fteqw/engine/server
TimeServ 858239691a fix server crash (rid#1258739)
git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@1230 fc73d0e0-1445-4013-8a0c-d673dee63da5
2005-08-14 03:39:49 +00:00
..
net_preparse.c Small tweeks 2005-07-09 15:47:20 +00:00
pr_cmds.c FTE_TE_STANDARDEFFECTBUILTINS added 2005-08-13 06:01:18 +00:00
progdefs.h *** empty log message *** 2005-08-07 18:08:13 +00:00
progs.h Big huge mega-whooping commit. 2005-07-01 19:23:00 +00:00
q2game.h Urm. Compiles in FreeBSD with gmake and gcc. So, urm, yeah... Maybe it runs too. 2005-04-17 02:22:51 +00:00
qwsvdef.h Removed unused cachedir variable. 2005-08-03 21:48:18 +00:00
savegame.c *** empty log message *** 2005-08-07 18:08:13 +00:00
server.h *** empty log message *** 2005-08-07 18:08:13 +00:00
sv_ccmds.c ktpro should work better now woot. a few other things too 2005-07-03 15:16:20 +00:00
sv_chat.c Hopefully, the server will now run on 64bit archetectures. 2005-05-17 02:36:54 +00:00
sv_demo.c mvdplay should be run fine now, once in. You can still hijack scoreboards though. 2005-01-26 03:39:47 +00:00
sv_ents.c Getting ready for qexpo. CSQC is in final dev stages. Everything else should be working well enough too, hopefully. 2005-08-11 04:14:33 +00:00
sv_init.c *** empty log message *** 2005-08-07 18:08:13 +00:00
sv_main.c Getting ready for qexpo. CSQC is in final dev stages. Everything else should be working well enough too, hopefully. 2005-08-11 04:14:33 +00:00
sv_master.c Initial Checkin 2004-08-23 00:15:46 +00:00
sv_move.c Some changes. QC execution has been tweeked a little. It needs further work still. 2005-03-28 00:11:59 +00:00
sv_mvd.c Lots of small changes. q3 player models are working and things, though csqc. md5mesh is supported (md5anim through an alternate 'format' to specify model name and a list of md5anims). 2005-08-03 23:14:59 +00:00
sv_nchan.c server can be configured out, rtlights are a bit more responcible. 2004-11-29 01:21:00 +00:00
sv_phys.c Getting ready for qexpo. CSQC is in final dev stages. Everything else should be working well enough too, hopefully. 2005-08-11 04:14:33 +00:00
sv_rankin.c fix server crash (rid#1258739) 2005-08-14 03:39:49 +00:00
sv_send.c Lots of small changes. q3 player models are working and things, though csqc. md5mesh is supported (md5anim through an alternate 'format' to specify model name and a list of md5anims). 2005-08-03 23:14:59 +00:00
sv_sys_unix.c SV_Frame no longer takes an argument. 2005-08-10 17:52:18 +00:00
sv_sys_win.c Getting ready for qexpo. CSQC is in final dev stages. Everything else should be working well enough too, hopefully. 2005-08-11 04:14:33 +00:00
sv_user.c Getting ready for qexpo. CSQC is in final dev stages. Everything else should be working well enough too, hopefully. 2005-08-11 04:14:33 +00:00
svmodel.c allready -> already. 2005-07-28 15:22:15 +00:00
svq2_ents.c CSQC support changes and some small bugfixes. 2005-02-12 18:56:04 +00:00
svq2_game.c Q2 works, models are depth sorted (the same time as particles). 2005-07-14 01:57:34 +00:00
world.c Lots of small changes. q3 player models are working and things, though csqc. md5mesh is supported (md5anim through an alternate 'format' to specify model name and a list of md5anims). 2005-08-03 23:14:59 +00:00
worlda.s ASM code for q1 world hull physics 2004-08-22 22:46:32 +00:00