disable texture menu for non-gl builds

git-svn-id: https://svn.code.sf.net/p/fteqw/code/branches/wip@3833 fc73d0e0-1445-4013-8a0c-d673dee63da5
This commit is contained in:
TimeServ 2011-06-25 12:41:40 +00:00
parent faabc498a1
commit 62585f3a83
2 changed files with 6 additions and 4 deletions

View File

@ -92,7 +92,9 @@ void M_Menu_Options_f (void)
MB_CONSOLECMD("FPS Options", "menu_fps\n", "Set model filtering and graphical profile options."),
MB_CONSOLECMD("Rendering Options", "menu_render\n", "Set rendering options such as water warp and tinting effects."),
MB_CONSOLECMD("Lighting Options", "menu_lighting\n", "Set options for level lighting and dynamic lights."),
#ifdef GLQUAKE
MB_CONSOLECMD("Texture Options", "menu_textures\n", "Set options for texture detail and effects."),
#endif
#ifndef MINIMAL
MB_CONSOLECMD("Particle Options", "menu_particles\n", "Set particle effect options."),
#endif
@ -631,6 +633,7 @@ void M_Menu_Render_f (void)
MC_AddBulk(menu, bulk, 16, 216, y);
}
#ifdef GLQUAKE
void M_Menu_Textures_f (void)
{
static const char *texturefilternames[] =
@ -697,9 +700,7 @@ void M_Menu_Textures_f (void)
};
extern cvar_t gl_load24bit, gl_specular, gl_bump, gl_detail, gl_compress, gl_picmip, gl_picmip2d, gl_max_size, r_drawflat;
#ifdef GLQUAKE
extern cvar_t gl_texture_anisotropic_filtering, gl_texturemode, gl_texturemode2d;
#endif
int y;
menubulk_t bulk[] =
{
@ -707,11 +708,9 @@ void M_Menu_Textures_f (void)
MB_TEXT("\x80\x81\x81\x81\x81\x81\x81\x81\x81\x81\x81\x81\x81\x81\x82", false),
MB_CHECKBOXCVAR("Load Replacements", gl_load24bit, 0),
MB_CHECKBOXCVAR("Simple Texturing", r_drawflat, 0),
#ifdef GLQUAKE
MB_COMBOCVAR("3D Filter Mode", gl_texturemode, texturefilternames, texturefiltervalues, "Chooses the texture filtering method used for 3D objects."),
MB_COMBOCVAR("2D Filter Mode", gl_texturemode2d, texture2dfilternames, texture2dfiltervalues, "Chooses the texture filtering method used for HUD, menus, and other 2D assets."),
MB_COMBOCVAR("Anisotropy", gl_texture_anisotropic_filtering, anisotropylevels, anisotropyvalues, NULL),
#endif
MB_SPACING(4),
MB_CHECKBOXCVAR("Bumpmapping", gl_bump, 0),
MB_CHECKBOXCVAR("Specular Highlights", gl_specular, 0),
@ -726,6 +725,7 @@ void M_Menu_Textures_f (void)
menu_t *menu = M_Options_Title(&y, 0);
MC_AddBulk(menu, bulk, 16, 216, y);
}
#endif
typedef struct {
menucombo_t *lightcombo;

View File

@ -841,7 +841,9 @@ void M_Init_Internal (void)
Cmd_AddRemCommand ("menu_fps", M_Menu_FPS_f);
Cmd_AddRemCommand ("menu_render" , M_Menu_Render_f);
Cmd_AddRemCommand ("menu_lighting", M_Menu_Lighting_f);
#ifdef GLQUAKE
Cmd_AddRemCommand ("menu_textures", M_Menu_Textures_f);
#endif
Cmd_AddRemCommand ("menu_teamplay", M_Menu_Teamplay_f);
Cmd_AddRemCommand ("menu_teamplay_locations", M_Menu_Teamplay_Locations_f);
Cmd_AddRemCommand ("menu_teamplay_needs", M_Menu_Teamplay_Needs_f);