fteqw/engine/client
TimeServ 20180cf49f fix cl_netfps sendcmd
git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@3880 fc73d0e0-1445-4013-8a0c-d673dee63da5
2011-07-18 13:23:52 +00:00
..
anorms.h Initial Checkin 2004-08-23 00:15:46 +00:00
bymorphed.h Interact properly with window managers. Fullscreen support needs testing a bit tbh. 2007-07-23 11:48:53 +00:00
bymorphed.ico Work In Progress branch. 2009-11-04 21:16:50 +00:00
cd_linux.c fix cd stuff 2006-05-09 00:36:25 +00:00
cd_null.c Added newline at end of file 2005-11-29 11:28:32 +00:00
cd_sdl.c Reverted back to previous revision (3401), SDL miscommit by me 2011-05-19 16:24:59 +00:00
cd_win.c More MinWW64 warnings addressed. 2011-06-04 12:56:45 +00:00
cdaudio.h Initial Checkin 2004-08-23 00:15:46 +00:00
cl_cam.c removed separate trigger/solid links. 2011-06-29 18:39:11 +00:00
cl_cg.c removed separate trigger/solid links. 2011-06-29 18:39:11 +00:00
cl_demo.c removed separate trigger/solid links. 2011-06-29 18:39:11 +00:00
cl_ents.c removed separate trigger/solid links. 2011-06-29 18:39:11 +00:00
cl_ignore.c Lets see if this works in loonix.. ehehe. 2010-12-05 02:46:07 +00:00
cl_ignore.h blah 2005-11-30 21:39:27 +00:00
cl_input.c fix cl_netfps sendcmd 2011-07-18 13:23:52 +00:00
cl_main.c add cl_yieldcpu, fix setmodel with NULL pointer 2011-07-13 05:48:09 +00:00
cl_master.h Trying to fix lingering d3d bugs. Added support for proquake's angles extension. Various other hacks and changes and tweeks. Mostly trying to fix D3D issues. Also added con_separatechat cvar. 2011-06-16 02:03:57 +00:00
cl_parse.c Trying to fix lingering d3d bugs. Added support for proquake's angles extension. Various other hacks and changes and tweeks. Mostly trying to fix D3D issues. Also added con_separatechat cvar. 2011-06-16 02:03:57 +00:00
cl_plugin.inc Trying to fix lingering d3d bugs. Added support for proquake's angles extension. Various other hacks and changes and tweeks. Mostly trying to fix D3D issues. Also added con_separatechat cvar. 2011-06-16 02:03:57 +00:00
cl_pred.c Lets see if this works in loonix.. ehehe. 2010-12-05 02:46:07 +00:00
cl_screen.c Trying to fix lingering d3d bugs. Added support for proquake's angles extension. Various other hacks and changes and tweeks. Mostly trying to fix D3D issues. Also added con_separatechat cvar. 2011-06-16 02:03:57 +00:00
cl_tent.c Hexen2 crashfix for stmedgaz.mdl not found (medusa poison gas) 2011-06-25 12:00:59 +00:00
cl_ui.c removed separate trigger/solid links. 2011-06-29 18:39:11 +00:00
clhl_game.c removed separate trigger/solid links. 2011-06-29 18:39:11 +00:00
client.h removed separate trigger/solid links. 2011-06-29 18:39:11 +00:00
clq2_cin.c Fix a couple of things I noticed while playing in linux. 2011-01-29 19:53:38 +00:00
clq2_ents.c removed separate trigger/solid links. 2011-06-29 18:39:11 +00:00
clq3_parse.c removed separate trigger/solid links. 2011-06-29 18:39:11 +00:00
clq3defs.h Work In Progress branch. 2009-11-04 21:16:50 +00:00
console.c Trying to fix lingering d3d bugs. Added support for proquake's angles extension. Various other hacks and changes and tweeks. Mostly trying to fix D3D issues. Also added con_separatechat cvar. 2011-06-16 02:03:57 +00:00
fragstats.c Work In Progress branch. 2009-11-04 21:16:50 +00:00
image.c Does this fix anything? 2011-06-05 23:53:33 +00:00
in_macos.c Multiple minor cleanups. Chunks of dead code removed. 2009-06-21 17:45:33 +00:00
in_morphos.c Attempting to fix/rework splitscreen. 2010-08-14 00:15:07 +00:00
in_morphos.h Added copyright header. 2007-09-09 14:28:59 +00:00
in_raw.h attempted vs2008 compile fix 2009-01-18 01:47:48 +00:00
in_sdl.c SDL again, previous rev (3720) 2011-05-19 16:26:50 +00:00
in_win.c Trying to fix mvd recording/playback a little. 2011-06-05 01:36:14 +00:00
input.h Added per-player userinfos (for splitscreen). 2010-08-14 03:17:33 +00:00
keys.c Trying to fix lingering d3d bugs. Added support for proquake's angles extension. Various other hacks and changes and tweeks. Mostly trying to fix D3D issues. Also added con_separatechat cvar. 2011-06-16 02:03:57 +00:00
keys.h Cleanups, wine fixes, generic stuff, added makefile directive for use of gccs -combine option. 2011-03-12 13:52:24 +00:00
lhfont.h Stole lh's font, for use without gamedata. 2005-01-05 08:02:25 +00:00
m_download.c What could possibly go wrong?... 2010-03-14 14:35:56 +00:00
m_items.c cl_indepphysics -> cl_threadedphysics, properly register r_rockettrail/r_grenadetrail, fix menu spacing regression 2011-06-18 05:41:10 +00:00
m_master.c Trying to fix lingering d3d bugs. Added support for proquake's angles extension. Various other hacks and changes and tweeks. Mostly trying to fix D3D issues. Also added con_separatechat cvar. 2011-06-16 02:03:57 +00:00
m_mp3.c removed separate trigger/solid links. 2011-06-29 18:39:11 +00:00
m_multi.c Trying to fix lingering d3d bugs. Added support for proquake's angles extension. Various other hacks and changes and tweeks. Mostly trying to fix D3D issues. Also added con_separatechat cvar. 2011-06-16 02:03:57 +00:00
m_options.c removed separate trigger/solid links. 2011-06-29 18:39:11 +00:00
m_script.c change out "renderer specific" draw_* calls for r2d_* and trim rendererinfo struct 2011-03-31 01:14:01 +00:00
m_single.c removed separate trigger/solid links. 2011-06-29 18:39:11 +00:00
menu.c disable texture menu for non-gl builds 2011-06-25 12:41:40 +00:00
menu.h shameless quick menu collision hack 2011-06-16 21:41:05 +00:00
merged.h Fixes a couple of bugs, the overkill way. 2011-04-20 23:34:13 +00:00
modelgen.h new defaults: snd_khz 44/gl_overbright 1/r_lightmap_shift 1, merge mdl alias frame code, report .bsp missing instead of .cm 2011-03-03 17:09:15 +00:00
mymad.c So you can enable the mp3 decoder with the appropriate library. I'm not going to add this as a default option for probably some time to come. 2005-03-28 00:22:11 +00:00
net_master.c Got rid of master servers that don't exist anymore (client server browser, big speed up), added existing master servers that previously weren't being sent heartbeats 2011-07-09 09:14:05 +00:00
p_classic.c removed separate trigger/solid links. 2011-06-29 18:39:11 +00:00
p_null.c fix high fps particles on classic r_particlesystem, don't pass trailstate to fallback system, fix trail names in particle sets 2011-06-18 13:05:14 +00:00
p_script.c removed separate trigger/solid links. 2011-06-29 18:39:11 +00:00
pr_csqc.c merge wip branch back into trunk 2011-06-25 18:33:11 +00:00
pr_menu.c Trying to fix lingering d3d bugs. Added support for proquake's angles extension. Various other hacks and changes and tweeks. Mostly trying to fix D3D issues. Also added con_separatechat cvar. 2011-06-16 02:03:57 +00:00
q2.ico Work In Progress branch. 2009-11-04 21:16:50 +00:00
q2anorms.h Initial Checkin 2004-08-23 00:15:46 +00:00
q2m_flash.c Sigh, I suck. 2006-07-08 23:31:11 +00:00
quakedef.h use colormap only for determining fullbrights, commit in sound paint funcs 2011-07-06 05:53:25 +00:00
r_2d.c allow crosshairsize to scale console font crosshair 2011-06-24 01:05:43 +00:00
r_d3.c hack in overbright into d3d path, isolate d3 map support into MAP_PROC define so hopefully minimal can build again 2011-03-03 13:32:27 +00:00
r_part.c fix high fps particles on classic r_particlesystem, don't pass trailstate to fallback system, fix trail names in particle sets 2011-06-18 13:05:14 +00:00
r_partset.c quick rail fix for highfps set 2011-06-18 19:00:14 +00:00
r_partset.h hexen2 client effects now go via the particle system, if they're supported at all. Added 'h2part' description to provide this. 2010-08-28 17:14:38 +00:00
r_surf.c remove gl_lightmap_shift, fix shader to match gl_overbright, es2/egl fixes 2011-05-30 21:48:32 +00:00
render.h Trying to fix bugs. 2011-05-27 17:59:31 +00:00
renderer.c use colormap only for determining fullbrights, commit in sound paint funcs 2011-07-06 05:53:25 +00:00
renderque.c Changes merged from trunk. Also additional extensive changes. Q3 portals work. 2010-07-11 02:22:39 +00:00
renderque.h Changes merged from trunk. Also additional extensive changes. Q3 portals work. 2010-07-11 02:22:39 +00:00
resource.h Visual Studio sucks. Needed to change this to get the damn thing to compile it. 2010-05-24 23:35:55 +00:00
roq.h Reworked the filesystem. We now support a virtual filesystem. Many places accept stream usage, although many formats do not support this. 2005-12-21 03:07:33 +00:00
roq_read.c Reworked the filesystem. We now support a virtual filesystem. Many places accept stream usage, although many formats do not support this. 2005-12-21 03:07:33 +00:00
sbar.c removed separate trigger/solid links. 2011-06-29 18:39:11 +00:00
sbar.h csqc's getplayerkey's "voipspeaking" or "voiploudness" are now implemented. the later works only for the local player, the former will report true only if the server is echoing. 2010-11-21 03:39:12 +00:00
screen.h Trying to fix lingering d3d bugs. Added support for proquake's angles extension. Various other hacks and changes and tweeks. Mostly trying to fix D3D issues. Also added con_separatechat cvar. 2011-06-16 02:03:57 +00:00
skin.c d3d renderer works a little better in q3. 2010-11-10 03:32:47 +00:00
snd_al.c Fix up msvc/win32 a bit. 2011-02-02 00:41:01 +00:00
snd_alsa.c More GCC warnings gone (32 & 64bit) 2011-06-02 05:16:44 +00:00
snd_directx.c attempt fix minimal build, add 7.1, try to fix speaker spacialization 2011-07-06 01:40:40 +00:00
snd_dma.c attempt fix minimal build, add 7.1, try to fix speaker spacialization 2011-07-06 01:40:40 +00:00
snd_linux.c More GCC warnings gone (32 & 64bit) 2011-06-02 05:16:44 +00:00
snd_macos.c We now have a really crappy gl renderer for macosx. 2007-09-23 22:00:19 +00:00
snd_mem.c Fixed more GCC warnings, alot of 64bit portability things mostly. Minor PNG header fix. Changed instances of errno to strerror(errno). 2011-06-01 13:21:54 +00:00
snd_mix.c use colormap only for determining fullbrights, commit in sound paint funcs 2011-07-06 05:53:25 +00:00
snd_morphos.c Added copyright header. 2007-09-09 14:28:59 +00:00
snd_mp3.c Work In Progress branch. 2009-11-04 21:16:50 +00:00
snd_ov.c Cleanups, wine fixes, generic stuff, added makefile directive for use of gccs -combine option. 2011-03-12 13:51:40 +00:00
snd_sdl.c Trying to fix stuff. 2011-05-26 16:46:43 +00:00
snd_win.c Fixed incorrect pointer types, and some other warning types for GCC and MinGW 2011-05-19 13:34:07 +00:00
sound.h attempt fix minimal build, add 7.1, try to fix speaker spacialization 2011-07-06 01:40:40 +00:00
spritegn.h Changed vec4_t down to vec3_t, got the server browser integrated with the menu.dat. csqc is having fun, and nexuiz should work better. Enjoy. 2005-05-13 10:42:48 +00:00
sys_linux.c remove defunct splash screen code, add cl_idlefps to reduce cpu usage in "idle" situations 2011-07-06 01:01:13 +00:00
sys_morphos.c remove defunct splash screen code, add cl_idlefps to reduce cpu usage in "idle" situations 2011-07-06 01:01:13 +00:00
sys_npfte.c TA couple of fixes. 2011-04-30 17:21:10 +00:00
sys_npqtv.c change out build number/version number logic, remove some unused variables 2011-03-30 15:17:55 +00:00
sys_plugfte.c make threaded physics/input/whatever use generic mutex calls, fix up multithread calls and add sleep func 2011-07-03 16:24:53 +00:00
sys_plugfte.h Tweeks to the d3d renderer. Supports various shader features now. Other changes/fixes/breakages also. 2010-05-01 22:47:47 +00:00
sys_sdl.c fix sdl non-multithreaded 2011-07-06 06:02:12 +00:00
sys_win.c remove defunct splash screen code, add cl_idlefps to reduce cpu usage in "idle" situations 2011-07-06 01:01:13 +00:00
teamplay.c s/thier/their 2007-10-05 17:43:26 +00:00
textedit.c heightmap semi-functional again, but still useless. 2011-05-20 04:10:46 +00:00
valid.c change out build number/version number logic, remove some unused variables 2011-03-30 15:17:55 +00:00
vid.h use colormap only for determining fullbrights, commit in sound paint funcs 2011-07-06 05:53:25 +00:00
view.c removed separate trigger/solid links. 2011-06-29 18:39:11 +00:00
view.h Hopefully improves lighting on players, they won't look so garishly ugly any more. 2011-04-25 03:25:22 +00:00
wad.c fog control, vaugely similar to fitzquake, but runs slower. does at least work properly with rtlights. 2011-03-31 02:32:32 +00:00
wad.h Fixes, workarounds, and breakages. Hexen2 should work much better (-hexen2 says no mission pack, -portals says h2mp). Started working on splitting bigcoords per client, far too much work still to go on that. Removed gl_ztrick entirely. Enabled csprogs download by default. Added client support for fitzquake's 666 protocol, needs testing, some cleanup for dp protocols too, no server support, couldn't selectively enable it anyway. Now attempting to cache shadow meshes for explosions and stuff. Played with lightmaps a little, should potentially run a little faster on certain (intel?) cards. Tweeked npfte a little to try to avoid deadlocks and crashes. Fixed sky worldspawn parsing. Added h2mp's model format. Fixed baseline issue in q2 client, made servers generate q2 baselines. MOVETYPE_PUSH will not rotate extra if rotation is forced. Made status command show allowed client types. Changed lighting on weapons - should now be shaded. 2010-08-11 03:36:31 +00:00
winamp.h got rid of some anonymous unions 2006-02-17 02:51:59 +00:00
winquake.h remove defunct splash screen code, add cl_idlefps to reduce cpu usage in "idle" situations 2011-07-06 01:01:13 +00:00
winquake.rc version bump and version string fix 2011-06-25 23:40:34 +00:00
zqtp.c menu overhaul (unfinished, still need more tips, tp/cheats/other entries still need readd) 2011-06-07 23:54:58 +00:00