i965/gen6/gs: Setup SOL surfaces for user-provided geometry shaders
Update gen6_gs_binding_table and gen6_sol_surface to use user-provided geometry program information when present. This is necessary to implement transform feedback support. Signed-off-by: Samuel Iglesias Gonsalvez <siglesias@igalia.com> Acked-by: Kenneth Graunke <kenneth@whitecape.org> Reviewed-by: Jordan Justen <jordan.l.justen@intel.com>
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@ -41,13 +41,21 @@ gen6_update_sol_surfaces(struct brw_context *brw)
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/* BRW_NEW_TRANSFORM_FEEDBACK */
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struct gl_transform_feedback_object *xfb_obj =
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ctx->TransformFeedback.CurrentObject;
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/* BRW_NEW_VERTEX_PROGRAM */
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const struct gl_shader_program *shaderprog =
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ctx->_Shader->CurrentProgram[MESA_SHADER_VERTEX];
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const struct gl_transform_feedback_info *linked_xfb_info =
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&shaderprog->LinkedTransformFeedback;
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const struct gl_shader_program *shaderprog;
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const struct gl_transform_feedback_info *linked_xfb_info;
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int i;
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if (brw->geometry_program) {
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/* BRW_NEW_GEOMETRY_PROGRAM */
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shaderprog =
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ctx->_Shader->CurrentProgram[MESA_SHADER_GEOMETRY];
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} else {
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/* BRW_NEW_VERTEX_PROGRAM */
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shaderprog =
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ctx->_Shader->CurrentProgram[MESA_SHADER_VERTEX];
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}
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linked_xfb_info = &shaderprog->LinkedTransformFeedback;
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for (i = 0; i < BRW_MAX_SOL_BINDINGS; ++i) {
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const int surf_index = SURF_INDEX_GEN6_SOL_BINDING(i);
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if (_mesa_is_xfb_active_and_unpaused(ctx) &&
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@ -56,12 +64,24 @@ gen6_update_sol_surfaces(struct brw_context *brw)
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unsigned buffer_offset =
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xfb_obj->Offset[buffer] / 4 +
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linked_xfb_info->Outputs[i].DstOffset;
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brw_update_sol_surface(
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brw, xfb_obj->Buffers[buffer], &brw->ff_gs.surf_offset[surf_index],
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linked_xfb_info->Outputs[i].NumComponents,
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linked_xfb_info->BufferStride[buffer], buffer_offset);
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if (brw->geometry_program) {
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brw_update_sol_surface(
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brw, xfb_obj->Buffers[buffer],
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&brw->gs.base.surf_offset[surf_index],
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linked_xfb_info->Outputs[i].NumComponents,
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linked_xfb_info->BufferStride[buffer], buffer_offset);
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} else {
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brw_update_sol_surface(
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brw, xfb_obj->Buffers[buffer],
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&brw->ff_gs.surf_offset[surf_index],
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linked_xfb_info->Outputs[i].NumComponents,
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linked_xfb_info->BufferStride[buffer], buffer_offset);
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}
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} else {
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brw->ff_gs.surf_offset[surf_index] = 0;
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if (!brw->geometry_program)
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brw->ff_gs.surf_offset[surf_index] = 0;
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else
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brw->gs.base.surf_offset[surf_index] = 0;
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}
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}
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@ -73,6 +93,7 @@ const struct brw_tracked_state gen6_sol_surface = {
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.mesa = 0,
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.brw = (BRW_NEW_BATCH |
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BRW_NEW_VERTEX_PROGRAM |
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BRW_NEW_GEOMETRY_PROGRAM |
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BRW_NEW_TRANSFORM_FEEDBACK),
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.cache = 0
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},
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@ -86,38 +107,50 @@ const struct brw_tracked_state gen6_sol_surface = {
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static void
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brw_gs_upload_binding_table(struct brw_context *brw)
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{
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struct gl_context *ctx = &brw->ctx;
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/* BRW_NEW_VERTEX_PROGRAM */
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const struct gl_shader_program *shaderprog =
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ctx->_Shader->CurrentProgram[MESA_SHADER_VERTEX];
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bool has_surfaces = false;
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uint32_t *bind;
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if (shaderprog) {
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const struct gl_transform_feedback_info *linked_xfb_info =
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&shaderprog->LinkedTransformFeedback;
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/* Currently we only ever upload surfaces for SOL. */
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has_surfaces = linked_xfb_info->NumOutputs != 0;
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}
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if (!brw->geometry_program) {
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struct gl_context *ctx = &brw->ctx;
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/* BRW_NEW_VERTEX_PROGRAM */
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const struct gl_shader_program *shaderprog =
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ctx->_Shader->CurrentProgram[MESA_SHADER_VERTEX];
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bool has_surfaces = false;
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/* Skip making a binding table if we don't have anything to put in it. */
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if (!has_surfaces) {
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if (brw->ff_gs.bind_bo_offset != 0) {
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brw->state.dirty.brw |= BRW_NEW_GS_BINDING_TABLE;
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brw->ff_gs.bind_bo_offset = 0;
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if (shaderprog) {
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const struct gl_transform_feedback_info *linked_xfb_info =
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&shaderprog->LinkedTransformFeedback;
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/* Currently we only ever upload surfaces for SOL. */
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has_surfaces = linked_xfb_info->NumOutputs != 0;
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/* Skip making a binding table if we don't have anything to put in it. */
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if (!has_surfaces) {
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if (brw->ff_gs.bind_bo_offset != 0) {
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brw->state.dirty.brw |= BRW_NEW_GS_BINDING_TABLE;
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brw->ff_gs.bind_bo_offset = 0;
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}
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return;
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}
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}
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return;
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}
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/* Might want to calculate nr_surfaces first, to avoid taking up so much
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* space for the binding table.
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*/
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bind = brw_state_batch(brw, AUB_TRACE_BINDING_TABLE,
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sizeof(uint32_t) * BRW_MAX_GEN6_GS_SURFACES,
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32, &brw->ff_gs.bind_bo_offset);
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if (brw->geometry_program) {
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bind = brw_state_batch(brw, AUB_TRACE_BINDING_TABLE,
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sizeof(uint32_t) * BRW_MAX_GEN6_GS_SURFACES,
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32, &brw->gs.base.bind_bo_offset);
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/* BRW_NEW_SURFACES */
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memcpy(bind, brw->ff_gs.surf_offset, BRW_MAX_GEN6_GS_SURFACES * sizeof(uint32_t));
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/* BRW_NEW_SURFACES */
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memcpy(bind, brw->gs.base.surf_offset, BRW_MAX_GEN6_GS_SURFACES * sizeof(uint32_t));
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} else {
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bind = brw_state_batch(brw, AUB_TRACE_BINDING_TABLE,
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sizeof(uint32_t) * BRW_MAX_GEN6_GS_SURFACES,
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32, &brw->ff_gs.bind_bo_offset);
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/* BRW_NEW_SURFACES */
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memcpy(bind, brw->ff_gs.surf_offset, BRW_MAX_GEN6_GS_SURFACES * sizeof(uint32_t));
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}
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brw->state.dirty.brw |= BRW_NEW_GS_BINDING_TABLE;
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}
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@ -126,8 +159,9 @@ const struct brw_tracked_state gen6_gs_binding_table = {
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.dirty = {
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.mesa = 0,
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.brw = (BRW_NEW_BATCH |
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BRW_NEW_VERTEX_PROGRAM |
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BRW_NEW_SURFACES),
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BRW_NEW_VERTEX_PROGRAM |
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BRW_NEW_GEOMETRY_PROGRAM |
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BRW_NEW_SURFACES),
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.cache = 0
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},
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.emit = brw_gs_upload_binding_table,
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@ -174,15 +208,24 @@ brw_begin_transform_feedback(struct gl_context *ctx, GLenum mode,
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struct gl_transform_feedback_object *obj)
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{
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struct brw_context *brw = brw_context(ctx);
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const struct gl_shader_program *vs_prog =
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ctx->_Shader->CurrentProgram[MESA_SHADER_VERTEX];
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const struct gl_transform_feedback_info *linked_xfb_info =
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&vs_prog->LinkedTransformFeedback;
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const struct gl_shader_program *shaderprog;
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const struct gl_transform_feedback_info *linked_xfb_info;
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struct gl_transform_feedback_object *xfb_obj =
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ctx->TransformFeedback.CurrentObject;
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assert(brw->gen == 6);
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if (brw->geometry_program) {
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/* BRW_NEW_GEOMETRY_PROGRAM */
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shaderprog =
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ctx->_Shader->CurrentProgram[MESA_SHADER_GEOMETRY];
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} else {
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/* BRW_NEW_VERTEX_PROGRAM */
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shaderprog =
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ctx->_Shader->CurrentProgram[MESA_SHADER_VERTEX];
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}
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linked_xfb_info = &shaderprog->LinkedTransformFeedback;
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/* Compute the maximum number of vertices that we can write without
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* overflowing any of the buffers currently being used for feedback.
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*/
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