.com>
2014-09-22 08:04:34 -06:00
Brian Paul 0100d45b7e target-helpers: add inline qualifier on configuration_query()
To silence unused function warnings.

Reviewed-by: Emil Velikov <emil.l.velikov@gmail.com>
2014-09-22 08:04:34 -06:00
Chia-I Wu a68f421d73 ilo: clean up fallback path for primitive restart
We should be able to draw with the index buffer mapped.  That simplifies
things a lot.

Signed-off-by: Chia-I Wu <olvaffe@gmail.com>
2014-09-22 14:22:37 +08:00
Chia-I Wu d69faf851f ilo: handle conditional rendering in the context
Conditional rendering is not limited to draw_vbo().  Move the support to
ilo_context, and replace ilo_3d_pass_render_condition() by
ilo_skip_rendering().
2014-09-22 12:51:42 +08:00
Chia-I Wu 295a3a3ff0 ilo: create the pipeline from the builder
The pipeline needs just the builder to build commands.  It does not need CP.
2014-09-22 11:47:33 +08:00
Chia-I Wu 61c6a294dd ilo: move aperture checks out of pipeline
They can be done outside of the pipeline.  Move them and let the pipeline
focus on building commands.
2014-09-22 11:45:38 +08:00
Chia-I Wu 672592de7e ilo: flush before setting SOL_RESET
SOL_RESET happens before bo execution.  It should not be observed by the
commands that are already in the bo.

Move the code out of the pipeline now that it submits.
2014-09-22 10:41:13 +08:00
Chia-I Wu 17e7582465 ilo: move size estimation check out of pipeline
It can be done outside of the pipeline.  Let's move it.
2014-09-22 10:36:27 +08:00
Rob Clark 49b8fb937f freedreno/a3xx: more texture array fixes
Signed-off-by: Rob Clark <robclark@freedesktop.org>
2014-09-21 15:36:26 -04:00
Rob Clark 18291ee17a freedreno: add DRM_CONF_SHARE_FD
And config query and DRM_CONF_SHARE_FD to both mega-driver and
traditional build configs, so that EGL_EXT_image_dma_buf_import
works.

Signed-off-by: Rob Clark <robclark@freedesktop.org>
2014-09-21 15:35:53 -04:00
Chia-I Wu 41f072a4f8 ilo: use a single list for queries
We used different lists for different types of queries because we wanted to
update software queries quickly.  Now that there is no software queries, we
are fine with a single list.

Signed-off-by: Chia-I Wu <olvaffe@gmail.com>
2014-09-21 23:36:00 +08:00
Chia-I Wu 6b79d894d7 ilo: replace software queries by hardware ones
Read PIPE_QUERY_PRIMITIVES_GENERATED and PIPE_QUERY_PRIMITIVES_EMITTED from
hardware registers.  Because all queries now have a bo, remove unnecessary
checks for q->bo.

Signed-off-by: Chia-I Wu <olvaffe@gmail.com>
2014-09-21 23:31:41 +08:00
Chia-I Wu 154972700d ilo: support prim queries in ilo_3d_pipeline_emit_query()
Add support for PIPE_QUERY_PRIMITIVES_GENERATED and
PIPE_QUERY_PRIMITIVES_EMITTED in ilo_3d_pipeline_emit_query().

Signed-off-by: Chia-I Wu <olvaffe@gmail.com>
2014-09-21 23:31:31 +08:00
Chia-I Wu 900d8136e1 ilo: add ilo_3d_pipeline_emit_query()
It replaces

  ilo_3d_pipeline_emit_write_timestamp(),
  ilo_3d_pipeline_emit_write_depth_count(), and
  ilo_3d_pipeline_emit_write_statistics().

Signed-off-by: Chia-I Wu <olvaffe@gmail.com>
2014-09-21 23:31:20 +08:00
Chia-I Wu 9c873816a8 ilo: rework query support
This fixes some corner cases, but more importantly, the new code should be
easier to reason about.

Signed-off-by: Chia-I Wu <olvaffe@gmail.com>
2014-09-21 23:31:10 +08:00
Chia-I Wu 26fefae9a7 ilo: clarify cp owning/releasing
Make it own()'s responsibility to make room for release() and itself.  To be
able to do that, allow ilo_cp_submit() in own().

Signed-off-by: Chia-I Wu <olvaffe@gmail.com>
2014-09-21 23:30:51 +08:00
Chia-I Wu 4eb2bbefd2 ilo: add a pointer to builder in ilo_3d_pipeline
It saves quite some typings.
2014-09-20 11:45:31 +08:00
Chia-I Wu 8b4726d32e ilo: add a helper for RECTLIST blitter
Add ilo_3d_draw_rectlist() for use by RECTLIST blitter.
2014-09-20 11:29:40 +08:00
Chia-I Wu bca549691e ilo: no direct ilo_context access in BLT blitter
We need ilo_builder for command building and ilo_cp for size check.
ilo_context is not used.
2014-09-20 11:06:08 +08:00
Chia-I Wu c1165c8ea0 ilo: fix headers in Makefile.sources 2014-09-20 11:01:35 +08:00
Chia-I Wu 6c0de4b979 ilo: add a new struct for context states
Move pipe states in ilo_context to the new ilo_state_vector.  The motivation
is that ilo_context consists of several loosely related things.  When we need
an ilo_context somewhere, we usually need only one or two of the things in it.
This change makes ilo_state_vector one such thing.

An immediate result is that we no longer need ilo_context in 3D pipelines,
something we have planned for since early days.
2014-09-20 10:13:53 +08:00
Chia-I Wu 284d767be0 ilo: merge ilo_gpe.h to ilo_state*.h
Move the #define's and struct's to ilo_state.h.  Move the inline functions and
function declarations to ilo_state_gen.h.
2014-09-20 10:13:53 +08:00
Chia-I Wu 4a8a6ce154 ilo: rename ilo_gpe_gen*.[ch]
Rename them to ilo_state_gen*.[ch].
2014-09-20 10:13:53 +08:00
Chia-I Wu 3cb383c1c9 ilo: make ilo_fence opaque
It is manipulated only in ilo_screen.c.
2014-09-20 10:13:53 +08:00
Chris Forbes c4ed6c730f i965/gen6: Enable GL 3.3 and GLSL 3.30
Tested on my snb-gt2:

4 tests skip->pass in spec/EXT_texture_array
51 tests skip->pass in spec.glsl-3.30
4 tests skip->pass in spec/!OpenGL 3.3
No regressions; no skip->fail changes.

Signed-off-by: Chris Forbes <chrisf@ijw.co.nz>
Reviewed-by: Jordan Justen <jordan.l.justen@intel.com>
2014-09-20 13:59:36 +12:00
Roland Scheidegger 7ede5a1a7b gallivm: add information about different sampler/view units if analyzing shader
Useful to know in some cases.

Reviewed-by: Jose Fonseca <jfonseca@vmware.com>
2014-09-20 02:19:02 +02:00
Emil Velikov 4824eecc0c docs: Add 10.3 sha256 sums, news item and link release notes
Signed-off-by: Emil Velikov <emil.l.velikov@gmail.com>
(cherry picked from commit 18571edea8f444fc6b4ed2b38f945f0ac533f384)

Conflicts:
	docs/index.html
	docs/relnotes.html
2014-09-19 20:18:43 +01:00
Emil Velikov 991242ece1 docs: Update 10.3 release notes
Signed-off-by: Emil Velikov <emil.l.velikov@gmail.com>
(cherry picked from commit 1b12af300dfa77c24088780e88200703653293d3)
2014-09-19 20:16:37 +01:00
Emil Velikov 878e8a89f4 docs: Add sha256 sums for the 10.2.8 release
Signed-off-by: Emil Velikov <emil.l.velikov@gmail.com>
(cherry picked from commit f95fcb17163a47674a89d2ab58cd5b2547a94720)
2014-09-19 20:16:25 +01:00
Emil Velikov 4e8d1c7899 Add release notes for the 10.2.8 release
Signed-off-by: Emil Velikov <emil.l.velikov@gmail.com>
(cherry picked from commit 1e2b4120f705b8258da8cbc31bdb9fbfcd118603)
2014-09-19 20:16:14 +01:00
Marek Olšák 8449121971 st/dri: remove GALLIUM_MSAA and __GL_FSAA_MODE environment variables
Some users don't understand that these variables can break OpenGL.
The general is rule is that if an app supports MSAA, you mustn't use
GALLIUM_MSAA.

For example, if an app has an 8xMSAA FBO and GALLIUM_MSAA=4
is set, resolving the FBO to the back buffer will be rejected which will look
like this on all gallium drivers:

http://www.phoronix.com/scan.php?page=article&item=amd_radeonsi_msaa

The environment variables also have no effect on modern apps like TF2, but
there is still a performance hit due to wasted bandwidth and VRAM.

In a nutshell, it does more harm than good.

Cc: 10.2 10.3 <mesa-stable@lists.freedesktop.org>
Reviewed-by: Michel Dänzer <michel.daenzer@amd.com>
2014-09-19 20:38:06 +02:00
Eric Anholt 001247d230 vc4: Fix perspective interpolation.
Fixes the mesa reflect demo and 6 tests under interpolation/
2014-09-19 11:25:02 -07:00
Eric Anholt dcd03e7476 vc4: Use the same method as for FRAG_Z to handle fragcoord W.
I need to get the non-reciprocal version of W for interpolation, anyway.
2014-09-19 11:09:04 -07:00
Roland Scheidegger f2c39dd0e1 util: don't try to emit half-float intrinsics if avx isn't available
These instructions only have vex encodings, thus they can't be used without
avx. (Technically, one can still use avx-128 if avx isn't available because
the environment doesn't store the ymm registers, however I don't think llvm
can.)

Reviewed-by: Jose Fonseca <jfonseca@vmware.com>
2014-09-19 16:58:28 +02:00
Samuel Iglesias Gonsalvez 74d7ff2efd i965/gen6: enable GLSL 1.50, OpenGL 3.2 and GL_AMD_vertex_shader_layered
Geometry shaders was the only thing we needed to enable GLSL 1.50 and
OpenGL 3.2 in gen6.

v2: Layered clears do not work properly in gen6 with OpenGL 3.2. Kenneth
and Jordan realized that for this to work we also need
GL_AMD_vertex_shader_layered (which requires OpenGL 3.2, so it could not be
enabled before this patch), so we agreed to enable this together with
OpenGL 3.2 in this patch.

Signed-off-by: Samuel Iglesias Gonsalvez <siglesias@igalia.com>
Reviewed-by: Matt Turner <mattst88@gmail.com>
Reviewed-by: Jordan Justen <jordan.l.justen@intel.com>
Acked-by: Kenneth Graunke <kenneth@whitecape.org>
2014-09-19 15:01:16 +02:00
Iago Toral Quiroga d2c2ca9ee8 i965/gen6/gs: Use a specific implementation of geometry shaders for gen6.
In gen6 we will use the geometry shader implementation from gen6_gs_visitor.cpp
and keep the implementation in brw_vec4_gs_visitor.cpp for gen7+. Notice that
gen6_gs_visitor inherits from brw_vec4_gs_visitor so it is not a completely
seprate implementation of geometry shaders.

Also, gen6 does not support multiple dispatch modes, its default operation mode
is equivalent to gen7's SINGLE mode, so select that in gen6 for consistency.

Acked-by: Kenneth Graunke <kenneth@whitecape.org>
Reviewed-by: Jordan Justen <jordan.l.justen@intel.com>
2014-09-19 15:01:16 +02:00
Iago Toral Quiroga 3a4aee34a2 i965/gen6/gs: upload ubo and pull constants surfaces.
Uniforms declared as uniform blocks are stored in ubo surfaces and need to
be pulled from the geometry shader program so make sure we upload them first
and do the same for pull constants.

This fixes all piglit tests that use uniform blocks:
bin/shader_runner tests/spec/glsl-1.50/uniform_buffer/gs-*

Acked-by: Kenneth Graunke <kenneth@whitecape.org>
Reviewed-by: Jordan Justen <jordan.l.justen@intel.com>
2014-09-19 15:01:16 +02:00
Samuel Iglesias Gonsalvez 6947a8a593 i965/gen6/gs: Enable transform feedback support in geometry shaders
Signed-off-by: Samuel Iglesias Gonsalvez <siglesias@igalia.com>
Acked-by: Kenneth Graunke <kenneth@whitecape.org>
Reviewed-by: Jordan Justen <jordan.l.justen@intel.com>
2014-09-19 15:01:16 +02:00
Iago Toral Quiroga c66165ab2b i965/gen6/gs: Fix binding table clash between TF surfaces and textures.
For gen6 geometry shaders we use the first BRW_MAX_SOL_BINDINGS entries of the
binding table for transform feedback surfaces. However, vec4_visitor will
setup the binding table so that textures use the same space in the binding
table. This is done when calling assign_common_binding_table_offsets(0) as
part if its run() method.

To fix this clash we add a virtual method to the vec4_visitor hierarchy to
assign the binding table offsets, so that we can change this behavior
specifically for gen6 geometry shaders by mapping textures right after the
first BRW_MAX_SOL_BINDINGS entries.

Also, when there is no user-provided geometry shader, we only need to upload
the binding table if we have transform feedback, however, in the case of a
user-provided geometry shader, we can't only look into transform feedback
to make that decision.

This fixes multiple piglit tests for textureSize() and texelFetch() when these
functions are called from a geometry shader in gen6, like these:

bin/textureSize gs sampler2D -fbo -auto
bin/texelFetch gs usampler2D -fbo -auto

Acked-by: Kenneth Graunke <kenneth@whitecape.org>
Reviewed-by: Jordan Justen <jordan.l.justen@intel.com>
2014-09-19 15:01:16 +02:00
Iago Toral Quiroga 2614cde998 i965/gen6/gs: Avoid buffering transform feedback varyings twice.
Currently we buffer transform feedack varyings separately. This patch makes
it so that we reuse the values we have already buffered for all the output
varyings of the geometry shader instead.

Acked-by: Kenneth Graunke <kenneth@whitecape.org>
Reviewed-by: Jordan Justen <jordan.l.justen@intel.com>
2014-09-19 15:01:16 +02:00
Samuel Iglesias Gonsalvez 2120443484 i965/gen6/gs: Buffer PSIZ/flags vertex data in gen6_gs_visitor
Since geometry shaders can alter the value of varyings packed in the first
output VUE slot (PSIZ), we need to buffer it together with all the other
vertex data so we can emit the right value for each vertex when we do the
URB writes.

This fixes the following piglit test in gen6:
tests/spec/glsl-1.50/execution/redeclare-pervertex-out-subset-gs.shader_test

Signed-off-by: Samuel Iglesias Gonsalvez <siglesias@igalia.com>
Acked-by: Kenneth Graunke <kenneth@whitecape.org>
Reviewed-by: Jordan Justen <jordan.l.justen@intel.com>
2014-09-19 15:01:16 +02:00
Samuel Iglesias Gonsalvez 28a7da612b i965/gen6/gs: Setup SOL surfaces for user-provided geometry shaders
Update gen6_gs_binding_table and gen6_sol_surface to use user-provided
geometry program information when present. This is necessary to implement
transform feedback support.

Signed-off-by: Samuel Iglesias Gonsalvez <siglesias@igalia.com>
Acked-by: Kenneth Graunke <kenneth@whitecape.org>
Reviewed-by: Jordan Justen <jordan.l.justen@intel.com>
2014-09-19 15:01:16 +02:00
Samuel Iglesias Gonsalvez fda4470944 i965/gen6/gs: implement transform feedback support in gen6_gs_visitor
This takes care of generating code required to handle transform feedback.
Notice that transform feedback isn't enabled yet, since that requires
additional setups in other parts of the code that will come in later patches.

Signed-off-by: Samuel Iglesias Gonsalvez <siglesias@igalia.com>
Acked-by: Kenneth Graunke <kenneth@whitecape.org>
Reviewed-by: Jordan Justen <jordan.l.justen@intel.com>
2014-09-19 15:01:16 +02:00
Samuel Iglesias Gonsalvez 1f77bfce7d i965/gen6/gs: Add an additional parameter to the FF_SYNC opcode.
We will use this parameter in later patches to provide information relevant
to transform feedback that needs to be set as part of the FF_SYNC message.

Signed-off-by: Samuel Iglesias Gonsalvez <siglesias@igalia.com>
Acked-by: Kenneth Graunke <kenneth@whitecape.org>
Reviewed-by: Jordan Justen <jordan.l.justen@intel.com>
2014-09-19 15:01:16 +02:00
Samuel Iglesias Gonsalvez 3ea410972a i965/gen6/gs: implement GS_OPCODE_FF_SYNC_SET_PRIMITIVES opcode
This opcode will be used when filling FF_SYNC header before
emitting vertices and their data.

Signed-off-by: Samuel Iglesias Gonsalvez <siglesias@igalia.com>
Acked-by: Kenneth Graunke <kenneth@whitecape.org>
Reviewed-by: Jordan Justen <jordan.l.justen@intel.com>
2014-09-19 15:01:16 +02:00
Samuel Iglesias Gonsalvez 5933a08bd9 i965/gen6/gs: implement GS_OPCODE_SVB_SET_DST_INDEX opcode
This opcode generates code to copy the specified destination index
into subregister 5 of the MRF message header.

Signed-off-by: Samuel Iglesias Gonsalvez <siglesias@igalia.com>
Acked-by: Kenneth Graunke <kenneth@whitecape.org>
Reviewed-by: Jordan Justen <jordan.l.justen@intel.com>
2014-09-19 15:01:16 +02:00