attempt fix minimal build, add 7.1, try to fix speaker spacialization

git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@3846 fc73d0e0-1445-4013-8a0c-d673dee63da5
This commit is contained in:
TimeServ 2011-07-06 01:40:40 +00:00
parent 7f1db63765
commit c6f4994293
4 changed files with 41 additions and 10 deletions

View File

@ -3405,7 +3405,9 @@ double Host_Frame (double time)
cl.gametimemark += time;
idle = (cls.state == ca_disconnected) ||
#ifdef VM_UI
UI_MenuState() != 0 ||
#endif
key_dest == key_menu ||
key_dest == key_editor ||
cl.paused;

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@ -545,7 +545,16 @@ int DSOUND_InitCard (soundcardinfo_t *sc, int cardnum)
memset (&format, 0, sizeof(format));
if (sc->sn.numchannels >= 6) //5.1 surround
if (sc->sn.numchannels >= 8) // 7.1 surround
{
format.Format.wFormatTag = WAVE_FORMAT_EXTENSIBLE;
format.Format.cbSize = 22;
memcpy(&format.SubFormat, &KSDATAFORMAT_SUBTYPE_PCM, sizeof(GUID));
format.dwChannelMask = KSAUDIO_SPEAKER_7POINT1;
sc->sn.numchannels = 8;
}
else if (sc->sn.numchannels >= 6) //5.1 surround
{
format.Format.wFormatTag = WAVE_FORMAT_EXTENSIBLE;
format.Format.cbSize = 22;

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@ -728,26 +728,46 @@ void S_DefaultSpeakerConfiguration(soundcardinfo_t *sc)
sc->dist[4] = 1;
sc->dist[5] = 1;
if (sc->sn.numchannels < 3)
switch (sc->sn.numchannels)
{
case 1:
VectorSet(sc->speakerdir[0], 0, 0, 0);
break;
case 2:
case 3:
VectorSet(sc->speakerdir[0], 0, -1, 0);
VectorSet(sc->speakerdir[1], 0, 1, 0);
}
else if (sc->sn.numchannels < 5)
{
VectorSet(sc->speakerdir[2], 0, 0, 0);
break;
case 4: // quad
case 5:
VectorSet(sc->speakerdir[0], 0.7, -0.7, 0);
VectorSet(sc->speakerdir[1], 0.7, 0.7, 0);
VectorSet(sc->speakerdir[2], -0.7, -0.7, 0);
VectorSet(sc->speakerdir[3], -0.7, 0.7, 0);
}
else
{
VectorSet(sc->speakerdir[4], 0, 0, 0);
break;
case 6: // 5.1
case 7:
VectorSet(sc->speakerdir[0], 0.7, -0.7, 0);
VectorSet(sc->speakerdir[1], 0.7, 0.7, 0);
VectorSet(sc->speakerdir[2], 0, 0, 0);
VectorSet(sc->speakerdir[2], 1, 0, 0);
VectorSet(sc->speakerdir[3], 0, 0, 0);
VectorSet(sc->speakerdir[4], -0.7, -0.7, 0);
VectorSet(sc->speakerdir[5], -0.7, 0.7, 0);
VectorSet(sc->speakerdir[6], 0, 0, 0);
break;
case 8: // 7.1
default:
VectorSet(sc->speakerdir[0], 0.7, -0.7, 0);
VectorSet(sc->speakerdir[1], 0.7, 0.7, 0);
VectorSet(sc->speakerdir[2], 1, 0, 0);
VectorSet(sc->speakerdir[3], 0, 0, 0);
VectorSet(sc->speakerdir[4], -0.7, -0.7, 0);
VectorSet(sc->speakerdir[5], -0.7, 0.7, 0);
VectorSet(sc->speakerdir[6], 0, -1, 0);
VectorSet(sc->speakerdir[7], 0, 1, 0);
break;
}
}

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@ -23,7 +23,7 @@ Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
#define __SOUND__
// !!! if this is changed, it much be changed in asm_i386.h too !!!
#define MAXSOUNDCHANNELS 6 //on a per device basis
#define MAXSOUNDCHANNELS 8 //on a per device basis
// !!! if this is changed, it much be changed in asm_i386.h too !!!
struct sfx_s;