i965/fs: Remove direct fs_visitor brw_wm_prog_key dependence
Instead we store a void pointer to the key, and cast it to brw_wm_prog_key for fragment shader specific code paths. Signed-off-by: Jordan Justen <jordan.l.justen@intel.com> Reviewed-by: Anuj Phogat <anuj.phogat@gmail.com>
This commit is contained in:
parent
e9be6a7833
commit
19b08e1bb3
|
@ -1009,6 +1009,8 @@ fs_visitor::setup_builtin_uniform_values(ir_variable *ir)
|
|||
fs_reg *
|
||||
fs_visitor::emit_fragcoord_interpolation(ir_variable *ir)
|
||||
{
|
||||
assert(stage == MESA_SHADER_FRAGMENT);
|
||||
brw_wm_prog_key *key = (brw_wm_prog_key*) this->key;
|
||||
fs_reg *reg = new(this->mem_ctx) fs_reg(this, ir->type);
|
||||
fs_reg wpos = *reg;
|
||||
bool flip = !ir->data.origin_upper_left ^ key->render_to_fbo;
|
||||
|
@ -1098,6 +1100,7 @@ fs_visitor::emit_general_interpolation(ir_variable *ir)
|
|||
|
||||
assert(stage == MESA_SHADER_FRAGMENT);
|
||||
brw_wm_prog_data *prog_data = (brw_wm_prog_data*) this->prog_data;
|
||||
brw_wm_prog_key *key = (brw_wm_prog_key*) this->key;
|
||||
|
||||
unsigned int array_elements;
|
||||
const glsl_type *type;
|
||||
|
@ -1234,6 +1237,8 @@ fs_visitor::emit_frontfacing_interpolation()
|
|||
void
|
||||
fs_visitor::compute_sample_position(fs_reg dst, fs_reg int_sample_pos)
|
||||
{
|
||||
assert(stage == MESA_SHADER_FRAGMENT);
|
||||
brw_wm_prog_key *key = (brw_wm_prog_key*) this->key;
|
||||
assert(dst.type == BRW_REGISTER_TYPE_F);
|
||||
|
||||
if (key->compute_pos_offset) {
|
||||
|
@ -1303,6 +1308,8 @@ fs_visitor::emit_samplepos_setup()
|
|||
fs_reg *
|
||||
fs_visitor::emit_sampleid_setup(ir_variable *ir)
|
||||
{
|
||||
assert(stage == MESA_SHADER_FRAGMENT);
|
||||
brw_wm_prog_key *key = (brw_wm_prog_key*) this->key;
|
||||
assert(brw->gen >= 6);
|
||||
|
||||
this->current_annotation = "compute sample id";
|
||||
|
@ -1505,6 +1512,7 @@ fs_visitor::calculate_urb_setup()
|
|||
{
|
||||
assert(stage == MESA_SHADER_FRAGMENT);
|
||||
brw_wm_prog_data *prog_data = (brw_wm_prog_data*) this->prog_data;
|
||||
brw_wm_prog_key *key = (brw_wm_prog_key*) this->key;
|
||||
|
||||
for (unsigned int i = 0; i < VARYING_SLOT_MAX; i++) {
|
||||
prog_data->urb_setup[i] = -1;
|
||||
|
@ -3104,6 +3112,7 @@ fs_visitor::setup_payload_gen6()
|
|||
|
||||
if (stage == MESA_SHADER_FRAGMENT) {
|
||||
brw_wm_prog_data *prog_data = (brw_wm_prog_data*) this->prog_data;
|
||||
brw_wm_prog_key *key = (brw_wm_prog_key*) this->key;
|
||||
prog_data->uses_pos_offset = key->compute_pos_offset;
|
||||
/* R31: MSAA position offsets. */
|
||||
if (prog_data->uses_pos_offset) {
|
||||
|
@ -3136,6 +3145,7 @@ fs_visitor::assign_binding_table_offsets()
|
|||
{
|
||||
assert(stage == MESA_SHADER_FRAGMENT);
|
||||
brw_wm_prog_data *prog_data = (brw_wm_prog_data*) this->prog_data;
|
||||
brw_wm_prog_key *key = (brw_wm_prog_key*) this->key;
|
||||
uint32_t next_binding_table_offset = 0;
|
||||
|
||||
/* If there are no color regions, we still perform an FB write to a null
|
||||
|
@ -3225,7 +3235,10 @@ fs_visitor::run()
|
|||
bool uses_kill =
|
||||
(stage == MESA_SHADER_FRAGMENT) &&
|
||||
((brw_wm_prog_data*) this->prog_data)->uses_kill;
|
||||
if (uses_kill || key->alpha_test_func) {
|
||||
bool alpha_test_func =
|
||||
(stage == MESA_SHADER_FRAGMENT) &&
|
||||
((brw_wm_prog_key*) this->key)->alpha_test_func;
|
||||
if (uses_kill || alpha_test_func) {
|
||||
fs_inst *discard_init = emit(FS_OPCODE_MOV_DISPATCH_TO_FLAGS);
|
||||
discard_init->flag_subreg = 1;
|
||||
}
|
||||
|
@ -3248,7 +3261,7 @@ fs_visitor::run()
|
|||
|
||||
emit(FS_OPCODE_PLACEHOLDER_HALT);
|
||||
|
||||
if (key->alpha_test_func)
|
||||
if (alpha_test_func)
|
||||
emit_alpha_test();
|
||||
|
||||
emit_fb_writes();
|
||||
|
|
|
@ -469,7 +469,7 @@ public:
|
|||
|
||||
void visit_atomic_counter_intrinsic(ir_call *ir);
|
||||
|
||||
const struct brw_wm_prog_key *const key;
|
||||
const void *const key;
|
||||
struct brw_stage_prog_data *prog_data;
|
||||
unsigned int sanity_param_count;
|
||||
|
||||
|
|
|
@ -633,6 +633,9 @@ fs_visitor::setup_fp_regs()
|
|||
fs_reg
|
||||
fs_visitor::get_fp_dst_reg(const prog_dst_register *dst)
|
||||
{
|
||||
assert(stage == MESA_SHADER_FRAGMENT);
|
||||
brw_wm_prog_key *key = (brw_wm_prog_key*) this->key;
|
||||
|
||||
switch (dst->File) {
|
||||
case PROGRAM_TEMPORARY:
|
||||
return fp_temp_regs[dst->Index];
|
||||
|
|
|
@ -77,6 +77,8 @@ fs_visitor::visit(ir_variable *ir)
|
|||
this->do_dual_src = true;
|
||||
} else if (ir->data.location == FRAG_RESULT_COLOR) {
|
||||
/* Writing gl_FragColor outputs to all color regions. */
|
||||
assert(stage == MESA_SHADER_FRAGMENT);
|
||||
brw_wm_prog_key *key = (brw_wm_prog_key*) this->key;
|
||||
for (unsigned int i = 0; i < MAX2(key->nr_color_regions, 1); i++) {
|
||||
this->outputs[i] = *reg;
|
||||
this->output_components[i] = 4;
|
||||
|
@ -355,6 +357,9 @@ fs_visitor::emit_interpolate_expression(ir_expression *ir)
|
|||
*/
|
||||
no16("interpolate_at_* not yet supported in SIMD16 mode.");
|
||||
|
||||
assert(stage == MESA_SHADER_FRAGMENT);
|
||||
brw_wm_prog_key *key = (brw_wm_prog_key*) this->key;
|
||||
|
||||
ir_dereference * deref = ir->operands[0]->as_dereference();
|
||||
ir_swizzle * swiz = NULL;
|
||||
if (!deref) {
|
||||
|
@ -1666,7 +1671,7 @@ fs_visitor::rescale_texcoord(ir_texture *ir, fs_reg coordinate,
|
|||
fs_reg scale_x, scale_y;
|
||||
const struct brw_sampler_prog_key_data *tex =
|
||||
(stage == MESA_SHADER_FRAGMENT) ?
|
||||
&this->key->tex : NULL;
|
||||
&((brw_wm_prog_key*) this->key)->tex : NULL;
|
||||
assert(tex);
|
||||
|
||||
/* The 965 requires the EU to do the normalization of GL rectangle
|
||||
|
@ -1811,7 +1816,7 @@ fs_visitor::visit(ir_texture *ir)
|
|||
{
|
||||
const struct brw_sampler_prog_key_data *tex =
|
||||
(stage == MESA_SHADER_FRAGMENT) ?
|
||||
&this->key->tex : NULL;
|
||||
&((brw_wm_prog_key*) this->key)->tex : NULL;
|
||||
assert(tex);
|
||||
fs_inst *inst = NULL;
|
||||
|
||||
|
@ -2035,7 +2040,7 @@ fs_visitor::gather_channel(ir_texture *ir, uint32_t sampler)
|
|||
{
|
||||
const struct brw_sampler_prog_key_data *tex =
|
||||
(stage == MESA_SHADER_FRAGMENT) ?
|
||||
&this->key->tex : NULL;
|
||||
&((brw_wm_prog_key*) this->key)->tex : NULL;
|
||||
assert(tex);
|
||||
ir_constant *chan = ir->lod_info.component->as_constant();
|
||||
int swiz = GET_SWZ(tex->swizzles[sampler], chan->value.i[0]);
|
||||
|
@ -2079,7 +2084,7 @@ fs_visitor::swizzle_result(ir_texture *ir, fs_reg orig_val, uint32_t sampler)
|
|||
|
||||
const struct brw_sampler_prog_key_data *tex =
|
||||
(stage == MESA_SHADER_FRAGMENT) ?
|
||||
&this->key->tex : NULL;
|
||||
&((brw_wm_prog_key*) this->key)->tex : NULL;
|
||||
assert(tex);
|
||||
|
||||
if (ir->type == glsl_type::float_type) {
|
||||
|
@ -2955,6 +2960,8 @@ fs_visitor::emit_interpolation_setup_gen6()
|
|||
void
|
||||
fs_visitor::emit_color_write(int target, int index, int first_color_mrf)
|
||||
{
|
||||
assert(stage == MESA_SHADER_FRAGMENT);
|
||||
brw_wm_prog_key *key = (brw_wm_prog_key*) this->key;
|
||||
int reg_width = dispatch_width / 8;
|
||||
fs_inst *inst;
|
||||
fs_reg color = outputs[target];
|
||||
|
@ -3051,6 +3058,8 @@ cond_for_alpha_func(GLenum func)
|
|||
void
|
||||
fs_visitor::emit_alpha_test()
|
||||
{
|
||||
assert(stage == MESA_SHADER_FRAGMENT);
|
||||
brw_wm_prog_key *key = (brw_wm_prog_key*) this->key;
|
||||
this->current_annotation = "Alpha test";
|
||||
|
||||
fs_inst *cmp;
|
||||
|
@ -3081,6 +3090,7 @@ fs_visitor::emit_fb_writes()
|
|||
{
|
||||
assert(stage == MESA_SHADER_FRAGMENT);
|
||||
brw_wm_prog_data *prog_data = (brw_wm_prog_data*) this->prog_data;
|
||||
brw_wm_prog_key *key = (brw_wm_prog_key*) this->key;
|
||||
|
||||
this->current_annotation = "FB write header";
|
||||
bool header_present = true;
|
||||
|
|
|
@ -122,11 +122,12 @@ static const struct {
|
|||
*/
|
||||
void fs_visitor::setup_payload_gen4()
|
||||
{
|
||||
assert(stage == MESA_SHADER_FRAGMENT);
|
||||
brw_wm_prog_key *key = (brw_wm_prog_key*) this->key;
|
||||
gl_fragment_program *fp = (gl_fragment_program*) prog;
|
||||
GLuint reg = 2;
|
||||
bool kill_stats_promoted_workaround = false;
|
||||
int lookup = key->iz_lookup;
|
||||
assert(stage == MESA_SHADER_FRAGMENT);
|
||||
gl_fragment_program *fp = (gl_fragment_program*) prog;
|
||||
bool uses_depth =
|
||||
(fp->Base.InputsRead & (1 << VARYING_SLOT_POS)) != 0;
|
||||
|
||||
|
|
Loading…
Reference in New Issue