fteqw/engine/server/pr_cmds.c

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/*
Copyright (C) 1996-1997 Id Software, Inc.
This program is free software; you can redistribute it and/or
modify it under the terms of the GNU General Public License
as published by the Free Software Foundation; either version 2
of the License, or (at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
See the GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program; if not, write to the Free Software
Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
*/
#include "quakedef.h"
#ifdef SQL
#include "sv_sql.h"
#endif
#ifndef SQL
#define PF_sqlconnect PF_Fixme
#define PF_sqldisconnect PF_Fixme
#define PF_sqlopenquery PF_Fixme
#define PF_sqlclosequery PF_Fixme
#define PF_sqlreadfield PF_Fixme
#define PF_sqlerror PF_Fixme
#define PF_sqlescape PF_Fixme
#define PF_sqlversion PF_Fixme
#define PF_sqlreadfloat PF_Fixme
added qccgui icon (courtesy of shpuld) isolated transfers a little. added preliminary support for r1q2 and q2pro protocols (no zlib). fixed some missing q2 hud configstrings. fixed models attached to particles not appearing the first time around. fixed halos appearing on {foo fullbright textures. fix particle crash bug from missing particlecubes. implement r_converteffectinfo (instead of r_importeffectinfo with r_exportalleffects) for convenience. also now more complete and more accurate. loadfont no longer auto-allocates slot 0. fix issues with r_dynamic -1 don't restart audio on vid_reload (only reload it). this fixes audio issues with capturedemo with gamedir changes. fix possible crash from loading sounds during an audio reload/restart. now listens on both ports 27500 and 26000 when running quake, by default. sv_port or -port args will override. work around surfedge corruption in some instance of the slide4 map that dimman found. attempt to nudge players to travel at at least 200qu when travelling vertically through portals. this should help alieviate gravity-induced stuttering issues. fix nested function types used in conjunction with op_state. now assumes static within the parent. optimise array indexes slightly. fix issue with ptr[float].foo fix some qcc bugs to do with implicit type conversions fix a portal / angle protocol extension issue, so legacy clients can use portals, they just can't see the other side (nor predict them). fix q2 victory.pcx issue at the end of the game. use abort/sigabort instead of sigsegv on linux sys_errors. this should help get people to report stuff better. reformat the nq server advertising to be more helpful. git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@4996 fc73d0e0-1445-4013-8a0c-d673dee63da5
2015-12-28 17:41:39 +00:00
#define PF_sqlreadblob PF_Fixme
#define PF_sqlescapeblob PF_Fixme
#endif
#ifndef CLIENTONLY
#include "pr_common.h"
//okay, so these are a quick but easy hack
rewrote ban code, merging bans+nonbans+cuffs+mute+cripple+deaf+lagged+vip. added timeouts. new penalties have no dedicated command. use the addip command for it. maplist command now generates links. implemented skin objects for q3. added a csqc builtin for it. also supports compositing skins. playing demos inside zips/pk3s/paks should now work. bumped default rate cvar. added cl_transfer to attempt to connect to a new server without disconnecting first. rewrote fog command. alpha and mindist arguments are now supported. fog change also happens over a short time period. added new args to the showpic console command. can now create clickable items for touchscreen/absmouse users. fixed menus to properly support right-aligned text. this finally fixes variable-width fonts. rewrote console tab completion suggestions display. now clickable links. strings obtained from qc are now marked as const. this has required quite a few added consts all over the place. probably crappy attempt at adding joypad support to the sdl port. no idea if it works. changed key bind event code. buttons now track which event they should trigger when released, instead of being the same one the whole time. this allows +forward etc clickable buttons on screen. Also simplified modifier keys - they no longer trigger random events when pressing the modifier key itself. Right modifiers can now be bound separately from left modifiers. Right will use left's binding if not otherwise bound. Bind assumes left if there's no prefix. multiplayer->setup->network menu no longer crashes. added rgb colours to the translation view (but not to the colour-changing keys). added modelviewer command to view models. added menu_mods menu to switch mods in a more friendly way. will be shown by default if multiple manifests exist in the binarydir. clamped classic tracer density. scrag particles no longer look quite so buggy. added ifdefs to facilitate a potential winrt port. the engine should now have no extra dependencies, but still needs system code+audio drivers to be written. if it can't set a renderer, it'll now try to use *every* renderer until it finds one that works. added experimental mapcluster server mode (that console command). New maps will be started up as required. rewrote skeletal blending code a bit. added cylinder geomtypes. fix cfg_save writing to the wrong path bug. VFS_CLOSE now returns a boolean. false means there was some sort of fatal error (either crc when reading was bad, or the write got corrupted or something). Typically ignorable, depends how robust you want to be. win32 tls code now supports running as a server. added connect tls://address support, as well as equivalent sv_addport support. exposed basic model loading api to plugins. d3d11 backend now optionally supports tessellation hlsl. no suitable hlsl provided by default. !!tess to enable. attempted to add gamma ramp support for d3d11. added support for shader blobs to speed up load times. r_shaderblobs 1 to enable. almost vital for d3d11. added vid_srgb cvar. shadowless lights are no longer disabled if shadows are not supported. attempt to add support for touchscreens in win7/8. Wrote gimmicky lua support, using lua instead of ssqc. define VM_LUA to enable. updated saved game code. can again load saved games from vanilla-like engines. changed scale clamping. 0.0001 should no longer appear as 1. changed default mintic from 0.03 to 0.013 to match vanilla qw. I don't know why it was at 0.03. probably a typo. git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@4623 fc73d0e0-1445-4013-8a0c-d673dee63da5
2014-03-30 09:55:06 +01:00
int PR_EnableEBFSBuiltin(const char *name, int binum);
int PR_CSQC_BuiltinValid(const char *name, int num);
/*cvars for the gamecode only*/
cvar_t nomonsters = CVAR("nomonsters", "0");
cvar_t gamecfg = CVAR("gamecfg", "0");
cvar_t scratch1 = CVAR("scratch1", "0");
cvar_t scratch2 = CVAR("scratch2", "0");
cvar_t scratch3 = CVAR("scratch3", "0");
cvar_t scratch4 = CVAR("scratch4", "0");
cvar_t savedgamecfg = CVARF("savedgamecfg", "0", CVAR_ARCHIVE);
cvar_t saved1 = CVARF("saved1", "0", CVAR_ARCHIVE);
cvar_t saved2 = CVARF("saved2", "0", CVAR_ARCHIVE);
cvar_t saved3 = CVARF("saved3", "0", CVAR_ARCHIVE);
cvar_t saved4 = CVARF("saved4", "0", CVAR_ARCHIVE);
cvar_t temp1 = CVARF("temp1", "0", CVAR_ARCHIVE);
cvar_t noexit = CVAR("noexit", "0");
qc: qc temp-strings are now garbage collected. this makes strzone redundant. net: revert the player angles inversion thing from last build. hack some angles. gonna need to tweak the protocol. net: cl_lerp_players is smoother, and defaulted. lets see how many people complain. cl: fix juddering with chase_active+prediction. cl: download progress where the total size is not known now displays something more sane. cl: fixed some issues with rawinput keyboards. cl: added autoupdate option to the menu. cl: autoupdate defaults to a new 'tested' set of builds, instead of the completely untested svn builds. cl: added 'borderless windowed' option to the menus. works on windows. cl: saved games save a preview screenshot. cl: fix some memory leaks on shutdown. cl: added 'setrenderer random' option, might be useful for modders in that it helps highlight bugs/differences between renderers... qc: r_showbboxes now displays the fields of the various entities. tweaked entity lighting to overbright more gracefully. gl: fixed crepuscular lighting. qcc: added % operator. qcc: added inline keyword. qcc: some fixes for accessors. qccgui: now prompts for exe+basedir. sv: added sv_specprint, ala mvdsv. sv: stats now sent over the unreliable channel instead of the reliable one. this allows them to change more frequently. sv: rewrote speedcheat detection. clients will be throttled instead of kicked. unresponsive clients will be simulated instead of freezing in mid-air. git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@4829 fc73d0e0-1445-4013-8a0c-d673dee63da5
2015-01-21 18:18:37 +00:00
extern cvar_t sv_specprint;
//cvar_t sv_aim = {"sv_aim", "0.93"};
cvar_t sv_aim = CVARD("sv_aim", "2", "The value should be cos(angle), where angle is the greatest allowed angle from which to deviate from the direction the shot would have been along. Values >1 thus disable auto-aim. This can be overridden with setinfo aim 0.73.");
cvar_t sv_maxaim = CVARD("sv_maxaim", "22", "The maximum acceptable angle for autoaiming.");
extern cvar_t pr_autocreatecvars;
------------------------------------------------------------------------ r4169 | acceptthis | 2013-01-17 08:55:12 +0000 (Thu, 17 Jan 2013) | 31 lines removed MAX_VISEDICTS limit. PEXT2_REPLACEMENTDELTAS tweaked, now has 4 million entity limit. still not enabled by default. TE_BEAM now maps to a separate TEQW_BEAM to avoid conflicts with QW. added android multitouch emulation for windows/rawinput (in_simulatemultitouch). split topcolor/bottomcolor from scoreboard, for dp's colormap|1024 feature. now using utf-8 for windows consoles. qcc warnings/errors now give clickable console links for quick+easy editing. disabled menutint when the currently active item changes contrast or gamma (for OneManClan). Added support for drawfont/drawfontscale. tweaked the qcvm a little to reduce the number of pointers. .doll file loading. still experimental and will likely crash. requires csqc active, even if its a dummy progs. this will be fixed in time. Still other things that need cleaning up. windows: gl_font "?" shows the standard windows font-selection dialog, and can be used to select windows fonts. not all work. and you probably don't want to use windings. fixed splitscreen support when playing mvds. added mini-scoreboards to splitscreen. editor/debugger now shows asm if there's no linenumber info. also, pressing f1 for help shows the shortcuts. Added support for .framegroups files for psk(psa) and iqm formats. True support for ezquake's colour codes. Mutually exclusive with background colours. path command output slightly more readable. added support for digest_hex (MD4, SHA1, CRC16). skingroups now colourmap correctly. Fix terrain colour hints, and litdata from the wrong bsp. fix ftp dual-homed issue. support epsv command, and enable ipv6 (eprt still not supported). remove d3d11 compilation from the makefile. the required headers are not provided by mingw, and are not available to the build bot, so don't bother. fix v *= v.x and similar opcodes. fteqcc: fixed support for áéíóú type chars in names. utf-8 files now properly supported (even with the utf-8 bom/identifier). utf-16 also supported. fteqcc: fixed '#if 1 == 3 && 4' parsing. fteqcc: -Werror acts on the warning, rather than as a separate error. Line numbers are thus more readable. fteqcc: copyright message now includes compile date instead. fteqccgui: the treeview control is now coloured depending on whether there were warnings/errors in the last compile. fteqccgui: the output window is now focused and scrolls down as compilation progresses. pr_dumpplatform command dumps out some pragmas to convert more serious warnings to errors. This is to avoid the infamous 'fteqcc sucks cos my code sucks' issue. rewrote prespawn/modelist/soundlist code. server tracks progress now. ------------------------------------------------------------------------ git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@4167 fc73d0e0-1445-4013-8a0c-d673dee63da5
2013-03-12 22:29:40 +00:00
cvar_t pr_ssqc_memsize = CVARD("pr_ssqc_memsize", "-1", "The ammount of memory available to the QC vm. This has a theoretical maximum of 1gb, but that value can only really be used in 64bit builds. -1 will attempt to use some conservative default, but you may need to increase it. Consider also clearing pr_fixbrokenqccarrays if you need to change this cvar.");
/*cvars purely for compat with others*/
------------------------------------------------------------------------ r4169 | acceptthis | 2013-01-17 08:55:12 +0000 (Thu, 17 Jan 2013) | 31 lines removed MAX_VISEDICTS limit. PEXT2_REPLACEMENTDELTAS tweaked, now has 4 million entity limit. still not enabled by default. TE_BEAM now maps to a separate TEQW_BEAM to avoid conflicts with QW. added android multitouch emulation for windows/rawinput (in_simulatemultitouch). split topcolor/bottomcolor from scoreboard, for dp's colormap|1024 feature. now using utf-8 for windows consoles. qcc warnings/errors now give clickable console links for quick+easy editing. disabled menutint when the currently active item changes contrast or gamma (for OneManClan). Added support for drawfont/drawfontscale. tweaked the qcvm a little to reduce the number of pointers. .doll file loading. still experimental and will likely crash. requires csqc active, even if its a dummy progs. this will be fixed in time. Still other things that need cleaning up. windows: gl_font "?" shows the standard windows font-selection dialog, and can be used to select windows fonts. not all work. and you probably don't want to use windings. fixed splitscreen support when playing mvds. added mini-scoreboards to splitscreen. editor/debugger now shows asm if there's no linenumber info. also, pressing f1 for help shows the shortcuts. Added support for .framegroups files for psk(psa) and iqm formats. True support for ezquake's colour codes. Mutually exclusive with background colours. path command output slightly more readable. added support for digest_hex (MD4, SHA1, CRC16). skingroups now colourmap correctly. Fix terrain colour hints, and litdata from the wrong bsp. fix ftp dual-homed issue. support epsv command, and enable ipv6 (eprt still not supported). remove d3d11 compilation from the makefile. the required headers are not provided by mingw, and are not available to the build bot, so don't bother. fix v *= v.x and similar opcodes. fteqcc: fixed support for áéíóú type chars in names. utf-8 files now properly supported (even with the utf-8 bom/identifier). utf-16 also supported. fteqcc: fixed '#if 1 == 3 && 4' parsing. fteqcc: -Werror acts on the warning, rather than as a separate error. Line numbers are thus more readable. fteqcc: copyright message now includes compile date instead. fteqccgui: the treeview control is now coloured depending on whether there were warnings/errors in the last compile. fteqccgui: the output window is now focused and scrolls down as compilation progresses. pr_dumpplatform command dumps out some pragmas to convert more serious warnings to errors. This is to avoid the infamous 'fteqcc sucks cos my code sucks' issue. rewrote prespawn/modelist/soundlist code. server tracks progress now. ------------------------------------------------------------------------ git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@4167 fc73d0e0-1445-4013-8a0c-d673dee63da5
2013-03-12 22:29:40 +00:00
cvar_t pr_imitatemvdsv = CVARFD("pr_imitatemvdsv", "0", CVAR_LATCH, "Enables mvdsv-specific builtins, and fakes identifiers so that mods made for mvdsv can run properly and with the full feature set.");
/*other stuff*/
cvar_t pr_maxedicts = CVARAFD("pr_maxedicts", "32768", "max_edicts", CVAR_LATCH, "Maximum number of entities spawnable on the map at once. Low values will crash the server on some maps/mods. High values will result in excessive memory useage (see pr_ssqc_memsize). Illegible server messages may occur with old/other clients above 32k. FTE's network protocols have a maximum at a little over 4 million. Please don't ever make a mod that actually uses that many...");
#ifndef HAVE_LEGACY
cvar_t pr_no_playerphysics = CVARFD("pr_no_playerphysics", "1", CVAR_LATCH, "Prevents support of the 'SV_PlayerPhysics' QC function. This allows servers to prevent needless breakage of player prediction.");
#else
static cvar_t pr_no_playerphysics = CVARFD("pr_no_playerphysics", "0", CVAR_LATCH, "Prevents support of the 'SV_PlayerPhysics' QC function. This allows servers to prevent needless breakage of player prediction.");
#endif
static cvar_t pr_no_parsecommand = CVARFD("pr_no_parsecommand", "0", 0, "Provides a way around invalid mod usage of SV_ParseClientCommand, eg xonotic.");
extern cvar_t pr_sourcedir;
cvar_t pr_ssqc_progs = CVARAFD("sv_progs", "", "progs", CVAR_ARCHIVE | CVAR_SERVERINFO | CVAR_NOTFROMSERVER, "Specifies the filename of the gamecode to use serverside. Empty means autodetect - typically loading either progs or qwprogs depending on gamedir priority, then based upon deathmatch settings.");
static cvar_t pr_nonetaccess = CVARD("pr_nonetaccess", "0", "Block all direct access to network buffers (the writebyte builtin and friends will ignore the call)."); //prevent write_... builtins from doing anything. This means we can run any mod, specific to any engine, on the condition that it also has a qw or nq crc.
static cvar_t pr_overridebuiltins = CVAR("pr_overridebuiltins", "1");
static cvar_t pr_compatabilitytest = CVARFD("pr_compatabilitytest", "0", CVAR_LATCH, "Only enables builtins if the extension they are part of was queried.");
cvar_t pr_ssqc_coreonerror = CVAR("pr_coreonerror", "1");
static cvar_t sv_gameplayfix_honest_tracelines = CVAR("sv_gameplayfix_honest_tracelines", "1");
#ifndef HAVE_LEGACY
static cvar_t sv_gameplayfix_setmodelrealbox = CVARD("sv_gameplayfix_setmodelrealbox", "1", "Vanilla setmodel will setsize the entity to a hardcoded size for non-bsp models. This cvar will always use the real size of the model instead, but will require that the server actually loads the model.");
#else
static cvar_t sv_gameplayfix_setmodelrealbox = CVARD("sv_gameplayfix_setmodelrealbox", "0", "Vanilla setmodel will setsize the entity to a hardcoded size for non-bsp models. This cvar will always use the real size of the model instead, but will require that the server actually loads the model.");
#endif
static cvar_t sv_gameplayfix_setmodelsize_qw = CVARD("sv_gameplayfix_setmodelsize_qw", "0", "The setmodel builtin will act as a setsize for QuakeWorld mods also.");
fix colormod added frag message filter, and dedicated frag tracker. added 'windowed consoles' for social-type stuff without depending upon csqc mods for it. added in_deviceids command which allows listing/renumbering device ids. slider widgets now support inverted ranges, so gamma selection isn't so weird. fix top/bottom colour selection bug. software banding feature is now part of the 'software' preset (now that it supports mipmaps). support for loading .maps, and editing their brushes etc (with appropriate qc mod). 'map mymap.map' to use. expect problems with missing wads and replacement textures overriding them and messing up texture scales. snd_inactive is now default. fix threading issue with wavs, no more error from 0-sample-but-otherwise-valid wavs. added -makeinstaller option to embed a manifest inside the exe (and icon). the resulting program will insist on installing the game if its run from outside a valid basedir. framegroup support for q1mdl. textures are now loaded on multiple worker threads, for reduced load times. moo har har. netgraph shows packet+byte rates too. added r_lightstylescale, pretty similar to contrast, but doesn't impose any framerate cost, but may have overbrighting issues. r_softwarebanding now works on q2bsp too. fixed crepuscular lights. gzip transfer encoding is performed while downloading, instead of inducing stalls. FINALLY fix ezquake download compat issue (dimman found the issue). git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@4851 fc73d0e0-1445-4013-8a0c-d673dee63da5
2015-04-15 00:12:17 +01:00
cvar_t dpcompat_nopreparse = CVARD("dpcompat_nopreparse", "0", "Xonotic uses svc_tempentity with unknowable lengths mixed with other data that needs to be translated. This cvar disables any attempt to translate or pre-parse network messages, including disabling nq/qw cross compatibility. NOTE: because preparsing will be disabled, messages might not get backbuffered correctly if too much reliable data is written.");
static cvar_t dpcompat_precachesoundhack = CVARD("dpcompat_precachesoundhack", "0", "Changes the behaviour of only the ssqc's precache_sound to return a precache index. precache_model and csqc's precaches are unchanged.");
//static cvar_t dpcompat_traceontouch = CVARD("dpcompat_traceontouch", "0", "Report trace plane etc when an entity touches another.");
extern cvar_t sv_listen_dp;
static cvar_t sv_addon[MAXADDONS];
static char cvargroup_progs[] = "Progs variables";
static evalc_t evalc_idealpitch, evalc_pitch_speed;
static void PR_Lightstyle_f(void);
qboolean ssqc_deprecated_warned;
int pr_teamfield;
#ifdef HEXEN2
static unsigned int h2infoplaque[2]; /*hexen2 stat*/
#endif
static void PRSV_ClearThreads(void);
------------------------------------------------------------------------ r4169 | acceptthis | 2013-01-17 08:55:12 +0000 (Thu, 17 Jan 2013) | 31 lines removed MAX_VISEDICTS limit. PEXT2_REPLACEMENTDELTAS tweaked, now has 4 million entity limit. still not enabled by default. TE_BEAM now maps to a separate TEQW_BEAM to avoid conflicts with QW. added android multitouch emulation for windows/rawinput (in_simulatemultitouch). split topcolor/bottomcolor from scoreboard, for dp's colormap|1024 feature. now using utf-8 for windows consoles. qcc warnings/errors now give clickable console links for quick+easy editing. disabled menutint when the currently active item changes contrast or gamma (for OneManClan). Added support for drawfont/drawfontscale. tweaked the qcvm a little to reduce the number of pointers. .doll file loading. still experimental and will likely crash. requires csqc active, even if its a dummy progs. this will be fixed in time. Still other things that need cleaning up. windows: gl_font "?" shows the standard windows font-selection dialog, and can be used to select windows fonts. not all work. and you probably don't want to use windings. fixed splitscreen support when playing mvds. added mini-scoreboards to splitscreen. editor/debugger now shows asm if there's no linenumber info. also, pressing f1 for help shows the shortcuts. Added support for .framegroups files for psk(psa) and iqm formats. True support for ezquake's colour codes. Mutually exclusive with background colours. path command output slightly more readable. added support for digest_hex (MD4, SHA1, CRC16). skingroups now colourmap correctly. Fix terrain colour hints, and litdata from the wrong bsp. fix ftp dual-homed issue. support epsv command, and enable ipv6 (eprt still not supported). remove d3d11 compilation from the makefile. the required headers are not provided by mingw, and are not available to the build bot, so don't bother. fix v *= v.x and similar opcodes. fteqcc: fixed support for áéíóú type chars in names. utf-8 files now properly supported (even with the utf-8 bom/identifier). utf-16 also supported. fteqcc: fixed '#if 1 == 3 && 4' parsing. fteqcc: -Werror acts on the warning, rather than as a separate error. Line numbers are thus more readable. fteqcc: copyright message now includes compile date instead. fteqccgui: the treeview control is now coloured depending on whether there were warnings/errors in the last compile. fteqccgui: the output window is now focused and scrolls down as compilation progresses. pr_dumpplatform command dumps out some pragmas to convert more serious warnings to errors. This is to avoid the infamous 'fteqcc sucks cos my code sucks' issue. rewrote prespawn/modelist/soundlist code. server tracks progress now. ------------------------------------------------------------------------ git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@4167 fc73d0e0-1445-4013-8a0c-d673dee63da5
2013-03-12 22:29:40 +00:00
void PR_fclose_progs(pubprogfuncs_t*);
void PF_InitTempStrings(pubprogfuncs_t *prinst);
static int PDECL PR_SSQC_MapNamedBuiltin(pubprogfuncs_t *progfuncs, int headercrc, const char *builtinname);
static void QCBUILTIN PF_Fixme (pubprogfuncs_t *prinst, struct globalvars_s *pr_globals);
void PR_DumpPlatform_f(void);
typedef struct qcstate_s
{
float resumetime;
qboolean waiting;
struct qcthread_s *thread;
int self;
int selfid;
int other;
int otherid;
float returnval;
struct qcstate_s *next;
} qcstate_t;
static qcstate_t *qcthreads;
typedef struct {
//for func finding and swapping.
char *name;
//c function to call
builtin_t bifunc;
//most of the next two are the same, but they follow different family trees.
//It depends on the progs type being loaded as to which is used.
int nqnum; //standard nq.
int qwnum; //standard qw.
int h2num; //standard hexen2
int ebfsnum; //extra functions, these exist ONLY after being checked for.
char *prototype;
char *biglongdesc;
qboolean obsolete;
} BuiltinList_t;
builtin_t pr_builtin[1024];
static struct {
func_t ChatMessage; //mvdsv parsing of 'say' commands
func_t UserCmd; //mvdsv
func_t ConsoleCmd; //mvdsv
func_t UserInfo_Changed;
func_t localinfoChanged;
func_t ParseClusterEvent; //FTE_SV_CLUSTER
func_t ParseClientCommand; //KRIMZON_SV_PARSECLIENTCOMMAND
func_t ParseConnectionlessPacket; //FTE_QC_SENDPACKET
func_t PausedTic;
func_t ShouldPause;
func_t RunClientCommand; //EXT_CSQC_1
#ifdef HEXEN2
func_t ClassChangeWeapon;//hexen2 support
#endif
------------------------------------------------------------------------ r4169 | acceptthis | 2013-01-17 08:55:12 +0000 (Thu, 17 Jan 2013) | 31 lines removed MAX_VISEDICTS limit. PEXT2_REPLACEMENTDELTAS tweaked, now has 4 million entity limit. still not enabled by default. TE_BEAM now maps to a separate TEQW_BEAM to avoid conflicts with QW. added android multitouch emulation for windows/rawinput (in_simulatemultitouch). split topcolor/bottomcolor from scoreboard, for dp's colormap|1024 feature. now using utf-8 for windows consoles. qcc warnings/errors now give clickable console links for quick+easy editing. disabled menutint when the currently active item changes contrast or gamma (for OneManClan). Added support for drawfont/drawfontscale. tweaked the qcvm a little to reduce the number of pointers. .doll file loading. still experimental and will likely crash. requires csqc active, even if its a dummy progs. this will be fixed in time. Still other things that need cleaning up. windows: gl_font "?" shows the standard windows font-selection dialog, and can be used to select windows fonts. not all work. and you probably don't want to use windings. fixed splitscreen support when playing mvds. added mini-scoreboards to splitscreen. editor/debugger now shows asm if there's no linenumber info. also, pressing f1 for help shows the shortcuts. Added support for .framegroups files for psk(psa) and iqm formats. True support for ezquake's colour codes. Mutually exclusive with background colours. path command output slightly more readable. added support for digest_hex (MD4, SHA1, CRC16). skingroups now colourmap correctly. Fix terrain colour hints, and litdata from the wrong bsp. fix ftp dual-homed issue. support epsv command, and enable ipv6 (eprt still not supported). remove d3d11 compilation from the makefile. the required headers are not provided by mingw, and are not available to the build bot, so don't bother. fix v *= v.x and similar opcodes. fteqcc: fixed support for áéíóú type chars in names. utf-8 files now properly supported (even with the utf-8 bom/identifier). utf-16 also supported. fteqcc: fixed '#if 1 == 3 && 4' parsing. fteqcc: -Werror acts on the warning, rather than as a separate error. Line numbers are thus more readable. fteqcc: copyright message now includes compile date instead. fteqccgui: the treeview control is now coloured depending on whether there were warnings/errors in the last compile. fteqccgui: the output window is now focused and scrolls down as compilation progresses. pr_dumpplatform command dumps out some pragmas to convert more serious warnings to errors. This is to avoid the infamous 'fteqcc sucks cos my code sucks' issue. rewrote prespawn/modelist/soundlist code. server tracks progress now. ------------------------------------------------------------------------ git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@4167 fc73d0e0-1445-4013-8a0c-d673dee63da5
2013-03-12 22:29:40 +00:00
func_t AddDebugPolygons;
func_t CheckRejectConnection;
func_t ZQ_ClientCommand;
} gfuncs;
func_t SpectatorConnect; //QW
func_t SpectatorThink; //QW
func_t SpectatorDisconnect; //QW
func_t SV_PlayerPhysicsQC; //DP's DP_SV_PLAYERPHYSICS extension
func_t EndFrameQC; //a common extension
static globalptrs_t realpr_global_ptrs;
globalptrs_t *pr_global_ptrs = &realpr_global_ptrs;
------------------------------------------------------------------------ r4169 | acceptthis | 2013-01-17 08:55:12 +0000 (Thu, 17 Jan 2013) | 31 lines removed MAX_VISEDICTS limit. PEXT2_REPLACEMENTDELTAS tweaked, now has 4 million entity limit. still not enabled by default. TE_BEAM now maps to a separate TEQW_BEAM to avoid conflicts with QW. added android multitouch emulation for windows/rawinput (in_simulatemultitouch). split topcolor/bottomcolor from scoreboard, for dp's colormap|1024 feature. now using utf-8 for windows consoles. qcc warnings/errors now give clickable console links for quick+easy editing. disabled menutint when the currently active item changes contrast or gamma (for OneManClan). Added support for drawfont/drawfontscale. tweaked the qcvm a little to reduce the number of pointers. .doll file loading. still experimental and will likely crash. requires csqc active, even if its a dummy progs. this will be fixed in time. Still other things that need cleaning up. windows: gl_font "?" shows the standard windows font-selection dialog, and can be used to select windows fonts. not all work. and you probably don't want to use windings. fixed splitscreen support when playing mvds. added mini-scoreboards to splitscreen. editor/debugger now shows asm if there's no linenumber info. also, pressing f1 for help shows the shortcuts. Added support for .framegroups files for psk(psa) and iqm formats. True support for ezquake's colour codes. Mutually exclusive with background colours. path command output slightly more readable. added support for digest_hex (MD4, SHA1, CRC16). skingroups now colourmap correctly. Fix terrain colour hints, and litdata from the wrong bsp. fix ftp dual-homed issue. support epsv command, and enable ipv6 (eprt still not supported). remove d3d11 compilation from the makefile. the required headers are not provided by mingw, and are not available to the build bot, so don't bother. fix v *= v.x and similar opcodes. fteqcc: fixed support for áéíóú type chars in names. utf-8 files now properly supported (even with the utf-8 bom/identifier). utf-16 also supported. fteqcc: fixed '#if 1 == 3 && 4' parsing. fteqcc: -Werror acts on the warning, rather than as a separate error. Line numbers are thus more readable. fteqcc: copyright message now includes compile date instead. fteqccgui: the treeview control is now coloured depending on whether there were warnings/errors in the last compile. fteqccgui: the output window is now focused and scrolls down as compilation progresses. pr_dumpplatform command dumps out some pragmas to convert more serious warnings to errors. This is to avoid the infamous 'fteqcc sucks cos my code sucks' issue. rewrote prespawn/modelist/soundlist code. server tracks progress now. ------------------------------------------------------------------------ git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@4167 fc73d0e0-1445-4013-8a0c-d673dee63da5
2013-03-12 22:29:40 +00:00
pubprogfuncs_t *svprogfuncs;
progparms_t svprogparms;
progstype_t progstype;
static struct
{
const char *fieldname;
unsigned int bit;
int offset; //((float*)ent->v)[offset] = buttonpressed; or -1
} buttonfields[] =
{
//0,1,2 are handled specially, because they're always defined in qc (and button1 is hacky).
{"button3", 2},
{"button4", 3},
{"button5", 4},
{"button6", 5},
{"button7", 6},
{"button8", 7},
//and for dp compat (these names are fucked, yes)
{"buttonuse", 8},
{"buttonchat", 9},
{"cursor_active", 10},
{"button9", 11},
{"button10", 12},
{"button11", 13},
{"button12", 14},
{"button13", 15},
{"button14", 16},
{"button15", 17},
{"button16", 18},
/* {"button17", 19},
{"button18", 20},
{"button19", 21},
{"button20", 22},
{"button21", 23},
{"button22", 24},
{"button23", 25},
{"button24", 26},
{"button25", 27},
{"button26", 28},
{"button27", 29},
{"button28", 30},
{"button29", 31},
*/
};
void PR_RegisterFields(void);
void PR_ResetBuiltins(progstype_t type);
static qcstate_t *PR_CreateThread(pubprogfuncs_t *prinst, float retval, float resumetime, qboolean wait)
{
qcstate_t *state;
state = prinst->parms->memalloc(sizeof(qcstate_t));
state->next = qcthreads;
qcthreads = state;
state->resumetime = resumetime;
state->self = NUM_FOR_EDICT(prinst, PROG_TO_EDICT(prinst, pr_global_struct->self));
state->selfid = PROG_TO_EDICT(prinst, state->self)->xv->uniquespawnid;
state->other = NUM_FOR_EDICT(prinst, PROG_TO_EDICT(prinst, pr_global_struct->other));
state->otherid = PROG_TO_EDICT(prinst, state->other)->xv->uniquespawnid;
state->thread = prinst->Fork(prinst);
state->waiting = wait;
state->returnval = retval;
return state;
}
void *PR_GetWriteQCPtr(pubprogfuncs_t *prinst, int qcptr, int qcsize)
{
// void *r;
if (qcsize < 0)
return NULL;
if (!qcptr)
return NULL;
if (qcptr >= 0 && qcptr <= prinst->stringtablemaxsize)
{
if (qcptr + qcsize <= prinst->stringtablemaxsize)
return prinst->stringtable+qcptr; //its in bounds
}
/*else
{
r = PR_GetString(prinst, qcptr);
if (qcsize < strlen(r))
return r;
}*/
return NULL;
}
const void *PR_GetReadQCPtr(pubprogfuncs_t *prinst, int qcptr, int qcsize)
{
const char *r;
if (qcsize < 0)
return NULL;
if (!qcptr)
return NULL;
if (qcptr >= 0 && qcptr <= prinst->stringtablemaxsize)
{
if (qcptr + qcsize <= prinst->stringtablemaxsize)
return prinst->stringtable+qcptr; //its in bounds
}
else
{
r = PR_GetString(prinst, qcptr);
if (qcsize < strlen(r))
return r;
}
return NULL;
}
------------------------------------------------------------------------ r4169 | acceptthis | 2013-01-17 08:55:12 +0000 (Thu, 17 Jan 2013) | 31 lines removed MAX_VISEDICTS limit. PEXT2_REPLACEMENTDELTAS tweaked, now has 4 million entity limit. still not enabled by default. TE_BEAM now maps to a separate TEQW_BEAM to avoid conflicts with QW. added android multitouch emulation for windows/rawinput (in_simulatemultitouch). split topcolor/bottomcolor from scoreboard, for dp's colormap|1024 feature. now using utf-8 for windows consoles. qcc warnings/errors now give clickable console links for quick+easy editing. disabled menutint when the currently active item changes contrast or gamma (for OneManClan). Added support for drawfont/drawfontscale. tweaked the qcvm a little to reduce the number of pointers. .doll file loading. still experimental and will likely crash. requires csqc active, even if its a dummy progs. this will be fixed in time. Still other things that need cleaning up. windows: gl_font "?" shows the standard windows font-selection dialog, and can be used to select windows fonts. not all work. and you probably don't want to use windings. fixed splitscreen support when playing mvds. added mini-scoreboards to splitscreen. editor/debugger now shows asm if there's no linenumber info. also, pressing f1 for help shows the shortcuts. Added support for .framegroups files for psk(psa) and iqm formats. True support for ezquake's colour codes. Mutually exclusive with background colours. path command output slightly more readable. added support for digest_hex (MD4, SHA1, CRC16). skingroups now colourmap correctly. Fix terrain colour hints, and litdata from the wrong bsp. fix ftp dual-homed issue. support epsv command, and enable ipv6 (eprt still not supported). remove d3d11 compilation from the makefile. the required headers are not provided by mingw, and are not available to the build bot, so don't bother. fix v *= v.x and similar opcodes. fteqcc: fixed support for áéíóú type chars in names. utf-8 files now properly supported (even with the utf-8 bom/identifier). utf-16 also supported. fteqcc: fixed '#if 1 == 3 && 4' parsing. fteqcc: -Werror acts on the warning, rather than as a separate error. Line numbers are thus more readable. fteqcc: copyright message now includes compile date instead. fteqccgui: the treeview control is now coloured depending on whether there were warnings/errors in the last compile. fteqccgui: the output window is now focused and scrolls down as compilation progresses. pr_dumpplatform command dumps out some pragmas to convert more serious warnings to errors. This is to avoid the infamous 'fteqcc sucks cos my code sucks' issue. rewrote prespawn/modelist/soundlist code. server tracks progress now. ------------------------------------------------------------------------ git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@4167 fc73d0e0-1445-4013-8a0c-d673dee63da5
2013-03-12 22:29:40 +00:00
void PDECL ED_Spawned (struct edict_s *ent, int loading)
{
#ifdef VM_Q1
if (!ent->xv)
ent->xv = (extentvars_t *)(ent->v+1);
#endif
if (!loading || !ent->xv->uniquespawnid)
{
ent->xv->dimension_see = pr_global_struct->dimension_default;
ent->xv->dimension_seen = pr_global_struct->dimension_default;
ent->xv->dimension_ghost = 0;
ent->xv->dimension_solid = pr_global_struct->dimension_default;
ent->xv->dimension_hit = pr_global_struct->dimension_default;
#ifdef HEXEN2
if (progstype != PROG_H2)
ent->xv->drawflags = SCALE_ORIGIN_ORIGIN; //if not running hexen2, default the scale origin to the actual origin.
#endif
#ifdef HAVE_LEGACY
ent->xv->Version = sv.csqcentversion[ent->entnum];
#endif
ent->xv->uniquespawnid = sv.csqcentversion[ent->entnum];
mvd: cl_autotrack_team cvar locks autotrack to a specific team. getting the team name to match can still be problematic when it contains non-ascii chars however. qw: fix recording mid-map. q2: add support for recording demos on q2 servers. q: fix setattachment not using the correct orientations. q2: now supports splitscreen, as well as increased model and sound limits. cl: fix crosshair not appearing in splitscreen. cl: splitscreen clients now get their own colour tints (like the bf command) snd: tweak audio to be a bit more usable in splitscreen by default. cl: added con_logcenterprint cvar, for shoving a copy of centerprints onto the console. by default only appears in single player. qc: add checkbuiltin builtin. for all those #0 builtins without their own extension name. gl: fix r_dynamic -1 bug that was painfully visible in AD. mdl: validate per-frame bounds of mdl files (stuff that would crash software renderers). sv: fix -port or +sv_port commandline args to override the port correctly. win: attempt to cope with windows symlinks enumerating with the wrong filesizes. gl: fix skyboxes not appearing properly. gl: fix sprite alpha/edge issue resulting in some invisible sprites in AD. gl: fix screenshot_mega, in combination with r_projection. yay for HUGE panoramic screenshots. q2: fix replacement textures issue. qw: fix download demonum/X issue, both in client and server. qw: fix multicast dimensions not always being honoured properly. nq: fix starting angles sometimes being wrong. menusys: I'm finally uploading my menusys library, plus example mod, which I'll now be providing like csaddon is. git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@4997 fc73d0e0-1445-4013-8a0c-d673dee63da5
2016-01-18 05:22:07 +00:00
if (!ent->baseline.number)
{ //make sure it has a valid baseline
extern entity_state_t nullentitystate;
memcpy(&ent->baseline, &nullentitystate, sizeof(ent->baseline));
ent->baseline.number = ent->entnum;
}
}
}
------------------------------------------------------------------------ r4169 | acceptthis | 2013-01-17 08:55:12 +0000 (Thu, 17 Jan 2013) | 31 lines removed MAX_VISEDICTS limit. PEXT2_REPLACEMENTDELTAS tweaked, now has 4 million entity limit. still not enabled by default. TE_BEAM now maps to a separate TEQW_BEAM to avoid conflicts with QW. added android multitouch emulation for windows/rawinput (in_simulatemultitouch). split topcolor/bottomcolor from scoreboard, for dp's colormap|1024 feature. now using utf-8 for windows consoles. qcc warnings/errors now give clickable console links for quick+easy editing. disabled menutint when the currently active item changes contrast or gamma (for OneManClan). Added support for drawfont/drawfontscale. tweaked the qcvm a little to reduce the number of pointers. .doll file loading. still experimental and will likely crash. requires csqc active, even if its a dummy progs. this will be fixed in time. Still other things that need cleaning up. windows: gl_font "?" shows the standard windows font-selection dialog, and can be used to select windows fonts. not all work. and you probably don't want to use windings. fixed splitscreen support when playing mvds. added mini-scoreboards to splitscreen. editor/debugger now shows asm if there's no linenumber info. also, pressing f1 for help shows the shortcuts. Added support for .framegroups files for psk(psa) and iqm formats. True support for ezquake's colour codes. Mutually exclusive with background colours. path command output slightly more readable. added support for digest_hex (MD4, SHA1, CRC16). skingroups now colourmap correctly. Fix terrain colour hints, and litdata from the wrong bsp. fix ftp dual-homed issue. support epsv command, and enable ipv6 (eprt still not supported). remove d3d11 compilation from the makefile. the required headers are not provided by mingw, and are not available to the build bot, so don't bother. fix v *= v.x and similar opcodes. fteqcc: fixed support for áéíóú type chars in names. utf-8 files now properly supported (even with the utf-8 bom/identifier). utf-16 also supported. fteqcc: fixed '#if 1 == 3 && 4' parsing. fteqcc: -Werror acts on the warning, rather than as a separate error. Line numbers are thus more readable. fteqcc: copyright message now includes compile date instead. fteqccgui: the treeview control is now coloured depending on whether there were warnings/errors in the last compile. fteqccgui: the output window is now focused and scrolls down as compilation progresses. pr_dumpplatform command dumps out some pragmas to convert more serious warnings to errors. This is to avoid the infamous 'fteqcc sucks cos my code sucks' issue. rewrote prespawn/modelist/soundlist code. server tracks progress now. ------------------------------------------------------------------------ git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@4167 fc73d0e0-1445-4013-8a0c-d673dee63da5
2013-03-12 22:29:40 +00:00
pbool PDECL ED_CanFree (edict_t *ed)
{
if (ed == (edict_t*)sv.world.edicts)
{
if (developer.value)
PR_RunWarning(svprogfuncs, "cannot free world entity\n");
return false;
}
if (NUM_FOR_EDICT(svprogfuncs, ed) <= sv.allocated_client_slots)
{
PR_RunWarning(svprogfuncs, "cannot free player entities\n");
return false;
}
World_UnlinkEdict ((wedict_t*)ed); // unlink from world bsp
ed->v->model = 0;
ed->v->takedamage = 0;
ed->v->modelindex = 0;
ed->v->colormap = 0;
ed->v->skin = 0;
ed->v->frame = 0;
VectorClear (ed->v->origin);
VectorClear (ed->v->angles);
ed->v->solid = 0;
ed->xv->pvsflags = 0;
#ifdef QUAKETC
//ideal world...
ed->v->nextthink = 0;
ed->v->think = 0;
ed->v->classname = 0;
ed->v->health = 0;
#else
//yay compat
ed->v->nextthink = -1;
if (progstype == PROG_QW)
{
ed->v->classname = 0; //this should be below, but 0 is a nicer choice, and matches all qw servers that we actually care about, even if wrong.
if (pr_imitatemvdsv.value)
{
ed->v->health = 0;
ed->v->impulse = 0; //this is not true imitation, but it seems we need this line to get out of some ktpro infinate loops.
}
}
#endif
ed->xv->SendEntity = 0;
sv.csqcentversion[ed->entnum] += 1;
#ifdef USERBE
if (sv.world.rbe)
{
sv.world.rbe->RemoveFromEntity(&sv.world, (wedict_t*)ed);
sv.world.rbe->RemoveJointFromEntity(&sv.world, (wedict_t*)ed);
}
#endif
return true;
}
static void ASMCALL StateOp (pubprogfuncs_t *prinst, float var, func_t func)
{
stdentvars_t *vars = PROG_TO_EDICT(prinst, pr_global_struct->self)->v;
if (progstype == PROG_H2)
vars->nextthink = pr_global_struct->time+0.05;
else
vars->nextthink = pr_global_struct->time+0.1;
vars->think = func;
vars->frame = var;
}
#ifdef HEXEN2
static void ASMCALL CStateOp (pubprogfuncs_t *prinst, float first, float last, func_t currentfunc)
{
float min, max;
float step;
wedict_t *e = PROG_TO_WEDICT(prinst, pr_global_struct->self);
float frame = e->v->frame;
if (progstype == PROG_H2)
e->v->nextthink = pr_global_struct->time+0.05;
else
e->v->nextthink = pr_global_struct->time+0.1;
e->v->think = currentfunc;
if (pr_global_ptrs->cycle_wrapped)
pr_global_struct->cycle_wrapped = false;
if (first > last)
{ //going backwards
min = last;
max = first;
step = -1.0;
}
else
{ //forwards
min = first;
max = last;
step = 1.0;
}
if (frame < min || frame > max)
frame = first; //started out of range, must have been a different animation
else
{
frame += step;
if (frame < min || frame > max)
{ //became out of range, must have wrapped
if (pr_global_ptrs->cycle_wrapped)
pr_global_struct->cycle_wrapped = true;
frame = first;
}
}
e->v->frame = frame;
}
static void ASMCALL CWStateOp (pubprogfuncs_t *prinst, float first, float last, func_t currentfunc)
{
float min, max;
float step;
wedict_t *e = PROG_TO_WEDICT(prinst, pr_global_struct->self);
float frame = e->v->weaponframe;
if (progstype == PROG_H2)
e->v->nextthink = pr_global_struct->time+0.05;
else
e->v->nextthink = pr_global_struct->time+0.1;
e->v->think = currentfunc;
if (pr_global_ptrs->cycle_wrapped)
pr_global_struct->cycle_wrapped = false;
if (first > last)
{ //going backwards
min = last;
max = first;
step = -1.0;
}
else
{ //forwards
min = first;
max = last;
step = 1.0;
}
if (frame < min || frame > max)
frame = first; //started out of range, must have been a different animation
else
{
frame += step;
if (frame < min || frame > max)
{ //became out of range, must have wrapped
if (pr_global_ptrs->cycle_wrapped)
pr_global_struct->cycle_wrapped = true;
frame = first;
}
}
e->v->weaponframe = frame;
}
static void ASMCALL ThinkTimeOp (pubprogfuncs_t *prinst, edict_t *ed, float var)
{
stdentvars_t *vars = ed->v;
vars->nextthink = pr_global_struct->time+var;
}
#endif
static int SV_ParticlePrecache_Add(const char *pname);
static pbool PDECL SV_BadField(pubprogfuncs_t *inst, edict_t *foo, const char *keyname, const char *value)
{
if (!strcmp(keyname, "traileffect"))
{
foo->xv->traileffectnum = SV_ParticlePrecache_Add(value);
return true;
}
if (!strcmp(keyname, "emiteffect"))
{
foo->xv->emiteffectnum = SV_ParticlePrecache_Add(value);
return true;
}
if (*keyname == '_')
keyname++;
#ifdef HEXEN2
/*Worldspawn only fields...*/
if (NUM_FOR_EDICT(inst, foo) == 0)
{
/*hexen2 midi - just mute it, we don't support it*/
if (!stricmp(keyname, "MIDI"))
{
Q_strncpyz(sv.h2miditrack, value, sizeof(sv.h2miditrack));
return true;
}
/*hexen2 does cd tracks slightly differently too, so there's consistancy for you*/
if (!stricmp(keyname, "CD"))
{
sv.h2cdtrack = atoi(value);
return true;
}
}
#endif
if (!strcmp(keyname, "sky") || !strcmp(keyname, "fog"))
return true; //these things are handled in the client, so don't warn if they're used.
if (!strcmp(keyname, "skyroom"))
{
value = COM_Parse(value);sv.skyroom_pos[0] = atof(com_token);
value = COM_Parse(value);sv.skyroom_pos[1] = atof(com_token);
value = COM_Parse(value);sv.skyroom_pos[2] = atof(com_token);
sv.skyroom_pos_known = true;
return true;
}
//don't spam warnings about missing fields if we failed to load the progs.
if (!svs.numprogs)
return true;
return false;
}
void PR_SV_FillWorldGlobals(world_t *w)
{
unsigned int i;
for (i = 0; i < countof(buttonfields); i++)
buttonfields[i].offset = -1;
w->g.self = pr_global_ptrs->self;
w->g.other = pr_global_ptrs->other;
w->g.force_retouch = pr_global_ptrs->force_retouch;
w->g.physics_mode = pr_global_ptrs->physics_mode;
w->g.frametime = pr_global_ptrs->frametime;
w->g.newmis = pr_global_ptrs->newmis;
w->g.time = pr_global_ptrs->time;
w->g.v_forward = *pr_global_ptrs->v_forward;
w->g.v_right = *pr_global_ptrs->v_right;
w->g.v_up = *pr_global_ptrs->v_up;
w->g.defaultgravitydir = *pr_global_ptrs->global_gravitydir;
}
static void PDECL PR_SSQC_Relocated(pubprogfuncs_t *pr, char *oldb, char *newb, int oldlen)
{
#ifdef VM_Q1
edict_t *ent;
#endif
int i;
union {
globalptrs_t *g;
char **c;
} b;
b.g = pr_global_ptrs;
for (i = 0; i < sizeof(*b.g)/sizeof(*b.c); i++)
{
if (b.c[i] >= oldb && b.c[i] < oldb+oldlen)
b.c[i] += newb - oldb;
}
PR_SV_FillWorldGlobals(&sv.world);
#ifdef VM_Q1
for (i = 0; i < sv.world.num_edicts; i++)
{
ent = EDICT_NUM_PB(pr, i);
if ((char*)ent->xv >= oldb && (char*)ent->xv < oldb+oldlen)
ent->xv = (extentvars_t*)((char*)ent->xv - oldb + newb);
}
#endif
for (i = 0; sv.strings.model_precache[i]; i++)
{
if (sv.strings.model_precache[i] >= oldb && sv.strings.model_precache[i] < oldb+oldlen)
sv.strings.model_precache[i] += newb - oldb;
}
for (i = 0; i < svs.allocated_client_slots; i++)
{
if (svs.clients[i].name >= oldb && svs.clients[i].name < oldb+oldlen)
svs.clients[i].name += newb - oldb;
if (svs.clients[i].team >= oldb && svs.clients[i].team < oldb+oldlen)
svs.clients[i].team += newb - oldb;
}
}
//int QCEditor (char *filename, int line, int nump, char **parms);
void QC_Clear(void);
builtin_t pr_builtin[];
extern int pr_numbuiltins;
model_t *QDECL SVPR_GetCModel(world_t *w, int modelindex)
{
if ((unsigned int)modelindex < MAX_PRECACHE_MODELS)
{
model_t *mod;
if (!sv.models[modelindex] && sv.strings.model_precache[modelindex])
sv.models[modelindex] = Mod_ForName(Mod_FixName(sv.strings.model_precache[modelindex], sv.modelname), MLV_WARN);
mod = sv.models[modelindex];
if (mod && mod->loadstate != MLS_LOADED)
{
if (mod->loadstate == MLS_NOTLOADED)
Mod_LoadModel(mod, MLV_SILENT);
if (mod->loadstate == MLS_LOADING)
COM_WorkerPartialSync(mod, &mod->loadstate, MLS_LOADING);
if (mod->loadstate != MLS_LOADED)
mod = NULL; //gah, it failed!
}
return mod;
}
else
return NULL;
}
static void QDECL SVPR_Get_FrameState(world_t *w, wedict_t *ent, framestate_t *fstate)
{
memset(fstate, 0, sizeof(*fstate));
fstate->g[FS_REG].frame[0] = ent->v->frame;
fstate->g[FS_REG].frametime[0] = ent->xv->frame1time;
fstate->g[FS_REG].lerpweight[0] = 1;
fstate->g[FS_REG].endbone = 0x7fffffff;
fstate->g[FST_BASE].frame[0] = ent->xv->baseframe;
fstate->g[FST_BASE].frametime[0] = ent->xv->/*base*/frame1time;
fstate->g[FST_BASE].lerpweight[0] = 1;
fstate->g[FST_BASE].endbone = ent->xv->basebone;
#if defined(SKELETALOBJECTS) || defined(RAGDOLL)
if (ent->xv->skeletonindex)
skel_lookup(w, ent->xv->skeletonindex, fstate);
#endif
}
static void set_trace_globals(pubprogfuncs_t *prinst, trace_t *trace);
static void QDECL SVPR_Event_Touch(world_t *w, wedict_t *s, wedict_t *o, trace_t *trace)
{
int oself = pr_global_struct->self;
int oother = pr_global_struct->other;
if (trace)
set_trace_globals(w->progs, trace);
pr_global_struct->self = EDICT_TO_PROG(w->progs, s);
pr_global_struct->other = EDICT_TO_PROG(w->progs, o);
pr_global_struct->time = w->physicstime;
PR_ExecuteProgram (w->progs, s->v->touch);
pr_global_struct->self = oself;
pr_global_struct->other = oother;
}
static void QDECL SVPR_Event_Think(world_t *w, wedict_t *s)
{
pr_global_struct->self = EDICT_TO_PROG(w->progs, s);
pr_global_struct->other = EDICT_TO_PROG(w->progs, w->edicts);
if (!s->v->think)
Con_Printf("SSQC entity \"%s\" has nextthink with no think function\n", PR_GetString(w->progs, s->v->classname));
else
PR_ExecuteProgram (w->progs, s->v->think);
}
static qboolean QDECL SVPR_Event_ContentsTransition(world_t *w, wedict_t *ent, int oldwatertype, int newwatertype)
{
if (ent->xv->contentstransition)
{
void *pr_globals = PR_globals(w->progs, PR_CURRENT);
pr_global_struct->self = EDICT_TO_PROG(w->progs, ent);
pr_global_struct->time = w->physicstime;
G_FLOAT(OFS_PARM0) = oldwatertype;
G_FLOAT(OFS_PARM1) = newwatertype;
PR_ExecuteProgram (w->progs, ent->xv->contentstransition);
return true;
}
return false; //do legacy behaviour
}
#define QW_PROGHEADER_CRC 54730
#define NQ_PROGHEADER_CRC 5927
#define PREREL_PROGHEADER_CRC 26940 //prerelease
#define TENEBRAE_PROGHEADER_CRC 32401 //tenebrae
#define H2_PROGHEADER_CRC 38488 //basic hexen2
#define H2MP_PROGHEADER_CRC 26905 //hexen2 mission pack uses slightly different defs... *sigh*...
#define H2DEMO_PROGHEADER_CRC 14046 //I'm guessing this is from the original release or something
pbool PDECL PR_SSQC_CheckHeaderCrc(pubprogfuncs_t *inst, progsnum_t idx, int crc, const char *filename)
{
progstype_t modtype;
if (crc == QW_PROGHEADER_CRC)
modtype = PROG_QW;
else if (crc == NQ_PROGHEADER_CRC)
modtype = PROG_NQ;
#ifdef HEXEN2
else if (crc == H2_PROGHEADER_CRC || crc == H2MP_PROGHEADER_CRC || crc == H2DEMO_PROGHEADER_CRC)
modtype = PROG_H2;
#endif
else if (crc == PREREL_PROGHEADER_CRC)
modtype = PROG_PREREL;
else if (crc == TENEBRAE_PROGHEADER_CRC)
modtype = PROG_TENEBRAE;
else
modtype = PROG_UNKNOWN;
//if we didn't see one yet, use the one that just got loaded.
if (progstype == PROG_NONE)
progstype = modtype;
//if the new one differs from the main module, reject it, unless it has crc 0, which we'll allow as a universal mutator (good luck guessing the correct arguments, but hey).
if (progstype != modtype && crc != 0)
{
Con_Printf("Unable to load \"%s\" due to mismatched gametype/progdefs\n", filename);
return false;
}
return true;
}
static void *PDECL SSQC_PRReadFile (const char *path, qbyte *(PDECL *buf_get)(void *buf_ctx, size_t size), void *buf_ctx, size_t *size, pbool issource)
{
flocation_t loc;
if (FS_FLocateFile(path, FSLF_IFFOUND, &loc))
{
qbyte *buffer = NULL;
vfsfile_t *file = FS_OpenReadLocation(&loc);
if (file)
{
*size = loc.len;
buffer = buf_get(buf_ctx, *size);
if (buffer)
VFS_READ(file, buffer, *size);
VFS_CLOSE(file);
}
return buffer;
}
else
return NULL;
}
static int PDECL SSQC_PRFileSize (const char *path)
{
flocation_t loc;
if (FS_FLocateFile(path, FSLF_IFFOUND, &loc))
return loc.len;
else
return -1;
}
void Q_SetProgsParms(qboolean forcompiler)
{
progstype = PROG_NONE;
svprogparms.progsversion = PROGSTRUCT_VERSION;
svprogparms.ReadFile = SSQC_PRReadFile;//char *(*ReadFile) (char *fname, void *buffer, int *len);
svprogparms.FileSize = SSQC_PRFileSize;//int (*FileSize) (char *fname); //-1 if file does not exist
svprogparms.WriteFile = QC_WriteFile;//bool (*WriteFile) (char *name, void *data, int len);
------------------------------------------------------------------------ r4169 | acceptthis | 2013-01-17 08:55:12 +0000 (Thu, 17 Jan 2013) | 31 lines removed MAX_VISEDICTS limit. PEXT2_REPLACEMENTDELTAS tweaked, now has 4 million entity limit. still not enabled by default. TE_BEAM now maps to a separate TEQW_BEAM to avoid conflicts with QW. added android multitouch emulation for windows/rawinput (in_simulatemultitouch). split topcolor/bottomcolor from scoreboard, for dp's colormap|1024 feature. now using utf-8 for windows consoles. qcc warnings/errors now give clickable console links for quick+easy editing. disabled menutint when the currently active item changes contrast or gamma (for OneManClan). Added support for drawfont/drawfontscale. tweaked the qcvm a little to reduce the number of pointers. .doll file loading. still experimental and will likely crash. requires csqc active, even if its a dummy progs. this will be fixed in time. Still other things that need cleaning up. windows: gl_font "?" shows the standard windows font-selection dialog, and can be used to select windows fonts. not all work. and you probably don't want to use windings. fixed splitscreen support when playing mvds. added mini-scoreboards to splitscreen. editor/debugger now shows asm if there's no linenumber info. also, pressing f1 for help shows the shortcuts. Added support for .framegroups files for psk(psa) and iqm formats. True support for ezquake's colour codes. Mutually exclusive with background colours. path command output slightly more readable. added support for digest_hex (MD4, SHA1, CRC16). skingroups now colourmap correctly. Fix terrain colour hints, and litdata from the wrong bsp. fix ftp dual-homed issue. support epsv command, and enable ipv6 (eprt still not supported). remove d3d11 compilation from the makefile. the required headers are not provided by mingw, and are not available to the build bot, so don't bother. fix v *= v.x and similar opcodes. fteqcc: fixed support for áéíóú type chars in names. utf-8 files now properly supported (even with the utf-8 bom/identifier). utf-16 also supported. fteqcc: fixed '#if 1 == 3 && 4' parsing. fteqcc: -Werror acts on the warning, rather than as a separate error. Line numbers are thus more readable. fteqcc: copyright message now includes compile date instead. fteqccgui: the treeview control is now coloured depending on whether there were warnings/errors in the last compile. fteqccgui: the output window is now focused and scrolls down as compilation progresses. pr_dumpplatform command dumps out some pragmas to convert more serious warnings to errors. This is to avoid the infamous 'fteqcc sucks cos my code sucks' issue. rewrote prespawn/modelist/soundlist code. server tracks progress now. ------------------------------------------------------------------------ git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@4167 fc73d0e0-1445-4013-8a0c-d673dee63da5
2013-03-12 22:29:40 +00:00
svprogparms.Printf = PR_Printf;//Con_Printf;//void (*printf) (char *, ...);
svprogparms.DPrintf = PR_DPrintf;//Con_Printf;//void (*printf) (char *, ...);
svprogparms.CheckHeaderCrc = PR_SSQC_CheckHeaderCrc;
svprogparms.Sys_Error = Sys_Error;
svprogparms.Abort = SV_Error;
svprogparms.edictsize = sizeof(edict_t);
svprogparms.entspawn = ED_Spawned;//void (*entspawn) (struct edict_s *ent); //ent has been spawned, but may not have all the extra variables (that may need to be set) set
svprogparms.entcanfree = ED_CanFree;//bool (*entcanfree) (struct edict_s *ent); //return true to stop ent from being freed
svprogparms.stateop = StateOp;//void (*stateop) (float var, func_t func);
#ifdef HEXEN2
svprogparms.cstateop = CStateOp;
svprogparms.cwstateop = CWStateOp;
svprogparms.thinktimeop = ThinkTimeOp;
#endif
svprogparms.MapNamedBuiltin = PR_SSQC_MapNamedBuiltin;
svprogparms.loadcompleate = NULL;//void (*loadcompleate) (int edictsize); //notification to reset any pointers.
svprogparms.badfield = SV_BadField;
svprogparms.memalloc = PR_CB_Malloc;//void *(*memalloc) (int size); //small string allocation malloced and freed randomly
svprogparms.memfree = PR_CB_Free;//void (*memfree) (void * mem);
svprogparms.globalbuiltins = pr_builtin;//builtin_t *globalbuiltins; //these are available to all progs
svprogparms.numglobalbuiltins = pr_numbuiltins;
svprogparms.autocompile = PR_COMPILEIGNORE;//PR_COMPILECHANGED;//enum {PR_NOCOMPILE, PR_COMPILENEXIST, PR_COMPILECHANGED, PR_COMPILEALWAYS} autocompile;
svprogparms.gametime = &sv.time;
svprogparms.sv_edicts = (edict_t**)&sv.world.edicts;
svprogparms.sv_num_edicts = &sv.world.num_edicts;
svprogparms.useeditor = QCEditor;
//until its properly tested
if (pr_ssqc_memsize.ival == -2)
svprogparms.addressablerelocated = PR_SSQC_Relocated;
svprogparms.user = &sv.world;
if (!svprogfuncs)
{
sv.world.progs = svprogfuncs = InitProgs(&svprogparms);
}
sv.world.Event_Touch = SVPR_Event_Touch;
sv.world.Event_Think = SVPR_Event_Think;
sv.world.Event_Sound = SVQ1_StartSound;
sv.world.Event_ContentsTransition = SVPR_Event_ContentsTransition;
sv.world.Get_CModel = SVPR_GetCModel;
sv.world.Get_FrameState = SVPR_Get_FrameState;
PRSV_ClearThreads();
PR_fclose_progs(svprogfuncs);
// svs.numprogs = 0;
}
void PR_Deinit(void)
{
int i;
PRSV_ClearThreads();
#ifdef VM_Q1
Q1QVM_Shutdown(true);
#endif
if (svprogfuncs)
{
for (i = 0; i < svs.allocated_client_slots; i++)
{
if (svs.clients[i].name != svs.clients[i].namebuf)
Q_strncpyz(svs.clients[i].namebuf, svs.clients[i].name, sizeof(svs.clients[i].namebuf));
svs.clients[i].name = svs.clients[i].namebuf;
svs.clients[i].team = svs.clients[i].teambuf;
}
------------------------------------------------------------------------ r4169 | acceptthis | 2013-01-17 08:55:12 +0000 (Thu, 17 Jan 2013) | 31 lines removed MAX_VISEDICTS limit. PEXT2_REPLACEMENTDELTAS tweaked, now has 4 million entity limit. still not enabled by default. TE_BEAM now maps to a separate TEQW_BEAM to avoid conflicts with QW. added android multitouch emulation for windows/rawinput (in_simulatemultitouch). split topcolor/bottomcolor from scoreboard, for dp's colormap|1024 feature. now using utf-8 for windows consoles. qcc warnings/errors now give clickable console links for quick+easy editing. disabled menutint when the currently active item changes contrast or gamma (for OneManClan). Added support for drawfont/drawfontscale. tweaked the qcvm a little to reduce the number of pointers. .doll file loading. still experimental and will likely crash. requires csqc active, even if its a dummy progs. this will be fixed in time. Still other things that need cleaning up. windows: gl_font "?" shows the standard windows font-selection dialog, and can be used to select windows fonts. not all work. and you probably don't want to use windings. fixed splitscreen support when playing mvds. added mini-scoreboards to splitscreen. editor/debugger now shows asm if there's no linenumber info. also, pressing f1 for help shows the shortcuts. Added support for .framegroups files for psk(psa) and iqm formats. True support for ezquake's colour codes. Mutually exclusive with background colours. path command output slightly more readable. added support for digest_hex (MD4, SHA1, CRC16). skingroups now colourmap correctly. Fix terrain colour hints, and litdata from the wrong bsp. fix ftp dual-homed issue. support epsv command, and enable ipv6 (eprt still not supported). remove d3d11 compilation from the makefile. the required headers are not provided by mingw, and are not available to the build bot, so don't bother. fix v *= v.x and similar opcodes. fteqcc: fixed support for áéíóú type chars in names. utf-8 files now properly supported (even with the utf-8 bom/identifier). utf-16 also supported. fteqcc: fixed '#if 1 == 3 && 4' parsing. fteqcc: -Werror acts on the warning, rather than as a separate error. Line numbers are thus more readable. fteqcc: copyright message now includes compile date instead. fteqccgui: the treeview control is now coloured depending on whether there were warnings/errors in the last compile. fteqccgui: the output window is now focused and scrolls down as compilation progresses. pr_dumpplatform command dumps out some pragmas to convert more serious warnings to errors. This is to avoid the infamous 'fteqcc sucks cos my code sucks' issue. rewrote prespawn/modelist/soundlist code. server tracks progress now. ------------------------------------------------------------------------ git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@4167 fc73d0e0-1445-4013-8a0c-d673dee63da5
2013-03-12 22:29:40 +00:00
PR_Common_Shutdown(svprogfuncs, false);
World_Destroy(&sv.world);
if (svprogfuncs->Shutdown)
svprogfuncs->Shutdown(svprogfuncs);
sv.world.progs = NULL;
------------------------------------------------------------------------ r4169 | acceptthis | 2013-01-17 08:55:12 +0000 (Thu, 17 Jan 2013) | 31 lines removed MAX_VISEDICTS limit. PEXT2_REPLACEMENTDELTAS tweaked, now has 4 million entity limit. still not enabled by default. TE_BEAM now maps to a separate TEQW_BEAM to avoid conflicts with QW. added android multitouch emulation for windows/rawinput (in_simulatemultitouch). split topcolor/bottomcolor from scoreboard, for dp's colormap|1024 feature. now using utf-8 for windows consoles. qcc warnings/errors now give clickable console links for quick+easy editing. disabled menutint when the currently active item changes contrast or gamma (for OneManClan). Added support for drawfont/drawfontscale. tweaked the qcvm a little to reduce the number of pointers. .doll file loading. still experimental and will likely crash. requires csqc active, even if its a dummy progs. this will be fixed in time. Still other things that need cleaning up. windows: gl_font "?" shows the standard windows font-selection dialog, and can be used to select windows fonts. not all work. and you probably don't want to use windings. fixed splitscreen support when playing mvds. added mini-scoreboards to splitscreen. editor/debugger now shows asm if there's no linenumber info. also, pressing f1 for help shows the shortcuts. Added support for .framegroups files for psk(psa) and iqm formats. True support for ezquake's colour codes. Mutually exclusive with background colours. path command output slightly more readable. added support for digest_hex (MD4, SHA1, CRC16). skingroups now colourmap correctly. Fix terrain colour hints, and litdata from the wrong bsp. fix ftp dual-homed issue. support epsv command, and enable ipv6 (eprt still not supported). remove d3d11 compilation from the makefile. the required headers are not provided by mingw, and are not available to the build bot, so don't bother. fix v *= v.x and similar opcodes. fteqcc: fixed support for áéíóú type chars in names. utf-8 files now properly supported (even with the utf-8 bom/identifier). utf-16 also supported. fteqcc: fixed '#if 1 == 3 && 4' parsing. fteqcc: -Werror acts on the warning, rather than as a separate error. Line numbers are thus more readable. fteqcc: copyright message now includes compile date instead. fteqccgui: the treeview control is now coloured depending on whether there were warnings/errors in the last compile. fteqccgui: the output window is now focused and scrolls down as compilation progresses. pr_dumpplatform command dumps out some pragmas to convert more serious warnings to errors. This is to avoid the infamous 'fteqcc sucks cos my code sucks' issue. rewrote prespawn/modelist/soundlist code. server tracks progress now. ------------------------------------------------------------------------ git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@4167 fc73d0e0-1445-4013-8a0c-d673dee63da5
2013-03-12 22:29:40 +00:00
svprogfuncs=NULL;
for (i = 0; i < sv.maxlightstyles; i++)
{
BZ_Free((void*)sv.lightstyles[i].str);
sv.lightstyles[i].str = NULL;
}
BZ_Free(sv.lightstyles);
sv.lightstyles = NULL;
sv.maxlightstyles = 0;
}
World_Destroy(&sv.world);
//clear out function pointers (so changing game modes cannot lead to confusions)
memset(&gfuncs, 0, sizeof(gfuncs));
SpectatorConnect = 0;
SpectatorThink = 0;
SpectatorDisconnect = 0;
}
void PR_LoadGlabalStruct(qboolean muted)
{
static float svphysicsmode = 2;
static float writeonly;
static int writeonly_int;
static int endcontentsi, surfaceflagsi;
#ifdef HAVE_LEGACY
static float endcontentsf, surfaceflagsf;
#endif
static float dimension_send_default;
static float dimension_default = 255;
static float zero_default;
static float input_buttons_default;
static float input_timelength_default;
static float input_impulse_default;
static vec3_t input_angles_default;
static vec3_t input_movevalues_default;
static vec3_t global_gravitydir_default = {0,0,-1};
int i;
int *v;
globalptrs_t *pr_globals = pr_global_ptrs;
memset(pr_global_ptrs, 0, sizeof(*pr_global_ptrs));
#define globalfloat(need,name) (pr_globals)->name = (float *)PR_FindGlobal(svprogfuncs, #name, 0, NULL); if (need && !(pr_globals)->name) {static float fallback##name; (pr_globals)->name = &fallback##name; if (!muted) Con_DPrintf("Could not find \""#name"\" export in progs\n");}
#define globalint(need,name) (pr_globals)->name = (int *)PR_FindGlobal(svprogfuncs, #name, 0, NULL); if (need && !(pr_globals)->name) {static int fallback##name; (pr_globals)->name = &fallback##name; if (!muted) Con_DPrintf("Could not find \""#name"\" export in progs\n");}
#define globalstring(need,name) (pr_globals)->name = (int *)PR_FindGlobal(svprogfuncs, #name, 0, NULL); if (need && !(pr_globals)->name) {static string_t fallback##name; (pr_globals)->name = &fallback##name; if (!muted) Con_DPrintf("Could not find \""#name"\" export in progs\n");}
#define globalvec(need,name) (pr_globals)->name = (vec3_t *)PR_FindGlobal(svprogfuncs, #name, 0, NULL); if (need && !(pr_globals)->name) {static vec3_t fallback##name; (pr_globals)->name = &fallback##name; if (!muted) Con_DPrintf("Could not find \""#name"\" export in progs\n");}
#define globalfunc(need,name) (pr_globals)->name = (func_t *)PR_FindGlobal(svprogfuncs, #name, 0, NULL); if (!(pr_globals)->name) {static func_t stripped##name; stripped##name = PR_FindFunction(svprogfuncs, #name, 0); if (stripped##name) (pr_globals)->name = &stripped##name; else if (need && !muted) Con_DPrintf("Could not find function \""#name"\" in progs\n"); }
// globalint(pad);
globalint (true, self); //we need the qw ones, but any in standard quake and not quakeworld, we don't really care about.
globalint (true, other);
globalint (true, world);
globalfloat (true, time);
globalfloat (true, frametime);
globalint (false, newmis); //not always in nq.
globalfloat (false, force_retouch);
globalstring (true, mapname);
globalfloat (false, deathmatch);
globalfloat (false, coop);
globalfloat (false, teamplay);
globalfloat (false, serverflags);
globalfloat (false, total_secrets);
globalfloat (false, total_monsters);
globalfloat (false, found_secrets);
globalfloat (false, killed_monsters);
globalvec (true, v_forward);
globalvec (true, v_up);
globalvec (true, v_right);
globalfloat (false, trace_allsolid);
globalfloat (false, trace_startsolid);
globalfloat (false, trace_fraction);
globalvec (false, trace_endpos);
globalvec (false, trace_plane_normal);
globalfloat (false, trace_plane_dist);
globalint (true, trace_ent);
globalfloat (false, trace_inopen);
globalfloat (false, trace_inwater);
#ifdef HAVE_LEGACY
globalfloat (false, trace_endcontentsf);
#endif
globalint (false, trace_endcontentsi);
#ifdef HAVE_LEGACY
globalfloat (false, trace_surfaceflagsf);
#endif
globalint (false, trace_surfaceflagsi);
globalstring (false, trace_surfacename);
globalint (false, trace_brush_id);
globalint (false, trace_brush_faceid);
globalint (false, trace_surface_id);
globalint (false, trace_bone_id);
globalint (false, trace_triangle_id);
#ifdef HAVE_LEGACY
globalstring (false, trace_dphittexturename);
globalfloat (false, trace_dpstartcontents);
globalfloat (false, trace_dphitcontents);
globalfloat (false, trace_dphitq3surfaceflags);
#endif
globalfloat (false, cycle_wrapped);
globalint (false, msg_entity);
globalfunc (false, main);
globalfunc (true, StartFrame);
globalfunc (true, PlayerPreThink);
globalfunc (true, PlayerPostThink);
globalfunc (true, ClientKill);
globalfunc (true, ClientConnect);
globalfunc (true, PutClientInServer);
globalfunc (true, ClientDisconnect);
globalfunc (false, SetNewParms);
globalfunc (false, SetChangeParms);
globalfloat (false, cycle_wrapped);
globalfloat (false, dimension_send);
globalfloat (false, dimension_default);
globalfloat (false, clientcommandframe);
globalfloat (false, input_timelength);
globalfloat (false, input_impulse);
globalvec (false, input_angles);
globalvec (false, input_movevalues);
globalfloat (false, input_buttons);
globalint (false, serverid);
globalvec (false, global_gravitydir);
globalstring (false, parm_string);
memset(&evalc_idealpitch, 0, sizeof(evalc_idealpitch));
memset(&evalc_pitch_speed, 0, sizeof(evalc_pitch_speed));
rewrote ban code, merging bans+nonbans+cuffs+mute+cripple+deaf+lagged+vip. added timeouts. new penalties have no dedicated command. use the addip command for it. maplist command now generates links. implemented skin objects for q3. added a csqc builtin for it. also supports compositing skins. playing demos inside zips/pk3s/paks should now work. bumped default rate cvar. added cl_transfer to attempt to connect to a new server without disconnecting first. rewrote fog command. alpha and mindist arguments are now supported. fog change also happens over a short time period. added new args to the showpic console command. can now create clickable items for touchscreen/absmouse users. fixed menus to properly support right-aligned text. this finally fixes variable-width fonts. rewrote console tab completion suggestions display. now clickable links. strings obtained from qc are now marked as const. this has required quite a few added consts all over the place. probably crappy attempt at adding joypad support to the sdl port. no idea if it works. changed key bind event code. buttons now track which event they should trigger when released, instead of being the same one the whole time. this allows +forward etc clickable buttons on screen. Also simplified modifier keys - they no longer trigger random events when pressing the modifier key itself. Right modifiers can now be bound separately from left modifiers. Right will use left's binding if not otherwise bound. Bind assumes left if there's no prefix. multiplayer->setup->network menu no longer crashes. added rgb colours to the translation view (but not to the colour-changing keys). added modelviewer command to view models. added menu_mods menu to switch mods in a more friendly way. will be shown by default if multiple manifests exist in the binarydir. clamped classic tracer density. scrag particles no longer look quite so buggy. added ifdefs to facilitate a potential winrt port. the engine should now have no extra dependencies, but still needs system code+audio drivers to be written. if it can't set a renderer, it'll now try to use *every* renderer until it finds one that works. added experimental mapcluster server mode (that console command). New maps will be started up as required. rewrote skeletal blending code a bit. added cylinder geomtypes. fix cfg_save writing to the wrong path bug. VFS_CLOSE now returns a boolean. false means there was some sort of fatal error (either crc when reading was bad, or the write got corrupted or something). Typically ignorable, depends how robust you want to be. win32 tls code now supports running as a server. added connect tls://address support, as well as equivalent sv_addport support. exposed basic model loading api to plugins. d3d11 backend now optionally supports tessellation hlsl. no suitable hlsl provided by default. !!tess to enable. attempted to add gamma ramp support for d3d11. added support for shader blobs to speed up load times. r_shaderblobs 1 to enable. almost vital for d3d11. added vid_srgb cvar. shadowless lights are no longer disabled if shadows are not supported. attempt to add support for touchscreens in win7/8. Wrote gimmicky lua support, using lua instead of ssqc. define VM_LUA to enable. updated saved game code. can again load saved games from vanilla-like engines. changed scale clamping. 0.0001 should no longer appear as 1. changed default mintic from 0.03 to 0.013 to match vanilla qw. I don't know why it was at 0.03. probably a typo. git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@4623 fc73d0e0-1445-4013-8a0c-d673dee63da5
2014-03-30 09:55:06 +01:00
if (pr_global_ptrs->serverid)
*pr_global_ptrs->serverid = svs.clusterserverid;
for (i = 0; i < NUM_SPAWN_PARMS; i++)
pr_global_ptrs->spawnparamglobals[i] = (float *)PR_FindGlobal(svprogfuncs, va("parm%i", i+1), 0, NULL);
#define ensureglobal(name,var) if (!(pr_globals)->name) (pr_globals)->name = &var;
#ifndef HAVE_LEGACY
if (!(pr_globals)->trace_surfaceflagsi)
(pr_globals)->trace_surfaceflagsi = (int*)PR_FindGlobal(svprogfuncs, "trace_surfaceflags", 0, NULL);
if (!(pr_globals)->trace_endcontentsi)
(pr_globals)->trace_endcontentsi = (int*)PR_FindGlobal(svprogfuncs, "trace_endcontents", 0, NULL);
#else
if (!(pr_globals)->trace_surfaceflagsf && !(pr_globals)->trace_surfaceflagsi)
{
etype_t etype;
eval_t *v = PR_FindGlobal(svprogfuncs, "trace_surfaceflags", 0, &etype);
if (etype == ev_float)
(pr_globals)->trace_surfaceflagsf = (float*)v;
else if (etype == ev_integer)
(pr_globals)->trace_surfaceflagsi = (int*)v;
}
if (!(pr_globals)->trace_endcontentsf && !(pr_globals)->trace_endcontentsi)
{
etype_t etype;
eval_t *v = PR_FindGlobal(svprogfuncs, "trace_endcontents", 0, &etype);
if (etype == ev_float)
(pr_globals)->trace_endcontentsf = (float*)v;
else if (etype == ev_integer)
(pr_globals)->trace_endcontentsi = (int*)v;
}
ensureglobal(trace_endcontentsf, endcontentsf);
ensureglobal(trace_surfaceflagsf, surfaceflagsf);
#endif
// make sure these entries are always valid pointers
ensureglobal(dimension_send, dimension_send_default);
ensureglobal(dimension_default, dimension_default);
ensureglobal(trace_endcontentsi, endcontentsi);
ensureglobal(trace_surfaceflagsi, surfaceflagsi);
ensureglobal(trace_brush_id, writeonly_int);
ensureglobal(trace_brush_faceid, writeonly_int);
ensureglobal(trace_surface_id, writeonly_int);
ensureglobal(trace_bone_id, writeonly_int);
ensureglobal(trace_triangle_id, writeonly_int);
ensureglobal(input_timelength, input_timelength_default);
ensureglobal(input_impulse, input_impulse_default);
ensureglobal(input_angles, input_angles_default);
ensureglobal(input_movevalues, input_movevalues_default);
ensureglobal(input_buttons, input_buttons_default);
ensureglobal(global_gravitydir, global_gravitydir_default);
// qtest renames and missing variables
if (!(pr_globals)->trace_plane_normal)
{
(pr_globals)->trace_plane_normal = (vec3_t *)PR_FindGlobal(svprogfuncs, "trace_normal", 0, NULL);
if (!(pr_globals)->trace_plane_normal)
{
static vec3_t fallback_trace_plane_normal;
(pr_globals)->trace_plane_normal = &fallback_trace_plane_normal;
if (!muted)
Con_DPrintf("Could not find trace_plane_normal export in progs\n");
}
}
if (!(pr_globals)->trace_endpos)
{
(pr_globals)->trace_endpos = (vec3_t *)PR_FindGlobal(svprogfuncs, "trace_impact", 0, NULL);
if (!(pr_globals)->trace_endpos)
{
static vec3_t fallback_trace_endpos;
(pr_globals)->trace_endpos = &fallback_trace_endpos;
if (!muted)
Con_DPrintf("Could not find trace_endpos export in progs\n");
}
}
if (!(pr_globals)->trace_fraction)
{
(pr_globals)->trace_fraction = (float *)PR_FindGlobal(svprogfuncs, "trace_frac", 0, NULL);
if (!(pr_globals)->trace_fraction)
{
static float fallback_trace_fraction;
(pr_globals)->trace_fraction = &fallback_trace_fraction;
if (!muted)
Con_DPrintf("Could not find trace_fraction export in progs\n");
}
}
ensureglobal(serverflags, zero_default);
ensureglobal(total_secrets, zero_default);
ensureglobal(total_monsters, zero_default);
ensureglobal(found_secrets, zero_default);
ensureglobal(killed_monsters, zero_default);
ensureglobal(trace_allsolid, writeonly);
ensureglobal(trace_startsolid, writeonly);
ensureglobal(trace_plane_dist, writeonly);
ensureglobal(trace_inopen, writeonly);
ensureglobal(trace_inwater, writeonly);
ensureglobal(physics_mode, svphysicsmode);
//this can be a map start or a loadgame. don't hurt stuff.
if (!pr_global_struct->dimension_send)
pr_global_struct->dimension_send = pr_global_struct->dimension_default;
/*
pr_global_struct->serverflags = 0;
pr_global_struct->total_secrets = 0;
pr_global_struct->total_monsters = 0;
pr_global_struct->found_secrets = 0;
pr_global_struct->killed_monsters = 0;
*/
pr_teamfield = 0;
SpectatorConnect = PR_FindFunction(svprogfuncs, "SpectatorConnect", PR_ANY);
SpectatorDisconnect = PR_FindFunction(svprogfuncs, "SpectatorDisconnect", PR_ANY);
SpectatorThink = PR_FindFunction(svprogfuncs, "SpectatorThink", PR_ANY);
gfuncs.ParseClusterEvent = PR_FindFunction(svprogfuncs, "SV_ParseClusterEvent", PR_ANY);
gfuncs.ParseClientCommand = PR_FindFunction(svprogfuncs, "SV_ParseClientCommand", PR_ANY);
gfuncs.ParseConnectionlessPacket = PR_FindFunction(svprogfuncs, "SV_ParseConnectionlessPacket", PR_ANY);
gfuncs.UserInfo_Changed = PR_FindFunction(svprogfuncs, "UserInfo_Changed", PR_ANY);
gfuncs.localinfoChanged = PR_FindFunction(svprogfuncs, "localinfoChanged", PR_ANY);
gfuncs.ChatMessage = PR_FindFunction(svprogfuncs, "ChatMessage", PR_ANY);
gfuncs.UserCmd = PR_FindFunction(svprogfuncs, "UserCmd", PR_ANY);
gfuncs.ConsoleCmd = PR_FindFunction(svprogfuncs, "ConsoleCmd", PR_ANY);
gfuncs.ZQ_ClientCommand = PR_FindFunction(svprogfuncs, "GE_ClientCommand", PR_ANY);
gfuncs.PausedTic = PR_FindFunction(svprogfuncs, "SV_PausedTic", PR_ANY);
gfuncs.ShouldPause = PR_FindFunction(svprogfuncs, "SV_ShouldPause", PR_ANY);
#ifdef HEXEN2
gfuncs.ClassChangeWeapon = PR_FindFunction(svprogfuncs, "ClassChangeWeapon", PR_ANY);
#endif
gfuncs.RunClientCommand = PR_FindFunction(svprogfuncs, "SV_RunClientCommand", PR_ANY);
------------------------------------------------------------------------ r4169 | acceptthis | 2013-01-17 08:55:12 +0000 (Thu, 17 Jan 2013) | 31 lines removed MAX_VISEDICTS limit. PEXT2_REPLACEMENTDELTAS tweaked, now has 4 million entity limit. still not enabled by default. TE_BEAM now maps to a separate TEQW_BEAM to avoid conflicts with QW. added android multitouch emulation for windows/rawinput (in_simulatemultitouch). split topcolor/bottomcolor from scoreboard, for dp's colormap|1024 feature. now using utf-8 for windows consoles. qcc warnings/errors now give clickable console links for quick+easy editing. disabled menutint when the currently active item changes contrast or gamma (for OneManClan). Added support for drawfont/drawfontscale. tweaked the qcvm a little to reduce the number of pointers. .doll file loading. still experimental and will likely crash. requires csqc active, even if its a dummy progs. this will be fixed in time. Still other things that need cleaning up. windows: gl_font "?" shows the standard windows font-selection dialog, and can be used to select windows fonts. not all work. and you probably don't want to use windings. fixed splitscreen support when playing mvds. added mini-scoreboards to splitscreen. editor/debugger now shows asm if there's no linenumber info. also, pressing f1 for help shows the shortcuts. Added support for .framegroups files for psk(psa) and iqm formats. True support for ezquake's colour codes. Mutually exclusive with background colours. path command output slightly more readable. added support for digest_hex (MD4, SHA1, CRC16). skingroups now colourmap correctly. Fix terrain colour hints, and litdata from the wrong bsp. fix ftp dual-homed issue. support epsv command, and enable ipv6 (eprt still not supported). remove d3d11 compilation from the makefile. the required headers are not provided by mingw, and are not available to the build bot, so don't bother. fix v *= v.x and similar opcodes. fteqcc: fixed support for áéíóú type chars in names. utf-8 files now properly supported (even with the utf-8 bom/identifier). utf-16 also supported. fteqcc: fixed '#if 1 == 3 && 4' parsing. fteqcc: -Werror acts on the warning, rather than as a separate error. Line numbers are thus more readable. fteqcc: copyright message now includes compile date instead. fteqccgui: the treeview control is now coloured depending on whether there were warnings/errors in the last compile. fteqccgui: the output window is now focused and scrolls down as compilation progresses. pr_dumpplatform command dumps out some pragmas to convert more serious warnings to errors. This is to avoid the infamous 'fteqcc sucks cos my code sucks' issue. rewrote prespawn/modelist/soundlist code. server tracks progress now. ------------------------------------------------------------------------ git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@4167 fc73d0e0-1445-4013-8a0c-d673dee63da5
2013-03-12 22:29:40 +00:00
gfuncs.AddDebugPolygons = PR_FindFunction(svprogfuncs, "SV_AddDebugPolygons", PR_ANY);
gfuncs.CheckRejectConnection = PR_FindFunction(svprogfuncs, "SV_CheckRejectConnection", PR_ANY);
if (pr_no_playerphysics.ival)
SV_PlayerPhysicsQC = 0;
else
SV_PlayerPhysicsQC = PR_FindFunction(svprogfuncs, "SV_PlayerPhysics", PR_ANY);
EndFrameQC = PR_FindFunction (svprogfuncs, "EndFrame", PR_ANY);
v = (int *)PR_globals(svprogfuncs, PR_CURRENT);
------------------------------------------------------------------------ r4169 | acceptthis | 2013-01-17 08:55:12 +0000 (Thu, 17 Jan 2013) | 31 lines removed MAX_VISEDICTS limit. PEXT2_REPLACEMENTDELTAS tweaked, now has 4 million entity limit. still not enabled by default. TE_BEAM now maps to a separate TEQW_BEAM to avoid conflicts with QW. added android multitouch emulation for windows/rawinput (in_simulatemultitouch). split topcolor/bottomcolor from scoreboard, for dp's colormap|1024 feature. now using utf-8 for windows consoles. qcc warnings/errors now give clickable console links for quick+easy editing. disabled menutint when the currently active item changes contrast or gamma (for OneManClan). Added support for drawfont/drawfontscale. tweaked the qcvm a little to reduce the number of pointers. .doll file loading. still experimental and will likely crash. requires csqc active, even if its a dummy progs. this will be fixed in time. Still other things that need cleaning up. windows: gl_font "?" shows the standard windows font-selection dialog, and can be used to select windows fonts. not all work. and you probably don't want to use windings. fixed splitscreen support when playing mvds. added mini-scoreboards to splitscreen. editor/debugger now shows asm if there's no linenumber info. also, pressing f1 for help shows the shortcuts. Added support for .framegroups files for psk(psa) and iqm formats. True support for ezquake's colour codes. Mutually exclusive with background colours. path command output slightly more readable. added support for digest_hex (MD4, SHA1, CRC16). skingroups now colourmap correctly. Fix terrain colour hints, and litdata from the wrong bsp. fix ftp dual-homed issue. support epsv command, and enable ipv6 (eprt still not supported). remove d3d11 compilation from the makefile. the required headers are not provided by mingw, and are not available to the build bot, so don't bother. fix v *= v.x and similar opcodes. fteqcc: fixed support for áéíóú type chars in names. utf-8 files now properly supported (even with the utf-8 bom/identifier). utf-16 also supported. fteqcc: fixed '#if 1 == 3 && 4' parsing. fteqcc: -Werror acts on the warning, rather than as a separate error. Line numbers are thus more readable. fteqcc: copyright message now includes compile date instead. fteqccgui: the treeview control is now coloured depending on whether there were warnings/errors in the last compile. fteqccgui: the output window is now focused and scrolls down as compilation progresses. pr_dumpplatform command dumps out some pragmas to convert more serious warnings to errors. This is to avoid the infamous 'fteqcc sucks cos my code sucks' issue. rewrote prespawn/modelist/soundlist code. server tracks progress now. ------------------------------------------------------------------------ git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@4167 fc73d0e0-1445-4013-8a0c-d673dee63da5
2013-03-12 22:29:40 +00:00
svprogfuncs->AddSharedVar(svprogfuncs, (int *)(pr_global_ptrs)->self-v, 1);
svprogfuncs->AddSharedVar(svprogfuncs, (int *)(pr_global_ptrs)->other-v, 1);
svprogfuncs->AddSharedVar(svprogfuncs, (int *)(pr_global_ptrs)->time-v, 1);
rewrote ban code, merging bans+nonbans+cuffs+mute+cripple+deaf+lagged+vip. added timeouts. new penalties have no dedicated command. use the addip command for it. maplist command now generates links. implemented skin objects for q3. added a csqc builtin for it. also supports compositing skins. playing demos inside zips/pk3s/paks should now work. bumped default rate cvar. added cl_transfer to attempt to connect to a new server without disconnecting first. rewrote fog command. alpha and mindist arguments are now supported. fog change also happens over a short time period. added new args to the showpic console command. can now create clickable items for touchscreen/absmouse users. fixed menus to properly support right-aligned text. this finally fixes variable-width fonts. rewrote console tab completion suggestions display. now clickable links. strings obtained from qc are now marked as const. this has required quite a few added consts all over the place. probably crappy attempt at adding joypad support to the sdl port. no idea if it works. changed key bind event code. buttons now track which event they should trigger when released, instead of being the same one the whole time. this allows +forward etc clickable buttons on screen. Also simplified modifier keys - they no longer trigger random events when pressing the modifier key itself. Right modifiers can now be bound separately from left modifiers. Right will use left's binding if not otherwise bound. Bind assumes left if there's no prefix. multiplayer->setup->network menu no longer crashes. added rgb colours to the translation view (but not to the colour-changing keys). added modelviewer command to view models. added menu_mods menu to switch mods in a more friendly way. will be shown by default if multiple manifests exist in the binarydir. clamped classic tracer density. scrag particles no longer look quite so buggy. added ifdefs to facilitate a potential winrt port. the engine should now have no extra dependencies, but still needs system code+audio drivers to be written. if it can't set a renderer, it'll now try to use *every* renderer until it finds one that works. added experimental mapcluster server mode (that console command). New maps will be started up as required. rewrote skeletal blending code a bit. added cylinder geomtypes. fix cfg_save writing to the wrong path bug. VFS_CLOSE now returns a boolean. false means there was some sort of fatal error (either crc when reading was bad, or the write got corrupted or something). Typically ignorable, depends how robust you want to be. win32 tls code now supports running as a server. added connect tls://address support, as well as equivalent sv_addport support. exposed basic model loading api to plugins. d3d11 backend now optionally supports tessellation hlsl. no suitable hlsl provided by default. !!tess to enable. attempted to add gamma ramp support for d3d11. added support for shader blobs to speed up load times. r_shaderblobs 1 to enable. almost vital for d3d11. added vid_srgb cvar. shadowless lights are no longer disabled if shadows are not supported. attempt to add support for touchscreens in win7/8. Wrote gimmicky lua support, using lua instead of ssqc. define VM_LUA to enable. updated saved game code. can again load saved games from vanilla-like engines. changed scale clamping. 0.0001 should no longer appear as 1. changed default mintic from 0.03 to 0.013 to match vanilla qw. I don't know why it was at 0.03. probably a typo. git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@4623 fc73d0e0-1445-4013-8a0c-d673dee63da5
2014-03-30 09:55:06 +01:00
//test the global rather than the field - fte internally always has the field.
sv.haveitems2 = !!PR_FindGlobal(svprogfuncs, "items2", 0, NULL);
SV_ClearQCStats();
PR_SV_FillWorldGlobals(&sv.world);
#ifdef HEXEN2
/*Hexen2 has lots of extra stats, which I don't want special support for, so list them here and send them as for csqc*/
if (progstype == PROG_H2)
{
SV_QCStatName(ev_float, "level", STAT_H2_LEVEL);
SV_QCStatName(ev_float, "intelligence", STAT_H2_INTELLIGENCE);
SV_QCStatName(ev_float, "wisdom", STAT_H2_WISDOM);
SV_QCStatName(ev_float, "strength", STAT_H2_STRENGTH);
SV_QCStatName(ev_float, "dexterity", STAT_H2_DEXTERITY);
SV_QCStatName(ev_float, "bluemana", STAT_H2_BLUEMANA);
SV_QCStatName(ev_float, "greenmana", STAT_H2_GREENMANA);
SV_QCStatName(ev_float, "experience", STAT_H2_EXPERIENCE);
SV_QCStatName(ev_float, "cnt_torch", STAT_H2_CNT_TORCH);
SV_QCStatName(ev_float, "cnt_h_boost", STAT_H2_CNT_H_BOOST);
SV_QCStatName(ev_float, "cnt_sh_boost", STAT_H2_CNT_SH_BOOST);
SV_QCStatName(ev_float, "cnt_mana_boost", STAT_H2_CNT_MANA_BOOST);
SV_QCStatName(ev_float, "cnt_teleport", STAT_H2_CNT_TELEPORT);
SV_QCStatName(ev_float, "cnt_tome", STAT_H2_CNT_TOME);
SV_QCStatName(ev_float, "cnt_summon", STAT_H2_CNT_SUMMON);
SV_QCStatName(ev_float, "cnt_invisibility", STAT_H2_CNT_INVISIBILITY);
SV_QCStatName(ev_float, "cnt_glyph", STAT_H2_CNT_GLYPH);
SV_QCStatName(ev_float, "cnt_haste", STAT_H2_CNT_HASTE);
SV_QCStatName(ev_float, "cnt_blast", STAT_H2_CNT_BLAST);
SV_QCStatName(ev_float, "cnt_polymorph", STAT_H2_CNT_POLYMORPH);
SV_QCStatName(ev_float, "cnt_flight", STAT_H2_CNT_FLIGHT);
SV_QCStatName(ev_float, "cnt_cubeofforce", STAT_H2_CNT_CUBEOFFORCE);
SV_QCStatName(ev_float, "cnt_invincibility", STAT_H2_CNT_INVINCIBILITY);
SV_QCStatName(ev_float, "artifact_active", STAT_H2_ARTIFACT_ACTIVE);
SV_QCStatName(ev_float, "artifact_low", STAT_H2_ARTIFACT_LOW);
SV_QCStatName(ev_float, "movetype", STAT_H2_MOVETYPE); /*normally used to change the roll when flying*/
SV_QCStatName(ev_entity, "cameramode", STAT_H2_CAMERAMODE); /*locks view in place when set*/
SV_QCStatName(ev_float, "hasted", STAT_H2_HASTED);
SV_QCStatName(ev_float, "inventory", STAT_H2_INVENTORY);
SV_QCStatName(ev_float, "rings_active", STAT_H2_RINGS_ACTIVE);
SV_QCStatName(ev_float, "rings_low", STAT_H2_RINGS_LOW);
SV_QCStatName(ev_float, "armor_amulet", STAT_H2_ARMOUR2);
SV_QCStatName(ev_float, "armor_bracer", STAT_H2_ARMOUR4);
SV_QCStatName(ev_float, "armor_breastplate", STAT_H2_ARMOUR3);
SV_QCStatName(ev_float, "armor_helmet", STAT_H2_ARMOUR1);
SV_QCStatName(ev_float, "ring_flight", STAT_H2_FLIGHT_T);
SV_QCStatName(ev_float, "ring_water", STAT_H2_WATER_T);
SV_QCStatName(ev_float, "ring_turning", STAT_H2_TURNING_T);
SV_QCStatName(ev_float, "ring_regeneration", STAT_H2_REGEN_T);
SV_QCStatName(ev_string, "puzzle_inv1", STAT_H2_PUZZLE1);
SV_QCStatName(ev_string, "puzzle_inv2", STAT_H2_PUZZLE2);
SV_QCStatName(ev_string, "puzzle_inv3", STAT_H2_PUZZLE3);
SV_QCStatName(ev_string, "puzzle_inv4", STAT_H2_PUZZLE4);
SV_QCStatName(ev_string, "puzzle_inv5", STAT_H2_PUZZLE5);
SV_QCStatName(ev_string, "puzzle_inv6", STAT_H2_PUZZLE6);
SV_QCStatName(ev_string, "puzzle_inv7", STAT_H2_PUZZLE7);
SV_QCStatName(ev_string, "puzzle_inv8", STAT_H2_PUZZLE8);
SV_QCStatName(ev_float, "max_health", STAT_H2_MAXHEALTH);
SV_QCStatName(ev_float, "max_mana", STAT_H2_MAXMANA);
SV_QCStatName(ev_float, "flags", STAT_H2_FLAGS); /*to show the special abilities on the sbar*/
SV_QCStatPtr(ev_integer, &h2infoplaque[0], STAT_H2_OBJECTIVE1);
SV_QCStatPtr(ev_integer, &h2infoplaque[1], STAT_H2_OBJECTIVE2);
}
#endif
}
static progsnum_t AddProgs(const char *name)
{
float fl;
func_t f;
globalvars_t *pr_globals;
progsnum_t num;
flocation_t loc;
char gamedir[MAX_QPATH];
int i;
if (strlen(name) >= sizeof(svs.progsnames[0]))
return -1;
for (i = 0; i < svs.numprogs; i++)
{
if (!strcmp(svs.progsnames[i], name))
{
return svs.progsnum[i];
}
}
if (svs.numprogs >= MAX_PROGS)
return -1;
// svprogparms.autocompile = PR_COMPILECHANGED;
num = PR_LoadProgs (svprogfuncs, name);
sv.world.usesolidcorpse = (progstype != PROG_H2);
if (!i && num != -1)
{
switch(progstype)
{
case PROG_QW:
Con_DPrintf("Using QW progs\n");
break;
case PROG_NQ:
Con_DPrintf("Using NQ progs\n");
break;
case PROG_H2:
Con_DPrintf("Using H2 progs\n");
break;
case PROG_PREREL:
Con_DPrintf("Using prerelease progs\n");
break;
default:
Con_DPrintf("Using unknown progs\n");
break;
}
}
// svprogparms.autocompile = PR_COMPILECHANGED;
if (num == -1)
{
Con_Printf("Failed to load %s\n", name);
return -1;
}
if (num == 0)
PR_LoadGlabalStruct(false);
*gamedir = 0;
if (FS_FLocateFile(name, FSLF_IFFOUND, &loc))
{
Q_strncpyz(gamedir, loc.search->purepath, sizeof(gamedir));
*COM_SkipPath(gamedir) = 0;
}
Con_DPrintf("Loaded progs %s%s\n", gamedir, name);
PR_ProgsAdded(svprogfuncs, num, name);
if (!svs.numprogs)
{
PF_InitTempStrings(svprogfuncs);
PR_ResetBuiltins(progstype);
}
for (i = 0; i < countof(buttonfields); i++)
{
eval_t *val = svprogfuncs->GetEdictFieldValue(svprogfuncs, (edict_t*)sv.world.edicts, buttonfields[i].fieldname, ev_float, NULL);
if (val)
buttonfields[i].offset = (float*)val - (float*)sv.world.edicts->v;
else
buttonfields[i].offset = -1;
}
if ((f = PR_FindFunction (svprogfuncs, "VersionChat", num )))
{
pr_globals = PR_globals(svprogfuncs, num);
G_FLOAT(OFS_PARM0) = version_number();
PR_ExecuteProgram (svprogfuncs, f);
fl = G_FLOAT(OFS_RETURN);
if (fl < 0)
SV_Error ("PR_LoadProgs: progs.dat is not compatible with EXE version");
else if ((int) (fl) != (int) (version_number()))
Con_DPrintf("Warning: Progs may not be fully compatible\n (%4.2f != %i)\n", fl, version_number());
}
if ((f = PR_FindFunction (svprogfuncs, "FTE_init", num )))
{
pr_globals = PR_globals(svprogfuncs, num);
G_FLOAT(OFS_PARM0) = version_number();
PR_ExecuteProgram (svprogfuncs, f);
}
strcpy(svs.progsnames[svs.numprogs], name);
svs.progsnum[svs.numprogs] = num;
svs.numprogs++;
return num;
}
static void PR_Decompile_f(void)
{
if (!svprogfuncs)
{
Q_SetProgsParms(false);
PR_Configure(svprogfuncs, PR_ReadBytesString(pr_ssqc_memsize.string), MAX_PROGS, 0);
}
if (Cmd_Argc() == 1)
svprogfuncs->Decompile(svprogfuncs, "qwprogs.dat");
else
svprogfuncs->Decompile(svprogfuncs, Cmd_Argv(1));
}
static void PR_Compile_f(void)
{
qboolean killondone = false;
int argc=3;
double time = Sys_DoubleTime();
const char *argv[64] = {"", "-src", pr_sourcedir.string, "-srcfile", "progs.src"};
if (Cmd_Argc()>2)
{
for (argc = 0; argc < Cmd_Argc(); argc++)
argv[argc] = Cmd_Argv(argc);
}
else
{
//override the source name
if (Cmd_Argc() == 2)
{
argv[4] = Cmd_Argv(1);
argc = 5;
}
if (!FS_FLocateFile(va("%s/%s", argv[2], argv[4]), FSLF_IFFOUND, NULL))
{
//try the qc path
argv[2] = "qc";
}
if (!FS_FLocateFile(va("%s/%s", argv[2], argv[4]), FSLF_IFFOUND, NULL))
{
//try the progs path (yeah... gah)
argv[2] = "progs";
}
if (!FS_FLocateFile(va("%s/%s", argv[2], argv[4]), FSLF_IFFOUND, NULL))
{
//try the gamedir path
argv[1] = argv[3];
argv[2] = argv[4];
argc -= 2;
}
}
if (!svprogfuncs)
{
Q_SetProgsParms(true);
killondone = true;
}
if (svprogfuncs->StartCompile && PR_StartCompile(svprogfuncs, argc, argv))
while(PR_ContinueCompile(svprogfuncs));
if (killondone)
PR_Deinit();
time = Sys_DoubleTime() - time;
Con_TPrintf("Compile took %f secs\n", time);
}
static void PR_ApplyCompilation_f (void)
{
edict_t *ent;
char *s;
size_t len;
int i;
if (sv.state < ss_active)
{
Con_Printf("Can't apply: Server isn't running or is still loading\n");
return;
}
Con_Printf("Saving state\n");
s = PR_SaveEnts(svprogfuncs, NULL, &len, 0, 1);
PR_Configure(svprogfuncs, PR_ReadBytesString(pr_ssqc_memsize.string), MAX_PROGS, pr_enable_profiling.ival);
PR_RegisterFields();
sv.world.edict_size=PR_InitEnts(svprogfuncs, sv.world.max_edicts);
sv.world.edict_size=svprogfuncs->load_ents(svprogfuncs, s, NULL, NULL, NULL);
PR_LoadGlabalStruct(false);
pr_global_struct->time = sv.world.physicstime;
for (i=0 ; i<sv.allocated_client_slots ; i++)
{
ent = EDICT_NUM_PB(svprogfuncs, i+1);
svs.clients[i].edict = ent;
}
added r_meshpitch cvar that allows for fixing the unfixable mesh pitch bug from vanilla... needs a better name... do note that this will break pretty much any mod, so this is really only for TCs designed to use it. Its likely that I missed places. nqsv: added support for spectators with nq clients. the angles are a bit rough, but hey. need to do something about frags so nq clients know who's a spectator. use 'cmd observe' to get an nq client to spectate on an fte server (then attack/jump behave the same as in qw clients). nqsv: rewrote EF_MUZZLEFLASH handling, so svc_muzzleflash is now translated properly to EF_MUZZLEFLASH, and vice versa. No more missing muzzleflashes! added screenshot_cubemap, so you can actually pre-generate cubemaps with fte (which can be used for reflections or whatever). misc fixes (server crash, a couple of other less important ones). external files based on a model's name will now obey r_replacemodels properly, instead of needing to use foo.mdl_0.skin for foo.md3. identify <playernum> should now use the correct masked ip, instead of abrubtly failing (reported by kt) vid_toggle console command should now obey vid_width and vid_height when switching to fullscreen, but only if vid_fullscreen is actually set, which should make it seem better behaved (reported by kt). qcc: cleaned up sym->symboldata[sym->ofs] to be more consistent at all stages. qcc: typedef float vec4[4]; now works to define a float array with 4 elements (however, it will be passed by-value rather than by-reference). qcc: cleaned up optional vs __out ordering issues. qccgui: shift+f3 searches backwards git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@5064 fc73d0e0-1445-4013-8a0c-d673dee63da5
2017-02-27 09:34:35 +00:00
World_ClearWorld (&sv.world, true);
svprogfuncs->parms->memfree(s);
}
static void PR_BreakPoint_f(void)
{
int wasset;
int isset;
char *filename = Cmd_Argv(1);
int line = atoi(Cmd_Argv(2));
if (!svprogfuncs)
{
Con_Printf("Start the server first\n");
return;
}
wasset = svprogfuncs->ToggleBreak(svprogfuncs, filename, line, 3);
isset = svprogfuncs->ToggleBreak(svprogfuncs, filename, line, 2);
if (wasset == isset)
Con_Printf("Breakpoint was not valid\n");
else if (isset)
Con_Printf("Breakpoint has been set\n");
else
Con_Printf("Breakpoint has been cleared\n");
// Cvar_Set(Cvar_FindVar("debugger"), "1");
}
static void PR_WatchPoint_f(void)
{
char *variable = Cmd_Argv(1);
int oldself;
if (!*variable)
variable = NULL;
if (!svprogfuncs)
{
Con_Printf("Start the server first\n");
return;
}
oldself = pr_global_struct->self;
if (oldself == 0)
{ //if self is world, set it to something sensible.
int i;
for (i = 0; i < sv.allocated_client_slots; i++)
{
if (svs.clients[i].state && svs.clients[i].netchan.remote_address.type == NA_LOOPBACK)
{
//always use first local client, if available.
pr_global_struct->self = EDICT_TO_PROG(svprogfuncs, svs.clients[i].edict);
break;
}
//failing that, just use the first client.
if (svs.clients[i].state == cs_spawned && !pr_global_struct->self)
pr_global_struct->self = EDICT_TO_PROG(svprogfuncs, svs.clients[i].edict);
}
}
if (svprogfuncs->SetWatchPoint(svprogfuncs, variable))
Con_Printf("Watchpoint set\n");
else
Con_Printf("Watchpoint cleared\n");
pr_global_struct->self = oldself;
// Cvar_Set(Cvar_FindVar("debugger"), "1");
}
static void PR_SSProfile_f(void)
{
if (svprogfuncs && svprogfuncs->DumpProfile)
if (!svprogfuncs->DumpProfile(svprogfuncs, !atof(Cmd_Argv(1))))
Con_Printf("Enabled ssqc profiling. Re-execute %s to see the results.\n", Cmd_Argv(0));
}
static void PR_SSPoke_f(void)
{
if (!SV_MayCheat())
Con_TPrintf ("Please set sv_cheats 1 and restart the map first.\n");
else if (svprogfuncs && svprogfuncs->EvaluateDebugString)
Con_TPrintf("Result: %s\n", svprogfuncs->EvaluateDebugString(svprogfuncs, Cmd_Args()));
else
Con_TPrintf ("not supported.\n");
}
static void PR_SSCoreDump_f(void)
{
if (!svprogfuncs)
{
Con_Printf("Progs not running, you need to start a server first\n");
return;
}
{
size_t size = 1024*1024*8;
char *buffer = BZ_Malloc(size);
svprogfuncs->save_ents(svprogfuncs, buffer, &size, size, 3);
COM_WriteFile("ssqccore.txt", FS_GAMEONLY, buffer, size);
BZ_Free(buffer);
}
}
static void PR_SVExtensionList_f(void);
/*
#ifdef _DEBUG
void QCLibTest(void)
{
int size = 1024*1024*8;
char *buffer = BZ_Malloc(size);
svprogfuncs->save_ents(svprogfuncs, buffer, &size, 3);
COM_WriteFile("ssqccore.txt", buffer, size);
BZ_Free(buffer);
PR_TestForWierdness(svprogfuncs);
}
#endif
*/
typedef char char32[32];
static char32 sv_addonname[MAXADDONS];
void PR_Init(void)
{
int i;
Cmd_AddCommand ("breakpoint", PR_BreakPoint_f);
Cmd_AddCommand ("watchpoint", PR_WatchPoint_f);
Cmd_AddCommand ("watchpoint_ssqc", PR_WatchPoint_f);
Cmd_AddCommand ("decompile", PR_Decompile_f);
Cmd_AddCommand ("compile", PR_Compile_f);
Cmd_AddCommand ("applycompile", PR_ApplyCompilation_f);
Cmd_AddCommand ("coredump_ssqc", PR_SSCoreDump_f);
Cmd_AddCommand ("poke_ssqc", PR_SSPoke_f);
Cmd_AddCommandD ("profile_ssqc", PR_SSProfile_f, "Displays how much time has been spent in various QC functions since this command was last used.\nIf pr_enable_profiling is set, profiling will be enabled automatically, and can be used to list spawn functions.\nAdd an arg with value 1 if you wish to avoid purging timing information.");
Cmd_AddCommand ("extensionlist_ssqc", PR_SVExtensionList_f);
Cmd_AddCommand ("pr_dumpplatform", PR_DumpPlatform_f);
Cmd_AddCommandD ("sv_lightstyle", PR_Lightstyle_f, "Overrides lightstyles from the server's console, mostly for debug use.");
/*
#ifdef _DEBUG
Cmd_AddCommand ("svtestprogs", QCLibTest);
#endif
*/
Cvar_Register(&pr_imitatemvdsv, cvargroup_progs);
Cvar_Register(&pr_maxedicts, cvargroup_progs);
Cvar_Register(&pr_no_playerphysics, cvargroup_progs);
Cvar_Register(&pr_no_parsecommand, cvargroup_progs);
for (i = 0; i < MAXADDONS; i++)
{
sprintf(sv_addonname[i], "addon%i", i);
sv_addon[i].name = sv_addonname[i];
sv_addon[i].string = "";
sv_addon[i].flags = CVAR_NOTFROMSERVER;
Cvar_Register(&sv_addon[i], cvargroup_progs);
}
Cvar_Register (&nomonsters, cvargroup_progs);
Cvar_Register (&gamecfg, cvargroup_progs);
Cvar_Register (&scratch1, cvargroup_progs);
Cvar_Register (&scratch2, cvargroup_progs);
Cvar_Register (&scratch3, cvargroup_progs);
Cvar_Register (&scratch4, cvargroup_progs);
Cvar_Register (&savedgamecfg, cvargroup_progs);
Cvar_Register (&saved1, cvargroup_progs);
Cvar_Register (&saved2, cvargroup_progs);
Cvar_Register (&saved3, cvargroup_progs);
Cvar_Register (&saved4, cvargroup_progs);
Cvar_Register (&temp1, cvargroup_progs);
Cvar_Register (&noexit, cvargroup_progs);
Cvar_Register (&pr_ssqc_progs, cvargroup_progs);
Cvar_Register (&pr_compatabilitytest, cvargroup_progs);
Cvar_Register (&dpcompat_precachesoundhack, cvargroup_progs);
fix colormod added frag message filter, and dedicated frag tracker. added 'windowed consoles' for social-type stuff without depending upon csqc mods for it. added in_deviceids command which allows listing/renumbering device ids. slider widgets now support inverted ranges, so gamma selection isn't so weird. fix top/bottom colour selection bug. software banding feature is now part of the 'software' preset (now that it supports mipmaps). support for loading .maps, and editing their brushes etc (with appropriate qc mod). 'map mymap.map' to use. expect problems with missing wads and replacement textures overriding them and messing up texture scales. snd_inactive is now default. fix threading issue with wavs, no more error from 0-sample-but-otherwise-valid wavs. added -makeinstaller option to embed a manifest inside the exe (and icon). the resulting program will insist on installing the game if its run from outside a valid basedir. framegroup support for q1mdl. textures are now loaded on multiple worker threads, for reduced load times. moo har har. netgraph shows packet+byte rates too. added r_lightstylescale, pretty similar to contrast, but doesn't impose any framerate cost, but may have overbrighting issues. r_softwarebanding now works on q2bsp too. fixed crepuscular lights. gzip transfer encoding is performed while downloading, instead of inducing stalls. FINALLY fix ezquake download compat issue (dimman found the issue). git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@4851 fc73d0e0-1445-4013-8a0c-d673dee63da5
2015-04-15 00:12:17 +01:00
Cvar_Register (&dpcompat_nopreparse, cvargroup_progs);
Cvar_Register (&pr_nonetaccess, cvargroup_progs);
Cvar_Register (&pr_overridebuiltins, cvargroup_progs);
Cvar_Register (&pr_ssqc_coreonerror, cvargroup_progs);
Cvar_Register (&pr_ssqc_memsize, cvargroup_progs);
Cvar_Register (&sv_gameplayfix_honest_tracelines, cvargroup_progs);
Cvar_Register (&sv_gameplayfix_setmodelrealbox, cvargroup_progs);
Cvar_Register (&sv_gameplayfix_setmodelsize_qw, cvargroup_progs);
#ifdef SQL
SQL_Init();
#endif
}
void SVQ1_CvarChanged(cvar_t *var)
{
if (svprogfuncs)
{
PR_AutoCvar(svprogfuncs, var);
}
}
static void QCBUILTIN PF_precache_model (pubprogfuncs_t *prinst, struct globalvars_s *pr_globals);
static void QCBUILTIN PF_setmodel (pubprogfuncs_t *prinst, struct globalvars_s *pr_globals);
void QCBUILTIN PF_makestatic (pubprogfuncs_t *prinst, struct globalvars_s *pr_globals);
static void PR_FallbackSpawn_Misc_Model(pubprogfuncs_t *progfuncs, edict_t *self, qboolean force)
{
void *pr_globals;
eval_t *val;
if (sv.world.worldmodel && sv.world.worldmodel->type==mod_brush && sv.world.worldmodel->fromgame == fg_quake3 && !force)
{ //on q3bsp, these are expected to be handled directly by q3map2, but it doesn't always strip it.
ED_Free(progfuncs, self);
return;
}
if (!self->v->model && (val = progfuncs->GetEdictFieldValue(progfuncs, self, "mdl", ev_string, NULL)))
self->v->model = val->string;
if (!*PR_GetString(progfuncs, self->v->model)) //must have a model, because otherwise various things will assume its not valid at all.
progfuncs->SetStringField(progfuncs, self, &self->v->model, "*null", true);
if (self->v->angles[1] < 0) //mimic AD. shame there's no avelocity clientside.
self->v->angles[1] = (rand()*(360.0f/RAND_MAX));
//make sure the model is precached, to avoid errors.
pr_globals = PR_globals(progfuncs, PR_CURRENT);
G_INT(OFS_PARM0) = self->v->model;
PF_precache_model(progfuncs, pr_globals);
pr_globals = PR_globals(progfuncs, PR_CURRENT);
G_INT(OFS_PARM0) = EDICT_TO_PROG(progfuncs, self);
G_INT(OFS_PARM1) = self->v->model;
PF_setmodel(progfuncs, pr_globals);
//and lets just call makestatic instead of worrying if it'll interfere with the rest of the qc.
pr_globals = PR_globals(progfuncs, PR_CURRENT);
G_INT(OFS_PARM0) = EDICT_TO_PROG(progfuncs, self);
PF_makestatic(progfuncs, pr_globals);
}
static void PR_FallbackSpawn_Func_Detail(pubprogfuncs_t *progfuncs, edict_t *self)
{
void *pr_globals;
eval_t *val;
if (!self->v->model && (val = progfuncs->GetEdictFieldValue(progfuncs, self, "mdl", ev_string, NULL)))
self->v->model = val->string;
if (!*PR_GetString(progfuncs, self->v->model)) //must have a model, because otherwise various things will assume its not valid at all.
progfuncs->SetStringField(progfuncs, self, &self->v->model, "*null", true);
self->v->solid = SOLID_BSP;
self->v->movetype = MOVETYPE_PUSH;
//make sure the model is precached, to avoid errors.
pr_globals = PR_globals(progfuncs, PR_CURRENT);
G_INT(OFS_PARM0) = self->v->model;
PF_precache_model(progfuncs, pr_globals);
pr_globals = PR_globals(progfuncs, PR_CURRENT);
G_INT(OFS_PARM0) = EDICT_TO_PROG(progfuncs, self);
G_INT(OFS_PARM1) = self->v->model;
PF_setmodel(progfuncs, pr_globals);
}
struct spawnents_s
{
int killonspawnflags;
eval_t *fulldata;
qboolean foundfuncs;
func_t CheckSpawn; //fte's alternative to spawn functions.
func_t SV_OnEntityPreSpawnFunction; //dp's more clumsy crap
func_t SV_OnEntityNoSpawnFunction; //dp's more clumsy crap
func_t SV_OnEntityPostSpawnFunction; //dp's more clumsy crap
const char *spawnwarned[32];
};
static void PDECL PR_DoSpawnInitialEntity(pubprogfuncs_t *progfuncs, struct edict_s *ed, void *vctx, const char *start, const char *end)
{
struct spawnents_s *ctx = vctx;
const char *eclassname;
func_t f;
char spawnfuncname[256];
if (!ctx->foundfuncs)
{
ctx->foundfuncs = true;
ctx->CheckSpawn = PR_FindFunction(progfuncs, "CheckSpawn", -2);
ctx->SV_OnEntityPreSpawnFunction = PR_FindFunction(progfuncs, "SV_OnEntityPreSpawnFunction", -2);
ctx->SV_OnEntityNoSpawnFunction = PR_FindFunction(progfuncs, "SV_OnEntityNoSpawnFunction", -2);
ctx->SV_OnEntityPostSpawnFunction = PR_FindFunction(progfuncs, "SV_OnEntityPostSpawnFunction", -2);
}
//remove the entity if its spawnflags matches the ones we're killing on
//we skip this check if the mod has the CheckSpawn function defined. Such mods can do their own filtering easily enough.
//dpcompat: SV_OnEntityPreSpawnFunction does not inhibit this legacy behaviour (even though it really ought to).
if (!ctx->CheckSpawn && (int)ed->v->spawnflags & ctx->killonspawnflags)
{
ED_Free(progfuncs, (struct edict_s *)ed);
return;
}
if (ctx->SV_OnEntityPreSpawnFunction)
{
// void *pr_globals = PR_globals(progfuncs, PR_CURRENT);
*sv.world.g.self = EDICT_TO_PROG(progfuncs, ed);
PR_ExecuteProgram(progfuncs, ctx->SV_OnEntityPreSpawnFunction);
if (ed->ereftype == ER_FREE)
return;
}
eclassname = PR_GetString(progfuncs, ed->v->classname);
if (!*eclassname)
{
Con_Printf("No classname\n");
ED_Free(progfuncs, ed);
}
else
{
//added by request of Mercury.
if (ctx->fulldata) //this is a vital part of HL map support!!!
{ //essentually, it passes the ent's spawn info to the ent.
char *spawndata;//a standard quake ent.
#ifdef QCGC
const char *in;
ctx->fulldata->string = progfuncs->AllocTempString(progfuncs, &spawndata, end-start+1);
for (in = start; in < end; )
{
char c = *in++;
if (c == '\n')
*spawndata++ = '\t';
else
*spawndata++ = c;
}
*spawndata = 0;
#else
char *nl; //otherwise it sees only the named fields of
spawndata = PRHunkAlloc(progfuncs, file - datastart +1, "fullspawndata");
strncpy(spawndata, datastart, file - datastart);
spawndata[file - datastart] = '\0';
for (nl = spawndata; *nl; nl++)
if (*nl == '\n')
*nl = '\t';
ctx->fulldata->string = PR_StringToProgs(&progfuncs->funcs, spawndata);
#endif
}
*sv.world.g.self = EDICT_TO_PROG(progfuncs, ed);
//DP_SV_SPAWNFUNC_PREFIX support
Q_snprintfz(spawnfuncname, sizeof(spawnfuncname), "spawnfunc_%s", eclassname);
f = PR_FindFunction(progfuncs, spawnfuncname, PR_ANYBACK);
if (!f)
f = PR_FindFunction(progfuncs, eclassname, PR_ANYBACK);
if (!f)
f = ctx->SV_OnEntityNoSpawnFunction;
if (f)
{
if (ctx->CheckSpawn)
{
void *pr_globals = PR_globals(progfuncs, PR_CURRENT);
G_INT(OFS_PARM0) = f;
PR_ExecuteProgram(progfuncs, ctx->CheckSpawn);
//call the spawn func or remove.
}
else
{
if (developer.value)
{
int argcount;
Too many changes, sorry. Change revision displays, use the SVN commit date instead of using __DATE__ (when there's no local changes). This should allow reproducible builds. Added s_al_disable cvar, to block openal and all the various problems people have had with it, without having to name an explicit fallback (which would vary by system). Add mastervolume cvar (for ss). Add r_shadows 2 (aka fake shadows - for ss). Add scr_loadingscreen_aspect -1 setting, to disable levelshots entirely, also disables the progress bar (for ss). Better support for some effectinfo hacks (for ss). Added dpcompat_nocsqcwarnings (because of lazy+buggy mods like ss). Rework the dpcsqc versions of project+unproject builtins for better compat (for ss). Added dpcompat_csqcinputeventtypes to block unexpected csqc input events (for ss). Better compat with DP's loadfont console command (for ss). Added dpcompat_smallerfonts cvar to replicate a DP bug (for ss). Detect dp's m_draw extension, to work around it (for ss). Cvar dpcompat_ignoremodificationtimes added. A value of 0 favour the most recently modified file, 1 will use DP-like alphabetically sorted preferences (for ss). loadfont builtin can now accept outline=1 in the sizes arg for slightly more readable fonts. Fix bbox calcs for rotated entities, fix needed for r_ignorenetpvs 0. Hackily parse emoji.json to provide :poop: etc suggestions. Skip prediction entirely when there's no local entity info. This fixes stair-smoothing in xonotic. screenshot_cubemap will now capture half-float images when saving to ktx or dds files. Fix support for xcf files larger than 4gb, mostly to avoid compiler warnings. Fixed size of gfx/loading.lmp when replacement textures are used. Added mipmap support for rg8 and l8a8 textures. r_hdr_framebuffer cvar updated to support format names instead of random negative numbers. Description updated to name some interesting ones. Perform autoupdate _checks_ ONLY with explicit user confirmation (actual updating already needed user confirmation, but this extra step should reduce the chances of us getting wrongly accused of exfiltrating user data if we're run in a sandbox - we ONLY ever included the updating engine's version in the checks, though there's nothing we can do to avoid sending the user's router's IP). Removed the 'summon satan all over your harddrive' quit message, in case paranoid security researchers are idiots and don't bother doing actual research. Removed the triptohell.info and fte.triptohell.info certificates, they really need to stop being self-signed. The updates domain is still self-signed for autoupdates. Video drivers are now able to report supported video resolutions, visible to menuqc. Currently only works with SDL2 builds. Added setmousepos builtin. Should work with glx+win32 build. VF_SKYROOM_CAMERA can now accept an extra two args, setviewprop(VF_SKYROOM_CAMERA, org, axis, degrees). Removed v_skyroom_origin+v_skyroom_orientation cvars in favour just v_skyroom, which should make it behave more like the 'fog' command (used when csqc isn't overriding). Added R_EndPolygonRibbon builtin to make it faster+easier to generate textured ribbon/cable/etc wide lines (for TW). sdl: Fix up sys_sdl.c's file enumeration to support wildcards in directories. edit command now displays end1.bin/end2.bin correctly, because we can. Finally add support for f_modified - though ruleset_allow_larger_models and ruleset_allow_overlong_sounds generally make it redundant. Fix threading race condition in sha1 lookups. Updated f_ruleset to include the same extra flags reported by ezquake. A mod's default.fmf file can now contain an eg 'mainconfig config.cfg' line (to explicitly set the main config saved with cfg_save_auto 1 etc). fmf: basegame steam:GameName/GameDir can be used to try to load a mod directory from an installed steam game. The resulting gamedir will be read-only. HOMEDIR CHANGE: use homedirs only if the basedir cannot be written or a homedir already exists, which should further reduce the probability of microsoft randomly uploading our data to their cloud (but mostly because its annoying to never know where your data is written). Fixed buf_cvarlist, should work in xonotic now, and without segfaults. Added an extra arg to URI_Get_Callback calls - the response size, also changed the tempstring to contain all bytes of the response, you need to be careful about nulls though. Try to work around nvidia's forced-panning bug on x11 when changing video modes. This might screw with other programs. sdl: support custom icons. sdl: support choosing a specific display. Added some documentation to menuqc builtins. menusys: use outlines for slightly more readable fonts. menusys: switch vid_width and vid_height combos into a single video mode combo to set both according to reported video modes. git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@5581 fc73d0e0-1445-4013-8a0c-d673dee63da5
2019-11-20 03:09:50 +00:00
progfuncs->GetFunctionInfo(progfuncs, f, &argcount, NULL, NULL, spawnfuncname, sizeof(spawnfuncname));
if (argcount != 0)
Con_Printf("Spawn function %s defined with unsatisfied arguments\n", spawnfuncname);
}
PR_ExecuteProgram(progfuncs, f);
}
}
else if (ctx->CheckSpawn)
{
void *pr_globals = PR_globals(progfuncs, PR_CURRENT);
G_INT(OFS_PARM0) = 0;
PR_ExecuteProgram(progfuncs, ctx->CheckSpawn);
//the mod is responsible for freeing unrecognised ents.
}
else if (!strcmp(eclassname, "misc_model"))
PR_FallbackSpawn_Misc_Model(progfuncs, ed, false);
//func_detail+func_group are for compat with ericw-tools, etc.
else if (!strcmp(eclassname, "func_detail_illusionary"))
PR_FallbackSpawn_Misc_Model(progfuncs, ed, true);
else if (!strcmp(eclassname, "func_detail") || !strcmp(eclassname, "func_detail_wall") || !strcmp(eclassname, "func_detail_fence"))
PR_FallbackSpawn_Func_Detail(progfuncs, ed);
else if (!strcmp(eclassname, "func_group"))
PR_FallbackSpawn_Func_Detail(progfuncs, ed);
else
{
//only warn on the first occurence of the classname, don't spam.
int i;
if (svs.numprogs)
for (i = 0; i < countof(ctx->spawnwarned); i++)
{
if (!ctx->spawnwarned[i])
{
Con_Printf("Couldn't find spawn function for %s\n", eclassname);
ctx->spawnwarned[i] = eclassname;
break;
}
else if (!strcmp(ctx->spawnwarned[i], eclassname))
break;
}
ED_Free(progfuncs, ed);
}
}
if (ctx->SV_OnEntityPostSpawnFunction)
{
// void *pr_globals = PR_globals(progfuncs, PR_CURRENT);
if (ed->ereftype == ER_FREE)
return;
*sv.world.g.self = EDICT_TO_PROG(progfuncs, ed);
PR_ExecuteProgram(progfuncs, ctx->SV_OnEntityPreSpawnFunction);
}
}
void PR_SpawnInitialEntities(const char *file)
{
extern cvar_t skill;
struct spawnents_s ctx;
memset(&ctx, 0, sizeof(ctx));
#ifdef HEXEN2
if (progstype == PROG_H2)
{
extern cvar_t coop;
if (deathmatch.value)
ctx.killonspawnflags = SPAWNFLAG_NOT_H2DEATHMATCH;
else if (coop.value)
ctx.killonspawnflags = SPAWNFLAG_NOT_H2COOP;
else
{
cvar_t *cl_playerclass = Cvar_Get("cl_playerclass", "0", CVAR_USERINFO, 0);
ctx.killonspawnflags = SPAWNFLAG_NOT_H2SINGLE;
if (cl_playerclass && cl_playerclass->ival == 1)
ctx.killonspawnflags |= SPAWNFLAG_NOT_H2PALADIN;
else if (cl_playerclass && cl_playerclass->ival == 2)
ctx.killonspawnflags |= SPAWNFLAG_NOT_H2CLERIC;
else if (cl_playerclass && cl_playerclass->ival == 3)
ctx.killonspawnflags |= SPAWNFLAG_NOT_H2NECROMANCER;
else if (cl_playerclass && cl_playerclass->ival == 4)
ctx.killonspawnflags |= SPAWNFLAG_NOT_H2THEIF;
else if (cl_playerclass && cl_playerclass->ival == 5)
ctx.killonspawnflags |= SPAWNFLAG_NOT_H2NECROMANCER; /*yes, I know.,. makes no sense*/
}
if (skill.value < 0.5)
ctx.killonspawnflags |= SPAWNFLAG_NOT_H2EASY;
else if (skill.value > 1.5)
ctx.killonspawnflags |= SPAWNFLAG_NOT_H2HARD;
else
ctx.killonspawnflags |= SPAWNFLAG_NOT_H2MEDIUM;
//don't filter based on player class. we're lame and don't have any real concept of player classes.
}
else
#endif
if (!deathmatch.value) //decide if we are to inhibit single player game ents instead
{
if (skill.value < 0.5)
ctx.killonspawnflags = SPAWNFLAG_NOT_EASY;
else if (skill.value > 1.5)
ctx.killonspawnflags = SPAWNFLAG_NOT_HARD;
else
ctx.killonspawnflags = SPAWNFLAG_NOT_MEDIUM;
}
else
ctx.killonspawnflags = SPAWNFLAG_NOT_DEATHMATCH;
ctx.fulldata = PR_FindGlobal(svprogfuncs, "__fullspawndata", PR_ANY, NULL);
if (svprogfuncs)
sv.world.edict_size = PR_LoadEnts(svprogfuncs, file, &ctx, PR_DoSpawnInitialEntity, NULL);
else
sv.world.edict_size = 0;
}
void SV_RegisterH2CustomTents(void);
void Q_InitProgs(qboolean cinematic)
{
int i, i2;
func_t f, f2;
globalvars_t *pr_globals;
static char addons[2048];
char *as, *a;
progsnum_t prnum, oldprnum=-1;
int d1, d2;
ssqc_deprecated_warned = false;
QC_Clear();
Q_SetProgsParms(false);
memset(pr_builtin, 0, sizeof(pr_builtin));
// load progs to get entity field count
PR_Configure(svprogfuncs, PR_ReadBytesString(pr_ssqc_memsize.string), MAX_PROGS, pr_enable_profiling.ival);
PR_RegisterFields();
svs.numprogs=0;
d1 = FS_FLocateFile("progs.dat", FSLF_DONTREFERENCE|FSLF_DEEPONFAILURE|FSLF_IGNOREBASEDEPTH, NULL);
d2 = FS_FLocateFile("qwprogs.dat", FSLF_DONTREFERENCE|FSLF_DEEPONFAILURE|FSLF_IGNOREBASEDEPTH, NULL);
//FIXME id1/progs.dat vs qw/qwprogs.dat - these should be considered to have the same priority.
if (d1 < d2) //progs.dat is closer to the gamedir
strcpy(addons, "progs.dat");
else if (d1 > d2) //qwprogs.dat is closest
{
strcpy(addons, "qwprogs.dat");
d1 = d2;
}
//both are an equal depth - same path.
else if (deathmatch.value && !COM_CheckParm("-game")) //if deathmatch, default to qw
{
strcpy(addons, "qwprogs.dat");
d1 = d2;
}
else //single player/coop is better done with nq.
{
strcpy(addons, "progs.dat");
}
//if progs cvar is left blank and a q2 map is loaded, the server will use the q2 game dll.
//if you do set a value here, q2 dll is not used.
//hexen2 - maplist contains a list of maps that we need to use an alternate progs.dat for.
d2 = COM_FDepthFile("maplist.txt", true);
if (d2 <= d1)//Use it if the maplist.txt file is within a more or equal important gamedir.
{
int j, maps;
char *f;
f = COM_LoadTempFile("maplist.txt", 0, NULL);
f = COM_Parse(f);
maps = atoi(com_token);
for (j = 0; j < maps; j++)
{
f = COM_Parse(f);
Reworked client support for DPP5+. less code now, its much more graceful. added waterfog command. waterfog overrides regular fog only when the view is in water. fixed 64bit printf format specifiers. should work better on winxp64. fixed some spec angle weirdness. fixed viewsize 99.99 weirdness with ezhud. fixed extra offset on the console (exhibited in 64bit builds, but not limited to). fixed .avi playback, can now actually display frames again. reimplemented line sparks. fixed r_editlights_save flipping the light's pitch. fixed issue with oggs failing to load. fixed condump to cope with unicode properly. made sv_bigcoords default except in quake. hexen2 kinda needs it for bsp angle precision. fixed nq server to not stall weirdly on map changes. fixed qwprogs svc_cdtrack not bugging out with nq clients on the server. fixed restart command to load the last map run by the server, instead of start.bsp (when idle) optimised d3d9 renderer a little. now uses less draw calls, especially with complex scenes. seems to get higher framerates than opengl now. fixed d3d9 renderer to not bug out quite so much when run fullscreen (shader subsystem is now correctly initialised). fixed a couple of bugs from font change. also now supports utf-8 in a few more places. r_editlights_reload no longer generates rtlights inside the void. this resolves a few glitches (but should also help framerates a little). fixed so corona-only lights won't generate shadowmaps and waste lots of time. removed lots of #defines from qclib. I should never have made them in the first place, but I was lazy. obviously there's more left that I cba to remove yet. fixed nested calls with variant-vectors. this fixes csaddon's light editor. fixed qcc hc calling conventions using redundant stores. disabled keywords can still be used by using __keyword instead. fixed ftegccgui grep feature. fixed motionless-dog qcc bug. tweaked qcc warnings a little. -Wall is now a viable setting. you should be able to fix all those warnings. fixed qw svc_intermission + dpp5+ clients bug. fixed annoying spam about disconnecting in hexen2. rewrote status command a little to cope with ipv6 addresses more gracefully fixed significant stall when hibernating/debugging a server with a player sitting on it. fixed truelightning. fixed rocketlight overriding pflags. fixed torches vanishing on vid_restart. fixed issue with decal scaling. fixed findentityfield builtin. fixed fteqcc issue with ptr+1 fixed use of arrays inside class functions. fixed/implemented fteqcc emulation of pointer opcodes. added __inout keyword to fteqcc, so that it doesn't feel so horrendous. fixed sizeof(*foo) fixed *struct = struct; fixed recursive structs. fixed fteqcc warning report. fixed sdl2 controller support, hopefully. attempted to implement xinput, including per-player audio playback. slightly fixed relaxed attitude to mouse focus when running fullscreen. fixed weird warnings/errors with 'ent.arrayhead' terms. now generates sane errors. implemented bindmaps (for csqc). fixed crashing bug with eprint builtin. implemented subset of music_playlist_* functionality. significant changes to music playback. fixed some more dpcsqc compat. fixed binds menu. now displays and accepts modifiers. fixed issues with huge lightmaps. fixed protocol determinism with dp clients connecting to fte servers. the initial getchallenge request now inhibits vanilla nq connection requests. implemented support for 'dupe' userinfo key, allowing clients to request client->server packet duplication. should probably queue them tbh. implemented sv_saveentfile command. fixed resume after breaking inside a stepped-over function. fixed erroneous footer after debugging. (I wonder just how many things I broke with these fixes) git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@4946 fc73d0e0-1445-4013-8a0c-d673dee63da5
2015-07-26 11:56:18 +01:00
if (!Q_strcasecmp(svs.name, com_token))
{
f = COM_Parse(f);
strcpy(addons, com_token);
break;
}
f = strchr(f, '\n'); //skip to the end of the line.
}
}
/*if pr_ssqc_progs cvar is set, override the default*/
if (*pr_ssqc_progs.string && strlen(pr_ssqc_progs.string)<64 && *pr_ssqc_progs.string != '*') //a * is a special case to not load a q2 dll.
{
Q_strncpyz(addons, pr_ssqc_progs.string, MAX_QPATH);
COM_DefaultExtension(addons, ".dat", sizeof(addons));
}
oldprnum= AddProgs(addons);
/*try to load qwprogs.dat if we didn't manage to load one yet*/
if (oldprnum < 0 && strcmp(addons, "qwprogs.dat"))
{
#ifndef SERVERONLY
if (SCR_UpdateScreen)
SCR_UpdateScreen();
#endif
oldprnum= AddProgs("qwprogs.dat");
}
/*try to load qwprogs.dat if we didn't manage to load one yet*/
if (oldprnum < 0 && strcmp(addons, "progs.dat"))
{
#ifndef SERVERONLY
if (SCR_UpdateScreen)
SCR_UpdateScreen();
#endif
oldprnum= AddProgs("progs.dat");
}
if (oldprnum < 0)
{
PR_LoadGlabalStruct(true);
if (cinematic) //making this fatal, because it sucks to sit through a cinematic only to find the game isn't playable after.
SV_Error("No gamecode available. Try using the downloads menu.\n");
Con_Printf(CON_ERROR"Running without gamecode\n");
}
if (oldprnum >= 0)
f = PR_FindFunction (svprogfuncs, "AddAddonProgs", oldprnum);
else
f = 0;
/* if (num)
{
//restore progs
for (i = 1; i < num; i++)
{
if (f)
{
pr_globals = PR_globals(PR_CURRENT);
G_SETSTRING(OFS_PARM0, svs.progsnames[i]);
PR_ExecuteProgram (f);
}
else
{
prnum = AddProgs(svs.progsnames[i]);
f2 = PR_FindFunction ( "init", prnum);
if (f2)
{
pr_globals = PR_globals(PR_CURRENT);
G_PROG(OFS_PARM0) = oldprnum;
PR_ExecuteProgram(f2);
}
oldprnum=prnum;
}
}
}
*/
//additional (always) progs
as = NULL;
a = COM_LoadStackFile("mod.gam", addons, 2048, NULL);
if (a)
{
if (progstype == PROG_QW)
as = strstr(a, "extraqwprogs=");
else
as = strstr(a, "extraprogs=");
if (as)
{
for (a = as+13; *a; a++)
{
if (*a < ' ')
{
*a = '\0';
break;
}
}
a = (as+=13);
}
}
if (as)
{
while(*a)
{
if (*a == ';')
{
*a = '\0';
for (i = 0; i < svs.numprogs; i++) //don't add if already added
{
if (!strcmp(svs.progsnames[i], as))
break;
}
if (i == svs.numprogs)
{
if (f)
{
pr_globals = PR_globals(svprogfuncs, PR_CURRENT);
G_INT(OFS_PARM0) = (int)PR_TempString(svprogfuncs, as);
PR_ExecuteProgram (svprogfuncs, f);
}
else
{
prnum = AddProgs(as);
if (prnum>=0)
{
f2 = PR_FindFunction (svprogfuncs, "init", prnum);
if (f2)
{
pr_globals = PR_globals(svprogfuncs, PR_CURRENT);
G_PROG(OFS_PARM0) = oldprnum;
PR_ExecuteProgram(svprogfuncs, f2);
}
oldprnum=prnum;
}
}
}
*a = ';';
as = a+1;
}
a++;
}
}
if (COM_FDepthFile("fteadd.dat", true)!=FDEPTH_MISSING)
{
prnum = AddProgs("fteadd.dat");
if (prnum>=0)
{
f2 = PR_FindFunction (svprogfuncs, "init", prnum);
if (f2)
{
pr_globals = PR_globals(svprogfuncs, PR_CURRENT);
G_PROG(OFS_PARM0) = oldprnum;
PR_ExecuteProgram(svprogfuncs, f2);
}
oldprnum=prnum;
}
}
prnum = 0;
switch (sv.world.worldmodel->fromgame) //spawn functions for - spawn funcs still come from the first progs found.
{
case fg_quake2:
if (COM_FDepthFile("q2bsp.dat", true)!=FDEPTH_MISSING)
prnum = AddProgs("q2bsp.dat");
break;
case fg_quake3:
if (COM_FDepthFile("q3bsp.dat", true)!=FDEPTH_MISSING)
prnum = AddProgs("q3bsp.dat");
else if (COM_FDepthFile("q2bsp.dat", true)!=FDEPTH_MISSING) //fallback
prnum = AddProgs("q2bsp.dat");
break;
case fg_doom:
if (COM_FDepthFile("doombsp.dat", true)!=FDEPTH_MISSING)
prnum = AddProgs("doombsp.dat");
break;
case fg_halflife:
if (COM_FDepthFile("hlbsp.dat", true)!=FDEPTH_MISSING)
prnum = AddProgs("hlbsp.dat");
break;
default:
break;
}
if (prnum>=0)
{
f2 = PR_FindFunction (svprogfuncs, "init", prnum);
if (f2)
{
pr_globals = PR_globals(svprogfuncs, PR_CURRENT);
G_PROG(OFS_PARM0) = oldprnum;
PR_ExecuteProgram(svprogfuncs, f2);
}
oldprnum=prnum;
}
//progs depended on by maps.
Reworked client support for DPP5+. less code now, its much more graceful. added waterfog command. waterfog overrides regular fog only when the view is in water. fixed 64bit printf format specifiers. should work better on winxp64. fixed some spec angle weirdness. fixed viewsize 99.99 weirdness with ezhud. fixed extra offset on the console (exhibited in 64bit builds, but not limited to). fixed .avi playback, can now actually display frames again. reimplemented line sparks. fixed r_editlights_save flipping the light's pitch. fixed issue with oggs failing to load. fixed condump to cope with unicode properly. made sv_bigcoords default except in quake. hexen2 kinda needs it for bsp angle precision. fixed nq server to not stall weirdly on map changes. fixed qwprogs svc_cdtrack not bugging out with nq clients on the server. fixed restart command to load the last map run by the server, instead of start.bsp (when idle) optimised d3d9 renderer a little. now uses less draw calls, especially with complex scenes. seems to get higher framerates than opengl now. fixed d3d9 renderer to not bug out quite so much when run fullscreen (shader subsystem is now correctly initialised). fixed a couple of bugs from font change. also now supports utf-8 in a few more places. r_editlights_reload no longer generates rtlights inside the void. this resolves a few glitches (but should also help framerates a little). fixed so corona-only lights won't generate shadowmaps and waste lots of time. removed lots of #defines from qclib. I should never have made them in the first place, but I was lazy. obviously there's more left that I cba to remove yet. fixed nested calls with variant-vectors. this fixes csaddon's light editor. fixed qcc hc calling conventions using redundant stores. disabled keywords can still be used by using __keyword instead. fixed ftegccgui grep feature. fixed motionless-dog qcc bug. tweaked qcc warnings a little. -Wall is now a viable setting. you should be able to fix all those warnings. fixed qw svc_intermission + dpp5+ clients bug. fixed annoying spam about disconnecting in hexen2. rewrote status command a little to cope with ipv6 addresses more gracefully fixed significant stall when hibernating/debugging a server with a player sitting on it. fixed truelightning. fixed rocketlight overriding pflags. fixed torches vanishing on vid_restart. fixed issue with decal scaling. fixed findentityfield builtin. fixed fteqcc issue with ptr+1 fixed use of arrays inside class functions. fixed/implemented fteqcc emulation of pointer opcodes. added __inout keyword to fteqcc, so that it doesn't feel so horrendous. fixed sizeof(*foo) fixed *struct = struct; fixed recursive structs. fixed fteqcc warning report. fixed sdl2 controller support, hopefully. attempted to implement xinput, including per-player audio playback. slightly fixed relaxed attitude to mouse focus when running fullscreen. fixed weird warnings/errors with 'ent.arrayhead' terms. now generates sane errors. implemented bindmaps (for csqc). fixed crashing bug with eprint builtin. implemented subset of music_playlist_* functionality. significant changes to music playback. fixed some more dpcsqc compat. fixed binds menu. now displays and accepts modifiers. fixed issues with huge lightmaps. fixed protocol determinism with dp clients connecting to fte servers. the initial getchallenge request now inhibits vanilla nq connection requests. implemented support for 'dupe' userinfo key, allowing clients to request client->server packet duplication. should probably queue them tbh. implemented sv_saveentfile command. fixed resume after breaking inside a stepped-over function. fixed erroneous footer after debugging. (I wonder just how many things I broke with these fixes) git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@4946 fc73d0e0-1445-4013-8a0c-d673dee63da5
2015-07-26 11:56:18 +01:00
a = as = COM_LoadStackFile(va("maps/%s.inf", svs.name), addons, sizeof(addons), NULL);
if (a)
{
if (progstype == PROG_QW)
as = strstr(a, "qwprogs=");
else
as = strstr(a, "progs=");
if (as)
{
for (a = as+11; *a; a++)
{
if (*a < ' ')
{
*a = '\0';
break;
}
}
a = (as+=11);
}
}
if (as)
{
while(*a)
{
if (*a == ';')
{
*a = '\0';
for (i = 0; i < svs.numprogs; i++) //don't add if already added
{
if (!strcmp(svs.progsnames[i], as))
break;
}
if (i == svs.numprogs)
{
if (f)
{
pr_globals = PR_globals(svprogfuncs, PR_CURRENT);
G_INT(OFS_PARM0) = (int)PR_TempString(svprogfuncs, as);
PR_ExecuteProgram (svprogfuncs, f);
}
else
{
prnum = AddProgs(as);
if (prnum>=0)
{
f2 = PR_FindFunction (svprogfuncs, "init", prnum);
if (f2)
{
pr_globals = PR_globals(svprogfuncs, PR_CURRENT);
G_PROG(OFS_PARM0) = oldprnum;
PR_ExecuteProgram(svprogfuncs, f2);
}
oldprnum=prnum;
}
}
}
*a = ';';
as = a+1;
}
a++;
}
}
//add any addons specified
for (i2 = 0; i2 < MAXADDONS; i2++)
{
if (*sv_addon[i2].string)
{
for (i = 0; i < svs.numprogs; i++) //don't add if already added
{
if (!strcmp(svs.progsnames[i], sv_addon[i2].string))
break;
}
if (i == svs.numprogs) //Not added yet. Add it.
{
if (f)
{
pr_globals = PR_globals(svprogfuncs, PR_CURRENT);
G_INT(OFS_PARM0) = (int)PR_TempString(svprogfuncs, sv_addon[i2].string);
PR_ExecuteProgram (svprogfuncs, f);
}
else
{
prnum = AddProgs(sv_addon[i2].string);
if (prnum >= 0)
{
f2 = PR_FindFunction (svprogfuncs, "init", prnum);
if (f2)
{
pr_globals = PR_globals(svprogfuncs, PR_CURRENT);
G_PROG(OFS_PARM0) = oldprnum;
PR_ExecuteProgram(svprogfuncs, f2);
}
oldprnum=prnum;
}
}
}
}
}
sv.world.edict_size = PR_InitEnts(svprogfuncs, sv.world.max_edicts);
/* {
char watch[] = "something";
svprogfuncs->SetWatchPoint(svprogfuncs, watch);
}
*/
// svprogfuncs->ToggleBreak(svprogfuncs, "something", 0, 2);
#ifdef HEXEN2
SV_RegisterH2CustomTents();
#endif
World_RBE_Start(&sv.world);
}
qboolean PR_QCChat(char *text, int say_type)
{
globalvars_t *pr_globals;
if (!gfuncs.ChatMessage || pr_imitatemvdsv.value >= 0)
return false;
pr_globals = PR_globals(svprogfuncs, PR_CURRENT);
G_INT(OFS_PARM0) = (int)PR_SetString(svprogfuncs, text);
G_FLOAT(OFS_PARM1) = say_type;
PR_ExecuteProgram (svprogfuncs, gfuncs.ChatMessage);
if (G_FLOAT(OFS_RETURN))
return true;
return false;
}
qboolean PR_GameCodePausedTic(float pausedtime)
{ //notications to the gamecode that the server is paused.
globalvars_t *pr_globals;
if (!svprogfuncs || !gfuncs.PausedTic)
return false;
pr_globals = PR_globals(svprogfuncs, PR_CURRENT);
G_FLOAT(OFS_PARM0) = pausedtime;
PR_ExecuteProgram (svprogfuncs, gfuncs.PausedTic);
if (G_FLOAT(OFS_RETURN))
return true;
return false;
}
qboolean PR_ShouldTogglePause(client_t *initiator, qboolean newpaused)
{
globalvars_t *pr_globals;
if (!svprogfuncs || !gfuncs.ShouldPause)
return true;
pr_globals = PR_globals(svprogfuncs, PR_CURRENT);
if (initiator)
pr_global_struct->self = EDICT_TO_PROG(svprogfuncs, initiator->edict);
else
pr_global_struct->self = 0;
G_FLOAT(OFS_PARM0) = newpaused;
PR_ExecuteProgram (svprogfuncs, gfuncs.ShouldPause);
return G_FLOAT(OFS_RETURN);
}
qboolean PR_GameCodePacket(char *s)
{
globalvars_t *pr_globals;
int i;
client_t *cl;
char adr[MAX_ADR_SIZE];
if (!gfuncs.ParseConnectionlessPacket)
return false;
if (!svprogfuncs)
return false;
pr_globals = PR_globals(svprogfuncs, PR_CURRENT);
pr_global_struct->time = sv.world.physicstime;
// check for packets from connected clients
pr_global_struct->self = 0;
for (i=0, cl=svs.clients ; i<sv.allocated_client_slots ; i++,cl++)
{
if (cl->state == cs_free)
continue;
if (!NET_CompareAdr (&net_from, &cl->netchan.remote_address))
continue;
pr_global_struct->self = EDICT_TO_PROG(svprogfuncs, cl->edict);
break;
}
G_INT(OFS_PARM0) = PR_TempString(svprogfuncs, NET_AdrToString (adr, sizeof(adr), &net_from));
G_INT(OFS_PARM1) = PR_TempString(svprogfuncs, s);
PR_ExecuteProgram (svprogfuncs, gfuncs.ParseConnectionlessPacket);
return G_FLOAT(OFS_RETURN);
}
qboolean PR_ParseClusterEvent(const char *dest, const char *source, const char *cmd, const char *info)
{
globalvars_t *pr_globals;
if (svprogfuncs && gfuncs.ParseClusterEvent)
{
pr_globals = PR_globals(svprogfuncs, PR_CURRENT);
pr_global_struct->time = sv.world.physicstime;
pr_global_struct->self = 0;
G_INT(OFS_PARM0) = (int)PR_TempString(svprogfuncs, dest);
G_INT(OFS_PARM1) = (int)PR_TempString(svprogfuncs, source);
G_INT(OFS_PARM2) = (int)PR_TempString(svprogfuncs, cmd);
G_INT(OFS_PARM3) = (int)PR_TempString(svprogfuncs, info);
PR_ExecuteProgram (svprogfuncs, gfuncs.ParseClusterEvent);
return true;
}
return false;
}
void SSQC_MapEntityEdited(int modelidx, int idx, const char *newdata)
{
}
qboolean PR_KrimzonParseCommand(const char *s)
{
globalvars_t *pr_globals;
#ifdef Q2SERVER
if (ge)
return false;
#endif
if (!svprogfuncs)
return false;
/*some people are irresponsible*/
if (pr_no_parsecommand.ival)
return false;
if (gfuncs.ParseClientCommand)
{ //the QC is expected to send it back to use via a builtin.
pr_globals = PR_globals(svprogfuncs, PR_CURRENT);
pr_global_struct->time = sv.world.physicstime;
pr_global_struct->self = EDICT_TO_PROG(svprogfuncs, sv_player);
G_INT(OFS_PARM0) = (int)PR_TempString(svprogfuncs, s);
PR_ExecuteProgram (svprogfuncs, gfuncs.ParseClientCommand);
return true;
}
return false;
}
int tokenizeqc(const char *str, qboolean dpfuckage);
qboolean PR_UserCmd(const char *s)
{
globalvars_t *pr_globals;
#ifdef Q2SERVER
if (ge)
{
SV_BeginRedirect (RD_CLIENT, host_client->language);
ge->ClientCommand(host_client->q2edict);
SV_EndRedirect ();
return true; //the dll will convert it to chat.
}
#endif
if (!svprogfuncs)
return false;
if (gfuncs.ZQ_ClientCommand)
{
pr_globals = PR_globals(svprogfuncs, PR_CURRENT);
tokenizeqc(s, true); //I don't know the spec, I'm making assumptions here. Of course, not having the original string means the tokens will be reordered if they tokenize parm1. sucks to be them if they do that.
pr_global_struct->time = sv.world.physicstime;
pr_global_struct->self = EDICT_TO_PROG(svprogfuncs, sv_player);
//originally, UserCmd took no arguments. ezquake passes only the arg (the command's name). We pass the entire argument string.
G_INT(OFS_PARM0) = PR_TempString(svprogfuncs, Cmd_Argv(0));
G_INT(OFS_PARM1) = PR_TempString(svprogfuncs, Cmd_Args());
PR_ExecuteProgram (svprogfuncs, gfuncs.ZQ_ClientCommand);
return !!G_FLOAT(OFS_RETURN);
}
if (gfuncs.ParseClientCommand)
{ //the QC is expected to send it back to use via a builtin.
pr_globals = PR_globals(svprogfuncs, PR_CURRENT);
pr_global_struct->time = sv.world.physicstime;
pr_global_struct->self = EDICT_TO_PROG(svprogfuncs, sv_player);
G_INT(OFS_PARM0) = PR_TempString(svprogfuncs, s);
PR_ExecuteProgram (svprogfuncs, gfuncs.ParseClientCommand);
return true;
}
#ifdef VM_Q1
if (svs.gametype == GT_Q1QVM)
{
pr_global_struct->time = sv.world.physicstime;
pr_global_struct->self = EDICT_TO_PROG(svprogfuncs, sv_player);
return Q1QVM_ClientCommand();
}
#endif
if (gfuncs.UserCmd && progstype == PROG_QW)
{ //we didn't recognise it. see if the mod does.
pr_globals = PR_globals(svprogfuncs, PR_CURRENT);
tokenizeqc(s, true);
{ //ktpro bug warning:
//admin + judge. I don't know the exact rules behind this bug, so I just ban the entire command
//I can't be arsed detecting ktpro specifically, so assume we're always running ktpro
const char *arg0;
//make sure we use the same logic that the qc will use. specifically that we check for " and leading spaces etc
G_FLOAT(OFS_PARM0) = 0;
PF_ArgV(svprogfuncs, pr_globals);
arg0 = PR_GetStringOfs(svprogfuncs, OFS_RETURN);
if (!strcmp(arg0, "admin") || !strcmp(arg0, "judge"))
{
Con_Printf("Blocking potentially unsafe ktpro command: %s\n", s);
return true;
}
}
pr_global_struct->time = sv.world.physicstime;
pr_global_struct->self = EDICT_TO_PROG(svprogfuncs, sv_player);
//originally, UserCmd took no arguments. ezquake passes only the arg (the command's name). We pass the entire argument string.
G_INT(OFS_PARM0) = PR_TempString(svprogfuncs, s);
PR_ExecuteProgram (svprogfuncs, gfuncs.UserCmd);
return !!G_FLOAT(OFS_RETURN);
}
return false;
}
qboolean PR_ConsoleCmd(const char *command)
{
globalvars_t *pr_globals;
extern redirect_t sv_redirected;
if (Cmd_ExecLevel < cmd_gamecodelevel.value)
return false;
if (svprogfuncs)
{
pr_globals = PR_globals(svprogfuncs, PR_CURRENT);
if (gfuncs.ConsoleCmd)
{
int oself = pr_global_struct->self;
pr_global_struct->time = sv.world.physicstime;
if (sv_redirected == RD_CLIENT)
pr_global_struct->self = EDICT_TO_PROG(svprogfuncs, host_client->edict);
else
pr_global_struct->self = EDICT_TO_PROG(svprogfuncs, sv.world.edicts);
G_INT(OFS_PARM0) = PR_TempString(svprogfuncs, command);
PR_ExecuteProgram (svprogfuncs, gfuncs.ConsoleCmd);
pr_global_struct->self = oself;
return (int) G_FLOAT(OFS_RETURN);
}
}
return false;
}
void PR_ClientUserInfoChanged(char *name, char *oldivalue, char *newvalue)
{
if (gfuncs.UserInfo_Changed && pr_imitatemvdsv.value >= 0)
{
globalvars_t *pr_globals;
pr_globals = PR_globals(svprogfuncs, PR_CURRENT);
pr_global_struct->time = sv.world.physicstime;
pr_global_struct->self = EDICT_TO_PROG(svprogfuncs, sv_player);
G_INT(OFS_PARM0) = PR_TempString(svprogfuncs, name);
G_INT(OFS_PARM1) = PR_TempString(svprogfuncs, oldivalue);
G_INT(OFS_PARM2) = PR_TempString(svprogfuncs, newvalue);
PR_ExecuteProgram (svprogfuncs, gfuncs.UserInfo_Changed);
}
}
void PR_LocalInfoChanged(char *name, char *oldivalue, char *newvalue)
{
if (gfuncs.localinfoChanged && sv.state && pr_imitatemvdsv.value >= 0)
{
globalvars_t *pr_globals;
pr_globals = PR_globals(svprogfuncs, PR_CURRENT);
pr_global_struct->time = sv.world.physicstime;
pr_global_struct->self = EDICT_TO_PROG(svprogfuncs, sv.world.edicts);
G_INT(OFS_PARM0) = PR_TempString(svprogfuncs, name);
G_INT(OFS_PARM1) = PR_TempString(svprogfuncs, oldivalue);
G_INT(OFS_PARM2) = PR_TempString(svprogfuncs, newvalue);
PR_ExecuteProgram (svprogfuncs, gfuncs.localinfoChanged);
}
}
void QC_Clear(void)
{
}
//#define RETURN_EDICT(pf, e) (((int *)pr_globals)[OFS_RETURN] = EDICT_TO_PROG(pf, e))
#define RETURN_SSTRING(s) (((int *)pr_globals)[OFS_RETURN] = PR_SetString(prinst, s)) //static - exe will not change it.
#define RETURN_TSTRING(s) (((int *)pr_globals)[OFS_RETURN] = PR_TempString(prinst, s)) //temp (static but cycle buffers)
#define RETURN_CSTRING(s) (((int *)pr_globals)[OFS_RETURN] = PR_SetString(prinst, s)) //semi-permanant. (hash tables?)
qc: qc temp-strings are now garbage collected. this makes strzone redundant. net: revert the player angles inversion thing from last build. hack some angles. gonna need to tweak the protocol. net: cl_lerp_players is smoother, and defaulted. lets see how many people complain. cl: fix juddering with chase_active+prediction. cl: download progress where the total size is not known now displays something more sane. cl: fixed some issues with rawinput keyboards. cl: added autoupdate option to the menu. cl: autoupdate defaults to a new 'tested' set of builds, instead of the completely untested svn builds. cl: added 'borderless windowed' option to the menus. works on windows. cl: saved games save a preview screenshot. cl: fix some memory leaks on shutdown. cl: added 'setrenderer random' option, might be useful for modders in that it helps highlight bugs/differences between renderers... qc: r_showbboxes now displays the fields of the various entities. tweaked entity lighting to overbright more gracefully. gl: fixed crepuscular lighting. qcc: added % operator. qcc: added inline keyword. qcc: some fixes for accessors. qccgui: now prompts for exe+basedir. sv: added sv_specprint, ala mvdsv. sv: stats now sent over the unreliable channel instead of the reliable one. this allows them to change more frequently. sv: rewrote speedcheat detection. clients will be throttled instead of kicked. unresponsive clients will be simulated instead of freezing in mid-air. git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@4829 fc73d0e0-1445-4013-8a0c-d673dee63da5
2015-01-21 18:18:37 +00:00
#define RETURN_PSTRING(s) (((int *)pr_globals)[OFS_RETURN] = PR_NewString(prinst, s)) //permanant
/*
===============================================================================
BUILT-IN FUNCTIONS
===============================================================================
*/
static void SV_Effect(vec3_t org, int mdlidx, int startframe, int endframe, int framerate)
{
if (startframe>255 || mdlidx>255)
{
MSG_WriteByte (&sv.multicast, svcfte_effect2);
MSG_WriteCoord (&sv.multicast, org[0]);
MSG_WriteCoord (&sv.multicast, org[1]);
MSG_WriteCoord (&sv.multicast, org[2]);
MSG_WriteShort (&sv.multicast, mdlidx);
MSG_WriteShort (&sv.multicast, startframe);
MSG_WriteByte (&sv.multicast, endframe);
MSG_WriteByte (&sv.multicast, framerate);
#ifdef NQPROT
MSG_WriteByte (&sv.nqmulticast, svcnq_effect2);
MSG_WriteCoord (&sv.nqmulticast, org[0]);
MSG_WriteCoord (&sv.nqmulticast, org[1]);
MSG_WriteCoord (&sv.nqmulticast, org[2]);
MSG_WriteShort (&sv.nqmulticast, mdlidx);
MSG_WriteShort (&sv.nqmulticast, startframe);
MSG_WriteByte (&sv.nqmulticast, endframe);
MSG_WriteByte (&sv.nqmulticast, framerate);
#endif
}
else
{
MSG_WriteByte (&sv.multicast, svcfte_effect);
MSG_WriteCoord (&sv.multicast, org[0]);
MSG_WriteCoord (&sv.multicast, org[1]);
MSG_WriteCoord (&sv.multicast, org[2]);
MSG_WriteByte (&sv.multicast, mdlidx);
MSG_WriteByte (&sv.multicast, startframe);
MSG_WriteByte (&sv.multicast, endframe);
MSG_WriteByte (&sv.multicast, framerate);
#ifdef NQPROT
MSG_WriteByte (&sv.nqmulticast, svcnq_effect);
MSG_WriteCoord (&sv.nqmulticast, org[0]);
MSG_WriteCoord (&sv.nqmulticast, org[1]);
MSG_WriteCoord (&sv.nqmulticast, org[2]);
MSG_WriteByte (&sv.nqmulticast, mdlidx);
MSG_WriteByte (&sv.nqmulticast, startframe);
MSG_WriteByte (&sv.nqmulticast, endframe);
MSG_WriteByte (&sv.nqmulticast, framerate);
#endif
}
mvd: cl_autotrack_team cvar locks autotrack to a specific team. getting the team name to match can still be problematic when it contains non-ascii chars however. qw: fix recording mid-map. q2: add support for recording demos on q2 servers. q: fix setattachment not using the correct orientations. q2: now supports splitscreen, as well as increased model and sound limits. cl: fix crosshair not appearing in splitscreen. cl: splitscreen clients now get their own colour tints (like the bf command) snd: tweak audio to be a bit more usable in splitscreen by default. cl: added con_logcenterprint cvar, for shoving a copy of centerprints onto the console. by default only appears in single player. qc: add checkbuiltin builtin. for all those #0 builtins without their own extension name. gl: fix r_dynamic -1 bug that was painfully visible in AD. mdl: validate per-frame bounds of mdl files (stuff that would crash software renderers). sv: fix -port or +sv_port commandline args to override the port correctly. win: attempt to cope with windows symlinks enumerating with the wrong filesizes. gl: fix skyboxes not appearing properly. gl: fix sprite alpha/edge issue resulting in some invisible sprites in AD. gl: fix screenshot_mega, in combination with r_projection. yay for HUGE panoramic screenshots. q2: fix replacement textures issue. qw: fix download demonum/X issue, both in client and server. qw: fix multicast dimensions not always being honoured properly. nq: fix starting angles sometimes being wrong. menusys: I'm finally uploading my menusys library, plus example mod, which I'll now be providing like csaddon is. git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@4997 fc73d0e0-1445-4013-8a0c-d673dee63da5
2016-01-18 05:22:07 +00:00
SV_MulticastProtExt (org, MULTICAST_PVS, pr_global_struct->dimension_send, 0, 0);
}
#ifdef HEXEN2
static int SV_CustomTEnt_Register(char *effectname, int nettype, float *stain_rgb, float stain_radius, float *dl_rgb, float dl_radius, float dl_time, float *dl_fade)
{
int i;
for (i = 0; i < 255; i++)
{
if (!*sv.customtents[i].particleeffecttype)
break;
if (!strcmp(effectname, sv.customtents[i].particleeffecttype))
break;
}
if (i == 255)
{
Con_Printf("Too many custom effects\n");
return -1;
}
Q_strncpyz(sv.customtents[i].particleeffecttype, effectname, sizeof(sv.customtents[i].particleeffecttype));
sv.customtents[i].netstyle = nettype;
if (nettype & CTE_STAINS)
{
VectorCopy(stain_rgb, sv.customtents[i].stain);
sv.customtents[i].radius = stain_radius;
}
if (nettype & CTE_GLOWS)
{
sv.customtents[i].dlightrgb[0] = dl_rgb[0]*255;
sv.customtents[i].dlightrgb[1] = dl_rgb[1]*255;
sv.customtents[i].dlightrgb[2] = dl_rgb[2]*255;
sv.customtents[i].dlightradius = dl_radius/4;
sv.customtents[i].dlighttime = dl_time*16;
if (nettype & CTE_CHANNELFADE)
{
sv.customtents[i].dlightcfade[0] = dl_fade[0]*64;
sv.customtents[i].dlightcfade[1] = dl_fade[1]*64;
sv.customtents[i].dlightcfade[2] = dl_fade[2]*64;
}
}
return i;
}
static int SV_CustomTEnt_Spawn(int index, float *org, float *org2, int count, float *dir)
{
static int persist_id;
int type;
multicast_t mct = MULTICAST_PVS;
if (index < 0 || index >= 255)
return -1;
type = sv.customtents[index].netstyle;
MSG_WriteByte(&sv.multicast, svcfte_customtempent);
MSG_WriteByte(&sv.multicast, index);
if (type & CTE_PERSISTANT)
{
persist_id++;
if (persist_id >= 0x8000)
persist_id = 1;
if (sv.state == ss_loading)
mct = MULTICAST_INIT;
else
mct = MULTICAST_ALL;
MSG_WriteShort(&sv.multicast, persist_id);
}
MSG_WriteCoord(&sv.multicast, org[0]);
MSG_WriteCoord(&sv.multicast, org[1]);
MSG_WriteCoord(&sv.multicast, org[2]);
if (type & CTE_ISBEAM)
{
MSG_WriteCoord(&sv.multicast, org2[0]);
MSG_WriteCoord(&sv.multicast, org2[1]);
MSG_WriteCoord(&sv.multicast, org2[2]);
}
if (type & CTE_CUSTOMCOUNT)
{
MSG_WriteByte(&sv.multicast, count);
}
if (type & CTE_CUSTOMVELOCITY)
{
MSG_WriteCoord(&sv.multicast, dir[0]);
MSG_WriteCoord(&sv.multicast, dir[1]);
MSG_WriteCoord(&sv.multicast, dir[2]);
}
else if (type & CTE_CUSTOMDIRECTION)
{
vec3_t norm;
VectorNormalize2(dir, norm);
MSG_WriteDir(&sv.multicast, norm);
}
SV_MulticastProtExt (org, mct, pr_global_struct->dimension_send, PEXT_CUSTOMTEMPEFFECTS, 0); //now send the new multicast to all that will.
return persist_id;
}
#endif
float PR_LoadAditionalProgs(char *s);
------------------------------------------------------------------------ r4169 | acceptthis | 2013-01-17 08:55:12 +0000 (Thu, 17 Jan 2013) | 31 lines removed MAX_VISEDICTS limit. PEXT2_REPLACEMENTDELTAS tweaked, now has 4 million entity limit. still not enabled by default. TE_BEAM now maps to a separate TEQW_BEAM to avoid conflicts with QW. added android multitouch emulation for windows/rawinput (in_simulatemultitouch). split topcolor/bottomcolor from scoreboard, for dp's colormap|1024 feature. now using utf-8 for windows consoles. qcc warnings/errors now give clickable console links for quick+easy editing. disabled menutint when the currently active item changes contrast or gamma (for OneManClan). Added support for drawfont/drawfontscale. tweaked the qcvm a little to reduce the number of pointers. .doll file loading. still experimental and will likely crash. requires csqc active, even if its a dummy progs. this will be fixed in time. Still other things that need cleaning up. windows: gl_font "?" shows the standard windows font-selection dialog, and can be used to select windows fonts. not all work. and you probably don't want to use windings. fixed splitscreen support when playing mvds. added mini-scoreboards to splitscreen. editor/debugger now shows asm if there's no linenumber info. also, pressing f1 for help shows the shortcuts. Added support for .framegroups files for psk(psa) and iqm formats. True support for ezquake's colour codes. Mutually exclusive with background colours. path command output slightly more readable. added support for digest_hex (MD4, SHA1, CRC16). skingroups now colourmap correctly. Fix terrain colour hints, and litdata from the wrong bsp. fix ftp dual-homed issue. support epsv command, and enable ipv6 (eprt still not supported). remove d3d11 compilation from the makefile. the required headers are not provided by mingw, and are not available to the build bot, so don't bother. fix v *= v.x and similar opcodes. fteqcc: fixed support for áéíóú type chars in names. utf-8 files now properly supported (even with the utf-8 bom/identifier). utf-16 also supported. fteqcc: fixed '#if 1 == 3 && 4' parsing. fteqcc: -Werror acts on the warning, rather than as a separate error. Line numbers are thus more readable. fteqcc: copyright message now includes compile date instead. fteqccgui: the treeview control is now coloured depending on whether there were warnings/errors in the last compile. fteqccgui: the output window is now focused and scrolls down as compilation progresses. pr_dumpplatform command dumps out some pragmas to convert more serious warnings to errors. This is to avoid the infamous 'fteqcc sucks cos my code sucks' issue. rewrote prespawn/modelist/soundlist code. server tracks progress now. ------------------------------------------------------------------------ git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@4167 fc73d0e0-1445-4013-8a0c-d673dee63da5
2013-03-12 22:29:40 +00:00
static void QCBUILTIN PF_addprogs(pubprogfuncs_t *prinst, globalvars_t *pr_globals)
{
rewrote ban code, merging bans+nonbans+cuffs+mute+cripple+deaf+lagged+vip. added timeouts. new penalties have no dedicated command. use the addip command for it. maplist command now generates links. implemented skin objects for q3. added a csqc builtin for it. also supports compositing skins. playing demos inside zips/pk3s/paks should now work. bumped default rate cvar. added cl_transfer to attempt to connect to a new server without disconnecting first. rewrote fog command. alpha and mindist arguments are now supported. fog change also happens over a short time period. added new args to the showpic console command. can now create clickable items for touchscreen/absmouse users. fixed menus to properly support right-aligned text. this finally fixes variable-width fonts. rewrote console tab completion suggestions display. now clickable links. strings obtained from qc are now marked as const. this has required quite a few added consts all over the place. probably crappy attempt at adding joypad support to the sdl port. no idea if it works. changed key bind event code. buttons now track which event they should trigger when released, instead of being the same one the whole time. this allows +forward etc clickable buttons on screen. Also simplified modifier keys - they no longer trigger random events when pressing the modifier key itself. Right modifiers can now be bound separately from left modifiers. Right will use left's binding if not otherwise bound. Bind assumes left if there's no prefix. multiplayer->setup->network menu no longer crashes. added rgb colours to the translation view (but not to the colour-changing keys). added modelviewer command to view models. added menu_mods menu to switch mods in a more friendly way. will be shown by default if multiple manifests exist in the binarydir. clamped classic tracer density. scrag particles no longer look quite so buggy. added ifdefs to facilitate a potential winrt port. the engine should now have no extra dependencies, but still needs system code+audio drivers to be written. if it can't set a renderer, it'll now try to use *every* renderer until it finds one that works. added experimental mapcluster server mode (that console command). New maps will be started up as required. rewrote skeletal blending code a bit. added cylinder geomtypes. fix cfg_save writing to the wrong path bug. VFS_CLOSE now returns a boolean. false means there was some sort of fatal error (either crc when reading was bad, or the write got corrupted or something). Typically ignorable, depends how robust you want to be. win32 tls code now supports running as a server. added connect tls://address support, as well as equivalent sv_addport support. exposed basic model loading api to plugins. d3d11 backend now optionally supports tessellation hlsl. no suitable hlsl provided by default. !!tess to enable. attempted to add gamma ramp support for d3d11. added support for shader blobs to speed up load times. r_shaderblobs 1 to enable. almost vital for d3d11. added vid_srgb cvar. shadowless lights are no longer disabled if shadows are not supported. attempt to add support for touchscreens in win7/8. Wrote gimmicky lua support, using lua instead of ssqc. define VM_LUA to enable. updated saved game code. can again load saved games from vanilla-like engines. changed scale clamping. 0.0001 should no longer appear as 1. changed default mintic from 0.03 to 0.013 to match vanilla qw. I don't know why it was at 0.03. probably a typo. git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@4623 fc73d0e0-1445-4013-8a0c-d673dee63da5
2014-03-30 09:55:06 +01:00
const char *s = PR_GetStringOfs(prinst, OFS_PARM0);
if (!s || !*s)
{
G_PROG(OFS_RETURN)=-1;
return;
}
G_PROG(OFS_RETURN) = AddProgs(s);
}
/*
char *PF_VarString (int first)
{
int i;
static char out[256];
out[0] = 0;
for (i=first ; i<pr_argc ; i++)
{
strcat (out, G_STRING((OFS_PARM0+i*3)));
}
return out;
}
*/
/*
=================
PF_objerror
Dumps out self, then an error message. The program is aborted and self is
removed, but the level can continue.
objerror(value)
=================
*/
------------------------------------------------------------------------ r4169 | acceptthis | 2013-01-17 08:55:12 +0000 (Thu, 17 Jan 2013) | 31 lines removed MAX_VISEDICTS limit. PEXT2_REPLACEMENTDELTAS tweaked, now has 4 million entity limit. still not enabled by default. TE_BEAM now maps to a separate TEQW_BEAM to avoid conflicts with QW. added android multitouch emulation for windows/rawinput (in_simulatemultitouch). split topcolor/bottomcolor from scoreboard, for dp's colormap|1024 feature. now using utf-8 for windows consoles. qcc warnings/errors now give clickable console links for quick+easy editing. disabled menutint when the currently active item changes contrast or gamma (for OneManClan). Added support for drawfont/drawfontscale. tweaked the qcvm a little to reduce the number of pointers. .doll file loading. still experimental and will likely crash. requires csqc active, even if its a dummy progs. this will be fixed in time. Still other things that need cleaning up. windows: gl_font "?" shows the standard windows font-selection dialog, and can be used to select windows fonts. not all work. and you probably don't want to use windings. fixed splitscreen support when playing mvds. added mini-scoreboards to splitscreen. editor/debugger now shows asm if there's no linenumber info. also, pressing f1 for help shows the shortcuts. Added support for .framegroups files for psk(psa) and iqm formats. True support for ezquake's colour codes. Mutually exclusive with background colours. path command output slightly more readable. added support for digest_hex (MD4, SHA1, CRC16). skingroups now colourmap correctly. Fix terrain colour hints, and litdata from the wrong bsp. fix ftp dual-homed issue. support epsv command, and enable ipv6 (eprt still not supported). remove d3d11 compilation from the makefile. the required headers are not provided by mingw, and are not available to the build bot, so don't bother. fix v *= v.x and similar opcodes. fteqcc: fixed support for áéíóú type chars in names. utf-8 files now properly supported (even with the utf-8 bom/identifier). utf-16 also supported. fteqcc: fixed '#if 1 == 3 && 4' parsing. fteqcc: -Werror acts on the warning, rather than as a separate error. Line numbers are thus more readable. fteqcc: copyright message now includes compile date instead. fteqccgui: the treeview control is now coloured depending on whether there were warnings/errors in the last compile. fteqccgui: the output window is now focused and scrolls down as compilation progresses. pr_dumpplatform command dumps out some pragmas to convert more serious warnings to errors. This is to avoid the infamous 'fteqcc sucks cos my code sucks' issue. rewrote prespawn/modelist/soundlist code. server tracks progress now. ------------------------------------------------------------------------ git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@4167 fc73d0e0-1445-4013-8a0c-d673dee63da5
2013-03-12 22:29:40 +00:00
static void QCBUILTIN PF_objerror (pubprogfuncs_t *prinst, struct globalvars_s *pr_globals)
{
const char *s;
edict_t *ed;
s = PF_VarString(prinst, 0, pr_globals);
/* Con_Printf ("======OBJECT ERROR in %s:\n%s\n", PR_GetString(pr_xfunction->s_name),s);
*/ ed = PROG_TO_EDICT(prinst, pr_global_struct->self);
/* ED_Print (ed);
*/
------------------------------------------------------------------------ r4169 | acceptthis | 2013-01-17 08:55:12 +0000 (Thu, 17 Jan 2013) | 31 lines removed MAX_VISEDICTS limit. PEXT2_REPLACEMENTDELTAS tweaked, now has 4 million entity limit. still not enabled by default. TE_BEAM now maps to a separate TEQW_BEAM to avoid conflicts with QW. added android multitouch emulation for windows/rawinput (in_simulatemultitouch). split topcolor/bottomcolor from scoreboard, for dp's colormap|1024 feature. now using utf-8 for windows consoles. qcc warnings/errors now give clickable console links for quick+easy editing. disabled menutint when the currently active item changes contrast or gamma (for OneManClan). Added support for drawfont/drawfontscale. tweaked the qcvm a little to reduce the number of pointers. .doll file loading. still experimental and will likely crash. requires csqc active, even if its a dummy progs. this will be fixed in time. Still other things that need cleaning up. windows: gl_font "?" shows the standard windows font-selection dialog, and can be used to select windows fonts. not all work. and you probably don't want to use windings. fixed splitscreen support when playing mvds. added mini-scoreboards to splitscreen. editor/debugger now shows asm if there's no linenumber info. also, pressing f1 for help shows the shortcuts. Added support for .framegroups files for psk(psa) and iqm formats. True support for ezquake's colour codes. Mutually exclusive with background colours. path command output slightly more readable. added support for digest_hex (MD4, SHA1, CRC16). skingroups now colourmap correctly. Fix terrain colour hints, and litdata from the wrong bsp. fix ftp dual-homed issue. support epsv command, and enable ipv6 (eprt still not supported). remove d3d11 compilation from the makefile. the required headers are not provided by mingw, and are not available to the build bot, so don't bother. fix v *= v.x and similar opcodes. fteqcc: fixed support for áéíóú type chars in names. utf-8 files now properly supported (even with the utf-8 bom/identifier). utf-16 also supported. fteqcc: fixed '#if 1 == 3 && 4' parsing. fteqcc: -Werror acts on the warning, rather than as a separate error. Line numbers are thus more readable. fteqcc: copyright message now includes compile date instead. fteqccgui: the treeview control is now coloured depending on whether there were warnings/errors in the last compile. fteqccgui: the output window is now focused and scrolls down as compilation progresses. pr_dumpplatform command dumps out some pragmas to convert more serious warnings to errors. This is to avoid the infamous 'fteqcc sucks cos my code sucks' issue. rewrote prespawn/modelist/soundlist code. server tracks progress now. ------------------------------------------------------------------------ git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@4167 fc73d0e0-1445-4013-8a0c-d673dee63da5
2013-03-12 22:29:40 +00:00
prinst->ED_Print(prinst, ed);
PR_RunWarning(prinst, "Program error: %s\n", s);
ED_Free (prinst, ed);
PR_AbortStack(prinst);
// if (sv.time > 10)
// Cbuf_AddText("restart\n", RESTRICT_LOCAL);
}
/*
==============
PF_makevectors
Writes new values for v_forward, v_up, and v_right based on angles
makevectors(vector)
==============
*/
------------------------------------------------------------------------ r4169 | acceptthis | 2013-01-17 08:55:12 +0000 (Thu, 17 Jan 2013) | 31 lines removed MAX_VISEDICTS limit. PEXT2_REPLACEMENTDELTAS tweaked, now has 4 million entity limit. still not enabled by default. TE_BEAM now maps to a separate TEQW_BEAM to avoid conflicts with QW. added android multitouch emulation for windows/rawinput (in_simulatemultitouch). split topcolor/bottomcolor from scoreboard, for dp's colormap|1024 feature. now using utf-8 for windows consoles. qcc warnings/errors now give clickable console links for quick+easy editing. disabled menutint when the currently active item changes contrast or gamma (for OneManClan). Added support for drawfont/drawfontscale. tweaked the qcvm a little to reduce the number of pointers. .doll file loading. still experimental and will likely crash. requires csqc active, even if its a dummy progs. this will be fixed in time. Still other things that need cleaning up. windows: gl_font "?" shows the standard windows font-selection dialog, and can be used to select windows fonts. not all work. and you probably don't want to use windings. fixed splitscreen support when playing mvds. added mini-scoreboards to splitscreen. editor/debugger now shows asm if there's no linenumber info. also, pressing f1 for help shows the shortcuts. Added support for .framegroups files for psk(psa) and iqm formats. True support for ezquake's colour codes. Mutually exclusive with background colours. path command output slightly more readable. added support for digest_hex (MD4, SHA1, CRC16). skingroups now colourmap correctly. Fix terrain colour hints, and litdata from the wrong bsp. fix ftp dual-homed issue. support epsv command, and enable ipv6 (eprt still not supported). remove d3d11 compilation from the makefile. the required headers are not provided by mingw, and are not available to the build bot, so don't bother. fix v *= v.x and similar opcodes. fteqcc: fixed support for áéíóú type chars in names. utf-8 files now properly supported (even with the utf-8 bom/identifier). utf-16 also supported. fteqcc: fixed '#if 1 == 3 && 4' parsing. fteqcc: -Werror acts on the warning, rather than as a separate error. Line numbers are thus more readable. fteqcc: copyright message now includes compile date instead. fteqccgui: the treeview control is now coloured depending on whether there were warnings/errors in the last compile. fteqccgui: the output window is now focused and scrolls down as compilation progresses. pr_dumpplatform command dumps out some pragmas to convert more serious warnings to errors. This is to avoid the infamous 'fteqcc sucks cos my code sucks' issue. rewrote prespawn/modelist/soundlist code. server tracks progress now. ------------------------------------------------------------------------ git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@4167 fc73d0e0-1445-4013-8a0c-d673dee63da5
2013-03-12 22:29:40 +00:00
static void QCBUILTIN PF_makevectors (pubprogfuncs_t *prinst, struct globalvars_s *pr_globals)
{
AngleVectors (G_VECTOR(OFS_PARM0), P_VEC(v_forward), P_VEC(v_right), P_VEC(v_up));
}
/*
=================
PF_setorigin
This is the only valid way to move an object without using the physics of the world (setting velocity and waiting). Directly changing origin will not set internal links correctly, so clipping would be messed up. This should be called when an object is spawned, and then only if it is teleported.
setorigin (entity, origin)
=================
*/
------------------------------------------------------------------------ r4169 | acceptthis | 2013-01-17 08:55:12 +0000 (Thu, 17 Jan 2013) | 31 lines removed MAX_VISEDICTS limit. PEXT2_REPLACEMENTDELTAS tweaked, now has 4 million entity limit. still not enabled by default. TE_BEAM now maps to a separate TEQW_BEAM to avoid conflicts with QW. added android multitouch emulation for windows/rawinput (in_simulatemultitouch). split topcolor/bottomcolor from scoreboard, for dp's colormap|1024 feature. now using utf-8 for windows consoles. qcc warnings/errors now give clickable console links for quick+easy editing. disabled menutint when the currently active item changes contrast or gamma (for OneManClan). Added support for drawfont/drawfontscale. tweaked the qcvm a little to reduce the number of pointers. .doll file loading. still experimental and will likely crash. requires csqc active, even if its a dummy progs. this will be fixed in time. Still other things that need cleaning up. windows: gl_font "?" shows the standard windows font-selection dialog, and can be used to select windows fonts. not all work. and you probably don't want to use windings. fixed splitscreen support when playing mvds. added mini-scoreboards to splitscreen. editor/debugger now shows asm if there's no linenumber info. also, pressing f1 for help shows the shortcuts. Added support for .framegroups files for psk(psa) and iqm formats. True support for ezquake's colour codes. Mutually exclusive with background colours. path command output slightly more readable. added support for digest_hex (MD4, SHA1, CRC16). skingroups now colourmap correctly. Fix terrain colour hints, and litdata from the wrong bsp. fix ftp dual-homed issue. support epsv command, and enable ipv6 (eprt still not supported). remove d3d11 compilation from the makefile. the required headers are not provided by mingw, and are not available to the build bot, so don't bother. fix v *= v.x and similar opcodes. fteqcc: fixed support for áéíóú type chars in names. utf-8 files now properly supported (even with the utf-8 bom/identifier). utf-16 also supported. fteqcc: fixed '#if 1 == 3 && 4' parsing. fteqcc: -Werror acts on the warning, rather than as a separate error. Line numbers are thus more readable. fteqcc: copyright message now includes compile date instead. fteqccgui: the treeview control is now coloured depending on whether there were warnings/errors in the last compile. fteqccgui: the output window is now focused and scrolls down as compilation progresses. pr_dumpplatform command dumps out some pragmas to convert more serious warnings to errors. This is to avoid the infamous 'fteqcc sucks cos my code sucks' issue. rewrote prespawn/modelist/soundlist code. server tracks progress now. ------------------------------------------------------------------------ git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@4167 fc73d0e0-1445-4013-8a0c-d673dee63da5
2013-03-12 22:29:40 +00:00
static void QCBUILTIN PF_setorigin (pubprogfuncs_t *prinst, struct globalvars_s *pr_globals)
{
edict_t *e;
float *org;
e = G_EDICT(prinst, OFS_PARM0);
if (e->readonly)
{
Con_Printf("setorigin on entity %i\n", e->entnum);
return;
}
org = G_VECTOR(OFS_PARM1);
VectorCopy (org, e->v->origin);
World_LinkEdict (&sv.world, (wedict_t*)e, false);
}
/*
=================
PF_setsize
the size box is rotated by the current angle
setsize (entity, minvector, maxvector)
=================
*/
------------------------------------------------------------------------ r4169 | acceptthis | 2013-01-17 08:55:12 +0000 (Thu, 17 Jan 2013) | 31 lines removed MAX_VISEDICTS limit. PEXT2_REPLACEMENTDELTAS tweaked, now has 4 million entity limit. still not enabled by default. TE_BEAM now maps to a separate TEQW_BEAM to avoid conflicts with QW. added android multitouch emulation for windows/rawinput (in_simulatemultitouch). split topcolor/bottomcolor from scoreboard, for dp's colormap|1024 feature. now using utf-8 for windows consoles. qcc warnings/errors now give clickable console links for quick+easy editing. disabled menutint when the currently active item changes contrast or gamma (for OneManClan). Added support for drawfont/drawfontscale. tweaked the qcvm a little to reduce the number of pointers. .doll file loading. still experimental and will likely crash. requires csqc active, even if its a dummy progs. this will be fixed in time. Still other things that need cleaning up. windows: gl_font "?" shows the standard windows font-selection dialog, and can be used to select windows fonts. not all work. and you probably don't want to use windings. fixed splitscreen support when playing mvds. added mini-scoreboards to splitscreen. editor/debugger now shows asm if there's no linenumber info. also, pressing f1 for help shows the shortcuts. Added support for .framegroups files for psk(psa) and iqm formats. True support for ezquake's colour codes. Mutually exclusive with background colours. path command output slightly more readable. added support for digest_hex (MD4, SHA1, CRC16). skingroups now colourmap correctly. Fix terrain colour hints, and litdata from the wrong bsp. fix ftp dual-homed issue. support epsv command, and enable ipv6 (eprt still not supported). remove d3d11 compilation from the makefile. the required headers are not provided by mingw, and are not available to the build bot, so don't bother. fix v *= v.x and similar opcodes. fteqcc: fixed support for áéíóú type chars in names. utf-8 files now properly supported (even with the utf-8 bom/identifier). utf-16 also supported. fteqcc: fixed '#if 1 == 3 && 4' parsing. fteqcc: -Werror acts on the warning, rather than as a separate error. Line numbers are thus more readable. fteqcc: copyright message now includes compile date instead. fteqccgui: the treeview control is now coloured depending on whether there were warnings/errors in the last compile. fteqccgui: the output window is now focused and scrolls down as compilation progresses. pr_dumpplatform command dumps out some pragmas to convert more serious warnings to errors. This is to avoid the infamous 'fteqcc sucks cos my code sucks' issue. rewrote prespawn/modelist/soundlist code. server tracks progress now. ------------------------------------------------------------------------ git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@4167 fc73d0e0-1445-4013-8a0c-d673dee63da5
2013-03-12 22:29:40 +00:00
static void QCBUILTIN PF_setsize (pubprogfuncs_t *prinst, struct globalvars_s *pr_globals)
{
edict_t *e;
float *min, *max;
e = G_EDICT(prinst, OFS_PARM0);
if (ED_ISFREE(e))
{
if (progstype != PROG_H2 || developer.ival)
PR_RunWarning(prinst, "%s edict %i was free\n", "setsize", e->entnum);
return;
}
if (e->readonly)
{
Con_TPrintf("setsize on readonly entity %i\n", e->entnum);
return;
}
min = G_VECTOR(OFS_PARM1);
max = G_VECTOR(OFS_PARM2);
VectorCopy (min, e->v->mins);
VectorCopy (max, e->v->maxs);
VectorSubtract (max, min, e->v->size);
World_LinkEdict (&sv.world, (wedict_t*)e, false);
}
/*
=================
PF_setmodel
setmodel(entity, model)
Also sets size, mins, and maxs for inline bmodels
=================
*/
rewrote ban code, merging bans+nonbans+cuffs+mute+cripple+deaf+lagged+vip. added timeouts. new penalties have no dedicated command. use the addip command for it. maplist command now generates links. implemented skin objects for q3. added a csqc builtin for it. also supports compositing skins. playing demos inside zips/pk3s/paks should now work. bumped default rate cvar. added cl_transfer to attempt to connect to a new server without disconnecting first. rewrote fog command. alpha and mindist arguments are now supported. fog change also happens over a short time period. added new args to the showpic console command. can now create clickable items for touchscreen/absmouse users. fixed menus to properly support right-aligned text. this finally fixes variable-width fonts. rewrote console tab completion suggestions display. now clickable links. strings obtained from qc are now marked as const. this has required quite a few added consts all over the place. probably crappy attempt at adding joypad support to the sdl port. no idea if it works. changed key bind event code. buttons now track which event they should trigger when released, instead of being the same one the whole time. this allows +forward etc clickable buttons on screen. Also simplified modifier keys - they no longer trigger random events when pressing the modifier key itself. Right modifiers can now be bound separately from left modifiers. Right will use left's binding if not otherwise bound. Bind assumes left if there's no prefix. multiplayer->setup->network menu no longer crashes. added rgb colours to the translation view (but not to the colour-changing keys). added modelviewer command to view models. added menu_mods menu to switch mods in a more friendly way. will be shown by default if multiple manifests exist in the binarydir. clamped classic tracer density. scrag particles no longer look quite so buggy. added ifdefs to facilitate a potential winrt port. the engine should now have no extra dependencies, but still needs system code+audio drivers to be written. if it can't set a renderer, it'll now try to use *every* renderer until it finds one that works. added experimental mapcluster server mode (that console command). New maps will be started up as required. rewrote skeletal blending code a bit. added cylinder geomtypes. fix cfg_save writing to the wrong path bug. VFS_CLOSE now returns a boolean. false means there was some sort of fatal error (either crc when reading was bad, or the write got corrupted or something). Typically ignorable, depends how robust you want to be. win32 tls code now supports running as a server. added connect tls://address support, as well as equivalent sv_addport support. exposed basic model loading api to plugins. d3d11 backend now optionally supports tessellation hlsl. no suitable hlsl provided by default. !!tess to enable. attempted to add gamma ramp support for d3d11. added support for shader blobs to speed up load times. r_shaderblobs 1 to enable. almost vital for d3d11. added vid_srgb cvar. shadowless lights are no longer disabled if shadows are not supported. attempt to add support for touchscreens in win7/8. Wrote gimmicky lua support, using lua instead of ssqc. define VM_LUA to enable. updated saved game code. can again load saved games from vanilla-like engines. changed scale clamping. 0.0001 should no longer appear as 1. changed default mintic from 0.03 to 0.013 to match vanilla qw. I don't know why it was at 0.03. probably a typo. git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@4623 fc73d0e0-1445-4013-8a0c-d673dee63da5
2014-03-30 09:55:06 +01:00
void PF_setmodel_Internal (pubprogfuncs_t *prinst, edict_t *e, const char *m)
{
int i;
model_t *mod;
if (!e)
{
PR_RunWarning(prinst, "%s on invalid entity\n", "setmodel");
return;
}
if (e->readonly)
{
PR_RunWarning(prinst, "%s edict %i is read-only\n", "setmodel", e->entnum);
return;
}
if (ED_ISFREE(e))
{
PR_RunWarning(prinst, "%s edict %i was free\n", "setmodel", e->entnum);
return;
}
// check to see if model was properly precached
if (!m || !*m)
i = 0;
else
{
for (i=1; sv.strings.model_precache[i] ; i++)
{
if (!strcmp(sv.strings.model_precache[i], m))
{
#ifdef VM_Q1
if (svs.gametype != GT_Q1QVM)
#endif
m = sv.strings.model_precache[i];
break;
}
}
if (i==MAX_PRECACHE_MODELS || !sv.strings.model_precache[i])
{
if (i!=MAX_PRECACHE_MODELS)
{
#ifdef VM_Q1
if (svs.gametype == GT_Q1QVM)
sv.strings.model_precache[i] = m; //in a qvm, we expect the caller to have used a static location.
else
#endif
m = sv.strings.model_precache[i] = PR_AddString(prinst, m, 0, false);
if (!strcmp(m + strlen(m) - 4, ".bsp")) //always precache bsps
sv.models[i] = Mod_FindName(Mod_FixName(m, sv.strings.model_precache[1]));
Con_Printf("WARNING: SV_ModelIndex: model %s not precached\n", m);
if (sv.state != ss_loading)
{
int j;
Con_DPrintf("Delayed model precache: %s\n", m);
for (j = 0; j < sv.allocated_client_slots; j++)
{
if (svs.clients[j].state < cs_connected)
continue;
if (ISDPCLIENT(&svs.clients[j]) || (svs.clients[j].fteprotocolextensions2 & PEXT2_REPLACEMENTDELTAS))
{
ClientReliableWrite_Begin (&svs.clients[j], ISNQCLIENT(&svs.clients[j])?svcdp_precache:svcfte_precache, strlen(m)+4);
ClientReliableWrite_Short (&svs.clients[j], i);
ClientReliableWrite_String (&svs.clients[j], m);
}
else
{
//client doesn't support this... reset the connection so they're forced to reload everything.
//SV_StuffcmdToClient(&svs.clients[j], "cmd new\n");
}
}
}
}
else
{
PR_BIError (prinst, "no precache: %s\n", m);
return;
}
}
}
rewrote ban code, merging bans+nonbans+cuffs+mute+cripple+deaf+lagged+vip. added timeouts. new penalties have no dedicated command. use the addip command for it. maplist command now generates links. implemented skin objects for q3. added a csqc builtin for it. also supports compositing skins. playing demos inside zips/pk3s/paks should now work. bumped default rate cvar. added cl_transfer to attempt to connect to a new server without disconnecting first. rewrote fog command. alpha and mindist arguments are now supported. fog change also happens over a short time period. added new args to the showpic console command. can now create clickable items for touchscreen/absmouse users. fixed menus to properly support right-aligned text. this finally fixes variable-width fonts. rewrote console tab completion suggestions display. now clickable links. strings obtained from qc are now marked as const. this has required quite a few added consts all over the place. probably crappy attempt at adding joypad support to the sdl port. no idea if it works. changed key bind event code. buttons now track which event they should trigger when released, instead of being the same one the whole time. this allows +forward etc clickable buttons on screen. Also simplified modifier keys - they no longer trigger random events when pressing the modifier key itself. Right modifiers can now be bound separately from left modifiers. Right will use left's binding if not otherwise bound. Bind assumes left if there's no prefix. multiplayer->setup->network menu no longer crashes. added rgb colours to the translation view (but not to the colour-changing keys). added modelviewer command to view models. added menu_mods menu to switch mods in a more friendly way. will be shown by default if multiple manifests exist in the binarydir. clamped classic tracer density. scrag particles no longer look quite so buggy. added ifdefs to facilitate a potential winrt port. the engine should now have no extra dependencies, but still needs system code+audio drivers to be written. if it can't set a renderer, it'll now try to use *every* renderer until it finds one that works. added experimental mapcluster server mode (that console command). New maps will be started up as required. rewrote skeletal blending code a bit. added cylinder geomtypes. fix cfg_save writing to the wrong path bug. VFS_CLOSE now returns a boolean. false means there was some sort of fatal error (either crc when reading was bad, or the write got corrupted or something). Typically ignorable, depends how robust you want to be. win32 tls code now supports running as a server. added connect tls://address support, as well as equivalent sv_addport support. exposed basic model loading api to plugins. d3d11 backend now optionally supports tessellation hlsl. no suitable hlsl provided by default. !!tess to enable. attempted to add gamma ramp support for d3d11. added support for shader blobs to speed up load times. r_shaderblobs 1 to enable. almost vital for d3d11. added vid_srgb cvar. shadowless lights are no longer disabled if shadows are not supported. attempt to add support for touchscreens in win7/8. Wrote gimmicky lua support, using lua instead of ssqc. define VM_LUA to enable. updated saved game code. can again load saved games from vanilla-like engines. changed scale clamping. 0.0001 should no longer appear as 1. changed default mintic from 0.03 to 0.013 to match vanilla qw. I don't know why it was at 0.03. probably a typo. git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@4623 fc73d0e0-1445-4013-8a0c-d673dee63da5
2014-03-30 09:55:06 +01:00
prinst->SetStringField(prinst, e, &e->v->model, m, true);
e->v->modelindex = i;
// if it is an inline model, get the size information for it
if (m && (m[0] == '*' || (*m&&progstype == PROG_H2)))
{
mod = Mod_ForName (Mod_FixName(m, sv.modelname), MLV_WARN);
if (mod)
{
while(mod->loadstate == MLS_LOADING)
COM_WorkerPartialSync(mod, &mod->loadstate, MLS_LOADING);
VectorCopy (mod->mins, e->v->mins);
VectorCopy (mod->maxs, e->v->maxs);
VectorSubtract (mod->maxs, mod->mins, e->v->size);
World_LinkEdict (&sv.world, (wedict_t*)e, false);
}
return;
}
/*if (progstype == PROG_H2)
{
e->v->mins[0] = 0;
e->v->mins[1] = 0;
e->v->mins[2] = 0;
e->v->maxs[0] = 0;
e->v->maxs[1] = 0;
e->v->maxs[2] = 0;
VectorSubtract (e->v->maxs, e->v->mins, e->v->size);
}
else*/
{
if (sv_gameplayfix_setmodelrealbox.ival)
mod = SVPR_GetCModel(&sv.world, i);
else
mod = sv.models[i];
if (progstype != PROG_QW || sv_gameplayfix_setmodelsize_qw.ival)
{ //also sets size.
//nq dedicated servers load bsps and mdls
//qw dedicated servers only load bsps (better)
if (mod)
{
mod = Mod_ForName (Mod_FixName(m, sv.modelname), MLV_WARNSYNC);
if (mod)
{
while(mod->loadstate == MLS_LOADING)
COM_WorkerPartialSync(mod, &mod->loadstate, MLS_LOADING);
VectorCopy (mod->mins, e->v->mins);
VectorCopy (mod->maxs, e->v->maxs);
VectorSubtract (mod->maxs, mod->mins, e->v->size);
World_LinkEdict (&sv.world, (wedict_t*)e, false);
}
}
else
{
//it's an interesting fact that nq pretended that it's models were all +/- 16 (causing culling issues).
//seing as dedicated servers don't want to load mdls,
//imitate the behaviour of setting the size (which nq can only have as +/- 16)
//hell, this works with quakerally so why not use it.
e->v->mins[0] =
e->v->mins[1] =
e->v->mins[2] = -16;
e->v->maxs[0] =
e->v->maxs[1] =
e->v->maxs[2] = 16;
VectorSubtract (e->v->maxs, e->v->mins, e->v->size);
World_LinkEdict (&sv.world, (wedict_t*)e, false);
}
}
else
{
//qw was fixed - it never sets the size of an alias model, mostly because it doesn't know it.
//this of course means that precache_model+setmodel doesn't stall.
if (mod && mod->type != mod_alias)
{
while(mod->loadstate == MLS_LOADING)
COM_WorkerPartialSync(mod, &mod->loadstate, MLS_LOADING);
VectorCopy (mod->mins, e->v->mins);
VectorCopy (mod->maxs, e->v->maxs);
VectorSubtract (mod->maxs, mod->mins, e->v->size);
}
//but do relink, because stuff bugs out otherwise.
World_LinkEdict (&sv.world, (wedict_t*)e, false);
}
}
}
------------------------------------------------------------------------ r4169 | acceptthis | 2013-01-17 08:55:12 +0000 (Thu, 17 Jan 2013) | 31 lines removed MAX_VISEDICTS limit. PEXT2_REPLACEMENTDELTAS tweaked, now has 4 million entity limit. still not enabled by default. TE_BEAM now maps to a separate TEQW_BEAM to avoid conflicts with QW. added android multitouch emulation for windows/rawinput (in_simulatemultitouch). split topcolor/bottomcolor from scoreboard, for dp's colormap|1024 feature. now using utf-8 for windows consoles. qcc warnings/errors now give clickable console links for quick+easy editing. disabled menutint when the currently active item changes contrast or gamma (for OneManClan). Added support for drawfont/drawfontscale. tweaked the qcvm a little to reduce the number of pointers. .doll file loading. still experimental and will likely crash. requires csqc active, even if its a dummy progs. this will be fixed in time. Still other things that need cleaning up. windows: gl_font "?" shows the standard windows font-selection dialog, and can be used to select windows fonts. not all work. and you probably don't want to use windings. fixed splitscreen support when playing mvds. added mini-scoreboards to splitscreen. editor/debugger now shows asm if there's no linenumber info. also, pressing f1 for help shows the shortcuts. Added support for .framegroups files for psk(psa) and iqm formats. True support for ezquake's colour codes. Mutually exclusive with background colours. path command output slightly more readable. added support for digest_hex (MD4, SHA1, CRC16). skingroups now colourmap correctly. Fix terrain colour hints, and litdata from the wrong bsp. fix ftp dual-homed issue. support epsv command, and enable ipv6 (eprt still not supported). remove d3d11 compilation from the makefile. the required headers are not provided by mingw, and are not available to the build bot, so don't bother. fix v *= v.x and similar opcodes. fteqcc: fixed support for áéíóú type chars in names. utf-8 files now properly supported (even with the utf-8 bom/identifier). utf-16 also supported. fteqcc: fixed '#if 1 == 3 && 4' parsing. fteqcc: -Werror acts on the warning, rather than as a separate error. Line numbers are thus more readable. fteqcc: copyright message now includes compile date instead. fteqccgui: the treeview control is now coloured depending on whether there were warnings/errors in the last compile. fteqccgui: the output window is now focused and scrolls down as compilation progresses. pr_dumpplatform command dumps out some pragmas to convert more serious warnings to errors. This is to avoid the infamous 'fteqcc sucks cos my code sucks' issue. rewrote prespawn/modelist/soundlist code. server tracks progress now. ------------------------------------------------------------------------ git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@4167 fc73d0e0-1445-4013-8a0c-d673dee63da5
2013-03-12 22:29:40 +00:00
static void QCBUILTIN PF_setmodel (pubprogfuncs_t *prinst, struct globalvars_s *pr_globals)
{
edict_t *e;
rewrote ban code, merging bans+nonbans+cuffs+mute+cripple+deaf+lagged+vip. added timeouts. new penalties have no dedicated command. use the addip command for it. maplist command now generates links. implemented skin objects for q3. added a csqc builtin for it. also supports compositing skins. playing demos inside zips/pk3s/paks should now work. bumped default rate cvar. added cl_transfer to attempt to connect to a new server without disconnecting first. rewrote fog command. alpha and mindist arguments are now supported. fog change also happens over a short time period. added new args to the showpic console command. can now create clickable items for touchscreen/absmouse users. fixed menus to properly support right-aligned text. this finally fixes variable-width fonts. rewrote console tab completion suggestions display. now clickable links. strings obtained from qc are now marked as const. this has required quite a few added consts all over the place. probably crappy attempt at adding joypad support to the sdl port. no idea if it works. changed key bind event code. buttons now track which event they should trigger when released, instead of being the same one the whole time. this allows +forward etc clickable buttons on screen. Also simplified modifier keys - they no longer trigger random events when pressing the modifier key itself. Right modifiers can now be bound separately from left modifiers. Right will use left's binding if not otherwise bound. Bind assumes left if there's no prefix. multiplayer->setup->network menu no longer crashes. added rgb colours to the translation view (but not to the colour-changing keys). added modelviewer command to view models. added menu_mods menu to switch mods in a more friendly way. will be shown by default if multiple manifests exist in the binarydir. clamped classic tracer density. scrag particles no longer look quite so buggy. added ifdefs to facilitate a potential winrt port. the engine should now have no extra dependencies, but still needs system code+audio drivers to be written. if it can't set a renderer, it'll now try to use *every* renderer until it finds one that works. added experimental mapcluster server mode (that console command). New maps will be started up as required. rewrote skeletal blending code a bit. added cylinder geomtypes. fix cfg_save writing to the wrong path bug. VFS_CLOSE now returns a boolean. false means there was some sort of fatal error (either crc when reading was bad, or the write got corrupted or something). Typically ignorable, depends how robust you want to be. win32 tls code now supports running as a server. added connect tls://address support, as well as equivalent sv_addport support. exposed basic model loading api to plugins. d3d11 backend now optionally supports tessellation hlsl. no suitable hlsl provided by default. !!tess to enable. attempted to add gamma ramp support for d3d11. added support for shader blobs to speed up load times. r_shaderblobs 1 to enable. almost vital for d3d11. added vid_srgb cvar. shadowless lights are no longer disabled if shadows are not supported. attempt to add support for touchscreens in win7/8. Wrote gimmicky lua support, using lua instead of ssqc. define VM_LUA to enable. updated saved game code. can again load saved games from vanilla-like engines. changed scale clamping. 0.0001 should no longer appear as 1. changed default mintic from 0.03 to 0.013 to match vanilla qw. I don't know why it was at 0.03. probably a typo. git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@4623 fc73d0e0-1445-4013-8a0c-d673dee63da5
2014-03-30 09:55:06 +01:00
const char *m;
e = G_EDICT(prinst, OFS_PARM0);
m = PR_GetStringOfs(prinst, OFS_PARM1);
PF_setmodel_Internal(prinst, e, m);
}
#ifdef HEXEN2
------------------------------------------------------------------------ r4169 | acceptthis | 2013-01-17 08:55:12 +0000 (Thu, 17 Jan 2013) | 31 lines removed MAX_VISEDICTS limit. PEXT2_REPLACEMENTDELTAS tweaked, now has 4 million entity limit. still not enabled by default. TE_BEAM now maps to a separate TEQW_BEAM to avoid conflicts with QW. added android multitouch emulation for windows/rawinput (in_simulatemultitouch). split topcolor/bottomcolor from scoreboard, for dp's colormap|1024 feature. now using utf-8 for windows consoles. qcc warnings/errors now give clickable console links for quick+easy editing. disabled menutint when the currently active item changes contrast or gamma (for OneManClan). Added support for drawfont/drawfontscale. tweaked the qcvm a little to reduce the number of pointers. .doll file loading. still experimental and will likely crash. requires csqc active, even if its a dummy progs. this will be fixed in time. Still other things that need cleaning up. windows: gl_font "?" shows the standard windows font-selection dialog, and can be used to select windows fonts. not all work. and you probably don't want to use windings. fixed splitscreen support when playing mvds. added mini-scoreboards to splitscreen. editor/debugger now shows asm if there's no linenumber info. also, pressing f1 for help shows the shortcuts. Added support for .framegroups files for psk(psa) and iqm formats. True support for ezquake's colour codes. Mutually exclusive with background colours. path command output slightly more readable. added support for digest_hex (MD4, SHA1, CRC16). skingroups now colourmap correctly. Fix terrain colour hints, and litdata from the wrong bsp. fix ftp dual-homed issue. support epsv command, and enable ipv6 (eprt still not supported). remove d3d11 compilation from the makefile. the required headers are not provided by mingw, and are not available to the build bot, so don't bother. fix v *= v.x and similar opcodes. fteqcc: fixed support for áéíóú type chars in names. utf-8 files now properly supported (even with the utf-8 bom/identifier). utf-16 also supported. fteqcc: fixed '#if 1 == 3 && 4' parsing. fteqcc: -Werror acts on the warning, rather than as a separate error. Line numbers are thus more readable. fteqcc: copyright message now includes compile date instead. fteqccgui: the treeview control is now coloured depending on whether there were warnings/errors in the last compile. fteqccgui: the output window is now focused and scrolls down as compilation progresses. pr_dumpplatform command dumps out some pragmas to convert more serious warnings to errors. This is to avoid the infamous 'fteqcc sucks cos my code sucks' issue. rewrote prespawn/modelist/soundlist code. server tracks progress now. ------------------------------------------------------------------------ git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@4167 fc73d0e0-1445-4013-8a0c-d673dee63da5
2013-03-12 22:29:40 +00:00
static void QCBUILTIN PF_h2set_puzzle_model (pubprogfuncs_t *prinst, struct globalvars_s *pr_globals)
{ //qc/hc lacks string manipulation.
edict_t *e;
rewrote ban code, merging bans+nonbans+cuffs+mute+cripple+deaf+lagged+vip. added timeouts. new penalties have no dedicated command. use the addip command for it. maplist command now generates links. implemented skin objects for q3. added a csqc builtin for it. also supports compositing skins. playing demos inside zips/pk3s/paks should now work. bumped default rate cvar. added cl_transfer to attempt to connect to a new server without disconnecting first. rewrote fog command. alpha and mindist arguments are now supported. fog change also happens over a short time period. added new args to the showpic console command. can now create clickable items for touchscreen/absmouse users. fixed menus to properly support right-aligned text. this finally fixes variable-width fonts. rewrote console tab completion suggestions display. now clickable links. strings obtained from qc are now marked as const. this has required quite a few added consts all over the place. probably crappy attempt at adding joypad support to the sdl port. no idea if it works. changed key bind event code. buttons now track which event they should trigger when released, instead of being the same one the whole time. this allows +forward etc clickable buttons on screen. Also simplified modifier keys - they no longer trigger random events when pressing the modifier key itself. Right modifiers can now be bound separately from left modifiers. Right will use left's binding if not otherwise bound. Bind assumes left if there's no prefix. multiplayer->setup->network menu no longer crashes. added rgb colours to the translation view (but not to the colour-changing keys). added modelviewer command to view models. added menu_mods menu to switch mods in a more friendly way. will be shown by default if multiple manifests exist in the binarydir. clamped classic tracer density. scrag particles no longer look quite so buggy. added ifdefs to facilitate a potential winrt port. the engine should now have no extra dependencies, but still needs system code+audio drivers to be written. if it can't set a renderer, it'll now try to use *every* renderer until it finds one that works. added experimental mapcluster server mode (that console command). New maps will be started up as required. rewrote skeletal blending code a bit. added cylinder geomtypes. fix cfg_save writing to the wrong path bug. VFS_CLOSE now returns a boolean. false means there was some sort of fatal error (either crc when reading was bad, or the write got corrupted or something). Typically ignorable, depends how robust you want to be. win32 tls code now supports running as a server. added connect tls://address support, as well as equivalent sv_addport support. exposed basic model loading api to plugins. d3d11 backend now optionally supports tessellation hlsl. no suitable hlsl provided by default. !!tess to enable. attempted to add gamma ramp support for d3d11. added support for shader blobs to speed up load times. r_shaderblobs 1 to enable. almost vital for d3d11. added vid_srgb cvar. shadowless lights are no longer disabled if shadows are not supported. attempt to add support for touchscreens in win7/8. Wrote gimmicky lua support, using lua instead of ssqc. define VM_LUA to enable. updated saved game code. can again load saved games from vanilla-like engines. changed scale clamping. 0.0001 should no longer appear as 1. changed default mintic from 0.03 to 0.013 to match vanilla qw. I don't know why it was at 0.03. probably a typo. git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@4623 fc73d0e0-1445-4013-8a0c-d673dee63da5
2014-03-30 09:55:06 +01:00
const char *shortname;
char fullname[MAX_QPATH];
e = G_EDICT(prinst, OFS_PARM0);
shortname = PR_GetStringOfs(prinst, OFS_PARM1);
snprintf(fullname, sizeof(fullname)-1, "models/puzzle/%s.mdl", shortname);
PF_setmodel_Internal(prinst, e, fullname);
}
#endif
/*
=================
PF_bprint
broadcast print to everyone on server
bprint(value)
=================
*/
------------------------------------------------------------------------ r4169 | acceptthis | 2013-01-17 08:55:12 +0000 (Thu, 17 Jan 2013) | 31 lines removed MAX_VISEDICTS limit. PEXT2_REPLACEMENTDELTAS tweaked, now has 4 million entity limit. still not enabled by default. TE_BEAM now maps to a separate TEQW_BEAM to avoid conflicts with QW. added android multitouch emulation for windows/rawinput (in_simulatemultitouch). split topcolor/bottomcolor from scoreboard, for dp's colormap|1024 feature. now using utf-8 for windows consoles. qcc warnings/errors now give clickable console links for quick+easy editing. disabled menutint when the currently active item changes contrast or gamma (for OneManClan). Added support for drawfont/drawfontscale. tweaked the qcvm a little to reduce the number of pointers. .doll file loading. still experimental and will likely crash. requires csqc active, even if its a dummy progs. this will be fixed in time. Still other things that need cleaning up. windows: gl_font "?" shows the standard windows font-selection dialog, and can be used to select windows fonts. not all work. and you probably don't want to use windings. fixed splitscreen support when playing mvds. added mini-scoreboards to splitscreen. editor/debugger now shows asm if there's no linenumber info. also, pressing f1 for help shows the shortcuts. Added support for .framegroups files for psk(psa) and iqm formats. True support for ezquake's colour codes. Mutually exclusive with background colours. path command output slightly more readable. added support for digest_hex (MD4, SHA1, CRC16). skingroups now colourmap correctly. Fix terrain colour hints, and litdata from the wrong bsp. fix ftp dual-homed issue. support epsv command, and enable ipv6 (eprt still not supported). remove d3d11 compilation from the makefile. the required headers are not provided by mingw, and are not available to the build bot, so don't bother. fix v *= v.x and similar opcodes. fteqcc: fixed support for áéíóú type chars in names. utf-8 files now properly supported (even with the utf-8 bom/identifier). utf-16 also supported. fteqcc: fixed '#if 1 == 3 && 4' parsing. fteqcc: -Werror acts on the warning, rather than as a separate error. Line numbers are thus more readable. fteqcc: copyright message now includes compile date instead. fteqccgui: the treeview control is now coloured depending on whether there were warnings/errors in the last compile. fteqccgui: the output window is now focused and scrolls down as compilation progresses. pr_dumpplatform command dumps out some pragmas to convert more serious warnings to errors. This is to avoid the infamous 'fteqcc sucks cos my code sucks' issue. rewrote prespawn/modelist/soundlist code. server tracks progress now. ------------------------------------------------------------------------ git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@4167 fc73d0e0-1445-4013-8a0c-d673dee63da5
2013-03-12 22:29:40 +00:00
static void QCBUILTIN PF_bprint (pubprogfuncs_t *prinst, struct globalvars_s *pr_globals)
{
const char *s;
int level;
#ifdef SERVER_DEMO_PLAYBACK
if (sv.demofile)
return;
#endif
if (progstype != PROG_QW)
{
level = PRINT_HIGH;
s = PF_VarString(prinst, 0, pr_globals);
}
else
{
level = G_FLOAT(OFS_PARM0);
s = PF_VarString(prinst, 1, pr_globals);
}
SV_BroadcastPrintf (level, "%s", s);
}
/*
=================
PF_sprint
single print to a specific client
sprint(clientent, value)
=================
*/
------------------------------------------------------------------------ r4169 | acceptthis | 2013-01-17 08:55:12 +0000 (Thu, 17 Jan 2013) | 31 lines removed MAX_VISEDICTS limit. PEXT2_REPLACEMENTDELTAS tweaked, now has 4 million entity limit. still not enabled by default. TE_BEAM now maps to a separate TEQW_BEAM to avoid conflicts with QW. added android multitouch emulation for windows/rawinput (in_simulatemultitouch). split topcolor/bottomcolor from scoreboard, for dp's colormap|1024 feature. now using utf-8 for windows consoles. qcc warnings/errors now give clickable console links for quick+easy editing. disabled menutint when the currently active item changes contrast or gamma (for OneManClan). Added support for drawfont/drawfontscale. tweaked the qcvm a little to reduce the number of pointers. .doll file loading. still experimental and will likely crash. requires csqc active, even if its a dummy progs. this will be fixed in time. Still other things that need cleaning up. windows: gl_font "?" shows the standard windows font-selection dialog, and can be used to select windows fonts. not all work. and you probably don't want to use windings. fixed splitscreen support when playing mvds. added mini-scoreboards to splitscreen. editor/debugger now shows asm if there's no linenumber info. also, pressing f1 for help shows the shortcuts. Added support for .framegroups files for psk(psa) and iqm formats. True support for ezquake's colour codes. Mutually exclusive with background colours. path command output slightly more readable. added support for digest_hex (MD4, SHA1, CRC16). skingroups now colourmap correctly. Fix terrain colour hints, and litdata from the wrong bsp. fix ftp dual-homed issue. support epsv command, and enable ipv6 (eprt still not supported). remove d3d11 compilation from the makefile. the required headers are not provided by mingw, and are not available to the build bot, so don't bother. fix v *= v.x and similar opcodes. fteqcc: fixed support for áéíóú type chars in names. utf-8 files now properly supported (even with the utf-8 bom/identifier). utf-16 also supported. fteqcc: fixed '#if 1 == 3 && 4' parsing. fteqcc: -Werror acts on the warning, rather than as a separate error. Line numbers are thus more readable. fteqcc: copyright message now includes compile date instead. fteqccgui: the treeview control is now coloured depending on whether there were warnings/errors in the last compile. fteqccgui: the output window is now focused and scrolls down as compilation progresses. pr_dumpplatform command dumps out some pragmas to convert more serious warnings to errors. This is to avoid the infamous 'fteqcc sucks cos my code sucks' issue. rewrote prespawn/modelist/soundlist code. server tracks progress now. ------------------------------------------------------------------------ git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@4167 fc73d0e0-1445-4013-8a0c-d673dee63da5
2013-03-12 22:29:40 +00:00
static void QCBUILTIN PF_sprint (pubprogfuncs_t *prinst, struct globalvars_s *pr_globals)
{
const char *s;
client_t *client;
int entnum;
int level;
#ifdef SERVER_DEMO_PLAYBACK
if (sv.demofile)
return;
#endif
entnum = G_EDICTNUM(prinst, OFS_PARM0);
if (progstype == PROG_NQ || progstype == PROG_H2)
{
level = PRINT_HIGH;
s = PF_VarString(prinst, 1, pr_globals);
}
else
{
level = G_FLOAT(OFS_PARM1);
s = PF_VarString(prinst, 2, pr_globals);
}
if (entnum < 1 || entnum > sv.allocated_client_slots)
{
Con_TPrintf ("tried to sprint to a non-client\n");
return;
}
client = &svs.clients[entnum-1];
SV_ClientPrintf (client, level, "%s", s);
qc: qc temp-strings are now garbage collected. this makes strzone redundant. net: revert the player angles inversion thing from last build. hack some angles. gonna need to tweak the protocol. net: cl_lerp_players is smoother, and defaulted. lets see how many people complain. cl: fix juddering with chase_active+prediction. cl: download progress where the total size is not known now displays something more sane. cl: fixed some issues with rawinput keyboards. cl: added autoupdate option to the menu. cl: autoupdate defaults to a new 'tested' set of builds, instead of the completely untested svn builds. cl: added 'borderless windowed' option to the menus. works on windows. cl: saved games save a preview screenshot. cl: fix some memory leaks on shutdown. cl: added 'setrenderer random' option, might be useful for modders in that it helps highlight bugs/differences between renderers... qc: r_showbboxes now displays the fields of the various entities. tweaked entity lighting to overbright more gracefully. gl: fixed crepuscular lighting. qcc: added % operator. qcc: added inline keyword. qcc: some fixes for accessors. qccgui: now prompts for exe+basedir. sv: added sv_specprint, ala mvdsv. sv: stats now sent over the unreliable channel instead of the reliable one. this allows them to change more frequently. sv: rewrote speedcheat detection. clients will be throttled instead of kicked. unresponsive clients will be simulated instead of freezing in mid-air. git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@4829 fc73d0e0-1445-4013-8a0c-d673dee63da5
2015-01-21 18:18:37 +00:00
if (sv_specprint.ival & SPECPRINT_SPRINT)
{
client_t *spec;
unsigned int i;
for (i = 0, spec = svs.clients; i < sv.allocated_client_slots; i++, spec++)
{
if (spec->state != cs_spawned || !spec->spectator)
continue;
if (spec->spec_track == entnum && (spec->spec_print & SPECPRINT_SPRINT))
{
if (level < spec->messagelevel)
continue;
if (spec->controller)
SV_PrintToClient(spec->controller, level, s);
else
SV_PrintToClient(spec, level, s);
}
}
}
}
//When a client is backbuffered, it's generally not a brilliant plan to send a bazillion stuffcmds. You have been warned.
//This handy function will let the mod know when it shouldn't send more. (use instead of a timer, and you'll never get clients overflowing. yay.)
------------------------------------------------------------------------ r4169 | acceptthis | 2013-01-17 08:55:12 +0000 (Thu, 17 Jan 2013) | 31 lines removed MAX_VISEDICTS limit. PEXT2_REPLACEMENTDELTAS tweaked, now has 4 million entity limit. still not enabled by default. TE_BEAM now maps to a separate TEQW_BEAM to avoid conflicts with QW. added android multitouch emulation for windows/rawinput (in_simulatemultitouch). split topcolor/bottomcolor from scoreboard, for dp's colormap|1024 feature. now using utf-8 for windows consoles. qcc warnings/errors now give clickable console links for quick+easy editing. disabled menutint when the currently active item changes contrast or gamma (for OneManClan). Added support for drawfont/drawfontscale. tweaked the qcvm a little to reduce the number of pointers. .doll file loading. still experimental and will likely crash. requires csqc active, even if its a dummy progs. this will be fixed in time. Still other things that need cleaning up. windows: gl_font "?" shows the standard windows font-selection dialog, and can be used to select windows fonts. not all work. and you probably don't want to use windings. fixed splitscreen support when playing mvds. added mini-scoreboards to splitscreen. editor/debugger now shows asm if there's no linenumber info. also, pressing f1 for help shows the shortcuts. Added support for .framegroups files for psk(psa) and iqm formats. True support for ezquake's colour codes. Mutually exclusive with background colours. path command output slightly more readable. added support for digest_hex (MD4, SHA1, CRC16). skingroups now colourmap correctly. Fix terrain colour hints, and litdata from the wrong bsp. fix ftp dual-homed issue. support epsv command, and enable ipv6 (eprt still not supported). remove d3d11 compilation from the makefile. the required headers are not provided by mingw, and are not available to the build bot, so don't bother. fix v *= v.x and similar opcodes. fteqcc: fixed support for áéíóú type chars in names. utf-8 files now properly supported (even with the utf-8 bom/identifier). utf-16 also supported. fteqcc: fixed '#if 1 == 3 && 4' parsing. fteqcc: -Werror acts on the warning, rather than as a separate error. Line numbers are thus more readable. fteqcc: copyright message now includes compile date instead. fteqccgui: the treeview control is now coloured depending on whether there were warnings/errors in the last compile. fteqccgui: the output window is now focused and scrolls down as compilation progresses. pr_dumpplatform command dumps out some pragmas to convert more serious warnings to errors. This is to avoid the infamous 'fteqcc sucks cos my code sucks' issue. rewrote prespawn/modelist/soundlist code. server tracks progress now. ------------------------------------------------------------------------ git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@4167 fc73d0e0-1445-4013-8a0c-d673dee63da5
2013-03-12 22:29:40 +00:00
static void QCBUILTIN PF_isbackbuffered (pubprogfuncs_t *prinst, struct globalvars_s *pr_globals)
{
int entnum;
client_t *client;
entnum = G_EDICTNUM(prinst, OFS_PARM0);
if (entnum < 1 || entnum > sv.allocated_client_slots)
{
Con_Printf ("PF_isbackbuffered: Not a client\n");
return;
}
client = &svs.clients[entnum-1];
G_FLOAT(OFS_RETURN) = client->num_backbuf>0;
}
/*
=================
PF_centerprint
single print to a specific client
centerprint(clientent, value)
=================
*/
rewrote ban code, merging bans+nonbans+cuffs+mute+cripple+deaf+lagged+vip. added timeouts. new penalties have no dedicated command. use the addip command for it. maplist command now generates links. implemented skin objects for q3. added a csqc builtin for it. also supports compositing skins. playing demos inside zips/pk3s/paks should now work. bumped default rate cvar. added cl_transfer to attempt to connect to a new server without disconnecting first. rewrote fog command. alpha and mindist arguments are now supported. fog change also happens over a short time period. added new args to the showpic console command. can now create clickable items for touchscreen/absmouse users. fixed menus to properly support right-aligned text. this finally fixes variable-width fonts. rewrote console tab completion suggestions display. now clickable links. strings obtained from qc are now marked as const. this has required quite a few added consts all over the place. probably crappy attempt at adding joypad support to the sdl port. no idea if it works. changed key bind event code. buttons now track which event they should trigger when released, instead of being the same one the whole time. this allows +forward etc clickable buttons on screen. Also simplified modifier keys - they no longer trigger random events when pressing the modifier key itself. Right modifiers can now be bound separately from left modifiers. Right will use left's binding if not otherwise bound. Bind assumes left if there's no prefix. multiplayer->setup->network menu no longer crashes. added rgb colours to the translation view (but not to the colour-changing keys). added modelviewer command to view models. added menu_mods menu to switch mods in a more friendly way. will be shown by default if multiple manifests exist in the binarydir. clamped classic tracer density. scrag particles no longer look quite so buggy. added ifdefs to facilitate a potential winrt port. the engine should now have no extra dependencies, but still needs system code+audio drivers to be written. if it can't set a renderer, it'll now try to use *every* renderer until it finds one that works. added experimental mapcluster server mode (that console command). New maps will be started up as required. rewrote skeletal blending code a bit. added cylinder geomtypes. fix cfg_save writing to the wrong path bug. VFS_CLOSE now returns a boolean. false means there was some sort of fatal error (either crc when reading was bad, or the write got corrupted or something). Typically ignorable, depends how robust you want to be. win32 tls code now supports running as a server. added connect tls://address support, as well as equivalent sv_addport support. exposed basic model loading api to plugins. d3d11 backend now optionally supports tessellation hlsl. no suitable hlsl provided by default. !!tess to enable. attempted to add gamma ramp support for d3d11. added support for shader blobs to speed up load times. r_shaderblobs 1 to enable. almost vital for d3d11. added vid_srgb cvar. shadowless lights are no longer disabled if shadows are not supported. attempt to add support for touchscreens in win7/8. Wrote gimmicky lua support, using lua instead of ssqc. define VM_LUA to enable. updated saved game code. can again load saved games from vanilla-like engines. changed scale clamping. 0.0001 should no longer appear as 1. changed default mintic from 0.03 to 0.013 to match vanilla qw. I don't know why it was at 0.03. probably a typo. git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@4623 fc73d0e0-1445-4013-8a0c-d673dee63da5
2014-03-30 09:55:06 +01:00
void PF_centerprint_Internal (int entnum, qboolean plaque, const char *s)
{
client_t *cl;
int slen;
#ifdef SERVER_DEMO_PLAYBACK
if (sv.demofile)
return;
#endif
if (entnum < 1 || entnum > sv.allocated_client_slots)
{
PR_RunWarning(sv.world.progs, "tried to centerprint to a non-client\n");
return;
}
cl = &svs.clients[entnum-1];
if (cl->centerprintstring)
Z_Free(cl->centerprintstring);
cl->centerprintstring = NULL;
slen = strlen(s);
if (plaque && *s)
{
cl->centerprintstring = Z_Malloc(slen+3);
cl->centerprintstring[0] = '/';
cl->centerprintstring[1] = 'P';
strcpy(cl->centerprintstring+2, s);
}
#ifdef HEXEN2
else if (progstype == PROG_H2)
{
char *at;
cl->centerprintstring = Z_Malloc(slen+2);
cl->centerprintstring[0] = 2; //hexen2's centerprints use the alternate charset.
strcpy(cl->centerprintstring+1, s);
//and @ chars are used for new-lines.
for (at = cl->centerprintstring+1; *at; at++)
if (*at == '@')
*at = '\n';
}
#endif
else
{
cl->centerprintstring = Z_Malloc(slen+1);
strcpy(cl->centerprintstring, s);
}
qc: qc temp-strings are now garbage collected. this makes strzone redundant. net: revert the player angles inversion thing from last build. hack some angles. gonna need to tweak the protocol. net: cl_lerp_players is smoother, and defaulted. lets see how many people complain. cl: fix juddering with chase_active+prediction. cl: download progress where the total size is not known now displays something more sane. cl: fixed some issues with rawinput keyboards. cl: added autoupdate option to the menu. cl: autoupdate defaults to a new 'tested' set of builds, instead of the completely untested svn builds. cl: added 'borderless windowed' option to the menus. works on windows. cl: saved games save a preview screenshot. cl: fix some memory leaks on shutdown. cl: added 'setrenderer random' option, might be useful for modders in that it helps highlight bugs/differences between renderers... qc: r_showbboxes now displays the fields of the various entities. tweaked entity lighting to overbright more gracefully. gl: fixed crepuscular lighting. qcc: added % operator. qcc: added inline keyword. qcc: some fixes for accessors. qccgui: now prompts for exe+basedir. sv: added sv_specprint, ala mvdsv. sv: stats now sent over the unreliable channel instead of the reliable one. this allows them to change more frequently. sv: rewrote speedcheat detection. clients will be throttled instead of kicked. unresponsive clients will be simulated instead of freezing in mid-air. git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@4829 fc73d0e0-1445-4013-8a0c-d673dee63da5
2015-01-21 18:18:37 +00:00
if (sv_specprint.ival & SPECPRINT_CENTERPRINT)
{
client_t *spec;
unsigned int i;
for (i = 0, spec = svs.clients; i < sv.allocated_client_slots; i++, spec++)
{
if (spec->state != cs_spawned || !spec->spectator || spec == cl)
continue;
if (spec->spec_track == entnum && (spec->spec_print & SPECPRINT_CENTERPRINT))
{
Z_Free(spec->centerprintstring);
spec->centerprintstring = Z_StrDup(cl->centerprintstring);
}
}
}
}
------------------------------------------------------------------------ r4169 | acceptthis | 2013-01-17 08:55:12 +0000 (Thu, 17 Jan 2013) | 31 lines removed MAX_VISEDICTS limit. PEXT2_REPLACEMENTDELTAS tweaked, now has 4 million entity limit. still not enabled by default. TE_BEAM now maps to a separate TEQW_BEAM to avoid conflicts with QW. added android multitouch emulation for windows/rawinput (in_simulatemultitouch). split topcolor/bottomcolor from scoreboard, for dp's colormap|1024 feature. now using utf-8 for windows consoles. qcc warnings/errors now give clickable console links for quick+easy editing. disabled menutint when the currently active item changes contrast or gamma (for OneManClan). Added support for drawfont/drawfontscale. tweaked the qcvm a little to reduce the number of pointers. .doll file loading. still experimental and will likely crash. requires csqc active, even if its a dummy progs. this will be fixed in time. Still other things that need cleaning up. windows: gl_font "?" shows the standard windows font-selection dialog, and can be used to select windows fonts. not all work. and you probably don't want to use windings. fixed splitscreen support when playing mvds. added mini-scoreboards to splitscreen. editor/debugger now shows asm if there's no linenumber info. also, pressing f1 for help shows the shortcuts. Added support for .framegroups files for psk(psa) and iqm formats. True support for ezquake's colour codes. Mutually exclusive with background colours. path command output slightly more readable. added support for digest_hex (MD4, SHA1, CRC16). skingroups now colourmap correctly. Fix terrain colour hints, and litdata from the wrong bsp. fix ftp dual-homed issue. support epsv command, and enable ipv6 (eprt still not supported). remove d3d11 compilation from the makefile. the required headers are not provided by mingw, and are not available to the build bot, so don't bother. fix v *= v.x and similar opcodes. fteqcc: fixed support for áéíóú type chars in names. utf-8 files now properly supported (even with the utf-8 bom/identifier). utf-16 also supported. fteqcc: fixed '#if 1 == 3 && 4' parsing. fteqcc: -Werror acts on the warning, rather than as a separate error. Line numbers are thus more readable. fteqcc: copyright message now includes compile date instead. fteqccgui: the treeview control is now coloured depending on whether there were warnings/errors in the last compile. fteqccgui: the output window is now focused and scrolls down as compilation progresses. pr_dumpplatform command dumps out some pragmas to convert more serious warnings to errors. This is to avoid the infamous 'fteqcc sucks cos my code sucks' issue. rewrote prespawn/modelist/soundlist code. server tracks progress now. ------------------------------------------------------------------------ git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@4167 fc73d0e0-1445-4013-8a0c-d673dee63da5
2013-03-12 22:29:40 +00:00
static void QCBUILTIN PF_centerprint (pubprogfuncs_t *prinst, struct globalvars_s *pr_globals)
{
const char *s;
int entnum;
entnum = G_EDICTNUM(prinst, OFS_PARM0);
s = PF_VarString(prinst, 1, pr_globals);
PF_centerprint_Internal(entnum, false, s);
}
/*
=================
PF_particle
particle(origin, color, count)
=================
*/
void QCBUILTIN PF_particle (pubprogfuncs_t *prinst, globalvars_t *pr_globals) //I said it was for compatability only.
{
float *org, *dir;
int color;
int count;
int i, v;
org = G_VECTOR(OFS_PARM0);
dir = G_VECTOR(OFS_PARM1);
color = G_FLOAT(OFS_PARM2);
count = G_FLOAT(OFS_PARM3);
count = bound(0, count, 255);
color &= 0xff;
#ifdef NQPROT
MSG_WriteByte (&sv.nqmulticast, svc_particle);
MSG_WriteCoord (&sv.nqmulticast, org[0]);
MSG_WriteCoord (&sv.nqmulticast, org[1]);
MSG_WriteCoord (&sv.nqmulticast, org[2]);
for (i=0 ; i<3 ; i++)
{
v = dir[i]*16;
if (v > 127)
v = 127;
else if (v < -128)
v = -128;
MSG_WriteChar (&sv.nqmulticast, v);
}
MSG_WriteByte (&sv.nqmulticast, count);
MSG_WriteByte (&sv.nqmulticast, color);
SV_MulticastProtExt(org, MULTICAST_PVS, pr_global_struct->dimension_send, 0, 0);
#endif
//for qw users (and not fte)
/* if (*prinst->callargc >= 5)
{
PARM4 = te_
optional PARM5 = count
MSG_WriteByte (&sv.multicast, svc_temp_entity);
MSG_WriteByte (&sv.multicast, TE_BLOOD);
MSG_WriteByte (&sv.multicast, count<10?1:(count+10)/20);
MSG_WriteCoord (&sv.multicast, org[0]);
MSG_WriteCoord (&sv.multicast, org[1]);
MSG_WriteCoord (&sv.multicast, org[2]);
SV_MulticastProtExt(org, MULTICAST_PVS, pr_global_struct->dimension_send, 0, PEXT_HEXEN2);
}
else
*/
if (color == 73)
{
MSG_WriteByte (&sv.multicast, svc_temp_entity);
MSG_WriteByte (&sv.multicast, TEQW_QWBLOOD);
MSG_WriteByte (&sv.multicast, count<10?1:(count+10)/20);
MSG_WriteCoord (&sv.multicast, org[0]);
MSG_WriteCoord (&sv.multicast, org[1]);
MSG_WriteCoord (&sv.multicast, org[2]);
SV_MulticastProtExt(org, MULTICAST_PVS, pr_global_struct->dimension_send, 0, PEXT_HEXEN2);
}
else if (color == 225)
{
MSG_WriteByte (&sv.multicast, svc_temp_entity);
MSG_WriteByte (&sv.multicast, TEQW_LIGHTNINGBLOOD);
MSG_WriteCoord (&sv.multicast, org[0]);
MSG_WriteCoord (&sv.multicast, org[1]);
MSG_WriteCoord (&sv.multicast, org[2]);
SV_MulticastProtExt(org, MULTICAST_PVS, pr_global_struct->dimension_send, 0, PEXT_HEXEN2);
}
//now we can start fte svc_particle stuff..
MSG_WriteByte (&sv.multicast, svc_particle);
MSG_WriteCoord (&sv.multicast, org[0]);
MSG_WriteCoord (&sv.multicast, org[1]);
MSG_WriteCoord (&sv.multicast, org[2]);
for (i=0 ; i<3 ; i++)
{
v = dir[i]*16;
if (v > 127)
v = 127;
else if (v < -128)
v = -128;
MSG_WriteChar (&sv.multicast, v);
}
MSG_WriteByte (&sv.multicast, count);
MSG_WriteByte (&sv.multicast, color);
SV_MulticastProtExt(org, MULTICAST_PVS, pr_global_struct->dimension_send, PEXT_HEXEN2, 0);
}
------------------------------------------------------------------------ r4169 | acceptthis | 2013-01-17 08:55:12 +0000 (Thu, 17 Jan 2013) | 31 lines removed MAX_VISEDICTS limit. PEXT2_REPLACEMENTDELTAS tweaked, now has 4 million entity limit. still not enabled by default. TE_BEAM now maps to a separate TEQW_BEAM to avoid conflicts with QW. added android multitouch emulation for windows/rawinput (in_simulatemultitouch). split topcolor/bottomcolor from scoreboard, for dp's colormap|1024 feature. now using utf-8 for windows consoles. qcc warnings/errors now give clickable console links for quick+easy editing. disabled menutint when the currently active item changes contrast or gamma (for OneManClan). Added support for drawfont/drawfontscale. tweaked the qcvm a little to reduce the number of pointers. .doll file loading. still experimental and will likely crash. requires csqc active, even if its a dummy progs. this will be fixed in time. Still other things that need cleaning up. windows: gl_font "?" shows the standard windows font-selection dialog, and can be used to select windows fonts. not all work. and you probably don't want to use windings. fixed splitscreen support when playing mvds. added mini-scoreboards to splitscreen. editor/debugger now shows asm if there's no linenumber info. also, pressing f1 for help shows the shortcuts. Added support for .framegroups files for psk(psa) and iqm formats. True support for ezquake's colour codes. Mutually exclusive with background colours. path command output slightly more readable. added support for digest_hex (MD4, SHA1, CRC16). skingroups now colourmap correctly. Fix terrain colour hints, and litdata from the wrong bsp. fix ftp dual-homed issue. support epsv command, and enable ipv6 (eprt still not supported). remove d3d11 compilation from the makefile. the required headers are not provided by mingw, and are not available to the build bot, so don't bother. fix v *= v.x and similar opcodes. fteqcc: fixed support for áéíóú type chars in names. utf-8 files now properly supported (even with the utf-8 bom/identifier). utf-16 also supported. fteqcc: fixed '#if 1 == 3 && 4' parsing. fteqcc: -Werror acts on the warning, rather than as a separate error. Line numbers are thus more readable. fteqcc: copyright message now includes compile date instead. fteqccgui: the treeview control is now coloured depending on whether there were warnings/errors in the last compile. fteqccgui: the output window is now focused and scrolls down as compilation progresses. pr_dumpplatform command dumps out some pragmas to convert more serious warnings to errors. This is to avoid the infamous 'fteqcc sucks cos my code sucks' issue. rewrote prespawn/modelist/soundlist code. server tracks progress now. ------------------------------------------------------------------------ git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@4167 fc73d0e0-1445-4013-8a0c-d673dee63da5
2013-03-12 22:29:40 +00:00
static void QCBUILTIN PF_te_blooddp (pubprogfuncs_t *prinst, globalvars_t *pr_globals)
{
float count;
float *org, *dir;
#ifdef NQPROT
int i, v;
#endif
org = G_VECTOR(OFS_PARM0);
dir = G_VECTOR(OFS_PARM1);
count = G_FLOAT(OFS_PARM2);
#ifdef NQPROT
MSG_WriteByte (&sv.nqmulticast, svc_particle);
MSG_WriteCoord (&sv.nqmulticast, org[0]);
MSG_WriteCoord (&sv.nqmulticast, org[1]);
MSG_WriteCoord (&sv.nqmulticast, org[2]);
for (i=0 ; i<3 ; i++)
{
v = dir[i]*16;
if (v > 127)
v = 127;
else if (v < -128)
v = -128;
MSG_WriteChar (&sv.nqmulticast, v);
}
MSG_WriteByte (&sv.nqmulticast, count);
MSG_WriteByte (&sv.nqmulticast, 73);
#endif
(void)dir; //FIXME: sould be sending TEDP_BLOOD
MSG_WriteByte (&sv.multicast, svc_temp_entity);
MSG_WriteByte (&sv.multicast, TEQW_QWBLOOD);
MSG_WriteByte (&sv.multicast, count<10?1:(count+10)/20);
MSG_WriteCoord (&sv.multicast, org[0]);
MSG_WriteCoord (&sv.multicast, org[1]);
MSG_WriteCoord (&sv.multicast, org[2]);
mvd: cl_autotrack_team cvar locks autotrack to a specific team. getting the team name to match can still be problematic when it contains non-ascii chars however. qw: fix recording mid-map. q2: add support for recording demos on q2 servers. q: fix setattachment not using the correct orientations. q2: now supports splitscreen, as well as increased model and sound limits. cl: fix crosshair not appearing in splitscreen. cl: splitscreen clients now get their own colour tints (like the bf command) snd: tweak audio to be a bit more usable in splitscreen by default. cl: added con_logcenterprint cvar, for shoving a copy of centerprints onto the console. by default only appears in single player. qc: add checkbuiltin builtin. for all those #0 builtins without their own extension name. gl: fix r_dynamic -1 bug that was painfully visible in AD. mdl: validate per-frame bounds of mdl files (stuff that would crash software renderers). sv: fix -port or +sv_port commandline args to override the port correctly. win: attempt to cope with windows symlinks enumerating with the wrong filesizes. gl: fix skyboxes not appearing properly. gl: fix sprite alpha/edge issue resulting in some invisible sprites in AD. gl: fix screenshot_mega, in combination with r_projection. yay for HUGE panoramic screenshots. q2: fix replacement textures issue. qw: fix download demonum/X issue, both in client and server. qw: fix multicast dimensions not always being honoured properly. nq: fix starting angles sometimes being wrong. menusys: I'm finally uploading my menusys library, plus example mod, which I'll now be providing like csaddon is. git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@4997 fc73d0e0-1445-4013-8a0c-d673dee63da5
2016-01-18 05:22:07 +00:00
SV_MulticastProtExt (org, MULTICAST_PVS, pr_global_struct->dimension_send, 0, 0);
}
#ifdef HEXEN2
/*
=================
PF_particle2 - hexen2
particle(origin, dmin, dmax, color, effect, count)
=================
*/
------------------------------------------------------------------------ r4169 | acceptthis | 2013-01-17 08:55:12 +0000 (Thu, 17 Jan 2013) | 31 lines removed MAX_VISEDICTS limit. PEXT2_REPLACEMENTDELTAS tweaked, now has 4 million entity limit. still not enabled by default. TE_BEAM now maps to a separate TEQW_BEAM to avoid conflicts with QW. added android multitouch emulation for windows/rawinput (in_simulatemultitouch). split topcolor/bottomcolor from scoreboard, for dp's colormap|1024 feature. now using utf-8 for windows consoles. qcc warnings/errors now give clickable console links for quick+easy editing. disabled menutint when the currently active item changes contrast or gamma (for OneManClan). Added support for drawfont/drawfontscale. tweaked the qcvm a little to reduce the number of pointers. .doll file loading. still experimental and will likely crash. requires csqc active, even if its a dummy progs. this will be fixed in time. Still other things that need cleaning up. windows: gl_font "?" shows the standard windows font-selection dialog, and can be used to select windows fonts. not all work. and you probably don't want to use windings. fixed splitscreen support when playing mvds. added mini-scoreboards to splitscreen. editor/debugger now shows asm if there's no linenumber info. also, pressing f1 for help shows the shortcuts. Added support for .framegroups files for psk(psa) and iqm formats. True support for ezquake's colour codes. Mutually exclusive with background colours. path command output slightly more readable. added support for digest_hex (MD4, SHA1, CRC16). skingroups now colourmap correctly. Fix terrain colour hints, and litdata from the wrong bsp. fix ftp dual-homed issue. support epsv command, and enable ipv6 (eprt still not supported). remove d3d11 compilation from the makefile. the required headers are not provided by mingw, and are not available to the build bot, so don't bother. fix v *= v.x and similar opcodes. fteqcc: fixed support for áéíóú type chars in names. utf-8 files now properly supported (even with the utf-8 bom/identifier). utf-16 also supported. fteqcc: fixed '#if 1 == 3 && 4' parsing. fteqcc: -Werror acts on the warning, rather than as a separate error. Line numbers are thus more readable. fteqcc: copyright message now includes compile date instead. fteqccgui: the treeview control is now coloured depending on whether there were warnings/errors in the last compile. fteqccgui: the output window is now focused and scrolls down as compilation progresses. pr_dumpplatform command dumps out some pragmas to convert more serious warnings to errors. This is to avoid the infamous 'fteqcc sucks cos my code sucks' issue. rewrote prespawn/modelist/soundlist code. server tracks progress now. ------------------------------------------------------------------------ git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@4167 fc73d0e0-1445-4013-8a0c-d673dee63da5
2013-03-12 22:29:40 +00:00
static void QCBUILTIN PF_particle2 (pubprogfuncs_t *prinst, globalvars_t *pr_globals)
{
float *org, *dmin, *dmax;
float color;
float count;
float effect;
org = G_VECTOR(OFS_PARM0);
dmin = G_VECTOR(OFS_PARM1);
dmax = G_VECTOR(OFS_PARM2);
color = G_FLOAT(OFS_PARM3);
effect = G_FLOAT(OFS_PARM4);
count = G_FLOAT(OFS_PARM5);
MSG_WriteByte (&sv.multicast, svcfte_particle2);
MSG_WriteCoord (&sv.multicast, org[0]);
MSG_WriteCoord (&sv.multicast, org[1]);
MSG_WriteCoord (&sv.multicast, org[2]);
MSG_WriteFloat (&sv.multicast, dmin[0]);
MSG_WriteFloat (&sv.multicast, dmin[1]);
MSG_WriteFloat (&sv.multicast, dmin[2]);
MSG_WriteFloat (&sv.multicast, dmax[0]);
MSG_WriteFloat (&sv.multicast, dmax[1]);
MSG_WriteFloat (&sv.multicast, dmax[2]);
MSG_WriteShort (&sv.multicast, color);
MSG_WriteByte (&sv.multicast, bound(0, count, 255));
MSG_WriteByte (&sv.multicast, effect);
SV_MulticastProtExt (org, MULTICAST_PVS, pr_global_struct->dimension_send, PEXT_HEXEN2, 0);
}
/*
=================
PF_particle3 - hexen2
particle(origin, box, color, effect, count)
=================
*/
------------------------------------------------------------------------ r4169 | acceptthis | 2013-01-17 08:55:12 +0000 (Thu, 17 Jan 2013) | 31 lines removed MAX_VISEDICTS limit. PEXT2_REPLACEMENTDELTAS tweaked, now has 4 million entity limit. still not enabled by default. TE_BEAM now maps to a separate TEQW_BEAM to avoid conflicts with QW. added android multitouch emulation for windows/rawinput (in_simulatemultitouch). split topcolor/bottomcolor from scoreboard, for dp's colormap|1024 feature. now using utf-8 for windows consoles. qcc warnings/errors now give clickable console links for quick+easy editing. disabled menutint when the currently active item changes contrast or gamma (for OneManClan). Added support for drawfont/drawfontscale. tweaked the qcvm a little to reduce the number of pointers. .doll file loading. still experimental and will likely crash. requires csqc active, even if its a dummy progs. this will be fixed in time. Still other things that need cleaning up. windows: gl_font "?" shows the standard windows font-selection dialog, and can be used to select windows fonts. not all work. and you probably don't want to use windings. fixed splitscreen support when playing mvds. added mini-scoreboards to splitscreen. editor/debugger now shows asm if there's no linenumber info. also, pressing f1 for help shows the shortcuts. Added support for .framegroups files for psk(psa) and iqm formats. True support for ezquake's colour codes. Mutually exclusive with background colours. path command output slightly more readable. added support for digest_hex (MD4, SHA1, CRC16). skingroups now colourmap correctly. Fix terrain colour hints, and litdata from the wrong bsp. fix ftp dual-homed issue. support epsv command, and enable ipv6 (eprt still not supported). remove d3d11 compilation from the makefile. the required headers are not provided by mingw, and are not available to the build bot, so don't bother. fix v *= v.x and similar opcodes. fteqcc: fixed support for áéíóú type chars in names. utf-8 files now properly supported (even with the utf-8 bom/identifier). utf-16 also supported. fteqcc: fixed '#if 1 == 3 && 4' parsing. fteqcc: -Werror acts on the warning, rather than as a separate error. Line numbers are thus more readable. fteqcc: copyright message now includes compile date instead. fteqccgui: the treeview control is now coloured depending on whether there were warnings/errors in the last compile. fteqccgui: the output window is now focused and scrolls down as compilation progresses. pr_dumpplatform command dumps out some pragmas to convert more serious warnings to errors. This is to avoid the infamous 'fteqcc sucks cos my code sucks' issue. rewrote prespawn/modelist/soundlist code. server tracks progress now. ------------------------------------------------------------------------ git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@4167 fc73d0e0-1445-4013-8a0c-d673dee63da5
2013-03-12 22:29:40 +00:00
static void QCBUILTIN PF_particle3 (pubprogfuncs_t *prinst, globalvars_t *pr_globals)
{
float *org, *box;
float color;
float count;
float effect;
org = G_VECTOR(OFS_PARM0);
box = G_VECTOR(OFS_PARM1);
color = G_FLOAT(OFS_PARM2);
effect = G_FLOAT(OFS_PARM3);
count = G_FLOAT(OFS_PARM4);
MSG_WriteByte (&sv.multicast, svcfte_particle3);
MSG_WriteCoord (&sv.multicast, org[0]);
MSG_WriteCoord (&sv.multicast, org[1]);
MSG_WriteCoord (&sv.multicast, org[2]);
MSG_WriteByte (&sv.multicast, box[0]);
MSG_WriteByte (&sv.multicast, box[1]);
MSG_WriteByte (&sv.multicast, box[2]);
MSG_WriteShort (&sv.multicast, color);
MSG_WriteByte (&sv.multicast, count);
MSG_WriteByte (&sv.multicast, effect);
SV_MulticastProtExt (org, MULTICAST_PVS, pr_global_struct->dimension_send, PEXT_HEXEN2, 0);
}
/*
=================
PF_particle4 - hexen2
particle(origin, radius, color, effect, count)
=================
*/
------------------------------------------------------------------------ r4169 | acceptthis | 2013-01-17 08:55:12 +0000 (Thu, 17 Jan 2013) | 31 lines removed MAX_VISEDICTS limit. PEXT2_REPLACEMENTDELTAS tweaked, now has 4 million entity limit. still not enabled by default. TE_BEAM now maps to a separate TEQW_BEAM to avoid conflicts with QW. added android multitouch emulation for windows/rawinput (in_simulatemultitouch). split topcolor/bottomcolor from scoreboard, for dp's colormap|1024 feature. now using utf-8 for windows consoles. qcc warnings/errors now give clickable console links for quick+easy editing. disabled menutint when the currently active item changes contrast or gamma (for OneManClan). Added support for drawfont/drawfontscale. tweaked the qcvm a little to reduce the number of pointers. .doll file loading. still experimental and will likely crash. requires csqc active, even if its a dummy progs. this will be fixed in time. Still other things that need cleaning up. windows: gl_font "?" shows the standard windows font-selection dialog, and can be used to select windows fonts. not all work. and you probably don't want to use windings. fixed splitscreen support when playing mvds. added mini-scoreboards to splitscreen. editor/debugger now shows asm if there's no linenumber info. also, pressing f1 for help shows the shortcuts. Added support for .framegroups files for psk(psa) and iqm formats. True support for ezquake's colour codes. Mutually exclusive with background colours. path command output slightly more readable. added support for digest_hex (MD4, SHA1, CRC16). skingroups now colourmap correctly. Fix terrain colour hints, and litdata from the wrong bsp. fix ftp dual-homed issue. support epsv command, and enable ipv6 (eprt still not supported). remove d3d11 compilation from the makefile. the required headers are not provided by mingw, and are not available to the build bot, so don't bother. fix v *= v.x and similar opcodes. fteqcc: fixed support for áéíóú type chars in names. utf-8 files now properly supported (even with the utf-8 bom/identifier). utf-16 also supported. fteqcc: fixed '#if 1 == 3 && 4' parsing. fteqcc: -Werror acts on the warning, rather than as a separate error. Line numbers are thus more readable. fteqcc: copyright message now includes compile date instead. fteqccgui: the treeview control is now coloured depending on whether there were warnings/errors in the last compile. fteqccgui: the output window is now focused and scrolls down as compilation progresses. pr_dumpplatform command dumps out some pragmas to convert more serious warnings to errors. This is to avoid the infamous 'fteqcc sucks cos my code sucks' issue. rewrote prespawn/modelist/soundlist code. server tracks progress now. ------------------------------------------------------------------------ git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@4167 fc73d0e0-1445-4013-8a0c-d673dee63da5
2013-03-12 22:29:40 +00:00
static void QCBUILTIN PF_particle4 (pubprogfuncs_t *prinst, globalvars_t *pr_globals)
{
float *org;
float radius;
float color;
float count;
float effect;
org = G_VECTOR(OFS_PARM0);
radius = G_FLOAT(OFS_PARM1);
color = G_FLOAT(OFS_PARM2);
effect = G_FLOAT(OFS_PARM3);
count = G_FLOAT(OFS_PARM4);
MSG_WriteByte (&sv.multicast, svcfte_particle4);
MSG_WriteCoord (&sv.multicast, org[0]);
MSG_WriteCoord (&sv.multicast, org[1]);
MSG_WriteCoord (&sv.multicast, org[2]);
MSG_WriteByte (&sv.multicast, bound(0, radius, 255));
MSG_WriteShort (&sv.multicast, color);
MSG_WriteByte (&sv.multicast, bound(0, count, 255));
MSG_WriteByte (&sv.multicast, effect);
SV_MulticastProtExt (org, MULTICAST_PVS, pr_global_struct->dimension_send, PEXT_HEXEN2, 0);
}
------------------------------------------------------------------------ r4169 | acceptthis | 2013-01-17 08:55:12 +0000 (Thu, 17 Jan 2013) | 31 lines removed MAX_VISEDICTS limit. PEXT2_REPLACEMENTDELTAS tweaked, now has 4 million entity limit. still not enabled by default. TE_BEAM now maps to a separate TEQW_BEAM to avoid conflicts with QW. added android multitouch emulation for windows/rawinput (in_simulatemultitouch). split topcolor/bottomcolor from scoreboard, for dp's colormap|1024 feature. now using utf-8 for windows consoles. qcc warnings/errors now give clickable console links for quick+easy editing. disabled menutint when the currently active item changes contrast or gamma (for OneManClan). Added support for drawfont/drawfontscale. tweaked the qcvm a little to reduce the number of pointers. .doll file loading. still experimental and will likely crash. requires csqc active, even if its a dummy progs. this will be fixed in time. Still other things that need cleaning up. windows: gl_font "?" shows the standard windows font-selection dialog, and can be used to select windows fonts. not all work. and you probably don't want to use windings. fixed splitscreen support when playing mvds. added mini-scoreboards to splitscreen. editor/debugger now shows asm if there's no linenumber info. also, pressing f1 for help shows the shortcuts. Added support for .framegroups files for psk(psa) and iqm formats. True support for ezquake's colour codes. Mutually exclusive with background colours. path command output slightly more readable. added support for digest_hex (MD4, SHA1, CRC16). skingroups now colourmap correctly. Fix terrain colour hints, and litdata from the wrong bsp. fix ftp dual-homed issue. support epsv command, and enable ipv6 (eprt still not supported). remove d3d11 compilation from the makefile. the required headers are not provided by mingw, and are not available to the build bot, so don't bother. fix v *= v.x and similar opcodes. fteqcc: fixed support for áéíóú type chars in names. utf-8 files now properly supported (even with the utf-8 bom/identifier). utf-16 also supported. fteqcc: fixed '#if 1 == 3 && 4' parsing. fteqcc: -Werror acts on the warning, rather than as a separate error. Line numbers are thus more readable. fteqcc: copyright message now includes compile date instead. fteqccgui: the treeview control is now coloured depending on whether there were warnings/errors in the last compile. fteqccgui: the output window is now focused and scrolls down as compilation progresses. pr_dumpplatform command dumps out some pragmas to convert more serious warnings to errors. This is to avoid the infamous 'fteqcc sucks cos my code sucks' issue. rewrote prespawn/modelist/soundlist code. server tracks progress now. ------------------------------------------------------------------------ git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@4167 fc73d0e0-1445-4013-8a0c-d673dee63da5
2013-03-12 22:29:40 +00:00
static void QCBUILTIN PF_h2particleexplosion(pubprogfuncs_t *prinst, struct globalvars_s *pr_globals)
{
//used by the (regular) ice staff, and multiple other things.
float *org;
int color,radius,count, effect;
org = G_VECTOR(OFS_PARM0);
radius = G_FLOAT(OFS_PARM1);
color = G_FLOAT(OFS_PARM2);
effect = 255; //special explosion thing
count = G_FLOAT(OFS_PARM3);
MSG_WriteByte (&sv.multicast, svcfte_particle4);
MSG_WriteCoord (&sv.multicast, org[0]);
MSG_WriteCoord (&sv.multicast, org[1]);
MSG_WriteCoord (&sv.multicast, org[2]);
MSG_WriteByte (&sv.multicast, bound(0, radius, 255));
MSG_WriteShort (&sv.multicast, color);
MSG_WriteByte (&sv.multicast, count);
MSG_WriteByte (&sv.multicast, effect);
SV_MulticastProtExt (org, MULTICAST_PVS, pr_global_struct->dimension_send, PEXT_HEXEN2, 0);
}
#endif
/*
=================
PF_ambientsound
=================
*/
rewrote ban code, merging bans+nonbans+cuffs+mute+cripple+deaf+lagged+vip. added timeouts. new penalties have no dedicated command. use the addip command for it. maplist command now generates links. implemented skin objects for q3. added a csqc builtin for it. also supports compositing skins. playing demos inside zips/pk3s/paks should now work. bumped default rate cvar. added cl_transfer to attempt to connect to a new server without disconnecting first. rewrote fog command. alpha and mindist arguments are now supported. fog change also happens over a short time period. added new args to the showpic console command. can now create clickable items for touchscreen/absmouse users. fixed menus to properly support right-aligned text. this finally fixes variable-width fonts. rewrote console tab completion suggestions display. now clickable links. strings obtained from qc are now marked as const. this has required quite a few added consts all over the place. probably crappy attempt at adding joypad support to the sdl port. no idea if it works. changed key bind event code. buttons now track which event they should trigger when released, instead of being the same one the whole time. this allows +forward etc clickable buttons on screen. Also simplified modifier keys - they no longer trigger random events when pressing the modifier key itself. Right modifiers can now be bound separately from left modifiers. Right will use left's binding if not otherwise bound. Bind assumes left if there's no prefix. multiplayer->setup->network menu no longer crashes. added rgb colours to the translation view (but not to the colour-changing keys). added modelviewer command to view models. added menu_mods menu to switch mods in a more friendly way. will be shown by default if multiple manifests exist in the binarydir. clamped classic tracer density. scrag particles no longer look quite so buggy. added ifdefs to facilitate a potential winrt port. the engine should now have no extra dependencies, but still needs system code+audio drivers to be written. if it can't set a renderer, it'll now try to use *every* renderer until it finds one that works. added experimental mapcluster server mode (that console command). New maps will be started up as required. rewrote skeletal blending code a bit. added cylinder geomtypes. fix cfg_save writing to the wrong path bug. VFS_CLOSE now returns a boolean. false means there was some sort of fatal error (either crc when reading was bad, or the write got corrupted or something). Typically ignorable, depends how robust you want to be. win32 tls code now supports running as a server. added connect tls://address support, as well as equivalent sv_addport support. exposed basic model loading api to plugins. d3d11 backend now optionally supports tessellation hlsl. no suitable hlsl provided by default. !!tess to enable. attempted to add gamma ramp support for d3d11. added support for shader blobs to speed up load times. r_shaderblobs 1 to enable. almost vital for d3d11. added vid_srgb cvar. shadowless lights are no longer disabled if shadows are not supported. attempt to add support for touchscreens in win7/8. Wrote gimmicky lua support, using lua instead of ssqc. define VM_LUA to enable. updated saved game code. can again load saved games from vanilla-like engines. changed scale clamping. 0.0001 should no longer appear as 1. changed default mintic from 0.03 to 0.013 to match vanilla qw. I don't know why it was at 0.03. probably a typo. git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@4623 fc73d0e0-1445-4013-8a0c-d673dee63da5
2014-03-30 09:55:06 +01:00
void PF_ambientsound_Internal (float *pos, const char *samp, float vol, float attenuation)
{
fix colormod added frag message filter, and dedicated frag tracker. added 'windowed consoles' for social-type stuff without depending upon csqc mods for it. added in_deviceids command which allows listing/renumbering device ids. slider widgets now support inverted ranges, so gamma selection isn't so weird. fix top/bottom colour selection bug. software banding feature is now part of the 'software' preset (now that it supports mipmaps). support for loading .maps, and editing their brushes etc (with appropriate qc mod). 'map mymap.map' to use. expect problems with missing wads and replacement textures overriding them and messing up texture scales. snd_inactive is now default. fix threading issue with wavs, no more error from 0-sample-but-otherwise-valid wavs. added -makeinstaller option to embed a manifest inside the exe (and icon). the resulting program will insist on installing the game if its run from outside a valid basedir. framegroup support for q1mdl. textures are now loaded on multiple worker threads, for reduced load times. moo har har. netgraph shows packet+byte rates too. added r_lightstylescale, pretty similar to contrast, but doesn't impose any framerate cost, but may have overbrighting issues. r_softwarebanding now works on q2bsp too. fixed crepuscular lights. gzip transfer encoding is performed while downloading, instead of inducing stalls. FINALLY fix ezquake download compat issue (dimman found the issue). git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@4851 fc73d0e0-1445-4013-8a0c-d673dee63da5
2015-04-15 00:12:17 +01:00
staticsound_state_t *state;
int soundnum;
// check to see if samp was properly precached
for (soundnum=1 ; ; soundnum++)
{
if (soundnum == MAX_PRECACHE_SOUNDS || !sv.strings.sound_precache[soundnum])
{
Con_TPrintf ("no precache: %s\n", samp);
return;
}
if (!strcmp(sv.strings.sound_precache[soundnum],samp))
break;
}
fix colormod added frag message filter, and dedicated frag tracker. added 'windowed consoles' for social-type stuff without depending upon csqc mods for it. added in_deviceids command which allows listing/renumbering device ids. slider widgets now support inverted ranges, so gamma selection isn't so weird. fix top/bottom colour selection bug. software banding feature is now part of the 'software' preset (now that it supports mipmaps). support for loading .maps, and editing their brushes etc (with appropriate qc mod). 'map mymap.map' to use. expect problems with missing wads and replacement textures overriding them and messing up texture scales. snd_inactive is now default. fix threading issue with wavs, no more error from 0-sample-but-otherwise-valid wavs. added -makeinstaller option to embed a manifest inside the exe (and icon). the resulting program will insist on installing the game if its run from outside a valid basedir. framegroup support for q1mdl. textures are now loaded on multiple worker threads, for reduced load times. moo har har. netgraph shows packet+byte rates too. added r_lightstylescale, pretty similar to contrast, but doesn't impose any framerate cost, but may have overbrighting issues. r_softwarebanding now works on q2bsp too. fixed crepuscular lights. gzip transfer encoding is performed while downloading, instead of inducing stalls. FINALLY fix ezquake download compat issue (dimman found the issue). git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@4851 fc73d0e0-1445-4013-8a0c-d673dee63da5
2015-04-15 00:12:17 +01:00
if (sv.num_static_sounds == sv_max_staticsounds)
{
fix colormod added frag message filter, and dedicated frag tracker. added 'windowed consoles' for social-type stuff without depending upon csqc mods for it. added in_deviceids command which allows listing/renumbering device ids. slider widgets now support inverted ranges, so gamma selection isn't so weird. fix top/bottom colour selection bug. software banding feature is now part of the 'software' preset (now that it supports mipmaps). support for loading .maps, and editing their brushes etc (with appropriate qc mod). 'map mymap.map' to use. expect problems with missing wads and replacement textures overriding them and messing up texture scales. snd_inactive is now default. fix threading issue with wavs, no more error from 0-sample-but-otherwise-valid wavs. added -makeinstaller option to embed a manifest inside the exe (and icon). the resulting program will insist on installing the game if its run from outside a valid basedir. framegroup support for q1mdl. textures are now loaded on multiple worker threads, for reduced load times. moo har har. netgraph shows packet+byte rates too. added r_lightstylescale, pretty similar to contrast, but doesn't impose any framerate cost, but may have overbrighting issues. r_softwarebanding now works on q2bsp too. fixed crepuscular lights. gzip transfer encoding is performed while downloading, instead of inducing stalls. FINALLY fix ezquake download compat issue (dimman found the issue). git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@4851 fc73d0e0-1445-4013-8a0c-d673dee63da5
2015-04-15 00:12:17 +01:00
sv_max_staticsounds += 16;
sv_staticsounds = BZ_Realloc(sv_staticsounds, sizeof(*sv_staticsounds) * sv_max_staticsounds);
}
fix colormod added frag message filter, and dedicated frag tracker. added 'windowed consoles' for social-type stuff without depending upon csqc mods for it. added in_deviceids command which allows listing/renumbering device ids. slider widgets now support inverted ranges, so gamma selection isn't so weird. fix top/bottom colour selection bug. software banding feature is now part of the 'software' preset (now that it supports mipmaps). support for loading .maps, and editing their brushes etc (with appropriate qc mod). 'map mymap.map' to use. expect problems with missing wads and replacement textures overriding them and messing up texture scales. snd_inactive is now default. fix threading issue with wavs, no more error from 0-sample-but-otherwise-valid wavs. added -makeinstaller option to embed a manifest inside the exe (and icon). the resulting program will insist on installing the game if its run from outside a valid basedir. framegroup support for q1mdl. textures are now loaded on multiple worker threads, for reduced load times. moo har har. netgraph shows packet+byte rates too. added r_lightstylescale, pretty similar to contrast, but doesn't impose any framerate cost, but may have overbrighting issues. r_softwarebanding now works on q2bsp too. fixed crepuscular lights. gzip transfer encoding is performed while downloading, instead of inducing stalls. FINALLY fix ezquake download compat issue (dimman found the issue). git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@4851 fc73d0e0-1445-4013-8a0c-d673dee63da5
2015-04-15 00:12:17 +01:00
state = &sv_staticsounds[sv.num_static_sounds++];
memset(state, 0, sizeof(*state));
VectorCopy(pos, state->position);
state->soundnum = soundnum;
state->volume = bound(0, (int)(vol*255), 255);
state->attenuation = attenuation*64;
}
------------------------------------------------------------------------ r4169 | acceptthis | 2013-01-17 08:55:12 +0000 (Thu, 17 Jan 2013) | 31 lines removed MAX_VISEDICTS limit. PEXT2_REPLACEMENTDELTAS tweaked, now has 4 million entity limit. still not enabled by default. TE_BEAM now maps to a separate TEQW_BEAM to avoid conflicts with QW. added android multitouch emulation for windows/rawinput (in_simulatemultitouch). split topcolor/bottomcolor from scoreboard, for dp's colormap|1024 feature. now using utf-8 for windows consoles. qcc warnings/errors now give clickable console links for quick+easy editing. disabled menutint when the currently active item changes contrast or gamma (for OneManClan). Added support for drawfont/drawfontscale. tweaked the qcvm a little to reduce the number of pointers. .doll file loading. still experimental and will likely crash. requires csqc active, even if its a dummy progs. this will be fixed in time. Still other things that need cleaning up. windows: gl_font "?" shows the standard windows font-selection dialog, and can be used to select windows fonts. not all work. and you probably don't want to use windings. fixed splitscreen support when playing mvds. added mini-scoreboards to splitscreen. editor/debugger now shows asm if there's no linenumber info. also, pressing f1 for help shows the shortcuts. Added support for .framegroups files for psk(psa) and iqm formats. True support for ezquake's colour codes. Mutually exclusive with background colours. path command output slightly more readable. added support for digest_hex (MD4, SHA1, CRC16). skingroups now colourmap correctly. Fix terrain colour hints, and litdata from the wrong bsp. fix ftp dual-homed issue. support epsv command, and enable ipv6 (eprt still not supported). remove d3d11 compilation from the makefile. the required headers are not provided by mingw, and are not available to the build bot, so don't bother. fix v *= v.x and similar opcodes. fteqcc: fixed support for áéíóú type chars in names. utf-8 files now properly supported (even with the utf-8 bom/identifier). utf-16 also supported. fteqcc: fixed '#if 1 == 3 && 4' parsing. fteqcc: -Werror acts on the warning, rather than as a separate error. Line numbers are thus more readable. fteqcc: copyright message now includes compile date instead. fteqccgui: the treeview control is now coloured depending on whether there were warnings/errors in the last compile. fteqccgui: the output window is now focused and scrolls down as compilation progresses. pr_dumpplatform command dumps out some pragmas to convert more serious warnings to errors. This is to avoid the infamous 'fteqcc sucks cos my code sucks' issue. rewrote prespawn/modelist/soundlist code. server tracks progress now. ------------------------------------------------------------------------ git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@4167 fc73d0e0-1445-4013-8a0c-d673dee63da5
2013-03-12 22:29:40 +00:00
static void QCBUILTIN PF_ambientsound (pubprogfuncs_t *prinst, struct globalvars_s *pr_globals)
{
rewrote ban code, merging bans+nonbans+cuffs+mute+cripple+deaf+lagged+vip. added timeouts. new penalties have no dedicated command. use the addip command for it. maplist command now generates links. implemented skin objects for q3. added a csqc builtin for it. also supports compositing skins. playing demos inside zips/pk3s/paks should now work. bumped default rate cvar. added cl_transfer to attempt to connect to a new server without disconnecting first. rewrote fog command. alpha and mindist arguments are now supported. fog change also happens over a short time period. added new args to the showpic console command. can now create clickable items for touchscreen/absmouse users. fixed menus to properly support right-aligned text. this finally fixes variable-width fonts. rewrote console tab completion suggestions display. now clickable links. strings obtained from qc are now marked as const. this has required quite a few added consts all over the place. probably crappy attempt at adding joypad support to the sdl port. no idea if it works. changed key bind event code. buttons now track which event they should trigger when released, instead of being the same one the whole time. this allows +forward etc clickable buttons on screen. Also simplified modifier keys - they no longer trigger random events when pressing the modifier key itself. Right modifiers can now be bound separately from left modifiers. Right will use left's binding if not otherwise bound. Bind assumes left if there's no prefix. multiplayer->setup->network menu no longer crashes. added rgb colours to the translation view (but not to the colour-changing keys). added modelviewer command to view models. added menu_mods menu to switch mods in a more friendly way. will be shown by default if multiple manifests exist in the binarydir. clamped classic tracer density. scrag particles no longer look quite so buggy. added ifdefs to facilitate a potential winrt port. the engine should now have no extra dependencies, but still needs system code+audio drivers to be written. if it can't set a renderer, it'll now try to use *every* renderer until it finds one that works. added experimental mapcluster server mode (that console command). New maps will be started up as required. rewrote skeletal blending code a bit. added cylinder geomtypes. fix cfg_save writing to the wrong path bug. VFS_CLOSE now returns a boolean. false means there was some sort of fatal error (either crc when reading was bad, or the write got corrupted or something). Typically ignorable, depends how robust you want to be. win32 tls code now supports running as a server. added connect tls://address support, as well as equivalent sv_addport support. exposed basic model loading api to plugins. d3d11 backend now optionally supports tessellation hlsl. no suitable hlsl provided by default. !!tess to enable. attempted to add gamma ramp support for d3d11. added support for shader blobs to speed up load times. r_shaderblobs 1 to enable. almost vital for d3d11. added vid_srgb cvar. shadowless lights are no longer disabled if shadows are not supported. attempt to add support for touchscreens in win7/8. Wrote gimmicky lua support, using lua instead of ssqc. define VM_LUA to enable. updated saved game code. can again load saved games from vanilla-like engines. changed scale clamping. 0.0001 should no longer appear as 1. changed default mintic from 0.03 to 0.013 to match vanilla qw. I don't know why it was at 0.03. probably a typo. git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@4623 fc73d0e0-1445-4013-8a0c-d673dee63da5
2014-03-30 09:55:06 +01:00
const char *samp;
float *pos;
float vol, attenuation;
pos = G_VECTOR (OFS_PARM0);
samp = PR_GetStringOfs(prinst, OFS_PARM1);
vol = G_FLOAT(OFS_PARM2);
attenuation = G_FLOAT(OFS_PARM3);
PF_ambientsound_Internal(pos, samp, vol, attenuation);
}
/*
=================
PF_sound
Each entity can have eight independant sound sources, like voice,
weapon, feet, etc.
Channel 0 is an auto-allocate channel, the others override anything
already running on that entity/channel pair.
An attenuation of 0 will play full volume everywhere in the level.
Larger attenuations will drop off.
pitchadj is a percent. values greater than 100 will result in a lower pitch, less than 100 gives a higher pitch.
=================
*/
------------------------------------------------------------------------ r4169 | acceptthis | 2013-01-17 08:55:12 +0000 (Thu, 17 Jan 2013) | 31 lines removed MAX_VISEDICTS limit. PEXT2_REPLACEMENTDELTAS tweaked, now has 4 million entity limit. still not enabled by default. TE_BEAM now maps to a separate TEQW_BEAM to avoid conflicts with QW. added android multitouch emulation for windows/rawinput (in_simulatemultitouch). split topcolor/bottomcolor from scoreboard, for dp's colormap|1024 feature. now using utf-8 for windows consoles. qcc warnings/errors now give clickable console links for quick+easy editing. disabled menutint when the currently active item changes contrast or gamma (for OneManClan). Added support for drawfont/drawfontscale. tweaked the qcvm a little to reduce the number of pointers. .doll file loading. still experimental and will likely crash. requires csqc active, even if its a dummy progs. this will be fixed in time. Still other things that need cleaning up. windows: gl_font "?" shows the standard windows font-selection dialog, and can be used to select windows fonts. not all work. and you probably don't want to use windings. fixed splitscreen support when playing mvds. added mini-scoreboards to splitscreen. editor/debugger now shows asm if there's no linenumber info. also, pressing f1 for help shows the shortcuts. Added support for .framegroups files for psk(psa) and iqm formats. True support for ezquake's colour codes. Mutually exclusive with background colours. path command output slightly more readable. added support for digest_hex (MD4, SHA1, CRC16). skingroups now colourmap correctly. Fix terrain colour hints, and litdata from the wrong bsp. fix ftp dual-homed issue. support epsv command, and enable ipv6 (eprt still not supported). remove d3d11 compilation from the makefile. the required headers are not provided by mingw, and are not available to the build bot, so don't bother. fix v *= v.x and similar opcodes. fteqcc: fixed support for áéíóú type chars in names. utf-8 files now properly supported (even with the utf-8 bom/identifier). utf-16 also supported. fteqcc: fixed '#if 1 == 3 && 4' parsing. fteqcc: -Werror acts on the warning, rather than as a separate error. Line numbers are thus more readable. fteqcc: copyright message now includes compile date instead. fteqccgui: the treeview control is now coloured depending on whether there were warnings/errors in the last compile. fteqccgui: the output window is now focused and scrolls down as compilation progresses. pr_dumpplatform command dumps out some pragmas to convert more serious warnings to errors. This is to avoid the infamous 'fteqcc sucks cos my code sucks' issue. rewrote prespawn/modelist/soundlist code. server tracks progress now. ------------------------------------------------------------------------ git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@4167 fc73d0e0-1445-4013-8a0c-d673dee63da5
2013-03-12 22:29:40 +00:00
static void QCBUILTIN PF_sound (pubprogfuncs_t *prinst, struct globalvars_s *pr_globals)
{
rewrote ban code, merging bans+nonbans+cuffs+mute+cripple+deaf+lagged+vip. added timeouts. new penalties have no dedicated command. use the addip command for it. maplist command now generates links. implemented skin objects for q3. added a csqc builtin for it. also supports compositing skins. playing demos inside zips/pk3s/paks should now work. bumped default rate cvar. added cl_transfer to attempt to connect to a new server without disconnecting first. rewrote fog command. alpha and mindist arguments are now supported. fog change also happens over a short time period. added new args to the showpic console command. can now create clickable items for touchscreen/absmouse users. fixed menus to properly support right-aligned text. this finally fixes variable-width fonts. rewrote console tab completion suggestions display. now clickable links. strings obtained from qc are now marked as const. this has required quite a few added consts all over the place. probably crappy attempt at adding joypad support to the sdl port. no idea if it works. changed key bind event code. buttons now track which event they should trigger when released, instead of being the same one the whole time. this allows +forward etc clickable buttons on screen. Also simplified modifier keys - they no longer trigger random events when pressing the modifier key itself. Right modifiers can now be bound separately from left modifiers. Right will use left's binding if not otherwise bound. Bind assumes left if there's no prefix. multiplayer->setup->network menu no longer crashes. added rgb colours to the translation view (but not to the colour-changing keys). added modelviewer command to view models. added menu_mods menu to switch mods in a more friendly way. will be shown by default if multiple manifests exist in the binarydir. clamped classic tracer density. scrag particles no longer look quite so buggy. added ifdefs to facilitate a potential winrt port. the engine should now have no extra dependencies, but still needs system code+audio drivers to be written. if it can't set a renderer, it'll now try to use *every* renderer until it finds one that works. added experimental mapcluster server mode (that console command). New maps will be started up as required. rewrote skeletal blending code a bit. added cylinder geomtypes. fix cfg_save writing to the wrong path bug. VFS_CLOSE now returns a boolean. false means there was some sort of fatal error (either crc when reading was bad, or the write got corrupted or something). Typically ignorable, depends how robust you want to be. win32 tls code now supports running as a server. added connect tls://address support, as well as equivalent sv_addport support. exposed basic model loading api to plugins. d3d11 backend now optionally supports tessellation hlsl. no suitable hlsl provided by default. !!tess to enable. attempted to add gamma ramp support for d3d11. added support for shader blobs to speed up load times. r_shaderblobs 1 to enable. almost vital for d3d11. added vid_srgb cvar. shadowless lights are no longer disabled if shadows are not supported. attempt to add support for touchscreens in win7/8. Wrote gimmicky lua support, using lua instead of ssqc. define VM_LUA to enable. updated saved game code. can again load saved games from vanilla-like engines. changed scale clamping. 0.0001 should no longer appear as 1. changed default mintic from 0.03 to 0.013 to match vanilla qw. I don't know why it was at 0.03. probably a typo. git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@4623 fc73d0e0-1445-4013-8a0c-d673dee63da5
2014-03-30 09:55:06 +01:00
const char *sample;
int channel;
edict_t *entity;
int volume;
float attenuation;
float pitchadj;
unsigned int chflags;
Reworked client support for DPP5+. less code now, its much more graceful. added waterfog command. waterfog overrides regular fog only when the view is in water. fixed 64bit printf format specifiers. should work better on winxp64. fixed some spec angle weirdness. fixed viewsize 99.99 weirdness with ezhud. fixed extra offset on the console (exhibited in 64bit builds, but not limited to). fixed .avi playback, can now actually display frames again. reimplemented line sparks. fixed r_editlights_save flipping the light's pitch. fixed issue with oggs failing to load. fixed condump to cope with unicode properly. made sv_bigcoords default except in quake. hexen2 kinda needs it for bsp angle precision. fixed nq server to not stall weirdly on map changes. fixed qwprogs svc_cdtrack not bugging out with nq clients on the server. fixed restart command to load the last map run by the server, instead of start.bsp (when idle) optimised d3d9 renderer a little. now uses less draw calls, especially with complex scenes. seems to get higher framerates than opengl now. fixed d3d9 renderer to not bug out quite so much when run fullscreen (shader subsystem is now correctly initialised). fixed a couple of bugs from font change. also now supports utf-8 in a few more places. r_editlights_reload no longer generates rtlights inside the void. this resolves a few glitches (but should also help framerates a little). fixed so corona-only lights won't generate shadowmaps and waste lots of time. removed lots of #defines from qclib. I should never have made them in the first place, but I was lazy. obviously there's more left that I cba to remove yet. fixed nested calls with variant-vectors. this fixes csaddon's light editor. fixed qcc hc calling conventions using redundant stores. disabled keywords can still be used by using __keyword instead. fixed ftegccgui grep feature. fixed motionless-dog qcc bug. tweaked qcc warnings a little. -Wall is now a viable setting. you should be able to fix all those warnings. fixed qw svc_intermission + dpp5+ clients bug. fixed annoying spam about disconnecting in hexen2. rewrote status command a little to cope with ipv6 addresses more gracefully fixed significant stall when hibernating/debugging a server with a player sitting on it. fixed truelightning. fixed rocketlight overriding pflags. fixed torches vanishing on vid_restart. fixed issue with decal scaling. fixed findentityfield builtin. fixed fteqcc issue with ptr+1 fixed use of arrays inside class functions. fixed/implemented fteqcc emulation of pointer opcodes. added __inout keyword to fteqcc, so that it doesn't feel so horrendous. fixed sizeof(*foo) fixed *struct = struct; fixed recursive structs. fixed fteqcc warning report. fixed sdl2 controller support, hopefully. attempted to implement xinput, including per-player audio playback. slightly fixed relaxed attitude to mouse focus when running fullscreen. fixed weird warnings/errors with 'ent.arrayhead' terms. now generates sane errors. implemented bindmaps (for csqc). fixed crashing bug with eprint builtin. implemented subset of music_playlist_* functionality. significant changes to music playback. fixed some more dpcsqc compat. fixed binds menu. now displays and accepts modifiers. fixed issues with huge lightmaps. fixed protocol determinism with dp clients connecting to fte servers. the initial getchallenge request now inhibits vanilla nq connection requests. implemented support for 'dupe' userinfo key, allowing clients to request client->server packet duplication. should probably queue them tbh. implemented sv_saveentfile command. fixed resume after breaking inside a stepped-over function. fixed erroneous footer after debugging. (I wonder just how many things I broke with these fixes) git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@4946 fc73d0e0-1445-4013-8a0c-d673dee63da5
2015-07-26 11:56:18 +01:00
float timeofs;
entity = G_EDICT(prinst, OFS_PARM0);
channel = G_FLOAT(OFS_PARM1);
sample = PR_GetStringOfs(prinst, OFS_PARM2);
volume = G_FLOAT(OFS_PARM3) * 255;
attenuation = G_FLOAT(OFS_PARM4);
------------------------------------------------------------------------ r4169 | acceptthis | 2013-01-17 08:55:12 +0000 (Thu, 17 Jan 2013) | 31 lines removed MAX_VISEDICTS limit. PEXT2_REPLACEMENTDELTAS tweaked, now has 4 million entity limit. still not enabled by default. TE_BEAM now maps to a separate TEQW_BEAM to avoid conflicts with QW. added android multitouch emulation for windows/rawinput (in_simulatemultitouch). split topcolor/bottomcolor from scoreboard, for dp's colormap|1024 feature. now using utf-8 for windows consoles. qcc warnings/errors now give clickable console links for quick+easy editing. disabled menutint when the currently active item changes contrast or gamma (for OneManClan). Added support for drawfont/drawfontscale. tweaked the qcvm a little to reduce the number of pointers. .doll file loading. still experimental and will likely crash. requires csqc active, even if its a dummy progs. this will be fixed in time. Still other things that need cleaning up. windows: gl_font "?" shows the standard windows font-selection dialog, and can be used to select windows fonts. not all work. and you probably don't want to use windings. fixed splitscreen support when playing mvds. added mini-scoreboards to splitscreen. editor/debugger now shows asm if there's no linenumber info. also, pressing f1 for help shows the shortcuts. Added support for .framegroups files for psk(psa) and iqm formats. True support for ezquake's colour codes. Mutually exclusive with background colours. path command output slightly more readable. added support for digest_hex (MD4, SHA1, CRC16). skingroups now colourmap correctly. Fix terrain colour hints, and litdata from the wrong bsp. fix ftp dual-homed issue. support epsv command, and enable ipv6 (eprt still not supported). remove d3d11 compilation from the makefile. the required headers are not provided by mingw, and are not available to the build bot, so don't bother. fix v *= v.x and similar opcodes. fteqcc: fixed support for áéíóú type chars in names. utf-8 files now properly supported (even with the utf-8 bom/identifier). utf-16 also supported. fteqcc: fixed '#if 1 == 3 && 4' parsing. fteqcc: -Werror acts on the warning, rather than as a separate error. Line numbers are thus more readable. fteqcc: copyright message now includes compile date instead. fteqccgui: the treeview control is now coloured depending on whether there were warnings/errors in the last compile. fteqccgui: the output window is now focused and scrolls down as compilation progresses. pr_dumpplatform command dumps out some pragmas to convert more serious warnings to errors. This is to avoid the infamous 'fteqcc sucks cos my code sucks' issue. rewrote prespawn/modelist/soundlist code. server tracks progress now. ------------------------------------------------------------------------ git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@4167 fc73d0e0-1445-4013-8a0c-d673dee63da5
2013-03-12 22:29:40 +00:00
if (svprogfuncs->callargc > 5)
pitchadj = G_FLOAT(OFS_PARM5)*0.01;
else
pitchadj = 0;
------------------------------------------------------------------------ r4169 | acceptthis | 2013-01-17 08:55:12 +0000 (Thu, 17 Jan 2013) | 31 lines removed MAX_VISEDICTS limit. PEXT2_REPLACEMENTDELTAS tweaked, now has 4 million entity limit. still not enabled by default. TE_BEAM now maps to a separate TEQW_BEAM to avoid conflicts with QW. added android multitouch emulation for windows/rawinput (in_simulatemultitouch). split topcolor/bottomcolor from scoreboard, for dp's colormap|1024 feature. now using utf-8 for windows consoles. qcc warnings/errors now give clickable console links for quick+easy editing. disabled menutint when the currently active item changes contrast or gamma (for OneManClan). Added support for drawfont/drawfontscale. tweaked the qcvm a little to reduce the number of pointers. .doll file loading. still experimental and will likely crash. requires csqc active, even if its a dummy progs. this will be fixed in time. Still other things that need cleaning up. windows: gl_font "?" shows the standard windows font-selection dialog, and can be used to select windows fonts. not all work. and you probably don't want to use windings. fixed splitscreen support when playing mvds. added mini-scoreboards to splitscreen. editor/debugger now shows asm if there's no linenumber info. also, pressing f1 for help shows the shortcuts. Added support for .framegroups files for psk(psa) and iqm formats. True support for ezquake's colour codes. Mutually exclusive with background colours. path command output slightly more readable. added support for digest_hex (MD4, SHA1, CRC16). skingroups now colourmap correctly. Fix terrain colour hints, and litdata from the wrong bsp. fix ftp dual-homed issue. support epsv command, and enable ipv6 (eprt still not supported). remove d3d11 compilation from the makefile. the required headers are not provided by mingw, and are not available to the build bot, so don't bother. fix v *= v.x and similar opcodes. fteqcc: fixed support for áéíóú type chars in names. utf-8 files now properly supported (even with the utf-8 bom/identifier). utf-16 also supported. fteqcc: fixed '#if 1 == 3 && 4' parsing. fteqcc: -Werror acts on the warning, rather than as a separate error. Line numbers are thus more readable. fteqcc: copyright message now includes compile date instead. fteqccgui: the treeview control is now coloured depending on whether there were warnings/errors in the last compile. fteqccgui: the output window is now focused and scrolls down as compilation progresses. pr_dumpplatform command dumps out some pragmas to convert more serious warnings to errors. This is to avoid the infamous 'fteqcc sucks cos my code sucks' issue. rewrote prespawn/modelist/soundlist code. server tracks progress now. ------------------------------------------------------------------------ git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@4167 fc73d0e0-1445-4013-8a0c-d673dee63da5
2013-03-12 22:29:40 +00:00
if (svprogfuncs->callargc > 6)
{
chflags = G_FLOAT(OFS_PARM6);
if (channel < 0)
channel = 0;
}
else
{
//QW uses channel&8 to mean reliable.
chflags = (channel & 8)?CF_SV_RELIABLE:0;
//demangle it so the upper bits are still useful.
channel = (channel & 7) | ((channel & ~15) >> 1);
}
Reworked client support for DPP5+. less code now, its much more graceful. added waterfog command. waterfog overrides regular fog only when the view is in water. fixed 64bit printf format specifiers. should work better on winxp64. fixed some spec angle weirdness. fixed viewsize 99.99 weirdness with ezhud. fixed extra offset on the console (exhibited in 64bit builds, but not limited to). fixed .avi playback, can now actually display frames again. reimplemented line sparks. fixed r_editlights_save flipping the light's pitch. fixed issue with oggs failing to load. fixed condump to cope with unicode properly. made sv_bigcoords default except in quake. hexen2 kinda needs it for bsp angle precision. fixed nq server to not stall weirdly on map changes. fixed qwprogs svc_cdtrack not bugging out with nq clients on the server. fixed restart command to load the last map run by the server, instead of start.bsp (when idle) optimised d3d9 renderer a little. now uses less draw calls, especially with complex scenes. seems to get higher framerates than opengl now. fixed d3d9 renderer to not bug out quite so much when run fullscreen (shader subsystem is now correctly initialised). fixed a couple of bugs from font change. also now supports utf-8 in a few more places. r_editlights_reload no longer generates rtlights inside the void. this resolves a few glitches (but should also help framerates a little). fixed so corona-only lights won't generate shadowmaps and waste lots of time. removed lots of #defines from qclib. I should never have made them in the first place, but I was lazy. obviously there's more left that I cba to remove yet. fixed nested calls with variant-vectors. this fixes csaddon's light editor. fixed qcc hc calling conventions using redundant stores. disabled keywords can still be used by using __keyword instead. fixed ftegccgui grep feature. fixed motionless-dog qcc bug. tweaked qcc warnings a little. -Wall is now a viable setting. you should be able to fix all those warnings. fixed qw svc_intermission + dpp5+ clients bug. fixed annoying spam about disconnecting in hexen2. rewrote status command a little to cope with ipv6 addresses more gracefully fixed significant stall when hibernating/debugging a server with a player sitting on it. fixed truelightning. fixed rocketlight overriding pflags. fixed torches vanishing on vid_restart. fixed issue with decal scaling. fixed findentityfield builtin. fixed fteqcc issue with ptr+1 fixed use of arrays inside class functions. fixed/implemented fteqcc emulation of pointer opcodes. added __inout keyword to fteqcc, so that it doesn't feel so horrendous. fixed sizeof(*foo) fixed *struct = struct; fixed recursive structs. fixed fteqcc warning report. fixed sdl2 controller support, hopefully. attempted to implement xinput, including per-player audio playback. slightly fixed relaxed attitude to mouse focus when running fullscreen. fixed weird warnings/errors with 'ent.arrayhead' terms. now generates sane errors. implemented bindmaps (for csqc). fixed crashing bug with eprint builtin. implemented subset of music_playlist_* functionality. significant changes to music playback. fixed some more dpcsqc compat. fixed binds menu. now displays and accepts modifiers. fixed issues with huge lightmaps. fixed protocol determinism with dp clients connecting to fte servers. the initial getchallenge request now inhibits vanilla nq connection requests. implemented support for 'dupe' userinfo key, allowing clients to request client->server packet duplication. should probably queue them tbh. implemented sv_saveentfile command. fixed resume after breaking inside a stepped-over function. fixed erroneous footer after debugging. (I wonder just how many things I broke with these fixes) git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@4946 fc73d0e0-1445-4013-8a0c-d673dee63da5
2015-07-26 11:56:18 +01:00
timeofs = (svprogfuncs->callargc>7)?G_FLOAT(OFS_PARM7):0;
if (volume < 0) //erm...
return;
if (volume > 255)
volume = 255;
SVQ1_StartSound (NULL, (wedict_t*)entity, channel, sample, volume, attenuation, pitchadj, timeofs, chflags);
}
static void QCBUILTIN PF_pointsound(pubprogfuncs_t *prinst, struct globalvars_s *pr_globals)
{
rewrote ban code, merging bans+nonbans+cuffs+mute+cripple+deaf+lagged+vip. added timeouts. new penalties have no dedicated command. use the addip command for it. maplist command now generates links. implemented skin objects for q3. added a csqc builtin for it. also supports compositing skins. playing demos inside zips/pk3s/paks should now work. bumped default rate cvar. added cl_transfer to attempt to connect to a new server without disconnecting first. rewrote fog command. alpha and mindist arguments are now supported. fog change also happens over a short time period. added new args to the showpic console command. can now create clickable items for touchscreen/absmouse users. fixed menus to properly support right-aligned text. this finally fixes variable-width fonts. rewrote console tab completion suggestions display. now clickable links. strings obtained from qc are now marked as const. this has required quite a few added consts all over the place. probably crappy attempt at adding joypad support to the sdl port. no idea if it works. changed key bind event code. buttons now track which event they should trigger when released, instead of being the same one the whole time. this allows +forward etc clickable buttons on screen. Also simplified modifier keys - they no longer trigger random events when pressing the modifier key itself. Right modifiers can now be bound separately from left modifiers. Right will use left's binding if not otherwise bound. Bind assumes left if there's no prefix. multiplayer->setup->network menu no longer crashes. added rgb colours to the translation view (but not to the colour-changing keys). added modelviewer command to view models. added menu_mods menu to switch mods in a more friendly way. will be shown by default if multiple manifests exist in the binarydir. clamped classic tracer density. scrag particles no longer look quite so buggy. added ifdefs to facilitate a potential winrt port. the engine should now have no extra dependencies, but still needs system code+audio drivers to be written. if it can't set a renderer, it'll now try to use *every* renderer until it finds one that works. added experimental mapcluster server mode (that console command). New maps will be started up as required. rewrote skeletal blending code a bit. added cylinder geomtypes. fix cfg_save writing to the wrong path bug. VFS_CLOSE now returns a boolean. false means there was some sort of fatal error (either crc when reading was bad, or the write got corrupted or something). Typically ignorable, depends how robust you want to be. win32 tls code now supports running as a server. added connect tls://address support, as well as equivalent sv_addport support. exposed basic model loading api to plugins. d3d11 backend now optionally supports tessellation hlsl. no suitable hlsl provided by default. !!tess to enable. attempted to add gamma ramp support for d3d11. added support for shader blobs to speed up load times. r_shaderblobs 1 to enable. almost vital for d3d11. added vid_srgb cvar. shadowless lights are no longer disabled if shadows are not supported. attempt to add support for touchscreens in win7/8. Wrote gimmicky lua support, using lua instead of ssqc. define VM_LUA to enable. updated saved game code. can again load saved games from vanilla-like engines. changed scale clamping. 0.0001 should no longer appear as 1. changed default mintic from 0.03 to 0.013 to match vanilla qw. I don't know why it was at 0.03. probably a typo. git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@4623 fc73d0e0-1445-4013-8a0c-d673dee63da5
2014-03-30 09:55:06 +01:00
const char *sample;
float *origin;
float volume;
float attenuation;
float pitchpct;
origin = G_VECTOR(OFS_PARM0);
sample = PR_GetStringOfs(prinst, OFS_PARM1);
volume = G_FLOAT(OFS_PARM2);
attenuation = G_FLOAT(OFS_PARM3);
if (prinst->callargc >= 5)
pitchpct = G_FLOAT(OFS_PARM4)*0.01;
else
pitchpct = 0;
SVQ1_StartSound (origin, sv.world.edicts, 0, sample, volume, attenuation, pitchpct, 0, 0);
}
//an evil one from telejano.
mvd: cl_autotrack_team cvar locks autotrack to a specific team. getting the team name to match can still be problematic when it contains non-ascii chars however. qw: fix recording mid-map. q2: add support for recording demos on q2 servers. q: fix setattachment not using the correct orientations. q2: now supports splitscreen, as well as increased model and sound limits. cl: fix crosshair not appearing in splitscreen. cl: splitscreen clients now get their own colour tints (like the bf command) snd: tweak audio to be a bit more usable in splitscreen by default. cl: added con_logcenterprint cvar, for shoving a copy of centerprints onto the console. by default only appears in single player. qc: add checkbuiltin builtin. for all those #0 builtins without their own extension name. gl: fix r_dynamic -1 bug that was painfully visible in AD. mdl: validate per-frame bounds of mdl files (stuff that would crash software renderers). sv: fix -port or +sv_port commandline args to override the port correctly. win: attempt to cope with windows symlinks enumerating with the wrong filesizes. gl: fix skyboxes not appearing properly. gl: fix sprite alpha/edge issue resulting in some invisible sprites in AD. gl: fix screenshot_mega, in combination with r_projection. yay for HUGE panoramic screenshots. q2: fix replacement textures issue. qw: fix download demonum/X issue, both in client and server. qw: fix multicast dimensions not always being honoured properly. nq: fix starting angles sometimes being wrong. menusys: I'm finally uploading my menusys library, plus example mod, which I'll now be providing like csaddon is. git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@4997 fc73d0e0-1445-4013-8a0c-d673dee63da5
2016-01-18 05:22:07 +00:00
#ifndef SERVERONLY
static void QCBUILTIN PF_ss_LocalSound(pubprogfuncs_t *prinst, struct globalvars_s *pr_globals)
{
sfx_t *sfx;
rewrote ban code, merging bans+nonbans+cuffs+mute+cripple+deaf+lagged+vip. added timeouts. new penalties have no dedicated command. use the addip command for it. maplist command now generates links. implemented skin objects for q3. added a csqc builtin for it. also supports compositing skins. playing demos inside zips/pk3s/paks should now work. bumped default rate cvar. added cl_transfer to attempt to connect to a new server without disconnecting first. rewrote fog command. alpha and mindist arguments are now supported. fog change also happens over a short time period. added new args to the showpic console command. can now create clickable items for touchscreen/absmouse users. fixed menus to properly support right-aligned text. this finally fixes variable-width fonts. rewrote console tab completion suggestions display. now clickable links. strings obtained from qc are now marked as const. this has required quite a few added consts all over the place. probably crappy attempt at adding joypad support to the sdl port. no idea if it works. changed key bind event code. buttons now track which event they should trigger when released, instead of being the same one the whole time. this allows +forward etc clickable buttons on screen. Also simplified modifier keys - they no longer trigger random events when pressing the modifier key itself. Right modifiers can now be bound separately from left modifiers. Right will use left's binding if not otherwise bound. Bind assumes left if there's no prefix. multiplayer->setup->network menu no longer crashes. added rgb colours to the translation view (but not to the colour-changing keys). added modelviewer command to view models. added menu_mods menu to switch mods in a more friendly way. will be shown by default if multiple manifests exist in the binarydir. clamped classic tracer density. scrag particles no longer look quite so buggy. added ifdefs to facilitate a potential winrt port. the engine should now have no extra dependencies, but still needs system code+audio drivers to be written. if it can't set a renderer, it'll now try to use *every* renderer until it finds one that works. added experimental mapcluster server mode (that console command). New maps will be started up as required. rewrote skeletal blending code a bit. added cylinder geomtypes. fix cfg_save writing to the wrong path bug. VFS_CLOSE now returns a boolean. false means there was some sort of fatal error (either crc when reading was bad, or the write got corrupted or something). Typically ignorable, depends how robust you want to be. win32 tls code now supports running as a server. added connect tls://address support, as well as equivalent sv_addport support. exposed basic model loading api to plugins. d3d11 backend now optionally supports tessellation hlsl. no suitable hlsl provided by default. !!tess to enable. attempted to add gamma ramp support for d3d11. added support for shader blobs to speed up load times. r_shaderblobs 1 to enable. almost vital for d3d11. added vid_srgb cvar. shadowless lights are no longer disabled if shadows are not supported. attempt to add support for touchscreens in win7/8. Wrote gimmicky lua support, using lua instead of ssqc. define VM_LUA to enable. updated saved game code. can again load saved games from vanilla-like engines. changed scale clamping. 0.0001 should no longer appear as 1. changed default mintic from 0.03 to 0.013 to match vanilla qw. I don't know why it was at 0.03. probably a typo. git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@4623 fc73d0e0-1445-4013-8a0c-d673dee63da5
2014-03-30 09:55:06 +01:00
const char * s = PR_GetStringOfs(prinst, OFS_PARM0);
float chan = (prinst->callargc>=1)?G_FLOAT(OFS_PARM1):0;
float vol = (prinst->callargc>=2)?G_FLOAT(OFS_PARM2):1;
if (!isDedicated)
{
if ((sfx = S_PrecacheSound(s)))
S_StartSound(cl.playerview[0].playernum, chan, sfx, cl.playerview[0].simorg, NULL, vol, 0.0, 0, 0, CF_NOSPACIALISE);
}
};
mvd: cl_autotrack_team cvar locks autotrack to a specific team. getting the team name to match can still be problematic when it contains non-ascii chars however. qw: fix recording mid-map. q2: add support for recording demos on q2 servers. q: fix setattachment not using the correct orientations. q2: now supports splitscreen, as well as increased model and sound limits. cl: fix crosshair not appearing in splitscreen. cl: splitscreen clients now get their own colour tints (like the bf command) snd: tweak audio to be a bit more usable in splitscreen by default. cl: added con_logcenterprint cvar, for shoving a copy of centerprints onto the console. by default only appears in single player. qc: add checkbuiltin builtin. for all those #0 builtins without their own extension name. gl: fix r_dynamic -1 bug that was painfully visible in AD. mdl: validate per-frame bounds of mdl files (stuff that would crash software renderers). sv: fix -port or +sv_port commandline args to override the port correctly. win: attempt to cope with windows symlinks enumerating with the wrong filesizes. gl: fix skyboxes not appearing properly. gl: fix sprite alpha/edge issue resulting in some invisible sprites in AD. gl: fix screenshot_mega, in combination with r_projection. yay for HUGE panoramic screenshots. q2: fix replacement textures issue. qw: fix download demonum/X issue, both in client and server. qw: fix multicast dimensions not always being honoured properly. nq: fix starting angles sometimes being wrong. menusys: I'm finally uploading my menusys library, plus example mod, which I'll now be providing like csaddon is. git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@4997 fc73d0e0-1445-4013-8a0c-d673dee63da5
2016-01-18 05:22:07 +00:00
#else
#define PF_ss_LocalSound PF_Fixme
mvd: cl_autotrack_team cvar locks autotrack to a specific team. getting the team name to match can still be problematic when it contains non-ascii chars however. qw: fix recording mid-map. q2: add support for recording demos on q2 servers. q: fix setattachment not using the correct orientations. q2: now supports splitscreen, as well as increased model and sound limits. cl: fix crosshair not appearing in splitscreen. cl: splitscreen clients now get their own colour tints (like the bf command) snd: tweak audio to be a bit more usable in splitscreen by default. cl: added con_logcenterprint cvar, for shoving a copy of centerprints onto the console. by default only appears in single player. qc: add checkbuiltin builtin. for all those #0 builtins without their own extension name. gl: fix r_dynamic -1 bug that was painfully visible in AD. mdl: validate per-frame bounds of mdl files (stuff that would crash software renderers). sv: fix -port or +sv_port commandline args to override the port correctly. win: attempt to cope with windows symlinks enumerating with the wrong filesizes. gl: fix skyboxes not appearing properly. gl: fix sprite alpha/edge issue resulting in some invisible sprites in AD. gl: fix screenshot_mega, in combination with r_projection. yay for HUGE panoramic screenshots. q2: fix replacement textures issue. qw: fix download demonum/X issue, both in client and server. qw: fix multicast dimensions not always being honoured properly. nq: fix starting angles sometimes being wrong. menusys: I'm finally uploading my menusys library, plus example mod, which I'll now be providing like csaddon is. git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@4997 fc73d0e0-1445-4013-8a0c-d673dee63da5
2016-01-18 05:22:07 +00:00
#endif
static void set_trace_globals(pubprogfuncs_t *prinst, /*struct globalvars_s *pr_globals,*/ trace_t *trace)
{
pr_global_struct->trace_allsolid = trace->allsolid;
pr_global_struct->trace_startsolid = trace->startsolid;
pr_global_struct->trace_fraction = trace->fraction;
pr_global_struct->trace_inwater = trace->inwater;
pr_global_struct->trace_inopen = trace->inopen;
pr_global_struct->trace_surfaceflagsi = trace->surface?trace->surface->flags:0;
if (pr_global_ptrs->trace_surfacename)
prinst->SetStringField(prinst, NULL, &pr_global_struct->trace_surfacename, trace->surface?trace->surface->name:NULL, true);
pr_global_struct->trace_endcontentsi = trace->contents;
pr_global_struct->trace_brush_id = trace->brush_id;
pr_global_struct->trace_brush_faceid = trace->brush_face;
pr_global_struct->trace_surface_id = trace->surface_id;
pr_global_struct->trace_bone_id = trace->bone_id;
pr_global_struct->trace_triangle_id = trace->triangle_id;
#ifdef HAVE_LEGACY
pr_global_struct->trace_surfaceflagsf = trace->surface?trace->surface->flags:0;
pr_global_struct->trace_endcontentsf = trace->contents;
if (pr_global_ptrs->trace_dphittexturename)
prinst->SetStringField(prinst, NULL, &pr_global_struct->trace_dphittexturename, trace->surface?trace->surface->name:NULL, true);
if (pr_global_ptrs->trace_dpstartcontents)
pr_global_struct->trace_dpstartcontents = FTEToDPContents(0); //fixme, maybe
if (pr_global_ptrs->trace_dphitcontents)
pr_global_struct->trace_dphitcontents = FTEToDPContents(pr_global_struct->trace_endcontentsi);
if (pr_global_ptrs->trace_dphitq3surfaceflags)
pr_global_struct->trace_dphitq3surfaceflags = pr_global_struct->trace_surfaceflagsf;
#endif
// if (trace.fraction != 1)
// VectorMA (trace->endpos, 4, trace->plane.normal, P_VEC(trace_endpos));
// else
VectorCopy (trace->endpos, P_VEC(trace_endpos));
VectorCopy (trace->plane.normal, P_VEC(trace_plane_normal));
pr_global_struct->trace_plane_dist = trace->plane.dist;
if (trace->ent)
pr_global_struct->trace_ent = EDICT_TO_PROG(svprogfuncs, trace->ent);
else
pr_global_struct->trace_ent = EDICT_TO_PROG(svprogfuncs, sv.world.edicts);
if (trace->startsolid)
if (!sv_gameplayfix_honest_tracelines.ival)
pr_global_struct->trace_fraction = 1;
}
/*
=================
PF_traceline
Used for use tracing and shot targeting
Traces are blocked by bbox and exact bsp entityes, and also slide box entities
if the tryents flag is set.
traceline (vector1, vector2, tryents)
=================
*/
------------------------------------------------------------------------ r4169 | acceptthis | 2013-01-17 08:55:12 +0000 (Thu, 17 Jan 2013) | 31 lines removed MAX_VISEDICTS limit. PEXT2_REPLACEMENTDELTAS tweaked, now has 4 million entity limit. still not enabled by default. TE_BEAM now maps to a separate TEQW_BEAM to avoid conflicts with QW. added android multitouch emulation for windows/rawinput (in_simulatemultitouch). split topcolor/bottomcolor from scoreboard, for dp's colormap|1024 feature. now using utf-8 for windows consoles. qcc warnings/errors now give clickable console links for quick+easy editing. disabled menutint when the currently active item changes contrast or gamma (for OneManClan). Added support for drawfont/drawfontscale. tweaked the qcvm a little to reduce the number of pointers. .doll file loading. still experimental and will likely crash. requires csqc active, even if its a dummy progs. this will be fixed in time. Still other things that need cleaning up. windows: gl_font "?" shows the standard windows font-selection dialog, and can be used to select windows fonts. not all work. and you probably don't want to use windings. fixed splitscreen support when playing mvds. added mini-scoreboards to splitscreen. editor/debugger now shows asm if there's no linenumber info. also, pressing f1 for help shows the shortcuts. Added support for .framegroups files for psk(psa) and iqm formats. True support for ezquake's colour codes. Mutually exclusive with background colours. path command output slightly more readable. added support for digest_hex (MD4, SHA1, CRC16). skingroups now colourmap correctly. Fix terrain colour hints, and litdata from the wrong bsp. fix ftp dual-homed issue. support epsv command, and enable ipv6 (eprt still not supported). remove d3d11 compilation from the makefile. the required headers are not provided by mingw, and are not available to the build bot, so don't bother. fix v *= v.x and similar opcodes. fteqcc: fixed support for áéíóú type chars in names. utf-8 files now properly supported (even with the utf-8 bom/identifier). utf-16 also supported. fteqcc: fixed '#if 1 == 3 && 4' parsing. fteqcc: -Werror acts on the warning, rather than as a separate error. Line numbers are thus more readable. fteqcc: copyright message now includes compile date instead. fteqccgui: the treeview control is now coloured depending on whether there were warnings/errors in the last compile. fteqccgui: the output window is now focused and scrolls down as compilation progresses. pr_dumpplatform command dumps out some pragmas to convert more serious warnings to errors. This is to avoid the infamous 'fteqcc sucks cos my code sucks' issue. rewrote prespawn/modelist/soundlist code. server tracks progress now. ------------------------------------------------------------------------ git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@4167 fc73d0e0-1445-4013-8a0c-d673dee63da5
2013-03-12 22:29:40 +00:00
void QCBUILTIN PF_svtraceline (pubprogfuncs_t *prinst, struct globalvars_s *pr_globals)
{
float *v1, *v2, *mins, *maxs;
trace_t trace;
int nomonsters;
edict_t *ent;
v1 = G_VECTOR(OFS_PARM0);
v2 = G_VECTOR(OFS_PARM1);
nomonsters = G_FLOAT(OFS_PARM2);
------------------------------------------------------------------------ r4169 | acceptthis | 2013-01-17 08:55:12 +0000 (Thu, 17 Jan 2013) | 31 lines removed MAX_VISEDICTS limit. PEXT2_REPLACEMENTDELTAS tweaked, now has 4 million entity limit. still not enabled by default. TE_BEAM now maps to a separate TEQW_BEAM to avoid conflicts with QW. added android multitouch emulation for windows/rawinput (in_simulatemultitouch). split topcolor/bottomcolor from scoreboard, for dp's colormap|1024 feature. now using utf-8 for windows consoles. qcc warnings/errors now give clickable console links for quick+easy editing. disabled menutint when the currently active item changes contrast or gamma (for OneManClan). Added support for drawfont/drawfontscale. tweaked the qcvm a little to reduce the number of pointers. .doll file loading. still experimental and will likely crash. requires csqc active, even if its a dummy progs. this will be fixed in time. Still other things that need cleaning up. windows: gl_font "?" shows the standard windows font-selection dialog, and can be used to select windows fonts. not all work. and you probably don't want to use windings. fixed splitscreen support when playing mvds. added mini-scoreboards to splitscreen. editor/debugger now shows asm if there's no linenumber info. also, pressing f1 for help shows the shortcuts. Added support for .framegroups files for psk(psa) and iqm formats. True support for ezquake's colour codes. Mutually exclusive with background colours. path command output slightly more readable. added support for digest_hex (MD4, SHA1, CRC16). skingroups now colourmap correctly. Fix terrain colour hints, and litdata from the wrong bsp. fix ftp dual-homed issue. support epsv command, and enable ipv6 (eprt still not supported). remove d3d11 compilation from the makefile. the required headers are not provided by mingw, and are not available to the build bot, so don't bother. fix v *= v.x and similar opcodes. fteqcc: fixed support for áéíóú type chars in names. utf-8 files now properly supported (even with the utf-8 bom/identifier). utf-16 also supported. fteqcc: fixed '#if 1 == 3 && 4' parsing. fteqcc: -Werror acts on the warning, rather than as a separate error. Line numbers are thus more readable. fteqcc: copyright message now includes compile date instead. fteqccgui: the treeview control is now coloured depending on whether there were warnings/errors in the last compile. fteqccgui: the output window is now focused and scrolls down as compilation progresses. pr_dumpplatform command dumps out some pragmas to convert more serious warnings to errors. This is to avoid the infamous 'fteqcc sucks cos my code sucks' issue. rewrote prespawn/modelist/soundlist code. server tracks progress now. ------------------------------------------------------------------------ git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@4167 fc73d0e0-1445-4013-8a0c-d673dee63da5
2013-03-12 22:29:40 +00:00
if (svprogfuncs->callargc == 3) // QTEST
ent = PROG_TO_EDICT(prinst, pr_global_struct->self);
else
ent = G_EDICT(prinst, OFS_PARM3);
if (sv_antilag.ival == 2)
nomonsters |= MOVE_LAGGED;
------------------------------------------------------------------------ r4169 | acceptthis | 2013-01-17 08:55:12 +0000 (Thu, 17 Jan 2013) | 31 lines removed MAX_VISEDICTS limit. PEXT2_REPLACEMENTDELTAS tweaked, now has 4 million entity limit. still not enabled by default. TE_BEAM now maps to a separate TEQW_BEAM to avoid conflicts with QW. added android multitouch emulation for windows/rawinput (in_simulatemultitouch). split topcolor/bottomcolor from scoreboard, for dp's colormap|1024 feature. now using utf-8 for windows consoles. qcc warnings/errors now give clickable console links for quick+easy editing. disabled menutint when the currently active item changes contrast or gamma (for OneManClan). Added support for drawfont/drawfontscale. tweaked the qcvm a little to reduce the number of pointers. .doll file loading. still experimental and will likely crash. requires csqc active, even if its a dummy progs. this will be fixed in time. Still other things that need cleaning up. windows: gl_font "?" shows the standard windows font-selection dialog, and can be used to select windows fonts. not all work. and you probably don't want to use windings. fixed splitscreen support when playing mvds. added mini-scoreboards to splitscreen. editor/debugger now shows asm if there's no linenumber info. also, pressing f1 for help shows the shortcuts. Added support for .framegroups files for psk(psa) and iqm formats. True support for ezquake's colour codes. Mutually exclusive with background colours. path command output slightly more readable. added support for digest_hex (MD4, SHA1, CRC16). skingroups now colourmap correctly. Fix terrain colour hints, and litdata from the wrong bsp. fix ftp dual-homed issue. support epsv command, and enable ipv6 (eprt still not supported). remove d3d11 compilation from the makefile. the required headers are not provided by mingw, and are not available to the build bot, so don't bother. fix v *= v.x and similar opcodes. fteqcc: fixed support for áéíóú type chars in names. utf-8 files now properly supported (even with the utf-8 bom/identifier). utf-16 also supported. fteqcc: fixed '#if 1 == 3 && 4' parsing. fteqcc: -Werror acts on the warning, rather than as a separate error. Line numbers are thus more readable. fteqcc: copyright message now includes compile date instead. fteqccgui: the treeview control is now coloured depending on whether there were warnings/errors in the last compile. fteqccgui: the output window is now focused and scrolls down as compilation progresses. pr_dumpplatform command dumps out some pragmas to convert more serious warnings to errors. This is to avoid the infamous 'fteqcc sucks cos my code sucks' issue. rewrote prespawn/modelist/soundlist code. server tracks progress now. ------------------------------------------------------------------------ git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@4167 fc73d0e0-1445-4013-8a0c-d673dee63da5
2013-03-12 22:29:40 +00:00
if (svprogfuncs->callargc == 6)
{
mins = G_VECTOR(OFS_PARM4);
maxs = G_VECTOR(OFS_PARM5);
}
else
{
mins = vec3_origin;
maxs = vec3_origin;
}
trace = World_Move (&sv.world, v1, mins, maxs, v2, nomonsters|MOVE_IGNOREHULL, (wedict_t*)ent);
set_trace_globals(prinst, &trace);
}
#ifdef HEXEN2
------------------------------------------------------------------------ r4169 | acceptthis | 2013-01-17 08:55:12 +0000 (Thu, 17 Jan 2013) | 31 lines removed MAX_VISEDICTS limit. PEXT2_REPLACEMENTDELTAS tweaked, now has 4 million entity limit. still not enabled by default. TE_BEAM now maps to a separate TEQW_BEAM to avoid conflicts with QW. added android multitouch emulation for windows/rawinput (in_simulatemultitouch). split topcolor/bottomcolor from scoreboard, for dp's colormap|1024 feature. now using utf-8 for windows consoles. qcc warnings/errors now give clickable console links for quick+easy editing. disabled menutint when the currently active item changes contrast or gamma (for OneManClan). Added support for drawfont/drawfontscale. tweaked the qcvm a little to reduce the number of pointers. .doll file loading. still experimental and will likely crash. requires csqc active, even if its a dummy progs. this will be fixed in time. Still other things that need cleaning up. windows: gl_font "?" shows the standard windows font-selection dialog, and can be used to select windows fonts. not all work. and you probably don't want to use windings. fixed splitscreen support when playing mvds. added mini-scoreboards to splitscreen. editor/debugger now shows asm if there's no linenumber info. also, pressing f1 for help shows the shortcuts. Added support for .framegroups files for psk(psa) and iqm formats. True support for ezquake's colour codes. Mutually exclusive with background colours. path command output slightly more readable. added support for digest_hex (MD4, SHA1, CRC16). skingroups now colourmap correctly. Fix terrain colour hints, and litdata from the wrong bsp. fix ftp dual-homed issue. support epsv command, and enable ipv6 (eprt still not supported). remove d3d11 compilation from the makefile. the required headers are not provided by mingw, and are not available to the build bot, so don't bother. fix v *= v.x and similar opcodes. fteqcc: fixed support for áéíóú type chars in names. utf-8 files now properly supported (even with the utf-8 bom/identifier). utf-16 also supported. fteqcc: fixed '#if 1 == 3 && 4' parsing. fteqcc: -Werror acts on the warning, rather than as a separate error. Line numbers are thus more readable. fteqcc: copyright message now includes compile date instead. fteqccgui: the treeview control is now coloured depending on whether there were warnings/errors in the last compile. fteqccgui: the output window is now focused and scrolls down as compilation progresses. pr_dumpplatform command dumps out some pragmas to convert more serious warnings to errors. This is to avoid the infamous 'fteqcc sucks cos my code sucks' issue. rewrote prespawn/modelist/soundlist code. server tracks progress now. ------------------------------------------------------------------------ git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@4167 fc73d0e0-1445-4013-8a0c-d673dee63da5
2013-03-12 22:29:40 +00:00
static void QCBUILTIN PF_traceboxh2 (pubprogfuncs_t *prinst, struct globalvars_s *pr_globals)
{
float *v1, *v2, *mins, *maxs;
trace_t trace;
int nomonsters;
edict_t *ent;
v1 = G_VECTOR(OFS_PARM0);
v2 = G_VECTOR(OFS_PARM1);
mins = G_VECTOR(OFS_PARM2);
maxs = G_VECTOR(OFS_PARM3);
nomonsters = G_FLOAT(OFS_PARM4);
ent = G_EDICT(prinst, OFS_PARM5);
trace = World_Move (&sv.world, v1, mins, maxs, v2, nomonsters|MOVE_IGNOREHULL, (wedict_t*)ent);
set_trace_globals(prinst, &trace);
}
#endif
------------------------------------------------------------------------ r4169 | acceptthis | 2013-01-17 08:55:12 +0000 (Thu, 17 Jan 2013) | 31 lines removed MAX_VISEDICTS limit. PEXT2_REPLACEMENTDELTAS tweaked, now has 4 million entity limit. still not enabled by default. TE_BEAM now maps to a separate TEQW_BEAM to avoid conflicts with QW. added android multitouch emulation for windows/rawinput (in_simulatemultitouch). split topcolor/bottomcolor from scoreboard, for dp's colormap|1024 feature. now using utf-8 for windows consoles. qcc warnings/errors now give clickable console links for quick+easy editing. disabled menutint when the currently active item changes contrast or gamma (for OneManClan). Added support for drawfont/drawfontscale. tweaked the qcvm a little to reduce the number of pointers. .doll file loading. still experimental and will likely crash. requires csqc active, even if its a dummy progs. this will be fixed in time. Still other things that need cleaning up. windows: gl_font "?" shows the standard windows font-selection dialog, and can be used to select windows fonts. not all work. and you probably don't want to use windings. fixed splitscreen support when playing mvds. added mini-scoreboards to splitscreen. editor/debugger now shows asm if there's no linenumber info. also, pressing f1 for help shows the shortcuts. Added support for .framegroups files for psk(psa) and iqm formats. True support for ezquake's colour codes. Mutually exclusive with background colours. path command output slightly more readable. added support for digest_hex (MD4, SHA1, CRC16). skingroups now colourmap correctly. Fix terrain colour hints, and litdata from the wrong bsp. fix ftp dual-homed issue. support epsv command, and enable ipv6 (eprt still not supported). remove d3d11 compilation from the makefile. the required headers are not provided by mingw, and are not available to the build bot, so don't bother. fix v *= v.x and similar opcodes. fteqcc: fixed support for áéíóú type chars in names. utf-8 files now properly supported (even with the utf-8 bom/identifier). utf-16 also supported. fteqcc: fixed '#if 1 == 3 && 4' parsing. fteqcc: -Werror acts on the warning, rather than as a separate error. Line numbers are thus more readable. fteqcc: copyright message now includes compile date instead. fteqccgui: the treeview control is now coloured depending on whether there were warnings/errors in the last compile. fteqccgui: the output window is now focused and scrolls down as compilation progresses. pr_dumpplatform command dumps out some pragmas to convert more serious warnings to errors. This is to avoid the infamous 'fteqcc sucks cos my code sucks' issue. rewrote prespawn/modelist/soundlist code. server tracks progress now. ------------------------------------------------------------------------ git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@4167 fc73d0e0-1445-4013-8a0c-d673dee63da5
2013-03-12 22:29:40 +00:00
static void QCBUILTIN PF_traceboxdp (pubprogfuncs_t *prinst, struct globalvars_s *pr_globals)
{
float *v1, *v2, *mins, *maxs;
trace_t trace;
int nomonsters;
edict_t *ent;
v1 = G_VECTOR(OFS_PARM0);
mins = G_VECTOR(OFS_PARM1);
maxs = G_VECTOR(OFS_PARM2);
v2 = G_VECTOR(OFS_PARM3);
nomonsters = G_FLOAT(OFS_PARM4);
ent = G_EDICT(prinst, OFS_PARM5);
// PR_StackTrace(prinst, 2);
trace = World_Move (&sv.world, v1, mins, maxs, v2, nomonsters|MOVE_IGNOREHULL, (wedict_t*)ent);
set_trace_globals(prinst, &trace);
}
------------------------------------------------------------------------ r4169 | acceptthis | 2013-01-17 08:55:12 +0000 (Thu, 17 Jan 2013) | 31 lines removed MAX_VISEDICTS limit. PEXT2_REPLACEMENTDELTAS tweaked, now has 4 million entity limit. still not enabled by default. TE_BEAM now maps to a separate TEQW_BEAM to avoid conflicts with QW. added android multitouch emulation for windows/rawinput (in_simulatemultitouch). split topcolor/bottomcolor from scoreboard, for dp's colormap|1024 feature. now using utf-8 for windows consoles. qcc warnings/errors now give clickable console links for quick+easy editing. disabled menutint when the currently active item changes contrast or gamma (for OneManClan). Added support for drawfont/drawfontscale. tweaked the qcvm a little to reduce the number of pointers. .doll file loading. still experimental and will likely crash. requires csqc active, even if its a dummy progs. this will be fixed in time. Still other things that need cleaning up. windows: gl_font "?" shows the standard windows font-selection dialog, and can be used to select windows fonts. not all work. and you probably don't want to use windings. fixed splitscreen support when playing mvds. added mini-scoreboards to splitscreen. editor/debugger now shows asm if there's no linenumber info. also, pressing f1 for help shows the shortcuts. Added support for .framegroups files for psk(psa) and iqm formats. True support for ezquake's colour codes. Mutually exclusive with background colours. path command output slightly more readable. added support for digest_hex (MD4, SHA1, CRC16). skingroups now colourmap correctly. Fix terrain colour hints, and litdata from the wrong bsp. fix ftp dual-homed issue. support epsv command, and enable ipv6 (eprt still not supported). remove d3d11 compilation from the makefile. the required headers are not provided by mingw, and are not available to the build bot, so don't bother. fix v *= v.x and similar opcodes. fteqcc: fixed support for áéíóú type chars in names. utf-8 files now properly supported (even with the utf-8 bom/identifier). utf-16 also supported. fteqcc: fixed '#if 1 == 3 && 4' parsing. fteqcc: -Werror acts on the warning, rather than as a separate error. Line numbers are thus more readable. fteqcc: copyright message now includes compile date instead. fteqccgui: the treeview control is now coloured depending on whether there were warnings/errors in the last compile. fteqccgui: the output window is now focused and scrolls down as compilation progresses. pr_dumpplatform command dumps out some pragmas to convert more serious warnings to errors. This is to avoid the infamous 'fteqcc sucks cos my code sucks' issue. rewrote prespawn/modelist/soundlist code. server tracks progress now. ------------------------------------------------------------------------ git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@4167 fc73d0e0-1445-4013-8a0c-d673dee63da5
2013-03-12 22:29:40 +00:00
static void QCBUILTIN PF_TraceToss (pubprogfuncs_t *prinst, struct globalvars_s *pr_globals)
{
trace_t trace;
edict_t *ent;
edict_t *ignore;
ent = G_EDICT(prinst, OFS_PARM0);
if (ent == (edict_t*)sv.world.edicts)
Con_DPrintf("tracetoss: can not use world entity\n");
ignore = G_EDICT(prinst, OFS_PARM1);
trace = WPhys_Trace_Toss (&sv.world, (wedict_t*)ent, (wedict_t*)ignore);
set_trace_globals(prinst, &trace);
}
//============================================================================
static pvsbuffer_t checkpvsbuffer;
static vec3_t checkorg;
extern cvar_t sv_nopvs;
void PF_newcheckclient (pubprogfuncs_t *prinst, world_t *w)
{
int i;
// qbyte *pvs;
edict_t *ent;
int cluster;
// cycle to the next one
if (w->lastcheck < 1)
w->lastcheck = 1;
if (w->lastcheck > sv.allocated_client_slots)
w->lastcheck = sv.allocated_client_slots;
if (w->lastcheck == sv.allocated_client_slots)
i = 1;
else
i = w->lastcheck + 1;
for ( ; ; i++)
{
if (i >= sv.allocated_client_slots+1)
i = 1;
ent = EDICT_NUM_UB(prinst, i);
if (i == w->lastcheck)
break; // didn't find anything else
if (ED_ISFREE(ent))
continue;
if (ent->v->health <= 0)
continue;
if ((int)ent->v->flags & FL_NOTARGET)
continue;
// anything that is a client, or has a client as an enemy
break;
}
// get the PVS for the entity
VectorAdd (ent->v->origin, ent->v->view_ofs, checkorg);
if (sv.world.worldmodel->type == mod_heightmap || sv_nopvs.ival)
w->lastcheckpvs = NULL;
else
{
cluster = sv.world.worldmodel->funcs.ClusterForPoint(sv.world.worldmodel, checkorg, NULL);
w->lastcheckpvs = sv.world.worldmodel->funcs.ClusterPVS (sv.world.worldmodel, cluster, &checkpvsbuffer, PVM_FAST);
}
w->lastcheck = i;
}
/*
=================
PF_checkclient
Returns a client (or object that has a client enemy) that would be a
valid target.
If there are more than one valid options, they are cycled each frame
If (self.origin + self.viewofs) is not in the PVS of the current target,
it is not returned at all.
name checkclient ()
=================
*/
#define MAX_CHECK 16
------------------------------------------------------------------------ r4169 | acceptthis | 2013-01-17 08:55:12 +0000 (Thu, 17 Jan 2013) | 31 lines removed MAX_VISEDICTS limit. PEXT2_REPLACEMENTDELTAS tweaked, now has 4 million entity limit. still not enabled by default. TE_BEAM now maps to a separate TEQW_BEAM to avoid conflicts with QW. added android multitouch emulation for windows/rawinput (in_simulatemultitouch). split topcolor/bottomcolor from scoreboard, for dp's colormap|1024 feature. now using utf-8 for windows consoles. qcc warnings/errors now give clickable console links for quick+easy editing. disabled menutint when the currently active item changes contrast or gamma (for OneManClan). Added support for drawfont/drawfontscale. tweaked the qcvm a little to reduce the number of pointers. .doll file loading. still experimental and will likely crash. requires csqc active, even if its a dummy progs. this will be fixed in time. Still other things that need cleaning up. windows: gl_font "?" shows the standard windows font-selection dialog, and can be used to select windows fonts. not all work. and you probably don't want to use windings. fixed splitscreen support when playing mvds. added mini-scoreboards to splitscreen. editor/debugger now shows asm if there's no linenumber info. also, pressing f1 for help shows the shortcuts. Added support for .framegroups files for psk(psa) and iqm formats. True support for ezquake's colour codes. Mutually exclusive with background colours. path command output slightly more readable. added support for digest_hex (MD4, SHA1, CRC16). skingroups now colourmap correctly. Fix terrain colour hints, and litdata from the wrong bsp. fix ftp dual-homed issue. support epsv command, and enable ipv6 (eprt still not supported). remove d3d11 compilation from the makefile. the required headers are not provided by mingw, and are not available to the build bot, so don't bother. fix v *= v.x and similar opcodes. fteqcc: fixed support for áéíóú type chars in names. utf-8 files now properly supported (even with the utf-8 bom/identifier). utf-16 also supported. fteqcc: fixed '#if 1 == 3 && 4' parsing. fteqcc: -Werror acts on the warning, rather than as a separate error. Line numbers are thus more readable. fteqcc: copyright message now includes compile date instead. fteqccgui: the treeview control is now coloured depending on whether there were warnings/errors in the last compile. fteqccgui: the output window is now focused and scrolls down as compilation progresses. pr_dumpplatform command dumps out some pragmas to convert more serious warnings to errors. This is to avoid the infamous 'fteqcc sucks cos my code sucks' issue. rewrote prespawn/modelist/soundlist code. server tracks progress now. ------------------------------------------------------------------------ git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@4167 fc73d0e0-1445-4013-8a0c-d673dee63da5
2013-03-12 22:29:40 +00:00
int PF_checkclient_Internal (pubprogfuncs_t *prinst)
{
edict_t *ent, *self;
int clust;
vec3_t view;
vec3_t dist;
world_t *w = &sv.world;
// find a new check if on a new frame
if (w->physicstime - w->lastchecktime >= 0.1)
{
PF_newcheckclient (prinst, w);
w->lastchecktime = w->physicstime;
}
// return check if it might be visible
ent = EDICT_NUM_PB(prinst, w->lastcheck);
if (ED_ISFREE(ent) || ent->v->health <= 0)
{
return 0;
}
// if current entity can't possibly see the check entity, return 0
self = PROG_TO_EDICT(prinst, pr_global_struct->self);
VectorAdd (self->v->origin, self->v->view_ofs, view);
VectorSubtract(view, checkorg, dist);
if (DotProduct(dist, dist) > 2048*2048)
return 0;
if (w->lastcheckpvs)
{
clust = w->worldmodel->funcs.ClusterForPoint(w->worldmodel, view, NULL);
if ( (clust<0) || !(w->lastcheckpvs[clust>>3] & (1<<(clust&7)) ) )
{
return 0;
}
}
// might be able to see it. the qc will do some tracelines to ensure that it can.
return w->lastcheck;
}
------------------------------------------------------------------------ r4169 | acceptthis | 2013-01-17 08:55:12 +0000 (Thu, 17 Jan 2013) | 31 lines removed MAX_VISEDICTS limit. PEXT2_REPLACEMENTDELTAS tweaked, now has 4 million entity limit. still not enabled by default. TE_BEAM now maps to a separate TEQW_BEAM to avoid conflicts with QW. added android multitouch emulation for windows/rawinput (in_simulatemultitouch). split topcolor/bottomcolor from scoreboard, for dp's colormap|1024 feature. now using utf-8 for windows consoles. qcc warnings/errors now give clickable console links for quick+easy editing. disabled menutint when the currently active item changes contrast or gamma (for OneManClan). Added support for drawfont/drawfontscale. tweaked the qcvm a little to reduce the number of pointers. .doll file loading. still experimental and will likely crash. requires csqc active, even if its a dummy progs. this will be fixed in time. Still other things that need cleaning up. windows: gl_font "?" shows the standard windows font-selection dialog, and can be used to select windows fonts. not all work. and you probably don't want to use windings. fixed splitscreen support when playing mvds. added mini-scoreboards to splitscreen. editor/debugger now shows asm if there's no linenumber info. also, pressing f1 for help shows the shortcuts. Added support for .framegroups files for psk(psa) and iqm formats. True support for ezquake's colour codes. Mutually exclusive with background colours. path command output slightly more readable. added support for digest_hex (MD4, SHA1, CRC16). skingroups now colourmap correctly. Fix terrain colour hints, and litdata from the wrong bsp. fix ftp dual-homed issue. support epsv command, and enable ipv6 (eprt still not supported). remove d3d11 compilation from the makefile. the required headers are not provided by mingw, and are not available to the build bot, so don't bother. fix v *= v.x and similar opcodes. fteqcc: fixed support for áéíóú type chars in names. utf-8 files now properly supported (even with the utf-8 bom/identifier). utf-16 also supported. fteqcc: fixed '#if 1 == 3 && 4' parsing. fteqcc: -Werror acts on the warning, rather than as a separate error. Line numbers are thus more readable. fteqcc: copyright message now includes compile date instead. fteqccgui: the treeview control is now coloured depending on whether there were warnings/errors in the last compile. fteqccgui: the output window is now focused and scrolls down as compilation progresses. pr_dumpplatform command dumps out some pragmas to convert more serious warnings to errors. This is to avoid the infamous 'fteqcc sucks cos my code sucks' issue. rewrote prespawn/modelist/soundlist code. server tracks progress now. ------------------------------------------------------------------------ git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@4167 fc73d0e0-1445-4013-8a0c-d673dee63da5
2013-03-12 22:29:40 +00:00
static void QCBUILTIN PF_checkclient (pubprogfuncs_t *prinst, struct globalvars_s *pr_globals)
{
RETURN_EDICT(prinst, EDICT_NUM_PB(prinst, PF_checkclient_Internal(prinst)));
}
//============================================================================
void PF_stuffcmd_Internal(int entnum, const char *str, unsigned int flags)
{
client_t *cl;
unsigned int i;
if (flags & STUFFCMD_BROADCAST)
{
if (!(flags & STUFFCMD_DEMOONLY))
for (i = 0, cl = svs.clients; i < sv.allocated_client_slots; i++, cl++)
{
if (cl->state != cs_spawned || cl->controller != cl)
continue;
if (flags & STUFFCMD_UNRELIABLE)
SV_StuffcmdToClient_Unreliable(cl, str);
else
SV_StuffcmdToClient(cl, str);
}
#ifdef MVD_RECORDING
if (!(flags & STUFFCMD_IGNOREINDEMO))
if (sv.mvdrecording)
{
sizebuf_t *msg = MVDWrite_Begin (dem_all, 0, 2 + strlen(str));
MSG_WriteByte (msg, svc_stufftext);
MSG_WriteString (msg, str);
}
#endif
return;
}
if (entnum < 1 || entnum > sv.allocated_client_slots)
return;
cl = &svs.clients[entnum-1];
if (strcmp(str, "disconnect\n") == 0)
{
// so long and thanks for all the fish
if (cl->netchan.remote_address.type != NA_LOOPBACK) //don't drop the local client. It looks wrong.
cl->drop = true;
return;
}
if (!(flags & STUFFCMD_DEMOONLY))
{
if (flags & STUFFCMD_UNRELIABLE)
SV_StuffcmdToClient_Unreliable(cl, str);
else
SV_StuffcmdToClient(cl, str);
}
#ifdef MVD_RECORDING
if (!(flags & STUFFCMD_IGNOREINDEMO))
if (sv.mvdrecording)
{
sizebuf_t *msg = MVDWrite_Begin (dem_single, entnum - 1, 2 + strlen(str));
MSG_WriteByte (msg, svc_stufftext);
MSG_WriteString (msg, str);
}
#endif
qc: qc temp-strings are now garbage collected. this makes strzone redundant. net: revert the player angles inversion thing from last build. hack some angles. gonna need to tweak the protocol. net: cl_lerp_players is smoother, and defaulted. lets see how many people complain. cl: fix juddering with chase_active+prediction. cl: download progress where the total size is not known now displays something more sane. cl: fixed some issues with rawinput keyboards. cl: added autoupdate option to the menu. cl: autoupdate defaults to a new 'tested' set of builds, instead of the completely untested svn builds. cl: added 'borderless windowed' option to the menus. works on windows. cl: saved games save a preview screenshot. cl: fix some memory leaks on shutdown. cl: added 'setrenderer random' option, might be useful for modders in that it helps highlight bugs/differences between renderers... qc: r_showbboxes now displays the fields of the various entities. tweaked entity lighting to overbright more gracefully. gl: fixed crepuscular lighting. qcc: added % operator. qcc: added inline keyword. qcc: some fixes for accessors. qccgui: now prompts for exe+basedir. sv: added sv_specprint, ala mvdsv. sv: stats now sent over the unreliable channel instead of the reliable one. this allows them to change more frequently. sv: rewrote speedcheat detection. clients will be throttled instead of kicked. unresponsive clients will be simulated instead of freezing in mid-air. git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@4829 fc73d0e0-1445-4013-8a0c-d673dee63da5
2015-01-21 18:18:37 +00:00
//this seems a little dangerous. v_cshift could leave a spectator's machine unusable if they switch players at unfortunate times.
if (!(flags & STUFFCMD_DEMOONLY))
qc: qc temp-strings are now garbage collected. this makes strzone redundant. net: revert the player angles inversion thing from last build. hack some angles. gonna need to tweak the protocol. net: cl_lerp_players is smoother, and defaulted. lets see how many people complain. cl: fix juddering with chase_active+prediction. cl: download progress where the total size is not known now displays something more sane. cl: fixed some issues with rawinput keyboards. cl: added autoupdate option to the menu. cl: autoupdate defaults to a new 'tested' set of builds, instead of the completely untested svn builds. cl: added 'borderless windowed' option to the menus. works on windows. cl: saved games save a preview screenshot. cl: fix some memory leaks on shutdown. cl: added 'setrenderer random' option, might be useful for modders in that it helps highlight bugs/differences between renderers... qc: r_showbboxes now displays the fields of the various entities. tweaked entity lighting to overbright more gracefully. gl: fixed crepuscular lighting. qcc: added % operator. qcc: added inline keyword. qcc: some fixes for accessors. qccgui: now prompts for exe+basedir. sv: added sv_specprint, ala mvdsv. sv: stats now sent over the unreliable channel instead of the reliable one. this allows them to change more frequently. sv: rewrote speedcheat detection. clients will be throttled instead of kicked. unresponsive clients will be simulated instead of freezing in mid-air. git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@4829 fc73d0e0-1445-4013-8a0c-d673dee63da5
2015-01-21 18:18:37 +00:00
if (sv_specprint.ival & SPECPRINT_STUFFCMD)
{
client_t *spec;
unsigned int i;
for (i = 0, spec = svs.clients; i < sv.allocated_client_slots; i++, spec++)
{
if (spec->state != cs_spawned || !spec->spectator)
continue;
if (spec->spec_track == entnum && (spec->spec_print & SPECPRINT_STUFFCMD))
{
if (flags & STUFFCMD_UNRELIABLE)
SV_StuffcmdToClient_Unreliable(spec, str);
else
SV_StuffcmdToClient(spec, str);
}
qc: qc temp-strings are now garbage collected. this makes strzone redundant. net: revert the player angles inversion thing from last build. hack some angles. gonna need to tweak the protocol. net: cl_lerp_players is smoother, and defaulted. lets see how many people complain. cl: fix juddering with chase_active+prediction. cl: download progress where the total size is not known now displays something more sane. cl: fixed some issues with rawinput keyboards. cl: added autoupdate option to the menu. cl: autoupdate defaults to a new 'tested' set of builds, instead of the completely untested svn builds. cl: added 'borderless windowed' option to the menus. works on windows. cl: saved games save a preview screenshot. cl: fix some memory leaks on shutdown. cl: added 'setrenderer random' option, might be useful for modders in that it helps highlight bugs/differences between renderers... qc: r_showbboxes now displays the fields of the various entities. tweaked entity lighting to overbright more gracefully. gl: fixed crepuscular lighting. qcc: added % operator. qcc: added inline keyword. qcc: some fixes for accessors. qccgui: now prompts for exe+basedir. sv: added sv_specprint, ala mvdsv. sv: stats now sent over the unreliable channel instead of the reliable one. this allows them to change more frequently. sv: rewrote speedcheat detection. clients will be throttled instead of kicked. unresponsive clients will be simulated instead of freezing in mid-air. git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@4829 fc73d0e0-1445-4013-8a0c-d673dee63da5
2015-01-21 18:18:37 +00:00
}
}
}
rewrote ban code, merging bans+nonbans+cuffs+mute+cripple+deaf+lagged+vip. added timeouts. new penalties have no dedicated command. use the addip command for it. maplist command now generates links. implemented skin objects for q3. added a csqc builtin for it. also supports compositing skins. playing demos inside zips/pk3s/paks should now work. bumped default rate cvar. added cl_transfer to attempt to connect to a new server without disconnecting first. rewrote fog command. alpha and mindist arguments are now supported. fog change also happens over a short time period. added new args to the showpic console command. can now create clickable items for touchscreen/absmouse users. fixed menus to properly support right-aligned text. this finally fixes variable-width fonts. rewrote console tab completion suggestions display. now clickable links. strings obtained from qc are now marked as const. this has required quite a few added consts all over the place. probably crappy attempt at adding joypad support to the sdl port. no idea if it works. changed key bind event code. buttons now track which event they should trigger when released, instead of being the same one the whole time. this allows +forward etc clickable buttons on screen. Also simplified modifier keys - they no longer trigger random events when pressing the modifier key itself. Right modifiers can now be bound separately from left modifiers. Right will use left's binding if not otherwise bound. Bind assumes left if there's no prefix. multiplayer->setup->network menu no longer crashes. added rgb colours to the translation view (but not to the colour-changing keys). added modelviewer command to view models. added menu_mods menu to switch mods in a more friendly way. will be shown by default if multiple manifests exist in the binarydir. clamped classic tracer density. scrag particles no longer look quite so buggy. added ifdefs to facilitate a potential winrt port. the engine should now have no extra dependencies, but still needs system code+audio drivers to be written. if it can't set a renderer, it'll now try to use *every* renderer until it finds one that works. added experimental mapcluster server mode (that console command). New maps will be started up as required. rewrote skeletal blending code a bit. added cylinder geomtypes. fix cfg_save writing to the wrong path bug. VFS_CLOSE now returns a boolean. false means there was some sort of fatal error (either crc when reading was bad, or the write got corrupted or something). Typically ignorable, depends how robust you want to be. win32 tls code now supports running as a server. added connect tls://address support, as well as equivalent sv_addport support. exposed basic model loading api to plugins. d3d11 backend now optionally supports tessellation hlsl. no suitable hlsl provided by default. !!tess to enable. attempted to add gamma ramp support for d3d11. added support for shader blobs to speed up load times. r_shaderblobs 1 to enable. almost vital for d3d11. added vid_srgb cvar. shadowless lights are no longer disabled if shadows are not supported. attempt to add support for touchscreens in win7/8. Wrote gimmicky lua support, using lua instead of ssqc. define VM_LUA to enable. updated saved game code. can again load saved games from vanilla-like engines. changed scale clamping. 0.0001 should no longer appear as 1. changed default mintic from 0.03 to 0.013 to match vanilla qw. I don't know why it was at 0.03. probably a typo. git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@4623 fc73d0e0-1445-4013-8a0c-d673dee63da5
2014-03-30 09:55:06 +01:00
/*
=================
PF_stuffcmd
Sends text over to the client's execution buffer
stuffcmd (clientent, value)
=================
*/
static void QCBUILTIN PF_stuffcmd (pubprogfuncs_t *prinst, struct globalvars_s *pr_globals)
{
PF_stuffcmd_Internal(G_EDICTNUM(prinst, OFS_PARM0), PR_GetStringOfs(prinst, OFS_PARM1), 0);
rewrote ban code, merging bans+nonbans+cuffs+mute+cripple+deaf+lagged+vip. added timeouts. new penalties have no dedicated command. use the addip command for it. maplist command now generates links. implemented skin objects for q3. added a csqc builtin for it. also supports compositing skins. playing demos inside zips/pk3s/paks should now work. bumped default rate cvar. added cl_transfer to attempt to connect to a new server without disconnecting first. rewrote fog command. alpha and mindist arguments are now supported. fog change also happens over a short time period. added new args to the showpic console command. can now create clickable items for touchscreen/absmouse users. fixed menus to properly support right-aligned text. this finally fixes variable-width fonts. rewrote console tab completion suggestions display. now clickable links. strings obtained from qc are now marked as const. this has required quite a few added consts all over the place. probably crappy attempt at adding joypad support to the sdl port. no idea if it works. changed key bind event code. buttons now track which event they should trigger when released, instead of being the same one the whole time. this allows +forward etc clickable buttons on screen. Also simplified modifier keys - they no longer trigger random events when pressing the modifier key itself. Right modifiers can now be bound separately from left modifiers. Right will use left's binding if not otherwise bound. Bind assumes left if there's no prefix. multiplayer->setup->network menu no longer crashes. added rgb colours to the translation view (but not to the colour-changing keys). added modelviewer command to view models. added menu_mods menu to switch mods in a more friendly way. will be shown by default if multiple manifests exist in the binarydir. clamped classic tracer density. scrag particles no longer look quite so buggy. added ifdefs to facilitate a potential winrt port. the engine should now have no extra dependencies, but still needs system code+audio drivers to be written. if it can't set a renderer, it'll now try to use *every* renderer until it finds one that works. added experimental mapcluster server mode (that console command). New maps will be started up as required. rewrote skeletal blending code a bit. added cylinder geomtypes. fix cfg_save writing to the wrong path bug. VFS_CLOSE now returns a boolean. false means there was some sort of fatal error (either crc when reading was bad, or the write got corrupted or something). Typically ignorable, depends how robust you want to be. win32 tls code now supports running as a server. added connect tls://address support, as well as equivalent sv_addport support. exposed basic model loading api to plugins. d3d11 backend now optionally supports tessellation hlsl. no suitable hlsl provided by default. !!tess to enable. attempted to add gamma ramp support for d3d11. added support for shader blobs to speed up load times. r_shaderblobs 1 to enable. almost vital for d3d11. added vid_srgb cvar. shadowless lights are no longer disabled if shadows are not supported. attempt to add support for touchscreens in win7/8. Wrote gimmicky lua support, using lua instead of ssqc. define VM_LUA to enable. updated saved game code. can again load saved games from vanilla-like engines. changed scale clamping. 0.0001 should no longer appear as 1. changed default mintic from 0.03 to 0.013 to match vanilla qw. I don't know why it was at 0.03. probably a typo. git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@4623 fc73d0e0-1445-4013-8a0c-d673dee63da5
2014-03-30 09:55:06 +01:00
}
static void QCBUILTIN PF_stuffcmdflags (pubprogfuncs_t *prinst, struct globalvars_s *pr_globals)
{
PF_stuffcmd_Internal(G_EDICTNUM(prinst, OFS_PARM0), PR_GetStringOfs(prinst, OFS_PARM2), G_FLOAT(OFS_PARM1));
}
//DP_QC_DROPCLIENT
------------------------------------------------------------------------ r4169 | acceptthis | 2013-01-17 08:55:12 +0000 (Thu, 17 Jan 2013) | 31 lines removed MAX_VISEDICTS limit. PEXT2_REPLACEMENTDELTAS tweaked, now has 4 million entity limit. still not enabled by default. TE_BEAM now maps to a separate TEQW_BEAM to avoid conflicts with QW. added android multitouch emulation for windows/rawinput (in_simulatemultitouch). split topcolor/bottomcolor from scoreboard, for dp's colormap|1024 feature. now using utf-8 for windows consoles. qcc warnings/errors now give clickable console links for quick+easy editing. disabled menutint when the currently active item changes contrast or gamma (for OneManClan). Added support for drawfont/drawfontscale. tweaked the qcvm a little to reduce the number of pointers. .doll file loading. still experimental and will likely crash. requires csqc active, even if its a dummy progs. this will be fixed in time. Still other things that need cleaning up. windows: gl_font "?" shows the standard windows font-selection dialog, and can be used to select windows fonts. not all work. and you probably don't want to use windings. fixed splitscreen support when playing mvds. added mini-scoreboards to splitscreen. editor/debugger now shows asm if there's no linenumber info. also, pressing f1 for help shows the shortcuts. Added support for .framegroups files for psk(psa) and iqm formats. True support for ezquake's colour codes. Mutually exclusive with background colours. path command output slightly more readable. added support for digest_hex (MD4, SHA1, CRC16). skingroups now colourmap correctly. Fix terrain colour hints, and litdata from the wrong bsp. fix ftp dual-homed issue. support epsv command, and enable ipv6 (eprt still not supported). remove d3d11 compilation from the makefile. the required headers are not provided by mingw, and are not available to the build bot, so don't bother. fix v *= v.x and similar opcodes. fteqcc: fixed support for áéíóú type chars in names. utf-8 files now properly supported (even with the utf-8 bom/identifier). utf-16 also supported. fteqcc: fixed '#if 1 == 3 && 4' parsing. fteqcc: -Werror acts on the warning, rather than as a separate error. Line numbers are thus more readable. fteqcc: copyright message now includes compile date instead. fteqccgui: the treeview control is now coloured depending on whether there were warnings/errors in the last compile. fteqccgui: the output window is now focused and scrolls down as compilation progresses. pr_dumpplatform command dumps out some pragmas to convert more serious warnings to errors. This is to avoid the infamous 'fteqcc sucks cos my code sucks' issue. rewrote prespawn/modelist/soundlist code. server tracks progress now. ------------------------------------------------------------------------ git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@4167 fc73d0e0-1445-4013-8a0c-d673dee63da5
2013-03-12 22:29:40 +00:00
static void QCBUILTIN PF_dropclient (pubprogfuncs_t *prinst, struct globalvars_s *pr_globals)
{
int entnum;
client_t *cl;
entnum = G_EDICTNUM(prinst, OFS_PARM0);
if (entnum < 1 || entnum > sv.allocated_client_slots)
return;
cl = &svs.clients[entnum-1];
// so long and thanks for all the fish
if (cl->netchan.remote_address.type == NA_LOOPBACK)
{
Cbuf_AddText ("disconnect\n", RESTRICT_INSECURE);
return; //don't drop the local client. It looks wrong.
}
cl->drop = true;
return;
}
//DP_SV_BOTCLIENT
//entity() spawnclient = #454;
------------------------------------------------------------------------ r4169 | acceptthis | 2013-01-17 08:55:12 +0000 (Thu, 17 Jan 2013) | 31 lines removed MAX_VISEDICTS limit. PEXT2_REPLACEMENTDELTAS tweaked, now has 4 million entity limit. still not enabled by default. TE_BEAM now maps to a separate TEQW_BEAM to avoid conflicts with QW. added android multitouch emulation for windows/rawinput (in_simulatemultitouch). split topcolor/bottomcolor from scoreboard, for dp's colormap|1024 feature. now using utf-8 for windows consoles. qcc warnings/errors now give clickable console links for quick+easy editing. disabled menutint when the currently active item changes contrast or gamma (for OneManClan). Added support for drawfont/drawfontscale. tweaked the qcvm a little to reduce the number of pointers. .doll file loading. still experimental and will likely crash. requires csqc active, even if its a dummy progs. this will be fixed in time. Still other things that need cleaning up. windows: gl_font "?" shows the standard windows font-selection dialog, and can be used to select windows fonts. not all work. and you probably don't want to use windings. fixed splitscreen support when playing mvds. added mini-scoreboards to splitscreen. editor/debugger now shows asm if there's no linenumber info. also, pressing f1 for help shows the shortcuts. Added support for .framegroups files for psk(psa) and iqm formats. True support for ezquake's colour codes. Mutually exclusive with background colours. path command output slightly more readable. added support for digest_hex (MD4, SHA1, CRC16). skingroups now colourmap correctly. Fix terrain colour hints, and litdata from the wrong bsp. fix ftp dual-homed issue. support epsv command, and enable ipv6 (eprt still not supported). remove d3d11 compilation from the makefile. the required headers are not provided by mingw, and are not available to the build bot, so don't bother. fix v *= v.x and similar opcodes. fteqcc: fixed support for áéíóú type chars in names. utf-8 files now properly supported (even with the utf-8 bom/identifier). utf-16 also supported. fteqcc: fixed '#if 1 == 3 && 4' parsing. fteqcc: -Werror acts on the warning, rather than as a separate error. Line numbers are thus more readable. fteqcc: copyright message now includes compile date instead. fteqccgui: the treeview control is now coloured depending on whether there were warnings/errors in the last compile. fteqccgui: the output window is now focused and scrolls down as compilation progresses. pr_dumpplatform command dumps out some pragmas to convert more serious warnings to errors. This is to avoid the infamous 'fteqcc sucks cos my code sucks' issue. rewrote prespawn/modelist/soundlist code. server tracks progress now. ------------------------------------------------------------------------ git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@4167 fc73d0e0-1445-4013-8a0c-d673dee63da5
2013-03-12 22:29:40 +00:00
static void QCBUILTIN PF_spawnclient (pubprogfuncs_t *prinst, struct globalvars_s *pr_globals)
{
extern int nextuserid;
int i;
for (i = 0; i < sv.allocated_client_slots; i++)
{
if (!*svs.clients[i].name && !svs.clients[i].protocol && svs.clients[i].state == cs_free)
{
svs.clients[i].userid = ++nextuserid;
svs.clients[i].protocol = SCP_BAD; //marker for bots
svs.clients[i].state = cs_spawned;
svs.clients[i].spawned = true;
------------------------------------------------------------------------ r4169 | acceptthis | 2013-01-17 08:55:12 +0000 (Thu, 17 Jan 2013) | 31 lines removed MAX_VISEDICTS limit. PEXT2_REPLACEMENTDELTAS tweaked, now has 4 million entity limit. still not enabled by default. TE_BEAM now maps to a separate TEQW_BEAM to avoid conflicts with QW. added android multitouch emulation for windows/rawinput (in_simulatemultitouch). split topcolor/bottomcolor from scoreboard, for dp's colormap|1024 feature. now using utf-8 for windows consoles. qcc warnings/errors now give clickable console links for quick+easy editing. disabled menutint when the currently active item changes contrast or gamma (for OneManClan). Added support for drawfont/drawfontscale. tweaked the qcvm a little to reduce the number of pointers. .doll file loading. still experimental and will likely crash. requires csqc active, even if its a dummy progs. this will be fixed in time. Still other things that need cleaning up. windows: gl_font "?" shows the standard windows font-selection dialog, and can be used to select windows fonts. not all work. and you probably don't want to use windings. fixed splitscreen support when playing mvds. added mini-scoreboards to splitscreen. editor/debugger now shows asm if there's no linenumber info. also, pressing f1 for help shows the shortcuts. Added support for .framegroups files for psk(psa) and iqm formats. True support for ezquake's colour codes. Mutually exclusive with background colours. path command output slightly more readable. added support for digest_hex (MD4, SHA1, CRC16). skingroups now colourmap correctly. Fix terrain colour hints, and litdata from the wrong bsp. fix ftp dual-homed issue. support epsv command, and enable ipv6 (eprt still not supported). remove d3d11 compilation from the makefile. the required headers are not provided by mingw, and are not available to the build bot, so don't bother. fix v *= v.x and similar opcodes. fteqcc: fixed support for áéíóú type chars in names. utf-8 files now properly supported (even with the utf-8 bom/identifier). utf-16 also supported. fteqcc: fixed '#if 1 == 3 && 4' parsing. fteqcc: -Werror acts on the warning, rather than as a separate error. Line numbers are thus more readable. fteqcc: copyright message now includes compile date instead. fteqccgui: the treeview control is now coloured depending on whether there were warnings/errors in the last compile. fteqccgui: the output window is now focused and scrolls down as compilation progresses. pr_dumpplatform command dumps out some pragmas to convert more serious warnings to errors. This is to avoid the infamous 'fteqcc sucks cos my code sucks' issue. rewrote prespawn/modelist/soundlist code. server tracks progress now. ------------------------------------------------------------------------ git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@4167 fc73d0e0-1445-4013-8a0c-d673dee63da5
2013-03-12 22:29:40 +00:00
sv.spawned_client_slots++;
svs.clients[i].netchan.message.allowoverflow = true;
svs.clients[i].netchan.message.maxsize = 0;
svs.clients[i].datagram.allowoverflow = true;
svs.clients[i].datagram.maxsize = 0;
svs.clients[i].edict = EDICT_NUM_PB(prinst, i+1);
SV_SetUpClientEdict (&svs.clients[i], svs.clients[i].edict);
RETURN_EDICT(prinst, svs.clients[i].edict);
return;
}
}
RETURN_EDICT(prinst, sv.world.edicts);
}
//DP_SV_BOTCLIENT
//float(entity client) clienttype = #455;
------------------------------------------------------------------------ r4169 | acceptthis | 2013-01-17 08:55:12 +0000 (Thu, 17 Jan 2013) | 31 lines removed MAX_VISEDICTS limit. PEXT2_REPLACEMENTDELTAS tweaked, now has 4 million entity limit. still not enabled by default. TE_BEAM now maps to a separate TEQW_BEAM to avoid conflicts with QW. added android multitouch emulation for windows/rawinput (in_simulatemultitouch). split topcolor/bottomcolor from scoreboard, for dp's colormap|1024 feature. now using utf-8 for windows consoles. qcc warnings/errors now give clickable console links for quick+easy editing. disabled menutint when the currently active item changes contrast or gamma (for OneManClan). Added support for drawfont/drawfontscale. tweaked the qcvm a little to reduce the number of pointers. .doll file loading. still experimental and will likely crash. requires csqc active, even if its a dummy progs. this will be fixed in time. Still other things that need cleaning up. windows: gl_font "?" shows the standard windows font-selection dialog, and can be used to select windows fonts. not all work. and you probably don't want to use windings. fixed splitscreen support when playing mvds. added mini-scoreboards to splitscreen. editor/debugger now shows asm if there's no linenumber info. also, pressing f1 for help shows the shortcuts. Added support for .framegroups files for psk(psa) and iqm formats. True support for ezquake's colour codes. Mutually exclusive with background colours. path command output slightly more readable. added support for digest_hex (MD4, SHA1, CRC16). skingroups now colourmap correctly. Fix terrain colour hints, and litdata from the wrong bsp. fix ftp dual-homed issue. support epsv command, and enable ipv6 (eprt still not supported). remove d3d11 compilation from the makefile. the required headers are not provided by mingw, and are not available to the build bot, so don't bother. fix v *= v.x and similar opcodes. fteqcc: fixed support for áéíóú type chars in names. utf-8 files now properly supported (even with the utf-8 bom/identifier). utf-16 also supported. fteqcc: fixed '#if 1 == 3 && 4' parsing. fteqcc: -Werror acts on the warning, rather than as a separate error. Line numbers are thus more readable. fteqcc: copyright message now includes compile date instead. fteqccgui: the treeview control is now coloured depending on whether there were warnings/errors in the last compile. fteqccgui: the output window is now focused and scrolls down as compilation progresses. pr_dumpplatform command dumps out some pragmas to convert more serious warnings to errors. This is to avoid the infamous 'fteqcc sucks cos my code sucks' issue. rewrote prespawn/modelist/soundlist code. server tracks progress now. ------------------------------------------------------------------------ git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@4167 fc73d0e0-1445-4013-8a0c-d673dee63da5
2013-03-12 22:29:40 +00:00
static void QCBUILTIN PF_clienttype (pubprogfuncs_t *prinst, struct globalvars_s *pr_globals)
{
int entnum = G_EDICTNUM(prinst, OFS_PARM0);
if (entnum < 1 || entnum > sv.allocated_client_slots)
{
------------------------------------------------------------------------ r4169 | acceptthis | 2013-01-17 08:55:12 +0000 (Thu, 17 Jan 2013) | 31 lines removed MAX_VISEDICTS limit. PEXT2_REPLACEMENTDELTAS tweaked, now has 4 million entity limit. still not enabled by default. TE_BEAM now maps to a separate TEQW_BEAM to avoid conflicts with QW. added android multitouch emulation for windows/rawinput (in_simulatemultitouch). split topcolor/bottomcolor from scoreboard, for dp's colormap|1024 feature. now using utf-8 for windows consoles. qcc warnings/errors now give clickable console links for quick+easy editing. disabled menutint when the currently active item changes contrast or gamma (for OneManClan). Added support for drawfont/drawfontscale. tweaked the qcvm a little to reduce the number of pointers. .doll file loading. still experimental and will likely crash. requires csqc active, even if its a dummy progs. this will be fixed in time. Still other things that need cleaning up. windows: gl_font "?" shows the standard windows font-selection dialog, and can be used to select windows fonts. not all work. and you probably don't want to use windings. fixed splitscreen support when playing mvds. added mini-scoreboards to splitscreen. editor/debugger now shows asm if there's no linenumber info. also, pressing f1 for help shows the shortcuts. Added support for .framegroups files for psk(psa) and iqm formats. True support for ezquake's colour codes. Mutually exclusive with background colours. path command output slightly more readable. added support for digest_hex (MD4, SHA1, CRC16). skingroups now colourmap correctly. Fix terrain colour hints, and litdata from the wrong bsp. fix ftp dual-homed issue. support epsv command, and enable ipv6 (eprt still not supported). remove d3d11 compilation from the makefile. the required headers are not provided by mingw, and are not available to the build bot, so don't bother. fix v *= v.x and similar opcodes. fteqcc: fixed support for áéíóú type chars in names. utf-8 files now properly supported (even with the utf-8 bom/identifier). utf-16 also supported. fteqcc: fixed '#if 1 == 3 && 4' parsing. fteqcc: -Werror acts on the warning, rather than as a separate error. Line numbers are thus more readable. fteqcc: copyright message now includes compile date instead. fteqccgui: the treeview control is now coloured depending on whether there were warnings/errors in the last compile. fteqccgui: the output window is now focused and scrolls down as compilation progresses. pr_dumpplatform command dumps out some pragmas to convert more serious warnings to errors. This is to avoid the infamous 'fteqcc sucks cos my code sucks' issue. rewrote prespawn/modelist/soundlist code. server tracks progress now. ------------------------------------------------------------------------ git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@4167 fc73d0e0-1445-4013-8a0c-d673dee63da5
2013-03-12 22:29:40 +00:00
G_FLOAT(OFS_RETURN) = CLIENTTYPE_NOTACLIENT; //not a client slot
return;
}
entnum--;
if (svs.clients[entnum].state < cs_connected)
{
------------------------------------------------------------------------ r4169 | acceptthis | 2013-01-17 08:55:12 +0000 (Thu, 17 Jan 2013) | 31 lines removed MAX_VISEDICTS limit. PEXT2_REPLACEMENTDELTAS tweaked, now has 4 million entity limit. still not enabled by default. TE_BEAM now maps to a separate TEQW_BEAM to avoid conflicts with QW. added android multitouch emulation for windows/rawinput (in_simulatemultitouch). split topcolor/bottomcolor from scoreboard, for dp's colormap|1024 feature. now using utf-8 for windows consoles. qcc warnings/errors now give clickable console links for quick+easy editing. disabled menutint when the currently active item changes contrast or gamma (for OneManClan). Added support for drawfont/drawfontscale. tweaked the qcvm a little to reduce the number of pointers. .doll file loading. still experimental and will likely crash. requires csqc active, even if its a dummy progs. this will be fixed in time. Still other things that need cleaning up. windows: gl_font "?" shows the standard windows font-selection dialog, and can be used to select windows fonts. not all work. and you probably don't want to use windings. fixed splitscreen support when playing mvds. added mini-scoreboards to splitscreen. editor/debugger now shows asm if there's no linenumber info. also, pressing f1 for help shows the shortcuts. Added support for .framegroups files for psk(psa) and iqm formats. True support for ezquake's colour codes. Mutually exclusive with background colours. path command output slightly more readable. added support for digest_hex (MD4, SHA1, CRC16). skingroups now colourmap correctly. Fix terrain colour hints, and litdata from the wrong bsp. fix ftp dual-homed issue. support epsv command, and enable ipv6 (eprt still not supported). remove d3d11 compilation from the makefile. the required headers are not provided by mingw, and are not available to the build bot, so don't bother. fix v *= v.x and similar opcodes. fteqcc: fixed support for áéíóú type chars in names. utf-8 files now properly supported (even with the utf-8 bom/identifier). utf-16 also supported. fteqcc: fixed '#if 1 == 3 && 4' parsing. fteqcc: -Werror acts on the warning, rather than as a separate error. Line numbers are thus more readable. fteqcc: copyright message now includes compile date instead. fteqccgui: the treeview control is now coloured depending on whether there were warnings/errors in the last compile. fteqccgui: the output window is now focused and scrolls down as compilation progresses. pr_dumpplatform command dumps out some pragmas to convert more serious warnings to errors. This is to avoid the infamous 'fteqcc sucks cos my code sucks' issue. rewrote prespawn/modelist/soundlist code. server tracks progress now. ------------------------------------------------------------------------ git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@4167 fc73d0e0-1445-4013-8a0c-d673dee63da5
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G_FLOAT(OFS_RETURN) = CLIENTTYPE_DISCONNECTED; //disconnected
return;
}
if (svs.clients[entnum].protocol == SCP_BAD)
------------------------------------------------------------------------ r4169 | acceptthis | 2013-01-17 08:55:12 +0000 (Thu, 17 Jan 2013) | 31 lines removed MAX_VISEDICTS limit. PEXT2_REPLACEMENTDELTAS tweaked, now has 4 million entity limit. still not enabled by default. TE_BEAM now maps to a separate TEQW_BEAM to avoid conflicts with QW. added android multitouch emulation for windows/rawinput (in_simulatemultitouch). split topcolor/bottomcolor from scoreboard, for dp's colormap|1024 feature. now using utf-8 for windows consoles. qcc warnings/errors now give clickable console links for quick+easy editing. disabled menutint when the currently active item changes contrast or gamma (for OneManClan). Added support for drawfont/drawfontscale. tweaked the qcvm a little to reduce the number of pointers. .doll file loading. still experimental and will likely crash. requires csqc active, even if its a dummy progs. this will be fixed in time. Still other things that need cleaning up. windows: gl_font "?" shows the standard windows font-selection dialog, and can be used to select windows fonts. not all work. and you probably don't want to use windings. fixed splitscreen support when playing mvds. added mini-scoreboards to splitscreen. editor/debugger now shows asm if there's no linenumber info. also, pressing f1 for help shows the shortcuts. Added support for .framegroups files for psk(psa) and iqm formats. True support for ezquake's colour codes. Mutually exclusive with background colours. path command output slightly more readable. added support for digest_hex (MD4, SHA1, CRC16). skingroups now colourmap correctly. Fix terrain colour hints, and litdata from the wrong bsp. fix ftp dual-homed issue. support epsv command, and enable ipv6 (eprt still not supported). remove d3d11 compilation from the makefile. the required headers are not provided by mingw, and are not available to the build bot, so don't bother. fix v *= v.x and similar opcodes. fteqcc: fixed support for áéíóú type chars in names. utf-8 files now properly supported (even with the utf-8 bom/identifier). utf-16 also supported. fteqcc: fixed '#if 1 == 3 && 4' parsing. fteqcc: -Werror acts on the warning, rather than as a separate error. Line numbers are thus more readable. fteqcc: copyright message now includes compile date instead. fteqccgui: the treeview control is now coloured depending on whether there were warnings/errors in the last compile. fteqccgui: the output window is now focused and scrolls down as compilation progresses. pr_dumpplatform command dumps out some pragmas to convert more serious warnings to errors. This is to avoid the infamous 'fteqcc sucks cos my code sucks' issue. rewrote prespawn/modelist/soundlist code. server tracks progress now. ------------------------------------------------------------------------ git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@4167 fc73d0e0-1445-4013-8a0c-d673dee63da5
2013-03-12 22:29:40 +00:00
G_FLOAT(OFS_RETURN) = CLIENTTYPE_BOT; //an active, bot client.
else
------------------------------------------------------------------------ r4169 | acceptthis | 2013-01-17 08:55:12 +0000 (Thu, 17 Jan 2013) | 31 lines removed MAX_VISEDICTS limit. PEXT2_REPLACEMENTDELTAS tweaked, now has 4 million entity limit. still not enabled by default. TE_BEAM now maps to a separate TEQW_BEAM to avoid conflicts with QW. added android multitouch emulation for windows/rawinput (in_simulatemultitouch). split topcolor/bottomcolor from scoreboard, for dp's colormap|1024 feature. now using utf-8 for windows consoles. qcc warnings/errors now give clickable console links for quick+easy editing. disabled menutint when the currently active item changes contrast or gamma (for OneManClan). Added support for drawfont/drawfontscale. tweaked the qcvm a little to reduce the number of pointers. .doll file loading. still experimental and will likely crash. requires csqc active, even if its a dummy progs. this will be fixed in time. Still other things that need cleaning up. windows: gl_font "?" shows the standard windows font-selection dialog, and can be used to select windows fonts. not all work. and you probably don't want to use windings. fixed splitscreen support when playing mvds. added mini-scoreboards to splitscreen. editor/debugger now shows asm if there's no linenumber info. also, pressing f1 for help shows the shortcuts. Added support for .framegroups files for psk(psa) and iqm formats. True support for ezquake's colour codes. Mutually exclusive with background colours. path command output slightly more readable. added support for digest_hex (MD4, SHA1, CRC16). skingroups now colourmap correctly. Fix terrain colour hints, and litdata from the wrong bsp. fix ftp dual-homed issue. support epsv command, and enable ipv6 (eprt still not supported). remove d3d11 compilation from the makefile. the required headers are not provided by mingw, and are not available to the build bot, so don't bother. fix v *= v.x and similar opcodes. fteqcc: fixed support for áéíóú type chars in names. utf-8 files now properly supported (even with the utf-8 bom/identifier). utf-16 also supported. fteqcc: fixed '#if 1 == 3 && 4' parsing. fteqcc: -Werror acts on the warning, rather than as a separate error. Line numbers are thus more readable. fteqcc: copyright message now includes compile date instead. fteqccgui: the treeview control is now coloured depending on whether there were warnings/errors in the last compile. fteqccgui: the output window is now focused and scrolls down as compilation progresses. pr_dumpplatform command dumps out some pragmas to convert more serious warnings to errors. This is to avoid the infamous 'fteqcc sucks cos my code sucks' issue. rewrote prespawn/modelist/soundlist code. server tracks progress now. ------------------------------------------------------------------------ git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@4167 fc73d0e0-1445-4013-8a0c-d673dee63da5
2013-03-12 22:29:40 +00:00
G_FLOAT(OFS_RETURN) = CLIENTTYPE_REAL; //an active, not-bot client.
}
/*
=================
PF_cvar
float cvar (string)
=================
*/
------------------------------------------------------------------------ r4169 | acceptthis | 2013-01-17 08:55:12 +0000 (Thu, 17 Jan 2013) | 31 lines removed MAX_VISEDICTS limit. PEXT2_REPLACEMENTDELTAS tweaked, now has 4 million entity limit. still not enabled by default. TE_BEAM now maps to a separate TEQW_BEAM to avoid conflicts with QW. added android multitouch emulation for windows/rawinput (in_simulatemultitouch). split topcolor/bottomcolor from scoreboard, for dp's colormap|1024 feature. now using utf-8 for windows consoles. qcc warnings/errors now give clickable console links for quick+easy editing. disabled menutint when the currently active item changes contrast or gamma (for OneManClan). Added support for drawfont/drawfontscale. tweaked the qcvm a little to reduce the number of pointers. .doll file loading. still experimental and will likely crash. requires csqc active, even if its a dummy progs. this will be fixed in time. Still other things that need cleaning up. windows: gl_font "?" shows the standard windows font-selection dialog, and can be used to select windows fonts. not all work. and you probably don't want to use windings. fixed splitscreen support when playing mvds. added mini-scoreboards to splitscreen. editor/debugger now shows asm if there's no linenumber info. also, pressing f1 for help shows the shortcuts. Added support for .framegroups files for psk(psa) and iqm formats. True support for ezquake's colour codes. Mutually exclusive with background colours. path command output slightly more readable. added support for digest_hex (MD4, SHA1, CRC16). skingroups now colourmap correctly. Fix terrain colour hints, and litdata from the wrong bsp. fix ftp dual-homed issue. support epsv command, and enable ipv6 (eprt still not supported). remove d3d11 compilation from the makefile. the required headers are not provided by mingw, and are not available to the build bot, so don't bother. fix v *= v.x and similar opcodes. fteqcc: fixed support for áéíóú type chars in names. utf-8 files now properly supported (even with the utf-8 bom/identifier). utf-16 also supported. fteqcc: fixed '#if 1 == 3 && 4' parsing. fteqcc: -Werror acts on the warning, rather than as a separate error. Line numbers are thus more readable. fteqcc: copyright message now includes compile date instead. fteqccgui: the treeview control is now coloured depending on whether there were warnings/errors in the last compile. fteqccgui: the output window is now focused and scrolls down as compilation progresses. pr_dumpplatform command dumps out some pragmas to convert more serious warnings to errors. This is to avoid the infamous 'fteqcc sucks cos my code sucks' issue. rewrote prespawn/modelist/soundlist code. server tracks progress now. ------------------------------------------------------------------------ git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@4167 fc73d0e0-1445-4013-8a0c-d673dee63da5
2013-03-12 22:29:40 +00:00
static void QCBUILTIN PF_cvar (pubprogfuncs_t *prinst, struct globalvars_s *pr_globals)
{
rewrote ban code, merging bans+nonbans+cuffs+mute+cripple+deaf+lagged+vip. added timeouts. new penalties have no dedicated command. use the addip command for it. maplist command now generates links. implemented skin objects for q3. added a csqc builtin for it. also supports compositing skins. playing demos inside zips/pk3s/paks should now work. bumped default rate cvar. added cl_transfer to attempt to connect to a new server without disconnecting first. rewrote fog command. alpha and mindist arguments are now supported. fog change also happens over a short time period. added new args to the showpic console command. can now create clickable items for touchscreen/absmouse users. fixed menus to properly support right-aligned text. this finally fixes variable-width fonts. rewrote console tab completion suggestions display. now clickable links. strings obtained from qc are now marked as const. this has required quite a few added consts all over the place. probably crappy attempt at adding joypad support to the sdl port. no idea if it works. changed key bind event code. buttons now track which event they should trigger when released, instead of being the same one the whole time. this allows +forward etc clickable buttons on screen. Also simplified modifier keys - they no longer trigger random events when pressing the modifier key itself. Right modifiers can now be bound separately from left modifiers. Right will use left's binding if not otherwise bound. Bind assumes left if there's no prefix. multiplayer->setup->network menu no longer crashes. added rgb colours to the translation view (but not to the colour-changing keys). added modelviewer command to view models. added menu_mods menu to switch mods in a more friendly way. will be shown by default if multiple manifests exist in the binarydir. clamped classic tracer density. scrag particles no longer look quite so buggy. added ifdefs to facilitate a potential winrt port. the engine should now have no extra dependencies, but still needs system code+audio drivers to be written. if it can't set a renderer, it'll now try to use *every* renderer until it finds one that works. added experimental mapcluster server mode (that console command). New maps will be started up as required. rewrote skeletal blending code a bit. added cylinder geomtypes. fix cfg_save writing to the wrong path bug. VFS_CLOSE now returns a boolean. false means there was some sort of fatal error (either crc when reading was bad, or the write got corrupted or something). Typically ignorable, depends how robust you want to be. win32 tls code now supports running as a server. added connect tls://address support, as well as equivalent sv_addport support. exposed basic model loading api to plugins. d3d11 backend now optionally supports tessellation hlsl. no suitable hlsl provided by default. !!tess to enable. attempted to add gamma ramp support for d3d11. added support for shader blobs to speed up load times. r_shaderblobs 1 to enable. almost vital for d3d11. added vid_srgb cvar. shadowless lights are no longer disabled if shadows are not supported. attempt to add support for touchscreens in win7/8. Wrote gimmicky lua support, using lua instead of ssqc. define VM_LUA to enable. updated saved game code. can again load saved games from vanilla-like engines. changed scale clamping. 0.0001 should no longer appear as 1. changed default mintic from 0.03 to 0.013 to match vanilla qw. I don't know why it was at 0.03. probably a typo. git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@4623 fc73d0e0-1445-4013-8a0c-d673dee63da5
2014-03-30 09:55:06 +01:00
const char *str;
str = PR_GetStringOfs(prinst, OFS_PARM0);
if (!strcmp(str, "pr_checkextension")) //no console changing
G_FLOAT(OFS_RETURN) = PR_EnableEBFSBuiltin("checkextension", 0);
else if (!strcmp(str, "pr_builtin_find"))
G_FLOAT(OFS_RETURN) = PR_EnableEBFSBuiltin("builtin_find", 0);
else if (!strcmp(str, "pr_map_builtin"))
G_FLOAT(OFS_RETURN) = PR_EnableEBFSBuiltin("map_builtin", 0);
else if (!strcmp(str, "halflifebsp"))
G_FLOAT(OFS_RETURN) = sv.world.worldmodel->fromgame == fg_halflife;
else
{
cvar_t *cv = PF_Cvar_FindOrGet(str);
if (!cv || (cv->flags & CVAR_NOUNSAFEEXPAND))
G_FLOAT(OFS_RETURN) = 0;
else
G_FLOAT(OFS_RETURN) = cv->value;
}
}
------------------------------------------------------------------------ r4169 | acceptthis | 2013-01-17 08:55:12 +0000 (Thu, 17 Jan 2013) | 31 lines removed MAX_VISEDICTS limit. PEXT2_REPLACEMENTDELTAS tweaked, now has 4 million entity limit. still not enabled by default. TE_BEAM now maps to a separate TEQW_BEAM to avoid conflicts with QW. added android multitouch emulation for windows/rawinput (in_simulatemultitouch). split topcolor/bottomcolor from scoreboard, for dp's colormap|1024 feature. now using utf-8 for windows consoles. qcc warnings/errors now give clickable console links for quick+easy editing. disabled menutint when the currently active item changes contrast or gamma (for OneManClan). Added support for drawfont/drawfontscale. tweaked the qcvm a little to reduce the number of pointers. .doll file loading. still experimental and will likely crash. requires csqc active, even if its a dummy progs. this will be fixed in time. Still other things that need cleaning up. windows: gl_font "?" shows the standard windows font-selection dialog, and can be used to select windows fonts. not all work. and you probably don't want to use windings. fixed splitscreen support when playing mvds. added mini-scoreboards to splitscreen. editor/debugger now shows asm if there's no linenumber info. also, pressing f1 for help shows the shortcuts. Added support for .framegroups files for psk(psa) and iqm formats. True support for ezquake's colour codes. Mutually exclusive with background colours. path command output slightly more readable. added support for digest_hex (MD4, SHA1, CRC16). skingroups now colourmap correctly. Fix terrain colour hints, and litdata from the wrong bsp. fix ftp dual-homed issue. support epsv command, and enable ipv6 (eprt still not supported). remove d3d11 compilation from the makefile. the required headers are not provided by mingw, and are not available to the build bot, so don't bother. fix v *= v.x and similar opcodes. fteqcc: fixed support for áéíóú type chars in names. utf-8 files now properly supported (even with the utf-8 bom/identifier). utf-16 also supported. fteqcc: fixed '#if 1 == 3 && 4' parsing. fteqcc: -Werror acts on the warning, rather than as a separate error. Line numbers are thus more readable. fteqcc: copyright message now includes compile date instead. fteqccgui: the treeview control is now coloured depending on whether there were warnings/errors in the last compile. fteqccgui: the output window is now focused and scrolls down as compilation progresses. pr_dumpplatform command dumps out some pragmas to convert more serious warnings to errors. This is to avoid the infamous 'fteqcc sucks cos my code sucks' issue. rewrote prespawn/modelist/soundlist code. server tracks progress now. ------------------------------------------------------------------------ git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@4167 fc73d0e0-1445-4013-8a0c-d673dee63da5
2013-03-12 22:29:40 +00:00
static void QCBUILTIN PF_sv_getlight (pubprogfuncs_t *prinst, struct globalvars_s *pr_globals)
{
/*not shared with client - clients get more lights*/
float *point = G_VECTOR(OFS_PARM0);
vec3_t diffuse, ambient, dir;
if (sv.world.worldmodel && sv.world.worldmodel->funcs.LightPointValues)
{
sv.world.worldmodel->funcs.LightPointValues(sv.world.worldmodel, point, diffuse, ambient, dir);
VectorMA(ambient, 0.5, diffuse, G_VECTOR(OFS_RETURN));
}
else
{
G_FLOAT(OFS_RETURN+0) = 128;
G_FLOAT(OFS_RETURN+1) = 128;
G_FLOAT(OFS_RETURN+2) = 128;
return;
}
}
#ifndef QUAKETC
/*
=========
PF_conprint
=========
*/
------------------------------------------------------------------------ r4169 | acceptthis | 2013-01-17 08:55:12 +0000 (Thu, 17 Jan 2013) | 31 lines removed MAX_VISEDICTS limit. PEXT2_REPLACEMENTDELTAS tweaked, now has 4 million entity limit. still not enabled by default. TE_BEAM now maps to a separate TEQW_BEAM to avoid conflicts with QW. added android multitouch emulation for windows/rawinput (in_simulatemultitouch). split topcolor/bottomcolor from scoreboard, for dp's colormap|1024 feature. now using utf-8 for windows consoles. qcc warnings/errors now give clickable console links for quick+easy editing. disabled menutint when the currently active item changes contrast or gamma (for OneManClan). Added support for drawfont/drawfontscale. tweaked the qcvm a little to reduce the number of pointers. .doll file loading. still experimental and will likely crash. requires csqc active, even if its a dummy progs. this will be fixed in time. Still other things that need cleaning up. windows: gl_font "?" shows the standard windows font-selection dialog, and can be used to select windows fonts. not all work. and you probably don't want to use windings. fixed splitscreen support when playing mvds. added mini-scoreboards to splitscreen. editor/debugger now shows asm if there's no linenumber info. also, pressing f1 for help shows the shortcuts. Added support for .framegroups files for psk(psa) and iqm formats. True support for ezquake's colour codes. Mutually exclusive with background colours. path command output slightly more readable. added support for digest_hex (MD4, SHA1, CRC16). skingroups now colourmap correctly. Fix terrain colour hints, and litdata from the wrong bsp. fix ftp dual-homed issue. support epsv command, and enable ipv6 (eprt still not supported). remove d3d11 compilation from the makefile. the required headers are not provided by mingw, and are not available to the build bot, so don't bother. fix v *= v.x and similar opcodes. fteqcc: fixed support for áéíóú type chars in names. utf-8 files now properly supported (even with the utf-8 bom/identifier). utf-16 also supported. fteqcc: fixed '#if 1 == 3 && 4' parsing. fteqcc: -Werror acts on the warning, rather than as a separate error. Line numbers are thus more readable. fteqcc: copyright message now includes compile date instead. fteqccgui: the treeview control is now coloured depending on whether there were warnings/errors in the last compile. fteqccgui: the output window is now focused and scrolls down as compilation progresses. pr_dumpplatform command dumps out some pragmas to convert more serious warnings to errors. This is to avoid the infamous 'fteqcc sucks cos my code sucks' issue. rewrote prespawn/modelist/soundlist code. server tracks progress now. ------------------------------------------------------------------------ git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@4167 fc73d0e0-1445-4013-8a0c-d673dee63da5
2013-03-12 22:29:40 +00:00
static void QCBUILTIN PF_conprint (pubprogfuncs_t *prinst, struct globalvars_s *pr_globals)
{
Sys_Printf ("%s",PF_VarString(prinst, 0, pr_globals));
}
#endif
#ifdef HEXEN2
//dprintf("foo %s\n", 5.0) - its stupid and potentially unsafe
------------------------------------------------------------------------ r4169 | acceptthis | 2013-01-17 08:55:12 +0000 (Thu, 17 Jan 2013) | 31 lines removed MAX_VISEDICTS limit. PEXT2_REPLACEMENTDELTAS tweaked, now has 4 million entity limit. still not enabled by default. TE_BEAM now maps to a separate TEQW_BEAM to avoid conflicts with QW. added android multitouch emulation for windows/rawinput (in_simulatemultitouch). split topcolor/bottomcolor from scoreboard, for dp's colormap|1024 feature. now using utf-8 for windows consoles. qcc warnings/errors now give clickable console links for quick+easy editing. disabled menutint when the currently active item changes contrast or gamma (for OneManClan). Added support for drawfont/drawfontscale. tweaked the qcvm a little to reduce the number of pointers. .doll file loading. still experimental and will likely crash. requires csqc active, even if its a dummy progs. this will be fixed in time. Still other things that need cleaning up. windows: gl_font "?" shows the standard windows font-selection dialog, and can be used to select windows fonts. not all work. and you probably don't want to use windings. fixed splitscreen support when playing mvds. added mini-scoreboards to splitscreen. editor/debugger now shows asm if there's no linenumber info. also, pressing f1 for help shows the shortcuts. Added support for .framegroups files for psk(psa) and iqm formats. True support for ezquake's colour codes. Mutually exclusive with background colours. path command output slightly more readable. added support for digest_hex (MD4, SHA1, CRC16). skingroups now colourmap correctly. Fix terrain colour hints, and litdata from the wrong bsp. fix ftp dual-homed issue. support epsv command, and enable ipv6 (eprt still not supported). remove d3d11 compilation from the makefile. the required headers are not provided by mingw, and are not available to the build bot, so don't bother. fix v *= v.x and similar opcodes. fteqcc: fixed support for áéíóú type chars in names. utf-8 files now properly supported (even with the utf-8 bom/identifier). utf-16 also supported. fteqcc: fixed '#if 1 == 3 && 4' parsing. fteqcc: -Werror acts on the warning, rather than as a separate error. Line numbers are thus more readable. fteqcc: copyright message now includes compile date instead. fteqccgui: the treeview control is now coloured depending on whether there were warnings/errors in the last compile. fteqccgui: the output window is now focused and scrolls down as compilation progresses. pr_dumpplatform command dumps out some pragmas to convert more serious warnings to errors. This is to avoid the infamous 'fteqcc sucks cos my code sucks' issue. rewrote prespawn/modelist/soundlist code. server tracks progress now. ------------------------------------------------------------------------ git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@4167 fc73d0e0-1445-4013-8a0c-d673dee63da5
2013-03-12 22:29:40 +00:00
static void QCBUILTIN PF_h2dprintf (pubprogfuncs_t *prinst, struct globalvars_s *pr_globals)
{
char temp[256];
char printable[2048];
char *pct;
sprintf (temp, "%g", G_FLOAT(OFS_PARM1));
Q_strncpyz(printable, PR_GetStringOfs(prinst, OFS_PARM0), sizeof(printable));
while((pct = strstr(printable, "%s")))
{
if ((pct-printable) + strlen(temp) + strlen(pct) > sizeof(printable))
break;
memmove(pct + strlen(temp), pct+2, strlen(pct+2)+1);
memcpy(pct, temp, strlen(temp));
}
Con_DPrintf ("%s", printable);
}
------------------------------------------------------------------------ r4169 | acceptthis | 2013-01-17 08:55:12 +0000 (Thu, 17 Jan 2013) | 31 lines removed MAX_VISEDICTS limit. PEXT2_REPLACEMENTDELTAS tweaked, now has 4 million entity limit. still not enabled by default. TE_BEAM now maps to a separate TEQW_BEAM to avoid conflicts with QW. added android multitouch emulation for windows/rawinput (in_simulatemultitouch). split topcolor/bottomcolor from scoreboard, for dp's colormap|1024 feature. now using utf-8 for windows consoles. qcc warnings/errors now give clickable console links for quick+easy editing. disabled menutint when the currently active item changes contrast or gamma (for OneManClan). Added support for drawfont/drawfontscale. tweaked the qcvm a little to reduce the number of pointers. .doll file loading. still experimental and will likely crash. requires csqc active, even if its a dummy progs. this will be fixed in time. Still other things that need cleaning up. windows: gl_font "?" shows the standard windows font-selection dialog, and can be used to select windows fonts. not all work. and you probably don't want to use windings. fixed splitscreen support when playing mvds. added mini-scoreboards to splitscreen. editor/debugger now shows asm if there's no linenumber info. also, pressing f1 for help shows the shortcuts. Added support for .framegroups files for psk(psa) and iqm formats. True support for ezquake's colour codes. Mutually exclusive with background colours. path command output slightly more readable. added support for digest_hex (MD4, SHA1, CRC16). skingroups now colourmap correctly. Fix terrain colour hints, and litdata from the wrong bsp. fix ftp dual-homed issue. support epsv command, and enable ipv6 (eprt still not supported). remove d3d11 compilation from the makefile. the required headers are not provided by mingw, and are not available to the build bot, so don't bother. fix v *= v.x and similar opcodes. fteqcc: fixed support for áéíóú type chars in names. utf-8 files now properly supported (even with the utf-8 bom/identifier). utf-16 also supported. fteqcc: fixed '#if 1 == 3 && 4' parsing. fteqcc: -Werror acts on the warning, rather than as a separate error. Line numbers are thus more readable. fteqcc: copyright message now includes compile date instead. fteqccgui: the treeview control is now coloured depending on whether there were warnings/errors in the last compile. fteqccgui: the output window is now focused and scrolls down as compilation progresses. pr_dumpplatform command dumps out some pragmas to convert more serious warnings to errors. This is to avoid the infamous 'fteqcc sucks cos my code sucks' issue. rewrote prespawn/modelist/soundlist code. server tracks progress now. ------------------------------------------------------------------------ git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@4167 fc73d0e0-1445-4013-8a0c-d673dee63da5
2013-03-12 22:29:40 +00:00
static void QCBUILTIN PF_h2dprintv (pubprogfuncs_t *prinst, struct globalvars_s *pr_globals)
{
char temp[256];
char printable[2048];
char *pct;
sprintf (temp, "'%g %g %g'", G_VECTOR(OFS_PARM1)[0], G_VECTOR(OFS_PARM1)[1], G_VECTOR(OFS_PARM1)[2]);
Q_strncpyz(printable, PR_GetStringOfs(prinst, OFS_PARM0), sizeof(printable));
while((pct = strstr(printable, "%s")))
{
if ((pct-printable) + strlen(temp) + strlen(pct) > sizeof(printable))
break;
memmove(pct + strlen(temp), pct+2, strlen(pct+2)+1);
memcpy(pct, temp, strlen(temp));
}
Con_DPrintf ("%s", printable);
}
------------------------------------------------------------------------ r4169 | acceptthis | 2013-01-17 08:55:12 +0000 (Thu, 17 Jan 2013) | 31 lines removed MAX_VISEDICTS limit. PEXT2_REPLACEMENTDELTAS tweaked, now has 4 million entity limit. still not enabled by default. TE_BEAM now maps to a separate TEQW_BEAM to avoid conflicts with QW. added android multitouch emulation for windows/rawinput (in_simulatemultitouch). split topcolor/bottomcolor from scoreboard, for dp's colormap|1024 feature. now using utf-8 for windows consoles. qcc warnings/errors now give clickable console links for quick+easy editing. disabled menutint when the currently active item changes contrast or gamma (for OneManClan). Added support for drawfont/drawfontscale. tweaked the qcvm a little to reduce the number of pointers. .doll file loading. still experimental and will likely crash. requires csqc active, even if its a dummy progs. this will be fixed in time. Still other things that need cleaning up. windows: gl_font "?" shows the standard windows font-selection dialog, and can be used to select windows fonts. not all work. and you probably don't want to use windings. fixed splitscreen support when playing mvds. added mini-scoreboards to splitscreen. editor/debugger now shows asm if there's no linenumber info. also, pressing f1 for help shows the shortcuts. Added support for .framegroups files for psk(psa) and iqm formats. True support for ezquake's colour codes. Mutually exclusive with background colours. path command output slightly more readable. added support for digest_hex (MD4, SHA1, CRC16). skingroups now colourmap correctly. Fix terrain colour hints, and litdata from the wrong bsp. fix ftp dual-homed issue. support epsv command, and enable ipv6 (eprt still not supported). remove d3d11 compilation from the makefile. the required headers are not provided by mingw, and are not available to the build bot, so don't bother. fix v *= v.x and similar opcodes. fteqcc: fixed support for áéíóú type chars in names. utf-8 files now properly supported (even with the utf-8 bom/identifier). utf-16 also supported. fteqcc: fixed '#if 1 == 3 && 4' parsing. fteqcc: -Werror acts on the warning, rather than as a separate error. Line numbers are thus more readable. fteqcc: copyright message now includes compile date instead. fteqccgui: the treeview control is now coloured depending on whether there were warnings/errors in the last compile. fteqccgui: the output window is now focused and scrolls down as compilation progresses. pr_dumpplatform command dumps out some pragmas to convert more serious warnings to errors. This is to avoid the infamous 'fteqcc sucks cos my code sucks' issue. rewrote prespawn/modelist/soundlist code. server tracks progress now. ------------------------------------------------------------------------ git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@4167 fc73d0e0-1445-4013-8a0c-d673dee63da5
2013-03-12 22:29:40 +00:00
static void QCBUILTIN PF_h2spawn_temp (pubprogfuncs_t *prinst, struct globalvars_s *pr_globals)
{
edict_t *ed;
ed = ED_Alloc(prinst, false, 0);
RETURN_EDICT(prinst, ed);
}
#endif
------------------------------------------------------------------------ r4169 | acceptthis | 2013-01-17 08:55:12 +0000 (Thu, 17 Jan 2013) | 31 lines removed MAX_VISEDICTS limit. PEXT2_REPLACEMENTDELTAS tweaked, now has 4 million entity limit. still not enabled by default. TE_BEAM now maps to a separate TEQW_BEAM to avoid conflicts with QW. added android multitouch emulation for windows/rawinput (in_simulatemultitouch). split topcolor/bottomcolor from scoreboard, for dp's colormap|1024 feature. now using utf-8 for windows consoles. qcc warnings/errors now give clickable console links for quick+easy editing. disabled menutint when the currently active item changes contrast or gamma (for OneManClan). Added support for drawfont/drawfontscale. tweaked the qcvm a little to reduce the number of pointers. .doll file loading. still experimental and will likely crash. requires csqc active, even if its a dummy progs. this will be fixed in time. Still other things that need cleaning up. windows: gl_font "?" shows the standard windows font-selection dialog, and can be used to select windows fonts. not all work. and you probably don't want to use windings. fixed splitscreen support when playing mvds. added mini-scoreboards to splitscreen. editor/debugger now shows asm if there's no linenumber info. also, pressing f1 for help shows the shortcuts. Added support for .framegroups files for psk(psa) and iqm formats. True support for ezquake's colour codes. Mutually exclusive with background colours. path command output slightly more readable. added support for digest_hex (MD4, SHA1, CRC16). skingroups now colourmap correctly. Fix terrain colour hints, and litdata from the wrong bsp. fix ftp dual-homed issue. support epsv command, and enable ipv6 (eprt still not supported). remove d3d11 compilation from the makefile. the required headers are not provided by mingw, and are not available to the build bot, so don't bother. fix v *= v.x and similar opcodes. fteqcc: fixed support for áéíóú type chars in names. utf-8 files now properly supported (even with the utf-8 bom/identifier). utf-16 also supported. fteqcc: fixed '#if 1 == 3 && 4' parsing. fteqcc: -Werror acts on the warning, rather than as a separate error. Line numbers are thus more readable. fteqcc: copyright message now includes compile date instead. fteqccgui: the treeview control is now coloured depending on whether there were warnings/errors in the last compile. fteqccgui: the output window is now focused and scrolls down as compilation progresses. pr_dumpplatform command dumps out some pragmas to convert more serious warnings to errors. This is to avoid the infamous 'fteqcc sucks cos my code sucks' issue. rewrote prespawn/modelist/soundlist code. server tracks progress now. ------------------------------------------------------------------------ git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@4167 fc73d0e0-1445-4013-8a0c-d673dee63da5
2013-03-12 22:29:40 +00:00
static void QCBUILTIN PF_Remove (pubprogfuncs_t *prinst, struct globalvars_s *pr_globals)
{
edict_t *ed;
ed = G_EDICT(prinst, OFS_PARM0);
if (ED_ISFREE(ed))
{
ED_CanFree(ed); //fake it
if (developer.value)
{
Con_Printf("Tried removing free entity at:\n");
PR_StackTrace(prinst, false);
}
return; //yeah, alright, so this is hacky.
}
fixed eztv md4 incompatibility. reimplemented qtvreverse command. fixed some stuffcmds being handled by the wrong splitscreen seats (was noticable in TF). rework smartjump to try to be more predictable... rework relighting to try to be more robust (and more self-contained). allow the csqc to actually use VF_PROJECTIONOFFSET. jump now moves upwards instead of trying to lock on to a nearby player when spectating. assume 32 fullbright pixels when running with a palette.lmp yet no colormap.lmp (happens with some total conversions). tweaked scoreboard for fainter backgrounds. rearranged autoid, to be smaller etc. hacked around dodgy conchars.lmp - don't treat 128*128 qpics as qpics to work around workarounds for buggy wad tools (with a warning). fixed missing fullbrights on h2holey models. avoided warning about mod_h2holey_bugged on dedicated servers. added net_ice_exchangeprivateips, for people worried about exposing lan IPs when using ICE. sv_public 2: implemented client support for our webrtc broker in order to use our own ICE implementation without needing to faff around with irc accounts or plugins etc. TODO: ensure at least one ephemerial udp port when using ice or come up with some better sv_port handling fixed multiple tls bugs (one could cause server problems). change net_enable_tls to disabled by default anyway (reenable for the server to be able to respond to https/wss/tls schemes again). don't colourmap when there appears to be a highres diffusemap on q1 models. imgtool now understands exporting from qpics in wads, as well as just mips. implemented speed-o-meter in ezhud. added removeinstant builtin to avoid the half-second rule. git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@5614 fc73d0e0-1445-4013-8a0c-d673dee63da5
2020-02-11 18:06:10 +00:00
prinst->EntFree (prinst, ed, false);
}
fixed eztv md4 incompatibility. reimplemented qtvreverse command. fixed some stuffcmds being handled by the wrong splitscreen seats (was noticable in TF). rework smartjump to try to be more predictable... rework relighting to try to be more robust (and more self-contained). allow the csqc to actually use VF_PROJECTIONOFFSET. jump now moves upwards instead of trying to lock on to a nearby player when spectating. assume 32 fullbright pixels when running with a palette.lmp yet no colormap.lmp (happens with some total conversions). tweaked scoreboard for fainter backgrounds. rearranged autoid, to be smaller etc. hacked around dodgy conchars.lmp - don't treat 128*128 qpics as qpics to work around workarounds for buggy wad tools (with a warning). fixed missing fullbrights on h2holey models. avoided warning about mod_h2holey_bugged on dedicated servers. added net_ice_exchangeprivateips, for people worried about exposing lan IPs when using ICE. sv_public 2: implemented client support for our webrtc broker in order to use our own ICE implementation without needing to faff around with irc accounts or plugins etc. TODO: ensure at least one ephemerial udp port when using ice or come up with some better sv_port handling fixed multiple tls bugs (one could cause server problems). change net_enable_tls to disabled by default anyway (reenable for the server to be able to respond to https/wss/tls schemes again). don't colourmap when there appears to be a highres diffusemap on q1 models. imgtool now understands exporting from qpics in wads, as well as just mips. implemented speed-o-meter in ezhud. added removeinstant builtin to avoid the half-second rule. git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@5614 fc73d0e0-1445-4013-8a0c-d673dee63da5
2020-02-11 18:06:10 +00:00
static void QCBUILTIN PF_RemoveInstant (pubprogfuncs_t *prinst, struct globalvars_s *pr_globals)
{
edict_t *ed;
ed = G_EDICT(prinst, OFS_PARM0);
fixed eztv md4 incompatibility. reimplemented qtvreverse command. fixed some stuffcmds being handled by the wrong splitscreen seats (was noticable in TF). rework smartjump to try to be more predictable... rework relighting to try to be more robust (and more self-contained). allow the csqc to actually use VF_PROJECTIONOFFSET. jump now moves upwards instead of trying to lock on to a nearby player when spectating. assume 32 fullbright pixels when running with a palette.lmp yet no colormap.lmp (happens with some total conversions). tweaked scoreboard for fainter backgrounds. rearranged autoid, to be smaller etc. hacked around dodgy conchars.lmp - don't treat 128*128 qpics as qpics to work around workarounds for buggy wad tools (with a warning). fixed missing fullbrights on h2holey models. avoided warning about mod_h2holey_bugged on dedicated servers. added net_ice_exchangeprivateips, for people worried about exposing lan IPs when using ICE. sv_public 2: implemented client support for our webrtc broker in order to use our own ICE implementation without needing to faff around with irc accounts or plugins etc. TODO: ensure at least one ephemerial udp port when using ice or come up with some better sv_port handling fixed multiple tls bugs (one could cause server problems). change net_enable_tls to disabled by default anyway (reenable for the server to be able to respond to https/wss/tls schemes again). don't colourmap when there appears to be a highres diffusemap on q1 models. imgtool now understands exporting from qpics in wads, as well as just mips. implemented speed-o-meter in ezhud. added removeinstant builtin to avoid the half-second rule. git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@5614 fc73d0e0-1445-4013-8a0c-d673dee63da5
2020-02-11 18:06:10 +00:00
if (ED_ISFREE(ed))
{
ED_CanFree(ed); //fake it
if (developer.value)
{
Con_Printf("Tried removing free entity at:\n");
PR_StackTrace(prinst, false);
}
return; //yeah, alright, so this is hacky.
}
prinst->EntFree (prinst, ed, true);
}
/*
void PR_CheckEmptyString (char *s)
{
if (s[0] <= ' ')
PR_RunError ("Bad string");
}
*/
static int SV_ParticlePrecache_Add(const char *pname)
{
int i;
for (i=1 ; i<MAX_SSPARTICLESPRE ; i++)
{
mvd: cl_autotrack_team cvar locks autotrack to a specific team. getting the team name to match can still be problematic when it contains non-ascii chars however. qw: fix recording mid-map. q2: add support for recording demos on q2 servers. q: fix setattachment not using the correct orientations. q2: now supports splitscreen, as well as increased model and sound limits. cl: fix crosshair not appearing in splitscreen. cl: splitscreen clients now get their own colour tints (like the bf command) snd: tweak audio to be a bit more usable in splitscreen by default. cl: added con_logcenterprint cvar, for shoving a copy of centerprints onto the console. by default only appears in single player. qc: add checkbuiltin builtin. for all those #0 builtins without their own extension name. gl: fix r_dynamic -1 bug that was painfully visible in AD. mdl: validate per-frame bounds of mdl files (stuff that would crash software renderers). sv: fix -port or +sv_port commandline args to override the port correctly. win: attempt to cope with windows symlinks enumerating with the wrong filesizes. gl: fix skyboxes not appearing properly. gl: fix sprite alpha/edge issue resulting in some invisible sprites in AD. gl: fix screenshot_mega, in combination with r_projection. yay for HUGE panoramic screenshots. q2: fix replacement textures issue. qw: fix download demonum/X issue, both in client and server. qw: fix multicast dimensions not always being honoured properly. nq: fix starting angles sometimes being wrong. menusys: I'm finally uploading my menusys library, plus example mod, which I'll now be providing like csaddon is. git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@4997 fc73d0e0-1445-4013-8a0c-d673dee63da5
2016-01-18 05:22:07 +00:00
if (!sv.strings.particle_precache[i])
{
sv.strings.particle_precache[i] = PR_AddString(sv.world.progs, pname, 0, false);
if (sv.state != ss_loading)
{
Con_DPrintf("Delayed particle precache: %s\n", pname);
added qccgui icon (courtesy of shpuld) isolated transfers a little. added preliminary support for r1q2 and q2pro protocols (no zlib). fixed some missing q2 hud configstrings. fixed models attached to particles not appearing the first time around. fixed halos appearing on {foo fullbright textures. fix particle crash bug from missing particlecubes. implement r_converteffectinfo (instead of r_importeffectinfo with r_exportalleffects) for convenience. also now more complete and more accurate. loadfont no longer auto-allocates slot 0. fix issues with r_dynamic -1 don't restart audio on vid_reload (only reload it). this fixes audio issues with capturedemo with gamedir changes. fix possible crash from loading sounds during an audio reload/restart. now listens on both ports 27500 and 26000 when running quake, by default. sv_port or -port args will override. work around surfedge corruption in some instance of the slide4 map that dimman found. attempt to nudge players to travel at at least 200qu when travelling vertically through portals. this should help alieviate gravity-induced stuttering issues. fix nested function types used in conjunction with op_state. now assumes static within the parent. optimise array indexes slightly. fix issue with ptr[float].foo fix some qcc bugs to do with implicit type conversions fix a portal / angle protocol extension issue, so legacy clients can use portals, they just can't see the other side (nor predict them). fix q2 victory.pcx issue at the end of the game. use abort/sigabort instead of sigsegv on linux sys_errors. this should help get people to report stuff better. reformat the nq server advertising to be more helpful. git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@4996 fc73d0e0-1445-4013-8a0c-d673dee63da5
2015-12-28 17:41:39 +00:00
MSG_WriteByte(&sv.multicast, svcfte_precache);
MSG_WriteShort(&sv.multicast, i|PC_PARTICLE);
MSG_WriteString(&sv.multicast, pname);
#ifdef NQPROT
added qccgui icon (courtesy of shpuld) isolated transfers a little. added preliminary support for r1q2 and q2pro protocols (no zlib). fixed some missing q2 hud configstrings. fixed models attached to particles not appearing the first time around. fixed halos appearing on {foo fullbright textures. fix particle crash bug from missing particlecubes. implement r_converteffectinfo (instead of r_importeffectinfo with r_exportalleffects) for convenience. also now more complete and more accurate. loadfont no longer auto-allocates slot 0. fix issues with r_dynamic -1 don't restart audio on vid_reload (only reload it). this fixes audio issues with capturedemo with gamedir changes. fix possible crash from loading sounds during an audio reload/restart. now listens on both ports 27500 and 26000 when running quake, by default. sv_port or -port args will override. work around surfedge corruption in some instance of the slide4 map that dimman found. attempt to nudge players to travel at at least 200qu when travelling vertically through portals. this should help alieviate gravity-induced stuttering issues. fix nested function types used in conjunction with op_state. now assumes static within the parent. optimise array indexes slightly. fix issue with ptr[float].foo fix some qcc bugs to do with implicit type conversions fix a portal / angle protocol extension issue, so legacy clients can use portals, they just can't see the other side (nor predict them). fix q2 victory.pcx issue at the end of the game. use abort/sigabort instead of sigsegv on linux sys_errors. this should help get people to report stuff better. reformat the nq server advertising to be more helpful. git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@4996 fc73d0e0-1445-4013-8a0c-d673dee63da5
2015-12-28 17:41:39 +00:00
MSG_WriteByte(&sv.nqmulticast, svcdp_precache);
MSG_WriteShort(&sv.nqmulticast, i|PC_PARTICLE);
MSG_WriteString(&sv.nqmulticast, pname);
#endif
added qccgui icon (courtesy of shpuld) isolated transfers a little. added preliminary support for r1q2 and q2pro protocols (no zlib). fixed some missing q2 hud configstrings. fixed models attached to particles not appearing the first time around. fixed halos appearing on {foo fullbright textures. fix particle crash bug from missing particlecubes. implement r_converteffectinfo (instead of r_importeffectinfo with r_exportalleffects) for convenience. also now more complete and more accurate. loadfont no longer auto-allocates slot 0. fix issues with r_dynamic -1 don't restart audio on vid_reload (only reload it). this fixes audio issues with capturedemo with gamedir changes. fix possible crash from loading sounds during an audio reload/restart. now listens on both ports 27500 and 26000 when running quake, by default. sv_port or -port args will override. work around surfedge corruption in some instance of the slide4 map that dimman found. attempt to nudge players to travel at at least 200qu when travelling vertically through portals. this should help alieviate gravity-induced stuttering issues. fix nested function types used in conjunction with op_state. now assumes static within the parent. optimise array indexes slightly. fix issue with ptr[float].foo fix some qcc bugs to do with implicit type conversions fix a portal / angle protocol extension issue, so legacy clients can use portals, they just can't see the other side (nor predict them). fix q2 victory.pcx issue at the end of the game. use abort/sigabort instead of sigsegv on linux sys_errors. this should help get people to report stuff better. reformat the nq server advertising to be more helpful. git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@4996 fc73d0e0-1445-4013-8a0c-d673dee63da5
2015-12-28 17:41:39 +00:00
SV_MulticastProtExt(vec3_origin, MULTICAST_ALL_R, pr_global_struct->dimension_send, PEXT_CSQC, 0);
}
}
if (!strcmp(sv.strings.particle_precache[i], pname))
{
return i;
}
}
return 0;
}
//float(string effectname) particleeffectnum (EXT_CSQC)
void QCBUILTIN PF_sv_particleeffectnum(pubprogfuncs_t *prinst, struct globalvars_s *pr_globals)
{
const char *s = PR_GetStringOfs(prinst, OFS_PARM0);
int i;
G_FLOAT(OFS_RETURN) = 0;
if (s[0] <= ' ')
{
/*if (!ssqc_deprecated_warned)
{
PR_RunWarning(prinst, "PF_precache_particles: Bad string");
ssqc_deprecated_warned = true;
}*/
return;
}
#ifdef NQPROT
//DPP7's network protocol depends upon the ordering of these from an external file. unreliable, but if we're meant to be compatible then we need to at least pretend.
if (!sv.strings.particle_precache[1] && (sv_listen_dp.ival || !strncmp(s, "effectinfo.", 11)))
COM_Effectinfo_Enumerate(SV_ParticlePrecache_Add);
#endif
i = SV_ParticlePrecache_Add(s);
G_FLOAT(OFS_RETURN) = i;
if (!i)
PR_BIError (prinst, "PF_precache_particles: overflow");
}
------------------------------------------------------------------------ r4169 | acceptthis | 2013-01-17 08:55:12 +0000 (Thu, 17 Jan 2013) | 31 lines removed MAX_VISEDICTS limit. PEXT2_REPLACEMENTDELTAS tweaked, now has 4 million entity limit. still not enabled by default. TE_BEAM now maps to a separate TEQW_BEAM to avoid conflicts with QW. added android multitouch emulation for windows/rawinput (in_simulatemultitouch). split topcolor/bottomcolor from scoreboard, for dp's colormap|1024 feature. now using utf-8 for windows consoles. qcc warnings/errors now give clickable console links for quick+easy editing. disabled menutint when the currently active item changes contrast or gamma (for OneManClan). Added support for drawfont/drawfontscale. tweaked the qcvm a little to reduce the number of pointers. .doll file loading. still experimental and will likely crash. requires csqc active, even if its a dummy progs. this will be fixed in time. Still other things that need cleaning up. windows: gl_font "?" shows the standard windows font-selection dialog, and can be used to select windows fonts. not all work. and you probably don't want to use windings. fixed splitscreen support when playing mvds. added mini-scoreboards to splitscreen. editor/debugger now shows asm if there's no linenumber info. also, pressing f1 for help shows the shortcuts. Added support for .framegroups files for psk(psa) and iqm formats. True support for ezquake's colour codes. Mutually exclusive with background colours. path command output slightly more readable. added support for digest_hex (MD4, SHA1, CRC16). skingroups now colourmap correctly. Fix terrain colour hints, and litdata from the wrong bsp. fix ftp dual-homed issue. support epsv command, and enable ipv6 (eprt still not supported). remove d3d11 compilation from the makefile. the required headers are not provided by mingw, and are not available to the build bot, so don't bother. fix v *= v.x and similar opcodes. fteqcc: fixed support for áéíóú type chars in names. utf-8 files now properly supported (even with the utf-8 bom/identifier). utf-16 also supported. fteqcc: fixed '#if 1 == 3 && 4' parsing. fteqcc: -Werror acts on the warning, rather than as a separate error. Line numbers are thus more readable. fteqcc: copyright message now includes compile date instead. fteqccgui: the treeview control is now coloured depending on whether there were warnings/errors in the last compile. fteqccgui: the output window is now focused and scrolls down as compilation progresses. pr_dumpplatform command dumps out some pragmas to convert more serious warnings to errors. This is to avoid the infamous 'fteqcc sucks cos my code sucks' issue. rewrote prespawn/modelist/soundlist code. server tracks progress now. ------------------------------------------------------------------------ git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@4167 fc73d0e0-1445-4013-8a0c-d673dee63da5
2013-03-12 22:29:40 +00:00
static void QCBUILTIN PF_precache_file (pubprogfuncs_t *prinst, struct globalvars_s *pr_globals)
{ // precache_file is only used to copy files with qcc, it does nothing
rewrote ban code, merging bans+nonbans+cuffs+mute+cripple+deaf+lagged+vip. added timeouts. new penalties have no dedicated command. use the addip command for it. maplist command now generates links. implemented skin objects for q3. added a csqc builtin for it. also supports compositing skins. playing demos inside zips/pk3s/paks should now work. bumped default rate cvar. added cl_transfer to attempt to connect to a new server without disconnecting first. rewrote fog command. alpha and mindist arguments are now supported. fog change also happens over a short time period. added new args to the showpic console command. can now create clickable items for touchscreen/absmouse users. fixed menus to properly support right-aligned text. this finally fixes variable-width fonts. rewrote console tab completion suggestions display. now clickable links. strings obtained from qc are now marked as const. this has required quite a few added consts all over the place. probably crappy attempt at adding joypad support to the sdl port. no idea if it works. changed key bind event code. buttons now track which event they should trigger when released, instead of being the same one the whole time. this allows +forward etc clickable buttons on screen. Also simplified modifier keys - they no longer trigger random events when pressing the modifier key itself. Right modifiers can now be bound separately from left modifiers. Right will use left's binding if not otherwise bound. Bind assumes left if there's no prefix. multiplayer->setup->network menu no longer crashes. added rgb colours to the translation view (but not to the colour-changing keys). added modelviewer command to view models. added menu_mods menu to switch mods in a more friendly way. will be shown by default if multiple manifests exist in the binarydir. clamped classic tracer density. scrag particles no longer look quite so buggy. added ifdefs to facilitate a potential winrt port. the engine should now have no extra dependencies, but still needs system code+audio drivers to be written. if it can't set a renderer, it'll now try to use *every* renderer until it finds one that works. added experimental mapcluster server mode (that console command). New maps will be started up as required. rewrote skeletal blending code a bit. added cylinder geomtypes. fix cfg_save writing to the wrong path bug. VFS_CLOSE now returns a boolean. false means there was some sort of fatal error (either crc when reading was bad, or the write got corrupted or something). Typically ignorable, depends how robust you want to be. win32 tls code now supports running as a server. added connect tls://address support, as well as equivalent sv_addport support. exposed basic model loading api to plugins. d3d11 backend now optionally supports tessellation hlsl. no suitable hlsl provided by default. !!tess to enable. attempted to add gamma ramp support for d3d11. added support for shader blobs to speed up load times. r_shaderblobs 1 to enable. almost vital for d3d11. added vid_srgb cvar. shadowless lights are no longer disabled if shadows are not supported. attempt to add support for touchscreens in win7/8. Wrote gimmicky lua support, using lua instead of ssqc. define VM_LUA to enable. updated saved game code. can again load saved games from vanilla-like engines. changed scale clamping. 0.0001 should no longer appear as 1. changed default mintic from 0.03 to 0.013 to match vanilla qw. I don't know why it was at 0.03. probably a typo. git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@4623 fc73d0e0-1445-4013-8a0c-d673dee63da5
2014-03-30 09:55:06 +01:00
const char *s = PR_GetStringOfs(prinst, OFS_PARM0);
G_INT(OFS_RETURN) = G_INT(OFS_PARM0);
/*touch the file, so any packs will be referenced. this is fte-specific behaviour.*/
FS_FLocateFile(s, FSLF_IFFOUND, NULL);
}
int PF_precache_sound_Internal (pubprogfuncs_t *prinst, const char *s, qboolean queryonly)
{
int i;
if (s[0] <= ' ')
{
if (*s)
PR_BIError (prinst, "PF_precache_sound: Bad string");
return 0;
}
for (i=1 ; i<MAX_PRECACHE_SOUNDS ; i++)
{
mvd: cl_autotrack_team cvar locks autotrack to a specific team. getting the team name to match can still be problematic when it contains non-ascii chars however. qw: fix recording mid-map. q2: add support for recording demos on q2 servers. q: fix setattachment not using the correct orientations. q2: now supports splitscreen, as well as increased model and sound limits. cl: fix crosshair not appearing in splitscreen. cl: splitscreen clients now get their own colour tints (like the bf command) snd: tweak audio to be a bit more usable in splitscreen by default. cl: added con_logcenterprint cvar, for shoving a copy of centerprints onto the console. by default only appears in single player. qc: add checkbuiltin builtin. for all those #0 builtins without their own extension name. gl: fix r_dynamic -1 bug that was painfully visible in AD. mdl: validate per-frame bounds of mdl files (stuff that would crash software renderers). sv: fix -port or +sv_port commandline args to override the port correctly. win: attempt to cope with windows symlinks enumerating with the wrong filesizes. gl: fix skyboxes not appearing properly. gl: fix sprite alpha/edge issue resulting in some invisible sprites in AD. gl: fix screenshot_mega, in combination with r_projection. yay for HUGE panoramic screenshots. q2: fix replacement textures issue. qw: fix download demonum/X issue, both in client and server. qw: fix multicast dimensions not always being honoured properly. nq: fix starting angles sometimes being wrong. menusys: I'm finally uploading my menusys library, plus example mod, which I'll now be providing like csaddon is. git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@4997 fc73d0e0-1445-4013-8a0c-d673dee63da5
2016-01-18 05:22:07 +00:00
if (!sv.strings.sound_precache[i])
{
if (queryonly)
return 0;
#ifdef VM_Q1
if (svs.gametype == GT_Q1QVM)
sv.strings.sound_precache[i] = s;
else
#endif
sv.strings.sound_precache[i] = PR_AddString(prinst, s, 0, false);
/*touch the file, so any packs will be referenced*/
FS_FLocateFile(s, FSLF_IFFOUND, NULL);
if (sv.state != ss_loading)
{
Con_DPrintf("Delayed sound precache: %s\n", s);
MSG_WriteByte(&sv.reliable_datagram, svcfte_precache);
MSG_WriteShort(&sv.reliable_datagram, i+PC_SOUND);
MSG_WriteString(&sv.reliable_datagram, s);
#ifdef NQPROT
MSG_WriteByte(&sv.nqreliable_datagram, svcdp_precache);
MSG_WriteShort(&sv.nqreliable_datagram, i+PC_SOUND);
MSG_WriteString(&sv.nqreliable_datagram, s);
#endif
}
return i;
}
if (!strcmp(sv.strings.sound_precache[i], s))
return i;
}
if (!queryonly)
PR_BIError (prinst, "PF_precache_sound: overflow");
return 0;
}
------------------------------------------------------------------------ r4169 | acceptthis | 2013-01-17 08:55:12 +0000 (Thu, 17 Jan 2013) | 31 lines removed MAX_VISEDICTS limit. PEXT2_REPLACEMENTDELTAS tweaked, now has 4 million entity limit. still not enabled by default. TE_BEAM now maps to a separate TEQW_BEAM to avoid conflicts with QW. added android multitouch emulation for windows/rawinput (in_simulatemultitouch). split topcolor/bottomcolor from scoreboard, for dp's colormap|1024 feature. now using utf-8 for windows consoles. qcc warnings/errors now give clickable console links for quick+easy editing. disabled menutint when the currently active item changes contrast or gamma (for OneManClan). Added support for drawfont/drawfontscale. tweaked the qcvm a little to reduce the number of pointers. .doll file loading. still experimental and will likely crash. requires csqc active, even if its a dummy progs. this will be fixed in time. Still other things that need cleaning up. windows: gl_font "?" shows the standard windows font-selection dialog, and can be used to select windows fonts. not all work. and you probably don't want to use windings. fixed splitscreen support when playing mvds. added mini-scoreboards to splitscreen. editor/debugger now shows asm if there's no linenumber info. also, pressing f1 for help shows the shortcuts. Added support for .framegroups files for psk(psa) and iqm formats. True support for ezquake's colour codes. Mutually exclusive with background colours. path command output slightly more readable. added support for digest_hex (MD4, SHA1, CRC16). skingroups now colourmap correctly. Fix terrain colour hints, and litdata from the wrong bsp. fix ftp dual-homed issue. support epsv command, and enable ipv6 (eprt still not supported). remove d3d11 compilation from the makefile. the required headers are not provided by mingw, and are not available to the build bot, so don't bother. fix v *= v.x and similar opcodes. fteqcc: fixed support for áéíóú type chars in names. utf-8 files now properly supported (even with the utf-8 bom/identifier). utf-16 also supported. fteqcc: fixed '#if 1 == 3 && 4' parsing. fteqcc: -Werror acts on the warning, rather than as a separate error. Line numbers are thus more readable. fteqcc: copyright message now includes compile date instead. fteqccgui: the treeview control is now coloured depending on whether there were warnings/errors in the last compile. fteqccgui: the output window is now focused and scrolls down as compilation progresses. pr_dumpplatform command dumps out some pragmas to convert more serious warnings to errors. This is to avoid the infamous 'fteqcc sucks cos my code sucks' issue. rewrote prespawn/modelist/soundlist code. server tracks progress now. ------------------------------------------------------------------------ git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@4167 fc73d0e0-1445-4013-8a0c-d673dee63da5
2013-03-12 22:29:40 +00:00
static void QCBUILTIN PF_precache_sound (pubprogfuncs_t *prinst, struct globalvars_s *pr_globals)
{
rewrote ban code, merging bans+nonbans+cuffs+mute+cripple+deaf+lagged+vip. added timeouts. new penalties have no dedicated command. use the addip command for it. maplist command now generates links. implemented skin objects for q3. added a csqc builtin for it. also supports compositing skins. playing demos inside zips/pk3s/paks should now work. bumped default rate cvar. added cl_transfer to attempt to connect to a new server without disconnecting first. rewrote fog command. alpha and mindist arguments are now supported. fog change also happens over a short time period. added new args to the showpic console command. can now create clickable items for touchscreen/absmouse users. fixed menus to properly support right-aligned text. this finally fixes variable-width fonts. rewrote console tab completion suggestions display. now clickable links. strings obtained from qc are now marked as const. this has required quite a few added consts all over the place. probably crappy attempt at adding joypad support to the sdl port. no idea if it works. changed key bind event code. buttons now track which event they should trigger when released, instead of being the same one the whole time. this allows +forward etc clickable buttons on screen. Also simplified modifier keys - they no longer trigger random events when pressing the modifier key itself. Right modifiers can now be bound separately from left modifiers. Right will use left's binding if not otherwise bound. Bind assumes left if there's no prefix. multiplayer->setup->network menu no longer crashes. added rgb colours to the translation view (but not to the colour-changing keys). added modelviewer command to view models. added menu_mods menu to switch mods in a more friendly way. will be shown by default if multiple manifests exist in the binarydir. clamped classic tracer density. scrag particles no longer look quite so buggy. added ifdefs to facilitate a potential winrt port. the engine should now have no extra dependencies, but still needs system code+audio drivers to be written. if it can't set a renderer, it'll now try to use *every* renderer until it finds one that works. added experimental mapcluster server mode (that console command). New maps will be started up as required. rewrote skeletal blending code a bit. added cylinder geomtypes. fix cfg_save writing to the wrong path bug. VFS_CLOSE now returns a boolean. false means there was some sort of fatal error (either crc when reading was bad, or the write got corrupted or something). Typically ignorable, depends how robust you want to be. win32 tls code now supports running as a server. added connect tls://address support, as well as equivalent sv_addport support. exposed basic model loading api to plugins. d3d11 backend now optionally supports tessellation hlsl. no suitable hlsl provided by default. !!tess to enable. attempted to add gamma ramp support for d3d11. added support for shader blobs to speed up load times. r_shaderblobs 1 to enable. almost vital for d3d11. added vid_srgb cvar. shadowless lights are no longer disabled if shadows are not supported. attempt to add support for touchscreens in win7/8. Wrote gimmicky lua support, using lua instead of ssqc. define VM_LUA to enable. updated saved game code. can again load saved games from vanilla-like engines. changed scale clamping. 0.0001 should no longer appear as 1. changed default mintic from 0.03 to 0.013 to match vanilla qw. I don't know why it was at 0.03. probably a typo. git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@4623 fc73d0e0-1445-4013-8a0c-d673dee63da5
2014-03-30 09:55:06 +01:00
const char *s;
int idx;
s = PR_GetStringOfs(prinst, OFS_PARM0);
idx = PF_precache_sound_Internal(prinst, s, false);
if (dpcompat_precachesoundhack.ival)
G_FLOAT(OFS_RETURN) = idx; //returns the index as a float.
else
G_INT(OFS_RETURN) = G_INT(OFS_PARM0); //returns the filename as a string.
}
static void QCBUILTIN PF_getsoundindex (pubprogfuncs_t *prinst, struct globalvars_s *pr_globals)
{
const char *s = PR_GetStringOfs(prinst, OFS_PARM0);
qboolean queryonly = (svprogfuncs->callargc >= 2)?G_FLOAT(OFS_PARM1):false;
G_FLOAT(OFS_RETURN) = PF_precache_sound_Internal(prinst, s, queryonly);
}
rewrote ban code, merging bans+nonbans+cuffs+mute+cripple+deaf+lagged+vip. added timeouts. new penalties have no dedicated command. use the addip command for it. maplist command now generates links. implemented skin objects for q3. added a csqc builtin for it. also supports compositing skins. playing demos inside zips/pk3s/paks should now work. bumped default rate cvar. added cl_transfer to attempt to connect to a new server without disconnecting first. rewrote fog command. alpha and mindist arguments are now supported. fog change also happens over a short time period. added new args to the showpic console command. can now create clickable items for touchscreen/absmouse users. fixed menus to properly support right-aligned text. this finally fixes variable-width fonts. rewrote console tab completion suggestions display. now clickable links. strings obtained from qc are now marked as const. this has required quite a few added consts all over the place. probably crappy attempt at adding joypad support to the sdl port. no idea if it works. changed key bind event code. buttons now track which event they should trigger when released, instead of being the same one the whole time. this allows +forward etc clickable buttons on screen. Also simplified modifier keys - they no longer trigger random events when pressing the modifier key itself. Right modifiers can now be bound separately from left modifiers. Right will use left's binding if not otherwise bound. Bind assumes left if there's no prefix. multiplayer->setup->network menu no longer crashes. added rgb colours to the translation view (but not to the colour-changing keys). added modelviewer command to view models. added menu_mods menu to switch mods in a more friendly way. will be shown by default if multiple manifests exist in the binarydir. clamped classic tracer density. scrag particles no longer look quite so buggy. added ifdefs to facilitate a potential winrt port. the engine should now have no extra dependencies, but still needs system code+audio drivers to be written. if it can't set a renderer, it'll now try to use *every* renderer until it finds one that works. added experimental mapcluster server mode (that console command). New maps will be started up as required. rewrote skeletal blending code a bit. added cylinder geomtypes. fix cfg_save writing to the wrong path bug. VFS_CLOSE now returns a boolean. false means there was some sort of fatal error (either crc when reading was bad, or the write got corrupted or something). Typically ignorable, depends how robust you want to be. win32 tls code now supports running as a server. added connect tls://address support, as well as equivalent sv_addport support. exposed basic model loading api to plugins. d3d11 backend now optionally supports tessellation hlsl. no suitable hlsl provided by default. !!tess to enable. attempted to add gamma ramp support for d3d11. added support for shader blobs to speed up load times. r_shaderblobs 1 to enable. almost vital for d3d11. added vid_srgb cvar. shadowless lights are no longer disabled if shadows are not supported. attempt to add support for touchscreens in win7/8. Wrote gimmicky lua support, using lua instead of ssqc. define VM_LUA to enable. updated saved game code. can again load saved games from vanilla-like engines. changed scale clamping. 0.0001 should no longer appear as 1. changed default mintic from 0.03 to 0.013 to match vanilla qw. I don't know why it was at 0.03. probably a typo. git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@4623 fc73d0e0-1445-4013-8a0c-d673dee63da5
2014-03-30 09:55:06 +01:00
int PF_precache_model_Internal (pubprogfuncs_t *prinst, const char *s, qboolean queryonly)
{
int i;
if (s[0] <= ' ')
{
Con_DPrintf ("precache_model: empty string\n");
return 0;
}
for (i=1 ; i<MAX_PRECACHE_MODELS ; i++)
{
if (!sv.strings.model_precache[i])
{
if (strlen(s)>=MAX_QPATH-1) //probably safest to keep this.
{
PR_BIError (prinst, "Precache name too long");
return 0;
}
if (queryonly)
return 0;
#ifdef VM_Q1
if (svs.gametype == GT_Q1QVM)
sv.strings.model_precache[i] = s;
else
#endif
sv.strings.model_precache[i] = PR_AddString(prinst, s, 0, false);
s = sv.strings.model_precache[i];
if (!strcmp(s + strlen(s) - 4, ".bsp") || sv_gameplayfix_setmodelrealbox.ival)
sv.models[i] = Mod_ForName(Mod_FixName(s, sv.modelname), MLV_WARNSYNC);
else
{
/*touch the file, so any packs will be referenced*/
FS_FLocateFile(s, FSLF_IFFOUND, NULL);
}
if (sv.state != ss_loading)
{
Con_DPrintf("Delayed model precache: %s\n", s);
MSG_WriteByte(&sv.reliable_datagram, svcfte_precache);
MSG_WriteShort(&sv.reliable_datagram, i);
MSG_WriteString(&sv.reliable_datagram, s);
#ifdef NQPROT
MSG_WriteByte(&sv.nqreliable_datagram, svcdp_precache);
MSG_WriteShort(&sv.nqreliable_datagram, i);
MSG_WriteString(&sv.nqreliable_datagram, s);
#endif
}
return i;
}
if (!strcmp(sv.strings.model_precache[i], s))
{
return i;
}
}
if (!queryonly)
PR_BIError (prinst, "PF_precache_model: overflow");
return 0;
}
------------------------------------------------------------------------ r4169 | acceptthis | 2013-01-17 08:55:12 +0000 (Thu, 17 Jan 2013) | 31 lines removed MAX_VISEDICTS limit. PEXT2_REPLACEMENTDELTAS tweaked, now has 4 million entity limit. still not enabled by default. TE_BEAM now maps to a separate TEQW_BEAM to avoid conflicts with QW. added android multitouch emulation for windows/rawinput (in_simulatemultitouch). split topcolor/bottomcolor from scoreboard, for dp's colormap|1024 feature. now using utf-8 for windows consoles. qcc warnings/errors now give clickable console links for quick+easy editing. disabled menutint when the currently active item changes contrast or gamma (for OneManClan). Added support for drawfont/drawfontscale. tweaked the qcvm a little to reduce the number of pointers. .doll file loading. still experimental and will likely crash. requires csqc active, even if its a dummy progs. this will be fixed in time. Still other things that need cleaning up. windows: gl_font "?" shows the standard windows font-selection dialog, and can be used to select windows fonts. not all work. and you probably don't want to use windings. fixed splitscreen support when playing mvds. added mini-scoreboards to splitscreen. editor/debugger now shows asm if there's no linenumber info. also, pressing f1 for help shows the shortcuts. Added support for .framegroups files for psk(psa) and iqm formats. True support for ezquake's colour codes. Mutually exclusive with background colours. path command output slightly more readable. added support for digest_hex (MD4, SHA1, CRC16). skingroups now colourmap correctly. Fix terrain colour hints, and litdata from the wrong bsp. fix ftp dual-homed issue. support epsv command, and enable ipv6 (eprt still not supported). remove d3d11 compilation from the makefile. the required headers are not provided by mingw, and are not available to the build bot, so don't bother. fix v *= v.x and similar opcodes. fteqcc: fixed support for áéíóú type chars in names. utf-8 files now properly supported (even with the utf-8 bom/identifier). utf-16 also supported. fteqcc: fixed '#if 1 == 3 && 4' parsing. fteqcc: -Werror acts on the warning, rather than as a separate error. Line numbers are thus more readable. fteqcc: copyright message now includes compile date instead. fteqccgui: the treeview control is now coloured depending on whether there were warnings/errors in the last compile. fteqccgui: the output window is now focused and scrolls down as compilation progresses. pr_dumpplatform command dumps out some pragmas to convert more serious warnings to errors. This is to avoid the infamous 'fteqcc sucks cos my code sucks' issue. rewrote prespawn/modelist/soundlist code. server tracks progress now. ------------------------------------------------------------------------ git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@4167 fc73d0e0-1445-4013-8a0c-d673dee63da5
2013-03-12 22:29:40 +00:00
static void QCBUILTIN PF_precache_model (pubprogfuncs_t *prinst, struct globalvars_s *pr_globals)
{
rewrote ban code, merging bans+nonbans+cuffs+mute+cripple+deaf+lagged+vip. added timeouts. new penalties have no dedicated command. use the addip command for it. maplist command now generates links. implemented skin objects for q3. added a csqc builtin for it. also supports compositing skins. playing demos inside zips/pk3s/paks should now work. bumped default rate cvar. added cl_transfer to attempt to connect to a new server without disconnecting first. rewrote fog command. alpha and mindist arguments are now supported. fog change also happens over a short time period. added new args to the showpic console command. can now create clickable items for touchscreen/absmouse users. fixed menus to properly support right-aligned text. this finally fixes variable-width fonts. rewrote console tab completion suggestions display. now clickable links. strings obtained from qc are now marked as const. this has required quite a few added consts all over the place. probably crappy attempt at adding joypad support to the sdl port. no idea if it works. changed key bind event code. buttons now track which event they should trigger when released, instead of being the same one the whole time. this allows +forward etc clickable buttons on screen. Also simplified modifier keys - they no longer trigger random events when pressing the modifier key itself. Right modifiers can now be bound separately from left modifiers. Right will use left's binding if not otherwise bound. Bind assumes left if there's no prefix. multiplayer->setup->network menu no longer crashes. added rgb colours to the translation view (but not to the colour-changing keys). added modelviewer command to view models. added menu_mods menu to switch mods in a more friendly way. will be shown by default if multiple manifests exist in the binarydir. clamped classic tracer density. scrag particles no longer look quite so buggy. added ifdefs to facilitate a potential winrt port. the engine should now have no extra dependencies, but still needs system code+audio drivers to be written. if it can't set a renderer, it'll now try to use *every* renderer until it finds one that works. added experimental mapcluster server mode (that console command). New maps will be started up as required. rewrote skeletal blending code a bit. added cylinder geomtypes. fix cfg_save writing to the wrong path bug. VFS_CLOSE now returns a boolean. false means there was some sort of fatal error (either crc when reading was bad, or the write got corrupted or something). Typically ignorable, depends how robust you want to be. win32 tls code now supports running as a server. added connect tls://address support, as well as equivalent sv_addport support. exposed basic model loading api to plugins. d3d11 backend now optionally supports tessellation hlsl. no suitable hlsl provided by default. !!tess to enable. attempted to add gamma ramp support for d3d11. added support for shader blobs to speed up load times. r_shaderblobs 1 to enable. almost vital for d3d11. added vid_srgb cvar. shadowless lights are no longer disabled if shadows are not supported. attempt to add support for touchscreens in win7/8. Wrote gimmicky lua support, using lua instead of ssqc. define VM_LUA to enable. updated saved game code. can again load saved games from vanilla-like engines. changed scale clamping. 0.0001 should no longer appear as 1. changed default mintic from 0.03 to 0.013 to match vanilla qw. I don't know why it was at 0.03. probably a typo. git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@4623 fc73d0e0-1445-4013-8a0c-d673dee63da5
2014-03-30 09:55:06 +01:00
const char *s;
s = PR_GetStringOfs(prinst, OFS_PARM0);
G_INT(OFS_RETURN) = G_INT(OFS_PARM0);
PF_precache_model_Internal(prinst, s, false);
}
#ifdef HEXEN2
------------------------------------------------------------------------ r4169 | acceptthis | 2013-01-17 08:55:12 +0000 (Thu, 17 Jan 2013) | 31 lines removed MAX_VISEDICTS limit. PEXT2_REPLACEMENTDELTAS tweaked, now has 4 million entity limit. still not enabled by default. TE_BEAM now maps to a separate TEQW_BEAM to avoid conflicts with QW. added android multitouch emulation for windows/rawinput (in_simulatemultitouch). split topcolor/bottomcolor from scoreboard, for dp's colormap|1024 feature. now using utf-8 for windows consoles. qcc warnings/errors now give clickable console links for quick+easy editing. disabled menutint when the currently active item changes contrast or gamma (for OneManClan). Added support for drawfont/drawfontscale. tweaked the qcvm a little to reduce the number of pointers. .doll file loading. still experimental and will likely crash. requires csqc active, even if its a dummy progs. this will be fixed in time. Still other things that need cleaning up. windows: gl_font "?" shows the standard windows font-selection dialog, and can be used to select windows fonts. not all work. and you probably don't want to use windings. fixed splitscreen support when playing mvds. added mini-scoreboards to splitscreen. editor/debugger now shows asm if there's no linenumber info. also, pressing f1 for help shows the shortcuts. Added support for .framegroups files for psk(psa) and iqm formats. True support for ezquake's colour codes. Mutually exclusive with background colours. path command output slightly more readable. added support for digest_hex (MD4, SHA1, CRC16). skingroups now colourmap correctly. Fix terrain colour hints, and litdata from the wrong bsp. fix ftp dual-homed issue. support epsv command, and enable ipv6 (eprt still not supported). remove d3d11 compilation from the makefile. the required headers are not provided by mingw, and are not available to the build bot, so don't bother. fix v *= v.x and similar opcodes. fteqcc: fixed support for áéíóú type chars in names. utf-8 files now properly supported (even with the utf-8 bom/identifier). utf-16 also supported. fteqcc: fixed '#if 1 == 3 && 4' parsing. fteqcc: -Werror acts on the warning, rather than as a separate error. Line numbers are thus more readable. fteqcc: copyright message now includes compile date instead. fteqccgui: the treeview control is now coloured depending on whether there were warnings/errors in the last compile. fteqccgui: the output window is now focused and scrolls down as compilation progresses. pr_dumpplatform command dumps out some pragmas to convert more serious warnings to errors. This is to avoid the infamous 'fteqcc sucks cos my code sucks' issue. rewrote prespawn/modelist/soundlist code. server tracks progress now. ------------------------------------------------------------------------ git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@4167 fc73d0e0-1445-4013-8a0c-d673dee63da5
2013-03-12 22:29:40 +00:00
static void QCBUILTIN PF_h2precache_puzzle_model (pubprogfuncs_t *prinst, struct globalvars_s *pr_globals)
{ //qc/hc lacks string manipulation.
rewrote ban code, merging bans+nonbans+cuffs+mute+cripple+deaf+lagged+vip. added timeouts. new penalties have no dedicated command. use the addip command for it. maplist command now generates links. implemented skin objects for q3. added a csqc builtin for it. also supports compositing skins. playing demos inside zips/pk3s/paks should now work. bumped default rate cvar. added cl_transfer to attempt to connect to a new server without disconnecting first. rewrote fog command. alpha and mindist arguments are now supported. fog change also happens over a short time period. added new args to the showpic console command. can now create clickable items for touchscreen/absmouse users. fixed menus to properly support right-aligned text. this finally fixes variable-width fonts. rewrote console tab completion suggestions display. now clickable links. strings obtained from qc are now marked as const. this has required quite a few added consts all over the place. probably crappy attempt at adding joypad support to the sdl port. no idea if it works. changed key bind event code. buttons now track which event they should trigger when released, instead of being the same one the whole time. this allows +forward etc clickable buttons on screen. Also simplified modifier keys - they no longer trigger random events when pressing the modifier key itself. Right modifiers can now be bound separately from left modifiers. Right will use left's binding if not otherwise bound. Bind assumes left if there's no prefix. multiplayer->setup->network menu no longer crashes. added rgb colours to the translation view (but not to the colour-changing keys). added modelviewer command to view models. added menu_mods menu to switch mods in a more friendly way. will be shown by default if multiple manifests exist in the binarydir. clamped classic tracer density. scrag particles no longer look quite so buggy. added ifdefs to facilitate a potential winrt port. the engine should now have no extra dependencies, but still needs system code+audio drivers to be written. if it can't set a renderer, it'll now try to use *every* renderer until it finds one that works. added experimental mapcluster server mode (that console command). New maps will be started up as required. rewrote skeletal blending code a bit. added cylinder geomtypes. fix cfg_save writing to the wrong path bug. VFS_CLOSE now returns a boolean. false means there was some sort of fatal error (either crc when reading was bad, or the write got corrupted or something). Typically ignorable, depends how robust you want to be. win32 tls code now supports running as a server. added connect tls://address support, as well as equivalent sv_addport support. exposed basic model loading api to plugins. d3d11 backend now optionally supports tessellation hlsl. no suitable hlsl provided by default. !!tess to enable. attempted to add gamma ramp support for d3d11. added support for shader blobs to speed up load times. r_shaderblobs 1 to enable. almost vital for d3d11. added vid_srgb cvar. shadowless lights are no longer disabled if shadows are not supported. attempt to add support for touchscreens in win7/8. Wrote gimmicky lua support, using lua instead of ssqc. define VM_LUA to enable. updated saved game code. can again load saved games from vanilla-like engines. changed scale clamping. 0.0001 should no longer appear as 1. changed default mintic from 0.03 to 0.013 to match vanilla qw. I don't know why it was at 0.03. probably a typo. git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@4623 fc73d0e0-1445-4013-8a0c-d673dee63da5
2014-03-30 09:55:06 +01:00
const char *shortname;
char fullname[MAX_QPATH];
shortname = PR_GetStringOfs(prinst, OFS_PARM0);
snprintf(fullname, sizeof(fullname)-1, "models/puzzle/%s.mdl", shortname);
PF_precache_model_Internal(prinst, fullname, false);
}
#endif
------------------------------------------------------------------------ r4169 | acceptthis | 2013-01-17 08:55:12 +0000 (Thu, 17 Jan 2013) | 31 lines removed MAX_VISEDICTS limit. PEXT2_REPLACEMENTDELTAS tweaked, now has 4 million entity limit. still not enabled by default. TE_BEAM now maps to a separate TEQW_BEAM to avoid conflicts with QW. added android multitouch emulation for windows/rawinput (in_simulatemultitouch). split topcolor/bottomcolor from scoreboard, for dp's colormap|1024 feature. now using utf-8 for windows consoles. qcc warnings/errors now give clickable console links for quick+easy editing. disabled menutint when the currently active item changes contrast or gamma (for OneManClan). Added support for drawfont/drawfontscale. tweaked the qcvm a little to reduce the number of pointers. .doll file loading. still experimental and will likely crash. requires csqc active, even if its a dummy progs. this will be fixed in time. Still other things that need cleaning up. windows: gl_font "?" shows the standard windows font-selection dialog, and can be used to select windows fonts. not all work. and you probably don't want to use windings. fixed splitscreen support when playing mvds. added mini-scoreboards to splitscreen. editor/debugger now shows asm if there's no linenumber info. also, pressing f1 for help shows the shortcuts. Added support for .framegroups files for psk(psa) and iqm formats. True support for ezquake's colour codes. Mutually exclusive with background colours. path command output slightly more readable. added support for digest_hex (MD4, SHA1, CRC16). skingroups now colourmap correctly. Fix terrain colour hints, and litdata from the wrong bsp. fix ftp dual-homed issue. support epsv command, and enable ipv6 (eprt still not supported). remove d3d11 compilation from the makefile. the required headers are not provided by mingw, and are not available to the build bot, so don't bother. fix v *= v.x and similar opcodes. fteqcc: fixed support for áéíóú type chars in names. utf-8 files now properly supported (even with the utf-8 bom/identifier). utf-16 also supported. fteqcc: fixed '#if 1 == 3 && 4' parsing. fteqcc: -Werror acts on the warning, rather than as a separate error. Line numbers are thus more readable. fteqcc: copyright message now includes compile date instead. fteqccgui: the treeview control is now coloured depending on whether there were warnings/errors in the last compile. fteqccgui: the output window is now focused and scrolls down as compilation progresses. pr_dumpplatform command dumps out some pragmas to convert more serious warnings to errors. This is to avoid the infamous 'fteqcc sucks cos my code sucks' issue. rewrote prespawn/modelist/soundlist code. server tracks progress now. ------------------------------------------------------------------------ git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@4167 fc73d0e0-1445-4013-8a0c-d673dee63da5
2013-03-12 22:29:40 +00:00
static void QCBUILTIN PF_getmodelindex (pubprogfuncs_t *prinst, struct globalvars_s *pr_globals)
{
rewrote ban code, merging bans+nonbans+cuffs+mute+cripple+deaf+lagged+vip. added timeouts. new penalties have no dedicated command. use the addip command for it. maplist command now generates links. implemented skin objects for q3. added a csqc builtin for it. also supports compositing skins. playing demos inside zips/pk3s/paks should now work. bumped default rate cvar. added cl_transfer to attempt to connect to a new server without disconnecting first. rewrote fog command. alpha and mindist arguments are now supported. fog change also happens over a short time period. added new args to the showpic console command. can now create clickable items for touchscreen/absmouse users. fixed menus to properly support right-aligned text. this finally fixes variable-width fonts. rewrote console tab completion suggestions display. now clickable links. strings obtained from qc are now marked as const. this has required quite a few added consts all over the place. probably crappy attempt at adding joypad support to the sdl port. no idea if it works. changed key bind event code. buttons now track which event they should trigger when released, instead of being the same one the whole time. this allows +forward etc clickable buttons on screen. Also simplified modifier keys - they no longer trigger random events when pressing the modifier key itself. Right modifiers can now be bound separately from left modifiers. Right will use left's binding if not otherwise bound. Bind assumes left if there's no prefix. multiplayer->setup->network menu no longer crashes. added rgb colours to the translation view (but not to the colour-changing keys). added modelviewer command to view models. added menu_mods menu to switch mods in a more friendly way. will be shown by default if multiple manifests exist in the binarydir. clamped classic tracer density. scrag particles no longer look quite so buggy. added ifdefs to facilitate a potential winrt port. the engine should now have no extra dependencies, but still needs system code+audio drivers to be written. if it can't set a renderer, it'll now try to use *every* renderer until it finds one that works. added experimental mapcluster server mode (that console command). New maps will be started up as required. rewrote skeletal blending code a bit. added cylinder geomtypes. fix cfg_save writing to the wrong path bug. VFS_CLOSE now returns a boolean. false means there was some sort of fatal error (either crc when reading was bad, or the write got corrupted or something). Typically ignorable, depends how robust you want to be. win32 tls code now supports running as a server. added connect tls://address support, as well as equivalent sv_addport support. exposed basic model loading api to plugins. d3d11 backend now optionally supports tessellation hlsl. no suitable hlsl provided by default. !!tess to enable. attempted to add gamma ramp support for d3d11. added support for shader blobs to speed up load times. r_shaderblobs 1 to enable. almost vital for d3d11. added vid_srgb cvar. shadowless lights are no longer disabled if shadows are not supported. attempt to add support for touchscreens in win7/8. Wrote gimmicky lua support, using lua instead of ssqc. define VM_LUA to enable. updated saved game code. can again load saved games from vanilla-like engines. changed scale clamping. 0.0001 should no longer appear as 1. changed default mintic from 0.03 to 0.013 to match vanilla qw. I don't know why it was at 0.03. probably a typo. git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@4623 fc73d0e0-1445-4013-8a0c-d673dee63da5
2014-03-30 09:55:06 +01:00
const char *s = PR_GetStringOfs(prinst, OFS_PARM0);
------------------------------------------------------------------------ r4169 | acceptthis | 2013-01-17 08:55:12 +0000 (Thu, 17 Jan 2013) | 31 lines removed MAX_VISEDICTS limit. PEXT2_REPLACEMENTDELTAS tweaked, now has 4 million entity limit. still not enabled by default. TE_BEAM now maps to a separate TEQW_BEAM to avoid conflicts with QW. added android multitouch emulation for windows/rawinput (in_simulatemultitouch). split topcolor/bottomcolor from scoreboard, for dp's colormap|1024 feature. now using utf-8 for windows consoles. qcc warnings/errors now give clickable console links for quick+easy editing. disabled menutint when the currently active item changes contrast or gamma (for OneManClan). Added support for drawfont/drawfontscale. tweaked the qcvm a little to reduce the number of pointers. .doll file loading. still experimental and will likely crash. requires csqc active, even if its a dummy progs. this will be fixed in time. Still other things that need cleaning up. windows: gl_font "?" shows the standard windows font-selection dialog, and can be used to select windows fonts. not all work. and you probably don't want to use windings. fixed splitscreen support when playing mvds. added mini-scoreboards to splitscreen. editor/debugger now shows asm if there's no linenumber info. also, pressing f1 for help shows the shortcuts. Added support for .framegroups files for psk(psa) and iqm formats. True support for ezquake's colour codes. Mutually exclusive with background colours. path command output slightly more readable. added support for digest_hex (MD4, SHA1, CRC16). skingroups now colourmap correctly. Fix terrain colour hints, and litdata from the wrong bsp. fix ftp dual-homed issue. support epsv command, and enable ipv6 (eprt still not supported). remove d3d11 compilation from the makefile. the required headers are not provided by mingw, and are not available to the build bot, so don't bother. fix v *= v.x and similar opcodes. fteqcc: fixed support for áéíóú type chars in names. utf-8 files now properly supported (even with the utf-8 bom/identifier). utf-16 also supported. fteqcc: fixed '#if 1 == 3 && 4' parsing. fteqcc: -Werror acts on the warning, rather than as a separate error. Line numbers are thus more readable. fteqcc: copyright message now includes compile date instead. fteqccgui: the treeview control is now coloured depending on whether there were warnings/errors in the last compile. fteqccgui: the output window is now focused and scrolls down as compilation progresses. pr_dumpplatform command dumps out some pragmas to convert more serious warnings to errors. This is to avoid the infamous 'fteqcc sucks cos my code sucks' issue. rewrote prespawn/modelist/soundlist code. server tracks progress now. ------------------------------------------------------------------------ git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@4167 fc73d0e0-1445-4013-8a0c-d673dee63da5
2013-03-12 22:29:40 +00:00
qboolean queryonly = (svprogfuncs->callargc >= 2)?G_FLOAT(OFS_PARM1):false;
G_FLOAT(OFS_RETURN) = PF_precache_model_Internal(prinst, s, queryonly);
}
#ifdef HAVE_LEGACY
------------------------------------------------------------------------ r4169 | acceptthis | 2013-01-17 08:55:12 +0000 (Thu, 17 Jan 2013) | 31 lines removed MAX_VISEDICTS limit. PEXT2_REPLACEMENTDELTAS tweaked, now has 4 million entity limit. still not enabled by default. TE_BEAM now maps to a separate TEQW_BEAM to avoid conflicts with QW. added android multitouch emulation for windows/rawinput (in_simulatemultitouch). split topcolor/bottomcolor from scoreboard, for dp's colormap|1024 feature. now using utf-8 for windows consoles. qcc warnings/errors now give clickable console links for quick+easy editing. disabled menutint when the currently active item changes contrast or gamma (for OneManClan). Added support for drawfont/drawfontscale. tweaked the qcvm a little to reduce the number of pointers. .doll file loading. still experimental and will likely crash. requires csqc active, even if its a dummy progs. this will be fixed in time. Still other things that need cleaning up. windows: gl_font "?" shows the standard windows font-selection dialog, and can be used to select windows fonts. not all work. and you probably don't want to use windings. fixed splitscreen support when playing mvds. added mini-scoreboards to splitscreen. editor/debugger now shows asm if there's no linenumber info. also, pressing f1 for help shows the shortcuts. Added support for .framegroups files for psk(psa) and iqm formats. True support for ezquake's colour codes. Mutually exclusive with background colours. path command output slightly more readable. added support for digest_hex (MD4, SHA1, CRC16). skingroups now colourmap correctly. Fix terrain colour hints, and litdata from the wrong bsp. fix ftp dual-homed issue. support epsv command, and enable ipv6 (eprt still not supported). remove d3d11 compilation from the makefile. the required headers are not provided by mingw, and are not available to the build bot, so don't bother. fix v *= v.x and similar opcodes. fteqcc: fixed support for áéíóú type chars in names. utf-8 files now properly supported (even with the utf-8 bom/identifier). utf-16 also supported. fteqcc: fixed '#if 1 == 3 && 4' parsing. fteqcc: -Werror acts on the warning, rather than as a separate error. Line numbers are thus more readable. fteqcc: copyright message now includes compile date instead. fteqccgui: the treeview control is now coloured depending on whether there were warnings/errors in the last compile. fteqccgui: the output window is now focused and scrolls down as compilation progresses. pr_dumpplatform command dumps out some pragmas to convert more serious warnings to errors. This is to avoid the infamous 'fteqcc sucks cos my code sucks' issue. rewrote prespawn/modelist/soundlist code. server tracks progress now. ------------------------------------------------------------------------ git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@4167 fc73d0e0-1445-4013-8a0c-d673dee63da5
2013-03-12 22:29:40 +00:00
void QCBUILTIN PF_precache_vwep_model (pubprogfuncs_t *prinst, struct globalvars_s *pr_globals)
{
int i;
rewrote ban code, merging bans+nonbans+cuffs+mute+cripple+deaf+lagged+vip. added timeouts. new penalties have no dedicated command. use the addip command for it. maplist command now generates links. implemented skin objects for q3. added a csqc builtin for it. also supports compositing skins. playing demos inside zips/pk3s/paks should now work. bumped default rate cvar. added cl_transfer to attempt to connect to a new server without disconnecting first. rewrote fog command. alpha and mindist arguments are now supported. fog change also happens over a short time period. added new args to the showpic console command. can now create clickable items for touchscreen/absmouse users. fixed menus to properly support right-aligned text. this finally fixes variable-width fonts. rewrote console tab completion suggestions display. now clickable links. strings obtained from qc are now marked as const. this has required quite a few added consts all over the place. probably crappy attempt at adding joypad support to the sdl port. no idea if it works. changed key bind event code. buttons now track which event they should trigger when released, instead of being the same one the whole time. this allows +forward etc clickable buttons on screen. Also simplified modifier keys - they no longer trigger random events when pressing the modifier key itself. Right modifiers can now be bound separately from left modifiers. Right will use left's binding if not otherwise bound. Bind assumes left if there's no prefix. multiplayer->setup->network menu no longer crashes. added rgb colours to the translation view (but not to the colour-changing keys). added modelviewer command to view models. added menu_mods menu to switch mods in a more friendly way. will be shown by default if multiple manifests exist in the binarydir. clamped classic tracer density. scrag particles no longer look quite so buggy. added ifdefs to facilitate a potential winrt port. the engine should now have no extra dependencies, but still needs system code+audio drivers to be written. if it can't set a renderer, it'll now try to use *every* renderer until it finds one that works. added experimental mapcluster server mode (that console command). New maps will be started up as required. rewrote skeletal blending code a bit. added cylinder geomtypes. fix cfg_save writing to the wrong path bug. VFS_CLOSE now returns a boolean. false means there was some sort of fatal error (either crc when reading was bad, or the write got corrupted or something). Typically ignorable, depends how robust you want to be. win32 tls code now supports running as a server. added connect tls://address support, as well as equivalent sv_addport support. exposed basic model loading api to plugins. d3d11 backend now optionally supports tessellation hlsl. no suitable hlsl provided by default. !!tess to enable. attempted to add gamma ramp support for d3d11. added support for shader blobs to speed up load times. r_shaderblobs 1 to enable. almost vital for d3d11. added vid_srgb cvar. shadowless lights are no longer disabled if shadows are not supported. attempt to add support for touchscreens in win7/8. Wrote gimmicky lua support, using lua instead of ssqc. define VM_LUA to enable. updated saved game code. can again load saved games from vanilla-like engines. changed scale clamping. 0.0001 should no longer appear as 1. changed default mintic from 0.03 to 0.013 to match vanilla qw. I don't know why it was at 0.03. probably a typo. git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@4623 fc73d0e0-1445-4013-8a0c-d673dee63da5
2014-03-30 09:55:06 +01:00
const char *s;
s = PR_GetStringOfs(prinst, OFS_PARM0);
if (!*s || strchr(s, '\"') || strchr(s, ';') || strchr(s, '\t') || strchr(s, '\n'))
{
Con_Printf("PF_precache_vwep_model: bad string\n");
G_FLOAT(OFS_RETURN) = 0;
}
else
{
for (i = 0; i < sizeof(sv.strings.vw_model_precache)/sizeof(sv.strings.vw_model_precache[0]); i++)
{
if (!sv.strings.vw_model_precache[i])
{
if (sv.state != ss_loading)
{
Con_Printf("PF_precache_vwep_model: not spawn-time\n");
G_FLOAT(OFS_RETURN) = 0;
return;
}
sv.strings.vw_model_precache[i] = PR_AddString(prinst, s, 0, false);
return;
}
if (!strcmp(sv.strings.vw_model_precache[i], s))
{
G_FLOAT(OFS_RETURN) = i;
return;
}
}
Con_Printf("PF_precache_vwep_model: overflow\n");
G_FLOAT(OFS_RETURN) = 0;
}
}
#endif
/*
------------------------------------------------------------------------ r4169 | acceptthis | 2013-01-17 08:55:12 +0000 (Thu, 17 Jan 2013) | 31 lines removed MAX_VISEDICTS limit. PEXT2_REPLACEMENTDELTAS tweaked, now has 4 million entity limit. still not enabled by default. TE_BEAM now maps to a separate TEQW_BEAM to avoid conflicts with QW. added android multitouch emulation for windows/rawinput (in_simulatemultitouch). split topcolor/bottomcolor from scoreboard, for dp's colormap|1024 feature. now using utf-8 for windows consoles. qcc warnings/errors now give clickable console links for quick+easy editing. disabled menutint when the currently active item changes contrast or gamma (for OneManClan). Added support for drawfont/drawfontscale. tweaked the qcvm a little to reduce the number of pointers. .doll file loading. still experimental and will likely crash. requires csqc active, even if its a dummy progs. this will be fixed in time. Still other things that need cleaning up. windows: gl_font "?" shows the standard windows font-selection dialog, and can be used to select windows fonts. not all work. and you probably don't want to use windings. fixed splitscreen support when playing mvds. added mini-scoreboards to splitscreen. editor/debugger now shows asm if there's no linenumber info. also, pressing f1 for help shows the shortcuts. Added support for .framegroups files for psk(psa) and iqm formats. True support for ezquake's colour codes. Mutually exclusive with background colours. path command output slightly more readable. added support for digest_hex (MD4, SHA1, CRC16). skingroups now colourmap correctly. Fix terrain colour hints, and litdata from the wrong bsp. fix ftp dual-homed issue. support epsv command, and enable ipv6 (eprt still not supported). remove d3d11 compilation from the makefile. the required headers are not provided by mingw, and are not available to the build bot, so don't bother. fix v *= v.x and similar opcodes. fteqcc: fixed support for áéíóú type chars in names. utf-8 files now properly supported (even with the utf-8 bom/identifier). utf-16 also supported. fteqcc: fixed '#if 1 == 3 && 4' parsing. fteqcc: -Werror acts on the warning, rather than as a separate error. Line numbers are thus more readable. fteqcc: copyright message now includes compile date instead. fteqccgui: the treeview control is now coloured depending on whether there were warnings/errors in the last compile. fteqccgui: the output window is now focused and scrolls down as compilation progresses. pr_dumpplatform command dumps out some pragmas to convert more serious warnings to errors. This is to avoid the infamous 'fteqcc sucks cos my code sucks' issue. rewrote prespawn/modelist/soundlist code. server tracks progress now. ------------------------------------------------------------------------ git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@4167 fc73d0e0-1445-4013-8a0c-d673dee63da5
2013-03-12 22:29:40 +00:00
static void QCBUILTIN PF_svcoredump (pubprogfuncs_t *prinst, struct globalvars_s *pr_globals)
{
int size = 1024*1024*8;
char *buffer = BZ_Malloc(size);
prinst->save_ents(prinst, buffer, &size, 3);
COM_WriteFile("ssqccore.txt", buffer, size);
BZ_Free(buffer);
}
*/
------------------------------------------------------------------------ r4169 | acceptthis | 2013-01-17 08:55:12 +0000 (Thu, 17 Jan 2013) | 31 lines removed MAX_VISEDICTS limit. PEXT2_REPLACEMENTDELTAS tweaked, now has 4 million entity limit. still not enabled by default. TE_BEAM now maps to a separate TEQW_BEAM to avoid conflicts with QW. added android multitouch emulation for windows/rawinput (in_simulatemultitouch). split topcolor/bottomcolor from scoreboard, for dp's colormap|1024 feature. now using utf-8 for windows consoles. qcc warnings/errors now give clickable console links for quick+easy editing. disabled menutint when the currently active item changes contrast or gamma (for OneManClan). Added support for drawfont/drawfontscale. tweaked the qcvm a little to reduce the number of pointers. .doll file loading. still experimental and will likely crash. requires csqc active, even if its a dummy progs. this will be fixed in time. Still other things that need cleaning up. windows: gl_font "?" shows the standard windows font-selection dialog, and can be used to select windows fonts. not all work. and you probably don't want to use windings. fixed splitscreen support when playing mvds. added mini-scoreboards to splitscreen. editor/debugger now shows asm if there's no linenumber info. also, pressing f1 for help shows the shortcuts. Added support for .framegroups files for psk(psa) and iqm formats. True support for ezquake's colour codes. Mutually exclusive with background colours. path command output slightly more readable. added support for digest_hex (MD4, SHA1, CRC16). skingroups now colourmap correctly. Fix terrain colour hints, and litdata from the wrong bsp. fix ftp dual-homed issue. support epsv command, and enable ipv6 (eprt still not supported). remove d3d11 compilation from the makefile. the required headers are not provided by mingw, and are not available to the build bot, so don't bother. fix v *= v.x and similar opcodes. fteqcc: fixed support for áéíóú type chars in names. utf-8 files now properly supported (even with the utf-8 bom/identifier). utf-16 also supported. fteqcc: fixed '#if 1 == 3 && 4' parsing. fteqcc: -Werror acts on the warning, rather than as a separate error. Line numbers are thus more readable. fteqcc: copyright message now includes compile date instead. fteqccgui: the treeview control is now coloured depending on whether there were warnings/errors in the last compile. fteqccgui: the output window is now focused and scrolls down as compilation progresses. pr_dumpplatform command dumps out some pragmas to convert more serious warnings to errors. This is to avoid the infamous 'fteqcc sucks cos my code sucks' issue. rewrote prespawn/modelist/soundlist code. server tracks progress now. ------------------------------------------------------------------------ git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@4167 fc73d0e0-1445-4013-8a0c-d673dee63da5
2013-03-12 22:29:40 +00:00
static void QCBUILTIN PF_sv_movetogoal (pubprogfuncs_t *prinst, struct globalvars_s *pr_globals)
{
wedict_t *ent;
float dist;
ent = (wedict_t*)PROG_TO_EDICT(prinst, pr_global_struct->self);
dist = G_FLOAT(OFS_PARM0);
World_MoveToGoal (&sv.world, ent, dist);
}
/*
===============
PF_walkmove
float(float yaw, float dist) walkmove
===============
*/
------------------------------------------------------------------------ r4169 | acceptthis | 2013-01-17 08:55:12 +0000 (Thu, 17 Jan 2013) | 31 lines removed MAX_VISEDICTS limit. PEXT2_REPLACEMENTDELTAS tweaked, now has 4 million entity limit. still not enabled by default. TE_BEAM now maps to a separate TEQW_BEAM to avoid conflicts with QW. added android multitouch emulation for windows/rawinput (in_simulatemultitouch). split topcolor/bottomcolor from scoreboard, for dp's colormap|1024 feature. now using utf-8 for windows consoles. qcc warnings/errors now give clickable console links for quick+easy editing. disabled menutint when the currently active item changes contrast or gamma (for OneManClan). Added support for drawfont/drawfontscale. tweaked the qcvm a little to reduce the number of pointers. .doll file loading. still experimental and will likely crash. requires csqc active, even if its a dummy progs. this will be fixed in time. Still other things that need cleaning up. windows: gl_font "?" shows the standard windows font-selection dialog, and can be used to select windows fonts. not all work. and you probably don't want to use windings. fixed splitscreen support when playing mvds. added mini-scoreboards to splitscreen. editor/debugger now shows asm if there's no linenumber info. also, pressing f1 for help shows the shortcuts. Added support for .framegroups files for psk(psa) and iqm formats. True support for ezquake's colour codes. Mutually exclusive with background colours. path command output slightly more readable. added support for digest_hex (MD4, SHA1, CRC16). skingroups now colourmap correctly. Fix terrain colour hints, and litdata from the wrong bsp. fix ftp dual-homed issue. support epsv command, and enable ipv6 (eprt still not supported). remove d3d11 compilation from the makefile. the required headers are not provided by mingw, and are not available to the build bot, so don't bother. fix v *= v.x and similar opcodes. fteqcc: fixed support for áéíóú type chars in names. utf-8 files now properly supported (even with the utf-8 bom/identifier). utf-16 also supported. fteqcc: fixed '#if 1 == 3 && 4' parsing. fteqcc: -Werror acts on the warning, rather than as a separate error. Line numbers are thus more readable. fteqcc: copyright message now includes compile date instead. fteqccgui: the treeview control is now coloured depending on whether there were warnings/errors in the last compile. fteqccgui: the output window is now focused and scrolls down as compilation progresses. pr_dumpplatform command dumps out some pragmas to convert more serious warnings to errors. This is to avoid the infamous 'fteqcc sucks cos my code sucks' issue. rewrote prespawn/modelist/soundlist code. server tracks progress now. ------------------------------------------------------------------------ git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@4167 fc73d0e0-1445-4013-8a0c-d673dee63da5
2013-03-12 22:29:40 +00:00
static void QCBUILTIN PF_walkmove (pubprogfuncs_t *prinst, struct globalvars_s *pr_globals)
{
wedict_t *ent;
float yaw, dist;
vec3_t move;
// dfunction_t *oldf;
int oldself;
qboolean settrace;
vec3_t axis[3];
float s;
ent = PROG_TO_WEDICT(prinst, pr_global_struct->self);
yaw = G_FLOAT(OFS_PARM0);
dist = G_FLOAT(OFS_PARM1);
------------------------------------------------------------------------ r4169 | acceptthis | 2013-01-17 08:55:12 +0000 (Thu, 17 Jan 2013) | 31 lines removed MAX_VISEDICTS limit. PEXT2_REPLACEMENTDELTAS tweaked, now has 4 million entity limit. still not enabled by default. TE_BEAM now maps to a separate TEQW_BEAM to avoid conflicts with QW. added android multitouch emulation for windows/rawinput (in_simulatemultitouch). split topcolor/bottomcolor from scoreboard, for dp's colormap|1024 feature. now using utf-8 for windows consoles. qcc warnings/errors now give clickable console links for quick+easy editing. disabled menutint when the currently active item changes contrast or gamma (for OneManClan). Added support for drawfont/drawfontscale. tweaked the qcvm a little to reduce the number of pointers. .doll file loading. still experimental and will likely crash. requires csqc active, even if its a dummy progs. this will be fixed in time. Still other things that need cleaning up. windows: gl_font "?" shows the standard windows font-selection dialog, and can be used to select windows fonts. not all work. and you probably don't want to use windings. fixed splitscreen support when playing mvds. added mini-scoreboards to splitscreen. editor/debugger now shows asm if there's no linenumber info. also, pressing f1 for help shows the shortcuts. Added support for .framegroups files for psk(psa) and iqm formats. True support for ezquake's colour codes. Mutually exclusive with background colours. path command output slightly more readable. added support for digest_hex (MD4, SHA1, CRC16). skingroups now colourmap correctly. Fix terrain colour hints, and litdata from the wrong bsp. fix ftp dual-homed issue. support epsv command, and enable ipv6 (eprt still not supported). remove d3d11 compilation from the makefile. the required headers are not provided by mingw, and are not available to the build bot, so don't bother. fix v *= v.x and similar opcodes. fteqcc: fixed support for áéíóú type chars in names. utf-8 files now properly supported (even with the utf-8 bom/identifier). utf-16 also supported. fteqcc: fixed '#if 1 == 3 && 4' parsing. fteqcc: -Werror acts on the warning, rather than as a separate error. Line numbers are thus more readable. fteqcc: copyright message now includes compile date instead. fteqccgui: the treeview control is now coloured depending on whether there were warnings/errors in the last compile. fteqccgui: the output window is now focused and scrolls down as compilation progresses. pr_dumpplatform command dumps out some pragmas to convert more serious warnings to errors. This is to avoid the infamous 'fteqcc sucks cos my code sucks' issue. rewrote prespawn/modelist/soundlist code. server tracks progress now. ------------------------------------------------------------------------ git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@4167 fc73d0e0-1445-4013-8a0c-d673dee63da5
2013-03-12 22:29:40 +00:00
if (svprogfuncs->callargc >= 3 && G_FLOAT(OFS_PARM2))
settrace = true;
else
settrace = false;
if ( !( (int)ent->v->flags & (FL_ONGROUND|FL_FLY|FL_SWIM) ) )
{
G_FLOAT(OFS_RETURN) = 0;
return;
}
yaw = yaw*M_PI*2 / 360;
World_GetEntGravityAxis(ent, axis);
s = cos(yaw)*dist;
VectorScale(axis[0], s, move);
s = sin(yaw)*dist;
VectorMA(move, s, axis[1], move);
// save program state, because SV_movestep may call other progs
// oldf = pr_xfunction;
oldself = pr_global_struct->self;
// if (!dist)
// {
// G_FLOAT(OFS_RETURN) = !SV_TestEntityPosition(ent);
// }
// else if (!SV_TestEntityPosition(ent))
// {
G_FLOAT(OFS_RETURN) = World_movestep(&sv.world, (wedict_t*)ent, move, axis, true, false, settrace?set_trace_globals:NULL);
// if (SV_TestEntityPosition(ent))
// Con_Printf("Entity became stuck\n");
// }
// restore program state
// pr_xfunction = oldf;
pr_global_struct->self = oldself;
}
void QCBUILTIN PF_applylightstyle(int style, const char *val, vec3_t rgb)
{
client_t *client;
int j;
if (style < 0 || style >= MAX_NET_LIGHTSTYLES)
{
Con_Printf("WARNING: Bad lightstyle %i.\n", style);
return;
}
if (strlen(val) >= 64)
Con_Printf("WARNING: Style string is longer than standard (%i). Some clients could crash.\n", 63);
if (style+1 > sv.maxlightstyles)
Z_ReallocElements((void**)&sv.lightstyles, &sv.maxlightstyles, style+1, sizeof(*sv.lightstyles));
// change the string in sv
if (sv.lightstyles[style].str)
BZ_Free((void*)sv.lightstyles[style].str);
sv.lightstyles[style].str = Z_StrDup(val);
#ifdef PEXT_LIGHTSTYLECOL
VectorCopy(rgb, sv.lightstyles[style].colours);
#endif
// send message to all clients on this server
if (sv.state != ss_active)
return;
for (j=0, client = svs.clients ; j<sv.allocated_client_slots ; j++, client++)
{
if (client->controller)
continue;
if (client->state == cs_spawned)
SV_SendLightstyle(client, NULL, style, false);
}
#ifdef MVD_RECORDING
if (sv.mvdrecording)
SV_SendLightstyle(&demo.recorder, NULL, style, true);
#endif
}
/*
===============
PF_lightstyle
void(float style, string value [, float colour]) lightstyle
===============
*/
------------------------------------------------------------------------ r4169 | acceptthis | 2013-01-17 08:55:12 +0000 (Thu, 17 Jan 2013) | 31 lines removed MAX_VISEDICTS limit. PEXT2_REPLACEMENTDELTAS tweaked, now has 4 million entity limit. still not enabled by default. TE_BEAM now maps to a separate TEQW_BEAM to avoid conflicts with QW. added android multitouch emulation for windows/rawinput (in_simulatemultitouch). split topcolor/bottomcolor from scoreboard, for dp's colormap|1024 feature. now using utf-8 for windows consoles. qcc warnings/errors now give clickable console links for quick+easy editing. disabled menutint when the currently active item changes contrast or gamma (for OneManClan). Added support for drawfont/drawfontscale. tweaked the qcvm a little to reduce the number of pointers. .doll file loading. still experimental and will likely crash. requires csqc active, even if its a dummy progs. this will be fixed in time. Still other things that need cleaning up. windows: gl_font "?" shows the standard windows font-selection dialog, and can be used to select windows fonts. not all work. and you probably don't want to use windings. fixed splitscreen support when playing mvds. added mini-scoreboards to splitscreen. editor/debugger now shows asm if there's no linenumber info. also, pressing f1 for help shows the shortcuts. Added support for .framegroups files for psk(psa) and iqm formats. True support for ezquake's colour codes. Mutually exclusive with background colours. path command output slightly more readable. added support for digest_hex (MD4, SHA1, CRC16). skingroups now colourmap correctly. Fix terrain colour hints, and litdata from the wrong bsp. fix ftp dual-homed issue. support epsv command, and enable ipv6 (eprt still not supported). remove d3d11 compilation from the makefile. the required headers are not provided by mingw, and are not available to the build bot, so don't bother. fix v *= v.x and similar opcodes. fteqcc: fixed support for áéíóú type chars in names. utf-8 files now properly supported (even with the utf-8 bom/identifier). utf-16 also supported. fteqcc: fixed '#if 1 == 3 && 4' parsing. fteqcc: -Werror acts on the warning, rather than as a separate error. Line numbers are thus more readable. fteqcc: copyright message now includes compile date instead. fteqccgui: the treeview control is now coloured depending on whether there were warnings/errors in the last compile. fteqccgui: the output window is now focused and scrolls down as compilation progresses. pr_dumpplatform command dumps out some pragmas to convert more serious warnings to errors. This is to avoid the infamous 'fteqcc sucks cos my code sucks' issue. rewrote prespawn/modelist/soundlist code. server tracks progress now. ------------------------------------------------------------------------ git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@4167 fc73d0e0-1445-4013-8a0c-d673dee63da5
2013-03-12 22:29:40 +00:00
static void QCBUILTIN PF_lightstyle (pubprogfuncs_t *prinst, struct globalvars_s *pr_globals)
{
int style;
rewrote ban code, merging bans+nonbans+cuffs+mute+cripple+deaf+lagged+vip. added timeouts. new penalties have no dedicated command. use the addip command for it. maplist command now generates links. implemented skin objects for q3. added a csqc builtin for it. also supports compositing skins. playing demos inside zips/pk3s/paks should now work. bumped default rate cvar. added cl_transfer to attempt to connect to a new server without disconnecting first. rewrote fog command. alpha and mindist arguments are now supported. fog change also happens over a short time period. added new args to the showpic console command. can now create clickable items for touchscreen/absmouse users. fixed menus to properly support right-aligned text. this finally fixes variable-width fonts. rewrote console tab completion suggestions display. now clickable links. strings obtained from qc are now marked as const. this has required quite a few added consts all over the place. probably crappy attempt at adding joypad support to the sdl port. no idea if it works. changed key bind event code. buttons now track which event they should trigger when released, instead of being the same one the whole time. this allows +forward etc clickable buttons on screen. Also simplified modifier keys - they no longer trigger random events when pressing the modifier key itself. Right modifiers can now be bound separately from left modifiers. Right will use left's binding if not otherwise bound. Bind assumes left if there's no prefix. multiplayer->setup->network menu no longer crashes. added rgb colours to the translation view (but not to the colour-changing keys). added modelviewer command to view models. added menu_mods menu to switch mods in a more friendly way. will be shown by default if multiple manifests exist in the binarydir. clamped classic tracer density. scrag particles no longer look quite so buggy. added ifdefs to facilitate a potential winrt port. the engine should now have no extra dependencies, but still needs system code+audio drivers to be written. if it can't set a renderer, it'll now try to use *every* renderer until it finds one that works. added experimental mapcluster server mode (that console command). New maps will be started up as required. rewrote skeletal blending code a bit. added cylinder geomtypes. fix cfg_save writing to the wrong path bug. VFS_CLOSE now returns a boolean. false means there was some sort of fatal error (either crc when reading was bad, or the write got corrupted or something). Typically ignorable, depends how robust you want to be. win32 tls code now supports running as a server. added connect tls://address support, as well as equivalent sv_addport support. exposed basic model loading api to plugins. d3d11 backend now optionally supports tessellation hlsl. no suitable hlsl provided by default. !!tess to enable. attempted to add gamma ramp support for d3d11. added support for shader blobs to speed up load times. r_shaderblobs 1 to enable. almost vital for d3d11. added vid_srgb cvar. shadowless lights are no longer disabled if shadows are not supported. attempt to add support for touchscreens in win7/8. Wrote gimmicky lua support, using lua instead of ssqc. define VM_LUA to enable. updated saved game code. can again load saved games from vanilla-like engines. changed scale clamping. 0.0001 should no longer appear as 1. changed default mintic from 0.03 to 0.013 to match vanilla qw. I don't know why it was at 0.03. probably a typo. git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@4623 fc73d0e0-1445-4013-8a0c-d673dee63da5
2014-03-30 09:55:06 +01:00
const char *val;
vec3_t rgb = {1,1,1};
#ifdef PEXT_LIGHTSTYLECOL
------------------------------------------------------------------------ r4169 | acceptthis | 2013-01-17 08:55:12 +0000 (Thu, 17 Jan 2013) | 31 lines removed MAX_VISEDICTS limit. PEXT2_REPLACEMENTDELTAS tweaked, now has 4 million entity limit. still not enabled by default. TE_BEAM now maps to a separate TEQW_BEAM to avoid conflicts with QW. added android multitouch emulation for windows/rawinput (in_simulatemultitouch). split topcolor/bottomcolor from scoreboard, for dp's colormap|1024 feature. now using utf-8 for windows consoles. qcc warnings/errors now give clickable console links for quick+easy editing. disabled menutint when the currently active item changes contrast or gamma (for OneManClan). Added support for drawfont/drawfontscale. tweaked the qcvm a little to reduce the number of pointers. .doll file loading. still experimental and will likely crash. requires csqc active, even if its a dummy progs. this will be fixed in time. Still other things that need cleaning up. windows: gl_font "?" shows the standard windows font-selection dialog, and can be used to select windows fonts. not all work. and you probably don't want to use windings. fixed splitscreen support when playing mvds. added mini-scoreboards to splitscreen. editor/debugger now shows asm if there's no linenumber info. also, pressing f1 for help shows the shortcuts. Added support for .framegroups files for psk(psa) and iqm formats. True support for ezquake's colour codes. Mutually exclusive with background colours. path command output slightly more readable. added support for digest_hex (MD4, SHA1, CRC16). skingroups now colourmap correctly. Fix terrain colour hints, and litdata from the wrong bsp. fix ftp dual-homed issue. support epsv command, and enable ipv6 (eprt still not supported). remove d3d11 compilation from the makefile. the required headers are not provided by mingw, and are not available to the build bot, so don't bother. fix v *= v.x and similar opcodes. fteqcc: fixed support for áéíóú type chars in names. utf-8 files now properly supported (even with the utf-8 bom/identifier). utf-16 also supported. fteqcc: fixed '#if 1 == 3 && 4' parsing. fteqcc: -Werror acts on the warning, rather than as a separate error. Line numbers are thus more readable. fteqcc: copyright message now includes compile date instead. fteqccgui: the treeview control is now coloured depending on whether there were warnings/errors in the last compile. fteqccgui: the output window is now focused and scrolls down as compilation progresses. pr_dumpplatform command dumps out some pragmas to convert more serious warnings to errors. This is to avoid the infamous 'fteqcc sucks cos my code sucks' issue. rewrote prespawn/modelist/soundlist code. server tracks progress now. ------------------------------------------------------------------------ git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@4167 fc73d0e0-1445-4013-8a0c-d673dee63da5
2013-03-12 22:29:40 +00:00
if (svprogfuncs->callargc >= 3)
VectorCopy(G_VECTOR(OFS_PARM2), rgb);
#endif
style = G_FLOAT(OFS_PARM0);
val = PR_GetStringOfs(prinst, OFS_PARM1);
PF_applylightstyle(style, val, rgb);
}
static void PR_Lightstyle_f(void)
{
int style = atoi(Cmd_Argv(1));
if (!SV_MayCheat())
Con_TPrintf ("Please set sv_cheats 1 and restart the map first.\n");
else switch(svs.gametype)
{
default:
Con_TPrintf ("not supported in the current game mode.\n");
break;
#ifdef Q2SERVER
case GT_QUAKE2:
if (Cmd_Argc() <= 2)
{
if ((unsigned)style < (unsigned)Q2MAX_LIGHTSTYLES && Cmd_Argc() >= 2)
Con_Printf ("Style %i: %s\n", style, sv.strings.configstring[Q2CS_LIGHTS+style]);
else for (style = 0; style < Q2MAX_LIGHTSTYLES; style++)
if (sv.strings.configstring[Q2CS_LIGHTS+style])
Con_Printf("Style %i: %s\n", style, sv.strings.configstring[Q2CS_LIGHTS+style]);
}
else if ((unsigned)style < (unsigned)Q2MAX_LIGHTSTYLES)
PFQ2_Configstring (Q2CS_LIGHTS+style, Cmd_Argv(2));
break;
#endif
case GT_PROGS:
case GT_Q1QVM:
if (Cmd_Argc() <= 2)
{
if (style >= 0 && style < sv.maxlightstyles && Cmd_Argc() >= 2)
Con_Printf("Style %i: %s %g %g %g\n", style, sv.lightstyles[style].str, sv.lightstyles[style].colours[0], sv.lightstyles[style].colours[1], sv.lightstyles[style].colours[2]);
else for (style = 0; style < sv.maxlightstyles; style++)
if (sv.lightstyles[style].str)
Con_Printf("Style %i: %s %g %g %g\n", style, sv.lightstyles[style].str, sv.lightstyles[style].colours[0], sv.lightstyles[style].colours[1], sv.lightstyles[style].colours[2]);
}
else
{
vec3_t rgb = {1,1,1};
if (Cmd_Argc() > 5)
{
rgb[0] = atof(Cmd_Argv(3));
rgb[1] = atof(Cmd_Argv(4));
rgb[2] = atof(Cmd_Argv(5));
}
else if (Cmd_Argc() > 3)
rgb[0] = rgb[1] = rgb[2] = atof(Cmd_Argv(3));
PF_applylightstyle(style, Cmd_Argv(2), rgb);
}
break;
}
}
static void QCBUILTIN PF_getlightstyle (pubprogfuncs_t *prinst, struct globalvars_s *pr_globals)
{
unsigned int style = G_FLOAT(OFS_PARM0);
if (style >= sv.maxlightstyles)
{
VectorSet(G_VECTOR(OFS_PARM1), 0, 0, 0);
G_INT(OFS_RETURN) = 0;
}
else
{
VectorCopy(sv.lightstyles[style].colours, G_VECTOR(OFS_PARM1));
if (!sv.lightstyles[style].str)
G_INT(OFS_RETURN) = 0;
else
RETURN_TSTRING(sv.lightstyles[style].str);
}
}
static void QCBUILTIN PF_getlightstylergb (pubprogfuncs_t *prinst, struct globalvars_s *pr_globals)
{
unsigned int style = G_FLOAT(OFS_PARM0);
int value;
if (style >= sv.maxlightstyles || !sv.lightstyles[style].str)
value = ('m'-'a')*22;
else if (sv.lightstyles[style].str[0] == '=')
value = atof(sv.lightstyles[style].str+1)*256;
else
value = sv.lightstyles[style].str[max(0,(int)(sv.time*10)) % strlen(sv.lightstyles[style].str)] - 'a';
VectorScale(sv.lightstyles[style].colours, value*(1.0/256), G_VECTOR(OFS_RETURN));
}
#ifdef HEXEN2
------------------------------------------------------------------------ r4169 | acceptthis | 2013-01-17 08:55:12 +0000 (Thu, 17 Jan 2013) | 31 lines removed MAX_VISEDICTS limit. PEXT2_REPLACEMENTDELTAS tweaked, now has 4 million entity limit. still not enabled by default. TE_BEAM now maps to a separate TEQW_BEAM to avoid conflicts with QW. added android multitouch emulation for windows/rawinput (in_simulatemultitouch). split topcolor/bottomcolor from scoreboard, for dp's colormap|1024 feature. now using utf-8 for windows consoles. qcc warnings/errors now give clickable console links for quick+easy editing. disabled menutint when the currently active item changes contrast or gamma (for OneManClan). Added support for drawfont/drawfontscale. tweaked the qcvm a little to reduce the number of pointers. .doll file loading. still experimental and will likely crash. requires csqc active, even if its a dummy progs. this will be fixed in time. Still other things that need cleaning up. windows: gl_font "?" shows the standard windows font-selection dialog, and can be used to select windows fonts. not all work. and you probably don't want to use windings. fixed splitscreen support when playing mvds. added mini-scoreboards to splitscreen. editor/debugger now shows asm if there's no linenumber info. also, pressing f1 for help shows the shortcuts. Added support for .framegroups files for psk(psa) and iqm formats. True support for ezquake's colour codes. Mutually exclusive with background colours. path command output slightly more readable. added support for digest_hex (MD4, SHA1, CRC16). skingroups now colourmap correctly. Fix terrain colour hints, and litdata from the wrong bsp. fix ftp dual-homed issue. support epsv command, and enable ipv6 (eprt still not supported). remove d3d11 compilation from the makefile. the required headers are not provided by mingw, and are not available to the build bot, so don't bother. fix v *= v.x and similar opcodes. fteqcc: fixed support for áéíóú type chars in names. utf-8 files now properly supported (even with the utf-8 bom/identifier). utf-16 also supported. fteqcc: fixed '#if 1 == 3 && 4' parsing. fteqcc: -Werror acts on the warning, rather than as a separate error. Line numbers are thus more readable. fteqcc: copyright message now includes compile date instead. fteqccgui: the treeview control is now coloured depending on whether there were warnings/errors in the last compile. fteqccgui: the output window is now focused and scrolls down as compilation progresses. pr_dumpplatform command dumps out some pragmas to convert more serious warnings to errors. This is to avoid the infamous 'fteqcc sucks cos my code sucks' issue. rewrote prespawn/modelist/soundlist code. server tracks progress now. ------------------------------------------------------------------------ git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@4167 fc73d0e0-1445-4013-8a0c-d673dee63da5
2013-03-12 22:29:40 +00:00
static void QCBUILTIN PF_lightstylevalue (pubprogfuncs_t *prinst, struct globalvars_s *pr_globals)
{
int style;
style = G_FLOAT(OFS_PARM0);
if(style < 0 || style >= sv.maxlightstyles || !sv.lightstyles[style].str || !*sv.lightstyles[style].str)
{
G_FLOAT(OFS_RETURN) = 0;
return;
}
G_FLOAT(OFS_RETURN) = *sv.lightstyles[style].str - 'a';
}
------------------------------------------------------------------------ r4169 | acceptthis | 2013-01-17 08:55:12 +0000 (Thu, 17 Jan 2013) | 31 lines removed MAX_VISEDICTS limit. PEXT2_REPLACEMENTDELTAS tweaked, now has 4 million entity limit. still not enabled by default. TE_BEAM now maps to a separate TEQW_BEAM to avoid conflicts with QW. added android multitouch emulation for windows/rawinput (in_simulatemultitouch). split topcolor/bottomcolor from scoreboard, for dp's colormap|1024 feature. now using utf-8 for windows consoles. qcc warnings/errors now give clickable console links for quick+easy editing. disabled menutint when the currently active item changes contrast or gamma (for OneManClan). Added support for drawfont/drawfontscale. tweaked the qcvm a little to reduce the number of pointers. .doll file loading. still experimental and will likely crash. requires csqc active, even if its a dummy progs. this will be fixed in time. Still other things that need cleaning up. windows: gl_font "?" shows the standard windows font-selection dialog, and can be used to select windows fonts. not all work. and you probably don't want to use windings. fixed splitscreen support when playing mvds. added mini-scoreboards to splitscreen. editor/debugger now shows asm if there's no linenumber info. also, pressing f1 for help shows the shortcuts. Added support for .framegroups files for psk(psa) and iqm formats. True support for ezquake's colour codes. Mutually exclusive with background colours. path command output slightly more readable. added support for digest_hex (MD4, SHA1, CRC16). skingroups now colourmap correctly. Fix terrain colour hints, and litdata from the wrong bsp. fix ftp dual-homed issue. support epsv command, and enable ipv6 (eprt still not supported). remove d3d11 compilation from the makefile. the required headers are not provided by mingw, and are not available to the build bot, so don't bother. fix v *= v.x and similar opcodes. fteqcc: fixed support for áéíóú type chars in names. utf-8 files now properly supported (even with the utf-8 bom/identifier). utf-16 also supported. fteqcc: fixed '#if 1 == 3 && 4' parsing. fteqcc: -Werror acts on the warning, rather than as a separate error. Line numbers are thus more readable. fteqcc: copyright message now includes compile date instead. fteqccgui: the treeview control is now coloured depending on whether there were warnings/errors in the last compile. fteqccgui: the output window is now focused and scrolls down as compilation progresses. pr_dumpplatform command dumps out some pragmas to convert more serious warnings to errors. This is to avoid the infamous 'fteqcc sucks cos my code sucks' issue. rewrote prespawn/modelist/soundlist code. server tracks progress now. ------------------------------------------------------------------------ git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@4167 fc73d0e0-1445-4013-8a0c-d673dee63da5
2013-03-12 22:29:40 +00:00
static void QCBUILTIN PF_lightstylestatic (pubprogfuncs_t *prinst, struct globalvars_s *pr_globals)
{
int style;
int num;
char val[2];
vec3_t rgb = {1,1,1};
style = G_FLOAT(OFS_PARM0);
num = G_FLOAT(OFS_PARM1);
#ifdef PEXT_LIGHTSTYLECOL
------------------------------------------------------------------------ r4169 | acceptthis | 2013-01-17 08:55:12 +0000 (Thu, 17 Jan 2013) | 31 lines removed MAX_VISEDICTS limit. PEXT2_REPLACEMENTDELTAS tweaked, now has 4 million entity limit. still not enabled by default. TE_BEAM now maps to a separate TEQW_BEAM to avoid conflicts with QW. added android multitouch emulation for windows/rawinput (in_simulatemultitouch). split topcolor/bottomcolor from scoreboard, for dp's colormap|1024 feature. now using utf-8 for windows consoles. qcc warnings/errors now give clickable console links for quick+easy editing. disabled menutint when the currently active item changes contrast or gamma (for OneManClan). Added support for drawfont/drawfontscale. tweaked the qcvm a little to reduce the number of pointers. .doll file loading. still experimental and will likely crash. requires csqc active, even if its a dummy progs. this will be fixed in time. Still other things that need cleaning up. windows: gl_font "?" shows the standard windows font-selection dialog, and can be used to select windows fonts. not all work. and you probably don't want to use windings. fixed splitscreen support when playing mvds. added mini-scoreboards to splitscreen. editor/debugger now shows asm if there's no linenumber info. also, pressing f1 for help shows the shortcuts. Added support for .framegroups files for psk(psa) and iqm formats. True support for ezquake's colour codes. Mutually exclusive with background colours. path command output slightly more readable. added support for digest_hex (MD4, SHA1, CRC16). skingroups now colourmap correctly. Fix terrain colour hints, and litdata from the wrong bsp. fix ftp dual-homed issue. support epsv command, and enable ipv6 (eprt still not supported). remove d3d11 compilation from the makefile. the required headers are not provided by mingw, and are not available to the build bot, so don't bother. fix v *= v.x and similar opcodes. fteqcc: fixed support for áéíóú type chars in names. utf-8 files now properly supported (even with the utf-8 bom/identifier). utf-16 also supported. fteqcc: fixed '#if 1 == 3 && 4' parsing. fteqcc: -Werror acts on the warning, rather than as a separate error. Line numbers are thus more readable. fteqcc: copyright message now includes compile date instead. fteqccgui: the treeview control is now coloured depending on whether there were warnings/errors in the last compile. fteqccgui: the output window is now focused and scrolls down as compilation progresses. pr_dumpplatform command dumps out some pragmas to convert more serious warnings to errors. This is to avoid the infamous 'fteqcc sucks cos my code sucks' issue. rewrote prespawn/modelist/soundlist code. server tracks progress now. ------------------------------------------------------------------------ git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@4167 fc73d0e0-1445-4013-8a0c-d673dee63da5
2013-03-12 22:29:40 +00:00
if (svprogfuncs->callargc >= 3)
VectorCopy(G_VECTOR(OFS_PARM2), rgb);
#endif
//with fte+dp, va("=%g", (num*2.0)/26) should work
//but will break other clients. so that's a problem.
val[0] = 'a' + bound(0, num, ('z'-'a')-1);
val[1] = 0;
PF_applylightstyle(style, val, rgb);
}
#endif
/*
=============
PF_pointcontents
=============
*/
------------------------------------------------------------------------ r4169 | acceptthis | 2013-01-17 08:55:12 +0000 (Thu, 17 Jan 2013) | 31 lines removed MAX_VISEDICTS limit. PEXT2_REPLACEMENTDELTAS tweaked, now has 4 million entity limit. still not enabled by default. TE_BEAM now maps to a separate TEQW_BEAM to avoid conflicts with QW. added android multitouch emulation for windows/rawinput (in_simulatemultitouch). split topcolor/bottomcolor from scoreboard, for dp's colormap|1024 feature. now using utf-8 for windows consoles. qcc warnings/errors now give clickable console links for quick+easy editing. disabled menutint when the currently active item changes contrast or gamma (for OneManClan). Added support for drawfont/drawfontscale. tweaked the qcvm a little to reduce the number of pointers. .doll file loading. still experimental and will likely crash. requires csqc active, even if its a dummy progs. this will be fixed in time. Still other things that need cleaning up. windows: gl_font "?" shows the standard windows font-selection dialog, and can be used to select windows fonts. not all work. and you probably don't want to use windings. fixed splitscreen support when playing mvds. added mini-scoreboards to splitscreen. editor/debugger now shows asm if there's no linenumber info. also, pressing f1 for help shows the shortcuts. Added support for .framegroups files for psk(psa) and iqm formats. True support for ezquake's colour codes. Mutually exclusive with background colours. path command output slightly more readable. added support for digest_hex (MD4, SHA1, CRC16). skingroups now colourmap correctly. Fix terrain colour hints, and litdata from the wrong bsp. fix ftp dual-homed issue. support epsv command, and enable ipv6 (eprt still not supported). remove d3d11 compilation from the makefile. the required headers are not provided by mingw, and are not available to the build bot, so don't bother. fix v *= v.x and similar opcodes. fteqcc: fixed support for áéíóú type chars in names. utf-8 files now properly supported (even with the utf-8 bom/identifier). utf-16 also supported. fteqcc: fixed '#if 1 == 3 && 4' parsing. fteqcc: -Werror acts on the warning, rather than as a separate error. Line numbers are thus more readable. fteqcc: copyright message now includes compile date instead. fteqccgui: the treeview control is now coloured depending on whether there were warnings/errors in the last compile. fteqccgui: the output window is now focused and scrolls down as compilation progresses. pr_dumpplatform command dumps out some pragmas to convert more serious warnings to errors. This is to avoid the infamous 'fteqcc sucks cos my code sucks' issue. rewrote prespawn/modelist/soundlist code. server tracks progress now. ------------------------------------------------------------------------ git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@4167 fc73d0e0-1445-4013-8a0c-d673dee63da5
2013-03-12 22:29:40 +00:00
static void QCBUILTIN PF_pointcontents (pubprogfuncs_t *prinst, struct globalvars_s *pr_globals)
{
world_t *w = prinst->parms->user;
float *v;
int cont;
v = G_VECTOR(OFS_PARM0);
cont = World_PointContentsWorldOnly(w, v);
if (cont & FTECONTENTS_SOLID)
G_FLOAT(OFS_RETURN) = Q1CONTENTS_SOLID;
else if (cont & FTECONTENTS_SKY)
G_FLOAT(OFS_RETURN) = Q1CONTENTS_SKY;
else if (cont & FTECONTENTS_LAVA)
G_FLOAT(OFS_RETURN) = Q1CONTENTS_LAVA;
else if (cont & FTECONTENTS_SLIME)
G_FLOAT(OFS_RETURN) = Q1CONTENTS_SLIME;
else if (cont & FTECONTENTS_WATER)
G_FLOAT(OFS_RETURN) = Q1CONTENTS_WATER;
else if (cont & FTECONTENTS_LADDER)
G_FLOAT(OFS_RETURN) = Q1CONTENTS_LADDER;
else
G_FLOAT(OFS_RETURN) = Q1CONTENTS_EMPTY;
}
/*
=============
PF_aim
Pick a vector for the player to shoot along
vector aim(entity, missilespeed)
=============
*/
void QCBUILTIN PF_aim (pubprogfuncs_t *prinst, struct globalvars_s *pr_globals)
{
edict_t *ent, *check, *bestent;
vec3_t start, dir, end, bestdir;
int i, j;
trace_t tr;
float dist, bestdist;
ent = G_EDICT(prinst, OFS_PARM0);
// speed = G_FLOAT(OFS_PARM1);
//figure out the angle we're allowed to aim at
i = NUM_FOR_EDICT(prinst, ent);
if (i>0 && i<sv.allocated_client_slots)
bestdist = svs.clients[i-1].autoaimdot;
else
bestdist = sv_aim.value;
if (bestdist >= 1)
{ //autoaim disabled, early out and just aim straight
VectorCopy (P_VEC(v_forward), G_VECTOR(OFS_RETURN));
return;
}
dist = cos(sv_maxaim.value);
bestdist = max(bestdist, dist);
VectorCopy (ent->v->origin, start);
start[2] += ent->v->view_ofs[2]; //the view position is at 22, but the gun position is normally at 16.
// try sending a trace straight
VectorCopy (P_VEC(v_forward), dir);
VectorMA (start, 2048, dir, end);
tr = World_Move (&sv.world, start, vec3_origin, vec3_origin, end, false, (wedict_t*)ent);
if (tr.ent && ((edict_t *)tr.ent)->v->takedamage == DAMAGE_AIM
&& (!teamplay.value || ent->v->team <=0 || ent->v->team != ((edict_t *)tr.ent)->v->team) )
{
VectorCopy (P_VEC(v_forward), G_VECTOR(OFS_RETURN));
return;
}
// try all possible entities
VectorCopy (dir, bestdir);
bestdist = sv_aim.value;
bestent = NULL;
for (i=1 ; i<sv.world.num_edicts ; i++ )
{
check = EDICT_NUM_PB(prinst, i);
if (check->v->takedamage != DAMAGE_AIM)
continue;
if (check == ent)
continue;
if (teamplay.value && ent->v->team > 0 && ent->v->team == check->v->team)
continue; // don't aim at teammate
for (j=0 ; j<3 ; j++)
end[j] = check->v->origin[j]
+ 0.5*(check->v->mins[j] + check->v->maxs[j]);
VectorSubtract (end, start, dir);
VectorNormalize (dir);
dist = DotProduct (dir, P_VEC(v_forward));
if (dist < bestdist)
continue; // to far to turn
tr = World_Move (&sv.world, start, vec3_origin, vec3_origin, end, false, (wedict_t*)ent);
if (tr.ent == check)
{ // can shoot at this one
bestdist = dist;
bestent = check;
}
}
if (bestent)
{
VectorSubtract (bestent->v->origin, ent->v->origin, dir);
dist = DotProduct (dir, P_VEC(v_forward));
VectorScale (P_VEC(v_forward), dist, end);
end[2] = dir[2];
VectorNormalize (end);
VectorCopy (end, G_VECTOR(OFS_RETURN));
}
else
{
VectorCopy (bestdir, G_VECTOR(OFS_RETURN));
}
}
/*
===============================================================================
MESSAGE WRITING
===============================================================================
*/
#define MSG_BROADCAST 0 // unreliable to all
#define MSG_ONE 1 // reliable to one (msg_entity)
#define MSG_ALL 2 // reliable to all
#define MSG_INIT 3 // write to the init string
#define MSG_MULTICAST 4 // for multicast()
sizebuf_t *QWWriteDest (int dest)
{
switch (dest)
{
case MSG_PRERELONE:
{
int entnum;
entnum = PR_globals(svprogfuncs, PR_CURRENT)->param[0].i;
return &svs.clients[entnum-1].netchan.message;
}
case MSG_BROADCAST:
return &sv.datagram;
case MSG_ONE:
SV_Error("Shouldn't be at MSG_ONE");
#if 0
ent = PROG_TO_EDICT(pr_global_struct->msg_entity);
entnum = NUM_FOR_EDICT(ent);
if (entnum < 1 || entnum > sv.allocated_client_slots)
{
PR_BIError ("WriteDest: not a client");
return &sv.reliable_datagram;
}
return &svs.clients[entnum-1].netchan.message;
#endif
case MSG_ALL:
return &sv.reliable_datagram;
case MSG_INIT:
if (sv.state != ss_loading)
{
PR_BIError (svprogfuncs, "PF_Write_*: MSG_INIT can only be written in spawn functions");
return NULL;
}
return &sv.signon;
case MSG_MULTICAST:
return &sv.multicast;
default:
PR_BIError (svprogfuncs, "WriteDest: bad destination");
break;
}
return NULL;
}
#ifdef NQPROT
sizebuf_t *NQWriteDest (int dest)
{
switch (dest)
{
case MSG_PRERELONE:
{
int entnum;
entnum = PR_globals(svprogfuncs, PR_CURRENT)->param[0].i;
return &svs.clients[entnum-1].netchan.message;
}
case MSG_BROADCAST:
return &sv.nqdatagram;
case MSG_ONE:
SV_Error("Shouldn't be at MSG_ONE");
#if 0
ent = PROG_TO_EDICT(pr_global_struct->msg_entity);
entnum = NUM_FOR_EDICT(ent);
if (entnum < 1 || entnum > sv.allocated_client_slots)
{
PR_BIError (prinst, "WriteDest: not a client");
return &sv.nqreliable_datagram;
}
return &svs.clients[entnum-1].netchan.message;
#endif
case MSG_ALL:
return &sv.nqreliable_datagram;
case MSG_INIT:
if (sv.state != ss_loading)
{
PR_BIError (svprogfuncs, "PF_Write_*: MSG_INIT can only be written in spawn functions");
return NULL;
}
return &sv.signon;
case MSG_MULTICAST:
return &sv.nqmulticast;
default:
PR_BIError (svprogfuncs, "WriteDest: bad destination");
break;
}
return NULL;
}
#else
static sizebuf_t *NQWriteDest (int dest)
{
return QWWriteDest(dest);
}
#endif
client_t *Write_GetClient(void)
{
int entnum;
edict_t *ent;
ent = PROG_TO_EDICT(svprogfuncs, pr_global_struct->msg_entity);
entnum = NUM_FOR_EDICT(svprogfuncs, ent);
if (entnum < 1 || entnum > sv.allocated_client_slots)
return NULL;//PR_RunError ("WriteDest: not a client");
return &svs.clients[entnum-1];
}
static int PF_Write_BoundForNetwork(pubprogfuncs_t *prinst, int minv, int v, int maxv)
{
if (v > maxv)
{
int mask = (minv<0)?maxv*2+1:maxv;
int n = (v&mask);
if (minv < 0 && n > maxv)
n |= ~mask; //sign-extend it
if (developer.ival)
{
Con_Printf("Write*: value %i is outside of the required %i to %i range, truncating to %i\n", v, minv, maxv, n);
PR_StackTrace(prinst, false);
}
return n;
}
if (v < minv)
{
int mask = (minv<0)?maxv*2+1:maxv;
int n = (v&mask);
if (minv < 0 && n > maxv)
n |= ~mask; //sign-extend it
if (developer.ival)
{
Con_Printf("Write*: value %i is outside of the required %i to %i range, truncating to %i\n", v, minv, maxv, n);
PR_StackTrace(prinst, false);
}
return n;
}
return v;
}
extern sizebuf_t csqcmsgbuffer;
------------------------------------------------------------------------ r4169 | acceptthis | 2013-01-17 08:55:12 +0000 (Thu, 17 Jan 2013) | 31 lines removed MAX_VISEDICTS limit. PEXT2_REPLACEMENTDELTAS tweaked, now has 4 million entity limit. still not enabled by default. TE_BEAM now maps to a separate TEQW_BEAM to avoid conflicts with QW. added android multitouch emulation for windows/rawinput (in_simulatemultitouch). split topcolor/bottomcolor from scoreboard, for dp's colormap|1024 feature. now using utf-8 for windows consoles. qcc warnings/errors now give clickable console links for quick+easy editing. disabled menutint when the currently active item changes contrast or gamma (for OneManClan). Added support for drawfont/drawfontscale. tweaked the qcvm a little to reduce the number of pointers. .doll file loading. still experimental and will likely crash. requires csqc active, even if its a dummy progs. this will be fixed in time. Still other things that need cleaning up. windows: gl_font "?" shows the standard windows font-selection dialog, and can be used to select windows fonts. not all work. and you probably don't want to use windings. fixed splitscreen support when playing mvds. added mini-scoreboards to splitscreen. editor/debugger now shows asm if there's no linenumber info. also, pressing f1 for help shows the shortcuts. Added support for .framegroups files for psk(psa) and iqm formats. True support for ezquake's colour codes. Mutually exclusive with background colours. path command output slightly more readable. added support for digest_hex (MD4, SHA1, CRC16). skingroups now colourmap correctly. Fix terrain colour hints, and litdata from the wrong bsp. fix ftp dual-homed issue. support epsv command, and enable ipv6 (eprt still not supported). remove d3d11 compilation from the makefile. the required headers are not provided by mingw, and are not available to the build bot, so don't bother. fix v *= v.x and similar opcodes. fteqcc: fixed support for áéíóú type chars in names. utf-8 files now properly supported (even with the utf-8 bom/identifier). utf-16 also supported. fteqcc: fixed '#if 1 == 3 && 4' parsing. fteqcc: -Werror acts on the warning, rather than as a separate error. Line numbers are thus more readable. fteqcc: copyright message now includes compile date instead. fteqccgui: the treeview control is now coloured depending on whether there were warnings/errors in the last compile. fteqccgui: the output window is now focused and scrolls down as compilation progresses. pr_dumpplatform command dumps out some pragmas to convert more serious warnings to errors. This is to avoid the infamous 'fteqcc sucks cos my code sucks' issue. rewrote prespawn/modelist/soundlist code. server tracks progress now. ------------------------------------------------------------------------ git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@4167 fc73d0e0-1445-4013-8a0c-d673dee63da5
2013-03-12 22:29:40 +00:00
void QCBUILTIN PF_WriteByte (pubprogfuncs_t *prinst, struct globalvars_s *pr_globals)
{
int dest = G_FLOAT(OFS_PARM0);
qbyte val = PF_Write_BoundForNetwork(prinst, 0, G_FLOAT(OFS_PARM1), 255);
if (dest == MSG_CSQC)
{ //csqc buffers are always written.
MSG_WriteByte(&csqcmsgbuffer, val);
return;
}
if (pr_nonetaccess.value)
return;
#ifdef SERVER_DEMO_PLAYBACK
if (sv.demofile)
return;
#endif
#ifdef NETPREPARSE
fix colormod added frag message filter, and dedicated frag tracker. added 'windowed consoles' for social-type stuff without depending upon csqc mods for it. added in_deviceids command which allows listing/renumbering device ids. slider widgets now support inverted ranges, so gamma selection isn't so weird. fix top/bottom colour selection bug. software banding feature is now part of the 'software' preset (now that it supports mipmaps). support for loading .maps, and editing their brushes etc (with appropriate qc mod). 'map mymap.map' to use. expect problems with missing wads and replacement textures overriding them and messing up texture scales. snd_inactive is now default. fix threading issue with wavs, no more error from 0-sample-but-otherwise-valid wavs. added -makeinstaller option to embed a manifest inside the exe (and icon). the resulting program will insist on installing the game if its run from outside a valid basedir. framegroup support for q1mdl. textures are now loaded on multiple worker threads, for reduced load times. moo har har. netgraph shows packet+byte rates too. added r_lightstylescale, pretty similar to contrast, but doesn't impose any framerate cost, but may have overbrighting issues. r_softwarebanding now works on q2bsp too. fixed crepuscular lights. gzip transfer encoding is performed while downloading, instead of inducing stalls. FINALLY fix ezquake download compat issue (dimman found the issue). git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@4851 fc73d0e0-1445-4013-8a0c-d673dee63da5
2015-04-15 00:12:17 +01:00
if (dpcompat_nopreparse.ival)
;
else if (progstype != PROG_QW)
{
NPP_NQWriteByte(dest, val);
return;
}
#ifdef NQPROT
else
{
NPP_QWWriteByte(dest, val);
return;
}
#endif
fix colormod added frag message filter, and dedicated frag tracker. added 'windowed consoles' for social-type stuff without depending upon csqc mods for it. added in_deviceids command which allows listing/renumbering device ids. slider widgets now support inverted ranges, so gamma selection isn't so weird. fix top/bottom colour selection bug. software banding feature is now part of the 'software' preset (now that it supports mipmaps). support for loading .maps, and editing their brushes etc (with appropriate qc mod). 'map mymap.map' to use. expect problems with missing wads and replacement textures overriding them and messing up texture scales. snd_inactive is now default. fix threading issue with wavs, no more error from 0-sample-but-otherwise-valid wavs. added -makeinstaller option to embed a manifest inside the exe (and icon). the resulting program will insist on installing the game if its run from outside a valid basedir. framegroup support for q1mdl. textures are now loaded on multiple worker threads, for reduced load times. moo har har. netgraph shows packet+byte rates too. added r_lightstylescale, pretty similar to contrast, but doesn't impose any framerate cost, but may have overbrighting issues. r_softwarebanding now works on q2bsp too. fixed crepuscular lights. gzip transfer encoding is performed while downloading, instead of inducing stalls. FINALLY fix ezquake download compat issue (dimman found the issue). git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@4851 fc73d0e0-1445-4013-8a0c-d673dee63da5
2015-04-15 00:12:17 +01:00
#endif
if (dest == MSG_ONE)
{ //WARNING: THIS IS BUGGY. DO NOT MAKE MODS THAT TAKE THIS PATH
client_t *cl = Write_GetClient();
if (!cl)
return;
ClientReliableCheckBlock(cl, 1);
ClientReliableWrite_Byte(cl, val);
}
else
fix colormod added frag message filter, and dedicated frag tracker. added 'windowed consoles' for social-type stuff without depending upon csqc mods for it. added in_deviceids command which allows listing/renumbering device ids. slider widgets now support inverted ranges, so gamma selection isn't so weird. fix top/bottom colour selection bug. software banding feature is now part of the 'software' preset (now that it supports mipmaps). support for loading .maps, and editing their brushes etc (with appropriate qc mod). 'map mymap.map' to use. expect problems with missing wads and replacement textures overriding them and messing up texture scales. snd_inactive is now default. fix threading issue with wavs, no more error from 0-sample-but-otherwise-valid wavs. added -makeinstaller option to embed a manifest inside the exe (and icon). the resulting program will insist on installing the game if its run from outside a valid basedir. framegroup support for q1mdl. textures are now loaded on multiple worker threads, for reduced load times. moo har har. netgraph shows packet+byte rates too. added r_lightstylescale, pretty similar to contrast, but doesn't impose any framerate cost, but may have overbrighting issues. r_softwarebanding now works on q2bsp too. fixed crepuscular lights. gzip transfer encoding is performed while downloading, instead of inducing stalls. FINALLY fix ezquake download compat issue (dimman found the issue). git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@4851 fc73d0e0-1445-4013-8a0c-d673dee63da5
2015-04-15 00:12:17 +01:00
{
if (progstype != PROG_QW)
MSG_WriteByte (NQWriteDest(dest), val);
else
MSG_WriteByte (QWWriteDest(dest), val);
}
}
------------------------------------------------------------------------ r4169 | acceptthis | 2013-01-17 08:55:12 +0000 (Thu, 17 Jan 2013) | 31 lines removed MAX_VISEDICTS limit. PEXT2_REPLACEMENTDELTAS tweaked, now has 4 million entity limit. still not enabled by default. TE_BEAM now maps to a separate TEQW_BEAM to avoid conflicts with QW. added android multitouch emulation for windows/rawinput (in_simulatemultitouch). split topcolor/bottomcolor from scoreboard, for dp's colormap|1024 feature. now using utf-8 for windows consoles. qcc warnings/errors now give clickable console links for quick+easy editing. disabled menutint when the currently active item changes contrast or gamma (for OneManClan). Added support for drawfont/drawfontscale. tweaked the qcvm a little to reduce the number of pointers. .doll file loading. still experimental and will likely crash. requires csqc active, even if its a dummy progs. this will be fixed in time. Still other things that need cleaning up. windows: gl_font "?" shows the standard windows font-selection dialog, and can be used to select windows fonts. not all work. and you probably don't want to use windings. fixed splitscreen support when playing mvds. added mini-scoreboards to splitscreen. editor/debugger now shows asm if there's no linenumber info. also, pressing f1 for help shows the shortcuts. Added support for .framegroups files for psk(psa) and iqm formats. True support for ezquake's colour codes. Mutually exclusive with background colours. path command output slightly more readable. added support for digest_hex (MD4, SHA1, CRC16). skingroups now colourmap correctly. Fix terrain colour hints, and litdata from the wrong bsp. fix ftp dual-homed issue. support epsv command, and enable ipv6 (eprt still not supported). remove d3d11 compilation from the makefile. the required headers are not provided by mingw, and are not available to the build bot, so don't bother. fix v *= v.x and similar opcodes. fteqcc: fixed support for áéíóú type chars in names. utf-8 files now properly supported (even with the utf-8 bom/identifier). utf-16 also supported. fteqcc: fixed '#if 1 == 3 && 4' parsing. fteqcc: -Werror acts on the warning, rather than as a separate error. Line numbers are thus more readable. fteqcc: copyright message now includes compile date instead. fteqccgui: the treeview control is now coloured depending on whether there were warnings/errors in the last compile. fteqccgui: the output window is now focused and scrolls down as compilation progresses. pr_dumpplatform command dumps out some pragmas to convert more serious warnings to errors. This is to avoid the infamous 'fteqcc sucks cos my code sucks' issue. rewrote prespawn/modelist/soundlist code. server tracks progress now. ------------------------------------------------------------------------ git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@4167 fc73d0e0-1445-4013-8a0c-d673dee63da5
2013-03-12 22:29:40 +00:00
void QCBUILTIN PF_WriteChar (pubprogfuncs_t *prinst, struct globalvars_s *pr_globals)
{
int dest = G_FLOAT(OFS_PARM0);
char val = PF_Write_BoundForNetwork(prinst, -128, G_FLOAT(OFS_PARM1), 127);
if (dest == MSG_CSQC)
{ //csqc buffers are always written.
MSG_WriteChar(&csqcmsgbuffer, val);
return;
}
if (pr_nonetaccess.value)
return;
#ifdef SERVER_DEMO_PLAYBACK
if (sv.demofile)
return;
#endif
#ifdef NETPREPARSE
fix colormod added frag message filter, and dedicated frag tracker. added 'windowed consoles' for social-type stuff without depending upon csqc mods for it. added in_deviceids command which allows listing/renumbering device ids. slider widgets now support inverted ranges, so gamma selection isn't so weird. fix top/bottom colour selection bug. software banding feature is now part of the 'software' preset (now that it supports mipmaps). support for loading .maps, and editing their brushes etc (with appropriate qc mod). 'map mymap.map' to use. expect problems with missing wads and replacement textures overriding them and messing up texture scales. snd_inactive is now default. fix threading issue with wavs, no more error from 0-sample-but-otherwise-valid wavs. added -makeinstaller option to embed a manifest inside the exe (and icon). the resulting program will insist on installing the game if its run from outside a valid basedir. framegroup support for q1mdl. textures are now loaded on multiple worker threads, for reduced load times. moo har har. netgraph shows packet+byte rates too. added r_lightstylescale, pretty similar to contrast, but doesn't impose any framerate cost, but may have overbrighting issues. r_softwarebanding now works on q2bsp too. fixed crepuscular lights. gzip transfer encoding is performed while downloading, instead of inducing stalls. FINALLY fix ezquake download compat issue (dimman found the issue). git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@4851 fc73d0e0-1445-4013-8a0c-d673dee63da5
2015-04-15 00:12:17 +01:00
if (dpcompat_nopreparse.ival)
;
else if (progstype != PROG_QW)
{
NPP_NQWriteChar(dest, val);
return;
}
#ifdef NQPROT
else
{
NPP_QWWriteChar(dest, val);
return;
}
#endif
fix colormod added frag message filter, and dedicated frag tracker. added 'windowed consoles' for social-type stuff without depending upon csqc mods for it. added in_deviceids command which allows listing/renumbering device ids. slider widgets now support inverted ranges, so gamma selection isn't so weird. fix top/bottom colour selection bug. software banding feature is now part of the 'software' preset (now that it supports mipmaps). support for loading .maps, and editing their brushes etc (with appropriate qc mod). 'map mymap.map' to use. expect problems with missing wads and replacement textures overriding them and messing up texture scales. snd_inactive is now default. fix threading issue with wavs, no more error from 0-sample-but-otherwise-valid wavs. added -makeinstaller option to embed a manifest inside the exe (and icon). the resulting program will insist on installing the game if its run from outside a valid basedir. framegroup support for q1mdl. textures are now loaded on multiple worker threads, for reduced load times. moo har har. netgraph shows packet+byte rates too. added r_lightstylescale, pretty similar to contrast, but doesn't impose any framerate cost, but may have overbrighting issues. r_softwarebanding now works on q2bsp too. fixed crepuscular lights. gzip transfer encoding is performed while downloading, instead of inducing stalls. FINALLY fix ezquake download compat issue (dimman found the issue). git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@4851 fc73d0e0-1445-4013-8a0c-d673dee63da5
2015-04-15 00:12:17 +01:00
#endif
if (dest == MSG_ONE)
{
client_t *cl = Write_GetClient();
if (!cl)
return;
ClientReliableCheckBlock(cl, 1);
ClientReliableWrite_Char(cl, val);
}
else
fix colormod added frag message filter, and dedicated frag tracker. added 'windowed consoles' for social-type stuff without depending upon csqc mods for it. added in_deviceids command which allows listing/renumbering device ids. slider widgets now support inverted ranges, so gamma selection isn't so weird. fix top/bottom colour selection bug. software banding feature is now part of the 'software' preset (now that it supports mipmaps). support for loading .maps, and editing their brushes etc (with appropriate qc mod). 'map mymap.map' to use. expect problems with missing wads and replacement textures overriding them and messing up texture scales. snd_inactive is now default. fix threading issue with wavs, no more error from 0-sample-but-otherwise-valid wavs. added -makeinstaller option to embed a manifest inside the exe (and icon). the resulting program will insist on installing the game if its run from outside a valid basedir. framegroup support for q1mdl. textures are now loaded on multiple worker threads, for reduced load times. moo har har. netgraph shows packet+byte rates too. added r_lightstylescale, pretty similar to contrast, but doesn't impose any framerate cost, but may have overbrighting issues. r_softwarebanding now works on q2bsp too. fixed crepuscular lights. gzip transfer encoding is performed while downloading, instead of inducing stalls. FINALLY fix ezquake download compat issue (dimman found the issue). git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@4851 fc73d0e0-1445-4013-8a0c-d673dee63da5
2015-04-15 00:12:17 +01:00
{
if (progstype != PROG_QW)
MSG_WriteChar (NQWriteDest(dest), val);
else
MSG_WriteChar (QWWriteDest(dest), val);
}
}
------------------------------------------------------------------------ r4169 | acceptthis | 2013-01-17 08:55:12 +0000 (Thu, 17 Jan 2013) | 31 lines removed MAX_VISEDICTS limit. PEXT2_REPLACEMENTDELTAS tweaked, now has 4 million entity limit. still not enabled by default. TE_BEAM now maps to a separate TEQW_BEAM to avoid conflicts with QW. added android multitouch emulation for windows/rawinput (in_simulatemultitouch). split topcolor/bottomcolor from scoreboard, for dp's colormap|1024 feature. now using utf-8 for windows consoles. qcc warnings/errors now give clickable console links for quick+easy editing. disabled menutint when the currently active item changes contrast or gamma (for OneManClan). Added support for drawfont/drawfontscale. tweaked the qcvm a little to reduce the number of pointers. .doll file loading. still experimental and will likely crash. requires csqc active, even if its a dummy progs. this will be fixed in time. Still other things that need cleaning up. windows: gl_font "?" shows the standard windows font-selection dialog, and can be used to select windows fonts. not all work. and you probably don't want to use windings. fixed splitscreen support when playing mvds. added mini-scoreboards to splitscreen. editor/debugger now shows asm if there's no linenumber info. also, pressing f1 for help shows the shortcuts. Added support for .framegroups files for psk(psa) and iqm formats. True support for ezquake's colour codes. Mutually exclusive with background colours. path command output slightly more readable. added support for digest_hex (MD4, SHA1, CRC16). skingroups now colourmap correctly. Fix terrain colour hints, and litdata from the wrong bsp. fix ftp dual-homed issue. support epsv command, and enable ipv6 (eprt still not supported). remove d3d11 compilation from the makefile. the required headers are not provided by mingw, and are not available to the build bot, so don't bother. fix v *= v.x and similar opcodes. fteqcc: fixed support for áéíóú type chars in names. utf-8 files now properly supported (even with the utf-8 bom/identifier). utf-16 also supported. fteqcc: fixed '#if 1 == 3 && 4' parsing. fteqcc: -Werror acts on the warning, rather than as a separate error. Line numbers are thus more readable. fteqcc: copyright message now includes compile date instead. fteqccgui: the treeview control is now coloured depending on whether there were warnings/errors in the last compile. fteqccgui: the output window is now focused and scrolls down as compilation progresses. pr_dumpplatform command dumps out some pragmas to convert more serious warnings to errors. This is to avoid the infamous 'fteqcc sucks cos my code sucks' issue. rewrote prespawn/modelist/soundlist code. server tracks progress now. ------------------------------------------------------------------------ git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@4167 fc73d0e0-1445-4013-8a0c-d673dee63da5
2013-03-12 22:29:40 +00:00
void QCBUILTIN PF_WriteShort (pubprogfuncs_t *prinst, struct globalvars_s *pr_globals)
{
int dest = G_FLOAT(OFS_PARM0);
short val = PF_Write_BoundForNetwork(prinst, -32768, G_FLOAT(OFS_PARM1), 32767);
if (dest == MSG_CSQC)
{ //csqc buffers are always written.
MSG_WriteShort(&csqcmsgbuffer, val);
return;
}
if (pr_nonetaccess.value)
return;
#ifdef SERVER_DEMO_PLAYBACK
if (sv.demofile)
return;
#endif
#ifdef NETPREPARSE
fix colormod added frag message filter, and dedicated frag tracker. added 'windowed consoles' for social-type stuff without depending upon csqc mods for it. added in_deviceids command which allows listing/renumbering device ids. slider widgets now support inverted ranges, so gamma selection isn't so weird. fix top/bottom colour selection bug. software banding feature is now part of the 'software' preset (now that it supports mipmaps). support for loading .maps, and editing their brushes etc (with appropriate qc mod). 'map mymap.map' to use. expect problems with missing wads and replacement textures overriding them and messing up texture scales. snd_inactive is now default. fix threading issue with wavs, no more error from 0-sample-but-otherwise-valid wavs. added -makeinstaller option to embed a manifest inside the exe (and icon). the resulting program will insist on installing the game if its run from outside a valid basedir. framegroup support for q1mdl. textures are now loaded on multiple worker threads, for reduced load times. moo har har. netgraph shows packet+byte rates too. added r_lightstylescale, pretty similar to contrast, but doesn't impose any framerate cost, but may have overbrighting issues. r_softwarebanding now works on q2bsp too. fixed crepuscular lights. gzip transfer encoding is performed while downloading, instead of inducing stalls. FINALLY fix ezquake download compat issue (dimman found the issue). git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@4851 fc73d0e0-1445-4013-8a0c-d673dee63da5
2015-04-15 00:12:17 +01:00
if (dpcompat_nopreparse.ival)
;
else if (progstype != PROG_QW)
{
NPP_NQWriteShort(dest, val);
return;
}
#ifdef NQPROT
else
{
NPP_QWWriteShort(dest, val);
return;
}
fix colormod added frag message filter, and dedicated frag tracker. added 'windowed consoles' for social-type stuff without depending upon csqc mods for it. added in_deviceids command which allows listing/renumbering device ids. slider widgets now support inverted ranges, so gamma selection isn't so weird. fix top/bottom colour selection bug. software banding feature is now part of the 'software' preset (now that it supports mipmaps). support for loading .maps, and editing their brushes etc (with appropriate qc mod). 'map mymap.map' to use. expect problems with missing wads and replacement textures overriding them and messing up texture scales. snd_inactive is now default. fix threading issue with wavs, no more error from 0-sample-but-otherwise-valid wavs. added -makeinstaller option to embed a manifest inside the exe (and icon). the resulting program will insist on installing the game if its run from outside a valid basedir. framegroup support for q1mdl. textures are now loaded on multiple worker threads, for reduced load times. moo har har. netgraph shows packet+byte rates too. added r_lightstylescale, pretty similar to contrast, but doesn't impose any framerate cost, but may have overbrighting issues. r_softwarebanding now works on q2bsp too. fixed crepuscular lights. gzip transfer encoding is performed while downloading, instead of inducing stalls. FINALLY fix ezquake download compat issue (dimman found the issue). git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@4851 fc73d0e0-1445-4013-8a0c-d673dee63da5
2015-04-15 00:12:17 +01:00
#endif
#endif
fix colormod added frag message filter, and dedicated frag tracker. added 'windowed consoles' for social-type stuff without depending upon csqc mods for it. added in_deviceids command which allows listing/renumbering device ids. slider widgets now support inverted ranges, so gamma selection isn't so weird. fix top/bottom colour selection bug. software banding feature is now part of the 'software' preset (now that it supports mipmaps). support for loading .maps, and editing their brushes etc (with appropriate qc mod). 'map mymap.map' to use. expect problems with missing wads and replacement textures overriding them and messing up texture scales. snd_inactive is now default. fix threading issue with wavs, no more error from 0-sample-but-otherwise-valid wavs. added -makeinstaller option to embed a manifest inside the exe (and icon). the resulting program will insist on installing the game if its run from outside a valid basedir. framegroup support for q1mdl. textures are now loaded on multiple worker threads, for reduced load times. moo har har. netgraph shows packet+byte rates too. added r_lightstylescale, pretty similar to contrast, but doesn't impose any framerate cost, but may have overbrighting issues. r_softwarebanding now works on q2bsp too. fixed crepuscular lights. gzip transfer encoding is performed while downloading, instead of inducing stalls. FINALLY fix ezquake download compat issue (dimman found the issue). git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@4851 fc73d0e0-1445-4013-8a0c-d673dee63da5
2015-04-15 00:12:17 +01:00
if (dest == MSG_ONE)
{
client_t *cl = Write_GetClient();
if (!cl)
return;
ClientReliableCheckBlock(cl, 2);
ClientReliableWrite_Short(cl, val);
}
else
fix colormod added frag message filter, and dedicated frag tracker. added 'windowed consoles' for social-type stuff without depending upon csqc mods for it. added in_deviceids command which allows listing/renumbering device ids. slider widgets now support inverted ranges, so gamma selection isn't so weird. fix top/bottom colour selection bug. software banding feature is now part of the 'software' preset (now that it supports mipmaps). support for loading .maps, and editing their brushes etc (with appropriate qc mod). 'map mymap.map' to use. expect problems with missing wads and replacement textures overriding them and messing up texture scales. snd_inactive is now default. fix threading issue with wavs, no more error from 0-sample-but-otherwise-valid wavs. added -makeinstaller option to embed a manifest inside the exe (and icon). the resulting program will insist on installing the game if its run from outside a valid basedir. framegroup support for q1mdl. textures are now loaded on multiple worker threads, for reduced load times. moo har har. netgraph shows packet+byte rates too. added r_lightstylescale, pretty similar to contrast, but doesn't impose any framerate cost, but may have overbrighting issues. r_softwarebanding now works on q2bsp too. fixed crepuscular lights. gzip transfer encoding is performed while downloading, instead of inducing stalls. FINALLY fix ezquake download compat issue (dimman found the issue). git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@4851 fc73d0e0-1445-4013-8a0c-d673dee63da5
2015-04-15 00:12:17 +01:00
{
if (progstype != PROG_QW)
MSG_WriteShort (NQWriteDest(dest), val);
else
MSG_WriteShort (QWWriteDest(dest), val);
}
}
------------------------------------------------------------------------ r4169 | acceptthis | 2013-01-17 08:55:12 +0000 (Thu, 17 Jan 2013) | 31 lines removed MAX_VISEDICTS limit. PEXT2_REPLACEMENTDELTAS tweaked, now has 4 million entity limit. still not enabled by default. TE_BEAM now maps to a separate TEQW_BEAM to avoid conflicts with QW. added android multitouch emulation for windows/rawinput (in_simulatemultitouch). split topcolor/bottomcolor from scoreboard, for dp's colormap|1024 feature. now using utf-8 for windows consoles. qcc warnings/errors now give clickable console links for quick+easy editing. disabled menutint when the currently active item changes contrast or gamma (for OneManClan). Added support for drawfont/drawfontscale. tweaked the qcvm a little to reduce the number of pointers. .doll file loading. still experimental and will likely crash. requires csqc active, even if its a dummy progs. this will be fixed in time. Still other things that need cleaning up. windows: gl_font "?" shows the standard windows font-selection dialog, and can be used to select windows fonts. not all work. and you probably don't want to use windings. fixed splitscreen support when playing mvds. added mini-scoreboards to splitscreen. editor/debugger now shows asm if there's no linenumber info. also, pressing f1 for help shows the shortcuts. Added support for .framegroups files for psk(psa) and iqm formats. True support for ezquake's colour codes. Mutually exclusive with background colours. path command output slightly more readable. added support for digest_hex (MD4, SHA1, CRC16). skingroups now colourmap correctly. Fix terrain colour hints, and litdata from the wrong bsp. fix ftp dual-homed issue. support epsv command, and enable ipv6 (eprt still not supported). remove d3d11 compilation from the makefile. the required headers are not provided by mingw, and are not available to the build bot, so don't bother. fix v *= v.x and similar opcodes. fteqcc: fixed support for áéíóú type chars in names. utf-8 files now properly supported (even with the utf-8 bom/identifier). utf-16 also supported. fteqcc: fixed '#if 1 == 3 && 4' parsing. fteqcc: -Werror acts on the warning, rather than as a separate error. Line numbers are thus more readable. fteqcc: copyright message now includes compile date instead. fteqccgui: the treeview control is now coloured depending on whether there were warnings/errors in the last compile. fteqccgui: the output window is now focused and scrolls down as compilation progresses. pr_dumpplatform command dumps out some pragmas to convert more serious warnings to errors. This is to avoid the infamous 'fteqcc sucks cos my code sucks' issue. rewrote prespawn/modelist/soundlist code. server tracks progress now. ------------------------------------------------------------------------ git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@4167 fc73d0e0-1445-4013-8a0c-d673dee63da5
2013-03-12 22:29:40 +00:00
void QCBUILTIN PF_WriteLong (pubprogfuncs_t *prinst, struct globalvars_s *pr_globals)
{
int dest = G_FLOAT(OFS_PARM0);
if (dest == MSG_CSQC)
{ //csqc buffers are always written.
MSG_WriteLong(&csqcmsgbuffer, G_FLOAT(OFS_PARM1));
return;
}
if (pr_nonetaccess.value)
return;
#ifdef SERVER_DEMO_PLAYBACK
if (sv.demofile)
return;
#endif
#ifdef NETPREPARSE
fix colormod added frag message filter, and dedicated frag tracker. added 'windowed consoles' for social-type stuff without depending upon csqc mods for it. added in_deviceids command which allows listing/renumbering device ids. slider widgets now support inverted ranges, so gamma selection isn't so weird. fix top/bottom colour selection bug. software banding feature is now part of the 'software' preset (now that it supports mipmaps). support for loading .maps, and editing their brushes etc (with appropriate qc mod). 'map mymap.map' to use. expect problems with missing wads and replacement textures overriding them and messing up texture scales. snd_inactive is now default. fix threading issue with wavs, no more error from 0-sample-but-otherwise-valid wavs. added -makeinstaller option to embed a manifest inside the exe (and icon). the resulting program will insist on installing the game if its run from outside a valid basedir. framegroup support for q1mdl. textures are now loaded on multiple worker threads, for reduced load times. moo har har. netgraph shows packet+byte rates too. added r_lightstylescale, pretty similar to contrast, but doesn't impose any framerate cost, but may have overbrighting issues. r_softwarebanding now works on q2bsp too. fixed crepuscular lights. gzip transfer encoding is performed while downloading, instead of inducing stalls. FINALLY fix ezquake download compat issue (dimman found the issue). git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@4851 fc73d0e0-1445-4013-8a0c-d673dee63da5
2015-04-15 00:12:17 +01:00
if (dpcompat_nopreparse.ival)
;
else if (progstype != PROG_QW)
{
NPP_NQWriteLong(dest, G_FLOAT(OFS_PARM1));
return;
}
#ifdef NQPROT
else
{
NPP_QWWriteLong(dest, G_FLOAT(OFS_PARM1));
return;
}
fix colormod added frag message filter, and dedicated frag tracker. added 'windowed consoles' for social-type stuff without depending upon csqc mods for it. added in_deviceids command which allows listing/renumbering device ids. slider widgets now support inverted ranges, so gamma selection isn't so weird. fix top/bottom colour selection bug. software banding feature is now part of the 'software' preset (now that it supports mipmaps). support for loading .maps, and editing their brushes etc (with appropriate qc mod). 'map mymap.map' to use. expect problems with missing wads and replacement textures overriding them and messing up texture scales. snd_inactive is now default. fix threading issue with wavs, no more error from 0-sample-but-otherwise-valid wavs. added -makeinstaller option to embed a manifest inside the exe (and icon). the resulting program will insist on installing the game if its run from outside a valid basedir. framegroup support for q1mdl. textures are now loaded on multiple worker threads, for reduced load times. moo har har. netgraph shows packet+byte rates too. added r_lightstylescale, pretty similar to contrast, but doesn't impose any framerate cost, but may have overbrighting issues. r_softwarebanding now works on q2bsp too. fixed crepuscular lights. gzip transfer encoding is performed while downloading, instead of inducing stalls. FINALLY fix ezquake download compat issue (dimman found the issue). git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@4851 fc73d0e0-1445-4013-8a0c-d673dee63da5
2015-04-15 00:12:17 +01:00
#endif
#endif
if (dest == MSG_ONE)
{
client_t *cl = Write_GetClient();
if (!cl)
return;
ClientReliableCheckBlock(cl, 4);
ClientReliableWrite_Long(cl, G_FLOAT(OFS_PARM1));
}
else
fix colormod added frag message filter, and dedicated frag tracker. added 'windowed consoles' for social-type stuff without depending upon csqc mods for it. added in_deviceids command which allows listing/renumbering device ids. slider widgets now support inverted ranges, so gamma selection isn't so weird. fix top/bottom colour selection bug. software banding feature is now part of the 'software' preset (now that it supports mipmaps). support for loading .maps, and editing their brushes etc (with appropriate qc mod). 'map mymap.map' to use. expect problems with missing wads and replacement textures overriding them and messing up texture scales. snd_inactive is now default. fix threading issue with wavs, no more error from 0-sample-but-otherwise-valid wavs. added -makeinstaller option to embed a manifest inside the exe (and icon). the resulting program will insist on installing the game if its run from outside a valid basedir. framegroup support for q1mdl. textures are now loaded on multiple worker threads, for reduced load times. moo har har. netgraph shows packet+byte rates too. added r_lightstylescale, pretty similar to contrast, but doesn't impose any framerate cost, but may have overbrighting issues. r_softwarebanding now works on q2bsp too. fixed crepuscular lights. gzip transfer encoding is performed while downloading, instead of inducing stalls. FINALLY fix ezquake download compat issue (dimman found the issue). git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@4851 fc73d0e0-1445-4013-8a0c-d673dee63da5
2015-04-15 00:12:17 +01:00
{
if (progstype != PROG_QW)
MSG_WriteLong (NQWriteDest(dest), G_FLOAT(OFS_PARM1));
else
MSG_WriteLong (QWWriteDest(dest), G_FLOAT(OFS_PARM1));
}
}
void QCBUILTIN PF_WriteInt (pubprogfuncs_t *prinst, struct globalvars_s *pr_globals)
{
int dest = G_FLOAT(OFS_PARM0);
if (dest == MSG_CSQC)
{ //csqc buffers are always written.
MSG_WriteLong(&csqcmsgbuffer, G_INT(OFS_PARM1));
return;
}
if (pr_nonetaccess.value)
return;
#ifdef SERVER_DEMO_PLAYBACK
if (sv.demofile)
return;
#endif
#ifdef NETPREPARSE
if (dpcompat_nopreparse.ival)
;
else if (progstype != PROG_QW)
{
NPP_NQWriteLong(dest, G_INT(OFS_PARM1));
return;
}
#ifdef NQPROT
else
{
NPP_QWWriteLong(dest, G_INT(OFS_PARM1));
return;
}
#endif
#endif
if (dest == MSG_ONE)
{
client_t *cl = Write_GetClient();
if (!cl)
return;
ClientReliableCheckBlock(cl, 4);
ClientReliableWrite_Long(cl, G_INT(OFS_PARM1));
}
else
{
if (progstype != PROG_QW)
MSG_WriteLong (NQWriteDest(dest), G_INT(OFS_PARM1));
else
MSG_WriteLong (QWWriteDest(dest), G_INT(OFS_PARM1));
}
}
------------------------------------------------------------------------ r4169 | acceptthis | 2013-01-17 08:55:12 +0000 (Thu, 17 Jan 2013) | 31 lines removed MAX_VISEDICTS limit. PEXT2_REPLACEMENTDELTAS tweaked, now has 4 million entity limit. still not enabled by default. TE_BEAM now maps to a separate TEQW_BEAM to avoid conflicts with QW. added android multitouch emulation for windows/rawinput (in_simulatemultitouch). split topcolor/bottomcolor from scoreboard, for dp's colormap|1024 feature. now using utf-8 for windows consoles. qcc warnings/errors now give clickable console links for quick+easy editing. disabled menutint when the currently active item changes contrast or gamma (for OneManClan). Added support for drawfont/drawfontscale. tweaked the qcvm a little to reduce the number of pointers. .doll file loading. still experimental and will likely crash. requires csqc active, even if its a dummy progs. this will be fixed in time. Still other things that need cleaning up. windows: gl_font "?" shows the standard windows font-selection dialog, and can be used to select windows fonts. not all work. and you probably don't want to use windings. fixed splitscreen support when playing mvds. added mini-scoreboards to splitscreen. editor/debugger now shows asm if there's no linenumber info. also, pressing f1 for help shows the shortcuts. Added support for .framegroups files for psk(psa) and iqm formats. True support for ezquake's colour codes. Mutually exclusive with background colours. path command output slightly more readable. added support for digest_hex (MD4, SHA1, CRC16). skingroups now colourmap correctly. Fix terrain colour hints, and litdata from the wrong bsp. fix ftp dual-homed issue. support epsv command, and enable ipv6 (eprt still not supported). remove d3d11 compilation from the makefile. the required headers are not provided by mingw, and are not available to the build bot, so don't bother. fix v *= v.x and similar opcodes. fteqcc: fixed support for áéíóú type chars in names. utf-8 files now properly supported (even with the utf-8 bom/identifier). utf-16 also supported. fteqcc: fixed '#if 1 == 3 && 4' parsing. fteqcc: -Werror acts on the warning, rather than as a separate error. Line numbers are thus more readable. fteqcc: copyright message now includes compile date instead. fteqccgui: the treeview control is now coloured depending on whether there were warnings/errors in the last compile. fteqccgui: the output window is now focused and scrolls down as compilation progresses. pr_dumpplatform command dumps out some pragmas to convert more serious warnings to errors. This is to avoid the infamous 'fteqcc sucks cos my code sucks' issue. rewrote prespawn/modelist/soundlist code. server tracks progress now. ------------------------------------------------------------------------ git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@4167 fc73d0e0-1445-4013-8a0c-d673dee63da5
2013-03-12 22:29:40 +00:00
void QCBUILTIN PF_WriteAngle (pubprogfuncs_t *prinst, struct globalvars_s *pr_globals)
{
int dest = G_FLOAT(OFS_PARM0);
if (dest == MSG_CSQC)
{ //csqc buffers are always written.
MSG_WriteAngle(&csqcmsgbuffer, G_FLOAT(OFS_PARM1));
return;
}
if (pr_nonetaccess.value)
return;
#ifdef SERVER_DEMO_PLAYBACK
if (sv.demofile)
return;
#endif
#ifdef NETPREPARSE
fix colormod added frag message filter, and dedicated frag tracker. added 'windowed consoles' for social-type stuff without depending upon csqc mods for it. added in_deviceids command which allows listing/renumbering device ids. slider widgets now support inverted ranges, so gamma selection isn't so weird. fix top/bottom colour selection bug. software banding feature is now part of the 'software' preset (now that it supports mipmaps). support for loading .maps, and editing their brushes etc (with appropriate qc mod). 'map mymap.map' to use. expect problems with missing wads and replacement textures overriding them and messing up texture scales. snd_inactive is now default. fix threading issue with wavs, no more error from 0-sample-but-otherwise-valid wavs. added -makeinstaller option to embed a manifest inside the exe (and icon). the resulting program will insist on installing the game if its run from outside a valid basedir. framegroup support for q1mdl. textures are now loaded on multiple worker threads, for reduced load times. moo har har. netgraph shows packet+byte rates too. added r_lightstylescale, pretty similar to contrast, but doesn't impose any framerate cost, but may have overbrighting issues. r_softwarebanding now works on q2bsp too. fixed crepuscular lights. gzip transfer encoding is performed while downloading, instead of inducing stalls. FINALLY fix ezquake download compat issue (dimman found the issue). git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@4851 fc73d0e0-1445-4013-8a0c-d673dee63da5
2015-04-15 00:12:17 +01:00
if (dpcompat_nopreparse.ival)
;
else if (progstype != PROG_QW)
{
NPP_NQWriteAngle(dest, G_FLOAT(OFS_PARM1));
return;
}
#ifdef NQPROT
else
{
NPP_QWWriteAngle(dest, G_FLOAT(OFS_PARM1));
return;
}
fix colormod added frag message filter, and dedicated frag tracker. added 'windowed consoles' for social-type stuff without depending upon csqc mods for it. added in_deviceids command which allows listing/renumbering device ids. slider widgets now support inverted ranges, so gamma selection isn't so weird. fix top/bottom colour selection bug. software banding feature is now part of the 'software' preset (now that it supports mipmaps). support for loading .maps, and editing their brushes etc (with appropriate qc mod). 'map mymap.map' to use. expect problems with missing wads and replacement textures overriding them and messing up texture scales. snd_inactive is now default. fix threading issue with wavs, no more error from 0-sample-but-otherwise-valid wavs. added -makeinstaller option to embed a manifest inside the exe (and icon). the resulting program will insist on installing the game if its run from outside a valid basedir. framegroup support for q1mdl. textures are now loaded on multiple worker threads, for reduced load times. moo har har. netgraph shows packet+byte rates too. added r_lightstylescale, pretty similar to contrast, but doesn't impose any framerate cost, but may have overbrighting issues. r_softwarebanding now works on q2bsp too. fixed crepuscular lights. gzip transfer encoding is performed while downloading, instead of inducing stalls. FINALLY fix ezquake download compat issue (dimman found the issue). git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@4851 fc73d0e0-1445-4013-8a0c-d673dee63da5
2015-04-15 00:12:17 +01:00
#endif
#endif
if (dest == MSG_ONE)
{
client_t *cl = Write_GetClient();
if (!cl)
return;
ClientReliableCheckBlock(cl, 4);
ClientReliableWrite_Angle(cl, G_FLOAT(OFS_PARM1));
}
else
fix colormod added frag message filter, and dedicated frag tracker. added 'windowed consoles' for social-type stuff without depending upon csqc mods for it. added in_deviceids command which allows listing/renumbering device ids. slider widgets now support inverted ranges, so gamma selection isn't so weird. fix top/bottom colour selection bug. software banding feature is now part of the 'software' preset (now that it supports mipmaps). support for loading .maps, and editing their brushes etc (with appropriate qc mod). 'map mymap.map' to use. expect problems with missing wads and replacement textures overriding them and messing up texture scales. snd_inactive is now default. fix threading issue with wavs, no more error from 0-sample-but-otherwise-valid wavs. added -makeinstaller option to embed a manifest inside the exe (and icon). the resulting program will insist on installing the game if its run from outside a valid basedir. framegroup support for q1mdl. textures are now loaded on multiple worker threads, for reduced load times. moo har har. netgraph shows packet+byte rates too. added r_lightstylescale, pretty similar to contrast, but doesn't impose any framerate cost, but may have overbrighting issues. r_softwarebanding now works on q2bsp too. fixed crepuscular lights. gzip transfer encoding is performed while downloading, instead of inducing stalls. FINALLY fix ezquake download compat issue (dimman found the issue). git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@4851 fc73d0e0-1445-4013-8a0c-d673dee63da5
2015-04-15 00:12:17 +01:00
{
if (progstype != PROG_QW)
MSG_WriteAngle (NQWriteDest(dest), G_FLOAT(OFS_PARM1));
else
MSG_WriteAngle (QWWriteDest(dest), G_FLOAT(OFS_PARM1));
}
}
------------------------------------------------------------------------ r4169 | acceptthis | 2013-01-17 08:55:12 +0000 (Thu, 17 Jan 2013) | 31 lines removed MAX_VISEDICTS limit. PEXT2_REPLACEMENTDELTAS tweaked, now has 4 million entity limit. still not enabled by default. TE_BEAM now maps to a separate TEQW_BEAM to avoid conflicts with QW. added android multitouch emulation for windows/rawinput (in_simulatemultitouch). split topcolor/bottomcolor from scoreboard, for dp's colormap|1024 feature. now using utf-8 for windows consoles. qcc warnings/errors now give clickable console links for quick+easy editing. disabled menutint when the currently active item changes contrast or gamma (for OneManClan). Added support for drawfont/drawfontscale. tweaked the qcvm a little to reduce the number of pointers. .doll file loading. still experimental and will likely crash. requires csqc active, even if its a dummy progs. this will be fixed in time. Still other things that need cleaning up. windows: gl_font "?" shows the standard windows font-selection dialog, and can be used to select windows fonts. not all work. and you probably don't want to use windings. fixed splitscreen support when playing mvds. added mini-scoreboards to splitscreen. editor/debugger now shows asm if there's no linenumber info. also, pressing f1 for help shows the shortcuts. Added support for .framegroups files for psk(psa) and iqm formats. True support for ezquake's colour codes. Mutually exclusive with background colours. path command output slightly more readable. added support for digest_hex (MD4, SHA1, CRC16). skingroups now colourmap correctly. Fix terrain colour hints, and litdata from the wrong bsp. fix ftp dual-homed issue. support epsv command, and enable ipv6 (eprt still not supported). remove d3d11 compilation from the makefile. the required headers are not provided by mingw, and are not available to the build bot, so don't bother. fix v *= v.x and similar opcodes. fteqcc: fixed support for áéíóú type chars in names. utf-8 files now properly supported (even with the utf-8 bom/identifier). utf-16 also supported. fteqcc: fixed '#if 1 == 3 && 4' parsing. fteqcc: -Werror acts on the warning, rather than as a separate error. Line numbers are thus more readable. fteqcc: copyright message now includes compile date instead. fteqccgui: the treeview control is now coloured depending on whether there were warnings/errors in the last compile. fteqccgui: the output window is now focused and scrolls down as compilation progresses. pr_dumpplatform command dumps out some pragmas to convert more serious warnings to errors. This is to avoid the infamous 'fteqcc sucks cos my code sucks' issue. rewrote prespawn/modelist/soundlist code. server tracks progress now. ------------------------------------------------------------------------ git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@4167 fc73d0e0-1445-4013-8a0c-d673dee63da5
2013-03-12 22:29:40 +00:00
void QCBUILTIN PF_WriteCoord (pubprogfuncs_t *prinst, struct globalvars_s *pr_globals)
{
int dest = G_FLOAT(OFS_PARM0);
if (developer.ival && sv.reliable_datagram.prim.coordtype == COORDTYPE_FIXED_13_3)
{
int v = G_FLOAT(OFS_PARM1)*8;
if (v > 32767)
{
if (developer.ival)
PR_RunWarning(prinst, "WriteCoord: value %g is outside of the required -4096 to 4095.875 range\n", G_FLOAT(OFS_PARM1));
}
if (v < -32768)
{
if (developer.ival)
PR_RunWarning(prinst, "WriteCoord: value %g is outside of the required 4096 to 4095.875 range\n", G_FLOAT(OFS_PARM1));
}
}
if (dest == MSG_CSQC)
{ //csqc buffers are always written.
MSG_WriteCoord(&csqcmsgbuffer, G_FLOAT(OFS_PARM1));
return;
}
if (pr_nonetaccess.value)
return;
#ifdef SERVER_DEMO_PLAYBACK
if (sv.demofile)
return;
#endif
#ifdef NETPREPARSE
fix colormod added frag message filter, and dedicated frag tracker. added 'windowed consoles' for social-type stuff without depending upon csqc mods for it. added in_deviceids command which allows listing/renumbering device ids. slider widgets now support inverted ranges, so gamma selection isn't so weird. fix top/bottom colour selection bug. software banding feature is now part of the 'software' preset (now that it supports mipmaps). support for loading .maps, and editing their brushes etc (with appropriate qc mod). 'map mymap.map' to use. expect problems with missing wads and replacement textures overriding them and messing up texture scales. snd_inactive is now default. fix threading issue with wavs, no more error from 0-sample-but-otherwise-valid wavs. added -makeinstaller option to embed a manifest inside the exe (and icon). the resulting program will insist on installing the game if its run from outside a valid basedir. framegroup support for q1mdl. textures are now loaded on multiple worker threads, for reduced load times. moo har har. netgraph shows packet+byte rates too. added r_lightstylescale, pretty similar to contrast, but doesn't impose any framerate cost, but may have overbrighting issues. r_softwarebanding now works on q2bsp too. fixed crepuscular lights. gzip transfer encoding is performed while downloading, instead of inducing stalls. FINALLY fix ezquake download compat issue (dimman found the issue). git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@4851 fc73d0e0-1445-4013-8a0c-d673dee63da5
2015-04-15 00:12:17 +01:00
if (dpcompat_nopreparse.ival)
;
else if (progstype != PROG_QW)
{
NPP_NQWriteCoord(dest, G_FLOAT(OFS_PARM1));
return;
}
#ifdef NQPROT
else
{
NPP_QWWriteCoord(dest, G_FLOAT(OFS_PARM1));
return;
}
fix colormod added frag message filter, and dedicated frag tracker. added 'windowed consoles' for social-type stuff without depending upon csqc mods for it. added in_deviceids command which allows listing/renumbering device ids. slider widgets now support inverted ranges, so gamma selection isn't so weird. fix top/bottom colour selection bug. software banding feature is now part of the 'software' preset (now that it supports mipmaps). support for loading .maps, and editing their brushes etc (with appropriate qc mod). 'map mymap.map' to use. expect problems with missing wads and replacement textures overriding them and messing up texture scales. snd_inactive is now default. fix threading issue with wavs, no more error from 0-sample-but-otherwise-valid wavs. added -makeinstaller option to embed a manifest inside the exe (and icon). the resulting program will insist on installing the game if its run from outside a valid basedir. framegroup support for q1mdl. textures are now loaded on multiple worker threads, for reduced load times. moo har har. netgraph shows packet+byte rates too. added r_lightstylescale, pretty similar to contrast, but doesn't impose any framerate cost, but may have overbrighting issues. r_softwarebanding now works on q2bsp too. fixed crepuscular lights. gzip transfer encoding is performed while downloading, instead of inducing stalls. FINALLY fix ezquake download compat issue (dimman found the issue). git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@4851 fc73d0e0-1445-4013-8a0c-d673dee63da5
2015-04-15 00:12:17 +01:00
#endif
#endif
if (dest == MSG_ONE)
{
client_t *cl = Write_GetClient();
if (!cl)
return;
ClientReliableCheckBlock(cl, 2);
ClientReliableWrite_Coord(cl, G_FLOAT(OFS_PARM1));
}
else
fix colormod added frag message filter, and dedicated frag tracker. added 'windowed consoles' for social-type stuff without depending upon csqc mods for it. added in_deviceids command which allows listing/renumbering device ids. slider widgets now support inverted ranges, so gamma selection isn't so weird. fix top/bottom colour selection bug. software banding feature is now part of the 'software' preset (now that it supports mipmaps). support for loading .maps, and editing their brushes etc (with appropriate qc mod). 'map mymap.map' to use. expect problems with missing wads and replacement textures overriding them and messing up texture scales. snd_inactive is now default. fix threading issue with wavs, no more error from 0-sample-but-otherwise-valid wavs. added -makeinstaller option to embed a manifest inside the exe (and icon). the resulting program will insist on installing the game if its run from outside a valid basedir. framegroup support for q1mdl. textures are now loaded on multiple worker threads, for reduced load times. moo har har. netgraph shows packet+byte rates too. added r_lightstylescale, pretty similar to contrast, but doesn't impose any framerate cost, but may have overbrighting issues. r_softwarebanding now works on q2bsp too. fixed crepuscular lights. gzip transfer encoding is performed while downloading, instead of inducing stalls. FINALLY fix ezquake download compat issue (dimman found the issue). git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@4851 fc73d0e0-1445-4013-8a0c-d673dee63da5
2015-04-15 00:12:17 +01:00
{
if (progstype != PROG_QW)
MSG_WriteCoord (NQWriteDest(dest), G_FLOAT(OFS_PARM1));
else
MSG_WriteCoord (QWWriteDest(dest), G_FLOAT(OFS_PARM1));
}
}
------------------------------------------------------------------------ r4169 | acceptthis | 2013-01-17 08:55:12 +0000 (Thu, 17 Jan 2013) | 31 lines removed MAX_VISEDICTS limit. PEXT2_REPLACEMENTDELTAS tweaked, now has 4 million entity limit. still not enabled by default. TE_BEAM now maps to a separate TEQW_BEAM to avoid conflicts with QW. added android multitouch emulation for windows/rawinput (in_simulatemultitouch). split topcolor/bottomcolor from scoreboard, for dp's colormap|1024 feature. now using utf-8 for windows consoles. qcc warnings/errors now give clickable console links for quick+easy editing. disabled menutint when the currently active item changes contrast or gamma (for OneManClan). Added support for drawfont/drawfontscale. tweaked the qcvm a little to reduce the number of pointers. .doll file loading. still experimental and will likely crash. requires csqc active, even if its a dummy progs. this will be fixed in time. Still other things that need cleaning up. windows: gl_font "?" shows the standard windows font-selection dialog, and can be used to select windows fonts. not all work. and you probably don't want to use windings. fixed splitscreen support when playing mvds. added mini-scoreboards to splitscreen. editor/debugger now shows asm if there's no linenumber info. also, pressing f1 for help shows the shortcuts. Added support for .framegroups files for psk(psa) and iqm formats. True support for ezquake's colour codes. Mutually exclusive with background colours. path command output slightly more readable. added support for digest_hex (MD4, SHA1, CRC16). skingroups now colourmap correctly. Fix terrain colour hints, and litdata from the wrong bsp. fix ftp dual-homed issue. support epsv command, and enable ipv6 (eprt still not supported). remove d3d11 compilation from the makefile. the required headers are not provided by mingw, and are not available to the build bot, so don't bother. fix v *= v.x and similar opcodes. fteqcc: fixed support for áéíóú type chars in names. utf-8 files now properly supported (even with the utf-8 bom/identifier). utf-16 also supported. fteqcc: fixed '#if 1 == 3 && 4' parsing. fteqcc: -Werror acts on the warning, rather than as a separate error. Line numbers are thus more readable. fteqcc: copyright message now includes compile date instead. fteqccgui: the treeview control is now coloured depending on whether there were warnings/errors in the last compile. fteqccgui: the output window is now focused and scrolls down as compilation progresses. pr_dumpplatform command dumps out some pragmas to convert more serious warnings to errors. This is to avoid the infamous 'fteqcc sucks cos my code sucks' issue. rewrote prespawn/modelist/soundlist code. server tracks progress now. ------------------------------------------------------------------------ git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@4167 fc73d0e0-1445-4013-8a0c-d673dee63da5
2013-03-12 22:29:40 +00:00
void QCBUILTIN PF_WriteFloat (pubprogfuncs_t *prinst, struct globalvars_s *pr_globals)
{
int dest = G_FLOAT(OFS_PARM0);
if (dest == MSG_CSQC)
{ //csqc buffers are always written.
MSG_WriteFloat(&csqcmsgbuffer, G_FLOAT(OFS_PARM1));
return;
}
if (pr_nonetaccess.value)
return;
#ifdef SERVER_DEMO_PLAYBACK
if (sv.demofile)
return;
#endif
#ifdef NETPREPARSE
fix colormod added frag message filter, and dedicated frag tracker. added 'windowed consoles' for social-type stuff without depending upon csqc mods for it. added in_deviceids command which allows listing/renumbering device ids. slider widgets now support inverted ranges, so gamma selection isn't so weird. fix top/bottom colour selection bug. software banding feature is now part of the 'software' preset (now that it supports mipmaps). support for loading .maps, and editing their brushes etc (with appropriate qc mod). 'map mymap.map' to use. expect problems with missing wads and replacement textures overriding them and messing up texture scales. snd_inactive is now default. fix threading issue with wavs, no more error from 0-sample-but-otherwise-valid wavs. added -makeinstaller option to embed a manifest inside the exe (and icon). the resulting program will insist on installing the game if its run from outside a valid basedir. framegroup support for q1mdl. textures are now loaded on multiple worker threads, for reduced load times. moo har har. netgraph shows packet+byte rates too. added r_lightstylescale, pretty similar to contrast, but doesn't impose any framerate cost, but may have overbrighting issues. r_softwarebanding now works on q2bsp too. fixed crepuscular lights. gzip transfer encoding is performed while downloading, instead of inducing stalls. FINALLY fix ezquake download compat issue (dimman found the issue). git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@4851 fc73d0e0-1445-4013-8a0c-d673dee63da5
2015-04-15 00:12:17 +01:00
if (dpcompat_nopreparse.ival)
;
else if (progstype != PROG_QW)
{
NPP_NQWriteFloat(dest, G_FLOAT(OFS_PARM1));
return;
}
#ifdef NQPROT
else
{
NPP_QWWriteFloat(dest, G_FLOAT(OFS_PARM1));
return;
}
fix colormod added frag message filter, and dedicated frag tracker. added 'windowed consoles' for social-type stuff without depending upon csqc mods for it. added in_deviceids command which allows listing/renumbering device ids. slider widgets now support inverted ranges, so gamma selection isn't so weird. fix top/bottom colour selection bug. software banding feature is now part of the 'software' preset (now that it supports mipmaps). support for loading .maps, and editing their brushes etc (with appropriate qc mod). 'map mymap.map' to use. expect problems with missing wads and replacement textures overriding them and messing up texture scales. snd_inactive is now default. fix threading issue with wavs, no more error from 0-sample-but-otherwise-valid wavs. added -makeinstaller option to embed a manifest inside the exe (and icon). the resulting program will insist on installing the game if its run from outside a valid basedir. framegroup support for q1mdl. textures are now loaded on multiple worker threads, for reduced load times. moo har har. netgraph shows packet+byte rates too. added r_lightstylescale, pretty similar to contrast, but doesn't impose any framerate cost, but may have overbrighting issues. r_softwarebanding now works on q2bsp too. fixed crepuscular lights. gzip transfer encoding is performed while downloading, instead of inducing stalls. FINALLY fix ezquake download compat issue (dimman found the issue). git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@4851 fc73d0e0-1445-4013-8a0c-d673dee63da5
2015-04-15 00:12:17 +01:00
#endif
#endif
if (dest == MSG_ONE)
{
client_t *cl = Write_GetClient();
if (!cl)
return;
ClientReliableCheckBlock(cl, 4);
ClientReliableWrite_Float(cl, G_FLOAT(OFS_PARM1));
}
else
fix colormod added frag message filter, and dedicated frag tracker. added 'windowed consoles' for social-type stuff without depending upon csqc mods for it. added in_deviceids command which allows listing/renumbering device ids. slider widgets now support inverted ranges, so gamma selection isn't so weird. fix top/bottom colour selection bug. software banding feature is now part of the 'software' preset (now that it supports mipmaps). support for loading .maps, and editing their brushes etc (with appropriate qc mod). 'map mymap.map' to use. expect problems with missing wads and replacement textures overriding them and messing up texture scales. snd_inactive is now default. fix threading issue with wavs, no more error from 0-sample-but-otherwise-valid wavs. added -makeinstaller option to embed a manifest inside the exe (and icon). the resulting program will insist on installing the game if its run from outside a valid basedir. framegroup support for q1mdl. textures are now loaded on multiple worker threads, for reduced load times. moo har har. netgraph shows packet+byte rates too. added r_lightstylescale, pretty similar to contrast, but doesn't impose any framerate cost, but may have overbrighting issues. r_softwarebanding now works on q2bsp too. fixed crepuscular lights. gzip transfer encoding is performed while downloading, instead of inducing stalls. FINALLY fix ezquake download compat issue (dimman found the issue). git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@4851 fc73d0e0-1445-4013-8a0c-d673dee63da5
2015-04-15 00:12:17 +01:00
{
if (progstype != PROG_QW)
MSG_WriteFloat (NQWriteDest(dest), G_FLOAT(OFS_PARM1));
else
MSG_WriteFloat (QWWriteDest(dest), G_FLOAT(OFS_PARM1));
}
}
rewrote ban code, merging bans+nonbans+cuffs+mute+cripple+deaf+lagged+vip. added timeouts. new penalties have no dedicated command. use the addip command for it. maplist command now generates links. implemented skin objects for q3. added a csqc builtin for it. also supports compositing skins. playing demos inside zips/pk3s/paks should now work. bumped default rate cvar. added cl_transfer to attempt to connect to a new server without disconnecting first. rewrote fog command. alpha and mindist arguments are now supported. fog change also happens over a short time period. added new args to the showpic console command. can now create clickable items for touchscreen/absmouse users. fixed menus to properly support right-aligned text. this finally fixes variable-width fonts. rewrote console tab completion suggestions display. now clickable links. strings obtained from qc are now marked as const. this has required quite a few added consts all over the place. probably crappy attempt at adding joypad support to the sdl port. no idea if it works. changed key bind event code. buttons now track which event they should trigger when released, instead of being the same one the whole time. this allows +forward etc clickable buttons on screen. Also simplified modifier keys - they no longer trigger random events when pressing the modifier key itself. Right modifiers can now be bound separately from left modifiers. Right will use left's binding if not otherwise bound. Bind assumes left if there's no prefix. multiplayer->setup->network menu no longer crashes. added rgb colours to the translation view (but not to the colour-changing keys). added modelviewer command to view models. added menu_mods menu to switch mods in a more friendly way. will be shown by default if multiple manifests exist in the binarydir. clamped classic tracer density. scrag particles no longer look quite so buggy. added ifdefs to facilitate a potential winrt port. the engine should now have no extra dependencies, but still needs system code+audio drivers to be written. if it can't set a renderer, it'll now try to use *every* renderer until it finds one that works. added experimental mapcluster server mode (that console command). New maps will be started up as required. rewrote skeletal blending code a bit. added cylinder geomtypes. fix cfg_save writing to the wrong path bug. VFS_CLOSE now returns a boolean. false means there was some sort of fatal error (either crc when reading was bad, or the write got corrupted or something). Typically ignorable, depends how robust you want to be. win32 tls code now supports running as a server. added connect tls://address support, as well as equivalent sv_addport support. exposed basic model loading api to plugins. d3d11 backend now optionally supports tessellation hlsl. no suitable hlsl provided by default. !!tess to enable. attempted to add gamma ramp support for d3d11. added support for shader blobs to speed up load times. r_shaderblobs 1 to enable. almost vital for d3d11. added vid_srgb cvar. shadowless lights are no longer disabled if shadows are not supported. attempt to add support for touchscreens in win7/8. Wrote gimmicky lua support, using lua instead of ssqc. define VM_LUA to enable. updated saved game code. can again load saved games from vanilla-like engines. changed scale clamping. 0.0001 should no longer appear as 1. changed default mintic from 0.03 to 0.013 to match vanilla qw. I don't know why it was at 0.03. probably a typo. git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@4623 fc73d0e0-1445-4013-8a0c-d673dee63da5
2014-03-30 09:55:06 +01:00
void PF_WriteString_Internal (int target, const char *str)
{
if (target == MSG_CSQC)
{ //csqc buffers are always written.
MSG_WriteString(&csqcmsgbuffer, str);
return;
}
if (pr_nonetaccess.value
#ifdef SERVER_DEMO_PLAYBACK
|| sv.demofile
#endif
)
return;
#ifdef NETPREPARSE
fix colormod added frag message filter, and dedicated frag tracker. added 'windowed consoles' for social-type stuff without depending upon csqc mods for it. added in_deviceids command which allows listing/renumbering device ids. slider widgets now support inverted ranges, so gamma selection isn't so weird. fix top/bottom colour selection bug. software banding feature is now part of the 'software' preset (now that it supports mipmaps). support for loading .maps, and editing their brushes etc (with appropriate qc mod). 'map mymap.map' to use. expect problems with missing wads and replacement textures overriding them and messing up texture scales. snd_inactive is now default. fix threading issue with wavs, no more error from 0-sample-but-otherwise-valid wavs. added -makeinstaller option to embed a manifest inside the exe (and icon). the resulting program will insist on installing the game if its run from outside a valid basedir. framegroup support for q1mdl. textures are now loaded on multiple worker threads, for reduced load times. moo har har. netgraph shows packet+byte rates too. added r_lightstylescale, pretty similar to contrast, but doesn't impose any framerate cost, but may have overbrighting issues. r_softwarebanding now works on q2bsp too. fixed crepuscular lights. gzip transfer encoding is performed while downloading, instead of inducing stalls. FINALLY fix ezquake download compat issue (dimman found the issue). git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@4851 fc73d0e0-1445-4013-8a0c-d673dee63da5
2015-04-15 00:12:17 +01:00
if (dpcompat_nopreparse.ival)
;
else if (progstype != PROG_QW)
{
NPP_NQWriteString(target, str);
return;
}
#ifdef NQPROT
else
{
NPP_QWWriteString(target, str);
return;
}
fix colormod added frag message filter, and dedicated frag tracker. added 'windowed consoles' for social-type stuff without depending upon csqc mods for it. added in_deviceids command which allows listing/renumbering device ids. slider widgets now support inverted ranges, so gamma selection isn't so weird. fix top/bottom colour selection bug. software banding feature is now part of the 'software' preset (now that it supports mipmaps). support for loading .maps, and editing their brushes etc (with appropriate qc mod). 'map mymap.map' to use. expect problems with missing wads and replacement textures overriding them and messing up texture scales. snd_inactive is now default. fix threading issue with wavs, no more error from 0-sample-but-otherwise-valid wavs. added -makeinstaller option to embed a manifest inside the exe (and icon). the resulting program will insist on installing the game if its run from outside a valid basedir. framegroup support for q1mdl. textures are now loaded on multiple worker threads, for reduced load times. moo har har. netgraph shows packet+byte rates too. added r_lightstylescale, pretty similar to contrast, but doesn't impose any framerate cost, but may have overbrighting issues. r_softwarebanding now works on q2bsp too. fixed crepuscular lights. gzip transfer encoding is performed while downloading, instead of inducing stalls. FINALLY fix ezquake download compat issue (dimman found the issue). git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@4851 fc73d0e0-1445-4013-8a0c-d673dee63da5
2015-04-15 00:12:17 +01:00
#endif
#endif
if (target == MSG_ONE)
{
client_t *cl = Write_GetClient();
if (!cl)
return;
ClientReliableCheckBlock(cl, 1+strlen(str));
ClientReliableWrite_String(cl, str);
}
else
fix colormod added frag message filter, and dedicated frag tracker. added 'windowed consoles' for social-type stuff without depending upon csqc mods for it. added in_deviceids command which allows listing/renumbering device ids. slider widgets now support inverted ranges, so gamma selection isn't so weird. fix top/bottom colour selection bug. software banding feature is now part of the 'software' preset (now that it supports mipmaps). support for loading .maps, and editing their brushes etc (with appropriate qc mod). 'map mymap.map' to use. expect problems with missing wads and replacement textures overriding them and messing up texture scales. snd_inactive is now default. fix threading issue with wavs, no more error from 0-sample-but-otherwise-valid wavs. added -makeinstaller option to embed a manifest inside the exe (and icon). the resulting program will insist on installing the game if its run from outside a valid basedir. framegroup support for q1mdl. textures are now loaded on multiple worker threads, for reduced load times. moo har har. netgraph shows packet+byte rates too. added r_lightstylescale, pretty similar to contrast, but doesn't impose any framerate cost, but may have overbrighting issues. r_softwarebanding now works on q2bsp too. fixed crepuscular lights. gzip transfer encoding is performed while downloading, instead of inducing stalls. FINALLY fix ezquake download compat issue (dimman found the issue). git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@4851 fc73d0e0-1445-4013-8a0c-d673dee63da5
2015-04-15 00:12:17 +01:00
{
if (progstype != PROG_QW)
MSG_WriteString (NQWriteDest(target), str);
else
MSG_WriteString (QWWriteDest(target), str);
}
}
------------------------------------------------------------------------ r4169 | acceptthis | 2013-01-17 08:55:12 +0000 (Thu, 17 Jan 2013) | 31 lines removed MAX_VISEDICTS limit. PEXT2_REPLACEMENTDELTAS tweaked, now has 4 million entity limit. still not enabled by default. TE_BEAM now maps to a separate TEQW_BEAM to avoid conflicts with QW. added android multitouch emulation for windows/rawinput (in_simulatemultitouch). split topcolor/bottomcolor from scoreboard, for dp's colormap|1024 feature. now using utf-8 for windows consoles. qcc warnings/errors now give clickable console links for quick+easy editing. disabled menutint when the currently active item changes contrast or gamma (for OneManClan). Added support for drawfont/drawfontscale. tweaked the qcvm a little to reduce the number of pointers. .doll file loading. still experimental and will likely crash. requires csqc active, even if its a dummy progs. this will be fixed in time. Still other things that need cleaning up. windows: gl_font "?" shows the standard windows font-selection dialog, and can be used to select windows fonts. not all work. and you probably don't want to use windings. fixed splitscreen support when playing mvds. added mini-scoreboards to splitscreen. editor/debugger now shows asm if there's no linenumber info. also, pressing f1 for help shows the shortcuts. Added support for .framegroups files for psk(psa) and iqm formats. True support for ezquake's colour codes. Mutually exclusive with background colours. path command output slightly more readable. added support for digest_hex (MD4, SHA1, CRC16). skingroups now colourmap correctly. Fix terrain colour hints, and litdata from the wrong bsp. fix ftp dual-homed issue. support epsv command, and enable ipv6 (eprt still not supported). remove d3d11 compilation from the makefile. the required headers are not provided by mingw, and are not available to the build bot, so don't bother. fix v *= v.x and similar opcodes. fteqcc: fixed support for áéíóú type chars in names. utf-8 files now properly supported (even with the utf-8 bom/identifier). utf-16 also supported. fteqcc: fixed '#if 1 == 3 && 4' parsing. fteqcc: -Werror acts on the warning, rather than as a separate error. Line numbers are thus more readable. fteqcc: copyright message now includes compile date instead. fteqccgui: the treeview control is now coloured depending on whether there were warnings/errors in the last compile. fteqccgui: the output window is now focused and scrolls down as compilation progresses. pr_dumpplatform command dumps out some pragmas to convert more serious warnings to errors. This is to avoid the infamous 'fteqcc sucks cos my code sucks' issue. rewrote prespawn/modelist/soundlist code. server tracks progress now. ------------------------------------------------------------------------ git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@4167 fc73d0e0-1445-4013-8a0c-d673dee63da5
2013-03-12 22:29:40 +00:00
static void QCBUILTIN PF_WriteString (pubprogfuncs_t *prinst, struct globalvars_s *pr_globals)
{
const char *str = PF_VarString(prinst, 1, pr_globals);
PF_WriteString_Internal(G_FLOAT(OFS_PARM0), str);
}
static void QCBUILTIN PF_WritePicture (pubprogfuncs_t *prinst, struct globalvars_s *pr_globals)
{
//name size data
//this is basically a stub, so we write a size of 0. the client will have to just deal with it.
int target = G_FLOAT(OFS_PARM0);
string_t o = G_INT(OFS_PARM1);
float sizelimit = G_INT(OFS_PARM2);
(void)sizelimit; //we don't use this, because we don't bother trying to re-compress the thing here.
PF_WriteString_Internal(target, PR_GetString(prinst, o));
G_FLOAT(OFS_PARM1) = 0;
PF_WriteShort(prinst, pr_globals);
G_INT(OFS_PARM1) = o;
}
------------------------------------------------------------------------ r4169 | acceptthis | 2013-01-17 08:55:12 +0000 (Thu, 17 Jan 2013) | 31 lines removed MAX_VISEDICTS limit. PEXT2_REPLACEMENTDELTAS tweaked, now has 4 million entity limit. still not enabled by default. TE_BEAM now maps to a separate TEQW_BEAM to avoid conflicts with QW. added android multitouch emulation for windows/rawinput (in_simulatemultitouch). split topcolor/bottomcolor from scoreboard, for dp's colormap|1024 feature. now using utf-8 for windows consoles. qcc warnings/errors now give clickable console links for quick+easy editing. disabled menutint when the currently active item changes contrast or gamma (for OneManClan). Added support for drawfont/drawfontscale. tweaked the qcvm a little to reduce the number of pointers. .doll file loading. still experimental and will likely crash. requires csqc active, even if its a dummy progs. this will be fixed in time. Still other things that need cleaning up. windows: gl_font "?" shows the standard windows font-selection dialog, and can be used to select windows fonts. not all work. and you probably don't want to use windings. fixed splitscreen support when playing mvds. added mini-scoreboards to splitscreen. editor/debugger now shows asm if there's no linenumber info. also, pressing f1 for help shows the shortcuts. Added support for .framegroups files for psk(psa) and iqm formats. True support for ezquake's colour codes. Mutually exclusive with background colours. path command output slightly more readable. added support for digest_hex (MD4, SHA1, CRC16). skingroups now colourmap correctly. Fix terrain colour hints, and litdata from the wrong bsp. fix ftp dual-homed issue. support epsv command, and enable ipv6 (eprt still not supported). remove d3d11 compilation from the makefile. the required headers are not provided by mingw, and are not available to the build bot, so don't bother. fix v *= v.x and similar opcodes. fteqcc: fixed support for áéíóú type chars in names. utf-8 files now properly supported (even with the utf-8 bom/identifier). utf-16 also supported. fteqcc: fixed '#if 1 == 3 && 4' parsing. fteqcc: -Werror acts on the warning, rather than as a separate error. Line numbers are thus more readable. fteqcc: copyright message now includes compile date instead. fteqccgui: the treeview control is now coloured depending on whether there were warnings/errors in the last compile. fteqccgui: the output window is now focused and scrolls down as compilation progresses. pr_dumpplatform command dumps out some pragmas to convert more serious warnings to errors. This is to avoid the infamous 'fteqcc sucks cos my code sucks' issue. rewrote prespawn/modelist/soundlist code. server tracks progress now. ------------------------------------------------------------------------ git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@4167 fc73d0e0-1445-4013-8a0c-d673dee63da5
2013-03-12 22:29:40 +00:00
void QCBUILTIN PF_WriteEntity (pubprogfuncs_t *prinst, struct globalvars_s *pr_globals)
{
int dest = G_FLOAT(OFS_PARM0);
if (dest == MSG_CSQC)
{ //csqc buffers are always written.
------------------------------------------------------------------------ r4169 | acceptthis | 2013-01-17 08:55:12 +0000 (Thu, 17 Jan 2013) | 31 lines removed MAX_VISEDICTS limit. PEXT2_REPLACEMENTDELTAS tweaked, now has 4 million entity limit. still not enabled by default. TE_BEAM now maps to a separate TEQW_BEAM to avoid conflicts with QW. added android multitouch emulation for windows/rawinput (in_simulatemultitouch). split topcolor/bottomcolor from scoreboard, for dp's colormap|1024 feature. now using utf-8 for windows consoles. qcc warnings/errors now give clickable console links for quick+easy editing. disabled menutint when the currently active item changes contrast or gamma (for OneManClan). Added support for drawfont/drawfontscale. tweaked the qcvm a little to reduce the number of pointers. .doll file loading. still experimental and will likely crash. requires csqc active, even if its a dummy progs. this will be fixed in time. Still other things that need cleaning up. windows: gl_font "?" shows the standard windows font-selection dialog, and can be used to select windows fonts. not all work. and you probably don't want to use windings. fixed splitscreen support when playing mvds. added mini-scoreboards to splitscreen. editor/debugger now shows asm if there's no linenumber info. also, pressing f1 for help shows the shortcuts. Added support for .framegroups files for psk(psa) and iqm formats. True support for ezquake's colour codes. Mutually exclusive with background colours. path command output slightly more readable. added support for digest_hex (MD4, SHA1, CRC16). skingroups now colourmap correctly. Fix terrain colour hints, and litdata from the wrong bsp. fix ftp dual-homed issue. support epsv command, and enable ipv6 (eprt still not supported). remove d3d11 compilation from the makefile. the required headers are not provided by mingw, and are not available to the build bot, so don't bother. fix v *= v.x and similar opcodes. fteqcc: fixed support for áéíóú type chars in names. utf-8 files now properly supported (even with the utf-8 bom/identifier). utf-16 also supported. fteqcc: fixed '#if 1 == 3 && 4' parsing. fteqcc: -Werror acts on the warning, rather than as a separate error. Line numbers are thus more readable. fteqcc: copyright message now includes compile date instead. fteqccgui: the treeview control is now coloured depending on whether there were warnings/errors in the last compile. fteqccgui: the output window is now focused and scrolls down as compilation progresses. pr_dumpplatform command dumps out some pragmas to convert more serious warnings to errors. This is to avoid the infamous 'fteqcc sucks cos my code sucks' issue. rewrote prespawn/modelist/soundlist code. server tracks progress now. ------------------------------------------------------------------------ git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@4167 fc73d0e0-1445-4013-8a0c-d673dee63da5
2013-03-12 22:29:40 +00:00
MSG_WriteEntity(&csqcmsgbuffer, G_EDICTNUM(prinst, OFS_PARM1));
return;
}
if (pr_nonetaccess.value
#ifdef SERVER_DEMO_PLAYBACK
|| sv.demofile
#endif
)
return;
#ifdef NETPREPARSE
fix colormod added frag message filter, and dedicated frag tracker. added 'windowed consoles' for social-type stuff without depending upon csqc mods for it. added in_deviceids command which allows listing/renumbering device ids. slider widgets now support inverted ranges, so gamma selection isn't so weird. fix top/bottom colour selection bug. software banding feature is now part of the 'software' preset (now that it supports mipmaps). support for loading .maps, and editing their brushes etc (with appropriate qc mod). 'map mymap.map' to use. expect problems with missing wads and replacement textures overriding them and messing up texture scales. snd_inactive is now default. fix threading issue with wavs, no more error from 0-sample-but-otherwise-valid wavs. added -makeinstaller option to embed a manifest inside the exe (and icon). the resulting program will insist on installing the game if its run from outside a valid basedir. framegroup support for q1mdl. textures are now loaded on multiple worker threads, for reduced load times. moo har har. netgraph shows packet+byte rates too. added r_lightstylescale, pretty similar to contrast, but doesn't impose any framerate cost, but may have overbrighting issues. r_softwarebanding now works on q2bsp too. fixed crepuscular lights. gzip transfer encoding is performed while downloading, instead of inducing stalls. FINALLY fix ezquake download compat issue (dimman found the issue). git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@4851 fc73d0e0-1445-4013-8a0c-d673dee63da5
2015-04-15 00:12:17 +01:00
if (dpcompat_nopreparse.ival)
;
else if (progstype != PROG_QW)
{
NPP_NQWriteEntity(dest, G_EDICTNUM(prinst, OFS_PARM1));
return;
}
#ifdef NQPROT
else
{
NPP_QWWriteEntity(dest, G_EDICTNUM(prinst, OFS_PARM1));
return;
}
fix colormod added frag message filter, and dedicated frag tracker. added 'windowed consoles' for social-type stuff without depending upon csqc mods for it. added in_deviceids command which allows listing/renumbering device ids. slider widgets now support inverted ranges, so gamma selection isn't so weird. fix top/bottom colour selection bug. software banding feature is now part of the 'software' preset (now that it supports mipmaps). support for loading .maps, and editing their brushes etc (with appropriate qc mod). 'map mymap.map' to use. expect problems with missing wads and replacement textures overriding them and messing up texture scales. snd_inactive is now default. fix threading issue with wavs, no more error from 0-sample-but-otherwise-valid wavs. added -makeinstaller option to embed a manifest inside the exe (and icon). the resulting program will insist on installing the game if its run from outside a valid basedir. framegroup support for q1mdl. textures are now loaded on multiple worker threads, for reduced load times. moo har har. netgraph shows packet+byte rates too. added r_lightstylescale, pretty similar to contrast, but doesn't impose any framerate cost, but may have overbrighting issues. r_softwarebanding now works on q2bsp too. fixed crepuscular lights. gzip transfer encoding is performed while downloading, instead of inducing stalls. FINALLY fix ezquake download compat issue (dimman found the issue). git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@4851 fc73d0e0-1445-4013-8a0c-d673dee63da5
2015-04-15 00:12:17 +01:00
#endif
#endif
if (dest == MSG_ONE)
{
client_t *cl = Write_GetClient();
if (!cl)
return;
ClientReliableCheckBlock(cl, 2);
------------------------------------------------------------------------ r4169 | acceptthis | 2013-01-17 08:55:12 +0000 (Thu, 17 Jan 2013) | 31 lines removed MAX_VISEDICTS limit. PEXT2_REPLACEMENTDELTAS tweaked, now has 4 million entity limit. still not enabled by default. TE_BEAM now maps to a separate TEQW_BEAM to avoid conflicts with QW. added android multitouch emulation for windows/rawinput (in_simulatemultitouch). split topcolor/bottomcolor from scoreboard, for dp's colormap|1024 feature. now using utf-8 for windows consoles. qcc warnings/errors now give clickable console links for quick+easy editing. disabled menutint when the currently active item changes contrast or gamma (for OneManClan). Added support for drawfont/drawfontscale. tweaked the qcvm a little to reduce the number of pointers. .doll file loading. still experimental and will likely crash. requires csqc active, even if its a dummy progs. this will be fixed in time. Still other things that need cleaning up. windows: gl_font "?" shows the standard windows font-selection dialog, and can be used to select windows fonts. not all work. and you probably don't want to use windings. fixed splitscreen support when playing mvds. added mini-scoreboards to splitscreen. editor/debugger now shows asm if there's no linenumber info. also, pressing f1 for help shows the shortcuts. Added support for .framegroups files for psk(psa) and iqm formats. True support for ezquake's colour codes. Mutually exclusive with background colours. path command output slightly more readable. added support for digest_hex (MD4, SHA1, CRC16). skingroups now colourmap correctly. Fix terrain colour hints, and litdata from the wrong bsp. fix ftp dual-homed issue. support epsv command, and enable ipv6 (eprt still not supported). remove d3d11 compilation from the makefile. the required headers are not provided by mingw, and are not available to the build bot, so don't bother. fix v *= v.x and similar opcodes. fteqcc: fixed support for áéíóú type chars in names. utf-8 files now properly supported (even with the utf-8 bom/identifier). utf-16 also supported. fteqcc: fixed '#if 1 == 3 && 4' parsing. fteqcc: -Werror acts on the warning, rather than as a separate error. Line numbers are thus more readable. fteqcc: copyright message now includes compile date instead. fteqccgui: the treeview control is now coloured depending on whether there were warnings/errors in the last compile. fteqccgui: the output window is now focused and scrolls down as compilation progresses. pr_dumpplatform command dumps out some pragmas to convert more serious warnings to errors. This is to avoid the infamous 'fteqcc sucks cos my code sucks' issue. rewrote prespawn/modelist/soundlist code. server tracks progress now. ------------------------------------------------------------------------ git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@4167 fc73d0e0-1445-4013-8a0c-d673dee63da5
2013-03-12 22:29:40 +00:00
ClientReliableWrite_Entity(cl, G_EDICTNUM(prinst, OFS_PARM1));
}
else
fix colormod added frag message filter, and dedicated frag tracker. added 'windowed consoles' for social-type stuff without depending upon csqc mods for it. added in_deviceids command which allows listing/renumbering device ids. slider widgets now support inverted ranges, so gamma selection isn't so weird. fix top/bottom colour selection bug. software banding feature is now part of the 'software' preset (now that it supports mipmaps). support for loading .maps, and editing their brushes etc (with appropriate qc mod). 'map mymap.map' to use. expect problems with missing wads and replacement textures overriding them and messing up texture scales. snd_inactive is now default. fix threading issue with wavs, no more error from 0-sample-but-otherwise-valid wavs. added -makeinstaller option to embed a manifest inside the exe (and icon). the resulting program will insist on installing the game if its run from outside a valid basedir. framegroup support for q1mdl. textures are now loaded on multiple worker threads, for reduced load times. moo har har. netgraph shows packet+byte rates too. added r_lightstylescale, pretty similar to contrast, but doesn't impose any framerate cost, but may have overbrighting issues. r_softwarebanding now works on q2bsp too. fixed crepuscular lights. gzip transfer encoding is performed while downloading, instead of inducing stalls. FINALLY fix ezquake download compat issue (dimman found the issue). git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@4851 fc73d0e0-1445-4013-8a0c-d673dee63da5
2015-04-15 00:12:17 +01:00
{
if (progstype != PROG_QW)
MSG_WriteEntity (NQWriteDest(dest), G_EDICTNUM(prinst, OFS_PARM1));
else
MSG_WriteEntity (QWWriteDest(dest), G_EDICTNUM(prinst, OFS_PARM1));
}
}
//small wrapper function.
//void(float target, string str, ...) WriteString2 = #33;
------------------------------------------------------------------------ r4169 | acceptthis | 2013-01-17 08:55:12 +0000 (Thu, 17 Jan 2013) | 31 lines removed MAX_VISEDICTS limit. PEXT2_REPLACEMENTDELTAS tweaked, now has 4 million entity limit. still not enabled by default. TE_BEAM now maps to a separate TEQW_BEAM to avoid conflicts with QW. added android multitouch emulation for windows/rawinput (in_simulatemultitouch). split topcolor/bottomcolor from scoreboard, for dp's colormap|1024 feature. now using utf-8 for windows consoles. qcc warnings/errors now give clickable console links for quick+easy editing. disabled menutint when the currently active item changes contrast or gamma (for OneManClan). Added support for drawfont/drawfontscale. tweaked the qcvm a little to reduce the number of pointers. .doll file loading. still experimental and will likely crash. requires csqc active, even if its a dummy progs. this will be fixed in time. Still other things that need cleaning up. windows: gl_font "?" shows the standard windows font-selection dialog, and can be used to select windows fonts. not all work. and you probably don't want to use windings. fixed splitscreen support when playing mvds. added mini-scoreboards to splitscreen. editor/debugger now shows asm if there's no linenumber info. also, pressing f1 for help shows the shortcuts. Added support for .framegroups files for psk(psa) and iqm formats. True support for ezquake's colour codes. Mutually exclusive with background colours. path command output slightly more readable. added support for digest_hex (MD4, SHA1, CRC16). skingroups now colourmap correctly. Fix terrain colour hints, and litdata from the wrong bsp. fix ftp dual-homed issue. support epsv command, and enable ipv6 (eprt still not supported). remove d3d11 compilation from the makefile. the required headers are not provided by mingw, and are not available to the build bot, so don't bother. fix v *= v.x and similar opcodes. fteqcc: fixed support for áéíóú type chars in names. utf-8 files now properly supported (even with the utf-8 bom/identifier). utf-16 also supported. fteqcc: fixed '#if 1 == 3 && 4' parsing. fteqcc: -Werror acts on the warning, rather than as a separate error. Line numbers are thus more readable. fteqcc: copyright message now includes compile date instead. fteqccgui: the treeview control is now coloured depending on whether there were warnings/errors in the last compile. fteqccgui: the output window is now focused and scrolls down as compilation progresses. pr_dumpplatform command dumps out some pragmas to convert more serious warnings to errors. This is to avoid the infamous 'fteqcc sucks cos my code sucks' issue. rewrote prespawn/modelist/soundlist code. server tracks progress now. ------------------------------------------------------------------------ git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@4167 fc73d0e0-1445-4013-8a0c-d673dee63da5
2013-03-12 22:29:40 +00:00
static void QCBUILTIN PF_WriteString2 (pubprogfuncs_t *prinst, struct globalvars_s *pr_globals)
{
int old;
const char *str;
if (G_FLOAT(OFS_PARM0) != MSG_CSQC && (pr_nonetaccess.value
#ifdef SERVER_DEMO_PLAYBACK
|| sv.demofile
#endif
))
return;
str = PF_VarString(prinst, 1, pr_globals);
old = G_FLOAT(OFS_PARM1);
while(*str)
{
G_FLOAT(OFS_PARM1) = *str++;
PF_WriteChar(prinst, pr_globals);
}
G_FLOAT(OFS_PARM1) = old;
}
#if !defined(QUAKETC) && defined(NETPREPARSE)
//qtest-only builtins.
------------------------------------------------------------------------ r4169 | acceptthis | 2013-01-17 08:55:12 +0000 (Thu, 17 Jan 2013) | 31 lines removed MAX_VISEDICTS limit. PEXT2_REPLACEMENTDELTAS tweaked, now has 4 million entity limit. still not enabled by default. TE_BEAM now maps to a separate TEQW_BEAM to avoid conflicts with QW. added android multitouch emulation for windows/rawinput (in_simulatemultitouch). split topcolor/bottomcolor from scoreboard, for dp's colormap|1024 feature. now using utf-8 for windows consoles. qcc warnings/errors now give clickable console links for quick+easy editing. disabled menutint when the currently active item changes contrast or gamma (for OneManClan). Added support for drawfont/drawfontscale. tweaked the qcvm a little to reduce the number of pointers. .doll file loading. still experimental and will likely crash. requires csqc active, even if its a dummy progs. this will be fixed in time. Still other things that need cleaning up. windows: gl_font "?" shows the standard windows font-selection dialog, and can be used to select windows fonts. not all work. and you probably don't want to use windings. fixed splitscreen support when playing mvds. added mini-scoreboards to splitscreen. editor/debugger now shows asm if there's no linenumber info. also, pressing f1 for help shows the shortcuts. Added support for .framegroups files for psk(psa) and iqm formats. True support for ezquake's colour codes. Mutually exclusive with background colours. path command output slightly more readable. added support for digest_hex (MD4, SHA1, CRC16). skingroups now colourmap correctly. Fix terrain colour hints, and litdata from the wrong bsp. fix ftp dual-homed issue. support epsv command, and enable ipv6 (eprt still not supported). remove d3d11 compilation from the makefile. the required headers are not provided by mingw, and are not available to the build bot, so don't bother. fix v *= v.x and similar opcodes. fteqcc: fixed support for áéíóú type chars in names. utf-8 files now properly supported (even with the utf-8 bom/identifier). utf-16 also supported. fteqcc: fixed '#if 1 == 3 && 4' parsing. fteqcc: -Werror acts on the warning, rather than as a separate error. Line numbers are thus more readable. fteqcc: copyright message now includes compile date instead. fteqccgui: the treeview control is now coloured depending on whether there were warnings/errors in the last compile. fteqccgui: the output window is now focused and scrolls down as compilation progresses. pr_dumpplatform command dumps out some pragmas to convert more serious warnings to errors. This is to avoid the infamous 'fteqcc sucks cos my code sucks' issue. rewrote prespawn/modelist/soundlist code. server tracks progress now. ------------------------------------------------------------------------ git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@4167 fc73d0e0-1445-4013-8a0c-d673dee63da5
2013-03-12 22:29:40 +00:00
static void QCBUILTIN PF_qtSingle_WriteByte (pubprogfuncs_t *prinst, struct globalvars_s *pr_globals)
{
NPP_NQWriteByte(MSG_PRERELONE, (qbyte)G_FLOAT(OFS_PARM1));
}
------------------------------------------------------------------------ r4169 | acceptthis | 2013-01-17 08:55:12 +0000 (Thu, 17 Jan 2013) | 31 lines removed MAX_VISEDICTS limit. PEXT2_REPLACEMENTDELTAS tweaked, now has 4 million entity limit. still not enabled by default. TE_BEAM now maps to a separate TEQW_BEAM to avoid conflicts with QW. added android multitouch emulation for windows/rawinput (in_simulatemultitouch). split topcolor/bottomcolor from scoreboard, for dp's colormap|1024 feature. now using utf-8 for windows consoles. qcc warnings/errors now give clickable console links for quick+easy editing. disabled menutint when the currently active item changes contrast or gamma (for OneManClan). Added support for drawfont/drawfontscale. tweaked the qcvm a little to reduce the number of pointers. .doll file loading. still experimental and will likely crash. requires csqc active, even if its a dummy progs. this will be fixed in time. Still other things that need cleaning up. windows: gl_font "?" shows the standard windows font-selection dialog, and can be used to select windows fonts. not all work. and you probably don't want to use windings. fixed splitscreen support when playing mvds. added mini-scoreboards to splitscreen. editor/debugger now shows asm if there's no linenumber info. also, pressing f1 for help shows the shortcuts. Added support for .framegroups files for psk(psa) and iqm formats. True support for ezquake's colour codes. Mutually exclusive with background colours. path command output slightly more readable. added support for digest_hex (MD4, SHA1, CRC16). skingroups now colourmap correctly. Fix terrain colour hints, and litdata from the wrong bsp. fix ftp dual-homed issue. support epsv command, and enable ipv6 (eprt still not supported). remove d3d11 compilation from the makefile. the required headers are not provided by mingw, and are not available to the build bot, so don't bother. fix v *= v.x and similar opcodes. fteqcc: fixed support for áéíóú type chars in names. utf-8 files now properly supported (even with the utf-8 bom/identifier). utf-16 also supported. fteqcc: fixed '#if 1 == 3 && 4' parsing. fteqcc: -Werror acts on the warning, rather than as a separate error. Line numbers are thus more readable. fteqcc: copyright message now includes compile date instead. fteqccgui: the treeview control is now coloured depending on whether there were warnings/errors in the last compile. fteqccgui: the output window is now focused and scrolls down as compilation progresses. pr_dumpplatform command dumps out some pragmas to convert more serious warnings to errors. This is to avoid the infamous 'fteqcc sucks cos my code sucks' issue. rewrote prespawn/modelist/soundlist code. server tracks progress now. ------------------------------------------------------------------------ git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@4167 fc73d0e0-1445-4013-8a0c-d673dee63da5
2013-03-12 22:29:40 +00:00
static void QCBUILTIN PF_qtSingle_WriteChar (pubprogfuncs_t *prinst, struct globalvars_s *pr_globals)
{
NPP_NQWriteChar(MSG_PRERELONE, (char)G_FLOAT(OFS_PARM1));
}
------------------------------------------------------------------------ r4169 | acceptthis | 2013-01-17 08:55:12 +0000 (Thu, 17 Jan 2013) | 31 lines removed MAX_VISEDICTS limit. PEXT2_REPLACEMENTDELTAS tweaked, now has 4 million entity limit. still not enabled by default. TE_BEAM now maps to a separate TEQW_BEAM to avoid conflicts with QW. added android multitouch emulation for windows/rawinput (in_simulatemultitouch). split topcolor/bottomcolor from scoreboard, for dp's colormap|1024 feature. now using utf-8 for windows consoles. qcc warnings/errors now give clickable console links for quick+easy editing. disabled menutint when the currently active item changes contrast or gamma (for OneManClan). Added support for drawfont/drawfontscale. tweaked the qcvm a little to reduce the number of pointers. .doll file loading. still experimental and will likely crash. requires csqc active, even if its a dummy progs. this will be fixed in time. Still other things that need cleaning up. windows: gl_font "?" shows the standard windows font-selection dialog, and can be used to select windows fonts. not all work. and you probably don't want to use windings. fixed splitscreen support when playing mvds. added mini-scoreboards to splitscreen. editor/debugger now shows asm if there's no linenumber info. also, pressing f1 for help shows the shortcuts. Added support for .framegroups files for psk(psa) and iqm formats. True support for ezquake's colour codes. Mutually exclusive with background colours. path command output slightly more readable. added support for digest_hex (MD4, SHA1, CRC16). skingroups now colourmap correctly. Fix terrain colour hints, and litdata from the wrong bsp. fix ftp dual-homed issue. support epsv command, and enable ipv6 (eprt still not supported). remove d3d11 compilation from the makefile. the required headers are not provided by mingw, and are not available to the build bot, so don't bother. fix v *= v.x and similar opcodes. fteqcc: fixed support for áéíóú type chars in names. utf-8 files now properly supported (even with the utf-8 bom/identifier). utf-16 also supported. fteqcc: fixed '#if 1 == 3 && 4' parsing. fteqcc: -Werror acts on the warning, rather than as a separate error. Line numbers are thus more readable. fteqcc: copyright message now includes compile date instead. fteqccgui: the treeview control is now coloured depending on whether there were warnings/errors in the last compile. fteqccgui: the output window is now focused and scrolls down as compilation progresses. pr_dumpplatform command dumps out some pragmas to convert more serious warnings to errors. This is to avoid the infamous 'fteqcc sucks cos my code sucks' issue. rewrote prespawn/modelist/soundlist code. server tracks progress now. ------------------------------------------------------------------------ git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@4167 fc73d0e0-1445-4013-8a0c-d673dee63da5
2013-03-12 22:29:40 +00:00
static void QCBUILTIN PF_qtSingle_WriteShort (pubprogfuncs_t *prinst, struct globalvars_s *pr_globals)
{
NPP_NQWriteShort(MSG_PRERELONE, (short)G_FLOAT(OFS_PARM1));
}
------------------------------------------------------------------------ r4169 | acceptthis | 2013-01-17 08:55:12 +0000 (Thu, 17 Jan 2013) | 31 lines removed MAX_VISEDICTS limit. PEXT2_REPLACEMENTDELTAS tweaked, now has 4 million entity limit. still not enabled by default. TE_BEAM now maps to a separate TEQW_BEAM to avoid conflicts with QW. added android multitouch emulation for windows/rawinput (in_simulatemultitouch). split topcolor/bottomcolor from scoreboard, for dp's colormap|1024 feature. now using utf-8 for windows consoles. qcc warnings/errors now give clickable console links for quick+easy editing. disabled menutint when the currently active item changes contrast or gamma (for OneManClan). Added support for drawfont/drawfontscale. tweaked the qcvm a little to reduce the number of pointers. .doll file loading. still experimental and will likely crash. requires csqc active, even if its a dummy progs. this will be fixed in time. Still other things that need cleaning up. windows: gl_font "?" shows the standard windows font-selection dialog, and can be used to select windows fonts. not all work. and you probably don't want to use windings. fixed splitscreen support when playing mvds. added mini-scoreboards to splitscreen. editor/debugger now shows asm if there's no linenumber info. also, pressing f1 for help shows the shortcuts. Added support for .framegroups files for psk(psa) and iqm formats. True support for ezquake's colour codes. Mutually exclusive with background colours. path command output slightly more readable. added support for digest_hex (MD4, SHA1, CRC16). skingroups now colourmap correctly. Fix terrain colour hints, and litdata from the wrong bsp. fix ftp dual-homed issue. support epsv command, and enable ipv6 (eprt still not supported). remove d3d11 compilation from the makefile. the required headers are not provided by mingw, and are not available to the build bot, so don't bother. fix v *= v.x and similar opcodes. fteqcc: fixed support for áéíóú type chars in names. utf-8 files now properly supported (even with the utf-8 bom/identifier). utf-16 also supported. fteqcc: fixed '#if 1 == 3 && 4' parsing. fteqcc: -Werror acts on the warning, rather than as a separate error. Line numbers are thus more readable. fteqcc: copyright message now includes compile date instead. fteqccgui: the treeview control is now coloured depending on whether there were warnings/errors in the last compile. fteqccgui: the output window is now focused and scrolls down as compilation progresses. pr_dumpplatform command dumps out some pragmas to convert more serious warnings to errors. This is to avoid the infamous 'fteqcc sucks cos my code sucks' issue. rewrote prespawn/modelist/soundlist code. server tracks progress now. ------------------------------------------------------------------------ git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@4167 fc73d0e0-1445-4013-8a0c-d673dee63da5
2013-03-12 22:29:40 +00:00
static void QCBUILTIN PF_qtSingle_WriteLong (pubprogfuncs_t *prinst, struct globalvars_s *pr_globals)
{
NPP_NQWriteLong(MSG_PRERELONE, G_FLOAT(OFS_PARM1));
}
------------------------------------------------------------------------ r4169 | acceptthis | 2013-01-17 08:55:12 +0000 (Thu, 17 Jan 2013) | 31 lines removed MAX_VISEDICTS limit. PEXT2_REPLACEMENTDELTAS tweaked, now has 4 million entity limit. still not enabled by default. TE_BEAM now maps to a separate TEQW_BEAM to avoid conflicts with QW. added android multitouch emulation for windows/rawinput (in_simulatemultitouch). split topcolor/bottomcolor from scoreboard, for dp's colormap|1024 feature. now using utf-8 for windows consoles. qcc warnings/errors now give clickable console links for quick+easy editing. disabled menutint when the currently active item changes contrast or gamma (for OneManClan). Added support for drawfont/drawfontscale. tweaked the qcvm a little to reduce the number of pointers. .doll file loading. still experimental and will likely crash. requires csqc active, even if its a dummy progs. this will be fixed in time. Still other things that need cleaning up. windows: gl_font "?" shows the standard windows font-selection dialog, and can be used to select windows fonts. not all work. and you probably don't want to use windings. fixed splitscreen support when playing mvds. added mini-scoreboards to splitscreen. editor/debugger now shows asm if there's no linenumber info. also, pressing f1 for help shows the shortcuts. Added support for .framegroups files for psk(psa) and iqm formats. True support for ezquake's colour codes. Mutually exclusive with background colours. path command output slightly more readable. added support for digest_hex (MD4, SHA1, CRC16). skingroups now colourmap correctly. Fix terrain colour hints, and litdata from the wrong bsp. fix ftp dual-homed issue. support epsv command, and enable ipv6 (eprt still not supported). remove d3d11 compilation from the makefile. the required headers are not provided by mingw, and are not available to the build bot, so don't bother. fix v *= v.x and similar opcodes. fteqcc: fixed support for áéíóú type chars in names. utf-8 files now properly supported (even with the utf-8 bom/identifier). utf-16 also supported. fteqcc: fixed '#if 1 == 3 && 4' parsing. fteqcc: -Werror acts on the warning, rather than as a separate error. Line numbers are thus more readable. fteqcc: copyright message now includes compile date instead. fteqccgui: the treeview control is now coloured depending on whether there were warnings/errors in the last compile. fteqccgui: the output window is now focused and scrolls down as compilation progresses. pr_dumpplatform command dumps out some pragmas to convert more serious warnings to errors. This is to avoid the infamous 'fteqcc sucks cos my code sucks' issue. rewrote prespawn/modelist/soundlist code. server tracks progress now. ------------------------------------------------------------------------ git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@4167 fc73d0e0-1445-4013-8a0c-d673dee63da5
2013-03-12 22:29:40 +00:00
static void QCBUILTIN PF_qtSingle_WriteAngle (pubprogfuncs_t *prinst, struct globalvars_s *pr_globals)
{
NPP_NQWriteAngle(MSG_PRERELONE, G_FLOAT(OFS_PARM1));
}
------------------------------------------------------------------------ r4169 | acceptthis | 2013-01-17 08:55:12 +0000 (Thu, 17 Jan 2013) | 31 lines removed MAX_VISEDICTS limit. PEXT2_REPLACEMENTDELTAS tweaked, now has 4 million entity limit. still not enabled by default. TE_BEAM now maps to a separate TEQW_BEAM to avoid conflicts with QW. added android multitouch emulation for windows/rawinput (in_simulatemultitouch). split topcolor/bottomcolor from scoreboard, for dp's colormap|1024 feature. now using utf-8 for windows consoles. qcc warnings/errors now give clickable console links for quick+easy editing. disabled menutint when the currently active item changes contrast or gamma (for OneManClan). Added support for drawfont/drawfontscale. tweaked the qcvm a little to reduce the number of pointers. .doll file loading. still experimental and will likely crash. requires csqc active, even if its a dummy progs. this will be fixed in time. Still other things that need cleaning up. windows: gl_font "?" shows the standard windows font-selection dialog, and can be used to select windows fonts. not all work. and you probably don't want to use windings. fixed splitscreen support when playing mvds. added mini-scoreboards to splitscreen. editor/debugger now shows asm if there's no linenumber info. also, pressing f1 for help shows the shortcuts. Added support for .framegroups files for psk(psa) and iqm formats. True support for ezquake's colour codes. Mutually exclusive with background colours. path command output slightly more readable. added support for digest_hex (MD4, SHA1, CRC16). skingroups now colourmap correctly. Fix terrain colour hints, and litdata from the wrong bsp. fix ftp dual-homed issue. support epsv command, and enable ipv6 (eprt still not supported). remove d3d11 compilation from the makefile. the required headers are not provided by mingw, and are not available to the build bot, so don't bother. fix v *= v.x and similar opcodes. fteqcc: fixed support for áéíóú type chars in names. utf-8 files now properly supported (even with the utf-8 bom/identifier). utf-16 also supported. fteqcc: fixed '#if 1 == 3 && 4' parsing. fteqcc: -Werror acts on the warning, rather than as a separate error. Line numbers are thus more readable. fteqcc: copyright message now includes compile date instead. fteqccgui: the treeview control is now coloured depending on whether there were warnings/errors in the last compile. fteqccgui: the output window is now focused and scrolls down as compilation progresses. pr_dumpplatform command dumps out some pragmas to convert more serious warnings to errors. This is to avoid the infamous 'fteqcc sucks cos my code sucks' issue. rewrote prespawn/modelist/soundlist code. server tracks progress now. ------------------------------------------------------------------------ git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@4167 fc73d0e0-1445-4013-8a0c-d673dee63da5
2013-03-12 22:29:40 +00:00
static void QCBUILTIN PF_qtSingle_WriteCoord (pubprogfuncs_t *prinst, struct globalvars_s *pr_globals)
{
NPP_NQWriteCoord(MSG_PRERELONE, G_FLOAT(OFS_PARM1));
}
------------------------------------------------------------------------ r4169 | acceptthis | 2013-01-17 08:55:12 +0000 (Thu, 17 Jan 2013) | 31 lines removed MAX_VISEDICTS limit. PEXT2_REPLACEMENTDELTAS tweaked, now has 4 million entity limit. still not enabled by default. TE_BEAM now maps to a separate TEQW_BEAM to avoid conflicts with QW. added android multitouch emulation for windows/rawinput (in_simulatemultitouch). split topcolor/bottomcolor from scoreboard, for dp's colormap|1024 feature. now using utf-8 for windows consoles. qcc warnings/errors now give clickable console links for quick+easy editing. disabled menutint when the currently active item changes contrast or gamma (for OneManClan). Added support for drawfont/drawfontscale. tweaked the qcvm a little to reduce the number of pointers. .doll file loading. still experimental and will likely crash. requires csqc active, even if its a dummy progs. this will be fixed in time. Still other things that need cleaning up. windows: gl_font "?" shows the standard windows font-selection dialog, and can be used to select windows fonts. not all work. and you probably don't want to use windings. fixed splitscreen support when playing mvds. added mini-scoreboards to splitscreen. editor/debugger now shows asm if there's no linenumber info. also, pressing f1 for help shows the shortcuts. Added support for .framegroups files for psk(psa) and iqm formats. True support for ezquake's colour codes. Mutually exclusive with background colours. path command output slightly more readable. added support for digest_hex (MD4, SHA1, CRC16). skingroups now colourmap correctly. Fix terrain colour hints, and litdata from the wrong bsp. fix ftp dual-homed issue. support epsv command, and enable ipv6 (eprt still not supported). remove d3d11 compilation from the makefile. the required headers are not provided by mingw, and are not available to the build bot, so don't bother. fix v *= v.x and similar opcodes. fteqcc: fixed support for áéíóú type chars in names. utf-8 files now properly supported (even with the utf-8 bom/identifier). utf-16 also supported. fteqcc: fixed '#if 1 == 3 && 4' parsing. fteqcc: -Werror acts on the warning, rather than as a separate error. Line numbers are thus more readable. fteqcc: copyright message now includes compile date instead. fteqccgui: the treeview control is now coloured depending on whether there were warnings/errors in the last compile. fteqccgui: the output window is now focused and scrolls down as compilation progresses. pr_dumpplatform command dumps out some pragmas to convert more serious warnings to errors. This is to avoid the infamous 'fteqcc sucks cos my code sucks' issue. rewrote prespawn/modelist/soundlist code. server tracks progress now. ------------------------------------------------------------------------ git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@4167 fc73d0e0-1445-4013-8a0c-d673dee63da5
2013-03-12 22:29:40 +00:00
static void QCBUILTIN PF_qtSingle_WriteString (pubprogfuncs_t *prinst, struct globalvars_s *pr_globals)
{
NPP_NQWriteString(MSG_PRERELONE, PF_VarString(prinst, 1, pr_globals));
}
------------------------------------------------------------------------ r4169 | acceptthis | 2013-01-17 08:55:12 +0000 (Thu, 17 Jan 2013) | 31 lines removed MAX_VISEDICTS limit. PEXT2_REPLACEMENTDELTAS tweaked, now has 4 million entity limit. still not enabled by default. TE_BEAM now maps to a separate TEQW_BEAM to avoid conflicts with QW. added android multitouch emulation for windows/rawinput (in_simulatemultitouch). split topcolor/bottomcolor from scoreboard, for dp's colormap|1024 feature. now using utf-8 for windows consoles. qcc warnings/errors now give clickable console links for quick+easy editing. disabled menutint when the currently active item changes contrast or gamma (for OneManClan). Added support for drawfont/drawfontscale. tweaked the qcvm a little to reduce the number of pointers. .doll file loading. still experimental and will likely crash. requires csqc active, even if its a dummy progs. this will be fixed in time. Still other things that need cleaning up. windows: gl_font "?" shows the standard windows font-selection dialog, and can be used to select windows fonts. not all work. and you probably don't want to use windings. fixed splitscreen support when playing mvds. added mini-scoreboards to splitscreen. editor/debugger now shows asm if there's no linenumber info. also, pressing f1 for help shows the shortcuts. Added support for .framegroups files for psk(psa) and iqm formats. True support for ezquake's colour codes. Mutually exclusive with background colours. path command output slightly more readable. added support for digest_hex (MD4, SHA1, CRC16). skingroups now colourmap correctly. Fix terrain colour hints, and litdata from the wrong bsp. fix ftp dual-homed issue. support epsv command, and enable ipv6 (eprt still not supported). remove d3d11 compilation from the makefile. the required headers are not provided by mingw, and are not available to the build bot, so don't bother. fix v *= v.x and similar opcodes. fteqcc: fixed support for áéíóú type chars in names. utf-8 files now properly supported (even with the utf-8 bom/identifier). utf-16 also supported. fteqcc: fixed '#if 1 == 3 && 4' parsing. fteqcc: -Werror acts on the warning, rather than as a separate error. Line numbers are thus more readable. fteqcc: copyright message now includes compile date instead. fteqccgui: the treeview control is now coloured depending on whether there were warnings/errors in the last compile. fteqccgui: the output window is now focused and scrolls down as compilation progresses. pr_dumpplatform command dumps out some pragmas to convert more serious warnings to errors. This is to avoid the infamous 'fteqcc sucks cos my code sucks' issue. rewrote prespawn/modelist/soundlist code. server tracks progress now. ------------------------------------------------------------------------ git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@4167 fc73d0e0-1445-4013-8a0c-d673dee63da5
2013-03-12 22:29:40 +00:00
static void QCBUILTIN PF_qtSingle_WriteEntity (pubprogfuncs_t *prinst, struct globalvars_s *pr_globals)
{
NPP_NQWriteEntity(MSG_PRERELONE, (short)G_EDICTNUM(prinst, OFS_PARM1));
}
------------------------------------------------------------------------ r4169 | acceptthis | 2013-01-17 08:55:12 +0000 (Thu, 17 Jan 2013) | 31 lines removed MAX_VISEDICTS limit. PEXT2_REPLACEMENTDELTAS tweaked, now has 4 million entity limit. still not enabled by default. TE_BEAM now maps to a separate TEQW_BEAM to avoid conflicts with QW. added android multitouch emulation for windows/rawinput (in_simulatemultitouch). split topcolor/bottomcolor from scoreboard, for dp's colormap|1024 feature. now using utf-8 for windows consoles. qcc warnings/errors now give clickable console links for quick+easy editing. disabled menutint when the currently active item changes contrast or gamma (for OneManClan). Added support for drawfont/drawfontscale. tweaked the qcvm a little to reduce the number of pointers. .doll file loading. still experimental and will likely crash. requires csqc active, even if its a dummy progs. this will be fixed in time. Still other things that need cleaning up. windows: gl_font "?" shows the standard windows font-selection dialog, and can be used to select windows fonts. not all work. and you probably don't want to use windings. fixed splitscreen support when playing mvds. added mini-scoreboards to splitscreen. editor/debugger now shows asm if there's no linenumber info. also, pressing f1 for help shows the shortcuts. Added support for .framegroups files for psk(psa) and iqm formats. True support for ezquake's colour codes. Mutually exclusive with background colours. path command output slightly more readable. added support for digest_hex (MD4, SHA1, CRC16). skingroups now colourmap correctly. Fix terrain colour hints, and litdata from the wrong bsp. fix ftp dual-homed issue. support epsv command, and enable ipv6 (eprt still not supported). remove d3d11 compilation from the makefile. the required headers are not provided by mingw, and are not available to the build bot, so don't bother. fix v *= v.x and similar opcodes. fteqcc: fixed support for áéíóú type chars in names. utf-8 files now properly supported (even with the utf-8 bom/identifier). utf-16 also supported. fteqcc: fixed '#if 1 == 3 && 4' parsing. fteqcc: -Werror acts on the warning, rather than as a separate error. Line numbers are thus more readable. fteqcc: copyright message now includes compile date instead. fteqccgui: the treeview control is now coloured depending on whether there were warnings/errors in the last compile. fteqccgui: the output window is now focused and scrolls down as compilation progresses. pr_dumpplatform command dumps out some pragmas to convert more serious warnings to errors. This is to avoid the infamous 'fteqcc sucks cos my code sucks' issue. rewrote prespawn/modelist/soundlist code. server tracks progress now. ------------------------------------------------------------------------ git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@4167 fc73d0e0-1445-4013-8a0c-d673dee63da5
2013-03-12 22:29:40 +00:00
static void QCBUILTIN PF_qtBroadcast_WriteByte (pubprogfuncs_t *prinst, struct globalvars_s *pr_globals)
{
NPP_NQWriteByte(MSG_BROADCAST, (qbyte)G_FLOAT(OFS_PARM0));
}
------------------------------------------------------------------------ r4169 | acceptthis | 2013-01-17 08:55:12 +0000 (Thu, 17 Jan 2013) | 31 lines removed MAX_VISEDICTS limit. PEXT2_REPLACEMENTDELTAS tweaked, now has 4 million entity limit. still not enabled by default. TE_BEAM now maps to a separate TEQW_BEAM to avoid conflicts with QW. added android multitouch emulation for windows/rawinput (in_simulatemultitouch). split topcolor/bottomcolor from scoreboard, for dp's colormap|1024 feature. now using utf-8 for windows consoles. qcc warnings/errors now give clickable console links for quick+easy editing. disabled menutint when the currently active item changes contrast or gamma (for OneManClan). Added support for drawfont/drawfontscale. tweaked the qcvm a little to reduce the number of pointers. .doll file loading. still experimental and will likely crash. requires csqc active, even if its a dummy progs. this will be fixed in time. Still other things that need cleaning up. windows: gl_font "?" shows the standard windows font-selection dialog, and can be used to select windows fonts. not all work. and you probably don't want to use windings. fixed splitscreen support when playing mvds. added mini-scoreboards to splitscreen. editor/debugger now shows asm if there's no linenumber info. also, pressing f1 for help shows the shortcuts. Added support for .framegroups files for psk(psa) and iqm formats. True support for ezquake's colour codes. Mutually exclusive with background colours. path command output slightly more readable. added support for digest_hex (MD4, SHA1, CRC16). skingroups now colourmap correctly. Fix terrain colour hints, and litdata from the wrong bsp. fix ftp dual-homed issue. support epsv command, and enable ipv6 (eprt still not supported). remove d3d11 compilation from the makefile. the required headers are not provided by mingw, and are not available to the build bot, so don't bother. fix v *= v.x and similar opcodes. fteqcc: fixed support for áéíóú type chars in names. utf-8 files now properly supported (even with the utf-8 bom/identifier). utf-16 also supported. fteqcc: fixed '#if 1 == 3 && 4' parsing. fteqcc: -Werror acts on the warning, rather than as a separate error. Line numbers are thus more readable. fteqcc: copyright message now includes compile date instead. fteqccgui: the treeview control is now coloured depending on whether there were warnings/errors in the last compile. fteqccgui: the output window is now focused and scrolls down as compilation progresses. pr_dumpplatform command dumps out some pragmas to convert more serious warnings to errors. This is to avoid the infamous 'fteqcc sucks cos my code sucks' issue. rewrote prespawn/modelist/soundlist code. server tracks progress now. ------------------------------------------------------------------------ git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@4167 fc73d0e0-1445-4013-8a0c-d673dee63da5
2013-03-12 22:29:40 +00:00
static void QCBUILTIN PF_qtBroadcast_WriteChar (pubprogfuncs_t *prinst, struct globalvars_s *pr_globals)
{
NPP_NQWriteChar(MSG_BROADCAST, (char)G_FLOAT(OFS_PARM0));
}
------------------------------------------------------------------------ r4169 | acceptthis | 2013-01-17 08:55:12 +0000 (Thu, 17 Jan 2013) | 31 lines removed MAX_VISEDICTS limit. PEXT2_REPLACEMENTDELTAS tweaked, now has 4 million entity limit. still not enabled by default. TE_BEAM now maps to a separate TEQW_BEAM to avoid conflicts with QW. added android multitouch emulation for windows/rawinput (in_simulatemultitouch). split topcolor/bottomcolor from scoreboard, for dp's colormap|1024 feature. now using utf-8 for windows consoles. qcc warnings/errors now give clickable console links for quick+easy editing. disabled menutint when the currently active item changes contrast or gamma (for OneManClan). Added support for drawfont/drawfontscale. tweaked the qcvm a little to reduce the number of pointers. .doll file loading. still experimental and will likely crash. requires csqc active, even if its a dummy progs. this will be fixed in time. Still other things that need cleaning up. windows: gl_font "?" shows the standard windows font-selection dialog, and can be used to select windows fonts. not all work. and you probably don't want to use windings. fixed splitscreen support when playing mvds. added mini-scoreboards to splitscreen. editor/debugger now shows asm if there's no linenumber info. also, pressing f1 for help shows the shortcuts. Added support for .framegroups files for psk(psa) and iqm formats. True support for ezquake's colour codes. Mutually exclusive with background colours. path command output slightly more readable. added support for digest_hex (MD4, SHA1, CRC16). skingroups now colourmap correctly. Fix terrain colour hints, and litdata from the wrong bsp. fix ftp dual-homed issue. support epsv command, and enable ipv6 (eprt still not supported). remove d3d11 compilation from the makefile. the required headers are not provided by mingw, and are not available to the build bot, so don't bother. fix v *= v.x and similar opcodes. fteqcc: fixed support for áéíóú type chars in names. utf-8 files now properly supported (even with the utf-8 bom/identifier). utf-16 also supported. fteqcc: fixed '#if 1 == 3 && 4' parsing. fteqcc: -Werror acts on the warning, rather than as a separate error. Line numbers are thus more readable. fteqcc: copyright message now includes compile date instead. fteqccgui: the treeview control is now coloured depending on whether there were warnings/errors in the last compile. fteqccgui: the output window is now focused and scrolls down as compilation progresses. pr_dumpplatform command dumps out some pragmas to convert more serious warnings to errors. This is to avoid the infamous 'fteqcc sucks cos my code sucks' issue. rewrote prespawn/modelist/soundlist code. server tracks progress now. ------------------------------------------------------------------------ git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@4167 fc73d0e0-1445-4013-8a0c-d673dee63da5
2013-03-12 22:29:40 +00:00
static void QCBUILTIN PF_qtBroadcast_WriteShort (pubprogfuncs_t *prinst, struct globalvars_s *pr_globals)
{
NPP_NQWriteShort(MSG_BROADCAST, (short)G_FLOAT(OFS_PARM0));
}
------------------------------------------------------------------------ r4169 | acceptthis | 2013-01-17 08:55:12 +0000 (Thu, 17 Jan 2013) | 31 lines removed MAX_VISEDICTS limit. PEXT2_REPLACEMENTDELTAS tweaked, now has 4 million entity limit. still not enabled by default. TE_BEAM now maps to a separate TEQW_BEAM to avoid conflicts with QW. added android multitouch emulation for windows/rawinput (in_simulatemultitouch). split topcolor/bottomcolor from scoreboard, for dp's colormap|1024 feature. now using utf-8 for windows consoles. qcc warnings/errors now give clickable console links for quick+easy editing. disabled menutint when the currently active item changes contrast or gamma (for OneManClan). Added support for drawfont/drawfontscale. tweaked the qcvm a little to reduce the number of pointers. .doll file loading. still experimental and will likely crash. requires csqc active, even if its a dummy progs. this will be fixed in time. Still other things that need cleaning up. windows: gl_font "?" shows the standard windows font-selection dialog, and can be used to select windows fonts. not all work. and you probably don't want to use windings. fixed splitscreen support when playing mvds. added mini-scoreboards to splitscreen. editor/debugger now shows asm if there's no linenumber info. also, pressing f1 for help shows the shortcuts. Added support for .framegroups files for psk(psa) and iqm formats. True support for ezquake's colour codes. Mutually exclusive with background colours. path command output slightly more readable. added support for digest_hex (MD4, SHA1, CRC16). skingroups now colourmap correctly. Fix terrain colour hints, and litdata from the wrong bsp. fix ftp dual-homed issue. support epsv command, and enable ipv6 (eprt still not supported). remove d3d11 compilation from the makefile. the required headers are not provided by mingw, and are not available to the build bot, so don't bother. fix v *= v.x and similar opcodes. fteqcc: fixed support for áéíóú type chars in names. utf-8 files now properly supported (even with the utf-8 bom/identifier). utf-16 also supported. fteqcc: fixed '#if 1 == 3 && 4' parsing. fteqcc: -Werror acts on the warning, rather than as a separate error. Line numbers are thus more readable. fteqcc: copyright message now includes compile date instead. fteqccgui: the treeview control is now coloured depending on whether there were warnings/errors in the last compile. fteqccgui: the output window is now focused and scrolls down as compilation progresses. pr_dumpplatform command dumps out some pragmas to convert more serious warnings to errors. This is to avoid the infamous 'fteqcc sucks cos my code sucks' issue. rewrote prespawn/modelist/soundlist code. server tracks progress now. ------------------------------------------------------------------------ git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@4167 fc73d0e0-1445-4013-8a0c-d673dee63da5
2013-03-12 22:29:40 +00:00
static void QCBUILTIN PF_qtBroadcast_WriteLong (pubprogfuncs_t *prinst, struct globalvars_s *pr_globals)
{
NPP_NQWriteLong(MSG_BROADCAST, G_FLOAT(OFS_PARM0));
}
------------------------------------------------------------------------ r4169 | acceptthis | 2013-01-17 08:55:12 +0000 (Thu, 17 Jan 2013) | 31 lines removed MAX_VISEDICTS limit. PEXT2_REPLACEMENTDELTAS tweaked, now has 4 million entity limit. still not enabled by default. TE_BEAM now maps to a separate TEQW_BEAM to avoid conflicts with QW. added android multitouch emulation for windows/rawinput (in_simulatemultitouch). split topcolor/bottomcolor from scoreboard, for dp's colormap|1024 feature. now using utf-8 for windows consoles. qcc warnings/errors now give clickable console links for quick+easy editing. disabled menutint when the currently active item changes contrast or gamma (for OneManClan). Added support for drawfont/drawfontscale. tweaked the qcvm a little to reduce the number of pointers. .doll file loading. still experimental and will likely crash. requires csqc active, even if its a dummy progs. this will be fixed in time. Still other things that need cleaning up. windows: gl_font "?" shows the standard windows font-selection dialog, and can be used to select windows fonts. not all work. and you probably don't want to use windings. fixed splitscreen support when playing mvds. added mini-scoreboards to splitscreen. editor/debugger now shows asm if there's no linenumber info. also, pressing f1 for help shows the shortcuts. Added support for .framegroups files for psk(psa) and iqm formats. True support for ezquake's colour codes. Mutually exclusive with background colours. path command output slightly more readable. added support for digest_hex (MD4, SHA1, CRC16). skingroups now colourmap correctly. Fix terrain colour hints, and litdata from the wrong bsp. fix ftp dual-homed issue. support epsv command, and enable ipv6 (eprt still not supported). remove d3d11 compilation from the makefile. the required headers are not provided by mingw, and are not available to the build bot, so don't bother. fix v *= v.x and similar opcodes. fteqcc: fixed support for áéíóú type chars in names. utf-8 files now properly supported (even with the utf-8 bom/identifier). utf-16 also supported. fteqcc: fixed '#if 1 == 3 && 4' parsing. fteqcc: -Werror acts on the warning, rather than as a separate error. Line numbers are thus more readable. fteqcc: copyright message now includes compile date instead. fteqccgui: the treeview control is now coloured depending on whether there were warnings/errors in the last compile. fteqccgui: the output window is now focused and scrolls down as compilation progresses. pr_dumpplatform command dumps out some pragmas to convert more serious warnings to errors. This is to avoid the infamous 'fteqcc sucks cos my code sucks' issue. rewrote prespawn/modelist/soundlist code. server tracks progress now. ------------------------------------------------------------------------ git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@4167 fc73d0e0-1445-4013-8a0c-d673dee63da5
2013-03-12 22:29:40 +00:00
static void QCBUILTIN PF_qtBroadcast_WriteAngle (pubprogfuncs_t *prinst, struct globalvars_s *pr_globals)
{
NPP_NQWriteAngle(MSG_BROADCAST, G_FLOAT(OFS_PARM0));
}
------------------------------------------------------------------------ r4169 | acceptthis | 2013-01-17 08:55:12 +0000 (Thu, 17 Jan 2013) | 31 lines removed MAX_VISEDICTS limit. PEXT2_REPLACEMENTDELTAS tweaked, now has 4 million entity limit. still not enabled by default. TE_BEAM now maps to a separate TEQW_BEAM to avoid conflicts with QW. added android multitouch emulation for windows/rawinput (in_simulatemultitouch). split topcolor/bottomcolor from scoreboard, for dp's colormap|1024 feature. now using utf-8 for windows consoles. qcc warnings/errors now give clickable console links for quick+easy editing. disabled menutint when the currently active item changes contrast or gamma (for OneManClan). Added support for drawfont/drawfontscale. tweaked the qcvm a little to reduce the number of pointers. .doll file loading. still experimental and will likely crash. requires csqc active, even if its a dummy progs. this will be fixed in time. Still other things that need cleaning up. windows: gl_font "?" shows the standard windows font-selection dialog, and can be used to select windows fonts. not all work. and you probably don't want to use windings. fixed splitscreen support when playing mvds. added mini-scoreboards to splitscreen. editor/debugger now shows asm if there's no linenumber info. also, pressing f1 for help shows the shortcuts. Added support for .framegroups files for psk(psa) and iqm formats. True support for ezquake's colour codes. Mutually exclusive with background colours. path command output slightly more readable. added support for digest_hex (MD4, SHA1, CRC16). skingroups now colourmap correctly. Fix terrain colour hints, and litdata from the wrong bsp. fix ftp dual-homed issue. support epsv command, and enable ipv6 (eprt still not supported). remove d3d11 compilation from the makefile. the required headers are not provided by mingw, and are not available to the build bot, so don't bother. fix v *= v.x and similar opcodes. fteqcc: fixed support for áéíóú type chars in names. utf-8 files now properly supported (even with the utf-8 bom/identifier). utf-16 also supported. fteqcc: fixed '#if 1 == 3 && 4' parsing. fteqcc: -Werror acts on the warning, rather than as a separate error. Line numbers are thus more readable. fteqcc: copyright message now includes compile date instead. fteqccgui: the treeview control is now coloured depending on whether there were warnings/errors in the last compile. fteqccgui: the output window is now focused and scrolls down as compilation progresses. pr_dumpplatform command dumps out some pragmas to convert more serious warnings to errors. This is to avoid the infamous 'fteqcc sucks cos my code sucks' issue. rewrote prespawn/modelist/soundlist code. server tracks progress now. ------------------------------------------------------------------------ git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@4167 fc73d0e0-1445-4013-8a0c-d673dee63da5
2013-03-12 22:29:40 +00:00
static void QCBUILTIN PF_qtBroadcast_WriteCoord (pubprogfuncs_t *prinst, struct globalvars_s *pr_globals)
{
NPP_NQWriteCoord(MSG_BROADCAST, G_FLOAT(OFS_PARM0));
}
------------------------------------------------------------------------ r4169 | acceptthis | 2013-01-17 08:55:12 +0000 (Thu, 17 Jan 2013) | 31 lines removed MAX_VISEDICTS limit. PEXT2_REPLACEMENTDELTAS tweaked, now has 4 million entity limit. still not enabled by default. TE_BEAM now maps to a separate TEQW_BEAM to avoid conflicts with QW. added android multitouch emulation for windows/rawinput (in_simulatemultitouch). split topcolor/bottomcolor from scoreboard, for dp's colormap|1024 feature. now using utf-8 for windows consoles. qcc warnings/errors now give clickable console links for quick+easy editing. disabled menutint when the currently active item changes contrast or gamma (for OneManClan). Added support for drawfont/drawfontscale. tweaked the qcvm a little to reduce the number of pointers. .doll file loading. still experimental and will likely crash. requires csqc active, even if its a dummy progs. this will be fixed in time. Still other things that need cleaning up. windows: gl_font "?" shows the standard windows font-selection dialog, and can be used to select windows fonts. not all work. and you probably don't want to use windings. fixed splitscreen support when playing mvds. added mini-scoreboards to splitscreen. editor/debugger now shows asm if there's no linenumber info. also, pressing f1 for help shows the shortcuts. Added support for .framegroups files for psk(psa) and iqm formats. True support for ezquake's colour codes. Mutually exclusive with background colours. path command output slightly more readable. added support for digest_hex (MD4, SHA1, CRC16). skingroups now colourmap correctly. Fix terrain colour hints, and litdata from the wrong bsp. fix ftp dual-homed issue. support epsv command, and enable ipv6 (eprt still not supported). remove d3d11 compilation from the makefile. the required headers are not provided by mingw, and are not available to the build bot, so don't bother. fix v *= v.x and similar opcodes. fteqcc: fixed support for áéíóú type chars in names. utf-8 files now properly supported (even with the utf-8 bom/identifier). utf-16 also supported. fteqcc: fixed '#if 1 == 3 && 4' parsing. fteqcc: -Werror acts on the warning, rather than as a separate error. Line numbers are thus more readable. fteqcc: copyright message now includes compile date instead. fteqccgui: the treeview control is now coloured depending on whether there were warnings/errors in the last compile. fteqccgui: the output window is now focused and scrolls down as compilation progresses. pr_dumpplatform command dumps out some pragmas to convert more serious warnings to errors. This is to avoid the infamous 'fteqcc sucks cos my code sucks' issue. rewrote prespawn/modelist/soundlist code. server tracks progress now. ------------------------------------------------------------------------ git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@4167 fc73d0e0-1445-4013-8a0c-d673dee63da5
2013-03-12 22:29:40 +00:00
static void QCBUILTIN PF_qtBroadcast_WriteString (pubprogfuncs_t *prinst, struct globalvars_s *pr_globals)
{
NPP_NQWriteString(MSG_BROADCAST, PF_VarString(prinst, 0, pr_globals));
}
------------------------------------------------------------------------ r4169 | acceptthis | 2013-01-17 08:55:12 +0000 (Thu, 17 Jan 2013) | 31 lines removed MAX_VISEDICTS limit. PEXT2_REPLACEMENTDELTAS tweaked, now has 4 million entity limit. still not enabled by default. TE_BEAM now maps to a separate TEQW_BEAM to avoid conflicts with QW. added android multitouch emulation for windows/rawinput (in_simulatemultitouch). split topcolor/bottomcolor from scoreboard, for dp's colormap|1024 feature. now using utf-8 for windows consoles. qcc warnings/errors now give clickable console links for quick+easy editing. disabled menutint when the currently active item changes contrast or gamma (for OneManClan). Added support for drawfont/drawfontscale. tweaked the qcvm a little to reduce the number of pointers. .doll file loading. still experimental and will likely crash. requires csqc active, even if its a dummy progs. this will be fixed in time. Still other things that need cleaning up. windows: gl_font "?" shows the standard windows font-selection dialog, and can be used to select windows fonts. not all work. and you probably don't want to use windings. fixed splitscreen support when playing mvds. added mini-scoreboards to splitscreen. editor/debugger now shows asm if there's no linenumber info. also, pressing f1 for help shows the shortcuts. Added support for .framegroups files for psk(psa) and iqm formats. True support for ezquake's colour codes. Mutually exclusive with background colours. path command output slightly more readable. added support for digest_hex (MD4, SHA1, CRC16). skingroups now colourmap correctly. Fix terrain colour hints, and litdata from the wrong bsp. fix ftp dual-homed issue. support epsv command, and enable ipv6 (eprt still not supported). remove d3d11 compilation from the makefile. the required headers are not provided by mingw, and are not available to the build bot, so don't bother. fix v *= v.x and similar opcodes. fteqcc: fixed support for áéíóú type chars in names. utf-8 files now properly supported (even with the utf-8 bom/identifier). utf-16 also supported. fteqcc: fixed '#if 1 == 3 && 4' parsing. fteqcc: -Werror acts on the warning, rather than as a separate error. Line numbers are thus more readable. fteqcc: copyright message now includes compile date instead. fteqccgui: the treeview control is now coloured depending on whether there were warnings/errors in the last compile. fteqccgui: the output window is now focused and scrolls down as compilation progresses. pr_dumpplatform command dumps out some pragmas to convert more serious warnings to errors. This is to avoid the infamous 'fteqcc sucks cos my code sucks' issue. rewrote prespawn/modelist/soundlist code. server tracks progress now. ------------------------------------------------------------------------ git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@4167 fc73d0e0-1445-4013-8a0c-d673dee63da5
2013-03-12 22:29:40 +00:00
static void QCBUILTIN PF_qtBroadcast_WriteEntity (pubprogfuncs_t *prinst, struct globalvars_s *pr_globals)
{
NPP_NQWriteEntity(MSG_BROADCAST, (short)G_EDICTNUM(prinst, OFS_PARM0));
}
#endif
//======================================================
//copes with any qw point entities.
void SV_point_tempentity (vec3_t o, int type, int count) //count (usually 1) is available for some tent types.
{
int split=0;
int qwtype[2] = {type,type};
#ifdef NQPROT
int nqtype[2] = {type,type};
#endif
int i;
#ifdef SERVER_DEMO_PLAYBACK
if (sv.demofile)
return;
#endif
switch(type) //uses the QW types...
{
case TE_BULLET:
qwtype[1] = TE_SPIKE;
#ifdef NQPROT
nqtype[1] = nqtype[0] = TE_SPIKE;
#endif
split = PEXT_TE_BULLET;
break;
case TEQW_SUPERBULLET:
qwtype[1] = TE_SUPERSPIKE;
#ifdef NQPROT
nqtype[1] = nqtype[0] = TE_SUPERSPIKE;
#endif
split = PEXT_TE_BULLET;
break;
case TEQW_QWBLOOD:
#ifdef NQPROT
nqtype[0] = nqtype[1] = 73|256;
#endif
break;
case TEQW_LIGHTNINGBLOOD:
#ifdef NQPROT
nqtype[0] = nqtype[1] = 225|256;
#endif
break;
case TEQW_QWGUNSHOT:
#ifdef NQPROT
nqtype[0] = TENQ_QWGUNSHOT;
nqtype[1] = TENQ_NQGUNSHOT;
split = PEXT_TE_BULLET;
#endif
break;
case TEQW_NQGUNSHOT:
qwtype[0] = TEQW_NQGUNSHOT;
qwtype[1] = TEQW_QWGUNSHOT;
split = PEXT_TE_BULLET;
break;
case TEQW_QWEXPLOSION:
#ifdef NQPROT
nqtype[0] = TENQ_QWEXPLOSION;
nqtype[1] = TENQ_NQEXPLOSION;
split = PEXT_TE_BULLET;
#endif
break;
case TEQW_NQEXPLOSION:
qwtype[0] = TEQW_NQEXPLOSION;
qwtype[1] = TEQW_QWEXPLOSION;
#ifdef NQPROT
nqtype[0] = TENQ_NQEXPLOSION;
nqtype[1] = TENQ_NQEXPLOSION;
#endif
split = PEXT_TE_BULLET;
break;
case TE_LIGHTNING1:
case TE_LIGHTNING2:
case TE_LIGHTNING3:
SV_Error("SV_point_tempentity - type is a beam\n");
break;
default:
break;
}
for (i = 0; i < 2; i++)
{
if (qwtype[i] >= 0)
{
MSG_WriteByte (&sv.multicast, svc_temp_entity);
MSG_WriteByte (&sv.multicast, qwtype[i]);
if (qwtype[i] == TEQW_QWBLOOD || qwtype[i] == TEQW_QWGUNSHOT)
MSG_WriteByte (&sv.multicast, count);
MSG_WriteCoord (&sv.multicast, o[0]);
MSG_WriteCoord (&sv.multicast, o[1]);
MSG_WriteCoord (&sv.multicast, o[2]);
}
#ifdef NQPROT
if (nqtype[i] >= 256)
{
//send a particle instead
MSG_WriteByte (&sv.nqmulticast, svc_particle);
MSG_WriteCoord (&sv.nqmulticast, o[0]);
MSG_WriteCoord (&sv.nqmulticast, o[1]);
MSG_WriteCoord (&sv.nqmulticast, o[2]);
//no direction.
MSG_WriteChar (&sv.nqmulticast, 0);
MSG_WriteChar (&sv.nqmulticast, 0);
MSG_WriteChar (&sv.nqmulticast, 0);
MSG_WriteByte (&sv.nqmulticast, bound(0, count*20, 254)); //255=explosion.
MSG_WriteByte (&sv.nqmulticast, nqtype[i]&0xff);
}
else if (nqtype[i] >= 0)
{
int nqcount = min(3,count);
do
{
MSG_WriteByte (&sv.nqmulticast, svc_temp_entity);
MSG_WriteByte (&sv.nqmulticast, nqtype[i]);
if (nqtype[i] == TEDP_BLOOD)
{
MSG_WriteChar(&sv.nqmulticast, 0);
MSG_WriteChar(&sv.nqmulticast, 0);
MSG_WriteChar(&sv.nqmulticast, 0);
}
else if (/*nqtype == TENQ_QWBLOOD ||*/ nqtype[i] == TENQ_QWGUNSHOT)
MSG_WriteByte (&sv.nqmulticast, count);
MSG_WriteCoord (&sv.nqmulticast, o[0]);
MSG_WriteCoord (&sv.nqmulticast, o[1]);
MSG_WriteCoord (&sv.nqmulticast, o[2]);
//messy - TENQ_NQGUNSHOT looks until we reach our counter. should probably randomize positions a little
if (nqcount > 1 && nqtype[i] == TENQ_NQGUNSHOT)
{
nqcount--;
continue;
}
} while(0);
}
#endif
if (i)
{
SV_MulticastProtExt (o, MULTICAST_PHS, pr_global_struct->dimension_send, 0, split);
break;
}
SV_MulticastProtExt (o, MULTICAST_PHS, pr_global_struct->dimension_send, split, 0);
if (!split)
break;
}
}
void SV_beam_tempentity (int ownerent, vec3_t start, vec3_t end, int type)
{
MSG_WriteByte (&sv.multicast, svc_temp_entity);
MSG_WriteByte (&sv.multicast, type);
------------------------------------------------------------------------ r4169 | acceptthis | 2013-01-17 08:55:12 +0000 (Thu, 17 Jan 2013) | 31 lines removed MAX_VISEDICTS limit. PEXT2_REPLACEMENTDELTAS tweaked, now has 4 million entity limit. still not enabled by default. TE_BEAM now maps to a separate TEQW_BEAM to avoid conflicts with QW. added android multitouch emulation for windows/rawinput (in_simulatemultitouch). split topcolor/bottomcolor from scoreboard, for dp's colormap|1024 feature. now using utf-8 for windows consoles. qcc warnings/errors now give clickable console links for quick+easy editing. disabled menutint when the currently active item changes contrast or gamma (for OneManClan). Added support for drawfont/drawfontscale. tweaked the qcvm a little to reduce the number of pointers. .doll file loading. still experimental and will likely crash. requires csqc active, even if its a dummy progs. this will be fixed in time. Still other things that need cleaning up. windows: gl_font "?" shows the standard windows font-selection dialog, and can be used to select windows fonts. not all work. and you probably don't want to use windings. fixed splitscreen support when playing mvds. added mini-scoreboards to splitscreen. editor/debugger now shows asm if there's no linenumber info. also, pressing f1 for help shows the shortcuts. Added support for .framegroups files for psk(psa) and iqm formats. True support for ezquake's colour codes. Mutually exclusive with background colours. path command output slightly more readable. added support for digest_hex (MD4, SHA1, CRC16). skingroups now colourmap correctly. Fix terrain colour hints, and litdata from the wrong bsp. fix ftp dual-homed issue. support epsv command, and enable ipv6 (eprt still not supported). remove d3d11 compilation from the makefile. the required headers are not provided by mingw, and are not available to the build bot, so don't bother. fix v *= v.x and similar opcodes. fteqcc: fixed support for áéíóú type chars in names. utf-8 files now properly supported (even with the utf-8 bom/identifier). utf-16 also supported. fteqcc: fixed '#if 1 == 3 && 4' parsing. fteqcc: -Werror acts on the warning, rather than as a separate error. Line numbers are thus more readable. fteqcc: copyright message now includes compile date instead. fteqccgui: the treeview control is now coloured depending on whether there were warnings/errors in the last compile. fteqccgui: the output window is now focused and scrolls down as compilation progresses. pr_dumpplatform command dumps out some pragmas to convert more serious warnings to errors. This is to avoid the infamous 'fteqcc sucks cos my code sucks' issue. rewrote prespawn/modelist/soundlist code. server tracks progress now. ------------------------------------------------------------------------ git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@4167 fc73d0e0-1445-4013-8a0c-d673dee63da5
2013-03-12 22:29:40 +00:00
MSG_WriteEntity (&sv.multicast, ownerent);
MSG_WriteCoord (&sv.multicast, start[0]);
MSG_WriteCoord (&sv.multicast, start[1]);
MSG_WriteCoord (&sv.multicast, start[2]);
MSG_WriteCoord (&sv.multicast, end[0]);
MSG_WriteCoord (&sv.multicast, end[1]);
MSG_WriteCoord (&sv.multicast, end[2]);
#ifdef NQPROT
------------------------------------------------------------------------ r4169 | acceptthis | 2013-01-17 08:55:12 +0000 (Thu, 17 Jan 2013) | 31 lines removed MAX_VISEDICTS limit. PEXT2_REPLACEMENTDELTAS tweaked, now has 4 million entity limit. still not enabled by default. TE_BEAM now maps to a separate TEQW_BEAM to avoid conflicts with QW. added android multitouch emulation for windows/rawinput (in_simulatemultitouch). split topcolor/bottomcolor from scoreboard, for dp's colormap|1024 feature. now using utf-8 for windows consoles. qcc warnings/errors now give clickable console links for quick+easy editing. disabled menutint when the currently active item changes contrast or gamma (for OneManClan). Added support for drawfont/drawfontscale. tweaked the qcvm a little to reduce the number of pointers. .doll file loading. still experimental and will likely crash. requires csqc active, even if its a dummy progs. this will be fixed in time. Still other things that need cleaning up. windows: gl_font "?" shows the standard windows font-selection dialog, and can be used to select windows fonts. not all work. and you probably don't want to use windings. fixed splitscreen support when playing mvds. added mini-scoreboards to splitscreen. editor/debugger now shows asm if there's no linenumber info. also, pressing f1 for help shows the shortcuts. Added support for .framegroups files for psk(psa) and iqm formats. True support for ezquake's colour codes. Mutually exclusive with background colours. path command output slightly more readable. added support for digest_hex (MD4, SHA1, CRC16). skingroups now colourmap correctly. Fix terrain colour hints, and litdata from the wrong bsp. fix ftp dual-homed issue. support epsv command, and enable ipv6 (eprt still not supported). remove d3d11 compilation from the makefile. the required headers are not provided by mingw, and are not available to the build bot, so don't bother. fix v *= v.x and similar opcodes. fteqcc: fixed support for áéíóú type chars in names. utf-8 files now properly supported (even with the utf-8 bom/identifier). utf-16 also supported. fteqcc: fixed '#if 1 == 3 && 4' parsing. fteqcc: -Werror acts on the warning, rather than as a separate error. Line numbers are thus more readable. fteqcc: copyright message now includes compile date instead. fteqccgui: the treeview control is now coloured depending on whether there were warnings/errors in the last compile. fteqccgui: the output window is now focused and scrolls down as compilation progresses. pr_dumpplatform command dumps out some pragmas to convert more serious warnings to errors. This is to avoid the infamous 'fteqcc sucks cos my code sucks' issue. rewrote prespawn/modelist/soundlist code. server tracks progress now. ------------------------------------------------------------------------ git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@4167 fc73d0e0-1445-4013-8a0c-d673dee63da5
2013-03-12 22:29:40 +00:00
MSG_WriteByte (&sv.nqmulticast, svc_temp_entity);
MSG_WriteByte (&sv.nqmulticast, (type==TEQW_BEAM)?TENQ_BEAM:type);
MSG_WriteEntity (&sv.nqmulticast, ownerent);
MSG_WriteCoord (&sv.nqmulticast, start[0]);
MSG_WriteCoord (&sv.nqmulticast, start[1]);
MSG_WriteCoord (&sv.nqmulticast, start[2]);
MSG_WriteCoord (&sv.nqmulticast, end[0]);
MSG_WriteCoord (&sv.nqmulticast, end[1]);
MSG_WriteCoord (&sv.nqmulticast, end[2]);
#endif
SV_MulticastProtExt (start, MULTICAST_PHS, pr_global_struct->dimension_send, 0, 0);
}
/*
------------------------------------------------------------------------ r4169 | acceptthis | 2013-01-17 08:55:12 +0000 (Thu, 17 Jan 2013) | 31 lines removed MAX_VISEDICTS limit. PEXT2_REPLACEMENTDELTAS tweaked, now has 4 million entity limit. still not enabled by default. TE_BEAM now maps to a separate TEQW_BEAM to avoid conflicts with QW. added android multitouch emulation for windows/rawinput (in_simulatemultitouch). split topcolor/bottomcolor from scoreboard, for dp's colormap|1024 feature. now using utf-8 for windows consoles. qcc warnings/errors now give clickable console links for quick+easy editing. disabled menutint when the currently active item changes contrast or gamma (for OneManClan). Added support for drawfont/drawfontscale. tweaked the qcvm a little to reduce the number of pointers. .doll file loading. still experimental and will likely crash. requires csqc active, even if its a dummy progs. this will be fixed in time. Still other things that need cleaning up. windows: gl_font "?" shows the standard windows font-selection dialog, and can be used to select windows fonts. not all work. and you probably don't want to use windings. fixed splitscreen support when playing mvds. added mini-scoreboards to splitscreen. editor/debugger now shows asm if there's no linenumber info. also, pressing f1 for help shows the shortcuts. Added support for .framegroups files for psk(psa) and iqm formats. True support for ezquake's colour codes. Mutually exclusive with background colours. path command output slightly more readable. added support for digest_hex (MD4, SHA1, CRC16). skingroups now colourmap correctly. Fix terrain colour hints, and litdata from the wrong bsp. fix ftp dual-homed issue. support epsv command, and enable ipv6 (eprt still not supported). remove d3d11 compilation from the makefile. the required headers are not provided by mingw, and are not available to the build bot, so don't bother. fix v *= v.x and similar opcodes. fteqcc: fixed support for áéíóú type chars in names. utf-8 files now properly supported (even with the utf-8 bom/identifier). utf-16 also supported. fteqcc: fixed '#if 1 == 3 && 4' parsing. fteqcc: -Werror acts on the warning, rather than as a separate error. Line numbers are thus more readable. fteqcc: copyright message now includes compile date instead. fteqccgui: the treeview control is now coloured depending on whether there were warnings/errors in the last compile. fteqccgui: the output window is now focused and scrolls down as compilation progresses. pr_dumpplatform command dumps out some pragmas to convert more serious warnings to errors. This is to avoid the infamous 'fteqcc sucks cos my code sucks' issue. rewrote prespawn/modelist/soundlist code. server tracks progress now. ------------------------------------------------------------------------ git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@4167 fc73d0e0-1445-4013-8a0c-d673dee63da5
2013-03-12 22:29:40 +00:00
void PF_tempentity (pubprogfuncs_t *prinst, struct globalvars_s *pr_globals)
{
SV_point_tempentity(G_VECTOR(OFS_PARM0), G_FLOAT(OFS_PARM1), 1);
}
*/
//=============================================================================
rewrote ban code, merging bans+nonbans+cuffs+mute+cripple+deaf+lagged+vip. added timeouts. new penalties have no dedicated command. use the addip command for it. maplist command now generates links. implemented skin objects for q3. added a csqc builtin for it. also supports compositing skins. playing demos inside zips/pk3s/paks should now work. bumped default rate cvar. added cl_transfer to attempt to connect to a new server without disconnecting first. rewrote fog command. alpha and mindist arguments are now supported. fog change also happens over a short time period. added new args to the showpic console command. can now create clickable items for touchscreen/absmouse users. fixed menus to properly support right-aligned text. this finally fixes variable-width fonts. rewrote console tab completion suggestions display. now clickable links. strings obtained from qc are now marked as const. this has required quite a few added consts all over the place. probably crappy attempt at adding joypad support to the sdl port. no idea if it works. changed key bind event code. buttons now track which event they should trigger when released, instead of being the same one the whole time. this allows +forward etc clickable buttons on screen. Also simplified modifier keys - they no longer trigger random events when pressing the modifier key itself. Right modifiers can now be bound separately from left modifiers. Right will use left's binding if not otherwise bound. Bind assumes left if there's no prefix. multiplayer->setup->network menu no longer crashes. added rgb colours to the translation view (but not to the colour-changing keys). added modelviewer command to view models. added menu_mods menu to switch mods in a more friendly way. will be shown by default if multiple manifests exist in the binarydir. clamped classic tracer density. scrag particles no longer look quite so buggy. added ifdefs to facilitate a potential winrt port. the engine should now have no extra dependencies, but still needs system code+audio drivers to be written. if it can't set a renderer, it'll now try to use *every* renderer until it finds one that works. added experimental mapcluster server mode (that console command). New maps will be started up as required. rewrote skeletal blending code a bit. added cylinder geomtypes. fix cfg_save writing to the wrong path bug. VFS_CLOSE now returns a boolean. false means there was some sort of fatal error (either crc when reading was bad, or the write got corrupted or something). Typically ignorable, depends how robust you want to be. win32 tls code now supports running as a server. added connect tls://address support, as well as equivalent sv_addport support. exposed basic model loading api to plugins. d3d11 backend now optionally supports tessellation hlsl. no suitable hlsl provided by default. !!tess to enable. attempted to add gamma ramp support for d3d11. added support for shader blobs to speed up load times. r_shaderblobs 1 to enable. almost vital for d3d11. added vid_srgb cvar. shadowless lights are no longer disabled if shadows are not supported. attempt to add support for touchscreens in win7/8. Wrote gimmicky lua support, using lua instead of ssqc. define VM_LUA to enable. updated saved game code. can again load saved games from vanilla-like engines. changed scale clamping. 0.0001 should no longer appear as 1. changed default mintic from 0.03 to 0.013 to match vanilla qw. I don't know why it was at 0.03. probably a typo. git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@4623 fc73d0e0-1445-4013-8a0c-d673dee63da5
2014-03-30 09:55:06 +01:00
int SV_ModelIndex (const char *name);
------------------------------------------------------------------------ r4169 | acceptthis | 2013-01-17 08:55:12 +0000 (Thu, 17 Jan 2013) | 31 lines removed MAX_VISEDICTS limit. PEXT2_REPLACEMENTDELTAS tweaked, now has 4 million entity limit. still not enabled by default. TE_BEAM now maps to a separate TEQW_BEAM to avoid conflicts with QW. added android multitouch emulation for windows/rawinput (in_simulatemultitouch). split topcolor/bottomcolor from scoreboard, for dp's colormap|1024 feature. now using utf-8 for windows consoles. qcc warnings/errors now give clickable console links for quick+easy editing. disabled menutint when the currently active item changes contrast or gamma (for OneManClan). Added support for drawfont/drawfontscale. tweaked the qcvm a little to reduce the number of pointers. .doll file loading. still experimental and will likely crash. requires csqc active, even if its a dummy progs. this will be fixed in time. Still other things that need cleaning up. windows: gl_font "?" shows the standard windows font-selection dialog, and can be used to select windows fonts. not all work. and you probably don't want to use windings. fixed splitscreen support when playing mvds. added mini-scoreboards to splitscreen. editor/debugger now shows asm if there's no linenumber info. also, pressing f1 for help shows the shortcuts. Added support for .framegroups files for psk(psa) and iqm formats. True support for ezquake's colour codes. Mutually exclusive with background colours. path command output slightly more readable. added support for digest_hex (MD4, SHA1, CRC16). skingroups now colourmap correctly. Fix terrain colour hints, and litdata from the wrong bsp. fix ftp dual-homed issue. support epsv command, and enable ipv6 (eprt still not supported). remove d3d11 compilation from the makefile. the required headers are not provided by mingw, and are not available to the build bot, so don't bother. fix v *= v.x and similar opcodes. fteqcc: fixed support for áéíóú type chars in names. utf-8 files now properly supported (even with the utf-8 bom/identifier). utf-16 also supported. fteqcc: fixed '#if 1 == 3 && 4' parsing. fteqcc: -Werror acts on the warning, rather than as a separate error. Line numbers are thus more readable. fteqcc: copyright message now includes compile date instead. fteqccgui: the treeview control is now coloured depending on whether there were warnings/errors in the last compile. fteqccgui: the output window is now focused and scrolls down as compilation progresses. pr_dumpplatform command dumps out some pragmas to convert more serious warnings to errors. This is to avoid the infamous 'fteqcc sucks cos my code sucks' issue. rewrote prespawn/modelist/soundlist code. server tracks progress now. ------------------------------------------------------------------------ git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@4167 fc73d0e0-1445-4013-8a0c-d673dee63da5
2013-03-12 22:29:40 +00:00
void QCBUILTIN PF_makestatic (pubprogfuncs_t *prinst, struct globalvars_s *pr_globals)
{
edict_t *ent;
entity_state_t *state;
ent = G_EDICT(prinst, OFS_PARM0);
if (sv.num_static_entities == sv_max_staticentities)
{
sv_max_staticentities += 16;
sv_staticentities = BZ_Realloc(sv_staticentities, sizeof(*sv_staticentities) * sv_max_staticentities);
}
state = &sv_staticentities[sv.num_static_entities++];
memset(state, 0, sizeof(*state));
SV_Snapshot_BuildStateQ1(state, ent, NULL, NULL);
state->number = sv.num_static_entities;
// throw the entity away now
ED_Free (svprogfuncs, ent);
}
//=============================================================================
/*
==============
PF_setspawnparms
==============
*/
------------------------------------------------------------------------ r4169 | acceptthis | 2013-01-17 08:55:12 +0000 (Thu, 17 Jan 2013) | 31 lines removed MAX_VISEDICTS limit. PEXT2_REPLACEMENTDELTAS tweaked, now has 4 million entity limit. still not enabled by default. TE_BEAM now maps to a separate TEQW_BEAM to avoid conflicts with QW. added android multitouch emulation for windows/rawinput (in_simulatemultitouch). split topcolor/bottomcolor from scoreboard, for dp's colormap|1024 feature. now using utf-8 for windows consoles. qcc warnings/errors now give clickable console links for quick+easy editing. disabled menutint when the currently active item changes contrast or gamma (for OneManClan). Added support for drawfont/drawfontscale. tweaked the qcvm a little to reduce the number of pointers. .doll file loading. still experimental and will likely crash. requires csqc active, even if its a dummy progs. this will be fixed in time. Still other things that need cleaning up. windows: gl_font "?" shows the standard windows font-selection dialog, and can be used to select windows fonts. not all work. and you probably don't want to use windings. fixed splitscreen support when playing mvds. added mini-scoreboards to splitscreen. editor/debugger now shows asm if there's no linenumber info. also, pressing f1 for help shows the shortcuts. Added support for .framegroups files for psk(psa) and iqm formats. True support for ezquake's colour codes. Mutually exclusive with background colours. path command output slightly more readable. added support for digest_hex (MD4, SHA1, CRC16). skingroups now colourmap correctly. Fix terrain colour hints, and litdata from the wrong bsp. fix ftp dual-homed issue. support epsv command, and enable ipv6 (eprt still not supported). remove d3d11 compilation from the makefile. the required headers are not provided by mingw, and are not available to the build bot, so don't bother. fix v *= v.x and similar opcodes. fteqcc: fixed support for áéíóú type chars in names. utf-8 files now properly supported (even with the utf-8 bom/identifier). utf-16 also supported. fteqcc: fixed '#if 1 == 3 && 4' parsing. fteqcc: -Werror acts on the warning, rather than as a separate error. Line numbers are thus more readable. fteqcc: copyright message now includes compile date instead. fteqccgui: the treeview control is now coloured depending on whether there were warnings/errors in the last compile. fteqccgui: the output window is now focused and scrolls down as compilation progresses. pr_dumpplatform command dumps out some pragmas to convert more serious warnings to errors. This is to avoid the infamous 'fteqcc sucks cos my code sucks' issue. rewrote prespawn/modelist/soundlist code. server tracks progress now. ------------------------------------------------------------------------ git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@4167 fc73d0e0-1445-4013-8a0c-d673dee63da5
2013-03-12 22:29:40 +00:00
void QCBUILTIN PF_setspawnparms (pubprogfuncs_t *prinst, struct globalvars_s *pr_globals)
{
edict_t *ent;
int i;
client_t *client;
ent = G_EDICT(prinst, OFS_PARM0);
i = NUM_FOR_EDICT(prinst, ent);
if (i < 1 || i > sv.allocated_client_slots)
{
PR_BIError (prinst, "Entity is not a client");
return;
}
// copy spawn parms out of the client_t
client = svs.clients + (i-1);
SV_SpawnParmsToQC(client);
}
/*
==============
PF_changelevel
==============
*/
------------------------------------------------------------------------ r4169 | acceptthis | 2013-01-17 08:55:12 +0000 (Thu, 17 Jan 2013) | 31 lines removed MAX_VISEDICTS limit. PEXT2_REPLACEMENTDELTAS tweaked, now has 4 million entity limit. still not enabled by default. TE_BEAM now maps to a separate TEQW_BEAM to avoid conflicts with QW. added android multitouch emulation for windows/rawinput (in_simulatemultitouch). split topcolor/bottomcolor from scoreboard, for dp's colormap|1024 feature. now using utf-8 for windows consoles. qcc warnings/errors now give clickable console links for quick+easy editing. disabled menutint when the currently active item changes contrast or gamma (for OneManClan). Added support for drawfont/drawfontscale. tweaked the qcvm a little to reduce the number of pointers. .doll file loading. still experimental and will likely crash. requires csqc active, even if its a dummy progs. this will be fixed in time. Still other things that need cleaning up. windows: gl_font "?" shows the standard windows font-selection dialog, and can be used to select windows fonts. not all work. and you probably don't want to use windings. fixed splitscreen support when playing mvds. added mini-scoreboards to splitscreen. editor/debugger now shows asm if there's no linenumber info. also, pressing f1 for help shows the shortcuts. Added support for .framegroups files for psk(psa) and iqm formats. True support for ezquake's colour codes. Mutually exclusive with background colours. path command output slightly more readable. added support for digest_hex (MD4, SHA1, CRC16). skingroups now colourmap correctly. Fix terrain colour hints, and litdata from the wrong bsp. fix ftp dual-homed issue. support epsv command, and enable ipv6 (eprt still not supported). remove d3d11 compilation from the makefile. the required headers are not provided by mingw, and are not available to the build bot, so don't bother. fix v *= v.x and similar opcodes. fteqcc: fixed support for áéíóú type chars in names. utf-8 files now properly supported (even with the utf-8 bom/identifier). utf-16 also supported. fteqcc: fixed '#if 1 == 3 && 4' parsing. fteqcc: -Werror acts on the warning, rather than as a separate error. Line numbers are thus more readable. fteqcc: copyright message now includes compile date instead. fteqccgui: the treeview control is now coloured depending on whether there were warnings/errors in the last compile. fteqccgui: the output window is now focused and scrolls down as compilation progresses. pr_dumpplatform command dumps out some pragmas to convert more serious warnings to errors. This is to avoid the infamous 'fteqcc sucks cos my code sucks' issue. rewrote prespawn/modelist/soundlist code. server tracks progress now. ------------------------------------------------------------------------ git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@4167 fc73d0e0-1445-4013-8a0c-d673dee63da5
2013-03-12 22:29:40 +00:00
void QCBUILTIN PF_changelevel (pubprogfuncs_t *prinst, struct globalvars_s *pr_globals)
{
char newmap[MAX_QPATH];
char startspot[MAX_QPATH];
// make sure we don't issue two changelevels (unless the last one failed)
if (sv.mapchangelocked)
return;
sv.mapchangelocked = true;
#ifdef HAVE_CLIENT
Log_MapNowCompleted();
#endif
#ifdef HEXEN2
if (progstype == PROG_H2)
{
COM_QuotedString(PR_GetStringOfs(prinst, OFS_PARM1), startspot, sizeof(startspot), false);
//these flags disable the whole levelcache thing. the spawnspot is meant to still and always be specified.
//hexen2 ALWAYS specifies two arguments, and it seems that raven left it blank in some single-player maps too.
//if we don't want to be stupid/broken in deathmatch, we might as well do the fully compatible thing
if ((int)pr_global_struct->serverflags & (16|32))
{
COM_QuotedString(va("*%s", PR_GetStringOfs(prinst, OFS_PARM0)), newmap, sizeof(newmap), false);
Cbuf_AddText (va("\nchangelevel %s %s\n", newmap, startspot), RESTRICT_LOCAL);
}
else
{
COM_QuotedString(PR_GetStringOfs(prinst, OFS_PARM0), newmap, sizeof(newmap), false);
Cbuf_AddText (va("\nchangelevel %s %s\n", newmap, startspot), RESTRICT_LOCAL);
}
}
else
#endif
{
COM_QuotedString(PR_GetStringOfs(prinst, OFS_PARM0), newmap, sizeof(newmap), false);
if (svprogfuncs->callargc == 2)
{
COM_QuotedString(PR_GetStringOfs(prinst, OFS_PARM1), startspot, sizeof(startspot), false);
Cbuf_AddText (va("\nchangelevel %s %s\n", newmap, startspot), RESTRICT_LOCAL);
}
else
Cbuf_AddText (va("\nchangelevel %s\n", newmap), RESTRICT_LOCAL);
}
}
/*
==============
PF_logfrag
logfrag (killer, killee)
==============
*/
------------------------------------------------------------------------ r4169 | acceptthis | 2013-01-17 08:55:12 +0000 (Thu, 17 Jan 2013) | 31 lines removed MAX_VISEDICTS limit. PEXT2_REPLACEMENTDELTAS tweaked, now has 4 million entity limit. still not enabled by default. TE_BEAM now maps to a separate TEQW_BEAM to avoid conflicts with QW. added android multitouch emulation for windows/rawinput (in_simulatemultitouch). split topcolor/bottomcolor from scoreboard, for dp's colormap|1024 feature. now using utf-8 for windows consoles. qcc warnings/errors now give clickable console links for quick+easy editing. disabled menutint when the currently active item changes contrast or gamma (for OneManClan). Added support for drawfont/drawfontscale. tweaked the qcvm a little to reduce the number of pointers. .doll file loading. still experimental and will likely crash. requires csqc active, even if its a dummy progs. this will be fixed in time. Still other things that need cleaning up. windows: gl_font "?" shows the standard windows font-selection dialog, and can be used to select windows fonts. not all work. and you probably don't want to use windings. fixed splitscreen support when playing mvds. added mini-scoreboards to splitscreen. editor/debugger now shows asm if there's no linenumber info. also, pressing f1 for help shows the shortcuts. Added support for .framegroups files for psk(psa) and iqm formats. True support for ezquake's colour codes. Mutually exclusive with background colours. path command output slightly more readable. added support for digest_hex (MD4, SHA1, CRC16). skingroups now colourmap correctly. Fix terrain colour hints, and litdata from the wrong bsp. fix ftp dual-homed issue. support epsv command, and enable ipv6 (eprt still not supported). remove d3d11 compilation from the makefile. the required headers are not provided by mingw, and are not available to the build bot, so don't bother. fix v *= v.x and similar opcodes. fteqcc: fixed support for áéíóú type chars in names. utf-8 files now properly supported (even with the utf-8 bom/identifier). utf-16 also supported. fteqcc: fixed '#if 1 == 3 && 4' parsing. fteqcc: -Werror acts on the warning, rather than as a separate error. Line numbers are thus more readable. fteqcc: copyright message now includes compile date instead. fteqccgui: the treeview control is now coloured depending on whether there were warnings/errors in the last compile. fteqccgui: the output window is now focused and scrolls down as compilation progresses. pr_dumpplatform command dumps out some pragmas to convert more serious warnings to errors. This is to avoid the infamous 'fteqcc sucks cos my code sucks' issue. rewrote prespawn/modelist/soundlist code. server tracks progress now. ------------------------------------------------------------------------ git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@4167 fc73d0e0-1445-4013-8a0c-d673dee63da5
2013-03-12 22:29:40 +00:00
void QCBUILTIN PF_logfrag (pubprogfuncs_t *prinst, struct globalvars_s *pr_globals)
{
extern cvar_t fraglog_details;
edict_t *ent1, *ent2;
int e1, e2;
char s[2048];
int slen;
sizebuf_t *sz;
ent1 = G_EDICT(prinst, OFS_PARM0);
ent2 = G_EDICT(prinst, OFS_PARM1);
e1 = NUM_FOR_EDICT(prinst, ent1)-1;
e2 = NUM_FOR_EDICT(prinst, ent2)-1;
if (e1 < 0 || e1 >= sv.allocated_client_slots
|| e2 < 0 || e2 >= sv.allocated_client_slots)
return;
#ifdef SVRANKING
if (e1 != e2) //don't get a point for suicide.
svs.clients[e1].kills += 1;
svs.clients[e2].deaths += 1;
#endif
if (!fraglog_details.ival)
return; //not logging any details
else if (fraglog_details.ival == 7)
Q_snprintfz(s, sizeof(s)-2, "\\frag\\"); //compat with mvdsv.
else if (fraglog_details.ival == 1)
strcpy(s, "\\");//vanilla compat
else //specify what info is actually in there
Q_snprintfz(s, sizeof(s)-2, "\\\\%u\\", fraglog_details.ival);
slen = strlen(s);
if (fraglog_details.ival & 1)
{
Q_snprintfz(s+slen, sizeof(s)-2-slen, "%s\\%s\\", svs.clients[e1].name, svs.clients[e2].name);
slen += strlen(s+slen);
}
if (fraglog_details.ival & 2)
{
Q_snprintfz(s+slen, sizeof(s)-2-slen, "%s\\%s\\", svs.clients[e1].team, svs.clients[e2].team);
slen += strlen(s+slen);
}
if (fraglog_details.ival & 4)
{
time_t t = time (NULL);
struct tm *tm = gmtime(&t);
Q_snprintfz(s+slen, sizeof(s)-2-slen, "%d-%d-%d %d:%d:%d\\", tm->tm_year + 1900, tm->tm_mon + 1, tm->tm_mday, tm->tm_hour, tm->tm_min, tm->tm_sec);
slen += strlen(s+slen);
}
if (fraglog_details.ival & 8)
{
Q_snprintfz(s+slen, sizeof(s)-2-slen, "%g\\", ent1->v->weapon);
slen += strlen(s+slen);
}
if (fraglog_details.ival & 16)
{
Q_snprintfz(s+slen, sizeof(s)-2-slen, "%s\\%s\\", svs.clients[e1].guid, svs.clients[e2].guid);
slen += strlen(s+slen);
}
s[slen++] = '\n';
//print it to the fraglog buffer for masters/etc to query
sz = &svs.log[svs.logsequence&(FRAGLOG_BUFFERS-1)];
if (sz->cursize && sz->cursize+slen+1 >= sz->maxsize)
{
// swap buffers and bump sequence
svs.logtime = realtime;
svs.logsequence++;
sz = &svs.log[svs.logsequence&(FRAGLOG_BUFFERS-1)];
sz->cursize = 0;
Con_TPrintf ("beginning fraglog sequence %i\n", svs.logsequence);
}
SZ_Write(sz, s, slen);
//print it to our local fraglog file.
if (sv_fraglogfile)
{
VFS_WRITE(sv_fraglogfile, s, strlen(s));
VFS_FLUSH (sv_fraglogfile);
}
}
/*
==============
PF_infokey
string(entity e, string key) infokey
==============
*/
rewrote ban code, merging bans+nonbans+cuffs+mute+cripple+deaf+lagged+vip. added timeouts. new penalties have no dedicated command. use the addip command for it. maplist command now generates links. implemented skin objects for q3. added a csqc builtin for it. also supports compositing skins. playing demos inside zips/pk3s/paks should now work. bumped default rate cvar. added cl_transfer to attempt to connect to a new server without disconnecting first. rewrote fog command. alpha and mindist arguments are now supported. fog change also happens over a short time period. added new args to the showpic console command. can now create clickable items for touchscreen/absmouse users. fixed menus to properly support right-aligned text. this finally fixes variable-width fonts. rewrote console tab completion suggestions display. now clickable links. strings obtained from qc are now marked as const. this has required quite a few added consts all over the place. probably crappy attempt at adding joypad support to the sdl port. no idea if it works. changed key bind event code. buttons now track which event they should trigger when released, instead of being the same one the whole time. this allows +forward etc clickable buttons on screen. Also simplified modifier keys - they no longer trigger random events when pressing the modifier key itself. Right modifiers can now be bound separately from left modifiers. Right will use left's binding if not otherwise bound. Bind assumes left if there's no prefix. multiplayer->setup->network menu no longer crashes. added rgb colours to the translation view (but not to the colour-changing keys). added modelviewer command to view models. added menu_mods menu to switch mods in a more friendly way. will be shown by default if multiple manifests exist in the binarydir. clamped classic tracer density. scrag particles no longer look quite so buggy. added ifdefs to facilitate a potential winrt port. the engine should now have no extra dependencies, but still needs system code+audio drivers to be written. if it can't set a renderer, it'll now try to use *every* renderer until it finds one that works. added experimental mapcluster server mode (that console command). New maps will be started up as required. rewrote skeletal blending code a bit. added cylinder geomtypes. fix cfg_save writing to the wrong path bug. VFS_CLOSE now returns a boolean. false means there was some sort of fatal error (either crc when reading was bad, or the write got corrupted or something). Typically ignorable, depends how robust you want to be. win32 tls code now supports running as a server. added connect tls://address support, as well as equivalent sv_addport support. exposed basic model loading api to plugins. d3d11 backend now optionally supports tessellation hlsl. no suitable hlsl provided by default. !!tess to enable. attempted to add gamma ramp support for d3d11. added support for shader blobs to speed up load times. r_shaderblobs 1 to enable. almost vital for d3d11. added vid_srgb cvar. shadowless lights are no longer disabled if shadows are not supported. attempt to add support for touchscreens in win7/8. Wrote gimmicky lua support, using lua instead of ssqc. define VM_LUA to enable. updated saved game code. can again load saved games from vanilla-like engines. changed scale clamping. 0.0001 should no longer appear as 1. changed default mintic from 0.03 to 0.013 to match vanilla qw. I don't know why it was at 0.03. probably a typo. git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@4623 fc73d0e0-1445-4013-8a0c-d673dee63da5
2014-03-30 09:55:06 +01:00
char *PF_infokey_Internal (int entnum, const char *key)
{
char *value;
static char ov[256];
if (entnum == 0)
{
if (pr_imitatemvdsv.value && !strcmp(key, "*version"))
value = "2.40";
else
{
if ((value = InfoBuf_ValueForKey(&svs.info, key)) == NULL || !*value)
value = InfoBuf_ValueForKey(&svs.localinfo, key);
}
}
else if (entnum <= sv.allocated_client_slots)
{
value = ov;
------------------------------------------------------------------------ r4169 | acceptthis | 2013-01-17 08:55:12 +0000 (Thu, 17 Jan 2013) | 31 lines removed MAX_VISEDICTS limit. PEXT2_REPLACEMENTDELTAS tweaked, now has 4 million entity limit. still not enabled by default. TE_BEAM now maps to a separate TEQW_BEAM to avoid conflicts with QW. added android multitouch emulation for windows/rawinput (in_simulatemultitouch). split topcolor/bottomcolor from scoreboard, for dp's colormap|1024 feature. now using utf-8 for windows consoles. qcc warnings/errors now give clickable console links for quick+easy editing. disabled menutint when the currently active item changes contrast or gamma (for OneManClan). Added support for drawfont/drawfontscale. tweaked the qcvm a little to reduce the number of pointers. .doll file loading. still experimental and will likely crash. requires csqc active, even if its a dummy progs. this will be fixed in time. Still other things that need cleaning up. windows: gl_font "?" shows the standard windows font-selection dialog, and can be used to select windows fonts. not all work. and you probably don't want to use windings. fixed splitscreen support when playing mvds. added mini-scoreboards to splitscreen. editor/debugger now shows asm if there's no linenumber info. also, pressing f1 for help shows the shortcuts. Added support for .framegroups files for psk(psa) and iqm formats. True support for ezquake's colour codes. Mutually exclusive with background colours. path command output slightly more readable. added support for digest_hex (MD4, SHA1, CRC16). skingroups now colourmap correctly. Fix terrain colour hints, and litdata from the wrong bsp. fix ftp dual-homed issue. support epsv command, and enable ipv6 (eprt still not supported). remove d3d11 compilation from the makefile. the required headers are not provided by mingw, and are not available to the build bot, so don't bother. fix v *= v.x and similar opcodes. fteqcc: fixed support for áéíóú type chars in names. utf-8 files now properly supported (even with the utf-8 bom/identifier). utf-16 also supported. fteqcc: fixed '#if 1 == 3 && 4' parsing. fteqcc: -Werror acts on the warning, rather than as a separate error. Line numbers are thus more readable. fteqcc: copyright message now includes compile date instead. fteqccgui: the treeview control is now coloured depending on whether there were warnings/errors in the last compile. fteqccgui: the output window is now focused and scrolls down as compilation progresses. pr_dumpplatform command dumps out some pragmas to convert more serious warnings to errors. This is to avoid the infamous 'fteqcc sucks cos my code sucks' issue. rewrote prespawn/modelist/soundlist code. server tracks progress now. ------------------------------------------------------------------------ git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@4167 fc73d0e0-1445-4013-8a0c-d673dee63da5
2013-03-12 22:29:40 +00:00
if (!strcmp(key, "ip"))
{
if (svs.clients[entnum-1].state > cs_zombie && svs.clients[entnum-1].protocol == SCP_BAD)
sprintf(ov, "bot"); //bots don't have valid ips
else if (svs.clients[entnum-1].netchan.remote_address.type == NA_INVALID)
sprintf(ov, ""); //bots don't have valid ips
else
NET_BaseAdrToString (ov, sizeof(ov), &svs.clients[entnum-1].netchan.remote_address);
}
------------------------------------------------------------------------ r4169 | acceptthis | 2013-01-17 08:55:12 +0000 (Thu, 17 Jan 2013) | 31 lines removed MAX_VISEDICTS limit. PEXT2_REPLACEMENTDELTAS tweaked, now has 4 million entity limit. still not enabled by default. TE_BEAM now maps to a separate TEQW_BEAM to avoid conflicts with QW. added android multitouch emulation for windows/rawinput (in_simulatemultitouch). split topcolor/bottomcolor from scoreboard, for dp's colormap|1024 feature. now using utf-8 for windows consoles. qcc warnings/errors now give clickable console links for quick+easy editing. disabled menutint when the currently active item changes contrast or gamma (for OneManClan). Added support for drawfont/drawfontscale. tweaked the qcvm a little to reduce the number of pointers. .doll file loading. still experimental and will likely crash. requires csqc active, even if its a dummy progs. this will be fixed in time. Still other things that need cleaning up. windows: gl_font "?" shows the standard windows font-selection dialog, and can be used to select windows fonts. not all work. and you probably don't want to use windings. fixed splitscreen support when playing mvds. added mini-scoreboards to splitscreen. editor/debugger now shows asm if there's no linenumber info. also, pressing f1 for help shows the shortcuts. Added support for .framegroups files for psk(psa) and iqm formats. True support for ezquake's colour codes. Mutually exclusive with background colours. path command output slightly more readable. added support for digest_hex (MD4, SHA1, CRC16). skingroups now colourmap correctly. Fix terrain colour hints, and litdata from the wrong bsp. fix ftp dual-homed issue. support epsv command, and enable ipv6 (eprt still not supported). remove d3d11 compilation from the makefile. the required headers are not provided by mingw, and are not available to the build bot, so don't bother. fix v *= v.x and similar opcodes. fteqcc: fixed support for áéíóú type chars in names. utf-8 files now properly supported (even with the utf-8 bom/identifier). utf-16 also supported. fteqcc: fixed '#if 1 == 3 && 4' parsing. fteqcc: -Werror acts on the warning, rather than as a separate error. Line numbers are thus more readable. fteqcc: copyright message now includes compile date instead. fteqccgui: the treeview control is now coloured depending on whether there were warnings/errors in the last compile. fteqccgui: the output window is now focused and scrolls down as compilation progresses. pr_dumpplatform command dumps out some pragmas to convert more serious warnings to errors. This is to avoid the infamous 'fteqcc sucks cos my code sucks' issue. rewrote prespawn/modelist/soundlist code. server tracks progress now. ------------------------------------------------------------------------ git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@4167 fc73d0e0-1445-4013-8a0c-d673dee63da5
2013-03-12 22:29:40 +00:00
else if (!strcmp(key, "realip"))
{
if (svs.clients[entnum-1].state > cs_zombie && svs.clients[entnum-1].protocol == SCP_BAD)
sprintf(ov, "bot"); //bots don't have valid ips
else if (svs.clients[entnum-1].realip_status)
NET_BaseAdrToString (ov, sizeof(ov), &svs.clients[entnum-1].realip);
else if (svs.clients[entnum-1].netchan.remote_address.type == NA_INVALID)
sprintf(ov, ""); //bots don't have valid ips
------------------------------------------------------------------------ r4169 | acceptthis | 2013-01-17 08:55:12 +0000 (Thu, 17 Jan 2013) | 31 lines removed MAX_VISEDICTS limit. PEXT2_REPLACEMENTDELTAS tweaked, now has 4 million entity limit. still not enabled by default. TE_BEAM now maps to a separate TEQW_BEAM to avoid conflicts with QW. added android multitouch emulation for windows/rawinput (in_simulatemultitouch). split topcolor/bottomcolor from scoreboard, for dp's colormap|1024 feature. now using utf-8 for windows consoles. qcc warnings/errors now give clickable console links for quick+easy editing. disabled menutint when the currently active item changes contrast or gamma (for OneManClan). Added support for drawfont/drawfontscale. tweaked the qcvm a little to reduce the number of pointers. .doll file loading. still experimental and will likely crash. requires csqc active, even if its a dummy progs. this will be fixed in time. Still other things that need cleaning up. windows: gl_font "?" shows the standard windows font-selection dialog, and can be used to select windows fonts. not all work. and you probably don't want to use windings. fixed splitscreen support when playing mvds. added mini-scoreboards to splitscreen. editor/debugger now shows asm if there's no linenumber info. also, pressing f1 for help shows the shortcuts. Added support for .framegroups files for psk(psa) and iqm formats. True support for ezquake's colour codes. Mutually exclusive with background colours. path command output slightly more readable. added support for digest_hex (MD4, SHA1, CRC16). skingroups now colourmap correctly. Fix terrain colour hints, and litdata from the wrong bsp. fix ftp dual-homed issue. support epsv command, and enable ipv6 (eprt still not supported). remove d3d11 compilation from the makefile. the required headers are not provided by mingw, and are not available to the build bot, so don't bother. fix v *= v.x and similar opcodes. fteqcc: fixed support for áéíóú type chars in names. utf-8 files now properly supported (even with the utf-8 bom/identifier). utf-16 also supported. fteqcc: fixed '#if 1 == 3 && 4' parsing. fteqcc: -Werror acts on the warning, rather than as a separate error. Line numbers are thus more readable. fteqcc: copyright message now includes compile date instead. fteqccgui: the treeview control is now coloured depending on whether there were warnings/errors in the last compile. fteqccgui: the output window is now focused and scrolls down as compilation progresses. pr_dumpplatform command dumps out some pragmas to convert more serious warnings to errors. This is to avoid the infamous 'fteqcc sucks cos my code sucks' issue. rewrote prespawn/modelist/soundlist code. server tracks progress now. ------------------------------------------------------------------------ git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@4167 fc73d0e0-1445-4013-8a0c-d673dee63da5
2013-03-12 22:29:40 +00:00
else //FIXME: should we report the spoofable/proxy address if the real ip is not known?
NET_BaseAdrToString (ov, sizeof(ov), &svs.clients[entnum-1].netchan.remote_address);
------------------------------------------------------------------------ r4169 | acceptthis | 2013-01-17 08:55:12 +0000 (Thu, 17 Jan 2013) | 31 lines removed MAX_VISEDICTS limit. PEXT2_REPLACEMENTDELTAS tweaked, now has 4 million entity limit. still not enabled by default. TE_BEAM now maps to a separate TEQW_BEAM to avoid conflicts with QW. added android multitouch emulation for windows/rawinput (in_simulatemultitouch). split topcolor/bottomcolor from scoreboard, for dp's colormap|1024 feature. now using utf-8 for windows consoles. qcc warnings/errors now give clickable console links for quick+easy editing. disabled menutint when the currently active item changes contrast or gamma (for OneManClan). Added support for drawfont/drawfontscale. tweaked the qcvm a little to reduce the number of pointers. .doll file loading. still experimental and will likely crash. requires csqc active, even if its a dummy progs. this will be fixed in time. Still other things that need cleaning up. windows: gl_font "?" shows the standard windows font-selection dialog, and can be used to select windows fonts. not all work. and you probably don't want to use windings. fixed splitscreen support when playing mvds. added mini-scoreboards to splitscreen. editor/debugger now shows asm if there's no linenumber info. also, pressing f1 for help shows the shortcuts. Added support for .framegroups files for psk(psa) and iqm formats. True support for ezquake's colour codes. Mutually exclusive with background colours. path command output slightly more readable. added support for digest_hex (MD4, SHA1, CRC16). skingroups now colourmap correctly. Fix terrain colour hints, and litdata from the wrong bsp. fix ftp dual-homed issue. support epsv command, and enable ipv6 (eprt still not supported). remove d3d11 compilation from the makefile. the required headers are not provided by mingw, and are not available to the build bot, so don't bother. fix v *= v.x and similar opcodes. fteqcc: fixed support for áéíóú type chars in names. utf-8 files now properly supported (even with the utf-8 bom/identifier). utf-16 also supported. fteqcc: fixed '#if 1 == 3 && 4' parsing. fteqcc: -Werror acts on the warning, rather than as a separate error. Line numbers are thus more readable. fteqcc: copyright message now includes compile date instead. fteqccgui: the treeview control is now coloured depending on whether there were warnings/errors in the last compile. fteqccgui: the output window is now focused and scrolls down as compilation progresses. pr_dumpplatform command dumps out some pragmas to convert more serious warnings to errors. This is to avoid the infamous 'fteqcc sucks cos my code sucks' issue. rewrote prespawn/modelist/soundlist code. server tracks progress now. ------------------------------------------------------------------------ git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@4167 fc73d0e0-1445-4013-8a0c-d673dee63da5
2013-03-12 22:29:40 +00:00
}
else if (!strcmp(key, "csqcactive"))
sprintf(ov, "%d", svs.clients[entnum-1].csqcactive);
else if (!strcmp(key, "ping"))
sprintf(ov, "%d", SV_CalcPing (&svs.clients[entnum-1], false));
else if (!strcmp(key, "svping"))
sprintf(ov, "%d", SV_CalcPing (&svs.clients[entnum-1], true));
else if (!strcmp(key, "guid"))
sprintf(ov, "%s", svs.clients[entnum-1].guid);
------------------------------------------------------------------------ r4169 | acceptthis | 2013-01-17 08:55:12 +0000 (Thu, 17 Jan 2013) | 31 lines removed MAX_VISEDICTS limit. PEXT2_REPLACEMENTDELTAS tweaked, now has 4 million entity limit. still not enabled by default. TE_BEAM now maps to a separate TEQW_BEAM to avoid conflicts with QW. added android multitouch emulation for windows/rawinput (in_simulatemultitouch). split topcolor/bottomcolor from scoreboard, for dp's colormap|1024 feature. now using utf-8 for windows consoles. qcc warnings/errors now give clickable console links for quick+easy editing. disabled menutint when the currently active item changes contrast or gamma (for OneManClan). Added support for drawfont/drawfontscale. tweaked the qcvm a little to reduce the number of pointers. .doll file loading. still experimental and will likely crash. requires csqc active, even if its a dummy progs. this will be fixed in time. Still other things that need cleaning up. windows: gl_font "?" shows the standard windows font-selection dialog, and can be used to select windows fonts. not all work. and you probably don't want to use windings. fixed splitscreen support when playing mvds. added mini-scoreboards to splitscreen. editor/debugger now shows asm if there's no linenumber info. also, pressing f1 for help shows the shortcuts. Added support for .framegroups files for psk(psa) and iqm formats. True support for ezquake's colour codes. Mutually exclusive with background colours. path command output slightly more readable. added support for digest_hex (MD4, SHA1, CRC16). skingroups now colourmap correctly. Fix terrain colour hints, and litdata from the wrong bsp. fix ftp dual-homed issue. support epsv command, and enable ipv6 (eprt still not supported). remove d3d11 compilation from the makefile. the required headers are not provided by mingw, and are not available to the build bot, so don't bother. fix v *= v.x and similar opcodes. fteqcc: fixed support for áéíóú type chars in names. utf-8 files now properly supported (even with the utf-8 bom/identifier). utf-16 also supported. fteqcc: fixed '#if 1 == 3 && 4' parsing. fteqcc: -Werror acts on the warning, rather than as a separate error. Line numbers are thus more readable. fteqcc: copyright message now includes compile date instead. fteqccgui: the treeview control is now coloured depending on whether there were warnings/errors in the last compile. fteqccgui: the output window is now focused and scrolls down as compilation progresses. pr_dumpplatform command dumps out some pragmas to convert more serious warnings to errors. This is to avoid the infamous 'fteqcc sucks cos my code sucks' issue. rewrote prespawn/modelist/soundlist code. server tracks progress now. ------------------------------------------------------------------------ git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@4167 fc73d0e0-1445-4013-8a0c-d673dee63da5
2013-03-12 22:29:40 +00:00
else if (!strcmp(key, "challenge"))
sprintf(ov, "%u", svs.clients[entnum-1].challenge);
else if (!strcmp(key, "*userid"))
sprintf(ov, "%d", svs.clients[entnum-1].userid);
else if (!strcmp(key, "download"))
sprintf(ov, "%d", svs.clients[entnum-1].download != NULL ? (int)(100*svs.clients[entnum-1].downloadcount/svs.clients[entnum-1].downloadsize) : -1);
// else if (!strcmp(key, "login")) //mvdsv
// value = "";
------------------------------------------------------------------------ r4169 | acceptthis | 2013-01-17 08:55:12 +0000 (Thu, 17 Jan 2013) | 31 lines removed MAX_VISEDICTS limit. PEXT2_REPLACEMENTDELTAS tweaked, now has 4 million entity limit. still not enabled by default. TE_BEAM now maps to a separate TEQW_BEAM to avoid conflicts with QW. added android multitouch emulation for windows/rawinput (in_simulatemultitouch). split topcolor/bottomcolor from scoreboard, for dp's colormap|1024 feature. now using utf-8 for windows consoles. qcc warnings/errors now give clickable console links for quick+easy editing. disabled menutint when the currently active item changes contrast or gamma (for OneManClan). Added support for drawfont/drawfontscale. tweaked the qcvm a little to reduce the number of pointers. .doll file loading. still experimental and will likely crash. requires csqc active, even if its a dummy progs. this will be fixed in time. Still other things that need cleaning up. windows: gl_font "?" shows the standard windows font-selection dialog, and can be used to select windows fonts. not all work. and you probably don't want to use windings. fixed splitscreen support when playing mvds. added mini-scoreboards to splitscreen. editor/debugger now shows asm if there's no linenumber info. also, pressing f1 for help shows the shortcuts. Added support for .framegroups files for psk(psa) and iqm formats. True support for ezquake's colour codes. Mutually exclusive with background colours. path command output slightly more readable. added support for digest_hex (MD4, SHA1, CRC16). skingroups now colourmap correctly. Fix terrain colour hints, and litdata from the wrong bsp. fix ftp dual-homed issue. support epsv command, and enable ipv6 (eprt still not supported). remove d3d11 compilation from the makefile. the required headers are not provided by mingw, and are not available to the build bot, so don't bother. fix v *= v.x and similar opcodes. fteqcc: fixed support for áéíóú type chars in names. utf-8 files now properly supported (even with the utf-8 bom/identifier). utf-16 also supported. fteqcc: fixed '#if 1 == 3 && 4' parsing. fteqcc: -Werror acts on the warning, rather than as a separate error. Line numbers are thus more readable. fteqcc: copyright message now includes compile date instead. fteqccgui: the treeview control is now coloured depending on whether there were warnings/errors in the last compile. fteqccgui: the output window is now focused and scrolls down as compilation progresses. pr_dumpplatform command dumps out some pragmas to convert more serious warnings to errors. This is to avoid the infamous 'fteqcc sucks cos my code sucks' issue. rewrote prespawn/modelist/soundlist code. server tracks progress now. ------------------------------------------------------------------------ git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@4167 fc73d0e0-1445-4013-8a0c-d673dee63da5
2013-03-12 22:29:40 +00:00
else if (!strcmp(key, "protocol"))
{
value = "";
switch(svs.clients[entnum-1].protocol)
{
case SCP_BAD:
value = ""; //could be a writebyted bot...
break;
case SCP_QUAKEWORLD:
if (!svs.clients[entnum-1].fteprotocolextensions && !svs.clients[entnum-1].fteprotocolextensions2)
------------------------------------------------------------------------ r4169 | acceptthis | 2013-01-17 08:55:12 +0000 (Thu, 17 Jan 2013) | 31 lines removed MAX_VISEDICTS limit. PEXT2_REPLACEMENTDELTAS tweaked, now has 4 million entity limit. still not enabled by default. TE_BEAM now maps to a separate TEQW_BEAM to avoid conflicts with QW. added android multitouch emulation for windows/rawinput (in_simulatemultitouch). split topcolor/bottomcolor from scoreboard, for dp's colormap|1024 feature. now using utf-8 for windows consoles. qcc warnings/errors now give clickable console links for quick+easy editing. disabled menutint when the currently active item changes contrast or gamma (for OneManClan). Added support for drawfont/drawfontscale. tweaked the qcvm a little to reduce the number of pointers. .doll file loading. still experimental and will likely crash. requires csqc active, even if its a dummy progs. this will be fixed in time. Still other things that need cleaning up. windows: gl_font "?" shows the standard windows font-selection dialog, and can be used to select windows fonts. not all work. and you probably don't want to use windings. fixed splitscreen support when playing mvds. added mini-scoreboards to splitscreen. editor/debugger now shows asm if there's no linenumber info. also, pressing f1 for help shows the shortcuts. Added support for .framegroups files for psk(psa) and iqm formats. True support for ezquake's colour codes. Mutually exclusive with background colours. path command output slightly more readable. added support for digest_hex (MD4, SHA1, CRC16). skingroups now colourmap correctly. Fix terrain colour hints, and litdata from the wrong bsp. fix ftp dual-homed issue. support epsv command, and enable ipv6 (eprt still not supported). remove d3d11 compilation from the makefile. the required headers are not provided by mingw, and are not available to the build bot, so don't bother. fix v *= v.x and similar opcodes. fteqcc: fixed support for áéíóú type chars in names. utf-8 files now properly supported (even with the utf-8 bom/identifier). utf-16 also supported. fteqcc: fixed '#if 1 == 3 && 4' parsing. fteqcc: -Werror acts on the warning, rather than as a separate error. Line numbers are thus more readable. fteqcc: copyright message now includes compile date instead. fteqccgui: the treeview control is now coloured depending on whether there were warnings/errors in the last compile. fteqccgui: the output window is now focused and scrolls down as compilation progresses. pr_dumpplatform command dumps out some pragmas to convert more serious warnings to errors. This is to avoid the infamous 'fteqcc sucks cos my code sucks' issue. rewrote prespawn/modelist/soundlist code. server tracks progress now. ------------------------------------------------------------------------ git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@4167 fc73d0e0-1445-4013-8a0c-d673dee63da5
2013-03-12 22:29:40 +00:00
value = "quakeworld";
else
value = "quakeworld+";
break;
case SCP_QUAKE2:
value = "quake2"; //shouldn't happen
break;
case SCP_QUAKE3:
value = "quake3"; //can actually happen.
break;
case SCP_NETQUAKE:
value = "quake";
break;
case SCP_BJP3:
value = "bjp3";
------------------------------------------------------------------------ r4169 | acceptthis | 2013-01-17 08:55:12 +0000 (Thu, 17 Jan 2013) | 31 lines removed MAX_VISEDICTS limit. PEXT2_REPLACEMENTDELTAS tweaked, now has 4 million entity limit. still not enabled by default. TE_BEAM now maps to a separate TEQW_BEAM to avoid conflicts with QW. added android multitouch emulation for windows/rawinput (in_simulatemultitouch). split topcolor/bottomcolor from scoreboard, for dp's colormap|1024 feature. now using utf-8 for windows consoles. qcc warnings/errors now give clickable console links for quick+easy editing. disabled menutint when the currently active item changes contrast or gamma (for OneManClan). Added support for drawfont/drawfontscale. tweaked the qcvm a little to reduce the number of pointers. .doll file loading. still experimental and will likely crash. requires csqc active, even if its a dummy progs. this will be fixed in time. Still other things that need cleaning up. windows: gl_font "?" shows the standard windows font-selection dialog, and can be used to select windows fonts. not all work. and you probably don't want to use windings. fixed splitscreen support when playing mvds. added mini-scoreboards to splitscreen. editor/debugger now shows asm if there's no linenumber info. also, pressing f1 for help shows the shortcuts. Added support for .framegroups files for psk(psa) and iqm formats. True support for ezquake's colour codes. Mutually exclusive with background colours. path command output slightly more readable. added support for digest_hex (MD4, SHA1, CRC16). skingroups now colourmap correctly. Fix terrain colour hints, and litdata from the wrong bsp. fix ftp dual-homed issue. support epsv command, and enable ipv6 (eprt still not supported). remove d3d11 compilation from the makefile. the required headers are not provided by mingw, and are not available to the build bot, so don't bother. fix v *= v.x and similar opcodes. fteqcc: fixed support for áéíóú type chars in names. utf-8 files now properly supported (even with the utf-8 bom/identifier). utf-16 also supported. fteqcc: fixed '#if 1 == 3 && 4' parsing. fteqcc: -Werror acts on the warning, rather than as a separate error. Line numbers are thus more readable. fteqcc: copyright message now includes compile date instead. fteqccgui: the treeview control is now coloured depending on whether there were warnings/errors in the last compile. fteqccgui: the output window is now focused and scrolls down as compilation progresses. pr_dumpplatform command dumps out some pragmas to convert more serious warnings to errors. This is to avoid the infamous 'fteqcc sucks cos my code sucks' issue. rewrote prespawn/modelist/soundlist code. server tracks progress now. ------------------------------------------------------------------------ git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@4167 fc73d0e0-1445-4013-8a0c-d673dee63da5
2013-03-12 22:29:40 +00:00
break;
case SCP_FITZ666:
if (svs.clients[entnum-1].netchan.netprim.coordtype != COORDTYPE_FIXED_13_3)
------------------------------------------------------------------------ r4169 | acceptthis | 2013-01-17 08:55:12 +0000 (Thu, 17 Jan 2013) | 31 lines removed MAX_VISEDICTS limit. PEXT2_REPLACEMENTDELTAS tweaked, now has 4 million entity limit. still not enabled by default. TE_BEAM now maps to a separate TEQW_BEAM to avoid conflicts with QW. added android multitouch emulation for windows/rawinput (in_simulatemultitouch). split topcolor/bottomcolor from scoreboard, for dp's colormap|1024 feature. now using utf-8 for windows consoles. qcc warnings/errors now give clickable console links for quick+easy editing. disabled menutint when the currently active item changes contrast or gamma (for OneManClan). Added support for drawfont/drawfontscale. tweaked the qcvm a little to reduce the number of pointers. .doll file loading. still experimental and will likely crash. requires csqc active, even if its a dummy progs. this will be fixed in time. Still other things that need cleaning up. windows: gl_font "?" shows the standard windows font-selection dialog, and can be used to select windows fonts. not all work. and you probably don't want to use windings. fixed splitscreen support when playing mvds. added mini-scoreboards to splitscreen. editor/debugger now shows asm if there's no linenumber info. also, pressing f1 for help shows the shortcuts. Added support for .framegroups files for psk(psa) and iqm formats. True support for ezquake's colour codes. Mutually exclusive with background colours. path command output slightly more readable. added support for digest_hex (MD4, SHA1, CRC16). skingroups now colourmap correctly. Fix terrain colour hints, and litdata from the wrong bsp. fix ftp dual-homed issue. support epsv command, and enable ipv6 (eprt still not supported). remove d3d11 compilation from the makefile. the required headers are not provided by mingw, and are not available to the build bot, so don't bother. fix v *= v.x and similar opcodes. fteqcc: fixed support for áéíóú type chars in names. utf-8 files now properly supported (even with the utf-8 bom/identifier). utf-16 also supported. fteqcc: fixed '#if 1 == 3 && 4' parsing. fteqcc: -Werror acts on the warning, rather than as a separate error. Line numbers are thus more readable. fteqcc: copyright message now includes compile date instead. fteqccgui: the treeview control is now coloured depending on whether there were warnings/errors in the last compile. fteqccgui: the output window is now focused and scrolls down as compilation progresses. pr_dumpplatform command dumps out some pragmas to convert more serious warnings to errors. This is to avoid the infamous 'fteqcc sucks cos my code sucks' issue. rewrote prespawn/modelist/soundlist code. server tracks progress now. ------------------------------------------------------------------------ git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@4167 fc73d0e0-1445-4013-8a0c-d673dee63da5
2013-03-12 22:29:40 +00:00
value = "rmq999";
else
value = "fitz666";
break;
case SCP_DARKPLACES6:
value = "dpp6";
break;
case SCP_DARKPLACES7:
value = "dpp7";
break;
}
}
else if (!strcmp(key, "trustlevel")) //info for progs.
{
#ifdef SVRANKING
rankstats_t rs;
if (!svs.clients[entnum-1].rankid)
value = "";
else if (Rank_GetPlayerStats(svs.clients[entnum-1].rankid, &rs))
sprintf(ov, "%d", rs.trustlevel);
else
#endif
value = "";
}
rewrote ban code, merging bans+nonbans+cuffs+mute+cripple+deaf+lagged+vip. added timeouts. new penalties have no dedicated command. use the addip command for it. maplist command now generates links. implemented skin objects for q3. added a csqc builtin for it. also supports compositing skins. playing demos inside zips/pk3s/paks should now work. bumped default rate cvar. added cl_transfer to attempt to connect to a new server without disconnecting first. rewrote fog command. alpha and mindist arguments are now supported. fog change also happens over a short time period. added new args to the showpic console command. can now create clickable items for touchscreen/absmouse users. fixed menus to properly support right-aligned text. this finally fixes variable-width fonts. rewrote console tab completion suggestions display. now clickable links. strings obtained from qc are now marked as const. this has required quite a few added consts all over the place. probably crappy attempt at adding joypad support to the sdl port. no idea if it works. changed key bind event code. buttons now track which event they should trigger when released, instead of being the same one the whole time. this allows +forward etc clickable buttons on screen. Also simplified modifier keys - they no longer trigger random events when pressing the modifier key itself. Right modifiers can now be bound separately from left modifiers. Right will use left's binding if not otherwise bound. Bind assumes left if there's no prefix. multiplayer->setup->network menu no longer crashes. added rgb colours to the translation view (but not to the colour-changing keys). added modelviewer command to view models. added menu_mods menu to switch mods in a more friendly way. will be shown by default if multiple manifests exist in the binarydir. clamped classic tracer density. scrag particles no longer look quite so buggy. added ifdefs to facilitate a potential winrt port. the engine should now have no extra dependencies, but still needs system code+audio drivers to be written. if it can't set a renderer, it'll now try to use *every* renderer until it finds one that works. added experimental mapcluster server mode (that console command). New maps will be started up as required. rewrote skeletal blending code a bit. added cylinder geomtypes. fix cfg_save writing to the wrong path bug. VFS_CLOSE now returns a boolean. false means there was some sort of fatal error (either crc when reading was bad, or the write got corrupted or something). Typically ignorable, depends how robust you want to be. win32 tls code now supports running as a server. added connect tls://address support, as well as equivalent sv_addport support. exposed basic model loading api to plugins. d3d11 backend now optionally supports tessellation hlsl. no suitable hlsl provided by default. !!tess to enable. attempted to add gamma ramp support for d3d11. added support for shader blobs to speed up load times. r_shaderblobs 1 to enable. almost vital for d3d11. added vid_srgb cvar. shadowless lights are no longer disabled if shadows are not supported. attempt to add support for touchscreens in win7/8. Wrote gimmicky lua support, using lua instead of ssqc. define VM_LUA to enable. updated saved game code. can again load saved games from vanilla-like engines. changed scale clamping. 0.0001 should no longer appear as 1. changed default mintic from 0.03 to 0.013 to match vanilla qw. I don't know why it was at 0.03. probably a typo. git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@4623 fc73d0e0-1445-4013-8a0c-d673dee63da5
2014-03-30 09:55:06 +01:00
else if (!strcmp(key, "*VIP"))
value = (svs.clients[entnum-1].penalties & BAN_VIP)?"1":"";
rewrote ban code, merging bans+nonbans+cuffs+mute+cripple+deaf+lagged+vip. added timeouts. new penalties have no dedicated command. use the addip command for it. maplist command now generates links. implemented skin objects for q3. added a csqc builtin for it. also supports compositing skins. playing demos inside zips/pk3s/paks should now work. bumped default rate cvar. added cl_transfer to attempt to connect to a new server without disconnecting first. rewrote fog command. alpha and mindist arguments are now supported. fog change also happens over a short time period. added new args to the showpic console command. can now create clickable items for touchscreen/absmouse users. fixed menus to properly support right-aligned text. this finally fixes variable-width fonts. rewrote console tab completion suggestions display. now clickable links. strings obtained from qc are now marked as const. this has required quite a few added consts all over the place. probably crappy attempt at adding joypad support to the sdl port. no idea if it works. changed key bind event code. buttons now track which event they should trigger when released, instead of being the same one the whole time. this allows +forward etc clickable buttons on screen. Also simplified modifier keys - they no longer trigger random events when pressing the modifier key itself. Right modifiers can now be bound separately from left modifiers. Right will use left's binding if not otherwise bound. Bind assumes left if there's no prefix. multiplayer->setup->network menu no longer crashes. added rgb colours to the translation view (but not to the colour-changing keys). added modelviewer command to view models. added menu_mods menu to switch mods in a more friendly way. will be shown by default if multiple manifests exist in the binarydir. clamped classic tracer density. scrag particles no longer look quite so buggy. added ifdefs to facilitate a potential winrt port. the engine should now have no extra dependencies, but still needs system code+audio drivers to be written. if it can't set a renderer, it'll now try to use *every* renderer until it finds one that works. added experimental mapcluster server mode (that console command). New maps will be started up as required. rewrote skeletal blending code a bit. added cylinder geomtypes. fix cfg_save writing to the wrong path bug. VFS_CLOSE now returns a boolean. false means there was some sort of fatal error (either crc when reading was bad, or the write got corrupted or something). Typically ignorable, depends how robust you want to be. win32 tls code now supports running as a server. added connect tls://address support, as well as equivalent sv_addport support. exposed basic model loading api to plugins. d3d11 backend now optionally supports tessellation hlsl. no suitable hlsl provided by default. !!tess to enable. attempted to add gamma ramp support for d3d11. added support for shader blobs to speed up load times. r_shaderblobs 1 to enable. almost vital for d3d11. added vid_srgb cvar. shadowless lights are no longer disabled if shadows are not supported. attempt to add support for touchscreens in win7/8. Wrote gimmicky lua support, using lua instead of ssqc. define VM_LUA to enable. updated saved game code. can again load saved games from vanilla-like engines. changed scale clamping. 0.0001 should no longer appear as 1. changed default mintic from 0.03 to 0.013 to match vanilla qw. I don't know why it was at 0.03. probably a typo. git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@4623 fc73d0e0-1445-4013-8a0c-d673dee63da5
2014-03-30 09:55:06 +01:00
else if (!strcmp(key, "*ismuted"))
value = (svs.clients[entnum-1].penalties & BAN_MUTE)?"1":"";
rewrote ban code, merging bans+nonbans+cuffs+mute+cripple+deaf+lagged+vip. added timeouts. new penalties have no dedicated command. use the addip command for it. maplist command now generates links. implemented skin objects for q3. added a csqc builtin for it. also supports compositing skins. playing demos inside zips/pk3s/paks should now work. bumped default rate cvar. added cl_transfer to attempt to connect to a new server without disconnecting first. rewrote fog command. alpha and mindist arguments are now supported. fog change also happens over a short time period. added new args to the showpic console command. can now create clickable items for touchscreen/absmouse users. fixed menus to properly support right-aligned text. this finally fixes variable-width fonts. rewrote console tab completion suggestions display. now clickable links. strings obtained from qc are now marked as const. this has required quite a few added consts all over the place. probably crappy attempt at adding joypad support to the sdl port. no idea if it works. changed key bind event code. buttons now track which event they should trigger when released, instead of being the same one the whole time. this allows +forward etc clickable buttons on screen. Also simplified modifier keys - they no longer trigger random events when pressing the modifier key itself. Right modifiers can now be bound separately from left modifiers. Right will use left's binding if not otherwise bound. Bind assumes left if there's no prefix. multiplayer->setup->network menu no longer crashes. added rgb colours to the translation view (but not to the colour-changing keys). added modelviewer command to view models. added menu_mods menu to switch mods in a more friendly way. will be shown by default if multiple manifests exist in the binarydir. clamped classic tracer density. scrag particles no longer look quite so buggy. added ifdefs to facilitate a potential winrt port. the engine should now have no extra dependencies, but still needs system code+audio drivers to be written. if it can't set a renderer, it'll now try to use *every* renderer until it finds one that works. added experimental mapcluster server mode (that console command). New maps will be started up as required. rewrote skeletal blending code a bit. added cylinder geomtypes. fix cfg_save writing to the wrong path bug. VFS_CLOSE now returns a boolean. false means there was some sort of fatal error (either crc when reading was bad, or the write got corrupted or something). Typically ignorable, depends how robust you want to be. win32 tls code now supports running as a server. added connect tls://address support, as well as equivalent sv_addport support. exposed basic model loading api to plugins. d3d11 backend now optionally supports tessellation hlsl. no suitable hlsl provided by default. !!tess to enable. attempted to add gamma ramp support for d3d11. added support for shader blobs to speed up load times. r_shaderblobs 1 to enable. almost vital for d3d11. added vid_srgb cvar. shadowless lights are no longer disabled if shadows are not supported. attempt to add support for touchscreens in win7/8. Wrote gimmicky lua support, using lua instead of ssqc. define VM_LUA to enable. updated saved game code. can again load saved games from vanilla-like engines. changed scale clamping. 0.0001 should no longer appear as 1. changed default mintic from 0.03 to 0.013 to match vanilla qw. I don't know why it was at 0.03. probably a typo. git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@4623 fc73d0e0-1445-4013-8a0c-d673dee63da5
2014-03-30 09:55:06 +01:00
else if (!strcmp(key, "*isdeaf"))
value = (svs.clients[entnum-1].penalties & BAN_DEAF)?"1":"";
rewrote ban code, merging bans+nonbans+cuffs+mute+cripple+deaf+lagged+vip. added timeouts. new penalties have no dedicated command. use the addip command for it. maplist command now generates links. implemented skin objects for q3. added a csqc builtin for it. also supports compositing skins. playing demos inside zips/pk3s/paks should now work. bumped default rate cvar. added cl_transfer to attempt to connect to a new server without disconnecting first. rewrote fog command. alpha and mindist arguments are now supported. fog change also happens over a short time period. added new args to the showpic console command. can now create clickable items for touchscreen/absmouse users. fixed menus to properly support right-aligned text. this finally fixes variable-width fonts. rewrote console tab completion suggestions display. now clickable links. strings obtained from qc are now marked as const. this has required quite a few added consts all over the place. probably crappy attempt at adding joypad support to the sdl port. no idea if it works. changed key bind event code. buttons now track which event they should trigger when released, instead of being the same one the whole time. this allows +forward etc clickable buttons on screen. Also simplified modifier keys - they no longer trigger random events when pressing the modifier key itself. Right modifiers can now be bound separately from left modifiers. Right will use left's binding if not otherwise bound. Bind assumes left if there's no prefix. multiplayer->setup->network menu no longer crashes. added rgb colours to the translation view (but not to the colour-changing keys). added modelviewer command to view models. added menu_mods menu to switch mods in a more friendly way. will be shown by default if multiple manifests exist in the binarydir. clamped classic tracer density. scrag particles no longer look quite so buggy. added ifdefs to facilitate a potential winrt port. the engine should now have no extra dependencies, but still needs system code+audio drivers to be written. if it can't set a renderer, it'll now try to use *every* renderer until it finds one that works. added experimental mapcluster server mode (that console command). New maps will be started up as required. rewrote skeletal blending code a bit. added cylinder geomtypes. fix cfg_save writing to the wrong path bug. VFS_CLOSE now returns a boolean. false means there was some sort of fatal error (either crc when reading was bad, or the write got corrupted or something). Typically ignorable, depends how robust you want to be. win32 tls code now supports running as a server. added connect tls://address support, as well as equivalent sv_addport support. exposed basic model loading api to plugins. d3d11 backend now optionally supports tessellation hlsl. no suitable hlsl provided by default. !!tess to enable. attempted to add gamma ramp support for d3d11. added support for shader blobs to speed up load times. r_shaderblobs 1 to enable. almost vital for d3d11. added vid_srgb cvar. shadowless lights are no longer disabled if shadows are not supported. attempt to add support for touchscreens in win7/8. Wrote gimmicky lua support, using lua instead of ssqc. define VM_LUA to enable. updated saved game code. can again load saved games from vanilla-like engines. changed scale clamping. 0.0001 should no longer appear as 1. changed default mintic from 0.03 to 0.013 to match vanilla qw. I don't know why it was at 0.03. probably a typo. git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@4623 fc73d0e0-1445-4013-8a0c-d673dee63da5
2014-03-30 09:55:06 +01:00
else if (!strcmp(key, "*iscrippled"))
value = (svs.clients[entnum-1].penalties & BAN_CRIPPLED)?"1":"";
rewrote ban code, merging bans+nonbans+cuffs+mute+cripple+deaf+lagged+vip. added timeouts. new penalties have no dedicated command. use the addip command for it. maplist command now generates links. implemented skin objects for q3. added a csqc builtin for it. also supports compositing skins. playing demos inside zips/pk3s/paks should now work. bumped default rate cvar. added cl_transfer to attempt to connect to a new server without disconnecting first. rewrote fog command. alpha and mindist arguments are now supported. fog change also happens over a short time period. added new args to the showpic console command. can now create clickable items for touchscreen/absmouse users. fixed menus to properly support right-aligned text. this finally fixes variable-width fonts. rewrote console tab completion suggestions display. now clickable links. strings obtained from qc are now marked as const. this has required quite a few added consts all over the place. probably crappy attempt at adding joypad support to the sdl port. no idea if it works. changed key bind event code. buttons now track which event they should trigger when released, instead of being the same one the whole time. this allows +forward etc clickable buttons on screen. Also simplified modifier keys - they no longer trigger random events when pressing the modifier key itself. Right modifiers can now be bound separately from left modifiers. Right will use left's binding if not otherwise bound. Bind assumes left if there's no prefix. multiplayer->setup->network menu no longer crashes. added rgb colours to the translation view (but not to the colour-changing keys). added modelviewer command to view models. added menu_mods menu to switch mods in a more friendly way. will be shown by default if multiple manifests exist in the binarydir. clamped classic tracer density. scrag particles no longer look quite so buggy. added ifdefs to facilitate a potential winrt port. the engine should now have no extra dependencies, but still needs system code+audio drivers to be written. if it can't set a renderer, it'll now try to use *every* renderer until it finds one that works. added experimental mapcluster server mode (that console command). New maps will be started up as required. rewrote skeletal blending code a bit. added cylinder geomtypes. fix cfg_save writing to the wrong path bug. VFS_CLOSE now returns a boolean. false means there was some sort of fatal error (either crc when reading was bad, or the write got corrupted or something). Typically ignorable, depends how robust you want to be. win32 tls code now supports running as a server. added connect tls://address support, as well as equivalent sv_addport support. exposed basic model loading api to plugins. d3d11 backend now optionally supports tessellation hlsl. no suitable hlsl provided by default. !!tess to enable. attempted to add gamma ramp support for d3d11. added support for shader blobs to speed up load times. r_shaderblobs 1 to enable. almost vital for d3d11. added vid_srgb cvar. shadowless lights are no longer disabled if shadows are not supported. attempt to add support for touchscreens in win7/8. Wrote gimmicky lua support, using lua instead of ssqc. define VM_LUA to enable. updated saved game code. can again load saved games from vanilla-like engines. changed scale clamping. 0.0001 should no longer appear as 1. changed default mintic from 0.03 to 0.013 to match vanilla qw. I don't know why it was at 0.03. probably a typo. git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@4623 fc73d0e0-1445-4013-8a0c-d673dee63da5
2014-03-30 09:55:06 +01:00
else if (!strcmp(key, "*iscuffed"))
value = (svs.clients[entnum-1].penalties & BAN_CUFF)?"1":"";
rewrote ban code, merging bans+nonbans+cuffs+mute+cripple+deaf+lagged+vip. added timeouts. new penalties have no dedicated command. use the addip command for it. maplist command now generates links. implemented skin objects for q3. added a csqc builtin for it. also supports compositing skins. playing demos inside zips/pk3s/paks should now work. bumped default rate cvar. added cl_transfer to attempt to connect to a new server without disconnecting first. rewrote fog command. alpha and mindist arguments are now supported. fog change also happens over a short time period. added new args to the showpic console command. can now create clickable items for touchscreen/absmouse users. fixed menus to properly support right-aligned text. this finally fixes variable-width fonts. rewrote console tab completion suggestions display. now clickable links. strings obtained from qc are now marked as const. this has required quite a few added consts all over the place. probably crappy attempt at adding joypad support to the sdl port. no idea if it works. changed key bind event code. buttons now track which event they should trigger when released, instead of being the same one the whole time. this allows +forward etc clickable buttons on screen. Also simplified modifier keys - they no longer trigger random events when pressing the modifier key itself. Right modifiers can now be bound separately from left modifiers. Right will use left's binding if not otherwise bound. Bind assumes left if there's no prefix. multiplayer->setup->network menu no longer crashes. added rgb colours to the translation view (but not to the colour-changing keys). added modelviewer command to view models. added menu_mods menu to switch mods in a more friendly way. will be shown by default if multiple manifests exist in the binarydir. clamped classic tracer density. scrag particles no longer look quite so buggy. added ifdefs to facilitate a potential winrt port. the engine should now have no extra dependencies, but still needs system code+audio drivers to be written. if it can't set a renderer, it'll now try to use *every* renderer until it finds one that works. added experimental mapcluster server mode (that console command). New maps will be started up as required. rewrote skeletal blending code a bit. added cylinder geomtypes. fix cfg_save writing to the wrong path bug. VFS_CLOSE now returns a boolean. false means there was some sort of fatal error (either crc when reading was bad, or the write got corrupted or something). Typically ignorable, depends how robust you want to be. win32 tls code now supports running as a server. added connect tls://address support, as well as equivalent sv_addport support. exposed basic model loading api to plugins. d3d11 backend now optionally supports tessellation hlsl. no suitable hlsl provided by default. !!tess to enable. attempted to add gamma ramp support for d3d11. added support for shader blobs to speed up load times. r_shaderblobs 1 to enable. almost vital for d3d11. added vid_srgb cvar. shadowless lights are no longer disabled if shadows are not supported. attempt to add support for touchscreens in win7/8. Wrote gimmicky lua support, using lua instead of ssqc. define VM_LUA to enable. updated saved game code. can again load saved games from vanilla-like engines. changed scale clamping. 0.0001 should no longer appear as 1. changed default mintic from 0.03 to 0.013 to match vanilla qw. I don't know why it was at 0.03. probably a typo. git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@4623 fc73d0e0-1445-4013-8a0c-d673dee63da5
2014-03-30 09:55:06 +01:00
else if (!strcmp(key, "*islagged"))
value = (svs.clients[entnum-1].penalties & BAN_LAGGED)?"1":"";
else
value = InfoBuf_ValueForKey (&svs.clients[entnum-1].userinfo, key);
} else
value = "";
return value;
}
static void QCBUILTIN PF_infokey_s (pubprogfuncs_t *prinst, struct globalvars_s *pr_globals)
{
edict_t *e = G_EDICT(prinst, OFS_PARM0);
int e1 = NUM_FOR_EDICT(prinst, e);
const char *key = PR_GetStringOfs(prinst, OFS_PARM1);
const char *value = PF_infokey_Internal (e1, key);
G_INT(OFS_RETURN) = PR_TempString(prinst, value);
}
static void QCBUILTIN PF_infokey_f (pubprogfuncs_t *prinst, struct globalvars_s *pr_globals)
{
edict_t *e;
int e1;
char *value;
rewrote ban code, merging bans+nonbans+cuffs+mute+cripple+deaf+lagged+vip. added timeouts. new penalties have no dedicated command. use the addip command for it. maplist command now generates links. implemented skin objects for q3. added a csqc builtin for it. also supports compositing skins. playing demos inside zips/pk3s/paks should now work. bumped default rate cvar. added cl_transfer to attempt to connect to a new server without disconnecting first. rewrote fog command. alpha and mindist arguments are now supported. fog change also happens over a short time period. added new args to the showpic console command. can now create clickable items for touchscreen/absmouse users. fixed menus to properly support right-aligned text. this finally fixes variable-width fonts. rewrote console tab completion suggestions display. now clickable links. strings obtained from qc are now marked as const. this has required quite a few added consts all over the place. probably crappy attempt at adding joypad support to the sdl port. no idea if it works. changed key bind event code. buttons now track which event they should trigger when released, instead of being the same one the whole time. this allows +forward etc clickable buttons on screen. Also simplified modifier keys - they no longer trigger random events when pressing the modifier key itself. Right modifiers can now be bound separately from left modifiers. Right will use left's binding if not otherwise bound. Bind assumes left if there's no prefix. multiplayer->setup->network menu no longer crashes. added rgb colours to the translation view (but not to the colour-changing keys). added modelviewer command to view models. added menu_mods menu to switch mods in a more friendly way. will be shown by default if multiple manifests exist in the binarydir. clamped classic tracer density. scrag particles no longer look quite so buggy. added ifdefs to facilitate a potential winrt port. the engine should now have no extra dependencies, but still needs system code+audio drivers to be written. if it can't set a renderer, it'll now try to use *every* renderer until it finds one that works. added experimental mapcluster server mode (that console command). New maps will be started up as required. rewrote skeletal blending code a bit. added cylinder geomtypes. fix cfg_save writing to the wrong path bug. VFS_CLOSE now returns a boolean. false means there was some sort of fatal error (either crc when reading was bad, or the write got corrupted or something). Typically ignorable, depends how robust you want to be. win32 tls code now supports running as a server. added connect tls://address support, as well as equivalent sv_addport support. exposed basic model loading api to plugins. d3d11 backend now optionally supports tessellation hlsl. no suitable hlsl provided by default. !!tess to enable. attempted to add gamma ramp support for d3d11. added support for shader blobs to speed up load times. r_shaderblobs 1 to enable. almost vital for d3d11. added vid_srgb cvar. shadowless lights are no longer disabled if shadows are not supported. attempt to add support for touchscreens in win7/8. Wrote gimmicky lua support, using lua instead of ssqc. define VM_LUA to enable. updated saved game code. can again load saved games from vanilla-like engines. changed scale clamping. 0.0001 should no longer appear as 1. changed default mintic from 0.03 to 0.013 to match vanilla qw. I don't know why it was at 0.03. probably a typo. git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@4623 fc73d0e0-1445-4013-8a0c-d673dee63da5
2014-03-30 09:55:06 +01:00
const char *key;
e = G_EDICT(prinst, OFS_PARM0);
e1 = NUM_FOR_EDICT(prinst, e);
key = PR_GetStringOfs(prinst, OFS_PARM1);
value = PF_infokey_Internal (e1, key);
G_FLOAT(OFS_RETURN) = atof(value);
}
static void QCBUILTIN PF_sv_serverkeystring (pubprogfuncs_t *prinst, struct globalvars_s *pr_globals)
{
const char *key = PR_GetStringOfs(prinst, OFS_PARM0);
const char *value = InfoBuf_ValueForKey (&svs.info, key);
G_INT(OFS_RETURN) = *value?PR_TempString(prinst, value):0;
}
static void QCBUILTIN PF_sv_serverkeyfloat (pubprogfuncs_t *prinst, struct globalvars_s *pr_globals)
{
const char *key = PR_GetStringOfs(prinst, OFS_PARM0);
const char *value = InfoBuf_ValueForKey (&svs.info, key);
if (*value)
G_FLOAT(OFS_RETURN) = strtod(value, NULL);
else
G_FLOAT(OFS_RETURN) = (prinst->callargc>=2)?G_FLOAT(OFS_PARM1):0;
}
static void QCBUILTIN PF_sv_serverkeyblob (pubprogfuncs_t *prinst, struct globalvars_s *pr_globals)
{
size_t blobsize = 0;
const char *key = PR_GetStringOfs(prinst, OFS_PARM0);
const char *blobvalue = InfoBuf_BlobForKey(&svs.info, key, &blobsize, NULL);
if ((prinst->callargc<2) || G_INT(OFS_PARM1) == 0)
G_INT(OFS_RETURN) = blobsize; //no pointer to write to, just return the length.
else
{
size_t size = min(blobsize, G_INT(OFS_PARM2));
void *ptr = PR_GetWriteQCPtr(prinst, G_INT(OFS_PARM1), size);
if (!ptr)
PR_BIError(prinst, "PF_sv_serverkeyblob: invalid pointer/size\n");
G_INT(OFS_RETURN) = size;
memcpy(ptr, blobvalue, size);
}
}
static void QCBUILTIN PF_setserverkey (pubprogfuncs_t *prinst, struct globalvars_s *pr_globals)
{
const char *key = PR_GetStringOfs(prinst, OFS_PARM0);
const char *value;
size_t size;
if (prinst->callargc > 2)
{
size = G_INT(OFS_PARM2);
value = PR_GetReadQCPtr(prinst, G_INT(OFS_PARM1), size);
}
else
{
value = PR_GetStringOfs(prinst, OFS_PARM1);
size = strlen(value);
}
if (!value)
PR_BIError(prinst, "PF_setserverkey: invalid pointer/size\n");
InfoBuf_SetStarBlobKey(&svs.info, key, value, size);
}
static void QCBUILTIN PF_getlocalinfo (pubprogfuncs_t *prinst, struct globalvars_s *pr_globals)
{
size_t blobsize = 0;
const char *key = PR_GetStringOfs(prinst, OFS_PARM0);
const char *blobvalue = InfoBuf_BlobForKey(&svs.localinfo, key, &blobsize, NULL);
if ((prinst->callargc<2) || G_INT(OFS_PARM1) == 0)
G_INT(OFS_RETURN) = blobsize; //no pointer to write to, just return the length.
else
{
size_t size = min(blobsize, G_INT(OFS_PARM2));
void *ptr = PR_GetWriteQCPtr(prinst, G_INT(OFS_PARM1), size);
if (!ptr)
PR_BIError(prinst, "PF_getlocalinfo: invalid pointer/size\n");
G_INT(OFS_RETURN) = size;
memcpy(ptr, blobvalue, size);
}
}
static void QCBUILTIN PF_setlocalinfo (pubprogfuncs_t *prinst, struct globalvars_s *pr_globals)
{
const char *key = PR_GetStringOfs(prinst, OFS_PARM0);
const char *value;
size_t size;
if (prinst->callargc > 2)
{
size = G_INT(OFS_PARM2);
value = PR_GetReadQCPtr(prinst, G_INT(OFS_PARM1), size);
}
else
{
value = PR_GetStringOfs(prinst, OFS_PARM1);
size = strlen(value);
}
if (!value)
PR_BIError(prinst, "PF_setlocalinfo: invalid pointer/size\n");
InfoBuf_SetStarBlobKey(&svs.localinfo, key, value, size);
}
/*
==============
PF_multicast
void(vector where, float set) multicast
==============
*/
------------------------------------------------------------------------ r4169 | acceptthis | 2013-01-17 08:55:12 +0000 (Thu, 17 Jan 2013) | 31 lines removed MAX_VISEDICTS limit. PEXT2_REPLACEMENTDELTAS tweaked, now has 4 million entity limit. still not enabled by default. TE_BEAM now maps to a separate TEQW_BEAM to avoid conflicts with QW. added android multitouch emulation for windows/rawinput (in_simulatemultitouch). split topcolor/bottomcolor from scoreboard, for dp's colormap|1024 feature. now using utf-8 for windows consoles. qcc warnings/errors now give clickable console links for quick+easy editing. disabled menutint when the currently active item changes contrast or gamma (for OneManClan). Added support for drawfont/drawfontscale. tweaked the qcvm a little to reduce the number of pointers. .doll file loading. still experimental and will likely crash. requires csqc active, even if its a dummy progs. this will be fixed in time. Still other things that need cleaning up. windows: gl_font "?" shows the standard windows font-selection dialog, and can be used to select windows fonts. not all work. and you probably don't want to use windings. fixed splitscreen support when playing mvds. added mini-scoreboards to splitscreen. editor/debugger now shows asm if there's no linenumber info. also, pressing f1 for help shows the shortcuts. Added support for .framegroups files for psk(psa) and iqm formats. True support for ezquake's colour codes. Mutually exclusive with background colours. path command output slightly more readable. added support for digest_hex (MD4, SHA1, CRC16). skingroups now colourmap correctly. Fix terrain colour hints, and litdata from the wrong bsp. fix ftp dual-homed issue. support epsv command, and enable ipv6 (eprt still not supported). remove d3d11 compilation from the makefile. the required headers are not provided by mingw, and are not available to the build bot, so don't bother. fix v *= v.x and similar opcodes. fteqcc: fixed support for áéíóú type chars in names. utf-8 files now properly supported (even with the utf-8 bom/identifier). utf-16 also supported. fteqcc: fixed '#if 1 == 3 && 4' parsing. fteqcc: -Werror acts on the warning, rather than as a separate error. Line numbers are thus more readable. fteqcc: copyright message now includes compile date instead. fteqccgui: the treeview control is now coloured depending on whether there were warnings/errors in the last compile. fteqccgui: the output window is now focused and scrolls down as compilation progresses. pr_dumpplatform command dumps out some pragmas to convert more serious warnings to errors. This is to avoid the infamous 'fteqcc sucks cos my code sucks' issue. rewrote prespawn/modelist/soundlist code. server tracks progress now. ------------------------------------------------------------------------ git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@4167 fc73d0e0-1445-4013-8a0c-d673dee63da5
2013-03-12 22:29:40 +00:00
void QCBUILTIN PF_multicast (pubprogfuncs_t *prinst, struct globalvars_s *pr_globals)
{
float *o;
int to;
o = G_VECTOR(OFS_PARM0);
to = G_FLOAT(OFS_PARM1);
#ifdef NETPREPARSE
NPP_Flush();
#endif
if (sv.csqcdebug)
{
#ifdef NQPROT
if (sv.nqmulticast.cursize && sv.nqmulticast.data[0] == svcfte_cgamepacket)
{
if (sv.nqmulticast.cursize + 2 > sv.nqmulticast.maxsize)
sv.nqmulticast.cursize = 0;
else
{
/*shift the data up by two bytes*/
memmove(sv.nqmulticast.data+3, sv.nqmulticast.data+1, sv.nqmulticast.cursize-1);
/*add a length in the 2nd/3rd bytes*/
sv.nqmulticast.data[1] = (sv.nqmulticast.cursize-1);
sv.nqmulticast.data[2] = (sv.nqmulticast.cursize-1) >> 8;
sv.nqmulticast.cursize += 2;
}
}
#endif
if (sv.multicast.cursize)
{
if (sv.multicast.cursize + 2 > sv.multicast.maxsize)
sv.multicast.cursize = 0;
else
{
/*shift the data up by two bytes*/
memmove(sv.multicast.data+3, sv.multicast.data+1, sv.multicast.cursize-1);
/*add a length in the 2nd/3rd bytes*/
sv.multicast.data[1] = (sv.multicast.cursize-1);
sv.multicast.data[2] = (sv.multicast.cursize-1) >> 8;
sv.multicast.cursize += 2;
}
}
}
mvd: cl_autotrack_team cvar locks autotrack to a specific team. getting the team name to match can still be problematic when it contains non-ascii chars however. qw: fix recording mid-map. q2: add support for recording demos on q2 servers. q: fix setattachment not using the correct orientations. q2: now supports splitscreen, as well as increased model and sound limits. cl: fix crosshair not appearing in splitscreen. cl: splitscreen clients now get their own colour tints (like the bf command) snd: tweak audio to be a bit more usable in splitscreen by default. cl: added con_logcenterprint cvar, for shoving a copy of centerprints onto the console. by default only appears in single player. qc: add checkbuiltin builtin. for all those #0 builtins without their own extension name. gl: fix r_dynamic -1 bug that was painfully visible in AD. mdl: validate per-frame bounds of mdl files (stuff that would crash software renderers). sv: fix -port or +sv_port commandline args to override the port correctly. win: attempt to cope with windows symlinks enumerating with the wrong filesizes. gl: fix skyboxes not appearing properly. gl: fix sprite alpha/edge issue resulting in some invisible sprites in AD. gl: fix screenshot_mega, in combination with r_projection. yay for HUGE panoramic screenshots. q2: fix replacement textures issue. qw: fix download demonum/X issue, both in client and server. qw: fix multicast dimensions not always being honoured properly. nq: fix starting angles sometimes being wrong. menusys: I'm finally uploading my menusys library, plus example mod, which I'll now be providing like csaddon is. git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@4997 fc73d0e0-1445-4013-8a0c-d673dee63da5
2016-01-18 05:22:07 +00:00
SV_MulticastProtExt(o, to, pr_global_struct->dimension_send, 0, 0);
}
------------------------------------------------------------------------ r4169 | acceptthis | 2013-01-17 08:55:12 +0000 (Thu, 17 Jan 2013) | 31 lines removed MAX_VISEDICTS limit. PEXT2_REPLACEMENTDELTAS tweaked, now has 4 million entity limit. still not enabled by default. TE_BEAM now maps to a separate TEQW_BEAM to avoid conflicts with QW. added android multitouch emulation for windows/rawinput (in_simulatemultitouch). split topcolor/bottomcolor from scoreboard, for dp's colormap|1024 feature. now using utf-8 for windows consoles. qcc warnings/errors now give clickable console links for quick+easy editing. disabled menutint when the currently active item changes contrast or gamma (for OneManClan). Added support for drawfont/drawfontscale. tweaked the qcvm a little to reduce the number of pointers. .doll file loading. still experimental and will likely crash. requires csqc active, even if its a dummy progs. this will be fixed in time. Still other things that need cleaning up. windows: gl_font "?" shows the standard windows font-selection dialog, and can be used to select windows fonts. not all work. and you probably don't want to use windings. fixed splitscreen support when playing mvds. added mini-scoreboards to splitscreen. editor/debugger now shows asm if there's no linenumber info. also, pressing f1 for help shows the shortcuts. Added support for .framegroups files for psk(psa) and iqm formats. True support for ezquake's colour codes. Mutually exclusive with background colours. path command output slightly more readable. added support for digest_hex (MD4, SHA1, CRC16). skingroups now colourmap correctly. Fix terrain colour hints, and litdata from the wrong bsp. fix ftp dual-homed issue. support epsv command, and enable ipv6 (eprt still not supported). remove d3d11 compilation from the makefile. the required headers are not provided by mingw, and are not available to the build bot, so don't bother. fix v *= v.x and similar opcodes. fteqcc: fixed support for áéíóú type chars in names. utf-8 files now properly supported (even with the utf-8 bom/identifier). utf-16 also supported. fteqcc: fixed '#if 1 == 3 && 4' parsing. fteqcc: -Werror acts on the warning, rather than as a separate error. Line numbers are thus more readable. fteqcc: copyright message now includes compile date instead. fteqccgui: the treeview control is now coloured depending on whether there were warnings/errors in the last compile. fteqccgui: the output window is now focused and scrolls down as compilation progresses. pr_dumpplatform command dumps out some pragmas to convert more serious warnings to errors. This is to avoid the infamous 'fteqcc sucks cos my code sucks' issue. rewrote prespawn/modelist/soundlist code. server tracks progress now. ------------------------------------------------------------------------ git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@4167 fc73d0e0-1445-4013-8a0c-d673dee63da5
2013-03-12 22:29:40 +00:00
static void QCBUILTIN PF_Ignore(pubprogfuncs_t *prinst, struct globalvars_s *pr_globals)
{
G_INT(OFS_RETURN) = 0;
}
#ifndef QUAKETC
qc: qc temp-strings are now garbage collected. this makes strzone redundant. net: revert the player angles inversion thing from last build. hack some angles. gonna need to tweak the protocol. net: cl_lerp_players is smoother, and defaulted. lets see how many people complain. cl: fix juddering with chase_active+prediction. cl: download progress where the total size is not known now displays something more sane. cl: fixed some issues with rawinput keyboards. cl: added autoupdate option to the menu. cl: autoupdate defaults to a new 'tested' set of builds, instead of the completely untested svn builds. cl: added 'borderless windowed' option to the menus. works on windows. cl: saved games save a preview screenshot. cl: fix some memory leaks on shutdown. cl: added 'setrenderer random' option, might be useful for modders in that it helps highlight bugs/differences between renderers... qc: r_showbboxes now displays the fields of the various entities. tweaked entity lighting to overbright more gracefully. gl: fixed crepuscular lighting. qcc: added % operator. qcc: added inline keyword. qcc: some fixes for accessors. qccgui: now prompts for exe+basedir. sv: added sv_specprint, ala mvdsv. sv: stats now sent over the unreliable channel instead of the reliable one. this allows them to change more frequently. sv: rewrote speedcheat detection. clients will be throttled instead of kicked. unresponsive clients will be simulated instead of freezing in mid-air. git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@4829 fc73d0e0-1445-4013-8a0c-d673dee63da5
2015-01-21 18:18:37 +00:00
static void QCBUILTIN PF_mvdsv_newstring(pubprogfuncs_t *prinst, struct globalvars_s *pr_globals) //mvdsv
{
char *s;
int len;
rewrote ban code, merging bans+nonbans+cuffs+mute+cripple+deaf+lagged+vip. added timeouts. new penalties have no dedicated command. use the addip command for it. maplist command now generates links. implemented skin objects for q3. added a csqc builtin for it. also supports compositing skins. playing demos inside zips/pk3s/paks should now work. bumped default rate cvar. added cl_transfer to attempt to connect to a new server without disconnecting first. rewrote fog command. alpha and mindist arguments are now supported. fog change also happens over a short time period. added new args to the showpic console command. can now create clickable items for touchscreen/absmouse users. fixed menus to properly support right-aligned text. this finally fixes variable-width fonts. rewrote console tab completion suggestions display. now clickable links. strings obtained from qc are now marked as const. this has required quite a few added consts all over the place. probably crappy attempt at adding joypad support to the sdl port. no idea if it works. changed key bind event code. buttons now track which event they should trigger when released, instead of being the same one the whole time. this allows +forward etc clickable buttons on screen. Also simplified modifier keys - they no longer trigger random events when pressing the modifier key itself. Right modifiers can now be bound separately from left modifiers. Right will use left's binding if not otherwise bound. Bind assumes left if there's no prefix. multiplayer->setup->network menu no longer crashes. added rgb colours to the translation view (but not to the colour-changing keys). added modelviewer command to view models. added menu_mods menu to switch mods in a more friendly way. will be shown by default if multiple manifests exist in the binarydir. clamped classic tracer density. scrag particles no longer look quite so buggy. added ifdefs to facilitate a potential winrt port. the engine should now have no extra dependencies, but still needs system code+audio drivers to be written. if it can't set a renderer, it'll now try to use *every* renderer until it finds one that works. added experimental mapcluster server mode (that console command). New maps will be started up as required. rewrote skeletal blending code a bit. added cylinder geomtypes. fix cfg_save writing to the wrong path bug. VFS_CLOSE now returns a boolean. false means there was some sort of fatal error (either crc when reading was bad, or the write got corrupted or something). Typically ignorable, depends how robust you want to be. win32 tls code now supports running as a server. added connect tls://address support, as well as equivalent sv_addport support. exposed basic model loading api to plugins. d3d11 backend now optionally supports tessellation hlsl. no suitable hlsl provided by default. !!tess to enable. attempted to add gamma ramp support for d3d11. added support for shader blobs to speed up load times. r_shaderblobs 1 to enable. almost vital for d3d11. added vid_srgb cvar. shadowless lights are no longer disabled if shadows are not supported. attempt to add support for touchscreens in win7/8. Wrote gimmicky lua support, using lua instead of ssqc. define VM_LUA to enable. updated saved game code. can again load saved games from vanilla-like engines. changed scale clamping. 0.0001 should no longer appear as 1. changed default mintic from 0.03 to 0.013 to match vanilla qw. I don't know why it was at 0.03. probably a typo. git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@4623 fc73d0e0-1445-4013-8a0c-d673dee63da5
2014-03-30 09:55:06 +01:00
const char *in = PR_GetStringOfs(prinst, OFS_PARM0);
len = strlen(in)+1;
------------------------------------------------------------------------ r4169 | acceptthis | 2013-01-17 08:55:12 +0000 (Thu, 17 Jan 2013) | 31 lines removed MAX_VISEDICTS limit. PEXT2_REPLACEMENTDELTAS tweaked, now has 4 million entity limit. still not enabled by default. TE_BEAM now maps to a separate TEQW_BEAM to avoid conflicts with QW. added android multitouch emulation for windows/rawinput (in_simulatemultitouch). split topcolor/bottomcolor from scoreboard, for dp's colormap|1024 feature. now using utf-8 for windows consoles. qcc warnings/errors now give clickable console links for quick+easy editing. disabled menutint when the currently active item changes contrast or gamma (for OneManClan). Added support for drawfont/drawfontscale. tweaked the qcvm a little to reduce the number of pointers. .doll file loading. still experimental and will likely crash. requires csqc active, even if its a dummy progs. this will be fixed in time. Still other things that need cleaning up. windows: gl_font "?" shows the standard windows font-selection dialog, and can be used to select windows fonts. not all work. and you probably don't want to use windings. fixed splitscreen support when playing mvds. added mini-scoreboards to splitscreen. editor/debugger now shows asm if there's no linenumber info. also, pressing f1 for help shows the shortcuts. Added support for .framegroups files for psk(psa) and iqm formats. True support for ezquake's colour codes. Mutually exclusive with background colours. path command output slightly more readable. added support for digest_hex (MD4, SHA1, CRC16). skingroups now colourmap correctly. Fix terrain colour hints, and litdata from the wrong bsp. fix ftp dual-homed issue. support epsv command, and enable ipv6 (eprt still not supported). remove d3d11 compilation from the makefile. the required headers are not provided by mingw, and are not available to the build bot, so don't bother. fix v *= v.x and similar opcodes. fteqcc: fixed support for áéíóú type chars in names. utf-8 files now properly supported (even with the utf-8 bom/identifier). utf-16 also supported. fteqcc: fixed '#if 1 == 3 && 4' parsing. fteqcc: -Werror acts on the warning, rather than as a separate error. Line numbers are thus more readable. fteqcc: copyright message now includes compile date instead. fteqccgui: the treeview control is now coloured depending on whether there were warnings/errors in the last compile. fteqccgui: the output window is now focused and scrolls down as compilation progresses. pr_dumpplatform command dumps out some pragmas to convert more serious warnings to errors. This is to avoid the infamous 'fteqcc sucks cos my code sucks' issue. rewrote prespawn/modelist/soundlist code. server tracks progress now. ------------------------------------------------------------------------ git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@4167 fc73d0e0-1445-4013-8a0c-d673dee63da5
2013-03-12 22:29:40 +00:00
if (prinst->callargc == 2 && G_FLOAT(OFS_PARM1) > len)
len = G_FLOAT(OFS_PARM1);
------------------------------------------------------------------------ r4169 | acceptthis | 2013-01-17 08:55:12 +0000 (Thu, 17 Jan 2013) | 31 lines removed MAX_VISEDICTS limit. PEXT2_REPLACEMENTDELTAS tweaked, now has 4 million entity limit. still not enabled by default. TE_BEAM now maps to a separate TEQW_BEAM to avoid conflicts with QW. added android multitouch emulation for windows/rawinput (in_simulatemultitouch). split topcolor/bottomcolor from scoreboard, for dp's colormap|1024 feature. now using utf-8 for windows consoles. qcc warnings/errors now give clickable console links for quick+easy editing. disabled menutint when the currently active item changes contrast or gamma (for OneManClan). Added support for drawfont/drawfontscale. tweaked the qcvm a little to reduce the number of pointers. .doll file loading. still experimental and will likely crash. requires csqc active, even if its a dummy progs. this will be fixed in time. Still other things that need cleaning up. windows: gl_font "?" shows the standard windows font-selection dialog, and can be used to select windows fonts. not all work. and you probably don't want to use windings. fixed splitscreen support when playing mvds. added mini-scoreboards to splitscreen. editor/debugger now shows asm if there's no linenumber info. also, pressing f1 for help shows the shortcuts. Added support for .framegroups files for psk(psa) and iqm formats. True support for ezquake's colour codes. Mutually exclusive with background colours. path command output slightly more readable. added support for digest_hex (MD4, SHA1, CRC16). skingroups now colourmap correctly. Fix terrain colour hints, and litdata from the wrong bsp. fix ftp dual-homed issue. support epsv command, and enable ipv6 (eprt still not supported). remove d3d11 compilation from the makefile. the required headers are not provided by mingw, and are not available to the build bot, so don't bother. fix v *= v.x and similar opcodes. fteqcc: fixed support for áéíóú type chars in names. utf-8 files now properly supported (even with the utf-8 bom/identifier). utf-16 also supported. fteqcc: fixed '#if 1 == 3 && 4' parsing. fteqcc: -Werror acts on the warning, rather than as a separate error. Line numbers are thus more readable. fteqcc: copyright message now includes compile date instead. fteqccgui: the treeview control is now coloured depending on whether there were warnings/errors in the last compile. fteqccgui: the output window is now focused and scrolls down as compilation progresses. pr_dumpplatform command dumps out some pragmas to convert more serious warnings to errors. This is to avoid the infamous 'fteqcc sucks cos my code sucks' issue. rewrote prespawn/modelist/soundlist code. server tracks progress now. ------------------------------------------------------------------------ git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@4167 fc73d0e0-1445-4013-8a0c-d673dee63da5
2013-03-12 22:29:40 +00:00
s = prinst->AddressableAlloc(prinst, len);
G_INT(OFS_RETURN) = (char*)s - prinst->stringtable;
strcpy(s, in);
}
qc: qc temp-strings are now garbage collected. this makes strzone redundant. net: revert the player angles inversion thing from last build. hack some angles. gonna need to tweak the protocol. net: cl_lerp_players is smoother, and defaulted. lets see how many people complain. cl: fix juddering with chase_active+prediction. cl: download progress where the total size is not known now displays something more sane. cl: fixed some issues with rawinput keyboards. cl: added autoupdate option to the menu. cl: autoupdate defaults to a new 'tested' set of builds, instead of the completely untested svn builds. cl: added 'borderless windowed' option to the menus. works on windows. cl: saved games save a preview screenshot. cl: fix some memory leaks on shutdown. cl: added 'setrenderer random' option, might be useful for modders in that it helps highlight bugs/differences between renderers... qc: r_showbboxes now displays the fields of the various entities. tweaked entity lighting to overbright more gracefully. gl: fixed crepuscular lighting. qcc: added % operator. qcc: added inline keyword. qcc: some fixes for accessors. qccgui: now prompts for exe+basedir. sv: added sv_specprint, ala mvdsv. sv: stats now sent over the unreliable channel instead of the reliable one. this allows them to change more frequently. sv: rewrote speedcheat detection. clients will be throttled instead of kicked. unresponsive clients will be simulated instead of freezing in mid-air. git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@4829 fc73d0e0-1445-4013-8a0c-d673dee63da5
2015-01-21 18:18:37 +00:00
static void QCBUILTIN PF_mvdsv_freestring(pubprogfuncs_t *prinst, struct globalvars_s *pr_globals) //mvdsv
{
prinst->AddressableFree(prinst, prinst->stringtable + G_INT(OFS_PARM0));
}
#endif
/*
------------------------------------------------------------------------ r4169 | acceptthis | 2013-01-17 08:55:12 +0000 (Thu, 17 Jan 2013) | 31 lines removed MAX_VISEDICTS limit. PEXT2_REPLACEMENTDELTAS tweaked, now has 4 million entity limit. still not enabled by default. TE_BEAM now maps to a separate TEQW_BEAM to avoid conflicts with QW. added android multitouch emulation for windows/rawinput (in_simulatemultitouch). split topcolor/bottomcolor from scoreboard, for dp's colormap|1024 feature. now using utf-8 for windows consoles. qcc warnings/errors now give clickable console links for quick+easy editing. disabled menutint when the currently active item changes contrast or gamma (for OneManClan). Added support for drawfont/drawfontscale. tweaked the qcvm a little to reduce the number of pointers. .doll file loading. still experimental and will likely crash. requires csqc active, even if its a dummy progs. this will be fixed in time. Still other things that need cleaning up. windows: gl_font "?" shows the standard windows font-selection dialog, and can be used to select windows fonts. not all work. and you probably don't want to use windings. fixed splitscreen support when playing mvds. added mini-scoreboards to splitscreen. editor/debugger now shows asm if there's no linenumber info. also, pressing f1 for help shows the shortcuts. Added support for .framegroups files for psk(psa) and iqm formats. True support for ezquake's colour codes. Mutually exclusive with background colours. path command output slightly more readable. added support for digest_hex (MD4, SHA1, CRC16). skingroups now colourmap correctly. Fix terrain colour hints, and litdata from the wrong bsp. fix ftp dual-homed issue. support epsv command, and enable ipv6 (eprt still not supported). remove d3d11 compilation from the makefile. the required headers are not provided by mingw, and are not available to the build bot, so don't bother. fix v *= v.x and similar opcodes. fteqcc: fixed support for áéíóú type chars in names. utf-8 files now properly supported (even with the utf-8 bom/identifier). utf-16 also supported. fteqcc: fixed '#if 1 == 3 && 4' parsing. fteqcc: -Werror acts on the warning, rather than as a separate error. Line numbers are thus more readable. fteqcc: copyright message now includes compile date instead. fteqccgui: the treeview control is now coloured depending on whether there were warnings/errors in the last compile. fteqccgui: the output window is now focused and scrolls down as compilation progresses. pr_dumpplatform command dumps out some pragmas to convert more serious warnings to errors. This is to avoid the infamous 'fteqcc sucks cos my code sucks' issue. rewrote prespawn/modelist/soundlist code. server tracks progress now. ------------------------------------------------------------------------ git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@4167 fc73d0e0-1445-4013-8a0c-d673dee63da5
2013-03-12 22:29:40 +00:00
static void QCBUILTIN PF_strcatp(pubprogfuncs_t *prinst, struct globalvars_s *pr_globals)
{
char *buf = PR_GetStringOfs(prinst, OFS_PARM0); char *add = PR_GetStringOfs(prinst, OFS_PARM1);
int wantedlen = G_FLOAT(OFS_PARM2);
int len;
if (((int *)(buf-8))[0] != PRSTR)
{
Con_Printf("QC tried to add to a non allocated string\n");
(*prinst->pr_trace) = 1;
G_FLOAT(OFS_RETURN) = 0;
return;
}
len = strlen(add);
buf+=strlen(buf);
strcat(buf, add);
buf+=len;
while(len++ < wantedlen)
*buf++ = ' ';
*buf = '\0';
G_INT(OFS_RETURN) = G_INT(OFS_PARM0);
}
*/
/*
------------------------------------------------------------------------ r4169 | acceptthis | 2013-01-17 08:55:12 +0000 (Thu, 17 Jan 2013) | 31 lines removed MAX_VISEDICTS limit. PEXT2_REPLACEMENTDELTAS tweaked, now has 4 million entity limit. still not enabled by default. TE_BEAM now maps to a separate TEQW_BEAM to avoid conflicts with QW. added android multitouch emulation for windows/rawinput (in_simulatemultitouch). split topcolor/bottomcolor from scoreboard, for dp's colormap|1024 feature. now using utf-8 for windows consoles. qcc warnings/errors now give clickable console links for quick+easy editing. disabled menutint when the currently active item changes contrast or gamma (for OneManClan). Added support for drawfont/drawfontscale. tweaked the qcvm a little to reduce the number of pointers. .doll file loading. still experimental and will likely crash. requires csqc active, even if its a dummy progs. this will be fixed in time. Still other things that need cleaning up. windows: gl_font "?" shows the standard windows font-selection dialog, and can be used to select windows fonts. not all work. and you probably don't want to use windings. fixed splitscreen support when playing mvds. added mini-scoreboards to splitscreen. editor/debugger now shows asm if there's no linenumber info. also, pressing f1 for help shows the shortcuts. Added support for .framegroups files for psk(psa) and iqm formats. True support for ezquake's colour codes. Mutually exclusive with background colours. path command output slightly more readable. added support for digest_hex (MD4, SHA1, CRC16). skingroups now colourmap correctly. Fix terrain colour hints, and litdata from the wrong bsp. fix ftp dual-homed issue. support epsv command, and enable ipv6 (eprt still not supported). remove d3d11 compilation from the makefile. the required headers are not provided by mingw, and are not available to the build bot, so don't bother. fix v *= v.x and similar opcodes. fteqcc: fixed support for áéíóú type chars in names. utf-8 files now properly supported (even with the utf-8 bom/identifier). utf-16 also supported. fteqcc: fixed '#if 1 == 3 && 4' parsing. fteqcc: -Werror acts on the warning, rather than as a separate error. Line numbers are thus more readable. fteqcc: copyright message now includes compile date instead. fteqccgui: the treeview control is now coloured depending on whether there were warnings/errors in the last compile. fteqccgui: the output window is now focused and scrolls down as compilation progresses. pr_dumpplatform command dumps out some pragmas to convert more serious warnings to errors. This is to avoid the infamous 'fteqcc sucks cos my code sucks' issue. rewrote prespawn/modelist/soundlist code. server tracks progress now. ------------------------------------------------------------------------ git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@4167 fc73d0e0-1445-4013-8a0c-d673dee63da5
2013-03-12 22:29:40 +00:00
static void QCBUILTIN PF_redstring(pubprogfuncs_t *prinst, struct globalvars_s *pr_globals)
{
char *string = PR_GetStringOfs(prinst, OFS_PARM0), *s;
static char buf[1024];
for (s = buf; *string; s++, string++)
*s=*string|CON_HIGHCHARSMASK;
*s = '\0';
RETURN_TSTRING(buf);
}
*/
#ifdef SVCHAT
rewrote ban code, merging bans+nonbans+cuffs+mute+cripple+deaf+lagged+vip. added timeouts. new penalties have no dedicated command. use the addip command for it. maplist command now generates links. implemented skin objects for q3. added a csqc builtin for it. also supports compositing skins. playing demos inside zips/pk3s/paks should now work. bumped default rate cvar. added cl_transfer to attempt to connect to a new server without disconnecting first. rewrote fog command. alpha and mindist arguments are now supported. fog change also happens over a short time period. added new args to the showpic console command. can now create clickable items for touchscreen/absmouse users. fixed menus to properly support right-aligned text. this finally fixes variable-width fonts. rewrote console tab completion suggestions display. now clickable links. strings obtained from qc are now marked as const. this has required quite a few added consts all over the place. probably crappy attempt at adding joypad support to the sdl port. no idea if it works. changed key bind event code. buttons now track which event they should trigger when released, instead of being the same one the whole time. this allows +forward etc clickable buttons on screen. Also simplified modifier keys - they no longer trigger random events when pressing the modifier key itself. Right modifiers can now be bound separately from left modifiers. Right will use left's binding if not otherwise bound. Bind assumes left if there's no prefix. multiplayer->setup->network menu no longer crashes. added rgb colours to the translation view (but not to the colour-changing keys). added modelviewer command to view models. added menu_mods menu to switch mods in a more friendly way. will be shown by default if multiple manifests exist in the binarydir. clamped classic tracer density. scrag particles no longer look quite so buggy. added ifdefs to facilitate a potential winrt port. the engine should now have no extra dependencies, but still needs system code+audio drivers to be written. if it can't set a renderer, it'll now try to use *every* renderer until it finds one that works. added experimental mapcluster server mode (that console command). New maps will be started up as required. rewrote skeletal blending code a bit. added cylinder geomtypes. fix cfg_save writing to the wrong path bug. VFS_CLOSE now returns a boolean. false means there was some sort of fatal error (either crc when reading was bad, or the write got corrupted or something). Typically ignorable, depends how robust you want to be. win32 tls code now supports running as a server. added connect tls://address support, as well as equivalent sv_addport support. exposed basic model loading api to plugins. d3d11 backend now optionally supports tessellation hlsl. no suitable hlsl provided by default. !!tess to enable. attempted to add gamma ramp support for d3d11. added support for shader blobs to speed up load times. r_shaderblobs 1 to enable. almost vital for d3d11. added vid_srgb cvar. shadowless lights are no longer disabled if shadows are not supported. attempt to add support for touchscreens in win7/8. Wrote gimmicky lua support, using lua instead of ssqc. define VM_LUA to enable. updated saved game code. can again load saved games from vanilla-like engines. changed scale clamping. 0.0001 should no longer appear as 1. changed default mintic from 0.03 to 0.013 to match vanilla qw. I don't know why it was at 0.03. probably a typo. git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@4623 fc73d0e0-1445-4013-8a0c-d673dee63da5
2014-03-30 09:55:06 +01:00
void SV_Chat(const char *filename, float starttag, edict_t *edict);
------------------------------------------------------------------------ r4169 | acceptthis | 2013-01-17 08:55:12 +0000 (Thu, 17 Jan 2013) | 31 lines removed MAX_VISEDICTS limit. PEXT2_REPLACEMENTDELTAS tweaked, now has 4 million entity limit. still not enabled by default. TE_BEAM now maps to a separate TEQW_BEAM to avoid conflicts with QW. added android multitouch emulation for windows/rawinput (in_simulatemultitouch). split topcolor/bottomcolor from scoreboard, for dp's colormap|1024 feature. now using utf-8 for windows consoles. qcc warnings/errors now give clickable console links for quick+easy editing. disabled menutint when the currently active item changes contrast or gamma (for OneManClan). Added support for drawfont/drawfontscale. tweaked the qcvm a little to reduce the number of pointers. .doll file loading. still experimental and will likely crash. requires csqc active, even if its a dummy progs. this will be fixed in time. Still other things that need cleaning up. windows: gl_font "?" shows the standard windows font-selection dialog, and can be used to select windows fonts. not all work. and you probably don't want to use windings. fixed splitscreen support when playing mvds. added mini-scoreboards to splitscreen. editor/debugger now shows asm if there's no linenumber info. also, pressing f1 for help shows the shortcuts. Added support for .framegroups files for psk(psa) and iqm formats. True support for ezquake's colour codes. Mutually exclusive with background colours. path command output slightly more readable. added support for digest_hex (MD4, SHA1, CRC16). skingroups now colourmap correctly. Fix terrain colour hints, and litdata from the wrong bsp. fix ftp dual-homed issue. support epsv command, and enable ipv6 (eprt still not supported). remove d3d11 compilation from the makefile. the required headers are not provided by mingw, and are not available to the build bot, so don't bother. fix v *= v.x and similar opcodes. fteqcc: fixed support for áéíóú type chars in names. utf-8 files now properly supported (even with the utf-8 bom/identifier). utf-16 also supported. fteqcc: fixed '#if 1 == 3 && 4' parsing. fteqcc: -Werror acts on the warning, rather than as a separate error. Line numbers are thus more readable. fteqcc: copyright message now includes compile date instead. fteqccgui: the treeview control is now coloured depending on whether there were warnings/errors in the last compile. fteqccgui: the output window is now focused and scrolls down as compilation progresses. pr_dumpplatform command dumps out some pragmas to convert more serious warnings to errors. This is to avoid the infamous 'fteqcc sucks cos my code sucks' issue. rewrote prespawn/modelist/soundlist code. server tracks progress now. ------------------------------------------------------------------------ git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@4167 fc73d0e0-1445-4013-8a0c-d673dee63da5
2013-03-12 22:29:40 +00:00
static void QCBUILTIN PF_chat (pubprogfuncs_t *prinst, struct globalvars_s *pr_globals)
{
SV_Chat(PR_GetStringOfs(prinst, OFS_PARM0), G_FLOAT(OFS_PARM1), G_EDICT(prinst, OFS_PARM2));
}
#endif
/* FTE_SQL builtins */
#ifdef SQL
------------------------------------------------------------------------ r4169 | acceptthis | 2013-01-17 08:55:12 +0000 (Thu, 17 Jan 2013) | 31 lines removed MAX_VISEDICTS limit. PEXT2_REPLACEMENTDELTAS tweaked, now has 4 million entity limit. still not enabled by default. TE_BEAM now maps to a separate TEQW_BEAM to avoid conflicts with QW. added android multitouch emulation for windows/rawinput (in_simulatemultitouch). split topcolor/bottomcolor from scoreboard, for dp's colormap|1024 feature. now using utf-8 for windows consoles. qcc warnings/errors now give clickable console links for quick+easy editing. disabled menutint when the currently active item changes contrast or gamma (for OneManClan). Added support for drawfont/drawfontscale. tweaked the qcvm a little to reduce the number of pointers. .doll file loading. still experimental and will likely crash. requires csqc active, even if its a dummy progs. this will be fixed in time. Still other things that need cleaning up. windows: gl_font "?" shows the standard windows font-selection dialog, and can be used to select windows fonts. not all work. and you probably don't want to use windings. fixed splitscreen support when playing mvds. added mini-scoreboards to splitscreen. editor/debugger now shows asm if there's no linenumber info. also, pressing f1 for help shows the shortcuts. Added support for .framegroups files for psk(psa) and iqm formats. True support for ezquake's colour codes. Mutually exclusive with background colours. path command output slightly more readable. added support for digest_hex (MD4, SHA1, CRC16). skingroups now colourmap correctly. Fix terrain colour hints, and litdata from the wrong bsp. fix ftp dual-homed issue. support epsv command, and enable ipv6 (eprt still not supported). remove d3d11 compilation from the makefile. the required headers are not provided by mingw, and are not available to the build bot, so don't bother. fix v *= v.x and similar opcodes. fteqcc: fixed support for áéíóú type chars in names. utf-8 files now properly supported (even with the utf-8 bom/identifier). utf-16 also supported. fteqcc: fixed '#if 1 == 3 && 4' parsing. fteqcc: -Werror acts on the warning, rather than as a separate error. Line numbers are thus more readable. fteqcc: copyright message now includes compile date instead. fteqccgui: the treeview control is now coloured depending on whether there were warnings/errors in the last compile. fteqccgui: the output window is now focused and scrolls down as compilation progresses. pr_dumpplatform command dumps out some pragmas to convert more serious warnings to errors. This is to avoid the infamous 'fteqcc sucks cos my code sucks' issue. rewrote prespawn/modelist/soundlist code. server tracks progress now. ------------------------------------------------------------------------ git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@4167 fc73d0e0-1445-4013-8a0c-d673dee63da5
2013-03-12 22:29:40 +00:00
void QCBUILTIN PF_sqlconnect (pubprogfuncs_t *prinst, struct globalvars_s *pr_globals)
{
rewrote ban code, merging bans+nonbans+cuffs+mute+cripple+deaf+lagged+vip. added timeouts. new penalties have no dedicated command. use the addip command for it. maplist command now generates links. implemented skin objects for q3. added a csqc builtin for it. also supports compositing skins. playing demos inside zips/pk3s/paks should now work. bumped default rate cvar. added cl_transfer to attempt to connect to a new server without disconnecting first. rewrote fog command. alpha and mindist arguments are now supported. fog change also happens over a short time period. added new args to the showpic console command. can now create clickable items for touchscreen/absmouse users. fixed menus to properly support right-aligned text. this finally fixes variable-width fonts. rewrote console tab completion suggestions display. now clickable links. strings obtained from qc are now marked as const. this has required quite a few added consts all over the place. probably crappy attempt at adding joypad support to the sdl port. no idea if it works. changed key bind event code. buttons now track which event they should trigger when released, instead of being the same one the whole time. this allows +forward etc clickable buttons on screen. Also simplified modifier keys - they no longer trigger random events when pressing the modifier key itself. Right modifiers can now be bound separately from left modifiers. Right will use left's binding if not otherwise bound. Bind assumes left if there's no prefix. multiplayer->setup->network menu no longer crashes. added rgb colours to the translation view (but not to the colour-changing keys). added modelviewer command to view models. added menu_mods menu to switch mods in a more friendly way. will be shown by default if multiple manifests exist in the binarydir. clamped classic tracer density. scrag particles no longer look quite so buggy. added ifdefs to facilitate a potential winrt port. the engine should now have no extra dependencies, but still needs system code+audio drivers to be written. if it can't set a renderer, it'll now try to use *every* renderer until it finds one that works. added experimental mapcluster server mode (that console command). New maps will be started up as required. rewrote skeletal blending code a bit. added cylinder geomtypes. fix cfg_save writing to the wrong path bug. VFS_CLOSE now returns a boolean. false means there was some sort of fatal error (either crc when reading was bad, or the write got corrupted or something). Typically ignorable, depends how robust you want to be. win32 tls code now supports running as a server. added connect tls://address support, as well as equivalent sv_addport support. exposed basic model loading api to plugins. d3d11 backend now optionally supports tessellation hlsl. no suitable hlsl provided by default. !!tess to enable. attempted to add gamma ramp support for d3d11. added support for shader blobs to speed up load times. r_shaderblobs 1 to enable. almost vital for d3d11. added vid_srgb cvar. shadowless lights are no longer disabled if shadows are not supported. attempt to add support for touchscreens in win7/8. Wrote gimmicky lua support, using lua instead of ssqc. define VM_LUA to enable. updated saved game code. can again load saved games from vanilla-like engines. changed scale clamping. 0.0001 should no longer appear as 1. changed default mintic from 0.03 to 0.013 to match vanilla qw. I don't know why it was at 0.03. probably a typo. git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@4623 fc73d0e0-1445-4013-8a0c-d673dee63da5
2014-03-30 09:55:06 +01:00
const char *paramstr[SQL_CONNECT_PARAMS];
const char *driver;
int i;
if (!SQL_Available())
{
G_FLOAT(OFS_RETURN) = -1;
return;
}
// check and fit connection parameters
for (i = 0; i < SQL_CONNECT_PARAMS; i++)
{
------------------------------------------------------------------------ r4169 | acceptthis | 2013-01-17 08:55:12 +0000 (Thu, 17 Jan 2013) | 31 lines removed MAX_VISEDICTS limit. PEXT2_REPLACEMENTDELTAS tweaked, now has 4 million entity limit. still not enabled by default. TE_BEAM now maps to a separate TEQW_BEAM to avoid conflicts with QW. added android multitouch emulation for windows/rawinput (in_simulatemultitouch). split topcolor/bottomcolor from scoreboard, for dp's colormap|1024 feature. now using utf-8 for windows consoles. qcc warnings/errors now give clickable console links for quick+easy editing. disabled menutint when the currently active item changes contrast or gamma (for OneManClan). Added support for drawfont/drawfontscale. tweaked the qcvm a little to reduce the number of pointers. .doll file loading. still experimental and will likely crash. requires csqc active, even if its a dummy progs. this will be fixed in time. Still other things that need cleaning up. windows: gl_font "?" shows the standard windows font-selection dialog, and can be used to select windows fonts. not all work. and you probably don't want to use windings. fixed splitscreen support when playing mvds. added mini-scoreboards to splitscreen. editor/debugger now shows asm if there's no linenumber info. also, pressing f1 for help shows the shortcuts. Added support for .framegroups files for psk(psa) and iqm formats. True support for ezquake's colour codes. Mutually exclusive with background colours. path command output slightly more readable. added support for digest_hex (MD4, SHA1, CRC16). skingroups now colourmap correctly. Fix terrain colour hints, and litdata from the wrong bsp. fix ftp dual-homed issue. support epsv command, and enable ipv6 (eprt still not supported). remove d3d11 compilation from the makefile. the required headers are not provided by mingw, and are not available to the build bot, so don't bother. fix v *= v.x and similar opcodes. fteqcc: fixed support for áéíóú type chars in names. utf-8 files now properly supported (even with the utf-8 bom/identifier). utf-16 also supported. fteqcc: fixed '#if 1 == 3 && 4' parsing. fteqcc: -Werror acts on the warning, rather than as a separate error. Line numbers are thus more readable. fteqcc: copyright message now includes compile date instead. fteqccgui: the treeview control is now coloured depending on whether there were warnings/errors in the last compile. fteqccgui: the output window is now focused and scrolls down as compilation progresses. pr_dumpplatform command dumps out some pragmas to convert more serious warnings to errors. This is to avoid the infamous 'fteqcc sucks cos my code sucks' issue. rewrote prespawn/modelist/soundlist code. server tracks progress now. ------------------------------------------------------------------------ git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@4167 fc73d0e0-1445-4013-8a0c-d673dee63da5
2013-03-12 22:29:40 +00:00
if (svprogfuncs->callargc <= (i + 1))
paramstr[i] = "";
else
paramstr[i] = PR_GetStringOfs(prinst, OFS_PARM0+i*3);
}
if (!paramstr[0][0])
paramstr[0] = sql_host.string;
if (!paramstr[1][0])
paramstr[1] = sql_username.string;
if (!paramstr[2][0])
paramstr[2] = sql_password.string;
if (!paramstr[3][0])
paramstr[3] = sql_defaultdb.string;
// verify/switch driver choice
------------------------------------------------------------------------ r4169 | acceptthis | 2013-01-17 08:55:12 +0000 (Thu, 17 Jan 2013) | 31 lines removed MAX_VISEDICTS limit. PEXT2_REPLACEMENTDELTAS tweaked, now has 4 million entity limit. still not enabled by default. TE_BEAM now maps to a separate TEQW_BEAM to avoid conflicts with QW. added android multitouch emulation for windows/rawinput (in_simulatemultitouch). split topcolor/bottomcolor from scoreboard, for dp's colormap|1024 feature. now using utf-8 for windows consoles. qcc warnings/errors now give clickable console links for quick+easy editing. disabled menutint when the currently active item changes contrast or gamma (for OneManClan). Added support for drawfont/drawfontscale. tweaked the qcvm a little to reduce the number of pointers. .doll file loading. still experimental and will likely crash. requires csqc active, even if its a dummy progs. this will be fixed in time. Still other things that need cleaning up. windows: gl_font "?" shows the standard windows font-selection dialog, and can be used to select windows fonts. not all work. and you probably don't want to use windings. fixed splitscreen support when playing mvds. added mini-scoreboards to splitscreen. editor/debugger now shows asm if there's no linenumber info. also, pressing f1 for help shows the shortcuts. Added support for .framegroups files for psk(psa) and iqm formats. True support for ezquake's colour codes. Mutually exclusive with background colours. path command output slightly more readable. added support for digest_hex (MD4, SHA1, CRC16). skingroups now colourmap correctly. Fix terrain colour hints, and litdata from the wrong bsp. fix ftp dual-homed issue. support epsv command, and enable ipv6 (eprt still not supported). remove d3d11 compilation from the makefile. the required headers are not provided by mingw, and are not available to the build bot, so don't bother. fix v *= v.x and similar opcodes. fteqcc: fixed support for áéíóú type chars in names. utf-8 files now properly supported (even with the utf-8 bom/identifier). utf-16 also supported. fteqcc: fixed '#if 1 == 3 && 4' parsing. fteqcc: -Werror acts on the warning, rather than as a separate error. Line numbers are thus more readable. fteqcc: copyright message now includes compile date instead. fteqccgui: the treeview control is now coloured depending on whether there were warnings/errors in the last compile. fteqccgui: the output window is now focused and scrolls down as compilation progresses. pr_dumpplatform command dumps out some pragmas to convert more serious warnings to errors. This is to avoid the infamous 'fteqcc sucks cos my code sucks' issue. rewrote prespawn/modelist/soundlist code. server tracks progress now. ------------------------------------------------------------------------ git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@4167 fc73d0e0-1445-4013-8a0c-d673dee63da5
2013-03-12 22:29:40 +00:00
if (svprogfuncs->callargc >= (SQL_CONNECT_PARAMS + 1))
driver = PR_GetStringOfs(prinst, OFS_PARM0 + SQL_CONNECT_PARAMS * 3);
else
driver = "";
if (!driver[0])
driver = sql_driver.string;
G_FLOAT(OFS_RETURN) = SQL_NewServer(prinst, driver, paramstr);
}
------------------------------------------------------------------------ r4169 | acceptthis | 2013-01-17 08:55:12 +0000 (Thu, 17 Jan 2013) | 31 lines removed MAX_VISEDICTS limit. PEXT2_REPLACEMENTDELTAS tweaked, now has 4 million entity limit. still not enabled by default. TE_BEAM now maps to a separate TEQW_BEAM to avoid conflicts with QW. added android multitouch emulation for windows/rawinput (in_simulatemultitouch). split topcolor/bottomcolor from scoreboard, for dp's colormap|1024 feature. now using utf-8 for windows consoles. qcc warnings/errors now give clickable console links for quick+easy editing. disabled menutint when the currently active item changes contrast or gamma (for OneManClan). Added support for drawfont/drawfontscale. tweaked the qcvm a little to reduce the number of pointers. .doll file loading. still experimental and will likely crash. requires csqc active, even if its a dummy progs. this will be fixed in time. Still other things that need cleaning up. windows: gl_font "?" shows the standard windows font-selection dialog, and can be used to select windows fonts. not all work. and you probably don't want to use windings. fixed splitscreen support when playing mvds. added mini-scoreboards to splitscreen. editor/debugger now shows asm if there's no linenumber info. also, pressing f1 for help shows the shortcuts. Added support for .framegroups files for psk(psa) and iqm formats. True support for ezquake's colour codes. Mutually exclusive with background colours. path command output slightly more readable. added support for digest_hex (MD4, SHA1, CRC16). skingroups now colourmap correctly. Fix terrain colour hints, and litdata from the wrong bsp. fix ftp dual-homed issue. support epsv command, and enable ipv6 (eprt still not supported). remove d3d11 compilation from the makefile. the required headers are not provided by mingw, and are not available to the build bot, so don't bother. fix v *= v.x and similar opcodes. fteqcc: fixed support for áéíóú type chars in names. utf-8 files now properly supported (even with the utf-8 bom/identifier). utf-16 also supported. fteqcc: fixed '#if 1 == 3 && 4' parsing. fteqcc: -Werror acts on the warning, rather than as a separate error. Line numbers are thus more readable. fteqcc: copyright message now includes compile date instead. fteqccgui: the treeview control is now coloured depending on whether there were warnings/errors in the last compile. fteqccgui: the output window is now focused and scrolls down as compilation progresses. pr_dumpplatform command dumps out some pragmas to convert more serious warnings to errors. This is to avoid the infamous 'fteqcc sucks cos my code sucks' issue. rewrote prespawn/modelist/soundlist code. server tracks progress now. ------------------------------------------------------------------------ git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@4167 fc73d0e0-1445-4013-8a0c-d673dee63da5
2013-03-12 22:29:40 +00:00
void QCBUILTIN PF_sqldisconnect (pubprogfuncs_t *prinst, struct globalvars_s *pr_globals)
{
sqlserver_t *server;
if (SQL_Available())
{
server = SQL_GetServer(prinst, G_FLOAT(OFS_PARM0), false);
if (server)
{
SQL_Disconnect(server);
return;
}
}
}
static qboolean PR_SQLResultAvailable(queryrequest_t *req, int firstrow, int numrows, int numcols, qboolean eof)
{
edict_t *ent;
pubprogfuncs_t *prinst = svprogfuncs;
struct globalvars_s *pr_globals = PR_globals(prinst, PR_CURRENT);
if (req->user.qccallback)
{
G_FLOAT(OFS_PARM0) = req->srvid;
G_FLOAT(OFS_PARM1) = req->num;
G_FLOAT(OFS_PARM2) = numrows;
G_FLOAT(OFS_PARM3) = numcols;
G_FLOAT(OFS_PARM4) = eof;
G_FLOAT(OFS_PARM5) = firstrow;
// recall self and other references
ent = PROG_TO_EDICT(prinst, req->user.selfent);
if (ED_ISFREE(ent) || ent->xv->uniquespawnid != req->user.selfid)
pr_global_struct->self = pr_global_struct->world;
else
pr_global_struct->self = req->user.selfent;
ent = PROG_TO_EDICT(prinst, req->user.otherent);
if (ED_ISFREE(ent) || ent->xv->uniquespawnid != req->user.otherid)
pr_global_struct->other = pr_global_struct->world;
else
pr_global_struct->other = req->user.otherent;
PR_ExecuteProgram(svprogfuncs, req->user.qccallback);
}
if (eof && req->user.thread)
{
qcstate_t *thread = req->user.thread;
req->user.thread = NULL;
if (thread)
thread->waiting = false;
}
return req->user.persistant;
}
------------------------------------------------------------------------ r4169 | acceptthis | 2013-01-17 08:55:12 +0000 (Thu, 17 Jan 2013) | 31 lines removed MAX_VISEDICTS limit. PEXT2_REPLACEMENTDELTAS tweaked, now has 4 million entity limit. still not enabled by default. TE_BEAM now maps to a separate TEQW_BEAM to avoid conflicts with QW. added android multitouch emulation for windows/rawinput (in_simulatemultitouch). split topcolor/bottomcolor from scoreboard, for dp's colormap|1024 feature. now using utf-8 for windows consoles. qcc warnings/errors now give clickable console links for quick+easy editing. disabled menutint when the currently active item changes contrast or gamma (for OneManClan). Added support for drawfont/drawfontscale. tweaked the qcvm a little to reduce the number of pointers. .doll file loading. still experimental and will likely crash. requires csqc active, even if its a dummy progs. this will be fixed in time. Still other things that need cleaning up. windows: gl_font "?" shows the standard windows font-selection dialog, and can be used to select windows fonts. not all work. and you probably don't want to use windings. fixed splitscreen support when playing mvds. added mini-scoreboards to splitscreen. editor/debugger now shows asm if there's no linenumber info. also, pressing f1 for help shows the shortcuts. Added support for .framegroups files for psk(psa) and iqm formats. True support for ezquake's colour codes. Mutually exclusive with background colours. path command output slightly more readable. added support for digest_hex (MD4, SHA1, CRC16). skingroups now colourmap correctly. Fix terrain colour hints, and litdata from the wrong bsp. fix ftp dual-homed issue. support epsv command, and enable ipv6 (eprt still not supported). remove d3d11 compilation from the makefile. the required headers are not provided by mingw, and are not available to the build bot, so don't bother. fix v *= v.x and similar opcodes. fteqcc: fixed support for áéíóú type chars in names. utf-8 files now properly supported (even with the utf-8 bom/identifier). utf-16 also supported. fteqcc: fixed '#if 1 == 3 && 4' parsing. fteqcc: -Werror acts on the warning, rather than as a separate error. Line numbers are thus more readable. fteqcc: copyright message now includes compile date instead. fteqccgui: the treeview control is now coloured depending on whether there were warnings/errors in the last compile. fteqccgui: the output window is now focused and scrolls down as compilation progresses. pr_dumpplatform command dumps out some pragmas to convert more serious warnings to errors. This is to avoid the infamous 'fteqcc sucks cos my code sucks' issue. rewrote prespawn/modelist/soundlist code. server tracks progress now. ------------------------------------------------------------------------ git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@4167 fc73d0e0-1445-4013-8a0c-d673dee63da5
2013-03-12 22:29:40 +00:00
void QCBUILTIN PF_sqlopenquery (pubprogfuncs_t *prinst, struct globalvars_s *pr_globals)
{
sqlserver_t *server;
int callfunc = G_INT(OFS_PARM1);
int querytype = G_FLOAT(OFS_PARM2);
const char *querystr = PF_VarString(prinst, 3, pr_globals);
if (SQL_Available())
{
server = SQL_GetServer(prinst, G_FLOAT(OFS_PARM0), false);
if (server)
{
queryrequest_t *qreq;
Con_DPrintf("SQL Query: %s\n", querystr);
G_FLOAT(OFS_RETURN) = SQL_NewQuery(server, PR_SQLResultAvailable, querystr, &qreq);
if (qreq)
{
//so our C callback knows what to do
qreq->user.persistant = querytype > 0;
qreq->user.qccallback = callfunc;
// save self and other references
qreq->user.selfent = ED_ISFREE(PROG_TO_EDICT(prinst, pr_global_struct->self))?pr_global_struct->world:pr_global_struct->self;
qreq->user.selfid = PROG_TO_EDICT(prinst, qreq->user.selfent)->xv->uniquespawnid;
qreq->user.otherent = ED_ISFREE(PROG_TO_EDICT(prinst, pr_global_struct->other))?pr_global_struct->world:pr_global_struct->other;
qreq->user.otherid = PROG_TO_EDICT(prinst, qreq->user.otherent)->xv->uniquespawnid;
if (querytype & 2)
{
qreq->user.thread = PR_CreateThread(prinst, G_FLOAT(OFS_RETURN), 0, true);
svprogfuncs->AbortStack(prinst);
}
}
return;
}
}
// else we failed so return the error
G_FLOAT(OFS_RETURN) = -1;
}
------------------------------------------------------------------------ r4169 | acceptthis | 2013-01-17 08:55:12 +0000 (Thu, 17 Jan 2013) | 31 lines removed MAX_VISEDICTS limit. PEXT2_REPLACEMENTDELTAS tweaked, now has 4 million entity limit. still not enabled by default. TE_BEAM now maps to a separate TEQW_BEAM to avoid conflicts with QW. added android multitouch emulation for windows/rawinput (in_simulatemultitouch). split topcolor/bottomcolor from scoreboard, for dp's colormap|1024 feature. now using utf-8 for windows consoles. qcc warnings/errors now give clickable console links for quick+easy editing. disabled menutint when the currently active item changes contrast or gamma (for OneManClan). Added support for drawfont/drawfontscale. tweaked the qcvm a little to reduce the number of pointers. .doll file loading. still experimental and will likely crash. requires csqc active, even if its a dummy progs. this will be fixed in time. Still other things that need cleaning up. windows: gl_font "?" shows the standard windows font-selection dialog, and can be used to select windows fonts. not all work. and you probably don't want to use windings. fixed splitscreen support when playing mvds. added mini-scoreboards to splitscreen. editor/debugger now shows asm if there's no linenumber info. also, pressing f1 for help shows the shortcuts. Added support for .framegroups files for psk(psa) and iqm formats. True support for ezquake's colour codes. Mutually exclusive with background colours. path command output slightly more readable. added support for digest_hex (MD4, SHA1, CRC16). skingroups now colourmap correctly. Fix terrain colour hints, and litdata from the wrong bsp. fix ftp dual-homed issue. support epsv command, and enable ipv6 (eprt still not supported). remove d3d11 compilation from the makefile. the required headers are not provided by mingw, and are not available to the build bot, so don't bother. fix v *= v.x and similar opcodes. fteqcc: fixed support for áéíóú type chars in names. utf-8 files now properly supported (even with the utf-8 bom/identifier). utf-16 also supported. fteqcc: fixed '#if 1 == 3 && 4' parsing. fteqcc: -Werror acts on the warning, rather than as a separate error. Line numbers are thus more readable. fteqcc: copyright message now includes compile date instead. fteqccgui: the treeview control is now coloured depending on whether there were warnings/errors in the last compile. fteqccgui: the output window is now focused and scrolls down as compilation progresses. pr_dumpplatform command dumps out some pragmas to convert more serious warnings to errors. This is to avoid the infamous 'fteqcc sucks cos my code sucks' issue. rewrote prespawn/modelist/soundlist code. server tracks progress now. ------------------------------------------------------------------------ git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@4167 fc73d0e0-1445-4013-8a0c-d673dee63da5
2013-03-12 22:29:40 +00:00
void QCBUILTIN PF_sqlclosequery (pubprogfuncs_t *prinst, struct globalvars_s *pr_globals)
{
sqlserver_t *server;
queryrequest_t *qreq;
if (SQL_Available())
{
server = SQL_GetServer(prinst, G_FLOAT(OFS_PARM0), false);
if (server)
{
qreq = SQL_GetQueryRequest(server, G_FLOAT(OFS_PARM1));
if (qreq)
{
SQL_CloseRequest(server, qreq, false);
return;
}
else
Con_Printf("Invalid sql request\n");
}
}
// else nothing to close
}
------------------------------------------------------------------------ r4169 | acceptthis | 2013-01-17 08:55:12 +0000 (Thu, 17 Jan 2013) | 31 lines removed MAX_VISEDICTS limit. PEXT2_REPLACEMENTDELTAS tweaked, now has 4 million entity limit. still not enabled by default. TE_BEAM now maps to a separate TEQW_BEAM to avoid conflicts with QW. added android multitouch emulation for windows/rawinput (in_simulatemultitouch). split topcolor/bottomcolor from scoreboard, for dp's colormap|1024 feature. now using utf-8 for windows consoles. qcc warnings/errors now give clickable console links for quick+easy editing. disabled menutint when the currently active item changes contrast or gamma (for OneManClan). Added support for drawfont/drawfontscale. tweaked the qcvm a little to reduce the number of pointers. .doll file loading. still experimental and will likely crash. requires csqc active, even if its a dummy progs. this will be fixed in time. Still other things that need cleaning up. windows: gl_font "?" shows the standard windows font-selection dialog, and can be used to select windows fonts. not all work. and you probably don't want to use windings. fixed splitscreen support when playing mvds. added mini-scoreboards to splitscreen. editor/debugger now shows asm if there's no linenumber info. also, pressing f1 for help shows the shortcuts. Added support for .framegroups files for psk(psa) and iqm formats. True support for ezquake's colour codes. Mutually exclusive with background colours. path command output slightly more readable. added support for digest_hex (MD4, SHA1, CRC16). skingroups now colourmap correctly. Fix terrain colour hints, and litdata from the wrong bsp. fix ftp dual-homed issue. support epsv command, and enable ipv6 (eprt still not supported). remove d3d11 compilation from the makefile. the required headers are not provided by mingw, and are not available to the build bot, so don't bother. fix v *= v.x and similar opcodes. fteqcc: fixed support for áéíóú type chars in names. utf-8 files now properly supported (even with the utf-8 bom/identifier). utf-16 also supported. fteqcc: fixed '#if 1 == 3 && 4' parsing. fteqcc: -Werror acts on the warning, rather than as a separate error. Line numbers are thus more readable. fteqcc: copyright message now includes compile date instead. fteqccgui: the treeview control is now coloured depending on whether there were warnings/errors in the last compile. fteqccgui: the output window is now focused and scrolls down as compilation progresses. pr_dumpplatform command dumps out some pragmas to convert more serious warnings to errors. This is to avoid the infamous 'fteqcc sucks cos my code sucks' issue. rewrote prespawn/modelist/soundlist code. server tracks progress now. ------------------------------------------------------------------------ git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@4167 fc73d0e0-1445-4013-8a0c-d673dee63da5
2013-03-12 22:29:40 +00:00
void QCBUILTIN PF_sqlreadfield (pubprogfuncs_t *prinst, struct globalvars_s *pr_globals)
{
sqlserver_t *server;
queryresult_t *qres;
char *data;
if (SQL_Available())
{
server = SQL_GetServer(prinst, G_FLOAT(OFS_PARM0), false);
if (server)
{
qres = SQL_GetQueryResult(server, G_FLOAT(OFS_PARM1), G_FLOAT(OFS_PARM2));
if (qres)
{
rewrote ban code, merging bans+nonbans+cuffs+mute+cripple+deaf+lagged+vip. added timeouts. new penalties have no dedicated command. use the addip command for it. maplist command now generates links. implemented skin objects for q3. added a csqc builtin for it. also supports compositing skins. playing demos inside zips/pk3s/paks should now work. bumped default rate cvar. added cl_transfer to attempt to connect to a new server without disconnecting first. rewrote fog command. alpha and mindist arguments are now supported. fog change also happens over a short time period. added new args to the showpic console command. can now create clickable items for touchscreen/absmouse users. fixed menus to properly support right-aligned text. this finally fixes variable-width fonts. rewrote console tab completion suggestions display. now clickable links. strings obtained from qc are now marked as const. this has required quite a few added consts all over the place. probably crappy attempt at adding joypad support to the sdl port. no idea if it works. changed key bind event code. buttons now track which event they should trigger when released, instead of being the same one the whole time. this allows +forward etc clickable buttons on screen. Also simplified modifier keys - they no longer trigger random events when pressing the modifier key itself. Right modifiers can now be bound separately from left modifiers. Right will use left's binding if not otherwise bound. Bind assumes left if there's no prefix. multiplayer->setup->network menu no longer crashes. added rgb colours to the translation view (but not to the colour-changing keys). added modelviewer command to view models. added menu_mods menu to switch mods in a more friendly way. will be shown by default if multiple manifests exist in the binarydir. clamped classic tracer density. scrag particles no longer look quite so buggy. added ifdefs to facilitate a potential winrt port. the engine should now have no extra dependencies, but still needs system code+audio drivers to be written. if it can't set a renderer, it'll now try to use *every* renderer until it finds one that works. added experimental mapcluster server mode (that console command). New maps will be started up as required. rewrote skeletal blending code a bit. added cylinder geomtypes. fix cfg_save writing to the wrong path bug. VFS_CLOSE now returns a boolean. false means there was some sort of fatal error (either crc when reading was bad, or the write got corrupted or something). Typically ignorable, depends how robust you want to be. win32 tls code now supports running as a server. added connect tls://address support, as well as equivalent sv_addport support. exposed basic model loading api to plugins. d3d11 backend now optionally supports tessellation hlsl. no suitable hlsl provided by default. !!tess to enable. attempted to add gamma ramp support for d3d11. added support for shader blobs to speed up load times. r_shaderblobs 1 to enable. almost vital for d3d11. added vid_srgb cvar. shadowless lights are no longer disabled if shadows are not supported. attempt to add support for touchscreens in win7/8. Wrote gimmicky lua support, using lua instead of ssqc. define VM_LUA to enable. updated saved game code. can again load saved games from vanilla-like engines. changed scale clamping. 0.0001 should no longer appear as 1. changed default mintic from 0.03 to 0.013 to match vanilla qw. I don't know why it was at 0.03. probably a typo. git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@4623 fc73d0e0-1445-4013-8a0c-d673dee63da5
2014-03-30 09:55:06 +01:00
data = SQL_ReadField(server, qres, G_FLOAT(OFS_PARM2), G_FLOAT(OFS_PARM3), true, NULL);
if (data)
{
RETURN_TSTRING(data);
return;
}
}
else
{
Con_Printf("Invalid sql request/row\n");
}
}
}
// else we failed to get anything
G_INT(OFS_RETURN) = 0;
}
------------------------------------------------------------------------ r4169 | acceptthis | 2013-01-17 08:55:12 +0000 (Thu, 17 Jan 2013) | 31 lines removed MAX_VISEDICTS limit. PEXT2_REPLACEMENTDELTAS tweaked, now has 4 million entity limit. still not enabled by default. TE_BEAM now maps to a separate TEQW_BEAM to avoid conflicts with QW. added android multitouch emulation for windows/rawinput (in_simulatemultitouch). split topcolor/bottomcolor from scoreboard, for dp's colormap|1024 feature. now using utf-8 for windows consoles. qcc warnings/errors now give clickable console links for quick+easy editing. disabled menutint when the currently active item changes contrast or gamma (for OneManClan). Added support for drawfont/drawfontscale. tweaked the qcvm a little to reduce the number of pointers. .doll file loading. still experimental and will likely crash. requires csqc active, even if its a dummy progs. this will be fixed in time. Still other things that need cleaning up. windows: gl_font "?" shows the standard windows font-selection dialog, and can be used to select windows fonts. not all work. and you probably don't want to use windings. fixed splitscreen support when playing mvds. added mini-scoreboards to splitscreen. editor/debugger now shows asm if there's no linenumber info. also, pressing f1 for help shows the shortcuts. Added support for .framegroups files for psk(psa) and iqm formats. True support for ezquake's colour codes. Mutually exclusive with background colours. path command output slightly more readable. added support for digest_hex (MD4, SHA1, CRC16). skingroups now colourmap correctly. Fix terrain colour hints, and litdata from the wrong bsp. fix ftp dual-homed issue. support epsv command, and enable ipv6 (eprt still not supported). remove d3d11 compilation from the makefile. the required headers are not provided by mingw, and are not available to the build bot, so don't bother. fix v *= v.x and similar opcodes. fteqcc: fixed support for áéíóú type chars in names. utf-8 files now properly supported (even with the utf-8 bom/identifier). utf-16 also supported. fteqcc: fixed '#if 1 == 3 && 4' parsing. fteqcc: -Werror acts on the warning, rather than as a separate error. Line numbers are thus more readable. fteqcc: copyright message now includes compile date instead. fteqccgui: the treeview control is now coloured depending on whether there were warnings/errors in the last compile. fteqccgui: the output window is now focused and scrolls down as compilation progresses. pr_dumpplatform command dumps out some pragmas to convert more serious warnings to errors. This is to avoid the infamous 'fteqcc sucks cos my code sucks' issue. rewrote prespawn/modelist/soundlist code. server tracks progress now. ------------------------------------------------------------------------ git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@4167 fc73d0e0-1445-4013-8a0c-d673dee63da5
2013-03-12 22:29:40 +00:00
void QCBUILTIN PF_sqlreadfloat (pubprogfuncs_t *prinst, struct globalvars_s *pr_globals)
{
sqlserver_t *server;
queryrequest_t *qreq;
queryresult_t *qres;
char *data;
if (SQL_Available())
{
server = SQL_GetServer(prinst, G_FLOAT(OFS_PARM0), false);
if (server)
{
if (G_FLOAT(OFS_PARM2) < 0)
{
qreq = SQL_GetQueryRequest(server, G_FLOAT(OFS_PARM1));
if (qreq->results)
{
if (G_FLOAT(OFS_PARM2) == -2)
G_FLOAT(OFS_RETURN) = qreq->results->columns;
else if (G_FLOAT(OFS_PARM2) == -3)
G_FLOAT(OFS_RETURN) = qreq->results->rows + qreq->results->firstrow;
else
{
Con_Printf("Invalid sql row\n");
G_FLOAT(OFS_RETURN) = 0;
}
return;
}
}
else
{
qres = SQL_GetQueryResult(server, G_FLOAT(OFS_PARM1), G_FLOAT(OFS_PARM2));
if (qres)
{
if (G_FLOAT(OFS_PARM2) == -1)
{
G_FLOAT(OFS_RETURN) = qres->columns;
return;
}
if (G_FLOAT(OFS_PARM2) == -2)
{
G_FLOAT(OFS_RETURN) = qres->rows;
return;
}
rewrote ban code, merging bans+nonbans+cuffs+mute+cripple+deaf+lagged+vip. added timeouts. new penalties have no dedicated command. use the addip command for it. maplist command now generates links. implemented skin objects for q3. added a csqc builtin for it. also supports compositing skins. playing demos inside zips/pk3s/paks should now work. bumped default rate cvar. added cl_transfer to attempt to connect to a new server without disconnecting first. rewrote fog command. alpha and mindist arguments are now supported. fog change also happens over a short time period. added new args to the showpic console command. can now create clickable items for touchscreen/absmouse users. fixed menus to properly support right-aligned text. this finally fixes variable-width fonts. rewrote console tab completion suggestions display. now clickable links. strings obtained from qc are now marked as const. this has required quite a few added consts all over the place. probably crappy attempt at adding joypad support to the sdl port. no idea if it works. changed key bind event code. buttons now track which event they should trigger when released, instead of being the same one the whole time. this allows +forward etc clickable buttons on screen. Also simplified modifier keys - they no longer trigger random events when pressing the modifier key itself. Right modifiers can now be bound separately from left modifiers. Right will use left's binding if not otherwise bound. Bind assumes left if there's no prefix. multiplayer->setup->network menu no longer crashes. added rgb colours to the translation view (but not to the colour-changing keys). added modelviewer command to view models. added menu_mods menu to switch mods in a more friendly way. will be shown by default if multiple manifests exist in the binarydir. clamped classic tracer density. scrag particles no longer look quite so buggy. added ifdefs to facilitate a potential winrt port. the engine should now have no extra dependencies, but still needs system code+audio drivers to be written. if it can't set a renderer, it'll now try to use *every* renderer until it finds one that works. added experimental mapcluster server mode (that console command). New maps will be started up as required. rewrote skeletal blending code a bit. added cylinder geomtypes. fix cfg_save writing to the wrong path bug. VFS_CLOSE now returns a boolean. false means there was some sort of fatal error (either crc when reading was bad, or the write got corrupted or something). Typically ignorable, depends how robust you want to be. win32 tls code now supports running as a server. added connect tls://address support, as well as equivalent sv_addport support. exposed basic model loading api to plugins. d3d11 backend now optionally supports tessellation hlsl. no suitable hlsl provided by default. !!tess to enable. attempted to add gamma ramp support for d3d11. added support for shader blobs to speed up load times. r_shaderblobs 1 to enable. almost vital for d3d11. added vid_srgb cvar. shadowless lights are no longer disabled if shadows are not supported. attempt to add support for touchscreens in win7/8. Wrote gimmicky lua support, using lua instead of ssqc. define VM_LUA to enable. updated saved game code. can again load saved games from vanilla-like engines. changed scale clamping. 0.0001 should no longer appear as 1. changed default mintic from 0.03 to 0.013 to match vanilla qw. I don't know why it was at 0.03. probably a typo. git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@4623 fc73d0e0-1445-4013-8a0c-d673dee63da5
2014-03-30 09:55:06 +01:00
data = SQL_ReadField(server, qres, G_FLOAT(OFS_PARM2), G_FLOAT(OFS_PARM3), true, NULL);
if (data)
{
G_FLOAT(OFS_RETURN) = Q_atof(data);
return;
}
}
else
{
Con_Printf("Invalid sql request/row\n");
PR_StackTrace(prinst, false);
}
}
}
}
// else we failed to get anything
G_FLOAT(OFS_RETURN) = 0;
}
added qccgui icon (courtesy of shpuld) isolated transfers a little. added preliminary support for r1q2 and q2pro protocols (no zlib). fixed some missing q2 hud configstrings. fixed models attached to particles not appearing the first time around. fixed halos appearing on {foo fullbright textures. fix particle crash bug from missing particlecubes. implement r_converteffectinfo (instead of r_importeffectinfo with r_exportalleffects) for convenience. also now more complete and more accurate. loadfont no longer auto-allocates slot 0. fix issues with r_dynamic -1 don't restart audio on vid_reload (only reload it). this fixes audio issues with capturedemo with gamedir changes. fix possible crash from loading sounds during an audio reload/restart. now listens on both ports 27500 and 26000 when running quake, by default. sv_port or -port args will override. work around surfedge corruption in some instance of the slide4 map that dimman found. attempt to nudge players to travel at at least 200qu when travelling vertically through portals. this should help alieviate gravity-induced stuttering issues. fix nested function types used in conjunction with op_state. now assumes static within the parent. optimise array indexes slightly. fix issue with ptr[float].foo fix some qcc bugs to do with implicit type conversions fix a portal / angle protocol extension issue, so legacy clients can use portals, they just can't see the other side (nor predict them). fix q2 victory.pcx issue at the end of the game. use abort/sigabort instead of sigsegv on linux sys_errors. this should help get people to report stuff better. reformat the nq server advertising to be more helpful. git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@4996 fc73d0e0-1445-4013-8a0c-d673dee63da5
2015-12-28 17:41:39 +00:00
void QCBUILTIN PF_sqlreadblob (pubprogfuncs_t *prinst, struct globalvars_s *pr_globals)
{
sqlserver_t *server;
queryresult_t *qres;
char *data;
int serveridx = G_FLOAT(OFS_PARM0);
int queryidx = G_FLOAT(OFS_PARM1);
int row = G_FLOAT(OFS_PARM2);
int column = G_FLOAT(OFS_PARM3);
int dst = G_INT(OFS_PARM4);
int dstsize = G_INT(OFS_PARM5);
if (dst <= 0 || dst+dstsize >= prinst->stringtablesize)
{ //FIXME: this check should be some utility function.
PR_BIError(prinst, "PF_sqlreadblob: invalid dest\n");
return;
}
if (SQL_Available())
{
server = SQL_GetServer(prinst, serveridx, false);
added qccgui icon (courtesy of shpuld) isolated transfers a little. added preliminary support for r1q2 and q2pro protocols (no zlib). fixed some missing q2 hud configstrings. fixed models attached to particles not appearing the first time around. fixed halos appearing on {foo fullbright textures. fix particle crash bug from missing particlecubes. implement r_converteffectinfo (instead of r_importeffectinfo with r_exportalleffects) for convenience. also now more complete and more accurate. loadfont no longer auto-allocates slot 0. fix issues with r_dynamic -1 don't restart audio on vid_reload (only reload it). this fixes audio issues with capturedemo with gamedir changes. fix possible crash from loading sounds during an audio reload/restart. now listens on both ports 27500 and 26000 when running quake, by default. sv_port or -port args will override. work around surfedge corruption in some instance of the slide4 map that dimman found. attempt to nudge players to travel at at least 200qu when travelling vertically through portals. this should help alieviate gravity-induced stuttering issues. fix nested function types used in conjunction with op_state. now assumes static within the parent. optimise array indexes slightly. fix issue with ptr[float].foo fix some qcc bugs to do with implicit type conversions fix a portal / angle protocol extension issue, so legacy clients can use portals, they just can't see the other side (nor predict them). fix q2 victory.pcx issue at the end of the game. use abort/sigabort instead of sigsegv on linux sys_errors. this should help get people to report stuff better. reformat the nq server advertising to be more helpful. git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@4996 fc73d0e0-1445-4013-8a0c-d673dee63da5
2015-12-28 17:41:39 +00:00
if (server)
{
qres = SQL_GetQueryResult(server, queryidx, row);
if (qres)
{
size_t blobsize;
data = SQL_ReadField(server, qres, row, column, true, &blobsize);
if (data)
{ //unsure how to handle overflows. we truncate for now.
blobsize = min(blobsize, dstsize);
G_INT(OFS_RETURN) = blobsize;
memcpy(prinst->stringtable + dst, data, blobsize);
return;
}
}
else
{
Con_Printf("Invalid sql request/row\n");
PR_StackTrace(prinst, false);
}
}
}
// else we failed to get anything
G_INT(OFS_RETURN) = 0;
}
void QCBUILTIN PF_sqlescapeblob (pubprogfuncs_t *prinst, struct globalvars_s *pr_globals)
{
char hex[16] = "0123456789abcdef";
// int serveridx = G_FLOAT(OFS_PARM0); //fixme
int qcptr = G_INT(OFS_PARM1);
int size = G_INT(OFS_PARM2);
char *out;
qbyte *blob = prinst->stringtable + qcptr;
if (qcptr <= 0 || qcptr+size >= prinst->stringtablesize)
{ //FIXME: this check should be some utility function.
PR_BIError(prinst, "PF_sqlescapeblob: invalid blob\n");
return;
}
G_INT(OFS_RETURN) = prinst->AllocTempString(prinst, &out, size*2+4);
//"x'DEADBEEF'"
*out++ = 'x';
*out++ = '\'';
for (; size > 0; size--, blob++)
{
*out++ = hex[*blob>>4];
*out++ = hex[*blob&15];
}
*out++ = '\'';
*out++ = 0;
}
------------------------------------------------------------------------ r4169 | acceptthis | 2013-01-17 08:55:12 +0000 (Thu, 17 Jan 2013) | 31 lines removed MAX_VISEDICTS limit. PEXT2_REPLACEMENTDELTAS tweaked, now has 4 million entity limit. still not enabled by default. TE_BEAM now maps to a separate TEQW_BEAM to avoid conflicts with QW. added android multitouch emulation for windows/rawinput (in_simulatemultitouch). split topcolor/bottomcolor from scoreboard, for dp's colormap|1024 feature. now using utf-8 for windows consoles. qcc warnings/errors now give clickable console links for quick+easy editing. disabled menutint when the currently active item changes contrast or gamma (for OneManClan). Added support for drawfont/drawfontscale. tweaked the qcvm a little to reduce the number of pointers. .doll file loading. still experimental and will likely crash. requires csqc active, even if its a dummy progs. this will be fixed in time. Still other things that need cleaning up. windows: gl_font "?" shows the standard windows font-selection dialog, and can be used to select windows fonts. not all work. and you probably don't want to use windings. fixed splitscreen support when playing mvds. added mini-scoreboards to splitscreen. editor/debugger now shows asm if there's no linenumber info. also, pressing f1 for help shows the shortcuts. Added support for .framegroups files for psk(psa) and iqm formats. True support for ezquake's colour codes. Mutually exclusive with background colours. path command output slightly more readable. added support for digest_hex (MD4, SHA1, CRC16). skingroups now colourmap correctly. Fix terrain colour hints, and litdata from the wrong bsp. fix ftp dual-homed issue. support epsv command, and enable ipv6 (eprt still not supported). remove d3d11 compilation from the makefile. the required headers are not provided by mingw, and are not available to the build bot, so don't bother. fix v *= v.x and similar opcodes. fteqcc: fixed support for áéíóú type chars in names. utf-8 files now properly supported (even with the utf-8 bom/identifier). utf-16 also supported. fteqcc: fixed '#if 1 == 3 && 4' parsing. fteqcc: -Werror acts on the warning, rather than as a separate error. Line numbers are thus more readable. fteqcc: copyright message now includes compile date instead. fteqccgui: the treeview control is now coloured depending on whether there were warnings/errors in the last compile. fteqccgui: the output window is now focused and scrolls down as compilation progresses. pr_dumpplatform command dumps out some pragmas to convert more serious warnings to errors. This is to avoid the infamous 'fteqcc sucks cos my code sucks' issue. rewrote prespawn/modelist/soundlist code. server tracks progress now. ------------------------------------------------------------------------ git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@4167 fc73d0e0-1445-4013-8a0c-d673dee63da5
2013-03-12 22:29:40 +00:00
void QCBUILTIN PF_sqlerror (pubprogfuncs_t *prinst, struct globalvars_s *pr_globals)
{
sqlserver_t *server;
if (SQL_Available())
{
server = SQL_GetServer(prinst, G_FLOAT(OFS_PARM0), true);
if (server)
{
------------------------------------------------------------------------ r4169 | acceptthis | 2013-01-17 08:55:12 +0000 (Thu, 17 Jan 2013) | 31 lines removed MAX_VISEDICTS limit. PEXT2_REPLACEMENTDELTAS tweaked, now has 4 million entity limit. still not enabled by default. TE_BEAM now maps to a separate TEQW_BEAM to avoid conflicts with QW. added android multitouch emulation for windows/rawinput (in_simulatemultitouch). split topcolor/bottomcolor from scoreboard, for dp's colormap|1024 feature. now using utf-8 for windows consoles. qcc warnings/errors now give clickable console links for quick+easy editing. disabled menutint when the currently active item changes contrast or gamma (for OneManClan). Added support for drawfont/drawfontscale. tweaked the qcvm a little to reduce the number of pointers. .doll file loading. still experimental and will likely crash. requires csqc active, even if its a dummy progs. this will be fixed in time. Still other things that need cleaning up. windows: gl_font "?" shows the standard windows font-selection dialog, and can be used to select windows fonts. not all work. and you probably don't want to use windings. fixed splitscreen support when playing mvds. added mini-scoreboards to splitscreen. editor/debugger now shows asm if there's no linenumber info. also, pressing f1 for help shows the shortcuts. Added support for .framegroups files for psk(psa) and iqm formats. True support for ezquake's colour codes. Mutually exclusive with background colours. path command output slightly more readable. added support for digest_hex (MD4, SHA1, CRC16). skingroups now colourmap correctly. Fix terrain colour hints, and litdata from the wrong bsp. fix ftp dual-homed issue. support epsv command, and enable ipv6 (eprt still not supported). remove d3d11 compilation from the makefile. the required headers are not provided by mingw, and are not available to the build bot, so don't bother. fix v *= v.x and similar opcodes. fteqcc: fixed support for áéíóú type chars in names. utf-8 files now properly supported (even with the utf-8 bom/identifier). utf-16 also supported. fteqcc: fixed '#if 1 == 3 && 4' parsing. fteqcc: -Werror acts on the warning, rather than as a separate error. Line numbers are thus more readable. fteqcc: copyright message now includes compile date instead. fteqccgui: the treeview control is now coloured depending on whether there were warnings/errors in the last compile. fteqccgui: the output window is now focused and scrolls down as compilation progresses. pr_dumpplatform command dumps out some pragmas to convert more serious warnings to errors. This is to avoid the infamous 'fteqcc sucks cos my code sucks' issue. rewrote prespawn/modelist/soundlist code. server tracks progress now. ------------------------------------------------------------------------ git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@4167 fc73d0e0-1445-4013-8a0c-d673dee63da5
2013-03-12 22:29:40 +00:00
if (svprogfuncs->callargc == 2)
{ // query-specific error request
if (server->active) // didn't check this earlier so check it now
{
queryresult_t *qres = SQL_GetQueryResult(server, G_FLOAT(OFS_PARM1), G_FLOAT(OFS_PARM2));
if (qres)
{
RETURN_TSTRING(qres->error);
return;
}
}
}
else if (server->serverresult)
{ // server-specific error request
RETURN_TSTRING(server->serverresult->error);
return;
}
}
}
// else we didn't get a server or query
RETURN_TSTRING("");
}
------------------------------------------------------------------------ r4169 | acceptthis | 2013-01-17 08:55:12 +0000 (Thu, 17 Jan 2013) | 31 lines removed MAX_VISEDICTS limit. PEXT2_REPLACEMENTDELTAS tweaked, now has 4 million entity limit. still not enabled by default. TE_BEAM now maps to a separate TEQW_BEAM to avoid conflicts with QW. added android multitouch emulation for windows/rawinput (in_simulatemultitouch). split topcolor/bottomcolor from scoreboard, for dp's colormap|1024 feature. now using utf-8 for windows consoles. qcc warnings/errors now give clickable console links for quick+easy editing. disabled menutint when the currently active item changes contrast or gamma (for OneManClan). Added support for drawfont/drawfontscale. tweaked the qcvm a little to reduce the number of pointers. .doll file loading. still experimental and will likely crash. requires csqc active, even if its a dummy progs. this will be fixed in time. Still other things that need cleaning up. windows: gl_font "?" shows the standard windows font-selection dialog, and can be used to select windows fonts. not all work. and you probably don't want to use windings. fixed splitscreen support when playing mvds. added mini-scoreboards to splitscreen. editor/debugger now shows asm if there's no linenumber info. also, pressing f1 for help shows the shortcuts. Added support for .framegroups files for psk(psa) and iqm formats. True support for ezquake's colour codes. Mutually exclusive with background colours. path command output slightly more readable. added support for digest_hex (MD4, SHA1, CRC16). skingroups now colourmap correctly. Fix terrain colour hints, and litdata from the wrong bsp. fix ftp dual-homed issue. support epsv command, and enable ipv6 (eprt still not supported). remove d3d11 compilation from the makefile. the required headers are not provided by mingw, and are not available to the build bot, so don't bother. fix v *= v.x and similar opcodes. fteqcc: fixed support for áéíóú type chars in names. utf-8 files now properly supported (even with the utf-8 bom/identifier). utf-16 also supported. fteqcc: fixed '#if 1 == 3 && 4' parsing. fteqcc: -Werror acts on the warning, rather than as a separate error. Line numbers are thus more readable. fteqcc: copyright message now includes compile date instead. fteqccgui: the treeview control is now coloured depending on whether there were warnings/errors in the last compile. fteqccgui: the output window is now focused and scrolls down as compilation progresses. pr_dumpplatform command dumps out some pragmas to convert more serious warnings to errors. This is to avoid the infamous 'fteqcc sucks cos my code sucks' issue. rewrote prespawn/modelist/soundlist code. server tracks progress now. ------------------------------------------------------------------------ git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@4167 fc73d0e0-1445-4013-8a0c-d673dee63da5
2013-03-12 22:29:40 +00:00
void QCBUILTIN PF_sqlescape (pubprogfuncs_t *prinst, struct globalvars_s *pr_globals)
{
sqlserver_t *server;
rewrote ban code, merging bans+nonbans+cuffs+mute+cripple+deaf+lagged+vip. added timeouts. new penalties have no dedicated command. use the addip command for it. maplist command now generates links. implemented skin objects for q3. added a csqc builtin for it. also supports compositing skins. playing demos inside zips/pk3s/paks should now work. bumped default rate cvar. added cl_transfer to attempt to connect to a new server without disconnecting first. rewrote fog command. alpha and mindist arguments are now supported. fog change also happens over a short time period. added new args to the showpic console command. can now create clickable items for touchscreen/absmouse users. fixed menus to properly support right-aligned text. this finally fixes variable-width fonts. rewrote console tab completion suggestions display. now clickable links. strings obtained from qc are now marked as const. this has required quite a few added consts all over the place. probably crappy attempt at adding joypad support to the sdl port. no idea if it works. changed key bind event code. buttons now track which event they should trigger when released, instead of being the same one the whole time. this allows +forward etc clickable buttons on screen. Also simplified modifier keys - they no longer trigger random events when pressing the modifier key itself. Right modifiers can now be bound separately from left modifiers. Right will use left's binding if not otherwise bound. Bind assumes left if there's no prefix. multiplayer->setup->network menu no longer crashes. added rgb colours to the translation view (but not to the colour-changing keys). added modelviewer command to view models. added menu_mods menu to switch mods in a more friendly way. will be shown by default if multiple manifests exist in the binarydir. clamped classic tracer density. scrag particles no longer look quite so buggy. added ifdefs to facilitate a potential winrt port. the engine should now have no extra dependencies, but still needs system code+audio drivers to be written. if it can't set a renderer, it'll now try to use *every* renderer until it finds one that works. added experimental mapcluster server mode (that console command). New maps will be started up as required. rewrote skeletal blending code a bit. added cylinder geomtypes. fix cfg_save writing to the wrong path bug. VFS_CLOSE now returns a boolean. false means there was some sort of fatal error (either crc when reading was bad, or the write got corrupted or something). Typically ignorable, depends how robust you want to be. win32 tls code now supports running as a server. added connect tls://address support, as well as equivalent sv_addport support. exposed basic model loading api to plugins. d3d11 backend now optionally supports tessellation hlsl. no suitable hlsl provided by default. !!tess to enable. attempted to add gamma ramp support for d3d11. added support for shader blobs to speed up load times. r_shaderblobs 1 to enable. almost vital for d3d11. added vid_srgb cvar. shadowless lights are no longer disabled if shadows are not supported. attempt to add support for touchscreens in win7/8. Wrote gimmicky lua support, using lua instead of ssqc. define VM_LUA to enable. updated saved game code. can again load saved games from vanilla-like engines. changed scale clamping. 0.0001 should no longer appear as 1. changed default mintic from 0.03 to 0.013 to match vanilla qw. I don't know why it was at 0.03. probably a typo. git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@4623 fc73d0e0-1445-4013-8a0c-d673dee63da5
2014-03-30 09:55:06 +01:00
const char *toescape;
char escaped[4096];
if (SQL_Available())
{
server = SQL_GetServer(prinst, G_FLOAT(OFS_PARM0), false);
if (server)
{
toescape = PR_GetStringOfs(prinst, OFS_PARM1);
if (toescape)
{
SQL_Escape(server, toescape, escaped, sizeof(escaped));
RETURN_TSTRING(escaped);
return;
}
}
}
// else invalid string or server reference
RETURN_TSTRING("");
}
------------------------------------------------------------------------ r4169 | acceptthis | 2013-01-17 08:55:12 +0000 (Thu, 17 Jan 2013) | 31 lines removed MAX_VISEDICTS limit. PEXT2_REPLACEMENTDELTAS tweaked, now has 4 million entity limit. still not enabled by default. TE_BEAM now maps to a separate TEQW_BEAM to avoid conflicts with QW. added android multitouch emulation for windows/rawinput (in_simulatemultitouch). split topcolor/bottomcolor from scoreboard, for dp's colormap|1024 feature. now using utf-8 for windows consoles. qcc warnings/errors now give clickable console links for quick+easy editing. disabled menutint when the currently active item changes contrast or gamma (for OneManClan). Added support for drawfont/drawfontscale. tweaked the qcvm a little to reduce the number of pointers. .doll file loading. still experimental and will likely crash. requires csqc active, even if its a dummy progs. this will be fixed in time. Still other things that need cleaning up. windows: gl_font "?" shows the standard windows font-selection dialog, and can be used to select windows fonts. not all work. and you probably don't want to use windings. fixed splitscreen support when playing mvds. added mini-scoreboards to splitscreen. editor/debugger now shows asm if there's no linenumber info. also, pressing f1 for help shows the shortcuts. Added support for .framegroups files for psk(psa) and iqm formats. True support for ezquake's colour codes. Mutually exclusive with background colours. path command output slightly more readable. added support for digest_hex (MD4, SHA1, CRC16). skingroups now colourmap correctly. Fix terrain colour hints, and litdata from the wrong bsp. fix ftp dual-homed issue. support epsv command, and enable ipv6 (eprt still not supported). remove d3d11 compilation from the makefile. the required headers are not provided by mingw, and are not available to the build bot, so don't bother. fix v *= v.x and similar opcodes. fteqcc: fixed support for áéíóú type chars in names. utf-8 files now properly supported (even with the utf-8 bom/identifier). utf-16 also supported. fteqcc: fixed '#if 1 == 3 && 4' parsing. fteqcc: -Werror acts on the warning, rather than as a separate error. Line numbers are thus more readable. fteqcc: copyright message now includes compile date instead. fteqccgui: the treeview control is now coloured depending on whether there were warnings/errors in the last compile. fteqccgui: the output window is now focused and scrolls down as compilation progresses. pr_dumpplatform command dumps out some pragmas to convert more serious warnings to errors. This is to avoid the infamous 'fteqcc sucks cos my code sucks' issue. rewrote prespawn/modelist/soundlist code. server tracks progress now. ------------------------------------------------------------------------ git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@4167 fc73d0e0-1445-4013-8a0c-d673dee63da5
2013-03-12 22:29:40 +00:00
void QCBUILTIN PF_sqlversion (pubprogfuncs_t *prinst, struct globalvars_s *pr_globals)
{
sqlserver_t *server;
if (SQL_Available())
{
server = SQL_GetServer(prinst, G_FLOAT(OFS_PARM0), false);
if (server)
{
RETURN_TSTRING(SQL_Info(server));
return;
}
}
// else invalid string or server reference
RETURN_TSTRING("");
}
void PR_SQLCycle(void)
{
SQL_ServerCycle();
}
#endif
rewrote ban code, merging bans+nonbans+cuffs+mute+cripple+deaf+lagged+vip. added timeouts. new penalties have no dedicated command. use the addip command for it. maplist command now generates links. implemented skin objects for q3. added a csqc builtin for it. also supports compositing skins. playing demos inside zips/pk3s/paks should now work. bumped default rate cvar. added cl_transfer to attempt to connect to a new server without disconnecting first. rewrote fog command. alpha and mindist arguments are now supported. fog change also happens over a short time period. added new args to the showpic console command. can now create clickable items for touchscreen/absmouse users. fixed menus to properly support right-aligned text. this finally fixes variable-width fonts. rewrote console tab completion suggestions display. now clickable links. strings obtained from qc are now marked as const. this has required quite a few added consts all over the place. probably crappy attempt at adding joypad support to the sdl port. no idea if it works. changed key bind event code. buttons now track which event they should trigger when released, instead of being the same one the whole time. this allows +forward etc clickable buttons on screen. Also simplified modifier keys - they no longer trigger random events when pressing the modifier key itself. Right modifiers can now be bound separately from left modifiers. Right will use left's binding if not otherwise bound. Bind assumes left if there's no prefix. multiplayer->setup->network menu no longer crashes. added rgb colours to the translation view (but not to the colour-changing keys). added modelviewer command to view models. added menu_mods menu to switch mods in a more friendly way. will be shown by default if multiple manifests exist in the binarydir. clamped classic tracer density. scrag particles no longer look quite so buggy. added ifdefs to facilitate a potential winrt port. the engine should now have no extra dependencies, but still needs system code+audio drivers to be written. if it can't set a renderer, it'll now try to use *every* renderer until it finds one that works. added experimental mapcluster server mode (that console command). New maps will be started up as required. rewrote skeletal blending code a bit. added cylinder geomtypes. fix cfg_save writing to the wrong path bug. VFS_CLOSE now returns a boolean. false means there was some sort of fatal error (either crc when reading was bad, or the write got corrupted or something). Typically ignorable, depends how robust you want to be. win32 tls code now supports running as a server. added connect tls://address support, as well as equivalent sv_addport support. exposed basic model loading api to plugins. d3d11 backend now optionally supports tessellation hlsl. no suitable hlsl provided by default. !!tess to enable. attempted to add gamma ramp support for d3d11. added support for shader blobs to speed up load times. r_shaderblobs 1 to enable. almost vital for d3d11. added vid_srgb cvar. shadowless lights are no longer disabled if shadows are not supported. attempt to add support for touchscreens in win7/8. Wrote gimmicky lua support, using lua instead of ssqc. define VM_LUA to enable. updated saved game code. can again load saved games from vanilla-like engines. changed scale clamping. 0.0001 should no longer appear as 1. changed default mintic from 0.03 to 0.013 to match vanilla qw. I don't know why it was at 0.03. probably a typo. git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@4623 fc73d0e0-1445-4013-8a0c-d673dee63da5
2014-03-30 09:55:06 +01:00
lh_extension_t *checkfteextensioncl(int mask, const char *name) //true if the cient extension mask matches an extension name
{
int i;
for (i = 0; i < 32; i++)
{
if (mask & (1<<i)) //suported
{
if (QSG_Extensions[i].name) //some were removed
if (!stricmp(name, QSG_Extensions[i].name)) //name matches
return &QSG_Extensions[i];
}
}
return NULL;
}
rewrote ban code, merging bans+nonbans+cuffs+mute+cripple+deaf+lagged+vip. added timeouts. new penalties have no dedicated command. use the addip command for it. maplist command now generates links. implemented skin objects for q3. added a csqc builtin for it. also supports compositing skins. playing demos inside zips/pk3s/paks should now work. bumped default rate cvar. added cl_transfer to attempt to connect to a new server without disconnecting first. rewrote fog command. alpha and mindist arguments are now supported. fog change also happens over a short time period. added new args to the showpic console command. can now create clickable items for touchscreen/absmouse users. fixed menus to properly support right-aligned text. this finally fixes variable-width fonts. rewrote console tab completion suggestions display. now clickable links. strings obtained from qc are now marked as const. this has required quite a few added consts all over the place. probably crappy attempt at adding joypad support to the sdl port. no idea if it works. changed key bind event code. buttons now track which event they should trigger when released, instead of being the same one the whole time. this allows +forward etc clickable buttons on screen. Also simplified modifier keys - they no longer trigger random events when pressing the modifier key itself. Right modifiers can now be bound separately from left modifiers. Right will use left's binding if not otherwise bound. Bind assumes left if there's no prefix. multiplayer->setup->network menu no longer crashes. added rgb colours to the translation view (but not to the colour-changing keys). added modelviewer command to view models. added menu_mods menu to switch mods in a more friendly way. will be shown by default if multiple manifests exist in the binarydir. clamped classic tracer density. scrag particles no longer look quite so buggy. added ifdefs to facilitate a potential winrt port. the engine should now have no extra dependencies, but still needs system code+audio drivers to be written. if it can't set a renderer, it'll now try to use *every* renderer until it finds one that works. added experimental mapcluster server mode (that console command). New maps will be started up as required. rewrote skeletal blending code a bit. added cylinder geomtypes. fix cfg_save writing to the wrong path bug. VFS_CLOSE now returns a boolean. false means there was some sort of fatal error (either crc when reading was bad, or the write got corrupted or something). Typically ignorable, depends how robust you want to be. win32 tls code now supports running as a server. added connect tls://address support, as well as equivalent sv_addport support. exposed basic model loading api to plugins. d3d11 backend now optionally supports tessellation hlsl. no suitable hlsl provided by default. !!tess to enable. attempted to add gamma ramp support for d3d11. added support for shader blobs to speed up load times. r_shaderblobs 1 to enable. almost vital for d3d11. added vid_srgb cvar. shadowless lights are no longer disabled if shadows are not supported. attempt to add support for touchscreens in win7/8. Wrote gimmicky lua support, using lua instead of ssqc. define VM_LUA to enable. updated saved game code. can again load saved games from vanilla-like engines. changed scale clamping. 0.0001 should no longer appear as 1. changed default mintic from 0.03 to 0.013 to match vanilla qw. I don't know why it was at 0.03. probably a typo. git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@4623 fc73d0e0-1445-4013-8a0c-d673dee63da5
2014-03-30 09:55:06 +01:00
lh_extension_t *checkfteextensionsv(const char *name) //true if the server supports an protocol extension.
{
return checkfteextensioncl(Net_PextMask(PROTOCOL_VERSION_FTE1, false), name);
}
rewrote ban code, merging bans+nonbans+cuffs+mute+cripple+deaf+lagged+vip. added timeouts. new penalties have no dedicated command. use the addip command for it. maplist command now generates links. implemented skin objects for q3. added a csqc builtin for it. also supports compositing skins. playing demos inside zips/pk3s/paks should now work. bumped default rate cvar. added cl_transfer to attempt to connect to a new server without disconnecting first. rewrote fog command. alpha and mindist arguments are now supported. fog change also happens over a short time period. added new args to the showpic console command. can now create clickable items for touchscreen/absmouse users. fixed menus to properly support right-aligned text. this finally fixes variable-width fonts. rewrote console tab completion suggestions display. now clickable links. strings obtained from qc are now marked as const. this has required quite a few added consts all over the place. probably crappy attempt at adding joypad support to the sdl port. no idea if it works. changed key bind event code. buttons now track which event they should trigger when released, instead of being the same one the whole time. this allows +forward etc clickable buttons on screen. Also simplified modifier keys - they no longer trigger random events when pressing the modifier key itself. Right modifiers can now be bound separately from left modifiers. Right will use left's binding if not otherwise bound. Bind assumes left if there's no prefix. multiplayer->setup->network menu no longer crashes. added rgb colours to the translation view (but not to the colour-changing keys). added modelviewer command to view models. added menu_mods menu to switch mods in a more friendly way. will be shown by default if multiple manifests exist in the binarydir. clamped classic tracer density. scrag particles no longer look quite so buggy. added ifdefs to facilitate a potential winrt port. the engine should now have no extra dependencies, but still needs system code+audio drivers to be written. if it can't set a renderer, it'll now try to use *every* renderer until it finds one that works. added experimental mapcluster server mode (that console command). New maps will be started up as required. rewrote skeletal blending code a bit. added cylinder geomtypes. fix cfg_save writing to the wrong path bug. VFS_CLOSE now returns a boolean. false means there was some sort of fatal error (either crc when reading was bad, or the write got corrupted or something). Typically ignorable, depends how robust you want to be. win32 tls code now supports running as a server. added connect tls://address support, as well as equivalent sv_addport support. exposed basic model loading api to plugins. d3d11 backend now optionally supports tessellation hlsl. no suitable hlsl provided by default. !!tess to enable. attempted to add gamma ramp support for d3d11. added support for shader blobs to speed up load times. r_shaderblobs 1 to enable. almost vital for d3d11. added vid_srgb cvar. shadowless lights are no longer disabled if shadows are not supported. attempt to add support for touchscreens in win7/8. Wrote gimmicky lua support, using lua instead of ssqc. define VM_LUA to enable. updated saved game code. can again load saved games from vanilla-like engines. changed scale clamping. 0.0001 should no longer appear as 1. changed default mintic from 0.03 to 0.013 to match vanilla qw. I don't know why it was at 0.03. probably a typo. git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@4623 fc73d0e0-1445-4013-8a0c-d673dee63da5
2014-03-30 09:55:06 +01:00
lh_extension_t *checkextension(const char *name)
{
int i;
for (i = 32; i < QSG_Extensions_count; i++)
{
if (!QSG_Extensions[i].name)
continue;
if (!stricmp(name, QSG_Extensions[i].name))
return &QSG_Extensions[i];
}
return NULL;
}
/*
=================
PF_checkextension
returns true if the extension is supported by the server
checkextension(string extensionname, [entity client])
=================
*/
------------------------------------------------------------------------ r4169 | acceptthis | 2013-01-17 08:55:12 +0000 (Thu, 17 Jan 2013) | 31 lines removed MAX_VISEDICTS limit. PEXT2_REPLACEMENTDELTAS tweaked, now has 4 million entity limit. still not enabled by default. TE_BEAM now maps to a separate TEQW_BEAM to avoid conflicts with QW. added android multitouch emulation for windows/rawinput (in_simulatemultitouch). split topcolor/bottomcolor from scoreboard, for dp's colormap|1024 feature. now using utf-8 for windows consoles. qcc warnings/errors now give clickable console links for quick+easy editing. disabled menutint when the currently active item changes contrast or gamma (for OneManClan). Added support for drawfont/drawfontscale. tweaked the qcvm a little to reduce the number of pointers. .doll file loading. still experimental and will likely crash. requires csqc active, even if its a dummy progs. this will be fixed in time. Still other things that need cleaning up. windows: gl_font "?" shows the standard windows font-selection dialog, and can be used to select windows fonts. not all work. and you probably don't want to use windings. fixed splitscreen support when playing mvds. added mini-scoreboards to splitscreen. editor/debugger now shows asm if there's no linenumber info. also, pressing f1 for help shows the shortcuts. Added support for .framegroups files for psk(psa) and iqm formats. True support for ezquake's colour codes. Mutually exclusive with background colours. path command output slightly more readable. added support for digest_hex (MD4, SHA1, CRC16). skingroups now colourmap correctly. Fix terrain colour hints, and litdata from the wrong bsp. fix ftp dual-homed issue. support epsv command, and enable ipv6 (eprt still not supported). remove d3d11 compilation from the makefile. the required headers are not provided by mingw, and are not available to the build bot, so don't bother. fix v *= v.x and similar opcodes. fteqcc: fixed support for áéíóú type chars in names. utf-8 files now properly supported (even with the utf-8 bom/identifier). utf-16 also supported. fteqcc: fixed '#if 1 == 3 && 4' parsing. fteqcc: -Werror acts on the warning, rather than as a separate error. Line numbers are thus more readable. fteqcc: copyright message now includes compile date instead. fteqccgui: the treeview control is now coloured depending on whether there were warnings/errors in the last compile. fteqccgui: the output window is now focused and scrolls down as compilation progresses. pr_dumpplatform command dumps out some pragmas to convert more serious warnings to errors. This is to avoid the infamous 'fteqcc sucks cos my code sucks' issue. rewrote prespawn/modelist/soundlist code. server tracks progress now. ------------------------------------------------------------------------ git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@4167 fc73d0e0-1445-4013-8a0c-d673dee63da5
2013-03-12 22:29:40 +00:00
static void QCBUILTIN PF_checkextension (pubprogfuncs_t *prinst, struct globalvars_s *pr_globals)
{
lh_extension_t *ext = NULL;
rewrote ban code, merging bans+nonbans+cuffs+mute+cripple+deaf+lagged+vip. added timeouts. new penalties have no dedicated command. use the addip command for it. maplist command now generates links. implemented skin objects for q3. added a csqc builtin for it. also supports compositing skins. playing demos inside zips/pk3s/paks should now work. bumped default rate cvar. added cl_transfer to attempt to connect to a new server without disconnecting first. rewrote fog command. alpha and mindist arguments are now supported. fog change also happens over a short time period. added new args to the showpic console command. can now create clickable items for touchscreen/absmouse users. fixed menus to properly support right-aligned text. this finally fixes variable-width fonts. rewrote console tab completion suggestions display. now clickable links. strings obtained from qc are now marked as const. this has required quite a few added consts all over the place. probably crappy attempt at adding joypad support to the sdl port. no idea if it works. changed key bind event code. buttons now track which event they should trigger when released, instead of being the same one the whole time. this allows +forward etc clickable buttons on screen. Also simplified modifier keys - they no longer trigger random events when pressing the modifier key itself. Right modifiers can now be bound separately from left modifiers. Right will use left's binding if not otherwise bound. Bind assumes left if there's no prefix. multiplayer->setup->network menu no longer crashes. added rgb colours to the translation view (but not to the colour-changing keys). added modelviewer command to view models. added menu_mods menu to switch mods in a more friendly way. will be shown by default if multiple manifests exist in the binarydir. clamped classic tracer density. scrag particles no longer look quite so buggy. added ifdefs to facilitate a potential winrt port. the engine should now have no extra dependencies, but still needs system code+audio drivers to be written. if it can't set a renderer, it'll now try to use *every* renderer until it finds one that works. added experimental mapcluster server mode (that console command). New maps will be started up as required. rewrote skeletal blending code a bit. added cylinder geomtypes. fix cfg_save writing to the wrong path bug. VFS_CLOSE now returns a boolean. false means there was some sort of fatal error (either crc when reading was bad, or the write got corrupted or something). Typically ignorable, depends how robust you want to be. win32 tls code now supports running as a server. added connect tls://address support, as well as equivalent sv_addport support. exposed basic model loading api to plugins. d3d11 backend now optionally supports tessellation hlsl. no suitable hlsl provided by default. !!tess to enable. attempted to add gamma ramp support for d3d11. added support for shader blobs to speed up load times. r_shaderblobs 1 to enable. almost vital for d3d11. added vid_srgb cvar. shadowless lights are no longer disabled if shadows are not supported. attempt to add support for touchscreens in win7/8. Wrote gimmicky lua support, using lua instead of ssqc. define VM_LUA to enable. updated saved game code. can again load saved games from vanilla-like engines. changed scale clamping. 0.0001 should no longer appear as 1. changed default mintic from 0.03 to 0.013 to match vanilla qw. I don't know why it was at 0.03. probably a typo. git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@4623 fc73d0e0-1445-4013-8a0c-d673dee63da5
2014-03-30 09:55:06 +01:00
const char *s = PR_GetStringOfs(prinst, OFS_PARM0);
ext = checkextension(s);
if (!ext)
{
------------------------------------------------------------------------ r4169 | acceptthis | 2013-01-17 08:55:12 +0000 (Thu, 17 Jan 2013) | 31 lines removed MAX_VISEDICTS limit. PEXT2_REPLACEMENTDELTAS tweaked, now has 4 million entity limit. still not enabled by default. TE_BEAM now maps to a separate TEQW_BEAM to avoid conflicts with QW. added android multitouch emulation for windows/rawinput (in_simulatemultitouch). split topcolor/bottomcolor from scoreboard, for dp's colormap|1024 feature. now using utf-8 for windows consoles. qcc warnings/errors now give clickable console links for quick+easy editing. disabled menutint when the currently active item changes contrast or gamma (for OneManClan). Added support for drawfont/drawfontscale. tweaked the qcvm a little to reduce the number of pointers. .doll file loading. still experimental and will likely crash. requires csqc active, even if its a dummy progs. this will be fixed in time. Still other things that need cleaning up. windows: gl_font "?" shows the standard windows font-selection dialog, and can be used to select windows fonts. not all work. and you probably don't want to use windings. fixed splitscreen support when playing mvds. added mini-scoreboards to splitscreen. editor/debugger now shows asm if there's no linenumber info. also, pressing f1 for help shows the shortcuts. Added support for .framegroups files for psk(psa) and iqm formats. True support for ezquake's colour codes. Mutually exclusive with background colours. path command output slightly more readable. added support for digest_hex (MD4, SHA1, CRC16). skingroups now colourmap correctly. Fix terrain colour hints, and litdata from the wrong bsp. fix ftp dual-homed issue. support epsv command, and enable ipv6 (eprt still not supported). remove d3d11 compilation from the makefile. the required headers are not provided by mingw, and are not available to the build bot, so don't bother. fix v *= v.x and similar opcodes. fteqcc: fixed support for áéíóú type chars in names. utf-8 files now properly supported (even with the utf-8 bom/identifier). utf-16 also supported. fteqcc: fixed '#if 1 == 3 && 4' parsing. fteqcc: -Werror acts on the warning, rather than as a separate error. Line numbers are thus more readable. fteqcc: copyright message now includes compile date instead. fteqccgui: the treeview control is now coloured depending on whether there were warnings/errors in the last compile. fteqccgui: the output window is now focused and scrolls down as compilation progresses. pr_dumpplatform command dumps out some pragmas to convert more serious warnings to errors. This is to avoid the infamous 'fteqcc sucks cos my code sucks' issue. rewrote prespawn/modelist/soundlist code. server tracks progress now. ------------------------------------------------------------------------ git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@4167 fc73d0e0-1445-4013-8a0c-d673dee63da5
2013-03-12 22:29:40 +00:00
if (svprogfuncs->callargc == 2)
{
int clnum = NUM_FOR_EDICT(prinst, G_EDICT(prinst, OFS_PARM1));
if (clnum >= 1 && clnum <= sv.allocated_client_slots) //valid client as second parameter
{
ext = checkfteextensioncl(svs.clients[clnum-1].fteprotocolextensions, s);
}
else if (clnum == 0)
ext = checkfteextensionsv(s);
else
{
//ent wasn't valid
Con_Printf("PF_CheckExtension with invalid client number");
}
}
else
{
ext = checkfteextensionsv(s);
}
}
if (ext)
{
int i;
G_FLOAT(OFS_RETURN) = false;
for (i = 0; i < ext->numbuiltins; i++)
{
if (*ext->builtinnames[i] == '.' || *ext->builtinnames[i] == '#')
{
/*field or global*/
}
else if (!PR_EnableEBFSBuiltin(ext->builtinnames[i], 0))
{
Con_Printf("Failed to initialise builtin \"%s\" for extension \"%s\"\n", ext->builtinnames[i], s);
return; //whoops, we failed.
}
}
if (ext->queried)
*ext->queried = true;
G_FLOAT(OFS_RETURN) = true;
Con_DPrintf("Extension %s is supported\n", s);
}
else
G_FLOAT(OFS_RETURN) = false;
}
mvd: cl_autotrack_team cvar locks autotrack to a specific team. getting the team name to match can still be problematic when it contains non-ascii chars however. qw: fix recording mid-map. q2: add support for recording demos on q2 servers. q: fix setattachment not using the correct orientations. q2: now supports splitscreen, as well as increased model and sound limits. cl: fix crosshair not appearing in splitscreen. cl: splitscreen clients now get their own colour tints (like the bf command) snd: tweak audio to be a bit more usable in splitscreen by default. cl: added con_logcenterprint cvar, for shoving a copy of centerprints onto the console. by default only appears in single player. qc: add checkbuiltin builtin. for all those #0 builtins without their own extension name. gl: fix r_dynamic -1 bug that was painfully visible in AD. mdl: validate per-frame bounds of mdl files (stuff that would crash software renderers). sv: fix -port or +sv_port commandline args to override the port correctly. win: attempt to cope with windows symlinks enumerating with the wrong filesizes. gl: fix skyboxes not appearing properly. gl: fix sprite alpha/edge issue resulting in some invisible sprites in AD. gl: fix screenshot_mega, in combination with r_projection. yay for HUGE panoramic screenshots. q2: fix replacement textures issue. qw: fix download demonum/X issue, both in client and server. qw: fix multicast dimensions not always being honoured properly. nq: fix starting angles sometimes being wrong. menusys: I'm finally uploading my menusys library, plus example mod, which I'll now be providing like csaddon is. git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@4997 fc73d0e0-1445-4013-8a0c-d673dee63da5
2016-01-18 05:22:07 +00:00
static void QCBUILTIN PF_checkbuiltin (pubprogfuncs_t *prinst, struct globalvars_s *pr_globals)
{
func_t funcref = G_INT(OFS_PARM0);
char *funcname = NULL;
int args;
int builtinno;
Too many changes, sorry. Change revision displays, use the SVN commit date instead of using __DATE__ (when there's no local changes). This should allow reproducible builds. Added s_al_disable cvar, to block openal and all the various problems people have had with it, without having to name an explicit fallback (which would vary by system). Add mastervolume cvar (for ss). Add r_shadows 2 (aka fake shadows - for ss). Add scr_loadingscreen_aspect -1 setting, to disable levelshots entirely, also disables the progress bar (for ss). Better support for some effectinfo hacks (for ss). Added dpcompat_nocsqcwarnings (because of lazy+buggy mods like ss). Rework the dpcsqc versions of project+unproject builtins for better compat (for ss). Added dpcompat_csqcinputeventtypes to block unexpected csqc input events (for ss). Better compat with DP's loadfont console command (for ss). Added dpcompat_smallerfonts cvar to replicate a DP bug (for ss). Detect dp's m_draw extension, to work around it (for ss). Cvar dpcompat_ignoremodificationtimes added. A value of 0 favour the most recently modified file, 1 will use DP-like alphabetically sorted preferences (for ss). loadfont builtin can now accept outline=1 in the sizes arg for slightly more readable fonts. Fix bbox calcs for rotated entities, fix needed for r_ignorenetpvs 0. Hackily parse emoji.json to provide :poop: etc suggestions. Skip prediction entirely when there's no local entity info. This fixes stair-smoothing in xonotic. screenshot_cubemap will now capture half-float images when saving to ktx or dds files. Fix support for xcf files larger than 4gb, mostly to avoid compiler warnings. Fixed size of gfx/loading.lmp when replacement textures are used. Added mipmap support for rg8 and l8a8 textures. r_hdr_framebuffer cvar updated to support format names instead of random negative numbers. Description updated to name some interesting ones. Perform autoupdate _checks_ ONLY with explicit user confirmation (actual updating already needed user confirmation, but this extra step should reduce the chances of us getting wrongly accused of exfiltrating user data if we're run in a sandbox - we ONLY ever included the updating engine's version in the checks, though there's nothing we can do to avoid sending the user's router's IP). Removed the 'summon satan all over your harddrive' quit message, in case paranoid security researchers are idiots and don't bother doing actual research. Removed the triptohell.info and fte.triptohell.info certificates, they really need to stop being self-signed. The updates domain is still self-signed for autoupdates. Video drivers are now able to report supported video resolutions, visible to menuqc. Currently only works with SDL2 builds. Added setmousepos builtin. Should work with glx+win32 build. VF_SKYROOM_CAMERA can now accept an extra two args, setviewprop(VF_SKYROOM_CAMERA, org, axis, degrees). Removed v_skyroom_origin+v_skyroom_orientation cvars in favour just v_skyroom, which should make it behave more like the 'fog' command (used when csqc isn't overriding). Added R_EndPolygonRibbon builtin to make it faster+easier to generate textured ribbon/cable/etc wide lines (for TW). sdl: Fix up sys_sdl.c's file enumeration to support wildcards in directories. edit command now displays end1.bin/end2.bin correctly, because we can. Finally add support for f_modified - though ruleset_allow_larger_models and ruleset_allow_overlong_sounds generally make it redundant. Fix threading race condition in sha1 lookups. Updated f_ruleset to include the same extra flags reported by ezquake. A mod's default.fmf file can now contain an eg 'mainconfig config.cfg' line (to explicitly set the main config saved with cfg_save_auto 1 etc). fmf: basegame steam:GameName/GameDir can be used to try to load a mod directory from an installed steam game. The resulting gamedir will be read-only. HOMEDIR CHANGE: use homedirs only if the basedir cannot be written or a homedir already exists, which should further reduce the probability of microsoft randomly uploading our data to their cloud (but mostly because its annoying to never know where your data is written). Fixed buf_cvarlist, should work in xonotic now, and without segfaults. Added an extra arg to URI_Get_Callback calls - the response size, also changed the tempstring to contain all bytes of the response, you need to be careful about nulls though. Try to work around nvidia's forced-panning bug on x11 when changing video modes. This might screw with other programs. sdl: support custom icons. sdl: support choosing a specific display. Added some documentation to menuqc builtins. menusys: use outlines for slightly more readable fonts. menusys: switch vid_width and vid_height combos into a single video mode combo to set both according to reported video modes. git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@5581 fc73d0e0-1445-4013-8a0c-d673dee63da5
2019-11-20 03:09:50 +00:00
if (prinst->GetFunctionInfo(prinst, funcref, &args, NULL, &builtinno, funcname, sizeof(funcname)))
mvd: cl_autotrack_team cvar locks autotrack to a specific team. getting the team name to match can still be problematic when it contains non-ascii chars however. qw: fix recording mid-map. q2: add support for recording demos on q2 servers. q: fix setattachment not using the correct orientations. q2: now supports splitscreen, as well as increased model and sound limits. cl: fix crosshair not appearing in splitscreen. cl: splitscreen clients now get their own colour tints (like the bf command) snd: tweak audio to be a bit more usable in splitscreen by default. cl: added con_logcenterprint cvar, for shoving a copy of centerprints onto the console. by default only appears in single player. qc: add checkbuiltin builtin. for all those #0 builtins without their own extension name. gl: fix r_dynamic -1 bug that was painfully visible in AD. mdl: validate per-frame bounds of mdl files (stuff that would crash software renderers). sv: fix -port or +sv_port commandline args to override the port correctly. win: attempt to cope with windows symlinks enumerating with the wrong filesizes. gl: fix skyboxes not appearing properly. gl: fix sprite alpha/edge issue resulting in some invisible sprites in AD. gl: fix screenshot_mega, in combination with r_projection. yay for HUGE panoramic screenshots. q2: fix replacement textures issue. qw: fix download demonum/X issue, both in client and server. qw: fix multicast dimensions not always being honoured properly. nq: fix starting angles sometimes being wrong. menusys: I'm finally uploading my menusys library, plus example mod, which I'll now be providing like csaddon is. git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@4997 fc73d0e0-1445-4013-8a0c-d673dee63da5
2016-01-18 05:22:07 +00:00
{ //qc defines the function at least. nothing weird there...
if (builtinno > 0 && builtinno < prinst->parms->numglobalbuiltins)
{
if (!prinst->parms->globalbuiltins[builtinno] || prinst->parms->globalbuiltins[builtinno] == PF_Fixme)
G_FLOAT(OFS_RETURN) = false; //the builtin with that number isn't defined.
else
{
G_FLOAT(OFS_RETURN) = true; //its defined, within the sane range, mapped, everything. all looks good.
//we should probably go through the available builtins and validate that the qc's name matches what would be expected
//this is really intended more for builtins defined as #0 though, in such cases, mismatched assumptions are impossible.
}
}
else
G_FLOAT(OFS_RETURN) = false; //not a valid builtin (#0 builtins get remapped according to the function name)
}
else
{ //not valid somehow.
G_FLOAT(OFS_RETURN) = false;
}
}
------------------------------------------------------------------------ r4169 | acceptthis | 2013-01-17 08:55:12 +0000 (Thu, 17 Jan 2013) | 31 lines removed MAX_VISEDICTS limit. PEXT2_REPLACEMENTDELTAS tweaked, now has 4 million entity limit. still not enabled by default. TE_BEAM now maps to a separate TEQW_BEAM to avoid conflicts with QW. added android multitouch emulation for windows/rawinput (in_simulatemultitouch). split topcolor/bottomcolor from scoreboard, for dp's colormap|1024 feature. now using utf-8 for windows consoles. qcc warnings/errors now give clickable console links for quick+easy editing. disabled menutint when the currently active item changes contrast or gamma (for OneManClan). Added support for drawfont/drawfontscale. tweaked the qcvm a little to reduce the number of pointers. .doll file loading. still experimental and will likely crash. requires csqc active, even if its a dummy progs. this will be fixed in time. Still other things that need cleaning up. windows: gl_font "?" shows the standard windows font-selection dialog, and can be used to select windows fonts. not all work. and you probably don't want to use windings. fixed splitscreen support when playing mvds. added mini-scoreboards to splitscreen. editor/debugger now shows asm if there's no linenumber info. also, pressing f1 for help shows the shortcuts. Added support for .framegroups files for psk(psa) and iqm formats. True support for ezquake's colour codes. Mutually exclusive with background colours. path command output slightly more readable. added support for digest_hex (MD4, SHA1, CRC16). skingroups now colourmap correctly. Fix terrain colour hints, and litdata from the wrong bsp. fix ftp dual-homed issue. support epsv command, and enable ipv6 (eprt still not supported). remove d3d11 compilation from the makefile. the required headers are not provided by mingw, and are not available to the build bot, so don't bother. fix v *= v.x and similar opcodes. fteqcc: fixed support for áéíóú type chars in names. utf-8 files now properly supported (even with the utf-8 bom/identifier). utf-16 also supported. fteqcc: fixed '#if 1 == 3 && 4' parsing. fteqcc: -Werror acts on the warning, rather than as a separate error. Line numbers are thus more readable. fteqcc: copyright message now includes compile date instead. fteqccgui: the treeview control is now coloured depending on whether there were warnings/errors in the last compile. fteqccgui: the output window is now focused and scrolls down as compilation progresses. pr_dumpplatform command dumps out some pragmas to convert more serious warnings to errors. This is to avoid the infamous 'fteqcc sucks cos my code sucks' issue. rewrote prespawn/modelist/soundlist code. server tracks progress now. ------------------------------------------------------------------------ git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@4167 fc73d0e0-1445-4013-8a0c-d673dee63da5
2013-03-12 22:29:40 +00:00
static void QCBUILTIN PF_builtinsupported (pubprogfuncs_t *prinst, struct globalvars_s *pr_globals)
{
rewrote ban code, merging bans+nonbans+cuffs+mute+cripple+deaf+lagged+vip. added timeouts. new penalties have no dedicated command. use the addip command for it. maplist command now generates links. implemented skin objects for q3. added a csqc builtin for it. also supports compositing skins. playing demos inside zips/pk3s/paks should now work. bumped default rate cvar. added cl_transfer to attempt to connect to a new server without disconnecting first. rewrote fog command. alpha and mindist arguments are now supported. fog change also happens over a short time period. added new args to the showpic console command. can now create clickable items for touchscreen/absmouse users. fixed menus to properly support right-aligned text. this finally fixes variable-width fonts. rewrote console tab completion suggestions display. now clickable links. strings obtained from qc are now marked as const. this has required quite a few added consts all over the place. probably crappy attempt at adding joypad support to the sdl port. no idea if it works. changed key bind event code. buttons now track which event they should trigger when released, instead of being the same one the whole time. this allows +forward etc clickable buttons on screen. Also simplified modifier keys - they no longer trigger random events when pressing the modifier key itself. Right modifiers can now be bound separately from left modifiers. Right will use left's binding if not otherwise bound. Bind assumes left if there's no prefix. multiplayer->setup->network menu no longer crashes. added rgb colours to the translation view (but not to the colour-changing keys). added modelviewer command to view models. added menu_mods menu to switch mods in a more friendly way. will be shown by default if multiple manifests exist in the binarydir. clamped classic tracer density. scrag particles no longer look quite so buggy. added ifdefs to facilitate a potential winrt port. the engine should now have no extra dependencies, but still needs system code+audio drivers to be written. if it can't set a renderer, it'll now try to use *every* renderer until it finds one that works. added experimental mapcluster server mode (that console command). New maps will be started up as required. rewrote skeletal blending code a bit. added cylinder geomtypes. fix cfg_save writing to the wrong path bug. VFS_CLOSE now returns a boolean. false means there was some sort of fatal error (either crc when reading was bad, or the write got corrupted or something). Typically ignorable, depends how robust you want to be. win32 tls code now supports running as a server. added connect tls://address support, as well as equivalent sv_addport support. exposed basic model loading api to plugins. d3d11 backend now optionally supports tessellation hlsl. no suitable hlsl provided by default. !!tess to enable. attempted to add gamma ramp support for d3d11. added support for shader blobs to speed up load times. r_shaderblobs 1 to enable. almost vital for d3d11. added vid_srgb cvar. shadowless lights are no longer disabled if shadows are not supported. attempt to add support for touchscreens in win7/8. Wrote gimmicky lua support, using lua instead of ssqc. define VM_LUA to enable. updated saved game code. can again load saved games from vanilla-like engines. changed scale clamping. 0.0001 should no longer appear as 1. changed default mintic from 0.03 to 0.013 to match vanilla qw. I don't know why it was at 0.03. probably a typo. git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@4623 fc73d0e0-1445-4013-8a0c-d673dee63da5
2014-03-30 09:55:06 +01:00
const char *s = PR_GetStringOfs(prinst, OFS_PARM0);
int binum = (prinst->callargc < 2)?0:G_FLOAT(OFS_PARM1);
rewrote ban code, merging bans+nonbans+cuffs+mute+cripple+deaf+lagged+vip. added timeouts. new penalties have no dedicated command. use the addip command for it. maplist command now generates links. implemented skin objects for q3. added a csqc builtin for it. also supports compositing skins. playing demos inside zips/pk3s/paks should now work. bumped default rate cvar. added cl_transfer to attempt to connect to a new server without disconnecting first. rewrote fog command. alpha and mindist arguments are now supported. fog change also happens over a short time period. added new args to the showpic console command. can now create clickable items for touchscreen/absmouse users. fixed menus to properly support right-aligned text. this finally fixes variable-width fonts. rewrote console tab completion suggestions display. now clickable links. strings obtained from qc are now marked as const. this has required quite a few added consts all over the place. probably crappy attempt at adding joypad support to the sdl port. no idea if it works. changed key bind event code. buttons now track which event they should trigger when released, instead of being the same one the whole time. this allows +forward etc clickable buttons on screen. Also simplified modifier keys - they no longer trigger random events when pressing the modifier key itself. Right modifiers can now be bound separately from left modifiers. Right will use left's binding if not otherwise bound. Bind assumes left if there's no prefix. multiplayer->setup->network menu no longer crashes. added rgb colours to the translation view (but not to the colour-changing keys). added modelviewer command to view models. added menu_mods menu to switch mods in a more friendly way. will be shown by default if multiple manifests exist in the binarydir. clamped classic tracer density. scrag particles no longer look quite so buggy. added ifdefs to facilitate a potential winrt port. the engine should now have no extra dependencies, but still needs system code+audio drivers to be written. if it can't set a renderer, it'll now try to use *every* renderer until it finds one that works. added experimental mapcluster server mode (that console command). New maps will be started up as required. rewrote skeletal blending code a bit. added cylinder geomtypes. fix cfg_save writing to the wrong path bug. VFS_CLOSE now returns a boolean. false means there was some sort of fatal error (either crc when reading was bad, or the write got corrupted or something). Typically ignorable, depends how robust you want to be. win32 tls code now supports running as a server. added connect tls://address support, as well as equivalent sv_addport support. exposed basic model loading api to plugins. d3d11 backend now optionally supports tessellation hlsl. no suitable hlsl provided by default. !!tess to enable. attempted to add gamma ramp support for d3d11. added support for shader blobs to speed up load times. r_shaderblobs 1 to enable. almost vital for d3d11. added vid_srgb cvar. shadowless lights are no longer disabled if shadows are not supported. attempt to add support for touchscreens in win7/8. Wrote gimmicky lua support, using lua instead of ssqc. define VM_LUA to enable. updated saved game code. can again load saved games from vanilla-like engines. changed scale clamping. 0.0001 should no longer appear as 1. changed default mintic from 0.03 to 0.013 to match vanilla qw. I don't know why it was at 0.03. probably a typo. git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@4623 fc73d0e0-1445-4013-8a0c-d673dee63da5
2014-03-30 09:55:06 +01:00
G_FLOAT(OFS_RETURN) = PR_EnableEBFSBuiltin(s, binum);
}
//mvdsv builtins.
------------------------------------------------------------------------ r4169 | acceptthis | 2013-01-17 08:55:12 +0000 (Thu, 17 Jan 2013) | 31 lines removed MAX_VISEDICTS limit. PEXT2_REPLACEMENTDELTAS tweaked, now has 4 million entity limit. still not enabled by default. TE_BEAM now maps to a separate TEQW_BEAM to avoid conflicts with QW. added android multitouch emulation for windows/rawinput (in_simulatemultitouch). split topcolor/bottomcolor from scoreboard, for dp's colormap|1024 feature. now using utf-8 for windows consoles. qcc warnings/errors now give clickable console links for quick+easy editing. disabled menutint when the currently active item changes contrast or gamma (for OneManClan). Added support for drawfont/drawfontscale. tweaked the qcvm a little to reduce the number of pointers. .doll file loading. still experimental and will likely crash. requires csqc active, even if its a dummy progs. this will be fixed in time. Still other things that need cleaning up. windows: gl_font "?" shows the standard windows font-selection dialog, and can be used to select windows fonts. not all work. and you probably don't want to use windings. fixed splitscreen support when playing mvds. added mini-scoreboards to splitscreen. editor/debugger now shows asm if there's no linenumber info. also, pressing f1 for help shows the shortcuts. Added support for .framegroups files for psk(psa) and iqm formats. True support for ezquake's colour codes. Mutually exclusive with background colours. path command output slightly more readable. added support for digest_hex (MD4, SHA1, CRC16). skingroups now colourmap correctly. Fix terrain colour hints, and litdata from the wrong bsp. fix ftp dual-homed issue. support epsv command, and enable ipv6 (eprt still not supported). remove d3d11 compilation from the makefile. the required headers are not provided by mingw, and are not available to the build bot, so don't bother. fix v *= v.x and similar opcodes. fteqcc: fixed support for áéíóú type chars in names. utf-8 files now properly supported (even with the utf-8 bom/identifier). utf-16 also supported. fteqcc: fixed '#if 1 == 3 && 4' parsing. fteqcc: -Werror acts on the warning, rather than as a separate error. Line numbers are thus more readable. fteqcc: copyright message now includes compile date instead. fteqccgui: the treeview control is now coloured depending on whether there were warnings/errors in the last compile. fteqccgui: the output window is now focused and scrolls down as compilation progresses. pr_dumpplatform command dumps out some pragmas to convert more serious warnings to errors. This is to avoid the infamous 'fteqcc sucks cos my code sucks' issue. rewrote prespawn/modelist/soundlist code. server tracks progress now. ------------------------------------------------------------------------ git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@4167 fc73d0e0-1445-4013-8a0c-d673dee63da5
2013-03-12 22:29:40 +00:00
void QCBUILTIN PF_ExecuteCommand (pubprogfuncs_t *prinst, struct globalvars_s *pr_globals) //83 //void() exec;
{
int old_other, old_self; // mod_consolecmd will be executed, so we need to store this
old_self = pr_global_struct->self;
old_other = pr_global_struct->other;
Cbuf_Execute();
pr_global_struct->self = old_self;
pr_global_struct->other = old_other;
}
#ifndef QUAKETC
/*
=================
PF_teamfield
string teamfield(.string field)
=================
*/
------------------------------------------------------------------------ r4169 | acceptthis | 2013-01-17 08:55:12 +0000 (Thu, 17 Jan 2013) | 31 lines removed MAX_VISEDICTS limit. PEXT2_REPLACEMENTDELTAS tweaked, now has 4 million entity limit. still not enabled by default. TE_BEAM now maps to a separate TEQW_BEAM to avoid conflicts with QW. added android multitouch emulation for windows/rawinput (in_simulatemultitouch). split topcolor/bottomcolor from scoreboard, for dp's colormap|1024 feature. now using utf-8 for windows consoles. qcc warnings/errors now give clickable console links for quick+easy editing. disabled menutint when the currently active item changes contrast or gamma (for OneManClan). Added support for drawfont/drawfontscale. tweaked the qcvm a little to reduce the number of pointers. .doll file loading. still experimental and will likely crash. requires csqc active, even if its a dummy progs. this will be fixed in time. Still other things that need cleaning up. windows: gl_font "?" shows the standard windows font-selection dialog, and can be used to select windows fonts. not all work. and you probably don't want to use windings. fixed splitscreen support when playing mvds. added mini-scoreboards to splitscreen. editor/debugger now shows asm if there's no linenumber info. also, pressing f1 for help shows the shortcuts. Added support for .framegroups files for psk(psa) and iqm formats. True support for ezquake's colour codes. Mutually exclusive with background colours. path command output slightly more readable. added support for digest_hex (MD4, SHA1, CRC16). skingroups now colourmap correctly. Fix terrain colour hints, and litdata from the wrong bsp. fix ftp dual-homed issue. support epsv command, and enable ipv6 (eprt still not supported). remove d3d11 compilation from the makefile. the required headers are not provided by mingw, and are not available to the build bot, so don't bother. fix v *= v.x and similar opcodes. fteqcc: fixed support for áéíóú type chars in names. utf-8 files now properly supported (even with the utf-8 bom/identifier). utf-16 also supported. fteqcc: fixed '#if 1 == 3 && 4' parsing. fteqcc: -Werror acts on the warning, rather than as a separate error. Line numbers are thus more readable. fteqcc: copyright message now includes compile date instead. fteqccgui: the treeview control is now coloured depending on whether there were warnings/errors in the last compile. fteqccgui: the output window is now focused and scrolls down as compilation progresses. pr_dumpplatform command dumps out some pragmas to convert more serious warnings to errors. This is to avoid the infamous 'fteqcc sucks cos my code sucks' issue. rewrote prespawn/modelist/soundlist code. server tracks progress now. ------------------------------------------------------------------------ git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@4167 fc73d0e0-1445-4013-8a0c-d673dee63da5
2013-03-12 22:29:40 +00:00
static void QCBUILTIN PF_teamfield (pubprogfuncs_t *prinst, struct globalvars_s *pr_globals)
{
pr_teamfield = G_INT(OFS_PARM0)+prinst->fieldadjust;
}
/*
=================
PF_substr
string substr(string str, float start, float len)
=================
*/
------------------------------------------------------------------------ r4169 | acceptthis | 2013-01-17 08:55:12 +0000 (Thu, 17 Jan 2013) | 31 lines removed MAX_VISEDICTS limit. PEXT2_REPLACEMENTDELTAS tweaked, now has 4 million entity limit. still not enabled by default. TE_BEAM now maps to a separate TEQW_BEAM to avoid conflicts with QW. added android multitouch emulation for windows/rawinput (in_simulatemultitouch). split topcolor/bottomcolor from scoreboard, for dp's colormap|1024 feature. now using utf-8 for windows consoles. qcc warnings/errors now give clickable console links for quick+easy editing. disabled menutint when the currently active item changes contrast or gamma (for OneManClan). Added support for drawfont/drawfontscale. tweaked the qcvm a little to reduce the number of pointers. .doll file loading. still experimental and will likely crash. requires csqc active, even if its a dummy progs. this will be fixed in time. Still other things that need cleaning up. windows: gl_font "?" shows the standard windows font-selection dialog, and can be used to select windows fonts. not all work. and you probably don't want to use windings. fixed splitscreen support when playing mvds. added mini-scoreboards to splitscreen. editor/debugger now shows asm if there's no linenumber info. also, pressing f1 for help shows the shortcuts. Added support for .framegroups files for psk(psa) and iqm formats. True support for ezquake's colour codes. Mutually exclusive with background colours. path command output slightly more readable. added support for digest_hex (MD4, SHA1, CRC16). skingroups now colourmap correctly. Fix terrain colour hints, and litdata from the wrong bsp. fix ftp dual-homed issue. support epsv command, and enable ipv6 (eprt still not supported). remove d3d11 compilation from the makefile. the required headers are not provided by mingw, and are not available to the build bot, so don't bother. fix v *= v.x and similar opcodes. fteqcc: fixed support for áéíóú type chars in names. utf-8 files now properly supported (even with the utf-8 bom/identifier). utf-16 also supported. fteqcc: fixed '#if 1 == 3 && 4' parsing. fteqcc: -Werror acts on the warning, rather than as a separate error. Line numbers are thus more readable. fteqcc: copyright message now includes compile date instead. fteqccgui: the treeview control is now coloured depending on whether there were warnings/errors in the last compile. fteqccgui: the output window is now focused and scrolls down as compilation progresses. pr_dumpplatform command dumps out some pragmas to convert more serious warnings to errors. This is to avoid the infamous 'fteqcc sucks cos my code sucks' issue. rewrote prespawn/modelist/soundlist code. server tracks progress now. ------------------------------------------------------------------------ git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@4167 fc73d0e0-1445-4013-8a0c-d673dee63da5
2013-03-12 22:29:40 +00:00
static void QCBUILTIN PF_substr (pubprogfuncs_t *prinst, struct globalvars_s *pr_globals)
{
char dest[4096];
rewrote ban code, merging bans+nonbans+cuffs+mute+cripple+deaf+lagged+vip. added timeouts. new penalties have no dedicated command. use the addip command for it. maplist command now generates links. implemented skin objects for q3. added a csqc builtin for it. also supports compositing skins. playing demos inside zips/pk3s/paks should now work. bumped default rate cvar. added cl_transfer to attempt to connect to a new server without disconnecting first. rewrote fog command. alpha and mindist arguments are now supported. fog change also happens over a short time period. added new args to the showpic console command. can now create clickable items for touchscreen/absmouse users. fixed menus to properly support right-aligned text. this finally fixes variable-width fonts. rewrote console tab completion suggestions display. now clickable links. strings obtained from qc are now marked as const. this has required quite a few added consts all over the place. probably crappy attempt at adding joypad support to the sdl port. no idea if it works. changed key bind event code. buttons now track which event they should trigger when released, instead of being the same one the whole time. this allows +forward etc clickable buttons on screen. Also simplified modifier keys - they no longer trigger random events when pressing the modifier key itself. Right modifiers can now be bound separately from left modifiers. Right will use left's binding if not otherwise bound. Bind assumes left if there's no prefix. multiplayer->setup->network menu no longer crashes. added rgb colours to the translation view (but not to the colour-changing keys). added modelviewer command to view models. added menu_mods menu to switch mods in a more friendly way. will be shown by default if multiple manifests exist in the binarydir. clamped classic tracer density. scrag particles no longer look quite so buggy. added ifdefs to facilitate a potential winrt port. the engine should now have no extra dependencies, but still needs system code+audio drivers to be written. if it can't set a renderer, it'll now try to use *every* renderer until it finds one that works. added experimental mapcluster server mode (that console command). New maps will be started up as required. rewrote skeletal blending code a bit. added cylinder geomtypes. fix cfg_save writing to the wrong path bug. VFS_CLOSE now returns a boolean. false means there was some sort of fatal error (either crc when reading was bad, or the write got corrupted or something). Typically ignorable, depends how robust you want to be. win32 tls code now supports running as a server. added connect tls://address support, as well as equivalent sv_addport support. exposed basic model loading api to plugins. d3d11 backend now optionally supports tessellation hlsl. no suitable hlsl provided by default. !!tess to enable. attempted to add gamma ramp support for d3d11. added support for shader blobs to speed up load times. r_shaderblobs 1 to enable. almost vital for d3d11. added vid_srgb cvar. shadowless lights are no longer disabled if shadows are not supported. attempt to add support for touchscreens in win7/8. Wrote gimmicky lua support, using lua instead of ssqc. define VM_LUA to enable. updated saved game code. can again load saved games from vanilla-like engines. changed scale clamping. 0.0001 should no longer appear as 1. changed default mintic from 0.03 to 0.013 to match vanilla qw. I don't know why it was at 0.03. probably a typo. git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@4623 fc73d0e0-1445-4013-8a0c-d673dee63da5
2014-03-30 09:55:06 +01:00
const char *s;
int start, len, l;
s = PR_GetStringOfs(prinst, OFS_PARM0);
start = (int) G_FLOAT(OFS_PARM1);
len = (int) G_FLOAT(OFS_PARM2);
l = strlen(s);
if (start >= l || len<=0 || !*s)
{
RETURN_TSTRING("");
return;
}
s += start;
l -= start;
if (len > l + 1)
len = l + 1;
if (len > sizeof(dest)-1)
len = sizeof(dest)-1;
Q_strncpyz(dest, s, len + 1);
RETURN_TSTRING(dest);
}
/*
=================
PF_str2byte
float str2byte (string str)
=================
*/
------------------------------------------------------------------------ r4169 | acceptthis | 2013-01-17 08:55:12 +0000 (Thu, 17 Jan 2013) | 31 lines removed MAX_VISEDICTS limit. PEXT2_REPLACEMENTDELTAS tweaked, now has 4 million entity limit. still not enabled by default. TE_BEAM now maps to a separate TEQW_BEAM to avoid conflicts with QW. added android multitouch emulation for windows/rawinput (in_simulatemultitouch). split topcolor/bottomcolor from scoreboard, for dp's colormap|1024 feature. now using utf-8 for windows consoles. qcc warnings/errors now give clickable console links for quick+easy editing. disabled menutint when the currently active item changes contrast or gamma (for OneManClan). Added support for drawfont/drawfontscale. tweaked the qcvm a little to reduce the number of pointers. .doll file loading. still experimental and will likely crash. requires csqc active, even if its a dummy progs. this will be fixed in time. Still other things that need cleaning up. windows: gl_font "?" shows the standard windows font-selection dialog, and can be used to select windows fonts. not all work. and you probably don't want to use windings. fixed splitscreen support when playing mvds. added mini-scoreboards to splitscreen. editor/debugger now shows asm if there's no linenumber info. also, pressing f1 for help shows the shortcuts. Added support for .framegroups files for psk(psa) and iqm formats. True support for ezquake's colour codes. Mutually exclusive with background colours. path command output slightly more readable. added support for digest_hex (MD4, SHA1, CRC16). skingroups now colourmap correctly. Fix terrain colour hints, and litdata from the wrong bsp. fix ftp dual-homed issue. support epsv command, and enable ipv6 (eprt still not supported). remove d3d11 compilation from the makefile. the required headers are not provided by mingw, and are not available to the build bot, so don't bother. fix v *= v.x and similar opcodes. fteqcc: fixed support for áéíóú type chars in names. utf-8 files now properly supported (even with the utf-8 bom/identifier). utf-16 also supported. fteqcc: fixed '#if 1 == 3 && 4' parsing. fteqcc: -Werror acts on the warning, rather than as a separate error. Line numbers are thus more readable. fteqcc: copyright message now includes compile date instead. fteqccgui: the treeview control is now coloured depending on whether there were warnings/errors in the last compile. fteqccgui: the output window is now focused and scrolls down as compilation progresses. pr_dumpplatform command dumps out some pragmas to convert more serious warnings to errors. This is to avoid the infamous 'fteqcc sucks cos my code sucks' issue. rewrote prespawn/modelist/soundlist code. server tracks progress now. ------------------------------------------------------------------------ git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@4167 fc73d0e0-1445-4013-8a0c-d673dee63da5
2013-03-12 22:29:40 +00:00
static void QCBUILTIN PF_str2byte (pubprogfuncs_t *prinst, struct globalvars_s *pr_globals)
{
G_FLOAT(OFS_RETURN) = (float) *PR_GetStringOfs(prinst, OFS_PARM0);
}
/*
=================
PF_str2short
float str2short (string str)
=================
*/
------------------------------------------------------------------------ r4169 | acceptthis | 2013-01-17 08:55:12 +0000 (Thu, 17 Jan 2013) | 31 lines removed MAX_VISEDICTS limit. PEXT2_REPLACEMENTDELTAS tweaked, now has 4 million entity limit. still not enabled by default. TE_BEAM now maps to a separate TEQW_BEAM to avoid conflicts with QW. added android multitouch emulation for windows/rawinput (in_simulatemultitouch). split topcolor/bottomcolor from scoreboard, for dp's colormap|1024 feature. now using utf-8 for windows consoles. qcc warnings/errors now give clickable console links for quick+easy editing. disabled menutint when the currently active item changes contrast or gamma (for OneManClan). Added support for drawfont/drawfontscale. tweaked the qcvm a little to reduce the number of pointers. .doll file loading. still experimental and will likely crash. requires csqc active, even if its a dummy progs. this will be fixed in time. Still other things that need cleaning up. windows: gl_font "?" shows the standard windows font-selection dialog, and can be used to select windows fonts. not all work. and you probably don't want to use windings. fixed splitscreen support when playing mvds. added mini-scoreboards to splitscreen. editor/debugger now shows asm if there's no linenumber info. also, pressing f1 for help shows the shortcuts. Added support for .framegroups files for psk(psa) and iqm formats. True support for ezquake's colour codes. Mutually exclusive with background colours. path command output slightly more readable. added support for digest_hex (MD4, SHA1, CRC16). skingroups now colourmap correctly. Fix terrain colour hints, and litdata from the wrong bsp. fix ftp dual-homed issue. support epsv command, and enable ipv6 (eprt still not supported). remove d3d11 compilation from the makefile. the required headers are not provided by mingw, and are not available to the build bot, so don't bother. fix v *= v.x and similar opcodes. fteqcc: fixed support for áéíóú type chars in names. utf-8 files now properly supported (even with the utf-8 bom/identifier). utf-16 also supported. fteqcc: fixed '#if 1 == 3 && 4' parsing. fteqcc: -Werror acts on the warning, rather than as a separate error. Line numbers are thus more readable. fteqcc: copyright message now includes compile date instead. fteqccgui: the treeview control is now coloured depending on whether there were warnings/errors in the last compile. fteqccgui: the output window is now focused and scrolls down as compilation progresses. pr_dumpplatform command dumps out some pragmas to convert more serious warnings to errors. This is to avoid the infamous 'fteqcc sucks cos my code sucks' issue. rewrote prespawn/modelist/soundlist code. server tracks progress now. ------------------------------------------------------------------------ git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@4167 fc73d0e0-1445-4013-8a0c-d673dee63da5
2013-03-12 22:29:40 +00:00
static void QCBUILTIN PF_str2short (pubprogfuncs_t *prinst, struct globalvars_s *pr_globals)
{
G_FLOAT(OFS_RETURN) = LittleShort(*(const short*)PR_GetStringOfs(prinst, OFS_PARM0));
}
/*
=================
PF_readcmd
string readmcmd (string str)
=================
*/
------------------------------------------------------------------------ r4169 | acceptthis | 2013-01-17 08:55:12 +0000 (Thu, 17 Jan 2013) | 31 lines removed MAX_VISEDICTS limit. PEXT2_REPLACEMENTDELTAS tweaked, now has 4 million entity limit. still not enabled by default. TE_BEAM now maps to a separate TEQW_BEAM to avoid conflicts with QW. added android multitouch emulation for windows/rawinput (in_simulatemultitouch). split topcolor/bottomcolor from scoreboard, for dp's colormap|1024 feature. now using utf-8 for windows consoles. qcc warnings/errors now give clickable console links for quick+easy editing. disabled menutint when the currently active item changes contrast or gamma (for OneManClan). Added support for drawfont/drawfontscale. tweaked the qcvm a little to reduce the number of pointers. .doll file loading. still experimental and will likely crash. requires csqc active, even if its a dummy progs. this will be fixed in time. Still other things that need cleaning up. windows: gl_font "?" shows the standard windows font-selection dialog, and can be used to select windows fonts. not all work. and you probably don't want to use windings. fixed splitscreen support when playing mvds. added mini-scoreboards to splitscreen. editor/debugger now shows asm if there's no linenumber info. also, pressing f1 for help shows the shortcuts. Added support for .framegroups files for psk(psa) and iqm formats. True support for ezquake's colour codes. Mutually exclusive with background colours. path command output slightly more readable. added support for digest_hex (MD4, SHA1, CRC16). skingroups now colourmap correctly. Fix terrain colour hints, and litdata from the wrong bsp. fix ftp dual-homed issue. support epsv command, and enable ipv6 (eprt still not supported). remove d3d11 compilation from the makefile. the required headers are not provided by mingw, and are not available to the build bot, so don't bother. fix v *= v.x and similar opcodes. fteqcc: fixed support for áéíóú type chars in names. utf-8 files now properly supported (even with the utf-8 bom/identifier). utf-16 also supported. fteqcc: fixed '#if 1 == 3 && 4' parsing. fteqcc: -Werror acts on the warning, rather than as a separate error. Line numbers are thus more readable. fteqcc: copyright message now includes compile date instead. fteqccgui: the treeview control is now coloured depending on whether there were warnings/errors in the last compile. fteqccgui: the output window is now focused and scrolls down as compilation progresses. pr_dumpplatform command dumps out some pragmas to convert more serious warnings to errors. This is to avoid the infamous 'fteqcc sucks cos my code sucks' issue. rewrote prespawn/modelist/soundlist code. server tracks progress now. ------------------------------------------------------------------------ git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@4167 fc73d0e0-1445-4013-8a0c-d673dee63da5
2013-03-12 22:29:40 +00:00
static void QCBUILTIN PF_readcmd (pubprogfuncs_t *prinst, struct globalvars_s *pr_globals)
{
rewrote ban code, merging bans+nonbans+cuffs+mute+cripple+deaf+lagged+vip. added timeouts. new penalties have no dedicated command. use the addip command for it. maplist command now generates links. implemented skin objects for q3. added a csqc builtin for it. also supports compositing skins. playing demos inside zips/pk3s/paks should now work. bumped default rate cvar. added cl_transfer to attempt to connect to a new server without disconnecting first. rewrote fog command. alpha and mindist arguments are now supported. fog change also happens over a short time period. added new args to the showpic console command. can now create clickable items for touchscreen/absmouse users. fixed menus to properly support right-aligned text. this finally fixes variable-width fonts. rewrote console tab completion suggestions display. now clickable links. strings obtained from qc are now marked as const. this has required quite a few added consts all over the place. probably crappy attempt at adding joypad support to the sdl port. no idea if it works. changed key bind event code. buttons now track which event they should trigger when released, instead of being the same one the whole time. this allows +forward etc clickable buttons on screen. Also simplified modifier keys - they no longer trigger random events when pressing the modifier key itself. Right modifiers can now be bound separately from left modifiers. Right will use left's binding if not otherwise bound. Bind assumes left if there's no prefix. multiplayer->setup->network menu no longer crashes. added rgb colours to the translation view (but not to the colour-changing keys). added modelviewer command to view models. added menu_mods menu to switch mods in a more friendly way. will be shown by default if multiple manifests exist in the binarydir. clamped classic tracer density. scrag particles no longer look quite so buggy. added ifdefs to facilitate a potential winrt port. the engine should now have no extra dependencies, but still needs system code+audio drivers to be written. if it can't set a renderer, it'll now try to use *every* renderer until it finds one that works. added experimental mapcluster server mode (that console command). New maps will be started up as required. rewrote skeletal blending code a bit. added cylinder geomtypes. fix cfg_save writing to the wrong path bug. VFS_CLOSE now returns a boolean. false means there was some sort of fatal error (either crc when reading was bad, or the write got corrupted or something). Typically ignorable, depends how robust you want to be. win32 tls code now supports running as a server. added connect tls://address support, as well as equivalent sv_addport support. exposed basic model loading api to plugins. d3d11 backend now optionally supports tessellation hlsl. no suitable hlsl provided by default. !!tess to enable. attempted to add gamma ramp support for d3d11. added support for shader blobs to speed up load times. r_shaderblobs 1 to enable. almost vital for d3d11. added vid_srgb cvar. shadowless lights are no longer disabled if shadows are not supported. attempt to add support for touchscreens in win7/8. Wrote gimmicky lua support, using lua instead of ssqc. define VM_LUA to enable. updated saved game code. can again load saved games from vanilla-like engines. changed scale clamping. 0.0001 should no longer appear as 1. changed default mintic from 0.03 to 0.013 to match vanilla qw. I don't know why it was at 0.03. probably a typo. git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@4623 fc73d0e0-1445-4013-8a0c-d673dee63da5
2014-03-30 09:55:06 +01:00
const char *s;
extern char sv_redirected_buf[];
extern redirect_t sv_redirected;
extern int sv_redirectedlang;
redirect_t old;
int oldl;
s = PR_GetStringOfs(prinst, OFS_PARM0);
Cbuf_Execute();
Cbuf_AddText (s, RESTRICT_LOCAL);
old = sv_redirected;
oldl = sv_redirectedlang;
if (old != RD_NONE)
SV_EndRedirect();
SV_BeginRedirect(RD_OBLIVION, TL_FindLanguage(""));
Cbuf_Execute();
Con_Printf("PF_readcmd: %s\n%s", s, sv_redirected_buf);
G_INT(OFS_RETURN) = (int)PR_TempString(prinst, sv_redirected_buf);
SV_EndRedirect();
if (old != RD_NONE)
SV_BeginRedirect(old, oldl);
}
#ifdef MVD_RECORDING
/*
=================
PF_forcedemoframe
void PF_forcedemoframe(float now)
Forces demo frame
if argument 'now' is set, frame is written instantly
=================
*/
------------------------------------------------------------------------ r4169 | acceptthis | 2013-01-17 08:55:12 +0000 (Thu, 17 Jan 2013) | 31 lines removed MAX_VISEDICTS limit. PEXT2_REPLACEMENTDELTAS tweaked, now has 4 million entity limit. still not enabled by default. TE_BEAM now maps to a separate TEQW_BEAM to avoid conflicts with QW. added android multitouch emulation for windows/rawinput (in_simulatemultitouch). split topcolor/bottomcolor from scoreboard, for dp's colormap|1024 feature. now using utf-8 for windows consoles. qcc warnings/errors now give clickable console links for quick+easy editing. disabled menutint when the currently active item changes contrast or gamma (for OneManClan). Added support for drawfont/drawfontscale. tweaked the qcvm a little to reduce the number of pointers. .doll file loading. still experimental and will likely crash. requires csqc active, even if its a dummy progs. this will be fixed in time. Still other things that need cleaning up. windows: gl_font "?" shows the standard windows font-selection dialog, and can be used to select windows fonts. not all work. and you probably don't want to use windings. fixed splitscreen support when playing mvds. added mini-scoreboards to splitscreen. editor/debugger now shows asm if there's no linenumber info. also, pressing f1 for help shows the shortcuts. Added support for .framegroups files for psk(psa) and iqm formats. True support for ezquake's colour codes. Mutually exclusive with background colours. path command output slightly more readable. added support for digest_hex (MD4, SHA1, CRC16). skingroups now colourmap correctly. Fix terrain colour hints, and litdata from the wrong bsp. fix ftp dual-homed issue. support epsv command, and enable ipv6 (eprt still not supported). remove d3d11 compilation from the makefile. the required headers are not provided by mingw, and are not available to the build bot, so don't bother. fix v *= v.x and similar opcodes. fteqcc: fixed support for áéíóú type chars in names. utf-8 files now properly supported (even with the utf-8 bom/identifier). utf-16 also supported. fteqcc: fixed '#if 1 == 3 && 4' parsing. fteqcc: -Werror acts on the warning, rather than as a separate error. Line numbers are thus more readable. fteqcc: copyright message now includes compile date instead. fteqccgui: the treeview control is now coloured depending on whether there were warnings/errors in the last compile. fteqccgui: the output window is now focused and scrolls down as compilation progresses. pr_dumpplatform command dumps out some pragmas to convert more serious warnings to errors. This is to avoid the infamous 'fteqcc sucks cos my code sucks' issue. rewrote prespawn/modelist/soundlist code. server tracks progress now. ------------------------------------------------------------------------ git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@4167 fc73d0e0-1445-4013-8a0c-d673dee63da5
2013-03-12 22:29:40 +00:00
static void QCBUILTIN PF_forcedemoframe (pubprogfuncs_t *prinst, struct globalvars_s *pr_globals)
{
demo.forceFrame = 1;
// if (G_FLOAT(OFS_PARM0) == 1)
// SV_SendDemoMessage();
}
#endif
/*
=================
PF_strcpy
void strcpy(string dst, string src)
FIXME: check for null pointers first?
=================
*/
------------------------------------------------------------------------ r4169 | acceptthis | 2013-01-17 08:55:12 +0000 (Thu, 17 Jan 2013) | 31 lines removed MAX_VISEDICTS limit. PEXT2_REPLACEMENTDELTAS tweaked, now has 4 million entity limit. still not enabled by default. TE_BEAM now maps to a separate TEQW_BEAM to avoid conflicts with QW. added android multitouch emulation for windows/rawinput (in_simulatemultitouch). split topcolor/bottomcolor from scoreboard, for dp's colormap|1024 feature. now using utf-8 for windows consoles. qcc warnings/errors now give clickable console links for quick+easy editing. disabled menutint when the currently active item changes contrast or gamma (for OneManClan). Added support for drawfont/drawfontscale. tweaked the qcvm a little to reduce the number of pointers. .doll file loading. still experimental and will likely crash. requires csqc active, even if its a dummy progs. this will be fixed in time. Still other things that need cleaning up. windows: gl_font "?" shows the standard windows font-selection dialog, and can be used to select windows fonts. not all work. and you probably don't want to use windings. fixed splitscreen support when playing mvds. added mini-scoreboards to splitscreen. editor/debugger now shows asm if there's no linenumber info. also, pressing f1 for help shows the shortcuts. Added support for .framegroups files for psk(psa) and iqm formats. True support for ezquake's colour codes. Mutually exclusive with background colours. path command output slightly more readable. added support for digest_hex (MD4, SHA1, CRC16). skingroups now colourmap correctly. Fix terrain colour hints, and litdata from the wrong bsp. fix ftp dual-homed issue. support epsv command, and enable ipv6 (eprt still not supported). remove d3d11 compilation from the makefile. the required headers are not provided by mingw, and are not available to the build bot, so don't bother. fix v *= v.x and similar opcodes. fteqcc: fixed support for áéíóú type chars in names. utf-8 files now properly supported (even with the utf-8 bom/identifier). utf-16 also supported. fteqcc: fixed '#if 1 == 3 && 4' parsing. fteqcc: -Werror acts on the warning, rather than as a separate error. Line numbers are thus more readable. fteqcc: copyright message now includes compile date instead. fteqccgui: the treeview control is now coloured depending on whether there were warnings/errors in the last compile. fteqccgui: the output window is now focused and scrolls down as compilation progresses. pr_dumpplatform command dumps out some pragmas to convert more serious warnings to errors. This is to avoid the infamous 'fteqcc sucks cos my code sucks' issue. rewrote prespawn/modelist/soundlist code. server tracks progress now. ------------------------------------------------------------------------ git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@4167 fc73d0e0-1445-4013-8a0c-d673dee63da5
2013-03-12 22:29:40 +00:00
static void QCBUILTIN PF_MVDSV_strcpy (pubprogfuncs_t *prinst, struct globalvars_s *pr_globals)
{
unsigned int dst = G_INT(OFS_PARM0);
rewrote ban code, merging bans+nonbans+cuffs+mute+cripple+deaf+lagged+vip. added timeouts. new penalties have no dedicated command. use the addip command for it. maplist command now generates links. implemented skin objects for q3. added a csqc builtin for it. also supports compositing skins. playing demos inside zips/pk3s/paks should now work. bumped default rate cvar. added cl_transfer to attempt to connect to a new server without disconnecting first. rewrote fog command. alpha and mindist arguments are now supported. fog change also happens over a short time period. added new args to the showpic console command. can now create clickable items for touchscreen/absmouse users. fixed menus to properly support right-aligned text. this finally fixes variable-width fonts. rewrote console tab completion suggestions display. now clickable links. strings obtained from qc are now marked as const. this has required quite a few added consts all over the place. probably crappy attempt at adding joypad support to the sdl port. no idea if it works. changed key bind event code. buttons now track which event they should trigger when released, instead of being the same one the whole time. this allows +forward etc clickable buttons on screen. Also simplified modifier keys - they no longer trigger random events when pressing the modifier key itself. Right modifiers can now be bound separately from left modifiers. Right will use left's binding if not otherwise bound. Bind assumes left if there's no prefix. multiplayer->setup->network menu no longer crashes. added rgb colours to the translation view (but not to the colour-changing keys). added modelviewer command to view models. added menu_mods menu to switch mods in a more friendly way. will be shown by default if multiple manifests exist in the binarydir. clamped classic tracer density. scrag particles no longer look quite so buggy. added ifdefs to facilitate a potential winrt port. the engine should now have no extra dependencies, but still needs system code+audio drivers to be written. if it can't set a renderer, it'll now try to use *every* renderer until it finds one that works. added experimental mapcluster server mode (that console command). New maps will be started up as required. rewrote skeletal blending code a bit. added cylinder geomtypes. fix cfg_save writing to the wrong path bug. VFS_CLOSE now returns a boolean. false means there was some sort of fatal error (either crc when reading was bad, or the write got corrupted or something). Typically ignorable, depends how robust you want to be. win32 tls code now supports running as a server. added connect tls://address support, as well as equivalent sv_addport support. exposed basic model loading api to plugins. d3d11 backend now optionally supports tessellation hlsl. no suitable hlsl provided by default. !!tess to enable. attempted to add gamma ramp support for d3d11. added support for shader blobs to speed up load times. r_shaderblobs 1 to enable. almost vital for d3d11. added vid_srgb cvar. shadowless lights are no longer disabled if shadows are not supported. attempt to add support for touchscreens in win7/8. Wrote gimmicky lua support, using lua instead of ssqc. define VM_LUA to enable. updated saved game code. can again load saved games from vanilla-like engines. changed scale clamping. 0.0001 should no longer appear as 1. changed default mintic from 0.03 to 0.013 to match vanilla qw. I don't know why it was at 0.03. probably a typo. git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@4623 fc73d0e0-1445-4013-8a0c-d673dee63da5
2014-03-30 09:55:06 +01:00
const char *src = PR_GetStringOfs(prinst, OFS_PARM1);
unsigned int size = strlen(src)+1;
if (dst <= 0 || dst+size >= prinst->stringtablesize)
{
PR_BIError(prinst, "PF_strcpy: invalid dest\n");
return;
}
strcpy(prinst->stringtable+dst, src);
}
/*
=================
PF_strncpy
void strcpy(string dst, string src, float count)
FIXME: check for null pointers first?
=================
*/
------------------------------------------------------------------------ r4169 | acceptthis | 2013-01-17 08:55:12 +0000 (Thu, 17 Jan 2013) | 31 lines removed MAX_VISEDICTS limit. PEXT2_REPLACEMENTDELTAS tweaked, now has 4 million entity limit. still not enabled by default. TE_BEAM now maps to a separate TEQW_BEAM to avoid conflicts with QW. added android multitouch emulation for windows/rawinput (in_simulatemultitouch). split topcolor/bottomcolor from scoreboard, for dp's colormap|1024 feature. now using utf-8 for windows consoles. qcc warnings/errors now give clickable console links for quick+easy editing. disabled menutint when the currently active item changes contrast or gamma (for OneManClan). Added support for drawfont/drawfontscale. tweaked the qcvm a little to reduce the number of pointers. .doll file loading. still experimental and will likely crash. requires csqc active, even if its a dummy progs. this will be fixed in time. Still other things that need cleaning up. windows: gl_font "?" shows the standard windows font-selection dialog, and can be used to select windows fonts. not all work. and you probably don't want to use windings. fixed splitscreen support when playing mvds. added mini-scoreboards to splitscreen. editor/debugger now shows asm if there's no linenumber info. also, pressing f1 for help shows the shortcuts. Added support for .framegroups files for psk(psa) and iqm formats. True support for ezquake's colour codes. Mutually exclusive with background colours. path command output slightly more readable. added support for digest_hex (MD4, SHA1, CRC16). skingroups now colourmap correctly. Fix terrain colour hints, and litdata from the wrong bsp. fix ftp dual-homed issue. support epsv command, and enable ipv6 (eprt still not supported). remove d3d11 compilation from the makefile. the required headers are not provided by mingw, and are not available to the build bot, so don't bother. fix v *= v.x and similar opcodes. fteqcc: fixed support for áéíóú type chars in names. utf-8 files now properly supported (even with the utf-8 bom/identifier). utf-16 also supported. fteqcc: fixed '#if 1 == 3 && 4' parsing. fteqcc: -Werror acts on the warning, rather than as a separate error. Line numbers are thus more readable. fteqcc: copyright message now includes compile date instead. fteqccgui: the treeview control is now coloured depending on whether there were warnings/errors in the last compile. fteqccgui: the output window is now focused and scrolls down as compilation progresses. pr_dumpplatform command dumps out some pragmas to convert more serious warnings to errors. This is to avoid the infamous 'fteqcc sucks cos my code sucks' issue. rewrote prespawn/modelist/soundlist code. server tracks progress now. ------------------------------------------------------------------------ git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@4167 fc73d0e0-1445-4013-8a0c-d673dee63da5
2013-03-12 22:29:40 +00:00
static void QCBUILTIN PF_MVDSV_strncpy (pubprogfuncs_t *prinst, struct globalvars_s *pr_globals)
{
unsigned int dst = G_INT(OFS_PARM0);
rewrote ban code, merging bans+nonbans+cuffs+mute+cripple+deaf+lagged+vip. added timeouts. new penalties have no dedicated command. use the addip command for it. maplist command now generates links. implemented skin objects for q3. added a csqc builtin for it. also supports compositing skins. playing demos inside zips/pk3s/paks should now work. bumped default rate cvar. added cl_transfer to attempt to connect to a new server without disconnecting first. rewrote fog command. alpha and mindist arguments are now supported. fog change also happens over a short time period. added new args to the showpic console command. can now create clickable items for touchscreen/absmouse users. fixed menus to properly support right-aligned text. this finally fixes variable-width fonts. rewrote console tab completion suggestions display. now clickable links. strings obtained from qc are now marked as const. this has required quite a few added consts all over the place. probably crappy attempt at adding joypad support to the sdl port. no idea if it works. changed key bind event code. buttons now track which event they should trigger when released, instead of being the same one the whole time. this allows +forward etc clickable buttons on screen. Also simplified modifier keys - they no longer trigger random events when pressing the modifier key itself. Right modifiers can now be bound separately from left modifiers. Right will use left's binding if not otherwise bound. Bind assumes left if there's no prefix. multiplayer->setup->network menu no longer crashes. added rgb colours to the translation view (but not to the colour-changing keys). added modelviewer command to view models. added menu_mods menu to switch mods in a more friendly way. will be shown by default if multiple manifests exist in the binarydir. clamped classic tracer density. scrag particles no longer look quite so buggy. added ifdefs to facilitate a potential winrt port. the engine should now have no extra dependencies, but still needs system code+audio drivers to be written. if it can't set a renderer, it'll now try to use *every* renderer until it finds one that works. added experimental mapcluster server mode (that console command). New maps will be started up as required. rewrote skeletal blending code a bit. added cylinder geomtypes. fix cfg_save writing to the wrong path bug. VFS_CLOSE now returns a boolean. false means there was some sort of fatal error (either crc when reading was bad, or the write got corrupted or something). Typically ignorable, depends how robust you want to be. win32 tls code now supports running as a server. added connect tls://address support, as well as equivalent sv_addport support. exposed basic model loading api to plugins. d3d11 backend now optionally supports tessellation hlsl. no suitable hlsl provided by default. !!tess to enable. attempted to add gamma ramp support for d3d11. added support for shader blobs to speed up load times. r_shaderblobs 1 to enable. almost vital for d3d11. added vid_srgb cvar. shadowless lights are no longer disabled if shadows are not supported. attempt to add support for touchscreens in win7/8. Wrote gimmicky lua support, using lua instead of ssqc. define VM_LUA to enable. updated saved game code. can again load saved games from vanilla-like engines. changed scale clamping. 0.0001 should no longer appear as 1. changed default mintic from 0.03 to 0.013 to match vanilla qw. I don't know why it was at 0.03. probably a typo. git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@4623 fc73d0e0-1445-4013-8a0c-d673dee63da5
2014-03-30 09:55:06 +01:00
const char *src = PR_GetStringOfs(prinst, OFS_PARM1);
unsigned int size = G_FLOAT(OFS_PARM2);
if (dst <= 0 || dst+size >= prinst->stringtablesize)
{
PR_BIError(prinst, "PF_strncpy: invalid dest\n");
return;
}
strncpy(prinst->stringtable+dst, src, size);
}
/*
=================
PF_strstr
string strstr(string str, string sub)
=================
*/
------------------------------------------------------------------------ r4169 | acceptthis | 2013-01-17 08:55:12 +0000 (Thu, 17 Jan 2013) | 31 lines removed MAX_VISEDICTS limit. PEXT2_REPLACEMENTDELTAS tweaked, now has 4 million entity limit. still not enabled by default. TE_BEAM now maps to a separate TEQW_BEAM to avoid conflicts with QW. added android multitouch emulation for windows/rawinput (in_simulatemultitouch). split topcolor/bottomcolor from scoreboard, for dp's colormap|1024 feature. now using utf-8 for windows consoles. qcc warnings/errors now give clickable console links for quick+easy editing. disabled menutint when the currently active item changes contrast or gamma (for OneManClan). Added support for drawfont/drawfontscale. tweaked the qcvm a little to reduce the number of pointers. .doll file loading. still experimental and will likely crash. requires csqc active, even if its a dummy progs. this will be fixed in time. Still other things that need cleaning up. windows: gl_font "?" shows the standard windows font-selection dialog, and can be used to select windows fonts. not all work. and you probably don't want to use windings. fixed splitscreen support when playing mvds. added mini-scoreboards to splitscreen. editor/debugger now shows asm if there's no linenumber info. also, pressing f1 for help shows the shortcuts. Added support for .framegroups files for psk(psa) and iqm formats. True support for ezquake's colour codes. Mutually exclusive with background colours. path command output slightly more readable. added support for digest_hex (MD4, SHA1, CRC16). skingroups now colourmap correctly. Fix terrain colour hints, and litdata from the wrong bsp. fix ftp dual-homed issue. support epsv command, and enable ipv6 (eprt still not supported). remove d3d11 compilation from the makefile. the required headers are not provided by mingw, and are not available to the build bot, so don't bother. fix v *= v.x and similar opcodes. fteqcc: fixed support for áéíóú type chars in names. utf-8 files now properly supported (even with the utf-8 bom/identifier). utf-16 also supported. fteqcc: fixed '#if 1 == 3 && 4' parsing. fteqcc: -Werror acts on the warning, rather than as a separate error. Line numbers are thus more readable. fteqcc: copyright message now includes compile date instead. fteqccgui: the treeview control is now coloured depending on whether there were warnings/errors in the last compile. fteqccgui: the output window is now focused and scrolls down as compilation progresses. pr_dumpplatform command dumps out some pragmas to convert more serious warnings to errors. This is to avoid the infamous 'fteqcc sucks cos my code sucks' issue. rewrote prespawn/modelist/soundlist code. server tracks progress now. ------------------------------------------------------------------------ git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@4167 fc73d0e0-1445-4013-8a0c-d673dee63da5
2013-03-12 22:29:40 +00:00
static void QCBUILTIN PF_strstr (pubprogfuncs_t *prinst, struct globalvars_s *pr_globals)
{
rewrote ban code, merging bans+nonbans+cuffs+mute+cripple+deaf+lagged+vip. added timeouts. new penalties have no dedicated command. use the addip command for it. maplist command now generates links. implemented skin objects for q3. added a csqc builtin for it. also supports compositing skins. playing demos inside zips/pk3s/paks should now work. bumped default rate cvar. added cl_transfer to attempt to connect to a new server without disconnecting first. rewrote fog command. alpha and mindist arguments are now supported. fog change also happens over a short time period. added new args to the showpic console command. can now create clickable items for touchscreen/absmouse users. fixed menus to properly support right-aligned text. this finally fixes variable-width fonts. rewrote console tab completion suggestions display. now clickable links. strings obtained from qc are now marked as const. this has required quite a few added consts all over the place. probably crappy attempt at adding joypad support to the sdl port. no idea if it works. changed key bind event code. buttons now track which event they should trigger when released, instead of being the same one the whole time. this allows +forward etc clickable buttons on screen. Also simplified modifier keys - they no longer trigger random events when pressing the modifier key itself. Right modifiers can now be bound separately from left modifiers. Right will use left's binding if not otherwise bound. Bind assumes left if there's no prefix. multiplayer->setup->network menu no longer crashes. added rgb colours to the translation view (but not to the colour-changing keys). added modelviewer command to view models. added menu_mods menu to switch mods in a more friendly way. will be shown by default if multiple manifests exist in the binarydir. clamped classic tracer density. scrag particles no longer look quite so buggy. added ifdefs to facilitate a potential winrt port. the engine should now have no extra dependencies, but still needs system code+audio drivers to be written. if it can't set a renderer, it'll now try to use *every* renderer until it finds one that works. added experimental mapcluster server mode (that console command). New maps will be started up as required. rewrote skeletal blending code a bit. added cylinder geomtypes. fix cfg_save writing to the wrong path bug. VFS_CLOSE now returns a boolean. false means there was some sort of fatal error (either crc when reading was bad, or the write got corrupted or something). Typically ignorable, depends how robust you want to be. win32 tls code now supports running as a server. added connect tls://address support, as well as equivalent sv_addport support. exposed basic model loading api to plugins. d3d11 backend now optionally supports tessellation hlsl. no suitable hlsl provided by default. !!tess to enable. attempted to add gamma ramp support for d3d11. added support for shader blobs to speed up load times. r_shaderblobs 1 to enable. almost vital for d3d11. added vid_srgb cvar. shadowless lights are no longer disabled if shadows are not supported. attempt to add support for touchscreens in win7/8. Wrote gimmicky lua support, using lua instead of ssqc. define VM_LUA to enable. updated saved game code. can again load saved games from vanilla-like engines. changed scale clamping. 0.0001 should no longer appear as 1. changed default mintic from 0.03 to 0.013 to match vanilla qw. I don't know why it was at 0.03. probably a typo. git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@4623 fc73d0e0-1445-4013-8a0c-d673dee63da5
2014-03-30 09:55:06 +01:00
const char *str, *sub, *p;
str = PR_GetStringOfs(prinst, OFS_PARM0);
sub = PR_GetStringOfs(prinst, OFS_PARM1);
if ((p = strstr(str, sub)) == NULL)
{
G_INT(OFS_RETURN) = 0;
return;
}
if (p > prinst->stringtable && p-prinst->stringtable < prinst->stringtablesize)
G_INT(OFS_RETURN) = p-prinst->stringtable;
else
RETURN_TSTRING(p);
}
static char readable2[256] =
{
'.', '_', '_', '_', '_', '.', '_', '_',
'_', '_', '\n', '_', '\n', '>', '.', '.',
'[', ']', '0', '1', '2', '3', '4', '5',
'6', '7', '8', '9', '.', '_', '_', '_',
' ', '!', '\"', '#', '$', '%', '&', '\'',
'(', ')', '*', '+', ',', '-', '.', '/',
'0', '1', '2', '3', '4', '5', '6', '7',
'8', '9', ':', ';', '<', '=', '>', '?',
'@', 'A', 'B', 'C', 'D', 'E', 'F', 'G',
'H', 'I', 'J', 'K', 'L', 'M', 'N', 'O',
'P', 'Q', 'R', 'S', 'T', 'U', 'V', 'W',
'X', 'Y', 'Z', '[', '\\', ']', '^', '_',
'`', 'a', 'b', 'c', 'd', 'e', 'f', 'g',
'h', 'i', 'j', 'k', 'l', 'm', 'n', 'o',
'p', 'q', 'r', 's', 't', 'u', 'v', 'w',
'x', 'y', 'z', '{', '|', '}', '~', '_',
'_', '_', '_', '_', '_', '.', '_', '_',
'_', '_', '_', '_', '_', '>', '.', '.',
'[', ']', '0', '1', '2', '3', '4', '5',
'6', '7', '8', '9', '.', '_', '_', '_',
' ', '!', '\"', '#', '$', '%', '&', '\'',
'(', ')', '*', '+', ',', '-', '.', '/',
'0', '1', '2', '3', '4', '5', '6', '7',
'8', '9', ':', ';', '<', '=', '>', '?',
'@', 'A', 'B', 'C', 'D', 'E', 'F', 'G',
'H', 'I', 'J', 'K', 'L', 'M', 'N', 'O',
'P', 'Q', 'R', 'S', 'T', 'U', 'V', 'W',
'X', 'Y', 'Z', '[', '\\', ']', '^', '_',
'`', 'a', 'b', 'c', 'd', 'e', 'f', 'g',
'h', 'i', 'j', 'k', 'l', 'm', 'n', 'o',
'p', 'q', 'r', 's', 't', 'u', 'v', 'w',
'x', 'y', 'z', '{', '|', '}', '~', '_'
};
/*
static void PR_CleanText(unsigned char *text)
{
for ( ; *text; text++)
*text = readable2[*text];
}*/
/*
================
PF_log
void log(string name, float console, string text)
=================
*/
static void QCBUILTIN PF_logtext(pubprogfuncs_t *prinst, struct globalvars_s *pr_globals)
{
char name[MAX_OSPATH];
const char *otext, *text;
vfsfile_t *file;
char unitext[8192], *out = unitext;
int err;
snprintf(name, MAX_OSPATH, "%s.log", PR_GetStringOfs(prinst, OFS_PARM0));
otext = text = PF_VarString(prinst, 2, pr_globals);
while (*text)
{
int cp = unicode_decode(&err, text, &text, false);
if ((cp >= 0xe000 && cp < 0xe100) || cp == '\r')
cp = readable2[cp&0xff]; //dequake it
out += utf8_encode(out, cp, sizeof(unitext)-1-(out-unitext));
}
*out++ = 0;
file = FS_OpenVFS(name, "ab", FS_GAME);
if (file == NULL)
{
Sys_Printf("coldn't open log file %s\n", name);
}
else
{
VFS_WRITE(file, unitext, out-unitext);
VFS_CLOSE (file);
}
if (G_FLOAT(OFS_PARM1))
Con_Printf("%s", otext);
}
#endif
/*
=================
PF_redirectcmd
void redirectcmd (entity to, string str)
the mvdsv implementation executes it now. we delay till the end of the frame, to avoid issues with map changes etc.
=================
*/
static void PF_Redirectcmdcallback(struct frameendtasks_s *task)
{ //called at the end of the frame when there's no qc running
host_client = svs.clients + task->ctxint;
if (host_client->state >= cs_connected)
{
SV_BeginRedirect(RD_CLIENT, host_client->language);
Cmd_ExecuteString(task->data, RESTRICT_INSECURE);
SV_EndRedirect();
}
}
static void QCBUILTIN PF_redirectcmd (pubprogfuncs_t *prinst, struct globalvars_s *pr_globals)
{
struct frameendtasks_s *task, **link;
int entnum = G_EDICTNUM(prinst, OFS_PARM0);
const char *s = PR_GetStringOfs(prinst, OFS_PARM1);
if (entnum < 1 || entnum > sv.allocated_client_slots)
PR_RunError (prinst, "Parm 0 not a client");
task = Z_Malloc(sizeof(*task)+strlen(s));
task->callback = PF_Redirectcmdcallback;
strcpy(task->data, s);
task->ctxint = entnum-1;
for(link = &svs.frameendtasks; *link; link = &(*link)->next)
; //add them on the end, so they're execed in order
*link = task;
}
------------------------------------------------------------------------ r4169 | acceptthis | 2013-01-17 08:55:12 +0000 (Thu, 17 Jan 2013) | 31 lines removed MAX_VISEDICTS limit. PEXT2_REPLACEMENTDELTAS tweaked, now has 4 million entity limit. still not enabled by default. TE_BEAM now maps to a separate TEQW_BEAM to avoid conflicts with QW. added android multitouch emulation for windows/rawinput (in_simulatemultitouch). split topcolor/bottomcolor from scoreboard, for dp's colormap|1024 feature. now using utf-8 for windows consoles. qcc warnings/errors now give clickable console links for quick+easy editing. disabled menutint when the currently active item changes contrast or gamma (for OneManClan). Added support for drawfont/drawfontscale. tweaked the qcvm a little to reduce the number of pointers. .doll file loading. still experimental and will likely crash. requires csqc active, even if its a dummy progs. this will be fixed in time. Still other things that need cleaning up. windows: gl_font "?" shows the standard windows font-selection dialog, and can be used to select windows fonts. not all work. and you probably don't want to use windings. fixed splitscreen support when playing mvds. added mini-scoreboards to splitscreen. editor/debugger now shows asm if there's no linenumber info. also, pressing f1 for help shows the shortcuts. Added support for .framegroups files for psk(psa) and iqm formats. True support for ezquake's colour codes. Mutually exclusive with background colours. path command output slightly more readable. added support for digest_hex (MD4, SHA1, CRC16). skingroups now colourmap correctly. Fix terrain colour hints, and litdata from the wrong bsp. fix ftp dual-homed issue. support epsv command, and enable ipv6 (eprt still not supported). remove d3d11 compilation from the makefile. the required headers are not provided by mingw, and are not available to the build bot, so don't bother. fix v *= v.x and similar opcodes. fteqcc: fixed support for áéíóú type chars in names. utf-8 files now properly supported (even with the utf-8 bom/identifier). utf-16 also supported. fteqcc: fixed '#if 1 == 3 && 4' parsing. fteqcc: -Werror acts on the warning, rather than as a separate error. Line numbers are thus more readable. fteqcc: copyright message now includes compile date instead. fteqccgui: the treeview control is now coloured depending on whether there were warnings/errors in the last compile. fteqccgui: the output window is now focused and scrolls down as compilation progresses. pr_dumpplatform command dumps out some pragmas to convert more serious warnings to errors. This is to avoid the infamous 'fteqcc sucks cos my code sucks' issue. rewrote prespawn/modelist/soundlist code. server tracks progress now. ------------------------------------------------------------------------ git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@4167 fc73d0e0-1445-4013-8a0c-d673dee63da5
2013-03-12 22:29:40 +00:00
static void QCBUILTIN PF_OpenPortal (pubprogfuncs_t *prinst, struct globalvars_s *pr_globals)
{
#ifdef Q2BSPS
if (sv.world.worldmodel->fromgame == fg_quake2)
{
int i, portal;
int state = G_FLOAT(OFS_PARM1)!=0;
client_t *client;
if (G_INT(OFS_PARM1) >= MAX_EDICTS)
portal = G_FLOAT(OFS_PARM0); //old legacy crap.
else
portal = G_EDICT(prinst, OFS_PARM0)->xv->style; //read the func_areaportal's style field.
for (client = svs.clients, i = 0; i < sv.allocated_client_slots; i++, client++)
{
if (client->state >= cs_connected)
{
ClientReliableWrite_Begin(client, svc_setportalstate, 4);
if (portal >= 0x80)
{ //new pathway, to be enabled at some point
if (portal > 0xff)
{
ClientReliableWrite_Byte(client, 0x80 | 2 | state);
ClientReliableWrite_Short(client, portal);
}
else
{
ClientReliableWrite_Byte(client, 0x80 | 0 | state);
ClientReliableWrite_Byte(client, portal);
}
}
else
ClientReliableWrite_Short(client, portal | (state<<15));
}
}
CMQ2_SetAreaPortalState(sv.world.worldmodel, portal, state);
}
#endif
#ifdef Q3BSPS
if (sv.world.worldmodel->fromgame == fg_quake3)
{
int i;
int state = G_FLOAT(OFS_PARM1)!=0;
client_t *client;
edict_t *portal = G_EDICT(prinst, OFS_PARM0);
int area1 = portal->pvsinfo.areanum, area2 = portal->pvsinfo.areanum2;
if (area1 == area2 || area1<0 || area2<0)
return;
for (client = svs.clients, i = 0; i < sv.allocated_client_slots; i++, client++)
{
if (client->state >= cs_connected)
{
ClientReliableWrite_Begin(client, svc_setportalstate, 6);
if (area1 > 0xff || area2 > 0xff)
{
ClientReliableWrite_Byte(client, 0xc0 | 2 | state);
ClientReliableWrite_Short(client, area1);
ClientReliableWrite_Short(client, area2);
}
else
{
ClientReliableWrite_Byte(client, 0xc0 | 0 | state);
ClientReliableWrite_Byte(client, area1);
ClientReliableWrite_Byte(client, area2);
}
}
}
CMQ3_SetAreaPortalState(sv.world.worldmodel, portal->pvsinfo.areanum, portal->pvsinfo.areanum2, state);
}
#endif
}
//EXTENSION: KRIMZON_SV_PARSECLIENTCOMMAND
//void(entity e, string s) clientcommand = #440
//executes a command string as if it came from the specified client
------------------------------------------------------------------------ r4169 | acceptthis | 2013-01-17 08:55:12 +0000 (Thu, 17 Jan 2013) | 31 lines removed MAX_VISEDICTS limit. PEXT2_REPLACEMENTDELTAS tweaked, now has 4 million entity limit. still not enabled by default. TE_BEAM now maps to a separate TEQW_BEAM to avoid conflicts with QW. added android multitouch emulation for windows/rawinput (in_simulatemultitouch). split topcolor/bottomcolor from scoreboard, for dp's colormap|1024 feature. now using utf-8 for windows consoles. qcc warnings/errors now give clickable console links for quick+easy editing. disabled menutint when the currently active item changes contrast or gamma (for OneManClan). Added support for drawfont/drawfontscale. tweaked the qcvm a little to reduce the number of pointers. .doll file loading. still experimental and will likely crash. requires csqc active, even if its a dummy progs. this will be fixed in time. Still other things that need cleaning up. windows: gl_font "?" shows the standard windows font-selection dialog, and can be used to select windows fonts. not all work. and you probably don't want to use windings. fixed splitscreen support when playing mvds. added mini-scoreboards to splitscreen. editor/debugger now shows asm if there's no linenumber info. also, pressing f1 for help shows the shortcuts. Added support for .framegroups files for psk(psa) and iqm formats. True support for ezquake's colour codes. Mutually exclusive with background colours. path command output slightly more readable. added support for digest_hex (MD4, SHA1, CRC16). skingroups now colourmap correctly. Fix terrain colour hints, and litdata from the wrong bsp. fix ftp dual-homed issue. support epsv command, and enable ipv6 (eprt still not supported). remove d3d11 compilation from the makefile. the required headers are not provided by mingw, and are not available to the build bot, so don't bother. fix v *= v.x and similar opcodes. fteqcc: fixed support for áéíóú type chars in names. utf-8 files now properly supported (even with the utf-8 bom/identifier). utf-16 also supported. fteqcc: fixed '#if 1 == 3 && 4' parsing. fteqcc: -Werror acts on the warning, rather than as a separate error. Line numbers are thus more readable. fteqcc: copyright message now includes compile date instead. fteqccgui: the treeview control is now coloured depending on whether there were warnings/errors in the last compile. fteqccgui: the output window is now focused and scrolls down as compilation progresses. pr_dumpplatform command dumps out some pragmas to convert more serious warnings to errors. This is to avoid the infamous 'fteqcc sucks cos my code sucks' issue. rewrote prespawn/modelist/soundlist code. server tracks progress now. ------------------------------------------------------------------------ git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@4167 fc73d0e0-1445-4013-8a0c-d673dee63da5
2013-03-12 22:29:40 +00:00
static void QCBUILTIN PF_clientcommand (pubprogfuncs_t *prinst, struct globalvars_s *pr_globals)
{
client_t *oldhostclient = host_client;
edict_t *oldsvplayer = sv_player;
unsigned int i;
//find client for this entity
i = NUM_FOR_EDICT(prinst, G_EDICT(prinst, OFS_PARM0));
if (i <= 0 || i > sv.allocated_client_slots)
PR_BIError(prinst, "PF_clientcommand: entity is not a client");
else
{
host_client = &svs.clients[i-1];
sv_player = host_client->edict;
if (host_client->state == cs_connected || host_client->state == cs_spawned)
{
SV_ExecuteUserCommand (PF_VarString(prinst, 1, pr_globals), true);
}
else
Con_Printf("PF_clientcommand: client is not active\n");
}
host_client = oldhostclient;
sv_player = oldsvplayer;
}
const char *SV_CheckRejectConnection(netadr_t *adr, const char *uinfo, unsigned int protocol, unsigned int pext1, unsigned int pext2, unsigned int ezpext1, char *guid)
{
char addrstr[256];
char clfeatures[4096], *bp;
rewrote ban code, merging bans+nonbans+cuffs+mute+cripple+deaf+lagged+vip. added timeouts. new penalties have no dedicated command. use the addip command for it. maplist command now generates links. implemented skin objects for q3. added a csqc builtin for it. also supports compositing skins. playing demos inside zips/pk3s/paks should now work. bumped default rate cvar. added cl_transfer to attempt to connect to a new server without disconnecting first. rewrote fog command. alpha and mindist arguments are now supported. fog change also happens over a short time period. added new args to the showpic console command. can now create clickable items for touchscreen/absmouse users. fixed menus to properly support right-aligned text. this finally fixes variable-width fonts. rewrote console tab completion suggestions display. now clickable links. strings obtained from qc are now marked as const. this has required quite a few added consts all over the place. probably crappy attempt at adding joypad support to the sdl port. no idea if it works. changed key bind event code. buttons now track which event they should trigger when released, instead of being the same one the whole time. this allows +forward etc clickable buttons on screen. Also simplified modifier keys - they no longer trigger random events when pressing the modifier key itself. Right modifiers can now be bound separately from left modifiers. Right will use left's binding if not otherwise bound. Bind assumes left if there's no prefix. multiplayer->setup->network menu no longer crashes. added rgb colours to the translation view (but not to the colour-changing keys). added modelviewer command to view models. added menu_mods menu to switch mods in a more friendly way. will be shown by default if multiple manifests exist in the binarydir. clamped classic tracer density. scrag particles no longer look quite so buggy. added ifdefs to facilitate a potential winrt port. the engine should now have no extra dependencies, but still needs system code+audio drivers to be written. if it can't set a renderer, it'll now try to use *every* renderer until it finds one that works. added experimental mapcluster server mode (that console command). New maps will be started up as required. rewrote skeletal blending code a bit. added cylinder geomtypes. fix cfg_save writing to the wrong path bug. VFS_CLOSE now returns a boolean. false means there was some sort of fatal error (either crc when reading was bad, or the write got corrupted or something). Typically ignorable, depends how robust you want to be. win32 tls code now supports running as a server. added connect tls://address support, as well as equivalent sv_addport support. exposed basic model loading api to plugins. d3d11 backend now optionally supports tessellation hlsl. no suitable hlsl provided by default. !!tess to enable. attempted to add gamma ramp support for d3d11. added support for shader blobs to speed up load times. r_shaderblobs 1 to enable. almost vital for d3d11. added vid_srgb cvar. shadowless lights are no longer disabled if shadows are not supported. attempt to add support for touchscreens in win7/8. Wrote gimmicky lua support, using lua instead of ssqc. define VM_LUA to enable. updated saved game code. can again load saved games from vanilla-like engines. changed scale clamping. 0.0001 should no longer appear as 1. changed default mintic from 0.03 to 0.013 to match vanilla qw. I don't know why it was at 0.03. probably a typo. git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@4623 fc73d0e0-1445-4013-8a0c-d673dee63da5
2014-03-30 09:55:06 +01:00
const char *ret = NULL;
if (gfuncs.CheckRejectConnection)
{
globalvars_t *pr_globals = PR_globals(svprogfuncs, PR_CURRENT);
NET_AdrToString(addrstr, sizeof(addrstr), adr);
*clfeatures = 0;
switch(protocol)
{
default: bp = "unknown"; break;
case SCP_QUAKEWORLD: bp = "qw"; break;
case SCP_QUAKE2: bp = "q2"; break;
case SCP_QUAKE3: bp = "q3"; break;
case SCP_NETQUAKE: bp = "nq"; break;
case SCP_BJP3: bp = "bjp3"; break;
case SCP_FITZ666: bp = "fitz666"; break;
case SCP_DARKPLACES6: bp = "dpp6"; break;
case SCP_DARKPLACES7: bp = "dpp7"; break;
}
Info_SetValueForKey(clfeatures, "basicprotocol", bp, sizeof(clfeatures));
Info_SetValueForKey(clfeatures, "guid", guid, sizeof(clfeatures));
//this is not the limits of the client itself, but the limits that the server is able and willing to send to them.
if ((pext1 & PEXT_SOUNDDBL) || (pext2 & PEXT2_REPLACEMENTDELTAS) || (protocol == SCP_BJP3 || protocol == SCP_FITZ666 || protocol == SCP_DARKPLACES6) || (protocol == SCP_DARKPLACES7))
Info_SetValueForKey(clfeatures, "maxsounds", va("%i", MAX_PRECACHE_SOUNDS), sizeof(clfeatures));
else
Info_SetValueForKey(clfeatures, "maxsounds", "256", sizeof(clfeatures));
if ((pext1 & PEXT_MODELDBL) || (protocol == SCP_BJP3 || protocol == SCP_FITZ666 || protocol == SCP_DARKPLACES6) || (protocol == SCP_DARKPLACES7))
Info_SetValueForKey(clfeatures, "maxmodels", va("%i", MAX_PRECACHE_MODELS), sizeof(clfeatures));
else
Info_SetValueForKey(clfeatures, "maxmodels", "256", sizeof(clfeatures));
if (pext2 & PEXT2_REPLACEMENTDELTAS)
Info_SetValueForKey(clfeatures, "maxentities", va("%i", MAX_EDICTS), sizeof(clfeatures));
else if (protocol == SCP_BJP3 || protocol == SCP_FITZ666)
// Info_SetValueForKey(clfeatures, "maxentities", "65535", sizeof(clfeatures));
Info_SetValueForKey(clfeatures, "maxentities", "32767", sizeof(clfeatures));
else if (protocol == SCP_DARKPLACES6 || protocol == SCP_DARKPLACES7)
Info_SetValueForKey(clfeatures, "maxentities", "32767", sizeof(clfeatures));
else if (pext1 & PEXT_ENTITYDBL2)
Info_SetValueForKey(clfeatures, "maxentities", "2048", sizeof(clfeatures));
else if (pext1 & PEXT_ENTITYDBL)
Info_SetValueForKey(clfeatures, "maxentities", "1024", sizeof(clfeatures));
else if (protocol == SCP_NETQUAKE)
Info_SetValueForKey(clfeatures, "maxentities", "600", sizeof(clfeatures));
else //if (protocol == SCP_QUAKEWORLD)
Info_SetValueForKey(clfeatures, "maxentities", "512", sizeof(clfeatures));
if (pext2 & PEXT2_REPLACEMENTDELTAS) //limited by packetlog/size, but server can track the whole lot, assuming they're not all sent in a single packet.
Info_SetValueForKey(clfeatures, "maxvisentities", va("%i", MAX_EDICTS), sizeof(clfeatures));
else if (protocol == SCP_DARKPLACES6 || protocol == SCP_DARKPLACES7) //deltaing protocol allows all ents to be visible at once
Info_SetValueForKey(clfeatures, "maxvisentities", "32767", sizeof(clfeatures));
else if (pext1 & PEXT_256PACKETENTITIES)
Info_SetValueForKey(clfeatures, "maxvisentities", "256", sizeof(clfeatures));
else if (protocol == SCP_QUAKEWORLD)
Info_SetValueForKey(clfeatures, "maxvisentities", "64", sizeof(clfeatures));
//others are limited by packet sizes, so the count can vary...
//features
#ifdef PEXT_VIEW2
if (pext1 & PEXT_VIEW2)
Info_SetValueForKey(clfeatures, "PEXT_VIEW2", "1", sizeof(clfeatures));
#endif
if (pext1 & PEXT_LIGHTSTYLECOL)
Info_SetValueForKey(clfeatures, "PEXT_LIGHTSTYLECOL", "1", sizeof(clfeatures));
if ((pext1 & PEXT_CSQC) || (protocol == SCP_DARKPLACES6) || (protocol == SCP_DARKPLACES7))
Info_SetValueForKey(clfeatures, "PEXT_CSQC", "1", sizeof(clfeatures));
if ((pext1 & PEXT_FLOATCOORDS) || (protocol == SCP_DARKPLACES6) || (protocol == SCP_DARKPLACES7))
Info_SetValueForKey(clfeatures, "PEXT_FLOATCOORDS", "1", sizeof(clfeatures));
if ((pext1 & PEXT_ENTITYDBL) || (pext2 & PEXT2_REPLACEMENTDELTAS) || (protocol == SCP_FITZ666 || protocol == SCP_DARKPLACES6) || (protocol == SCP_DARKPLACES7))
Info_SetValueForKey(clfeatures, "PEXT_ENTITYDBL", "1", sizeof(clfeatures));
if (pext1 & PEXT_HEXEN2)
Info_SetValueForKey(clfeatures, "PEXT_HEXEN2", "1", sizeof(clfeatures));
if ((pext1 & PEXT_SETATTACHMENT) || (protocol == SCP_DARKPLACES6) || (protocol == SCP_DARKPLACES7))
Info_SetValueForKey(clfeatures, "PEXT_SETATTACHMENT", "1", sizeof(clfeatures));
if (pext1 & PEXT_CUSTOMTEMPEFFECTS)
Info_SetValueForKey(clfeatures, "PEXT_CUSTOMTEMPEFFECTS", "1", sizeof(clfeatures));
if ((pext2 & PEXT2_PRYDONCURSOR) || (protocol == SCP_DARKPLACES6) || (protocol == SCP_DARKPLACES7))
Info_SetValueForKey(clfeatures, "PEXT2_PRYDONCURSOR", "1", sizeof(clfeatures));
if (pext2 & PEXT2_VOICECHAT)
Info_SetValueForKey(clfeatures, "PEXT2_VOICECHAT", "1", sizeof(clfeatures));
if (pext2 & PEXT2_REPLACEMENTDELTAS)
Info_SetValueForKey(clfeatures, "PEXT2_REPLACEMENTDELTAS", "1", sizeof(clfeatures));
if (pext2 & PEXT2_MAXPLAYERS)
Info_SetValueForKey(clfeatures, "PEXT2_MAXPLAYERS", "1", sizeof(clfeatures));
if (pext2 & PEXT2_PREDINFO)
Info_SetValueForKey(clfeatures, "PEXT2_PREDINFO", "1", sizeof(clfeatures));
if (pext2 & PEXT2_NEWSIZEENCODING)
Info_SetValueForKey(clfeatures, "PEXT2_NEWSIZEENCODING", "1", sizeof(clfeatures));
if (pext2 & PEXT2_INFOBLOBS)
Info_SetValueForKey(clfeatures, "PEXT2_INFOBLOBS", "1", sizeof(clfeatures));
if (ezpext1 & EZPEXT1_FLOATENTCOORDS)
Info_SetValueForKey(clfeatures, "EZPEXT1_FLOATENTCOORDS", "1", sizeof(clfeatures));
if (ezpext1 & EZPEXT1_SETANGLEREASON)
Info_SetValueForKey(clfeatures, "EZPEXT1_SETANGLEREASON", "1", sizeof(clfeatures));
pr_global_struct->self = EDICT_TO_PROG(svprogfuncs, sv.world.edicts);
G_INT(OFS_PARM0) = (int)PR_TempString(svprogfuncs, addrstr);
G_INT(OFS_PARM1) = (int)PR_TempString(svprogfuncs, uinfo);
G_INT(OFS_PARM2) = (int)PR_TempString(svprogfuncs, clfeatures);
PR_ExecuteProgram (svprogfuncs, gfuncs.CheckRejectConnection);
ret = PR_GetStringOfs(svprogfuncs, OFS_RETURN);
if (!*ret)
ret = NULL;
}
return ret;
}
#ifndef SERVERONLY
------------------------------------------------------------------------ r4169 | acceptthis | 2013-01-17 08:55:12 +0000 (Thu, 17 Jan 2013) | 31 lines removed MAX_VISEDICTS limit. PEXT2_REPLACEMENTDELTAS tweaked, now has 4 million entity limit. still not enabled by default. TE_BEAM now maps to a separate TEQW_BEAM to avoid conflicts with QW. added android multitouch emulation for windows/rawinput (in_simulatemultitouch). split topcolor/bottomcolor from scoreboard, for dp's colormap|1024 feature. now using utf-8 for windows consoles. qcc warnings/errors now give clickable console links for quick+easy editing. disabled menutint when the currently active item changes contrast or gamma (for OneManClan). Added support for drawfont/drawfontscale. tweaked the qcvm a little to reduce the number of pointers. .doll file loading. still experimental and will likely crash. requires csqc active, even if its a dummy progs. this will be fixed in time. Still other things that need cleaning up. windows: gl_font "?" shows the standard windows font-selection dialog, and can be used to select windows fonts. not all work. and you probably don't want to use windings. fixed splitscreen support when playing mvds. added mini-scoreboards to splitscreen. editor/debugger now shows asm if there's no linenumber info. also, pressing f1 for help shows the shortcuts. Added support for .framegroups files for psk(psa) and iqm formats. True support for ezquake's colour codes. Mutually exclusive with background colours. path command output slightly more readable. added support for digest_hex (MD4, SHA1, CRC16). skingroups now colourmap correctly. Fix terrain colour hints, and litdata from the wrong bsp. fix ftp dual-homed issue. support epsv command, and enable ipv6 (eprt still not supported). remove d3d11 compilation from the makefile. the required headers are not provided by mingw, and are not available to the build bot, so don't bother. fix v *= v.x and similar opcodes. fteqcc: fixed support for áéíóú type chars in names. utf-8 files now properly supported (even with the utf-8 bom/identifier). utf-16 also supported. fteqcc: fixed '#if 1 == 3 && 4' parsing. fteqcc: -Werror acts on the warning, rather than as a separate error. Line numbers are thus more readable. fteqcc: copyright message now includes compile date instead. fteqccgui: the treeview control is now coloured depending on whether there were warnings/errors in the last compile. fteqccgui: the output window is now focused and scrolls down as compilation progresses. pr_dumpplatform command dumps out some pragmas to convert more serious warnings to errors. This is to avoid the infamous 'fteqcc sucks cos my code sucks' issue. rewrote prespawn/modelist/soundlist code. server tracks progress now. ------------------------------------------------------------------------ git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@4167 fc73d0e0-1445-4013-8a0c-d673dee63da5
2013-03-12 22:29:40 +00:00
void SV_AddDebugPolygons(void)
{
int i;
if (gfuncs.AddDebugPolygons)
{
Reworked client support for DPP5+. less code now, its much more graceful. added waterfog command. waterfog overrides regular fog only when the view is in water. fixed 64bit printf format specifiers. should work better on winxp64. fixed some spec angle weirdness. fixed viewsize 99.99 weirdness with ezhud. fixed extra offset on the console (exhibited in 64bit builds, but not limited to). fixed .avi playback, can now actually display frames again. reimplemented line sparks. fixed r_editlights_save flipping the light's pitch. fixed issue with oggs failing to load. fixed condump to cope with unicode properly. made sv_bigcoords default except in quake. hexen2 kinda needs it for bsp angle precision. fixed nq server to not stall weirdly on map changes. fixed qwprogs svc_cdtrack not bugging out with nq clients on the server. fixed restart command to load the last map run by the server, instead of start.bsp (when idle) optimised d3d9 renderer a little. now uses less draw calls, especially with complex scenes. seems to get higher framerates than opengl now. fixed d3d9 renderer to not bug out quite so much when run fullscreen (shader subsystem is now correctly initialised). fixed a couple of bugs from font change. also now supports utf-8 in a few more places. r_editlights_reload no longer generates rtlights inside the void. this resolves a few glitches (but should also help framerates a little). fixed so corona-only lights won't generate shadowmaps and waste lots of time. removed lots of #defines from qclib. I should never have made them in the first place, but I was lazy. obviously there's more left that I cba to remove yet. fixed nested calls with variant-vectors. this fixes csaddon's light editor. fixed qcc hc calling conventions using redundant stores. disabled keywords can still be used by using __keyword instead. fixed ftegccgui grep feature. fixed motionless-dog qcc bug. tweaked qcc warnings a little. -Wall is now a viable setting. you should be able to fix all those warnings. fixed qw svc_intermission + dpp5+ clients bug. fixed annoying spam about disconnecting in hexen2. rewrote status command a little to cope with ipv6 addresses more gracefully fixed significant stall when hibernating/debugging a server with a player sitting on it. fixed truelightning. fixed rocketlight overriding pflags. fixed torches vanishing on vid_restart. fixed issue with decal scaling. fixed findentityfield builtin. fixed fteqcc issue with ptr+1 fixed use of arrays inside class functions. fixed/implemented fteqcc emulation of pointer opcodes. added __inout keyword to fteqcc, so that it doesn't feel so horrendous. fixed sizeof(*foo) fixed *struct = struct; fixed recursive structs. fixed fteqcc warning report. fixed sdl2 controller support, hopefully. attempted to implement xinput, including per-player audio playback. slightly fixed relaxed attitude to mouse focus when running fullscreen. fixed weird warnings/errors with 'ent.arrayhead' terms. now generates sane errors. implemented bindmaps (for csqc). fixed crashing bug with eprint builtin. implemented subset of music_playlist_* functionality. significant changes to music playback. fixed some more dpcsqc compat. fixed binds menu. now displays and accepts modifiers. fixed issues with huge lightmaps. fixed protocol determinism with dp clients connecting to fte servers. the initial getchallenge request now inhibits vanilla nq connection requests. implemented support for 'dupe' userinfo key, allowing clients to request client->server packet duplication. should probably queue them tbh. implemented sv_saveentfile command. fixed resume after breaking inside a stepped-over function. fixed erroneous footer after debugging. (I wonder just how many things I broke with these fixes) git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@4946 fc73d0e0-1445-4013-8a0c-d673dee63da5
2015-07-26 11:56:18 +01:00
#ifdef PROGS_DAT
extern qboolean csqc_dp_lastwas3d;
csqc_dp_lastwas3d = true;
#endif
------------------------------------------------------------------------ r4169 | acceptthis | 2013-01-17 08:55:12 +0000 (Thu, 17 Jan 2013) | 31 lines removed MAX_VISEDICTS limit. PEXT2_REPLACEMENTDELTAS tweaked, now has 4 million entity limit. still not enabled by default. TE_BEAM now maps to a separate TEQW_BEAM to avoid conflicts with QW. added android multitouch emulation for windows/rawinput (in_simulatemultitouch). split topcolor/bottomcolor from scoreboard, for dp's colormap|1024 feature. now using utf-8 for windows consoles. qcc warnings/errors now give clickable console links for quick+easy editing. disabled menutint when the currently active item changes contrast or gamma (for OneManClan). Added support for drawfont/drawfontscale. tweaked the qcvm a little to reduce the number of pointers. .doll file loading. still experimental and will likely crash. requires csqc active, even if its a dummy progs. this will be fixed in time. Still other things that need cleaning up. windows: gl_font "?" shows the standard windows font-selection dialog, and can be used to select windows fonts. not all work. and you probably don't want to use windings. fixed splitscreen support when playing mvds. added mini-scoreboards to splitscreen. editor/debugger now shows asm if there's no linenumber info. also, pressing f1 for help shows the shortcuts. Added support for .framegroups files for psk(psa) and iqm formats. True support for ezquake's colour codes. Mutually exclusive with background colours. path command output slightly more readable. added support for digest_hex (MD4, SHA1, CRC16). skingroups now colourmap correctly. Fix terrain colour hints, and litdata from the wrong bsp. fix ftp dual-homed issue. support epsv command, and enable ipv6 (eprt still not supported). remove d3d11 compilation from the makefile. the required headers are not provided by mingw, and are not available to the build bot, so don't bother. fix v *= v.x and similar opcodes. fteqcc: fixed support for áéíóú type chars in names. utf-8 files now properly supported (even with the utf-8 bom/identifier). utf-16 also supported. fteqcc: fixed '#if 1 == 3 && 4' parsing. fteqcc: -Werror acts on the warning, rather than as a separate error. Line numbers are thus more readable. fteqcc: copyright message now includes compile date instead. fteqccgui: the treeview control is now coloured depending on whether there were warnings/errors in the last compile. fteqccgui: the output window is now focused and scrolls down as compilation progresses. pr_dumpplatform command dumps out some pragmas to convert more serious warnings to errors. This is to avoid the infamous 'fteqcc sucks cos my code sucks' issue. rewrote prespawn/modelist/soundlist code. server tracks progress now. ------------------------------------------------------------------------ git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@4167 fc73d0e0-1445-4013-8a0c-d673dee63da5
2013-03-12 22:29:40 +00:00
pr_global_struct->self = EDICT_TO_PROG(svprogfuncs, sv.world.edicts);
for (i = 0; i < sv.allocated_client_slots; i++)
------------------------------------------------------------------------ r4169 | acceptthis | 2013-01-17 08:55:12 +0000 (Thu, 17 Jan 2013) | 31 lines removed MAX_VISEDICTS limit. PEXT2_REPLACEMENTDELTAS tweaked, now has 4 million entity limit. still not enabled by default. TE_BEAM now maps to a separate TEQW_BEAM to avoid conflicts with QW. added android multitouch emulation for windows/rawinput (in_simulatemultitouch). split topcolor/bottomcolor from scoreboard, for dp's colormap|1024 feature. now using utf-8 for windows consoles. qcc warnings/errors now give clickable console links for quick+easy editing. disabled menutint when the currently active item changes contrast or gamma (for OneManClan). Added support for drawfont/drawfontscale. tweaked the qcvm a little to reduce the number of pointers. .doll file loading. still experimental and will likely crash. requires csqc active, even if its a dummy progs. this will be fixed in time. Still other things that need cleaning up. windows: gl_font "?" shows the standard windows font-selection dialog, and can be used to select windows fonts. not all work. and you probably don't want to use windings. fixed splitscreen support when playing mvds. added mini-scoreboards to splitscreen. editor/debugger now shows asm if there's no linenumber info. also, pressing f1 for help shows the shortcuts. Added support for .framegroups files for psk(psa) and iqm formats. True support for ezquake's colour codes. Mutually exclusive with background colours. path command output slightly more readable. added support for digest_hex (MD4, SHA1, CRC16). skingroups now colourmap correctly. Fix terrain colour hints, and litdata from the wrong bsp. fix ftp dual-homed issue. support epsv command, and enable ipv6 (eprt still not supported). remove d3d11 compilation from the makefile. the required headers are not provided by mingw, and are not available to the build bot, so don't bother. fix v *= v.x and similar opcodes. fteqcc: fixed support for áéíóú type chars in names. utf-8 files now properly supported (even with the utf-8 bom/identifier). utf-16 also supported. fteqcc: fixed '#if 1 == 3 && 4' parsing. fteqcc: -Werror acts on the warning, rather than as a separate error. Line numbers are thus more readable. fteqcc: copyright message now includes compile date instead. fteqccgui: the treeview control is now coloured depending on whether there were warnings/errors in the last compile. fteqccgui: the output window is now focused and scrolls down as compilation progresses. pr_dumpplatform command dumps out some pragmas to convert more serious warnings to errors. This is to avoid the infamous 'fteqcc sucks cos my code sucks' issue. rewrote prespawn/modelist/soundlist code. server tracks progress now. ------------------------------------------------------------------------ git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@4167 fc73d0e0-1445-4013-8a0c-d673dee63da5
2013-03-12 22:29:40 +00:00
if (svs.clients[i].netchan.remote_address.type == NA_LOOPBACK)
pr_global_struct->self = EDICT_TO_PROG(svprogfuncs, svs.clients[i].edict);
PR_ExecuteProgram (svprogfuncs, gfuncs.AddDebugPolygons);
if (R2D_Flush)
R2D_Flush();
Reworked client support for DPP5+. less code now, its much more graceful. added waterfog command. waterfog overrides regular fog only when the view is in water. fixed 64bit printf format specifiers. should work better on winxp64. fixed some spec angle weirdness. fixed viewsize 99.99 weirdness with ezhud. fixed extra offset on the console (exhibited in 64bit builds, but not limited to). fixed .avi playback, can now actually display frames again. reimplemented line sparks. fixed r_editlights_save flipping the light's pitch. fixed issue with oggs failing to load. fixed condump to cope with unicode properly. made sv_bigcoords default except in quake. hexen2 kinda needs it for bsp angle precision. fixed nq server to not stall weirdly on map changes. fixed qwprogs svc_cdtrack not bugging out with nq clients on the server. fixed restart command to load the last map run by the server, instead of start.bsp (when idle) optimised d3d9 renderer a little. now uses less draw calls, especially with complex scenes. seems to get higher framerates than opengl now. fixed d3d9 renderer to not bug out quite so much when run fullscreen (shader subsystem is now correctly initialised). fixed a couple of bugs from font change. also now supports utf-8 in a few more places. r_editlights_reload no longer generates rtlights inside the void. this resolves a few glitches (but should also help framerates a little). fixed so corona-only lights won't generate shadowmaps and waste lots of time. removed lots of #defines from qclib. I should never have made them in the first place, but I was lazy. obviously there's more left that I cba to remove yet. fixed nested calls with variant-vectors. this fixes csaddon's light editor. fixed qcc hc calling conventions using redundant stores. disabled keywords can still be used by using __keyword instead. fixed ftegccgui grep feature. fixed motionless-dog qcc bug. tweaked qcc warnings a little. -Wall is now a viable setting. you should be able to fix all those warnings. fixed qw svc_intermission + dpp5+ clients bug. fixed annoying spam about disconnecting in hexen2. rewrote status command a little to cope with ipv6 addresses more gracefully fixed significant stall when hibernating/debugging a server with a player sitting on it. fixed truelightning. fixed rocketlight overriding pflags. fixed torches vanishing on vid_restart. fixed issue with decal scaling. fixed findentityfield builtin. fixed fteqcc issue with ptr+1 fixed use of arrays inside class functions. fixed/implemented fteqcc emulation of pointer opcodes. added __inout keyword to fteqcc, so that it doesn't feel so horrendous. fixed sizeof(*foo) fixed *struct = struct; fixed recursive structs. fixed fteqcc warning report. fixed sdl2 controller support, hopefully. attempted to implement xinput, including per-player audio playback. slightly fixed relaxed attitude to mouse focus when running fullscreen. fixed weird warnings/errors with 'ent.arrayhead' terms. now generates sane errors. implemented bindmaps (for csqc). fixed crashing bug with eprint builtin. implemented subset of music_playlist_* functionality. significant changes to music playback. fixed some more dpcsqc compat. fixed binds menu. now displays and accepts modifiers. fixed issues with huge lightmaps. fixed protocol determinism with dp clients connecting to fte servers. the initial getchallenge request now inhibits vanilla nq connection requests. implemented support for 'dupe' userinfo key, allowing clients to request client->server packet duplication. should probably queue them tbh. implemented sv_saveentfile command. fixed resume after breaking inside a stepped-over function. fixed erroneous footer after debugging. (I wonder just how many things I broke with these fixes) git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@4946 fc73d0e0-1445-4013-8a0c-d673dee63da5
2015-07-26 11:56:18 +01:00
#ifdef PROGS_DAT
csqc_dp_lastwas3d = false;
#endif
------------------------------------------------------------------------ r4169 | acceptthis | 2013-01-17 08:55:12 +0000 (Thu, 17 Jan 2013) | 31 lines removed MAX_VISEDICTS limit. PEXT2_REPLACEMENTDELTAS tweaked, now has 4 million entity limit. still not enabled by default. TE_BEAM now maps to a separate TEQW_BEAM to avoid conflicts with QW. added android multitouch emulation for windows/rawinput (in_simulatemultitouch). split topcolor/bottomcolor from scoreboard, for dp's colormap|1024 feature. now using utf-8 for windows consoles. qcc warnings/errors now give clickable console links for quick+easy editing. disabled menutint when the currently active item changes contrast or gamma (for OneManClan). Added support for drawfont/drawfontscale. tweaked the qcvm a little to reduce the number of pointers. .doll file loading. still experimental and will likely crash. requires csqc active, even if its a dummy progs. this will be fixed in time. Still other things that need cleaning up. windows: gl_font "?" shows the standard windows font-selection dialog, and can be used to select windows fonts. not all work. and you probably don't want to use windings. fixed splitscreen support when playing mvds. added mini-scoreboards to splitscreen. editor/debugger now shows asm if there's no linenumber info. also, pressing f1 for help shows the shortcuts. Added support for .framegroups files for psk(psa) and iqm formats. True support for ezquake's colour codes. Mutually exclusive with background colours. path command output slightly more readable. added support for digest_hex (MD4, SHA1, CRC16). skingroups now colourmap correctly. Fix terrain colour hints, and litdata from the wrong bsp. fix ftp dual-homed issue. support epsv command, and enable ipv6 (eprt still not supported). remove d3d11 compilation from the makefile. the required headers are not provided by mingw, and are not available to the build bot, so don't bother. fix v *= v.x and similar opcodes. fteqcc: fixed support for áéíóú type chars in names. utf-8 files now properly supported (even with the utf-8 bom/identifier). utf-16 also supported. fteqcc: fixed '#if 1 == 3 && 4' parsing. fteqcc: -Werror acts on the warning, rather than as a separate error. Line numbers are thus more readable. fteqcc: copyright message now includes compile date instead. fteqccgui: the treeview control is now coloured depending on whether there were warnings/errors in the last compile. fteqccgui: the output window is now focused and scrolls down as compilation progresses. pr_dumpplatform command dumps out some pragmas to convert more serious warnings to errors. This is to avoid the infamous 'fteqcc sucks cos my code sucks' issue. rewrote prespawn/modelist/soundlist code. server tracks progress now. ------------------------------------------------------------------------ git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@4167 fc73d0e0-1445-4013-8a0c-d673dee63da5
2013-03-12 22:29:40 +00:00
}
}
#endif
------------------------------------------------------------------------ r4169 | acceptthis | 2013-01-17 08:55:12 +0000 (Thu, 17 Jan 2013) | 31 lines removed MAX_VISEDICTS limit. PEXT2_REPLACEMENTDELTAS tweaked, now has 4 million entity limit. still not enabled by default. TE_BEAM now maps to a separate TEQW_BEAM to avoid conflicts with QW. added android multitouch emulation for windows/rawinput (in_simulatemultitouch). split topcolor/bottomcolor from scoreboard, for dp's colormap|1024 feature. now using utf-8 for windows consoles. qcc warnings/errors now give clickable console links for quick+easy editing. disabled menutint when the currently active item changes contrast or gamma (for OneManClan). Added support for drawfont/drawfontscale. tweaked the qcvm a little to reduce the number of pointers. .doll file loading. still experimental and will likely crash. requires csqc active, even if its a dummy progs. this will be fixed in time. Still other things that need cleaning up. windows: gl_font "?" shows the standard windows font-selection dialog, and can be used to select windows fonts. not all work. and you probably don't want to use windings. fixed splitscreen support when playing mvds. added mini-scoreboards to splitscreen. editor/debugger now shows asm if there's no linenumber info. also, pressing f1 for help shows the shortcuts. Added support for .framegroups files for psk(psa) and iqm formats. True support for ezquake's colour codes. Mutually exclusive with background colours. path command output slightly more readable. added support for digest_hex (MD4, SHA1, CRC16). skingroups now colourmap correctly. Fix terrain colour hints, and litdata from the wrong bsp. fix ftp dual-homed issue. support epsv command, and enable ipv6 (eprt still not supported). remove d3d11 compilation from the makefile. the required headers are not provided by mingw, and are not available to the build bot, so don't bother. fix v *= v.x and similar opcodes. fteqcc: fixed support for áéíóú type chars in names. utf-8 files now properly supported (even with the utf-8 bom/identifier). utf-16 also supported. fteqcc: fixed '#if 1 == 3 && 4' parsing. fteqcc: -Werror acts on the warning, rather than as a separate error. Line numbers are thus more readable. fteqcc: copyright message now includes compile date instead. fteqccgui: the treeview control is now coloured depending on whether there were warnings/errors in the last compile. fteqccgui: the output window is now focused and scrolls down as compilation progresses. pr_dumpplatform command dumps out some pragmas to convert more serious warnings to errors. This is to avoid the infamous 'fteqcc sucks cos my code sucks' issue. rewrote prespawn/modelist/soundlist code. server tracks progress now. ------------------------------------------------------------------------ git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@4167 fc73d0e0-1445-4013-8a0c-d673dee63da5
2013-03-12 22:29:40 +00:00
#ifdef HEXEN2
static void QCBUILTIN PF_h2AdvanceFrame(pubprogfuncs_t *prinst, struct globalvars_s *pr_globals)
{
edict_t *Ent;
float Start,End,Result;
Ent = PROG_TO_EDICT(prinst, pr_global_struct->self);
Start = G_FLOAT(OFS_PARM0);
End = G_FLOAT(OFS_PARM1);
if ((Start<End&&(Ent->v->frame < Start || Ent->v->frame > End))||
(Start>End&&(Ent->v->frame > Start || Ent->v->frame < End)))
{ // Didn't start in the range
Ent->v->frame = Start;
Result = 0;
}
else if(Ent->v->frame == End)
{ // Wrapping
Ent->v->frame = Start;
Result = 1;
}
else if(End>Start)
{ // Regular Advance
Ent->v->frame++;
if (Ent->v->frame == End)
Result = 2;
else
Result = 0;
}
else if(End<Start)
{ // Reverse Advance
Ent->v->frame--;
if (Ent->v->frame == End)
Result = 2;
else
Result = 0;
}
else
{
Ent->v->frame=End;
Result = 1;
}
G_FLOAT(OFS_RETURN) = Result;
}
static void QCBUILTIN PF_h2RewindFrame(pubprogfuncs_t *prinst, struct globalvars_s *pr_globals)
{
edict_t *Ent;
float Start,End,Result;
Ent = PROG_TO_EDICT(prinst, pr_global_struct->self);
Start = G_FLOAT(OFS_PARM0);
End = G_FLOAT(OFS_PARM1);
if (Ent->v->frame > Start || Ent->v->frame < End)
{ // Didn't start in the range
Ent->v->frame = Start;
Result = 0;
}
else if(Ent->v->frame == End)
{ // Wrapping
Ent->v->frame = Start;
Result = 1;
}
else
{ // Regular Advance
Ent->v->frame--;
if (Ent->v->frame == End) Result = 2;
else Result = 0;
}
G_FLOAT(OFS_RETURN) = Result;
}
#define WF_NORMAL_ADVANCE 0
#define WF_CYCLE_STARTED 1
#define WF_CYCLE_WRAPPED 2
#define WF_LAST_FRAME 3
static void QCBUILTIN PF_h2advanceweaponframe (pubprogfuncs_t *prinst, struct globalvars_s *pr_globals)
{
edict_t *ent;
float startframe,endframe;
float state;
ent = PROG_TO_EDICT(prinst, pr_global_struct->self);
startframe = G_FLOAT(OFS_PARM0);
endframe = G_FLOAT(OFS_PARM1);
if ((endframe > startframe && (ent->v->weaponframe > endframe || ent->v->weaponframe < startframe)) ||
(endframe < startframe && (ent->v->weaponframe < endframe || ent->v->weaponframe > startframe)) )
{
ent->v->weaponframe=startframe;
state = WF_CYCLE_STARTED;
}
else if(ent->v->weaponframe==endframe)
{
ent->v->weaponframe=startframe;
state = WF_CYCLE_WRAPPED;
}
else
{
if (startframe > endframe)
ent->v->weaponframe = ent->v->weaponframe - 1;
else if (startframe < endframe)
ent->v->weaponframe = ent->v->weaponframe + 1;
if (ent->v->weaponframe==endframe)
state = WF_LAST_FRAME;
else
state = WF_NORMAL_ADVANCE;
}
G_FLOAT(OFS_RETURN) = state;
}
void PRH2_SetPlayerClass(client_t *cl, int classnum, qboolean fromqc)
{
char temp[16];
if (classnum < 1)
return; //reject it (it would crash the (standard hexen2) mod)
if (classnum > 5)
return;
if (!fromqc)
{
if (progstype != PROG_H2)
return;
/*if they already have a class, only switch to the class already set by the gamecode
this is awkward, but matches hexen2*/
if (cl->playerclass)
{
if (cl->edict->xv->playerclass)
classnum = cl->edict->xv->playerclass;
else if (cl->playerclass)
classnum = cl->playerclass;
}
}
if (classnum)
sprintf(temp,"%i",(int)classnum);
else
*temp = 0;
InfoBuf_SetKey (&cl->userinfo, "cl_playerclass", temp);
if (cl->playerclass != classnum)
{
cl->edict->xv->playerclass = classnum;
cl->playerclass = classnum;
if (!fromqc)
{
cl->sendinfo = true;
if (cl->state == cs_spawned && gfuncs.ClassChangeWeapon)
{
pr_global_struct->self = EDICT_TO_PROG(svprogfuncs, cl->edict);
PR_ExecuteProgram (svprogfuncs, gfuncs.ClassChangeWeapon);
}
}
}
}
------------------------------------------------------------------------ r4169 | acceptthis | 2013-01-17 08:55:12 +0000 (Thu, 17 Jan 2013) | 31 lines removed MAX_VISEDICTS limit. PEXT2_REPLACEMENTDELTAS tweaked, now has 4 million entity limit. still not enabled by default. TE_BEAM now maps to a separate TEQW_BEAM to avoid conflicts with QW. added android multitouch emulation for windows/rawinput (in_simulatemultitouch). split topcolor/bottomcolor from scoreboard, for dp's colormap|1024 feature. now using utf-8 for windows consoles. qcc warnings/errors now give clickable console links for quick+easy editing. disabled menutint when the currently active item changes contrast or gamma (for OneManClan). Added support for drawfont/drawfontscale. tweaked the qcvm a little to reduce the number of pointers. .doll file loading. still experimental and will likely crash. requires csqc active, even if its a dummy progs. this will be fixed in time. Still other things that need cleaning up. windows: gl_font "?" shows the standard windows font-selection dialog, and can be used to select windows fonts. not all work. and you probably don't want to use windings. fixed splitscreen support when playing mvds. added mini-scoreboards to splitscreen. editor/debugger now shows asm if there's no linenumber info. also, pressing f1 for help shows the shortcuts. Added support for .framegroups files for psk(psa) and iqm formats. True support for ezquake's colour codes. Mutually exclusive with background colours. path command output slightly more readable. added support for digest_hex (MD4, SHA1, CRC16). skingroups now colourmap correctly. Fix terrain colour hints, and litdata from the wrong bsp. fix ftp dual-homed issue. support epsv command, and enable ipv6 (eprt still not supported). remove d3d11 compilation from the makefile. the required headers are not provided by mingw, and are not available to the build bot, so don't bother. fix v *= v.x and similar opcodes. fteqcc: fixed support for áéíóú type chars in names. utf-8 files now properly supported (even with the utf-8 bom/identifier). utf-16 also supported. fteqcc: fixed '#if 1 == 3 && 4' parsing. fteqcc: -Werror acts on the warning, rather than as a separate error. Line numbers are thus more readable. fteqcc: copyright message now includes compile date instead. fteqccgui: the treeview control is now coloured depending on whether there were warnings/errors in the last compile. fteqccgui: the output window is now focused and scrolls down as compilation progresses. pr_dumpplatform command dumps out some pragmas to convert more serious warnings to errors. This is to avoid the infamous 'fteqcc sucks cos my code sucks' issue. rewrote prespawn/modelist/soundlist code. server tracks progress now. ------------------------------------------------------------------------ git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@4167 fc73d0e0-1445-4013-8a0c-d673dee63da5
2013-03-12 22:29:40 +00:00
static void QCBUILTIN PF_h2setclass (pubprogfuncs_t *prinst, struct globalvars_s *pr_globals)
{
float NewClass;
int entnum;
edict_t *e;
client_t *client;
// client_t *old;
char temp[1024];
entnum = G_EDICTNUM(prinst, OFS_PARM0);
e = G_EDICT(prinst, OFS_PARM0);
NewClass = G_FLOAT(OFS_PARM1);
if (entnum < 1 || entnum > sv.allocated_client_slots)
{
Con_Printf ("tried to change class of a non-client\n");
return;
}
client = &svs.clients[entnum-1];
e->xv->playerclass = NewClass;
client->playerclass = NewClass;
sprintf(temp,"%d",(int)NewClass);
InfoBuf_SetValueForKey (&client->userinfo, "cl_playerclass", temp);
client->sendinfo = true;
}
------------------------------------------------------------------------ r4169 | acceptthis | 2013-01-17 08:55:12 +0000 (Thu, 17 Jan 2013) | 31 lines removed MAX_VISEDICTS limit. PEXT2_REPLACEMENTDELTAS tweaked, now has 4 million entity limit. still not enabled by default. TE_BEAM now maps to a separate TEQW_BEAM to avoid conflicts with QW. added android multitouch emulation for windows/rawinput (in_simulatemultitouch). split topcolor/bottomcolor from scoreboard, for dp's colormap|1024 feature. now using utf-8 for windows consoles. qcc warnings/errors now give clickable console links for quick+easy editing. disabled menutint when the currently active item changes contrast or gamma (for OneManClan). Added support for drawfont/drawfontscale. tweaked the qcvm a little to reduce the number of pointers. .doll file loading. still experimental and will likely crash. requires csqc active, even if its a dummy progs. this will be fixed in time. Still other things that need cleaning up. windows: gl_font "?" shows the standard windows font-selection dialog, and can be used to select windows fonts. not all work. and you probably don't want to use windings. fixed splitscreen support when playing mvds. added mini-scoreboards to splitscreen. editor/debugger now shows asm if there's no linenumber info. also, pressing f1 for help shows the shortcuts. Added support for .framegroups files for psk(psa) and iqm formats. True support for ezquake's colour codes. Mutually exclusive with background colours. path command output slightly more readable. added support for digest_hex (MD4, SHA1, CRC16). skingroups now colourmap correctly. Fix terrain colour hints, and litdata from the wrong bsp. fix ftp dual-homed issue. support epsv command, and enable ipv6 (eprt still not supported). remove d3d11 compilation from the makefile. the required headers are not provided by mingw, and are not available to the build bot, so don't bother. fix v *= v.x and similar opcodes. fteqcc: fixed support for áéíóú type chars in names. utf-8 files now properly supported (even with the utf-8 bom/identifier). utf-16 also supported. fteqcc: fixed '#if 1 == 3 && 4' parsing. fteqcc: -Werror acts on the warning, rather than as a separate error. Line numbers are thus more readable. fteqcc: copyright message now includes compile date instead. fteqccgui: the treeview control is now coloured depending on whether there were warnings/errors in the last compile. fteqccgui: the output window is now focused and scrolls down as compilation progresses. pr_dumpplatform command dumps out some pragmas to convert more serious warnings to errors. This is to avoid the infamous 'fteqcc sucks cos my code sucks' issue. rewrote prespawn/modelist/soundlist code. server tracks progress now. ------------------------------------------------------------------------ git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@4167 fc73d0e0-1445-4013-8a0c-d673dee63da5
2013-03-12 22:29:40 +00:00
static void QCBUILTIN PF_h2v_factor(pubprogfuncs_t *prinst, struct globalvars_s *pr_globals)
// returns (v_right * factor_x) + (v_forward * factor_y) + (v_up * factor_z)
{
float *range;
vec3_t result;
range = G_VECTOR(OFS_PARM0);
result[0] = (P_VEC(v_right)[0] * range[0]) +
(P_VEC(v_forward)[0] * range[1]) +
(P_VEC(v_up)[0] * range[2]);
result[1] = (P_VEC(v_right)[1] * range[0]) +
(P_VEC(v_forward)[1] * range[1]) +
(P_VEC(v_up)[1] * range[2]);
result[2] = (P_VEC(v_right)[2] * range[0]) +
(P_VEC(v_forward)[2] * range[1]) +
(P_VEC(v_up)[2] * range[2]);
VectorCopy (result, G_VECTOR(OFS_RETURN));
}
------------------------------------------------------------------------ r4169 | acceptthis | 2013-01-17 08:55:12 +0000 (Thu, 17 Jan 2013) | 31 lines removed MAX_VISEDICTS limit. PEXT2_REPLACEMENTDELTAS tweaked, now has 4 million entity limit. still not enabled by default. TE_BEAM now maps to a separate TEQW_BEAM to avoid conflicts with QW. added android multitouch emulation for windows/rawinput (in_simulatemultitouch). split topcolor/bottomcolor from scoreboard, for dp's colormap|1024 feature. now using utf-8 for windows consoles. qcc warnings/errors now give clickable console links for quick+easy editing. disabled menutint when the currently active item changes contrast or gamma (for OneManClan). Added support for drawfont/drawfontscale. tweaked the qcvm a little to reduce the number of pointers. .doll file loading. still experimental and will likely crash. requires csqc active, even if its a dummy progs. this will be fixed in time. Still other things that need cleaning up. windows: gl_font "?" shows the standard windows font-selection dialog, and can be used to select windows fonts. not all work. and you probably don't want to use windings. fixed splitscreen support when playing mvds. added mini-scoreboards to splitscreen. editor/debugger now shows asm if there's no linenumber info. also, pressing f1 for help shows the shortcuts. Added support for .framegroups files for psk(psa) and iqm formats. True support for ezquake's colour codes. Mutually exclusive with background colours. path command output slightly more readable. added support for digest_hex (MD4, SHA1, CRC16). skingroups now colourmap correctly. Fix terrain colour hints, and litdata from the wrong bsp. fix ftp dual-homed issue. support epsv command, and enable ipv6 (eprt still not supported). remove d3d11 compilation from the makefile. the required headers are not provided by mingw, and are not available to the build bot, so don't bother. fix v *= v.x and similar opcodes. fteqcc: fixed support for áéíóú type chars in names. utf-8 files now properly supported (even with the utf-8 bom/identifier). utf-16 also supported. fteqcc: fixed '#if 1 == 3 && 4' parsing. fteqcc: -Werror acts on the warning, rather than as a separate error. Line numbers are thus more readable. fteqcc: copyright message now includes compile date instead. fteqccgui: the treeview control is now coloured depending on whether there were warnings/errors in the last compile. fteqccgui: the output window is now focused and scrolls down as compilation progresses. pr_dumpplatform command dumps out some pragmas to convert more serious warnings to errors. This is to avoid the infamous 'fteqcc sucks cos my code sucks' issue. rewrote prespawn/modelist/soundlist code. server tracks progress now. ------------------------------------------------------------------------ git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@4167 fc73d0e0-1445-4013-8a0c-d673dee63da5
2013-03-12 22:29:40 +00:00
static void QCBUILTIN PF_h2v_factorrange(pubprogfuncs_t *prinst, struct globalvars_s *pr_globals)
// returns (v_right * factor_x) + (v_forward * factor_y) + (v_up * factor_z)
{
float num,*minv,*maxv;
vec3_t result,r2;
minv = G_VECTOR(OFS_PARM0);
maxv = G_VECTOR(OFS_PARM1);
num = (rand ()&0x7fff) / ((float)0x7fff);
result[0] = ((maxv[0]-minv[0]) * num) + minv[0];
num = (rand ()&0x7fff) / ((float)0x7fff);
result[1] = ((maxv[1]-minv[1]) * num) + minv[1];
num = (rand ()&0x7fff) / ((float)0x7fff);
result[2] = ((maxv[2]-minv[2]) * num) + minv[2];
r2[0] = (P_VEC(v_right)[0] * result[0]) +
(P_VEC(v_forward)[0] * result[1]) +
(P_VEC(v_up)[0] * result[2]);
r2[1] = (P_VEC(v_right)[1] * result[0]) +
(P_VEC(v_forward)[1] * result[1]) +
(P_VEC(v_up)[1] * result[2]);
r2[2] = (P_VEC(v_right)[2] * result[0]) +
(P_VEC(v_forward)[2] * result[1]) +
(P_VEC(v_up)[2] * result[2]);
VectorCopy (r2, G_VECTOR(OFS_RETURN));
}
char *T_GetString(int num);
------------------------------------------------------------------------ r4169 | acceptthis | 2013-01-17 08:55:12 +0000 (Thu, 17 Jan 2013) | 31 lines removed MAX_VISEDICTS limit. PEXT2_REPLACEMENTDELTAS tweaked, now has 4 million entity limit. still not enabled by default. TE_BEAM now maps to a separate TEQW_BEAM to avoid conflicts with QW. added android multitouch emulation for windows/rawinput (in_simulatemultitouch). split topcolor/bottomcolor from scoreboard, for dp's colormap|1024 feature. now using utf-8 for windows consoles. qcc warnings/errors now give clickable console links for quick+easy editing. disabled menutint when the currently active item changes contrast or gamma (for OneManClan). Added support for drawfont/drawfontscale. tweaked the qcvm a little to reduce the number of pointers. .doll file loading. still experimental and will likely crash. requires csqc active, even if its a dummy progs. this will be fixed in time. Still other things that need cleaning up. windows: gl_font "?" shows the standard windows font-selection dialog, and can be used to select windows fonts. not all work. and you probably don't want to use windings. fixed splitscreen support when playing mvds. added mini-scoreboards to splitscreen. editor/debugger now shows asm if there's no linenumber info. also, pressing f1 for help shows the shortcuts. Added support for .framegroups files for psk(psa) and iqm formats. True support for ezquake's colour codes. Mutually exclusive with background colours. path command output slightly more readable. added support for digest_hex (MD4, SHA1, CRC16). skingroups now colourmap correctly. Fix terrain colour hints, and litdata from the wrong bsp. fix ftp dual-homed issue. support epsv command, and enable ipv6 (eprt still not supported). remove d3d11 compilation from the makefile. the required headers are not provided by mingw, and are not available to the build bot, so don't bother. fix v *= v.x and similar opcodes. fteqcc: fixed support for áéíóú type chars in names. utf-8 files now properly supported (even with the utf-8 bom/identifier). utf-16 also supported. fteqcc: fixed '#if 1 == 3 && 4' parsing. fteqcc: -Werror acts on the warning, rather than as a separate error. Line numbers are thus more readable. fteqcc: copyright message now includes compile date instead. fteqccgui: the treeview control is now coloured depending on whether there were warnings/errors in the last compile. fteqccgui: the output window is now focused and scrolls down as compilation progresses. pr_dumpplatform command dumps out some pragmas to convert more serious warnings to errors. This is to avoid the infamous 'fteqcc sucks cos my code sucks' issue. rewrote prespawn/modelist/soundlist code. server tracks progress now. ------------------------------------------------------------------------ git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@4167 fc73d0e0-1445-4013-8a0c-d673dee63da5
2013-03-12 22:29:40 +00:00
static void QCBUILTIN PF_h2plaque_draw(pubprogfuncs_t *prinst, struct globalvars_s *pr_globals)
{
char *s;
#ifdef SERVER_DEMO_PLAYBACK
if (sv.demofile)
return;
#endif
if (G_FLOAT(OFS_PARM1) == 0)
s = "";
else
{
s = T_GetString(G_FLOAT(OFS_PARM1)-1);
}
if (G_FLOAT(OFS_PARM0) == MSG_ONE)
{
edict_t *ent;
ent = PROG_TO_EDICT(svprogfuncs, pr_global_struct->msg_entity);
PF_centerprint_Internal(NUM_FOR_EDICT(svprogfuncs, ent), true, s);
}
else
{
MSG_WriteByte (QWWriteDest(G_FLOAT(OFS_PARM0)), svc_centerprint);
if (*s)
{
MSG_WriteByte (QWWriteDest(G_FLOAT(OFS_PARM0)), '/');
MSG_WriteByte (QWWriteDest(G_FLOAT(OFS_PARM0)), 'P');
}
MSG_WriteString (QWWriteDest(G_FLOAT(OFS_PARM0)), s);
#ifdef NQPROT
MSG_WriteByte (NQWriteDest(G_FLOAT(OFS_PARM0)), svc_centerprint);
if (*s)
{
MSG_WriteByte (NQWriteDest(G_FLOAT(OFS_PARM0)), '/');
MSG_WriteByte (NQWriteDest(G_FLOAT(OFS_PARM0)), 'P');
}
MSG_WriteString (NQWriteDest(G_FLOAT(OFS_PARM0)), s);
#endif
}
}
------------------------------------------------------------------------ r4169 | acceptthis | 2013-01-17 08:55:12 +0000 (Thu, 17 Jan 2013) | 31 lines removed MAX_VISEDICTS limit. PEXT2_REPLACEMENTDELTAS tweaked, now has 4 million entity limit. still not enabled by default. TE_BEAM now maps to a separate TEQW_BEAM to avoid conflicts with QW. added android multitouch emulation for windows/rawinput (in_simulatemultitouch). split topcolor/bottomcolor from scoreboard, for dp's colormap|1024 feature. now using utf-8 for windows consoles. qcc warnings/errors now give clickable console links for quick+easy editing. disabled menutint when the currently active item changes contrast or gamma (for OneManClan). Added support for drawfont/drawfontscale. tweaked the qcvm a little to reduce the number of pointers. .doll file loading. still experimental and will likely crash. requires csqc active, even if its a dummy progs. this will be fixed in time. Still other things that need cleaning up. windows: gl_font "?" shows the standard windows font-selection dialog, and can be used to select windows fonts. not all work. and you probably don't want to use windings. fixed splitscreen support when playing mvds. added mini-scoreboards to splitscreen. editor/debugger now shows asm if there's no linenumber info. also, pressing f1 for help shows the shortcuts. Added support for .framegroups files for psk(psa) and iqm formats. True support for ezquake's colour codes. Mutually exclusive with background colours. path command output slightly more readable. added support for digest_hex (MD4, SHA1, CRC16). skingroups now colourmap correctly. Fix terrain colour hints, and litdata from the wrong bsp. fix ftp dual-homed issue. support epsv command, and enable ipv6 (eprt still not supported). remove d3d11 compilation from the makefile. the required headers are not provided by mingw, and are not available to the build bot, so don't bother. fix v *= v.x and similar opcodes. fteqcc: fixed support for áéíóú type chars in names. utf-8 files now properly supported (even with the utf-8 bom/identifier). utf-16 also supported. fteqcc: fixed '#if 1 == 3 && 4' parsing. fteqcc: -Werror acts on the warning, rather than as a separate error. Line numbers are thus more readable. fteqcc: copyright message now includes compile date instead. fteqccgui: the treeview control is now coloured depending on whether there were warnings/errors in the last compile. fteqccgui: the output window is now focused and scrolls down as compilation progresses. pr_dumpplatform command dumps out some pragmas to convert more serious warnings to errors. This is to avoid the infamous 'fteqcc sucks cos my code sucks' issue. rewrote prespawn/modelist/soundlist code. server tracks progress now. ------------------------------------------------------------------------ git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@4167 fc73d0e0-1445-4013-8a0c-d673dee63da5
2013-03-12 22:29:40 +00:00
static void QCBUILTIN PF_h2movestep (pubprogfuncs_t *prinst, struct globalvars_s *pr_globals)
{
vec3_t v;
edict_t *ent;
int oldself;
qboolean set_trace;
ent = PROG_TO_EDICT(prinst, pr_global_struct->self);
v[0] = G_FLOAT(OFS_PARM0);
v[1] = G_FLOAT(OFS_PARM1);
v[2] = G_FLOAT(OFS_PARM2);
set_trace = G_FLOAT(OFS_PARM3);
// save program state, because SV_movestep may call other progs
oldself = pr_global_struct->self;
G_INT(OFS_RETURN) = World_movestep (&sv.world, (wedict_t*)ent, v, NULL, false, true, set_trace?set_trace_globals:NULL);
// restore program state
pr_global_struct->self = oldself;
}
------------------------------------------------------------------------ r4169 | acceptthis | 2013-01-17 08:55:12 +0000 (Thu, 17 Jan 2013) | 31 lines removed MAX_VISEDICTS limit. PEXT2_REPLACEMENTDELTAS tweaked, now has 4 million entity limit. still not enabled by default. TE_BEAM now maps to a separate TEQW_BEAM to avoid conflicts with QW. added android multitouch emulation for windows/rawinput (in_simulatemultitouch). split topcolor/bottomcolor from scoreboard, for dp's colormap|1024 feature. now using utf-8 for windows consoles. qcc warnings/errors now give clickable console links for quick+easy editing. disabled menutint when the currently active item changes contrast or gamma (for OneManClan). Added support for drawfont/drawfontscale. tweaked the qcvm a little to reduce the number of pointers. .doll file loading. still experimental and will likely crash. requires csqc active, even if its a dummy progs. this will be fixed in time. Still other things that need cleaning up. windows: gl_font "?" shows the standard windows font-selection dialog, and can be used to select windows fonts. not all work. and you probably don't want to use windings. fixed splitscreen support when playing mvds. added mini-scoreboards to splitscreen. editor/debugger now shows asm if there's no linenumber info. also, pressing f1 for help shows the shortcuts. Added support for .framegroups files for psk(psa) and iqm formats. True support for ezquake's colour codes. Mutually exclusive with background colours. path command output slightly more readable. added support for digest_hex (MD4, SHA1, CRC16). skingroups now colourmap correctly. Fix terrain colour hints, and litdata from the wrong bsp. fix ftp dual-homed issue. support epsv command, and enable ipv6 (eprt still not supported). remove d3d11 compilation from the makefile. the required headers are not provided by mingw, and are not available to the build bot, so don't bother. fix v *= v.x and similar opcodes. fteqcc: fixed support for áéíóú type chars in names. utf-8 files now properly supported (even with the utf-8 bom/identifier). utf-16 also supported. fteqcc: fixed '#if 1 == 3 && 4' parsing. fteqcc: -Werror acts on the warning, rather than as a separate error. Line numbers are thus more readable. fteqcc: copyright message now includes compile date instead. fteqccgui: the treeview control is now coloured depending on whether there were warnings/errors in the last compile. fteqccgui: the output window is now focused and scrolls down as compilation progresses. pr_dumpplatform command dumps out some pragmas to convert more serious warnings to errors. This is to avoid the infamous 'fteqcc sucks cos my code sucks' issue. rewrote prespawn/modelist/soundlist code. server tracks progress now. ------------------------------------------------------------------------ git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@4167 fc73d0e0-1445-4013-8a0c-d673dee63da5
2013-03-12 22:29:40 +00:00
static void QCBUILTIN PF_h2concatv(pubprogfuncs_t *prinst, struct globalvars_s *pr_globals)
{
float *in,*range;
vec3_t result;
in = G_VECTOR(OFS_PARM0);
range = G_VECTOR(OFS_PARM1);
VectorCopy (in, result);
if (result[0] < -range[0]) result[0] = -range[0];
if (result[0] > range[0]) result[0] = range[0];
if (result[1] < -range[1]) result[1] = -range[1];
if (result[1] > range[1]) result[1] = range[1];
if (result[2] < -range[2]) result[2] = -range[2];
if (result[2] > range[2]) result[2] = range[2];
VectorCopy (result, G_VECTOR(OFS_RETURN));
}
------------------------------------------------------------------------ r4169 | acceptthis | 2013-01-17 08:55:12 +0000 (Thu, 17 Jan 2013) | 31 lines removed MAX_VISEDICTS limit. PEXT2_REPLACEMENTDELTAS tweaked, now has 4 million entity limit. still not enabled by default. TE_BEAM now maps to a separate TEQW_BEAM to avoid conflicts with QW. added android multitouch emulation for windows/rawinput (in_simulatemultitouch). split topcolor/bottomcolor from scoreboard, for dp's colormap|1024 feature. now using utf-8 for windows consoles. qcc warnings/errors now give clickable console links for quick+easy editing. disabled menutint when the currently active item changes contrast or gamma (for OneManClan). Added support for drawfont/drawfontscale. tweaked the qcvm a little to reduce the number of pointers. .doll file loading. still experimental and will likely crash. requires csqc active, even if its a dummy progs. this will be fixed in time. Still other things that need cleaning up. windows: gl_font "?" shows the standard windows font-selection dialog, and can be used to select windows fonts. not all work. and you probably don't want to use windings. fixed splitscreen support when playing mvds. added mini-scoreboards to splitscreen. editor/debugger now shows asm if there's no linenumber info. also, pressing f1 for help shows the shortcuts. Added support for .framegroups files for psk(psa) and iqm formats. True support for ezquake's colour codes. Mutually exclusive with background colours. path command output slightly more readable. added support for digest_hex (MD4, SHA1, CRC16). skingroups now colourmap correctly. Fix terrain colour hints, and litdata from the wrong bsp. fix ftp dual-homed issue. support epsv command, and enable ipv6 (eprt still not supported). remove d3d11 compilation from the makefile. the required headers are not provided by mingw, and are not available to the build bot, so don't bother. fix v *= v.x and similar opcodes. fteqcc: fixed support for áéíóú type chars in names. utf-8 files now properly supported (even with the utf-8 bom/identifier). utf-16 also supported. fteqcc: fixed '#if 1 == 3 && 4' parsing. fteqcc: -Werror acts on the warning, rather than as a separate error. Line numbers are thus more readable. fteqcc: copyright message now includes compile date instead. fteqccgui: the treeview control is now coloured depending on whether there were warnings/errors in the last compile. fteqccgui: the output window is now focused and scrolls down as compilation progresses. pr_dumpplatform command dumps out some pragmas to convert more serious warnings to errors. This is to avoid the infamous 'fteqcc sucks cos my code sucks' issue. rewrote prespawn/modelist/soundlist code. server tracks progress now. ------------------------------------------------------------------------ git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@4167 fc73d0e0-1445-4013-8a0c-d673dee63da5
2013-03-12 22:29:40 +00:00
static void QCBUILTIN PF_h2matchAngleToSlope(pubprogfuncs_t *prinst, struct globalvars_s *pr_globals)
{
edict_t *actor;
vec3_t v_forward, old_forward, old_right, new_angles2 = { 0, 0, 0 };
float pitch, mod, dot;
// OFS_PARM0 is used by PF_vectoangles below
actor = G_EDICT(prinst, OFS_PARM1);
AngleVectors(actor->v->angles, old_forward, old_right, P_VEC(v_up));
added r_meshpitch cvar that allows for fixing the unfixable mesh pitch bug from vanilla... needs a better name... do note that this will break pretty much any mod, so this is really only for TCs designed to use it. Its likely that I missed places. nqsv: added support for spectators with nq clients. the angles are a bit rough, but hey. need to do something about frags so nq clients know who's a spectator. use 'cmd observe' to get an nq client to spectate on an fte server (then attack/jump behave the same as in qw clients). nqsv: rewrote EF_MUZZLEFLASH handling, so svc_muzzleflash is now translated properly to EF_MUZZLEFLASH, and vice versa. No more missing muzzleflashes! added screenshot_cubemap, so you can actually pre-generate cubemaps with fte (which can be used for reflections or whatever). misc fixes (server crash, a couple of other less important ones). external files based on a model's name will now obey r_replacemodels properly, instead of needing to use foo.mdl_0.skin for foo.md3. identify <playernum> should now use the correct masked ip, instead of abrubtly failing (reported by kt) vid_toggle console command should now obey vid_width and vid_height when switching to fullscreen, but only if vid_fullscreen is actually set, which should make it seem better behaved (reported by kt). qcc: cleaned up sym->symboldata[sym->ofs] to be more consistent at all stages. qcc: typedef float vec4[4]; now works to define a float array with 4 elements (however, it will be passed by-value rather than by-reference). qcc: cleaned up optional vs __out ordering issues. qccgui: shift+f3 searches backwards git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@5064 fc73d0e0-1445-4013-8a0c-d673dee63da5
2017-02-27 09:34:35 +00:00
VectorAngles(G_VECTOR(OFS_PARM0), NULL, G_VECTOR(OFS_RETURN), true/*FIXME*/);
pitch = G_FLOAT(OFS_RETURN) - 90;
new_angles2[1] = G_FLOAT(OFS_RETURN+1);
AngleVectors(new_angles2, v_forward, P_VEC(v_right), P_VEC(v_up));
mod = DotProduct(v_forward, old_right);
if(mod<0)
mod=1;
else
mod=-1;
dot = DotProduct(v_forward, old_forward);
actor->v->angles[0] = dot*pitch;
actor->v->angles[2] = (1-fabs(dot))*pitch*mod;
}
/*objective type stuff, this goes into a stat*/
------------------------------------------------------------------------ r4169 | acceptthis | 2013-01-17 08:55:12 +0000 (Thu, 17 Jan 2013) | 31 lines removed MAX_VISEDICTS limit. PEXT2_REPLACEMENTDELTAS tweaked, now has 4 million entity limit. still not enabled by default. TE_BEAM now maps to a separate TEQW_BEAM to avoid conflicts with QW. added android multitouch emulation for windows/rawinput (in_simulatemultitouch). split topcolor/bottomcolor from scoreboard, for dp's colormap|1024 feature. now using utf-8 for windows consoles. qcc warnings/errors now give clickable console links for quick+easy editing. disabled menutint when the currently active item changes contrast or gamma (for OneManClan). Added support for drawfont/drawfontscale. tweaked the qcvm a little to reduce the number of pointers. .doll file loading. still experimental and will likely crash. requires csqc active, even if its a dummy progs. this will be fixed in time. Still other things that need cleaning up. windows: gl_font "?" shows the standard windows font-selection dialog, and can be used to select windows fonts. not all work. and you probably don't want to use windings. fixed splitscreen support when playing mvds. added mini-scoreboards to splitscreen. editor/debugger now shows asm if there's no linenumber info. also, pressing f1 for help shows the shortcuts. Added support for .framegroups files for psk(psa) and iqm formats. True support for ezquake's colour codes. Mutually exclusive with background colours. path command output slightly more readable. added support for digest_hex (MD4, SHA1, CRC16). skingroups now colourmap correctly. Fix terrain colour hints, and litdata from the wrong bsp. fix ftp dual-homed issue. support epsv command, and enable ipv6 (eprt still not supported). remove d3d11 compilation from the makefile. the required headers are not provided by mingw, and are not available to the build bot, so don't bother. fix v *= v.x and similar opcodes. fteqcc: fixed support for áéíóú type chars in names. utf-8 files now properly supported (even with the utf-8 bom/identifier). utf-16 also supported. fteqcc: fixed '#if 1 == 3 && 4' parsing. fteqcc: -Werror acts on the warning, rather than as a separate error. Line numbers are thus more readable. fteqcc: copyright message now includes compile date instead. fteqccgui: the treeview control is now coloured depending on whether there were warnings/errors in the last compile. fteqccgui: the output window is now focused and scrolls down as compilation progresses. pr_dumpplatform command dumps out some pragmas to convert more serious warnings to errors. This is to avoid the infamous 'fteqcc sucks cos my code sucks' issue. rewrote prespawn/modelist/soundlist code. server tracks progress now. ------------------------------------------------------------------------ git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@4167 fc73d0e0-1445-4013-8a0c-d673dee63da5
2013-03-12 22:29:40 +00:00
static void QCBUILTIN PF_h2updateinfoplaque(pubprogfuncs_t *prinst, struct globalvars_s *pr_globals)
{
unsigned int idx = G_FLOAT(OFS_PARM0);
int mode = G_FLOAT(OFS_PARM1); /*0=toggle, 1=force, 2=clear*/
if (idx >= sizeof(h2infoplaque)*8)
return;
if ((mode & 3) == 3)
/*idiot*/;
else if (mode & 1)
h2infoplaque[idx/32] |= 1<<(idx&31);
else if (mode & 2)
h2infoplaque[idx/32] &=~(1<<(idx&31));
else
h2infoplaque[idx/32] ^= 1<<(idx&31);
}
enum
{
ce_none,
ce_rain,
ce_fountain,
ce_quake,
ce_white_smoke,
ce_bluespark,
ce_yellowspark,
ce_sm_circle_exp,
ce_bg_circle_exp,
ce_sm_white_flash,
ce_white_flash = 10,
ce_yellowred_flash,
ce_blue_flash,
ce_sm_blue_flash,
ce_red_flash,
ce_sm_explosion,
ce_lg_explosion,
ce_floor_explosion,
ce_rider_death,
ce_blue_explosion,
ce_green_smoke = 20,
ce_grey_smoke,
ce_red_smoke,
ce_slow_white_smoke,
ce_redspark,
ce_greenspark,
ce_telesmk1,
ce_telesmk2,
ce_icehit,
ce_medusa_hit,
ce_mezzo_reflect = 30,
ce_floor_explosion2,
ce_xbow_explosion,
ce_new_explosion,
ce_magic_missile_explosion,
ce_ghost,
ce_bone_explosion,
ce_redcloud,
ce_teleporterpuffs,
ce_teleporterbody,
ce_boneshard = 40,
ce_boneshrapnel,
ce_flamestream,
ce_snow,
ce_gravitywell,
ce_bldrn_expl,
ce_acid_muzzfl,
ce_acid_hit,
ce_firewall_small,
ce_firewall_medium,
ce_firewall_large = 50,
ce_lball_expl,
ce_acid_splat,
ce_acid_expl,
ce_fboom,
ce_chunk,
ce_bomb,
ce_brn_bounce,
ce_lshock,
ce_flamewall,
ce_flamewall2 = 60,
ce_floor_explosion3,
ce_onfire,
/*internal effects, here for indexes*/
ce_teleporterbody_1, /*de-sheeped*/
ce_white_smoke_05,
ce_white_smoke_10,
ce_white_smoke_15,
ce_white_smoke_20,
ce_white_smoke_50,
ce_green_smoke_05,
ce_green_smoke_10,
ce_green_smoke_15,
ce_green_smoke_20,
ce_grey_smoke_15,
ce_grey_smoke_100,
ce_chunk_1,
ce_chunk_2,
ce_chunk_3,
ce_chunk_4,
ce_chunk_5,
ce_chunk_6,
ce_chunk_7,
ce_chunk_8,
ce_chunk_9,
ce_chunk_10,
ce_chunk_11,
ce_chunk_12,
ce_chunk_13,
ce_chunk_14,
ce_chunk_15,
ce_chunk_16,
ce_chunk_17,
ce_chunk_18,
ce_chunk_19,
ce_chunk_20,
ce_chunk_21,
ce_chunk_22,
ce_chunk_23,
ce_chunk_24,
ce_max
};
static int h2customtents[ce_max];
void SV_RegisterH2CustomTents(void)
{
int i;
for (i = 0; i < ce_max; i++)
h2customtents[i] = -1;
if (progstype == PROG_H2)
{
h2customtents[ce_rain] = SV_CustomTEnt_Register("h2part.ce_rain", CTE_PERSISTANT|CTE_CUSTOMVELOCITY|CTE_ISBEAM|CTE_CUSTOMCOUNT, NULL, 0, NULL, 0, 0, NULL);
h2customtents[ce_fountain] = SV_CustomTEnt_Register("h2part.ce_fountain", CTE_PERSISTANT|CTE_CUSTOMVELOCITY|CTE_CUSTOMCOUNT, NULL, 0, NULL, 0, 0, NULL);
h2customtents[ce_quake] = SV_CustomTEnt_Register("h2part.ce_quake", 0, NULL, 0, NULL, 0, 0, NULL);
// ce_white_smoke (special)
h2customtents[ce_bluespark] = SV_CustomTEnt_Register("h2part.ce_bluespark", 0, NULL, 0, NULL, 0, 0, NULL);
h2customtents[ce_yellowspark] = SV_CustomTEnt_Register("h2part.ce_yellowspark", 0, NULL, 0, NULL, 0, 0, NULL);
h2customtents[ce_sm_circle_exp] = SV_CustomTEnt_Register("h2part.ce_sm_circle_exp", 0, NULL, 0, NULL, 0, 0, NULL);
h2customtents[ce_bg_circle_exp] = SV_CustomTEnt_Register("h2part.ce_bg_circle_exp", 0, NULL, 0, NULL, 0, 0, NULL);
h2customtents[ce_sm_white_flash] = SV_CustomTEnt_Register("h2part.ce_sm_white_flash", 0, NULL, 0, NULL, 0, 0, NULL);
h2customtents[ce_white_flash] = SV_CustomTEnt_Register("h2part.ce_white_flash", 0, NULL, 0, NULL, 0, 0, NULL);
h2customtents[ce_yellowred_flash] = SV_CustomTEnt_Register("h2part.ce_yellowred_flash", 0, NULL, 0, NULL, 0, 0, NULL);
h2customtents[ce_blue_flash] = SV_CustomTEnt_Register("h2part.ce_blue_flash", 0, NULL, 0, NULL, 0, 0, NULL);
h2customtents[ce_sm_blue_flash] = SV_CustomTEnt_Register("h2part.ce_sm_blue_flash", 0, NULL, 0, NULL, 0, 0, NULL);
h2customtents[ce_red_flash] = SV_CustomTEnt_Register("h2part.ce_red_flash", 0, NULL, 0, NULL, 0, 0, NULL);
h2customtents[ce_sm_explosion] = SV_CustomTEnt_Register("h2part.ce_sm_explosion", 0, NULL, 0, NULL, 0, 0, NULL);
h2customtents[ce_lg_explosion] = SV_CustomTEnt_Register("h2part.ce_lg_explosion", 0, NULL, 0, NULL, 0, 0, NULL);
h2customtents[ce_floor_explosion] = SV_CustomTEnt_Register("h2part.ce_floor_explosion", 0, NULL, 0, NULL, 0, 0, NULL);
h2customtents[ce_rider_death] = SV_CustomTEnt_Register("h2part.ce_rider_death", 0, NULL, 0, NULL, 0, 0, NULL);
h2customtents[ce_blue_explosion] = SV_CustomTEnt_Register("h2part.ce_blue_explosion", 0, NULL, 0, NULL, 0, 0, NULL);
// ce_green_smoke (special)
// ce_grey_smoke (special)
h2customtents[ce_red_smoke] = SV_CustomTEnt_Register("h2part.ce_red_smoke", 0, NULL, 0, NULL, 0, 0, NULL);
h2customtents[ce_slow_white_smoke] = SV_CustomTEnt_Register("h2part.ce_slow_white_smoke", 0, NULL, 0, NULL, 0, 0, NULL);
h2customtents[ce_redspark] = SV_CustomTEnt_Register("h2part.ce_redspark", 0, NULL, 0, NULL, 0, 0, NULL);
h2customtents[ce_greenspark] = SV_CustomTEnt_Register("h2part.ce_greenspark", 0, NULL, 0, NULL, 0, 0, NULL);
h2customtents[ce_telesmk1] = SV_CustomTEnt_Register("h2part.ce_telesmk1", CTE_CUSTOMVELOCITY, NULL, 0, NULL, 0, 0, NULL);
h2customtents[ce_telesmk2] = SV_CustomTEnt_Register("h2part.ce_telesmk2", CTE_CUSTOMVELOCITY, NULL, 0, NULL, 0, 0, NULL);
h2customtents[ce_icehit] = SV_CustomTEnt_Register("h2part.ce_icehit", 0, NULL, 0, NULL, 0, 0, NULL);
h2customtents[ce_medusa_hit] = SV_CustomTEnt_Register("h2part.ce_medusa_hit", 0, NULL, 0, NULL, 0, 0, NULL);
h2customtents[ce_mezzo_reflect] = SV_CustomTEnt_Register("h2part.ce_mezzo_reflect", 0, NULL, 0, NULL, 0, 0, NULL);
h2customtents[ce_floor_explosion2] = SV_CustomTEnt_Register("h2part.ce_floor_explosion2", 0, NULL, 0, NULL, 0, 0, NULL);
h2customtents[ce_xbow_explosion] = SV_CustomTEnt_Register("h2part.ce_xbow_explosion", 0, NULL, 0, NULL, 0, 0, NULL);
h2customtents[ce_new_explosion] = SV_CustomTEnt_Register("h2part.ce_new_explosion", 0, NULL, 0, NULL, 0, 0, NULL);
h2customtents[ce_magic_missile_explosion] = SV_CustomTEnt_Register("h2part.ce_magic_missile_explosion", 0, NULL, 0, NULL, 0, 0, NULL);
h2customtents[ce_ghost] = SV_CustomTEnt_Register("h2part.ce_ghost", CTE_CUSTOMVELOCITY, NULL, 0, NULL, 0, 0, NULL);
h2customtents[ce_bone_explosion] = SV_CustomTEnt_Register("h2part.ce_bone_explosion", 0, NULL, 0, NULL, 0, 0, NULL);
h2customtents[ce_redcloud] = SV_CustomTEnt_Register("h2part.ce_redcloud", CTE_CUSTOMVELOCITY, NULL, 0, NULL, 0, 0, NULL);
h2customtents[ce_teleporterpuffs] = SV_CustomTEnt_Register("h2part.ce_teleporterpuffs", 0, NULL, 0, NULL, 0, 0, NULL);
h2customtents[ce_teleporterbody] = SV_CustomTEnt_Register("h2part.ce_teleporterbody", 0, NULL, 0, NULL, 0, 0, NULL);
h2customtents[ce_boneshard] = SV_CustomTEnt_Register("h2part.ce_boneshard", CTE_CUSTOMVELOCITY, NULL, 0, NULL, 0, 0, NULL);
h2customtents[ce_boneshrapnel] = SV_CustomTEnt_Register("h2part.ce_boneshrapnel", CTE_CUSTOMVELOCITY, NULL, 0, NULL, 0, 0, NULL);
h2customtents[ce_flamestream] = SV_CustomTEnt_Register("h2part.ce_flamestream", CTE_CUSTOMVELOCITY, NULL, 0, NULL, 0, 0, NULL);
h2customtents[ce_snow] = SV_CustomTEnt_Register("h2part.ce_snow", CTE_PERSISTANT|CTE_CUSTOMVELOCITY|CTE_ISBEAM|CTE_CUSTOMCOUNT, NULL, 0, NULL, 0, 0, NULL);
h2customtents[ce_gravitywell] = SV_CustomTEnt_Register("h2part.ce_gravitywell", 0, NULL, 0, NULL, 0, 0, NULL);
h2customtents[ce_bldrn_expl] = SV_CustomTEnt_Register("h2part.ce_bldrn_expl", 0, NULL, 0, NULL, 0, 0, NULL);
h2customtents[ce_acid_muzzfl] = SV_CustomTEnt_Register("h2part.ce_acid_muzzfl", CTE_CUSTOMVELOCITY, NULL, 0, NULL, 0, 0, NULL);
h2customtents[ce_acid_hit] = SV_CustomTEnt_Register("h2part.ce_acid_hit", 0, NULL, 0, NULL, 0, 0, NULL);
h2customtents[ce_firewall_small] = SV_CustomTEnt_Register("h2part.ce_firewall_small", 0, NULL, 0, NULL, 0, 0, NULL);
h2customtents[ce_firewall_medium] = SV_CustomTEnt_Register("h2part.ce_firewall_medium", 0, NULL, 0, NULL, 0, 0, NULL);
h2customtents[ce_firewall_large] = SV_CustomTEnt_Register("h2part.ce_firewall_large", 0, NULL, 0, NULL, 0, 0, NULL);
h2customtents[ce_lball_expl] = SV_CustomTEnt_Register("h2part.ce_lball_expl", 0, NULL, 0, NULL, 0, 0, NULL);
h2customtents[ce_acid_splat] = SV_CustomTEnt_Register("h2part.ce_acid_splat", 0, NULL, 0, NULL, 0, 0, NULL);
h2customtents[ce_acid_expl] = SV_CustomTEnt_Register("h2part.ce_acid_expl", 0, NULL, 0, NULL, 0, 0, NULL);
h2customtents[ce_fboom] = SV_CustomTEnt_Register("h2part.ce_fboom", 0, NULL, 0, NULL, 0, 0, NULL);
// ce_chunk (special)
h2customtents[ce_bomb] = SV_CustomTEnt_Register("h2part.ce_bomb", 0, NULL, 0, NULL, 0, 0, NULL);
h2customtents[ce_brn_bounce] = SV_CustomTEnt_Register("h2part.ce_brn_bounce", 0, NULL, 0, NULL, 0, 0, NULL);
h2customtents[ce_lshock] = SV_CustomTEnt_Register("h2part.ce_lshock", 0, NULL, 0, NULL, 0, 0, NULL);
h2customtents[ce_flamewall] = SV_CustomTEnt_Register("h2part.ce_flamewall", CTE_CUSTOMVELOCITY, NULL, 0, NULL, 0, 0, NULL);
h2customtents[ce_flamewall2] = SV_CustomTEnt_Register("h2part.ce_flamewall2", CTE_CUSTOMVELOCITY, NULL, 0, NULL, 0, 0, NULL);
h2customtents[ce_floor_explosion3] = SV_CustomTEnt_Register("h2part.ce_floor_explosion3", 0, NULL, 0, NULL, 0, 0, NULL);
h2customtents[ce_onfire] = SV_CustomTEnt_Register("h2part.ce_onfire", CTE_CUSTOMVELOCITY, NULL, 0, NULL, 0, 0, NULL);
h2customtents[ce_teleporterbody_1] = SV_CustomTEnt_Register("h2part.ce_teleporterbody_1", CTE_CUSTOMVELOCITY, NULL, 0, NULL, 0, 0, NULL);
h2customtents[ce_white_smoke_05] = SV_CustomTEnt_Register("h2part.ce_white_smoke_05", CTE_CUSTOMVELOCITY, NULL, 0, NULL, 0, 0, NULL);
h2customtents[ce_white_smoke_10] = SV_CustomTEnt_Register("h2part.ce_white_smoke_10", CTE_CUSTOMVELOCITY, NULL, 0, NULL, 0, 0, NULL);
h2customtents[ce_white_smoke_15] = SV_CustomTEnt_Register("h2part.ce_white_smoke_15", CTE_CUSTOMVELOCITY, NULL, 0, NULL, 0, 0, NULL);
h2customtents[ce_white_smoke_20] = SV_CustomTEnt_Register("h2part.ce_white_smoke_20", CTE_CUSTOMVELOCITY, NULL, 0, NULL, 0, 0, NULL);
h2customtents[ce_white_smoke_50] = SV_CustomTEnt_Register("h2part.ce_white_smoke_50", CTE_CUSTOMVELOCITY, NULL, 0, NULL, 0, 0, NULL);
h2customtents[ce_green_smoke_05] = SV_CustomTEnt_Register("h2part.ce_green_smoke_05", CTE_CUSTOMVELOCITY, NULL, 0, NULL, 0, 0, NULL);
h2customtents[ce_green_smoke_10] = SV_CustomTEnt_Register("h2part.ce_green_smoke_10", CTE_CUSTOMVELOCITY, NULL, 0, NULL, 0, 0, NULL);
h2customtents[ce_green_smoke_15] = SV_CustomTEnt_Register("h2part.ce_green_smoke_15", CTE_CUSTOMVELOCITY, NULL, 0, NULL, 0, 0, NULL);
h2customtents[ce_green_smoke_20] = SV_CustomTEnt_Register("h2part.ce_green_smoke_20", CTE_CUSTOMVELOCITY, NULL, 0, NULL, 0, 0, NULL);
h2customtents[ce_grey_smoke_15] = SV_CustomTEnt_Register("h2part.ce_grey_smoke_15", CTE_CUSTOMVELOCITY, NULL, 0, NULL, 0, 0, NULL);
h2customtents[ce_grey_smoke_100] = SV_CustomTEnt_Register("h2part.ce_grey_smoke_100", CTE_CUSTOMVELOCITY, NULL, 0, NULL, 0, 0, NULL);
h2customtents[ce_chunk_1] = SV_CustomTEnt_Register("h2part.ce_chunk_greystone", CTE_CUSTOMVELOCITY|CTE_CUSTOMCOUNT, NULL, 0, NULL, 0, 0, NULL);
h2customtents[ce_chunk_2] = SV_CustomTEnt_Register("h2part.ce_chunk_wood", CTE_CUSTOMVELOCITY|CTE_CUSTOMCOUNT, NULL, 0, NULL, 0, 0, NULL);
h2customtents[ce_chunk_3] = SV_CustomTEnt_Register("h2part.ce_chunk_metal", CTE_CUSTOMVELOCITY|CTE_CUSTOMCOUNT, NULL, 0, NULL, 0, 0, NULL);
h2customtents[ce_chunk_4] = SV_CustomTEnt_Register("h2part.ce_chunk_flesh", CTE_CUSTOMVELOCITY|CTE_CUSTOMCOUNT, NULL, 0, NULL, 0, 0, NULL);
h2customtents[ce_chunk_5] = SV_CustomTEnt_Register("h2part.ce_chunk_fire", CTE_CUSTOMVELOCITY|CTE_CUSTOMCOUNT, NULL, 0, NULL, 0, 0, NULL);
h2customtents[ce_chunk_6] = SV_CustomTEnt_Register("h2part.ce_chunk_clay", CTE_CUSTOMVELOCITY|CTE_CUSTOMCOUNT, NULL, 0, NULL, 0, 0, NULL);
h2customtents[ce_chunk_7] = SV_CustomTEnt_Register("h2part.ce_chunk_leaves", CTE_CUSTOMVELOCITY|CTE_CUSTOMCOUNT, NULL, 0, NULL, 0, 0, NULL);
h2customtents[ce_chunk_8] = SV_CustomTEnt_Register("h2part.ce_chunk_hay", CTE_CUSTOMVELOCITY|CTE_CUSTOMCOUNT, NULL, 0, NULL, 0, 0, NULL);
h2customtents[ce_chunk_9] = SV_CustomTEnt_Register("h2part.ce_chunk_brownstone", CTE_CUSTOMVELOCITY|CTE_CUSTOMCOUNT, NULL, 0, NULL, 0, 0, NULL);
h2customtents[ce_chunk_10] = SV_CustomTEnt_Register("h2part.ce_chunk_cloth", CTE_CUSTOMVELOCITY|CTE_CUSTOMCOUNT, NULL, 0, NULL, 0, 0, NULL);
h2customtents[ce_chunk_11] = SV_CustomTEnt_Register("h2part.ce_chunk_wood_leaf", CTE_CUSTOMVELOCITY|CTE_CUSTOMCOUNT, NULL, 0, NULL, 0, 0, NULL);
h2customtents[ce_chunk_12] = SV_CustomTEnt_Register("h2part.ce_chunk_wood_metal", CTE_CUSTOMVELOCITY|CTE_CUSTOMCOUNT, NULL, 0, NULL, 0, 0, NULL);
h2customtents[ce_chunk_13] = SV_CustomTEnt_Register("h2part.ce_chunk_wood_stone", CTE_CUSTOMVELOCITY|CTE_CUSTOMCOUNT, NULL, 0, NULL, 0, 0, NULL);
h2customtents[ce_chunk_14] = SV_CustomTEnt_Register("h2part.ce_chunk_metal_stone", CTE_CUSTOMVELOCITY|CTE_CUSTOMCOUNT, NULL, 0, NULL, 0, 0, NULL);
h2customtents[ce_chunk_15] = SV_CustomTEnt_Register("h2part.ce_chunk_metal_cloth", CTE_CUSTOMVELOCITY|CTE_CUSTOMCOUNT, NULL, 0, NULL, 0, 0, NULL);
h2customtents[ce_chunk_16] = SV_CustomTEnt_Register("h2part.ce_chunk_webs", CTE_CUSTOMVELOCITY|CTE_CUSTOMCOUNT, NULL, 0, NULL, 0, 0, NULL);
h2customtents[ce_chunk_17] = SV_CustomTEnt_Register("h2part.ce_chunk_glass", CTE_CUSTOMVELOCITY|CTE_CUSTOMCOUNT, NULL, 0, NULL, 0, 0, NULL);
h2customtents[ce_chunk_18] = SV_CustomTEnt_Register("h2part.ce_chunk_ice", CTE_CUSTOMVELOCITY|CTE_CUSTOMCOUNT, NULL, 0, NULL, 0, 0, NULL);
h2customtents[ce_chunk_19] = SV_CustomTEnt_Register("h2part.ce_chunk_clearglass", CTE_CUSTOMVELOCITY|CTE_CUSTOMCOUNT, NULL, 0, NULL, 0, 0, NULL);
h2customtents[ce_chunk_20] = SV_CustomTEnt_Register("h2part.ce_chunk_redglass", CTE_CUSTOMVELOCITY|CTE_CUSTOMCOUNT, NULL, 0, NULL, 0, 0, NULL);
h2customtents[ce_chunk_21] = SV_CustomTEnt_Register("h2part.ce_chunk_acid", CTE_CUSTOMVELOCITY|CTE_CUSTOMCOUNT, NULL, 0, NULL, 0, 0, NULL);
h2customtents[ce_chunk_22] = SV_CustomTEnt_Register("h2part.ce_chunk_meteor", CTE_CUSTOMVELOCITY|CTE_CUSTOMCOUNT, NULL, 0, NULL, 0, 0, NULL);
h2customtents[ce_chunk_23] = SV_CustomTEnt_Register("h2part.ce_chunk_greenflesh", CTE_CUSTOMVELOCITY|CTE_CUSTOMCOUNT, NULL, 0, NULL, 0, 0, NULL);
h2customtents[ce_chunk_24] = SV_CustomTEnt_Register("h2part.ce_chunk_bone", CTE_CUSTOMVELOCITY|CTE_CUSTOMCOUNT, NULL, 0, NULL, 0, 0, NULL);
}
}
------------------------------------------------------------------------ r4169 | acceptthis | 2013-01-17 08:55:12 +0000 (Thu, 17 Jan 2013) | 31 lines removed MAX_VISEDICTS limit. PEXT2_REPLACEMENTDELTAS tweaked, now has 4 million entity limit. still not enabled by default. TE_BEAM now maps to a separate TEQW_BEAM to avoid conflicts with QW. added android multitouch emulation for windows/rawinput (in_simulatemultitouch). split topcolor/bottomcolor from scoreboard, for dp's colormap|1024 feature. now using utf-8 for windows consoles. qcc warnings/errors now give clickable console links for quick+easy editing. disabled menutint when the currently active item changes contrast or gamma (for OneManClan). Added support for drawfont/drawfontscale. tweaked the qcvm a little to reduce the number of pointers. .doll file loading. still experimental and will likely crash. requires csqc active, even if its a dummy progs. this will be fixed in time. Still other things that need cleaning up. windows: gl_font "?" shows the standard windows font-selection dialog, and can be used to select windows fonts. not all work. and you probably don't want to use windings. fixed splitscreen support when playing mvds. added mini-scoreboards to splitscreen. editor/debugger now shows asm if there's no linenumber info. also, pressing f1 for help shows the shortcuts. Added support for .framegroups files for psk(psa) and iqm formats. True support for ezquake's colour codes. Mutually exclusive with background colours. path command output slightly more readable. added support for digest_hex (MD4, SHA1, CRC16). skingroups now colourmap correctly. Fix terrain colour hints, and litdata from the wrong bsp. fix ftp dual-homed issue. support epsv command, and enable ipv6 (eprt still not supported). remove d3d11 compilation from the makefile. the required headers are not provided by mingw, and are not available to the build bot, so don't bother. fix v *= v.x and similar opcodes. fteqcc: fixed support for áéíóú type chars in names. utf-8 files now properly supported (even with the utf-8 bom/identifier). utf-16 also supported. fteqcc: fixed '#if 1 == 3 && 4' parsing. fteqcc: -Werror acts on the warning, rather than as a separate error. Line numbers are thus more readable. fteqcc: copyright message now includes compile date instead. fteqccgui: the treeview control is now coloured depending on whether there were warnings/errors in the last compile. fteqccgui: the output window is now focused and scrolls down as compilation progresses. pr_dumpplatform command dumps out some pragmas to convert more serious warnings to errors. This is to avoid the infamous 'fteqcc sucks cos my code sucks' issue. rewrote prespawn/modelist/soundlist code. server tracks progress now. ------------------------------------------------------------------------ git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@4167 fc73d0e0-1445-4013-8a0c-d673dee63da5
2013-03-12 22:29:40 +00:00
static void QCBUILTIN PF_h2starteffect(pubprogfuncs_t *prinst, struct globalvars_s *pr_globals)
{
Added pm_pground cvar for compat with mvdsv/ezquake. Do not use it with NQ mods however, as the QC will interfere with the onground state (QW mods are okay). Added Z_EXT_PF_ONGROUND + Z_EXT_PF_SOLID for compat (not enabled serverside due to conflicts with pext - just a define away). Fixed bug with loading screens switching sizes part way through loading. Added hexen2 rain effect. Fix hexen2 model texture alphas not working. Fix potential linux crash from excessively long stdin lines. Added cl_rollalpha cvar. Fixed quirk where the player would slide along the base of steep walls/slopes. Tweaked PM_NudgePosition to be more precise, giving more reliable prediction. Fixed fread qc builtin. Tweaked random() builtin to bias slightly away from 0, so that nextthink=random()*foo; will never cause statue-monsters. Check for GL_WEBGL_depth_texture instead of just GL_OES_depth_texture, to fix compressedTex2d errors in firefox. Second attempt at blocking invariant keyword with mesa. Use xrandr for gamma where possible. This prevents reading stale XF86 gamma ramps and restoring those invalid ramps when quitting. Try to grab mouse pointers slightly faster in x11. Don't call XIFreeDeviceInfo if XIQueryDevice returned NULL. Document parm_string and startspot qc globals. Fix possible infinite loop from physics frames. QTV: stripped most of the old plugin code (because really, who has a browser that still supports either ActiveX or NPAPI). Fixed up emscripten port references. QTV: fix bug with protocol extensions not being reported to viewers. QTV: use binary websockets instead of text. git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@5419 fc73d0e0-1445-4013-8a0c-d673dee63da5
2019-03-01 22:39:30 +00:00
float *min, *max;//, *size;
// float *angle;
float colour;
// float wait, radius, frame, framelength, duration;
// int flags, skin;
int type;
float *org, *dir;
int count;
int efnum = G_FLOAT(OFS_PARM0);
G_FLOAT(OFS_RETURN) = 0;
switch(efnum)
{
case ce_rain:
/*this effect is meant to be persistant (endeffect is never used)*/
min = G_VECTOR(OFS_PARM1);
max = G_VECTOR(OFS_PARM2);
Added pm_pground cvar for compat with mvdsv/ezquake. Do not use it with NQ mods however, as the QC will interfere with the onground state (QW mods are okay). Added Z_EXT_PF_ONGROUND + Z_EXT_PF_SOLID for compat (not enabled serverside due to conflicts with pext - just a define away). Fixed bug with loading screens switching sizes part way through loading. Added hexen2 rain effect. Fix hexen2 model texture alphas not working. Fix potential linux crash from excessively long stdin lines. Added cl_rollalpha cvar. Fixed quirk where the player would slide along the base of steep walls/slopes. Tweaked PM_NudgePosition to be more precise, giving more reliable prediction. Fixed fread qc builtin. Tweaked random() builtin to bias slightly away from 0, so that nextthink=random()*foo; will never cause statue-monsters. Check for GL_WEBGL_depth_texture instead of just GL_OES_depth_texture, to fix compressedTex2d errors in firefox. Second attempt at blocking invariant keyword with mesa. Use xrandr for gamma where possible. This prevents reading stale XF86 gamma ramps and restoring those invalid ramps when quitting. Try to grab mouse pointers slightly faster in x11. Don't call XIFreeDeviceInfo if XIQueryDevice returned NULL. Document parm_string and startspot qc globals. Fix possible infinite loop from physics frames. QTV: stripped most of the old plugin code (because really, who has a browser that still supports either ActiveX or NPAPI). Fixed up emscripten port references. QTV: fix bug with protocol extensions not being reported to viewers. QTV: use binary websockets instead of text. git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@5419 fc73d0e0-1445-4013-8a0c-d673dee63da5
2019-03-01 22:39:30 +00:00
//size = G_VECTOR(OFS_PARM3); /*maxs-min, so useless*/
dir = G_VECTOR(OFS_PARM4); /*[125,100] or [0,0]*/
colour = G_FLOAT(OFS_PARM5); /*414 default*/
count = G_FLOAT(OFS_PARM6); /*300 default*/
count *= /*wait =*/ G_FLOAT(OFS_PARM7); /*0.1 default*/
/*FIXME: not spawned - this persistant effect is created by a map object, all attributes are custom.*/
Added pm_pground cvar for compat with mvdsv/ezquake. Do not use it with NQ mods however, as the QC will interfere with the onground state (QW mods are okay). Added Z_EXT_PF_ONGROUND + Z_EXT_PF_SOLID for compat (not enabled serverside due to conflicts with pext - just a define away). Fixed bug with loading screens switching sizes part way through loading. Added hexen2 rain effect. Fix hexen2 model texture alphas not working. Fix potential linux crash from excessively long stdin lines. Added cl_rollalpha cvar. Fixed quirk where the player would slide along the base of steep walls/slopes. Tweaked PM_NudgePosition to be more precise, giving more reliable prediction. Fixed fread qc builtin. Tweaked random() builtin to bias slightly away from 0, so that nextthink=random()*foo; will never cause statue-monsters. Check for GL_WEBGL_depth_texture instead of just GL_OES_depth_texture, to fix compressedTex2d errors in firefox. Second attempt at blocking invariant keyword with mesa. Use xrandr for gamma where possible. This prevents reading stale XF86 gamma ramps and restoring those invalid ramps when quitting. Try to grab mouse pointers slightly faster in x11. Don't call XIFreeDeviceInfo if XIQueryDevice returned NULL. Document parm_string and startspot qc globals. Fix possible infinite loop from physics frames. QTV: stripped most of the old plugin code (because really, who has a browser that still supports either ActiveX or NPAPI). Fixed up emscripten port references. QTV: fix bug with protocol extensions not being reported to viewers. QTV: use binary websockets instead of text. git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@5419 fc73d0e0-1445-4013-8a0c-d673dee63da5
2019-03-01 22:39:30 +00:00
if (colour == 414)
efnum = h2customtents[efnum];
else
Added pm_pground cvar for compat with mvdsv/ezquake. Do not use it with NQ mods however, as the QC will interfere with the onground state (QW mods are okay). Added Z_EXT_PF_ONGROUND + Z_EXT_PF_SOLID for compat (not enabled serverside due to conflicts with pext - just a define away). Fixed bug with loading screens switching sizes part way through loading. Added hexen2 rain effect. Fix hexen2 model texture alphas not working. Fix potential linux crash from excessively long stdin lines. Added cl_rollalpha cvar. Fixed quirk where the player would slide along the base of steep walls/slopes. Tweaked PM_NudgePosition to be more precise, giving more reliable prediction. Fixed fread qc builtin. Tweaked random() builtin to bias slightly away from 0, so that nextthink=random()*foo; will never cause statue-monsters. Check for GL_WEBGL_depth_texture instead of just GL_OES_depth_texture, to fix compressedTex2d errors in firefox. Second attempt at blocking invariant keyword with mesa. Use xrandr for gamma where possible. This prevents reading stale XF86 gamma ramps and restoring those invalid ramps when quitting. Try to grab mouse pointers slightly faster in x11. Don't call XIFreeDeviceInfo if XIQueryDevice returned NULL. Document parm_string and startspot qc globals. Fix possible infinite loop from physics frames. QTV: stripped most of the old plugin code (because really, who has a browser that still supports either ActiveX or NPAPI). Fixed up emscripten port references. QTV: fix bug with protocol extensions not being reported to viewers. QTV: use binary websockets instead of text. git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@5419 fc73d0e0-1445-4013-8a0c-d673dee63da5
2019-03-01 22:39:30 +00:00
efnum = SV_CustomTEnt_Register(va("h2part.ce_rain_%i", (int)colour), CTE_PERSISTANT|CTE_CUSTOMVELOCITY|CTE_ISBEAM|CTE_CUSTOMCOUNT, NULL, 0, NULL, 0, 0, NULL);
{ //align to the top of the rain volume
//particles should be removed once they reach the bottom
vec3_t nmin;
vec3_t ndir;
nmin[0] = min[0];
nmin[1] = min[1];
nmin[2] = max[2];
VectorSet(ndir, dir[0], dir[1], (min[2]-max[2])/1); //divide by expected lifetime.
SV_CustomTEnt_Spawn(efnum, nmin, max, count, ndir);
}
return;
case ce_snow:
/*this effect is meant to be persistant (endeffect is never used)*/
min = G_VECTOR(OFS_PARM1);
max = G_VECTOR(OFS_PARM2);
//flags = G_FLOAT(OFS_PARM3);
dir = G_VECTOR(OFS_PARM4);
count = G_FLOAT(OFS_PARM5);
/*FIXME: we ignore any happy/fluffy/mixed snow types*/
SV_CustomTEnt_Spawn(h2customtents[efnum], min, max, count, dir);
// Con_Printf("FTE-H2 FIXME: ce_snow not supported!\n");
return;
case ce_fountain:
/*this effect is meant to be persistant (endeffect is never used)*/
org = G_VECTOR(OFS_PARM1);
// angle = G_VECTOR(OFS_PARM2);
dir = G_VECTOR(OFS_PARM3);
colour = G_FLOAT(OFS_PARM4);
count = G_FLOAT(OFS_PARM5);
/*FIXME: not spawned - this persistant effect is created by a map object, all attributes are custom.*/
if (colour == 407)
{
dir[2] *= 2;
SV_CustomTEnt_Spawn(h2customtents[efnum], org, NULL, count, dir);
}
else
Con_Printf("FTE-H2 FIXME: ce_fountain not supported!\n");
return;
case ce_quake:
/*this effect is meant to be persistant*/
org = G_VECTOR(OFS_PARM1);
//radius = G_FLOAT(OFS_PARM2); /*discard: always 500/3 */
if (h2customtents[efnum] != -1)
{
G_FLOAT(OFS_RETURN) = SV_CustomTEnt_Spawn(h2customtents[efnum], org, NULL, 1, NULL);
return;
}
break;
case ce_white_smoke: //(1,2,3,4,10)*0.05
case ce_green_smoke: //(1,2,3,4)*0.05
case ce_grey_smoke: //(3,20)*0.05
/*transform them to the correct durations*/
if (efnum == ce_white_smoke)
{
int ifl = G_FLOAT(OFS_PARM3) * 100;
if (ifl == 5)
efnum = ce_white_smoke_05;
else if (ifl == 10)
efnum = ce_white_smoke_10;
else if (ifl == 15)
efnum = ce_white_smoke_15;
else if (ifl == 20)
efnum = ce_white_smoke_20;
else if (ifl == 50)
efnum = ce_white_smoke_50;
}
else if (efnum == ce_green_smoke)
{
int ifl = G_FLOAT(OFS_PARM3) * 100;
if (ifl == 05)
efnum = ce_green_smoke_05;
else if (ifl == 10)
efnum = ce_green_smoke_10;
else if (ifl == 15)
efnum = ce_green_smoke_15;
else if (ifl == 20)
efnum = ce_green_smoke_20;
}
else
{
int ifl = G_FLOAT(OFS_PARM3) * 100;
if (ifl == 15)
efnum = ce_grey_smoke_15;
if (ifl == 100)
efnum = ce_grey_smoke_100;
}
/*fallthrough*/
case ce_red_smoke: //0.15
case ce_slow_white_smoke: //0
case ce_telesmk1: //0.15
case ce_telesmk2: //not used
case ce_ghost: //0.1
case ce_redcloud: //0.05
org = G_VECTOR(OFS_PARM1);
dir = G_VECTOR(OFS_PARM2);
//framelength = G_FLOAT(OFS_PARM3); /*FIXME: validate for the other effects?*/
if (h2customtents[efnum] != -1)
{
SV_CustomTEnt_Spawn(h2customtents[efnum], org, NULL, 1, dir);
return;
}
break;
case ce_acid_muzzfl:
case ce_flamestream:
case ce_flamewall:
case ce_flamewall2:
case ce_onfire:
org = G_VECTOR(OFS_PARM1);
dir = G_VECTOR(OFS_PARM2);
//frame = G_FLOAT(OFS_PARM3); /*discard: h2 uses a fixed value for each effect (0, except for acid_muzzfl which is 0.05)*/
if (h2customtents[efnum] != -1)
{
SV_CustomTEnt_Spawn(h2customtents[efnum], org, NULL, 1, dir);
return;
}
break;
case ce_sm_white_flash:
case ce_yellowred_flash:
case ce_bluespark:
case ce_yellowspark:
case ce_sm_circle_exp:
case ce_bg_circle_exp:
case ce_sm_explosion:
case ce_lg_explosion:
case ce_floor_explosion:
case ce_floor_explosion3:
case ce_blue_explosion:
case ce_redspark:
case ce_greenspark:
case ce_icehit:
case ce_medusa_hit:
case ce_mezzo_reflect:
case ce_floor_explosion2:
case ce_xbow_explosion:
case ce_new_explosion:
case ce_magic_missile_explosion:
case ce_bone_explosion:
case ce_bldrn_expl:
case ce_acid_hit:
case ce_acid_splat:
case ce_acid_expl:
case ce_lball_expl:
case ce_firewall_small:
case ce_firewall_medium:
case ce_firewall_large:
case ce_fboom:
case ce_bomb:
case ce_brn_bounce:
case ce_lshock:
case ce_white_flash:
case ce_blue_flash:
case ce_sm_blue_flash:
case ce_red_flash:
case ce_rider_death:
case ce_teleporterpuffs:
org = G_VECTOR(OFS_PARM1);
if (h2customtents[efnum] != -1)
{
SV_CustomTEnt_Spawn(h2customtents[efnum], org, NULL, 1, NULL);
return;
}
break;
case ce_gravitywell:
org = G_VECTOR(OFS_PARM1);
//colour = G_FLOAT(OFS_PARM2); /*discard: h2 uses a fixed random range*/
//duration = G_FLOAT(OFS_PARM3); /*discard: h2 uses a fixed time limit*/
if (h2customtents[efnum] != -1)
{
SV_CustomTEnt_Spawn(h2customtents[efnum], org, NULL, 1, NULL);
return;
}
break;
case ce_teleporterbody:
org = G_VECTOR(OFS_PARM1);
dir = G_VECTOR(OFS_PARM2);
if (G_FLOAT(OFS_PARM3)) /*alternate*/
efnum = ce_teleporterbody_1;
if (h2customtents[efnum] != -1)
{
SV_CustomTEnt_Spawn(h2customtents[efnum], org, NULL, 1, dir);
return;
}
break;
case ce_boneshard:
case ce_boneshrapnel:
org = G_VECTOR(OFS_PARM1);
dir = G_VECTOR(OFS_PARM2);
//angle = G_VECTOR(OFS_PARM3); /*discard: angle is a function of the dir*/
//avelocity = G_VECTOR(OFS_PARM4);/*discard: avelocity is a function of the dir*/
/*FIXME: meant to be persistant until removed*/
if (h2customtents[efnum] != -1)
{
G_FLOAT(OFS_RETURN) = SV_CustomTEnt_Spawn(h2customtents[efnum], org, NULL, 1, dir);
return;
}
break;
case ce_chunk:
org = G_VECTOR(OFS_PARM1);
type = G_FLOAT(OFS_PARM2);
dir = G_VECTOR(OFS_PARM3);
count = G_FLOAT(OFS_PARM4);
/*convert it to the requested chunk type*/
efnum = ce_chunk_1 + type - 1;
if (efnum < ce_chunk_1 && efnum > ce_chunk_24)
efnum = ce_chunk;
if (h2customtents[efnum] != -1)
{
SV_CustomTEnt_Spawn(h2customtents[efnum], org, NULL, count, dir);
return;
}
Con_Printf("FTE-H2 FIXME: ce_chunk type=%i not supported!\n", type);
return;
break;
default:
PR_BIError (prinst, "PF_h2starteffect: bad effect");
break;
}
Con_Printf("FTE-H2 FIXME: Effect %i doesn't have an effect registered\nTell Spike!\n", efnum);
}
------------------------------------------------------------------------ r4169 | acceptthis | 2013-01-17 08:55:12 +0000 (Thu, 17 Jan 2013) | 31 lines removed MAX_VISEDICTS limit. PEXT2_REPLACEMENTDELTAS tweaked, now has 4 million entity limit. still not enabled by default. TE_BEAM now maps to a separate TEQW_BEAM to avoid conflicts with QW. added android multitouch emulation for windows/rawinput (in_simulatemultitouch). split topcolor/bottomcolor from scoreboard, for dp's colormap|1024 feature. now using utf-8 for windows consoles. qcc warnings/errors now give clickable console links for quick+easy editing. disabled menutint when the currently active item changes contrast or gamma (for OneManClan). Added support for drawfont/drawfontscale. tweaked the qcvm a little to reduce the number of pointers. .doll file loading. still experimental and will likely crash. requires csqc active, even if its a dummy progs. this will be fixed in time. Still other things that need cleaning up. windows: gl_font "?" shows the standard windows font-selection dialog, and can be used to select windows fonts. not all work. and you probably don't want to use windings. fixed splitscreen support when playing mvds. added mini-scoreboards to splitscreen. editor/debugger now shows asm if there's no linenumber info. also, pressing f1 for help shows the shortcuts. Added support for .framegroups files for psk(psa) and iqm formats. True support for ezquake's colour codes. Mutually exclusive with background colours. path command output slightly more readable. added support for digest_hex (MD4, SHA1, CRC16). skingroups now colourmap correctly. Fix terrain colour hints, and litdata from the wrong bsp. fix ftp dual-homed issue. support epsv command, and enable ipv6 (eprt still not supported). remove d3d11 compilation from the makefile. the required headers are not provided by mingw, and are not available to the build bot, so don't bother. fix v *= v.x and similar opcodes. fteqcc: fixed support for áéíóú type chars in names. utf-8 files now properly supported (even with the utf-8 bom/identifier). utf-16 also supported. fteqcc: fixed '#if 1 == 3 && 4' parsing. fteqcc: -Werror acts on the warning, rather than as a separate error. Line numbers are thus more readable. fteqcc: copyright message now includes compile date instead. fteqccgui: the treeview control is now coloured depending on whether there were warnings/errors in the last compile. fteqccgui: the output window is now focused and scrolls down as compilation progresses. pr_dumpplatform command dumps out some pragmas to convert more serious warnings to errors. This is to avoid the infamous 'fteqcc sucks cos my code sucks' issue. rewrote prespawn/modelist/soundlist code. server tracks progress now. ------------------------------------------------------------------------ git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@4167 fc73d0e0-1445-4013-8a0c-d673dee63da5
2013-03-12 22:29:40 +00:00
static void QCBUILTIN PF_h2endeffect(pubprogfuncs_t *prinst, struct globalvars_s *pr_globals)
{
// int ign = G_FLOAT(OFS_PARM0);
int index = G_FLOAT(OFS_PARM1);
Con_DPrintf("Stop effect %i\n", index);
}
------------------------------------------------------------------------ r4169 | acceptthis | 2013-01-17 08:55:12 +0000 (Thu, 17 Jan 2013) | 31 lines removed MAX_VISEDICTS limit. PEXT2_REPLACEMENTDELTAS tweaked, now has 4 million entity limit. still not enabled by default. TE_BEAM now maps to a separate TEQW_BEAM to avoid conflicts with QW. added android multitouch emulation for windows/rawinput (in_simulatemultitouch). split topcolor/bottomcolor from scoreboard, for dp's colormap|1024 feature. now using utf-8 for windows consoles. qcc warnings/errors now give clickable console links for quick+easy editing. disabled menutint when the currently active item changes contrast or gamma (for OneManClan). Added support for drawfont/drawfontscale. tweaked the qcvm a little to reduce the number of pointers. .doll file loading. still experimental and will likely crash. requires csqc active, even if its a dummy progs. this will be fixed in time. Still other things that need cleaning up. windows: gl_font "?" shows the standard windows font-selection dialog, and can be used to select windows fonts. not all work. and you probably don't want to use windings. fixed splitscreen support when playing mvds. added mini-scoreboards to splitscreen. editor/debugger now shows asm if there's no linenumber info. also, pressing f1 for help shows the shortcuts. Added support for .framegroups files for psk(psa) and iqm formats. True support for ezquake's colour codes. Mutually exclusive with background colours. path command output slightly more readable. added support for digest_hex (MD4, SHA1, CRC16). skingroups now colourmap correctly. Fix terrain colour hints, and litdata from the wrong bsp. fix ftp dual-homed issue. support epsv command, and enable ipv6 (eprt still not supported). remove d3d11 compilation from the makefile. the required headers are not provided by mingw, and are not available to the build bot, so don't bother. fix v *= v.x and similar opcodes. fteqcc: fixed support for áéíóú type chars in names. utf-8 files now properly supported (even with the utf-8 bom/identifier). utf-16 also supported. fteqcc: fixed '#if 1 == 3 && 4' parsing. fteqcc: -Werror acts on the warning, rather than as a separate error. Line numbers are thus more readable. fteqcc: copyright message now includes compile date instead. fteqccgui: the treeview control is now coloured depending on whether there were warnings/errors in the last compile. fteqccgui: the output window is now focused and scrolls down as compilation progresses. pr_dumpplatform command dumps out some pragmas to convert more serious warnings to errors. This is to avoid the infamous 'fteqcc sucks cos my code sucks' issue. rewrote prespawn/modelist/soundlist code. server tracks progress now. ------------------------------------------------------------------------ git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@4167 fc73d0e0-1445-4013-8a0c-d673dee63da5
2013-03-12 22:29:40 +00:00
static void QCBUILTIN PF_h2rain_go(pubprogfuncs_t *prinst, struct globalvars_s *pr_globals)
{
//used by (tomed) icemace.hc
float *min = G_VECTOR(OFS_PARM0);
float *max = G_VECTOR(OFS_PARM1);
//unused float *size = G_VECTOR(OFS_PARM2);
float *dir = G_VECTOR(OFS_PARM3);
float colour = G_FLOAT(OFS_PARM4);
float count = G_FLOAT(OFS_PARM5);
//this is some hacky alternative.
//fixme: the effect isn't bounded to the box
MSG_WriteByte(&sv.multicast, svc_temp_entity);
MSG_WriteByte(&sv.multicast, TEDP_PARTICLERAIN);
// min
MSG_WriteCoord(&sv.multicast, min[0]);
MSG_WriteCoord(&sv.multicast, min[1]);
MSG_WriteCoord(&sv.multicast, max[2]);
// max
MSG_WriteCoord(&sv.multicast, max[0]);
MSG_WriteCoord(&sv.multicast, max[1]);
MSG_WriteCoord(&sv.multicast, max[2]);
// velocity
MSG_WriteCoord(&sv.multicast, dir[0]);
MSG_WriteCoord(&sv.multicast, dir[1]);
MSG_WriteCoord(&sv.multicast, -(frandom()*700+256)); //dir not valid. fill in a default downwards direction
// count
MSG_WriteShort(&sv.multicast, min(count, 65535));
// colour
MSG_WriteByte(&sv.multicast, (int)colour&0xff);
mvd: cl_autotrack_team cvar locks autotrack to a specific team. getting the team name to match can still be problematic when it contains non-ascii chars however. qw: fix recording mid-map. q2: add support for recording demos on q2 servers. q: fix setattachment not using the correct orientations. q2: now supports splitscreen, as well as increased model and sound limits. cl: fix crosshair not appearing in splitscreen. cl: splitscreen clients now get their own colour tints (like the bf command) snd: tweak audio to be a bit more usable in splitscreen by default. cl: added con_logcenterprint cvar, for shoving a copy of centerprints onto the console. by default only appears in single player. qc: add checkbuiltin builtin. for all those #0 builtins without their own extension name. gl: fix r_dynamic -1 bug that was painfully visible in AD. mdl: validate per-frame bounds of mdl files (stuff that would crash software renderers). sv: fix -port or +sv_port commandline args to override the port correctly. win: attempt to cope with windows symlinks enumerating with the wrong filesizes. gl: fix skyboxes not appearing properly. gl: fix sprite alpha/edge issue resulting in some invisible sprites in AD. gl: fix screenshot_mega, in combination with r_projection. yay for HUGE panoramic screenshots. q2: fix replacement textures issue. qw: fix download demonum/X issue, both in client and server. qw: fix multicast dimensions not always being honoured properly. nq: fix starting angles sometimes being wrong. menusys: I'm finally uploading my menusys library, plus example mod, which I'll now be providing like csaddon is. git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@4997 fc73d0e0-1445-4013-8a0c-d673dee63da5
2016-01-18 05:22:07 +00:00
SV_MulticastProtExt (NULL, MULTICAST_ALL, pr_global_struct->dimension_send, 0, 0);
}
------------------------------------------------------------------------ r4169 | acceptthis | 2013-01-17 08:55:12 +0000 (Thu, 17 Jan 2013) | 31 lines removed MAX_VISEDICTS limit. PEXT2_REPLACEMENTDELTAS tweaked, now has 4 million entity limit. still not enabled by default. TE_BEAM now maps to a separate TEQW_BEAM to avoid conflicts with QW. added android multitouch emulation for windows/rawinput (in_simulatemultitouch). split topcolor/bottomcolor from scoreboard, for dp's colormap|1024 feature. now using utf-8 for windows consoles. qcc warnings/errors now give clickable console links for quick+easy editing. disabled menutint when the currently active item changes contrast or gamma (for OneManClan). Added support for drawfont/drawfontscale. tweaked the qcvm a little to reduce the number of pointers. .doll file loading. still experimental and will likely crash. requires csqc active, even if its a dummy progs. this will be fixed in time. Still other things that need cleaning up. windows: gl_font "?" shows the standard windows font-selection dialog, and can be used to select windows fonts. not all work. and you probably don't want to use windings. fixed splitscreen support when playing mvds. added mini-scoreboards to splitscreen. editor/debugger now shows asm if there's no linenumber info. also, pressing f1 for help shows the shortcuts. Added support for .framegroups files for psk(psa) and iqm formats. True support for ezquake's colour codes. Mutually exclusive with background colours. path command output slightly more readable. added support for digest_hex (MD4, SHA1, CRC16). skingroups now colourmap correctly. Fix terrain colour hints, and litdata from the wrong bsp. fix ftp dual-homed issue. support epsv command, and enable ipv6 (eprt still not supported). remove d3d11 compilation from the makefile. the required headers are not provided by mingw, and are not available to the build bot, so don't bother. fix v *= v.x and similar opcodes. fteqcc: fixed support for áéíóú type chars in names. utf-8 files now properly supported (even with the utf-8 bom/identifier). utf-16 also supported. fteqcc: fixed '#if 1 == 3 && 4' parsing. fteqcc: -Werror acts on the warning, rather than as a separate error. Line numbers are thus more readable. fteqcc: copyright message now includes compile date instead. fteqccgui: the treeview control is now coloured depending on whether there were warnings/errors in the last compile. fteqccgui: the output window is now focused and scrolls down as compilation progresses. pr_dumpplatform command dumps out some pragmas to convert more serious warnings to errors. This is to avoid the infamous 'fteqcc sucks cos my code sucks' issue. rewrote prespawn/modelist/soundlist code. server tracks progress now. ------------------------------------------------------------------------ git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@4167 fc73d0e0-1445-4013-8a0c-d673dee63da5
2013-03-12 22:29:40 +00:00
static void QCBUILTIN PF_h2StopSound(pubprogfuncs_t *prinst, struct globalvars_s *pr_globals)
{
int channel;
edict_t *entity;
entity = G_EDICT(prinst, OFS_PARM0);
channel = G_FLOAT(OFS_PARM1);
SVQ1_StartSound (NULL, (wedict_t*)entity, channel, NULL, 1, 0, 0, 0, CF_SV_RELIABLE);
}
------------------------------------------------------------------------ r4169 | acceptthis | 2013-01-17 08:55:12 +0000 (Thu, 17 Jan 2013) | 31 lines removed MAX_VISEDICTS limit. PEXT2_REPLACEMENTDELTAS tweaked, now has 4 million entity limit. still not enabled by default. TE_BEAM now maps to a separate TEQW_BEAM to avoid conflicts with QW. added android multitouch emulation for windows/rawinput (in_simulatemultitouch). split topcolor/bottomcolor from scoreboard, for dp's colormap|1024 feature. now using utf-8 for windows consoles. qcc warnings/errors now give clickable console links for quick+easy editing. disabled menutint when the currently active item changes contrast or gamma (for OneManClan). Added support for drawfont/drawfontscale. tweaked the qcvm a little to reduce the number of pointers. .doll file loading. still experimental and will likely crash. requires csqc active, even if its a dummy progs. this will be fixed in time. Still other things that need cleaning up. windows: gl_font "?" shows the standard windows font-selection dialog, and can be used to select windows fonts. not all work. and you probably don't want to use windings. fixed splitscreen support when playing mvds. added mini-scoreboards to splitscreen. editor/debugger now shows asm if there's no linenumber info. also, pressing f1 for help shows the shortcuts. Added support for .framegroups files for psk(psa) and iqm formats. True support for ezquake's colour codes. Mutually exclusive with background colours. path command output slightly more readable. added support for digest_hex (MD4, SHA1, CRC16). skingroups now colourmap correctly. Fix terrain colour hints, and litdata from the wrong bsp. fix ftp dual-homed issue. support epsv command, and enable ipv6 (eprt still not supported). remove d3d11 compilation from the makefile. the required headers are not provided by mingw, and are not available to the build bot, so don't bother. fix v *= v.x and similar opcodes. fteqcc: fixed support for áéíóú type chars in names. utf-8 files now properly supported (even with the utf-8 bom/identifier). utf-16 also supported. fteqcc: fixed '#if 1 == 3 && 4' parsing. fteqcc: -Werror acts on the warning, rather than as a separate error. Line numbers are thus more readable. fteqcc: copyright message now includes compile date instead. fteqccgui: the treeview control is now coloured depending on whether there were warnings/errors in the last compile. fteqccgui: the output window is now focused and scrolls down as compilation progresses. pr_dumpplatform command dumps out some pragmas to convert more serious warnings to errors. This is to avoid the infamous 'fteqcc sucks cos my code sucks' issue. rewrote prespawn/modelist/soundlist code. server tracks progress now. ------------------------------------------------------------------------ git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@4167 fc73d0e0-1445-4013-8a0c-d673dee63da5
2013-03-12 22:29:40 +00:00
static void QCBUILTIN PF_h2updatesoundpos(pubprogfuncs_t *prinst, struct globalvars_s *pr_globals)
{
Con_DPrintf("FTE-H2 FIXME: updatesoundpos not implemented\n");
}
------------------------------------------------------------------------ r4169 | acceptthis | 2013-01-17 08:55:12 +0000 (Thu, 17 Jan 2013) | 31 lines removed MAX_VISEDICTS limit. PEXT2_REPLACEMENTDELTAS tweaked, now has 4 million entity limit. still not enabled by default. TE_BEAM now maps to a separate TEQW_BEAM to avoid conflicts with QW. added android multitouch emulation for windows/rawinput (in_simulatemultitouch). split topcolor/bottomcolor from scoreboard, for dp's colormap|1024 feature. now using utf-8 for windows consoles. qcc warnings/errors now give clickable console links for quick+easy editing. disabled menutint when the currently active item changes contrast or gamma (for OneManClan). Added support for drawfont/drawfontscale. tweaked the qcvm a little to reduce the number of pointers. .doll file loading. still experimental and will likely crash. requires csqc active, even if its a dummy progs. this will be fixed in time. Still other things that need cleaning up. windows: gl_font "?" shows the standard windows font-selection dialog, and can be used to select windows fonts. not all work. and you probably don't want to use windings. fixed splitscreen support when playing mvds. added mini-scoreboards to splitscreen. editor/debugger now shows asm if there's no linenumber info. also, pressing f1 for help shows the shortcuts. Added support for .framegroups files for psk(psa) and iqm formats. True support for ezquake's colour codes. Mutually exclusive with background colours. path command output slightly more readable. added support for digest_hex (MD4, SHA1, CRC16). skingroups now colourmap correctly. Fix terrain colour hints, and litdata from the wrong bsp. fix ftp dual-homed issue. support epsv command, and enable ipv6 (eprt still not supported). remove d3d11 compilation from the makefile. the required headers are not provided by mingw, and are not available to the build bot, so don't bother. fix v *= v.x and similar opcodes. fteqcc: fixed support for áéíóú type chars in names. utf-8 files now properly supported (even with the utf-8 bom/identifier). utf-16 also supported. fteqcc: fixed '#if 1 == 3 && 4' parsing. fteqcc: -Werror acts on the warning, rather than as a separate error. Line numbers are thus more readable. fteqcc: copyright message now includes compile date instead. fteqccgui: the treeview control is now coloured depending on whether there were warnings/errors in the last compile. fteqccgui: the output window is now focused and scrolls down as compilation progresses. pr_dumpplatform command dumps out some pragmas to convert more serious warnings to errors. This is to avoid the infamous 'fteqcc sucks cos my code sucks' issue. rewrote prespawn/modelist/soundlist code. server tracks progress now. ------------------------------------------------------------------------ git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@4167 fc73d0e0-1445-4013-8a0c-d673dee63da5
2013-03-12 22:29:40 +00:00
static void QCBUILTIN PF_h2whiteflash(pubprogfuncs_t *prinst, struct globalvars_s *pr_globals)
{
/*
broadcast a stuffcmd, I guess, to flash the screen white
Only seen this occur once: after killing pravus.
*/
MSG_WriteByte(&sv.multicast, svc_stufftext);
MSG_WriteString(&sv.multicast, "wf\n");
SV_MulticastProtExt (vec3_origin, MULTICAST_ALL_R, pr_global_struct->dimension_send, PEXT_CUSTOMTEMPEFFECTS, 0); //now send the new multicast to all that will.
}
------------------------------------------------------------------------ r4169 | acceptthis | 2013-01-17 08:55:12 +0000 (Thu, 17 Jan 2013) | 31 lines removed MAX_VISEDICTS limit. PEXT2_REPLACEMENTDELTAS tweaked, now has 4 million entity limit. still not enabled by default. TE_BEAM now maps to a separate TEQW_BEAM to avoid conflicts with QW. added android multitouch emulation for windows/rawinput (in_simulatemultitouch). split topcolor/bottomcolor from scoreboard, for dp's colormap|1024 feature. now using utf-8 for windows consoles. qcc warnings/errors now give clickable console links for quick+easy editing. disabled menutint when the currently active item changes contrast or gamma (for OneManClan). Added support for drawfont/drawfontscale. tweaked the qcvm a little to reduce the number of pointers. .doll file loading. still experimental and will likely crash. requires csqc active, even if its a dummy progs. this will be fixed in time. Still other things that need cleaning up. windows: gl_font "?" shows the standard windows font-selection dialog, and can be used to select windows fonts. not all work. and you probably don't want to use windings. fixed splitscreen support when playing mvds. added mini-scoreboards to splitscreen. editor/debugger now shows asm if there's no linenumber info. also, pressing f1 for help shows the shortcuts. Added support for .framegroups files for psk(psa) and iqm formats. True support for ezquake's colour codes. Mutually exclusive with background colours. path command output slightly more readable. added support for digest_hex (MD4, SHA1, CRC16). skingroups now colourmap correctly. Fix terrain colour hints, and litdata from the wrong bsp. fix ftp dual-homed issue. support epsv command, and enable ipv6 (eprt still not supported). remove d3d11 compilation from the makefile. the required headers are not provided by mingw, and are not available to the build bot, so don't bother. fix v *= v.x and similar opcodes. fteqcc: fixed support for áéíóú type chars in names. utf-8 files now properly supported (even with the utf-8 bom/identifier). utf-16 also supported. fteqcc: fixed '#if 1 == 3 && 4' parsing. fteqcc: -Werror acts on the warning, rather than as a separate error. Line numbers are thus more readable. fteqcc: copyright message now includes compile date instead. fteqccgui: the treeview control is now coloured depending on whether there were warnings/errors in the last compile. fteqccgui: the output window is now focused and scrolls down as compilation progresses. pr_dumpplatform command dumps out some pragmas to convert more serious warnings to errors. This is to avoid the infamous 'fteqcc sucks cos my code sucks' issue. rewrote prespawn/modelist/soundlist code. server tracks progress now. ------------------------------------------------------------------------ git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@4167 fc73d0e0-1445-4013-8a0c-d673dee63da5
2013-03-12 22:29:40 +00:00
static void QCBUILTIN PF_h2getstring(pubprogfuncs_t *prinst, struct globalvars_s *pr_globals)
{
char *s = T_GetString(G_FLOAT(OFS_PARM0)-1);
RETURN_PSTRING(s);
}
#endif
------------------------------------------------------------------------ r4169 | acceptthis | 2013-01-17 08:55:12 +0000 (Thu, 17 Jan 2013) | 31 lines removed MAX_VISEDICTS limit. PEXT2_REPLACEMENTDELTAS tweaked, now has 4 million entity limit. still not enabled by default. TE_BEAM now maps to a separate TEQW_BEAM to avoid conflicts with QW. added android multitouch emulation for windows/rawinput (in_simulatemultitouch). split topcolor/bottomcolor from scoreboard, for dp's colormap|1024 feature. now using utf-8 for windows consoles. qcc warnings/errors now give clickable console links for quick+easy editing. disabled menutint when the currently active item changes contrast or gamma (for OneManClan). Added support for drawfont/drawfontscale. tweaked the qcvm a little to reduce the number of pointers. .doll file loading. still experimental and will likely crash. requires csqc active, even if its a dummy progs. this will be fixed in time. Still other things that need cleaning up. windows: gl_font "?" shows the standard windows font-selection dialog, and can be used to select windows fonts. not all work. and you probably don't want to use windings. fixed splitscreen support when playing mvds. added mini-scoreboards to splitscreen. editor/debugger now shows asm if there's no linenumber info. also, pressing f1 for help shows the shortcuts. Added support for .framegroups files for psk(psa) and iqm formats. True support for ezquake's colour codes. Mutually exclusive with background colours. path command output slightly more readable. added support for digest_hex (MD4, SHA1, CRC16). skingroups now colourmap correctly. Fix terrain colour hints, and litdata from the wrong bsp. fix ftp dual-homed issue. support epsv command, and enable ipv6 (eprt still not supported). remove d3d11 compilation from the makefile. the required headers are not provided by mingw, and are not available to the build bot, so don't bother. fix v *= v.x and similar opcodes. fteqcc: fixed support for áéíóú type chars in names. utf-8 files now properly supported (even with the utf-8 bom/identifier). utf-16 also supported. fteqcc: fixed '#if 1 == 3 && 4' parsing. fteqcc: -Werror acts on the warning, rather than as a separate error. Line numbers are thus more readable. fteqcc: copyright message now includes compile date instead. fteqccgui: the treeview control is now coloured depending on whether there were warnings/errors in the last compile. fteqccgui: the output window is now focused and scrolls down as compilation progresses. pr_dumpplatform command dumps out some pragmas to convert more serious warnings to errors. This is to avoid the infamous 'fteqcc sucks cos my code sucks' issue. rewrote prespawn/modelist/soundlist code. server tracks progress now. ------------------------------------------------------------------------ git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@4167 fc73d0e0-1445-4013-8a0c-d673dee63da5
2013-03-12 22:29:40 +00:00
static void QCBUILTIN PF_RegisterTEnt(pubprogfuncs_t *prinst, struct globalvars_s *pr_globals)
{
int arg;
int i;
int nettype = G_FLOAT(OFS_PARM0);
rewrote ban code, merging bans+nonbans+cuffs+mute+cripple+deaf+lagged+vip. added timeouts. new penalties have no dedicated command. use the addip command for it. maplist command now generates links. implemented skin objects for q3. added a csqc builtin for it. also supports compositing skins. playing demos inside zips/pk3s/paks should now work. bumped default rate cvar. added cl_transfer to attempt to connect to a new server without disconnecting first. rewrote fog command. alpha and mindist arguments are now supported. fog change also happens over a short time period. added new args to the showpic console command. can now create clickable items for touchscreen/absmouse users. fixed menus to properly support right-aligned text. this finally fixes variable-width fonts. rewrote console tab completion suggestions display. now clickable links. strings obtained from qc are now marked as const. this has required quite a few added consts all over the place. probably crappy attempt at adding joypad support to the sdl port. no idea if it works. changed key bind event code. buttons now track which event they should trigger when released, instead of being the same one the whole time. this allows +forward etc clickable buttons on screen. Also simplified modifier keys - they no longer trigger random events when pressing the modifier key itself. Right modifiers can now be bound separately from left modifiers. Right will use left's binding if not otherwise bound. Bind assumes left if there's no prefix. multiplayer->setup->network menu no longer crashes. added rgb colours to the translation view (but not to the colour-changing keys). added modelviewer command to view models. added menu_mods menu to switch mods in a more friendly way. will be shown by default if multiple manifests exist in the binarydir. clamped classic tracer density. scrag particles no longer look quite so buggy. added ifdefs to facilitate a potential winrt port. the engine should now have no extra dependencies, but still needs system code+audio drivers to be written. if it can't set a renderer, it'll now try to use *every* renderer until it finds one that works. added experimental mapcluster server mode (that console command). New maps will be started up as required. rewrote skeletal blending code a bit. added cylinder geomtypes. fix cfg_save writing to the wrong path bug. VFS_CLOSE now returns a boolean. false means there was some sort of fatal error (either crc when reading was bad, or the write got corrupted or something). Typically ignorable, depends how robust you want to be. win32 tls code now supports running as a server. added connect tls://address support, as well as equivalent sv_addport support. exposed basic model loading api to plugins. d3d11 backend now optionally supports tessellation hlsl. no suitable hlsl provided by default. !!tess to enable. attempted to add gamma ramp support for d3d11. added support for shader blobs to speed up load times. r_shaderblobs 1 to enable. almost vital for d3d11. added vid_srgb cvar. shadowless lights are no longer disabled if shadows are not supported. attempt to add support for touchscreens in win7/8. Wrote gimmicky lua support, using lua instead of ssqc. define VM_LUA to enable. updated saved game code. can again load saved games from vanilla-like engines. changed scale clamping. 0.0001 should no longer appear as 1. changed default mintic from 0.03 to 0.013 to match vanilla qw. I don't know why it was at 0.03. probably a typo. git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@4623 fc73d0e0-1445-4013-8a0c-d673dee63da5
2014-03-30 09:55:06 +01:00
const char *effectname = PR_GetStringOfs(prinst, OFS_PARM1);
if (sv.state != ss_loading)
{
PR_BIError (prinst, "PF_RegisterTEnt: Registration can only be done in spawn functions");
G_FLOAT(OFS_RETURN) = -1;
return;
}
for (i = 0; i < 255; i++)
{
if (!*sv.customtents[i].particleeffecttype)
break;
if (!strcmp(effectname, sv.customtents[i].particleeffecttype))
break;
}
if (i == 255)
{
Con_Printf("Too many custom effects\n");
G_FLOAT(OFS_RETURN) = -1;
return;
}
Q_strncpyz(sv.customtents[i].particleeffecttype, effectname, sizeof(sv.customtents[i].particleeffecttype));
sv.customtents[i].netstyle = nettype;
arg = 2;
if (nettype & CTE_STAINS)
{
VectorCopy(G_VECTOR(OFS_PARM0+arg*3), sv.customtents[i].stain);
sv.customtents[i].radius = G_FLOAT(OFS_PARM1+arg*3);
arg += 2;
}
if (nettype & CTE_GLOWS)
{
sv.customtents[i].dlightrgb[0] = G_FLOAT(OFS_PARM0+arg*3+0)*255;
sv.customtents[i].dlightrgb[1] = G_FLOAT(OFS_PARM0+arg*3+1)*255;
sv.customtents[i].dlightrgb[2] = G_FLOAT(OFS_PARM0+arg*3+2)*255;
sv.customtents[i].dlightradius = G_FLOAT(OFS_PARM1+arg*3)/4;
sv.customtents[i].dlighttime = G_FLOAT(OFS_PARM2+arg*3)*16;
arg += 3;
if (nettype & CTE_CHANNELFADE)
{
sv.customtents[i].dlightcfade[0] = G_FLOAT(OFS_PARM0+arg*3+0)*64;
sv.customtents[i].dlightcfade[1] = G_FLOAT(OFS_PARM0+arg*3+1)*64;
sv.customtents[i].dlightcfade[2] = G_FLOAT(OFS_PARM0+arg*3+2)*64;
arg++; // we're out now..
}
}
------------------------------------------------------------------------ r4169 | acceptthis | 2013-01-17 08:55:12 +0000 (Thu, 17 Jan 2013) | 31 lines removed MAX_VISEDICTS limit. PEXT2_REPLACEMENTDELTAS tweaked, now has 4 million entity limit. still not enabled by default. TE_BEAM now maps to a separate TEQW_BEAM to avoid conflicts with QW. added android multitouch emulation for windows/rawinput (in_simulatemultitouch). split topcolor/bottomcolor from scoreboard, for dp's colormap|1024 feature. now using utf-8 for windows consoles. qcc warnings/errors now give clickable console links for quick+easy editing. disabled menutint when the currently active item changes contrast or gamma (for OneManClan). Added support for drawfont/drawfontscale. tweaked the qcvm a little to reduce the number of pointers. .doll file loading. still experimental and will likely crash. requires csqc active, even if its a dummy progs. this will be fixed in time. Still other things that need cleaning up. windows: gl_font "?" shows the standard windows font-selection dialog, and can be used to select windows fonts. not all work. and you probably don't want to use windings. fixed splitscreen support when playing mvds. added mini-scoreboards to splitscreen. editor/debugger now shows asm if there's no linenumber info. also, pressing f1 for help shows the shortcuts. Added support for .framegroups files for psk(psa) and iqm formats. True support for ezquake's colour codes. Mutually exclusive with background colours. path command output slightly more readable. added support for digest_hex (MD4, SHA1, CRC16). skingroups now colourmap correctly. Fix terrain colour hints, and litdata from the wrong bsp. fix ftp dual-homed issue. support epsv command, and enable ipv6 (eprt still not supported). remove d3d11 compilation from the makefile. the required headers are not provided by mingw, and are not available to the build bot, so don't bother. fix v *= v.x and similar opcodes. fteqcc: fixed support for áéíóú type chars in names. utf-8 files now properly supported (even with the utf-8 bom/identifier). utf-16 also supported. fteqcc: fixed '#if 1 == 3 && 4' parsing. fteqcc: -Werror acts on the warning, rather than as a separate error. Line numbers are thus more readable. fteqcc: copyright message now includes compile date instead. fteqccgui: the treeview control is now coloured depending on whether there were warnings/errors in the last compile. fteqccgui: the output window is now focused and scrolls down as compilation progresses. pr_dumpplatform command dumps out some pragmas to convert more serious warnings to errors. This is to avoid the infamous 'fteqcc sucks cos my code sucks' issue. rewrote prespawn/modelist/soundlist code. server tracks progress now. ------------------------------------------------------------------------ git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@4167 fc73d0e0-1445-4013-8a0c-d673dee63da5
2013-03-12 22:29:40 +00:00
if (arg != prinst->callargc)
Con_Printf("Bad argument count\n");
G_FLOAT(OFS_RETURN) = i;
}
------------------------------------------------------------------------ r4169 | acceptthis | 2013-01-17 08:55:12 +0000 (Thu, 17 Jan 2013) | 31 lines removed MAX_VISEDICTS limit. PEXT2_REPLACEMENTDELTAS tweaked, now has 4 million entity limit. still not enabled by default. TE_BEAM now maps to a separate TEQW_BEAM to avoid conflicts with QW. added android multitouch emulation for windows/rawinput (in_simulatemultitouch). split topcolor/bottomcolor from scoreboard, for dp's colormap|1024 feature. now using utf-8 for windows consoles. qcc warnings/errors now give clickable console links for quick+easy editing. disabled menutint when the currently active item changes contrast or gamma (for OneManClan). Added support for drawfont/drawfontscale. tweaked the qcvm a little to reduce the number of pointers. .doll file loading. still experimental and will likely crash. requires csqc active, even if its a dummy progs. this will be fixed in time. Still other things that need cleaning up. windows: gl_font "?" shows the standard windows font-selection dialog, and can be used to select windows fonts. not all work. and you probably don't want to use windings. fixed splitscreen support when playing mvds. added mini-scoreboards to splitscreen. editor/debugger now shows asm if there's no linenumber info. also, pressing f1 for help shows the shortcuts. Added support for .framegroups files for psk(psa) and iqm formats. True support for ezquake's colour codes. Mutually exclusive with background colours. path command output slightly more readable. added support for digest_hex (MD4, SHA1, CRC16). skingroups now colourmap correctly. Fix terrain colour hints, and litdata from the wrong bsp. fix ftp dual-homed issue. support epsv command, and enable ipv6 (eprt still not supported). remove d3d11 compilation from the makefile. the required headers are not provided by mingw, and are not available to the build bot, so don't bother. fix v *= v.x and similar opcodes. fteqcc: fixed support for áéíóú type chars in names. utf-8 files now properly supported (even with the utf-8 bom/identifier). utf-16 also supported. fteqcc: fixed '#if 1 == 3 && 4' parsing. fteqcc: -Werror acts on the warning, rather than as a separate error. Line numbers are thus more readable. fteqcc: copyright message now includes compile date instead. fteqccgui: the treeview control is now coloured depending on whether there were warnings/errors in the last compile. fteqccgui: the output window is now focused and scrolls down as compilation progresses. pr_dumpplatform command dumps out some pragmas to convert more serious warnings to errors. This is to avoid the infamous 'fteqcc sucks cos my code sucks' issue. rewrote prespawn/modelist/soundlist code. server tracks progress now. ------------------------------------------------------------------------ git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@4167 fc73d0e0-1445-4013-8a0c-d673dee63da5
2013-03-12 22:29:40 +00:00
static void QCBUILTIN PF_CustomTEnt(pubprogfuncs_t *prinst, struct globalvars_s *pr_globals)
{
int type;
int arg;
float *org;
multicast_t mcd = MULTICAST_PVS;
if (sv.multicast.cursize)
SV_MulticastProtExt (vec3_origin, MULTICAST_ALL, pr_global_struct->dimension_send, 0, PEXT_CUSTOMTEMPEFFECTS); //do a multicast with the current buffer to all players who won't get the new effect.
type = G_FLOAT(OFS_PARM0);
if (type < 0 || type >= 255)
return;
MSG_WriteByte(&sv.multicast, svcfte_customtempent);
MSG_WriteByte(&sv.multicast, type);
type = sv.customtents[type].netstyle;
arg = 1;
if (type & CTE_PERSISTANT)
{
int id = G_EDICTNUM(prinst, OFS_PARM0+arg*3);
arg++;
mcd = MULTICAST_ALL_R;
------------------------------------------------------------------------ r4169 | acceptthis | 2013-01-17 08:55:12 +0000 (Thu, 17 Jan 2013) | 31 lines removed MAX_VISEDICTS limit. PEXT2_REPLACEMENTDELTAS tweaked, now has 4 million entity limit. still not enabled by default. TE_BEAM now maps to a separate TEQW_BEAM to avoid conflicts with QW. added android multitouch emulation for windows/rawinput (in_simulatemultitouch). split topcolor/bottomcolor from scoreboard, for dp's colormap|1024 feature. now using utf-8 for windows consoles. qcc warnings/errors now give clickable console links for quick+easy editing. disabled menutint when the currently active item changes contrast or gamma (for OneManClan). Added support for drawfont/drawfontscale. tweaked the qcvm a little to reduce the number of pointers. .doll file loading. still experimental and will likely crash. requires csqc active, even if its a dummy progs. this will be fixed in time. Still other things that need cleaning up. windows: gl_font "?" shows the standard windows font-selection dialog, and can be used to select windows fonts. not all work. and you probably don't want to use windings. fixed splitscreen support when playing mvds. added mini-scoreboards to splitscreen. editor/debugger now shows asm if there's no linenumber info. also, pressing f1 for help shows the shortcuts. Added support for .framegroups files for psk(psa) and iqm formats. True support for ezquake's colour codes. Mutually exclusive with background colours. path command output slightly more readable. added support for digest_hex (MD4, SHA1, CRC16). skingroups now colourmap correctly. Fix terrain colour hints, and litdata from the wrong bsp. fix ftp dual-homed issue. support epsv command, and enable ipv6 (eprt still not supported). remove d3d11 compilation from the makefile. the required headers are not provided by mingw, and are not available to the build bot, so don't bother. fix v *= v.x and similar opcodes. fteqcc: fixed support for áéíóú type chars in names. utf-8 files now properly supported (even with the utf-8 bom/identifier). utf-16 also supported. fteqcc: fixed '#if 1 == 3 && 4' parsing. fteqcc: -Werror acts on the warning, rather than as a separate error. Line numbers are thus more readable. fteqcc: copyright message now includes compile date instead. fteqccgui: the treeview control is now coloured depending on whether there were warnings/errors in the last compile. fteqccgui: the output window is now focused and scrolls down as compilation progresses. pr_dumpplatform command dumps out some pragmas to convert more serious warnings to errors. This is to avoid the infamous 'fteqcc sucks cos my code sucks' issue. rewrote prespawn/modelist/soundlist code. server tracks progress now. ------------------------------------------------------------------------ git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@4167 fc73d0e0-1445-4013-8a0c-d673dee63da5
2013-03-12 22:29:40 +00:00
if (arg == prinst->callargc)
{
MSG_WriteShort(&sv.multicast, id | 0x8000);
SV_MulticastProtExt (vec3_origin, mcd, pr_global_struct->dimension_send, PEXT_CUSTOMTEMPEFFECTS, 0); //now send the new multicast to all that will.
return;
}
MSG_WriteShort(&sv.multicast, id);
}
org = G_VECTOR(OFS_PARM0+arg*3);
MSG_WriteCoord(&sv.multicast, org[0]);
MSG_WriteCoord(&sv.multicast, org[1]);
MSG_WriteCoord(&sv.multicast, org[2]);
if (type & CTE_ISBEAM)
{
MSG_WriteCoord(&sv.multicast, G_VECTOR(OFS_PARM0+arg*3)[0]);
MSG_WriteCoord(&sv.multicast, G_VECTOR(OFS_PARM0+arg*3)[1]);
MSG_WriteCoord(&sv.multicast, G_VECTOR(OFS_PARM0+arg*3)[2]);
arg++;
}
else
{
if (type & CTE_CUSTOMCOUNT)
{
MSG_WriteByte(&sv.multicast, G_FLOAT(OFS_PARM0+arg*3));
arg++;
}
if (type & CTE_CUSTOMVELOCITY)
{
float *vel = G_VECTOR(OFS_PARM0+arg*3);
MSG_WriteCoord(&sv.multicast, vel[0]);
MSG_WriteCoord(&sv.multicast, vel[1]);
MSG_WriteCoord(&sv.multicast, vel[2]);
arg++;
}
else if (type & CTE_CUSTOMDIRECTION)
{
vec3_t norm;
VectorNormalize2(G_VECTOR(OFS_PARM0+arg*3), norm);
MSG_WriteDir(&sv.multicast, norm);
arg++;
}
}
------------------------------------------------------------------------ r4169 | acceptthis | 2013-01-17 08:55:12 +0000 (Thu, 17 Jan 2013) | 31 lines removed MAX_VISEDICTS limit. PEXT2_REPLACEMENTDELTAS tweaked, now has 4 million entity limit. still not enabled by default. TE_BEAM now maps to a separate TEQW_BEAM to avoid conflicts with QW. added android multitouch emulation for windows/rawinput (in_simulatemultitouch). split topcolor/bottomcolor from scoreboard, for dp's colormap|1024 feature. now using utf-8 for windows consoles. qcc warnings/errors now give clickable console links for quick+easy editing. disabled menutint when the currently active item changes contrast or gamma (for OneManClan). Added support for drawfont/drawfontscale. tweaked the qcvm a little to reduce the number of pointers. .doll file loading. still experimental and will likely crash. requires csqc active, even if its a dummy progs. this will be fixed in time. Still other things that need cleaning up. windows: gl_font "?" shows the standard windows font-selection dialog, and can be used to select windows fonts. not all work. and you probably don't want to use windings. fixed splitscreen support when playing mvds. added mini-scoreboards to splitscreen. editor/debugger now shows asm if there's no linenumber info. also, pressing f1 for help shows the shortcuts. Added support for .framegroups files for psk(psa) and iqm formats. True support for ezquake's colour codes. Mutually exclusive with background colours. path command output slightly more readable. added support for digest_hex (MD4, SHA1, CRC16). skingroups now colourmap correctly. Fix terrain colour hints, and litdata from the wrong bsp. fix ftp dual-homed issue. support epsv command, and enable ipv6 (eprt still not supported). remove d3d11 compilation from the makefile. the required headers are not provided by mingw, and are not available to the build bot, so don't bother. fix v *= v.x and similar opcodes. fteqcc: fixed support for áéíóú type chars in names. utf-8 files now properly supported (even with the utf-8 bom/identifier). utf-16 also supported. fteqcc: fixed '#if 1 == 3 && 4' parsing. fteqcc: -Werror acts on the warning, rather than as a separate error. Line numbers are thus more readable. fteqcc: copyright message now includes compile date instead. fteqccgui: the treeview control is now coloured depending on whether there were warnings/errors in the last compile. fteqccgui: the output window is now focused and scrolls down as compilation progresses. pr_dumpplatform command dumps out some pragmas to convert more serious warnings to errors. This is to avoid the infamous 'fteqcc sucks cos my code sucks' issue. rewrote prespawn/modelist/soundlist code. server tracks progress now. ------------------------------------------------------------------------ git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@4167 fc73d0e0-1445-4013-8a0c-d673dee63da5
2013-03-12 22:29:40 +00:00
if (arg != prinst->callargc)
Con_Printf("PF_CusromTEnt: bad number of arguments for particle type\n");
SV_MulticastProtExt (org, mcd, pr_global_struct->dimension_send, PEXT_CUSTOMTEMPEFFECTS, 0); //now send the new multicast to all that will.
}
//void(float effectnum, entity ent, vector start, vector end) trailparticles (EXT_CSQC),
void QCBUILTIN PF_sv_trailparticles(pubprogfuncs_t *prinst, struct globalvars_s *pr_globals)
{
#ifdef PEXT_CSQC
int efnum;
int ednum;
float *start = G_VECTOR(OFS_PARM2);
float *end = G_VECTOR(OFS_PARM3);
/*DP gets this wrong*/
if (G_INT(OFS_PARM1) >= MAX_EDICTS)
{
ednum = G_EDICTNUM(prinst, OFS_PARM0);
efnum = G_FLOAT(OFS_PARM1);
}
else
{
efnum = G_FLOAT(OFS_PARM0);
ednum = G_EDICTNUM(prinst, OFS_PARM1);
}
added qccgui icon (courtesy of shpuld) isolated transfers a little. added preliminary support for r1q2 and q2pro protocols (no zlib). fixed some missing q2 hud configstrings. fixed models attached to particles not appearing the first time around. fixed halos appearing on {foo fullbright textures. fix particle crash bug from missing particlecubes. implement r_converteffectinfo (instead of r_importeffectinfo with r_exportalleffects) for convenience. also now more complete and more accurate. loadfont no longer auto-allocates slot 0. fix issues with r_dynamic -1 don't restart audio on vid_reload (only reload it). this fixes audio issues with capturedemo with gamedir changes. fix possible crash from loading sounds during an audio reload/restart. now listens on both ports 27500 and 26000 when running quake, by default. sv_port or -port args will override. work around surfedge corruption in some instance of the slide4 map that dimman found. attempt to nudge players to travel at at least 200qu when travelling vertically through portals. this should help alieviate gravity-induced stuttering issues. fix nested function types used in conjunction with op_state. now assumes static within the parent. optimise array indexes slightly. fix issue with ptr[float].foo fix some qcc bugs to do with implicit type conversions fix a portal / angle protocol extension issue, so legacy clients can use portals, they just can't see the other side (nor predict them). fix q2 victory.pcx issue at the end of the game. use abort/sigabort instead of sigsegv on linux sys_errors. this should help get people to report stuff better. reformat the nq server advertising to be more helpful. git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@4996 fc73d0e0-1445-4013-8a0c-d673dee63da5
2015-12-28 17:41:39 +00:00
if (efnum <= 0)
{
// if (!ssqc_deprecated_warned)
// {
// PR_RunWarning(prinst, "PF_sv_trailparticles: invalid effect");
// ssqc_deprecated_warned = true;
// }
return;
}
MSG_WriteByte(&sv.multicast, svcfte_trailparticles);
------------------------------------------------------------------------ r4169 | acceptthis | 2013-01-17 08:55:12 +0000 (Thu, 17 Jan 2013) | 31 lines removed MAX_VISEDICTS limit. PEXT2_REPLACEMENTDELTAS tweaked, now has 4 million entity limit. still not enabled by default. TE_BEAM now maps to a separate TEQW_BEAM to avoid conflicts with QW. added android multitouch emulation for windows/rawinput (in_simulatemultitouch). split topcolor/bottomcolor from scoreboard, for dp's colormap|1024 feature. now using utf-8 for windows consoles. qcc warnings/errors now give clickable console links for quick+easy editing. disabled menutint when the currently active item changes contrast or gamma (for OneManClan). Added support for drawfont/drawfontscale. tweaked the qcvm a little to reduce the number of pointers. .doll file loading. still experimental and will likely crash. requires csqc active, even if its a dummy progs. this will be fixed in time. Still other things that need cleaning up. windows: gl_font "?" shows the standard windows font-selection dialog, and can be used to select windows fonts. not all work. and you probably don't want to use windings. fixed splitscreen support when playing mvds. added mini-scoreboards to splitscreen. editor/debugger now shows asm if there's no linenumber info. also, pressing f1 for help shows the shortcuts. Added support for .framegroups files for psk(psa) and iqm formats. True support for ezquake's colour codes. Mutually exclusive with background colours. path command output slightly more readable. added support for digest_hex (MD4, SHA1, CRC16). skingroups now colourmap correctly. Fix terrain colour hints, and litdata from the wrong bsp. fix ftp dual-homed issue. support epsv command, and enable ipv6 (eprt still not supported). remove d3d11 compilation from the makefile. the required headers are not provided by mingw, and are not available to the build bot, so don't bother. fix v *= v.x and similar opcodes. fteqcc: fixed support for áéíóú type chars in names. utf-8 files now properly supported (even with the utf-8 bom/identifier). utf-16 also supported. fteqcc: fixed '#if 1 == 3 && 4' parsing. fteqcc: -Werror acts on the warning, rather than as a separate error. Line numbers are thus more readable. fteqcc: copyright message now includes compile date instead. fteqccgui: the treeview control is now coloured depending on whether there were warnings/errors in the last compile. fteqccgui: the output window is now focused and scrolls down as compilation progresses. pr_dumpplatform command dumps out some pragmas to convert more serious warnings to errors. This is to avoid the infamous 'fteqcc sucks cos my code sucks' issue. rewrote prespawn/modelist/soundlist code. server tracks progress now. ------------------------------------------------------------------------ git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@4167 fc73d0e0-1445-4013-8a0c-d673dee63da5
2013-03-12 22:29:40 +00:00
MSG_WriteEntity(&sv.multicast, ednum);
MSG_WriteShort(&sv.multicast, efnum);
MSG_WriteCoord(&sv.multicast, start[0]);
MSG_WriteCoord(&sv.multicast, start[1]);
MSG_WriteCoord(&sv.multicast, start[2]);
MSG_WriteCoord(&sv.multicast, end[0]);
MSG_WriteCoord(&sv.multicast, end[1]);
MSG_WriteCoord(&sv.multicast, end[2]);
#ifdef NQPROT
MSG_WriteByte(&sv.nqmulticast, svcdp_trailparticles);
------------------------------------------------------------------------ r4169 | acceptthis | 2013-01-17 08:55:12 +0000 (Thu, 17 Jan 2013) | 31 lines removed MAX_VISEDICTS limit. PEXT2_REPLACEMENTDELTAS tweaked, now has 4 million entity limit. still not enabled by default. TE_BEAM now maps to a separate TEQW_BEAM to avoid conflicts with QW. added android multitouch emulation for windows/rawinput (in_simulatemultitouch). split topcolor/bottomcolor from scoreboard, for dp's colormap|1024 feature. now using utf-8 for windows consoles. qcc warnings/errors now give clickable console links for quick+easy editing. disabled menutint when the currently active item changes contrast or gamma (for OneManClan). Added support for drawfont/drawfontscale. tweaked the qcvm a little to reduce the number of pointers. .doll file loading. still experimental and will likely crash. requires csqc active, even if its a dummy progs. this will be fixed in time. Still other things that need cleaning up. windows: gl_font "?" shows the standard windows font-selection dialog, and can be used to select windows fonts. not all work. and you probably don't want to use windings. fixed splitscreen support when playing mvds. added mini-scoreboards to splitscreen. editor/debugger now shows asm if there's no linenumber info. also, pressing f1 for help shows the shortcuts. Added support for .framegroups files for psk(psa) and iqm formats. True support for ezquake's colour codes. Mutually exclusive with background colours. path command output slightly more readable. added support for digest_hex (MD4, SHA1, CRC16). skingroups now colourmap correctly. Fix terrain colour hints, and litdata from the wrong bsp. fix ftp dual-homed issue. support epsv command, and enable ipv6 (eprt still not supported). remove d3d11 compilation from the makefile. the required headers are not provided by mingw, and are not available to the build bot, so don't bother. fix v *= v.x and similar opcodes. fteqcc: fixed support for áéíóú type chars in names. utf-8 files now properly supported (even with the utf-8 bom/identifier). utf-16 also supported. fteqcc: fixed '#if 1 == 3 && 4' parsing. fteqcc: -Werror acts on the warning, rather than as a separate error. Line numbers are thus more readable. fteqcc: copyright message now includes compile date instead. fteqccgui: the treeview control is now coloured depending on whether there were warnings/errors in the last compile. fteqccgui: the output window is now focused and scrolls down as compilation progresses. pr_dumpplatform command dumps out some pragmas to convert more serious warnings to errors. This is to avoid the infamous 'fteqcc sucks cos my code sucks' issue. rewrote prespawn/modelist/soundlist code. server tracks progress now. ------------------------------------------------------------------------ git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@4167 fc73d0e0-1445-4013-8a0c-d673dee63da5
2013-03-12 22:29:40 +00:00
MSG_WriteEntity(&sv.nqmulticast, ednum);
MSG_WriteShort(&sv.nqmulticast, efnum);
MSG_WriteCoord(&sv.nqmulticast, start[0]);
MSG_WriteCoord(&sv.nqmulticast, start[1]);
MSG_WriteCoord(&sv.nqmulticast, start[2]);
MSG_WriteCoord(&sv.nqmulticast, end[0]);
MSG_WriteCoord(&sv.nqmulticast, end[1]);
MSG_WriteCoord(&sv.nqmulticast, end[2]);
#endif
SV_MulticastProtExt(start, MULTICAST_PHS, pr_global_struct->dimension_send, PEXT_CSQC, 0);
#endif
}
//void(float effectnum, vector origin [, vector dir, float count]) pointparticles (EXT_CSQC)
void QCBUILTIN PF_sv_pointparticles(pubprogfuncs_t *prinst, struct globalvars_s *pr_globals)
{
#ifdef PEXT_CSQC
int efnum = G_FLOAT(OFS_PARM0);
float *org = G_VECTOR(OFS_PARM1);
float *vel = (prinst->callargc < 3)?vec3_origin:G_VECTOR(OFS_PARM2);
int count = (prinst->callargc < 4)?1:G_FLOAT(OFS_PARM3);
added qccgui icon (courtesy of shpuld) isolated transfers a little. added preliminary support for r1q2 and q2pro protocols (no zlib). fixed some missing q2 hud configstrings. fixed models attached to particles not appearing the first time around. fixed halos appearing on {foo fullbright textures. fix particle crash bug from missing particlecubes. implement r_converteffectinfo (instead of r_importeffectinfo with r_exportalleffects) for convenience. also now more complete and more accurate. loadfont no longer auto-allocates slot 0. fix issues with r_dynamic -1 don't restart audio on vid_reload (only reload it). this fixes audio issues with capturedemo with gamedir changes. fix possible crash from loading sounds during an audio reload/restart. now listens on both ports 27500 and 26000 when running quake, by default. sv_port or -port args will override. work around surfedge corruption in some instance of the slide4 map that dimman found. attempt to nudge players to travel at at least 200qu when travelling vertically through portals. this should help alieviate gravity-induced stuttering issues. fix nested function types used in conjunction with op_state. now assumes static within the parent. optimise array indexes slightly. fix issue with ptr[float].foo fix some qcc bugs to do with implicit type conversions fix a portal / angle protocol extension issue, so legacy clients can use portals, they just can't see the other side (nor predict them). fix q2 victory.pcx issue at the end of the game. use abort/sigabort instead of sigsegv on linux sys_errors. this should help get people to report stuff better. reformat the nq server advertising to be more helpful. git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@4996 fc73d0e0-1445-4013-8a0c-d673dee63da5
2015-12-28 17:41:39 +00:00
if (efnum <= 0)
{
// if (!ssqc_deprecated_warned)
// {
// PR_RunWarning(prinst, "PF_sv_pointparticles: invalid effect");
// ssqc_deprecated_warned = true;
// }
return;
}
if (count > 65535)
count = 65535;
if (count == 1 && DotProduct(vel, vel) == 0)
{
MSG_WriteByte(&sv.multicast, svcfte_pointparticles1);
MSG_WriteShort(&sv.multicast, efnum);
MSG_WriteCoord(&sv.multicast, org[0]);
MSG_WriteCoord(&sv.multicast, org[1]);
MSG_WriteCoord(&sv.multicast, org[2]);
#ifdef NQPROT
MSG_WriteByte(&sv.nqmulticast, svcdp_pointparticles1);
MSG_WriteShort(&sv.nqmulticast, efnum);
MSG_WriteCoord(&sv.nqmulticast, org[0]);
MSG_WriteCoord(&sv.nqmulticast, org[1]);
MSG_WriteCoord(&sv.nqmulticast, org[2]);
#endif
}
else
{
MSG_WriteByte(&sv.multicast, svcfte_pointparticles);
MSG_WriteShort(&sv.multicast, efnum);
MSG_WriteCoord(&sv.multicast, org[0]);
MSG_WriteCoord(&sv.multicast, org[1]);
MSG_WriteCoord(&sv.multicast, org[2]);
MSG_WriteCoord(&sv.multicast, vel[0]);
MSG_WriteCoord(&sv.multicast, vel[1]);
MSG_WriteCoord(&sv.multicast, vel[2]);
MSG_WriteShort(&sv.multicast, count);
#ifdef NQPROT
MSG_WriteByte(&sv.nqmulticast, svcdp_pointparticles);
MSG_WriteShort(&sv.nqmulticast, efnum);
MSG_WriteCoord(&sv.nqmulticast, org[0]);
MSG_WriteCoord(&sv.nqmulticast, org[1]);
MSG_WriteCoord(&sv.nqmulticast, org[2]);
MSG_WriteCoord(&sv.nqmulticast, vel[0]);
MSG_WriteCoord(&sv.nqmulticast, vel[1]);
MSG_WriteCoord(&sv.nqmulticast, vel[2]);
MSG_WriteShort(&sv.nqmulticast, count);
#endif
}
SV_MulticastProtExt(org, MULTICAST_PHS, pr_global_struct->dimension_send, PEXT_CSQC, 0);
#endif
}
void PRSV_RunThreads(void)
{
struct globalvars_s *pr_globals;
edict_t *ed;
qcstate_t *state = qcthreads, *next;
qcthreads = NULL;
while(state)
{
next = state->next;
if (state->resumetime > sv.time || state->waiting)
{ //not time yet, reform original list.
state->next = qcthreads;
qcthreads = state;
}
else
{ //call it and forget it ever happened. The Sleep biltin will recreate if needed.
pr_globals = PR_globals(svprogfuncs, PR_CURRENT);
//restore the thread's self variable, if applicable.
ed = PROG_TO_EDICT(svprogfuncs, state->self);
if (ed->xv->uniquespawnid != state->selfid)
ed = svprogfuncs->edicttable[0];
pr_global_struct->self = EDICT_TO_PROG(svprogfuncs, ed);
//restore the thread's other variable, if applicable
ed = PROG_TO_EDICT(svprogfuncs, state->other);
if (ed->xv->uniquespawnid != state->otherid)
ed = svprogfuncs->edicttable[0];
pr_global_struct->other = EDICT_TO_PROG(svprogfuncs, ed);
G_FLOAT(OFS_RETURN) = state->returnval; //return value of fork or sleep
svprogfuncs->RunThread(svprogfuncs, state->thread);
svprogfuncs->parms->memfree(state->thread);
svprogfuncs->parms->memfree(state);
}
state = next;
}
}
static void PRSV_ClearThreads(void)
{
qcstate_t *state = qcthreads, *next;
qcthreads = NULL;
while(state)
{
next = state->next;
svprogfuncs->parms->memfree(state->thread);
svprogfuncs->parms->memfree(state);
state = next;
}
}
------------------------------------------------------------------------ r4169 | acceptthis | 2013-01-17 08:55:12 +0000 (Thu, 17 Jan 2013) | 31 lines removed MAX_VISEDICTS limit. PEXT2_REPLACEMENTDELTAS tweaked, now has 4 million entity limit. still not enabled by default. TE_BEAM now maps to a separate TEQW_BEAM to avoid conflicts with QW. added android multitouch emulation for windows/rawinput (in_simulatemultitouch). split topcolor/bottomcolor from scoreboard, for dp's colormap|1024 feature. now using utf-8 for windows consoles. qcc warnings/errors now give clickable console links for quick+easy editing. disabled menutint when the currently active item changes contrast or gamma (for OneManClan). Added support for drawfont/drawfontscale. tweaked the qcvm a little to reduce the number of pointers. .doll file loading. still experimental and will likely crash. requires csqc active, even if its a dummy progs. this will be fixed in time. Still other things that need cleaning up. windows: gl_font "?" shows the standard windows font-selection dialog, and can be used to select windows fonts. not all work. and you probably don't want to use windings. fixed splitscreen support when playing mvds. added mini-scoreboards to splitscreen. editor/debugger now shows asm if there's no linenumber info. also, pressing f1 for help shows the shortcuts. Added support for .framegroups files for psk(psa) and iqm formats. True support for ezquake's colour codes. Mutually exclusive with background colours. path command output slightly more readable. added support for digest_hex (MD4, SHA1, CRC16). skingroups now colourmap correctly. Fix terrain colour hints, and litdata from the wrong bsp. fix ftp dual-homed issue. support epsv command, and enable ipv6 (eprt still not supported). remove d3d11 compilation from the makefile. the required headers are not provided by mingw, and are not available to the build bot, so don't bother. fix v *= v.x and similar opcodes. fteqcc: fixed support for áéíóú type chars in names. utf-8 files now properly supported (even with the utf-8 bom/identifier). utf-16 also supported. fteqcc: fixed '#if 1 == 3 && 4' parsing. fteqcc: -Werror acts on the warning, rather than as a separate error. Line numbers are thus more readable. fteqcc: copyright message now includes compile date instead. fteqccgui: the treeview control is now coloured depending on whether there were warnings/errors in the last compile. fteqccgui: the output window is now focused and scrolls down as compilation progresses. pr_dumpplatform command dumps out some pragmas to convert more serious warnings to errors. This is to avoid the infamous 'fteqcc sucks cos my code sucks' issue. rewrote prespawn/modelist/soundlist code. server tracks progress now. ------------------------------------------------------------------------ git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@4167 fc73d0e0-1445-4013-8a0c-d673dee63da5
2013-03-12 22:29:40 +00:00
static void QCBUILTIN PF_Sleep(pubprogfuncs_t *prinst, struct globalvars_s *pr_globals)
{
float sleeptime;
sleeptime = G_FLOAT(OFS_PARM0);
PR_CreateThread(prinst, 1, sv.time + sleeptime, false);
prinst->AbortStack(prinst);
}
------------------------------------------------------------------------ r4169 | acceptthis | 2013-01-17 08:55:12 +0000 (Thu, 17 Jan 2013) | 31 lines removed MAX_VISEDICTS limit. PEXT2_REPLACEMENTDELTAS tweaked, now has 4 million entity limit. still not enabled by default. TE_BEAM now maps to a separate TEQW_BEAM to avoid conflicts with QW. added android multitouch emulation for windows/rawinput (in_simulatemultitouch). split topcolor/bottomcolor from scoreboard, for dp's colormap|1024 feature. now using utf-8 for windows consoles. qcc warnings/errors now give clickable console links for quick+easy editing. disabled menutint when the currently active item changes contrast or gamma (for OneManClan). Added support for drawfont/drawfontscale. tweaked the qcvm a little to reduce the number of pointers. .doll file loading. still experimental and will likely crash. requires csqc active, even if its a dummy progs. this will be fixed in time. Still other things that need cleaning up. windows: gl_font "?" shows the standard windows font-selection dialog, and can be used to select windows fonts. not all work. and you probably don't want to use windings. fixed splitscreen support when playing mvds. added mini-scoreboards to splitscreen. editor/debugger now shows asm if there's no linenumber info. also, pressing f1 for help shows the shortcuts. Added support for .framegroups files for psk(psa) and iqm formats. True support for ezquake's colour codes. Mutually exclusive with background colours. path command output slightly more readable. added support for digest_hex (MD4, SHA1, CRC16). skingroups now colourmap correctly. Fix terrain colour hints, and litdata from the wrong bsp. fix ftp dual-homed issue. support epsv command, and enable ipv6 (eprt still not supported). remove d3d11 compilation from the makefile. the required headers are not provided by mingw, and are not available to the build bot, so don't bother. fix v *= v.x and similar opcodes. fteqcc: fixed support for áéíóú type chars in names. utf-8 files now properly supported (even with the utf-8 bom/identifier). utf-16 also supported. fteqcc: fixed '#if 1 == 3 && 4' parsing. fteqcc: -Werror acts on the warning, rather than as a separate error. Line numbers are thus more readable. fteqcc: copyright message now includes compile date instead. fteqccgui: the treeview control is now coloured depending on whether there were warnings/errors in the last compile. fteqccgui: the output window is now focused and scrolls down as compilation progresses. pr_dumpplatform command dumps out some pragmas to convert more serious warnings to errors. This is to avoid the infamous 'fteqcc sucks cos my code sucks' issue. rewrote prespawn/modelist/soundlist code. server tracks progress now. ------------------------------------------------------------------------ git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@4167 fc73d0e0-1445-4013-8a0c-d673dee63da5
2013-03-12 22:29:40 +00:00
static void QCBUILTIN PF_Fork(pubprogfuncs_t *prinst, struct globalvars_s *pr_globals)
{
float sleeptime;
------------------------------------------------------------------------ r4169 | acceptthis | 2013-01-17 08:55:12 +0000 (Thu, 17 Jan 2013) | 31 lines removed MAX_VISEDICTS limit. PEXT2_REPLACEMENTDELTAS tweaked, now has 4 million entity limit. still not enabled by default. TE_BEAM now maps to a separate TEQW_BEAM to avoid conflicts with QW. added android multitouch emulation for windows/rawinput (in_simulatemultitouch). split topcolor/bottomcolor from scoreboard, for dp's colormap|1024 feature. now using utf-8 for windows consoles. qcc warnings/errors now give clickable console links for quick+easy editing. disabled menutint when the currently active item changes contrast or gamma (for OneManClan). Added support for drawfont/drawfontscale. tweaked the qcvm a little to reduce the number of pointers. .doll file loading. still experimental and will likely crash. requires csqc active, even if its a dummy progs. this will be fixed in time. Still other things that need cleaning up. windows: gl_font "?" shows the standard windows font-selection dialog, and can be used to select windows fonts. not all work. and you probably don't want to use windings. fixed splitscreen support when playing mvds. added mini-scoreboards to splitscreen. editor/debugger now shows asm if there's no linenumber info. also, pressing f1 for help shows the shortcuts. Added support for .framegroups files for psk(psa) and iqm formats. True support for ezquake's colour codes. Mutually exclusive with background colours. path command output slightly more readable. added support for digest_hex (MD4, SHA1, CRC16). skingroups now colourmap correctly. Fix terrain colour hints, and litdata from the wrong bsp. fix ftp dual-homed issue. support epsv command, and enable ipv6 (eprt still not supported). remove d3d11 compilation from the makefile. the required headers are not provided by mingw, and are not available to the build bot, so don't bother. fix v *= v.x and similar opcodes. fteqcc: fixed support for áéíóú type chars in names. utf-8 files now properly supported (even with the utf-8 bom/identifier). utf-16 also supported. fteqcc: fixed '#if 1 == 3 && 4' parsing. fteqcc: -Werror acts on the warning, rather than as a separate error. Line numbers are thus more readable. fteqcc: copyright message now includes compile date instead. fteqccgui: the treeview control is now coloured depending on whether there were warnings/errors in the last compile. fteqccgui: the output window is now focused and scrolls down as compilation progresses. pr_dumpplatform command dumps out some pragmas to convert more serious warnings to errors. This is to avoid the infamous 'fteqcc sucks cos my code sucks' issue. rewrote prespawn/modelist/soundlist code. server tracks progress now. ------------------------------------------------------------------------ git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@4167 fc73d0e0-1445-4013-8a0c-d673dee63da5
2013-03-12 22:29:40 +00:00
if (svprogfuncs->callargc >= 1)
sleeptime = G_FLOAT(OFS_PARM0);
else
sleeptime = 0;
PR_CreateThread(prinst, 1, sv.time + sleeptime, false);
// PRSV_RunThreads();
G_FLOAT(OFS_RETURN) = 0;
}
//DP_TE_STANDARDEFFECTBUILTINS
//void(vector org) te_gunshot = #418;
------------------------------------------------------------------------ r4169 | acceptthis | 2013-01-17 08:55:12 +0000 (Thu, 17 Jan 2013) | 31 lines removed MAX_VISEDICTS limit. PEXT2_REPLACEMENTDELTAS tweaked, now has 4 million entity limit. still not enabled by default. TE_BEAM now maps to a separate TEQW_BEAM to avoid conflicts with QW. added android multitouch emulation for windows/rawinput (in_simulatemultitouch). split topcolor/bottomcolor from scoreboard, for dp's colormap|1024 feature. now using utf-8 for windows consoles. qcc warnings/errors now give clickable console links for quick+easy editing. disabled menutint when the currently active item changes contrast or gamma (for OneManClan). Added support for drawfont/drawfontscale. tweaked the qcvm a little to reduce the number of pointers. .doll file loading. still experimental and will likely crash. requires csqc active, even if its a dummy progs. this will be fixed in time. Still other things that need cleaning up. windows: gl_font "?" shows the standard windows font-selection dialog, and can be used to select windows fonts. not all work. and you probably don't want to use windings. fixed splitscreen support when playing mvds. added mini-scoreboards to splitscreen. editor/debugger now shows asm if there's no linenumber info. also, pressing f1 for help shows the shortcuts. Added support for .framegroups files for psk(psa) and iqm formats. True support for ezquake's colour codes. Mutually exclusive with background colours. path command output slightly more readable. added support for digest_hex (MD4, SHA1, CRC16). skingroups now colourmap correctly. Fix terrain colour hints, and litdata from the wrong bsp. fix ftp dual-homed issue. support epsv command, and enable ipv6 (eprt still not supported). remove d3d11 compilation from the makefile. the required headers are not provided by mingw, and are not available to the build bot, so don't bother. fix v *= v.x and similar opcodes. fteqcc: fixed support for áéíóú type chars in names. utf-8 files now properly supported (even with the utf-8 bom/identifier). utf-16 also supported. fteqcc: fixed '#if 1 == 3 && 4' parsing. fteqcc: -Werror acts on the warning, rather than as a separate error. Line numbers are thus more readable. fteqcc: copyright message now includes compile date instead. fteqccgui: the treeview control is now coloured depending on whether there were warnings/errors in the last compile. fteqccgui: the output window is now focused and scrolls down as compilation progresses. pr_dumpplatform command dumps out some pragmas to convert more serious warnings to errors. This is to avoid the infamous 'fteqcc sucks cos my code sucks' issue. rewrote prespawn/modelist/soundlist code. server tracks progress now. ------------------------------------------------------------------------ git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@4167 fc73d0e0-1445-4013-8a0c-d673dee63da5
2013-03-12 22:29:40 +00:00
static void QCBUILTIN PF_te_gunshot(pubprogfuncs_t *prinst, struct globalvars_s *pr_globals)
{
int count;
------------------------------------------------------------------------ r4169 | acceptthis | 2013-01-17 08:55:12 +0000 (Thu, 17 Jan 2013) | 31 lines removed MAX_VISEDICTS limit. PEXT2_REPLACEMENTDELTAS tweaked, now has 4 million entity limit. still not enabled by default. TE_BEAM now maps to a separate TEQW_BEAM to avoid conflicts with QW. added android multitouch emulation for windows/rawinput (in_simulatemultitouch). split topcolor/bottomcolor from scoreboard, for dp's colormap|1024 feature. now using utf-8 for windows consoles. qcc warnings/errors now give clickable console links for quick+easy editing. disabled menutint when the currently active item changes contrast or gamma (for OneManClan). Added support for drawfont/drawfontscale. tweaked the qcvm a little to reduce the number of pointers. .doll file loading. still experimental and will likely crash. requires csqc active, even if its a dummy progs. this will be fixed in time. Still other things that need cleaning up. windows: gl_font "?" shows the standard windows font-selection dialog, and can be used to select windows fonts. not all work. and you probably don't want to use windings. fixed splitscreen support when playing mvds. added mini-scoreboards to splitscreen. editor/debugger now shows asm if there's no linenumber info. also, pressing f1 for help shows the shortcuts. Added support for .framegroups files for psk(psa) and iqm formats. True support for ezquake's colour codes. Mutually exclusive with background colours. path command output slightly more readable. added support for digest_hex (MD4, SHA1, CRC16). skingroups now colourmap correctly. Fix terrain colour hints, and litdata from the wrong bsp. fix ftp dual-homed issue. support epsv command, and enable ipv6 (eprt still not supported). remove d3d11 compilation from the makefile. the required headers are not provided by mingw, and are not available to the build bot, so don't bother. fix v *= v.x and similar opcodes. fteqcc: fixed support for áéíóú type chars in names. utf-8 files now properly supported (even with the utf-8 bom/identifier). utf-16 also supported. fteqcc: fixed '#if 1 == 3 && 4' parsing. fteqcc: -Werror acts on the warning, rather than as a separate error. Line numbers are thus more readable. fteqcc: copyright message now includes compile date instead. fteqccgui: the treeview control is now coloured depending on whether there were warnings/errors in the last compile. fteqccgui: the output window is now focused and scrolls down as compilation progresses. pr_dumpplatform command dumps out some pragmas to convert more serious warnings to errors. This is to avoid the infamous 'fteqcc sucks cos my code sucks' issue. rewrote prespawn/modelist/soundlist code. server tracks progress now. ------------------------------------------------------------------------ git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@4167 fc73d0e0-1445-4013-8a0c-d673dee63da5
2013-03-12 22:29:40 +00:00
if (svprogfuncs->callargc >= 2)
{
count = G_FLOAT(OFS_PARM1);
SV_point_tempentity(G_VECTOR(OFS_PARM0), TEQW_QWGUNSHOT, count);
}
else
{
count = 1;
SV_point_tempentity(G_VECTOR(OFS_PARM0), TEQW_NQGUNSHOT, count);
}
}
//DP_TE_QUADEFFECTS1
------------------------------------------------------------------------ r4169 | acceptthis | 2013-01-17 08:55:12 +0000 (Thu, 17 Jan 2013) | 31 lines removed MAX_VISEDICTS limit. PEXT2_REPLACEMENTDELTAS tweaked, now has 4 million entity limit. still not enabled by default. TE_BEAM now maps to a separate TEQW_BEAM to avoid conflicts with QW. added android multitouch emulation for windows/rawinput (in_simulatemultitouch). split topcolor/bottomcolor from scoreboard, for dp's colormap|1024 feature. now using utf-8 for windows consoles. qcc warnings/errors now give clickable console links for quick+easy editing. disabled menutint when the currently active item changes contrast or gamma (for OneManClan). Added support for drawfont/drawfontscale. tweaked the qcvm a little to reduce the number of pointers. .doll file loading. still experimental and will likely crash. requires csqc active, even if its a dummy progs. this will be fixed in time. Still other things that need cleaning up. windows: gl_font "?" shows the standard windows font-selection dialog, and can be used to select windows fonts. not all work. and you probably don't want to use windings. fixed splitscreen support when playing mvds. added mini-scoreboards to splitscreen. editor/debugger now shows asm if there's no linenumber info. also, pressing f1 for help shows the shortcuts. Added support for .framegroups files for psk(psa) and iqm formats. True support for ezquake's colour codes. Mutually exclusive with background colours. path command output slightly more readable. added support for digest_hex (MD4, SHA1, CRC16). skingroups now colourmap correctly. Fix terrain colour hints, and litdata from the wrong bsp. fix ftp dual-homed issue. support epsv command, and enable ipv6 (eprt still not supported). remove d3d11 compilation from the makefile. the required headers are not provided by mingw, and are not available to the build bot, so don't bother. fix v *= v.x and similar opcodes. fteqcc: fixed support for áéíóú type chars in names. utf-8 files now properly supported (even with the utf-8 bom/identifier). utf-16 also supported. fteqcc: fixed '#if 1 == 3 && 4' parsing. fteqcc: -Werror acts on the warning, rather than as a separate error. Line numbers are thus more readable. fteqcc: copyright message now includes compile date instead. fteqccgui: the treeview control is now coloured depending on whether there were warnings/errors in the last compile. fteqccgui: the output window is now focused and scrolls down as compilation progresses. pr_dumpplatform command dumps out some pragmas to convert more serious warnings to errors. This is to avoid the infamous 'fteqcc sucks cos my code sucks' issue. rewrote prespawn/modelist/soundlist code. server tracks progress now. ------------------------------------------------------------------------ git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@4167 fc73d0e0-1445-4013-8a0c-d673dee63da5
2013-03-12 22:29:40 +00:00
static void QCBUILTIN PF_te_gunshotquad(pubprogfuncs_t *prinst, struct globalvars_s *pr_globals)
{
int count;
------------------------------------------------------------------------ r4169 | acceptthis | 2013-01-17 08:55:12 +0000 (Thu, 17 Jan 2013) | 31 lines removed MAX_VISEDICTS limit. PEXT2_REPLACEMENTDELTAS tweaked, now has 4 million entity limit. still not enabled by default. TE_BEAM now maps to a separate TEQW_BEAM to avoid conflicts with QW. added android multitouch emulation for windows/rawinput (in_simulatemultitouch). split topcolor/bottomcolor from scoreboard, for dp's colormap|1024 feature. now using utf-8 for windows consoles. qcc warnings/errors now give clickable console links for quick+easy editing. disabled menutint when the currently active item changes contrast or gamma (for OneManClan). Added support for drawfont/drawfontscale. tweaked the qcvm a little to reduce the number of pointers. .doll file loading. still experimental and will likely crash. requires csqc active, even if its a dummy progs. this will be fixed in time. Still other things that need cleaning up. windows: gl_font "?" shows the standard windows font-selection dialog, and can be used to select windows fonts. not all work. and you probably don't want to use windings. fixed splitscreen support when playing mvds. added mini-scoreboards to splitscreen. editor/debugger now shows asm if there's no linenumber info. also, pressing f1 for help shows the shortcuts. Added support for .framegroups files for psk(psa) and iqm formats. True support for ezquake's colour codes. Mutually exclusive with background colours. path command output slightly more readable. added support for digest_hex (MD4, SHA1, CRC16). skingroups now colourmap correctly. Fix terrain colour hints, and litdata from the wrong bsp. fix ftp dual-homed issue. support epsv command, and enable ipv6 (eprt still not supported). remove d3d11 compilation from the makefile. the required headers are not provided by mingw, and are not available to the build bot, so don't bother. fix v *= v.x and similar opcodes. fteqcc: fixed support for áéíóú type chars in names. utf-8 files now properly supported (even with the utf-8 bom/identifier). utf-16 also supported. fteqcc: fixed '#if 1 == 3 && 4' parsing. fteqcc: -Werror acts on the warning, rather than as a separate error. Line numbers are thus more readable. fteqcc: copyright message now includes compile date instead. fteqccgui: the treeview control is now coloured depending on whether there were warnings/errors in the last compile. fteqccgui: the output window is now focused and scrolls down as compilation progresses. pr_dumpplatform command dumps out some pragmas to convert more serious warnings to errors. This is to avoid the infamous 'fteqcc sucks cos my code sucks' issue. rewrote prespawn/modelist/soundlist code. server tracks progress now. ------------------------------------------------------------------------ git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@4167 fc73d0e0-1445-4013-8a0c-d673dee63da5
2013-03-12 22:29:40 +00:00
if (svprogfuncs->callargc >= 2)
count = G_FLOAT(OFS_PARM1);
else
count = 1;
SV_point_tempentity(G_VECTOR(OFS_PARM0), TEDP_GUNSHOTQUAD, count);
}
//DP_TE_STANDARDEFFECTBUILTINS
//void(vector org) te_spike = #419;
------------------------------------------------------------------------ r4169 | acceptthis | 2013-01-17 08:55:12 +0000 (Thu, 17 Jan 2013) | 31 lines removed MAX_VISEDICTS limit. PEXT2_REPLACEMENTDELTAS tweaked, now has 4 million entity limit. still not enabled by default. TE_BEAM now maps to a separate TEQW_BEAM to avoid conflicts with QW. added android multitouch emulation for windows/rawinput (in_simulatemultitouch). split topcolor/bottomcolor from scoreboard, for dp's colormap|1024 feature. now using utf-8 for windows consoles. qcc warnings/errors now give clickable console links for quick+easy editing. disabled menutint when the currently active item changes contrast or gamma (for OneManClan). Added support for drawfont/drawfontscale. tweaked the qcvm a little to reduce the number of pointers. .doll file loading. still experimental and will likely crash. requires csqc active, even if its a dummy progs. this will be fixed in time. Still other things that need cleaning up. windows: gl_font "?" shows the standard windows font-selection dialog, and can be used to select windows fonts. not all work. and you probably don't want to use windings. fixed splitscreen support when playing mvds. added mini-scoreboards to splitscreen. editor/debugger now shows asm if there's no linenumber info. also, pressing f1 for help shows the shortcuts. Added support for .framegroups files for psk(psa) and iqm formats. True support for ezquake's colour codes. Mutually exclusive with background colours. path command output slightly more readable. added support for digest_hex (MD4, SHA1, CRC16). skingroups now colourmap correctly. Fix terrain colour hints, and litdata from the wrong bsp. fix ftp dual-homed issue. support epsv command, and enable ipv6 (eprt still not supported). remove d3d11 compilation from the makefile. the required headers are not provided by mingw, and are not available to the build bot, so don't bother. fix v *= v.x and similar opcodes. fteqcc: fixed support for áéíóú type chars in names. utf-8 files now properly supported (even with the utf-8 bom/identifier). utf-16 also supported. fteqcc: fixed '#if 1 == 3 && 4' parsing. fteqcc: -Werror acts on the warning, rather than as a separate error. Line numbers are thus more readable. fteqcc: copyright message now includes compile date instead. fteqccgui: the treeview control is now coloured depending on whether there were warnings/errors in the last compile. fteqccgui: the output window is now focused and scrolls down as compilation progresses. pr_dumpplatform command dumps out some pragmas to convert more serious warnings to errors. This is to avoid the infamous 'fteqcc sucks cos my code sucks' issue. rewrote prespawn/modelist/soundlist code. server tracks progress now. ------------------------------------------------------------------------ git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@4167 fc73d0e0-1445-4013-8a0c-d673dee63da5
2013-03-12 22:29:40 +00:00
static void QCBUILTIN PF_te_spike(pubprogfuncs_t *prinst, struct globalvars_s *pr_globals)
{
SV_point_tempentity(G_VECTOR(OFS_PARM0), TE_SPIKE, 1);
}
//DP_TE_QUADEFFECTS1
------------------------------------------------------------------------ r4169 | acceptthis | 2013-01-17 08:55:12 +0000 (Thu, 17 Jan 2013) | 31 lines removed MAX_VISEDICTS limit. PEXT2_REPLACEMENTDELTAS tweaked, now has 4 million entity limit. still not enabled by default. TE_BEAM now maps to a separate TEQW_BEAM to avoid conflicts with QW. added android multitouch emulation for windows/rawinput (in_simulatemultitouch). split topcolor/bottomcolor from scoreboard, for dp's colormap|1024 feature. now using utf-8 for windows consoles. qcc warnings/errors now give clickable console links for quick+easy editing. disabled menutint when the currently active item changes contrast or gamma (for OneManClan). Added support for drawfont/drawfontscale. tweaked the qcvm a little to reduce the number of pointers. .doll file loading. still experimental and will likely crash. requires csqc active, even if its a dummy progs. this will be fixed in time. Still other things that need cleaning up. windows: gl_font "?" shows the standard windows font-selection dialog, and can be used to select windows fonts. not all work. and you probably don't want to use windings. fixed splitscreen support when playing mvds. added mini-scoreboards to splitscreen. editor/debugger now shows asm if there's no linenumber info. also, pressing f1 for help shows the shortcuts. Added support for .framegroups files for psk(psa) and iqm formats. True support for ezquake's colour codes. Mutually exclusive with background colours. path command output slightly more readable. added support for digest_hex (MD4, SHA1, CRC16). skingroups now colourmap correctly. Fix terrain colour hints, and litdata from the wrong bsp. fix ftp dual-homed issue. support epsv command, and enable ipv6 (eprt still not supported). remove d3d11 compilation from the makefile. the required headers are not provided by mingw, and are not available to the build bot, so don't bother. fix v *= v.x and similar opcodes. fteqcc: fixed support for áéíóú type chars in names. utf-8 files now properly supported (even with the utf-8 bom/identifier). utf-16 also supported. fteqcc: fixed '#if 1 == 3 && 4' parsing. fteqcc: -Werror acts on the warning, rather than as a separate error. Line numbers are thus more readable. fteqcc: copyright message now includes compile date instead. fteqccgui: the treeview control is now coloured depending on whether there were warnings/errors in the last compile. fteqccgui: the output window is now focused and scrolls down as compilation progresses. pr_dumpplatform command dumps out some pragmas to convert more serious warnings to errors. This is to avoid the infamous 'fteqcc sucks cos my code sucks' issue. rewrote prespawn/modelist/soundlist code. server tracks progress now. ------------------------------------------------------------------------ git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@4167 fc73d0e0-1445-4013-8a0c-d673dee63da5
2013-03-12 22:29:40 +00:00
static void QCBUILTIN PF_te_spikequad(pubprogfuncs_t *prinst, struct globalvars_s *pr_globals)
{
SV_point_tempentity(G_VECTOR(OFS_PARM0), TEDP_SPIKEQUAD, 1);
}
// FTE_TE_STANDARDEFFECTBUILTINS
------------------------------------------------------------------------ r4169 | acceptthis | 2013-01-17 08:55:12 +0000 (Thu, 17 Jan 2013) | 31 lines removed MAX_VISEDICTS limit. PEXT2_REPLACEMENTDELTAS tweaked, now has 4 million entity limit. still not enabled by default. TE_BEAM now maps to a separate TEQW_BEAM to avoid conflicts with QW. added android multitouch emulation for windows/rawinput (in_simulatemultitouch). split topcolor/bottomcolor from scoreboard, for dp's colormap|1024 feature. now using utf-8 for windows consoles. qcc warnings/errors now give clickable console links for quick+easy editing. disabled menutint when the currently active item changes contrast or gamma (for OneManClan). Added support for drawfont/drawfontscale. tweaked the qcvm a little to reduce the number of pointers. .doll file loading. still experimental and will likely crash. requires csqc active, even if its a dummy progs. this will be fixed in time. Still other things that need cleaning up. windows: gl_font "?" shows the standard windows font-selection dialog, and can be used to select windows fonts. not all work. and you probably don't want to use windings. fixed splitscreen support when playing mvds. added mini-scoreboards to splitscreen. editor/debugger now shows asm if there's no linenumber info. also, pressing f1 for help shows the shortcuts. Added support for .framegroups files for psk(psa) and iqm formats. True support for ezquake's colour codes. Mutually exclusive with background colours. path command output slightly more readable. added support for digest_hex (MD4, SHA1, CRC16). skingroups now colourmap correctly. Fix terrain colour hints, and litdata from the wrong bsp. fix ftp dual-homed issue. support epsv command, and enable ipv6 (eprt still not supported). remove d3d11 compilation from the makefile. the required headers are not provided by mingw, and are not available to the build bot, so don't bother. fix v *= v.x and similar opcodes. fteqcc: fixed support for áéíóú type chars in names. utf-8 files now properly supported (even with the utf-8 bom/identifier). utf-16 also supported. fteqcc: fixed '#if 1 == 3 && 4' parsing. fteqcc: -Werror acts on the warning, rather than as a separate error. Line numbers are thus more readable. fteqcc: copyright message now includes compile date instead. fteqccgui: the treeview control is now coloured depending on whether there were warnings/errors in the last compile. fteqccgui: the output window is now focused and scrolls down as compilation progresses. pr_dumpplatform command dumps out some pragmas to convert more serious warnings to errors. This is to avoid the infamous 'fteqcc sucks cos my code sucks' issue. rewrote prespawn/modelist/soundlist code. server tracks progress now. ------------------------------------------------------------------------ git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@4167 fc73d0e0-1445-4013-8a0c-d673dee63da5
2013-03-12 22:29:40 +00:00
static void QCBUILTIN PF_te_lightningblood(pubprogfuncs_t *prinst, struct globalvars_s *pr_globals)
{
SV_point_tempentity(G_VECTOR(OFS_PARM0), TEQW_LIGHTNINGBLOOD, 1);
}
// FTE_TE_STANDARDEFFECTBUILTINS
------------------------------------------------------------------------ r4169 | acceptthis | 2013-01-17 08:55:12 +0000 (Thu, 17 Jan 2013) | 31 lines removed MAX_VISEDICTS limit. PEXT2_REPLACEMENTDELTAS tweaked, now has 4 million entity limit. still not enabled by default. TE_BEAM now maps to a separate TEQW_BEAM to avoid conflicts with QW. added android multitouch emulation for windows/rawinput (in_simulatemultitouch). split topcolor/bottomcolor from scoreboard, for dp's colormap|1024 feature. now using utf-8 for windows consoles. qcc warnings/errors now give clickable console links for quick+easy editing. disabled menutint when the currently active item changes contrast or gamma (for OneManClan). Added support for drawfont/drawfontscale. tweaked the qcvm a little to reduce the number of pointers. .doll file loading. still experimental and will likely crash. requires csqc active, even if its a dummy progs. this will be fixed in time. Still other things that need cleaning up. windows: gl_font "?" shows the standard windows font-selection dialog, and can be used to select windows fonts. not all work. and you probably don't want to use windings. fixed splitscreen support when playing mvds. added mini-scoreboards to splitscreen. editor/debugger now shows asm if there's no linenumber info. also, pressing f1 for help shows the shortcuts. Added support for .framegroups files for psk(psa) and iqm formats. True support for ezquake's colour codes. Mutually exclusive with background colours. path command output slightly more readable. added support for digest_hex (MD4, SHA1, CRC16). skingroups now colourmap correctly. Fix terrain colour hints, and litdata from the wrong bsp. fix ftp dual-homed issue. support epsv command, and enable ipv6 (eprt still not supported). remove d3d11 compilation from the makefile. the required headers are not provided by mingw, and are not available to the build bot, so don't bother. fix v *= v.x and similar opcodes. fteqcc: fixed support for áéíóú type chars in names. utf-8 files now properly supported (even with the utf-8 bom/identifier). utf-16 also supported. fteqcc: fixed '#if 1 == 3 && 4' parsing. fteqcc: -Werror acts on the warning, rather than as a separate error. Line numbers are thus more readable. fteqcc: copyright message now includes compile date instead. fteqccgui: the treeview control is now coloured depending on whether there were warnings/errors in the last compile. fteqccgui: the output window is now focused and scrolls down as compilation progresses. pr_dumpplatform command dumps out some pragmas to convert more serious warnings to errors. This is to avoid the infamous 'fteqcc sucks cos my code sucks' issue. rewrote prespawn/modelist/soundlist code. server tracks progress now. ------------------------------------------------------------------------ git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@4167 fc73d0e0-1445-4013-8a0c-d673dee63da5
2013-03-12 22:29:40 +00:00
static void QCBUILTIN PF_te_bloodqw(pubprogfuncs_t *prinst, struct globalvars_s *pr_globals)
{
int count;
------------------------------------------------------------------------ r4169 | acceptthis | 2013-01-17 08:55:12 +0000 (Thu, 17 Jan 2013) | 31 lines removed MAX_VISEDICTS limit. PEXT2_REPLACEMENTDELTAS tweaked, now has 4 million entity limit. still not enabled by default. TE_BEAM now maps to a separate TEQW_BEAM to avoid conflicts with QW. added android multitouch emulation for windows/rawinput (in_simulatemultitouch). split topcolor/bottomcolor from scoreboard, for dp's colormap|1024 feature. now using utf-8 for windows consoles. qcc warnings/errors now give clickable console links for quick+easy editing. disabled menutint when the currently active item changes contrast or gamma (for OneManClan). Added support for drawfont/drawfontscale. tweaked the qcvm a little to reduce the number of pointers. .doll file loading. still experimental and will likely crash. requires csqc active, even if its a dummy progs. this will be fixed in time. Still other things that need cleaning up. windows: gl_font "?" shows the standard windows font-selection dialog, and can be used to select windows fonts. not all work. and you probably don't want to use windings. fixed splitscreen support when playing mvds. added mini-scoreboards to splitscreen. editor/debugger now shows asm if there's no linenumber info. also, pressing f1 for help shows the shortcuts. Added support for .framegroups files for psk(psa) and iqm formats. True support for ezquake's colour codes. Mutually exclusive with background colours. path command output slightly more readable. added support for digest_hex (MD4, SHA1, CRC16). skingroups now colourmap correctly. Fix terrain colour hints, and litdata from the wrong bsp. fix ftp dual-homed issue. support epsv command, and enable ipv6 (eprt still not supported). remove d3d11 compilation from the makefile. the required headers are not provided by mingw, and are not available to the build bot, so don't bother. fix v *= v.x and similar opcodes. fteqcc: fixed support for áéíóú type chars in names. utf-8 files now properly supported (even with the utf-8 bom/identifier). utf-16 also supported. fteqcc: fixed '#if 1 == 3 && 4' parsing. fteqcc: -Werror acts on the warning, rather than as a separate error. Line numbers are thus more readable. fteqcc: copyright message now includes compile date instead. fteqccgui: the treeview control is now coloured depending on whether there were warnings/errors in the last compile. fteqccgui: the output window is now focused and scrolls down as compilation progresses. pr_dumpplatform command dumps out some pragmas to convert more serious warnings to errors. This is to avoid the infamous 'fteqcc sucks cos my code sucks' issue. rewrote prespawn/modelist/soundlist code. server tracks progress now. ------------------------------------------------------------------------ git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@4167 fc73d0e0-1445-4013-8a0c-d673dee63da5
2013-03-12 22:29:40 +00:00
if (svprogfuncs->callargc >= 2)
count = G_FLOAT(OFS_PARM1);
else
count = 1;
SV_point_tempentity(G_VECTOR(OFS_PARM0), TEQW_QWBLOOD, count);
}
//DP_TE_STANDARDEFFECTBUILTINS
//void(vector org) te_superspike = #420;
------------------------------------------------------------------------ r4169 | acceptthis | 2013-01-17 08:55:12 +0000 (Thu, 17 Jan 2013) | 31 lines removed MAX_VISEDICTS limit. PEXT2_REPLACEMENTDELTAS tweaked, now has 4 million entity limit. still not enabled by default. TE_BEAM now maps to a separate TEQW_BEAM to avoid conflicts with QW. added android multitouch emulation for windows/rawinput (in_simulatemultitouch). split topcolor/bottomcolor from scoreboard, for dp's colormap|1024 feature. now using utf-8 for windows consoles. qcc warnings/errors now give clickable console links for quick+easy editing. disabled menutint when the currently active item changes contrast or gamma (for OneManClan). Added support for drawfont/drawfontscale. tweaked the qcvm a little to reduce the number of pointers. .doll file loading. still experimental and will likely crash. requires csqc active, even if its a dummy progs. this will be fixed in time. Still other things that need cleaning up. windows: gl_font "?" shows the standard windows font-selection dialog, and can be used to select windows fonts. not all work. and you probably don't want to use windings. fixed splitscreen support when playing mvds. added mini-scoreboards to splitscreen. editor/debugger now shows asm if there's no linenumber info. also, pressing f1 for help shows the shortcuts. Added support for .framegroups files for psk(psa) and iqm formats. True support for ezquake's colour codes. Mutually exclusive with background colours. path command output slightly more readable. added support for digest_hex (MD4, SHA1, CRC16). skingroups now colourmap correctly. Fix terrain colour hints, and litdata from the wrong bsp. fix ftp dual-homed issue. support epsv command, and enable ipv6 (eprt still not supported). remove d3d11 compilation from the makefile. the required headers are not provided by mingw, and are not available to the build bot, so don't bother. fix v *= v.x and similar opcodes. fteqcc: fixed support for áéíóú type chars in names. utf-8 files now properly supported (even with the utf-8 bom/identifier). utf-16 also supported. fteqcc: fixed '#if 1 == 3 && 4' parsing. fteqcc: -Werror acts on the warning, rather than as a separate error. Line numbers are thus more readable. fteqcc: copyright message now includes compile date instead. fteqccgui: the treeview control is now coloured depending on whether there were warnings/errors in the last compile. fteqccgui: the output window is now focused and scrolls down as compilation progresses. pr_dumpplatform command dumps out some pragmas to convert more serious warnings to errors. This is to avoid the infamous 'fteqcc sucks cos my code sucks' issue. rewrote prespawn/modelist/soundlist code. server tracks progress now. ------------------------------------------------------------------------ git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@4167 fc73d0e0-1445-4013-8a0c-d673dee63da5
2013-03-12 22:29:40 +00:00
static void QCBUILTIN PF_te_superspike(pubprogfuncs_t *prinst, struct globalvars_s *pr_globals)
{
SV_point_tempentity(G_VECTOR(OFS_PARM0), TE_SUPERSPIKE, 1);
}
//DP_TE_QUADEFFECTS1
------------------------------------------------------------------------ r4169 | acceptthis | 2013-01-17 08:55:12 +0000 (Thu, 17 Jan 2013) | 31 lines removed MAX_VISEDICTS limit. PEXT2_REPLACEMENTDELTAS tweaked, now has 4 million entity limit. still not enabled by default. TE_BEAM now maps to a separate TEQW_BEAM to avoid conflicts with QW. added android multitouch emulation for windows/rawinput (in_simulatemultitouch). split topcolor/bottomcolor from scoreboard, for dp's colormap|1024 feature. now using utf-8 for windows consoles. qcc warnings/errors now give clickable console links for quick+easy editing. disabled menutint when the currently active item changes contrast or gamma (for OneManClan). Added support for drawfont/drawfontscale. tweaked the qcvm a little to reduce the number of pointers. .doll file loading. still experimental and will likely crash. requires csqc active, even if its a dummy progs. this will be fixed in time. Still other things that need cleaning up. windows: gl_font "?" shows the standard windows font-selection dialog, and can be used to select windows fonts. not all work. and you probably don't want to use windings. fixed splitscreen support when playing mvds. added mini-scoreboards to splitscreen. editor/debugger now shows asm if there's no linenumber info. also, pressing f1 for help shows the shortcuts. Added support for .framegroups files for psk(psa) and iqm formats. True support for ezquake's colour codes. Mutually exclusive with background colours. path command output slightly more readable. added support for digest_hex (MD4, SHA1, CRC16). skingroups now colourmap correctly. Fix terrain colour hints, and litdata from the wrong bsp. fix ftp dual-homed issue. support epsv command, and enable ipv6 (eprt still not supported). remove d3d11 compilation from the makefile. the required headers are not provided by mingw, and are not available to the build bot, so don't bother. fix v *= v.x and similar opcodes. fteqcc: fixed support for áéíóú type chars in names. utf-8 files now properly supported (even with the utf-8 bom/identifier). utf-16 also supported. fteqcc: fixed '#if 1 == 3 && 4' parsing. fteqcc: -Werror acts on the warning, rather than as a separate error. Line numbers are thus more readable. fteqcc: copyright message now includes compile date instead. fteqccgui: the treeview control is now coloured depending on whether there were warnings/errors in the last compile. fteqccgui: the output window is now focused and scrolls down as compilation progresses. pr_dumpplatform command dumps out some pragmas to convert more serious warnings to errors. This is to avoid the infamous 'fteqcc sucks cos my code sucks' issue. rewrote prespawn/modelist/soundlist code. server tracks progress now. ------------------------------------------------------------------------ git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@4167 fc73d0e0-1445-4013-8a0c-d673dee63da5
2013-03-12 22:29:40 +00:00
static void QCBUILTIN PF_te_superspikequad(pubprogfuncs_t *prinst, struct globalvars_s *pr_globals)
{
SV_point_tempentity(G_VECTOR(OFS_PARM0), TEDP_SUPERSPIKEQUAD, 1);
}
//DP_TE_STANDARDEFFECTBUILTINS
//void(vector org) te_explosion = #421;
------------------------------------------------------------------------ r4169 | acceptthis | 2013-01-17 08:55:12 +0000 (Thu, 17 Jan 2013) | 31 lines removed MAX_VISEDICTS limit. PEXT2_REPLACEMENTDELTAS tweaked, now has 4 million entity limit. still not enabled by default. TE_BEAM now maps to a separate TEQW_BEAM to avoid conflicts with QW. added android multitouch emulation for windows/rawinput (in_simulatemultitouch). split topcolor/bottomcolor from scoreboard, for dp's colormap|1024 feature. now using utf-8 for windows consoles. qcc warnings/errors now give clickable console links for quick+easy editing. disabled menutint when the currently active item changes contrast or gamma (for OneManClan). Added support for drawfont/drawfontscale. tweaked the qcvm a little to reduce the number of pointers. .doll file loading. still experimental and will likely crash. requires csqc active, even if its a dummy progs. this will be fixed in time. Still other things that need cleaning up. windows: gl_font "?" shows the standard windows font-selection dialog, and can be used to select windows fonts. not all work. and you probably don't want to use windings. fixed splitscreen support when playing mvds. added mini-scoreboards to splitscreen. editor/debugger now shows asm if there's no linenumber info. also, pressing f1 for help shows the shortcuts. Added support for .framegroups files for psk(psa) and iqm formats. True support for ezquake's colour codes. Mutually exclusive with background colours. path command output slightly more readable. added support for digest_hex (MD4, SHA1, CRC16). skingroups now colourmap correctly. Fix terrain colour hints, and litdata from the wrong bsp. fix ftp dual-homed issue. support epsv command, and enable ipv6 (eprt still not supported). remove d3d11 compilation from the makefile. the required headers are not provided by mingw, and are not available to the build bot, so don't bother. fix v *= v.x and similar opcodes. fteqcc: fixed support for áéíóú type chars in names. utf-8 files now properly supported (even with the utf-8 bom/identifier). utf-16 also supported. fteqcc: fixed '#if 1 == 3 && 4' parsing. fteqcc: -Werror acts on the warning, rather than as a separate error. Line numbers are thus more readable. fteqcc: copyright message now includes compile date instead. fteqccgui: the treeview control is now coloured depending on whether there were warnings/errors in the last compile. fteqccgui: the output window is now focused and scrolls down as compilation progresses. pr_dumpplatform command dumps out some pragmas to convert more serious warnings to errors. This is to avoid the infamous 'fteqcc sucks cos my code sucks' issue. rewrote prespawn/modelist/soundlist code. server tracks progress now. ------------------------------------------------------------------------ git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@4167 fc73d0e0-1445-4013-8a0c-d673dee63da5
2013-03-12 22:29:40 +00:00
static void QCBUILTIN PF_te_explosion(pubprogfuncs_t *prinst, struct globalvars_s *pr_globals)
{
if (progstype == PROG_QW)
SV_point_tempentity(G_VECTOR(OFS_PARM0), TEQW_QWEXPLOSION, 1);
else
SV_point_tempentity(G_VECTOR(OFS_PARM0), TEQW_NQEXPLOSION, 1);
}
//DP_TE_QUADEFFECTS1
------------------------------------------------------------------------ r4169 | acceptthis | 2013-01-17 08:55:12 +0000 (Thu, 17 Jan 2013) | 31 lines removed MAX_VISEDICTS limit. PEXT2_REPLACEMENTDELTAS tweaked, now has 4 million entity limit. still not enabled by default. TE_BEAM now maps to a separate TEQW_BEAM to avoid conflicts with QW. added android multitouch emulation for windows/rawinput (in_simulatemultitouch). split topcolor/bottomcolor from scoreboard, for dp's colormap|1024 feature. now using utf-8 for windows consoles. qcc warnings/errors now give clickable console links for quick+easy editing. disabled menutint when the currently active item changes contrast or gamma (for OneManClan). Added support for drawfont/drawfontscale. tweaked the qcvm a little to reduce the number of pointers. .doll file loading. still experimental and will likely crash. requires csqc active, even if its a dummy progs. this will be fixed in time. Still other things that need cleaning up. windows: gl_font "?" shows the standard windows font-selection dialog, and can be used to select windows fonts. not all work. and you probably don't want to use windings. fixed splitscreen support when playing mvds. added mini-scoreboards to splitscreen. editor/debugger now shows asm if there's no linenumber info. also, pressing f1 for help shows the shortcuts. Added support for .framegroups files for psk(psa) and iqm formats. True support for ezquake's colour codes. Mutually exclusive with background colours. path command output slightly more readable. added support for digest_hex (MD4, SHA1, CRC16). skingroups now colourmap correctly. Fix terrain colour hints, and litdata from the wrong bsp. fix ftp dual-homed issue. support epsv command, and enable ipv6 (eprt still not supported). remove d3d11 compilation from the makefile. the required headers are not provided by mingw, and are not available to the build bot, so don't bother. fix v *= v.x and similar opcodes. fteqcc: fixed support for áéíóú type chars in names. utf-8 files now properly supported (even with the utf-8 bom/identifier). utf-16 also supported. fteqcc: fixed '#if 1 == 3 && 4' parsing. fteqcc: -Werror acts on the warning, rather than as a separate error. Line numbers are thus more readable. fteqcc: copyright message now includes compile date instead. fteqccgui: the treeview control is now coloured depending on whether there were warnings/errors in the last compile. fteqccgui: the output window is now focused and scrolls down as compilation progresses. pr_dumpplatform command dumps out some pragmas to convert more serious warnings to errors. This is to avoid the infamous 'fteqcc sucks cos my code sucks' issue. rewrote prespawn/modelist/soundlist code. server tracks progress now. ------------------------------------------------------------------------ git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@4167 fc73d0e0-1445-4013-8a0c-d673dee63da5
2013-03-12 22:29:40 +00:00
static void QCBUILTIN PF_te_explosionquad(pubprogfuncs_t *prinst, struct globalvars_s *pr_globals)
{
SV_point_tempentity(G_VECTOR(OFS_PARM0), TEDP_EXPLOSIONQUAD, 1);
}
//DP_TE_STANDARDEFFECTBUILTINS
//void(vector org) te_tarexplosion = #422;
------------------------------------------------------------------------ r4169 | acceptthis | 2013-01-17 08:55:12 +0000 (Thu, 17 Jan 2013) | 31 lines removed MAX_VISEDICTS limit. PEXT2_REPLACEMENTDELTAS tweaked, now has 4 million entity limit. still not enabled by default. TE_BEAM now maps to a separate TEQW_BEAM to avoid conflicts with QW. added android multitouch emulation for windows/rawinput (in_simulatemultitouch). split topcolor/bottomcolor from scoreboard, for dp's colormap|1024 feature. now using utf-8 for windows consoles. qcc warnings/errors now give clickable console links for quick+easy editing. disabled menutint when the currently active item changes contrast or gamma (for OneManClan). Added support for drawfont/drawfontscale. tweaked the qcvm a little to reduce the number of pointers. .doll file loading. still experimental and will likely crash. requires csqc active, even if its a dummy progs. this will be fixed in time. Still other things that need cleaning up. windows: gl_font "?" shows the standard windows font-selection dialog, and can be used to select windows fonts. not all work. and you probably don't want to use windings. fixed splitscreen support when playing mvds. added mini-scoreboards to splitscreen. editor/debugger now shows asm if there's no linenumber info. also, pressing f1 for help shows the shortcuts. Added support for .framegroups files for psk(psa) and iqm formats. True support for ezquake's colour codes. Mutually exclusive with background colours. path command output slightly more readable. added support for digest_hex (MD4, SHA1, CRC16). skingroups now colourmap correctly. Fix terrain colour hints, and litdata from the wrong bsp. fix ftp dual-homed issue. support epsv command, and enable ipv6 (eprt still not supported). remove d3d11 compilation from the makefile. the required headers are not provided by mingw, and are not available to the build bot, so don't bother. fix v *= v.x and similar opcodes. fteqcc: fixed support for áéíóú type chars in names. utf-8 files now properly supported (even with the utf-8 bom/identifier). utf-16 also supported. fteqcc: fixed '#if 1 == 3 && 4' parsing. fteqcc: -Werror acts on the warning, rather than as a separate error. Line numbers are thus more readable. fteqcc: copyright message now includes compile date instead. fteqccgui: the treeview control is now coloured depending on whether there were warnings/errors in the last compile. fteqccgui: the output window is now focused and scrolls down as compilation progresses. pr_dumpplatform command dumps out some pragmas to convert more serious warnings to errors. This is to avoid the infamous 'fteqcc sucks cos my code sucks' issue. rewrote prespawn/modelist/soundlist code. server tracks progress now. ------------------------------------------------------------------------ git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@4167 fc73d0e0-1445-4013-8a0c-d673dee63da5
2013-03-12 22:29:40 +00:00
static void QCBUILTIN PF_te_tarexplosion(pubprogfuncs_t *prinst, struct globalvars_s *pr_globals)
{
SV_point_tempentity(G_VECTOR(OFS_PARM0), TE_TAREXPLOSION, 1);
}
//DP_TE_STANDARDEFFECTBUILTINS
//void(vector org) te_wizspike = #423;
------------------------------------------------------------------------ r4169 | acceptthis | 2013-01-17 08:55:12 +0000 (Thu, 17 Jan 2013) | 31 lines removed MAX_VISEDICTS limit. PEXT2_REPLACEMENTDELTAS tweaked, now has 4 million entity limit. still not enabled by default. TE_BEAM now maps to a separate TEQW_BEAM to avoid conflicts with QW. added android multitouch emulation for windows/rawinput (in_simulatemultitouch). split topcolor/bottomcolor from scoreboard, for dp's colormap|1024 feature. now using utf-8 for windows consoles. qcc warnings/errors now give clickable console links for quick+easy editing. disabled menutint when the currently active item changes contrast or gamma (for OneManClan). Added support for drawfont/drawfontscale. tweaked the qcvm a little to reduce the number of pointers. .doll file loading. still experimental and will likely crash. requires csqc active, even if its a dummy progs. this will be fixed in time. Still other things that need cleaning up. windows: gl_font "?" shows the standard windows font-selection dialog, and can be used to select windows fonts. not all work. and you probably don't want to use windings. fixed splitscreen support when playing mvds. added mini-scoreboards to splitscreen. editor/debugger now shows asm if there's no linenumber info. also, pressing f1 for help shows the shortcuts. Added support for .framegroups files for psk(psa) and iqm formats. True support for ezquake's colour codes. Mutually exclusive with background colours. path command output slightly more readable. added support for digest_hex (MD4, SHA1, CRC16). skingroups now colourmap correctly. Fix terrain colour hints, and litdata from the wrong bsp. fix ftp dual-homed issue. support epsv command, and enable ipv6 (eprt still not supported). remove d3d11 compilation from the makefile. the required headers are not provided by mingw, and are not available to the build bot, so don't bother. fix v *= v.x and similar opcodes. fteqcc: fixed support for áéíóú type chars in names. utf-8 files now properly supported (even with the utf-8 bom/identifier). utf-16 also supported. fteqcc: fixed '#if 1 == 3 && 4' parsing. fteqcc: -Werror acts on the warning, rather than as a separate error. Line numbers are thus more readable. fteqcc: copyright message now includes compile date instead. fteqccgui: the treeview control is now coloured depending on whether there were warnings/errors in the last compile. fteqccgui: the output window is now focused and scrolls down as compilation progresses. pr_dumpplatform command dumps out some pragmas to convert more serious warnings to errors. This is to avoid the infamous 'fteqcc sucks cos my code sucks' issue. rewrote prespawn/modelist/soundlist code. server tracks progress now. ------------------------------------------------------------------------ git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@4167 fc73d0e0-1445-4013-8a0c-d673dee63da5
2013-03-12 22:29:40 +00:00
static void QCBUILTIN PF_te_wizspike(pubprogfuncs_t *prinst, struct globalvars_s *pr_globals)
{
SV_point_tempentity(G_VECTOR(OFS_PARM0), TE_WIZSPIKE, 1);
}
//DP_TE_STANDARDEFFECTBUILTINS
//void(vector org) te_knightspike = #424;
------------------------------------------------------------------------ r4169 | acceptthis | 2013-01-17 08:55:12 +0000 (Thu, 17 Jan 2013) | 31 lines removed MAX_VISEDICTS limit. PEXT2_REPLACEMENTDELTAS tweaked, now has 4 million entity limit. still not enabled by default. TE_BEAM now maps to a separate TEQW_BEAM to avoid conflicts with QW. added android multitouch emulation for windows/rawinput (in_simulatemultitouch). split topcolor/bottomcolor from scoreboard, for dp's colormap|1024 feature. now using utf-8 for windows consoles. qcc warnings/errors now give clickable console links for quick+easy editing. disabled menutint when the currently active item changes contrast or gamma (for OneManClan). Added support for drawfont/drawfontscale. tweaked the qcvm a little to reduce the number of pointers. .doll file loading. still experimental and will likely crash. requires csqc active, even if its a dummy progs. this will be fixed in time. Still other things that need cleaning up. windows: gl_font "?" shows the standard windows font-selection dialog, and can be used to select windows fonts. not all work. and you probably don't want to use windings. fixed splitscreen support when playing mvds. added mini-scoreboards to splitscreen. editor/debugger now shows asm if there's no linenumber info. also, pressing f1 for help shows the shortcuts. Added support for .framegroups files for psk(psa) and iqm formats. True support for ezquake's colour codes. Mutually exclusive with background colours. path command output slightly more readable. added support for digest_hex (MD4, SHA1, CRC16). skingroups now colourmap correctly. Fix terrain colour hints, and litdata from the wrong bsp. fix ftp dual-homed issue. support epsv command, and enable ipv6 (eprt still not supported). remove d3d11 compilation from the makefile. the required headers are not provided by mingw, and are not available to the build bot, so don't bother. fix v *= v.x and similar opcodes. fteqcc: fixed support for áéíóú type chars in names. utf-8 files now properly supported (even with the utf-8 bom/identifier). utf-16 also supported. fteqcc: fixed '#if 1 == 3 && 4' parsing. fteqcc: -Werror acts on the warning, rather than as a separate error. Line numbers are thus more readable. fteqcc: copyright message now includes compile date instead. fteqccgui: the treeview control is now coloured depending on whether there were warnings/errors in the last compile. fteqccgui: the output window is now focused and scrolls down as compilation progresses. pr_dumpplatform command dumps out some pragmas to convert more serious warnings to errors. This is to avoid the infamous 'fteqcc sucks cos my code sucks' issue. rewrote prespawn/modelist/soundlist code. server tracks progress now. ------------------------------------------------------------------------ git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@4167 fc73d0e0-1445-4013-8a0c-d673dee63da5
2013-03-12 22:29:40 +00:00
static void QCBUILTIN PF_te_knightspike(pubprogfuncs_t *prinst, struct globalvars_s *pr_globals)
{
SV_point_tempentity(G_VECTOR(OFS_PARM0), TE_KNIGHTSPIKE, 1);
}
//DP_TE_STANDARDEFFECTBUILTINS
//void(vector org) te_lavasplash = #425;
------------------------------------------------------------------------ r4169 | acceptthis | 2013-01-17 08:55:12 +0000 (Thu, 17 Jan 2013) | 31 lines removed MAX_VISEDICTS limit. PEXT2_REPLACEMENTDELTAS tweaked, now has 4 million entity limit. still not enabled by default. TE_BEAM now maps to a separate TEQW_BEAM to avoid conflicts with QW. added android multitouch emulation for windows/rawinput (in_simulatemultitouch). split topcolor/bottomcolor from scoreboard, for dp's colormap|1024 feature. now using utf-8 for windows consoles. qcc warnings/errors now give clickable console links for quick+easy editing. disabled menutint when the currently active item changes contrast or gamma (for OneManClan). Added support for drawfont/drawfontscale. tweaked the qcvm a little to reduce the number of pointers. .doll file loading. still experimental and will likely crash. requires csqc active, even if its a dummy progs. this will be fixed in time. Still other things that need cleaning up. windows: gl_font "?" shows the standard windows font-selection dialog, and can be used to select windows fonts. not all work. and you probably don't want to use windings. fixed splitscreen support when playing mvds. added mini-scoreboards to splitscreen. editor/debugger now shows asm if there's no linenumber info. also, pressing f1 for help shows the shortcuts. Added support for .framegroups files for psk(psa) and iqm formats. True support for ezquake's colour codes. Mutually exclusive with background colours. path command output slightly more readable. added support for digest_hex (MD4, SHA1, CRC16). skingroups now colourmap correctly. Fix terrain colour hints, and litdata from the wrong bsp. fix ftp dual-homed issue. support epsv command, and enable ipv6 (eprt still not supported). remove d3d11 compilation from the makefile. the required headers are not provided by mingw, and are not available to the build bot, so don't bother. fix v *= v.x and similar opcodes. fteqcc: fixed support for áéíóú type chars in names. utf-8 files now properly supported (even with the utf-8 bom/identifier). utf-16 also supported. fteqcc: fixed '#if 1 == 3 && 4' parsing. fteqcc: -Werror acts on the warning, rather than as a separate error. Line numbers are thus more readable. fteqcc: copyright message now includes compile date instead. fteqccgui: the treeview control is now coloured depending on whether there were warnings/errors in the last compile. fteqccgui: the output window is now focused and scrolls down as compilation progresses. pr_dumpplatform command dumps out some pragmas to convert more serious warnings to errors. This is to avoid the infamous 'fteqcc sucks cos my code sucks' issue. rewrote prespawn/modelist/soundlist code. server tracks progress now. ------------------------------------------------------------------------ git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@4167 fc73d0e0-1445-4013-8a0c-d673dee63da5
2013-03-12 22:29:40 +00:00
static void QCBUILTIN PF_te_lavasplash(pubprogfuncs_t *prinst, struct globalvars_s *pr_globals)
{
SV_point_tempentity(G_VECTOR(OFS_PARM0), TE_LAVASPLASH, 1);
}
//DP_TE_STANDARDEFFECTBUILTINS
//void(vector org) te_teleport = #426;
------------------------------------------------------------------------ r4169 | acceptthis | 2013-01-17 08:55:12 +0000 (Thu, 17 Jan 2013) | 31 lines removed MAX_VISEDICTS limit. PEXT2_REPLACEMENTDELTAS tweaked, now has 4 million entity limit. still not enabled by default. TE_BEAM now maps to a separate TEQW_BEAM to avoid conflicts with QW. added android multitouch emulation for windows/rawinput (in_simulatemultitouch). split topcolor/bottomcolor from scoreboard, for dp's colormap|1024 feature. now using utf-8 for windows consoles. qcc warnings/errors now give clickable console links for quick+easy editing. disabled menutint when the currently active item changes contrast or gamma (for OneManClan). Added support for drawfont/drawfontscale. tweaked the qcvm a little to reduce the number of pointers. .doll file loading. still experimental and will likely crash. requires csqc active, even if its a dummy progs. this will be fixed in time. Still other things that need cleaning up. windows: gl_font "?" shows the standard windows font-selection dialog, and can be used to select windows fonts. not all work. and you probably don't want to use windings. fixed splitscreen support when playing mvds. added mini-scoreboards to splitscreen. editor/debugger now shows asm if there's no linenumber info. also, pressing f1 for help shows the shortcuts. Added support for .framegroups files for psk(psa) and iqm formats. True support for ezquake's colour codes. Mutually exclusive with background colours. path command output slightly more readable. added support for digest_hex (MD4, SHA1, CRC16). skingroups now colourmap correctly. Fix terrain colour hints, and litdata from the wrong bsp. fix ftp dual-homed issue. support epsv command, and enable ipv6 (eprt still not supported). remove d3d11 compilation from the makefile. the required headers are not provided by mingw, and are not available to the build bot, so don't bother. fix v *= v.x and similar opcodes. fteqcc: fixed support for áéíóú type chars in names. utf-8 files now properly supported (even with the utf-8 bom/identifier). utf-16 also supported. fteqcc: fixed '#if 1 == 3 && 4' parsing. fteqcc: -Werror acts on the warning, rather than as a separate error. Line numbers are thus more readable. fteqcc: copyright message now includes compile date instead. fteqccgui: the treeview control is now coloured depending on whether there were warnings/errors in the last compile. fteqccgui: the output window is now focused and scrolls down as compilation progresses. pr_dumpplatform command dumps out some pragmas to convert more serious warnings to errors. This is to avoid the infamous 'fteqcc sucks cos my code sucks' issue. rewrote prespawn/modelist/soundlist code. server tracks progress now. ------------------------------------------------------------------------ git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@4167 fc73d0e0-1445-4013-8a0c-d673dee63da5
2013-03-12 22:29:40 +00:00
static void QCBUILTIN PF_te_teleport(pubprogfuncs_t *prinst, struct globalvars_s *pr_globals)
{
SV_point_tempentity(G_VECTOR(OFS_PARM0), TE_TELEPORT, 1);
}
//DP_TE_STANDARDEFFECTBUILTINS
//void(vector org, float color, float length) te_explosion2 = #427;
------------------------------------------------------------------------ r4169 | acceptthis | 2013-01-17 08:55:12 +0000 (Thu, 17 Jan 2013) | 31 lines removed MAX_VISEDICTS limit. PEXT2_REPLACEMENTDELTAS tweaked, now has 4 million entity limit. still not enabled by default. TE_BEAM now maps to a separate TEQW_BEAM to avoid conflicts with QW. added android multitouch emulation for windows/rawinput (in_simulatemultitouch). split topcolor/bottomcolor from scoreboard, for dp's colormap|1024 feature. now using utf-8 for windows consoles. qcc warnings/errors now give clickable console links for quick+easy editing. disabled menutint when the currently active item changes contrast or gamma (for OneManClan). Added support for drawfont/drawfontscale. tweaked the qcvm a little to reduce the number of pointers. .doll file loading. still experimental and will likely crash. requires csqc active, even if its a dummy progs. this will be fixed in time. Still other things that need cleaning up. windows: gl_font "?" shows the standard windows font-selection dialog, and can be used to select windows fonts. not all work. and you probably don't want to use windings. fixed splitscreen support when playing mvds. added mini-scoreboards to splitscreen. editor/debugger now shows asm if there's no linenumber info. also, pressing f1 for help shows the shortcuts. Added support for .framegroups files for psk(psa) and iqm formats. True support for ezquake's colour codes. Mutually exclusive with background colours. path command output slightly more readable. added support for digest_hex (MD4, SHA1, CRC16). skingroups now colourmap correctly. Fix terrain colour hints, and litdata from the wrong bsp. fix ftp dual-homed issue. support epsv command, and enable ipv6 (eprt still not supported). remove d3d11 compilation from the makefile. the required headers are not provided by mingw, and are not available to the build bot, so don't bother. fix v *= v.x and similar opcodes. fteqcc: fixed support for áéíóú type chars in names. utf-8 files now properly supported (even with the utf-8 bom/identifier). utf-16 also supported. fteqcc: fixed '#if 1 == 3 && 4' parsing. fteqcc: -Werror acts on the warning, rather than as a separate error. Line numbers are thus more readable. fteqcc: copyright message now includes compile date instead. fteqccgui: the treeview control is now coloured depending on whether there were warnings/errors in the last compile. fteqccgui: the output window is now focused and scrolls down as compilation progresses. pr_dumpplatform command dumps out some pragmas to convert more serious warnings to errors. This is to avoid the infamous 'fteqcc sucks cos my code sucks' issue. rewrote prespawn/modelist/soundlist code. server tracks progress now. ------------------------------------------------------------------------ git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@4167 fc73d0e0-1445-4013-8a0c-d673dee63da5
2013-03-12 22:29:40 +00:00
static void QCBUILTIN PF_te_explosion2(pubprogfuncs_t *prinst, struct globalvars_s *pr_globals)
{
qboolean old = false;
float *org = G_VECTOR(OFS_PARM0);
int start = G_FLOAT(OFS_PARM1);
int length = G_FLOAT(OFS_PARM2);
start = bound(0, start, 255);
length = bound(0, length, 255-start);
for(;;)
{
MSG_WriteByte (&sv.multicast, svc_temp_entity);
MSG_WriteByte (&sv.multicast, old?TEQW_QWEXPLOSION:TEQW_EXPLOSION2);
MSG_WriteCoord (&sv.multicast, org[0]);
MSG_WriteCoord (&sv.multicast, org[1]);
MSG_WriteCoord (&sv.multicast, org[2]);
if (!old)
{
MSG_WriteByte (&sv.multicast, start);
MSG_WriteByte (&sv.multicast, length);
}
#ifdef NQPROT
if (!old)
{
MSG_WriteByte (&sv.nqmulticast, svc_temp_entity);
MSG_WriteByte (&sv.nqmulticast, TENQ_EXPLOSION2);
MSG_WriteCoord (&sv.nqmulticast, org[0]);
MSG_WriteCoord (&sv.nqmulticast, org[1]);
MSG_WriteCoord (&sv.nqmulticast, org[2]);
MSG_WriteByte (&sv.nqmulticast, start);
MSG_WriteByte (&sv.nqmulticast, length);
}
#endif
if (old)
{
SV_MulticastProtExt(org, MULTICAST_PHS, pr_global_struct->dimension_send, 0, PEXT_TE_BULLET);
break;
}
else
SV_MulticastProtExt(org, MULTICAST_PHS, pr_global_struct->dimension_send, PEXT_TE_BULLET, 0);
old = true;
}
}
//DP_TE_FLAMEJET
static void QCBUILTIN PF_te_flamejet(pubprogfuncs_t *prinst, struct globalvars_s *pr_globals)
{
float *org = G_VECTOR(OFS_PARM0);
float *vel = G_VECTOR(OFS_PARM1);
float howmany = bound(0,G_FLOAT(OFS_PARM2),255);
MSG_WriteByte (&sv.multicast, svc_temp_entity);
MSG_WriteByte (&sv.multicast, TEDP_FLAMEJET);
MSG_WriteCoord (&sv.multicast, org[0]);
MSG_WriteCoord (&sv.multicast, org[1]);
MSG_WriteCoord (&sv.multicast, org[2]);
MSG_WriteCoord (&sv.multicast, vel[0]);
MSG_WriteCoord (&sv.multicast, vel[1]);
MSG_WriteCoord (&sv.multicast, vel[2]);
MSG_WriteByte (&sv.multicast, howmany);
#ifdef NQPROT
MSG_WriteByte (&sv.nqmulticast, svc_temp_entity);
MSG_WriteByte (&sv.nqmulticast, TEDP_FLAMEJET);
MSG_WriteCoord (&sv.nqmulticast, org[0]);
MSG_WriteCoord (&sv.nqmulticast, org[1]);
MSG_WriteCoord (&sv.nqmulticast, org[2]);
MSG_WriteCoord (&sv.nqmulticast, vel[0]);
MSG_WriteCoord (&sv.nqmulticast, vel[1]);
MSG_WriteCoord (&sv.nqmulticast, vel[2]);
MSG_WriteByte (&sv.nqmulticast, howmany);
#endif
SV_MulticastProtExt(org, MULTICAST_PHS, pr_global_struct->dimension_send, 0, 0);
}
//DP_TE_STANDARDEFFECTBUILTINS
//void(entity own, vector start, vector end) te_lightning1 = #428;
------------------------------------------------------------------------ r4169 | acceptthis | 2013-01-17 08:55:12 +0000 (Thu, 17 Jan 2013) | 31 lines removed MAX_VISEDICTS limit. PEXT2_REPLACEMENTDELTAS tweaked, now has 4 million entity limit. still not enabled by default. TE_BEAM now maps to a separate TEQW_BEAM to avoid conflicts with QW. added android multitouch emulation for windows/rawinput (in_simulatemultitouch). split topcolor/bottomcolor from scoreboard, for dp's colormap|1024 feature. now using utf-8 for windows consoles. qcc warnings/errors now give clickable console links for quick+easy editing. disabled menutint when the currently active item changes contrast or gamma (for OneManClan). Added support for drawfont/drawfontscale. tweaked the qcvm a little to reduce the number of pointers. .doll file loading. still experimental and will likely crash. requires csqc active, even if its a dummy progs. this will be fixed in time. Still other things that need cleaning up. windows: gl_font "?" shows the standard windows font-selection dialog, and can be used to select windows fonts. not all work. and you probably don't want to use windings. fixed splitscreen support when playing mvds. added mini-scoreboards to splitscreen. editor/debugger now shows asm if there's no linenumber info. also, pressing f1 for help shows the shortcuts. Added support for .framegroups files for psk(psa) and iqm formats. True support for ezquake's colour codes. Mutually exclusive with background colours. path command output slightly more readable. added support for digest_hex (MD4, SHA1, CRC16). skingroups now colourmap correctly. Fix terrain colour hints, and litdata from the wrong bsp. fix ftp dual-homed issue. support epsv command, and enable ipv6 (eprt still not supported). remove d3d11 compilation from the makefile. the required headers are not provided by mingw, and are not available to the build bot, so don't bother. fix v *= v.x and similar opcodes. fteqcc: fixed support for áéíóú type chars in names. utf-8 files now properly supported (even with the utf-8 bom/identifier). utf-16 also supported. fteqcc: fixed '#if 1 == 3 && 4' parsing. fteqcc: -Werror acts on the warning, rather than as a separate error. Line numbers are thus more readable. fteqcc: copyright message now includes compile date instead. fteqccgui: the treeview control is now coloured depending on whether there were warnings/errors in the last compile. fteqccgui: the output window is now focused and scrolls down as compilation progresses. pr_dumpplatform command dumps out some pragmas to convert more serious warnings to errors. This is to avoid the infamous 'fteqcc sucks cos my code sucks' issue. rewrote prespawn/modelist/soundlist code. server tracks progress now. ------------------------------------------------------------------------ git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@4167 fc73d0e0-1445-4013-8a0c-d673dee63da5
2013-03-12 22:29:40 +00:00
static void QCBUILTIN PF_te_lightning1(pubprogfuncs_t *prinst, struct globalvars_s *pr_globals)
{
SV_beam_tempentity(G_EDICTNUM(prinst, OFS_PARM0), G_VECTOR(OFS_PARM1), G_VECTOR(OFS_PARM2), TE_LIGHTNING1);
}
//DP_TE_STANDARDEFFECTBUILTINS
//void(entity own, vector start, vector end) te_lightning2 = #429;
------------------------------------------------------------------------ r4169 | acceptthis | 2013-01-17 08:55:12 +0000 (Thu, 17 Jan 2013) | 31 lines removed MAX_VISEDICTS limit. PEXT2_REPLACEMENTDELTAS tweaked, now has 4 million entity limit. still not enabled by default. TE_BEAM now maps to a separate TEQW_BEAM to avoid conflicts with QW. added android multitouch emulation for windows/rawinput (in_simulatemultitouch). split topcolor/bottomcolor from scoreboard, for dp's colormap|1024 feature. now using utf-8 for windows consoles. qcc warnings/errors now give clickable console links for quick+easy editing. disabled menutint when the currently active item changes contrast or gamma (for OneManClan). Added support for drawfont/drawfontscale. tweaked the qcvm a little to reduce the number of pointers. .doll file loading. still experimental and will likely crash. requires csqc active, even if its a dummy progs. this will be fixed in time. Still other things that need cleaning up. windows: gl_font "?" shows the standard windows font-selection dialog, and can be used to select windows fonts. not all work. and you probably don't want to use windings. fixed splitscreen support when playing mvds. added mini-scoreboards to splitscreen. editor/debugger now shows asm if there's no linenumber info. also, pressing f1 for help shows the shortcuts. Added support for .framegroups files for psk(psa) and iqm formats. True support for ezquake's colour codes. Mutually exclusive with background colours. path command output slightly more readable. added support for digest_hex (MD4, SHA1, CRC16). skingroups now colourmap correctly. Fix terrain colour hints, and litdata from the wrong bsp. fix ftp dual-homed issue. support epsv command, and enable ipv6 (eprt still not supported). remove d3d11 compilation from the makefile. the required headers are not provided by mingw, and are not available to the build bot, so don't bother. fix v *= v.x and similar opcodes. fteqcc: fixed support for áéíóú type chars in names. utf-8 files now properly supported (even with the utf-8 bom/identifier). utf-16 also supported. fteqcc: fixed '#if 1 == 3 && 4' parsing. fteqcc: -Werror acts on the warning, rather than as a separate error. Line numbers are thus more readable. fteqcc: copyright message now includes compile date instead. fteqccgui: the treeview control is now coloured depending on whether there were warnings/errors in the last compile. fteqccgui: the output window is now focused and scrolls down as compilation progresses. pr_dumpplatform command dumps out some pragmas to convert more serious warnings to errors. This is to avoid the infamous 'fteqcc sucks cos my code sucks' issue. rewrote prespawn/modelist/soundlist code. server tracks progress now. ------------------------------------------------------------------------ git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@4167 fc73d0e0-1445-4013-8a0c-d673dee63da5
2013-03-12 22:29:40 +00:00
static void QCBUILTIN PF_te_lightning2(pubprogfuncs_t *prinst, struct globalvars_s *pr_globals)
{
SV_beam_tempentity(G_EDICTNUM(prinst, OFS_PARM0), G_VECTOR(OFS_PARM1), G_VECTOR(OFS_PARM2), TE_LIGHTNING2);
}
//DP_TE_STANDARDEFFECTBUILTINS
//void(entity own, vector start, vector end) te_lightning3 = #430;
------------------------------------------------------------------------ r4169 | acceptthis | 2013-01-17 08:55:12 +0000 (Thu, 17 Jan 2013) | 31 lines removed MAX_VISEDICTS limit. PEXT2_REPLACEMENTDELTAS tweaked, now has 4 million entity limit. still not enabled by default. TE_BEAM now maps to a separate TEQW_BEAM to avoid conflicts with QW. added android multitouch emulation for windows/rawinput (in_simulatemultitouch). split topcolor/bottomcolor from scoreboard, for dp's colormap|1024 feature. now using utf-8 for windows consoles. qcc warnings/errors now give clickable console links for quick+easy editing. disabled menutint when the currently active item changes contrast or gamma (for OneManClan). Added support for drawfont/drawfontscale. tweaked the qcvm a little to reduce the number of pointers. .doll file loading. still experimental and will likely crash. requires csqc active, even if its a dummy progs. this will be fixed in time. Still other things that need cleaning up. windows: gl_font "?" shows the standard windows font-selection dialog, and can be used to select windows fonts. not all work. and you probably don't want to use windings. fixed splitscreen support when playing mvds. added mini-scoreboards to splitscreen. editor/debugger now shows asm if there's no linenumber info. also, pressing f1 for help shows the shortcuts. Added support for .framegroups files for psk(psa) and iqm formats. True support for ezquake's colour codes. Mutually exclusive with background colours. path command output slightly more readable. added support for digest_hex (MD4, SHA1, CRC16). skingroups now colourmap correctly. Fix terrain colour hints, and litdata from the wrong bsp. fix ftp dual-homed issue. support epsv command, and enable ipv6 (eprt still not supported). remove d3d11 compilation from the makefile. the required headers are not provided by mingw, and are not available to the build bot, so don't bother. fix v *= v.x and similar opcodes. fteqcc: fixed support for áéíóú type chars in names. utf-8 files now properly supported (even with the utf-8 bom/identifier). utf-16 also supported. fteqcc: fixed '#if 1 == 3 && 4' parsing. fteqcc: -Werror acts on the warning, rather than as a separate error. Line numbers are thus more readable. fteqcc: copyright message now includes compile date instead. fteqccgui: the treeview control is now coloured depending on whether there were warnings/errors in the last compile. fteqccgui: the output window is now focused and scrolls down as compilation progresses. pr_dumpplatform command dumps out some pragmas to convert more serious warnings to errors. This is to avoid the infamous 'fteqcc sucks cos my code sucks' issue. rewrote prespawn/modelist/soundlist code. server tracks progress now. ------------------------------------------------------------------------ git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@4167 fc73d0e0-1445-4013-8a0c-d673dee63da5
2013-03-12 22:29:40 +00:00
static void QCBUILTIN PF_te_lightning3(pubprogfuncs_t *prinst, struct globalvars_s *pr_globals)
{
SV_beam_tempentity(G_EDICTNUM(prinst, OFS_PARM0), G_VECTOR(OFS_PARM1), G_VECTOR(OFS_PARM2), TE_LIGHTNING3);
}
//DP_TE_STANDARDEFFECTBUILTINS
//void(entity own, vector start, vector end) te_beam = #431;
------------------------------------------------------------------------ r4169 | acceptthis | 2013-01-17 08:55:12 +0000 (Thu, 17 Jan 2013) | 31 lines removed MAX_VISEDICTS limit. PEXT2_REPLACEMENTDELTAS tweaked, now has 4 million entity limit. still not enabled by default. TE_BEAM now maps to a separate TEQW_BEAM to avoid conflicts with QW. added android multitouch emulation for windows/rawinput (in_simulatemultitouch). split topcolor/bottomcolor from scoreboard, for dp's colormap|1024 feature. now using utf-8 for windows consoles. qcc warnings/errors now give clickable console links for quick+easy editing. disabled menutint when the currently active item changes contrast or gamma (for OneManClan). Added support for drawfont/drawfontscale. tweaked the qcvm a little to reduce the number of pointers. .doll file loading. still experimental and will likely crash. requires csqc active, even if its a dummy progs. this will be fixed in time. Still other things that need cleaning up. windows: gl_font "?" shows the standard windows font-selection dialog, and can be used to select windows fonts. not all work. and you probably don't want to use windings. fixed splitscreen support when playing mvds. added mini-scoreboards to splitscreen. editor/debugger now shows asm if there's no linenumber info. also, pressing f1 for help shows the shortcuts. Added support for .framegroups files for psk(psa) and iqm formats. True support for ezquake's colour codes. Mutually exclusive with background colours. path command output slightly more readable. added support for digest_hex (MD4, SHA1, CRC16). skingroups now colourmap correctly. Fix terrain colour hints, and litdata from the wrong bsp. fix ftp dual-homed issue. support epsv command, and enable ipv6 (eprt still not supported). remove d3d11 compilation from the makefile. the required headers are not provided by mingw, and are not available to the build bot, so don't bother. fix v *= v.x and similar opcodes. fteqcc: fixed support for áéíóú type chars in names. utf-8 files now properly supported (even with the utf-8 bom/identifier). utf-16 also supported. fteqcc: fixed '#if 1 == 3 && 4' parsing. fteqcc: -Werror acts on the warning, rather than as a separate error. Line numbers are thus more readable. fteqcc: copyright message now includes compile date instead. fteqccgui: the treeview control is now coloured depending on whether there were warnings/errors in the last compile. fteqccgui: the output window is now focused and scrolls down as compilation progresses. pr_dumpplatform command dumps out some pragmas to convert more serious warnings to errors. This is to avoid the infamous 'fteqcc sucks cos my code sucks' issue. rewrote prespawn/modelist/soundlist code. server tracks progress now. ------------------------------------------------------------------------ git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@4167 fc73d0e0-1445-4013-8a0c-d673dee63da5
2013-03-12 22:29:40 +00:00
static void QCBUILTIN PF_te_beam(pubprogfuncs_t *prinst, struct globalvars_s *pr_globals)
{
------------------------------------------------------------------------ r4169 | acceptthis | 2013-01-17 08:55:12 +0000 (Thu, 17 Jan 2013) | 31 lines removed MAX_VISEDICTS limit. PEXT2_REPLACEMENTDELTAS tweaked, now has 4 million entity limit. still not enabled by default. TE_BEAM now maps to a separate TEQW_BEAM to avoid conflicts with QW. added android multitouch emulation for windows/rawinput (in_simulatemultitouch). split topcolor/bottomcolor from scoreboard, for dp's colormap|1024 feature. now using utf-8 for windows consoles. qcc warnings/errors now give clickable console links for quick+easy editing. disabled menutint when the currently active item changes contrast or gamma (for OneManClan). Added support for drawfont/drawfontscale. tweaked the qcvm a little to reduce the number of pointers. .doll file loading. still experimental and will likely crash. requires csqc active, even if its a dummy progs. this will be fixed in time. Still other things that need cleaning up. windows: gl_font "?" shows the standard windows font-selection dialog, and can be used to select windows fonts. not all work. and you probably don't want to use windings. fixed splitscreen support when playing mvds. added mini-scoreboards to splitscreen. editor/debugger now shows asm if there's no linenumber info. also, pressing f1 for help shows the shortcuts. Added support for .framegroups files for psk(psa) and iqm formats. True support for ezquake's colour codes. Mutually exclusive with background colours. path command output slightly more readable. added support for digest_hex (MD4, SHA1, CRC16). skingroups now colourmap correctly. Fix terrain colour hints, and litdata from the wrong bsp. fix ftp dual-homed issue. support epsv command, and enable ipv6 (eprt still not supported). remove d3d11 compilation from the makefile. the required headers are not provided by mingw, and are not available to the build bot, so don't bother. fix v *= v.x and similar opcodes. fteqcc: fixed support for áéíóú type chars in names. utf-8 files now properly supported (even with the utf-8 bom/identifier). utf-16 also supported. fteqcc: fixed '#if 1 == 3 && 4' parsing. fteqcc: -Werror acts on the warning, rather than as a separate error. Line numbers are thus more readable. fteqcc: copyright message now includes compile date instead. fteqccgui: the treeview control is now coloured depending on whether there were warnings/errors in the last compile. fteqccgui: the output window is now focused and scrolls down as compilation progresses. pr_dumpplatform command dumps out some pragmas to convert more serious warnings to errors. This is to avoid the infamous 'fteqcc sucks cos my code sucks' issue. rewrote prespawn/modelist/soundlist code. server tracks progress now. ------------------------------------------------------------------------ git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@4167 fc73d0e0-1445-4013-8a0c-d673dee63da5
2013-03-12 22:29:40 +00:00
SV_beam_tempentity(G_EDICTNUM(prinst, OFS_PARM0), G_VECTOR(OFS_PARM1), G_VECTOR(OFS_PARM2), TEQW_BEAM);
}
static void QCBUILTIN PF_te_muzzleflash(pubprogfuncs_t *prinst, struct globalvars_s *pr_globals)
{
edict_t *e = G_EDICT(prinst, OFS_PARM0);
//this is for lamers with old (or unsupported) clients
if (progstype == PROG_QW)
{
MSG_WriteByte (&sv.multicast, svc_muzzleflash);
MSG_WriteEntity (&sv.multicast, NUM_FOR_EDICT(prinst, e));
SV_MulticastProtExt (e->v->origin, MULTICAST_PHS, pr_global_struct->dimension_send, 0, 0);
}
else
{ //consistent with nq, this'll be cleaned up elsewhere.
e->v->effects = (int)e->v->effects | EF_MUZZLEFLASH;
}
}
//DP_TE_SPARK
------------------------------------------------------------------------ r4169 | acceptthis | 2013-01-17 08:55:12 +0000 (Thu, 17 Jan 2013) | 31 lines removed MAX_VISEDICTS limit. PEXT2_REPLACEMENTDELTAS tweaked, now has 4 million entity limit. still not enabled by default. TE_BEAM now maps to a separate TEQW_BEAM to avoid conflicts with QW. added android multitouch emulation for windows/rawinput (in_simulatemultitouch). split topcolor/bottomcolor from scoreboard, for dp's colormap|1024 feature. now using utf-8 for windows consoles. qcc warnings/errors now give clickable console links for quick+easy editing. disabled menutint when the currently active item changes contrast or gamma (for OneManClan). Added support for drawfont/drawfontscale. tweaked the qcvm a little to reduce the number of pointers. .doll file loading. still experimental and will likely crash. requires csqc active, even if its a dummy progs. this will be fixed in time. Still other things that need cleaning up. windows: gl_font "?" shows the standard windows font-selection dialog, and can be used to select windows fonts. not all work. and you probably don't want to use windings. fixed splitscreen support when playing mvds. added mini-scoreboards to splitscreen. editor/debugger now shows asm if there's no linenumber info. also, pressing f1 for help shows the shortcuts. Added support for .framegroups files for psk(psa) and iqm formats. True support for ezquake's colour codes. Mutually exclusive with background colours. path command output slightly more readable. added support for digest_hex (MD4, SHA1, CRC16). skingroups now colourmap correctly. Fix terrain colour hints, and litdata from the wrong bsp. fix ftp dual-homed issue. support epsv command, and enable ipv6 (eprt still not supported). remove d3d11 compilation from the makefile. the required headers are not provided by mingw, and are not available to the build bot, so don't bother. fix v *= v.x and similar opcodes. fteqcc: fixed support for áéíóú type chars in names. utf-8 files now properly supported (even with the utf-8 bom/identifier). utf-16 also supported. fteqcc: fixed '#if 1 == 3 && 4' parsing. fteqcc: -Werror acts on the warning, rather than as a separate error. Line numbers are thus more readable. fteqcc: copyright message now includes compile date instead. fteqccgui: the treeview control is now coloured depending on whether there were warnings/errors in the last compile. fteqccgui: the output window is now focused and scrolls down as compilation progresses. pr_dumpplatform command dumps out some pragmas to convert more serious warnings to errors. This is to avoid the infamous 'fteqcc sucks cos my code sucks' issue. rewrote prespawn/modelist/soundlist code. server tracks progress now. ------------------------------------------------------------------------ git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@4167 fc73d0e0-1445-4013-8a0c-d673dee63da5
2013-03-12 22:29:40 +00:00
static void QCBUILTIN PF_te_spark(pubprogfuncs_t *prinst, struct globalvars_s *pr_globals)
{
float *org = G_VECTOR(OFS_PARM0);
if (G_FLOAT(OFS_PARM2) < 1)
return;
MSG_WriteByte(&sv.multicast, svc_temp_entity);
MSG_WriteByte(&sv.multicast, TEDP_SPARK);
// origin
MSG_WriteCoord(&sv.multicast, org[0]);
MSG_WriteCoord(&sv.multicast, org[1]);
MSG_WriteCoord(&sv.multicast, org[2]);
// velocity
MSG_WriteByte(&sv.multicast, bound(-128, (int) G_VECTOR(OFS_PARM1)[0], 127));
MSG_WriteByte(&sv.multicast, bound(-128, (int) G_VECTOR(OFS_PARM1)[1], 127));
MSG_WriteByte(&sv.multicast, bound(-128, (int) G_VECTOR(OFS_PARM1)[2], 127));
// count
MSG_WriteByte(&sv.multicast, bound(0, (int) G_FLOAT(OFS_PARM2), 255));
//the nq version
#ifdef NQPROT
MSG_WriteByte(&sv.nqmulticast, svc_temp_entity);
MSG_WriteByte(&sv.nqmulticast, TEDP_SPARK);
// origin
MSG_WriteCoord(&sv.nqmulticast, org[0]);
MSG_WriteCoord(&sv.nqmulticast, org[1]);
MSG_WriteCoord(&sv.nqmulticast, org[2]);
// velocity
MSG_WriteByte(&sv.nqmulticast, bound(-128, (int) G_VECTOR(OFS_PARM1)[0], 127));
MSG_WriteByte(&sv.nqmulticast, bound(-128, (int) G_VECTOR(OFS_PARM1)[1], 127));
MSG_WriteByte(&sv.nqmulticast, bound(-128, (int) G_VECTOR(OFS_PARM1)[2], 127));
// count
MSG_WriteByte(&sv.nqmulticast, bound(0, (int) G_FLOAT(OFS_PARM2), 255));
#endif
mvd: cl_autotrack_team cvar locks autotrack to a specific team. getting the team name to match can still be problematic when it contains non-ascii chars however. qw: fix recording mid-map. q2: add support for recording demos on q2 servers. q: fix setattachment not using the correct orientations. q2: now supports splitscreen, as well as increased model and sound limits. cl: fix crosshair not appearing in splitscreen. cl: splitscreen clients now get their own colour tints (like the bf command) snd: tweak audio to be a bit more usable in splitscreen by default. cl: added con_logcenterprint cvar, for shoving a copy of centerprints onto the console. by default only appears in single player. qc: add checkbuiltin builtin. for all those #0 builtins without their own extension name. gl: fix r_dynamic -1 bug that was painfully visible in AD. mdl: validate per-frame bounds of mdl files (stuff that would crash software renderers). sv: fix -port or +sv_port commandline args to override the port correctly. win: attempt to cope with windows symlinks enumerating with the wrong filesizes. gl: fix skyboxes not appearing properly. gl: fix sprite alpha/edge issue resulting in some invisible sprites in AD. gl: fix screenshot_mega, in combination with r_projection. yay for HUGE panoramic screenshots. q2: fix replacement textures issue. qw: fix download demonum/X issue, both in client and server. qw: fix multicast dimensions not always being honoured properly. nq: fix starting angles sometimes being wrong. menusys: I'm finally uploading my menusys library, plus example mod, which I'll now be providing like csaddon is. git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@4997 fc73d0e0-1445-4013-8a0c-d673dee63da5
2016-01-18 05:22:07 +00:00
SV_MulticastProtExt (org, MULTICAST_PVS, pr_global_struct->dimension_send, 0, 0);
}
// #416 void(vector org) te_smallflash (DP_TE_SMALLFLASH)
------------------------------------------------------------------------ r4169 | acceptthis | 2013-01-17 08:55:12 +0000 (Thu, 17 Jan 2013) | 31 lines removed MAX_VISEDICTS limit. PEXT2_REPLACEMENTDELTAS tweaked, now has 4 million entity limit. still not enabled by default. TE_BEAM now maps to a separate TEQW_BEAM to avoid conflicts with QW. added android multitouch emulation for windows/rawinput (in_simulatemultitouch). split topcolor/bottomcolor from scoreboard, for dp's colormap|1024 feature. now using utf-8 for windows consoles. qcc warnings/errors now give clickable console links for quick+easy editing. disabled menutint when the currently active item changes contrast or gamma (for OneManClan). Added support for drawfont/drawfontscale. tweaked the qcvm a little to reduce the number of pointers. .doll file loading. still experimental and will likely crash. requires csqc active, even if its a dummy progs. this will be fixed in time. Still other things that need cleaning up. windows: gl_font "?" shows the standard windows font-selection dialog, and can be used to select windows fonts. not all work. and you probably don't want to use windings. fixed splitscreen support when playing mvds. added mini-scoreboards to splitscreen. editor/debugger now shows asm if there's no linenumber info. also, pressing f1 for help shows the shortcuts. Added support for .framegroups files for psk(psa) and iqm formats. True support for ezquake's colour codes. Mutually exclusive with background colours. path command output slightly more readable. added support for digest_hex (MD4, SHA1, CRC16). skingroups now colourmap correctly. Fix terrain colour hints, and litdata from the wrong bsp. fix ftp dual-homed issue. support epsv command, and enable ipv6 (eprt still not supported). remove d3d11 compilation from the makefile. the required headers are not provided by mingw, and are not available to the build bot, so don't bother. fix v *= v.x and similar opcodes. fteqcc: fixed support for áéíóú type chars in names. utf-8 files now properly supported (even with the utf-8 bom/identifier). utf-16 also supported. fteqcc: fixed '#if 1 == 3 && 4' parsing. fteqcc: -Werror acts on the warning, rather than as a separate error. Line numbers are thus more readable. fteqcc: copyright message now includes compile date instead. fteqccgui: the treeview control is now coloured depending on whether there were warnings/errors in the last compile. fteqccgui: the output window is now focused and scrolls down as compilation progresses. pr_dumpplatform command dumps out some pragmas to convert more serious warnings to errors. This is to avoid the infamous 'fteqcc sucks cos my code sucks' issue. rewrote prespawn/modelist/soundlist code. server tracks progress now. ------------------------------------------------------------------------ git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@4167 fc73d0e0-1445-4013-8a0c-d673dee63da5
2013-03-12 22:29:40 +00:00
static void QCBUILTIN PF_te_smallflash(pubprogfuncs_t *prinst, struct globalvars_s *pr_globals)
{
float *org = G_VECTOR(OFS_PARM0);
SV_point_tempentity(org, TEDP_SMALLFLASH, 0);
}
// #417 void(vector org, float radius, float lifetime, vector color) te_customflash (DP_TE_CUSTOMFLASH)
------------------------------------------------------------------------ r4169 | acceptthis | 2013-01-17 08:55:12 +0000 (Thu, 17 Jan 2013) | 31 lines removed MAX_VISEDICTS limit. PEXT2_REPLACEMENTDELTAS tweaked, now has 4 million entity limit. still not enabled by default. TE_BEAM now maps to a separate TEQW_BEAM to avoid conflicts with QW. added android multitouch emulation for windows/rawinput (in_simulatemultitouch). split topcolor/bottomcolor from scoreboard, for dp's colormap|1024 feature. now using utf-8 for windows consoles. qcc warnings/errors now give clickable console links for quick+easy editing. disabled menutint when the currently active item changes contrast or gamma (for OneManClan). Added support for drawfont/drawfontscale. tweaked the qcvm a little to reduce the number of pointers. .doll file loading. still experimental and will likely crash. requires csqc active, even if its a dummy progs. this will be fixed in time. Still other things that need cleaning up. windows: gl_font "?" shows the standard windows font-selection dialog, and can be used to select windows fonts. not all work. and you probably don't want to use windings. fixed splitscreen support when playing mvds. added mini-scoreboards to splitscreen. editor/debugger now shows asm if there's no linenumber info. also, pressing f1 for help shows the shortcuts. Added support for .framegroups files for psk(psa) and iqm formats. True support for ezquake's colour codes. Mutually exclusive with background colours. path command output slightly more readable. added support for digest_hex (MD4, SHA1, CRC16). skingroups now colourmap correctly. Fix terrain colour hints, and litdata from the wrong bsp. fix ftp dual-homed issue. support epsv command, and enable ipv6 (eprt still not supported). remove d3d11 compilation from the makefile. the required headers are not provided by mingw, and are not available to the build bot, so don't bother. fix v *= v.x and similar opcodes. fteqcc: fixed support for áéíóú type chars in names. utf-8 files now properly supported (even with the utf-8 bom/identifier). utf-16 also supported. fteqcc: fixed '#if 1 == 3 && 4' parsing. fteqcc: -Werror acts on the warning, rather than as a separate error. Line numbers are thus more readable. fteqcc: copyright message now includes compile date instead. fteqccgui: the treeview control is now coloured depending on whether there were warnings/errors in the last compile. fteqccgui: the output window is now focused and scrolls down as compilation progresses. pr_dumpplatform command dumps out some pragmas to convert more serious warnings to errors. This is to avoid the infamous 'fteqcc sucks cos my code sucks' issue. rewrote prespawn/modelist/soundlist code. server tracks progress now. ------------------------------------------------------------------------ git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@4167 fc73d0e0-1445-4013-8a0c-d673dee63da5
2013-03-12 22:29:40 +00:00
static void QCBUILTIN PF_te_customflash(pubprogfuncs_t *prinst, struct globalvars_s *pr_globals)
{
float *org = G_VECTOR(OFS_PARM0);
if (G_FLOAT(OFS_PARM1) <= 0 || G_FLOAT(OFS_PARM2) < (1.0 / 256.0))
return;
MSG_WriteByte(&sv.multicast, svc_temp_entity);
MSG_WriteByte(&sv.multicast, TEDP_CUSTOMFLASH);
// origin
MSG_WriteCoord(&sv.multicast, G_VECTOR(OFS_PARM0)[0]);
MSG_WriteCoord(&sv.multicast, G_VECTOR(OFS_PARM0)[1]);
MSG_WriteCoord(&sv.multicast, G_VECTOR(OFS_PARM0)[2]);
// radius
MSG_WriteByte(&sv.multicast, bound(1, G_FLOAT(OFS_PARM1) / 8 - 1, 255));
// lifetime
MSG_WriteByte(&sv.multicast, bound(0, G_FLOAT(OFS_PARM2) * 256 - 1, 255));
// color
MSG_WriteByte(&sv.multicast, bound(0, G_VECTOR(OFS_PARM3)[0] * 255, 255));
MSG_WriteByte(&sv.multicast, bound(0, G_VECTOR(OFS_PARM3)[1] * 255, 255));
MSG_WriteByte(&sv.multicast, bound(0, G_VECTOR(OFS_PARM3)[2] * 255, 255));
#ifdef NQPROT
MSG_WriteByte(&sv.nqmulticast, svc_temp_entity);
MSG_WriteByte(&sv.nqmulticast, TEDP_CUSTOMFLASH);
// origin
MSG_WriteCoord(&sv.nqmulticast, G_VECTOR(OFS_PARM0)[0]);
MSG_WriteCoord(&sv.nqmulticast, G_VECTOR(OFS_PARM0)[1]);
MSG_WriteCoord(&sv.nqmulticast, G_VECTOR(OFS_PARM0)[2]);
// radius
MSG_WriteByte(&sv.nqmulticast, bound(0, G_FLOAT(OFS_PARM1) / 8 - 1, 255));
// lifetime
MSG_WriteByte(&sv.nqmulticast, bound(0, G_FLOAT(OFS_PARM2) * 256 - 1, 255));
// color
MSG_WriteByte(&sv.nqmulticast, bound(0, G_VECTOR(OFS_PARM3)[0] * 255, 255));
MSG_WriteByte(&sv.nqmulticast, bound(0, G_VECTOR(OFS_PARM3)[1] * 255, 255));
MSG_WriteByte(&sv.nqmulticast, bound(0, G_VECTOR(OFS_PARM3)[2] * 255, 255));
#endif
mvd: cl_autotrack_team cvar locks autotrack to a specific team. getting the team name to match can still be problematic when it contains non-ascii chars however. qw: fix recording mid-map. q2: add support for recording demos on q2 servers. q: fix setattachment not using the correct orientations. q2: now supports splitscreen, as well as increased model and sound limits. cl: fix crosshair not appearing in splitscreen. cl: splitscreen clients now get their own colour tints (like the bf command) snd: tweak audio to be a bit more usable in splitscreen by default. cl: added con_logcenterprint cvar, for shoving a copy of centerprints onto the console. by default only appears in single player. qc: add checkbuiltin builtin. for all those #0 builtins without their own extension name. gl: fix r_dynamic -1 bug that was painfully visible in AD. mdl: validate per-frame bounds of mdl files (stuff that would crash software renderers). sv: fix -port or +sv_port commandline args to override the port correctly. win: attempt to cope with windows symlinks enumerating with the wrong filesizes. gl: fix skyboxes not appearing properly. gl: fix sprite alpha/edge issue resulting in some invisible sprites in AD. gl: fix screenshot_mega, in combination with r_projection. yay for HUGE panoramic screenshots. q2: fix replacement textures issue. qw: fix download demonum/X issue, both in client and server. qw: fix multicast dimensions not always being honoured properly. nq: fix starting angles sometimes being wrong. menusys: I'm finally uploading my menusys library, plus example mod, which I'll now be providing like csaddon is. git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@4997 fc73d0e0-1445-4013-8a0c-d673dee63da5
2016-01-18 05:22:07 +00:00
SV_MulticastProtExt (org, MULTICAST_PVS, pr_global_struct->dimension_send, 0, 0);
}
//#408 void(vector mincorner, vector maxcorner, vector vel, float howmany, float color, float gravityflag, float randomveljitter) te_particlecube (DP_TE_PARTICLECUBE)
------------------------------------------------------------------------ r4169 | acceptthis | 2013-01-17 08:55:12 +0000 (Thu, 17 Jan 2013) | 31 lines removed MAX_VISEDICTS limit. PEXT2_REPLACEMENTDELTAS tweaked, now has 4 million entity limit. still not enabled by default. TE_BEAM now maps to a separate TEQW_BEAM to avoid conflicts with QW. added android multitouch emulation for windows/rawinput (in_simulatemultitouch). split topcolor/bottomcolor from scoreboard, for dp's colormap|1024 feature. now using utf-8 for windows consoles. qcc warnings/errors now give clickable console links for quick+easy editing. disabled menutint when the currently active item changes contrast or gamma (for OneManClan). Added support for drawfont/drawfontscale. tweaked the qcvm a little to reduce the number of pointers. .doll file loading. still experimental and will likely crash. requires csqc active, even if its a dummy progs. this will be fixed in time. Still other things that need cleaning up. windows: gl_font "?" shows the standard windows font-selection dialog, and can be used to select windows fonts. not all work. and you probably don't want to use windings. fixed splitscreen support when playing mvds. added mini-scoreboards to splitscreen. editor/debugger now shows asm if there's no linenumber info. also, pressing f1 for help shows the shortcuts. Added support for .framegroups files for psk(psa) and iqm formats. True support for ezquake's colour codes. Mutually exclusive with background colours. path command output slightly more readable. added support for digest_hex (MD4, SHA1, CRC16). skingroups now colourmap correctly. Fix terrain colour hints, and litdata from the wrong bsp. fix ftp dual-homed issue. support epsv command, and enable ipv6 (eprt still not supported). remove d3d11 compilation from the makefile. the required headers are not provided by mingw, and are not available to the build bot, so don't bother. fix v *= v.x and similar opcodes. fteqcc: fixed support for áéíóú type chars in names. utf-8 files now properly supported (even with the utf-8 bom/identifier). utf-16 also supported. fteqcc: fixed '#if 1 == 3 && 4' parsing. fteqcc: -Werror acts on the warning, rather than as a separate error. Line numbers are thus more readable. fteqcc: copyright message now includes compile date instead. fteqccgui: the treeview control is now coloured depending on whether there were warnings/errors in the last compile. fteqccgui: the output window is now focused and scrolls down as compilation progresses. pr_dumpplatform command dumps out some pragmas to convert more serious warnings to errors. This is to avoid the infamous 'fteqcc sucks cos my code sucks' issue. rewrote prespawn/modelist/soundlist code. server tracks progress now. ------------------------------------------------------------------------ git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@4167 fc73d0e0-1445-4013-8a0c-d673dee63da5
2013-03-12 22:29:40 +00:00
static void QCBUILTIN PF_te_particlecube(pubprogfuncs_t *prinst, struct globalvars_s *pr_globals)
{
float *min = G_VECTOR(OFS_PARM0);
float *max = G_VECTOR(OFS_PARM1);
float *dir = G_VECTOR(OFS_PARM2);
float count = G_FLOAT(OFS_PARM3);
float color = G_FLOAT(OFS_PARM4);
float gravityflag = G_FLOAT(OFS_PARM5);
float randomveljitter = G_FLOAT(OFS_PARM6);
vec3_t org;
if (count < 1)
return;
// [vector] min [vector] max [vector] dir [short] count [byte] color [byte] gravity [coord] randomvel
MSG_WriteByte (&sv.multicast, svc_temp_entity);
MSG_WriteByte (&sv.multicast, TEDP_PARTICLECUBE);
MSG_WriteCoord(&sv.multicast, min[0]);
MSG_WriteCoord(&sv.multicast, min[1]);
MSG_WriteCoord(&sv.multicast, min[2]);
MSG_WriteCoord(&sv.multicast, max[0]);
MSG_WriteCoord(&sv.multicast, max[1]);
MSG_WriteCoord(&sv.multicast, max[2]);
MSG_WriteCoord(&sv.multicast, dir[0]);
MSG_WriteCoord(&sv.multicast, dir[1]);
MSG_WriteCoord(&sv.multicast, dir[2]);
MSG_WriteShort(&sv.multicast, bound(0, count, 65535));
MSG_WriteByte (&sv.multicast, bound(0, color, 255));
MSG_WriteByte (&sv.multicast, (int)gravityflag!=0);
MSG_WriteCoord(&sv.multicast, randomveljitter);
#ifdef NQPROT
MSG_WriteByte (&sv.nqmulticast, svc_temp_entity);
MSG_WriteByte (&sv.nqmulticast, TEDP_PARTICLECUBE);
MSG_WriteCoord(&sv.nqmulticast, min[0]);
MSG_WriteCoord(&sv.nqmulticast, min[1]);
MSG_WriteCoord(&sv.nqmulticast, min[2]);
MSG_WriteCoord(&sv.nqmulticast, max[0]);
MSG_WriteCoord(&sv.nqmulticast, max[1]);
MSG_WriteCoord(&sv.nqmulticast, max[2]);
MSG_WriteCoord(&sv.nqmulticast, dir[0]);
MSG_WriteCoord(&sv.nqmulticast, dir[1]);
MSG_WriteCoord(&sv.nqmulticast, dir[2]);
MSG_WriteShort(&sv.nqmulticast, bound(0, count, 65535));
MSG_WriteByte (&sv.nqmulticast, bound(0, color, 255));
MSG_WriteByte (&sv.nqmulticast, (int)gravityflag!=0);
MSG_WriteCoord(&sv.nqmulticast, randomveljitter);
#endif
VectorAdd(min, max, org);
VectorScale(org, 0.5, org);
mvd: cl_autotrack_team cvar locks autotrack to a specific team. getting the team name to match can still be problematic when it contains non-ascii chars however. qw: fix recording mid-map. q2: add support for recording demos on q2 servers. q: fix setattachment not using the correct orientations. q2: now supports splitscreen, as well as increased model and sound limits. cl: fix crosshair not appearing in splitscreen. cl: splitscreen clients now get their own colour tints (like the bf command) snd: tweak audio to be a bit more usable in splitscreen by default. cl: added con_logcenterprint cvar, for shoving a copy of centerprints onto the console. by default only appears in single player. qc: add checkbuiltin builtin. for all those #0 builtins without their own extension name. gl: fix r_dynamic -1 bug that was painfully visible in AD. mdl: validate per-frame bounds of mdl files (stuff that would crash software renderers). sv: fix -port or +sv_port commandline args to override the port correctly. win: attempt to cope with windows symlinks enumerating with the wrong filesizes. gl: fix skyboxes not appearing properly. gl: fix sprite alpha/edge issue resulting in some invisible sprites in AD. gl: fix screenshot_mega, in combination with r_projection. yay for HUGE panoramic screenshots. q2: fix replacement textures issue. qw: fix download demonum/X issue, both in client and server. qw: fix multicast dimensions not always being honoured properly. nq: fix starting angles sometimes being wrong. menusys: I'm finally uploading my menusys library, plus example mod, which I'll now be providing like csaddon is. git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@4997 fc73d0e0-1445-4013-8a0c-d673dee63da5
2016-01-18 05:22:07 +00:00
SV_MulticastProtExt (org, MULTICAST_PVS, pr_global_struct->dimension_send, 0, 0);
}
------------------------------------------------------------------------ r4169 | acceptthis | 2013-01-17 08:55:12 +0000 (Thu, 17 Jan 2013) | 31 lines removed MAX_VISEDICTS limit. PEXT2_REPLACEMENTDELTAS tweaked, now has 4 million entity limit. still not enabled by default. TE_BEAM now maps to a separate TEQW_BEAM to avoid conflicts with QW. added android multitouch emulation for windows/rawinput (in_simulatemultitouch). split topcolor/bottomcolor from scoreboard, for dp's colormap|1024 feature. now using utf-8 for windows consoles. qcc warnings/errors now give clickable console links for quick+easy editing. disabled menutint when the currently active item changes contrast or gamma (for OneManClan). Added support for drawfont/drawfontscale. tweaked the qcvm a little to reduce the number of pointers. .doll file loading. still experimental and will likely crash. requires csqc active, even if its a dummy progs. this will be fixed in time. Still other things that need cleaning up. windows: gl_font "?" shows the standard windows font-selection dialog, and can be used to select windows fonts. not all work. and you probably don't want to use windings. fixed splitscreen support when playing mvds. added mini-scoreboards to splitscreen. editor/debugger now shows asm if there's no linenumber info. also, pressing f1 for help shows the shortcuts. Added support for .framegroups files for psk(psa) and iqm formats. True support for ezquake's colour codes. Mutually exclusive with background colours. path command output slightly more readable. added support for digest_hex (MD4, SHA1, CRC16). skingroups now colourmap correctly. Fix terrain colour hints, and litdata from the wrong bsp. fix ftp dual-homed issue. support epsv command, and enable ipv6 (eprt still not supported). remove d3d11 compilation from the makefile. the required headers are not provided by mingw, and are not available to the build bot, so don't bother. fix v *= v.x and similar opcodes. fteqcc: fixed support for áéíóú type chars in names. utf-8 files now properly supported (even with the utf-8 bom/identifier). utf-16 also supported. fteqcc: fixed '#if 1 == 3 && 4' parsing. fteqcc: -Werror acts on the warning, rather than as a separate error. Line numbers are thus more readable. fteqcc: copyright message now includes compile date instead. fteqccgui: the treeview control is now coloured depending on whether there were warnings/errors in the last compile. fteqccgui: the output window is now focused and scrolls down as compilation progresses. pr_dumpplatform command dumps out some pragmas to convert more serious warnings to errors. This is to avoid the infamous 'fteqcc sucks cos my code sucks' issue. rewrote prespawn/modelist/soundlist code. server tracks progress now. ------------------------------------------------------------------------ git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@4167 fc73d0e0-1445-4013-8a0c-d673dee63da5
2013-03-12 22:29:40 +00:00
static void QCBUILTIN PF_te_explosionrgb(pubprogfuncs_t *prinst, struct globalvars_s *pr_globals)
{
float *org = G_VECTOR(OFS_PARM0);
float *colour = G_VECTOR(OFS_PARM0);
MSG_WriteByte(&sv.multicast, svc_temp_entity);
MSG_WriteByte(&sv.multicast, TEDP_EXPLOSIONRGB);
// origin
MSG_WriteCoord(&sv.multicast, org[0]);
MSG_WriteCoord(&sv.multicast, org[1]);
MSG_WriteCoord(&sv.multicast, org[2]);
// color
MSG_WriteByte(&sv.multicast, bound(0, (int) (colour[0] * 255), 255));
MSG_WriteByte(&sv.multicast, bound(0, (int) (colour[1] * 255), 255));
MSG_WriteByte(&sv.multicast, bound(0, (int) (colour[2] * 255), 255));
#ifdef NQPROT
MSG_WriteByte(&sv.nqmulticast, svc_temp_entity);
MSG_WriteByte(&sv.nqmulticast, TEDP_EXPLOSIONRGB);
// origin
MSG_WriteCoord(&sv.nqmulticast, org[0]);
MSG_WriteCoord(&sv.nqmulticast, org[1]);
MSG_WriteCoord(&sv.nqmulticast, org[2]);
// color
MSG_WriteByte(&sv.nqmulticast, bound(0, (int) (colour[0] * 255), 255));
MSG_WriteByte(&sv.nqmulticast, bound(0, (int) (colour[1] * 255), 255));
MSG_WriteByte(&sv.nqmulticast, bound(0, (int) (colour[2] * 255), 255));
#endif
mvd: cl_autotrack_team cvar locks autotrack to a specific team. getting the team name to match can still be problematic when it contains non-ascii chars however. qw: fix recording mid-map. q2: add support for recording demos on q2 servers. q: fix setattachment not using the correct orientations. q2: now supports splitscreen, as well as increased model and sound limits. cl: fix crosshair not appearing in splitscreen. cl: splitscreen clients now get their own colour tints (like the bf command) snd: tweak audio to be a bit more usable in splitscreen by default. cl: added con_logcenterprint cvar, for shoving a copy of centerprints onto the console. by default only appears in single player. qc: add checkbuiltin builtin. for all those #0 builtins without their own extension name. gl: fix r_dynamic -1 bug that was painfully visible in AD. mdl: validate per-frame bounds of mdl files (stuff that would crash software renderers). sv: fix -port or +sv_port commandline args to override the port correctly. win: attempt to cope with windows symlinks enumerating with the wrong filesizes. gl: fix skyboxes not appearing properly. gl: fix sprite alpha/edge issue resulting in some invisible sprites in AD. gl: fix screenshot_mega, in combination with r_projection. yay for HUGE panoramic screenshots. q2: fix replacement textures issue. qw: fix download demonum/X issue, both in client and server. qw: fix multicast dimensions not always being honoured properly. nq: fix starting angles sometimes being wrong. menusys: I'm finally uploading my menusys library, plus example mod, which I'll now be providing like csaddon is. git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@4997 fc73d0e0-1445-4013-8a0c-d673dee63da5
2016-01-18 05:22:07 +00:00
SV_MulticastProtExt (org, MULTICAST_PVS, pr_global_struct->dimension_send, 0, 0);
}
------------------------------------------------------------------------ r4169 | acceptthis | 2013-01-17 08:55:12 +0000 (Thu, 17 Jan 2013) | 31 lines removed MAX_VISEDICTS limit. PEXT2_REPLACEMENTDELTAS tweaked, now has 4 million entity limit. still not enabled by default. TE_BEAM now maps to a separate TEQW_BEAM to avoid conflicts with QW. added android multitouch emulation for windows/rawinput (in_simulatemultitouch). split topcolor/bottomcolor from scoreboard, for dp's colormap|1024 feature. now using utf-8 for windows consoles. qcc warnings/errors now give clickable console links for quick+easy editing. disabled menutint when the currently active item changes contrast or gamma (for OneManClan). Added support for drawfont/drawfontscale. tweaked the qcvm a little to reduce the number of pointers. .doll file loading. still experimental and will likely crash. requires csqc active, even if its a dummy progs. this will be fixed in time. Still other things that need cleaning up. windows: gl_font "?" shows the standard windows font-selection dialog, and can be used to select windows fonts. not all work. and you probably don't want to use windings. fixed splitscreen support when playing mvds. added mini-scoreboards to splitscreen. editor/debugger now shows asm if there's no linenumber info. also, pressing f1 for help shows the shortcuts. Added support for .framegroups files for psk(psa) and iqm formats. True support for ezquake's colour codes. Mutually exclusive with background colours. path command output slightly more readable. added support for digest_hex (MD4, SHA1, CRC16). skingroups now colourmap correctly. Fix terrain colour hints, and litdata from the wrong bsp. fix ftp dual-homed issue. support epsv command, and enable ipv6 (eprt still not supported). remove d3d11 compilation from the makefile. the required headers are not provided by mingw, and are not available to the build bot, so don't bother. fix v *= v.x and similar opcodes. fteqcc: fixed support for áéíóú type chars in names. utf-8 files now properly supported (even with the utf-8 bom/identifier). utf-16 also supported. fteqcc: fixed '#if 1 == 3 && 4' parsing. fteqcc: -Werror acts on the warning, rather than as a separate error. Line numbers are thus more readable. fteqcc: copyright message now includes compile date instead. fteqccgui: the treeview control is now coloured depending on whether there were warnings/errors in the last compile. fteqccgui: the output window is now focused and scrolls down as compilation progresses. pr_dumpplatform command dumps out some pragmas to convert more serious warnings to errors. This is to avoid the infamous 'fteqcc sucks cos my code sucks' issue. rewrote prespawn/modelist/soundlist code. server tracks progress now. ------------------------------------------------------------------------ git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@4167 fc73d0e0-1445-4013-8a0c-d673dee63da5
2013-03-12 22:29:40 +00:00
static void QCBUILTIN PF_te_particlerain(pubprogfuncs_t *prinst, struct globalvars_s *pr_globals)
{
float *min = G_VECTOR(OFS_PARM0);
float *max = G_VECTOR(OFS_PARM1);
float *velocity = G_VECTOR(OFS_PARM2);
float count = G_FLOAT(OFS_PARM3);
float colour = G_FLOAT(OFS_PARM4);
if (count < 1)
return;
MSG_WriteByte(&sv.multicast, svc_temp_entity);
MSG_WriteByte(&sv.multicast, TEDP_PARTICLERAIN);
// min
MSG_WriteCoord(&sv.multicast, min[0]);
MSG_WriteCoord(&sv.multicast, min[1]);
MSG_WriteCoord(&sv.multicast, min[2]);
// max
MSG_WriteCoord(&sv.multicast, max[0]);
MSG_WriteCoord(&sv.multicast, max[1]);
MSG_WriteCoord(&sv.multicast, max[2]);
// velocity
MSG_WriteCoord(&sv.multicast, velocity[0]);
MSG_WriteCoord(&sv.multicast, velocity[1]);
MSG_WriteCoord(&sv.multicast, velocity[2]);
// count
MSG_WriteShort(&sv.multicast, min(count, 65535));
// colour
MSG_WriteByte(&sv.multicast, colour);
#ifdef NQPROT
MSG_WriteByte(&sv.nqmulticast, svc_temp_entity);
MSG_WriteByte(&sv.nqmulticast, TEDP_PARTICLERAIN);
// min
MSG_WriteCoord(&sv.nqmulticast, min[0]);
MSG_WriteCoord(&sv.nqmulticast, min[1]);
MSG_WriteCoord(&sv.nqmulticast, min[2]);
// max
MSG_WriteCoord(&sv.nqmulticast, max[0]);
MSG_WriteCoord(&sv.nqmulticast, max[1]);
MSG_WriteCoord(&sv.nqmulticast, max[2]);
// velocity
MSG_WriteCoord(&sv.nqmulticast, velocity[0]);
MSG_WriteCoord(&sv.nqmulticast, velocity[1]);
MSG_WriteCoord(&sv.nqmulticast, velocity[2]);
// count
MSG_WriteShort(&sv.nqmulticast, min(count, 65535));
// colour
MSG_WriteByte(&sv.nqmulticast, colour);
#endif
mvd: cl_autotrack_team cvar locks autotrack to a specific team. getting the team name to match can still be problematic when it contains non-ascii chars however. qw: fix recording mid-map. q2: add support for recording demos on q2 servers. q: fix setattachment not using the correct orientations. q2: now supports splitscreen, as well as increased model and sound limits. cl: fix crosshair not appearing in splitscreen. cl: splitscreen clients now get their own colour tints (like the bf command) snd: tweak audio to be a bit more usable in splitscreen by default. cl: added con_logcenterprint cvar, for shoving a copy of centerprints onto the console. by default only appears in single player. qc: add checkbuiltin builtin. for all those #0 builtins without their own extension name. gl: fix r_dynamic -1 bug that was painfully visible in AD. mdl: validate per-frame bounds of mdl files (stuff that would crash software renderers). sv: fix -port or +sv_port commandline args to override the port correctly. win: attempt to cope with windows symlinks enumerating with the wrong filesizes. gl: fix skyboxes not appearing properly. gl: fix sprite alpha/edge issue resulting in some invisible sprites in AD. gl: fix screenshot_mega, in combination with r_projection. yay for HUGE panoramic screenshots. q2: fix replacement textures issue. qw: fix download demonum/X issue, both in client and server. qw: fix multicast dimensions not always being honoured properly. nq: fix starting angles sometimes being wrong. menusys: I'm finally uploading my menusys library, plus example mod, which I'll now be providing like csaddon is. git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@4997 fc73d0e0-1445-4013-8a0c-d673dee63da5
2016-01-18 05:22:07 +00:00
SV_MulticastProtExt (NULL, MULTICAST_ALL, pr_global_struct->dimension_send, 0, 0);
}
------------------------------------------------------------------------ r4169 | acceptthis | 2013-01-17 08:55:12 +0000 (Thu, 17 Jan 2013) | 31 lines removed MAX_VISEDICTS limit. PEXT2_REPLACEMENTDELTAS tweaked, now has 4 million entity limit. still not enabled by default. TE_BEAM now maps to a separate TEQW_BEAM to avoid conflicts with QW. added android multitouch emulation for windows/rawinput (in_simulatemultitouch). split topcolor/bottomcolor from scoreboard, for dp's colormap|1024 feature. now using utf-8 for windows consoles. qcc warnings/errors now give clickable console links for quick+easy editing. disabled menutint when the currently active item changes contrast or gamma (for OneManClan). Added support for drawfont/drawfontscale. tweaked the qcvm a little to reduce the number of pointers. .doll file loading. still experimental and will likely crash. requires csqc active, even if its a dummy progs. this will be fixed in time. Still other things that need cleaning up. windows: gl_font "?" shows the standard windows font-selection dialog, and can be used to select windows fonts. not all work. and you probably don't want to use windings. fixed splitscreen support when playing mvds. added mini-scoreboards to splitscreen. editor/debugger now shows asm if there's no linenumber info. also, pressing f1 for help shows the shortcuts. Added support for .framegroups files for psk(psa) and iqm formats. True support for ezquake's colour codes. Mutually exclusive with background colours. path command output slightly more readable. added support for digest_hex (MD4, SHA1, CRC16). skingroups now colourmap correctly. Fix terrain colour hints, and litdata from the wrong bsp. fix ftp dual-homed issue. support epsv command, and enable ipv6 (eprt still not supported). remove d3d11 compilation from the makefile. the required headers are not provided by mingw, and are not available to the build bot, so don't bother. fix v *= v.x and similar opcodes. fteqcc: fixed support for áéíóú type chars in names. utf-8 files now properly supported (even with the utf-8 bom/identifier). utf-16 also supported. fteqcc: fixed '#if 1 == 3 && 4' parsing. fteqcc: -Werror acts on the warning, rather than as a separate error. Line numbers are thus more readable. fteqcc: copyright message now includes compile date instead. fteqccgui: the treeview control is now coloured depending on whether there were warnings/errors in the last compile. fteqccgui: the output window is now focused and scrolls down as compilation progresses. pr_dumpplatform command dumps out some pragmas to convert more serious warnings to errors. This is to avoid the infamous 'fteqcc sucks cos my code sucks' issue. rewrote prespawn/modelist/soundlist code. server tracks progress now. ------------------------------------------------------------------------ git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@4167 fc73d0e0-1445-4013-8a0c-d673dee63da5
2013-03-12 22:29:40 +00:00
static void QCBUILTIN PF_te_particlesnow(pubprogfuncs_t *prinst, struct globalvars_s *pr_globals)
{
float *min = G_VECTOR(OFS_PARM0);
float *max = G_VECTOR(OFS_PARM1);
float *velocity = G_VECTOR(OFS_PARM2);
float count = G_FLOAT(OFS_PARM3);
float colour = G_FLOAT(OFS_PARM4);
if (count < 1)
return;
MSG_WriteByte(&sv.multicast, svc_temp_entity);
MSG_WriteByte(&sv.multicast, TEDP_PARTICLESNOW);
// min
MSG_WriteCoord(&sv.multicast, min[0]);
MSG_WriteCoord(&sv.multicast, min[1]);
MSG_WriteCoord(&sv.multicast, min[2]);
// max
MSG_WriteCoord(&sv.multicast, max[0]);
MSG_WriteCoord(&sv.multicast, max[1]);
MSG_WriteCoord(&sv.multicast, max[2]);
// velocity
MSG_WriteCoord(&sv.multicast, velocity[0]);
MSG_WriteCoord(&sv.multicast, velocity[1]);
MSG_WriteCoord(&sv.multicast, velocity[2]);
// count
MSG_WriteShort(&sv.multicast, min(count, 65535));
// colour
MSG_WriteByte(&sv.multicast, colour);
#ifdef NQPROT
MSG_WriteByte(&sv.nqmulticast, svc_temp_entity);
MSG_WriteByte(&sv.nqmulticast, TEDP_PARTICLESNOW);
// min
MSG_WriteCoord(&sv.nqmulticast, min[0]);
MSG_WriteCoord(&sv.nqmulticast, min[1]);
MSG_WriteCoord(&sv.nqmulticast, min[2]);
// max
MSG_WriteCoord(&sv.nqmulticast, max[0]);
MSG_WriteCoord(&sv.nqmulticast, max[1]);
MSG_WriteCoord(&sv.nqmulticast, max[2]);
// velocity
MSG_WriteCoord(&sv.nqmulticast, velocity[0]);
MSG_WriteCoord(&sv.nqmulticast, velocity[1]);
MSG_WriteCoord(&sv.nqmulticast, velocity[2]);
// count
MSG_WriteShort(&sv.nqmulticast, min(count, 65535));
// colour
MSG_WriteByte(&sv.nqmulticast, colour);
#endif
mvd: cl_autotrack_team cvar locks autotrack to a specific team. getting the team name to match can still be problematic when it contains non-ascii chars however. qw: fix recording mid-map. q2: add support for recording demos on q2 servers. q: fix setattachment not using the correct orientations. q2: now supports splitscreen, as well as increased model and sound limits. cl: fix crosshair not appearing in splitscreen. cl: splitscreen clients now get their own colour tints (like the bf command) snd: tweak audio to be a bit more usable in splitscreen by default. cl: added con_logcenterprint cvar, for shoving a copy of centerprints onto the console. by default only appears in single player. qc: add checkbuiltin builtin. for all those #0 builtins without their own extension name. gl: fix r_dynamic -1 bug that was painfully visible in AD. mdl: validate per-frame bounds of mdl files (stuff that would crash software renderers). sv: fix -port or +sv_port commandline args to override the port correctly. win: attempt to cope with windows symlinks enumerating with the wrong filesizes. gl: fix skyboxes not appearing properly. gl: fix sprite alpha/edge issue resulting in some invisible sprites in AD. gl: fix screenshot_mega, in combination with r_projection. yay for HUGE panoramic screenshots. q2: fix replacement textures issue. qw: fix download demonum/X issue, both in client and server. qw: fix multicast dimensions not always being honoured properly. nq: fix starting angles sometimes being wrong. menusys: I'm finally uploading my menusys library, plus example mod, which I'll now be providing like csaddon is. git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@4997 fc73d0e0-1445-4013-8a0c-d673dee63da5
2016-01-18 05:22:07 +00:00
SV_MulticastProtExt (NULL, MULTICAST_ALL, pr_global_struct->dimension_send, 0, 0);
}
// #406 void(vector mincorner, vector maxcorner, float explosionspeed, float howmany) te_bloodshower (DP_TE_BLOODSHOWER)
------------------------------------------------------------------------ r4169 | acceptthis | 2013-01-17 08:55:12 +0000 (Thu, 17 Jan 2013) | 31 lines removed MAX_VISEDICTS limit. PEXT2_REPLACEMENTDELTAS tweaked, now has 4 million entity limit. still not enabled by default. TE_BEAM now maps to a separate TEQW_BEAM to avoid conflicts with QW. added android multitouch emulation for windows/rawinput (in_simulatemultitouch). split topcolor/bottomcolor from scoreboard, for dp's colormap|1024 feature. now using utf-8 for windows consoles. qcc warnings/errors now give clickable console links for quick+easy editing. disabled menutint when the currently active item changes contrast or gamma (for OneManClan). Added support for drawfont/drawfontscale. tweaked the qcvm a little to reduce the number of pointers. .doll file loading. still experimental and will likely crash. requires csqc active, even if its a dummy progs. this will be fixed in time. Still other things that need cleaning up. windows: gl_font "?" shows the standard windows font-selection dialog, and can be used to select windows fonts. not all work. and you probably don't want to use windings. fixed splitscreen support when playing mvds. added mini-scoreboards to splitscreen. editor/debugger now shows asm if there's no linenumber info. also, pressing f1 for help shows the shortcuts. Added support for .framegroups files for psk(psa) and iqm formats. True support for ezquake's colour codes. Mutually exclusive with background colours. path command output slightly more readable. added support for digest_hex (MD4, SHA1, CRC16). skingroups now colourmap correctly. Fix terrain colour hints, and litdata from the wrong bsp. fix ftp dual-homed issue. support epsv command, and enable ipv6 (eprt still not supported). remove d3d11 compilation from the makefile. the required headers are not provided by mingw, and are not available to the build bot, so don't bother. fix v *= v.x and similar opcodes. fteqcc: fixed support for áéíóú type chars in names. utf-8 files now properly supported (even with the utf-8 bom/identifier). utf-16 also supported. fteqcc: fixed '#if 1 == 3 && 4' parsing. fteqcc: -Werror acts on the warning, rather than as a separate error. Line numbers are thus more readable. fteqcc: copyright message now includes compile date instead. fteqccgui: the treeview control is now coloured depending on whether there were warnings/errors in the last compile. fteqccgui: the output window is now focused and scrolls down as compilation progresses. pr_dumpplatform command dumps out some pragmas to convert more serious warnings to errors. This is to avoid the infamous 'fteqcc sucks cos my code sucks' issue. rewrote prespawn/modelist/soundlist code. server tracks progress now. ------------------------------------------------------------------------ git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@4167 fc73d0e0-1445-4013-8a0c-d673dee63da5
2013-03-12 22:29:40 +00:00
static void QCBUILTIN PF_te_bloodshower(pubprogfuncs_t *prinst, struct globalvars_s *pr_globals)
{
// [vector] min [vector] max [coord] explosionspeed [short] count
float *min = G_VECTOR(OFS_PARM0);
float *max = G_VECTOR(OFS_PARM1);
float speed = G_FLOAT(OFS_PARM2);
float count = G_FLOAT(OFS_PARM3);
vec3_t org;
MSG_WriteByte(&sv.multicast, svc_temp_entity);
MSG_WriteByte(&sv.multicast, TEDP_BLOODSHOWER);
// min
MSG_WriteCoord(&sv.multicast, min[0]);
MSG_WriteCoord(&sv.multicast, min[1]);
MSG_WriteCoord(&sv.multicast, min[2]);
// max
MSG_WriteCoord(&sv.multicast, max[0]);
MSG_WriteCoord(&sv.multicast, max[1]);
MSG_WriteCoord(&sv.multicast, max[2]);
// speed
MSG_WriteCoord(&sv.multicast, speed);
// count
MSG_WriteShort(&sv.multicast, bound(0, count, 65535));
#ifdef NQPROT
MSG_WriteByte(&sv.nqmulticast, svc_temp_entity);
MSG_WriteByte(&sv.nqmulticast, TEDP_BLOODSHOWER);
// min
MSG_WriteCoord(&sv.nqmulticast, min[0]);
MSG_WriteCoord(&sv.nqmulticast, min[1]);
MSG_WriteCoord(&sv.nqmulticast, min[2]);
// max
MSG_WriteCoord(&sv.nqmulticast, max[0]);
MSG_WriteCoord(&sv.nqmulticast, max[1]);
MSG_WriteCoord(&sv.nqmulticast, max[2]);
// speed
MSG_WriteCoord(&sv.nqmulticast, speed);
// count
MSG_WriteShort(&sv.nqmulticast, bound(0, count, 65535));
#endif
VectorAdd(min, max, org);
VectorScale(org, 0.5, org);
mvd: cl_autotrack_team cvar locks autotrack to a specific team. getting the team name to match can still be problematic when it contains non-ascii chars however. qw: fix recording mid-map. q2: add support for recording demos on q2 servers. q: fix setattachment not using the correct orientations. q2: now supports splitscreen, as well as increased model and sound limits. cl: fix crosshair not appearing in splitscreen. cl: splitscreen clients now get their own colour tints (like the bf command) snd: tweak audio to be a bit more usable in splitscreen by default. cl: added con_logcenterprint cvar, for shoving a copy of centerprints onto the console. by default only appears in single player. qc: add checkbuiltin builtin. for all those #0 builtins without their own extension name. gl: fix r_dynamic -1 bug that was painfully visible in AD. mdl: validate per-frame bounds of mdl files (stuff that would crash software renderers). sv: fix -port or +sv_port commandline args to override the port correctly. win: attempt to cope with windows symlinks enumerating with the wrong filesizes. gl: fix skyboxes not appearing properly. gl: fix sprite alpha/edge issue resulting in some invisible sprites in AD. gl: fix screenshot_mega, in combination with r_projection. yay for HUGE panoramic screenshots. q2: fix replacement textures issue. qw: fix download demonum/X issue, both in client and server. qw: fix multicast dimensions not always being honoured properly. nq: fix starting angles sometimes being wrong. menusys: I'm finally uploading my menusys library, plus example mod, which I'll now be providing like csaddon is. git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@4997 fc73d0e0-1445-4013-8a0c-d673dee63da5
2016-01-18 05:22:07 +00:00
SV_MulticastProtExt (org, MULTICAST_PVS, pr_global_struct->dimension_send, 0, 0); //fixme: should this be phs instead?
}
//DP_SV_EFFECT
//void(vector org, string modelname, float startframe, float endframe, float framerate) effect = #404;
------------------------------------------------------------------------ r4169 | acceptthis | 2013-01-17 08:55:12 +0000 (Thu, 17 Jan 2013) | 31 lines removed MAX_VISEDICTS limit. PEXT2_REPLACEMENTDELTAS tweaked, now has 4 million entity limit. still not enabled by default. TE_BEAM now maps to a separate TEQW_BEAM to avoid conflicts with QW. added android multitouch emulation for windows/rawinput (in_simulatemultitouch). split topcolor/bottomcolor from scoreboard, for dp's colormap|1024 feature. now using utf-8 for windows consoles. qcc warnings/errors now give clickable console links for quick+easy editing. disabled menutint when the currently active item changes contrast or gamma (for OneManClan). Added support for drawfont/drawfontscale. tweaked the qcvm a little to reduce the number of pointers. .doll file loading. still experimental and will likely crash. requires csqc active, even if its a dummy progs. this will be fixed in time. Still other things that need cleaning up. windows: gl_font "?" shows the standard windows font-selection dialog, and can be used to select windows fonts. not all work. and you probably don't want to use windings. fixed splitscreen support when playing mvds. added mini-scoreboards to splitscreen. editor/debugger now shows asm if there's no linenumber info. also, pressing f1 for help shows the shortcuts. Added support for .framegroups files for psk(psa) and iqm formats. True support for ezquake's colour codes. Mutually exclusive with background colours. path command output slightly more readable. added support for digest_hex (MD4, SHA1, CRC16). skingroups now colourmap correctly. Fix terrain colour hints, and litdata from the wrong bsp. fix ftp dual-homed issue. support epsv command, and enable ipv6 (eprt still not supported). remove d3d11 compilation from the makefile. the required headers are not provided by mingw, and are not available to the build bot, so don't bother. fix v *= v.x and similar opcodes. fteqcc: fixed support for áéíóú type chars in names. utf-8 files now properly supported (even with the utf-8 bom/identifier). utf-16 also supported. fteqcc: fixed '#if 1 == 3 && 4' parsing. fteqcc: -Werror acts on the warning, rather than as a separate error. Line numbers are thus more readable. fteqcc: copyright message now includes compile date instead. fteqccgui: the treeview control is now coloured depending on whether there were warnings/errors in the last compile. fteqccgui: the output window is now focused and scrolls down as compilation progresses. pr_dumpplatform command dumps out some pragmas to convert more serious warnings to errors. This is to avoid the infamous 'fteqcc sucks cos my code sucks' issue. rewrote prespawn/modelist/soundlist code. server tracks progress now. ------------------------------------------------------------------------ git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@4167 fc73d0e0-1445-4013-8a0c-d673dee63da5
2013-03-12 22:29:40 +00:00
static void QCBUILTIN PF_effect(pubprogfuncs_t *prinst, struct globalvars_s *pr_globals)
{
float *org = G_VECTOR(OFS_PARM0);
rewrote ban code, merging bans+nonbans+cuffs+mute+cripple+deaf+lagged+vip. added timeouts. new penalties have no dedicated command. use the addip command for it. maplist command now generates links. implemented skin objects for q3. added a csqc builtin for it. also supports compositing skins. playing demos inside zips/pk3s/paks should now work. bumped default rate cvar. added cl_transfer to attempt to connect to a new server without disconnecting first. rewrote fog command. alpha and mindist arguments are now supported. fog change also happens over a short time period. added new args to the showpic console command. can now create clickable items for touchscreen/absmouse users. fixed menus to properly support right-aligned text. this finally fixes variable-width fonts. rewrote console tab completion suggestions display. now clickable links. strings obtained from qc are now marked as const. this has required quite a few added consts all over the place. probably crappy attempt at adding joypad support to the sdl port. no idea if it works. changed key bind event code. buttons now track which event they should trigger when released, instead of being the same one the whole time. this allows +forward etc clickable buttons on screen. Also simplified modifier keys - they no longer trigger random events when pressing the modifier key itself. Right modifiers can now be bound separately from left modifiers. Right will use left's binding if not otherwise bound. Bind assumes left if there's no prefix. multiplayer->setup->network menu no longer crashes. added rgb colours to the translation view (but not to the colour-changing keys). added modelviewer command to view models. added menu_mods menu to switch mods in a more friendly way. will be shown by default if multiple manifests exist in the binarydir. clamped classic tracer density. scrag particles no longer look quite so buggy. added ifdefs to facilitate a potential winrt port. the engine should now have no extra dependencies, but still needs system code+audio drivers to be written. if it can't set a renderer, it'll now try to use *every* renderer until it finds one that works. added experimental mapcluster server mode (that console command). New maps will be started up as required. rewrote skeletal blending code a bit. added cylinder geomtypes. fix cfg_save writing to the wrong path bug. VFS_CLOSE now returns a boolean. false means there was some sort of fatal error (either crc when reading was bad, or the write got corrupted or something). Typically ignorable, depends how robust you want to be. win32 tls code now supports running as a server. added connect tls://address support, as well as equivalent sv_addport support. exposed basic model loading api to plugins. d3d11 backend now optionally supports tessellation hlsl. no suitable hlsl provided by default. !!tess to enable. attempted to add gamma ramp support for d3d11. added support for shader blobs to speed up load times. r_shaderblobs 1 to enable. almost vital for d3d11. added vid_srgb cvar. shadowless lights are no longer disabled if shadows are not supported. attempt to add support for touchscreens in win7/8. Wrote gimmicky lua support, using lua instead of ssqc. define VM_LUA to enable. updated saved game code. can again load saved games from vanilla-like engines. changed scale clamping. 0.0001 should no longer appear as 1. changed default mintic from 0.03 to 0.013 to match vanilla qw. I don't know why it was at 0.03. probably a typo. git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@4623 fc73d0e0-1445-4013-8a0c-d673dee63da5
2014-03-30 09:55:06 +01:00
const char *name = PR_GetStringOfs(prinst, OFS_PARM1);
float startframe = G_FLOAT(OFS_PARM2);
float endframe = G_FLOAT(OFS_PARM3);
float framerate = G_FLOAT(OFS_PARM4);
int index = SV_ModelIndex(name);
SV_Effect(org, index, startframe, endframe, framerate);
}
//DP_TE_PLASMABURN
//void(vector org) te_plasmaburn = #433;
------------------------------------------------------------------------ r4169 | acceptthis | 2013-01-17 08:55:12 +0000 (Thu, 17 Jan 2013) | 31 lines removed MAX_VISEDICTS limit. PEXT2_REPLACEMENTDELTAS tweaked, now has 4 million entity limit. still not enabled by default. TE_BEAM now maps to a separate TEQW_BEAM to avoid conflicts with QW. added android multitouch emulation for windows/rawinput (in_simulatemultitouch). split topcolor/bottomcolor from scoreboard, for dp's colormap|1024 feature. now using utf-8 for windows consoles. qcc warnings/errors now give clickable console links for quick+easy editing. disabled menutint when the currently active item changes contrast or gamma (for OneManClan). Added support for drawfont/drawfontscale. tweaked the qcvm a little to reduce the number of pointers. .doll file loading. still experimental and will likely crash. requires csqc active, even if its a dummy progs. this will be fixed in time. Still other things that need cleaning up. windows: gl_font "?" shows the standard windows font-selection dialog, and can be used to select windows fonts. not all work. and you probably don't want to use windings. fixed splitscreen support when playing mvds. added mini-scoreboards to splitscreen. editor/debugger now shows asm if there's no linenumber info. also, pressing f1 for help shows the shortcuts. Added support for .framegroups files for psk(psa) and iqm formats. True support for ezquake's colour codes. Mutually exclusive with background colours. path command output slightly more readable. added support for digest_hex (MD4, SHA1, CRC16). skingroups now colourmap correctly. Fix terrain colour hints, and litdata from the wrong bsp. fix ftp dual-homed issue. support epsv command, and enable ipv6 (eprt still not supported). remove d3d11 compilation from the makefile. the required headers are not provided by mingw, and are not available to the build bot, so don't bother. fix v *= v.x and similar opcodes. fteqcc: fixed support for áéíóú type chars in names. utf-8 files now properly supported (even with the utf-8 bom/identifier). utf-16 also supported. fteqcc: fixed '#if 1 == 3 && 4' parsing. fteqcc: -Werror acts on the warning, rather than as a separate error. Line numbers are thus more readable. fteqcc: copyright message now includes compile date instead. fteqccgui: the treeview control is now coloured depending on whether there were warnings/errors in the last compile. fteqccgui: the output window is now focused and scrolls down as compilation progresses. pr_dumpplatform command dumps out some pragmas to convert more serious warnings to errors. This is to avoid the infamous 'fteqcc sucks cos my code sucks' issue. rewrote prespawn/modelist/soundlist code. server tracks progress now. ------------------------------------------------------------------------ git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@4167 fc73d0e0-1445-4013-8a0c-d673dee63da5
2013-03-12 22:29:40 +00:00
static void QCBUILTIN PF_te_plasmaburn(pubprogfuncs_t *prinst, struct globalvars_s *pr_globals)
{
float *org = G_VECTOR(OFS_PARM0);
SV_point_tempentity(org, TEDP_PLASMABURN, 0);
}
int PF_ForceInfoKey_Internal(unsigned int entnum, const char *key, const char *value, size_t valsize)
{
rewrote ban code, merging bans+nonbans+cuffs+mute+cripple+deaf+lagged+vip. added timeouts. new penalties have no dedicated command. use the addip command for it. maplist command now generates links. implemented skin objects for q3. added a csqc builtin for it. also supports compositing skins. playing demos inside zips/pk3s/paks should now work. bumped default rate cvar. added cl_transfer to attempt to connect to a new server without disconnecting first. rewrote fog command. alpha and mindist arguments are now supported. fog change also happens over a short time period. added new args to the showpic console command. can now create clickable items for touchscreen/absmouse users. fixed menus to properly support right-aligned text. this finally fixes variable-width fonts. rewrote console tab completion suggestions display. now clickable links. strings obtained from qc are now marked as const. this has required quite a few added consts all over the place. probably crappy attempt at adding joypad support to the sdl port. no idea if it works. changed key bind event code. buttons now track which event they should trigger when released, instead of being the same one the whole time. this allows +forward etc clickable buttons on screen. Also simplified modifier keys - they no longer trigger random events when pressing the modifier key itself. Right modifiers can now be bound separately from left modifiers. Right will use left's binding if not otherwise bound. Bind assumes left if there's no prefix. multiplayer->setup->network menu no longer crashes. added rgb colours to the translation view (but not to the colour-changing keys). added modelviewer command to view models. added menu_mods menu to switch mods in a more friendly way. will be shown by default if multiple manifests exist in the binarydir. clamped classic tracer density. scrag particles no longer look quite so buggy. added ifdefs to facilitate a potential winrt port. the engine should now have no extra dependencies, but still needs system code+audio drivers to be written. if it can't set a renderer, it'll now try to use *every* renderer until it finds one that works. added experimental mapcluster server mode (that console command). New maps will be started up as required. rewrote skeletal blending code a bit. added cylinder geomtypes. fix cfg_save writing to the wrong path bug. VFS_CLOSE now returns a boolean. false means there was some sort of fatal error (either crc when reading was bad, or the write got corrupted or something). Typically ignorable, depends how robust you want to be. win32 tls code now supports running as a server. added connect tls://address support, as well as equivalent sv_addport support. exposed basic model loading api to plugins. d3d11 backend now optionally supports tessellation hlsl. no suitable hlsl provided by default. !!tess to enable. attempted to add gamma ramp support for d3d11. added support for shader blobs to speed up load times. r_shaderblobs 1 to enable. almost vital for d3d11. added vid_srgb cvar. shadowless lights are no longer disabled if shadows are not supported. attempt to add support for touchscreens in win7/8. Wrote gimmicky lua support, using lua instead of ssqc. define VM_LUA to enable. updated saved game code. can again load saved games from vanilla-like engines. changed scale clamping. 0.0001 should no longer appear as 1. changed default mintic from 0.03 to 0.013 to match vanilla qw. I don't know why it was at 0.03. probably a typo. git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@4623 fc73d0e0-1445-4013-8a0c-d673dee63da5
2014-03-30 09:55:06 +01:00
if (entnum == 0)
{ //serverinfo
InfoBuf_SetStarBlobKey(&svs.info, key, value, valsize);
rewrote ban code, merging bans+nonbans+cuffs+mute+cripple+deaf+lagged+vip. added timeouts. new penalties have no dedicated command. use the addip command for it. maplist command now generates links. implemented skin objects for q3. added a csqc builtin for it. also supports compositing skins. playing demos inside zips/pk3s/paks should now work. bumped default rate cvar. added cl_transfer to attempt to connect to a new server without disconnecting first. rewrote fog command. alpha and mindist arguments are now supported. fog change also happens over a short time period. added new args to the showpic console command. can now create clickable items for touchscreen/absmouse users. fixed menus to properly support right-aligned text. this finally fixes variable-width fonts. rewrote console tab completion suggestions display. now clickable links. strings obtained from qc are now marked as const. this has required quite a few added consts all over the place. probably crappy attempt at adding joypad support to the sdl port. no idea if it works. changed key bind event code. buttons now track which event they should trigger when released, instead of being the same one the whole time. this allows +forward etc clickable buttons on screen. Also simplified modifier keys - they no longer trigger random events when pressing the modifier key itself. Right modifiers can now be bound separately from left modifiers. Right will use left's binding if not otherwise bound. Bind assumes left if there's no prefix. multiplayer->setup->network menu no longer crashes. added rgb colours to the translation view (but not to the colour-changing keys). added modelviewer command to view models. added menu_mods menu to switch mods in a more friendly way. will be shown by default if multiple manifests exist in the binarydir. clamped classic tracer density. scrag particles no longer look quite so buggy. added ifdefs to facilitate a potential winrt port. the engine should now have no extra dependencies, but still needs system code+audio drivers to be written. if it can't set a renderer, it'll now try to use *every* renderer until it finds one that works. added experimental mapcluster server mode (that console command). New maps will be started up as required. rewrote skeletal blending code a bit. added cylinder geomtypes. fix cfg_save writing to the wrong path bug. VFS_CLOSE now returns a boolean. false means there was some sort of fatal error (either crc when reading was bad, or the write got corrupted or something). Typically ignorable, depends how robust you want to be. win32 tls code now supports running as a server. added connect tls://address support, as well as equivalent sv_addport support. exposed basic model loading api to plugins. d3d11 backend now optionally supports tessellation hlsl. no suitable hlsl provided by default. !!tess to enable. attempted to add gamma ramp support for d3d11. added support for shader blobs to speed up load times. r_shaderblobs 1 to enable. almost vital for d3d11. added vid_srgb cvar. shadowless lights are no longer disabled if shadows are not supported. attempt to add support for touchscreens in win7/8. Wrote gimmicky lua support, using lua instead of ssqc. define VM_LUA to enable. updated saved game code. can again load saved games from vanilla-like engines. changed scale clamping. 0.0001 should no longer appear as 1. changed default mintic from 0.03 to 0.013 to match vanilla qw. I don't know why it was at 0.03. probably a typo. git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@4623 fc73d0e0-1445-4013-8a0c-d673dee63da5
2014-03-30 09:55:06 +01:00
return 2;
}
rewrote ban code, merging bans+nonbans+cuffs+mute+cripple+deaf+lagged+vip. added timeouts. new penalties have no dedicated command. use the addip command for it. maplist command now generates links. implemented skin objects for q3. added a csqc builtin for it. also supports compositing skins. playing demos inside zips/pk3s/paks should now work. bumped default rate cvar. added cl_transfer to attempt to connect to a new server without disconnecting first. rewrote fog command. alpha and mindist arguments are now supported. fog change also happens over a short time period. added new args to the showpic console command. can now create clickable items for touchscreen/absmouse users. fixed menus to properly support right-aligned text. this finally fixes variable-width fonts. rewrote console tab completion suggestions display. now clickable links. strings obtained from qc are now marked as const. this has required quite a few added consts all over the place. probably crappy attempt at adding joypad support to the sdl port. no idea if it works. changed key bind event code. buttons now track which event they should trigger when released, instead of being the same one the whole time. this allows +forward etc clickable buttons on screen. Also simplified modifier keys - they no longer trigger random events when pressing the modifier key itself. Right modifiers can now be bound separately from left modifiers. Right will use left's binding if not otherwise bound. Bind assumes left if there's no prefix. multiplayer->setup->network menu no longer crashes. added rgb colours to the translation view (but not to the colour-changing keys). added modelviewer command to view models. added menu_mods menu to switch mods in a more friendly way. will be shown by default if multiple manifests exist in the binarydir. clamped classic tracer density. scrag particles no longer look quite so buggy. added ifdefs to facilitate a potential winrt port. the engine should now have no extra dependencies, but still needs system code+audio drivers to be written. if it can't set a renderer, it'll now try to use *every* renderer until it finds one that works. added experimental mapcluster server mode (that console command). New maps will be started up as required. rewrote skeletal blending code a bit. added cylinder geomtypes. fix cfg_save writing to the wrong path bug. VFS_CLOSE now returns a boolean. false means there was some sort of fatal error (either crc when reading was bad, or the write got corrupted or something). Typically ignorable, depends how robust you want to be. win32 tls code now supports running as a server. added connect tls://address support, as well as equivalent sv_addport support. exposed basic model loading api to plugins. d3d11 backend now optionally supports tessellation hlsl. no suitable hlsl provided by default. !!tess to enable. attempted to add gamma ramp support for d3d11. added support for shader blobs to speed up load times. r_shaderblobs 1 to enable. almost vital for d3d11. added vid_srgb cvar. shadowless lights are no longer disabled if shadows are not supported. attempt to add support for touchscreens in win7/8. Wrote gimmicky lua support, using lua instead of ssqc. define VM_LUA to enable. updated saved game code. can again load saved games from vanilla-like engines. changed scale clamping. 0.0001 should no longer appear as 1. changed default mintic from 0.03 to 0.013 to match vanilla qw. I don't know why it was at 0.03. probably a typo. git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@4623 fc73d0e0-1445-4013-8a0c-d673dee63da5
2014-03-30 09:55:06 +01:00
else if (entnum <= sv.allocated_client_slots)
{ //woo. we found a client.
if (svs.clients[entnum-1].state == cs_free)
{
Con_DPrintf("PF_ForceInfoKey: inactive client\n");
return 0;
}
if (InfoBuf_SetStarBlobKey(&svs.clients[entnum-1].userinfo, key, value, valsize))
{
SV_ExtractFromUserinfo (&svs.clients[entnum-1], false);
value = InfoBuf_ValueForKey(&svs.clients[entnum-1].userinfo, key);
if (!strcmp(key, "*spectator"))
{
int ns = !!atoi(value);
if (svs.clients[entnum-1].spawned && svs.clients[entnum-1].state == cs_spawned)
{
if (svs.clients[entnum-1].spectator)
sv.spawned_observer_slots--;
else
sv.spawned_client_slots--;
svs.clients[entnum-1].spectator = ns;
if (ns)
sv.spawned_observer_slots++;
else
sv.spawned_client_slots++;
}
else
svs.clients[entnum-1].spectator = ns;
}
dpp7: Treat 'dropped' c2s packets as choked when using dpp7 protocols. This is because the protocol provides no way to disambiguate, and I don't like false reports of packetloss (only reliables loss can be detected, and that's not frequent enough to be meaningful). Pings can still be determined with dpp7, for those few packets which are acked. package manager: reworked to enable/disable plugins when downloaded, which can also be present-but-disabled. package manager: display a confirmation prompt before applying changes. do not allow other changes to be made while applying. prompt may be skipped with 'pkg apply' in dedicated servers. sv: downloads are no longer forced to lower case. sv: added sv_demoAutoCompress cvar. set to 1 to directly record to *.mvd.gz cl: properly support directly playing .mvd.gz files menus: reworked to separate mouse and keyboard focus. mouse focus becomes keyboard focus only on mouse clicks. tooltips follow mouse cursors. menus: cleaned up menu heirachy a little. now simpler. server browser: changed 'hide *' filters to 'show *' instead. I felt it was more logical. deluxmapping: changed to disabled, load, generate, like r_loadlit is. render targets api now supports negative formats to mean nearest filtering, where filtering is part of texture state. drawrotpic fixed, now batches and interacts with drawpic correctly. drawline fixed, no interacts with draw* correctly, but still does not batch. fixed saving games. provide proper userinfo to nq clients, where supported. qcc: catch string table overflows safely, giving errors instead of crashes. switch to 32bit statements if some over-sized function requires it. qtv: some bigcoords support tweaks git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@5073 fc73d0e0-1445-4013-8a0c-d673dee63da5
2017-03-21 05:27:07 +00:00
SV_BroadcastUserinfoChange(&svs.clients[entnum-1], SV_UserInfoIsBasic(key), key, value);
}
rewrote ban code, merging bans+nonbans+cuffs+mute+cripple+deaf+lagged+vip. added timeouts. new penalties have no dedicated command. use the addip command for it. maplist command now generates links. implemented skin objects for q3. added a csqc builtin for it. also supports compositing skins. playing demos inside zips/pk3s/paks should now work. bumped default rate cvar. added cl_transfer to attempt to connect to a new server without disconnecting first. rewrote fog command. alpha and mindist arguments are now supported. fog change also happens over a short time period. added new args to the showpic console command. can now create clickable items for touchscreen/absmouse users. fixed menus to properly support right-aligned text. this finally fixes variable-width fonts. rewrote console tab completion suggestions display. now clickable links. strings obtained from qc are now marked as const. this has required quite a few added consts all over the place. probably crappy attempt at adding joypad support to the sdl port. no idea if it works. changed key bind event code. buttons now track which event they should trigger when released, instead of being the same one the whole time. this allows +forward etc clickable buttons on screen. Also simplified modifier keys - they no longer trigger random events when pressing the modifier key itself. Right modifiers can now be bound separately from left modifiers. Right will use left's binding if not otherwise bound. Bind assumes left if there's no prefix. multiplayer->setup->network menu no longer crashes. added rgb colours to the translation view (but not to the colour-changing keys). added modelviewer command to view models. added menu_mods menu to switch mods in a more friendly way. will be shown by default if multiple manifests exist in the binarydir. clamped classic tracer density. scrag particles no longer look quite so buggy. added ifdefs to facilitate a potential winrt port. the engine should now have no extra dependencies, but still needs system code+audio drivers to be written. if it can't set a renderer, it'll now try to use *every* renderer until it finds one that works. added experimental mapcluster server mode (that console command). New maps will be started up as required. rewrote skeletal blending code a bit. added cylinder geomtypes. fix cfg_save writing to the wrong path bug. VFS_CLOSE now returns a boolean. false means there was some sort of fatal error (either crc when reading was bad, or the write got corrupted or something). Typically ignorable, depends how robust you want to be. win32 tls code now supports running as a server. added connect tls://address support, as well as equivalent sv_addport support. exposed basic model loading api to plugins. d3d11 backend now optionally supports tessellation hlsl. no suitable hlsl provided by default. !!tess to enable. attempted to add gamma ramp support for d3d11. added support for shader blobs to speed up load times. r_shaderblobs 1 to enable. almost vital for d3d11. added vid_srgb cvar. shadowless lights are no longer disabled if shadows are not supported. attempt to add support for touchscreens in win7/8. Wrote gimmicky lua support, using lua instead of ssqc. define VM_LUA to enable. updated saved game code. can again load saved games from vanilla-like engines. changed scale clamping. 0.0001 should no longer appear as 1. changed default mintic from 0.03 to 0.013 to match vanilla qw. I don't know why it was at 0.03. probably a typo. git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@4623 fc73d0e0-1445-4013-8a0c-d673dee63da5
2014-03-30 09:55:06 +01:00
return 1;
}
else
Con_DPrintf("PF_ForceInfoKey: not world or client\n");
rewrote ban code, merging bans+nonbans+cuffs+mute+cripple+deaf+lagged+vip. added timeouts. new penalties have no dedicated command. use the addip command for it. maplist command now generates links. implemented skin objects for q3. added a csqc builtin for it. also supports compositing skins. playing demos inside zips/pk3s/paks should now work. bumped default rate cvar. added cl_transfer to attempt to connect to a new server without disconnecting first. rewrote fog command. alpha and mindist arguments are now supported. fog change also happens over a short time period. added new args to the showpic console command. can now create clickable items for touchscreen/absmouse users. fixed menus to properly support right-aligned text. this finally fixes variable-width fonts. rewrote console tab completion suggestions display. now clickable links. strings obtained from qc are now marked as const. this has required quite a few added consts all over the place. probably crappy attempt at adding joypad support to the sdl port. no idea if it works. changed key bind event code. buttons now track which event they should trigger when released, instead of being the same one the whole time. this allows +forward etc clickable buttons on screen. Also simplified modifier keys - they no longer trigger random events when pressing the modifier key itself. Right modifiers can now be bound separately from left modifiers. Right will use left's binding if not otherwise bound. Bind assumes left if there's no prefix. multiplayer->setup->network menu no longer crashes. added rgb colours to the translation view (but not to the colour-changing keys). added modelviewer command to view models. added menu_mods menu to switch mods in a more friendly way. will be shown by default if multiple manifests exist in the binarydir. clamped classic tracer density. scrag particles no longer look quite so buggy. added ifdefs to facilitate a potential winrt port. the engine should now have no extra dependencies, but still needs system code+audio drivers to be written. if it can't set a renderer, it'll now try to use *every* renderer until it finds one that works. added experimental mapcluster server mode (that console command). New maps will be started up as required. rewrote skeletal blending code a bit. added cylinder geomtypes. fix cfg_save writing to the wrong path bug. VFS_CLOSE now returns a boolean. false means there was some sort of fatal error (either crc when reading was bad, or the write got corrupted or something). Typically ignorable, depends how robust you want to be. win32 tls code now supports running as a server. added connect tls://address support, as well as equivalent sv_addport support. exposed basic model loading api to plugins. d3d11 backend now optionally supports tessellation hlsl. no suitable hlsl provided by default. !!tess to enable. attempted to add gamma ramp support for d3d11. added support for shader blobs to speed up load times. r_shaderblobs 1 to enable. almost vital for d3d11. added vid_srgb cvar. shadowless lights are no longer disabled if shadows are not supported. attempt to add support for touchscreens in win7/8. Wrote gimmicky lua support, using lua instead of ssqc. define VM_LUA to enable. updated saved game code. can again load saved games from vanilla-like engines. changed scale clamping. 0.0001 should no longer appear as 1. changed default mintic from 0.03 to 0.013 to match vanilla qw. I don't know why it was at 0.03. probably a typo. git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@4623 fc73d0e0-1445-4013-8a0c-d673dee63da5
2014-03-30 09:55:06 +01:00
return 0;
}
dpp7: Treat 'dropped' c2s packets as choked when using dpp7 protocols. This is because the protocol provides no way to disambiguate, and I don't like false reports of packetloss (only reliables loss can be detected, and that's not frequent enough to be meaningful). Pings can still be determined with dpp7, for those few packets which are acked. package manager: reworked to enable/disable plugins when downloaded, which can also be present-but-disabled. package manager: display a confirmation prompt before applying changes. do not allow other changes to be made while applying. prompt may be skipped with 'pkg apply' in dedicated servers. sv: downloads are no longer forced to lower case. sv: added sv_demoAutoCompress cvar. set to 1 to directly record to *.mvd.gz cl: properly support directly playing .mvd.gz files menus: reworked to separate mouse and keyboard focus. mouse focus becomes keyboard focus only on mouse clicks. tooltips follow mouse cursors. menus: cleaned up menu heirachy a little. now simpler. server browser: changed 'hide *' filters to 'show *' instead. I felt it was more logical. deluxmapping: changed to disabled, load, generate, like r_loadlit is. render targets api now supports negative formats to mean nearest filtering, where filtering is part of texture state. drawrotpic fixed, now batches and interacts with drawpic correctly. drawline fixed, no interacts with draw* correctly, but still does not batch. fixed saving games. provide proper userinfo to nq clients, where supported. qcc: catch string table overflows safely, giving errors instead of crashes. switch to 32bit statements if some over-sized function requires it. qtv: some bigcoords support tweaks git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@5073 fc73d0e0-1445-4013-8a0c-d673dee63da5
2017-03-21 05:27:07 +00:00
static void QCBUILTIN PF_ForceInfoKey(pubprogfuncs_t *prinst, struct globalvars_s *pr_globals)
rewrote ban code, merging bans+nonbans+cuffs+mute+cripple+deaf+lagged+vip. added timeouts. new penalties have no dedicated command. use the addip command for it. maplist command now generates links. implemented skin objects for q3. added a csqc builtin for it. also supports compositing skins. playing demos inside zips/pk3s/paks should now work. bumped default rate cvar. added cl_transfer to attempt to connect to a new server without disconnecting first. rewrote fog command. alpha and mindist arguments are now supported. fog change also happens over a short time period. added new args to the showpic console command. can now create clickable items for touchscreen/absmouse users. fixed menus to properly support right-aligned text. this finally fixes variable-width fonts. rewrote console tab completion suggestions display. now clickable links. strings obtained from qc are now marked as const. this has required quite a few added consts all over the place. probably crappy attempt at adding joypad support to the sdl port. no idea if it works. changed key bind event code. buttons now track which event they should trigger when released, instead of being the same one the whole time. this allows +forward etc clickable buttons on screen. Also simplified modifier keys - they no longer trigger random events when pressing the modifier key itself. Right modifiers can now be bound separately from left modifiers. Right will use left's binding if not otherwise bound. Bind assumes left if there's no prefix. multiplayer->setup->network menu no longer crashes. added rgb colours to the translation view (but not to the colour-changing keys). added modelviewer command to view models. added menu_mods menu to switch mods in a more friendly way. will be shown by default if multiple manifests exist in the binarydir. clamped classic tracer density. scrag particles no longer look quite so buggy. added ifdefs to facilitate a potential winrt port. the engine should now have no extra dependencies, but still needs system code+audio drivers to be written. if it can't set a renderer, it'll now try to use *every* renderer until it finds one that works. added experimental mapcluster server mode (that console command). New maps will be started up as required. rewrote skeletal blending code a bit. added cylinder geomtypes. fix cfg_save writing to the wrong path bug. VFS_CLOSE now returns a boolean. false means there was some sort of fatal error (either crc when reading was bad, or the write got corrupted or something). Typically ignorable, depends how robust you want to be. win32 tls code now supports running as a server. added connect tls://address support, as well as equivalent sv_addport support. exposed basic model loading api to plugins. d3d11 backend now optionally supports tessellation hlsl. no suitable hlsl provided by default. !!tess to enable. attempted to add gamma ramp support for d3d11. added support for shader blobs to speed up load times. r_shaderblobs 1 to enable. almost vital for d3d11. added vid_srgb cvar. shadowless lights are no longer disabled if shadows are not supported. attempt to add support for touchscreens in win7/8. Wrote gimmicky lua support, using lua instead of ssqc. define VM_LUA to enable. updated saved game code. can again load saved games from vanilla-like engines. changed scale clamping. 0.0001 should no longer appear as 1. changed default mintic from 0.03 to 0.013 to match vanilla qw. I don't know why it was at 0.03. probably a typo. git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@4623 fc73d0e0-1445-4013-8a0c-d673dee63da5
2014-03-30 09:55:06 +01:00
{
edict_t *e;
const char *value;
const char *key;
e = G_EDICT(prinst, OFS_PARM0);
key = PR_GetStringOfs(prinst, OFS_PARM1);
value = PR_GetStringOfs(prinst, OFS_PARM2);
G_FLOAT(OFS_RETURN) = PF_ForceInfoKey_Internal(e->entnum, key, value, strlen(value));
}
static void QCBUILTIN PF_ForceInfoKeyBlob(pubprogfuncs_t *prinst, struct globalvars_s *pr_globals)
{
edict_t *e;
const char *value;
const char *key;
int size;
e = G_EDICT(prinst, OFS_PARM0);
key = PR_GetStringOfs(prinst, OFS_PARM1);
value = PR_GetStringOfs(prinst, OFS_PARM2);
size = G_INT(OFS_PARM3);
if (size < 0)
size = 0;
if (G_INT(OFS_PARM2) >= 0 && G_INT(OFS_PARM2) < prinst->stringtablesize)
{
if (value+size > prinst->stringtable+prinst->stringtablesize)
return;
}
else
{
if (size > strlen(value)+1)
return;
}
G_FLOAT(OFS_RETURN) = PF_ForceInfoKey_Internal(e->entnum, key, value, size);
}
/*
=================
PF_setcolors
sets the color of a client and broadcasts the update to all connected clients
setcolors(clientent, value)
=================
*/
//from lh
------------------------------------------------------------------------ r4169 | acceptthis | 2013-01-17 08:55:12 +0000 (Thu, 17 Jan 2013) | 31 lines removed MAX_VISEDICTS limit. PEXT2_REPLACEMENTDELTAS tweaked, now has 4 million entity limit. still not enabled by default. TE_BEAM now maps to a separate TEQW_BEAM to avoid conflicts with QW. added android multitouch emulation for windows/rawinput (in_simulatemultitouch). split topcolor/bottomcolor from scoreboard, for dp's colormap|1024 feature. now using utf-8 for windows consoles. qcc warnings/errors now give clickable console links for quick+easy editing. disabled menutint when the currently active item changes contrast or gamma (for OneManClan). Added support for drawfont/drawfontscale. tweaked the qcvm a little to reduce the number of pointers. .doll file loading. still experimental and will likely crash. requires csqc active, even if its a dummy progs. this will be fixed in time. Still other things that need cleaning up. windows: gl_font "?" shows the standard windows font-selection dialog, and can be used to select windows fonts. not all work. and you probably don't want to use windings. fixed splitscreen support when playing mvds. added mini-scoreboards to splitscreen. editor/debugger now shows asm if there's no linenumber info. also, pressing f1 for help shows the shortcuts. Added support for .framegroups files for psk(psa) and iqm formats. True support for ezquake's colour codes. Mutually exclusive with background colours. path command output slightly more readable. added support for digest_hex (MD4, SHA1, CRC16). skingroups now colourmap correctly. Fix terrain colour hints, and litdata from the wrong bsp. fix ftp dual-homed issue. support epsv command, and enable ipv6 (eprt still not supported). remove d3d11 compilation from the makefile. the required headers are not provided by mingw, and are not available to the build bot, so don't bother. fix v *= v.x and similar opcodes. fteqcc: fixed support for áéíóú type chars in names. utf-8 files now properly supported (even with the utf-8 bom/identifier). utf-16 also supported. fteqcc: fixed '#if 1 == 3 && 4' parsing. fteqcc: -Werror acts on the warning, rather than as a separate error. Line numbers are thus more readable. fteqcc: copyright message now includes compile date instead. fteqccgui: the treeview control is now coloured depending on whether there were warnings/errors in the last compile. fteqccgui: the output window is now focused and scrolls down as compilation progresses. pr_dumpplatform command dumps out some pragmas to convert more serious warnings to errors. This is to avoid the infamous 'fteqcc sucks cos my code sucks' issue. rewrote prespawn/modelist/soundlist code. server tracks progress now. ------------------------------------------------------------------------ git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@4167 fc73d0e0-1445-4013-8a0c-d673dee63da5
2013-03-12 22:29:40 +00:00
static void QCBUILTIN PF_setcolors (pubprogfuncs_t *prinst, struct globalvars_s *pr_globals)
{
client_t *client;
int entnum, i;
char number[8];
char *key = NULL;
entnum = G_EDICTNUM(prinst, OFS_PARM0);
i = G_FLOAT(OFS_PARM1);
if (entnum < 1 || entnum > sv.allocated_client_slots)
{
Con_Printf ("tried to setcolor a non-client\n");
return;
}
client = &svs.clients[entnum-1];
client->edict->v->team = (i & 15) + 1;
Q_snprintfz(number, sizeof(number), "%i", i>>4);
if (strcmp(number, InfoBuf_ValueForKey(&client->userinfo, "topcolor")))
{
InfoBuf_SetValueForKey(&client->userinfo, "topcolor", number);
key = "topcolor";
}
Q_snprintfz(number, sizeof(number), "%i", i&15);
if (strcmp(number, InfoBuf_ValueForKey(&client->userinfo, "bottomcolor")))
{
InfoBuf_SetValueForKey(&client->userinfo, "bottomcolor", number);
key = key?"*bothcolours":"bottomcolor";
}
------------------------------------------------------------------------ r4169 | acceptthis | 2013-01-17 08:55:12 +0000 (Thu, 17 Jan 2013) | 31 lines removed MAX_VISEDICTS limit. PEXT2_REPLACEMENTDELTAS tweaked, now has 4 million entity limit. still not enabled by default. TE_BEAM now maps to a separate TEQW_BEAM to avoid conflicts with QW. added android multitouch emulation for windows/rawinput (in_simulatemultitouch). split topcolor/bottomcolor from scoreboard, for dp's colormap|1024 feature. now using utf-8 for windows consoles. qcc warnings/errors now give clickable console links for quick+easy editing. disabled menutint when the currently active item changes contrast or gamma (for OneManClan). Added support for drawfont/drawfontscale. tweaked the qcvm a little to reduce the number of pointers. .doll file loading. still experimental and will likely crash. requires csqc active, even if its a dummy progs. this will be fixed in time. Still other things that need cleaning up. windows: gl_font "?" shows the standard windows font-selection dialog, and can be used to select windows fonts. not all work. and you probably don't want to use windings. fixed splitscreen support when playing mvds. added mini-scoreboards to splitscreen. editor/debugger now shows asm if there's no linenumber info. also, pressing f1 for help shows the shortcuts. Added support for .framegroups files for psk(psa) and iqm formats. True support for ezquake's colour codes. Mutually exclusive with background colours. path command output slightly more readable. added support for digest_hex (MD4, SHA1, CRC16). skingroups now colourmap correctly. Fix terrain colour hints, and litdata from the wrong bsp. fix ftp dual-homed issue. support epsv command, and enable ipv6 (eprt still not supported). remove d3d11 compilation from the makefile. the required headers are not provided by mingw, and are not available to the build bot, so don't bother. fix v *= v.x and similar opcodes. fteqcc: fixed support for áéíóú type chars in names. utf-8 files now properly supported (even with the utf-8 bom/identifier). utf-16 also supported. fteqcc: fixed '#if 1 == 3 && 4' parsing. fteqcc: -Werror acts on the warning, rather than as a separate error. Line numbers are thus more readable. fteqcc: copyright message now includes compile date instead. fteqccgui: the treeview control is now coloured depending on whether there were warnings/errors in the last compile. fteqccgui: the output window is now focused and scrolls down as compilation progresses. pr_dumpplatform command dumps out some pragmas to convert more serious warnings to errors. This is to avoid the infamous 'fteqcc sucks cos my code sucks' issue. rewrote prespawn/modelist/soundlist code. server tracks progress now. ------------------------------------------------------------------------ git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@4167 fc73d0e0-1445-4013-8a0c-d673dee63da5
2013-03-12 22:29:40 +00:00
SV_ExtractFromUserinfo (client, true);
if (key)
{ //something changed at least.
SV_BroadcastUserinfoChange(client, true, key, NULL);
}
}
static void ParamNegateFix ( float * xx, float * yy, int Zone )
{
float x,y;
x = xx[0];
y = yy[0];
if (Zone == SL_ORG_CC || SL_ORG_CW == Zone || SL_ORG_CE == Zone )
y = y + 8000;
if (Zone == SL_ORG_CC || SL_ORG_CN == Zone || SL_ORG_CS == Zone )
x = x + 8000;
xx[0] = x;
yy[0] = y;
}
------------------------------------------------------------------------ r4169 | acceptthis | 2013-01-17 08:55:12 +0000 (Thu, 17 Jan 2013) | 31 lines removed MAX_VISEDICTS limit. PEXT2_REPLACEMENTDELTAS tweaked, now has 4 million entity limit. still not enabled by default. TE_BEAM now maps to a separate TEQW_BEAM to avoid conflicts with QW. added android multitouch emulation for windows/rawinput (in_simulatemultitouch). split topcolor/bottomcolor from scoreboard, for dp's colormap|1024 feature. now using utf-8 for windows consoles. qcc warnings/errors now give clickable console links for quick+easy editing. disabled menutint when the currently active item changes contrast or gamma (for OneManClan). Added support for drawfont/drawfontscale. tweaked the qcvm a little to reduce the number of pointers. .doll file loading. still experimental and will likely crash. requires csqc active, even if its a dummy progs. this will be fixed in time. Still other things that need cleaning up. windows: gl_font "?" shows the standard windows font-selection dialog, and can be used to select windows fonts. not all work. and you probably don't want to use windings. fixed splitscreen support when playing mvds. added mini-scoreboards to splitscreen. editor/debugger now shows asm if there's no linenumber info. also, pressing f1 for help shows the shortcuts. Added support for .framegroups files for psk(psa) and iqm formats. True support for ezquake's colour codes. Mutually exclusive with background colours. path command output slightly more readable. added support for digest_hex (MD4, SHA1, CRC16). skingroups now colourmap correctly. Fix terrain colour hints, and litdata from the wrong bsp. fix ftp dual-homed issue. support epsv command, and enable ipv6 (eprt still not supported). remove d3d11 compilation from the makefile. the required headers are not provided by mingw, and are not available to the build bot, so don't bother. fix v *= v.x and similar opcodes. fteqcc: fixed support for áéíóú type chars in names. utf-8 files now properly supported (even with the utf-8 bom/identifier). utf-16 also supported. fteqcc: fixed '#if 1 == 3 && 4' parsing. fteqcc: -Werror acts on the warning, rather than as a separate error. Line numbers are thus more readable. fteqcc: copyright message now includes compile date instead. fteqccgui: the treeview control is now coloured depending on whether there were warnings/errors in the last compile. fteqccgui: the output window is now focused and scrolls down as compilation progresses. pr_dumpplatform command dumps out some pragmas to convert more serious warnings to errors. This is to avoid the infamous 'fteqcc sucks cos my code sucks' issue. rewrote prespawn/modelist/soundlist code. server tracks progress now. ------------------------------------------------------------------------ git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@4167 fc73d0e0-1445-4013-8a0c-d673dee63da5
2013-03-12 22:29:40 +00:00
static void QCBUILTIN PF_ShowPic(pubprogfuncs_t *prinst, struct globalvars_s *pr_globals)
{
rewrote ban code, merging bans+nonbans+cuffs+mute+cripple+deaf+lagged+vip. added timeouts. new penalties have no dedicated command. use the addip command for it. maplist command now generates links. implemented skin objects for q3. added a csqc builtin for it. also supports compositing skins. playing demos inside zips/pk3s/paks should now work. bumped default rate cvar. added cl_transfer to attempt to connect to a new server without disconnecting first. rewrote fog command. alpha and mindist arguments are now supported. fog change also happens over a short time period. added new args to the showpic console command. can now create clickable items for touchscreen/absmouse users. fixed menus to properly support right-aligned text. this finally fixes variable-width fonts. rewrote console tab completion suggestions display. now clickable links. strings obtained from qc are now marked as const. this has required quite a few added consts all over the place. probably crappy attempt at adding joypad support to the sdl port. no idea if it works. changed key bind event code. buttons now track which event they should trigger when released, instead of being the same one the whole time. this allows +forward etc clickable buttons on screen. Also simplified modifier keys - they no longer trigger random events when pressing the modifier key itself. Right modifiers can now be bound separately from left modifiers. Right will use left's binding if not otherwise bound. Bind assumes left if there's no prefix. multiplayer->setup->network menu no longer crashes. added rgb colours to the translation view (but not to the colour-changing keys). added modelviewer command to view models. added menu_mods menu to switch mods in a more friendly way. will be shown by default if multiple manifests exist in the binarydir. clamped classic tracer density. scrag particles no longer look quite so buggy. added ifdefs to facilitate a potential winrt port. the engine should now have no extra dependencies, but still needs system code+audio drivers to be written. if it can't set a renderer, it'll now try to use *every* renderer until it finds one that works. added experimental mapcluster server mode (that console command). New maps will be started up as required. rewrote skeletal blending code a bit. added cylinder geomtypes. fix cfg_save writing to the wrong path bug. VFS_CLOSE now returns a boolean. false means there was some sort of fatal error (either crc when reading was bad, or the write got corrupted or something). Typically ignorable, depends how robust you want to be. win32 tls code now supports running as a server. added connect tls://address support, as well as equivalent sv_addport support. exposed basic model loading api to plugins. d3d11 backend now optionally supports tessellation hlsl. no suitable hlsl provided by default. !!tess to enable. attempted to add gamma ramp support for d3d11. added support for shader blobs to speed up load times. r_shaderblobs 1 to enable. almost vital for d3d11. added vid_srgb cvar. shadowless lights are no longer disabled if shadows are not supported. attempt to add support for touchscreens in win7/8. Wrote gimmicky lua support, using lua instead of ssqc. define VM_LUA to enable. updated saved game code. can again load saved games from vanilla-like engines. changed scale clamping. 0.0001 should no longer appear as 1. changed default mintic from 0.03 to 0.013 to match vanilla qw. I don't know why it was at 0.03. probably a typo. git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@4623 fc73d0e0-1445-4013-8a0c-d673dee63da5
2014-03-30 09:55:06 +01:00
const char *slot = PR_GetStringOfs(prinst, OFS_PARM0);
added qccgui icon (courtesy of shpuld) isolated transfers a little. added preliminary support for r1q2 and q2pro protocols (no zlib). fixed some missing q2 hud configstrings. fixed models attached to particles not appearing the first time around. fixed halos appearing on {foo fullbright textures. fix particle crash bug from missing particlecubes. implement r_converteffectinfo (instead of r_importeffectinfo with r_exportalleffects) for convenience. also now more complete and more accurate. loadfont no longer auto-allocates slot 0. fix issues with r_dynamic -1 don't restart audio on vid_reload (only reload it). this fixes audio issues with capturedemo with gamedir changes. fix possible crash from loading sounds during an audio reload/restart. now listens on both ports 27500 and 26000 when running quake, by default. sv_port or -port args will override. work around surfedge corruption in some instance of the slide4 map that dimman found. attempt to nudge players to travel at at least 200qu when travelling vertically through portals. this should help alieviate gravity-induced stuttering issues. fix nested function types used in conjunction with op_state. now assumes static within the parent. optimise array indexes slightly. fix issue with ptr[float].foo fix some qcc bugs to do with implicit type conversions fix a portal / angle protocol extension issue, so legacy clients can use portals, they just can't see the other side (nor predict them). fix q2 victory.pcx issue at the end of the game. use abort/sigabort instead of sigsegv on linux sys_errors. this should help get people to report stuff better. reformat the nq server advertising to be more helpful. git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@4996 fc73d0e0-1445-4013-8a0c-d673dee63da5
2015-12-28 17:41:39 +00:00
const char *picname = PR_GetStringOfs(prinst, OFS_PARM1);
float x = G_FLOAT(OFS_PARM2);
float y = G_FLOAT(OFS_PARM3);
unsigned int zone = G_FLOAT(OFS_PARM4);
int entnum;
client_t *cl;
ParamNegateFix( &x, &y, zone );
------------------------------------------------------------------------ r4169 | acceptthis | 2013-01-17 08:55:12 +0000 (Thu, 17 Jan 2013) | 31 lines removed MAX_VISEDICTS limit. PEXT2_REPLACEMENTDELTAS tweaked, now has 4 million entity limit. still not enabled by default. TE_BEAM now maps to a separate TEQW_BEAM to avoid conflicts with QW. added android multitouch emulation for windows/rawinput (in_simulatemultitouch). split topcolor/bottomcolor from scoreboard, for dp's colormap|1024 feature. now using utf-8 for windows consoles. qcc warnings/errors now give clickable console links for quick+easy editing. disabled menutint when the currently active item changes contrast or gamma (for OneManClan). Added support for drawfont/drawfontscale. tweaked the qcvm a little to reduce the number of pointers. .doll file loading. still experimental and will likely crash. requires csqc active, even if its a dummy progs. this will be fixed in time. Still other things that need cleaning up. windows: gl_font "?" shows the standard windows font-selection dialog, and can be used to select windows fonts. not all work. and you probably don't want to use windings. fixed splitscreen support when playing mvds. added mini-scoreboards to splitscreen. editor/debugger now shows asm if there's no linenumber info. also, pressing f1 for help shows the shortcuts. Added support for .framegroups files for psk(psa) and iqm formats. True support for ezquake's colour codes. Mutually exclusive with background colours. path command output slightly more readable. added support for digest_hex (MD4, SHA1, CRC16). skingroups now colourmap correctly. Fix terrain colour hints, and litdata from the wrong bsp. fix ftp dual-homed issue. support epsv command, and enable ipv6 (eprt still not supported). remove d3d11 compilation from the makefile. the required headers are not provided by mingw, and are not available to the build bot, so don't bother. fix v *= v.x and similar opcodes. fteqcc: fixed support for áéíóú type chars in names. utf-8 files now properly supported (even with the utf-8 bom/identifier). utf-16 also supported. fteqcc: fixed '#if 1 == 3 && 4' parsing. fteqcc: -Werror acts on the warning, rather than as a separate error. Line numbers are thus more readable. fteqcc: copyright message now includes compile date instead. fteqccgui: the treeview control is now coloured depending on whether there were warnings/errors in the last compile. fteqccgui: the output window is now focused and scrolls down as compilation progresses. pr_dumpplatform command dumps out some pragmas to convert more serious warnings to errors. This is to avoid the infamous 'fteqcc sucks cos my code sucks' issue. rewrote prespawn/modelist/soundlist code. server tracks progress now. ------------------------------------------------------------------------ git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@4167 fc73d0e0-1445-4013-8a0c-d673dee63da5
2013-03-12 22:29:40 +00:00
if (prinst->callargc==6)
{ //to a single client
entnum = G_EDICTNUM(prinst, OFS_PARM5)-1;
if (entnum < 0 || entnum >= sv.allocated_client_slots)
PR_RunError (prinst, "PF_ShowPic: not a client");
if (!(svs.clients[entnum].fteprotocolextensions & PEXT_SHOWPIC))
return; //need an extension for this. duh.
cl = ClientReliableWrite_BeginSplit(&svs.clients[entnum], svcfte_showpic, 8 + strlen(slot)+strlen(picname));
ClientReliableWrite_Byte(cl, zone);
ClientReliableWrite_String(cl, slot);
ClientReliableWrite_String(cl, picname);
ClientReliableWrite_Short(cl, x);
ClientReliableWrite_Short(cl, y);
}
else
{
------------------------------------------------------------------------ r4169 | acceptthis | 2013-01-17 08:55:12 +0000 (Thu, 17 Jan 2013) | 31 lines removed MAX_VISEDICTS limit. PEXT2_REPLACEMENTDELTAS tweaked, now has 4 million entity limit. still not enabled by default. TE_BEAM now maps to a separate TEQW_BEAM to avoid conflicts with QW. added android multitouch emulation for windows/rawinput (in_simulatemultitouch). split topcolor/bottomcolor from scoreboard, for dp's colormap|1024 feature. now using utf-8 for windows consoles. qcc warnings/errors now give clickable console links for quick+easy editing. disabled menutint when the currently active item changes contrast or gamma (for OneManClan). Added support for drawfont/drawfontscale. tweaked the qcvm a little to reduce the number of pointers. .doll file loading. still experimental and will likely crash. requires csqc active, even if its a dummy progs. this will be fixed in time. Still other things that need cleaning up. windows: gl_font "?" shows the standard windows font-selection dialog, and can be used to select windows fonts. not all work. and you probably don't want to use windings. fixed splitscreen support when playing mvds. added mini-scoreboards to splitscreen. editor/debugger now shows asm if there's no linenumber info. also, pressing f1 for help shows the shortcuts. Added support for .framegroups files for psk(psa) and iqm formats. True support for ezquake's colour codes. Mutually exclusive with background colours. path command output slightly more readable. added support for digest_hex (MD4, SHA1, CRC16). skingroups now colourmap correctly. Fix terrain colour hints, and litdata from the wrong bsp. fix ftp dual-homed issue. support epsv command, and enable ipv6 (eprt still not supported). remove d3d11 compilation from the makefile. the required headers are not provided by mingw, and are not available to the build bot, so don't bother. fix v *= v.x and similar opcodes. fteqcc: fixed support for áéíóú type chars in names. utf-8 files now properly supported (even with the utf-8 bom/identifier). utf-16 also supported. fteqcc: fixed '#if 1 == 3 && 4' parsing. fteqcc: -Werror acts on the warning, rather than as a separate error. Line numbers are thus more readable. fteqcc: copyright message now includes compile date instead. fteqccgui: the treeview control is now coloured depending on whether there were warnings/errors in the last compile. fteqccgui: the output window is now focused and scrolls down as compilation progresses. pr_dumpplatform command dumps out some pragmas to convert more serious warnings to errors. This is to avoid the infamous 'fteqcc sucks cos my code sucks' issue. rewrote prespawn/modelist/soundlist code. server tracks progress now. ------------------------------------------------------------------------ git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@4167 fc73d0e0-1445-4013-8a0c-d673dee63da5
2013-03-12 22:29:40 +00:00
prinst->callargc = 6;
for (entnum = 0; entnum < sv.allocated_client_slots; entnum++)
{
G_INT(OFS_PARM5) = EDICT_TO_PROG(prinst, EDICT_NUM_PB(prinst, entnum+1));
PF_ShowPic(prinst, pr_globals);
}
}
};
------------------------------------------------------------------------ r4169 | acceptthis | 2013-01-17 08:55:12 +0000 (Thu, 17 Jan 2013) | 31 lines removed MAX_VISEDICTS limit. PEXT2_REPLACEMENTDELTAS tweaked, now has 4 million entity limit. still not enabled by default. TE_BEAM now maps to a separate TEQW_BEAM to avoid conflicts with QW. added android multitouch emulation for windows/rawinput (in_simulatemultitouch). split topcolor/bottomcolor from scoreboard, for dp's colormap|1024 feature. now using utf-8 for windows consoles. qcc warnings/errors now give clickable console links for quick+easy editing. disabled menutint when the currently active item changes contrast or gamma (for OneManClan). Added support for drawfont/drawfontscale. tweaked the qcvm a little to reduce the number of pointers. .doll file loading. still experimental and will likely crash. requires csqc active, even if its a dummy progs. this will be fixed in time. Still other things that need cleaning up. windows: gl_font "?" shows the standard windows font-selection dialog, and can be used to select windows fonts. not all work. and you probably don't want to use windings. fixed splitscreen support when playing mvds. added mini-scoreboards to splitscreen. editor/debugger now shows asm if there's no linenumber info. also, pressing f1 for help shows the shortcuts. Added support for .framegroups files for psk(psa) and iqm formats. True support for ezquake's colour codes. Mutually exclusive with background colours. path command output slightly more readable. added support for digest_hex (MD4, SHA1, CRC16). skingroups now colourmap correctly. Fix terrain colour hints, and litdata from the wrong bsp. fix ftp dual-homed issue. support epsv command, and enable ipv6 (eprt still not supported). remove d3d11 compilation from the makefile. the required headers are not provided by mingw, and are not available to the build bot, so don't bother. fix v *= v.x and similar opcodes. fteqcc: fixed support for áéíóú type chars in names. utf-8 files now properly supported (even with the utf-8 bom/identifier). utf-16 also supported. fteqcc: fixed '#if 1 == 3 && 4' parsing. fteqcc: -Werror acts on the warning, rather than as a separate error. Line numbers are thus more readable. fteqcc: copyright message now includes compile date instead. fteqccgui: the treeview control is now coloured depending on whether there were warnings/errors in the last compile. fteqccgui: the output window is now focused and scrolls down as compilation progresses. pr_dumpplatform command dumps out some pragmas to convert more serious warnings to errors. This is to avoid the infamous 'fteqcc sucks cos my code sucks' issue. rewrote prespawn/modelist/soundlist code. server tracks progress now. ------------------------------------------------------------------------ git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@4167 fc73d0e0-1445-4013-8a0c-d673dee63da5
2013-03-12 22:29:40 +00:00
static void QCBUILTIN PF_HidePic(pubprogfuncs_t *prinst, struct globalvars_s *pr_globals)
{
client_t *cl;
rewrote ban code, merging bans+nonbans+cuffs+mute+cripple+deaf+lagged+vip. added timeouts. new penalties have no dedicated command. use the addip command for it. maplist command now generates links. implemented skin objects for q3. added a csqc builtin for it. also supports compositing skins. playing demos inside zips/pk3s/paks should now work. bumped default rate cvar. added cl_transfer to attempt to connect to a new server without disconnecting first. rewrote fog command. alpha and mindist arguments are now supported. fog change also happens over a short time period. added new args to the showpic console command. can now create clickable items for touchscreen/absmouse users. fixed menus to properly support right-aligned text. this finally fixes variable-width fonts. rewrote console tab completion suggestions display. now clickable links. strings obtained from qc are now marked as const. this has required quite a few added consts all over the place. probably crappy attempt at adding joypad support to the sdl port. no idea if it works. changed key bind event code. buttons now track which event they should trigger when released, instead of being the same one the whole time. this allows +forward etc clickable buttons on screen. Also simplified modifier keys - they no longer trigger random events when pressing the modifier key itself. Right modifiers can now be bound separately from left modifiers. Right will use left's binding if not otherwise bound. Bind assumes left if there's no prefix. multiplayer->setup->network menu no longer crashes. added rgb colours to the translation view (but not to the colour-changing keys). added modelviewer command to view models. added menu_mods menu to switch mods in a more friendly way. will be shown by default if multiple manifests exist in the binarydir. clamped classic tracer density. scrag particles no longer look quite so buggy. added ifdefs to facilitate a potential winrt port. the engine should now have no extra dependencies, but still needs system code+audio drivers to be written. if it can't set a renderer, it'll now try to use *every* renderer until it finds one that works. added experimental mapcluster server mode (that console command). New maps will be started up as required. rewrote skeletal blending code a bit. added cylinder geomtypes. fix cfg_save writing to the wrong path bug. VFS_CLOSE now returns a boolean. false means there was some sort of fatal error (either crc when reading was bad, or the write got corrupted or something). Typically ignorable, depends how robust you want to be. win32 tls code now supports running as a server. added connect tls://address support, as well as equivalent sv_addport support. exposed basic model loading api to plugins. d3d11 backend now optionally supports tessellation hlsl. no suitable hlsl provided by default. !!tess to enable. attempted to add gamma ramp support for d3d11. added support for shader blobs to speed up load times. r_shaderblobs 1 to enable. almost vital for d3d11. added vid_srgb cvar. shadowless lights are no longer disabled if shadows are not supported. attempt to add support for touchscreens in win7/8. Wrote gimmicky lua support, using lua instead of ssqc. define VM_LUA to enable. updated saved game code. can again load saved games from vanilla-like engines. changed scale clamping. 0.0001 should no longer appear as 1. changed default mintic from 0.03 to 0.013 to match vanilla qw. I don't know why it was at 0.03. probably a typo. git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@4623 fc73d0e0-1445-4013-8a0c-d673dee63da5
2014-03-30 09:55:06 +01:00
const char *slot = PR_GetStringOfs(prinst, OFS_PARM0);
int entnum;
------------------------------------------------------------------------ r4169 | acceptthis | 2013-01-17 08:55:12 +0000 (Thu, 17 Jan 2013) | 31 lines removed MAX_VISEDICTS limit. PEXT2_REPLACEMENTDELTAS tweaked, now has 4 million entity limit. still not enabled by default. TE_BEAM now maps to a separate TEQW_BEAM to avoid conflicts with QW. added android multitouch emulation for windows/rawinput (in_simulatemultitouch). split topcolor/bottomcolor from scoreboard, for dp's colormap|1024 feature. now using utf-8 for windows consoles. qcc warnings/errors now give clickable console links for quick+easy editing. disabled menutint when the currently active item changes contrast or gamma (for OneManClan). Added support for drawfont/drawfontscale. tweaked the qcvm a little to reduce the number of pointers. .doll file loading. still experimental and will likely crash. requires csqc active, even if its a dummy progs. this will be fixed in time. Still other things that need cleaning up. windows: gl_font "?" shows the standard windows font-selection dialog, and can be used to select windows fonts. not all work. and you probably don't want to use windings. fixed splitscreen support when playing mvds. added mini-scoreboards to splitscreen. editor/debugger now shows asm if there's no linenumber info. also, pressing f1 for help shows the shortcuts. Added support for .framegroups files for psk(psa) and iqm formats. True support for ezquake's colour codes. Mutually exclusive with background colours. path command output slightly more readable. added support for digest_hex (MD4, SHA1, CRC16). skingroups now colourmap correctly. Fix terrain colour hints, and litdata from the wrong bsp. fix ftp dual-homed issue. support epsv command, and enable ipv6 (eprt still not supported). remove d3d11 compilation from the makefile. the required headers are not provided by mingw, and are not available to the build bot, so don't bother. fix v *= v.x and similar opcodes. fteqcc: fixed support for áéíóú type chars in names. utf-8 files now properly supported (even with the utf-8 bom/identifier). utf-16 also supported. fteqcc: fixed '#if 1 == 3 && 4' parsing. fteqcc: -Werror acts on the warning, rather than as a separate error. Line numbers are thus more readable. fteqcc: copyright message now includes compile date instead. fteqccgui: the treeview control is now coloured depending on whether there were warnings/errors in the last compile. fteqccgui: the output window is now focused and scrolls down as compilation progresses. pr_dumpplatform command dumps out some pragmas to convert more serious warnings to errors. This is to avoid the infamous 'fteqcc sucks cos my code sucks' issue. rewrote prespawn/modelist/soundlist code. server tracks progress now. ------------------------------------------------------------------------ git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@4167 fc73d0e0-1445-4013-8a0c-d673dee63da5
2013-03-12 22:29:40 +00:00
if (prinst->callargc==2)
{ //to a single client
entnum = G_EDICTNUM(prinst, OFS_PARM1)-1;
if (entnum < 0 || entnum >= sv.allocated_client_slots)
PR_RunError (prinst, "PF_HidePic: not a client");
if (!(svs.clients[entnum].fteprotocolextensions & PEXT_SHOWPIC))
return; //need an extension for this. duh.
cl = ClientReliableWrite_BeginSplit(&svs.clients[entnum], svcfte_hidepic, 2 + strlen(slot));
ClientReliableWrite_String(cl, slot);
}
else
{
------------------------------------------------------------------------ r4169 | acceptthis | 2013-01-17 08:55:12 +0000 (Thu, 17 Jan 2013) | 31 lines removed MAX_VISEDICTS limit. PEXT2_REPLACEMENTDELTAS tweaked, now has 4 million entity limit. still not enabled by default. TE_BEAM now maps to a separate TEQW_BEAM to avoid conflicts with QW. added android multitouch emulation for windows/rawinput (in_simulatemultitouch). split topcolor/bottomcolor from scoreboard, for dp's colormap|1024 feature. now using utf-8 for windows consoles. qcc warnings/errors now give clickable console links for quick+easy editing. disabled menutint when the currently active item changes contrast or gamma (for OneManClan). Added support for drawfont/drawfontscale. tweaked the qcvm a little to reduce the number of pointers. .doll file loading. still experimental and will likely crash. requires csqc active, even if its a dummy progs. this will be fixed in time. Still other things that need cleaning up. windows: gl_font "?" shows the standard windows font-selection dialog, and can be used to select windows fonts. not all work. and you probably don't want to use windings. fixed splitscreen support when playing mvds. added mini-scoreboards to splitscreen. editor/debugger now shows asm if there's no linenumber info. also, pressing f1 for help shows the shortcuts. Added support for .framegroups files for psk(psa) and iqm formats. True support for ezquake's colour codes. Mutually exclusive with background colours. path command output slightly more readable. added support for digest_hex (MD4, SHA1, CRC16). skingroups now colourmap correctly. Fix terrain colour hints, and litdata from the wrong bsp. fix ftp dual-homed issue. support epsv command, and enable ipv6 (eprt still not supported). remove d3d11 compilation from the makefile. the required headers are not provided by mingw, and are not available to the build bot, so don't bother. fix v *= v.x and similar opcodes. fteqcc: fixed support for áéíóú type chars in names. utf-8 files now properly supported (even with the utf-8 bom/identifier). utf-16 also supported. fteqcc: fixed '#if 1 == 3 && 4' parsing. fteqcc: -Werror acts on the warning, rather than as a separate error. Line numbers are thus more readable. fteqcc: copyright message now includes compile date instead. fteqccgui: the treeview control is now coloured depending on whether there were warnings/errors in the last compile. fteqccgui: the output window is now focused and scrolls down as compilation progresses. pr_dumpplatform command dumps out some pragmas to convert more serious warnings to errors. This is to avoid the infamous 'fteqcc sucks cos my code sucks' issue. rewrote prespawn/modelist/soundlist code. server tracks progress now. ------------------------------------------------------------------------ git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@4167 fc73d0e0-1445-4013-8a0c-d673dee63da5
2013-03-12 22:29:40 +00:00
prinst->callargc = 2;
for (entnum = 0; entnum < sv.allocated_client_slots; entnum++)
{
G_INT(OFS_PARM1) = EDICT_TO_PROG(prinst, EDICT_NUM_PB(prinst, entnum+1));
PF_HidePic(prinst, pr_globals);
}
}
};
------------------------------------------------------------------------ r4169 | acceptthis | 2013-01-17 08:55:12 +0000 (Thu, 17 Jan 2013) | 31 lines removed MAX_VISEDICTS limit. PEXT2_REPLACEMENTDELTAS tweaked, now has 4 million entity limit. still not enabled by default. TE_BEAM now maps to a separate TEQW_BEAM to avoid conflicts with QW. added android multitouch emulation for windows/rawinput (in_simulatemultitouch). split topcolor/bottomcolor from scoreboard, for dp's colormap|1024 feature. now using utf-8 for windows consoles. qcc warnings/errors now give clickable console links for quick+easy editing. disabled menutint when the currently active item changes contrast or gamma (for OneManClan). Added support for drawfont/drawfontscale. tweaked the qcvm a little to reduce the number of pointers. .doll file loading. still experimental and will likely crash. requires csqc active, even if its a dummy progs. this will be fixed in time. Still other things that need cleaning up. windows: gl_font "?" shows the standard windows font-selection dialog, and can be used to select windows fonts. not all work. and you probably don't want to use windings. fixed splitscreen support when playing mvds. added mini-scoreboards to splitscreen. editor/debugger now shows asm if there's no linenumber info. also, pressing f1 for help shows the shortcuts. Added support for .framegroups files for psk(psa) and iqm formats. True support for ezquake's colour codes. Mutually exclusive with background colours. path command output slightly more readable. added support for digest_hex (MD4, SHA1, CRC16). skingroups now colourmap correctly. Fix terrain colour hints, and litdata from the wrong bsp. fix ftp dual-homed issue. support epsv command, and enable ipv6 (eprt still not supported). remove d3d11 compilation from the makefile. the required headers are not provided by mingw, and are not available to the build bot, so don't bother. fix v *= v.x and similar opcodes. fteqcc: fixed support for áéíóú type chars in names. utf-8 files now properly supported (even with the utf-8 bom/identifier). utf-16 also supported. fteqcc: fixed '#if 1 == 3 && 4' parsing. fteqcc: -Werror acts on the warning, rather than as a separate error. Line numbers are thus more readable. fteqcc: copyright message now includes compile date instead. fteqccgui: the treeview control is now coloured depending on whether there were warnings/errors in the last compile. fteqccgui: the output window is now focused and scrolls down as compilation progresses. pr_dumpplatform command dumps out some pragmas to convert more serious warnings to errors. This is to avoid the infamous 'fteqcc sucks cos my code sucks' issue. rewrote prespawn/modelist/soundlist code. server tracks progress now. ------------------------------------------------------------------------ git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@4167 fc73d0e0-1445-4013-8a0c-d673dee63da5
2013-03-12 22:29:40 +00:00
static void QCBUILTIN PF_MovePic(pubprogfuncs_t *prinst, struct globalvars_s *pr_globals)
{
rewrote ban code, merging bans+nonbans+cuffs+mute+cripple+deaf+lagged+vip. added timeouts. new penalties have no dedicated command. use the addip command for it. maplist command now generates links. implemented skin objects for q3. added a csqc builtin for it. also supports compositing skins. playing demos inside zips/pk3s/paks should now work. bumped default rate cvar. added cl_transfer to attempt to connect to a new server without disconnecting first. rewrote fog command. alpha and mindist arguments are now supported. fog change also happens over a short time period. added new args to the showpic console command. can now create clickable items for touchscreen/absmouse users. fixed menus to properly support right-aligned text. this finally fixes variable-width fonts. rewrote console tab completion suggestions display. now clickable links. strings obtained from qc are now marked as const. this has required quite a few added consts all over the place. probably crappy attempt at adding joypad support to the sdl port. no idea if it works. changed key bind event code. buttons now track which event they should trigger when released, instead of being the same one the whole time. this allows +forward etc clickable buttons on screen. Also simplified modifier keys - they no longer trigger random events when pressing the modifier key itself. Right modifiers can now be bound separately from left modifiers. Right will use left's binding if not otherwise bound. Bind assumes left if there's no prefix. multiplayer->setup->network menu no longer crashes. added rgb colours to the translation view (but not to the colour-changing keys). added modelviewer command to view models. added menu_mods menu to switch mods in a more friendly way. will be shown by default if multiple manifests exist in the binarydir. clamped classic tracer density. scrag particles no longer look quite so buggy. added ifdefs to facilitate a potential winrt port. the engine should now have no extra dependencies, but still needs system code+audio drivers to be written. if it can't set a renderer, it'll now try to use *every* renderer until it finds one that works. added experimental mapcluster server mode (that console command). New maps will be started up as required. rewrote skeletal blending code a bit. added cylinder geomtypes. fix cfg_save writing to the wrong path bug. VFS_CLOSE now returns a boolean. false means there was some sort of fatal error (either crc when reading was bad, or the write got corrupted or something). Typically ignorable, depends how robust you want to be. win32 tls code now supports running as a server. added connect tls://address support, as well as equivalent sv_addport support. exposed basic model loading api to plugins. d3d11 backend now optionally supports tessellation hlsl. no suitable hlsl provided by default. !!tess to enable. attempted to add gamma ramp support for d3d11. added support for shader blobs to speed up load times. r_shaderblobs 1 to enable. almost vital for d3d11. added vid_srgb cvar. shadowless lights are no longer disabled if shadows are not supported. attempt to add support for touchscreens in win7/8. Wrote gimmicky lua support, using lua instead of ssqc. define VM_LUA to enable. updated saved game code. can again load saved games from vanilla-like engines. changed scale clamping. 0.0001 should no longer appear as 1. changed default mintic from 0.03 to 0.013 to match vanilla qw. I don't know why it was at 0.03. probably a typo. git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@4623 fc73d0e0-1445-4013-8a0c-d673dee63da5
2014-03-30 09:55:06 +01:00
const char *slot = PR_GetStringOfs(prinst, OFS_PARM0);
float x = G_FLOAT(OFS_PARM1);
float y = G_FLOAT(OFS_PARM2);
float zone = G_FLOAT(OFS_PARM3);
int entnum;
client_t *cl;
ParamNegateFix( &x, &y, zone );
------------------------------------------------------------------------ r4169 | acceptthis | 2013-01-17 08:55:12 +0000 (Thu, 17 Jan 2013) | 31 lines removed MAX_VISEDICTS limit. PEXT2_REPLACEMENTDELTAS tweaked, now has 4 million entity limit. still not enabled by default. TE_BEAM now maps to a separate TEQW_BEAM to avoid conflicts with QW. added android multitouch emulation for windows/rawinput (in_simulatemultitouch). split topcolor/bottomcolor from scoreboard, for dp's colormap|1024 feature. now using utf-8 for windows consoles. qcc warnings/errors now give clickable console links for quick+easy editing. disabled menutint when the currently active item changes contrast or gamma (for OneManClan). Added support for drawfont/drawfontscale. tweaked the qcvm a little to reduce the number of pointers. .doll file loading. still experimental and will likely crash. requires csqc active, even if its a dummy progs. this will be fixed in time. Still other things that need cleaning up. windows: gl_font "?" shows the standard windows font-selection dialog, and can be used to select windows fonts. not all work. and you probably don't want to use windings. fixed splitscreen support when playing mvds. added mini-scoreboards to splitscreen. editor/debugger now shows asm if there's no linenumber info. also, pressing f1 for help shows the shortcuts. Added support for .framegroups files for psk(psa) and iqm formats. True support for ezquake's colour codes. Mutually exclusive with background colours. path command output slightly more readable. added support for digest_hex (MD4, SHA1, CRC16). skingroups now colourmap correctly. Fix terrain colour hints, and litdata from the wrong bsp. fix ftp dual-homed issue. support epsv command, and enable ipv6 (eprt still not supported). remove d3d11 compilation from the makefile. the required headers are not provided by mingw, and are not available to the build bot, so don't bother. fix v *= v.x and similar opcodes. fteqcc: fixed support for áéíóú type chars in names. utf-8 files now properly supported (even with the utf-8 bom/identifier). utf-16 also supported. fteqcc: fixed '#if 1 == 3 && 4' parsing. fteqcc: -Werror acts on the warning, rather than as a separate error. Line numbers are thus more readable. fteqcc: copyright message now includes compile date instead. fteqccgui: the treeview control is now coloured depending on whether there were warnings/errors in the last compile. fteqccgui: the output window is now focused and scrolls down as compilation progresses. pr_dumpplatform command dumps out some pragmas to convert more serious warnings to errors. This is to avoid the infamous 'fteqcc sucks cos my code sucks' issue. rewrote prespawn/modelist/soundlist code. server tracks progress now. ------------------------------------------------------------------------ git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@4167 fc73d0e0-1445-4013-8a0c-d673dee63da5
2013-03-12 22:29:40 +00:00
if (prinst->callargc==5)
{ //to a single client
entnum = G_EDICTNUM(prinst, OFS_PARM4)-1;
if (entnum < 0 || entnum >= sv.allocated_client_slots)
PR_RunError (prinst, "PF_MovePic: not a client");
if (!(svs.clients[entnum].fteprotocolextensions & PEXT_SHOWPIC))
return; //need an extension for this. duh.
cl = ClientReliableWrite_BeginSplit(&svs.clients[entnum], svcfte_movepic, 6 + strlen(slot));
ClientReliableWrite_String(cl, slot);
ClientReliableWrite_Byte(cl, zone);
ClientReliableWrite_Short(cl, x);
ClientReliableWrite_Short(cl, y);
}
else
{
------------------------------------------------------------------------ r4169 | acceptthis | 2013-01-17 08:55:12 +0000 (Thu, 17 Jan 2013) | 31 lines removed MAX_VISEDICTS limit. PEXT2_REPLACEMENTDELTAS tweaked, now has 4 million entity limit. still not enabled by default. TE_BEAM now maps to a separate TEQW_BEAM to avoid conflicts with QW. added android multitouch emulation for windows/rawinput (in_simulatemultitouch). split topcolor/bottomcolor from scoreboard, for dp's colormap|1024 feature. now using utf-8 for windows consoles. qcc warnings/errors now give clickable console links for quick+easy editing. disabled menutint when the currently active item changes contrast or gamma (for OneManClan). Added support for drawfont/drawfontscale. tweaked the qcvm a little to reduce the number of pointers. .doll file loading. still experimental and will likely crash. requires csqc active, even if its a dummy progs. this will be fixed in time. Still other things that need cleaning up. windows: gl_font "?" shows the standard windows font-selection dialog, and can be used to select windows fonts. not all work. and you probably don't want to use windings. fixed splitscreen support when playing mvds. added mini-scoreboards to splitscreen. editor/debugger now shows asm if there's no linenumber info. also, pressing f1 for help shows the shortcuts. Added support for .framegroups files for psk(psa) and iqm formats. True support for ezquake's colour codes. Mutually exclusive with background colours. path command output slightly more readable. added support for digest_hex (MD4, SHA1, CRC16). skingroups now colourmap correctly. Fix terrain colour hints, and litdata from the wrong bsp. fix ftp dual-homed issue. support epsv command, and enable ipv6 (eprt still not supported). remove d3d11 compilation from the makefile. the required headers are not provided by mingw, and are not available to the build bot, so don't bother. fix v *= v.x and similar opcodes. fteqcc: fixed support for áéíóú type chars in names. utf-8 files now properly supported (even with the utf-8 bom/identifier). utf-16 also supported. fteqcc: fixed '#if 1 == 3 && 4' parsing. fteqcc: -Werror acts on the warning, rather than as a separate error. Line numbers are thus more readable. fteqcc: copyright message now includes compile date instead. fteqccgui: the treeview control is now coloured depending on whether there were warnings/errors in the last compile. fteqccgui: the output window is now focused and scrolls down as compilation progresses. pr_dumpplatform command dumps out some pragmas to convert more serious warnings to errors. This is to avoid the infamous 'fteqcc sucks cos my code sucks' issue. rewrote prespawn/modelist/soundlist code. server tracks progress now. ------------------------------------------------------------------------ git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@4167 fc73d0e0-1445-4013-8a0c-d673dee63da5
2013-03-12 22:29:40 +00:00
prinst->callargc = 5;
for (entnum = 0; entnum < sv.allocated_client_slots; entnum++)
{
G_INT(OFS_PARM4) = EDICT_TO_PROG(prinst, EDICT_NUM_PB(prinst, entnum+1));
PF_MovePic(prinst, pr_globals);
}
}
};
------------------------------------------------------------------------ r4169 | acceptthis | 2013-01-17 08:55:12 +0000 (Thu, 17 Jan 2013) | 31 lines removed MAX_VISEDICTS limit. PEXT2_REPLACEMENTDELTAS tweaked, now has 4 million entity limit. still not enabled by default. TE_BEAM now maps to a separate TEQW_BEAM to avoid conflicts with QW. added android multitouch emulation for windows/rawinput (in_simulatemultitouch). split topcolor/bottomcolor from scoreboard, for dp's colormap|1024 feature. now using utf-8 for windows consoles. qcc warnings/errors now give clickable console links for quick+easy editing. disabled menutint when the currently active item changes contrast or gamma (for OneManClan). Added support for drawfont/drawfontscale. tweaked the qcvm a little to reduce the number of pointers. .doll file loading. still experimental and will likely crash. requires csqc active, even if its a dummy progs. this will be fixed in time. Still other things that need cleaning up. windows: gl_font "?" shows the standard windows font-selection dialog, and can be used to select windows fonts. not all work. and you probably don't want to use windings. fixed splitscreen support when playing mvds. added mini-scoreboards to splitscreen. editor/debugger now shows asm if there's no linenumber info. also, pressing f1 for help shows the shortcuts. Added support for .framegroups files for psk(psa) and iqm formats. True support for ezquake's colour codes. Mutually exclusive with background colours. path command output slightly more readable. added support for digest_hex (MD4, SHA1, CRC16). skingroups now colourmap correctly. Fix terrain colour hints, and litdata from the wrong bsp. fix ftp dual-homed issue. support epsv command, and enable ipv6 (eprt still not supported). remove d3d11 compilation from the makefile. the required headers are not provided by mingw, and are not available to the build bot, so don't bother. fix v *= v.x and similar opcodes. fteqcc: fixed support for áéíóú type chars in names. utf-8 files now properly supported (even with the utf-8 bom/identifier). utf-16 also supported. fteqcc: fixed '#if 1 == 3 && 4' parsing. fteqcc: -Werror acts on the warning, rather than as a separate error. Line numbers are thus more readable. fteqcc: copyright message now includes compile date instead. fteqccgui: the treeview control is now coloured depending on whether there were warnings/errors in the last compile. fteqccgui: the output window is now focused and scrolls down as compilation progresses. pr_dumpplatform command dumps out some pragmas to convert more serious warnings to errors. This is to avoid the infamous 'fteqcc sucks cos my code sucks' issue. rewrote prespawn/modelist/soundlist code. server tracks progress now. ------------------------------------------------------------------------ git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@4167 fc73d0e0-1445-4013-8a0c-d673dee63da5
2013-03-12 22:29:40 +00:00
static void QCBUILTIN PF_ChangePic(pubprogfuncs_t *prinst, struct globalvars_s *pr_globals)
{
rewrote ban code, merging bans+nonbans+cuffs+mute+cripple+deaf+lagged+vip. added timeouts. new penalties have no dedicated command. use the addip command for it. maplist command now generates links. implemented skin objects for q3. added a csqc builtin for it. also supports compositing skins. playing demos inside zips/pk3s/paks should now work. bumped default rate cvar. added cl_transfer to attempt to connect to a new server without disconnecting first. rewrote fog command. alpha and mindist arguments are now supported. fog change also happens over a short time period. added new args to the showpic console command. can now create clickable items for touchscreen/absmouse users. fixed menus to properly support right-aligned text. this finally fixes variable-width fonts. rewrote console tab completion suggestions display. now clickable links. strings obtained from qc are now marked as const. this has required quite a few added consts all over the place. probably crappy attempt at adding joypad support to the sdl port. no idea if it works. changed key bind event code. buttons now track which event they should trigger when released, instead of being the same one the whole time. this allows +forward etc clickable buttons on screen. Also simplified modifier keys - they no longer trigger random events when pressing the modifier key itself. Right modifiers can now be bound separately from left modifiers. Right will use left's binding if not otherwise bound. Bind assumes left if there's no prefix. multiplayer->setup->network menu no longer crashes. added rgb colours to the translation view (but not to the colour-changing keys). added modelviewer command to view models. added menu_mods menu to switch mods in a more friendly way. will be shown by default if multiple manifests exist in the binarydir. clamped classic tracer density. scrag particles no longer look quite so buggy. added ifdefs to facilitate a potential winrt port. the engine should now have no extra dependencies, but still needs system code+audio drivers to be written. if it can't set a renderer, it'll now try to use *every* renderer until it finds one that works. added experimental mapcluster server mode (that console command). New maps will be started up as required. rewrote skeletal blending code a bit. added cylinder geomtypes. fix cfg_save writing to the wrong path bug. VFS_CLOSE now returns a boolean. false means there was some sort of fatal error (either crc when reading was bad, or the write got corrupted or something). Typically ignorable, depends how robust you want to be. win32 tls code now supports running as a server. added connect tls://address support, as well as equivalent sv_addport support. exposed basic model loading api to plugins. d3d11 backend now optionally supports tessellation hlsl. no suitable hlsl provided by default. !!tess to enable. attempted to add gamma ramp support for d3d11. added support for shader blobs to speed up load times. r_shaderblobs 1 to enable. almost vital for d3d11. added vid_srgb cvar. shadowless lights are no longer disabled if shadows are not supported. attempt to add support for touchscreens in win7/8. Wrote gimmicky lua support, using lua instead of ssqc. define VM_LUA to enable. updated saved game code. can again load saved games from vanilla-like engines. changed scale clamping. 0.0001 should no longer appear as 1. changed default mintic from 0.03 to 0.013 to match vanilla qw. I don't know why it was at 0.03. probably a typo. git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@4623 fc73d0e0-1445-4013-8a0c-d673dee63da5
2014-03-30 09:55:06 +01:00
const char *slot = PR_GetStringOfs(prinst, OFS_PARM0);
const char *newpic= PR_GetStringOfs(prinst, OFS_PARM1);
int entnum;
client_t *cl;
------------------------------------------------------------------------ r4169 | acceptthis | 2013-01-17 08:55:12 +0000 (Thu, 17 Jan 2013) | 31 lines removed MAX_VISEDICTS limit. PEXT2_REPLACEMENTDELTAS tweaked, now has 4 million entity limit. still not enabled by default. TE_BEAM now maps to a separate TEQW_BEAM to avoid conflicts with QW. added android multitouch emulation for windows/rawinput (in_simulatemultitouch). split topcolor/bottomcolor from scoreboard, for dp's colormap|1024 feature. now using utf-8 for windows consoles. qcc warnings/errors now give clickable console links for quick+easy editing. disabled menutint when the currently active item changes contrast or gamma (for OneManClan). Added support for drawfont/drawfontscale. tweaked the qcvm a little to reduce the number of pointers. .doll file loading. still experimental and will likely crash. requires csqc active, even if its a dummy progs. this will be fixed in time. Still other things that need cleaning up. windows: gl_font "?" shows the standard windows font-selection dialog, and can be used to select windows fonts. not all work. and you probably don't want to use windings. fixed splitscreen support when playing mvds. added mini-scoreboards to splitscreen. editor/debugger now shows asm if there's no linenumber info. also, pressing f1 for help shows the shortcuts. Added support for .framegroups files for psk(psa) and iqm formats. True support for ezquake's colour codes. Mutually exclusive with background colours. path command output slightly more readable. added support for digest_hex (MD4, SHA1, CRC16). skingroups now colourmap correctly. Fix terrain colour hints, and litdata from the wrong bsp. fix ftp dual-homed issue. support epsv command, and enable ipv6 (eprt still not supported). remove d3d11 compilation from the makefile. the required headers are not provided by mingw, and are not available to the build bot, so don't bother. fix v *= v.x and similar opcodes. fteqcc: fixed support for áéíóú type chars in names. utf-8 files now properly supported (even with the utf-8 bom/identifier). utf-16 also supported. fteqcc: fixed '#if 1 == 3 && 4' parsing. fteqcc: -Werror acts on the warning, rather than as a separate error. Line numbers are thus more readable. fteqcc: copyright message now includes compile date instead. fteqccgui: the treeview control is now coloured depending on whether there were warnings/errors in the last compile. fteqccgui: the output window is now focused and scrolls down as compilation progresses. pr_dumpplatform command dumps out some pragmas to convert more serious warnings to errors. This is to avoid the infamous 'fteqcc sucks cos my code sucks' issue. rewrote prespawn/modelist/soundlist code. server tracks progress now. ------------------------------------------------------------------------ git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@4167 fc73d0e0-1445-4013-8a0c-d673dee63da5
2013-03-12 22:29:40 +00:00
if (prinst->callargc==3)
{ //to a single client
entnum = G_EDICTNUM(prinst, OFS_PARM2)-1;
if (entnum < 0 || entnum >= sv.allocated_client_slots)
PR_RunError (prinst, "PF_ChangePic: not a client");
if (!(svs.clients[entnum].fteprotocolextensions & PEXT_SHOWPIC))
return; //need an extension for this. duh.
cl = ClientReliableWrite_BeginSplit(&svs.clients[entnum], svcfte_updatepic, 3 + strlen(slot)+strlen(newpic));
ClientReliableWrite_String(cl, slot);
ClientReliableWrite_String(cl, newpic);
}
else
{
------------------------------------------------------------------------ r4169 | acceptthis | 2013-01-17 08:55:12 +0000 (Thu, 17 Jan 2013) | 31 lines removed MAX_VISEDICTS limit. PEXT2_REPLACEMENTDELTAS tweaked, now has 4 million entity limit. still not enabled by default. TE_BEAM now maps to a separate TEQW_BEAM to avoid conflicts with QW. added android multitouch emulation for windows/rawinput (in_simulatemultitouch). split topcolor/bottomcolor from scoreboard, for dp's colormap|1024 feature. now using utf-8 for windows consoles. qcc warnings/errors now give clickable console links for quick+easy editing. disabled menutint when the currently active item changes contrast or gamma (for OneManClan). Added support for drawfont/drawfontscale. tweaked the qcvm a little to reduce the number of pointers. .doll file loading. still experimental and will likely crash. requires csqc active, even if its a dummy progs. this will be fixed in time. Still other things that need cleaning up. windows: gl_font "?" shows the standard windows font-selection dialog, and can be used to select windows fonts. not all work. and you probably don't want to use windings. fixed splitscreen support when playing mvds. added mini-scoreboards to splitscreen. editor/debugger now shows asm if there's no linenumber info. also, pressing f1 for help shows the shortcuts. Added support for .framegroups files for psk(psa) and iqm formats. True support for ezquake's colour codes. Mutually exclusive with background colours. path command output slightly more readable. added support for digest_hex (MD4, SHA1, CRC16). skingroups now colourmap correctly. Fix terrain colour hints, and litdata from the wrong bsp. fix ftp dual-homed issue. support epsv command, and enable ipv6 (eprt still not supported). remove d3d11 compilation from the makefile. the required headers are not provided by mingw, and are not available to the build bot, so don't bother. fix v *= v.x and similar opcodes. fteqcc: fixed support for áéíóú type chars in names. utf-8 files now properly supported (even with the utf-8 bom/identifier). utf-16 also supported. fteqcc: fixed '#if 1 == 3 && 4' parsing. fteqcc: -Werror acts on the warning, rather than as a separate error. Line numbers are thus more readable. fteqcc: copyright message now includes compile date instead. fteqccgui: the treeview control is now coloured depending on whether there were warnings/errors in the last compile. fteqccgui: the output window is now focused and scrolls down as compilation progresses. pr_dumpplatform command dumps out some pragmas to convert more serious warnings to errors. This is to avoid the infamous 'fteqcc sucks cos my code sucks' issue. rewrote prespawn/modelist/soundlist code. server tracks progress now. ------------------------------------------------------------------------ git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@4167 fc73d0e0-1445-4013-8a0c-d673dee63da5
2013-03-12 22:29:40 +00:00
prinst->callargc = 3;
for (entnum = 0; entnum < sv.allocated_client_slots; entnum++)
{
G_INT(OFS_PARM2) = EDICT_TO_PROG(prinst, EDICT_NUM_PB(prinst, entnum+1));
PF_ChangePic(prinst, pr_globals);
}
}
}
//the first implementation of this function was (float type, float num, string name)
//it is now float num, float type, .field
//EXT_CSQC_1
------------------------------------------------------------------------ r4169 | acceptthis | 2013-01-17 08:55:12 +0000 (Thu, 17 Jan 2013) | 31 lines removed MAX_VISEDICTS limit. PEXT2_REPLACEMENTDELTAS tweaked, now has 4 million entity limit. still not enabled by default. TE_BEAM now maps to a separate TEQW_BEAM to avoid conflicts with QW. added android multitouch emulation for windows/rawinput (in_simulatemultitouch). split topcolor/bottomcolor from scoreboard, for dp's colormap|1024 feature. now using utf-8 for windows consoles. qcc warnings/errors now give clickable console links for quick+easy editing. disabled menutint when the currently active item changes contrast or gamma (for OneManClan). Added support for drawfont/drawfontscale. tweaked the qcvm a little to reduce the number of pointers. .doll file loading. still experimental and will likely crash. requires csqc active, even if its a dummy progs. this will be fixed in time. Still other things that need cleaning up. windows: gl_font "?" shows the standard windows font-selection dialog, and can be used to select windows fonts. not all work. and you probably don't want to use windings. fixed splitscreen support when playing mvds. added mini-scoreboards to splitscreen. editor/debugger now shows asm if there's no linenumber info. also, pressing f1 for help shows the shortcuts. Added support for .framegroups files for psk(psa) and iqm formats. True support for ezquake's colour codes. Mutually exclusive with background colours. path command output slightly more readable. added support for digest_hex (MD4, SHA1, CRC16). skingroups now colourmap correctly. Fix terrain colour hints, and litdata from the wrong bsp. fix ftp dual-homed issue. support epsv command, and enable ipv6 (eprt still not supported). remove d3d11 compilation from the makefile. the required headers are not provided by mingw, and are not available to the build bot, so don't bother. fix v *= v.x and similar opcodes. fteqcc: fixed support for áéíóú type chars in names. utf-8 files now properly supported (even with the utf-8 bom/identifier). utf-16 also supported. fteqcc: fixed '#if 1 == 3 && 4' parsing. fteqcc: -Werror acts on the warning, rather than as a separate error. Line numbers are thus more readable. fteqcc: copyright message now includes compile date instead. fteqccgui: the treeview control is now coloured depending on whether there were warnings/errors in the last compile. fteqccgui: the output window is now focused and scrolls down as compilation progresses. pr_dumpplatform command dumps out some pragmas to convert more serious warnings to errors. This is to avoid the infamous 'fteqcc sucks cos my code sucks' issue. rewrote prespawn/modelist/soundlist code. server tracks progress now. ------------------------------------------------------------------------ git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@4167 fc73d0e0-1445-4013-8a0c-d673dee63da5
2013-03-12 22:29:40 +00:00
static void QCBUILTIN PF_clientstat(pubprogfuncs_t *prinst, struct globalvars_s *pr_globals)
{
#if 0 //this is the old code
char *name = PF_VarString(prinst, 2, pr_globals);
SV_QCStatName(G_FLOAT(OFS_PARM0), name, G_FLOAT(OFS_PARM1));
#else
SV_QCStatFieldIdx(G_FLOAT(OFS_PARM1), G_INT(OFS_PARM2)+prinst->fieldadjust, G_FLOAT(OFS_PARM0));
#endif
}
//EXT_CSQC_1
//void(float num, float type, string name) globalstat
------------------------------------------------------------------------ r4169 | acceptthis | 2013-01-17 08:55:12 +0000 (Thu, 17 Jan 2013) | 31 lines removed MAX_VISEDICTS limit. PEXT2_REPLACEMENTDELTAS tweaked, now has 4 million entity limit. still not enabled by default. TE_BEAM now maps to a separate TEQW_BEAM to avoid conflicts with QW. added android multitouch emulation for windows/rawinput (in_simulatemultitouch). split topcolor/bottomcolor from scoreboard, for dp's colormap|1024 feature. now using utf-8 for windows consoles. qcc warnings/errors now give clickable console links for quick+easy editing. disabled menutint when the currently active item changes contrast or gamma (for OneManClan). Added support for drawfont/drawfontscale. tweaked the qcvm a little to reduce the number of pointers. .doll file loading. still experimental and will likely crash. requires csqc active, even if its a dummy progs. this will be fixed in time. Still other things that need cleaning up. windows: gl_font "?" shows the standard windows font-selection dialog, and can be used to select windows fonts. not all work. and you probably don't want to use windings. fixed splitscreen support when playing mvds. added mini-scoreboards to splitscreen. editor/debugger now shows asm if there's no linenumber info. also, pressing f1 for help shows the shortcuts. Added support for .framegroups files for psk(psa) and iqm formats. True support for ezquake's colour codes. Mutually exclusive with background colours. path command output slightly more readable. added support for digest_hex (MD4, SHA1, CRC16). skingroups now colourmap correctly. Fix terrain colour hints, and litdata from the wrong bsp. fix ftp dual-homed issue. support epsv command, and enable ipv6 (eprt still not supported). remove d3d11 compilation from the makefile. the required headers are not provided by mingw, and are not available to the build bot, so don't bother. fix v *= v.x and similar opcodes. fteqcc: fixed support for áéíóú type chars in names. utf-8 files now properly supported (even with the utf-8 bom/identifier). utf-16 also supported. fteqcc: fixed '#if 1 == 3 && 4' parsing. fteqcc: -Werror acts on the warning, rather than as a separate error. Line numbers are thus more readable. fteqcc: copyright message now includes compile date instead. fteqccgui: the treeview control is now coloured depending on whether there were warnings/errors in the last compile. fteqccgui: the output window is now focused and scrolls down as compilation progresses. pr_dumpplatform command dumps out some pragmas to convert more serious warnings to errors. This is to avoid the infamous 'fteqcc sucks cos my code sucks' issue. rewrote prespawn/modelist/soundlist code. server tracks progress now. ------------------------------------------------------------------------ git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@4167 fc73d0e0-1445-4013-8a0c-d673dee63da5
2013-03-12 22:29:40 +00:00
static void QCBUILTIN PF_globalstat(pubprogfuncs_t *prinst, struct globalvars_s *pr_globals)
{
const char *name = PF_VarString(prinst, 2, pr_globals);
#if 0 //this is the old code
SV_QCStatName(G_FLOAT(OFS_PARM0), name, G_FLOAT(OFS_PARM1));
#else
SV_QCStatGlobal(G_FLOAT(OFS_PARM1), name, G_FLOAT(OFS_PARM0));
#endif
}
//void(float num, float type, void *ptr) pointerstat
static void QCBUILTIN PF_pointerstat(pubprogfuncs_t *prinst, struct globalvars_s *pr_globals)
{
int num = G_FLOAT(OFS_PARM0);
int type = G_FLOAT(OFS_PARM1);
int addr = G_INT(OFS_PARM2);
int size = (type == ev_vector)?sizeof(vec3_t):sizeof(float);
if (addr < 0 || addr+size >= prinst->stringtablesize)
prinst->RunError(prinst, "QCVM address %#x is not valid.", addr);
else
SV_QCStatPtr(type, prinst->stringtable+addr, num);
}
//EXT_CSQC_1
------------------------------------------------------------------------ r4169 | acceptthis | 2013-01-17 08:55:12 +0000 (Thu, 17 Jan 2013) | 31 lines removed MAX_VISEDICTS limit. PEXT2_REPLACEMENTDELTAS tweaked, now has 4 million entity limit. still not enabled by default. TE_BEAM now maps to a separate TEQW_BEAM to avoid conflicts with QW. added android multitouch emulation for windows/rawinput (in_simulatemultitouch). split topcolor/bottomcolor from scoreboard, for dp's colormap|1024 feature. now using utf-8 for windows consoles. qcc warnings/errors now give clickable console links for quick+easy editing. disabled menutint when the currently active item changes contrast or gamma (for OneManClan). Added support for drawfont/drawfontscale. tweaked the qcvm a little to reduce the number of pointers. .doll file loading. still experimental and will likely crash. requires csqc active, even if its a dummy progs. this will be fixed in time. Still other things that need cleaning up. windows: gl_font "?" shows the standard windows font-selection dialog, and can be used to select windows fonts. not all work. and you probably don't want to use windings. fixed splitscreen support when playing mvds. added mini-scoreboards to splitscreen. editor/debugger now shows asm if there's no linenumber info. also, pressing f1 for help shows the shortcuts. Added support for .framegroups files for psk(psa) and iqm formats. True support for ezquake's colour codes. Mutually exclusive with background colours. path command output slightly more readable. added support for digest_hex (MD4, SHA1, CRC16). skingroups now colourmap correctly. Fix terrain colour hints, and litdata from the wrong bsp. fix ftp dual-homed issue. support epsv command, and enable ipv6 (eprt still not supported). remove d3d11 compilation from the makefile. the required headers are not provided by mingw, and are not available to the build bot, so don't bother. fix v *= v.x and similar opcodes. fteqcc: fixed support for áéíóú type chars in names. utf-8 files now properly supported (even with the utf-8 bom/identifier). utf-16 also supported. fteqcc: fixed '#if 1 == 3 && 4' parsing. fteqcc: -Werror acts on the warning, rather than as a separate error. Line numbers are thus more readable. fteqcc: copyright message now includes compile date instead. fteqccgui: the treeview control is now coloured depending on whether there were warnings/errors in the last compile. fteqccgui: the output window is now focused and scrolls down as compilation progresses. pr_dumpplatform command dumps out some pragmas to convert more serious warnings to errors. This is to avoid the infamous 'fteqcc sucks cos my code sucks' issue. rewrote prespawn/modelist/soundlist code. server tracks progress now. ------------------------------------------------------------------------ git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@4167 fc73d0e0-1445-4013-8a0c-d673dee63da5
2013-03-12 22:29:40 +00:00
static void QCBUILTIN PF_runclientphys(pubprogfuncs_t *prinst, struct globalvars_s *pr_globals)
{
unsigned int i, n;
extern qbyte *playertouch;
extern size_t playertouchmax;
unsigned int msecs;
extern cvar_t sv_gravity;
edict_t *ent = G_EDICT(prinst, OFS_PARM0);
edict_t *touched;
playdemo accepts https urls now. will start playing before the file has finished downloading, to avoid unnecessary delays. reworked network addresses to separate address family and connection type. this should make banning people more reliable, as well as simplifying a whole load of logic (no need to check for ipv4 AND ipv6). tcpconnect will keep trying to connect even if the connection wasn't instant, instead of giving up instantly. rewrote tcp connections quite a bit. sv_port_tcp now handles qtv+qizmo+http+ws+rtcbroker+tls equivalents. qtv_streamport is now a legacy cvar and now acts equivalently to sv_port_tcp (but still separate). rewrote screenshot and video capture code to use strides. this solves image-is-upside down issues with vulkan. ignore alt key in browser port. oh no! no more red text! oh no! no more alt-being-wrongly-down-and-being-unable-to-type-anything-without-forcing-alt-released! reworked audio decoder interface. now has clearly defined success/unavailable/end-of-file results. this should solve a whole load of issues with audio streaming. fixed various openal audio streaming issues too. openal also got some workarounds for emscripten's poor emulation. fixed ogg decoder to retain sync properly if seeked. updated menu_media a bit. now reads vorbis comments/id3v1 tags to get proper track names. also saves the playlist so you don't have to manually repopulate the list so it might actually be usable now (after how many years?) r_stains now defaults to 0, and is no longer enabled by presets. use decals if you want that sort of thing. added fs_noreexec cvar, so configs will not be reexeced on gamedir change. this also means defaults won't be reapplied, etc. added 'nvvk' renderer on windows, using nvidia's vulkan-inside-opengl gl extension. mostly just to see how much slower it is. fixed up the ftp server quite a lot. more complete, more compliant, and should do ipv6 properly to-boot. file transfers also threaded. fixed potential crash inside runclientphys. experimental sv_antilag=3 setting. totally untested. the aim is to avoid missing due to lagged knockbacks. may be expensive for the server. browser port's websockets support fixed. experimental support for webrtc ('works for me', requires a broker server). updated avplug(renamed to ffmpeg so people know what it is) to use ffmpeg 3.2.4 properly, with its new encoder api. should be much more robust... also added experimental audio decoder for game music etc (currently doesn't resample, so playback rates are screwed, disabled by cvar). git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@5097 fc73d0e0-1445-4013-8a0c-d673dee63da5
2017-05-10 03:08:58 +01:00
client_t *client;
if (!ent || ent->readonly)
{
Con_Printf("runplayerphysics called on read-only entity\n");
return;
}
VALGRIND_MAKE_MEM_UNDEFINED(&pmove, sizeof(pmove));
if (pr_global_ptrs->clientcommandframe)
pmove.sequence = *pr_global_ptrs->clientcommandframe;
else
pmove.sequence = 0;
playdemo accepts https urls now. will start playing before the file has finished downloading, to avoid unnecessary delays. reworked network addresses to separate address family and connection type. this should make banning people more reliable, as well as simplifying a whole load of logic (no need to check for ipv4 AND ipv6). tcpconnect will keep trying to connect even if the connection wasn't instant, instead of giving up instantly. rewrote tcp connections quite a bit. sv_port_tcp now handles qtv+qizmo+http+ws+rtcbroker+tls equivalents. qtv_streamport is now a legacy cvar and now acts equivalently to sv_port_tcp (but still separate). rewrote screenshot and video capture code to use strides. this solves image-is-upside down issues with vulkan. ignore alt key in browser port. oh no! no more red text! oh no! no more alt-being-wrongly-down-and-being-unable-to-type-anything-without-forcing-alt-released! reworked audio decoder interface. now has clearly defined success/unavailable/end-of-file results. this should solve a whole load of issues with audio streaming. fixed various openal audio streaming issues too. openal also got some workarounds for emscripten's poor emulation. fixed ogg decoder to retain sync properly if seeked. updated menu_media a bit. now reads vorbis comments/id3v1 tags to get proper track names. also saves the playlist so you don't have to manually repopulate the list so it might actually be usable now (after how many years?) r_stains now defaults to 0, and is no longer enabled by presets. use decals if you want that sort of thing. added fs_noreexec cvar, so configs will not be reexeced on gamedir change. this also means defaults won't be reapplied, etc. added 'nvvk' renderer on windows, using nvidia's vulkan-inside-opengl gl extension. mostly just to see how much slower it is. fixed up the ftp server quite a lot. more complete, more compliant, and should do ipv6 properly to-boot. file transfers also threaded. fixed potential crash inside runclientphys. experimental sv_antilag=3 setting. totally untested. the aim is to avoid missing due to lagged knockbacks. may be expensive for the server. browser port's websockets support fixed. experimental support for webrtc ('works for me', requires a broker server). updated avplug(renamed to ffmpeg so people know what it is) to use ffmpeg 3.2.4 properly, with its new encoder api. should be much more robust... also added experimental audio decoder for game music etc (currently doesn't resample, so playback rates are screwed, disabled by cvar). git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@5097 fc73d0e0-1445-4013-8a0c-d673dee63da5
2017-05-10 03:08:58 +01:00
if (ent->entnum >= 1 && ent->entnum <= sv.allocated_client_slots)
client = &svs.clients[ent->entnum-1];
else
client = NULL;
pmove.pm_type = SV_PMTypeForClient(client, ent);
pmove.jump_msec = 0;
pmove.jump_held = ((int)ent->xv->pmove_flags)&PMF_JUMP_HELD;
if (progstype != PROG_QW) //this is just annoying.
pmove.waterjumptime = ent->v->teleport_time - sv.time;
else
pmove.waterjumptime = ent->v->teleport_time;
//set up the movement command
msecs = pr_global_struct->input_timelength*1000 + 0.5f;
//precision inaccuracies. :(
pmove.cmd.angles[0] = ANGLE2SHORT((pr_global_struct->input_angles)[0]);
pmove.cmd.angles[1] = ANGLE2SHORT((pr_global_struct->input_angles)[1]);
pmove.cmd.angles[2] = ANGLE2SHORT((pr_global_struct->input_angles)[2]);
VectorCopy(pr_global_struct->input_angles, pmove.angles);
pmove.cmd.forwardmove = bound(-32767, (pr_global_struct->input_movevalues)[0], 32767);
pmove.cmd.sidemove = bound(-32767, (pr_global_struct->input_movevalues)[1], 32767);
pmove.cmd.upmove = bound(-32767, (pr_global_struct->input_movevalues)[2], 32767);
pmove.cmd.buttons = pr_global_struct->input_buttons;
pmove.safeorigin_known = progstype != PROG_QW;
VectorCopy(ent->v->oldorigin, pmove.safeorigin);
VectorCopy(ent->v->origin, pmove.origin);
VectorCopy(ent->v->velocity, pmove.velocity);
VectorCopy(ent->v->maxs, pmove.player_maxs);
VectorCopy(ent->v->mins, pmove.player_mins);
VectorCopy(ent->xv->gravitydir, pmove.gravitydir);
//update entity-specific stuff
movevars.entgravity = sv_gravity.value/movevars.gravity;
if (ent->xv->gravity)
movevars.entgravity *= ent->xv->gravity;
movevars.maxspeed = ent->xv->maxspeed?ent->xv->maxspeed:sv_maxspeed.value;
#ifdef HEXEN2
if (ent->xv->hasted)
movevars.maxspeed *= ent->xv->hasted;
#endif
win: emulate gamepad thumb axis as buttons. keys: add some extra key names for compat with DP+QS (primarily gamepad buttons). keys: fix a few keys getting mistranslated between engine and qc scancodes. engine menus: remove 16bpp from the video options menu on win8+, as win8 no longer supports anything but rgbx8. pmove: coord size and rounding is now part of the pmove code itself. this fixes truncation issues. r_clutter_density: fix crash from clutter comprising of boneless iqms. gl: added cvars to disable immutable buffers or textures. hopefully these might be usable to work around the issue reported on various geforce 1080s wav: convert ieee wav files to 16bit on load, in case someone tries giving us one of these. vid_srgb: this cvar now uses -1 for the former gamma-only setting. r_viewmodel_quake: new cvar (name comes from quakespasm) that can be used to disable the weird movement of the viewmodel when pitching up or down. nquake: try to block nquake's frogbot's autoexec.cfg, as I keep getting complaints about it fucking over singleplayer games. fs: added -netquake commandline argument that disables the use of the qw/ gamedir. fog: disabled fog on aky surfaces, as it was bugging out in The Wastes. vid: fix some vid_restart/vid_reload issues (which got much worse recently in my attempt to fix a different crash) routing: first attempt at engine-side routing. feature is currently disabled. git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@5248 fc73d0e0-1445-4013-8a0c-d673dee63da5
2018-04-27 17:40:50 +01:00
if (client)
{
movevars.coordtype = client->netchan.netprim.coordtype;
client->lastruncmd = sv.time*1000;
}
win: emulate gamepad thumb axis as buttons. keys: add some extra key names for compat with DP+QS (primarily gamepad buttons). keys: fix a few keys getting mistranslated between engine and qc scancodes. engine menus: remove 16bpp from the video options menu on win8+, as win8 no longer supports anything but rgbx8. pmove: coord size and rounding is now part of the pmove code itself. this fixes truncation issues. r_clutter_density: fix crash from clutter comprising of boneless iqms. gl: added cvars to disable immutable buffers or textures. hopefully these might be usable to work around the issue reported on various geforce 1080s wav: convert ieee wav files to 16bit on load, in case someone tries giving us one of these. vid_srgb: this cvar now uses -1 for the former gamma-only setting. r_viewmodel_quake: new cvar (name comes from quakespasm) that can be used to disable the weird movement of the viewmodel when pitching up or down. nquake: try to block nquake's frogbot's autoexec.cfg, as I keep getting complaints about it fucking over singleplayer games. fs: added -netquake commandline argument that disables the use of the qw/ gamedir. fog: disabled fog on aky surfaces, as it was bugging out in The Wastes. vid: fix some vid_restart/vid_reload issues (which got much worse recently in my attempt to fix a different crash) routing: first attempt at engine-side routing. feature is currently disabled. git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@5248 fc73d0e0-1445-4013-8a0c-d673dee63da5
2018-04-27 17:40:50 +01:00
else
movevars.coordtype = svs.netprim.coordtype;
pmove.numtouch = 0;
pmove.world = &sv.world;
pmove.skipent = -1;
pmove.numphysent = 1;
pmove.physents[0].model = sv.world.worldmodel;
pmove.onladder = false;
Added pm_pground cvar for compat with mvdsv/ezquake. Do not use it with NQ mods however, as the QC will interfere with the onground state (QW mods are okay). Added Z_EXT_PF_ONGROUND + Z_EXT_PF_SOLID for compat (not enabled serverside due to conflicts with pext - just a define away). Fixed bug with loading screens switching sizes part way through loading. Added hexen2 rain effect. Fix hexen2 model texture alphas not working. Fix potential linux crash from excessively long stdin lines. Added cl_rollalpha cvar. Fixed quirk where the player would slide along the base of steep walls/slopes. Tweaked PM_NudgePosition to be more precise, giving more reliable prediction. Fixed fread qc builtin. Tweaked random() builtin to bias slightly away from 0, so that nextthink=random()*foo; will never cause statue-monsters. Check for GL_WEBGL_depth_texture instead of just GL_OES_depth_texture, to fix compressedTex2d errors in firefox. Second attempt at blocking invariant keyword with mesa. Use xrandr for gamma where possible. This prevents reading stale XF86 gamma ramps and restoring those invalid ramps when quitting. Try to grab mouse pointers slightly faster in x11. Don't call XIFreeDeviceInfo if XIQueryDevice returned NULL. Document parm_string and startspot qc globals. Fix possible infinite loop from physics frames. QTV: stripped most of the old plugin code (because really, who has a browser that still supports either ActiveX or NPAPI). Fixed up emscripten port references. QTV: fix bug with protocol extensions not being reported to viewers. QTV: use binary websockets instead of text. git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@5419 fc73d0e0-1445-4013-8a0c-d673dee63da5
2019-03-01 22:39:30 +00:00
pmove.onground = ((int)ent->v->flags & FL_ONGROUND) != 0;
pmove.groundent = 0;
pmove.waterlevel = 0;
pmove.watertype = 0;
pmove.capsule = (ent->xv->geomtype == GEOMTYPE_CAPSULE);
for (i=0 ; i<3 ; i++)
{
pmove_mins[i] = pmove.origin[i] - 256;
pmove_maxs[i] = pmove.origin[i] + 256;
}
AddAllLinksToPmove(&sv.world, (wedict_t*)ent);
SV_PreRunCmd();
while(msecs) //break up longer commands
{
------------------------------------------------------------------------ r4169 | acceptthis | 2013-01-17 08:55:12 +0000 (Thu, 17 Jan 2013) | 31 lines removed MAX_VISEDICTS limit. PEXT2_REPLACEMENTDELTAS tweaked, now has 4 million entity limit. still not enabled by default. TE_BEAM now maps to a separate TEQW_BEAM to avoid conflicts with QW. added android multitouch emulation for windows/rawinput (in_simulatemultitouch). split topcolor/bottomcolor from scoreboard, for dp's colormap|1024 feature. now using utf-8 for windows consoles. qcc warnings/errors now give clickable console links for quick+easy editing. disabled menutint when the currently active item changes contrast or gamma (for OneManClan). Added support for drawfont/drawfontscale. tweaked the qcvm a little to reduce the number of pointers. .doll file loading. still experimental and will likely crash. requires csqc active, even if its a dummy progs. this will be fixed in time. Still other things that need cleaning up. windows: gl_font "?" shows the standard windows font-selection dialog, and can be used to select windows fonts. not all work. and you probably don't want to use windings. fixed splitscreen support when playing mvds. added mini-scoreboards to splitscreen. editor/debugger now shows asm if there's no linenumber info. also, pressing f1 for help shows the shortcuts. Added support for .framegroups files for psk(psa) and iqm formats. True support for ezquake's colour codes. Mutually exclusive with background colours. path command output slightly more readable. added support for digest_hex (MD4, SHA1, CRC16). skingroups now colourmap correctly. Fix terrain colour hints, and litdata from the wrong bsp. fix ftp dual-homed issue. support epsv command, and enable ipv6 (eprt still not supported). remove d3d11 compilation from the makefile. the required headers are not provided by mingw, and are not available to the build bot, so don't bother. fix v *= v.x and similar opcodes. fteqcc: fixed support for áéíóú type chars in names. utf-8 files now properly supported (even with the utf-8 bom/identifier). utf-16 also supported. fteqcc: fixed '#if 1 == 3 && 4' parsing. fteqcc: -Werror acts on the warning, rather than as a separate error. Line numbers are thus more readable. fteqcc: copyright message now includes compile date instead. fteqccgui: the treeview control is now coloured depending on whether there were warnings/errors in the last compile. fteqccgui: the output window is now focused and scrolls down as compilation progresses. pr_dumpplatform command dumps out some pragmas to convert more serious warnings to errors. This is to avoid the infamous 'fteqcc sucks cos my code sucks' issue. rewrote prespawn/modelist/soundlist code. server tracks progress now. ------------------------------------------------------------------------ git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@4167 fc73d0e0-1445-4013-8a0c-d673dee63da5
2013-03-12 22:29:40 +00:00
if (msecs > 50)
pmove.cmd.msec = 50;
------------------------------------------------------------------------ r4169 | acceptthis | 2013-01-17 08:55:12 +0000 (Thu, 17 Jan 2013) | 31 lines removed MAX_VISEDICTS limit. PEXT2_REPLACEMENTDELTAS tweaked, now has 4 million entity limit. still not enabled by default. TE_BEAM now maps to a separate TEQW_BEAM to avoid conflicts with QW. added android multitouch emulation for windows/rawinput (in_simulatemultitouch). split topcolor/bottomcolor from scoreboard, for dp's colormap|1024 feature. now using utf-8 for windows consoles. qcc warnings/errors now give clickable console links for quick+easy editing. disabled menutint when the currently active item changes contrast or gamma (for OneManClan). Added support for drawfont/drawfontscale. tweaked the qcvm a little to reduce the number of pointers. .doll file loading. still experimental and will likely crash. requires csqc active, even if its a dummy progs. this will be fixed in time. Still other things that need cleaning up. windows: gl_font "?" shows the standard windows font-selection dialog, and can be used to select windows fonts. not all work. and you probably don't want to use windings. fixed splitscreen support when playing mvds. added mini-scoreboards to splitscreen. editor/debugger now shows asm if there's no linenumber info. also, pressing f1 for help shows the shortcuts. Added support for .framegroups files for psk(psa) and iqm formats. True support for ezquake's colour codes. Mutually exclusive with background colours. path command output slightly more readable. added support for digest_hex (MD4, SHA1, CRC16). skingroups now colourmap correctly. Fix terrain colour hints, and litdata from the wrong bsp. fix ftp dual-homed issue. support epsv command, and enable ipv6 (eprt still not supported). remove d3d11 compilation from the makefile. the required headers are not provided by mingw, and are not available to the build bot, so don't bother. fix v *= v.x and similar opcodes. fteqcc: fixed support for áéíóú type chars in names. utf-8 files now properly supported (even with the utf-8 bom/identifier). utf-16 also supported. fteqcc: fixed '#if 1 == 3 && 4' parsing. fteqcc: -Werror acts on the warning, rather than as a separate error. Line numbers are thus more readable. fteqcc: copyright message now includes compile date instead. fteqccgui: the treeview control is now coloured depending on whether there were warnings/errors in the last compile. fteqccgui: the output window is now focused and scrolls down as compilation progresses. pr_dumpplatform command dumps out some pragmas to convert more serious warnings to errors. This is to avoid the infamous 'fteqcc sucks cos my code sucks' issue. rewrote prespawn/modelist/soundlist code. server tracks progress now. ------------------------------------------------------------------------ git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@4167 fc73d0e0-1445-4013-8a0c-d673dee63da5
2013-03-12 22:29:40 +00:00
else
pmove.cmd.msec = msecs;
msecs -= pmove.cmd.msec;
PM_PlayerMove(1);
if (client)
client->jump_held = pmove.jump_held;
ent->xv->pmove_flags = 0;
ent->xv->pmove_flags += ((int)pmove.jump_held?PMF_JUMP_HELD:0);
ent->xv->pmove_flags += ((int)pmove.onladder?PMF_LADDER:0);
if (progstype != PROG_QW) //this is just annoying.
ent->v->teleport_time = sv.time + pmove.waterjumptime;
else
ent->v->teleport_time = pmove.waterjumptime;
VectorCopy(pmove.origin, ent->v->origin);
VectorCopy(pmove.safeorigin, ent->v->oldorigin);
VectorCopy(pmove.velocity, ent->v->velocity);
VectorCopy(pmove.angles, ent->v->v_angle);
ent->v->waterlevel = pmove.waterlevel;
if (pmove.watertype & FTECONTENTS_SOLID)
ent->v->watertype = Q1CONTENTS_SOLID;
else if (pmove.watertype & FTECONTENTS_SKY)
ent->v->watertype = Q1CONTENTS_SKY;
else if (pmove.watertype & FTECONTENTS_LAVA)
ent->v->watertype = Q1CONTENTS_LAVA;
else if (pmove.watertype & FTECONTENTS_SLIME)
ent->v->watertype = Q1CONTENTS_SLIME;
else if (pmove.watertype & FTECONTENTS_WATER)
ent->v->watertype = Q1CONTENTS_WATER;
else
ent->v->watertype = Q1CONTENTS_EMPTY;
if (pmove.onground)
{
ent->v->flags = (int)ent->v->flags | FL_ONGROUND;
ent->v->groundentity = EDICT_TO_PROG(svprogfuncs, EDICT_NUM_PB(svprogfuncs, pmove.physents[pmove.groundent].info));
}
else
ent->v->flags = (int)ent->v->flags & ~FL_ONGROUND;
World_LinkEdict(&sv.world, (wedict_t*)ent, true);
for (i=0 ; i<pmove.numtouch ; i++)
{
if (pmove.physents[pmove.touchindex[i]].notouch)
continue;
n = pmove.physents[pmove.touchindex[i]].info;
touched = EDICT_NUM_PB(svprogfuncs, n);
if (!touched->v->touch || n >= playertouchmax || (playertouch[n/8]&(1<<(n%8))))
continue;
sv.world.Event_Touch(&sv.world, (wedict_t*)touched, (wedict_t*)ent, NULL);
playertouch[n/8] |= 1 << (n%8);
}
pmove.numtouch = 0;
}
}
void SV_SetEntityButtons(edict_t *ent, unsigned int buttonbits)
{
unsigned int i;
extern cvar_t pr_allowbutton1;
//set vanilla buttons
ent->v->button0 = buttonbits & 1;
ent->v->button2 = (buttonbits >> 1) & 1;
if (pr_allowbutton1.ival && progstype == PROG_QW) //many mods use button1 - it's just a wasted field to many mods. So only work it if the cvar allows.
ent->v->button1 = ((buttonbits >> 2) & 1);
//set extended buttons
for (i = 0; i < countof(buttonfields); i++)
{
if (buttonfields[i].offset >= 0)
((float*)ent->v)[buttonfields[i].offset] = ((buttonbits >> buttonfields[i].bit)&1);
}
}
//EXT_CSQC_1 (called when a movement command is received. runs full acceleration + movement)
qboolean SV_RunFullQCMovement(client_t *client, usercmd_t *ucmd)
{
if (gfuncs.RunClientCommand)
{
vec3_t startangle;
#ifdef SVCHAT
if (SV_ChatMove(ucmd->impulse))
{
ucmd->buttons = 0;
ucmd->impulse = 0;
ucmd->forwardmove = ucmd->sidemove = ucmd->upmove = 0;
}
#endif
if (!sv_player->v->fixangle)
{
sv_player->v->v_angle[0] = SHORT2ANGLE(ucmd->angles[0]);
sv_player->v->v_angle[1] = SHORT2ANGLE(ucmd->angles[1]);
sv_player->v->v_angle[2] = SHORT2ANGLE(ucmd->angles[2]);
}
VectorCopy(sv_player->v->v_angle, startangle);
#ifdef HEXEN2
if (progstype == PROG_H2)
sv_player->xv->light_level = 128; //hmm... HACK!!!
#endif
SV_SetEntityButtons(sv_player, ucmd->buttons);
if (ucmd->impulse && SV_FilterImpulse(ucmd->impulse, host_client->trustlevel))
sv_player->v->impulse = ucmd->impulse;
if (host_client->penalties & BAN_CUFF)
{
sv_player->v->impulse = 0;
sv_player->v->button0 = 0;
}
if (host_client->state && host_client->protocol != SCP_BAD)
{
sv_player->xv->movement[0] = ucmd->forwardmove;
sv_player->xv->movement[1] = ucmd->sidemove;
sv_player->xv->movement[2] = ucmd->upmove;
}
WPhys_CheckVelocity(&sv.world, (wedict_t*)sv_player);
//
// angles
// show 1/3 the pitch angle and all the roll angle
if (sv_player->v->health > 0)
{
if (!sv_player->v->fixangle)
{
added r_meshpitch cvar that allows for fixing the unfixable mesh pitch bug from vanilla... needs a better name... do note that this will break pretty much any mod, so this is really only for TCs designed to use it. Its likely that I missed places. nqsv: added support for spectators with nq clients. the angles are a bit rough, but hey. need to do something about frags so nq clients know who's a spectator. use 'cmd observe' to get an nq client to spectate on an fte server (then attack/jump behave the same as in qw clients). nqsv: rewrote EF_MUZZLEFLASH handling, so svc_muzzleflash is now translated properly to EF_MUZZLEFLASH, and vice versa. No more missing muzzleflashes! added screenshot_cubemap, so you can actually pre-generate cubemaps with fte (which can be used for reflections or whatever). misc fixes (server crash, a couple of other less important ones). external files based on a model's name will now obey r_replacemodels properly, instead of needing to use foo.mdl_0.skin for foo.md3. identify <playernum> should now use the correct masked ip, instead of abrubtly failing (reported by kt) vid_toggle console command should now obey vid_width and vid_height when switching to fullscreen, but only if vid_fullscreen is actually set, which should make it seem better behaved (reported by kt). qcc: cleaned up sym->symboldata[sym->ofs] to be more consistent at all stages. qcc: typedef float vec4[4]; now works to define a float array with 4 elements (however, it will be passed by-value rather than by-reference). qcc: cleaned up optional vs __out ordering issues. qccgui: shift+f3 searches backwards git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@5064 fc73d0e0-1445-4013-8a0c-d673dee63da5
2017-02-27 09:34:35 +00:00
sv_player->v->angles[PITCH] = r_meshpitch.value * sv_player->v->v_angle[PITCH]/3;
sv_player->v->angles[YAW] = sv_player->v->v_angle[YAW];
}
sv_player->v->angles[ROLL] =
V_CalcRoll (sv_player->v->angles, sv_player->v->velocity)*4;
}
//prethink should be consistant with what the engine normally does
pr_global_struct->self = EDICT_TO_PROG(svprogfuncs, client->edict);
PR_ExecuteProgram (svprogfuncs, pr_global_struct->PlayerPreThink);
WPhys_RunThink (&sv.world, (wedict_t*)client->edict);
pr_global_struct->input_timelength = ucmd->msec/1000.0f * sv.gamespeed;
pr_global_struct->input_impulse = ucmd->impulse;
//precision inaccuracies. :(
#define ANGLE2SHORT(x) (x) * (65536/360.0)
if (sv_player->v->fixangle)
{
(pr_global_struct->input_angles)[0] = sv_player->v->v_angle[0];
(pr_global_struct->input_angles)[1] = sv_player->v->v_angle[1];
(pr_global_struct->input_angles)[2] = sv_player->v->v_angle[2];
}
else
{
(pr_global_struct->input_angles)[0] = SHORT2ANGLE(ucmd->angles[0]);
(pr_global_struct->input_angles)[1] = SHORT2ANGLE(ucmd->angles[1]);
(pr_global_struct->input_angles)[2] = SHORT2ANGLE(ucmd->angles[2]);
}
(pr_global_struct->input_movevalues)[0] = ucmd->forwardmove;
(pr_global_struct->input_movevalues)[1] = ucmd->sidemove;
(pr_global_struct->input_movevalues)[2] = ucmd->upmove;
pr_global_struct->input_buttons = ucmd->buttons;
pr_global_struct->self = EDICT_TO_PROG(svprogfuncs, client->edict);
PR_ExecuteProgram(svprogfuncs, gfuncs.RunClientCommand);
if (!sv_player->v->fixangle)
{
int i;
vec3_t delta;
VectorSubtract (sv_player->v->v_angle, startangle, delta);
if (delta[0] || delta[1] || delta[2])
{
//eular angle changes suck
added qccgui icon (courtesy of shpuld) isolated transfers a little. added preliminary support for r1q2 and q2pro protocols (no zlib). fixed some missing q2 hud configstrings. fixed models attached to particles not appearing the first time around. fixed halos appearing on {foo fullbright textures. fix particle crash bug from missing particlecubes. implement r_converteffectinfo (instead of r_importeffectinfo with r_exportalleffects) for convenience. also now more complete and more accurate. loadfont no longer auto-allocates slot 0. fix issues with r_dynamic -1 don't restart audio on vid_reload (only reload it). this fixes audio issues with capturedemo with gamedir changes. fix possible crash from loading sounds during an audio reload/restart. now listens on both ports 27500 and 26000 when running quake, by default. sv_port or -port args will override. work around surfedge corruption in some instance of the slide4 map that dimman found. attempt to nudge players to travel at at least 200qu when travelling vertically through portals. this should help alieviate gravity-induced stuttering issues. fix nested function types used in conjunction with op_state. now assumes static within the parent. optimise array indexes slightly. fix issue with ptr[float].foo fix some qcc bugs to do with implicit type conversions fix a portal / angle protocol extension issue, so legacy clients can use portals, they just can't see the other side (nor predict them). fix q2 victory.pcx issue at the end of the game. use abort/sigabort instead of sigsegv on linux sys_errors. this should help get people to report stuff better. reformat the nq server advertising to be more helpful. git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@4996 fc73d0e0-1445-4013-8a0c-d673dee63da5
2015-12-28 17:41:39 +00:00
if (client->fteprotocolextensions2 & PEXT2_SETANGLEDELTA)
{
client_t *cl = ClientReliableWrite_BeginSplit(client, svcfte_setangledelta, 7);
for (i=0 ; i < 3 ; i++)
ClientReliableWrite_Angle16 (cl, delta[i]);
}
else
{
client_t *cl = ClientReliableWrite_BeginSplit(client, svc_setangle, 7);
for (i=0 ; i < 3 ; i++)
ClientReliableWrite_Angle (cl, sv_player->v->v_angle[i]);
}
}
}
return true;
}
return false;
}
//entity(string match [, float matchnum]) matchclient = #241;
------------------------------------------------------------------------ r4169 | acceptthis | 2013-01-17 08:55:12 +0000 (Thu, 17 Jan 2013) | 31 lines removed MAX_VISEDICTS limit. PEXT2_REPLACEMENTDELTAS tweaked, now has 4 million entity limit. still not enabled by default. TE_BEAM now maps to a separate TEQW_BEAM to avoid conflicts with QW. added android multitouch emulation for windows/rawinput (in_simulatemultitouch). split topcolor/bottomcolor from scoreboard, for dp's colormap|1024 feature. now using utf-8 for windows consoles. qcc warnings/errors now give clickable console links for quick+easy editing. disabled menutint when the currently active item changes contrast or gamma (for OneManClan). Added support for drawfont/drawfontscale. tweaked the qcvm a little to reduce the number of pointers. .doll file loading. still experimental and will likely crash. requires csqc active, even if its a dummy progs. this will be fixed in time. Still other things that need cleaning up. windows: gl_font "?" shows the standard windows font-selection dialog, and can be used to select windows fonts. not all work. and you probably don't want to use windings. fixed splitscreen support when playing mvds. added mini-scoreboards to splitscreen. editor/debugger now shows asm if there's no linenumber info. also, pressing f1 for help shows the shortcuts. Added support for .framegroups files for psk(psa) and iqm formats. True support for ezquake's colour codes. Mutually exclusive with background colours. path command output slightly more readable. added support for digest_hex (MD4, SHA1, CRC16). skingroups now colourmap correctly. Fix terrain colour hints, and litdata from the wrong bsp. fix ftp dual-homed issue. support epsv command, and enable ipv6 (eprt still not supported). remove d3d11 compilation from the makefile. the required headers are not provided by mingw, and are not available to the build bot, so don't bother. fix v *= v.x and similar opcodes. fteqcc: fixed support for áéíóú type chars in names. utf-8 files now properly supported (even with the utf-8 bom/identifier). utf-16 also supported. fteqcc: fixed '#if 1 == 3 && 4' parsing. fteqcc: -Werror acts on the warning, rather than as a separate error. Line numbers are thus more readable. fteqcc: copyright message now includes compile date instead. fteqccgui: the treeview control is now coloured depending on whether there were warnings/errors in the last compile. fteqccgui: the output window is now focused and scrolls down as compilation progresses. pr_dumpplatform command dumps out some pragmas to convert more serious warnings to errors. This is to avoid the infamous 'fteqcc sucks cos my code sucks' issue. rewrote prespawn/modelist/soundlist code. server tracks progress now. ------------------------------------------------------------------------ git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@4167 fc73d0e0-1445-4013-8a0c-d673dee63da5
2013-03-12 22:29:40 +00:00
static void QCBUILTIN PF_matchclient(pubprogfuncs_t *prinst, struct globalvars_s *pr_globals)
{
int clnum=-1;
rewrote ban code, merging bans+nonbans+cuffs+mute+cripple+deaf+lagged+vip. added timeouts. new penalties have no dedicated command. use the addip command for it. maplist command now generates links. implemented skin objects for q3. added a csqc builtin for it. also supports compositing skins. playing demos inside zips/pk3s/paks should now work. bumped default rate cvar. added cl_transfer to attempt to connect to a new server without disconnecting first. rewrote fog command. alpha and mindist arguments are now supported. fog change also happens over a short time period. added new args to the showpic console command. can now create clickable items for touchscreen/absmouse users. fixed menus to properly support right-aligned text. this finally fixes variable-width fonts. rewrote console tab completion suggestions display. now clickable links. strings obtained from qc are now marked as const. this has required quite a few added consts all over the place. probably crappy attempt at adding joypad support to the sdl port. no idea if it works. changed key bind event code. buttons now track which event they should trigger when released, instead of being the same one the whole time. this allows +forward etc clickable buttons on screen. Also simplified modifier keys - they no longer trigger random events when pressing the modifier key itself. Right modifiers can now be bound separately from left modifiers. Right will use left's binding if not otherwise bound. Bind assumes left if there's no prefix. multiplayer->setup->network menu no longer crashes. added rgb colours to the translation view (but not to the colour-changing keys). added modelviewer command to view models. added menu_mods menu to switch mods in a more friendly way. will be shown by default if multiple manifests exist in the binarydir. clamped classic tracer density. scrag particles no longer look quite so buggy. added ifdefs to facilitate a potential winrt port. the engine should now have no extra dependencies, but still needs system code+audio drivers to be written. if it can't set a renderer, it'll now try to use *every* renderer until it finds one that works. added experimental mapcluster server mode (that console command). New maps will be started up as required. rewrote skeletal blending code a bit. added cylinder geomtypes. fix cfg_save writing to the wrong path bug. VFS_CLOSE now returns a boolean. false means there was some sort of fatal error (either crc when reading was bad, or the write got corrupted or something). Typically ignorable, depends how robust you want to be. win32 tls code now supports running as a server. added connect tls://address support, as well as equivalent sv_addport support. exposed basic model loading api to plugins. d3d11 backend now optionally supports tessellation hlsl. no suitable hlsl provided by default. !!tess to enable. attempted to add gamma ramp support for d3d11. added support for shader blobs to speed up load times. r_shaderblobs 1 to enable. almost vital for d3d11. added vid_srgb cvar. shadowless lights are no longer disabled if shadows are not supported. attempt to add support for touchscreens in win7/8. Wrote gimmicky lua support, using lua instead of ssqc. define VM_LUA to enable. updated saved game code. can again load saved games from vanilla-like engines. changed scale clamping. 0.0001 should no longer appear as 1. changed default mintic from 0.03 to 0.013 to match vanilla qw. I don't know why it was at 0.03. probably a typo. git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@4623 fc73d0e0-1445-4013-8a0c-d673dee63da5
2014-03-30 09:55:06 +01:00
const char *name = PR_GetStringOfs(prinst, OFS_PARM0);
int matchnum = G_FLOAT(OFS_PARM1);
client_t *cl;
------------------------------------------------------------------------ r4169 | acceptthis | 2013-01-17 08:55:12 +0000 (Thu, 17 Jan 2013) | 31 lines removed MAX_VISEDICTS limit. PEXT2_REPLACEMENTDELTAS tweaked, now has 4 million entity limit. still not enabled by default. TE_BEAM now maps to a separate TEQW_BEAM to avoid conflicts with QW. added android multitouch emulation for windows/rawinput (in_simulatemultitouch). split topcolor/bottomcolor from scoreboard, for dp's colormap|1024 feature. now using utf-8 for windows consoles. qcc warnings/errors now give clickable console links for quick+easy editing. disabled menutint when the currently active item changes contrast or gamma (for OneManClan). Added support for drawfont/drawfontscale. tweaked the qcvm a little to reduce the number of pointers. .doll file loading. still experimental and will likely crash. requires csqc active, even if its a dummy progs. this will be fixed in time. Still other things that need cleaning up. windows: gl_font "?" shows the standard windows font-selection dialog, and can be used to select windows fonts. not all work. and you probably don't want to use windings. fixed splitscreen support when playing mvds. added mini-scoreboards to splitscreen. editor/debugger now shows asm if there's no linenumber info. also, pressing f1 for help shows the shortcuts. Added support for .framegroups files for psk(psa) and iqm formats. True support for ezquake's colour codes. Mutually exclusive with background colours. path command output slightly more readable. added support for digest_hex (MD4, SHA1, CRC16). skingroups now colourmap correctly. Fix terrain colour hints, and litdata from the wrong bsp. fix ftp dual-homed issue. support epsv command, and enable ipv6 (eprt still not supported). remove d3d11 compilation from the makefile. the required headers are not provided by mingw, and are not available to the build bot, so don't bother. fix v *= v.x and similar opcodes. fteqcc: fixed support for áéíóú type chars in names. utf-8 files now properly supported (even with the utf-8 bom/identifier). utf-16 also supported. fteqcc: fixed '#if 1 == 3 && 4' parsing. fteqcc: -Werror acts on the warning, rather than as a separate error. Line numbers are thus more readable. fteqcc: copyright message now includes compile date instead. fteqccgui: the treeview control is now coloured depending on whether there were warnings/errors in the last compile. fteqccgui: the output window is now focused and scrolls down as compilation progresses. pr_dumpplatform command dumps out some pragmas to convert more serious warnings to errors. This is to avoid the infamous 'fteqcc sucks cos my code sucks' issue. rewrote prespawn/modelist/soundlist code. server tracks progress now. ------------------------------------------------------------------------ git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@4167 fc73d0e0-1445-4013-8a0c-d673dee63da5
2013-03-12 22:29:40 +00:00
if (prinst->callargc < 2)
{
cl = SV_GetClientForString(name, &clnum);
if (!cl)
G_INT(OFS_RETURN) = 0;
else
G_INT(OFS_RETURN) = (cl - svs.clients) + 1;
if ((cl = SV_GetClientForString(name, &clnum)))
G_INT(OFS_RETURN) = 0; //prevent multiple matches.
return;
}
while((cl = SV_GetClientForString(name, &clnum)))
{
if (!matchnum)
{ //this is the one that matches
G_INT(OFS_RETURN) = (cl - svs.clients) + 1;
return;
}
matchnum--;
}
G_INT(OFS_RETURN) = 0; //world
}
------------------------------------------------------------------------ r4169 | acceptthis | 2013-01-17 08:55:12 +0000 (Thu, 17 Jan 2013) | 31 lines removed MAX_VISEDICTS limit. PEXT2_REPLACEMENTDELTAS tweaked, now has 4 million entity limit. still not enabled by default. TE_BEAM now maps to a separate TEQW_BEAM to avoid conflicts with QW. added android multitouch emulation for windows/rawinput (in_simulatemultitouch). split topcolor/bottomcolor from scoreboard, for dp's colormap|1024 feature. now using utf-8 for windows consoles. qcc warnings/errors now give clickable console links for quick+easy editing. disabled menutint when the currently active item changes contrast or gamma (for OneManClan). Added support for drawfont/drawfontscale. tweaked the qcvm a little to reduce the number of pointers. .doll file loading. still experimental and will likely crash. requires csqc active, even if its a dummy progs. this will be fixed in time. Still other things that need cleaning up. windows: gl_font "?" shows the standard windows font-selection dialog, and can be used to select windows fonts. not all work. and you probably don't want to use windings. fixed splitscreen support when playing mvds. added mini-scoreboards to splitscreen. editor/debugger now shows asm if there's no linenumber info. also, pressing f1 for help shows the shortcuts. Added support for .framegroups files for psk(psa) and iqm formats. True support for ezquake's colour codes. Mutually exclusive with background colours. path command output slightly more readable. added support for digest_hex (MD4, SHA1, CRC16). skingroups now colourmap correctly. Fix terrain colour hints, and litdata from the wrong bsp. fix ftp dual-homed issue. support epsv command, and enable ipv6 (eprt still not supported). remove d3d11 compilation from the makefile. the required headers are not provided by mingw, and are not available to the build bot, so don't bother. fix v *= v.x and similar opcodes. fteqcc: fixed support for áéíóú type chars in names. utf-8 files now properly supported (even with the utf-8 bom/identifier). utf-16 also supported. fteqcc: fixed '#if 1 == 3 && 4' parsing. fteqcc: -Werror acts on the warning, rather than as a separate error. Line numbers are thus more readable. fteqcc: copyright message now includes compile date instead. fteqccgui: the treeview control is now coloured depending on whether there were warnings/errors in the last compile. fteqccgui: the output window is now focused and scrolls down as compilation progresses. pr_dumpplatform command dumps out some pragmas to convert more serious warnings to errors. This is to avoid the infamous 'fteqcc sucks cos my code sucks' issue. rewrote prespawn/modelist/soundlist code. server tracks progress now. ------------------------------------------------------------------------ git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@4167 fc73d0e0-1445-4013-8a0c-d673dee63da5
2013-03-12 22:29:40 +00:00
static void QCBUILTIN PF_SendPacket(pubprogfuncs_t *prinst, struct globalvars_s *pr_globals)
{
netadr_t to;
rewrote ban code, merging bans+nonbans+cuffs+mute+cripple+deaf+lagged+vip. added timeouts. new penalties have no dedicated command. use the addip command for it. maplist command now generates links. implemented skin objects for q3. added a csqc builtin for it. also supports compositing skins. playing demos inside zips/pk3s/paks should now work. bumped default rate cvar. added cl_transfer to attempt to connect to a new server without disconnecting first. rewrote fog command. alpha and mindist arguments are now supported. fog change also happens over a short time period. added new args to the showpic console command. can now create clickable items for touchscreen/absmouse users. fixed menus to properly support right-aligned text. this finally fixes variable-width fonts. rewrote console tab completion suggestions display. now clickable links. strings obtained from qc are now marked as const. this has required quite a few added consts all over the place. probably crappy attempt at adding joypad support to the sdl port. no idea if it works. changed key bind event code. buttons now track which event they should trigger when released, instead of being the same one the whole time. this allows +forward etc clickable buttons on screen. Also simplified modifier keys - they no longer trigger random events when pressing the modifier key itself. Right modifiers can now be bound separately from left modifiers. Right will use left's binding if not otherwise bound. Bind assumes left if there's no prefix. multiplayer->setup->network menu no longer crashes. added rgb colours to the translation view (but not to the colour-changing keys). added modelviewer command to view models. added menu_mods menu to switch mods in a more friendly way. will be shown by default if multiple manifests exist in the binarydir. clamped classic tracer density. scrag particles no longer look quite so buggy. added ifdefs to facilitate a potential winrt port. the engine should now have no extra dependencies, but still needs system code+audio drivers to be written. if it can't set a renderer, it'll now try to use *every* renderer until it finds one that works. added experimental mapcluster server mode (that console command). New maps will be started up as required. rewrote skeletal blending code a bit. added cylinder geomtypes. fix cfg_save writing to the wrong path bug. VFS_CLOSE now returns a boolean. false means there was some sort of fatal error (either crc when reading was bad, or the write got corrupted or something). Typically ignorable, depends how robust you want to be. win32 tls code now supports running as a server. added connect tls://address support, as well as equivalent sv_addport support. exposed basic model loading api to plugins. d3d11 backend now optionally supports tessellation hlsl. no suitable hlsl provided by default. !!tess to enable. attempted to add gamma ramp support for d3d11. added support for shader blobs to speed up load times. r_shaderblobs 1 to enable. almost vital for d3d11. added vid_srgb cvar. shadowless lights are no longer disabled if shadows are not supported. attempt to add support for touchscreens in win7/8. Wrote gimmicky lua support, using lua instead of ssqc. define VM_LUA to enable. updated saved game code. can again load saved games from vanilla-like engines. changed scale clamping. 0.0001 should no longer appear as 1. changed default mintic from 0.03 to 0.013 to match vanilla qw. I don't know why it was at 0.03. probably a typo. git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@4623 fc73d0e0-1445-4013-8a0c-d673dee63da5
2014-03-30 09:55:06 +01:00
const char *address = PR_GetStringOfs(prinst, OFS_PARM0);
const char *contents = PF_VarString(prinst, 1, pr_globals);
if (NET_StringToAdr(address, 0, &to))
{
char *send = Z_Malloc(4+strlen(contents));
send[0] = send[1] = send[2] = send[3] = 0xff;
memcpy(send+4, contents, strlen(contents));
G_FLOAT(OFS_RETURN) = NET_SendPacket(svs.sockets, 4+strlen(contents), send, &to);
Z_Free(send);
}
}
//be careful to not touch the resource unless we're meant to, to avoid stalling
static void QCBUILTIN PF_resourcestatus(pubprogfuncs_t *prinst, struct globalvars_s *pr_globals)
{
int restype = G_FLOAT(OFS_PARM0);
int doload = G_FLOAT(OFS_PARM1);
const char *resname = PR_GetStringOfs(prinst, OFS_PARM2);
int idx;
G_FLOAT(OFS_RETURN) = RESSTATE_NOTKNOWN;
switch(restype)
{
case RESTYPE_MODEL:
for (idx=1 ; idx<MAX_PRECACHE_MODELS && sv.strings.model_precache[idx] ; idx++)
{
if (!strcmp(sv.strings.model_precache[idx], resname))
{
model_t *mod = sv.models[idx];
if (!mod && doload)
mod = sv.models[idx] = Mod_FindName(Mod_FixName(resname, sv.modelname));
if (!mod)
G_FLOAT(OFS_RETURN) = RESSTATE_NOTLOADED;
else
{
if (doload && mod->loadstate == MLS_NOTLOADED)
Mod_LoadModel (mod, MLV_SILENT); //should avoid blocking.
switch(mod->loadstate)
{
default:
case MLS_NOTLOADED:
G_FLOAT(OFS_RETURN) = RESSTATE_NOTLOADED;
break;
case MLS_LOADING:
G_FLOAT(OFS_RETURN) = RESSTATE_LOADING;
break;
case MLS_LOADED:
G_FLOAT(OFS_RETURN) = RESSTATE_LOADED;
break;
case MLS_FAILED:
G_FLOAT(OFS_RETURN) = RESSTATE_FAILED;
break;
}
}
return;
}
}
break;
case RESTYPE_SOUND:
for (idx=1 ; idx<MAX_PRECACHE_SOUNDS && sv.strings.sound_precache[idx] ; idx++)
{
if (!strcmp(sv.strings.sound_precache[idx], resname))
{
G_FLOAT(OFS_RETURN) = RESSTATE_NOTLOADED;
return;
}
}
break;
case RESTYPE_PARTICLE:
case RESTYPE_SHADER:
case RESTYPE_SKIN:
case RESTYPE_TEXTURE:
//FIXME
default:
G_FLOAT(OFS_RETURN) = -1;
break;
}
}
static void QCBUILTIN PF_clusterevent(pubprogfuncs_t *prinst, struct globalvars_s *pr_globals)
{
#ifdef SUBSERVERS
const char *dest = PR_GetStringOfs(prinst, OFS_PARM0);
const char *src = PR_GetStringOfs(prinst, OFS_PARM1);
const char *cmd = PR_GetStringOfs(prinst, OFS_PARM2);
const char *info = PF_VarString(prinst, 3, pr_globals);
SSV_Send(dest, src, cmd, info);
#endif
}
static void QCBUILTIN PF_clustertransfer(pubprogfuncs_t *prinst, struct globalvars_s *pr_globals)
{
#ifdef SUBSERVERS
int p = G_EDICT(prinst, OFS_PARM0)->entnum - 1;
const char *dest = (prinst->callargc >= 2)?PR_GetStringOfs(prinst, OFS_PARM1):NULL;
G_INT(OFS_RETURN) = 0;
if (p < 0 || p >= sv.allocated_client_slots)
{
PR_BIError (prinst, "PF_clustertransfer: not a player\n");
return;
}
if (dest)
{
//FIXME: allow cluster transfers even when not a cluster node ourselves.
if (!SSV_IsSubServer() && !isDedicated)
{
Con_DPrintf("PF_clustertransfer: not running in mapcluster mode, ignoring transfer to %s\n", dest);
return;
}
if (svs.clients[p].transfer)
{
Con_DPrintf("PF_clustertransfer: Already transferring to %s, ignoring transfer to %s\n", svs.clients[p].transfer, dest);
return;
}
svs.clients[p].transfer = Z_StrDup(dest);
SSV_InitiatePlayerTransfer(&svs.clients[p], svs.clients[p].transfer);
}
if (svs.clients[p].transfer)
RETURN_TSTRING(svs.clients[p].transfer);
#else
G_INT(OFS_RETURN) = 0;
#endif
}
static void QCBUILTIN PF_setpause(pubprogfuncs_t *prinst, struct globalvars_s *pr_globals)
{
int pause = (G_FLOAT(OFS_PARM0)?PAUSE_EXPLICIT:0) | (sv.paused&~PAUSE_EXPLICIT);
G_FLOAT(OFS_RETURN) = !!(sv.paused&PAUSE_EXPLICIT);
if (sv.paused != pause)
{
if (pause&PAUSE_EXPLICIT)
SV_BroadcastTPrintf (PRINT_HIGH, "game paused\n");
else
SV_BroadcastTPrintf (PRINT_HIGH, "game unpaused\n");
sv.paused = pause;
sv.pausedstart = Sys_DoubleTime();
}
}
#define STUB ,NULL,true
#if defined(DEBUG) || defined(_DEBUG)
#define NYI
#else
#define NYI ,true
#endif
#ifdef NOQCDESCRIPTIONS
#define D(p,d) NULL,NULL
#else
#define D(p,d) p,d
#endif
static BuiltinList_t BuiltinList[] = { //nq qw h2 ebfs
{"fixme", PF_Fixme, 0, 0, 0, 0, D("void()", "Some builtin that should never be called. Ends the game with some weird message.")},
#ifndef SERVERONLY
//begin menu-only 'standard'
{"checkextension", PF_Fixme, 0, 0, 0, 1, D("float(string ext)", "Checks if the named extension is supported by the running engine.")},
Too many changes, sorry. Change revision displays, use the SVN commit date instead of using __DATE__ (when there's no local changes). This should allow reproducible builds. Added s_al_disable cvar, to block openal and all the various problems people have had with it, without having to name an explicit fallback (which would vary by system). Add mastervolume cvar (for ss). Add r_shadows 2 (aka fake shadows - for ss). Add scr_loadingscreen_aspect -1 setting, to disable levelshots entirely, also disables the progress bar (for ss). Better support for some effectinfo hacks (for ss). Added dpcompat_nocsqcwarnings (because of lazy+buggy mods like ss). Rework the dpcsqc versions of project+unproject builtins for better compat (for ss). Added dpcompat_csqcinputeventtypes to block unexpected csqc input events (for ss). Better compat with DP's loadfont console command (for ss). Added dpcompat_smallerfonts cvar to replicate a DP bug (for ss). Detect dp's m_draw extension, to work around it (for ss). Cvar dpcompat_ignoremodificationtimes added. A value of 0 favour the most recently modified file, 1 will use DP-like alphabetically sorted preferences (for ss). loadfont builtin can now accept outline=1 in the sizes arg for slightly more readable fonts. Fix bbox calcs for rotated entities, fix needed for r_ignorenetpvs 0. Hackily parse emoji.json to provide :poop: etc suggestions. Skip prediction entirely when there's no local entity info. This fixes stair-smoothing in xonotic. screenshot_cubemap will now capture half-float images when saving to ktx or dds files. Fix support for xcf files larger than 4gb, mostly to avoid compiler warnings. Fixed size of gfx/loading.lmp when replacement textures are used. Added mipmap support for rg8 and l8a8 textures. r_hdr_framebuffer cvar updated to support format names instead of random negative numbers. Description updated to name some interesting ones. Perform autoupdate _checks_ ONLY with explicit user confirmation (actual updating already needed user confirmation, but this extra step should reduce the chances of us getting wrongly accused of exfiltrating user data if we're run in a sandbox - we ONLY ever included the updating engine's version in the checks, though there's nothing we can do to avoid sending the user's router's IP). Removed the 'summon satan all over your harddrive' quit message, in case paranoid security researchers are idiots and don't bother doing actual research. Removed the triptohell.info and fte.triptohell.info certificates, they really need to stop being self-signed. The updates domain is still self-signed for autoupdates. Video drivers are now able to report supported video resolutions, visible to menuqc. Currently only works with SDL2 builds. Added setmousepos builtin. Should work with glx+win32 build. VF_SKYROOM_CAMERA can now accept an extra two args, setviewprop(VF_SKYROOM_CAMERA, org, axis, degrees). Removed v_skyroom_origin+v_skyroom_orientation cvars in favour just v_skyroom, which should make it behave more like the 'fog' command (used when csqc isn't overriding). Added R_EndPolygonRibbon builtin to make it faster+easier to generate textured ribbon/cable/etc wide lines (for TW). sdl: Fix up sys_sdl.c's file enumeration to support wildcards in directories. edit command now displays end1.bin/end2.bin correctly, because we can. Finally add support for f_modified - though ruleset_allow_larger_models and ruleset_allow_overlong_sounds generally make it redundant. Fix threading race condition in sha1 lookups. Updated f_ruleset to include the same extra flags reported by ezquake. A mod's default.fmf file can now contain an eg 'mainconfig config.cfg' line (to explicitly set the main config saved with cfg_save_auto 1 etc). fmf: basegame steam:GameName/GameDir can be used to try to load a mod directory from an installed steam game. The resulting gamedir will be read-only. HOMEDIR CHANGE: use homedirs only if the basedir cannot be written or a homedir already exists, which should further reduce the probability of microsoft randomly uploading our data to their cloud (but mostly because its annoying to never know where your data is written). Fixed buf_cvarlist, should work in xonotic now, and without segfaults. Added an extra arg to URI_Get_Callback calls - the response size, also changed the tempstring to contain all bytes of the response, you need to be careful about nulls though. Try to work around nvidia's forced-panning bug on x11 when changing video modes. This might screw with other programs. sdl: support custom icons. sdl: support choosing a specific display. Added some documentation to menuqc builtins. menusys: use outlines for slightly more readable fonts. menusys: switch vid_width and vid_height combos into a single video mode combo to set both according to reported video modes. git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@5581 fc73d0e0-1445-4013-8a0c-d673dee63da5
2019-11-20 03:09:50 +00:00
{"error", PF_Fixme, 0, 0, 0, 2, D("void(string err,...)", "Fatal error that will trigger a crash-to-console that users will actually notice.")},
{"objerror", PF_Fixme, 0, 0, 0, 3, D("void(string err,...)", "For some reason this has been redefined as non-fatal, and as it won't force the user to look at the console it'll generally be ignored completely so really what's the point? Other than as a convoluted way to remove(self) that is.")},
{"print", PF_Fixme, 0, 0, 0, 4, D("void(string text,...)", "Hello, world. Shoves junk on the console. Hopefully people will bother to read it, maybe.")},
{"bprint", PF_Fixme, 0, 0, 0, 5, "void(string text,...)"},
{"msprint", PF_Fixme, 0, 0, 0, 6, "void(float clientnum, string text,...)"},
Too many changes, sorry. Change revision displays, use the SVN commit date instead of using __DATE__ (when there's no local changes). This should allow reproducible builds. Added s_al_disable cvar, to block openal and all the various problems people have had with it, without having to name an explicit fallback (which would vary by system). Add mastervolume cvar (for ss). Add r_shadows 2 (aka fake shadows - for ss). Add scr_loadingscreen_aspect -1 setting, to disable levelshots entirely, also disables the progress bar (for ss). Better support for some effectinfo hacks (for ss). Added dpcompat_nocsqcwarnings (because of lazy+buggy mods like ss). Rework the dpcsqc versions of project+unproject builtins for better compat (for ss). Added dpcompat_csqcinputeventtypes to block unexpected csqc input events (for ss). Better compat with DP's loadfont console command (for ss). Added dpcompat_smallerfonts cvar to replicate a DP bug (for ss). Detect dp's m_draw extension, to work around it (for ss). Cvar dpcompat_ignoremodificationtimes added. A value of 0 favour the most recently modified file, 1 will use DP-like alphabetically sorted preferences (for ss). loadfont builtin can now accept outline=1 in the sizes arg for slightly more readable fonts. Fix bbox calcs for rotated entities, fix needed for r_ignorenetpvs 0. Hackily parse emoji.json to provide :poop: etc suggestions. Skip prediction entirely when there's no local entity info. This fixes stair-smoothing in xonotic. screenshot_cubemap will now capture half-float images when saving to ktx or dds files. Fix support for xcf files larger than 4gb, mostly to avoid compiler warnings. Fixed size of gfx/loading.lmp when replacement textures are used. Added mipmap support for rg8 and l8a8 textures. r_hdr_framebuffer cvar updated to support format names instead of random negative numbers. Description updated to name some interesting ones. Perform autoupdate _checks_ ONLY with explicit user confirmation (actual updating already needed user confirmation, but this extra step should reduce the chances of us getting wrongly accused of exfiltrating user data if we're run in a sandbox - we ONLY ever included the updating engine's version in the checks, though there's nothing we can do to avoid sending the user's router's IP). Removed the 'summon satan all over your harddrive' quit message, in case paranoid security researchers are idiots and don't bother doing actual research. Removed the triptohell.info and fte.triptohell.info certificates, they really need to stop being self-signed. The updates domain is still self-signed for autoupdates. Video drivers are now able to report supported video resolutions, visible to menuqc. Currently only works with SDL2 builds. Added setmousepos builtin. Should work with glx+win32 build. VF_SKYROOM_CAMERA can now accept an extra two args, setviewprop(VF_SKYROOM_CAMERA, org, axis, degrees). Removed v_skyroom_origin+v_skyroom_orientation cvars in favour just v_skyroom, which should make it behave more like the 'fog' command (used when csqc isn't overriding). Added R_EndPolygonRibbon builtin to make it faster+easier to generate textured ribbon/cable/etc wide lines (for TW). sdl: Fix up sys_sdl.c's file enumeration to support wildcards in directories. edit command now displays end1.bin/end2.bin correctly, because we can. Finally add support for f_modified - though ruleset_allow_larger_models and ruleset_allow_overlong_sounds generally make it redundant. Fix threading race condition in sha1 lookups. Updated f_ruleset to include the same extra flags reported by ezquake. A mod's default.fmf file can now contain an eg 'mainconfig config.cfg' line (to explicitly set the main config saved with cfg_save_auto 1 etc). fmf: basegame steam:GameName/GameDir can be used to try to load a mod directory from an installed steam game. The resulting gamedir will be read-only. HOMEDIR CHANGE: use homedirs only if the basedir cannot be written or a homedir already exists, which should further reduce the probability of microsoft randomly uploading our data to their cloud (but mostly because its annoying to never know where your data is written). Fixed buf_cvarlist, should work in xonotic now, and without segfaults. Added an extra arg to URI_Get_Callback calls - the response size, also changed the tempstring to contain all bytes of the response, you need to be careful about nulls though. Try to work around nvidia's forced-panning bug on x11 when changing video modes. This might screw with other programs. sdl: support custom icons. sdl: support choosing a specific display. Added some documentation to menuqc builtins. menusys: use outlines for slightly more readable fonts. menusys: switch vid_width and vid_height combos into a single video mode combo to set both according to reported video modes. git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@5581 fc73d0e0-1445-4013-8a0c-d673dee63da5
2019-11-20 03:09:50 +00:00
{"cprint", PF_Fixme, 0, 0, 0, 7, D("void(string text,...)", "Tries to show the given message in the centre of the screen, assuming that its not obscured by menus. Oh hey look, you're calling it in menuqc!")},
{"normalize", PF_Fixme, 0, 0, 0, 8, "vector(vector)"},
{"vlen", PF_Fixme, 0, 0, 0, 9, "float(vector)"},
{"vectoyaw", PF_Fixme, 0, 0, 0, 10, "float(vector)"},
{"vectoangles", PF_Fixme, 0, 0, 0, 11, "vector(vector)"},
{"random", PF_Fixme, 0, 0, 0, 12, "float()"},
{"localcmd", PF_Fixme, 0, 0, 0, 13, "void(string,...)"},
{"cvar", PF_Fixme, 0, 0, 0, 14, "float(string name)"},
{"cvar_set", PF_Fixme, 0, 0, 0, 15, "void(string name, string value)"},
{"dprint", PF_Fixme, 0, 0, 0, 16, "void(string text)"},
{"ftos", PF_Fixme, 0, 0, 0, 17, "string(float)"},
{"fabs", PF_Fixme, 0, 0, 0, 18, "float(float)"},
{"vtos", PF_Fixme, 0, 0, 0, 19, "string(vector)"},
{"etos", PF_Fixme, 0, 0, 0, 20, "string(entity)"},
{"stof", PF_Fixme, 0, 0, 0, 21, "float(string)"},
{"spawn", PF_Fixme, 0, 0, 0, 22, "entity()"},
{"remove", PF_Fixme, 0, 0, 0, 23, "void(entity)"},
{"find", PF_Fixme, 0, 0, 0, 24, "entity(entity start, .string field, string match)"},
{"findfloat", PF_Fixme, 0, 0, 0, 25, "entity(entity start, .__variant field, __variant match)"},
{"findchain", PF_Fixme, 0, 0, 0, 26, "entity(.string field, string match)"},
{"findchainfloat", PF_Fixme, 0, 0, 0, 27, "entity(.__variant field, __variant match)"},
Too many changes, sorry. Change revision displays, use the SVN commit date instead of using __DATE__ (when there's no local changes). This should allow reproducible builds. Added s_al_disable cvar, to block openal and all the various problems people have had with it, without having to name an explicit fallback (which would vary by system). Add mastervolume cvar (for ss). Add r_shadows 2 (aka fake shadows - for ss). Add scr_loadingscreen_aspect -1 setting, to disable levelshots entirely, also disables the progress bar (for ss). Better support for some effectinfo hacks (for ss). Added dpcompat_nocsqcwarnings (because of lazy+buggy mods like ss). Rework the dpcsqc versions of project+unproject builtins for better compat (for ss). Added dpcompat_csqcinputeventtypes to block unexpected csqc input events (for ss). Better compat with DP's loadfont console command (for ss). Added dpcompat_smallerfonts cvar to replicate a DP bug (for ss). Detect dp's m_draw extension, to work around it (for ss). Cvar dpcompat_ignoremodificationtimes added. A value of 0 favour the most recently modified file, 1 will use DP-like alphabetically sorted preferences (for ss). loadfont builtin can now accept outline=1 in the sizes arg for slightly more readable fonts. Fix bbox calcs for rotated entities, fix needed for r_ignorenetpvs 0. Hackily parse emoji.json to provide :poop: etc suggestions. Skip prediction entirely when there's no local entity info. This fixes stair-smoothing in xonotic. screenshot_cubemap will now capture half-float images when saving to ktx or dds files. Fix support for xcf files larger than 4gb, mostly to avoid compiler warnings. Fixed size of gfx/loading.lmp when replacement textures are used. Added mipmap support for rg8 and l8a8 textures. r_hdr_framebuffer cvar updated to support format names instead of random negative numbers. Description updated to name some interesting ones. Perform autoupdate _checks_ ONLY with explicit user confirmation (actual updating already needed user confirmation, but this extra step should reduce the chances of us getting wrongly accused of exfiltrating user data if we're run in a sandbox - we ONLY ever included the updating engine's version in the checks, though there's nothing we can do to avoid sending the user's router's IP). Removed the 'summon satan all over your harddrive' quit message, in case paranoid security researchers are idiots and don't bother doing actual research. Removed the triptohell.info and fte.triptohell.info certificates, they really need to stop being self-signed. The updates domain is still self-signed for autoupdates. Video drivers are now able to report supported video resolutions, visible to menuqc. Currently only works with SDL2 builds. Added setmousepos builtin. Should work with glx+win32 build. VF_SKYROOM_CAMERA can now accept an extra two args, setviewprop(VF_SKYROOM_CAMERA, org, axis, degrees). Removed v_skyroom_origin+v_skyroom_orientation cvars in favour just v_skyroom, which should make it behave more like the 'fog' command (used when csqc isn't overriding). Added R_EndPolygonRibbon builtin to make it faster+easier to generate textured ribbon/cable/etc wide lines (for TW). sdl: Fix up sys_sdl.c's file enumeration to support wildcards in directories. edit command now displays end1.bin/end2.bin correctly, because we can. Finally add support for f_modified - though ruleset_allow_larger_models and ruleset_allow_overlong_sounds generally make it redundant. Fix threading race condition in sha1 lookups. Updated f_ruleset to include the same extra flags reported by ezquake. A mod's default.fmf file can now contain an eg 'mainconfig config.cfg' line (to explicitly set the main config saved with cfg_save_auto 1 etc). fmf: basegame steam:GameName/GameDir can be used to try to load a mod directory from an installed steam game. The resulting gamedir will be read-only. HOMEDIR CHANGE: use homedirs only if the basedir cannot be written or a homedir already exists, which should further reduce the probability of microsoft randomly uploading our data to their cloud (but mostly because its annoying to never know where your data is written). Fixed buf_cvarlist, should work in xonotic now, and without segfaults. Added an extra arg to URI_Get_Callback calls - the response size, also changed the tempstring to contain all bytes of the response, you need to be careful about nulls though. Try to work around nvidia's forced-panning bug on x11 when changing video modes. This might screw with other programs. sdl: support custom icons. sdl: support choosing a specific display. Added some documentation to menuqc builtins. menusys: use outlines for slightly more readable fonts. menusys: switch vid_width and vid_height combos into a single video mode combo to set both according to reported video modes. git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@5581 fc73d0e0-1445-4013-8a0c-d673dee63da5
2019-11-20 03:09:50 +00:00
{"precache_file", PF_Fixme, 0, 0, 0, 28, D("string(string file)", "Attempts to download the named file from the current server, if it isn't found locally. Not very useful as menuqc is normally meant to work before joining servers too.")},
{"precache_sound", PF_Fixme, 0, 0, 0, 29, "string(string sample)"},
Too many changes, sorry. Change revision displays, use the SVN commit date instead of using __DATE__ (when there's no local changes). This should allow reproducible builds. Added s_al_disable cvar, to block openal and all the various problems people have had with it, without having to name an explicit fallback (which would vary by system). Add mastervolume cvar (for ss). Add r_shadows 2 (aka fake shadows - for ss). Add scr_loadingscreen_aspect -1 setting, to disable levelshots entirely, also disables the progress bar (for ss). Better support for some effectinfo hacks (for ss). Added dpcompat_nocsqcwarnings (because of lazy+buggy mods like ss). Rework the dpcsqc versions of project+unproject builtins for better compat (for ss). Added dpcompat_csqcinputeventtypes to block unexpected csqc input events (for ss). Better compat with DP's loadfont console command (for ss). Added dpcompat_smallerfonts cvar to replicate a DP bug (for ss). Detect dp's m_draw extension, to work around it (for ss). Cvar dpcompat_ignoremodificationtimes added. A value of 0 favour the most recently modified file, 1 will use DP-like alphabetically sorted preferences (for ss). loadfont builtin can now accept outline=1 in the sizes arg for slightly more readable fonts. Fix bbox calcs for rotated entities, fix needed for r_ignorenetpvs 0. Hackily parse emoji.json to provide :poop: etc suggestions. Skip prediction entirely when there's no local entity info. This fixes stair-smoothing in xonotic. screenshot_cubemap will now capture half-float images when saving to ktx or dds files. Fix support for xcf files larger than 4gb, mostly to avoid compiler warnings. Fixed size of gfx/loading.lmp when replacement textures are used. Added mipmap support for rg8 and l8a8 textures. r_hdr_framebuffer cvar updated to support format names instead of random negative numbers. Description updated to name some interesting ones. Perform autoupdate _checks_ ONLY with explicit user confirmation (actual updating already needed user confirmation, but this extra step should reduce the chances of us getting wrongly accused of exfiltrating user data if we're run in a sandbox - we ONLY ever included the updating engine's version in the checks, though there's nothing we can do to avoid sending the user's router's IP). Removed the 'summon satan all over your harddrive' quit message, in case paranoid security researchers are idiots and don't bother doing actual research. Removed the triptohell.info and fte.triptohell.info certificates, they really need to stop being self-signed. The updates domain is still self-signed for autoupdates. Video drivers are now able to report supported video resolutions, visible to menuqc. Currently only works with SDL2 builds. Added setmousepos builtin. Should work with glx+win32 build. VF_SKYROOM_CAMERA can now accept an extra two args, setviewprop(VF_SKYROOM_CAMERA, org, axis, degrees). Removed v_skyroom_origin+v_skyroom_orientation cvars in favour just v_skyroom, which should make it behave more like the 'fog' command (used when csqc isn't overriding). Added R_EndPolygonRibbon builtin to make it faster+easier to generate textured ribbon/cable/etc wide lines (for TW). sdl: Fix up sys_sdl.c's file enumeration to support wildcards in directories. edit command now displays end1.bin/end2.bin correctly, because we can. Finally add support for f_modified - though ruleset_allow_larger_models and ruleset_allow_overlong_sounds generally make it redundant. Fix threading race condition in sha1 lookups. Updated f_ruleset to include the same extra flags reported by ezquake. A mod's default.fmf file can now contain an eg 'mainconfig config.cfg' line (to explicitly set the main config saved with cfg_save_auto 1 etc). fmf: basegame steam:GameName/GameDir can be used to try to load a mod directory from an installed steam game. The resulting gamedir will be read-only. HOMEDIR CHANGE: use homedirs only if the basedir cannot be written or a homedir already exists, which should further reduce the probability of microsoft randomly uploading our data to their cloud (but mostly because its annoying to never know where your data is written). Fixed buf_cvarlist, should work in xonotic now, and without segfaults. Added an extra arg to URI_Get_Callback calls - the response size, also changed the tempstring to contain all bytes of the response, you need to be careful about nulls though. Try to work around nvidia's forced-panning bug on x11 when changing video modes. This might screw with other programs. sdl: support custom icons. sdl: support choosing a specific display. Added some documentation to menuqc builtins. menusys: use outlines for slightly more readable fonts. menusys: switch vid_width and vid_height combos into a single video mode combo to set both according to reported video modes. git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@5581 fc73d0e0-1445-4013-8a0c-d673dee63da5
2019-11-20 03:09:50 +00:00
{"coredump", PF_Fixme, 0, 0, 0, 30, D("void()", "Takes a dump, writing the qcvm's state to disk. There are normally easier ways to debug, but I suppose this one still beats print spam.")},
{"traceon", PF_Fixme, 0, 0, 0, 31, D("void()", "Enables single-stepping. Its generally easier to just set a breakpoint.")},
{"traceoff", PF_Fixme, 0, 0, 0, 32, D("void()", "Disables single-stepping. Which sucks if you started said singlestepping outside of qc.")},
{"eprint", PF_Fixme, 0, 0, 0, 33, "void(entity)"},
{"rint", PF_Fixme, 0, 0, 0, 34, "float(float)"},
{"floor", PF_Fixme, 0, 0, 0, 35, "float(float)"},
{"ceil", PF_Fixme, 0, 0, 0, 36, "float(float)"},
{"nextent", PF_Fixme, 0, 0, 0, 37, "entity(entity)"},
{"sin", PF_Fixme, 0, 0, 0, 38, "float(float)"},
{"cos", PF_Fixme, 0, 0, 0, 39, "float(float)"},
{"sqrt", PF_Fixme, 0, 0, 0, 40, "float(float)"},
{"randomvector", PF_Fixme, 0, 0, 0, 41, "vector()"},
Too many changes, sorry. Change revision displays, use the SVN commit date instead of using __DATE__ (when there's no local changes). This should allow reproducible builds. Added s_al_disable cvar, to block openal and all the various problems people have had with it, without having to name an explicit fallback (which would vary by system). Add mastervolume cvar (for ss). Add r_shadows 2 (aka fake shadows - for ss). Add scr_loadingscreen_aspect -1 setting, to disable levelshots entirely, also disables the progress bar (for ss). Better support for some effectinfo hacks (for ss). Added dpcompat_nocsqcwarnings (because of lazy+buggy mods like ss). Rework the dpcsqc versions of project+unproject builtins for better compat (for ss). Added dpcompat_csqcinputeventtypes to block unexpected csqc input events (for ss). Better compat with DP's loadfont console command (for ss). Added dpcompat_smallerfonts cvar to replicate a DP bug (for ss). Detect dp's m_draw extension, to work around it (for ss). Cvar dpcompat_ignoremodificationtimes added. A value of 0 favour the most recently modified file, 1 will use DP-like alphabetically sorted preferences (for ss). loadfont builtin can now accept outline=1 in the sizes arg for slightly more readable fonts. Fix bbox calcs for rotated entities, fix needed for r_ignorenetpvs 0. Hackily parse emoji.json to provide :poop: etc suggestions. Skip prediction entirely when there's no local entity info. This fixes stair-smoothing in xonotic. screenshot_cubemap will now capture half-float images when saving to ktx or dds files. Fix support for xcf files larger than 4gb, mostly to avoid compiler warnings. Fixed size of gfx/loading.lmp when replacement textures are used. Added mipmap support for rg8 and l8a8 textures. r_hdr_framebuffer cvar updated to support format names instead of random negative numbers. Description updated to name some interesting ones. Perform autoupdate _checks_ ONLY with explicit user confirmation (actual updating already needed user confirmation, but this extra step should reduce the chances of us getting wrongly accused of exfiltrating user data if we're run in a sandbox - we ONLY ever included the updating engine's version in the checks, though there's nothing we can do to avoid sending the user's router's IP). Removed the 'summon satan all over your harddrive' quit message, in case paranoid security researchers are idiots and don't bother doing actual research. Removed the triptohell.info and fte.triptohell.info certificates, they really need to stop being self-signed. The updates domain is still self-signed for autoupdates. Video drivers are now able to report supported video resolutions, visible to menuqc. Currently only works with SDL2 builds. Added setmousepos builtin. Should work with glx+win32 build. VF_SKYROOM_CAMERA can now accept an extra two args, setviewprop(VF_SKYROOM_CAMERA, org, axis, degrees). Removed v_skyroom_origin+v_skyroom_orientation cvars in favour just v_skyroom, which should make it behave more like the 'fog' command (used when csqc isn't overriding). Added R_EndPolygonRibbon builtin to make it faster+easier to generate textured ribbon/cable/etc wide lines (for TW). sdl: Fix up sys_sdl.c's file enumeration to support wildcards in directories. edit command now displays end1.bin/end2.bin correctly, because we can. Finally add support for f_modified - though ruleset_allow_larger_models and ruleset_allow_overlong_sounds generally make it redundant. Fix threading race condition in sha1 lookups. Updated f_ruleset to include the same extra flags reported by ezquake. A mod's default.fmf file can now contain an eg 'mainconfig config.cfg' line (to explicitly set the main config saved with cfg_save_auto 1 etc). fmf: basegame steam:GameName/GameDir can be used to try to load a mod directory from an installed steam game. The resulting gamedir will be read-only. HOMEDIR CHANGE: use homedirs only if the basedir cannot be written or a homedir already exists, which should further reduce the probability of microsoft randomly uploading our data to their cloud (but mostly because its annoying to never know where your data is written). Fixed buf_cvarlist, should work in xonotic now, and without segfaults. Added an extra arg to URI_Get_Callback calls - the response size, also changed the tempstring to contain all bytes of the response, you need to be careful about nulls though. Try to work around nvidia's forced-panning bug on x11 when changing video modes. This might screw with other programs. sdl: support custom icons. sdl: support choosing a specific display. Added some documentation to menuqc builtins. menusys: use outlines for slightly more readable fonts. menusys: switch vid_width and vid_height combos into a single video mode combo to set both according to reported video modes. git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@5581 fc73d0e0-1445-4013-8a0c-d673dee63da5
2019-11-20 03:09:50 +00:00
{"registercvar", PF_Fixme, 0, 0, 0, 42, D("float(string name, string value, float flags)", "Creates the cvar if it didn't already exist. This presents issues for setting those cvars via startup configs of course, and autocvars are easier but I suppose they don't get any flags (which are ignored anyway, of course).")},
{"min", PF_Fixme, 0, 0, 0, 43, "float(float,...)"},
{"max", PF_Fixme, 0, 0, 0, 44, "float(float,...)"},
{"bound", PF_Fixme, 0, 0, 0, 45, "float(float min,float value,float max)"},
{"pow", PF_Fixme, 0, 0, 0, 46, "float(float,float)"},
Too many changes, sorry. Change revision displays, use the SVN commit date instead of using __DATE__ (when there's no local changes). This should allow reproducible builds. Added s_al_disable cvar, to block openal and all the various problems people have had with it, without having to name an explicit fallback (which would vary by system). Add mastervolume cvar (for ss). Add r_shadows 2 (aka fake shadows - for ss). Add scr_loadingscreen_aspect -1 setting, to disable levelshots entirely, also disables the progress bar (for ss). Better support for some effectinfo hacks (for ss). Added dpcompat_nocsqcwarnings (because of lazy+buggy mods like ss). Rework the dpcsqc versions of project+unproject builtins for better compat (for ss). Added dpcompat_csqcinputeventtypes to block unexpected csqc input events (for ss). Better compat with DP's loadfont console command (for ss). Added dpcompat_smallerfonts cvar to replicate a DP bug (for ss). Detect dp's m_draw extension, to work around it (for ss). Cvar dpcompat_ignoremodificationtimes added. A value of 0 favour the most recently modified file, 1 will use DP-like alphabetically sorted preferences (for ss). loadfont builtin can now accept outline=1 in the sizes arg for slightly more readable fonts. Fix bbox calcs for rotated entities, fix needed for r_ignorenetpvs 0. Hackily parse emoji.json to provide :poop: etc suggestions. Skip prediction entirely when there's no local entity info. This fixes stair-smoothing in xonotic. screenshot_cubemap will now capture half-float images when saving to ktx or dds files. Fix support for xcf files larger than 4gb, mostly to avoid compiler warnings. Fixed size of gfx/loading.lmp when replacement textures are used. Added mipmap support for rg8 and l8a8 textures. r_hdr_framebuffer cvar updated to support format names instead of random negative numbers. Description updated to name some interesting ones. Perform autoupdate _checks_ ONLY with explicit user confirmation (actual updating already needed user confirmation, but this extra step should reduce the chances of us getting wrongly accused of exfiltrating user data if we're run in a sandbox - we ONLY ever included the updating engine's version in the checks, though there's nothing we can do to avoid sending the user's router's IP). Removed the 'summon satan all over your harddrive' quit message, in case paranoid security researchers are idiots and don't bother doing actual research. Removed the triptohell.info and fte.triptohell.info certificates, they really need to stop being self-signed. The updates domain is still self-signed for autoupdates. Video drivers are now able to report supported video resolutions, visible to menuqc. Currently only works with SDL2 builds. Added setmousepos builtin. Should work with glx+win32 build. VF_SKYROOM_CAMERA can now accept an extra two args, setviewprop(VF_SKYROOM_CAMERA, org, axis, degrees). Removed v_skyroom_origin+v_skyroom_orientation cvars in favour just v_skyroom, which should make it behave more like the 'fog' command (used when csqc isn't overriding). Added R_EndPolygonRibbon builtin to make it faster+easier to generate textured ribbon/cable/etc wide lines (for TW). sdl: Fix up sys_sdl.c's file enumeration to support wildcards in directories. edit command now displays end1.bin/end2.bin correctly, because we can. Finally add support for f_modified - though ruleset_allow_larger_models and ruleset_allow_overlong_sounds generally make it redundant. Fix threading race condition in sha1 lookups. Updated f_ruleset to include the same extra flags reported by ezquake. A mod's default.fmf file can now contain an eg 'mainconfig config.cfg' line (to explicitly set the main config saved with cfg_save_auto 1 etc). fmf: basegame steam:GameName/GameDir can be used to try to load a mod directory from an installed steam game. The resulting gamedir will be read-only. HOMEDIR CHANGE: use homedirs only if the basedir cannot be written or a homedir already exists, which should further reduce the probability of microsoft randomly uploading our data to their cloud (but mostly because its annoying to never know where your data is written). Fixed buf_cvarlist, should work in xonotic now, and without segfaults. Added an extra arg to URI_Get_Callback calls - the response size, also changed the tempstring to contain all bytes of the response, you need to be careful about nulls though. Try to work around nvidia's forced-panning bug on x11 when changing video modes. This might screw with other programs. sdl: support custom icons. sdl: support choosing a specific display. Added some documentation to menuqc builtins. menusys: use outlines for slightly more readable fonts. menusys: switch vid_width and vid_height combos into a single video mode combo to set both according to reported video modes. git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@5581 fc73d0e0-1445-4013-8a0c-d673dee63da5
2019-11-20 03:09:50 +00:00
{"copyentity", PF_Fixme, 0, 0, 0, 47, D("void(entity src, entity dst)", "Copies all entity fields from one entity into another (forgetting any that were previously set on the destination).")},
{"fopen", PF_Fixme, 0, 0, 0, 48, "filestream(string filename, float mode)"},
{"fclose", PF_Fixme, 0, 0, 0, 49, "void(filestream fhandle)"},
{"fgets", PF_Fixme, 0, 0, 0, 50, "string(filestream fhandle)"},
{"fputs", PF_Fixme, 0, 0, 0, 51, "void(filestream fhandle, string s)"},
{"strlen", PF_Fixme, 0, 0, 0, 52, "float(string)"},
{"strcat", PF_Fixme, 0, 0, 0, 53, "string(string, optional string, optional string, optional string, optional string, optional string, optional string, optional string)"},
{"substring", PF_Fixme, 0, 0, 0, 54, "string(string s, float start, float length)"},
{"stov", PF_Fixme, 0, 0, 0, 55, "vector(string)"},
Too many changes, sorry. Change revision displays, use the SVN commit date instead of using __DATE__ (when there's no local changes). This should allow reproducible builds. Added s_al_disable cvar, to block openal and all the various problems people have had with it, without having to name an explicit fallback (which would vary by system). Add mastervolume cvar (for ss). Add r_shadows 2 (aka fake shadows - for ss). Add scr_loadingscreen_aspect -1 setting, to disable levelshots entirely, also disables the progress bar (for ss). Better support for some effectinfo hacks (for ss). Added dpcompat_nocsqcwarnings (because of lazy+buggy mods like ss). Rework the dpcsqc versions of project+unproject builtins for better compat (for ss). Added dpcompat_csqcinputeventtypes to block unexpected csqc input events (for ss). Better compat with DP's loadfont console command (for ss). Added dpcompat_smallerfonts cvar to replicate a DP bug (for ss). Detect dp's m_draw extension, to work around it (for ss). Cvar dpcompat_ignoremodificationtimes added. A value of 0 favour the most recently modified file, 1 will use DP-like alphabetically sorted preferences (for ss). loadfont builtin can now accept outline=1 in the sizes arg for slightly more readable fonts. Fix bbox calcs for rotated entities, fix needed for r_ignorenetpvs 0. Hackily parse emoji.json to provide :poop: etc suggestions. Skip prediction entirely when there's no local entity info. This fixes stair-smoothing in xonotic. screenshot_cubemap will now capture half-float images when saving to ktx or dds files. Fix support for xcf files larger than 4gb, mostly to avoid compiler warnings. Fixed size of gfx/loading.lmp when replacement textures are used. Added mipmap support for rg8 and l8a8 textures. r_hdr_framebuffer cvar updated to support format names instead of random negative numbers. Description updated to name some interesting ones. Perform autoupdate _checks_ ONLY with explicit user confirmation (actual updating already needed user confirmation, but this extra step should reduce the chances of us getting wrongly accused of exfiltrating user data if we're run in a sandbox - we ONLY ever included the updating engine's version in the checks, though there's nothing we can do to avoid sending the user's router's IP). Removed the 'summon satan all over your harddrive' quit message, in case paranoid security researchers are idiots and don't bother doing actual research. Removed the triptohell.info and fte.triptohell.info certificates, they really need to stop being self-signed. The updates domain is still self-signed for autoupdates. Video drivers are now able to report supported video resolutions, visible to menuqc. Currently only works with SDL2 builds. Added setmousepos builtin. Should work with glx+win32 build. VF_SKYROOM_CAMERA can now accept an extra two args, setviewprop(VF_SKYROOM_CAMERA, org, axis, degrees). Removed v_skyroom_origin+v_skyroom_orientation cvars in favour just v_skyroom, which should make it behave more like the 'fog' command (used when csqc isn't overriding). Added R_EndPolygonRibbon builtin to make it faster+easier to generate textured ribbon/cable/etc wide lines (for TW). sdl: Fix up sys_sdl.c's file enumeration to support wildcards in directories. edit command now displays end1.bin/end2.bin correctly, because we can. Finally add support for f_modified - though ruleset_allow_larger_models and ruleset_allow_overlong_sounds generally make it redundant. Fix threading race condition in sha1 lookups. Updated f_ruleset to include the same extra flags reported by ezquake. A mod's default.fmf file can now contain an eg 'mainconfig config.cfg' line (to explicitly set the main config saved with cfg_save_auto 1 etc). fmf: basegame steam:GameName/GameDir can be used to try to load a mod directory from an installed steam game. The resulting gamedir will be read-only. HOMEDIR CHANGE: use homedirs only if the basedir cannot be written or a homedir already exists, which should further reduce the probability of microsoft randomly uploading our data to their cloud (but mostly because its annoying to never know where your data is written). Fixed buf_cvarlist, should work in xonotic now, and without segfaults. Added an extra arg to URI_Get_Callback calls - the response size, also changed the tempstring to contain all bytes of the response, you need to be careful about nulls though. Try to work around nvidia's forced-panning bug on x11 when changing video modes. This might screw with other programs. sdl: support custom icons. sdl: support choosing a specific display. Added some documentation to menuqc builtins. menusys: use outlines for slightly more readable fonts. menusys: switch vid_width and vid_height combos into a single video mode combo to set both according to reported video modes. git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@5581 fc73d0e0-1445-4013-8a0c-d673dee63da5
2019-11-20 03:09:50 +00:00
{"strzone", PF_Fixme, 0, 0, 0, 56, D("string(string)", "Exists in FTE for compat only, no different from strcat.")},
{"strunzone", PF_Fixme, 0, 0, 0, 57, D("void(string)", "Exists in FTE for compat only, does nothing.")},
{"tokenize", PF_Fixme, 0, 0, 0, 58, D("float(string)", "Splits up the given string into its different components (what constitutes a token separator is not well defined and has been hacked about with over the years so have fun with that), returning the number of tokens that were found. Call argv(0 through ret-1) to retrieve each individual token. Take care to not use this recursively.")},
{"argv", PF_Fixme, 0, 0, 0, 59, D("string(float)", "Returns one of the tokens found via tokenize (and equivelent builtins).")},
{"isserver", PF_Fixme, 0, 0, 0, 60, D("float()", "Returns true if the local engine is running a server, and thus cvars and localcmds are shared with said server.")},
{"clientcount", PF_Fixme, 0, 0, 0, 61, D("float()", "Returns the maximum number of players on the server. Useless if its a remote server, so its a kinda useless builtin really.")},
{"clientstate", PF_Fixme, 0, 0, 0, 62, D("float()", "Tells you whether the client is actually connected to anything. 0 for a dedicated server (but dedicated servers don't normally run menuqc anyway), 2 if connecting or connected to a server (but not necessarily spawned+active), 1 for sitting around idle without trying to connect to anything yet.")},
{"clientcommand", PF_Fixme, 0, 0, 0, 63, D("void(float client, string s)", "Fakes a 'cmd foo' message from the specified player to the local server, and also bypasses ssqc handling of it greatly limiting the use of this builtin."), true},
{"changelevel", PF_Fixme, 0, 0, 0, 64, D("void(string map)", "Not really any different from a localcmd, but with proper string escapes.")},
{"localsound", PF_Fixme, 0, 0, 0, 65, D("void(string sample, optional float channel, optional float volume)", "Plays a sound, locally. precaching is optional, but recommended.")},
{"getmousepos", PF_Fixme, 0, 0, 0, 66, D("vector()", "Obsolete. Return values depend upon the current cursor mode. Implement Menu_InputEvent instead, so you can handle deltas as-is or absolutes if that's all the OS can provide.")},
{"gettime", PF_Fixme, 0, 0, 0, 67, "float(optional float timetype)"},
Too many changes, sorry. Change revision displays, use the SVN commit date instead of using __DATE__ (when there's no local changes). This should allow reproducible builds. Added s_al_disable cvar, to block openal and all the various problems people have had with it, without having to name an explicit fallback (which would vary by system). Add mastervolume cvar (for ss). Add r_shadows 2 (aka fake shadows - for ss). Add scr_loadingscreen_aspect -1 setting, to disable levelshots entirely, also disables the progress bar (for ss). Better support for some effectinfo hacks (for ss). Added dpcompat_nocsqcwarnings (because of lazy+buggy mods like ss). Rework the dpcsqc versions of project+unproject builtins for better compat (for ss). Added dpcompat_csqcinputeventtypes to block unexpected csqc input events (for ss). Better compat with DP's loadfont console command (for ss). Added dpcompat_smallerfonts cvar to replicate a DP bug (for ss). Detect dp's m_draw extension, to work around it (for ss). Cvar dpcompat_ignoremodificationtimes added. A value of 0 favour the most recently modified file, 1 will use DP-like alphabetically sorted preferences (for ss). loadfont builtin can now accept outline=1 in the sizes arg for slightly more readable fonts. Fix bbox calcs for rotated entities, fix needed for r_ignorenetpvs 0. Hackily parse emoji.json to provide :poop: etc suggestions. Skip prediction entirely when there's no local entity info. This fixes stair-smoothing in xonotic. screenshot_cubemap will now capture half-float images when saving to ktx or dds files. Fix support for xcf files larger than 4gb, mostly to avoid compiler warnings. Fixed size of gfx/loading.lmp when replacement textures are used. Added mipmap support for rg8 and l8a8 textures. r_hdr_framebuffer cvar updated to support format names instead of random negative numbers. Description updated to name some interesting ones. Perform autoupdate _checks_ ONLY with explicit user confirmation (actual updating already needed user confirmation, but this extra step should reduce the chances of us getting wrongly accused of exfiltrating user data if we're run in a sandbox - we ONLY ever included the updating engine's version in the checks, though there's nothing we can do to avoid sending the user's router's IP). Removed the 'summon satan all over your harddrive' quit message, in case paranoid security researchers are idiots and don't bother doing actual research. Removed the triptohell.info and fte.triptohell.info certificates, they really need to stop being self-signed. The updates domain is still self-signed for autoupdates. Video drivers are now able to report supported video resolutions, visible to menuqc. Currently only works with SDL2 builds. Added setmousepos builtin. Should work with glx+win32 build. VF_SKYROOM_CAMERA can now accept an extra two args, setviewprop(VF_SKYROOM_CAMERA, org, axis, degrees). Removed v_skyroom_origin+v_skyroom_orientation cvars in favour just v_skyroom, which should make it behave more like the 'fog' command (used when csqc isn't overriding). Added R_EndPolygonRibbon builtin to make it faster+easier to generate textured ribbon/cable/etc wide lines (for TW). sdl: Fix up sys_sdl.c's file enumeration to support wildcards in directories. edit command now displays end1.bin/end2.bin correctly, because we can. Finally add support for f_modified - though ruleset_allow_larger_models and ruleset_allow_overlong_sounds generally make it redundant. Fix threading race condition in sha1 lookups. Updated f_ruleset to include the same extra flags reported by ezquake. A mod's default.fmf file can now contain an eg 'mainconfig config.cfg' line (to explicitly set the main config saved with cfg_save_auto 1 etc). fmf: basegame steam:GameName/GameDir can be used to try to load a mod directory from an installed steam game. The resulting gamedir will be read-only. HOMEDIR CHANGE: use homedirs only if the basedir cannot be written or a homedir already exists, which should further reduce the probability of microsoft randomly uploading our data to their cloud (but mostly because its annoying to never know where your data is written). Fixed buf_cvarlist, should work in xonotic now, and without segfaults. Added an extra arg to URI_Get_Callback calls - the response size, also changed the tempstring to contain all bytes of the response, you need to be careful about nulls though. Try to work around nvidia's forced-panning bug on x11 when changing video modes. This might screw with other programs. sdl: support custom icons. sdl: support choosing a specific display. Added some documentation to menuqc builtins. menusys: use outlines for slightly more readable fonts. menusys: switch vid_width and vid_height combos into a single video mode combo to set both according to reported video modes. git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@5581 fc73d0e0-1445-4013-8a0c-d673dee63da5
2019-11-20 03:09:50 +00:00
{"loadfromdata", PF_Fixme, 0, 0, 0, 68, D("void(string s)", "Reads a set of entities from the given string. This string should have the same format as a .ent file or a saved game. Entities will be spawned as required. If you need to see the entities that were created, you should use parseentitydata instead.")},
{"loadfromfile", PF_Fixme, 0, 0, 0, 69, D("void(string s)", "Reads a set of entities from the named file. This file should have the same format as a .ent file or a saved game. Entities will be spawned as required. If you need to see the entities that were created, you should use parseentitydata instead.")},
{"mod", PF_Fixme, 0, 0, 0, 70, "float(float val, float m)"},
Too many changes, sorry. Change revision displays, use the SVN commit date instead of using __DATE__ (when there's no local changes). This should allow reproducible builds. Added s_al_disable cvar, to block openal and all the various problems people have had with it, without having to name an explicit fallback (which would vary by system). Add mastervolume cvar (for ss). Add r_shadows 2 (aka fake shadows - for ss). Add scr_loadingscreen_aspect -1 setting, to disable levelshots entirely, also disables the progress bar (for ss). Better support for some effectinfo hacks (for ss). Added dpcompat_nocsqcwarnings (because of lazy+buggy mods like ss). Rework the dpcsqc versions of project+unproject builtins for better compat (for ss). Added dpcompat_csqcinputeventtypes to block unexpected csqc input events (for ss). Better compat with DP's loadfont console command (for ss). Added dpcompat_smallerfonts cvar to replicate a DP bug (for ss). Detect dp's m_draw extension, to work around it (for ss). Cvar dpcompat_ignoremodificationtimes added. A value of 0 favour the most recently modified file, 1 will use DP-like alphabetically sorted preferences (for ss). loadfont builtin can now accept outline=1 in the sizes arg for slightly more readable fonts. Fix bbox calcs for rotated entities, fix needed for r_ignorenetpvs 0. Hackily parse emoji.json to provide :poop: etc suggestions. Skip prediction entirely when there's no local entity info. This fixes stair-smoothing in xonotic. screenshot_cubemap will now capture half-float images when saving to ktx or dds files. Fix support for xcf files larger than 4gb, mostly to avoid compiler warnings. Fixed size of gfx/loading.lmp when replacement textures are used. Added mipmap support for rg8 and l8a8 textures. r_hdr_framebuffer cvar updated to support format names instead of random negative numbers. Description updated to name some interesting ones. Perform autoupdate _checks_ ONLY with explicit user confirmation (actual updating already needed user confirmation, but this extra step should reduce the chances of us getting wrongly accused of exfiltrating user data if we're run in a sandbox - we ONLY ever included the updating engine's version in the checks, though there's nothing we can do to avoid sending the user's router's IP). Removed the 'summon satan all over your harddrive' quit message, in case paranoid security researchers are idiots and don't bother doing actual research. Removed the triptohell.info and fte.triptohell.info certificates, they really need to stop being self-signed. The updates domain is still self-signed for autoupdates. Video drivers are now able to report supported video resolutions, visible to menuqc. Currently only works with SDL2 builds. Added setmousepos builtin. Should work with glx+win32 build. VF_SKYROOM_CAMERA can now accept an extra two args, setviewprop(VF_SKYROOM_CAMERA, org, axis, degrees). Removed v_skyroom_origin+v_skyroom_orientation cvars in favour just v_skyroom, which should make it behave more like the 'fog' command (used when csqc isn't overriding). Added R_EndPolygonRibbon builtin to make it faster+easier to generate textured ribbon/cable/etc wide lines (for TW). sdl: Fix up sys_sdl.c's file enumeration to support wildcards in directories. edit command now displays end1.bin/end2.bin correctly, because we can. Finally add support for f_modified - though ruleset_allow_larger_models and ruleset_allow_overlong_sounds generally make it redundant. Fix threading race condition in sha1 lookups. Updated f_ruleset to include the same extra flags reported by ezquake. A mod's default.fmf file can now contain an eg 'mainconfig config.cfg' line (to explicitly set the main config saved with cfg_save_auto 1 etc). fmf: basegame steam:GameName/GameDir can be used to try to load a mod directory from an installed steam game. The resulting gamedir will be read-only. HOMEDIR CHANGE: use homedirs only if the basedir cannot be written or a homedir already exists, which should further reduce the probability of microsoft randomly uploading our data to their cloud (but mostly because its annoying to never know where your data is written). Fixed buf_cvarlist, should work in xonotic now, and without segfaults. Added an extra arg to URI_Get_Callback calls - the response size, also changed the tempstring to contain all bytes of the response, you need to be careful about nulls though. Try to work around nvidia's forced-panning bug on x11 when changing video modes. This might screw with other programs. sdl: support custom icons. sdl: support choosing a specific display. Added some documentation to menuqc builtins. menusys: use outlines for slightly more readable fonts. menusys: switch vid_width and vid_height combos into a single video mode combo to set both according to reported video modes. git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@5581 fc73d0e0-1445-4013-8a0c-d673dee63da5
2019-11-20 03:09:50 +00:00
{"cvar_string", PF_Fixme, 0, 0, 0, 71, D("string(string name)", "Returns the value of a cvar, as a string.")},
{"crash", PF_Fixme, 0, 0, 0, 72, D("void()", "Demonstrates that no program is bug free.")},
{"stackdump", PF_Fixme, 0, 0, 0, 73, D("void()", "Prints out the QC's stack, for console-based error reports.")},
{"search_begin", PF_Fixme, 0, 0, 0, 74, "searchhandle(string pattern, float caseinsensitive, float quiet)"},
{"search_end", PF_Fixme, 0, 0, 0, 75, "void(searchhandle handle)"},
{"search_getsize", PF_Fixme, 0, 0, 0, 76, "float(searchhandle handle)"},
{"search_getfilename",PF_Fixme, 0, 0, 0, 77, "string(searchhandle handle, float num)"},
{"etof", PF_Fixme, 0, 0, 0, 79, "float(entity)"},
{"ftoe", PF_Fixme, 0, 0, 0, 80, "entity(float)"},
Too many changes, sorry. Change revision displays, use the SVN commit date instead of using __DATE__ (when there's no local changes). This should allow reproducible builds. Added s_al_disable cvar, to block openal and all the various problems people have had with it, without having to name an explicit fallback (which would vary by system). Add mastervolume cvar (for ss). Add r_shadows 2 (aka fake shadows - for ss). Add scr_loadingscreen_aspect -1 setting, to disable levelshots entirely, also disables the progress bar (for ss). Better support for some effectinfo hacks (for ss). Added dpcompat_nocsqcwarnings (because of lazy+buggy mods like ss). Rework the dpcsqc versions of project+unproject builtins for better compat (for ss). Added dpcompat_csqcinputeventtypes to block unexpected csqc input events (for ss). Better compat with DP's loadfont console command (for ss). Added dpcompat_smallerfonts cvar to replicate a DP bug (for ss). Detect dp's m_draw extension, to work around it (for ss). Cvar dpcompat_ignoremodificationtimes added. A value of 0 favour the most recently modified file, 1 will use DP-like alphabetically sorted preferences (for ss). loadfont builtin can now accept outline=1 in the sizes arg for slightly more readable fonts. Fix bbox calcs for rotated entities, fix needed for r_ignorenetpvs 0. Hackily parse emoji.json to provide :poop: etc suggestions. Skip prediction entirely when there's no local entity info. This fixes stair-smoothing in xonotic. screenshot_cubemap will now capture half-float images when saving to ktx or dds files. Fix support for xcf files larger than 4gb, mostly to avoid compiler warnings. Fixed size of gfx/loading.lmp when replacement textures are used. Added mipmap support for rg8 and l8a8 textures. r_hdr_framebuffer cvar updated to support format names instead of random negative numbers. Description updated to name some interesting ones. Perform autoupdate _checks_ ONLY with explicit user confirmation (actual updating already needed user confirmation, but this extra step should reduce the chances of us getting wrongly accused of exfiltrating user data if we're run in a sandbox - we ONLY ever included the updating engine's version in the checks, though there's nothing we can do to avoid sending the user's router's IP). Removed the 'summon satan all over your harddrive' quit message, in case paranoid security researchers are idiots and don't bother doing actual research. Removed the triptohell.info and fte.triptohell.info certificates, they really need to stop being self-signed. The updates domain is still self-signed for autoupdates. Video drivers are now able to report supported video resolutions, visible to menuqc. Currently only works with SDL2 builds. Added setmousepos builtin. Should work with glx+win32 build. VF_SKYROOM_CAMERA can now accept an extra two args, setviewprop(VF_SKYROOM_CAMERA, org, axis, degrees). Removed v_skyroom_origin+v_skyroom_orientation cvars in favour just v_skyroom, which should make it behave more like the 'fog' command (used when csqc isn't overriding). Added R_EndPolygonRibbon builtin to make it faster+easier to generate textured ribbon/cable/etc wide lines (for TW). sdl: Fix up sys_sdl.c's file enumeration to support wildcards in directories. edit command now displays end1.bin/end2.bin correctly, because we can. Finally add support for f_modified - though ruleset_allow_larger_models and ruleset_allow_overlong_sounds generally make it redundant. Fix threading race condition in sha1 lookups. Updated f_ruleset to include the same extra flags reported by ezquake. A mod's default.fmf file can now contain an eg 'mainconfig config.cfg' line (to explicitly set the main config saved with cfg_save_auto 1 etc). fmf: basegame steam:GameName/GameDir can be used to try to load a mod directory from an installed steam game. The resulting gamedir will be read-only. HOMEDIR CHANGE: use homedirs only if the basedir cannot be written or a homedir already exists, which should further reduce the probability of microsoft randomly uploading our data to their cloud (but mostly because its annoying to never know where your data is written). Fixed buf_cvarlist, should work in xonotic now, and without segfaults. Added an extra arg to URI_Get_Callback calls - the response size, also changed the tempstring to contain all bytes of the response, you need to be careful about nulls though. Try to work around nvidia's forced-panning bug on x11 when changing video modes. This might screw with other programs. sdl: support custom icons. sdl: support choosing a specific display. Added some documentation to menuqc builtins. menusys: use outlines for slightly more readable fonts. menusys: switch vid_width and vid_height combos into a single video mode combo to set both according to reported video modes. git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@5581 fc73d0e0-1445-4013-8a0c-d673dee63da5
2019-11-20 03:09:50 +00:00
{"validstring", PF_Fixme, 0, 0, 0, 81, D("float(string)", "Returns true if str isn't null. In case 'if [not](str)' was configured to test for empty instead of null.")},
{"altstr_count", PF_Fixme, 0, 0, 0, 82, D("float(string str)", "Reports how many single-quotes there were in the string, divided by 2.")},
{"altstr_prepare", PF_Fixme, 0, 0, 0, 83, D("string(string str)", "Adds markup to escape only single-quotes. Does not add any.")},
{"altstr_get", PF_Fixme, 0, 0, 0, 84, D("string(string str, float num)", "Gets the Nth single-quoted token in the input.")},
{"altstr_set", PF_Fixme, 0, 0, 0, 85, D("string(string str, float num, string setval)", "Changes the Nth single-quoted token. The setval argument must not contain any single-quotes (use altstr_prepare to ensure this).")},
{"altstr_ins", PF_Fixme, 0, 0, 0, 86, D("string(string str, float num, string set)", NULL), true},
{"findflags", PF_Fixme, 0, 0, 0, 87, "entity(entity start, .float field, float match)"},
{"findchainflags", PF_Fixme, 0, 0, 0, 88, "entity(.float field, float match)"},
{"mcvar_defstring", PF_Fixme, 0, 0, 0, 89, "string(string name)" STUB},
{"setmodel", PF_Fixme, 0, 0, 0, 90, D("void(entity ent, string mname)", "Menuqc-specific version.")},
{"precache_model", PF_Fixme, 0, 0, 0, 91, D("void(string mname)", "Menuqc-specific version.")},
{"setorigin", PF_Fixme, 0, 0, 0, 92, D("void(entity ent, vector neworg)","Menuqc-specific version.")},
//end menu-only 'standard'
#endif
//nq qw h2 ebfs
{"ignore", PF_Ignore, 0, 0, 0, 0, D("void()","Ignored by the engine. Returns 0.")},
{"makevectors", PF_makevectors, 1, 1, 1, 0, D("void(vector vang)","Takes an angle vector (pitch,yaw,roll) (+x=DOWN). Writes its results into v_forward, v_right, v_up vectors.")},
{"setorigin", PF_setorigin, 2, 2, 2, 0, D("void(entity e, vector o)","Changes e's origin to be equal to o. Also relinks collision state (as well as setting absmin+absmax), which is required after changing .solid")},
{"setmodel", PF_setmodel, 3, 3, 3, 0, D("void(entity e, string m)","Looks up m in the model precache list, and sets both e.model and e.modelindex to match. BSP models will set e.mins and e.maxs accordingly, other models depend upon the value of sv_gameplayfix_setmodelrealbox - for compatibility you should always call setsize after all pickups or non-bsp models. Also relinks collision state.")},
{"setsize", PF_setsize, 4, 4, 4, 0, D("void(entity e, vector min, vector max)", "Sets the e's mins and maxs fields. Also relinks collision state, which sets absmin and absmax too.")},
{"qtest_setabssize",PF_setsize, 5, 0, 0, 0, D("void(entity e, vector min, vector max)", "qtest"), true},
{"breakpoint", PF_break, 6, 6, 6, 0, D("void()", "Trigger a debugging event. FTE will break into the qc debugger. Other engines may crash with a debug execption.")},
{"random", PF_random, 7, 7, 7, 0, D("float()", "Returns a random value between 0 and 1. Be warned, this builtin can return 1 in most engines, which can break arrays.")},
Reworked client support for DPP5+. less code now, its much more graceful. added waterfog command. waterfog overrides regular fog only when the view is in water. fixed 64bit printf format specifiers. should work better on winxp64. fixed some spec angle weirdness. fixed viewsize 99.99 weirdness with ezhud. fixed extra offset on the console (exhibited in 64bit builds, but not limited to). fixed .avi playback, can now actually display frames again. reimplemented line sparks. fixed r_editlights_save flipping the light's pitch. fixed issue with oggs failing to load. fixed condump to cope with unicode properly. made sv_bigcoords default except in quake. hexen2 kinda needs it for bsp angle precision. fixed nq server to not stall weirdly on map changes. fixed qwprogs svc_cdtrack not bugging out with nq clients on the server. fixed restart command to load the last map run by the server, instead of start.bsp (when idle) optimised d3d9 renderer a little. now uses less draw calls, especially with complex scenes. seems to get higher framerates than opengl now. fixed d3d9 renderer to not bug out quite so much when run fullscreen (shader subsystem is now correctly initialised). fixed a couple of bugs from font change. also now supports utf-8 in a few more places. r_editlights_reload no longer generates rtlights inside the void. this resolves a few glitches (but should also help framerates a little). fixed so corona-only lights won't generate shadowmaps and waste lots of time. removed lots of #defines from qclib. I should never have made them in the first place, but I was lazy. obviously there's more left that I cba to remove yet. fixed nested calls with variant-vectors. this fixes csaddon's light editor. fixed qcc hc calling conventions using redundant stores. disabled keywords can still be used by using __keyword instead. fixed ftegccgui grep feature. fixed motionless-dog qcc bug. tweaked qcc warnings a little. -Wall is now a viable setting. you should be able to fix all those warnings. fixed qw svc_intermission + dpp5+ clients bug. fixed annoying spam about disconnecting in hexen2. rewrote status command a little to cope with ipv6 addresses more gracefully fixed significant stall when hibernating/debugging a server with a player sitting on it. fixed truelightning. fixed rocketlight overriding pflags. fixed torches vanishing on vid_restart. fixed issue with decal scaling. fixed findentityfield builtin. fixed fteqcc issue with ptr+1 fixed use of arrays inside class functions. fixed/implemented fteqcc emulation of pointer opcodes. added __inout keyword to fteqcc, so that it doesn't feel so horrendous. fixed sizeof(*foo) fixed *struct = struct; fixed recursive structs. fixed fteqcc warning report. fixed sdl2 controller support, hopefully. attempted to implement xinput, including per-player audio playback. slightly fixed relaxed attitude to mouse focus when running fullscreen. fixed weird warnings/errors with 'ent.arrayhead' terms. now generates sane errors. implemented bindmaps (for csqc). fixed crashing bug with eprint builtin. implemented subset of music_playlist_* functionality. significant changes to music playback. fixed some more dpcsqc compat. fixed binds menu. now displays and accepts modifiers. fixed issues with huge lightmaps. fixed protocol determinism with dp clients connecting to fte servers. the initial getchallenge request now inhibits vanilla nq connection requests. implemented support for 'dupe' userinfo key, allowing clients to request client->server packet duplication. should probably queue them tbh. implemented sv_saveentfile command. fixed resume after breaking inside a stepped-over function. fixed erroneous footer after debugging. (I wonder just how many things I broke with these fixes) git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@4946 fc73d0e0-1445-4013-8a0c-d673dee63da5
2015-07-26 11:56:18 +01:00
{"sound", PF_sound, 8, 8, 8, 0, D("void(entity e, float chan, string samp, float vol, float atten, optional float speedpct, optional float flags, optional float timeofs)", "Starts a sound centered upon the given entity.\nchan is the entity sound channel to use, channel 0 will allow you to mix many samples at once, others will replace the old sample\n'samp' must have been precached first\nif specified, 'speedpct' should normally be around 100 (or =0), 200 for double speed or 50 for half speed.\nIf flags is specified, the reliable flag in the channels argument is used for additional channels. Flags should be made from SOUNDFLAG_* constants\ntimeofs should be negative in order to provide a delay before the sound actually starts.")},
{"normalize", PF_normalize, 9, 9, 9, 0, D("vector(vector v)", "Shorten or lengthen a direction vector such that it is only one quake unit long.")},
{"error", PF_error, 10, 10, 10, 0, D("void(string e)", "Ends the game with an easily readable error message.")},
{"objerror", PF_objerror, 11, 11, 11, 0, D("void(string e)", "Displays a non-fatal easily readable error message concerning the self entity, including a field dump. self will be removed!")},
{"vlen", PF_vlen, 12, 12, 12, 0, D("float(vector v)", "Returns the square root of the dotproduct of a vector with itself. Or in other words the length of a distance vector, in quake units.")},
{"vectoyaw", PF_vectoyaw, 13, 13, 13, 0, D("float(vector v, optional entity reference)", "Given a direction vector, returns the yaw angle in which that direction vector points. If an entity is passed, the yaw angle will be relative to that entity's gravity direction.")},
{"spawn", PF_Spawn, 14, 14, 14, 0, D("entity()", "Adds a brand new entity into the world! Hurrah, you're now a parent!")},
fixed eztv md4 incompatibility. reimplemented qtvreverse command. fixed some stuffcmds being handled by the wrong splitscreen seats (was noticable in TF). rework smartjump to try to be more predictable... rework relighting to try to be more robust (and more self-contained). allow the csqc to actually use VF_PROJECTIONOFFSET. jump now moves upwards instead of trying to lock on to a nearby player when spectating. assume 32 fullbright pixels when running with a palette.lmp yet no colormap.lmp (happens with some total conversions). tweaked scoreboard for fainter backgrounds. rearranged autoid, to be smaller etc. hacked around dodgy conchars.lmp - don't treat 128*128 qpics as qpics to work around workarounds for buggy wad tools (with a warning). fixed missing fullbrights on h2holey models. avoided warning about mod_h2holey_bugged on dedicated servers. added net_ice_exchangeprivateips, for people worried about exposing lan IPs when using ICE. sv_public 2: implemented client support for our webrtc broker in order to use our own ICE implementation without needing to faff around with irc accounts or plugins etc. TODO: ensure at least one ephemerial udp port when using ice or come up with some better sv_port handling fixed multiple tls bugs (one could cause server problems). change net_enable_tls to disabled by default anyway (reenable for the server to be able to respond to https/wss/tls schemes again). don't colourmap when there appears to be a highres diffusemap on q1 models. imgtool now understands exporting from qpics in wads, as well as just mips. implemented speed-o-meter in ezhud. added removeinstant builtin to avoid the half-second rule. git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@5614 fc73d0e0-1445-4013-8a0c-d673dee63da5
2020-02-11 18:06:10 +00:00
{"remove", PF_Remove, 15, 15, 15, 0, D("void(entity e)", "Destroys the given entity and clears some limited fields (including model, modelindex, solid, classname). Any references to the entity following the call are an error. After half a second the entity will be reused, in the interim you can unfortunatly still read its fields to see if the reference is no longer valid.")},
{"removeinstant", PF_RemoveInstant, 0, 0, 0, 0, D("void(entity e)", "Same thing as the regular remove builtin, but bypasses the half-second rule. The entity slot may be reused instantly. Be CERTAIN that you have no lingering references, because if they're followed they will end up poking an entirely different type of entity! So only use this where you're sure its safe.")},
{"traceline", PF_svtraceline, 16, 16, 16, 0, D("void(vector v1, vector v2, float flags, entity ent)", "Traces a thin line through the world from v1 towards v2.\nWill not collide with ent, ent.owner, or any entity who's owner field refers to ent.\nThe passed entity will also be used to determine whether to use a capsule trace, the contents that the trace should impact, and a couple of other extra fields that define the trace.\nThere are no side effects beyond the trace_* globals being written.\nflags&MOVE_NOMONSTERS will not impact on non-bsp entities.\nflags&MOVE_MISSILE will impact with increased size.\nflags&MOVE_HITMODEL will impact upon model meshes, instead of their bounding boxes.\nflags&MOVE_TRIGGERS will also stop on triggers\nflags&MOVE_EVERYTHING will stop if it hits anything, even non-solid entities.\nflags&MOVE_LAGGED will backdate entity positions for the purposes of this builtin according to the indicated player ent's latency, to provide lag compensation.")},
{"checkclient", PF_checkclient, 17, 17, 17, 0, D("entity()", "Returns one of the player entities. The returned player will change periodically.")},
{"find", PF_FindString, 18, 18, 18, 0, D("entity(entity start, .string fld, string match)", "Scan for the next entity with a given field set to the given 'match' value. start should be either world, or the previous entity that was found. Returns world on failure/if there are no more.\nIf you have many many entities then you may find that hashtables will give more performance (but requires extra upkeep).")},
{"precache_sound", PF_precache_sound, 19, 19, 19, 0, D("string(string s)", "Precaches a sound, making it known to clients and loading it from disk. This builtin (strongly) should be called during spawn functions. This builtin must be called for the sound before the sound builtin is called, or it might not even be heard.")},
{"precache_model", PF_precache_model, 20, 20, 20, 0, D("string(string s)", "Precaches a model, making it known to clients and loading it from disk if it has a .bsp extension. This builtin (strongly) should be called during spawn functions. This must be called for each model name before setmodel may use that model name.\nModelindicies precached in SSQC will always be positive. CSQC precaches will be negative if they are not also on the server.")},
{"stuffcmd", PF_stuffcmd, 21, 21, 21, 0, D("void(entity client, string s)", "Sends a console command (or cvar) to the client, where it will be executed. Different clients support different commands. Do NOT forget the final \\n.\nThis builtin is generally considered evil.")},
{"stuffcmdflags", PF_stuffcmdflags, 0, 0, 0, 0, D("void(entity client, float flags, string s)", "Sends a console command (or cvar) to the client, where it will be executed. Different clients support different commands. Do NOT forget the final \\n.\nThis (just as evil) variant allows specifying some flags too. See the STUFFCMD_* constants.")},
{"findradius", PF_findradius, 22, 22, 22, 0, D("entity(vector org, float rad, optional .entity chainfield)", "Finds all entities within a distance of the 'org' specified. One entity is returned directly, while other entities are returned via that entity's .chain field.")},
------------------------------------------------------------------------ r4169 | acceptthis | 2013-01-17 08:55:12 +0000 (Thu, 17 Jan 2013) | 31 lines removed MAX_VISEDICTS limit. PEXT2_REPLACEMENTDELTAS tweaked, now has 4 million entity limit. still not enabled by default. TE_BEAM now maps to a separate TEQW_BEAM to avoid conflicts with QW. added android multitouch emulation for windows/rawinput (in_simulatemultitouch). split topcolor/bottomcolor from scoreboard, for dp's colormap|1024 feature. now using utf-8 for windows consoles. qcc warnings/errors now give clickable console links for quick+easy editing. disabled menutint when the currently active item changes contrast or gamma (for OneManClan). Added support for drawfont/drawfontscale. tweaked the qcvm a little to reduce the number of pointers. .doll file loading. still experimental and will likely crash. requires csqc active, even if its a dummy progs. this will be fixed in time. Still other things that need cleaning up. windows: gl_font "?" shows the standard windows font-selection dialog, and can be used to select windows fonts. not all work. and you probably don't want to use windings. fixed splitscreen support when playing mvds. added mini-scoreboards to splitscreen. editor/debugger now shows asm if there's no linenumber info. also, pressing f1 for help shows the shortcuts. Added support for .framegroups files for psk(psa) and iqm formats. True support for ezquake's colour codes. Mutually exclusive with background colours. path command output slightly more readable. added support for digest_hex (MD4, SHA1, CRC16). skingroups now colourmap correctly. Fix terrain colour hints, and litdata from the wrong bsp. fix ftp dual-homed issue. support epsv command, and enable ipv6 (eprt still not supported). remove d3d11 compilation from the makefile. the required headers are not provided by mingw, and are not available to the build bot, so don't bother. fix v *= v.x and similar opcodes. fteqcc: fixed support for áéíóú type chars in names. utf-8 files now properly supported (even with the utf-8 bom/identifier). utf-16 also supported. fteqcc: fixed '#if 1 == 3 && 4' parsing. fteqcc: -Werror acts on the warning, rather than as a separate error. Line numbers are thus more readable. fteqcc: copyright message now includes compile date instead. fteqccgui: the treeview control is now coloured depending on whether there were warnings/errors in the last compile. fteqccgui: the output window is now focused and scrolls down as compilation progresses. pr_dumpplatform command dumps out some pragmas to convert more serious warnings to errors. This is to avoid the infamous 'fteqcc sucks cos my code sucks' issue. rewrote prespawn/modelist/soundlist code. server tracks progress now. ------------------------------------------------------------------------ git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@4167 fc73d0e0-1445-4013-8a0c-d673dee63da5
2013-03-12 22:29:40 +00:00
//both bprint and sprint accept different arguments in QW vs NQ/H2
{"bprint", PF_bprint, 23, 0, 23, 0, D("void(string s, optional string s2, optional string s3, optional string s4, optional string s5, optional string s6, optional string s7, optional string s8)", "NQ: Concatenates all arguments, and prints the messsage on the console of all connected clients.")},
{"bprint", PF_bprint, 0, 23, 0, 0, D("void(float msglvl, string s, optional string s2, optional string s3, optional string s4, optional string s5, optional string s6, optional string s7)", "QW: Concatenates all string arguments, and prints the messsage on the console of only all clients who's 'msg' infokey is set lower or equal to the supplied 'msglvl' argument.")},
{"sprint", PF_sprint, 24, 0, 24, 0, D("void(entity client, string s, optional string s2, optional string s3, optional string s4, optional string s5, optional string s6, optional string s7)", "NQ: Concatenates all string arguments, and prints the messsage on the named client's console")},
{"sprint", PF_sprint, 0, 24, 0, 0, D("void(entity client, float msglvl, string s, optional string s2, optional string s3, optional string s4, optional string s5, optional string s6)", "QW: Concatenates all string arguments, and prints the messsage on the named client's console, but only if that client's 'msg' infokey is set lower or equal to the supplied 'msglvl' argument.")},
#ifdef HAVE_LEGACY
------------------------------------------------------------------------ r4169 | acceptthis | 2013-01-17 08:55:12 +0000 (Thu, 17 Jan 2013) | 31 lines removed MAX_VISEDICTS limit. PEXT2_REPLACEMENTDELTAS tweaked, now has 4 million entity limit. still not enabled by default. TE_BEAM now maps to a separate TEQW_BEAM to avoid conflicts with QW. added android multitouch emulation for windows/rawinput (in_simulatemultitouch). split topcolor/bottomcolor from scoreboard, for dp's colormap|1024 feature. now using utf-8 for windows consoles. qcc warnings/errors now give clickable console links for quick+easy editing. disabled menutint when the currently active item changes contrast or gamma (for OneManClan). Added support for drawfont/drawfontscale. tweaked the qcvm a little to reduce the number of pointers. .doll file loading. still experimental and will likely crash. requires csqc active, even if its a dummy progs. this will be fixed in time. Still other things that need cleaning up. windows: gl_font "?" shows the standard windows font-selection dialog, and can be used to select windows fonts. not all work. and you probably don't want to use windings. fixed splitscreen support when playing mvds. added mini-scoreboards to splitscreen. editor/debugger now shows asm if there's no linenumber info. also, pressing f1 for help shows the shortcuts. Added support for .framegroups files for psk(psa) and iqm formats. True support for ezquake's colour codes. Mutually exclusive with background colours. path command output slightly more readable. added support for digest_hex (MD4, SHA1, CRC16). skingroups now colourmap correctly. Fix terrain colour hints, and litdata from the wrong bsp. fix ftp dual-homed issue. support epsv command, and enable ipv6 (eprt still not supported). remove d3d11 compilation from the makefile. the required headers are not provided by mingw, and are not available to the build bot, so don't bother. fix v *= v.x and similar opcodes. fteqcc: fixed support for áéíóú type chars in names. utf-8 files now properly supported (even with the utf-8 bom/identifier). utf-16 also supported. fteqcc: fixed '#if 1 == 3 && 4' parsing. fteqcc: -Werror acts on the warning, rather than as a separate error. Line numbers are thus more readable. fteqcc: copyright message now includes compile date instead. fteqccgui: the treeview control is now coloured depending on whether there were warnings/errors in the last compile. fteqccgui: the output window is now focused and scrolls down as compilation progresses. pr_dumpplatform command dumps out some pragmas to convert more serious warnings to errors. This is to avoid the infamous 'fteqcc sucks cos my code sucks' issue. rewrote prespawn/modelist/soundlist code. server tracks progress now. ------------------------------------------------------------------------ git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@4167 fc73d0e0-1445-4013-8a0c-d673dee63da5
2013-03-12 22:29:40 +00:00
//these have subtly different behaviour, and are implemented using different internal builtins, which is a bit weird in the extensions file. documentation is documentation.
{"dprint", PF_dprint, 25, 0, 25, 0, D("void(string s, ...)", "NQ: Prints the given message on the server's console, but only if the developer cvar is set. Arguments will be concatenated into a single message.")},
{"dprint", PF_print, 0, 25, 0, 0, D("void(string s, ...)", "QW: Unconditionally prints the given message on the server's console. Arguments will be concatenated into a single message.")},
#else
//going forward, we have print and dprint
{"dprint", PF_dprint, 25, 25, 25, 0, D("void(string s, ...)", "NQ: Prints the given message on the server's console, but only if the developer cvar is set. Arguments will be concatenated into a single message.")},
#endif
{"ftos", PF_ftos, 26, 26, 26, 0, D("string(float val)", "Returns a tempstring containing a representation of the given float. Precision depends upon engine.")},
{"vtos", PF_vtos, 27, 27, 27, 0, D("string(vector val)", "Returns a tempstring containing a representation of the given vector. Precision depends upon engine.")},
{"coredump", PF_coredump, 28, 28, 28, 0, D("void()", "Writes out a coredump. This contains stack, globals, and field info for all ents. This can be handy for debugging.")},
{"traceon", PF_traceon, 29, 29, 29, 0, D("void()", "Enables tracing. This may be spammy, slow, and stuff. Set debugger 1 in order to use fte's qc debugger.")},
{"traceoff", PF_traceoff, 30, 30, 30, 0, D("void()", "Disables tracing again.")},
{"eprint", PF_eprint, 31, 31, 31, 0, D("void(entity e)", "Debugging builtin that prints all fields of the given entity to the console.")},// debug print an entire entity
{"walkmove", PF_walkmove, 32, 32, 32, 0, D("float(float yaw, float dist, optional float settraceglobals)", "Attempt to walk the entity at a given angle for a given distance.\nif settraceglobals is set, the trace_* globals will be set, showing the results of the movement.\nThis function will trigger touch events.")},
// {"qtest_flymove", NULL, 33}, // float(vector dir) flymove = #33;
//qbism super8's 'private'sound #33
{"droptofloor", PF_droptofloor, 34, 34, 34, 0, D("float()", "Instantly moves the entity downwards until it hits the ground. If the entity is in solid or would need to drop more than 'pr_droptofloorunits' quake units, its position will be considered invalid and the builtin will abort, returning FALSE, otherwise TRUE.")},
{"lightstyle", PF_lightstyle, 35, 35, 35, 0, D("void(float lightstyle, string stylestring, optional vector rgb)", "Specifies an auto-animating string that specifies the light intensity for entities using that lightstyle.\na is off, z is fully lit. Should be lower case only.\nrgb will recolour all lights using that lightstyle.\n")},
{"rint", PF_rint, 36, 36, 36, 0, D("float(float)", "Rounds the given float up or down to the closest integeral value. X.5 rounds away from 0")},
{"floor", PF_floor, 37, 37, 37, 0, D("float(float)", "Rounds the given float downwards, even when negative.")},
{"ceil", PF_ceil, 38, 38, 38, 0, D("float(float)", "Rounds the given float upwards, even when negative.")},
{"qtest_canreach", PF_Ignore, 39, 0, 0, 0, "float(vector v)"}, // QTest builtin called in effectless statement
{"checkbottom", PF_checkbottom, 40, 40, 40, 0, D("float(entity ent)", "Expensive checks to ensure that the entity is actually sitting on something solid, returns true if it is.")},
{"pointcontents", PF_pointcontents, 41, 41, 41, 0, D("float(vector pos)", "Checks the given point to see what is there. Returns one of the SOLID_* constants. Just because a spot is empty does not mean that the player can stand there due to the size of the player - use tracebox for such tests.")},
// {"qtest_stopsound", NULL, 42}, // defined QTest builtin that is never called
{"fabs", PF_fabs, 43, 43, 43, 0, D("float(float)", "Removes the sign of the float, making it positive if it is negative.")},
{"aim", PF_aim, 44, 44, 44, 0, D("vector(entity player, float missilespeed)", "Returns a tweaked copy of the v_forward vector (must be set! ie: makevectors(player.v_angle) ). This is important for keyboard users (that don't want to have to look up/down the whole time), as well as joystick users (who's aim is otherwise annoyingly imprecise). Only the upwards component of the result will differ from the value of v_forward. The builtin will select the enemy closest to the crosshair within the angle of acos(sv_aim).")}, //44
{"cvar", PF_cvar, 45, 45, 45, 0, D("float(string)", "Returns the numeric value of the named cvar")},
{"localcmd", PF_localcmd, 46, 46, 46, 0, D("void(string, ...)", "Adds the string to the console command queue. Commands will not be executed immediately, but rather at the start of the following frame.")},
{"nextent", PF_nextent, 47, 47, 47, 0, D("entity(entity)", "Returns the following entity. Skips over removed entities. Returns world when passed the last valid entity.")},
{"particle", PF_particle, 48, 0, 48, 48, D("void(vector pos, vector dir, float colour, float count)", "Spawn 'count' particles around 'pos' moving in the direction 'dir', with a palette colour index between 'colour' and 'colour+8'.")}, //48 nq readded. This isn't present in QW protocol (fte added it back).
{"changeyaw", PF_changeyaw, 49, 49, 49, 0, D("#define ChangeYaw changeyaw\nvoid()", "Changes the self.angles_y field towards self.ideal_yaw by up to self.yaw_speed.")},
// {"qtest_precacheitem", NULL, 50}, // defined QTest builtin that is never called
{"vectoangles", PF_vectoangles, 51, 51, 51, 0, D("vector(vector fwd, optional vector up)", "Returns the angles (+x=UP) required to orient an entity to look in the given direction. The 'up' argument is required if you wish to set a roll angle, otherwise it will be limited to just monster-style turning.")},
{"WriteByte", PF_WriteByte, 52, 52, 52, 0, D("void(float to, float val)", "Writes a single byte into a network message buffer. Typically you will find a more correct alternative to writing arbitary data. 'to' should be one of the MSG_* constants. MSG_ONE must have msg_entity set first.")}, //52
{"WriteChar", PF_WriteChar, 53, 53, 53, 0, D("void(float to, float val)", "Writes a signed value between -128 and 127.")}, //53
{"WriteShort", PF_WriteShort, 54, 54, 54, 0, D("void(float to, float val)", "Writes a signed value between -32768 and 32767. As an exception, values up to 65535 will not trigger warnings (but readshort will read the result as negative!)")}, //54
{"WriteLong", PF_WriteLong, 55, 55, 55, 0, D("void(float to, float val)", "Writes a signed 32bit integer. Note that the input argument being of float type limits the resulting integer to a mere 24 consecutive bits of validity. Use WriteInt if you want to write an entire 32bit int without data loss.")}, //55
{"WriteCoord", PF_WriteCoord, 56, 56, 56, 0, D("void(float to, float val)", "Writes a single value suitable for a map coordinate axis. The precision is not strictly specified but is assumed to be of at least 13.3 fixed-point precision (ie: +/-4k with 1/8th precision).")}, //56
{"WriteAngle", PF_WriteAngle, 57, 57, 57, 0, D("void(float to, float val)", "Writes a single value suitable for an angle axis. The precision is not strictly specified but is assumed to be 8bit, giving 256 notches instead of the assumed 360 range passed in.")}, //57
{"WriteString", PF_WriteString, 58, 58, 58, 0, D("void(float to, string val)", "Writes a variable-length null terminated string. There are length limits. The codepage is not translated, so be sure that client+server agree on whether utf-8 is being used or not (or just stick to ascii+markup).")}, //58
{"WriteEntity", PF_WriteEntity, 59, 59, 59, 0, D("void(float to, entity val)", "Writes the index of the specified entity (the network data size is not specified). This can be read clientside using the readentitynum builtin, with caveats.")}, //59
#if !defined(QUAKETC) && defined(NETPREPARSE)
{"swritebyte", PF_qtSingle_WriteByte, 0, 0, 0, 0, D("void(float val)", "A legacy of qtest - like WriteByte, except writes explicitly to the MSG_ONE target."), true}, //52
{"swritechar", PF_qtSingle_WriteChar, 0, 0, 0, 0, D("void(float val)", NULL), true}, //53
{"swriteshort", PF_qtSingle_WriteShort, 0, 0, 0, 0, D("void(float val)", NULL), true}, //54
{"swritelong", PF_qtSingle_WriteLong, 0, 0, 0, 0, D("void(float val)", NULL), true}, //55
{"swritecoord", PF_qtSingle_WriteCoord, 0, 0, 0, 0, D("void(float val)", NULL), true}, //56
{"swriteangle", PF_qtSingle_WriteAngle, 0, 0, 0, 0, D("void(float val)", NULL), true}, //57
{"swritestring", PF_qtSingle_WriteString, 0, 0, 0, 0, D("void(string val)", NULL), true}, //58
{"swriteentity", PF_qtSingle_WriteEntity, 0, 0, 0, 0, D("void(entity val)", NULL), true},
{"bwritebyte", PF_qtBroadcast_WriteByte, 0, 0, 0, 0, D("void(float byte)", "A legacy of qtest - like WriteByte, except writes explicitly to the MSG_ALL target."), true}, //59
{"bwritechar", PF_qtBroadcast_WriteChar, 0, 0, 0, 0, D("void(float val)", NULL), true}, //60
{"bwriteshort", PF_qtBroadcast_WriteShort, 0, 0, 0, 0, D("void(float val)", NULL), true}, //61
{"bwritelong", PF_qtBroadcast_WriteLong, 0, 0, 0, 0, D("void(float val)", NULL), true}, //62
{"bwritecoord", PF_qtBroadcast_WriteCoord, 0, 0, 0, 0, D("void(float val)", NULL), true}, //63
{"bwriteangle", PF_qtBroadcast_WriteAngle, 0, 0, 0, 0, D("void(float val)", NULL), true}, //64
{"bwritestring", PF_qtBroadcast_WriteString, 0, 0, 0, 0, D("void(string val)", NULL), true}, //65
{"bwriteentity", PF_qtBroadcast_WriteEntity, 0, 0, 0, 0, D("void(entity val)", NULL), true}, //66
#endif
{"sin", PF_Sin, 0, 0, 62, 60, D("float(float angle)", "Forgive me father, for I have trigonometry homework.")}, //60
{"cos", PF_Cos, 0, 0, 61, 61, "float(float angle)"}, //61
{"sqrt", PF_Sqrt, 0, 0, 84, 62, "float(float value)"}, //62
{"modulo", PF_mod, 0, 0, 0, 0, "float(float a, float n)"}, //62
{"changepitch", PF_changepitch, 0, 0, 0, 63, "void(entity ent)"},
{"tracetoss", PF_TraceToss, 0, 0, 0, 64, "void(entity ent, entity ignore)"},
{"etos", PF_etos, 0, 0, 0, 65, "string(entity ent)"},
{"movetogoal", PF_sv_movetogoal, 67, 67, 67, 0, D("void(float step)", "Runs lots and lots of fancy logic in order to try to step the entity the specified distance towards its goalentity.")}, //67
{"precache_file", PF_precache_file, 68, 68, 68, 0, D("string(string s)", "This builtin does nothing. It was used only as a hint for pak generation.")}, //68
{"makestatic", PF_makestatic, 69, 69, 69, 0, D("void(entity e)", "Sends a copy of the entity's renderable fields to all clients, and REMOVES the entity, preventing further changes. This means it will be unmutable and non-solid.")}, //69
{"changelevel", PF_changelevel, 70, 70, 70, 0, D("void(string mapname, optional string newmapstartspot)", "Attempts to change the map to the named map. If 'newmapstartspot' is specified, the state of the current map will be preserved, and the argument will be passed to the next map in the 'startspot' global, and the next map will be loaded from archived state if it was previously visited. If not specified, all archived map states will be purged.")}, //70
{"cvar_set", PF_cvar_set, 72, 72, 72, 0, D("void(string cvarname, string valuetoset)", "Instantly sets a cvar to the given string value.")}, //72
------------------------------------------------------------------------ r4169 | acceptthis | 2013-01-17 08:55:12 +0000 (Thu, 17 Jan 2013) | 31 lines removed MAX_VISEDICTS limit. PEXT2_REPLACEMENTDELTAS tweaked, now has 4 million entity limit. still not enabled by default. TE_BEAM now maps to a separate TEQW_BEAM to avoid conflicts with QW. added android multitouch emulation for windows/rawinput (in_simulatemultitouch). split topcolor/bottomcolor from scoreboard, for dp's colormap|1024 feature. now using utf-8 for windows consoles. qcc warnings/errors now give clickable console links for quick+easy editing. disabled menutint when the currently active item changes contrast or gamma (for OneManClan). Added support for drawfont/drawfontscale. tweaked the qcvm a little to reduce the number of pointers. .doll file loading. still experimental and will likely crash. requires csqc active, even if its a dummy progs. this will be fixed in time. Still other things that need cleaning up. windows: gl_font "?" shows the standard windows font-selection dialog, and can be used to select windows fonts. not all work. and you probably don't want to use windings. fixed splitscreen support when playing mvds. added mini-scoreboards to splitscreen. editor/debugger now shows asm if there's no linenumber info. also, pressing f1 for help shows the shortcuts. Added support for .framegroups files for psk(psa) and iqm formats. True support for ezquake's colour codes. Mutually exclusive with background colours. path command output slightly more readable. added support for digest_hex (MD4, SHA1, CRC16). skingroups now colourmap correctly. Fix terrain colour hints, and litdata from the wrong bsp. fix ftp dual-homed issue. support epsv command, and enable ipv6 (eprt still not supported). remove d3d11 compilation from the makefile. the required headers are not provided by mingw, and are not available to the build bot, so don't bother. fix v *= v.x and similar opcodes. fteqcc: fixed support for áéíóú type chars in names. utf-8 files now properly supported (even with the utf-8 bom/identifier). utf-16 also supported. fteqcc: fixed '#if 1 == 3 && 4' parsing. fteqcc: -Werror acts on the warning, rather than as a separate error. Line numbers are thus more readable. fteqcc: copyright message now includes compile date instead. fteqccgui: the treeview control is now coloured depending on whether there were warnings/errors in the last compile. fteqccgui: the output window is now focused and scrolls down as compilation progresses. pr_dumpplatform command dumps out some pragmas to convert more serious warnings to errors. This is to avoid the infamous 'fteqcc sucks cos my code sucks' issue. rewrote prespawn/modelist/soundlist code. server tracks progress now. ------------------------------------------------------------------------ git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@4167 fc73d0e0-1445-4013-8a0c-d673dee63da5
2013-03-12 22:29:40 +00:00
{"centerprint", PF_centerprint, 73, 73, 73, 0, "void(entity ent, string text, optional string text2, optional string text3, optional string text4, optional string text5, optional string text6, optional string text7)"}, //73
{"ambientsound", PF_ambientsound, 74, 74, 74, 0, "void (vector pos, string samp, float vol, float atten)"}, //74
{"precache_model2", PF_precache_model, 75, 75, 75, 0, "string(string str)"}, //75
{"precache_sound2", PF_precache_sound, 76, 76, 76, 0, "string(string str)"}, //76 // precache_sound2 is different only for qcc
{"precache_file2", PF_precache_file, 77, 77, 0, 0, "string(string str)"}, //77
------------------------------------------------------------------------ r4169 | acceptthis | 2013-01-17 08:55:12 +0000 (Thu, 17 Jan 2013) | 31 lines removed MAX_VISEDICTS limit. PEXT2_REPLACEMENTDELTAS tweaked, now has 4 million entity limit. still not enabled by default. TE_BEAM now maps to a separate TEQW_BEAM to avoid conflicts with QW. added android multitouch emulation for windows/rawinput (in_simulatemultitouch). split topcolor/bottomcolor from scoreboard, for dp's colormap|1024 feature. now using utf-8 for windows consoles. qcc warnings/errors now give clickable console links for quick+easy editing. disabled menutint when the currently active item changes contrast or gamma (for OneManClan). Added support for drawfont/drawfontscale. tweaked the qcvm a little to reduce the number of pointers. .doll file loading. still experimental and will likely crash. requires csqc active, even if its a dummy progs. this will be fixed in time. Still other things that need cleaning up. windows: gl_font "?" shows the standard windows font-selection dialog, and can be used to select windows fonts. not all work. and you probably don't want to use windings. fixed splitscreen support when playing mvds. added mini-scoreboards to splitscreen. editor/debugger now shows asm if there's no linenumber info. also, pressing f1 for help shows the shortcuts. Added support for .framegroups files for psk(psa) and iqm formats. True support for ezquake's colour codes. Mutually exclusive with background colours. path command output slightly more readable. added support for digest_hex (MD4, SHA1, CRC16). skingroups now colourmap correctly. Fix terrain colour hints, and litdata from the wrong bsp. fix ftp dual-homed issue. support epsv command, and enable ipv6 (eprt still not supported). remove d3d11 compilation from the makefile. the required headers are not provided by mingw, and are not available to the build bot, so don't bother. fix v *= v.x and similar opcodes. fteqcc: fixed support for áéíóú type chars in names. utf-8 files now properly supported (even with the utf-8 bom/identifier). utf-16 also supported. fteqcc: fixed '#if 1 == 3 && 4' parsing. fteqcc: -Werror acts on the warning, rather than as a separate error. Line numbers are thus more readable. fteqcc: copyright message now includes compile date instead. fteqccgui: the treeview control is now coloured depending on whether there were warnings/errors in the last compile. fteqccgui: the output window is now focused and scrolls down as compilation progresses. pr_dumpplatform command dumps out some pragmas to convert more serious warnings to errors. This is to avoid the infamous 'fteqcc sucks cos my code sucks' issue. rewrote prespawn/modelist/soundlist code. server tracks progress now. ------------------------------------------------------------------------ git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@4167 fc73d0e0-1445-4013-8a0c-d673dee63da5
2013-03-12 22:29:40 +00:00
{"setspawnparms", PF_setspawnparms, 78, 78, 78, 0, "void(entity player)"}, //78
{"logfrag", PF_logfrag, 0, 79, 0, 79, "void(entity killer, entity killee)"}, //79
// Tomaz - QuakeC String Manipulation Begin
qc: qc temp-strings are now garbage collected. this makes strzone redundant. net: revert the player angles inversion thing from last build. hack some angles. gonna need to tweak the protocol. net: cl_lerp_players is smoother, and defaulted. lets see how many people complain. cl: fix juddering with chase_active+prediction. cl: download progress where the total size is not known now displays something more sane. cl: fixed some issues with rawinput keyboards. cl: added autoupdate option to the menu. cl: autoupdate defaults to a new 'tested' set of builds, instead of the completely untested svn builds. cl: added 'borderless windowed' option to the menus. works on windows. cl: saved games save a preview screenshot. cl: fix some memory leaks on shutdown. cl: added 'setrenderer random' option, might be useful for modders in that it helps highlight bugs/differences between renderers... qc: r_showbboxes now displays the fields of the various entities. tweaked entity lighting to overbright more gracefully. gl: fixed crepuscular lighting. qcc: added % operator. qcc: added inline keyword. qcc: some fixes for accessors. qccgui: now prompts for exe+basedir. sv: added sv_specprint, ala mvdsv. sv: stats now sent over the unreliable channel instead of the reliable one. this allows them to change more frequently. sv: rewrote speedcheat detection. clients will be throttled instead of kicked. unresponsive clients will be simulated instead of freezing in mid-air. git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@4829 fc73d0e0-1445-4013-8a0c-d673dee63da5
2015-01-21 18:18:37 +00:00
{"tq_zone", PF_strzone, 0, 0, 0, 79, D("string(string s)",NULL), true}, //79
{"tq_unzone", PF_strunzone, 0, 0, 0, 80, D("void(string s)",NULL), true}, //80
{"tq_stof", PF_stof, 0, 0, 0, 81, D("float(string s)",NULL), true}, //81
{"tq_strcat", PF_strcat, 0, 0, 0, 82, D("string(string s1, optional string s2, optional string s3, optional string s4, optional string s5, optional string s6, optional string s7, optional string s8)",NULL), true}, //82
{"tq_substring", PF_substring, 0, 0, 0, 83, D("string(string str, float start, float len)",NULL), true}, //83
{"tq_stof", PF_stof, 0, 0, 0, 84, D("float(string s)",NULL), true}, //84
{"tq_stov", PF_stov, 0, 0, 0, 85, D("vector(string s)",NULL), true}, //85
// Tomaz - QuakeC String Manipulation End
// Tomaz - QuakeC File System Begin (new mods use frik_file instead)
{"tq_fopen", PF_fopen, 0, 0, 0, 86, D("filestream(string filename, float mode)",NULL), true},// (QSG_FILE)
{"tq_fclose", PF_fclose, 0, 0, 0, 87, D("void(filestream fhandle)",NULL), true},// (QSG_FILE)
{"tq_fgets", PF_fgets, 0, 0, 0, 88, D("string(filestream fhandle)",NULL), true},// (QSG_FILE)
{"tq_fputs", PF_fputs, 0, 0, 0, 89, D("void(filestream fhandle, string s)",NULL), true},// (QSG_FILE)
// Tomaz - QuakeC File System End
{"infokey", PF_infokey_s, 0, 80, 0, 80, D("string(entity e, string key)", "If e is world, returns the field 'key' from either the serverinfo or the localinfo. If e is a player, returns the value of 'key' from the player's userinfo string. There are a few special exceptions, like 'ip' which is not technically part of the userinfo.")}, //80
{"infokeyf", PF_infokey_f, 0, 0, 0, 0, D("float(entity e, string key)", "Identical to regular infokey, except returns a float.")}, //80
{"stof", PF_stof, 0, 81, 0, 81, "float(string)"}, //81
{"multicast", PF_multicast, 0, 82, 0, 82, D("#define unicast(pl,reli) do{msg_entity = pl; multicast('0 0 0', reli?MULITCAST_ONE_R:MULTICAST_ONE);}while(0)\n"
"void(vector where, float set)", "Once the MSG_MULTICAST network message buffer has been filled with data, this builtin is used to dispatch it to the given target, filtering by pvs for reduced network bandwidth.")}, //82
#ifndef QUAKETC
//mvdsv (don't require ebfs usage in qw)
{"executecommand", PF_ExecuteCommand, 0, 0, 0, 83, D("void()","Attempt to flush the localcmd buffer NOW. This is unsafe, as many events might cause the map to be purged while still executing qc code."), true},
{"mvdtokenize", PF_tokenize_console,0, 0, 0, 84, D("void(string str)",NULL), true},
{"mvdargc", PF_ArgC, 0, 0, 0, 85, D("float()",NULL), true},
{"mvdargv", PF_ArgV, 0, 0, 0, 86, D("string(float num)",NULL), true},
//mvd commands
//some of these are a little iffy.
//we support them for mvdsv compatability but some of them look very hacky.
//these ones are not honoured with numbers, but can be used via the proper means.
{"teamfield", PF_teamfield, 0, 0, 0, 87, D("void(.string teamfield)",NULL), true},
dpp7: Treat 'dropped' c2s packets as choked when using dpp7 protocols. This is because the protocol provides no way to disambiguate, and I don't like false reports of packetloss (only reliables loss can be detected, and that's not frequent enough to be meaningful). Pings can still be determined with dpp7, for those few packets which are acked. package manager: reworked to enable/disable plugins when downloaded, which can also be present-but-disabled. package manager: display a confirmation prompt before applying changes. do not allow other changes to be made while applying. prompt may be skipped with 'pkg apply' in dedicated servers. sv: downloads are no longer forced to lower case. sv: added sv_demoAutoCompress cvar. set to 1 to directly record to *.mvd.gz cl: properly support directly playing .mvd.gz files menus: reworked to separate mouse and keyboard focus. mouse focus becomes keyboard focus only on mouse clicks. tooltips follow mouse cursors. menus: cleaned up menu heirachy a little. now simpler. server browser: changed 'hide *' filters to 'show *' instead. I felt it was more logical. deluxmapping: changed to disabled, load, generate, like r_loadlit is. render targets api now supports negative formats to mean nearest filtering, where filtering is part of texture state. drawrotpic fixed, now batches and interacts with drawpic correctly. drawline fixed, no interacts with draw* correctly, but still does not batch. fixed saving games. provide proper userinfo to nq clients, where supported. qcc: catch string table overflows safely, giving errors instead of crashes. switch to 32bit statements if some over-sized function requires it. qtv: some bigcoords support tweaks git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@5073 fc73d0e0-1445-4013-8a0c-d673dee63da5
2017-03-21 05:27:07 +00:00
{"substr", PF_substr, 0, 0, 0, 88, D("string(string str, float start, float len)","Returns the theDoes not work on tempstrings nor zoned strings."), true},
{"mvdstrcat", PF_strcat, 0, 0, 0, 89, D("string(string s1, optional string s2, optional string s3, optional string s4, optional string s5, optional string s6, optional string s7, optional string s8)",NULL), true},
{"mvdstrlen", PF_strlen, 0, 0, 0, 90, D("float(string s)",NULL), true},
dpp7: Treat 'dropped' c2s packets as choked when using dpp7 protocols. This is because the protocol provides no way to disambiguate, and I don't like false reports of packetloss (only reliables loss can be detected, and that's not frequent enough to be meaningful). Pings can still be determined with dpp7, for those few packets which are acked. package manager: reworked to enable/disable plugins when downloaded, which can also be present-but-disabled. package manager: display a confirmation prompt before applying changes. do not allow other changes to be made while applying. prompt may be skipped with 'pkg apply' in dedicated servers. sv: downloads are no longer forced to lower case. sv: added sv_demoAutoCompress cvar. set to 1 to directly record to *.mvd.gz cl: properly support directly playing .mvd.gz files menus: reworked to separate mouse and keyboard focus. mouse focus becomes keyboard focus only on mouse clicks. tooltips follow mouse cursors. menus: cleaned up menu heirachy a little. now simpler. server browser: changed 'hide *' filters to 'show *' instead. I felt it was more logical. deluxmapping: changed to disabled, load, generate, like r_loadlit is. render targets api now supports negative formats to mean nearest filtering, where filtering is part of texture state. drawrotpic fixed, now batches and interacts with drawpic correctly. drawline fixed, no interacts with draw* correctly, but still does not batch. fixed saving games. provide proper userinfo to nq clients, where supported. qcc: catch string table overflows safely, giving errors instead of crashes. switch to 32bit statements if some over-sized function requires it. qtv: some bigcoords support tweaks git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@5073 fc73d0e0-1445-4013-8a0c-d673dee63da5
2017-03-21 05:27:07 +00:00
{"str2byte", PF_str2byte, 0, 0, 0, 91, D("float(string str)","Returns the value of the first byte of the given string."), true},
{"str2short", PF_str2short, 0, 0, 0, 92, D("float(string str)","Returns the value of the first two bytes of the given string, treated as a short."), true},
{"mvdnewstr", PF_mvdsv_newstring, 0, 0, 0, 93, D("string(string s, optional float bufsize)","Allocs a copy of the string. If bufsize is longer than the string then there will be extra space available on the end. The resulting string can then be modified freely."), true},
{"mvdfreestr", PF_mvdsv_freestring,0, 0, 0, 94, D("void(string s)","Frees memory allocated by mvdnewstr."), true},
{"conprint", PF_conprint, 0, 0, 0, 95, D("void(string s, ...)","Prints the string(s) onto the local console, bypassing redirects."), true},
{"readcmd", PF_readcmd, 0, 0, 0, 0/*96*/, D("string(string str)","Executes the given command NOW. This is unsafe, as many events might cause the map to be purged while still executing qc code, so be careful about the commands you try reading, and avoid aliases."), true},
{"mvdstrcpy", PF_MVDSV_strcpy, 0, 0, 0, 97, D("void(string dst, string src)",NULL), true},
{"strstr", PF_strstr, 0, 0, 0, 98, D("string(string str, string sub)",NULL), true},
{"mvdstrncpy", PF_MVDSV_strncpy, 0, 0, 0, 99, D("void(string dst, string src, float count)",NULL), true},
{"logtext", PF_logtext, 0, 0, 0, 100, D("void(string name, float console, string text)",NULL), true},
{"mvdcalltimeofday",PF_calltimeofday, 0, 0, 0, 102, D("void()",NULL), true},
#ifdef MVD_RECORDING
{"forcedemoframe", PF_forcedemoframe, 0, 0, 0, 103, D("void(float now)",NULL), true},
#endif
//end of mvdsv
#endif
{"redirectcmd", PF_redirectcmd, 0, 0, 0, 101, D("void(entity to, string str)","Executes a single console command, and sends the text generated by it to the specified player. The command will be executed at the end of the frame once QC is no longer running - you may wish to pre/postfix it with 'echo'.")},
{"getlightstyle", PF_getlightstyle, 0, 0, 0, 0, D("string(float style, optional __out vector rgb)", "Obtains the light style string for the given style.")},
{"getlightstylergb",PF_getlightstylergb,0, 0, 0, 0, D("vector(float style)", "Obtains the current rgb value of the specified light style. In csqc, this is correct with regard to the current frame, while ssqc gives no guarentees about time and ignores client cvars. Note: use getlight if you want the actual light value at a point.")},
#ifdef HEXEN2
{"lightstylestatic",PF_lightstylestatic,0, 0, 5, 5, D("void(float style, float val, optional vector rgb)", "Sets the lightstyle to an explicit numerical level. From Hexen2.")},
{"tracearea", PF_traceboxh2, 0, 0, 33, 0, D("void(vector v1, vector v2, vector mins, vector maxs, float nomonsters, entity ent)", "For hexen2 compat")},
{"vhlen", PF_vhlen, 0, 0, 50, 0, D("float(vector)", "Returns the horizontal length of the given vector ignoring z dispalcement - specifically sqrt(x*x+y*y)")},
{"printfloat", PF_h2dprintf, 0, 0, 60, 0}, //60
{"AdvanceFrame", PF_h2AdvanceFrame, 0, 0, 63, 0},
{"printvec", PF_h2dprintv, 0, 0, 64, 0}, //64
{"RewindFrame", PF_h2RewindFrame, 0, 0, 65, 0},
{"particleexplosion",PF_h2particleexplosion,0, 0, 81, 0},
{"movestep", PF_h2movestep, 0, 0, 82, 0},
{"advanceweaponframe",PF_h2advanceweaponframe,0,0, 83, 0},
{"setclass", PF_h2setclass, 0, 0, 66, 0},
{"lightstylevalue", PF_lightstylevalue, 0, 0, 71, 0, D("float(float lstyle)", "Returns the last value passed into the lightstylestatic builtin, or the first value specified by the style string passed to the lightstyle builtin")}, //70
{"plaque_draw", PF_h2plaque_draw, 0, 0, 79, 0, "void(entity targ, float stringno)"}, //79
{"rain_go", PF_h2rain_go, 0, 0, 80, 0}, //80
{"setpuzzlemodel", PF_h2set_puzzle_model,0, 0, 87, 0},
{"starteffect", PF_h2starteffect, 0, 0, 88, 0}, //FIXME
{"endeffect", PF_h2endeffect, 0, 0, 89, 0}, //FIXME
{"getstring", PF_h2getstring, 0, 0, 92, 0}, //FIXME
{"spawntemp", PF_h2spawn_temp, 0, 0, 93, 0},
{"v_factor", PF_h2v_factor, 0, 0, 94, 0},
{"v_factorrange", PF_h2v_factorrange, 0, 0, 95, 0},
{"precache_puzzle_model",PF_h2precache_puzzle_model,0,0,90, 0},
{"concatv", PF_h2concatv, 0, 0, 91, 0},
{"precache_sound3", PF_precache_sound, 0, 0, 96, 0},
{"precache_model3", PF_precache_model, 0, 0, 97, 0},//please don't use...
{"matchangletoslope",PF_h2matchAngleToSlope,0, 0, 99, 0},
{"updateinfoplaque",PF_h2updateinfoplaque,0, 0, 100, 0},
{"precache_sound4", PF_precache_sound, 0, 0, 101, 0},
{"precache_model4", PF_precache_model, 0, 0, 102, 0},
{"precache_file4", PF_precache_file, 0, 0, 103, 0},
{"dowhiteflash", PF_h2whiteflash, 0, 0, 104, 0},
{"updatesoundpos", PF_h2updatesoundpos,0, 0, 105, 0},
{"stopsound", PF_h2StopSound, 0, 0, 106, 0},
{"precache_model4", PF_precache_model, 0, 0, 116, 0},//please don't use...
{"precache_sound4", PF_precache_sound, 0, 0, 117, 0},
#endif
{"tracebox", PF_traceboxdp, 0, 0, 0, 90, D("void(vector start, vector mins, vector maxs, vector end, float nomonsters, entity ent)", "Exactly like traceline, but a box instead of a uselessly thin point. Acceptable sizes are limited by bsp format, q1bsp has strict acceptable size values.")},
{"randomvec", PF_randomvector, 0, 0, 0, 91, D("vector()", "Returns a vector with random values. Each axis is independantly a value between -1 and 1 inclusive.")},
{"getlight", PF_sv_getlight, 0, 0, 0, 92, "vector(vector org)"},// (DP_QC_GETLIGHT),
{"registercvar", PF_registercvar, 0, 0, 0, 93, D("float(string cvarname, string defaultvalue)", "Creates a new cvar on the fly. If it does not already exist, it will be given the specified value. If it does exist, this is a no-op.\nThis builtin has the limitation that it does not apply to configs or commandlines. Such configs will need to use the set or seta command causing this builtin to be a noop.\nIn engines that support it, you will generally find the autocvar feature easier and more efficient to use.")},
{"min", PF_min, 0, 0, 0, 94, D("float(float a, float b, ...)", "Returns the lowest value of its arguments.")},// (DP_QC_MINMAXBOUND)
{"max", PF_max, 0, 0, 0, 95, D("float(float a, float b, ...)", "Returns the highest value of its arguments.")},// (DP_QC_MINMAXBOUND)
{"bound", PF_bound, 0, 0, 0, 96, D("float(float minimum, float val, float maximum)", "Returns val, unless minimum is higher, or maximum is less.")},// (DP_QC_MINMAXBOUND)
{"pow", PF_pow, 0, 0, 0, 97, "float(float value, float exp)"},
{"logarithm", PF_Logarithm, 0, 0, 0, 0, D("float(float v, optional float base)", "Determines the logarithm of the input value according to the specified base. This can be used to calculate how much something was shifted by.")},
{"tj_cvar_string", PF_cvar_string, 0, 0, 0, 97, D("string(string cvarname)",NULL), true}, //telejano
//DP_QC_FINDFLOAT
mvd: cl_autotrack_team cvar locks autotrack to a specific team. getting the team name to match can still be problematic when it contains non-ascii chars however. qw: fix recording mid-map. q2: add support for recording demos on q2 servers. q: fix setattachment not using the correct orientations. q2: now supports splitscreen, as well as increased model and sound limits. cl: fix crosshair not appearing in splitscreen. cl: splitscreen clients now get their own colour tints (like the bf command) snd: tweak audio to be a bit more usable in splitscreen by default. cl: added con_logcenterprint cvar, for shoving a copy of centerprints onto the console. by default only appears in single player. qc: add checkbuiltin builtin. for all those #0 builtins without their own extension name. gl: fix r_dynamic -1 bug that was painfully visible in AD. mdl: validate per-frame bounds of mdl files (stuff that would crash software renderers). sv: fix -port or +sv_port commandline args to override the port correctly. win: attempt to cope with windows symlinks enumerating with the wrong filesizes. gl: fix skyboxes not appearing properly. gl: fix sprite alpha/edge issue resulting in some invisible sprites in AD. gl: fix screenshot_mega, in combination with r_projection. yay for HUGE panoramic screenshots. q2: fix replacement textures issue. qw: fix download demonum/X issue, both in client and server. qw: fix multicast dimensions not always being honoured properly. nq: fix starting angles sometimes being wrong. menusys: I'm finally uploading my menusys library, plus example mod, which I'll now be providing like csaddon is. git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@4997 fc73d0e0-1445-4013-8a0c-d673dee63da5
2016-01-18 05:22:07 +00:00
{"findfloat", PF_FindFloat, 0, 0, 0, 98, D("#define findentity findfloat\nentity(entity start, .__variant fld, __variant match)", "Equivelent to the find builtin, but instead of comparing strings contents, this builtin compares the raw values. This builtin requires multiple calls in order to scan all entities - set start to the previous call's return value.\nworld is returned when there are no more entities.")}, // #98 (DP_QC_FINDFLOAT)
{"checkextension", PF_checkextension, 99, 99, 0, 99, D("float(string extname)", "Checks for an extension by its name (eg: checkextension(\"FRIK_FILE\") says that its okay to go ahead and use strcat).\nUse cvar(\"pr_checkextension\") to see if this builtin exists.")}, // #99 //darkplaces system - query a string to see if the mod supports X Y and Z.
{"checkbuiltin", PF_checkbuiltin, 0, 0, 0, 0, D("float(__variant funcref)", "Checks to see if the specified builtin is supported/mapped. This is intended as a way to check for #0 functions, allowing for simple single-builtin functions. Warning, if two different engines map different builtins to the same number, then this function will not tell you which will be called, only that it won't crash (the exception being #0, which are remapped as available).")},
rewrote ban code, merging bans+nonbans+cuffs+mute+cripple+deaf+lagged+vip. added timeouts. new penalties have no dedicated command. use the addip command for it. maplist command now generates links. implemented skin objects for q3. added a csqc builtin for it. also supports compositing skins. playing demos inside zips/pk3s/paks should now work. bumped default rate cvar. added cl_transfer to attempt to connect to a new server without disconnecting first. rewrote fog command. alpha and mindist arguments are now supported. fog change also happens over a short time period. added new args to the showpic console command. can now create clickable items for touchscreen/absmouse users. fixed menus to properly support right-aligned text. this finally fixes variable-width fonts. rewrote console tab completion suggestions display. now clickable links. strings obtained from qc are now marked as const. this has required quite a few added consts all over the place. probably crappy attempt at adding joypad support to the sdl port. no idea if it works. changed key bind event code. buttons now track which event they should trigger when released, instead of being the same one the whole time. this allows +forward etc clickable buttons on screen. Also simplified modifier keys - they no longer trigger random events when pressing the modifier key itself. Right modifiers can now be bound separately from left modifiers. Right will use left's binding if not otherwise bound. Bind assumes left if there's no prefix. multiplayer->setup->network menu no longer crashes. added rgb colours to the translation view (but not to the colour-changing keys). added modelviewer command to view models. added menu_mods menu to switch mods in a more friendly way. will be shown by default if multiple manifests exist in the binarydir. clamped classic tracer density. scrag particles no longer look quite so buggy. added ifdefs to facilitate a potential winrt port. the engine should now have no extra dependencies, but still needs system code+audio drivers to be written. if it can't set a renderer, it'll now try to use *every* renderer until it finds one that works. added experimental mapcluster server mode (that console command). New maps will be started up as required. rewrote skeletal blending code a bit. added cylinder geomtypes. fix cfg_save writing to the wrong path bug. VFS_CLOSE now returns a boolean. false means there was some sort of fatal error (either crc when reading was bad, or the write got corrupted or something). Typically ignorable, depends how robust you want to be. win32 tls code now supports running as a server. added connect tls://address support, as well as equivalent sv_addport support. exposed basic model loading api to plugins. d3d11 backend now optionally supports tessellation hlsl. no suitable hlsl provided by default. !!tess to enable. attempted to add gamma ramp support for d3d11. added support for shader blobs to speed up load times. r_shaderblobs 1 to enable. almost vital for d3d11. added vid_srgb cvar. shadowless lights are no longer disabled if shadows are not supported. attempt to add support for touchscreens in win7/8. Wrote gimmicky lua support, using lua instead of ssqc. define VM_LUA to enable. updated saved game code. can again load saved games from vanilla-like engines. changed scale clamping. 0.0001 should no longer appear as 1. changed default mintic from 0.03 to 0.013 to match vanilla qw. I don't know why it was at 0.03. probably a typo. git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@4623 fc73d0e0-1445-4013-8a0c-d673dee63da5
2014-03-30 09:55:06 +01:00
{"builtin_find", PF_builtinsupported,100, 100, 0, 100, D("float(string builtinname)", "Looks to see if the named builtin is valid, and returns the builtin number it exists at.")}, // #100 //per builtin system.
{"anglemod", PF_anglemod, 0, 0, 0, 102, "float(float value)"},
{"qsg_cvar_string", PF_cvar_string, 0, 0, 0, 103, D("string(string cvarname)","An old/legacy equivelent of more recent/common builtins in order to read a cvar's string value."), true},
//TEI_SHOWLMP2
{"showpic", PF_ShowPic, 0, 0, 0, 104, "void(string slot, string picname, float x, float y, float zone, optional entity player)"},
{"hidepic", PF_HidePic, 0, 0, 0, 105, "void(string slot, optional entity player)"},
{"movepic", PF_MovePic, 0, 0, 0, 106, "void(string slot, float x, float y, float zone, optional entity player)"},
{"changepic", PF_ChangePic, 0, 0, 0, 107, "void(string slot, string picname, optional entity player)"},
{"showpicent", PF_ShowPic, 0, 0, 0, 108, D("void(string slot, entity player)",NULL), true},
{"hidepicent", PF_HidePic, 0, 0, 0, 109, D("void(string slot, entity player)",NULL), true},
rewrote ban code, merging bans+nonbans+cuffs+mute+cripple+deaf+lagged+vip. added timeouts. new penalties have no dedicated command. use the addip command for it. maplist command now generates links. implemented skin objects for q3. added a csqc builtin for it. also supports compositing skins. playing demos inside zips/pk3s/paks should now work. bumped default rate cvar. added cl_transfer to attempt to connect to a new server without disconnecting first. rewrote fog command. alpha and mindist arguments are now supported. fog change also happens over a short time period. added new args to the showpic console command. can now create clickable items for touchscreen/absmouse users. fixed menus to properly support right-aligned text. this finally fixes variable-width fonts. rewrote console tab completion suggestions display. now clickable links. strings obtained from qc are now marked as const. this has required quite a few added consts all over the place. probably crappy attempt at adding joypad support to the sdl port. no idea if it works. changed key bind event code. buttons now track which event they should trigger when released, instead of being the same one the whole time. this allows +forward etc clickable buttons on screen. Also simplified modifier keys - they no longer trigger random events when pressing the modifier key itself. Right modifiers can now be bound separately from left modifiers. Right will use left's binding if not otherwise bound. Bind assumes left if there's no prefix. multiplayer->setup->network menu no longer crashes. added rgb colours to the translation view (but not to the colour-changing keys). added modelviewer command to view models. added menu_mods menu to switch mods in a more friendly way. will be shown by default if multiple manifests exist in the binarydir. clamped classic tracer density. scrag particles no longer look quite so buggy. added ifdefs to facilitate a potential winrt port. the engine should now have no extra dependencies, but still needs system code+audio drivers to be written. if it can't set a renderer, it'll now try to use *every* renderer until it finds one that works. added experimental mapcluster server mode (that console command). New maps will be started up as required. rewrote skeletal blending code a bit. added cylinder geomtypes. fix cfg_save writing to the wrong path bug. VFS_CLOSE now returns a boolean. false means there was some sort of fatal error (either crc when reading was bad, or the write got corrupted or something). Typically ignorable, depends how robust you want to be. win32 tls code now supports running as a server. added connect tls://address support, as well as equivalent sv_addport support. exposed basic model loading api to plugins. d3d11 backend now optionally supports tessellation hlsl. no suitable hlsl provided by default. !!tess to enable. attempted to add gamma ramp support for d3d11. added support for shader blobs to speed up load times. r_shaderblobs 1 to enable. almost vital for d3d11. added vid_srgb cvar. shadowless lights are no longer disabled if shadows are not supported. attempt to add support for touchscreens in win7/8. Wrote gimmicky lua support, using lua instead of ssqc. define VM_LUA to enable. updated saved game code. can again load saved games from vanilla-like engines. changed scale clamping. 0.0001 should no longer appear as 1. changed default mintic from 0.03 to 0.013 to match vanilla qw. I don't know why it was at 0.03. probably a typo. git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@4623 fc73d0e0-1445-4013-8a0c-d673dee63da5
2014-03-30 09:55:06 +01:00
// {"movepicent", PF_MovePic, 0, 0, 0, 110, "void(string slot, float x, float y, float zone, entity player)", true},
// {"changepicent", PF_ChangePic, 0, 0, 0, 111, "void(string slot, string picname, entity player)", true},
//End TEU_SHOWLMP2
//frik file
{"fopen", PF_fopen, 0, 0, 0, 110, D("filestream(string filename, float mode, optional float mmapminsize)", "Opens a file, typically prefixed with \"data/\", for either read or write access.")}, // (FRIK_FILE)
{"fclose", PF_fclose, 0, 0, 0, 111, "void(filestream fhandle)"}, // (FRIK_FILE)
{"fgets", PF_fgets, 0, 0, 0, 112, D("string(filestream fhandle)", "Reads a single line out of the file. The new line character is not returned as part of the string. Returns the null string on EOF (use if not(string) to easily test for this, which distinguishes it from the empty string which is returned if the line being read is blank")}, // (FRIK_FILE)
{"fputs", PF_fputs, 0, 0, 0, 113, D("void(filestream fhandle, string s, optional string s2, optional string s3, optional string s4, optional string s5, optional string s6, optional string s7)", "Writes the given string(s) into the file. For compatibility with fgets, you should ensure that the string is terminated with a \\n - this will not otherwise be done for you. It is up to the engine whether dos or unix line endings are actually written.")}, // (FRIK_FILE)
{"fread", PF_fread, 0, 0, 0, 0, D("int(filestream fhandle, void *ptr, int size)", "Reads binary data out of the file. Returns truncated lengths if the read exceeds the length of the file.")},
{"fwrite", PF_fwrite, 0, 0, 0, 0, D("int(filestream fhandle, void *ptr, int size)", "Writes binary data out of the file.")},
{"fseek", PF_fseek, 0, 0, 0, 0, D("#define ftell fseek //c compat\nint(filestream fhandle, optional int newoffset)", "Changes the current position of the file, if specified. Returns prior position, in bytes.")},
{"fsize", PF_fsize, 0, 0, 0, 0, D("int(filestream fhandle, optional int newsize)", "Reports the total size of the file, in bytes. Can also be used to truncate/extend the file")},
{"strlen", PF_strlen, 0, 0, 0, 114, "float(string s)"}, // (FRIK_FILE)
{"strcat", PF_strcat, 0, 0, 0, 115, "string(string s1, optional string s2, optional string s3, optional string s4, optional string s5, optional string s6, optional string s7, optional string s8)"}, // (FRIK_FILE)
{"substring", PF_substring, 0, 0, 0, 116, "string(string s, float start, float length)"}, // (FRIK_FILE)
{"stov", PF_stov, 0, 0, 0, 117, "vector(string s)"}, // (FRIK_FILE)
qc: qc temp-strings are now garbage collected. this makes strzone redundant. net: revert the player angles inversion thing from last build. hack some angles. gonna need to tweak the protocol. net: cl_lerp_players is smoother, and defaulted. lets see how many people complain. cl: fix juddering with chase_active+prediction. cl: download progress where the total size is not known now displays something more sane. cl: fixed some issues with rawinput keyboards. cl: added autoupdate option to the menu. cl: autoupdate defaults to a new 'tested' set of builds, instead of the completely untested svn builds. cl: added 'borderless windowed' option to the menus. works on windows. cl: saved games save a preview screenshot. cl: fix some memory leaks on shutdown. cl: added 'setrenderer random' option, might be useful for modders in that it helps highlight bugs/differences between renderers... qc: r_showbboxes now displays the fields of the various entities. tweaked entity lighting to overbright more gracefully. gl: fixed crepuscular lighting. qcc: added % operator. qcc: added inline keyword. qcc: some fixes for accessors. qccgui: now prompts for exe+basedir. sv: added sv_specprint, ala mvdsv. sv: stats now sent over the unreliable channel instead of the reliable one. this allows them to change more frequently. sv: rewrote speedcheat detection. clients will be throttled instead of kicked. unresponsive clients will be simulated instead of freezing in mid-air. git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@4829 fc73d0e0-1445-4013-8a0c-d673dee63da5
2015-01-21 18:18:37 +00:00
#ifdef QCGC
{"strzone", PF_strzone, 0, 0, 0, 118, D("string(string s, ...)", "Create a semi-permanent copy of a string that only becomes invalid once strunzone is called on the string (instead of when the engine assumes your string has left scope). This builtin has become redundant in FTEQW due to the FTE_QC_PERSISTENTTEMPSTRINGS extension and is now functionally identical to strcat for compatibility with old engines+mods.")}, // (FRIK_FILE)
{"strunzone", PF_strunzone, 0, 0, 0, 119, D("void(string s)", "Destroys a string that was allocated by strunzone. Further references to the string MAY crash the game. In FTE, this function became redundant and now does nothing.")}, // (FRIK_FILE)
#else
{"strzone", PF_strzone, 0, 0, 0, 118, D("string(string s, ...)", "Create a semi-permanent copy of a string that only becomes invalid once strunzone is called on the string (instead of when the engine assumes your string has left scope).")}, // (FRIK_FILE)
{"strunzone", PF_strunzone, 0, 0, 0, 119, D("void(string s)", "Destroys a string that was allocated by strunzone. Further references to the string MAY crash the game.")}, // (FRIK_FILE)
#endif
//end frikfile
//these are telejano's
{"cvar_setf", PF_cvar_setf, 0, 0, 0, 176, "void(string cvar, float val)"},
{"localsound", PF_ss_LocalSound, 0, 0, 0, 177, D("void(string soundname, optional float channel, optional float volume)", "Plays a sound... locally... probably best not to call this from ssqc. Also disables reverb.")},// #177
//end telejano
//fte extras
// {"findlist_string", PF_FindListString, 0, 0, 0, 0, D("entity*(.string fld, string match)", "Return a list of entities with the given string field set to the given value.")},
// {"findlist_float", PF_FindListFloat, 0, 0, 0, 0, D("entity*(.__variant fld, __variant match)", "Return a list of entities with the given field set to the given value.")},
// {"findlist_radius", PF_FindListRadius, 0, 0, 0, 0, D("entity*(vector pos, float radius)", "Return a list of entities with the given string field set to the given value.")},
// {"traceboxptr", PF_TraceBox, 0, 0, 0, 0, D("typedef struct {\nfloat allsolid;\nfloat startsolid;\nfloat fraction;\nfloat truefraction;\nentity ent;\nvector endpos;\nvector plane_normal;\nfloat plane_dist;\nint surfaceflags;\nint contents;\n} trace_t;\nvoid(trace_t *trace, vector start, vector mins, vector maxs, vector end, float nomonsters, entity forent)", "Like regular tracebox, except doesn't doesn't use any evil globals.")},
{"getsoundindex", PF_getsoundindex, 0, 0, 0, 0, D("float(string soundname, float queryonly)", "Provides a way to query if a sound is already precached or not. The return value can also be checked for <=255 to see if it'll work over any network protocol. The sound index can also be used for writebyte hacks, but this is discouraged - use SOUNDFLAG_UNICAST instead.")},
{"getmodelindex", PF_getmodelindex, 0, 0, 0, 200, D("float(string modelname, optional float queryonly)", "Acts as an alternative to precache_model(foo);setmodel(bar, foo); return bar.modelindex;\nIf queryonly is set and the model was not previously precached, the builtin will return 0 without needlessly precaching the model.")},
{"externcall", PF_externcall, 0, 0, 0, 201, D("__variant(float prnum, string funcname, ...)", "Directly call a function in a different/same progs by its name.\nprnum=0 is the 'default' or 'main' progs.\nprnum=-1 means current progs.\nprnum=-2 will scan through the active progs and will use the first it finds.")},
{"addprogs", PF_addprogs, 0, 0, 0, 202, D("float(string progsname)", "Loads an additional .dat file into the current qcvm. The returned handle can be used with any of the externcall/externset/externvalue builtins.\nThere are cvars that allow progs to be loaded automatically.")},
{"externvalue", PF_externvalue, 0, 0, 0, 203, D("__variant(float prnum, string varname)", "Reads a global in the named progs by the name of that global.\nprnum=0 is the 'default' or 'main' progs.\nprnum=-1 means current progs.\nprnum=-2 will scan through the active progs and will use the first it finds.")},
{"externset", PF_externset, 0, 0, 0, 204, D("void(float prnum, __variant newval, string varname)", "Sets a global in the named progs by name.\nprnum=0 is the 'default' or 'main' progs.\nprnum=-1 means current progs.\nprnum=-2 will scan through the active progs and will use the first it finds.")},
{"externrefcall", PF_externrefcall, 0, 0, 0, 205, D("__variant(float prnum, void() func, ...)","Calls a function between progs by its reference. No longer needed as direct function calls now switch progs context automatically, and have done for a long time. There is no remaining merit for this function."), true},
qc: qc temp-strings are now garbage collected. this makes strzone redundant. net: revert the player angles inversion thing from last build. hack some angles. gonna need to tweak the protocol. net: cl_lerp_players is smoother, and defaulted. lets see how many people complain. cl: fix juddering with chase_active+prediction. cl: download progress where the total size is not known now displays something more sane. cl: fixed some issues with rawinput keyboards. cl: added autoupdate option to the menu. cl: autoupdate defaults to a new 'tested' set of builds, instead of the completely untested svn builds. cl: added 'borderless windowed' option to the menus. works on windows. cl: saved games save a preview screenshot. cl: fix some memory leaks on shutdown. cl: added 'setrenderer random' option, might be useful for modders in that it helps highlight bugs/differences between renderers... qc: r_showbboxes now displays the fields of the various entities. tweaked entity lighting to overbright more gracefully. gl: fixed crepuscular lighting. qcc: added % operator. qcc: added inline keyword. qcc: some fixes for accessors. qccgui: now prompts for exe+basedir. sv: added sv_specprint, ala mvdsv. sv: stats now sent over the unreliable channel instead of the reliable one. this allows them to change more frequently. sv: rewrote speedcheat detection. clients will be throttled instead of kicked. unresponsive clients will be simulated instead of freezing in mid-air. git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@4829 fc73d0e0-1445-4013-8a0c-d673dee63da5
2015-01-21 18:18:37 +00:00
{"instr", PF_instr, 0, 0, 0, 206, D("float(string input, string token)", "Returns substring(input, strstrpos(input, token), -1), or the null string if token was not found in input. You're probably better off using strstrpos."), true},
{"openportal", PF_OpenPortal, 0, 0, 0, 207, D("void(entity portal, float state)", "Opens or closes the portals associated with a door or some such on q2 or q3 maps. On Q2BSPs, the entity should be the 'func_areaportal' entity - its style field will say which portal to open. On Q3BSPs, the entity is the door itself, the portal will be determined by the two areas found from a preceding setorigin call.")},
{"RegisterTempEnt", PF_RegisterTEnt, 0, 0, 0, 208, "float(float attributes, string effectname, ...)"},
{"CustomTempEnt", PF_CustomTEnt, 0, 0, 0, 209, "void(float type, vector pos, ...)"},
{"fork", PF_Fork, 0, 0, 0, 210, D("float(optional float sleeptime)", "When called, this builtin simply returns. Twice.\nThe current 'thread' will return instantly with a return value of 0. The new 'thread' will return after sleeptime seconds with a return value of 1. See documentation for the 'sleep' builtin for limitations/requirements concerning the new thread. Note that QC should probably call abort in the new thread, as otherwise the function will return to the calling qc function twice also.")},
{"abort", PF_Abort, 0, 0, 0, 211, D("void(optional __variant ret)", "QC execution is aborted. Parent QC functions on the stack will be skipped, effectively this forces all QC functions to 'return ret' until execution returns to the engine. If ret is ommited, it is assumed to be 0.")},
{"sleep", PF_Sleep, 0, 0, 0, 212, D("void(float sleeptime)", "Suspends the current QC execution thread for 'sleeptime' seconds.\nOther QC functions can and will be executed in the interim, including changing globals and field state (but not simultaneously).\nThe self and other globals will be restored when the thread wakes up (or set to world if they were removed since the thread started sleeping). Locals will be preserved, but will not be protected from remove calls.\nIf the engine is expecting the QC to return a value (even in the parent/root function), the value 0 shall be used instead of waiting for the qc to resume.")},
{"forceinfokey", PF_ForceInfoKey, 0, 0, 0, 213, D("void(entity player, string key, string value)", "Directly changes a user's info without pinging off the client. Also allows explicitly setting * keys, including *spectator. Does not affect the user's config or other servers.")},
{"forceinfokeyblob",PF_ForceInfoKeyBlob,0, 0, 0, 0, D("void(entity player, string key, void *data, int size)", "Directly changes a user's info without pinging off the client. Also allows explicitly setting * keys, including *spectator. Does not affect the user's config or other servers.")},
#ifdef SVCHAT
{"chat", PF_chat, 0, 0, 0, 214, "void(string filename, float starttag, entity edict)"}, //(FTE_NPCCHAT)
#endif
#ifdef HEXEN2
{"particle2", PF_particle2, 0, 0, 42, 215, "void(vector org, vector dmin, vector dmax, float colour, float effect, float count)"},
{"particle3", PF_particle3, 0, 0, 85, 216, "void(vector org, vector box, float colour, float effect, float count)"},
{"particle4", PF_particle4, 0, 0, 86, 217, "void(vector org, float radius, float colour, float effect, float count)"},
#endif
//EXT_DIMENSION_PLANES
{"bitshift", PF_bitshift, 0, 0, 0, 218, "float(float number, float quantity)"},
//I guess this should go under DP_TE_STANDARDEFFECTBUILTINS...
{"te_lightningblood",PF_te_lightningblood, 0, 0, 0, 219, "void(vector pos)"},// #219 te_lightningblood
rewrote ban code, merging bans+nonbans+cuffs+mute+cripple+deaf+lagged+vip. added timeouts. new penalties have no dedicated command. use the addip command for it. maplist command now generates links. implemented skin objects for q3. added a csqc builtin for it. also supports compositing skins. playing demos inside zips/pk3s/paks should now work. bumped default rate cvar. added cl_transfer to attempt to connect to a new server without disconnecting first. rewrote fog command. alpha and mindist arguments are now supported. fog change also happens over a short time period. added new args to the showpic console command. can now create clickable items for touchscreen/absmouse users. fixed menus to properly support right-aligned text. this finally fixes variable-width fonts. rewrote console tab completion suggestions display. now clickable links. strings obtained from qc are now marked as const. this has required quite a few added consts all over the place. probably crappy attempt at adding joypad support to the sdl port. no idea if it works. changed key bind event code. buttons now track which event they should trigger when released, instead of being the same one the whole time. this allows +forward etc clickable buttons on screen. Also simplified modifier keys - they no longer trigger random events when pressing the modifier key itself. Right modifiers can now be bound separately from left modifiers. Right will use left's binding if not otherwise bound. Bind assumes left if there's no prefix. multiplayer->setup->network menu no longer crashes. added rgb colours to the translation view (but not to the colour-changing keys). added modelviewer command to view models. added menu_mods menu to switch mods in a more friendly way. will be shown by default if multiple manifests exist in the binarydir. clamped classic tracer density. scrag particles no longer look quite so buggy. added ifdefs to facilitate a potential winrt port. the engine should now have no extra dependencies, but still needs system code+audio drivers to be written. if it can't set a renderer, it'll now try to use *every* renderer until it finds one that works. added experimental mapcluster server mode (that console command). New maps will be started up as required. rewrote skeletal blending code a bit. added cylinder geomtypes. fix cfg_save writing to the wrong path bug. VFS_CLOSE now returns a boolean. false means there was some sort of fatal error (either crc when reading was bad, or the write got corrupted or something). Typically ignorable, depends how robust you want to be. win32 tls code now supports running as a server. added connect tls://address support, as well as equivalent sv_addport support. exposed basic model loading api to plugins. d3d11 backend now optionally supports tessellation hlsl. no suitable hlsl provided by default. !!tess to enable. attempted to add gamma ramp support for d3d11. added support for shader blobs to speed up load times. r_shaderblobs 1 to enable. almost vital for d3d11. added vid_srgb cvar. shadowless lights are no longer disabled if shadows are not supported. attempt to add support for touchscreens in win7/8. Wrote gimmicky lua support, using lua instead of ssqc. define VM_LUA to enable. updated saved game code. can again load saved games from vanilla-like engines. changed scale clamping. 0.0001 should no longer appear as 1. changed default mintic from 0.03 to 0.013 to match vanilla qw. I don't know why it was at 0.03. probably a typo. git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@4623 fc73d0e0-1445-4013-8a0c-d673dee63da5
2014-03-30 09:55:06 +01:00
{"map_builtin", PF_builtinsupported,0, 0, 0, 220, D("float(string builtinname, float builtinnum)","Attempts to map the named builtin at a non-standard builtin number. Returns 0 on failure."), true}, //like #100 - takes 2 args. arg0 is builtinname, 1 is number to map to.
//FTE_STRINGS
{"strstrofs", PF_strstrofs, 0, 0, 0, 221, D("float(string s1, string sub, optional float startidx)", "Returns the 0-based offset of sub within the s1 string, or -1 if sub is not in s1.\nIf startidx is set, this builtin will ignore matches before that 0-based offset.")},
{"str2chr", PF_str2chr, 0, 0, 0, 222, D("float(string str, float index)", "Retrieves the character value at offset 'index'.")},
{"chr2str", PF_chr2str, 0, 0, 0, 223, D("string(float chr, ...)", "The input floats are considered character values, and are concatenated.")},
{"strconv", PF_strconv, 0, 0, 0, 224, D("string(float ccase, float redalpha, float redchars, string str, ...)", "Converts quake chars in the input string amongst different representations.\nccase specifies the new case for letters.\n 0: not changed.\n 1: forced to lower case.\n 2: forced to upper case.\nredalpha and redchars switch between colour ranges.\n 0: no change.\n 1: Forced white.\n 2: Forced red.\n 3: Forced gold(low) (numbers only).\n 4: Forced gold (high) (numbers only).\n 5+6: Forced to white and red alternately.\nYou should not use this builtin in combination with UTF-8.")},
{"strpad", PF_strpad, 0, 0, 0, 225, D("string(float pad, string str1, ...)", "Pads the string with spaces, to ensure its a specific length (so long as a fixed-width font is used, anyway). If pad is negative, the spaces are added on the left. If positive the padding is on the right.")}, //will be moved
{"infoadd", PF_infoadd, 0, 0, 0, 226, D("string(infostring old, string key, string value)", "Returns a new tempstring infostring with the named value changed (or added if it was previously unspecified). Key and value may not contain the \\ character.")},
{"infoget", PF_infoget, 0, 0, 0, 227, D("string(infostring info, string key)", "Reads a named value from an infostring. The returned value is a tempstring")},
// {"strcmp", PF_strncmp, 0, 0, 0, 228, D("float(string s1, string s2)", "Compares the two strings exactly. s1ofs allows you to treat s2 as a substring to compare against, or should be 0.\nReturns 0 if the two strings are equal, a negative value if s1 appears numerically lower, and positive if s1 appears numerically higher.")},
{"strncmp", PF_strncmp, 0, 0, 0, 228, D("#define strcmp strncmp\nfloat(string s1, string s2, optional float len, optional float s1ofs, optional float s2ofs)", "Compares up to 'len' chars in the two strings. s1ofs allows you to treat s2 as a substring to compare against, or should be 0.\nReturns 0 if the two strings are equal, a negative value if s1 appears numerically lower, and positive if s1 appears numerically higher.")},
{"strcasecmp", PF_strncasecmp, 0, 0, 0, 229, D("float(string s1, string s2)", "Compares the two strings without case sensitivity.\nReturns 0 if they are equal. The sign of the return value may be significant, but should not be depended upon.")},
{"strncasecmp", PF_strncasecmp, 0, 0, 0, 230, D("float(string s1, string s2, float len, optional float s1ofs, optional float s2ofs)", "Compares up to 'len' chars in the two strings without case sensitivity. s1ofs allows you to treat s2 as a substring to compare against, or should be 0.\nReturns 0 if they are equal. The sign of the return value may be significant, but should not be depended upon.")},
//END FTE_STRINGS
Reworked client support for DPP5+. less code now, its much more graceful. added waterfog command. waterfog overrides regular fog only when the view is in water. fixed 64bit printf format specifiers. should work better on winxp64. fixed some spec angle weirdness. fixed viewsize 99.99 weirdness with ezhud. fixed extra offset on the console (exhibited in 64bit builds, but not limited to). fixed .avi playback, can now actually display frames again. reimplemented line sparks. fixed r_editlights_save flipping the light's pitch. fixed issue with oggs failing to load. fixed condump to cope with unicode properly. made sv_bigcoords default except in quake. hexen2 kinda needs it for bsp angle precision. fixed nq server to not stall weirdly on map changes. fixed qwprogs svc_cdtrack not bugging out with nq clients on the server. fixed restart command to load the last map run by the server, instead of start.bsp (when idle) optimised d3d9 renderer a little. now uses less draw calls, especially with complex scenes. seems to get higher framerates than opengl now. fixed d3d9 renderer to not bug out quite so much when run fullscreen (shader subsystem is now correctly initialised). fixed a couple of bugs from font change. also now supports utf-8 in a few more places. r_editlights_reload no longer generates rtlights inside the void. this resolves a few glitches (but should also help framerates a little). fixed so corona-only lights won't generate shadowmaps and waste lots of time. removed lots of #defines from qclib. I should never have made them in the first place, but I was lazy. obviously there's more left that I cba to remove yet. fixed nested calls with variant-vectors. this fixes csaddon's light editor. fixed qcc hc calling conventions using redundant stores. disabled keywords can still be used by using __keyword instead. fixed ftegccgui grep feature. fixed motionless-dog qcc bug. tweaked qcc warnings a little. -Wall is now a viable setting. you should be able to fix all those warnings. fixed qw svc_intermission + dpp5+ clients bug. fixed annoying spam about disconnecting in hexen2. rewrote status command a little to cope with ipv6 addresses more gracefully fixed significant stall when hibernating/debugging a server with a player sitting on it. fixed truelightning. fixed rocketlight overriding pflags. fixed torches vanishing on vid_restart. fixed issue with decal scaling. fixed findentityfield builtin. fixed fteqcc issue with ptr+1 fixed use of arrays inside class functions. fixed/implemented fteqcc emulation of pointer opcodes. added __inout keyword to fteqcc, so that it doesn't feel so horrendous. fixed sizeof(*foo) fixed *struct = struct; fixed recursive structs. fixed fteqcc warning report. fixed sdl2 controller support, hopefully. attempted to implement xinput, including per-player audio playback. slightly fixed relaxed attitude to mouse focus when running fullscreen. fixed weird warnings/errors with 'ent.arrayhead' terms. now generates sane errors. implemented bindmaps (for csqc). fixed crashing bug with eprint builtin. implemented subset of music_playlist_* functionality. significant changes to music playback. fixed some more dpcsqc compat. fixed binds menu. now displays and accepts modifiers. fixed issues with huge lightmaps. fixed protocol determinism with dp clients connecting to fte servers. the initial getchallenge request now inhibits vanilla nq connection requests. implemented support for 'dupe' userinfo key, allowing clients to request client->server packet duplication. should probably queue them tbh. implemented sv_saveentfile command. fixed resume after breaking inside a stepped-over function. fixed erroneous footer after debugging. (I wonder just how many things I broke with these fixes) git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@4946 fc73d0e0-1445-4013-8a0c-d673dee63da5
2015-07-26 11:56:18 +01:00
{"strtrim", PF_strtrim, 0, 0, 0, 0, D("string(string s)", "Trims the whitespace from the start+end of the string.")},
//FTE_CALLTIMEOFDAY
{"calltimeofday", PF_calltimeofday, 0, 0, 0, 231, D("void()", "Asks the engine to instantly call the qc's 'timeofday' function, before returning. For compatibility with mvdsv.\ntimeofday should have the prototype: void(float secs, float mins, float hour, float day, float mon, float year, string strvalue)\nThe strftime builtin is more versatile and less weird.")},
//EXT_CSQC
{"clientstat", PF_clientstat, 0, 0, 0, 232, D("void(float num, float type, .__variant fld)", "Specifies what data to use in order to send various stats, in a client-specific way.\n'num' should be a value between 32 and 127, other values are reserved.\n'type' must be set to one of the EV_* constants, one of EV_FLOAT, EV_STRING, EV_INTEGER, EV_ENTITY.\nfld must be a reference to the field used, each player will be sent only their own copy of these fields.")}, //EXT_CSQC
{"globalstat", PF_globalstat, 0, 0, 0, 233, D("void(float num, float type, string name)", "Specifies what data to use in order to send various stats, in a non-client-specific way. num and type are as in clientstat, name however, is the name of the global to read in the form of a string (pass \"foo\").")}, //EXT_CSQC_1 actually
{"pointerstat", PF_pointerstat, 0, 0, 0, 0, D("void(float num, float type, __variant *address)", "Specifies what data to use in order to send various stats, in a non-client-specific way. num and type are as in clientstat, address however, is the address of the variable you would like to use (pass &foo).")},
//END EXT_CSQC
{"isbackbuffered", PF_isbackbuffered, 0, 0, 0, 234, D("float(entity player)", "Returns if the given player's network buffer will take multiple network frames in order to clear. If this builtin returns non-zero, you should delay or reduce the amount of reliable (and also unreliable) data that you are sending to that client.")},
{"rotatevectorsbyangle",PF_rotatevectorsbyangles,0,0, 0, 235, D("void(vector angle)", "rotates the v_forward,v_right,v_up matrix by the specified angles.")}, // #235
{"rotatevectorsbyvectors",PF_rotatevectorsbymatrix,0,0, 0, 236, "void(vector fwd, vector right, vector up)"}, // #236
{"skinforname", PF_skinforname, 0, 0, 0, 237, "float(float mdlindex, string skinname)"}, // #237
{"shaderforname", PF_Fixme, 0, 0, 0, 238, D("float(string shadername, optional string defaultshader, ...)", "Caches the named shader and returns a handle to it.\nIf the shader could not be loaded from disk (missing file or ruleset_allow_shaders 0), it will be created from the 'defaultshader' string if specified, or a 'skin shader' default will be used.\ndefaultshader if not empty should include the outer {} that you would ordinarily find in a shader.")},
{"te_bloodqw", PF_te_bloodqw, 0, 0, 0, 239, "void(vector org, optional float count)"},
{"te_muzzleflash", PF_te_muzzleflash, 0, 0, 0, 0, "void(entity ent)"},
{"checkpvs", PF_checkpvs, 0, 0, 0, 240, "float(vector viewpos, entity entity)"},
{"matchclientname", PF_matchclient, 0, 0, 0, 241, "entity(string match, optional float matchnum)"},
{"sendpacket", PF_SendPacket, 0, 0, 0, 242, D("void(string destaddress, string content)", "Sends a UDP packet to the specified destination. Note that the payload will be prefixed with four 255 bytes as a sort of security feature.")},// (FTE_QC_SENDPACKET)
// {"bulleten", PF_bulleten, 0, 0, 0, 243}, (removed builtin)
------------------------------------------------------------------------ r4169 | acceptthis | 2013-01-17 08:55:12 +0000 (Thu, 17 Jan 2013) | 31 lines removed MAX_VISEDICTS limit. PEXT2_REPLACEMENTDELTAS tweaked, now has 4 million entity limit. still not enabled by default. TE_BEAM now maps to a separate TEQW_BEAM to avoid conflicts with QW. added android multitouch emulation for windows/rawinput (in_simulatemultitouch). split topcolor/bottomcolor from scoreboard, for dp's colormap|1024 feature. now using utf-8 for windows consoles. qcc warnings/errors now give clickable console links for quick+easy editing. disabled menutint when the currently active item changes contrast or gamma (for OneManClan). Added support for drawfont/drawfontscale. tweaked the qcvm a little to reduce the number of pointers. .doll file loading. still experimental and will likely crash. requires csqc active, even if its a dummy progs. this will be fixed in time. Still other things that need cleaning up. windows: gl_font "?" shows the standard windows font-selection dialog, and can be used to select windows fonts. not all work. and you probably don't want to use windings. fixed splitscreen support when playing mvds. added mini-scoreboards to splitscreen. editor/debugger now shows asm if there's no linenumber info. also, pressing f1 for help shows the shortcuts. Added support for .framegroups files for psk(psa) and iqm formats. True support for ezquake's colour codes. Mutually exclusive with background colours. path command output slightly more readable. added support for digest_hex (MD4, SHA1, CRC16). skingroups now colourmap correctly. Fix terrain colour hints, and litdata from the wrong bsp. fix ftp dual-homed issue. support epsv command, and enable ipv6 (eprt still not supported). remove d3d11 compilation from the makefile. the required headers are not provided by mingw, and are not available to the build bot, so don't bother. fix v *= v.x and similar opcodes. fteqcc: fixed support for áéíóú type chars in names. utf-8 files now properly supported (even with the utf-8 bom/identifier). utf-16 also supported. fteqcc: fixed '#if 1 == 3 && 4' parsing. fteqcc: -Werror acts on the warning, rather than as a separate error. Line numbers are thus more readable. fteqcc: copyright message now includes compile date instead. fteqccgui: the treeview control is now coloured depending on whether there were warnings/errors in the last compile. fteqccgui: the output window is now focused and scrolls down as compilation progresses. pr_dumpplatform command dumps out some pragmas to convert more serious warnings to errors. This is to avoid the infamous 'fteqcc sucks cos my code sucks' issue. rewrote prespawn/modelist/soundlist code. server tracks progress now. ------------------------------------------------------------------------ git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@4167 fc73d0e0-1445-4013-8a0c-d673dee63da5
2013-03-12 22:29:40 +00:00
{"rotatevectorsbytag", PF_Fixme, 0, 0, 0, 244, "vector(entity ent, float tagnum)"},
qc: qc temp-strings are now garbage collected. this makes strzone redundant. net: revert the player angles inversion thing from last build. hack some angles. gonna need to tweak the protocol. net: cl_lerp_players is smoother, and defaulted. lets see how many people complain. cl: fix juddering with chase_active+prediction. cl: download progress where the total size is not known now displays something more sane. cl: fixed some issues with rawinput keyboards. cl: added autoupdate option to the menu. cl: autoupdate defaults to a new 'tested' set of builds, instead of the completely untested svn builds. cl: added 'borderless windowed' option to the menus. works on windows. cl: saved games save a preview screenshot. cl: fix some memory leaks on shutdown. cl: added 'setrenderer random' option, might be useful for modders in that it helps highlight bugs/differences between renderers... qc: r_showbboxes now displays the fields of the various entities. tweaked entity lighting to overbright more gracefully. gl: fixed crepuscular lighting. qcc: added % operator. qcc: added inline keyword. qcc: some fixes for accessors. qccgui: now prompts for exe+basedir. sv: added sv_specprint, ala mvdsv. sv: stats now sent over the unreliable channel instead of the reliable one. this allows them to change more frequently. sv: rewrote speedcheat detection. clients will be throttled instead of kicked. unresponsive clients will be simulated instead of freezing in mid-air. git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@4829 fc73d0e0-1445-4013-8a0c-d673dee63da5
2015-01-21 18:18:37 +00:00
{"mod", PF_mod, 0, 0, 0, 245, "float(float dividend, float divisor)"},
------------------------------------------------------------------------ r4169 | acceptthis | 2013-01-17 08:55:12 +0000 (Thu, 17 Jan 2013) | 31 lines removed MAX_VISEDICTS limit. PEXT2_REPLACEMENTDELTAS tweaked, now has 4 million entity limit. still not enabled by default. TE_BEAM now maps to a separate TEQW_BEAM to avoid conflicts with QW. added android multitouch emulation for windows/rawinput (in_simulatemultitouch). split topcolor/bottomcolor from scoreboard, for dp's colormap|1024 feature. now using utf-8 for windows consoles. qcc warnings/errors now give clickable console links for quick+easy editing. disabled menutint when the currently active item changes contrast or gamma (for OneManClan). Added support for drawfont/drawfontscale. tweaked the qcvm a little to reduce the number of pointers. .doll file loading. still experimental and will likely crash. requires csqc active, even if its a dummy progs. this will be fixed in time. Still other things that need cleaning up. windows: gl_font "?" shows the standard windows font-selection dialog, and can be used to select windows fonts. not all work. and you probably don't want to use windings. fixed splitscreen support when playing mvds. added mini-scoreboards to splitscreen. editor/debugger now shows asm if there's no linenumber info. also, pressing f1 for help shows the shortcuts. Added support for .framegroups files for psk(psa) and iqm formats. True support for ezquake's colour codes. Mutually exclusive with background colours. path command output slightly more readable. added support for digest_hex (MD4, SHA1, CRC16). skingroups now colourmap correctly. Fix terrain colour hints, and litdata from the wrong bsp. fix ftp dual-homed issue. support epsv command, and enable ipv6 (eprt still not supported). remove d3d11 compilation from the makefile. the required headers are not provided by mingw, and are not available to the build bot, so don't bother. fix v *= v.x and similar opcodes. fteqcc: fixed support for áéíóú type chars in names. utf-8 files now properly supported (even with the utf-8 bom/identifier). utf-16 also supported. fteqcc: fixed '#if 1 == 3 && 4' parsing. fteqcc: -Werror acts on the warning, rather than as a separate error. Line numbers are thus more readable. fteqcc: copyright message now includes compile date instead. fteqccgui: the treeview control is now coloured depending on whether there were warnings/errors in the last compile. fteqccgui: the output window is now focused and scrolls down as compilation progresses. pr_dumpplatform command dumps out some pragmas to convert more serious warnings to errors. This is to avoid the infamous 'fteqcc sucks cos my code sucks' issue. rewrote prespawn/modelist/soundlist code. server tracks progress now. ------------------------------------------------------------------------ git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@4167 fc73d0e0-1445-4013-8a0c-d673dee63da5
2013-03-12 22:29:40 +00:00
// {"empty", PF_Fixme, 0, 0, 0, 245, "void()"},
// {"empty", PF_Fixme, 0, 0, 0, 246, "void()"},
// {"empty", PF_Fixme, 0, 0, 0, 247, "void()"},
// {"empty", PF_Fixme, 0, 0, 0, 248, "void()"},
// {"empty", PF_Fixme, 0, 0, 0, 249, "void()"},
{"sqlconnect", PF_sqlconnect, 0, 0, 0, 250, "float(optional string host, optional string user, optional string pass, optional string defaultdb, optional string driver)"}, // sqlconnect (FTE_SQL)
{"sqldisconnect", PF_sqldisconnect, 0, 0, 0, 251, "void(float serveridx)"}, // sqldisconnect (FTE_SQL)
------------------------------------------------------------------------ r4169 | acceptthis | 2013-01-17 08:55:12 +0000 (Thu, 17 Jan 2013) | 31 lines removed MAX_VISEDICTS limit. PEXT2_REPLACEMENTDELTAS tweaked, now has 4 million entity limit. still not enabled by default. TE_BEAM now maps to a separate TEQW_BEAM to avoid conflicts with QW. added android multitouch emulation for windows/rawinput (in_simulatemultitouch). split topcolor/bottomcolor from scoreboard, for dp's colormap|1024 feature. now using utf-8 for windows consoles. qcc warnings/errors now give clickable console links for quick+easy editing. disabled menutint when the currently active item changes contrast or gamma (for OneManClan). Added support for drawfont/drawfontscale. tweaked the qcvm a little to reduce the number of pointers. .doll file loading. still experimental and will likely crash. requires csqc active, even if its a dummy progs. this will be fixed in time. Still other things that need cleaning up. windows: gl_font "?" shows the standard windows font-selection dialog, and can be used to select windows fonts. not all work. and you probably don't want to use windings. fixed splitscreen support when playing mvds. added mini-scoreboards to splitscreen. editor/debugger now shows asm if there's no linenumber info. also, pressing f1 for help shows the shortcuts. Added support for .framegroups files for psk(psa) and iqm formats. True support for ezquake's colour codes. Mutually exclusive with background colours. path command output slightly more readable. added support for digest_hex (MD4, SHA1, CRC16). skingroups now colourmap correctly. Fix terrain colour hints, and litdata from the wrong bsp. fix ftp dual-homed issue. support epsv command, and enable ipv6 (eprt still not supported). remove d3d11 compilation from the makefile. the required headers are not provided by mingw, and are not available to the build bot, so don't bother. fix v *= v.x and similar opcodes. fteqcc: fixed support for áéíóú type chars in names. utf-8 files now properly supported (even with the utf-8 bom/identifier). utf-16 also supported. fteqcc: fixed '#if 1 == 3 && 4' parsing. fteqcc: -Werror acts on the warning, rather than as a separate error. Line numbers are thus more readable. fteqcc: copyright message now includes compile date instead. fteqccgui: the treeview control is now coloured depending on whether there were warnings/errors in the last compile. fteqccgui: the output window is now focused and scrolls down as compilation progresses. pr_dumpplatform command dumps out some pragmas to convert more serious warnings to errors. This is to avoid the infamous 'fteqcc sucks cos my code sucks' issue. rewrote prespawn/modelist/soundlist code. server tracks progress now. ------------------------------------------------------------------------ git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@4167 fc73d0e0-1445-4013-8a0c-d673dee63da5
2013-03-12 22:29:40 +00:00
{"sqlopenquery", PF_sqlopenquery, 0, 0, 0, 252, "float(float serveridx, void(float serveridx, float queryidx, float rows, float columns, float eof, float firstrow) callback, float querytype, string query)"}, // sqlopenquery (FTE_SQL)
{"sqlclosequery", PF_sqlclosequery, 0, 0, 0, 253, "void(float serveridx, float queryidx)"}, // sqlclosequery (FTE_SQL)
{"sqlreadfield", PF_sqlreadfield, 0, 0, 0, 254, "string(float serveridx, float queryidx, float row, float column)"}, // sqlreadfield (FTE_SQL)
{"sqlerror", PF_sqlerror, 0, 0, 0, 255, "string(float serveridx, optional float queryidx)"}, // sqlerror (FTE_SQL)
{"sqlescape", PF_sqlescape, 0, 0, 0, 256, "string(float serveridx, string data)"}, // sqlescape (FTE_SQL)
{"sqlversion", PF_sqlversion, 0, 0, 0, 257, "string(float serveridx)"}, // sqlversion (FTE_SQL)
{"sqlreadfloat", PF_sqlreadfloat, 0, 0, 0, 258, "float(float serveridx, float queryidx, float row, float column)"}, // sqlreadfloat (FTE_SQL)
mvd: cl_autotrack_team cvar locks autotrack to a specific team. getting the team name to match can still be problematic when it contains non-ascii chars however. qw: fix recording mid-map. q2: add support for recording demos on q2 servers. q: fix setattachment not using the correct orientations. q2: now supports splitscreen, as well as increased model and sound limits. cl: fix crosshair not appearing in splitscreen. cl: splitscreen clients now get their own colour tints (like the bf command) snd: tweak audio to be a bit more usable in splitscreen by default. cl: added con_logcenterprint cvar, for shoving a copy of centerprints onto the console. by default only appears in single player. qc: add checkbuiltin builtin. for all those #0 builtins without their own extension name. gl: fix r_dynamic -1 bug that was painfully visible in AD. mdl: validate per-frame bounds of mdl files (stuff that would crash software renderers). sv: fix -port or +sv_port commandline args to override the port correctly. win: attempt to cope with windows symlinks enumerating with the wrong filesizes. gl: fix skyboxes not appearing properly. gl: fix sprite alpha/edge issue resulting in some invisible sprites in AD. gl: fix screenshot_mega, in combination with r_projection. yay for HUGE panoramic screenshots. q2: fix replacement textures issue. qw: fix download demonum/X issue, both in client and server. qw: fix multicast dimensions not always being honoured properly. nq: fix starting angles sometimes being wrong. menusys: I'm finally uploading my menusys library, plus example mod, which I'll now be providing like csaddon is. git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@4997 fc73d0e0-1445-4013-8a0c-d673dee63da5
2016-01-18 05:22:07 +00:00
{"sqlreadblob", PF_sqlreadblob, 0, 0, 0, 0, "int(float serveridx, float queryidx, float row, float column, __variant *ptr, int maxsize)"},
{"sqlescapeblob", PF_sqlescapeblob, 0, 0, 0, 0, "string(float serveridx, __variant *ptr, int maxsize)"},
Reworked client support for DPP5+. less code now, its much more graceful. added waterfog command. waterfog overrides regular fog only when the view is in water. fixed 64bit printf format specifiers. should work better on winxp64. fixed some spec angle weirdness. fixed viewsize 99.99 weirdness with ezhud. fixed extra offset on the console (exhibited in 64bit builds, but not limited to). fixed .avi playback, can now actually display frames again. reimplemented line sparks. fixed r_editlights_save flipping the light's pitch. fixed issue with oggs failing to load. fixed condump to cope with unicode properly. made sv_bigcoords default except in quake. hexen2 kinda needs it for bsp angle precision. fixed nq server to not stall weirdly on map changes. fixed qwprogs svc_cdtrack not bugging out with nq clients on the server. fixed restart command to load the last map run by the server, instead of start.bsp (when idle) optimised d3d9 renderer a little. now uses less draw calls, especially with complex scenes. seems to get higher framerates than opengl now. fixed d3d9 renderer to not bug out quite so much when run fullscreen (shader subsystem is now correctly initialised). fixed a couple of bugs from font change. also now supports utf-8 in a few more places. r_editlights_reload no longer generates rtlights inside the void. this resolves a few glitches (but should also help framerates a little). fixed so corona-only lights won't generate shadowmaps and waste lots of time. removed lots of #defines from qclib. I should never have made them in the first place, but I was lazy. obviously there's more left that I cba to remove yet. fixed nested calls with variant-vectors. this fixes csaddon's light editor. fixed qcc hc calling conventions using redundant stores. disabled keywords can still be used by using __keyword instead. fixed ftegccgui grep feature. fixed motionless-dog qcc bug. tweaked qcc warnings a little. -Wall is now a viable setting. you should be able to fix all those warnings. fixed qw svc_intermission + dpp5+ clients bug. fixed annoying spam about disconnecting in hexen2. rewrote status command a little to cope with ipv6 addresses more gracefully fixed significant stall when hibernating/debugging a server with a player sitting on it. fixed truelightning. fixed rocketlight overriding pflags. fixed torches vanishing on vid_restart. fixed issue with decal scaling. fixed findentityfield builtin. fixed fteqcc issue with ptr+1 fixed use of arrays inside class functions. fixed/implemented fteqcc emulation of pointer opcodes. added __inout keyword to fteqcc, so that it doesn't feel so horrendous. fixed sizeof(*foo) fixed *struct = struct; fixed recursive structs. fixed fteqcc warning report. fixed sdl2 controller support, hopefully. attempted to implement xinput, including per-player audio playback. slightly fixed relaxed attitude to mouse focus when running fullscreen. fixed weird warnings/errors with 'ent.arrayhead' terms. now generates sane errors. implemented bindmaps (for csqc). fixed crashing bug with eprint builtin. implemented subset of music_playlist_* functionality. significant changes to music playback. fixed some more dpcsqc compat. fixed binds menu. now displays and accepts modifiers. fixed issues with huge lightmaps. fixed protocol determinism with dp clients connecting to fte servers. the initial getchallenge request now inhibits vanilla nq connection requests. implemented support for 'dupe' userinfo key, allowing clients to request client->server packet duplication. should probably queue them tbh. implemented sv_saveentfile command. fixed resume after breaking inside a stepped-over function. fixed erroneous footer after debugging. (I wonder just how many things I broke with these fixes) git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@4946 fc73d0e0-1445-4013-8a0c-d673dee63da5
2015-07-26 11:56:18 +01:00
{"stoi", PF_stoi, 0, 0, 0, 259, D("int(string)", "Converts the given string into a true integer. Base 8, 10, or 16 is determined based upon the format of the string.")},
{"itos", PF_itos, 0, 0, 0, 260, D("string(int)", "Converts the passed true integer into a base10 string.")},
rewrote ban code, merging bans+nonbans+cuffs+mute+cripple+deaf+lagged+vip. added timeouts. new penalties have no dedicated command. use the addip command for it. maplist command now generates links. implemented skin objects for q3. added a csqc builtin for it. also supports compositing skins. playing demos inside zips/pk3s/paks should now work. bumped default rate cvar. added cl_transfer to attempt to connect to a new server without disconnecting first. rewrote fog command. alpha and mindist arguments are now supported. fog change also happens over a short time period. added new args to the showpic console command. can now create clickable items for touchscreen/absmouse users. fixed menus to properly support right-aligned text. this finally fixes variable-width fonts. rewrote console tab completion suggestions display. now clickable links. strings obtained from qc are now marked as const. this has required quite a few added consts all over the place. probably crappy attempt at adding joypad support to the sdl port. no idea if it works. changed key bind event code. buttons now track which event they should trigger when released, instead of being the same one the whole time. this allows +forward etc clickable buttons on screen. Also simplified modifier keys - they no longer trigger random events when pressing the modifier key itself. Right modifiers can now be bound separately from left modifiers. Right will use left's binding if not otherwise bound. Bind assumes left if there's no prefix. multiplayer->setup->network menu no longer crashes. added rgb colours to the translation view (but not to the colour-changing keys). added modelviewer command to view models. added menu_mods menu to switch mods in a more friendly way. will be shown by default if multiple manifests exist in the binarydir. clamped classic tracer density. scrag particles no longer look quite so buggy. added ifdefs to facilitate a potential winrt port. the engine should now have no extra dependencies, but still needs system code+audio drivers to be written. if it can't set a renderer, it'll now try to use *every* renderer until it finds one that works. added experimental mapcluster server mode (that console command). New maps will be started up as required. rewrote skeletal blending code a bit. added cylinder geomtypes. fix cfg_save writing to the wrong path bug. VFS_CLOSE now returns a boolean. false means there was some sort of fatal error (either crc when reading was bad, or the write got corrupted or something). Typically ignorable, depends how robust you want to be. win32 tls code now supports running as a server. added connect tls://address support, as well as equivalent sv_addport support. exposed basic model loading api to plugins. d3d11 backend now optionally supports tessellation hlsl. no suitable hlsl provided by default. !!tess to enable. attempted to add gamma ramp support for d3d11. added support for shader blobs to speed up load times. r_shaderblobs 1 to enable. almost vital for d3d11. added vid_srgb cvar. shadowless lights are no longer disabled if shadows are not supported. attempt to add support for touchscreens in win7/8. Wrote gimmicky lua support, using lua instead of ssqc. define VM_LUA to enable. updated saved game code. can again load saved games from vanilla-like engines. changed scale clamping. 0.0001 should no longer appear as 1. changed default mintic from 0.03 to 0.013 to match vanilla qw. I don't know why it was at 0.03. probably a typo. git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@4623 fc73d0e0-1445-4013-8a0c-d673dee63da5
2014-03-30 09:55:06 +01:00
{"stoh", PF_stoh, 0, 0, 0, 261, D("int(string)", "Reads a base-16 string (with or without 0x prefix) as an integer. Bugs out if given a base 8 or base 10 string. :P")},
{"htos", PF_htos, 0, 0, 0, 262, D("string(int)", "Formats an integer as a base16 string, with leading 0s and no prefix. Always returns 8 characters.")},
Reworked client support for DPP5+. less code now, its much more graceful. added waterfog command. waterfog overrides regular fog only when the view is in water. fixed 64bit printf format specifiers. should work better on winxp64. fixed some spec angle weirdness. fixed viewsize 99.99 weirdness with ezhud. fixed extra offset on the console (exhibited in 64bit builds, but not limited to). fixed .avi playback, can now actually display frames again. reimplemented line sparks. fixed r_editlights_save flipping the light's pitch. fixed issue with oggs failing to load. fixed condump to cope with unicode properly. made sv_bigcoords default except in quake. hexen2 kinda needs it for bsp angle precision. fixed nq server to not stall weirdly on map changes. fixed qwprogs svc_cdtrack not bugging out with nq clients on the server. fixed restart command to load the last map run by the server, instead of start.bsp (when idle) optimised d3d9 renderer a little. now uses less draw calls, especially with complex scenes. seems to get higher framerates than opengl now. fixed d3d9 renderer to not bug out quite so much when run fullscreen (shader subsystem is now correctly initialised). fixed a couple of bugs from font change. also now supports utf-8 in a few more places. r_editlights_reload no longer generates rtlights inside the void. this resolves a few glitches (but should also help framerates a little). fixed so corona-only lights won't generate shadowmaps and waste lots of time. removed lots of #defines from qclib. I should never have made them in the first place, but I was lazy. obviously there's more left that I cba to remove yet. fixed nested calls with variant-vectors. this fixes csaddon's light editor. fixed qcc hc calling conventions using redundant stores. disabled keywords can still be used by using __keyword instead. fixed ftegccgui grep feature. fixed motionless-dog qcc bug. tweaked qcc warnings a little. -Wall is now a viable setting. you should be able to fix all those warnings. fixed qw svc_intermission + dpp5+ clients bug. fixed annoying spam about disconnecting in hexen2. rewrote status command a little to cope with ipv6 addresses more gracefully fixed significant stall when hibernating/debugging a server with a player sitting on it. fixed truelightning. fixed rocketlight overriding pflags. fixed torches vanishing on vid_restart. fixed issue with decal scaling. fixed findentityfield builtin. fixed fteqcc issue with ptr+1 fixed use of arrays inside class functions. fixed/implemented fteqcc emulation of pointer opcodes. added __inout keyword to fteqcc, so that it doesn't feel so horrendous. fixed sizeof(*foo) fixed *struct = struct; fixed recursive structs. fixed fteqcc warning report. fixed sdl2 controller support, hopefully. attempted to implement xinput, including per-player audio playback. slightly fixed relaxed attitude to mouse focus when running fullscreen. fixed weird warnings/errors with 'ent.arrayhead' terms. now generates sane errors. implemented bindmaps (for csqc). fixed crashing bug with eprint builtin. implemented subset of music_playlist_* functionality. significant changes to music playback. fixed some more dpcsqc compat. fixed binds menu. now displays and accepts modifiers. fixed issues with huge lightmaps. fixed protocol determinism with dp clients connecting to fte servers. the initial getchallenge request now inhibits vanilla nq connection requests. implemented support for 'dupe' userinfo key, allowing clients to request client->server packet duplication. should probably queue them tbh. implemented sv_saveentfile command. fixed resume after breaking inside a stepped-over function. fixed erroneous footer after debugging. (I wonder just how many things I broke with these fixes) git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@4946 fc73d0e0-1445-4013-8a0c-d673dee63da5
2015-07-26 11:56:18 +01:00
{"ftoi", PF_ftoi, 0, 0, 0, 0, D("int(float)", "Converts the given float into a true integer without depending on extended qcvm instructions.")},
{"itof", PF_itof, 0, 0, 0, 0, D("float(int)", "Converts the given true integer into a float without depending on extended qcvm instructions.")},
#define qcskelblend \
"typedef struct\n{\n" \
"\tint sourcemodelindex; /*frame data will be imported from this model, bones must be compatible*/\n" \
"\tint reserved;\n" \
"\tint firstbone;\n" \
"\tint lastbone;\n" \
"\tfloat prescale; /*0 destroys existing data, 1 retains it*/\n"\
"\tfloat scale[4]; /*you'll need to do lerpfrac manually*/\n" \
"\tint animation[4];\n" \
"\tfloat animationtime[4];\n" \
"\t/*halflife models*/\n" \
"\tfloat subblend[2];\n" \
"\tfloat controllers[5];\n" \
"} skelblend_t;\n"
{"skel_create", PF_skel_create, 0, 0, 0, 263, D("float(float modlindex, optional float useabstransforms)", "Allocates a new uninitiaised skeletal object, with enough bone info to animate the given model.\neg: self.skeletonobject = skel_create(self.modelindex);")}, // (FTE_CSQC_SKELETONOBJECTS)
{"skel_build", PF_skel_build, 0, 0, 0, 264, D("float(float skel, entity ent, float modelindex, float retainfrac, float firstbone, float lastbone, optional float addfrac)", "Animation data (according to the entity's frame info) is pulled from the specified model and blended into the specified skeletal object.\nIf retainfrac is set to 0 on the first call and 1 on the others, you can blend multiple animations together according to the addfrac value. The final weight should be 1. Other values will result in scaling and/or other weirdness. You can use firstbone and lastbone to update only part of the skeletal object, to allow legs to animate separately from torso, use 0 for both arguments to specify all, as bones are 1-based.")}, // (FTE_CSQC_SKELETONOBJECTS)
{"skel_build_ptr", PF_skel_build_ptr, 0, 0, 0, 0, D(qcskelblend"float(float skel, int numblends, skelblend_t *weights, int structsize)", "Like skel_build, but slightly simpler.")},
{"skel_get_numbones",PF_skel_get_numbones,0, 0, 0, 265, D("float(float skel)", "Retrives the number of bones in the model. The valid range is 1<=bone<=numbones.")}, // (FTE_CSQC_SKELETONOBJECTS)
{"skel_get_bonename",PF_skel_get_bonename,0, 0, 0, 266, D("string(float skel, float bonenum)", "Retrieves the name of the specified bone. Mostly only for debugging.")}, // (FTE_CSQC_SKELETONOBJECTS) (returns tempstring)
{"skel_get_boneparent",PF_skel_get_boneparent,0,0, 0, 267, D("float(float skel, float bonenum)", "Retrieves which bone this bone's position is relative to. Bone 0 refers to the entity's position rather than an actual bone")}, // (FTE_CSQC_SKELETONOBJECTS)
{"skel_find_bone", PF_skel_find_bone, 0, 0, 0, 268, D("float(float skel, string tagname)", "Finds a bone by its name, from the model that was used to create the skeletal object.")}, // (FTE_CSQC_SKELETONOBJECTS)
{"skel_get_bonerel",PF_skel_get_bonerel,0, 0, 0, 269, D("vector(float skel, float bonenum)", "Gets the bone position and orientation relative to the bone's parent. Return value is the offset, and v_forward, v_right, v_up contain the orientation.")}, // (FTE_CSQC_SKELETONOBJECTS) (sets v_forward etc)
{"skel_get_boneabs",PF_skel_get_boneabs,0, 0, 0, 270, D("vector(float skel, float bonenum)", "Gets the bone position and orientation relative to the entity. Return value is the offset, and v_forward, v_right, v_up contain the orientation.\nUse gettaginfo for world coord+orientation.")}, // (FTE_CSQC_SKELETONOBJECTS) (sets v_forward etc)
{"skel_set_bone", PF_skel_set_bone, 0, 0, 0, 271, D("void(float skel, float bonenum, vector org, optional vector fwd, optional vector right, optional vector up)", "Sets a bone position relative to its parent. If the orientation arguments are not specified, v_forward+v_right+v_up are used instead.")}, // (FTE_CSQC_SKELETONOBJECTS) (reads v_forward etc)
{"skel_premul_bone",PF_skel_premul_bone,0, 0, 0, 272, D("void(float skel, float bonenum, vector org, optional vector fwd, optional vector right, optional vector up)", "Transforms a single bone by a matrix. You can use makevectors to generate a rotation matrix from an angle.")}, // (FTE_CSQC_SKELETONOBJECTS) (reads v_forward etc)
{"skel_premul_bones",PF_skel_premul_bones,0, 0, 0, 273, D("void(float skel, float startbone, float endbone, vector org, optional vector fwd, optional vector right, optional vector up)", "Transforms an entire consecutive range of bones by a matrix. You can use makevectors to generate a rotation matrix from an angle, but you'll probably want to divide the angle by the number of bones.")}, // (FTE_CSQC_SKELETONOBJECTS) (reads v_forward etc)
{"skel_postmul_bone",PF_skel_postmul_bone,0, 0, 0, 0, D("void(float skel, float bonenum, vector org, optional vector fwd, optional vector right, optional vector up)", "Transforms a single bone by a matrix. You can use makevectors to generate a rotation matrix from an angle.")}, // (FTE_CSQC_SKELETONOBJECTS) (reads v_forward etc)
// {"skel_postmul_bones",PF_skel_postmul_bones,0, 0, 0, 0, D("void(float skel, float startbone, float endbone, vector org, optional vector fwd, optional vector right, optional vector up)", "Transforms an entire consecutive range of bones by a matrix. You can use makevectors to generate a rotation matrix from an angle, but you'll probably want to divide the angle by the number of bones.")}, // (FTE_CSQC_SKELETONOBJECTS) (reads v_forward etc)
{"skel_copybones", PF_skel_copybones, 0, 0, 0, 274, D("void(float skeldst, float skelsrc, float startbone, float entbone)", "Copy bone data from one skeleton directly into another.")}, // (FTE_CSQC_SKELETONOBJECTS)
{"skel_delete", PF_skel_delete, 0, 0, 0, 275, D("void(float skel)", "Deletes a skeletal object. The actual delete is delayed, allowing the skeletal object to be deleted in an entity's predraw function yet still be valid by the time the addentity+renderscene builtins need it. Also uninstanciates any ragdoll currently in effect on the skeletal object.")}, // (FTE_CSQC_SKELETONOBJECTS)
{"frameforname", PF_frameforname, 0, 0, 0, 276, D("float(float modidx, string framename)", "Looks up a framegroup from a model by name, avoiding the need for hardcoding. Returns -1 on error.")},// (FTE_CSQC_SKELETONOBJECTS)
{"frameduration", PF_frameduration, 0, 0, 0, 277, D("float(float modidx, float framenum)", "Retrieves the duration (in seconds) of the specified framegroup.")},// (FTE_CSQC_SKELETONOBJECTS)
{"processmodelevents",PF_processmodelevents,0, 0, 0, 0, D("void(float modidx, float framenum, __inout float basetime, float targettime, void(float timestamp, int code, string data) callback)", "Calls a callback for each event that has been reached. Basetime is set to targettime.")},
{"getnextmodelevent",PF_getnextmodelevent,0, 0, 0, 0, D("float(float modidx, float framenum, __inout float basetime, float targettime, __out int code, __out string data)", "Reports the next event within a model's animation. Returns a boolean if an event was found between basetime and targettime. Writes to basetime,code,data arguments (if an event was found, basetime is set to the event's time, otherwise to targettime).\nWARNING: this builtin cannot deal with multiple events with the same timestamp (only the first will be reported).")},
{"getmodeleventidx",PF_getmodeleventidx,0, 0, 0, 0, D("float(float modidx, float framenum, int eventidx, __out float timestamp, __out int code, __out string data)", "Reports an indexed event within a model's animation. Writes to timestamp,code,data arguments on success. Returns false if the animation/event/model was out of range/invalid. Does not consider looping animations (retry from index 0 if it fails and you know that its a looping animation). This builtin is more annoying to use than getnextmodelevent, but can be made to deal with multiple events with the exact same timestamp.")},
{"crossproduct", PF_crossproduct, 0, 0, 0, 0, D("#define dotproduct(v1,v2) ((vector)(v1)*(vector)(v2))\nvector(vector v1, vector v2)", "Small helper function to calculate the crossproduct of two vectors.")},
{"pushmove", PF_pushmove, 0, 0, 0, 0, "float(entity pusher, vector move, vector amove)"},
#ifdef TERRAIN
{"terrain_edit", PF_terrain_edit, 0, 0, 0, 278, D("__variant(float action, optional vector pos, optional float radius, optional float quant, ...)", "Realtime terrain editing. Actions are the TEREDIT_ constants.")},// (??FTE_TERRAIN_EDIT??
fix colormod added frag message filter, and dedicated frag tracker. added 'windowed consoles' for social-type stuff without depending upon csqc mods for it. added in_deviceids command which allows listing/renumbering device ids. slider widgets now support inverted ranges, so gamma selection isn't so weird. fix top/bottom colour selection bug. software banding feature is now part of the 'software' preset (now that it supports mipmaps). support for loading .maps, and editing their brushes etc (with appropriate qc mod). 'map mymap.map' to use. expect problems with missing wads and replacement textures overriding them and messing up texture scales. snd_inactive is now default. fix threading issue with wavs, no more error from 0-sample-but-otherwise-valid wavs. added -makeinstaller option to embed a manifest inside the exe (and icon). the resulting program will insist on installing the game if its run from outside a valid basedir. framegroup support for q1mdl. textures are now loaded on multiple worker threads, for reduced load times. moo har har. netgraph shows packet+byte rates too. added r_lightstylescale, pretty similar to contrast, but doesn't impose any framerate cost, but may have overbrighting issues. r_softwarebanding now works on q2bsp too. fixed crepuscular lights. gzip transfer encoding is performed while downloading, instead of inducing stalls. FINALLY fix ezquake download compat issue (dimman found the issue). git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@4851 fc73d0e0-1445-4013-8a0c-d673dee63da5
2015-04-15 00:12:17 +01:00
#define qcbrushface \
"typedef struct\n{\n" \
"\tstring\tshadername;\n" \
"\tvector\tplanenormal;\n" \
"\tfloat\tplanedist;\n" \
"\tvector\tsdir;\n" \
"\tfloat\tsbias;\n" \
"\tvector\ttdir;\n" \
"\tfloat\ttbias;\n" \
fix colormod added frag message filter, and dedicated frag tracker. added 'windowed consoles' for social-type stuff without depending upon csqc mods for it. added in_deviceids command which allows listing/renumbering device ids. slider widgets now support inverted ranges, so gamma selection isn't so weird. fix top/bottom colour selection bug. software banding feature is now part of the 'software' preset (now that it supports mipmaps). support for loading .maps, and editing their brushes etc (with appropriate qc mod). 'map mymap.map' to use. expect problems with missing wads and replacement textures overriding them and messing up texture scales. snd_inactive is now default. fix threading issue with wavs, no more error from 0-sample-but-otherwise-valid wavs. added -makeinstaller option to embed a manifest inside the exe (and icon). the resulting program will insist on installing the game if its run from outside a valid basedir. framegroup support for q1mdl. textures are now loaded on multiple worker threads, for reduced load times. moo har har. netgraph shows packet+byte rates too. added r_lightstylescale, pretty similar to contrast, but doesn't impose any framerate cost, but may have overbrighting issues. r_softwarebanding now works on q2bsp too. fixed crepuscular lights. gzip transfer encoding is performed while downloading, instead of inducing stalls. FINALLY fix ezquake download compat issue (dimman found the issue). git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@4851 fc73d0e0-1445-4013-8a0c-d673dee63da5
2015-04-15 00:12:17 +01:00
"} brushface_t;\n"
{"brush_get", PF_brush_get, 0, 0, 0, 0, D(qcbrushface "int(float modelidx, int brushid, brushface_t *out_faces, int maxfaces, int *out_contents)", "Queries a brush's information. You must pre-allocate the face array for the builtin to write to. Return value is the number of faces retrieved, 0 on error.")},
{"brush_create", PF_brush_create, 0, 0, 0, 0, D("int(float modelidx, brushface_t *in_faces, int numfaces, int contents, optional int brushid)", "Inserts a new brush into the model. Return value is the new brush's id.")},
fix colormod added frag message filter, and dedicated frag tracker. added 'windowed consoles' for social-type stuff without depending upon csqc mods for it. added in_deviceids command which allows listing/renumbering device ids. slider widgets now support inverted ranges, so gamma selection isn't so weird. fix top/bottom colour selection bug. software banding feature is now part of the 'software' preset (now that it supports mipmaps). support for loading .maps, and editing their brushes etc (with appropriate qc mod). 'map mymap.map' to use. expect problems with missing wads and replacement textures overriding them and messing up texture scales. snd_inactive is now default. fix threading issue with wavs, no more error from 0-sample-but-otherwise-valid wavs. added -makeinstaller option to embed a manifest inside the exe (and icon). the resulting program will insist on installing the game if its run from outside a valid basedir. framegroup support for q1mdl. textures are now loaded on multiple worker threads, for reduced load times. moo har har. netgraph shows packet+byte rates too. added r_lightstylescale, pretty similar to contrast, but doesn't impose any framerate cost, but may have overbrighting issues. r_softwarebanding now works on q2bsp too. fixed crepuscular lights. gzip transfer encoding is performed while downloading, instead of inducing stalls. FINALLY fix ezquake download compat issue (dimman found the issue). git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@4851 fc73d0e0-1445-4013-8a0c-d673dee63da5
2015-04-15 00:12:17 +01:00
{"brush_delete", PF_brush_delete, 0, 0, 0, 0, D("void(float modelidx, int brushid)", "Destroys the specified brush.")},
{"brush_selected", PF_brush_selected, 0, 0, 0, 0, D("float(float modelid, int brushid, int faceid, float selectedstate)", "Allows you to easily set transient visual properties of a brush. returns old value. selectedstate=-1 changes nothing (called for its return value).")},
{"brush_getfacepoints",PF_brush_getfacepoints,0,0, 0, 0, D("int(float modelid, int brushid, int faceid, vector *points, int maxpoints)", "Returns the list of verticies surrounding the given face. If face is 0, returns the center of the brush (if space for 1 point) or the mins+maxs (if space for 2 points).")},
{"brush_calcfacepoints",PF_brush_calcfacepoints,0,0, 0, 0, D("int(int faceid, brushface_t *in_faces, int numfaces, vector *points, int maxpoints)", "Determines the points of the specified face, if the specified brush were to actually be created.")},
fix colormod added frag message filter, and dedicated frag tracker. added 'windowed consoles' for social-type stuff without depending upon csqc mods for it. added in_deviceids command which allows listing/renumbering device ids. slider widgets now support inverted ranges, so gamma selection isn't so weird. fix top/bottom colour selection bug. software banding feature is now part of the 'software' preset (now that it supports mipmaps). support for loading .maps, and editing their brushes etc (with appropriate qc mod). 'map mymap.map' to use. expect problems with missing wads and replacement textures overriding them and messing up texture scales. snd_inactive is now default. fix threading issue with wavs, no more error from 0-sample-but-otherwise-valid wavs. added -makeinstaller option to embed a manifest inside the exe (and icon). the resulting program will insist on installing the game if its run from outside a valid basedir. framegroup support for q1mdl. textures are now loaded on multiple worker threads, for reduced load times. moo har har. netgraph shows packet+byte rates too. added r_lightstylescale, pretty similar to contrast, but doesn't impose any framerate cost, but may have overbrighting issues. r_softwarebanding now works on q2bsp too. fixed crepuscular lights. gzip transfer encoding is performed while downloading, instead of inducing stalls. FINALLY fix ezquake download compat issue (dimman found the issue). git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@4851 fc73d0e0-1445-4013-8a0c-d673dee63da5
2015-04-15 00:12:17 +01:00
{"brush_findinvolume",PF_brush_findinvolume,0, 0, 0, 0, D("int(float modelid, vector *planes, float *dists, int numplanes, int *out_brushes, int *out_faces, int maxresults)", "Allows you to easily obtain a list of brushes+faces within the given bounding region. If out_faces is not null, the same brush might be listed twice.")},
// {"brush_editplane", PF_brush_editplane, 0, 0, 0, 0, D("float(float modelid, int brushid, int faceid, in brushface *face)", "Changes a surface's texture info.")},
// {"brush_transformselected",PF_brush_transformselected,0,0,0, 0, D("int(float modelid, int brushid, float *matrix)", "Transforms selected brushes by the given transform")},
#endif
fix colormod added frag message filter, and dedicated frag tracker. added 'windowed consoles' for social-type stuff without depending upon csqc mods for it. added in_deviceids command which allows listing/renumbering device ids. slider widgets now support inverted ranges, so gamma selection isn't so weird. fix top/bottom colour selection bug. software banding feature is now part of the 'software' preset (now that it supports mipmaps). support for loading .maps, and editing their brushes etc (with appropriate qc mod). 'map mymap.map' to use. expect problems with missing wads and replacement textures overriding them and messing up texture scales. snd_inactive is now default. fix threading issue with wavs, no more error from 0-sample-but-otherwise-valid wavs. added -makeinstaller option to embed a manifest inside the exe (and icon). the resulting program will insist on installing the game if its run from outside a valid basedir. framegroup support for q1mdl. textures are now loaded on multiple worker threads, for reduced load times. moo har har. netgraph shows packet+byte rates too. added r_lightstylescale, pretty similar to contrast, but doesn't impose any framerate cost, but may have overbrighting issues. r_softwarebanding now works on q2bsp too. fixed crepuscular lights. gzip transfer encoding is performed while downloading, instead of inducing stalls. FINALLY fix ezquake download compat issue (dimman found the issue). git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@4851 fc73d0e0-1445-4013-8a0c-d673dee63da5
2015-04-15 00:12:17 +01:00
win: emulate gamepad thumb axis as buttons. keys: add some extra key names for compat with DP+QS (primarily gamepad buttons). keys: fix a few keys getting mistranslated between engine and qc scancodes. engine menus: remove 16bpp from the video options menu on win8+, as win8 no longer supports anything but rgbx8. pmove: coord size and rounding is now part of the pmove code itself. this fixes truncation issues. r_clutter_density: fix crash from clutter comprising of boneless iqms. gl: added cvars to disable immutable buffers or textures. hopefully these might be usable to work around the issue reported on various geforce 1080s wav: convert ieee wav files to 16bit on load, in case someone tries giving us one of these. vid_srgb: this cvar now uses -1 for the former gamma-only setting. r_viewmodel_quake: new cvar (name comes from quakespasm) that can be used to disable the weird movement of the viewmodel when pitching up or down. nquake: try to block nquake's frogbot's autoexec.cfg, as I keep getting complaints about it fucking over singleplayer games. fs: added -netquake commandline argument that disables the use of the qw/ gamedir. fog: disabled fog on aky surfaces, as it was bugging out in The Wastes. vid: fix some vid_restart/vid_reload issues (which got much worse recently in my attempt to fix a different crash) routing: first attempt at engine-side routing. feature is currently disabled. git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@5248 fc73d0e0-1445-4013-8a0c-d673dee63da5
2018-04-27 17:40:50 +01:00
#ifdef ENGINE_ROUTING
#define qcnodeslist \
"typedef struct\n{\n" \
"\tvector dest;\n" \
"\tint linkflags;\n"\
"} nodeslist_t;\n"
{"route_calculate", PF_route_calculate,0, 0, 0, 0, D(qcnodeslist "void(entity ent, vector dest, int denylinkflags, void(entity ent, vector dest, int numnodes, nodeslist_t *nodelist) callback)", "Begin calculating a route. The callback function will be called once the route has finished being calculated. The route must be memfreed once it is no longer needed. The route must be followed in reverse order (ie: the first node that must be reached is at index numnodes-1). If no route is available then the callback will be called with no nodes.")},
#endif
fix colormod added frag message filter, and dedicated frag tracker. added 'windowed consoles' for social-type stuff without depending upon csqc mods for it. added in_deviceids command which allows listing/renumbering device ids. slider widgets now support inverted ranges, so gamma selection isn't so weird. fix top/bottom colour selection bug. software banding feature is now part of the 'software' preset (now that it supports mipmaps). support for loading .maps, and editing their brushes etc (with appropriate qc mod). 'map mymap.map' to use. expect problems with missing wads and replacement textures overriding them and messing up texture scales. snd_inactive is now default. fix threading issue with wavs, no more error from 0-sample-but-otherwise-valid wavs. added -makeinstaller option to embed a manifest inside the exe (and icon). the resulting program will insist on installing the game if its run from outside a valid basedir. framegroup support for q1mdl. textures are now loaded on multiple worker threads, for reduced load times. moo har har. netgraph shows packet+byte rates too. added r_lightstylescale, pretty similar to contrast, but doesn't impose any framerate cost, but may have overbrighting issues. r_softwarebanding now works on q2bsp too. fixed crepuscular lights. gzip transfer encoding is performed while downloading, instead of inducing stalls. FINALLY fix ezquake download compat issue (dimman found the issue). git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@4851 fc73d0e0-1445-4013-8a0c-d673dee63da5
2015-04-15 00:12:17 +01:00
{"touchtriggers", PF_touchtriggers, 0, 0, 0, 279, D("void(optional entity ent, optional vector neworigin)", "Triggers a touch events between self and every SOLID_TRIGGER entity that it is in contact with. This should typically just be the triggers touch functions. Also optionally updates the origin of the moved entity.")},//
{"WriteFloat", PF_WriteFloat, 0, 0, 0, 280, D("void(float buf, float fl)", "Writes a full 32bit float without any data conversions at all, for full precision.")},//
{"WriteInt", PF_WriteInt, 0, 0, 0, 0, D("void(float buf, int fl)", "Equivelent to WriteLong, but doesn't truncate to a float first before converting back to an int.")},//
{"skel_ragupdate", PF_skel_ragedit, 0, 0, 0, 281, D("float(entity skelent, string dollcmd, float animskel)", "Updates the skeletal object attached to the entity according to its origin and other properties.\nif animskel is non-zero, the ragdoll will animate towards the bone state in the animskel skeletal object, otherwise they will pick up the model's base pose which may not give nice results.\nIf dollcmd is not set, the ragdoll will update (this should be done each frame).\nIf the doll is updated without having a valid doll, the model's default .doll will be instanciated.\ncommands:\n doll foo.doll : sets up the entity to use the named doll file\n dollstring TEXT : uses the doll file directly embedded within qc, with that extra prefix.\n cleardoll : uninstanciates the doll without destroying the skeletal object.\n animate 0.5 : specifies the strength of the ragdoll as a whole \n animatebody somebody 0.5 : specifies the strength of the ragdoll on a specific body (0 will disable ragdoll animations on that body).\n enablejoint somejoint 1 : enables (or disables) a joint. Disabling joints will allow the doll to shatter.")}, // (FTE_CSQC_RAGDOLL)
{"skel_mmap", PF_skel_mmap, 0, 0, 0, 282, D("float*(float skel)", "Map the bones in VM memory. They can then be accessed via pointers. Each bone is 12 floats, the four vectors interleaved (sadly).")},// (FTE_QC_RAGDOLL)
{"skel_set_bone_world",PF_skel_set_bone_world,0,0, 0, 283, D("void(entity ent, float bonenum, vector org, optional vector angorfwd, optional vector right, optional vector up)", "Sets the world position of a bone within the given entity's attached skeletal object. The world position is dependant upon the owning entity's position. If no orientation argument is specified, v_forward+v_right+v_up are used for the orientation instead. If 1 is specified, it is understood as angles. If 3 are specified, they are the forawrd/right/up vectors to use.")},
{"frametoname", PF_frametoname, 0, 0, 0, 284, "string(float modidx, float framenum)"},
{"skintoname", PF_skintoname, 0, 0, 0, 285, "string(float modidx, float skin)"},
{"resourcestatus", PF_resourcestatus, 0, 0, 0, 286, D("float(float resourcetype, float tryload, string resourcename)", "resourcetype must be one of the RESTYPE_ constants. Returns one of the RESSTATE_ constants. Tryload 0 is a query only. Tryload 1 will attempt to reload the content if it was flushed.")},
{"hash_createtab", PF_hash_createtab, 0, 0, 0, 287, D("hashtable(float tabsize, optional float defaulttype)", "Creates a hash table object with at least 'tabsize' slots. hash table with index 0 is a game-persistant table and will NEVER be returned by this builtin (except as an error return).")},
{"hash_destroytab", PF_hash_destroytab, 0, 0, 0, 288, D("void(hashtable table)", "Destroys a hash table object.")},
{"hash_add", PF_hash_add, 0, 0, 0, 289, D("void(hashtable table, string name, __variant value, optional float typeandflags)", "Adds the given key with the given value to the table.\nIf flags&HASH_REPLACE, the old value will be removed, if not set then multiple values may be added for a single key, they won't overwrite.\nThe type argument describes how the value should be stored and saved to files. While you can claim that all variables are just vectors, being more precise can result in less issues with tempstrings or saved games.")},
{"hash_get", PF_hash_get, 0, 0, 0, 290, D("__variant(hashtable table, string name, optional __variant deflt, optional float requiretype, optional float index)", "looks up the specified key name in the hash table. returns deflt if key was not found. If stringsonly=1, the return value will be in the form of a tempstring, otherwise it'll be the original value argument exactly as it was. If requiretype is specified, then values not of the specified type will be ignored. Hurrah for multiple types with the same name.")},
{"hash_delete", PF_hash_delete, 0, 0, 0, 291, D("__variant(hashtable table, string name)", "removes the named key. returns the value of the object that was destroyed, or 0 on error.")},
{"hash_getkey", PF_hash_getkey, 0, 0, 0, 292, D("string(hashtable table, float idx)", "gets some random key name. add+delete can change return values of this, so don't blindly increment the key index if you're removing all.")},
{"hash_getcb", PF_hash_getcb, 0, 0, 0, 293, D("void(hashtable table, void(string keyname, __variant val) callback, optional string name)", "For each item in the table that matches the name, call the callback. if name is omitted, will enumerate ALL keys."), true},
{"checkcommand", PF_checkcommand, 0, 0, 0, 294, D("float(string name)", "Checks to see if the supplied name is a valid command, cvar, or alias. Returns 0 if it does not exist.")},
{"argescape", PF_argescape, 0, 0, 0, 295, D("string(string s)", "Marks up a string so that it can be reliably tokenized as a single argument later.")},
// {"cvar_setlatch", PF_cvar_setlatch, 0, 0, 0, ???, "void(string cvarname, optional string value)"},
{"clusterevent", PF_clusterevent, 0, 0, 0, 0, D("void(string dest, string from, string cmd, string info)", "Only functions in mapcluster mode. Sends an event to whichever server the named player is on. The destination server can then dispatch the event to the client or handle it itself via the SV_ParseClusterEvent entrypoint. If dest is empty, the event is broadcast to ALL servers. If the named player can't be found, the event will be returned to this server with the cmd prefixed with 'error:'.")},
{"clustertransfer", PF_clustertransfer, 0, 0, 0, 0, D("string(entity player, optional string newnode)", "Only functions in mapcluster mode. Initiate transfer of the player to a different node. Can take some time. If dest is specified, returns null on error. Otherwise returns the current/new target node (or null if not transferring).")},
{"modelframecount", PF_modelframecount, 0, 0, 0, 0, D("float(float mdlidx)", "Retrieves the number of frames in the specified model.")},
{"clearscene", PF_Fixme, 0, 0, 0, 300, D("void()", "Forgets all rentities, polygons, and temporary dlights. Resets all view properties to their default values.")},// (EXT_CSQC)
{"addentities", PF_Fixme, 0, 0, 0, 301, D("void(float mask)", "Walks through all entities effectively doing this:\n if (ent.drawmask&mask){ if (!ent.predaw()) addentity(ent); }\nIf mask&MASK_DELTA, non-csqc entities, particles, and related effects will also be added to the rentity list.\n If mask&MASK_STDVIEWMODEL then the default view model will also be added.")},// (EXT_CSQC)
{"addentity", PF_Fixme, 0, 0, 0, 302, D("void(entity ent)", "Copies the entity fields into a new rentity for later rendering via addscene.")},// (EXT_CSQC)
{"removeentity", PF_Fixme, 0, 0, 0, 0, D("void(entity ent)", "Undoes all addentities added to the scene from the given entity, without removing ALL entities (useful for splitscreen/etc, readd modified versions as desired).")},// (EXT_CSQC)
dpp7: Treat 'dropped' c2s packets as choked when using dpp7 protocols. This is because the protocol provides no way to disambiguate, and I don't like false reports of packetloss (only reliables loss can be detected, and that's not frequent enough to be meaningful). Pings can still be determined with dpp7, for those few packets which are acked. package manager: reworked to enable/disable plugins when downloaded, which can also be present-but-disabled. package manager: display a confirmation prompt before applying changes. do not allow other changes to be made while applying. prompt may be skipped with 'pkg apply' in dedicated servers. sv: downloads are no longer forced to lower case. sv: added sv_demoAutoCompress cvar. set to 1 to directly record to *.mvd.gz cl: properly support directly playing .mvd.gz files menus: reworked to separate mouse and keyboard focus. mouse focus becomes keyboard focus only on mouse clicks. tooltips follow mouse cursors. menus: cleaned up menu heirachy a little. now simpler. server browser: changed 'hide *' filters to 'show *' instead. I felt it was more logical. deluxmapping: changed to disabled, load, generate, like r_loadlit is. render targets api now supports negative formats to mean nearest filtering, where filtering is part of texture state. drawrotpic fixed, now batches and interacts with drawpic correctly. drawline fixed, no interacts with draw* correctly, but still does not batch. fixed saving games. provide proper userinfo to nq clients, where supported. qcc: catch string table overflows safely, giving errors instead of crashes. switch to 32bit statements if some over-sized function requires it. qtv: some bigcoords support tweaks git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@5073 fc73d0e0-1445-4013-8a0c-d673dee63da5
2017-03-21 05:27:07 +00:00
{"addtrisoup_simple",PF_Fixme, 0, 0, 0, 0, D("typedef float vec2[2];\ntypedef float vec3[3];\ntypedef float vec4[4];\ntypedef struct trisoup_simple_vert_s {vec3 xyz;vec2 st;vec4 rgba;} trisoup_simple_vert_t;\nvoid(string texturename, int flags, struct trisoup_simple_vert_s *verts, int *indexes, int numindexes)", "Adds the specified trisoup into the scene as additional geometry. This permits caching geometry to reduce builtin spam. Indexes are a triangle list (so eg quads will need 6 indicies to form two triangles). NOTE: this is not going to be a speedup over polygons if you're still generating lots of new data every frame.")},
{"setproperty", PF_Fixme, 0, 0, 0, 303, D("#define setviewprop setproperty\nfloat(float property, ...)", "Allows you to override default view properties like viewport, fov, and whether the engine hud will be drawn. Different VF_ values have slightly different arguments, some are vectors, some floats.")},// (EXT_CSQC)
{"renderscene", PF_Fixme, 0, 0, 0, 304, D("void()", "Draws all entities, polygons, and particles on the rentity list (which were added via addentities or addentity), using the various view properties set via setproperty. There is no ordering dependancy.\nThe scene must generally be cleared again before more entities are added, as entities will persist even over to the next frame.\nYou may call this builtin multiple times per frame, but should only be called from CSQC_UpdateView.")},// (EXT_CSQC)
{"dynamiclight_add",PF_Fixme, 0, 0, 0, 305, D("float(vector org, float radius, vector lightcolours, optional float style, optional string cubemapname, optional float pflags)", "Adds a temporary dlight, ready to be drawn via addscene. Cubemap orientation will be read from v_forward/v_right/v_up.")},// (EXT_CSQC)
------------------------------------------------------------------------ r4169 | acceptthis | 2013-01-17 08:55:12 +0000 (Thu, 17 Jan 2013) | 31 lines removed MAX_VISEDICTS limit. PEXT2_REPLACEMENTDELTAS tweaked, now has 4 million entity limit. still not enabled by default. TE_BEAM now maps to a separate TEQW_BEAM to avoid conflicts with QW. added android multitouch emulation for windows/rawinput (in_simulatemultitouch). split topcolor/bottomcolor from scoreboard, for dp's colormap|1024 feature. now using utf-8 for windows consoles. qcc warnings/errors now give clickable console links for quick+easy editing. disabled menutint when the currently active item changes contrast or gamma (for OneManClan). Added support for drawfont/drawfontscale. tweaked the qcvm a little to reduce the number of pointers. .doll file loading. still experimental and will likely crash. requires csqc active, even if its a dummy progs. this will be fixed in time. Still other things that need cleaning up. windows: gl_font "?" shows the standard windows font-selection dialog, and can be used to select windows fonts. not all work. and you probably don't want to use windings. fixed splitscreen support when playing mvds. added mini-scoreboards to splitscreen. editor/debugger now shows asm if there's no linenumber info. also, pressing f1 for help shows the shortcuts. Added support for .framegroups files for psk(psa) and iqm formats. True support for ezquake's colour codes. Mutually exclusive with background colours. path command output slightly more readable. added support for digest_hex (MD4, SHA1, CRC16). skingroups now colourmap correctly. Fix terrain colour hints, and litdata from the wrong bsp. fix ftp dual-homed issue. support epsv command, and enable ipv6 (eprt still not supported). remove d3d11 compilation from the makefile. the required headers are not provided by mingw, and are not available to the build bot, so don't bother. fix v *= v.x and similar opcodes. fteqcc: fixed support for áéíóú type chars in names. utf-8 files now properly supported (even with the utf-8 bom/identifier). utf-16 also supported. fteqcc: fixed '#if 1 == 3 && 4' parsing. fteqcc: -Werror acts on the warning, rather than as a separate error. Line numbers are thus more readable. fteqcc: copyright message now includes compile date instead. fteqccgui: the treeview control is now coloured depending on whether there were warnings/errors in the last compile. fteqccgui: the output window is now focused and scrolls down as compilation progresses. pr_dumpplatform command dumps out some pragmas to convert more serious warnings to errors. This is to avoid the infamous 'fteqcc sucks cos my code sucks' issue. rewrote prespawn/modelist/soundlist code. server tracks progress now. ------------------------------------------------------------------------ git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@4167 fc73d0e0-1445-4013-8a0c-d673dee63da5
2013-03-12 22:29:40 +00:00
//gonna expose these to ssqc as a debugging extension
Reworked client support for DPP5+. less code now, its much more graceful. added waterfog command. waterfog overrides regular fog only when the view is in water. fixed 64bit printf format specifiers. should work better on winxp64. fixed some spec angle weirdness. fixed viewsize 99.99 weirdness with ezhud. fixed extra offset on the console (exhibited in 64bit builds, but not limited to). fixed .avi playback, can now actually display frames again. reimplemented line sparks. fixed r_editlights_save flipping the light's pitch. fixed issue with oggs failing to load. fixed condump to cope with unicode properly. made sv_bigcoords default except in quake. hexen2 kinda needs it for bsp angle precision. fixed nq server to not stall weirdly on map changes. fixed qwprogs svc_cdtrack not bugging out with nq clients on the server. fixed restart command to load the last map run by the server, instead of start.bsp (when idle) optimised d3d9 renderer a little. now uses less draw calls, especially with complex scenes. seems to get higher framerates than opengl now. fixed d3d9 renderer to not bug out quite so much when run fullscreen (shader subsystem is now correctly initialised). fixed a couple of bugs from font change. also now supports utf-8 in a few more places. r_editlights_reload no longer generates rtlights inside the void. this resolves a few glitches (but should also help framerates a little). fixed so corona-only lights won't generate shadowmaps and waste lots of time. removed lots of #defines from qclib. I should never have made them in the first place, but I was lazy. obviously there's more left that I cba to remove yet. fixed nested calls with variant-vectors. this fixes csaddon's light editor. fixed qcc hc calling conventions using redundant stores. disabled keywords can still be used by using __keyword instead. fixed ftegccgui grep feature. fixed motionless-dog qcc bug. tweaked qcc warnings a little. -Wall is now a viable setting. you should be able to fix all those warnings. fixed qw svc_intermission + dpp5+ clients bug. fixed annoying spam about disconnecting in hexen2. rewrote status command a little to cope with ipv6 addresses more gracefully fixed significant stall when hibernating/debugging a server with a player sitting on it. fixed truelightning. fixed rocketlight overriding pflags. fixed torches vanishing on vid_restart. fixed issue with decal scaling. fixed findentityfield builtin. fixed fteqcc issue with ptr+1 fixed use of arrays inside class functions. fixed/implemented fteqcc emulation of pointer opcodes. added __inout keyword to fteqcc, so that it doesn't feel so horrendous. fixed sizeof(*foo) fixed *struct = struct; fixed recursive structs. fixed fteqcc warning report. fixed sdl2 controller support, hopefully. attempted to implement xinput, including per-player audio playback. slightly fixed relaxed attitude to mouse focus when running fullscreen. fixed weird warnings/errors with 'ent.arrayhead' terms. now generates sane errors. implemented bindmaps (for csqc). fixed crashing bug with eprint builtin. implemented subset of music_playlist_* functionality. significant changes to music playback. fixed some more dpcsqc compat. fixed binds menu. now displays and accepts modifiers. fixed issues with huge lightmaps. fixed protocol determinism with dp clients connecting to fte servers. the initial getchallenge request now inhibits vanilla nq connection requests. implemented support for 'dupe' userinfo key, allowing clients to request client->server packet duplication. should probably queue them tbh. implemented sv_saveentfile command. fixed resume after breaking inside a stepped-over function. fixed erroneous footer after debugging. (I wonder just how many things I broke with these fixes) git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@4946 fc73d0e0-1445-4013-8a0c-d673dee63da5
2015-07-26 11:56:18 +01:00
{"R_BeginPolygon", PF_R_PolygonBegin,0,0, 0, 306, D("void(string texturename, optional float flags, optional float is2d)", "Specifies the shader to use for the following polygons, along with optional flags.\nIf is2d, the polygon will be drawn as soon as the EndPolygon call is made, rather than waiting for renderscene. This allows complex 2d effects.")},// (EXT_CSQC_???)
{"R_PolygonVertex", PF_R_PolygonVertex,0,0, 0, 307, D("void(vector org, vector texcoords, vector rgb, float alpha)", "Specifies a polygon vertex with its various properties.")},// (EXT_CSQC_???)
Too many changes, sorry. Change revision displays, use the SVN commit date instead of using __DATE__ (when there's no local changes). This should allow reproducible builds. Added s_al_disable cvar, to block openal and all the various problems people have had with it, without having to name an explicit fallback (which would vary by system). Add mastervolume cvar (for ss). Add r_shadows 2 (aka fake shadows - for ss). Add scr_loadingscreen_aspect -1 setting, to disable levelshots entirely, also disables the progress bar (for ss). Better support for some effectinfo hacks (for ss). Added dpcompat_nocsqcwarnings (because of lazy+buggy mods like ss). Rework the dpcsqc versions of project+unproject builtins for better compat (for ss). Added dpcompat_csqcinputeventtypes to block unexpected csqc input events (for ss). Better compat with DP's loadfont console command (for ss). Added dpcompat_smallerfonts cvar to replicate a DP bug (for ss). Detect dp's m_draw extension, to work around it (for ss). Cvar dpcompat_ignoremodificationtimes added. A value of 0 favour the most recently modified file, 1 will use DP-like alphabetically sorted preferences (for ss). loadfont builtin can now accept outline=1 in the sizes arg for slightly more readable fonts. Fix bbox calcs for rotated entities, fix needed for r_ignorenetpvs 0. Hackily parse emoji.json to provide :poop: etc suggestions. Skip prediction entirely when there's no local entity info. This fixes stair-smoothing in xonotic. screenshot_cubemap will now capture half-float images when saving to ktx or dds files. Fix support for xcf files larger than 4gb, mostly to avoid compiler warnings. Fixed size of gfx/loading.lmp when replacement textures are used. Added mipmap support for rg8 and l8a8 textures. r_hdr_framebuffer cvar updated to support format names instead of random negative numbers. Description updated to name some interesting ones. Perform autoupdate _checks_ ONLY with explicit user confirmation (actual updating already needed user confirmation, but this extra step should reduce the chances of us getting wrongly accused of exfiltrating user data if we're run in a sandbox - we ONLY ever included the updating engine's version in the checks, though there's nothing we can do to avoid sending the user's router's IP). Removed the 'summon satan all over your harddrive' quit message, in case paranoid security researchers are idiots and don't bother doing actual research. Removed the triptohell.info and fte.triptohell.info certificates, they really need to stop being self-signed. The updates domain is still self-signed for autoupdates. Video drivers are now able to report supported video resolutions, visible to menuqc. Currently only works with SDL2 builds. Added setmousepos builtin. Should work with glx+win32 build. VF_SKYROOM_CAMERA can now accept an extra two args, setviewprop(VF_SKYROOM_CAMERA, org, axis, degrees). Removed v_skyroom_origin+v_skyroom_orientation cvars in favour just v_skyroom, which should make it behave more like the 'fog' command (used when csqc isn't overriding). Added R_EndPolygonRibbon builtin to make it faster+easier to generate textured ribbon/cable/etc wide lines (for TW). sdl: Fix up sys_sdl.c's file enumeration to support wildcards in directories. edit command now displays end1.bin/end2.bin correctly, because we can. Finally add support for f_modified - though ruleset_allow_larger_models and ruleset_allow_overlong_sounds generally make it redundant. Fix threading race condition in sha1 lookups. Updated f_ruleset to include the same extra flags reported by ezquake. A mod's default.fmf file can now contain an eg 'mainconfig config.cfg' line (to explicitly set the main config saved with cfg_save_auto 1 etc). fmf: basegame steam:GameName/GameDir can be used to try to load a mod directory from an installed steam game. The resulting gamedir will be read-only. HOMEDIR CHANGE: use homedirs only if the basedir cannot be written or a homedir already exists, which should further reduce the probability of microsoft randomly uploading our data to their cloud (but mostly because its annoying to never know where your data is written). Fixed buf_cvarlist, should work in xonotic now, and without segfaults. Added an extra arg to URI_Get_Callback calls - the response size, also changed the tempstring to contain all bytes of the response, you need to be careful about nulls though. Try to work around nvidia's forced-panning bug on x11 when changing video modes. This might screw with other programs. sdl: support custom icons. sdl: support choosing a specific display. Added some documentation to menuqc builtins. menusys: use outlines for slightly more readable fonts. menusys: switch vid_width and vid_height combos into a single video mode combo to set both according to reported video modes. git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@5581 fc73d0e0-1445-4013-8a0c-d673dee63da5
2019-11-20 03:09:50 +00:00
{"R_EndPolygon", PF_R_PolygonEnd,0, 0, 0, 308, D("void()", "Ends the current polygon. At least 3 verticies must have been specified. You do not need to call beginpolygon again if you wish to draw another polygon with the same shader.")},
{"R_EndPolygonRibbon",PF_Fixme, 0, 0, 0, 0, D("void(float radius, vector texcoordbias)", "Ends the current primitive and duplicates each vertex sideways into a ribbon. The texcoordbias will be added to each duplicated vertex allowing for regular 2d textures. At least 2 verticies must have been specified. You do not need to call beginpolygon again if you wish to draw another polygon with the same shader.")},
{"getproperty", PF_Fixme, 0, 0, 0, 309, D("#define getviewprop getproperty\n__variant(float property)", "Retrieve a currently-set (typically view) property, allowing you to read the current viewport or other things. Due to cheat protection, certain values may be unretrievable.")},// (EXT_CSQC_1)
//310
//maths stuff that uses the current view settings.
{"unproject", PF_Fixme, 0, 0, 0, 310, D("vector (vector v)", "Transform a 2d screen-space point (with depth) into a 3d world-space point, according the various origin+angle+fov etc settings set via setproperty.")},// (EXT_CSQC)
{"project", PF_Fixme, 0, 0, 0, 311, D("vector (vector v)", "Transform a 3d world-space point into a 2d screen-space point, according the various origin+angle+fov etc settings set via setproperty.")},// (EXT_CSQC)
//312
//313
//2d (immediate) operations
{"drawtextfield", PF_Fixme, 0, 0, 0, 0/*314*/, D("float(vector pos, vector size, float alignflags, string text)", "Draws a multi-line block of text, including word wrapping and alignment. alignflags bits are RTLB, typically 3. Returns the total number of lines.")},// (EXT_CSQC)
{"drawline", PF_Fixme, 0, 0, 0, 315, D("void(float width, vector pos1, vector pos2, vector rgb, float alpha, optional float drawflag)", "Draws a 2d line between the two 2d points.")},// (EXT_CSQC)
{"iscachedpic", PF_Fixme, 0, 0, 0, 316, D("float(string name)", "Checks to see if the image is currently loaded. Engines might lie, or cache between maps.")},// (EXT_CSQC)
{"precache_pic", PF_Fixme, 0, 0, 0, 317, D("string(string name, optional float trywad)", "Forces the engine to load the named image. If trywad is specified, the specified name must lack any path and extension.")},// (EXT_CSQC)
{"r_uploadimage", PF_Fixme, 0, 0, 0, 0, D("void(string imagename, int width, int height, void *pixeldata, optional int datasize, optional int format)", "Updates a texture with the specified rgba data (uploading it to the gpu). Will be created if needed. If datasize is specified then the image is decoded (eg .ktx or .dds data) instead of being raw R8G8B8A data. You'll typically want shaderforname to also generate a shader to use the texture.")},
{"r_readimage", PF_Fixme, 0, 0, 0, 0, D("int*(string filename, __out int width, __out int height)", "Reads and decodes an image from disk, providing raw R8G8B8A8 pixel data. Should not be used for dds or ktx etc formats. Returns __NULL__ if the image could not be read for any reason. Use memfree to free the data once you're done with it.")},
{"drawgetimagesize",PF_Fixme, 0, 0, 0, 318, D("#define draw_getimagesize drawgetimagesize\nvector(string picname)", "Returns the dimensions of the named image. Images specified with .lmp should give the original .lmp's dimensions even if texture replacements use a different resolution.")},// (EXT_CSQC)
{"freepic", PF_Fixme, 0, 0, 0, 319, D("void(string name)", "Tells the engine that the image is no longer needed. The image will appear to be new the next time its needed.")},// (EXT_CSQC)
//320
{"drawcharacter", PF_Fixme, 0, 0, 0, 320, D("float(vector position, float character, vector size, vector rgb, float alpha, optional float drawflag)", "Draw the given quake character at the given position.\nIf flag&4, the function will consider the char to be a unicode char instead (or display as a ? if outside the 32-127 range).\nsize should normally be something like '8 8 0'.\nrgb should normally be '1 1 1'\nalpha normally 1.\nSoftware engines may assume the named defaults.\nNote that ALL text may be rescaled on the X axis due to variable width fonts. The X axis may even be ignored completely.")},// (EXT_CSQC, [EXT_CSQC_???])
{"drawrawstring", PF_Fixme, 0, 0, 0, 321, D("float(vector position, string text, vector size, vector rgb, float alpha, optional float drawflag)", "Draws the specified string without using any markup at all, even in engines that support it.\nIf UTF-8 is globally enabled in the engine, then that encoding is used (without additional markup), otherwise it is raw quake chars.\nSoftware engines may assume a size of '8 8 0', rgb='1 1 1', alpha=1, flag&3=0, but it is not an error to draw out of the screen.")},// (EXT_CSQC, [EXT_CSQC_???])
{"drawpic", PF_Fixme, 0, 0, 0, 322, D("float(vector position, string pic, vector size, vector rgb, float alpha, optional float drawflag)", "Draws an shader within the given 2d screen box. Software engines may omit support for rgb+alpha, but must support rescaling, and must clip to the screen without crashing.")},// (EXT_CSQC, [EXT_CSQC_???])
{"drawfill", PF_Fixme, 0, 0, 0, 323, D("float(vector position, vector size, vector rgb, float alpha, optional float drawflag)", "Draws a solid block over the given 2d box, with given colour, alpha, and blend mode (specified via flags).\nflags&3=0 simple blend.\nflags&3=1 additive blend")},// (EXT_CSQC, [EXT_CSQC_???])
{"drawsetcliparea", PF_Fixme, 0, 0, 0, 324, D("void(float x, float y, float width, float height)", "Specifies a 2d clipping region (aka: scissor test). 2d draw calls will all be clipped to this 2d box, the area outside will not be modified by any 2d draw call (even 2d polygons).")},// (EXT_CSQC_???)
{"drawresetcliparea",PF_Fixme, 0, 0, 0, 325, D("void(void)", "Reverts the scissor/clip area to the whole screen.")},// (EXT_CSQC_???)
{"drawstring", PF_Fixme, 0, 0, 0, 326, D("float(vector position, string text, vector size, vector rgb, float alpha, float drawflag)", "Draws a string, interpreting markup and recolouring as appropriate.")},// #326
{"stringwidth", PF_Fixme, 0, 0, 0, 327, D("float(string text, float usecolours, optional vector fontsize)", "Calculates the width of the screen in virtual pixels. If usecolours is 1, markup that does not affect the string width will be ignored. Will always be decoded as UTF-8 if UTF-8 is globally enabled.\nIf the char size is not specified, '8 8 0' will be assumed.")},// EXT_CSQC_'DARKPLACES'
{"drawsubpic", PF_Fixme, 0, 0, 0, 328, D("void(vector pos, vector sz, string pic, vector srcpos, vector srcsz, vector rgb, float alpha, optional float drawflag)", "Draws a rescaled subsection of an image to the screen.")},// #328 EXT_CSQC_'DARKPLACES'
{"drawrotpic", PF_Fixme, 0, 0, 0, 0, D("void(vector pivot, vector mins, vector maxs, string pic, vector rgb, float alpha, float angle)", "Draws an image rotating at the pivot. To rotate in the center, use mins+maxs of half the size with mins negated. Angle is in degrees.")},
{"drawrotsubpic", PF_Fixme, 0, 0, 0, 0, D("void(vector pivot, vector mins, vector maxs, string pic, vector txmin, vector txsize, vector rgb, vector alphaandangles)", "Overcomplicated draw function for over complicated people. Positions follow drawrotpic, while texture coords follow drawsubpic. Due to argument count limitations in builtins, the alpha value and angles are combined into separate fields of a vector (tip: use fteqcc's [alpha, angle] feature.")},
//330
{"getstati", PF_Fixme, 0, 0, 0, 330, D("#define getstati_punf(stnum) (float)(__variant)getstati(stnum)\nint(float stnum)", "Retrieves the numerical value of the given EV_INTEGER or EV_ENTITY stat. Use getstati_punf if you wish to type-pun a float stat as an int to avoid truncation issues in DP.")},// (EXT_CSQC)
{"getstatf", PF_Fixme, 0, 0, 0, 331, D("#define getstatbits getstatf\nfloat(float stnum, optional float firstbit, optional float bitcount)", "Retrieves the numerical value of the given EV_FLOAT stat. If firstbit and bitcount are specified, retrieves the upper bits of the STAT_ITEMS stat (converted into a float, so there are no VM dependancies).")},// (EXT_CSQC)
{"getstats", PF_Fixme, 0, 0, 0, 332, D("string(float stnum)", "Retrieves the value of the given EV_STRING stat, as a tempstring.\nOlder engines may use 4 consecutive integer stats, with a limit of 15 chars (yes, really. 15.), but "FULLENGINENAME" uses a separate namespace for string stats and has a much higher length limit.")},
{"getplayerstat", PF_Fixme, 0, 0, 0, 0, D("__variant(float playernum, float statnum, float stattype)", "Retrieves a specific player's stat, matching the type specified on the server. This builtin is primarily intended for mvd playback where ALL players are known. For EV_ENTITY, world will be returned if the entity is not in the pvs, use type-punning with EV_INTEGER to get the entity number if you just want to see if its set. STAT_ITEMS should be queried as an EV_INTEGER on account of runes and items2 being packed into the upper bits.")},
//EXT_CSQC
{"setmodelindex", PF_Fixme, 0, 0, 0, 333, D("void(entity e, float mdlindex)", "Sets a model by precache index instead of by name. Otherwise identical to setmodel.")},//
{"modelnameforindex",PF_Fixme, 0, 0, 0, 334, D("string(float mdlindex)", "Retrieves the name of the model based upon a precache index. This can be used to reduce csqc network traffic by enabling model matching.")},//
{"particleeffectnum",PF_sv_particleeffectnum,0,0,0, 335, D("float(string effectname)", "Precaches the named particle effect. If your effect name is of the form 'foo.bar' then particles/foo.cfg will be loaded by the client if foo.bar was not already defined.\nDifferent engines will have different particle systems, this specifies the QC API only.")},// (EXT_CSQC)
{"trailparticles", PF_sv_trailparticles,0,0, 0, 336, D("void(float effectnum, entity ent, vector start, vector end)", "Draws the given effect between the two named points. If ent is not world, distances will be cached in the entity in order to avoid framerate dependancies. The entity is not otherwise used.")},// (EXT_CSQC),
// {"trailparticles_dp",PF_sv_trailparticles,0,0, 0, 336, D("void(entity ent, float effectnum, vector start, vector end)", "DarkPlaces got the argument order wrong, and failed to fix it due to apathy.")},// (EXT_CSQC),
{"pointparticles", PF_sv_pointparticles,0,0, 0, 337, D("void(float effectnum, vector origin, optional vector dir, optional float count)", "Spawn a load of particles from the given effect at the given point traveling or aiming along the direction specified. The number of particles are scaled by the count argument.\nFor regular particles, the dir vector is multiplied by the 'veladd' property (while orgadd will push the particles along it). Decals will use it as a hint to align to the correct surface. In both cases, it should normally be a unit vector, but other lengths will still work. If it has length 0 then FTE will assume downwards.")},// (EXT_CSQC)
{"cprint", PF_Fixme, 0, 0, 0, 338, D("void(string s, ...)", "Print into the center of the screen just as ssqc's centerprint would appear.")},//(EXT_CSQC)
{"print", PF_print, 0, 0, 0, 339, D("void(string s, ...)", "Unconditionally print on the local system's console, even in ssqc (doesn't care about the value of the developer cvar).")},//(EXT_CSQC)
{"keynumtostring", PF_Fixme, 0, 0, 0, 340, D("string(float keynum)", "Returns a hunam-readable name for the given keycode, as a tempstring.")},// (EXT_CSQC)
{"keynumtostring_csqc",PF_Fixme,0, 0, 0, 340, D("string(float keynum)", "Returns a hunam-readable name for the given keycode, as a tempstring.")},// (found in menuqc)
{"stringtokeynum", PF_Fixme, 0, 0, 0, 341, D("float(string keyname)", "Looks up the key name in the same way that the bind command would, returning the keycode for that key.")},// (EXT_CSQC)
{"stringtokeynum_csqc", PF_Fixme,0, 0, 0, 341, D("float(string keyname)", "Looks up the key name in the same way that the bind command would, returning the keycode for that key.")},// (found in menuqc)
{"getkeybind", PF_Fixme, 0, 0, 0, 342, D("string(float keynum)", "Returns the current binding for the given key (returning only the command executed when no modifiers are pressed).")},// (EXT_CSQC)
{"setcursormode", PF_Fixme, 0, 0, 0, 343, D("void(float usecursor, optional string cursorimage, optional vector hotspot, optional float scale)", "Pass TRUE if you want the engine to release the mouse cursor (absolute input events + touchscreen mode). Pass FALSE if you want the engine to grab the cursor (relative input events + standard looking). If the image name is specified, the engine will use that image for a cursor (use an empty string to clear it again), in a way that will not conflict with the console. Images specified this way will be hardware accelerated, if supported by the platform/port.")},
{"getcursormode", PF_Fixme, 0, 0, 0, 0, D("float(float effective)", "Reports the cursor mode this module previously attempted to use. If 'effective' is true, reports the cursor mode currently active (if was overriden by a different module which has precidence, for instance, or if there is only a touchscreen and no mouse).")},
Too many changes, sorry. Change revision displays, use the SVN commit date instead of using __DATE__ (when there's no local changes). This should allow reproducible builds. Added s_al_disable cvar, to block openal and all the various problems people have had with it, without having to name an explicit fallback (which would vary by system). Add mastervolume cvar (for ss). Add r_shadows 2 (aka fake shadows - for ss). Add scr_loadingscreen_aspect -1 setting, to disable levelshots entirely, also disables the progress bar (for ss). Better support for some effectinfo hacks (for ss). Added dpcompat_nocsqcwarnings (because of lazy+buggy mods like ss). Rework the dpcsqc versions of project+unproject builtins for better compat (for ss). Added dpcompat_csqcinputeventtypes to block unexpected csqc input events (for ss). Better compat with DP's loadfont console command (for ss). Added dpcompat_smallerfonts cvar to replicate a DP bug (for ss). Detect dp's m_draw extension, to work around it (for ss). Cvar dpcompat_ignoremodificationtimes added. A value of 0 favour the most recently modified file, 1 will use DP-like alphabetically sorted preferences (for ss). loadfont builtin can now accept outline=1 in the sizes arg for slightly more readable fonts. Fix bbox calcs for rotated entities, fix needed for r_ignorenetpvs 0. Hackily parse emoji.json to provide :poop: etc suggestions. Skip prediction entirely when there's no local entity info. This fixes stair-smoothing in xonotic. screenshot_cubemap will now capture half-float images when saving to ktx or dds files. Fix support for xcf files larger than 4gb, mostly to avoid compiler warnings. Fixed size of gfx/loading.lmp when replacement textures are used. Added mipmap support for rg8 and l8a8 textures. r_hdr_framebuffer cvar updated to support format names instead of random negative numbers. Description updated to name some interesting ones. Perform autoupdate _checks_ ONLY with explicit user confirmation (actual updating already needed user confirmation, but this extra step should reduce the chances of us getting wrongly accused of exfiltrating user data if we're run in a sandbox - we ONLY ever included the updating engine's version in the checks, though there's nothing we can do to avoid sending the user's router's IP). Removed the 'summon satan all over your harddrive' quit message, in case paranoid security researchers are idiots and don't bother doing actual research. Removed the triptohell.info and fte.triptohell.info certificates, they really need to stop being self-signed. The updates domain is still self-signed for autoupdates. Video drivers are now able to report supported video resolutions, visible to menuqc. Currently only works with SDL2 builds. Added setmousepos builtin. Should work with glx+win32 build. VF_SKYROOM_CAMERA can now accept an extra two args, setviewprop(VF_SKYROOM_CAMERA, org, axis, degrees). Removed v_skyroom_origin+v_skyroom_orientation cvars in favour just v_skyroom, which should make it behave more like the 'fog' command (used when csqc isn't overriding). Added R_EndPolygonRibbon builtin to make it faster+easier to generate textured ribbon/cable/etc wide lines (for TW). sdl: Fix up sys_sdl.c's file enumeration to support wildcards in directories. edit command now displays end1.bin/end2.bin correctly, because we can. Finally add support for f_modified - though ruleset_allow_larger_models and ruleset_allow_overlong_sounds generally make it redundant. Fix threading race condition in sha1 lookups. Updated f_ruleset to include the same extra flags reported by ezquake. A mod's default.fmf file can now contain an eg 'mainconfig config.cfg' line (to explicitly set the main config saved with cfg_save_auto 1 etc). fmf: basegame steam:GameName/GameDir can be used to try to load a mod directory from an installed steam game. The resulting gamedir will be read-only. HOMEDIR CHANGE: use homedirs only if the basedir cannot be written or a homedir already exists, which should further reduce the probability of microsoft randomly uploading our data to their cloud (but mostly because its annoying to never know where your data is written). Fixed buf_cvarlist, should work in xonotic now, and without segfaults. Added an extra arg to URI_Get_Callback calls - the response size, also changed the tempstring to contain all bytes of the response, you need to be careful about nulls though. Try to work around nvidia's forced-panning bug on x11 when changing video modes. This might screw with other programs. sdl: support custom icons. sdl: support choosing a specific display. Added some documentation to menuqc builtins. menusys: use outlines for slightly more readable fonts. menusys: switch vid_width and vid_height combos into a single video mode combo to set both according to reported video modes. git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@5581 fc73d0e0-1445-4013-8a0c-d673dee63da5
2019-11-20 03:09:50 +00:00
{"getmousepos", PF_Fixme, 0, 0, 0, 344, D("vector()", "Nasty convoluted DP extension. Typically returns deltas instead of positions. Use CSQC_InputEvent instead for such things in csqc mods.")}, // #344 This is a DP extension
{"setmousepos", PF_Fixme, 0, 0, 0, 0, D("void(vector newpos)", "Warps the mouse cursor to the given location. Should normally only be done following setcursormode(TRUE,...). The warp MAY be visible through *_InputEvent, but normally be seen as an IE_ABSMOUSE event anyway. Not all systems support cursor warping (or even cursors), so this is a hint only and you should not depend upon it.")},
{"getinputstate", PF_Fixme, 0, 0, 0, 345, D("float(float inputsequencenum)", "Looks up an input frame from the log, setting the input_* globals accordingly.\nThe sequence number range used for prediction should normally be servercommandframe < sequence <= clientcommandframe.\nThe sequence equal to clientcommandframe will change between input frames.")},// (EXT_CSQC)
{"setsensitivityscaler",PF_Fixme,0, 0, 0, 346, D("void(float sens)", "Temporarily scales the player's mouse sensitivity based upon something like zoom, avoiding potential cvar saving and thus corruption.")},// (EXT_CSQC)
{"runstandardplayerphysics",PF_runclientphys,0,0,0, 347, D("void(entity ent)", "Perform the engine's standard player movement prediction upon the given entity using the input_* globals to describe movement.")},
{"getplayerkeyvalue", PF_Fixme,0, 0, 0, 348, D("string(float playernum, string keyname)", "Look up a player's userinfo, to discover things like their name, topcolor, bottomcolor, skin, team, *ver.\nAlso includes scoreboard info like frags, ping, pl, userid, entertime, as well as voipspeaking and voiploudness.")},// (EXT_CSQC)
{"getplayerkeyfloat", PF_Fixme,0, 0, 0, 0, D("float(float playernum, string keyname, optional float assumevalue)", "Cheaper version of getplayerkeyvalue that avoids the need for so many tempstrings.")},
{"getplayerkeyblob", PF_Fixme,0, 0, 0, 0, D("int(float playernum, string keyname, optional void *outptr, int size)", "Obtains a copy of the full data blob. Will write up to size bytes but return the full size. Does not null terminate (but memalloc(ret+1) will, if you want to cast the buffer to a string), and the blob may contain embedded nulls. Ignores all special keys, returning only what is actually there.")},
{"setlocaluserinfo", PF_Fixme,0, 0, 0, 0, D("void(float seat, string keyname, string newvalue)", "Change a userinfo key for the local player, equivelent to the setinfo console command. The server will normally forward the setting to other clients.")},
{"getlocaluserinfo", PF_Fixme,0, 0, 0, 0, D("string(float seat, string keyname)", "Reads a local userinfo key for the active seat. This is not quite the same as getplayerkeyvalue, due to latency and possible serverside filtering.")},
{"setlocaluserinfoblob",PF_Fixme,0, 0, 0, 0, D("void(float seat, string keyname, void *outptr, int size)", "Sets the userinfo key to a blob that may contain nulls etc. Keys with a leading underscore will be visible to only the server (for user-specific binary settings).")},
{"getlocaluserinfoblob",PF_Fixme,0, 0, 0, 0, D("int(float seat, string keyname, void *outptr, int maxsize)", "Obtains a copy of the full data blob. Will write up to size bytes but return the full size. Does not null terminate (but memalloc(ret+1) will, if you want to cast the buffer to a string), and the blob may contain embedded nulls. Ignores all special keys, returning only what is actually there.")},
{"getlocalinfo", PF_getlocalinfo,0, 0, 0, 0, D("int(string keyname, optional void *outptr, int size)", "Obtains a copy of a data blob (with spaces) from the server's private localinfo. Will write up to size bytes and return the actual size. Does not null terminate (but memalloc(ret+1) will, if you want to cast the buffer to a string), and the blob may contain embedded nulls. Ignores all special keys, returning only what is actually there.")},
{"setlocalinfo", PF_setlocalinfo,0, 0, 0, 0, D("void(string keyname, optional void *outptr, int size)", "Changes the server's private localinfo. This data will be available for the following map, and will *usually* reload with saved games.")},
{"isdemo", PF_Fixme, 0, 0, 0, 349, D("float()", "Returns if the client is currently playing a demo or not. Returns 2 when playing an mvd (where other player's stats can be queried, or the pov can be changed freely).")},// (EXT_CSQC)
{"isserver", PF_Fixme, 0, 0, 0, 350, D("float()", "Returns non-zero whenever the local console can directly affect the server (ie: listen servers or single-player). Compat note: DP returns 0 for single-player.")},//(EXT_CSQC)
{"SetListener", PF_Fixme, 0, 0, 0, 351, D("void(vector origin, vector forward, vector right, vector up, optional float reverbtype)", "Sets the position of the view, as far as the audio subsystem is concerned. This should be called once per CSQC_UpdateView as it will otherwise revert to default. For reverbtype, see setup_reverb or treat as 'underwater'.")},// (EXT_CSQC)
{"setup_reverb", PF_Fixme, 0, 0, 0, 0, D("typedef struct {\n\tfloat flDensity;\n\tfloat flDiffusion;\n\tfloat flGain;\n\tfloat flGainHF;\n\tfloat flGainLF;\n\tfloat flDecayTime;\n\tfloat flDecayHFRatio;\n\tfloat flDecayLFRatio;\n\tfloat flReflectionsGain;\n\tfloat flReflectionsDelay;\n\tvector flReflectionsPan;\n\tfloat flLateReverbGain;\n\tfloat flLateReverbDelay;\n\tvector flLateReverbPan;\n\tfloat flEchoTime;\n\tfloat flEchoDepth;\n\tfloat flModulationTime;\n\tfloat flModulationDepth;\n\tfloat flAirAbsorptionGainHF;\n\tfloat flHFReference;\n\tfloat flLFReference;\n\tfloat flRoomRolloffFactor;\n\tint iDecayHFLimit;\n} reverbinfo_t;\nvoid(float reverbslot, reverbinfo_t *reverbinfo, int sizeofreverinfo_t)", "Reconfigures a reverb slot for weird effects. Slot 0 is reserved for no effects. Slot 1 is reserved for underwater effects. Reserved slots will be reinitialised on snd_restart, but can otherwise be changed. These reverb slots can be activated with SetListener. Note that reverb will currently only work when using OpenAL.")},
{"registercommand", PF_Fixme, 0, 0, 0, 352, D("void(string cmdname)", "Register the given console command, for easy console use.\nConsole commands that are later used will invoke CSQC_ConsoleCommand.")},//(EXT_CSQC)
{"wasfreed", PF_WasFreed,0, 0, 0, 353, D("float(entity ent)", "Quickly check to see if the entity is currently free. This function is only valid during the two-second non-reuse window, after that it may give bad results. Try one second to make it more robust.")},//(EXT_CSQC) (should be availabe on server too)
{"serverkey", PF_sv_serverkeystring,0,0, 0, 354, D("string(string key)", "Look up a key in the server's public serverinfo string. If the key contains binary data then it will be truncated at the first null.")},//
{"serverkeyfloat", PF_sv_serverkeyfloat,0,0, 0, 0, D("float(string key, optional float assumevalue)", "Version of serverkey that returns the value as a float (which avoids tempstrings).")},//
{"serverkeyblob", PF_sv_serverkeyblob,0,0, 0, 0, D("int(string key, optional void *ptr, int maxsize)", "Version of serverkey that returns data as a blob (ie: binary data that may contain nulls). Returns the full blob size, even if truncated (pass maxsize=0 to query required storage).")},//
{"setserverkey", PF_setserverkey,0, 0, 0, 0, D("void(string key, void *ptr, optional int size)", "Changes the server's serverinfo.")},//
{"getentitytoken", PF_Fixme, 0, 0, 0, 355, D("string(optional string resetstring)", "Grab the next token in the map's entity lump.\nIf resetstring is not specified, the next token will be returned with no other sideeffects.\nIf empty, will reset from the map before returning the first token, probably {.\nIf not empty, will tokenize from that string instead.\nAlways returns tempstrings.")},//;
{"findfont", PF_Fixme, 0, 0, 0, 356, D("float(string s)", "Looks up a named font slot. Matches the actual font name as a last resort.")},//;
{"loadfont", PF_Fixme, 0, 0, 0, 357, D("float(string fontname, string fontmaps, string sizes, float slot, optional float fix_scale, optional float fix_voffset)", "too convoluted for me to even try to explain correct usage. Try drawfont = loadfont(\"\", \"cour\", \"16\", -1, 0, 0); to switch to the courier font (optimised for 16 virtual pixels high) ('cour' requires mscorefonts installed in linux). Additionally you can add \"outline=1\" as an extra token in the sizes string, to have more readable outlined fonts.")},
//358
win: emulate gamepad thumb axis as buttons. keys: add some extra key names for compat with DP+QS (primarily gamepad buttons). keys: fix a few keys getting mistranslated between engine and qc scancodes. engine menus: remove 16bpp from the video options menu on win8+, as win8 no longer supports anything but rgbx8. pmove: coord size and rounding is now part of the pmove code itself. this fixes truncation issues. r_clutter_density: fix crash from clutter comprising of boneless iqms. gl: added cvars to disable immutable buffers or textures. hopefully these might be usable to work around the issue reported on various geforce 1080s wav: convert ieee wav files to 16bit on load, in case someone tries giving us one of these. vid_srgb: this cvar now uses -1 for the former gamma-only setting. r_viewmodel_quake: new cvar (name comes from quakespasm) that can be used to disable the weird movement of the viewmodel when pitching up or down. nquake: try to block nquake's frogbot's autoexec.cfg, as I keep getting complaints about it fucking over singleplayer games. fs: added -netquake commandline argument that disables the use of the qw/ gamedir. fog: disabled fog on aky surfaces, as it was bugging out in The Wastes. vid: fix some vid_restart/vid_reload issues (which got much worse recently in my attempt to fix a different crash) routing: first attempt at engine-side routing. feature is currently disabled. git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@5248 fc73d0e0-1445-4013-8a0c-d673dee63da5
2018-04-27 17:40:50 +01:00
{"sendevent", PF_Fixme, 0, 0, 0, 359, D("void(string evname, string evargs, ...)", "Invoke CSEv_evname_evargs in ssqc. evargs must be a string of initials refering to the types of the arguments to pass. v=vector, e=entity(.entnum field is sent), f=float, i=int. 6 arguments max - you can get more if you pack your floats into vectors.")},// (EXT_CSQC_1)
{"readbyte", PF_Fixme, 0, 0, 0, 360, D("float()", "Reads an unsigned 8-bit value, pair with WriteByte.")},// (EXT_CSQC)
{"readchar", PF_Fixme, 0, 0, 0, 361, D("float()", "Reads a signed 8-bit value. Paired with WriteChar.")},// (EXT_CSQC)
{"readshort", PF_Fixme, 0, 0, 0, 362, D("float()", "Reads a signed 16-bit value. Paired with WriteShort.")},// (EXT_CSQC)
{"readlong", PF_Fixme, 0, 0, 0, 363, D("float()", "Reads a signed 32-bit value. Paired with WriteLong or WriteInt.")},// (EXT_CSQC)
{"readcoord", PF_Fixme, 0, 0, 0, 364, D("float()", "Reads a value matching the unspecified precision written ONLY by WriteCoord.")},// (EXT_CSQC)
{"readangle", PF_Fixme, 0, 0, 0, 365, D("float()", "Reads a value matching the unspecified precision written ONLY by WriteAngle.")},// (EXT_CSQC)
{"readstring", PF_Fixme, 0, 0, 0, 366, D("string()", "Reads a null-terminated string.")},// (EXT_CSQC)
{"readfloat", PF_Fixme, 0, 0, 0, 367, D("float()", "Reads a float without any truncation nor conversions. Data MUST have originally been written with WriteFloat.")},// (EXT_CSQC)
{"readint", PF_Fixme, 0, 0, 0, 0, D("int()", "Reads a 32bit int without any conversions to float, otherwise interchangable with readlong.")},// (EXT_CSQC)
{"readentitynum", PF_Fixme, 0, 0, 0, 368, D("float()", "Reads the serverside index of an entity, paired with WriteEntity. There may be nothing else known about the entity yet, so the result typically needs to be saved as-is and re-looked up each frame. This can be done via getentity(NUM, GE_*) for non-csqc ents, or findentity(world,entnum,NUM) - both of which can fail due to latency.")},// (EXT_CSQC)
// {"readserverentitystate",PF_Fixme,0, 0, 0, 369, "void(float flags, float simtime)"},// (EXT_CSQC_1)
// {"readsingleentitystate",PF_Fixme,0, 0, 0, 370},
{"deltalisten", PF_Fixme, 0, 0, 0, 371, D("float(string modelname, float(float isnew) updatecallback, float flags)", "Specifies a per-modelindex callback to listen for engine-networking entity updates. Such entities are automatically interpolated by the engine (unless flags specifies not to).\nThe various standard entity fields will be overwritten each frame before the updatecallback function is called.")},// (EXT_CSQC_1)
{"dynamiclight_spawnstatic",PF_Fixme,0, 0, 0, 0, D("float(vector org, float radius, vector rgb)", "Creates a static persistent light at the given position with the specified colour. Additional properties must be set via dynamiclight_set.")},
{"dynamiclight_get",PF_Fixme, 0, 0, 0, 372, D("__variant(float lno, float fld)", "Retrieves a property from the given dynamic/rt light. Return type depends upon the light field requested.")},
{"dynamiclight_set",PF_Fixme, 0, 0, 0, 373, D("void(float lno, float fld, __variant value)", "Changes a property on the given dynamic/rt light. Value type depends upon the light field to be changed.")},
{"particleeffectquery",PF_Fixme,0, 0, 0, 374, D("string(float efnum, float body)", "Retrieves either the name or the body of the effect with the given number. The effect body is regenerated from internal state, and can be changed before being reapplied via the localcmd builtin.")},
------------------------------------------------------------------------ r4169 | acceptthis | 2013-01-17 08:55:12 +0000 (Thu, 17 Jan 2013) | 31 lines removed MAX_VISEDICTS limit. PEXT2_REPLACEMENTDELTAS tweaked, now has 4 million entity limit. still not enabled by default. TE_BEAM now maps to a separate TEQW_BEAM to avoid conflicts with QW. added android multitouch emulation for windows/rawinput (in_simulatemultitouch). split topcolor/bottomcolor from scoreboard, for dp's colormap|1024 feature. now using utf-8 for windows consoles. qcc warnings/errors now give clickable console links for quick+easy editing. disabled menutint when the currently active item changes contrast or gamma (for OneManClan). Added support for drawfont/drawfontscale. tweaked the qcvm a little to reduce the number of pointers. .doll file loading. still experimental and will likely crash. requires csqc active, even if its a dummy progs. this will be fixed in time. Still other things that need cleaning up. windows: gl_font "?" shows the standard windows font-selection dialog, and can be used to select windows fonts. not all work. and you probably don't want to use windings. fixed splitscreen support when playing mvds. added mini-scoreboards to splitscreen. editor/debugger now shows asm if there's no linenumber info. also, pressing f1 for help shows the shortcuts. Added support for .framegroups files for psk(psa) and iqm formats. True support for ezquake's colour codes. Mutually exclusive with background colours. path command output slightly more readable. added support for digest_hex (MD4, SHA1, CRC16). skingroups now colourmap correctly. Fix terrain colour hints, and litdata from the wrong bsp. fix ftp dual-homed issue. support epsv command, and enable ipv6 (eprt still not supported). remove d3d11 compilation from the makefile. the required headers are not provided by mingw, and are not available to the build bot, so don't bother. fix v *= v.x and similar opcodes. fteqcc: fixed support for áéíóú type chars in names. utf-8 files now properly supported (even with the utf-8 bom/identifier). utf-16 also supported. fteqcc: fixed '#if 1 == 3 && 4' parsing. fteqcc: -Werror acts on the warning, rather than as a separate error. Line numbers are thus more readable. fteqcc: copyright message now includes compile date instead. fteqccgui: the treeview control is now coloured depending on whether there were warnings/errors in the last compile. fteqccgui: the output window is now focused and scrolls down as compilation progresses. pr_dumpplatform command dumps out some pragmas to convert more serious warnings to errors. This is to avoid the infamous 'fteqcc sucks cos my code sucks' issue. rewrote prespawn/modelist/soundlist code. server tracks progress now. ------------------------------------------------------------------------ git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@4167 fc73d0e0-1445-4013-8a0c-d673dee63da5
2013-03-12 22:29:40 +00:00
{"adddecal", PF_Fixme, 0, 0, 0, 375, D("void(string shadername, vector origin, vector up, vector side, vector rgb, float alpha)", "Adds a temporary clipped decal shader to the scene, centered at the given point with given orientation. Will be drawn by the next renderscene call, and freed by the next clearscene call.")},
{"setcustomskin", PF_Fixme, 0, 0, 0, 376, D("void(entity e, string skinfilename, optional string skindata)", "Sets an entity's skin overrides to a new skin object. Releases the entities old skin (refcounted).")},
{"loadcustomskin", PF_Fixme, 0, 0, 0, 377, D("float(string skinfilename, optional string skindata)", "Creates a new skin object and returns it. These are custom per-entity surface->shader lookups. The skinfilename/data should be in .skin format:\nsurfacename,shadername - makes the named surface use the named shader (legacy format for compat with q3)\nreplace \"surfacename\" \"shadername\" - non-legacy equivalent.\nqwskin \"foo\" - use an unmodified quakeworld player skin (including crop+repalette rules)\nq1lower 0xff0000 - specify an override for the entity's lower colour, in this case to red\nq1upper 0x0000ff - specify an override for the entity's lower colour, in this case to blue\ncompose \"surfacename\" \"shader\" \"imagename@x,y:w,h$s,t,s2,t2?r,g,b,a\" - compose a skin texture from multiple images.\n The texture is determined to be sufficient to hold the first named image, additional images can be named as extra tokens on the same line.\n Use a + at the end of the line to continue reading image tokens from the next line also, the named shader must use 'map $diffuse' to read the composed texture (compatible with the defaultskin shader). Must be matched with a releasecustomskin call later, and is pointless without applycustomskin.")},
{"applycustomskin", PF_Fixme, 0, 0, 0, 378, D("void(entity e, float skinobj)", "Updates the entity's custom skin (refcounted).")},
{"releasecustomskin",PF_Fixme, 0, 0, 0, 379, D("void(float skinobj)", "Lets the engine know that the skin will no longer be needed. Thanks to refcounting any ents with the skin already applied will retain their skin until later changed. It is valid to destroy a skin just after applying it to an ent in the same function that it was created in, as the skin will only be destroyed once its refcount rops to 0.")},
//END EXT_CSQC
{"memalloc", PF_memalloc, 0, 0, 0, 384, D("__variant*(int size)", "Allocate an arbitary block of memory")},
{"memfree", PF_memfree, 0, 0, 0, 385, D("void(__variant *ptr)", "Frees a block of memory that was allocated with memfree")},
{"memcpy", PF_memcpy, 0, 0, 0, 386, D("void(__variant *dst, __variant *src, int size)", "Copys memory from one location to another")},
{"memfill8", PF_memfill8, 0, 0, 0, 387, D("void(__variant *dst, int val, int size)", "Sets an entire block of memory to a specified value. Pretty much always 0.")},
{"memgetval", PF_memgetval, 0, 0, 0, 388, D("__variant(__variant *dst, float ofs)", "Looks up the 32bit value stored at a pointer-with-offset.")},
{"memsetval", PF_memsetval, 0, 0, 0, 389, D("void(__variant *dst, float ofs, __variant val)", "Changes the 32bit value stored at the specified pointer-with-offset.")},
{"memptradd", PF_memptradd, 0, 0, 0, 390, D("__variant*(__variant *base, float ofs)", "Perform some pointer maths. Woo.")},
Reworked client support for DPP5+. less code now, its much more graceful. added waterfog command. waterfog overrides regular fog only when the view is in water. fixed 64bit printf format specifiers. should work better on winxp64. fixed some spec angle weirdness. fixed viewsize 99.99 weirdness with ezhud. fixed extra offset on the console (exhibited in 64bit builds, but not limited to). fixed .avi playback, can now actually display frames again. reimplemented line sparks. fixed r_editlights_save flipping the light's pitch. fixed issue with oggs failing to load. fixed condump to cope with unicode properly. made sv_bigcoords default except in quake. hexen2 kinda needs it for bsp angle precision. fixed nq server to not stall weirdly on map changes. fixed qwprogs svc_cdtrack not bugging out with nq clients on the server. fixed restart command to load the last map run by the server, instead of start.bsp (when idle) optimised d3d9 renderer a little. now uses less draw calls, especially with complex scenes. seems to get higher framerates than opengl now. fixed d3d9 renderer to not bug out quite so much when run fullscreen (shader subsystem is now correctly initialised). fixed a couple of bugs from font change. also now supports utf-8 in a few more places. r_editlights_reload no longer generates rtlights inside the void. this resolves a few glitches (but should also help framerates a little). fixed so corona-only lights won't generate shadowmaps and waste lots of time. removed lots of #defines from qclib. I should never have made them in the first place, but I was lazy. obviously there's more left that I cba to remove yet. fixed nested calls with variant-vectors. this fixes csaddon's light editor. fixed qcc hc calling conventions using redundant stores. disabled keywords can still be used by using __keyword instead. fixed ftegccgui grep feature. fixed motionless-dog qcc bug. tweaked qcc warnings a little. -Wall is now a viable setting. you should be able to fix all those warnings. fixed qw svc_intermission + dpp5+ clients bug. fixed annoying spam about disconnecting in hexen2. rewrote status command a little to cope with ipv6 addresses more gracefully fixed significant stall when hibernating/debugging a server with a player sitting on it. fixed truelightning. fixed rocketlight overriding pflags. fixed torches vanishing on vid_restart. fixed issue with decal scaling. fixed findentityfield builtin. fixed fteqcc issue with ptr+1 fixed use of arrays inside class functions. fixed/implemented fteqcc emulation of pointer opcodes. added __inout keyword to fteqcc, so that it doesn't feel so horrendous. fixed sizeof(*foo) fixed *struct = struct; fixed recursive structs. fixed fteqcc warning report. fixed sdl2 controller support, hopefully. attempted to implement xinput, including per-player audio playback. slightly fixed relaxed attitude to mouse focus when running fullscreen. fixed weird warnings/errors with 'ent.arrayhead' terms. now generates sane errors. implemented bindmaps (for csqc). fixed crashing bug with eprint builtin. implemented subset of music_playlist_* functionality. significant changes to music playback. fixed some more dpcsqc compat. fixed binds menu. now displays and accepts modifiers. fixed issues with huge lightmaps. fixed protocol determinism with dp clients connecting to fte servers. the initial getchallenge request now inhibits vanilla nq connection requests. implemented support for 'dupe' userinfo key, allowing clients to request client->server packet duplication. should probably queue them tbh. implemented sv_saveentfile command. fixed resume after breaking inside a stepped-over function. fixed erroneous footer after debugging. (I wonder just how many things I broke with these fixes) git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@4946 fc73d0e0-1445-4013-8a0c-d673dee63da5
2015-07-26 11:56:18 +01:00
{"memstrsize", PF_memstrsize, 0, 0, 0, 0, D("float(string s)", "strlen, except ignores utf-8")},
{"con_getset", PF_Fixme, 0, 0, 0, 391, D("string(string conname, string field, optional string newvalue)", "Reads or sets a property from a console object. The old value is returned. Iterrate through consoles with the 'next' field. Valid properties: title, name, next, unseen, markup, forceutf8, close, clear, hidden, linecount")},
{"con_printf", PF_Fixme, 0, 0, 0, 392, D("void(string conname, string messagefmt, ...)", "Prints onto a named console.")},
{"con_draw", PF_Fixme, 0, 0, 0, 393, D("void(string conname, vector pos, vector size, float fontsize)", "Draws the named console.")},
{"con_input", PF_Fixme, 0, 0, 0, 394, D("float(string conname, float inevtype, float parama, float paramb, float paramc)", "Forwards input events to the named console. Mouse updates should be absolute only.")},
{"setwindowcaption",PF_Fixme, 0, 0, 0, 0, D("void(string newcaption)", "Replaces the title of the game window, as seen when task switching or just running in windowed mode.")},
{"cvars_haveunsaved",PF_Fixme, 0, 0, 0, 0, D("float()", "Returns true if any archived cvar has an unsaved value.")},
{"entityprotection",PF_entityprotection,0, 0, 0, 0, D("float(entity e, float nowreadonly)", "Changes the protection on the specified entity to protect it from further edits from QC. The return value is the previous setting. Note that this can be used to unprotect the world, but doing so long term is not advised as you will no longer be able to detect invalid entity references. Also, world is not networked, so results might not be seen by clients (or in other words, world.avelocity_y=64 is a bad idea).")},
//end fte extras
//DP extras
//DP_QC_COPYENTITY
{"copyentity", PF_copyentity, 0, 0, 0, 400, D("entity(entity from, optional entity to)", "Copies all fields from one entity to another.")},// (DP_QC_COPYENTITY)
//DP_SV_SETCOLOR
rewrote ban code, merging bans+nonbans+cuffs+mute+cripple+deaf+lagged+vip. added timeouts. new penalties have no dedicated command. use the addip command for it. maplist command now generates links. implemented skin objects for q3. added a csqc builtin for it. also supports compositing skins. playing demos inside zips/pk3s/paks should now work. bumped default rate cvar. added cl_transfer to attempt to connect to a new server without disconnecting first. rewrote fog command. alpha and mindist arguments are now supported. fog change also happens over a short time period. added new args to the showpic console command. can now create clickable items for touchscreen/absmouse users. fixed menus to properly support right-aligned text. this finally fixes variable-width fonts. rewrote console tab completion suggestions display. now clickable links. strings obtained from qc are now marked as const. this has required quite a few added consts all over the place. probably crappy attempt at adding joypad support to the sdl port. no idea if it works. changed key bind event code. buttons now track which event they should trigger when released, instead of being the same one the whole time. this allows +forward etc clickable buttons on screen. Also simplified modifier keys - they no longer trigger random events when pressing the modifier key itself. Right modifiers can now be bound separately from left modifiers. Right will use left's binding if not otherwise bound. Bind assumes left if there's no prefix. multiplayer->setup->network menu no longer crashes. added rgb colours to the translation view (but not to the colour-changing keys). added modelviewer command to view models. added menu_mods menu to switch mods in a more friendly way. will be shown by default if multiple manifests exist in the binarydir. clamped classic tracer density. scrag particles no longer look quite so buggy. added ifdefs to facilitate a potential winrt port. the engine should now have no extra dependencies, but still needs system code+audio drivers to be written. if it can't set a renderer, it'll now try to use *every* renderer until it finds one that works. added experimental mapcluster server mode (that console command). New maps will be started up as required. rewrote skeletal blending code a bit. added cylinder geomtypes. fix cfg_save writing to the wrong path bug. VFS_CLOSE now returns a boolean. false means there was some sort of fatal error (either crc when reading was bad, or the write got corrupted or something). Typically ignorable, depends how robust you want to be. win32 tls code now supports running as a server. added connect tls://address support, as well as equivalent sv_addport support. exposed basic model loading api to plugins. d3d11 backend now optionally supports tessellation hlsl. no suitable hlsl provided by default. !!tess to enable. attempted to add gamma ramp support for d3d11. added support for shader blobs to speed up load times. r_shaderblobs 1 to enable. almost vital for d3d11. added vid_srgb cvar. shadowless lights are no longer disabled if shadows are not supported. attempt to add support for touchscreens in win7/8. Wrote gimmicky lua support, using lua instead of ssqc. define VM_LUA to enable. updated saved game code. can again load saved games from vanilla-like engines. changed scale clamping. 0.0001 should no longer appear as 1. changed default mintic from 0.03 to 0.013 to match vanilla qw. I don't know why it was at 0.03. probably a typo. git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@4623 fc73d0e0-1445-4013-8a0c-d673dee63da5
2014-03-30 09:55:06 +01:00
{"setcolors", PF_setcolors, 0, 0, 0, 401, D("void(entity ent, float colours)", "Changes a player's colours. The bits 0-3 are the lower/trouser colour, bits 4-7 are the upper/shirt colours.")},//DP_SV_SETCOLOR
//DP_QC_FINDCHAIN
{"findchain", PF_findchain, 0, 0, 0, 402, "entity(.string field, string match, optional .entity chainfield)"},// (DP_QC_FINDCHAIN)
//DP_QC_FINDCHAINFLOAT
{"findchainfloat", PF_findchainfloat,0, 0, 0, 403, "entity(.float fld, float match, optional .entity chainfield)"},// (DP_QC_FINDCHAINFLOAT)
//DP_SV_EFFECT
rewrote ban code, merging bans+nonbans+cuffs+mute+cripple+deaf+lagged+vip. added timeouts. new penalties have no dedicated command. use the addip command for it. maplist command now generates links. implemented skin objects for q3. added a csqc builtin for it. also supports compositing skins. playing demos inside zips/pk3s/paks should now work. bumped default rate cvar. added cl_transfer to attempt to connect to a new server without disconnecting first. rewrote fog command. alpha and mindist arguments are now supported. fog change also happens over a short time period. added new args to the showpic console command. can now create clickable items for touchscreen/absmouse users. fixed menus to properly support right-aligned text. this finally fixes variable-width fonts. rewrote console tab completion suggestions display. now clickable links. strings obtained from qc are now marked as const. this has required quite a few added consts all over the place. probably crappy attempt at adding joypad support to the sdl port. no idea if it works. changed key bind event code. buttons now track which event they should trigger when released, instead of being the same one the whole time. this allows +forward etc clickable buttons on screen. Also simplified modifier keys - they no longer trigger random events when pressing the modifier key itself. Right modifiers can now be bound separately from left modifiers. Right will use left's binding if not otherwise bound. Bind assumes left if there's no prefix. multiplayer->setup->network menu no longer crashes. added rgb colours to the translation view (but not to the colour-changing keys). added modelviewer command to view models. added menu_mods menu to switch mods in a more friendly way. will be shown by default if multiple manifests exist in the binarydir. clamped classic tracer density. scrag particles no longer look quite so buggy. added ifdefs to facilitate a potential winrt port. the engine should now have no extra dependencies, but still needs system code+audio drivers to be written. if it can't set a renderer, it'll now try to use *every* renderer until it finds one that works. added experimental mapcluster server mode (that console command). New maps will be started up as required. rewrote skeletal blending code a bit. added cylinder geomtypes. fix cfg_save writing to the wrong path bug. VFS_CLOSE now returns a boolean. false means there was some sort of fatal error (either crc when reading was bad, or the write got corrupted or something). Typically ignorable, depends how robust you want to be. win32 tls code now supports running as a server. added connect tls://address support, as well as equivalent sv_addport support. exposed basic model loading api to plugins. d3d11 backend now optionally supports tessellation hlsl. no suitable hlsl provided by default. !!tess to enable. attempted to add gamma ramp support for d3d11. added support for shader blobs to speed up load times. r_shaderblobs 1 to enable. almost vital for d3d11. added vid_srgb cvar. shadowless lights are no longer disabled if shadows are not supported. attempt to add support for touchscreens in win7/8. Wrote gimmicky lua support, using lua instead of ssqc. define VM_LUA to enable. updated saved game code. can again load saved games from vanilla-like engines. changed scale clamping. 0.0001 should no longer appear as 1. changed default mintic from 0.03 to 0.013 to match vanilla qw. I don't know why it was at 0.03. probably a typo. git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@4623 fc73d0e0-1445-4013-8a0c-d673dee63da5
2014-03-30 09:55:06 +01:00
{"effect", PF_effect, 0, 0, 0, 404, D("void(vector org, string modelname, float startframe, float endframe, float framerate)", "Spawns a self-animating sprite")},// (DP_SV_EFFECT)
//DP_TE_BLOOD
{"te_blood", PF_te_blooddp, 0, 0, 0, 405, "void(vector org, vector dir, float count)"},// #405 te_blood
//DP_TE_BLOODSHOWER
{"te_bloodshower", PF_te_bloodshower, 0, 0, 0, 406, "void(vector mincorner, vector maxcorner, float explosionspeed, float howmany)"},// (DP_TE_BLOODSHOWER)
//DP_TE_EXPLOSIONRGB
{"te_explosionrgb", PF_te_explosionrgb, 0, 0, 0, 407, "void(vector org, vector color)"},// (DP_TE_EXPLOSIONRGB)
//DP_TE_PARTICLECUBE
{"te_particlecube", PF_te_particlecube, 0, 0, 0, 408, "void(vector mincorner, vector maxcorner, vector vel, float howmany, float color, float gravityflag, float randomveljitter)"},// (DP_TE_PARTICLECUBE)
//DP_TE_PARTICLERAIN
{"te_particlerain", PF_te_particlerain, 0, 0, 0, 409, "void(vector mincorner, vector maxcorner, vector vel, float howmany, float color)"},// (DP_TE_PARTICLERAIN)
//DP_TE_PARTICLESNOW
{"te_particlesnow", PF_te_particlesnow, 0, 0, 0, 410, "void(vector mincorner, vector maxcorner, vector vel, float howmany, float color)"},// (DP_TE_PARTICLESNOW)
//DP_TE_SPARK
{"te_spark", PF_te_spark, 0, 0, 0, 411, "void(vector org, vector vel, float howmany)"},// (DP_TE_SPARK)
//DP_TE_QUADEFFECTS1
{"te_gunshotquad", PF_te_gunshotquad, 0, 0, 0, 412, "void(vector org)"},// (DP_TE_QUADEFFECTS1)
{"te_spikequad", PF_te_spikequad, 0, 0, 0, 413, "void(vector org)"},// (DP_TE_QUADEFFECTS1)
{"te_superspikequad",PF_te_superspikequad,0, 0, 0, 414, "void(vector org)"},// (DP_TE_QUADEFFECTS1)
{"te_explosionquad",PF_te_explosionquad,0, 0, 0, 415, "void(vector org)"},// (DP_TE_QUADEFFECTS1)
//DP_TE_SMALLFLASH
{"te_smallflash", PF_te_smallflash, 0, 0, 0, 416, "void(vector org)"},// (DP_TE_SMALLFLASH)
//DP_TE_CUSTOMFLASH
{"te_customflash", PF_te_customflash, 0, 0, 0, 417, "void(vector org, float radius, float lifetime, vector color)"},// (DP_TE_CUSTOMFLASH)
//DP_TE_STANDARDEFFECTBUILTINS
{"te_gunshot", PF_te_gunshot, 0, 0, 0, 418, "void(vector org, optional float count)"},// #418 te_gunshot
{"te_spike", PF_te_spike, 0, 0, 0, 419, "void(vector org)"},// #419 te_spike
{"te_superspike", PF_te_superspike, 0, 0, 0, 420, "void(vector org)"},// #420 te_superspike
{"te_explosion", PF_te_explosion, 0, 0, 0, 421, "void(vector org)"},// #421 te_explosion
{"te_tarexplosion", PF_te_tarexplosion, 0, 0, 0, 422, "void(vector org)"},// #422 te_tarexplosion
{"te_wizspike", PF_te_wizspike, 0, 0, 0, 423, "void(vector org)"},// #423 te_wizspike
{"te_knightspike", PF_te_knightspike, 0, 0, 0, 424, "void(vector org)"},// #424 te_knightspike
{"te_lavasplash", PF_te_lavasplash, 0, 0, 0, 425, "void(vector org)"},// #425 te_lavasplash
{"te_teleport", PF_te_teleport, 0, 0, 0, 426, "void(vector org)"},// #426 te_teleport
{"te_explosion2", PF_te_explosion2, 0, 0, 0, 427, "void(vector org, float color, float colorlength)"},// #427 te_explosion2
{"te_lightning1", PF_te_lightning1, 0, 0, 0, 428, "void(entity own, vector start, vector end)"},// #428 te_lightning1
{"te_lightning2", PF_te_lightning2, 0, 0, 0, 429, "void(entity own, vector start, vector end)"},// #429 te_lightning2
{"te_lightning3", PF_te_lightning3, 0, 0, 0, 430, "void(entity own, vector start, vector end)"},// #430 te_lightning3
{"te_beam", PF_te_beam, 0, 0, 0, 431, "void(entity own, vector start, vector end)"},// #431 te_beam
{"vectorvectors", PF_vectorvectors, 0, 0, 0, 432, "void(vector dir)"},// (DP_QC_VECTORVECTORS)
{"te_plasmaburn", PF_te_plasmaburn, 0, 0, 0, 433, "void(vector org)"},// (DP_TE_PLASMABURN)
{"getsurfacenumpoints",PF_getsurfacenumpoints,0,0, 0, 434, "float(entity e, float s)"},// (DP_QC_GETSURFACE)
{"getsurfacepoint",PF_getsurfacepoint, 0, 0, 0, 435, "vector(entity e, float s, float n)"},// (DP_QC_GETSURFACE)
{"getsurfacenormal",PF_getsurfacenormal,0, 0, 0, 436, "vector(entity e, float s)"},// (DP_QC_GETSURFACE)
{"getsurfacetexture",PF_getsurfacetexture,0, 0, 0, 437, "string(entity e, float s)"},// (DP_QC_GETSURFACE)
{"getsurfacenearpoint",PF_getsurfacenearpoint,0,0, 0, 438, "float(entity e, vector p)"},// (DP_QC_GETSURFACE)
{"getsurfaceclippedpoint",PF_getsurfaceclippedpoint,0,0,0, 439, "vector(entity e, float s, vector p)"},// (DP_QC_GETSURFACE)
#ifndef SERVERONLY
//begin menu-only
{"buf_create", PF_Fixme, 0, 0, 0, 440, "strbuf()"},//DP_QC_STRINGBUFFERS
{"buf_del", PF_Fixme, 0, 0, 0, 441, "void(strbuf bufhandle)"},//DP_QC_STRINGBUFFERS
{"buf_getsize", PF_Fixme, 0, 0, 0, 442, "float(strbuf bufhandle)"},//DP_QC_STRINGBUFFERS
{"buf_copy", PF_Fixme, 0, 0, 0, 443, "void(strbuf bufhandle_from, float bufhandle_to)"},//DP_QC_STRINGBUFFERS
{"buf_sort", PF_Fixme, 0, 0, 0, 444, "void(strbuf bufhandle, float sortprefixlen, float backward)"},//DP_QC_STRINGBUFFERS
{"buf_implode", PF_Fixme, 0, 0, 0, 445, "string(strbuf bufhandle, string glue)"},//DP_QC_STRINGBUFFERS
{"bufstr_get", PF_Fixme, 0, 0, 0, 446, "string(strbuf bufhandle, float string_index)"},//DP_QC_STRINGBUFFERS
{"bufstr_set", PF_Fixme, 0, 0, 0, 447, "void(strbuf bufhandle, float string_index, string str)"},//DP_QC_STRINGBUFFERS
{"bufstr_add", PF_Fixme, 0, 0, 0, 448, "float(strbuf bufhandle, string str, float ordered)"},//DP_QC_STRINGBUFFERS
{"bufstr_free", PF_Fixme, 0, 0, 0, 449, "void(strbuf bufhandle, float string_index)"},//DP_QC_STRINGBUFFERS
{"iscachedpic", PF_Fixme, 0, 0, 0, 451, "float(string name)"},// (EXT_CSQC)
{"precache_pic", PF_Fixme, 0, 0, 0, 452, "string(string name, optional float trywad)"},// (EXT_CSQC)
{"freepic", PF_Fixme, 0, 0, 0, 453, "void(string name)"},// (EXT_CSQC)
{"drawcharacter", PF_Fixme, 0, 0, 0, 454, "float(vector position, float character, vector scale, vector rgb, float alpha, optional float flag)"},// (EXT_CSQC, [EXT_CSQC_???])
{"drawrawstring", PF_Fixme, 0, 0, 0, 455, "float(vector position, string text, vector scale, vector rgb, float alpha, optional float flag)"},// (EXT_CSQC, [EXT_CSQC_???])
{"drawpic", PF_Fixme, 0, 0, 0, 456, "float(vector position, string pic, vector size, vector rgb, float alpha, optional float flag)"},// (EXT_CSQC, [EXT_CSQC_???])
{"drawfill", PF_Fixme, 0, 0, 0, 457, "float(vector position, vector size, vector rgb, float alpha, optional float flag)"},// (EXT_CSQC, [EXT_CSQC_???])
{"drawsetcliparea", PF_Fixme, 0, 0, 0, 458, "void(float x, float y, float width, float height)"},// (EXT_CSQC_???)
{"drawresetcliparea",PF_Fixme, 0, 0, 0, 459, "void(void)"},// (EXT_CSQC_???)
{"drawgetimagesize",PF_Fixme, 0, 0, 0, 460, "vector(string picname)"},// (EXT_CSQC)
{"cin_open", PF_Fixme, 0, 0, 0, 461, "float(string file, string id)" STUB},
{"cin_close", PF_Fixme, 0, 0, 0, 462, "void(string id)" STUB},
{"cin_setstate", PF_Fixme, 0, 0, 0, 463, "void(string id, float newstate)" STUB},
{"cin_getstate", PF_Fixme, 0, 0, 0, 464, "float(string id)" STUB},
{"cin_restart", PF_Fixme, 0, 0, 0, 465, "void(string file)" STUB},
{"drawline", PF_Fixme, 0, 0, 0, 466, "void(float width, vector pos1, vector pos2)"},// (EXT_CSQC)
{"drawstring", PF_Fixme, 0, 0, 0, 467, "float(vector position, string text, vector scale, vector rgb, float alpha, float flag)"},// #326
{"stringwidth", PF_Fixme, 0, 0, 0, 468, "float(string text, float usecolours, optional vector fontsize)"},// EXT_CSQC_'DARKPLACES'
{"drawsubpic", PF_Fixme, 0, 0, 0, 469, "void(vector pos, vector sz, string pic, vector srcpos, vector srcsz, vector rgb, float alpha, float flag)"},// #328 EXT_CSQC_'DARKPLACES'
//end menu-only
#endif
//begin non-menu
{"clientcommand", PF_clientcommand, 0, 0, 0, 440, "void(entity e, string s)"},// (KRIMZON_SV_PARSECLIENTCOMMAND)
{"tokenize", PF_Tokenize, 0, 0, 0, 441, "float(string s)"},// (KRIMZON_SV_PARSECLIENTCOMMAND)
{"argv", PF_ArgV, 0, 0, 0, 442, "string(float n)"},// (KRIMZON_SV_PARSECLIENTCOMMAND
{"setattachment", PF_setattachment, 0, 0, 0, 443, "void(entity e, entity tagentity, string tagname)"},// (DP_GFX_QUAKE3MODELTAGS)
{"search_begin", PF_search_begin, 0, 0, 0, 444, D("searchhandle(string pattern, float caseinsensitive, float quiet)", "initiate a filesystem scan based upon filenames. Be sure to call search_end on the returned handle.")},
{"search_end", PF_search_end, 0, 0, 0, 445, "void(searchhandle handle)"},
{"search_getsize", PF_search_getsize, 0, 0, 0, 446, D("float(searchhandle handle)", "Retrieves the number of files that were found.")},
{"search_getfilename", PF_search_getfilename,0, 0, 0, 447, D("string(searchhandle handle, float num)", "Retrieves name of one of the files that was found by the initial search.")},
{"search_getfilesize", PF_search_getfilesize,0, 0, 0, 0, D("float(searchhandle handle, float num)", "Retrieves the size of one of the files that was found by the initial search.")},
{"search_getfilemtime", PF_search_getfilemtime,0,0, 0, 0, D("string(searchhandle handle, float num)", "Retrieves modification time of one of the files.")},
------------------------------------------------------------------------ r4169 | acceptthis | 2013-01-17 08:55:12 +0000 (Thu, 17 Jan 2013) | 31 lines removed MAX_VISEDICTS limit. PEXT2_REPLACEMENTDELTAS tweaked, now has 4 million entity limit. still not enabled by default. TE_BEAM now maps to a separate TEQW_BEAM to avoid conflicts with QW. added android multitouch emulation for windows/rawinput (in_simulatemultitouch). split topcolor/bottomcolor from scoreboard, for dp's colormap|1024 feature. now using utf-8 for windows consoles. qcc warnings/errors now give clickable console links for quick+easy editing. disabled menutint when the currently active item changes contrast or gamma (for OneManClan). Added support for drawfont/drawfontscale. tweaked the qcvm a little to reduce the number of pointers. .doll file loading. still experimental and will likely crash. requires csqc active, even if its a dummy progs. this will be fixed in time. Still other things that need cleaning up. windows: gl_font "?" shows the standard windows font-selection dialog, and can be used to select windows fonts. not all work. and you probably don't want to use windings. fixed splitscreen support when playing mvds. added mini-scoreboards to splitscreen. editor/debugger now shows asm if there's no linenumber info. also, pressing f1 for help shows the shortcuts. Added support for .framegroups files for psk(psa) and iqm formats. True support for ezquake's colour codes. Mutually exclusive with background colours. path command output slightly more readable. added support for digest_hex (MD4, SHA1, CRC16). skingroups now colourmap correctly. Fix terrain colour hints, and litdata from the wrong bsp. fix ftp dual-homed issue. support epsv command, and enable ipv6 (eprt still not supported). remove d3d11 compilation from the makefile. the required headers are not provided by mingw, and are not available to the build bot, so don't bother. fix v *= v.x and similar opcodes. fteqcc: fixed support for áéíóú type chars in names. utf-8 files now properly supported (even with the utf-8 bom/identifier). utf-16 also supported. fteqcc: fixed '#if 1 == 3 && 4' parsing. fteqcc: -Werror acts on the warning, rather than as a separate error. Line numbers are thus more readable. fteqcc: copyright message now includes compile date instead. fteqccgui: the treeview control is now coloured depending on whether there were warnings/errors in the last compile. fteqccgui: the output window is now focused and scrolls down as compilation progresses. pr_dumpplatform command dumps out some pragmas to convert more serious warnings to errors. This is to avoid the infamous 'fteqcc sucks cos my code sucks' issue. rewrote prespawn/modelist/soundlist code. server tracks progress now. ------------------------------------------------------------------------ git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@4167 fc73d0e0-1445-4013-8a0c-d673dee63da5
2013-03-12 22:29:40 +00:00
{"cvar_string", PF_cvar_string, 0, 0, 0, 448, "string(string cvarname)"},//DP_QC_CVAR_STRING
{"findflags", PF_FindFlags, 0, 0, 0, 449, "entity(entity start, .float fld, float match)"},//DP_QC_FINDFLAGS
{"findchainflags", PF_findchainflags,0, 0, 0, 450, "entity(.float fld, float match, optional .entity chainfield)"},//DP_QC_FINDCHAINFLAGS
{"gettagindex", PF_gettagindex, 0, 0, 0, 451, "float(entity ent, string tagname)"},// (DP_MD3_TAGSINFO)
{"gettaginfo", PF_gettaginfo, 0, 0, 0, 452, D("vector(entity ent, float tagindex)", "Obtains the current worldspace position+orientation of the bone or tag from the given entity. The return value is the world coord, v_forward, v_right, v_up are also set according to the bone/tag's orientation.")},// (DP_MD3_TAGSINFO)
{"dropclient", PF_dropclient, 0, 0, 0, 453, "void(entity player)"},//DP_SV_BOTCLIENT
{"spawnclient", PF_spawnclient, 0, 0, 0, 454, "entity()"},//DP_SV_BOTCLIENT
{"clienttype", PF_clienttype, 0, 0, 0, 455, "float(entity client)"},//botclient
{"WriteUnterminatedString",PF_WriteString2,0, 0, 0, 456, "void(float target, string str)"}, //writestring but without the null terminator. makes things a little nicer.
{"te_flamejet", PF_te_flamejet, 0, 0, 0, 457, "void(vector org, vector vel, float howmany)"},//DP_TE_FLAMEJET
------------------------------------------------------------------------ r4169 | acceptthis | 2013-01-17 08:55:12 +0000 (Thu, 17 Jan 2013) | 31 lines removed MAX_VISEDICTS limit. PEXT2_REPLACEMENTDELTAS tweaked, now has 4 million entity limit. still not enabled by default. TE_BEAM now maps to a separate TEQW_BEAM to avoid conflicts with QW. added android multitouch emulation for windows/rawinput (in_simulatemultitouch). split topcolor/bottomcolor from scoreboard, for dp's colormap|1024 feature. now using utf-8 for windows consoles. qcc warnings/errors now give clickable console links for quick+easy editing. disabled menutint when the currently active item changes contrast or gamma (for OneManClan). Added support for drawfont/drawfontscale. tweaked the qcvm a little to reduce the number of pointers. .doll file loading. still experimental and will likely crash. requires csqc active, even if its a dummy progs. this will be fixed in time. Still other things that need cleaning up. windows: gl_font "?" shows the standard windows font-selection dialog, and can be used to select windows fonts. not all work. and you probably don't want to use windings. fixed splitscreen support when playing mvds. added mini-scoreboards to splitscreen. editor/debugger now shows asm if there's no linenumber info. also, pressing f1 for help shows the shortcuts. Added support for .framegroups files for psk(psa) and iqm formats. True support for ezquake's colour codes. Mutually exclusive with background colours. path command output slightly more readable. added support for digest_hex (MD4, SHA1, CRC16). skingroups now colourmap correctly. Fix terrain colour hints, and litdata from the wrong bsp. fix ftp dual-homed issue. support epsv command, and enable ipv6 (eprt still not supported). remove d3d11 compilation from the makefile. the required headers are not provided by mingw, and are not available to the build bot, so don't bother. fix v *= v.x and similar opcodes. fteqcc: fixed support for áéíóú type chars in names. utf-8 files now properly supported (even with the utf-8 bom/identifier). utf-16 also supported. fteqcc: fixed '#if 1 == 3 && 4' parsing. fteqcc: -Werror acts on the warning, rather than as a separate error. Line numbers are thus more readable. fteqcc: copyright message now includes compile date instead. fteqccgui: the treeview control is now coloured depending on whether there were warnings/errors in the last compile. fteqccgui: the output window is now focused and scrolls down as compilation progresses. pr_dumpplatform command dumps out some pragmas to convert more serious warnings to errors. This is to avoid the infamous 'fteqcc sucks cos my code sucks' issue. rewrote prespawn/modelist/soundlist code. server tracks progress now. ------------------------------------------------------------------------ git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@4167 fc73d0e0-1445-4013-8a0c-d673dee63da5
2013-03-12 22:29:40 +00:00
// {"undefined", PF_Fixme, 0, 0, 0, 458, ""},
{"edict_num", PF_edict_for_num, 0, 0, 0, 459, "entity(float entnum)"},//DP_QC_EDICT_NUM
{"buf_create", PF_buf_create, 0, 0, 0, 460, "strbuf()"},//DP_QC_STRINGBUFFERS
{"buf_del", PF_buf_del, 0, 0, 0, 461, "void(strbuf bufhandle)"},//DP_QC_STRINGBUFFERS
{"buf_getsize", PF_buf_getsize, 0, 0, 0, 462, "float(strbuf bufhandle)"},//DP_QC_STRINGBUFFERS
{"buf_copy", PF_buf_copy, 0, 0, 0, 463, "void(strbuf bufhandle_from, strbuf bufhandle_to)"},//DP_QC_STRINGBUFFERS
{"buf_sort", PF_buf_sort, 0, 0, 0, 464, "void(strbuf bufhandle, float sortprefixlen, float backward)"},//DP_QC_STRINGBUFFERS
{"buf_implode", PF_buf_implode, 0, 0, 0, 465, "string(strbuf bufhandle, string glue)"},//DP_QC_STRINGBUFFERS
{"bufstr_get", PF_bufstr_get, 0, 0, 0, 466, "string(strbuf bufhandle, float string_index)"},//DP_QC_STRINGBUFFERS
{"bufstr_set", PF_bufstr_set, 0, 0, 0, 467, "void(strbuf bufhandle, float string_index, string str)"},//DP_QC_STRINGBUFFERS
{"bufstr_add", PF_bufstr_add, 0, 0, 0, 468, "float(strbuf bufhandle, string str, float ordered)"},//DP_QC_STRINGBUFFERS
{"bufstr_free", PF_bufstr_free, 0, 0, 0, 469, "void(strbuf bufhandle, float string_index)"},//DP_QC_STRINGBUFFERS
//end non-menu
------------------------------------------------------------------------ r4169 | acceptthis | 2013-01-17 08:55:12 +0000 (Thu, 17 Jan 2013) | 31 lines removed MAX_VISEDICTS limit. PEXT2_REPLACEMENTDELTAS tweaked, now has 4 million entity limit. still not enabled by default. TE_BEAM now maps to a separate TEQW_BEAM to avoid conflicts with QW. added android multitouch emulation for windows/rawinput (in_simulatemultitouch). split topcolor/bottomcolor from scoreboard, for dp's colormap|1024 feature. now using utf-8 for windows consoles. qcc warnings/errors now give clickable console links for quick+easy editing. disabled menutint when the currently active item changes contrast or gamma (for OneManClan). Added support for drawfont/drawfontscale. tweaked the qcvm a little to reduce the number of pointers. .doll file loading. still experimental and will likely crash. requires csqc active, even if its a dummy progs. this will be fixed in time. Still other things that need cleaning up. windows: gl_font "?" shows the standard windows font-selection dialog, and can be used to select windows fonts. not all work. and you probably don't want to use windings. fixed splitscreen support when playing mvds. added mini-scoreboards to splitscreen. editor/debugger now shows asm if there's no linenumber info. also, pressing f1 for help shows the shortcuts. Added support for .framegroups files for psk(psa) and iqm formats. True support for ezquake's colour codes. Mutually exclusive with background colours. path command output slightly more readable. added support for digest_hex (MD4, SHA1, CRC16). skingroups now colourmap correctly. Fix terrain colour hints, and litdata from the wrong bsp. fix ftp dual-homed issue. support epsv command, and enable ipv6 (eprt still not supported). remove d3d11 compilation from the makefile. the required headers are not provided by mingw, and are not available to the build bot, so don't bother. fix v *= v.x and similar opcodes. fteqcc: fixed support for áéíóú type chars in names. utf-8 files now properly supported (even with the utf-8 bom/identifier). utf-16 also supported. fteqcc: fixed '#if 1 == 3 && 4' parsing. fteqcc: -Werror acts on the warning, rather than as a separate error. Line numbers are thus more readable. fteqcc: copyright message now includes compile date instead. fteqccgui: the treeview control is now coloured depending on whether there were warnings/errors in the last compile. fteqccgui: the output window is now focused and scrolls down as compilation progresses. pr_dumpplatform command dumps out some pragmas to convert more serious warnings to errors. This is to avoid the infamous 'fteqcc sucks cos my code sucks' issue. rewrote prespawn/modelist/soundlist code. server tracks progress now. ------------------------------------------------------------------------ git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@4167 fc73d0e0-1445-4013-8a0c-d673dee63da5
2013-03-12 22:29:40 +00:00
// {"undefined", PF_Fixme, 0, 0, 0, 470, ""},
//MENU VM BUILTINS SHARE THE BELOW BUILTINS
{"asin", PF_asin, 0, 0, 0, 471, "float(float s)"},//DP_QC_ASINACOSATANATAN2TAN
{"acos", PF_acos, 0, 0, 0, 472, "float(float c)"},//DP_QC_ASINACOSATANATAN2TAN
{"atan", PF_atan, 0, 0, 0, 473, "float(float t)"},//DP_QC_ASINACOSATANATAN2TAN
{"atan2", PF_atan2, 0, 0, 0, 474, "float(float c, float s)"},//DP_QC_ASINACOSATANATAN2TAN
{"tan", PF_tan, 0, 0, 0, 475, D("float(float a)", "Forgive me father, for I have a sunbed and I'm not afraid to use it.")},//DP_QC_ASINACOSATANATAN2TAN
{"strlennocol", PF_strlennocol, 0, 0, 0, 476, D("float(string s)", "Returns the number of characters in the string after any colour codes or other markup has been parsed.")},//DP_QC_STRINGCOLORFUNCTIONS
{"strdecolorize", PF_strdecolorize, 0, 0, 0, 477, D("string(string s)", "Flattens any markup/colours, removing them from the string.")},//DP_QC_STRINGCOLORFUNCTIONS
------------------------------------------------------------------------ r4169 | acceptthis | 2013-01-17 08:55:12 +0000 (Thu, 17 Jan 2013) | 31 lines removed MAX_VISEDICTS limit. PEXT2_REPLACEMENTDELTAS tweaked, now has 4 million entity limit. still not enabled by default. TE_BEAM now maps to a separate TEQW_BEAM to avoid conflicts with QW. added android multitouch emulation for windows/rawinput (in_simulatemultitouch). split topcolor/bottomcolor from scoreboard, for dp's colormap|1024 feature. now using utf-8 for windows consoles. qcc warnings/errors now give clickable console links for quick+easy editing. disabled menutint when the currently active item changes contrast or gamma (for OneManClan). Added support for drawfont/drawfontscale. tweaked the qcvm a little to reduce the number of pointers. .doll file loading. still experimental and will likely crash. requires csqc active, even if its a dummy progs. this will be fixed in time. Still other things that need cleaning up. windows: gl_font "?" shows the standard windows font-selection dialog, and can be used to select windows fonts. not all work. and you probably don't want to use windings. fixed splitscreen support when playing mvds. added mini-scoreboards to splitscreen. editor/debugger now shows asm if there's no linenumber info. also, pressing f1 for help shows the shortcuts. Added support for .framegroups files for psk(psa) and iqm formats. True support for ezquake's colour codes. Mutually exclusive with background colours. path command output slightly more readable. added support for digest_hex (MD4, SHA1, CRC16). skingroups now colourmap correctly. Fix terrain colour hints, and litdata from the wrong bsp. fix ftp dual-homed issue. support epsv command, and enable ipv6 (eprt still not supported). remove d3d11 compilation from the makefile. the required headers are not provided by mingw, and are not available to the build bot, so don't bother. fix v *= v.x and similar opcodes. fteqcc: fixed support for áéíóú type chars in names. utf-8 files now properly supported (even with the utf-8 bom/identifier). utf-16 also supported. fteqcc: fixed '#if 1 == 3 && 4' parsing. fteqcc: -Werror acts on the warning, rather than as a separate error. Line numbers are thus more readable. fteqcc: copyright message now includes compile date instead. fteqccgui: the treeview control is now coloured depending on whether there were warnings/errors in the last compile. fteqccgui: the output window is now focused and scrolls down as compilation progresses. pr_dumpplatform command dumps out some pragmas to convert more serious warnings to errors. This is to avoid the infamous 'fteqcc sucks cos my code sucks' issue. rewrote prespawn/modelist/soundlist code. server tracks progress now. ------------------------------------------------------------------------ git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@4167 fc73d0e0-1445-4013-8a0c-d673dee63da5
2013-03-12 22:29:40 +00:00
{"strftime", PF_strftime, 0, 0, 0, 478, "string(float uselocaltime, string format, ...)"}, //DP_QC_STRFTIME
{"tokenizebyseparator",PF_tokenizebyseparator,0,0, 0, 479, "float(string s, string separator1, ...)"}, //DP_QC_TOKENIZEBYSEPARATOR
{"strtolower", PF_strtolower, 0, 0, 0, 480, "string(string s)"}, //DP_QC_STRING_CASE_FUNCTIONS
{"strtoupper", PF_strtoupper, 0, 0, 0, 481, "string(string s)"}, //DP_QC_STRING_CASE_FUNCTIONS
{"cvar_defstring", PF_cvar_defstring, 0, 0, 0, 482, "string(string s)"}, //DP_QC_CVAR_DEFSTRING
{"pointsound", PF_pointsound, 0, 0, 0, 483, "void(vector origin, string sample, float volume, float attenuation)"},//DP_SV_POINTSOUND
{"strreplace", PF_strreplace, 0, 0, 0, 484, "string(string search, string replace, string subject)"},//DP_QC_STRREPLACE
{"strireplace", PF_strireplace, 0, 0, 0, 485, "string(string search, string replace, string subject)"},//DP_QC_STRREPLACE
{"getsurfacepointattribute",PF_getsurfacepointattribute,0,0,0, 486, "vector(entity e, float s, float n, float a)"},//DP_QC_GETSURFACEPOINTATTRIBUTE
{"gecko_create", PF_Fixme, 0, 0, 0, 487, D("float(string name, optional string initialURI)", "Create a new 'browser tab' shader with the specified name that can then be drawn via drawpic (shader should not already exist - including from map/model textures or disk). In order to function correctly, this builtin depends upon external plugins being available. Use gecko_navigate to navigate it to a page of your choosing.")},//DP_GECKO_SUPPORT
{"gecko_destroy", PF_Fixme, 0, 0, 0, 488, D("void(string name)", "Destroy a shader.")},//DP_GECKO_SUPPORT
{"gecko_navigate", PF_Fixme, 0, 0, 0, 489, D("void(string name, string URI)", "Sends a command to the media decoder attached to the specified shader. In the case of a browser decoder, this changes the url that the browser displays. 'cmd:[un]focus' will tell the decoder that it has focus.")},//DP_GECKO_SUPPORT
{"gecko_keyevent", PF_Fixme, 0, 0, 0, 490, D("float(string name, float key, float eventtype, optional float charcode)", "Send a key event to a media decoder. This applies only to interactive decoders like browsers.")},//DP_GECKO_SUPPORT
{"gecko_mousemove", PF_Fixme, 0, 0, 0, 491, D("void(string name, float x, float y)", "Sets a media decoder shader's mouse position. Values should be 0-1.")},//DP_GECKO_SUPPORT
{"gecko_resize", PF_Fixme, 0, 0, 0, 492, D("void(string name, float w, float h)", "Request to resize a media decoder.")},//DP_GECKO_SUPPORT
{"gecko_get_texture_extent",PF_Fixme, 0, 0, 0, 493, D("vector(string name)", "Retrieves a media decoder current image pixel sizes.")},//DP_GECKO_SUPPORT
{"gecko_getproperty",PF_Fixme, 0, 0, 0, 0, D("string(string shadname, string propname)", "Queries the media decoder (especially browser ones) for decoder-specific properties. The cef plugin recognises url, title, status.")},
{"cin_open", PF_Fixme, 0, 0, 0, 0, D("float(string file, string id)", NULL)},
{"cin_close", PF_Fixme, 0, 0, 0, 0, D("void(string id)", NULL)},
{"cin_setstate", PF_Fixme, 0, 0, 0, 0, D("void(string id, float newstate)", NULL)},
{"cin_getstate", PF_Fixme, 0, 0, 0, 0, D("float(string id)", NULL)},
{"cin_restart", PF_Fixme, 0, 0, 0, 0, D("void(string file)", NULL)},
------------------------------------------------------------------------ r4169 | acceptthis | 2013-01-17 08:55:12 +0000 (Thu, 17 Jan 2013) | 31 lines removed MAX_VISEDICTS limit. PEXT2_REPLACEMENTDELTAS tweaked, now has 4 million entity limit. still not enabled by default. TE_BEAM now maps to a separate TEQW_BEAM to avoid conflicts with QW. added android multitouch emulation for windows/rawinput (in_simulatemultitouch). split topcolor/bottomcolor from scoreboard, for dp's colormap|1024 feature. now using utf-8 for windows consoles. qcc warnings/errors now give clickable console links for quick+easy editing. disabled menutint when the currently active item changes contrast or gamma (for OneManClan). Added support for drawfont/drawfontscale. tweaked the qcvm a little to reduce the number of pointers. .doll file loading. still experimental and will likely crash. requires csqc active, even if its a dummy progs. this will be fixed in time. Still other things that need cleaning up. windows: gl_font "?" shows the standard windows font-selection dialog, and can be used to select windows fonts. not all work. and you probably don't want to use windings. fixed splitscreen support when playing mvds. added mini-scoreboards to splitscreen. editor/debugger now shows asm if there's no linenumber info. also, pressing f1 for help shows the shortcuts. Added support for .framegroups files for psk(psa) and iqm formats. True support for ezquake's colour codes. Mutually exclusive with background colours. path command output slightly more readable. added support for digest_hex (MD4, SHA1, CRC16). skingroups now colourmap correctly. Fix terrain colour hints, and litdata from the wrong bsp. fix ftp dual-homed issue. support epsv command, and enable ipv6 (eprt still not supported). remove d3d11 compilation from the makefile. the required headers are not provided by mingw, and are not available to the build bot, so don't bother. fix v *= v.x and similar opcodes. fteqcc: fixed support for áéíóú type chars in names. utf-8 files now properly supported (even with the utf-8 bom/identifier). utf-16 also supported. fteqcc: fixed '#if 1 == 3 && 4' parsing. fteqcc: -Werror acts on the warning, rather than as a separate error. Line numbers are thus more readable. fteqcc: copyright message now includes compile date instead. fteqccgui: the treeview control is now coloured depending on whether there were warnings/errors in the last compile. fteqccgui: the output window is now focused and scrolls down as compilation progresses. pr_dumpplatform command dumps out some pragmas to convert more serious warnings to errors. This is to avoid the infamous 'fteqcc sucks cos my code sucks' issue. rewrote prespawn/modelist/soundlist code. server tracks progress now. ------------------------------------------------------------------------ git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@4167 fc73d0e0-1445-4013-8a0c-d673dee63da5
2013-03-12 22:29:40 +00:00
{"crc16", PF_crc16, 0, 0, 0, 494, "float(float caseinsensitive, string s, ...)"},//DP_QC_CRC16
{"cvar_type", PF_cvar_type, 0, 0, 0, 495, "float(string name)"},//DP_QC_CVAR_TYPE
{"numentityfields", PF_numentityfields, 0, 0, 0, 496, D("float()", "Gives the number of named entity fields. Note that this is not the size of an entity, but rather just the number of unique names (ie: vectors use 4 names rather than 3).")},//DP_QC_ENTITYDATA
{"findentityfield", PF_findentityfield, 0, 0, 0, 0, D("float(string fieldname)", "Find a field index by name.")},
fix colormod added frag message filter, and dedicated frag tracker. added 'windowed consoles' for social-type stuff without depending upon csqc mods for it. added in_deviceids command which allows listing/renumbering device ids. slider widgets now support inverted ranges, so gamma selection isn't so weird. fix top/bottom colour selection bug. software banding feature is now part of the 'software' preset (now that it supports mipmaps). support for loading .maps, and editing their brushes etc (with appropriate qc mod). 'map mymap.map' to use. expect problems with missing wads and replacement textures overriding them and messing up texture scales. snd_inactive is now default. fix threading issue with wavs, no more error from 0-sample-but-otherwise-valid wavs. added -makeinstaller option to embed a manifest inside the exe (and icon). the resulting program will insist on installing the game if its run from outside a valid basedir. framegroup support for q1mdl. textures are now loaded on multiple worker threads, for reduced load times. moo har har. netgraph shows packet+byte rates too. added r_lightstylescale, pretty similar to contrast, but doesn't impose any framerate cost, but may have overbrighting issues. r_softwarebanding now works on q2bsp too. fixed crepuscular lights. gzip transfer encoding is performed while downloading, instead of inducing stalls. FINALLY fix ezquake download compat issue (dimman found the issue). git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@4851 fc73d0e0-1445-4013-8a0c-d673dee63da5
2015-04-15 00:12:17 +01:00
{"entityfieldref", PF_entityfieldref, 0, 0, 0, 0, D("typedef .__variant field_t;\nfield_t(float fieldnum)", "Returns a field value that can be directly used to read entity fields. Be sure to validate the type with entityfieldtype before using.")},//DP_QC_ENTITYDATA
{"entityfieldname", PF_entityfieldname, 0, 0, 0, 497, D("string(float fieldnum)", "Retrieves the name of the given entity field.")},//DP_QC_ENTITYDATA
{"entityfieldtype", PF_entityfieldtype, 0, 0, 0, 498, D("float(float fieldnum)", "Provides information about the type of the field specified by the field num. Returns one of the EV_ values.")},//DP_QC_ENTITYDATA
------------------------------------------------------------------------ r4169 | acceptthis | 2013-01-17 08:55:12 +0000 (Thu, 17 Jan 2013) | 31 lines removed MAX_VISEDICTS limit. PEXT2_REPLACEMENTDELTAS tweaked, now has 4 million entity limit. still not enabled by default. TE_BEAM now maps to a separate TEQW_BEAM to avoid conflicts with QW. added android multitouch emulation for windows/rawinput (in_simulatemultitouch). split topcolor/bottomcolor from scoreboard, for dp's colormap|1024 feature. now using utf-8 for windows consoles. qcc warnings/errors now give clickable console links for quick+easy editing. disabled menutint when the currently active item changes contrast or gamma (for OneManClan). Added support for drawfont/drawfontscale. tweaked the qcvm a little to reduce the number of pointers. .doll file loading. still experimental and will likely crash. requires csqc active, even if its a dummy progs. this will be fixed in time. Still other things that need cleaning up. windows: gl_font "?" shows the standard windows font-selection dialog, and can be used to select windows fonts. not all work. and you probably don't want to use windings. fixed splitscreen support when playing mvds. added mini-scoreboards to splitscreen. editor/debugger now shows asm if there's no linenumber info. also, pressing f1 for help shows the shortcuts. Added support for .framegroups files for psk(psa) and iqm formats. True support for ezquake's colour codes. Mutually exclusive with background colours. path command output slightly more readable. added support for digest_hex (MD4, SHA1, CRC16). skingroups now colourmap correctly. Fix terrain colour hints, and litdata from the wrong bsp. fix ftp dual-homed issue. support epsv command, and enable ipv6 (eprt still not supported). remove d3d11 compilation from the makefile. the required headers are not provided by mingw, and are not available to the build bot, so don't bother. fix v *= v.x and similar opcodes. fteqcc: fixed support for áéíóú type chars in names. utf-8 files now properly supported (even with the utf-8 bom/identifier). utf-16 also supported. fteqcc: fixed '#if 1 == 3 && 4' parsing. fteqcc: -Werror acts on the warning, rather than as a separate error. Line numbers are thus more readable. fteqcc: copyright message now includes compile date instead. fteqccgui: the treeview control is now coloured depending on whether there were warnings/errors in the last compile. fteqccgui: the output window is now focused and scrolls down as compilation progresses. pr_dumpplatform command dumps out some pragmas to convert more serious warnings to errors. This is to avoid the infamous 'fteqcc sucks cos my code sucks' issue. rewrote prespawn/modelist/soundlist code. server tracks progress now. ------------------------------------------------------------------------ git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@4167 fc73d0e0-1445-4013-8a0c-d673dee63da5
2013-03-12 22:29:40 +00:00
{"getentityfieldstring",PF_getentityfieldstring,0,0, 0, 499, "string(float fieldnum, entity ent)"},//DP_QC_ENTITYDATA
{"putentityfieldstring",PF_putentityfieldstring,0,0, 0, 500, "float(float fieldnum, entity ent, string s)"},//DP_QC_ENTITYDATA
rewrote ban code, merging bans+nonbans+cuffs+mute+cripple+deaf+lagged+vip. added timeouts. new penalties have no dedicated command. use the addip command for it. maplist command now generates links. implemented skin objects for q3. added a csqc builtin for it. also supports compositing skins. playing demos inside zips/pk3s/paks should now work. bumped default rate cvar. added cl_transfer to attempt to connect to a new server without disconnecting first. rewrote fog command. alpha and mindist arguments are now supported. fog change also happens over a short time period. added new args to the showpic console command. can now create clickable items for touchscreen/absmouse users. fixed menus to properly support right-aligned text. this finally fixes variable-width fonts. rewrote console tab completion suggestions display. now clickable links. strings obtained from qc are now marked as const. this has required quite a few added consts all over the place. probably crappy attempt at adding joypad support to the sdl port. no idea if it works. changed key bind event code. buttons now track which event they should trigger when released, instead of being the same one the whole time. this allows +forward etc clickable buttons on screen. Also simplified modifier keys - they no longer trigger random events when pressing the modifier key itself. Right modifiers can now be bound separately from left modifiers. Right will use left's binding if not otherwise bound. Bind assumes left if there's no prefix. multiplayer->setup->network menu no longer crashes. added rgb colours to the translation view (but not to the colour-changing keys). added modelviewer command to view models. added menu_mods menu to switch mods in a more friendly way. will be shown by default if multiple manifests exist in the binarydir. clamped classic tracer density. scrag particles no longer look quite so buggy. added ifdefs to facilitate a potential winrt port. the engine should now have no extra dependencies, but still needs system code+audio drivers to be written. if it can't set a renderer, it'll now try to use *every* renderer until it finds one that works. added experimental mapcluster server mode (that console command). New maps will be started up as required. rewrote skeletal blending code a bit. added cylinder geomtypes. fix cfg_save writing to the wrong path bug. VFS_CLOSE now returns a boolean. false means there was some sort of fatal error (either crc when reading was bad, or the write got corrupted or something). Typically ignorable, depends how robust you want to be. win32 tls code now supports running as a server. added connect tls://address support, as well as equivalent sv_addport support. exposed basic model loading api to plugins. d3d11 backend now optionally supports tessellation hlsl. no suitable hlsl provided by default. !!tess to enable. attempted to add gamma ramp support for d3d11. added support for shader blobs to speed up load times. r_shaderblobs 1 to enable. almost vital for d3d11. added vid_srgb cvar. shadowless lights are no longer disabled if shadows are not supported. attempt to add support for touchscreens in win7/8. Wrote gimmicky lua support, using lua instead of ssqc. define VM_LUA to enable. updated saved game code. can again load saved games from vanilla-like engines. changed scale clamping. 0.0001 should no longer appear as 1. changed default mintic from 0.03 to 0.013 to match vanilla qw. I don't know why it was at 0.03. probably a typo. git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@4623 fc73d0e0-1445-4013-8a0c-d673dee63da5
2014-03-30 09:55:06 +01:00
{"WritePicture", PF_WritePicture, 0, 0, 0, 501, D("void(float to, string s, float sz)", "Encodes the named image across the network as-is adhering to some size limit. In FTE, this simply writes the string and is equivelent to writestring and sz is ignored. WritePicture should be paired with ReadPicture in csqc.")},//DP_SV_WRITEPICTURE
{"ReadPicture", PF_Fixme, 0, 0, 0, 501, D("string()", "Reads a picture that was written by ReadPicture, and returns a name that can be used in drawpic and other 2d drawing functions. In FTE, this acts as a readstring-with-downloadcheck - the image will appear normally once it has been downloaded, but its size may be incorrect until then.")},//DP_SV_WRITEPICTURE
{"boxparticles", PF_Fixme, 0, 0, 0, 502, "void(float effectindex, entity own, vector org_from, vector org_to, vector dir_from, vector dir_to, float countmultiplier, optional float flags)"},
{"whichpack", PF_whichpack, 0, 0, 0, 503, D("string(string filename, optional float makereferenced)", "Returns the pak file name that contains the file specified. progs/player.mdl will generally return something like 'pak0.pak'. If makereferenced is true, clients will automatically be told that the returned package should be pre-downloaded and used, even if allow_download_refpackages is not set.")},//DP_QC_WHICHPACK
rewrote ban code, merging bans+nonbans+cuffs+mute+cripple+deaf+lagged+vip. added timeouts. new penalties have no dedicated command. use the addip command for it. maplist command now generates links. implemented skin objects for q3. added a csqc builtin for it. also supports compositing skins. playing demos inside zips/pk3s/paks should now work. bumped default rate cvar. added cl_transfer to attempt to connect to a new server without disconnecting first. rewrote fog command. alpha and mindist arguments are now supported. fog change also happens over a short time period. added new args to the showpic console command. can now create clickable items for touchscreen/absmouse users. fixed menus to properly support right-aligned text. this finally fixes variable-width fonts. rewrote console tab completion suggestions display. now clickable links. strings obtained from qc are now marked as const. this has required quite a few added consts all over the place. probably crappy attempt at adding joypad support to the sdl port. no idea if it works. changed key bind event code. buttons now track which event they should trigger when released, instead of being the same one the whole time. this allows +forward etc clickable buttons on screen. Also simplified modifier keys - they no longer trigger random events when pressing the modifier key itself. Right modifiers can now be bound separately from left modifiers. Right will use left's binding if not otherwise bound. Bind assumes left if there's no prefix. multiplayer->setup->network menu no longer crashes. added rgb colours to the translation view (but not to the colour-changing keys). added modelviewer command to view models. added menu_mods menu to switch mods in a more friendly way. will be shown by default if multiple manifests exist in the binarydir. clamped classic tracer density. scrag particles no longer look quite so buggy. added ifdefs to facilitate a potential winrt port. the engine should now have no extra dependencies, but still needs system code+audio drivers to be written. if it can't set a renderer, it'll now try to use *every* renderer until it finds one that works. added experimental mapcluster server mode (that console command). New maps will be started up as required. rewrote skeletal blending code a bit. added cylinder geomtypes. fix cfg_save writing to the wrong path bug. VFS_CLOSE now returns a boolean. false means there was some sort of fatal error (either crc when reading was bad, or the write got corrupted or something). Typically ignorable, depends how robust you want to be. win32 tls code now supports running as a server. added connect tls://address support, as well as equivalent sv_addport support. exposed basic model loading api to plugins. d3d11 backend now optionally supports tessellation hlsl. no suitable hlsl provided by default. !!tess to enable. attempted to add gamma ramp support for d3d11. added support for shader blobs to speed up load times. r_shaderblobs 1 to enable. almost vital for d3d11. added vid_srgb cvar. shadowless lights are no longer disabled if shadows are not supported. attempt to add support for touchscreens in win7/8. Wrote gimmicky lua support, using lua instead of ssqc. define VM_LUA to enable. updated saved game code. can again load saved games from vanilla-like engines. changed scale clamping. 0.0001 should no longer appear as 1. changed default mintic from 0.03 to 0.013 to match vanilla qw. I don't know why it was at 0.03. probably a typo. git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@4623 fc73d0e0-1445-4013-8a0c-d673dee63da5
2014-03-30 09:55:06 +01:00
{"getentity", PF_Fixme, 0, 0, 0, 504, D("__variant(float entnum, float fieldnum)", "Looks up fields from non-csqc-visible entities. The entity will need to be within the player's pvs. fieldnum should be one of the GE_ constants.")},//DP_CSQC_QUERYRENDERENTITY
------------------------------------------------------------------------ r4169 | acceptthis | 2013-01-17 08:55:12 +0000 (Thu, 17 Jan 2013) | 31 lines removed MAX_VISEDICTS limit. PEXT2_REPLACEMENTDELTAS tweaked, now has 4 million entity limit. still not enabled by default. TE_BEAM now maps to a separate TEQW_BEAM to avoid conflicts with QW. added android multitouch emulation for windows/rawinput (in_simulatemultitouch). split topcolor/bottomcolor from scoreboard, for dp's colormap|1024 feature. now using utf-8 for windows consoles. qcc warnings/errors now give clickable console links for quick+easy editing. disabled menutint when the currently active item changes contrast or gamma (for OneManClan). Added support for drawfont/drawfontscale. tweaked the qcvm a little to reduce the number of pointers. .doll file loading. still experimental and will likely crash. requires csqc active, even if its a dummy progs. this will be fixed in time. Still other things that need cleaning up. windows: gl_font "?" shows the standard windows font-selection dialog, and can be used to select windows fonts. not all work. and you probably don't want to use windings. fixed splitscreen support when playing mvds. added mini-scoreboards to splitscreen. editor/debugger now shows asm if there's no linenumber info. also, pressing f1 for help shows the shortcuts. Added support for .framegroups files for psk(psa) and iqm formats. True support for ezquake's colour codes. Mutually exclusive with background colours. path command output slightly more readable. added support for digest_hex (MD4, SHA1, CRC16). skingroups now colourmap correctly. Fix terrain colour hints, and litdata from the wrong bsp. fix ftp dual-homed issue. support epsv command, and enable ipv6 (eprt still not supported). remove d3d11 compilation from the makefile. the required headers are not provided by mingw, and are not available to the build bot, so don't bother. fix v *= v.x and similar opcodes. fteqcc: fixed support for áéíóú type chars in names. utf-8 files now properly supported (even with the utf-8 bom/identifier). utf-16 also supported. fteqcc: fixed '#if 1 == 3 && 4' parsing. fteqcc: -Werror acts on the warning, rather than as a separate error. Line numbers are thus more readable. fteqcc: copyright message now includes compile date instead. fteqccgui: the treeview control is now coloured depending on whether there were warnings/errors in the last compile. fteqccgui: the output window is now focused and scrolls down as compilation progresses. pr_dumpplatform command dumps out some pragmas to convert more serious warnings to errors. This is to avoid the infamous 'fteqcc sucks cos my code sucks' issue. rewrote prespawn/modelist/soundlist code. server tracks progress now. ------------------------------------------------------------------------ git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@4167 fc73d0e0-1445-4013-8a0c-d673dee63da5
2013-03-12 22:29:40 +00:00
// {"undefined", PF_Fixme, 0, 0, 0, 505, ""},
// {"undefined", PF_Fixme, 0, 0, 0, 506, ""},
// {"undefined", PF_Fixme, 0, 0, 0, 507, ""},
// {"undefined", PF_Fixme, 0, 0, 0, 508, ""},
// {"undefined", PF_Fixme, 0, 0, 0, 509, ""},
{"uri_escape", PF_uri_escape, 0, 0, 0, 510, "string(string in)"},//DP_QC_URI_ESCAPE
{"uri_unescape", PF_uri_unescape, 0, 0, 0, 511, "string(string in)"},//DP_QC_URI_ESCAPE
{"num_for_edict", PF_num_for_edict, 0, 0, 0, 512, "float(entity ent)"},//DP_QC_NUM_FOR_EDICT
{"uri_get", PF_uri_get, 0, 0, 0, 513, D("#define uri_post uri_get\nfloat(string uril, float id, optional string postmimetype, optional string postdata)", "uri_get() gets content from an URL and calls a callback \"uri_get_callback\" with it set as string; an unique ID of the transfer is returned\nreturns 1 on success, and then calls the callback with the ID, 0 or the HTTP status code, and the received data in a string\nFor a POST request, you will typically want the postmimetype set to application/x-www-form-urlencoded.\nFor a GET request, omit the mime+data entirely.\nConsult your webserver/php/etc documentation for best-practise.")},//DP_QC_URI_GET
{"uri_post", PF_uri_get, 0, 0, 0, 513, D("float(string uril, float id, optional string postmimetype, optional string postdata, optional float strbuf)", "uri_get() gets content from an URL and calls a callback \"uri_get_callback\" with it set as string; an unique ID of the transfer is returned\nreturns 1 on success, and then calls the callback with the ID, 0 or the HTTP status code, and the received data in a string"), true},//DP_QC_URI_POST
{"tokenize_console",PF_tokenize_console,0, 0, 0, 514, D("float(string str)", "Tokenize a string exactly as the console's tokenizer would do so. The regular tokenize builtin became bastardized for convienient string parsing, which resulted in a large disparity that can be exploited to bypass checks implemented in a naive SV_ParseClientCommand function, therefore you can use this builtin to make sure it exactly matches.")},
{"argv_start_index",PF_argv_start_index,0, 0, 0, 515, D("float(float idx)", "Returns the character index that the tokenized arg started at.")},
{"argv_end_index", PF_argv_end_index, 0, 0, 0, 516, D("float(float idx)", "Returns the character index that the tokenized arg stopped at.")},
{"buf_cvarlist", PF_buf_cvarlist, 0, 0, 0, 517, "void(strbuf strbuf, string pattern, string antipattern)"},
{"cvar_description",PF_cvar_description,0, 0, 0, 518, D("string(string cvarname)", "Retrieves the description of a cvar, which might be useful for tooltips or help files. This may still not be useful.")},
{"gettime", PF_gettime, 0, 0, 0, 519, "float(optional float timetype)"},
{"keynumtostring_omgwtf",PF_Fixme, 0, 0, 0, 520, "string(float keynum)"}, //excessive third version in dp's csqc.
{"findkeysforcommand",PF_Fixme, 0, 0, 0, 521, D("string(string command, optional float bindmap)", "Returns a list of keycodes that perform the given console command in a format that can only be parsed via tokenize (NOT tokenize_console). This only and always returns two values - if only one key is actually bound, -1 will be returned. The bindmap argument is listed for compatibility with dp-specific defs, but is ignored in FTE.")},
Reworked client support for DPP5+. less code now, its much more graceful. added waterfog command. waterfog overrides regular fog only when the view is in water. fixed 64bit printf format specifiers. should work better on winxp64. fixed some spec angle weirdness. fixed viewsize 99.99 weirdness with ezhud. fixed extra offset on the console (exhibited in 64bit builds, but not limited to). fixed .avi playback, can now actually display frames again. reimplemented line sparks. fixed r_editlights_save flipping the light's pitch. fixed issue with oggs failing to load. fixed condump to cope with unicode properly. made sv_bigcoords default except in quake. hexen2 kinda needs it for bsp angle precision. fixed nq server to not stall weirdly on map changes. fixed qwprogs svc_cdtrack not bugging out with nq clients on the server. fixed restart command to load the last map run by the server, instead of start.bsp (when idle) optimised d3d9 renderer a little. now uses less draw calls, especially with complex scenes. seems to get higher framerates than opengl now. fixed d3d9 renderer to not bug out quite so much when run fullscreen (shader subsystem is now correctly initialised). fixed a couple of bugs from font change. also now supports utf-8 in a few more places. r_editlights_reload no longer generates rtlights inside the void. this resolves a few glitches (but should also help framerates a little). fixed so corona-only lights won't generate shadowmaps and waste lots of time. removed lots of #defines from qclib. I should never have made them in the first place, but I was lazy. obviously there's more left that I cba to remove yet. fixed nested calls with variant-vectors. this fixes csaddon's light editor. fixed qcc hc calling conventions using redundant stores. disabled keywords can still be used by using __keyword instead. fixed ftegccgui grep feature. fixed motionless-dog qcc bug. tweaked qcc warnings a little. -Wall is now a viable setting. you should be able to fix all those warnings. fixed qw svc_intermission + dpp5+ clients bug. fixed annoying spam about disconnecting in hexen2. rewrote status command a little to cope with ipv6 addresses more gracefully fixed significant stall when hibernating/debugging a server with a player sitting on it. fixed truelightning. fixed rocketlight overriding pflags. fixed torches vanishing on vid_restart. fixed issue with decal scaling. fixed findentityfield builtin. fixed fteqcc issue with ptr+1 fixed use of arrays inside class functions. fixed/implemented fteqcc emulation of pointer opcodes. added __inout keyword to fteqcc, so that it doesn't feel so horrendous. fixed sizeof(*foo) fixed *struct = struct; fixed recursive structs. fixed fteqcc warning report. fixed sdl2 controller support, hopefully. attempted to implement xinput, including per-player audio playback. slightly fixed relaxed attitude to mouse focus when running fullscreen. fixed weird warnings/errors with 'ent.arrayhead' terms. now generates sane errors. implemented bindmaps (for csqc). fixed crashing bug with eprint builtin. implemented subset of music_playlist_* functionality. significant changes to music playback. fixed some more dpcsqc compat. fixed binds menu. now displays and accepts modifiers. fixed issues with huge lightmaps. fixed protocol determinism with dp clients connecting to fte servers. the initial getchallenge request now inhibits vanilla nq connection requests. implemented support for 'dupe' userinfo key, allowing clients to request client->server packet duplication. should probably queue them tbh. implemented sv_saveentfile command. fixed resume after breaking inside a stepped-over function. fixed erroneous footer after debugging. (I wonder just how many things I broke with these fixes) git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@4946 fc73d0e0-1445-4013-8a0c-d673dee63da5
2015-07-26 11:56:18 +01:00
{"findkeysforcommandex",PF_Fixme, 0, 0, 0, 0, D("string(string command, optional float bindmap)", "Returns a list of key bindings in keyname format instead of keynums. Use tokenize to parse. This list may contain modifiers. May return large numbers of keys.")},
// {"initparticlespawner",PF_Fixme, 0, 0, 0, 522, D("void(float max_themes)","")},
// {"resetparticle", PF_Fixme, 0, 0, 0, 523, D("void()","")},
// {"particletheme", PF_Fixme, 0, 0, 0, 524, D("void(float theme)","Copies the given theme's settings into the various QC globals.")},
// {"particlethemesave",PF_Fixme, 0, 0, 0, 525, D("float(optional float theme)","Copies the various particle globals into a particle theme slot. If theme is omitted, a slot will be auto-allocated. DP BUG: if theme is specified, the return value is undefined.")},
// {"particlethemefree",PF_Fixme, 0, 0, 0, 526, D("void()","Resets the particle theme slot to defaults, and marks it as uninitialised (so themesave might reallocate it)")},
// {"particle", PF_Fixme, 0, 0, 0, 527, D("float(vector org, vector vel, optional float theme)","Spawns a particle at the specified position+speed. If theme is specified the other properties come from a theme slot, otherwise they're read from globals.")},
// {"delayedparticle", PF_Fixme, 0, 0, 0, 528, D("float(vector org, vector vel, float delay, float collisiondelay, optional float theme)","Basically just extra args for 'particle'.")},
rewrote ban code, merging bans+nonbans+cuffs+mute+cripple+deaf+lagged+vip. added timeouts. new penalties have no dedicated command. use the addip command for it. maplist command now generates links. implemented skin objects for q3. added a csqc builtin for it. also supports compositing skins. playing demos inside zips/pk3s/paks should now work. bumped default rate cvar. added cl_transfer to attempt to connect to a new server without disconnecting first. rewrote fog command. alpha and mindist arguments are now supported. fog change also happens over a short time period. added new args to the showpic console command. can now create clickable items for touchscreen/absmouse users. fixed menus to properly support right-aligned text. this finally fixes variable-width fonts. rewrote console tab completion suggestions display. now clickable links. strings obtained from qc are now marked as const. this has required quite a few added consts all over the place. probably crappy attempt at adding joypad support to the sdl port. no idea if it works. changed key bind event code. buttons now track which event they should trigger when released, instead of being the same one the whole time. this allows +forward etc clickable buttons on screen. Also simplified modifier keys - they no longer trigger random events when pressing the modifier key itself. Right modifiers can now be bound separately from left modifiers. Right will use left's binding if not otherwise bound. Bind assumes left if there's no prefix. multiplayer->setup->network menu no longer crashes. added rgb colours to the translation view (but not to the colour-changing keys). added modelviewer command to view models. added menu_mods menu to switch mods in a more friendly way. will be shown by default if multiple manifests exist in the binarydir. clamped classic tracer density. scrag particles no longer look quite so buggy. added ifdefs to facilitate a potential winrt port. the engine should now have no extra dependencies, but still needs system code+audio drivers to be written. if it can't set a renderer, it'll now try to use *every* renderer until it finds one that works. added experimental mapcluster server mode (that console command). New maps will be started up as required. rewrote skeletal blending code a bit. added cylinder geomtypes. fix cfg_save writing to the wrong path bug. VFS_CLOSE now returns a boolean. false means there was some sort of fatal error (either crc when reading was bad, or the write got corrupted or something). Typically ignorable, depends how robust you want to be. win32 tls code now supports running as a server. added connect tls://address support, as well as equivalent sv_addport support. exposed basic model loading api to plugins. d3d11 backend now optionally supports tessellation hlsl. no suitable hlsl provided by default. !!tess to enable. attempted to add gamma ramp support for d3d11. added support for shader blobs to speed up load times. r_shaderblobs 1 to enable. almost vital for d3d11. added vid_srgb cvar. shadowless lights are no longer disabled if shadows are not supported. attempt to add support for touchscreens in win7/8. Wrote gimmicky lua support, using lua instead of ssqc. define VM_LUA to enable. updated saved game code. can again load saved games from vanilla-like engines. changed scale clamping. 0.0001 should no longer appear as 1. changed default mintic from 0.03 to 0.013 to match vanilla qw. I don't know why it was at 0.03. probably a typo. git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@4623 fc73d0e0-1445-4013-8a0c-d673dee63da5
2014-03-30 09:55:06 +01:00
{"loadfromdata", PF_loadfromdata, 0, 0, 0, 529, D("void(string s)", "Reads a set of entities from the given string. This string should have the same format as a .ent file or a saved game. Entities will be spawned as required. If you need to see the entities that were created, you should use parseentitydata instead.")},
{"loadfromfile", PF_loadfromfile, 0, 0, 0, 530, D("void(string s)", "Reads a set of entities from the named file. This file should have the same format as a .ent file or a saved game. Entities will be spawned as required. If you need to see the entities that were created, you should use parseentitydata instead.")},
{"setpause", PF_setpause, 0, 0, 0, 531, D("void(float pause)", "Sets whether the server should or should not be paused. This does not affect auto-paused things like when the console is down.")},
//end dp extras
------------------------------------------------------------------------ r4169 | acceptthis | 2013-01-17 08:55:12 +0000 (Thu, 17 Jan 2013) | 31 lines removed MAX_VISEDICTS limit. PEXT2_REPLACEMENTDELTAS tweaked, now has 4 million entity limit. still not enabled by default. TE_BEAM now maps to a separate TEQW_BEAM to avoid conflicts with QW. added android multitouch emulation for windows/rawinput (in_simulatemultitouch). split topcolor/bottomcolor from scoreboard, for dp's colormap|1024 feature. now using utf-8 for windows consoles. qcc warnings/errors now give clickable console links for quick+easy editing. disabled menutint when the currently active item changes contrast or gamma (for OneManClan). Added support for drawfont/drawfontscale. tweaked the qcvm a little to reduce the number of pointers. .doll file loading. still experimental and will likely crash. requires csqc active, even if its a dummy progs. this will be fixed in time. Still other things that need cleaning up. windows: gl_font "?" shows the standard windows font-selection dialog, and can be used to select windows fonts. not all work. and you probably don't want to use windings. fixed splitscreen support when playing mvds. added mini-scoreboards to splitscreen. editor/debugger now shows asm if there's no linenumber info. also, pressing f1 for help shows the shortcuts. Added support for .framegroups files for psk(psa) and iqm formats. True support for ezquake's colour codes. Mutually exclusive with background colours. path command output slightly more readable. added support for digest_hex (MD4, SHA1, CRC16). skingroups now colourmap correctly. Fix terrain colour hints, and litdata from the wrong bsp. fix ftp dual-homed issue. support epsv command, and enable ipv6 (eprt still not supported). remove d3d11 compilation from the makefile. the required headers are not provided by mingw, and are not available to the build bot, so don't bother. fix v *= v.x and similar opcodes. fteqcc: fixed support for áéíóú type chars in names. utf-8 files now properly supported (even with the utf-8 bom/identifier). utf-16 also supported. fteqcc: fixed '#if 1 == 3 && 4' parsing. fteqcc: -Werror acts on the warning, rather than as a separate error. Line numbers are thus more readable. fteqcc: copyright message now includes compile date instead. fteqccgui: the treeview control is now coloured depending on whether there were warnings/errors in the last compile. fteqccgui: the output window is now focused and scrolls down as compilation progresses. pr_dumpplatform command dumps out some pragmas to convert more serious warnings to errors. This is to avoid the infamous 'fteqcc sucks cos my code sucks' issue. rewrote prespawn/modelist/soundlist code. server tracks progress now. ------------------------------------------------------------------------ git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@4167 fc73d0e0-1445-4013-8a0c-d673dee63da5
2013-03-12 22:29:40 +00:00
//begin mvdsv extras
#ifdef HAVE_LEGACY
{"precache_vwep_model",PF_precache_vwep_model,0,0, 0, 532, "float(string mname)"},
#endif
------------------------------------------------------------------------ r4169 | acceptthis | 2013-01-17 08:55:12 +0000 (Thu, 17 Jan 2013) | 31 lines removed MAX_VISEDICTS limit. PEXT2_REPLACEMENTDELTAS tweaked, now has 4 million entity limit. still not enabled by default. TE_BEAM now maps to a separate TEQW_BEAM to avoid conflicts with QW. added android multitouch emulation for windows/rawinput (in_simulatemultitouch). split topcolor/bottomcolor from scoreboard, for dp's colormap|1024 feature. now using utf-8 for windows consoles. qcc warnings/errors now give clickable console links for quick+easy editing. disabled menutint when the currently active item changes contrast or gamma (for OneManClan). Added support for drawfont/drawfontscale. tweaked the qcvm a little to reduce the number of pointers. .doll file loading. still experimental and will likely crash. requires csqc active, even if its a dummy progs. this will be fixed in time. Still other things that need cleaning up. windows: gl_font "?" shows the standard windows font-selection dialog, and can be used to select windows fonts. not all work. and you probably don't want to use windings. fixed splitscreen support when playing mvds. added mini-scoreboards to splitscreen. editor/debugger now shows asm if there's no linenumber info. also, pressing f1 for help shows the shortcuts. Added support for .framegroups files for psk(psa) and iqm formats. True support for ezquake's colour codes. Mutually exclusive with background colours. path command output slightly more readable. added support for digest_hex (MD4, SHA1, CRC16). skingroups now colourmap correctly. Fix terrain colour hints, and litdata from the wrong bsp. fix ftp dual-homed issue. support epsv command, and enable ipv6 (eprt still not supported). remove d3d11 compilation from the makefile. the required headers are not provided by mingw, and are not available to the build bot, so don't bother. fix v *= v.x and similar opcodes. fteqcc: fixed support for áéíóú type chars in names. utf-8 files now properly supported (even with the utf-8 bom/identifier). utf-16 also supported. fteqcc: fixed '#if 1 == 3 && 4' parsing. fteqcc: -Werror acts on the warning, rather than as a separate error. Line numbers are thus more readable. fteqcc: copyright message now includes compile date instead. fteqccgui: the treeview control is now coloured depending on whether there were warnings/errors in the last compile. fteqccgui: the output window is now focused and scrolls down as compilation progresses. pr_dumpplatform command dumps out some pragmas to convert more serious warnings to errors. This is to avoid the infamous 'fteqcc sucks cos my code sucks' issue. rewrote prespawn/modelist/soundlist code. server tracks progress now. ------------------------------------------------------------------------ git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@4167 fc73d0e0-1445-4013-8a0c-d673dee63da5
2013-03-12 22:29:40 +00:00
//end mvdsv extras
//restart dp extras
{"log", PF_Logarithm, 0, 0, 0, 532, D("float(float v, optional float base)", "Determines the logarithm of the input value according to the specified base. This can be used to calculate how much something was shifted by.")},
Reworked client support for DPP5+. less code now, its much more graceful. added waterfog command. waterfog overrides regular fog only when the view is in water. fixed 64bit printf format specifiers. should work better on winxp64. fixed some spec angle weirdness. fixed viewsize 99.99 weirdness with ezhud. fixed extra offset on the console (exhibited in 64bit builds, but not limited to). fixed .avi playback, can now actually display frames again. reimplemented line sparks. fixed r_editlights_save flipping the light's pitch. fixed issue with oggs failing to load. fixed condump to cope with unicode properly. made sv_bigcoords default except in quake. hexen2 kinda needs it for bsp angle precision. fixed nq server to not stall weirdly on map changes. fixed qwprogs svc_cdtrack not bugging out with nq clients on the server. fixed restart command to load the last map run by the server, instead of start.bsp (when idle) optimised d3d9 renderer a little. now uses less draw calls, especially with complex scenes. seems to get higher framerates than opengl now. fixed d3d9 renderer to not bug out quite so much when run fullscreen (shader subsystem is now correctly initialised). fixed a couple of bugs from font change. also now supports utf-8 in a few more places. r_editlights_reload no longer generates rtlights inside the void. this resolves a few glitches (but should also help framerates a little). fixed so corona-only lights won't generate shadowmaps and waste lots of time. removed lots of #defines from qclib. I should never have made them in the first place, but I was lazy. obviously there's more left that I cba to remove yet. fixed nested calls with variant-vectors. this fixes csaddon's light editor. fixed qcc hc calling conventions using redundant stores. disabled keywords can still be used by using __keyword instead. fixed ftegccgui grep feature. fixed motionless-dog qcc bug. tweaked qcc warnings a little. -Wall is now a viable setting. you should be able to fix all those warnings. fixed qw svc_intermission + dpp5+ clients bug. fixed annoying spam about disconnecting in hexen2. rewrote status command a little to cope with ipv6 addresses more gracefully fixed significant stall when hibernating/debugging a server with a player sitting on it. fixed truelightning. fixed rocketlight overriding pflags. fixed torches vanishing on vid_restart. fixed issue with decal scaling. fixed findentityfield builtin. fixed fteqcc issue with ptr+1 fixed use of arrays inside class functions. fixed/implemented fteqcc emulation of pointer opcodes. added __inout keyword to fteqcc, so that it doesn't feel so horrendous. fixed sizeof(*foo) fixed *struct = struct; fixed recursive structs. fixed fteqcc warning report. fixed sdl2 controller support, hopefully. attempted to implement xinput, including per-player audio playback. slightly fixed relaxed attitude to mouse focus when running fullscreen. fixed weird warnings/errors with 'ent.arrayhead' terms. now generates sane errors. implemented bindmaps (for csqc). fixed crashing bug with eprint builtin. implemented subset of music_playlist_* functionality. significant changes to music playback. fixed some more dpcsqc compat. fixed binds menu. now displays and accepts modifiers. fixed issues with huge lightmaps. fixed protocol determinism with dp clients connecting to fte servers. the initial getchallenge request now inhibits vanilla nq connection requests. implemented support for 'dupe' userinfo key, allowing clients to request client->server packet duplication. should probably queue them tbh. implemented sv_saveentfile command. fixed resume after breaking inside a stepped-over function. fixed erroneous footer after debugging. (I wonder just how many things I broke with these fixes) git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@4946 fc73d0e0-1445-4013-8a0c-d673dee63da5
2015-07-26 11:56:18 +01:00
{"soundupdate", PF_Fixme, 0, 0, 0, 0, D("float(entity e, float channel, string newsample, float volume, float attenuation, float pitchpct, float flags, float timeoffset)", "Changes the properties of the current sound being played on the given entity channel. newsample may be empty, and will be ignored in this case. timeoffset is relative to the current position (subtract the result of getsoundtime for absolute positions). Negative volume can be used to stop the sound. Return value is a fractional value based upon the number of audio devices that could be updated - test against TRUE rather than non-zero.")},
{"getsoundtime", PF_Ignore, 0, 0, 0, 533, D("float(entity e, float channel)", "Returns the current playback time of the sample on the given entity's channel. Beware CHAN_AUTO (in csqc, channels are not limited by network protocol).")},
{"getchannellevel", PF_Ignore, 0, 0, 0, 0, D("float(entity e, float channel)", "")},
Reworked client support for DPP5+. less code now, its much more graceful. added waterfog command. waterfog overrides regular fog only when the view is in water. fixed 64bit printf format specifiers. should work better on winxp64. fixed some spec angle weirdness. fixed viewsize 99.99 weirdness with ezhud. fixed extra offset on the console (exhibited in 64bit builds, but not limited to). fixed .avi playback, can now actually display frames again. reimplemented line sparks. fixed r_editlights_save flipping the light's pitch. fixed issue with oggs failing to load. fixed condump to cope with unicode properly. made sv_bigcoords default except in quake. hexen2 kinda needs it for bsp angle precision. fixed nq server to not stall weirdly on map changes. fixed qwprogs svc_cdtrack not bugging out with nq clients on the server. fixed restart command to load the last map run by the server, instead of start.bsp (when idle) optimised d3d9 renderer a little. now uses less draw calls, especially with complex scenes. seems to get higher framerates than opengl now. fixed d3d9 renderer to not bug out quite so much when run fullscreen (shader subsystem is now correctly initialised). fixed a couple of bugs from font change. also now supports utf-8 in a few more places. r_editlights_reload no longer generates rtlights inside the void. this resolves a few glitches (but should also help framerates a little). fixed so corona-only lights won't generate shadowmaps and waste lots of time. removed lots of #defines from qclib. I should never have made them in the first place, but I was lazy. obviously there's more left that I cba to remove yet. fixed nested calls with variant-vectors. this fixes csaddon's light editor. fixed qcc hc calling conventions using redundant stores. disabled keywords can still be used by using __keyword instead. fixed ftegccgui grep feature. fixed motionless-dog qcc bug. tweaked qcc warnings a little. -Wall is now a viable setting. you should be able to fix all those warnings. fixed qw svc_intermission + dpp5+ clients bug. fixed annoying spam about disconnecting in hexen2. rewrote status command a little to cope with ipv6 addresses more gracefully fixed significant stall when hibernating/debugging a server with a player sitting on it. fixed truelightning. fixed rocketlight overriding pflags. fixed torches vanishing on vid_restart. fixed issue with decal scaling. fixed findentityfield builtin. fixed fteqcc issue with ptr+1 fixed use of arrays inside class functions. fixed/implemented fteqcc emulation of pointer opcodes. added __inout keyword to fteqcc, so that it doesn't feel so horrendous. fixed sizeof(*foo) fixed *struct = struct; fixed recursive structs. fixed fteqcc warning report. fixed sdl2 controller support, hopefully. attempted to implement xinput, including per-player audio playback. slightly fixed relaxed attitude to mouse focus when running fullscreen. fixed weird warnings/errors with 'ent.arrayhead' terms. now generates sane errors. implemented bindmaps (for csqc). fixed crashing bug with eprint builtin. implemented subset of music_playlist_* functionality. significant changes to music playback. fixed some more dpcsqc compat. fixed binds menu. now displays and accepts modifiers. fixed issues with huge lightmaps. fixed protocol determinism with dp clients connecting to fte servers. the initial getchallenge request now inhibits vanilla nq connection requests. implemented support for 'dupe' userinfo key, allowing clients to request client->server packet duplication. should probably queue them tbh. implemented sv_saveentfile command. fixed resume after breaking inside a stepped-over function. fixed erroneous footer after debugging. (I wonder just how many things I broke with these fixes) git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@4946 fc73d0e0-1445-4013-8a0c-d673dee63da5
2015-07-26 11:56:18 +01:00
{"soundlength", PF_Ignore, 0, 0, 0, 534, D("float(string sample)", "Provides a way to query the duration of a sound sample, allowing you to set up a timer to chain samples.")},
{"buf_loadfile", PF_buf_loadfile, 0, 0, 0, 535, D("float(string filename, strbuf bufhandle)", "Appends the named file into a string buffer (which must have been created in advance). The return value merely says whether the file was readable.")},
{"buf_writefile", PF_buf_writefile, 0, 0, 0, 536, D("float(filestream filehandle, strbuf bufhandle, optional float startpos, optional float numstrings)", "Writes the contents of a string buffer onto the end of the supplied filehandle (you must have already used fopen). Additional optional arguments permit you to constrain the writes to a subsection of the stringbuffer.")},
------------------------------------------------------------------------ r4169 | acceptthis | 2013-01-17 08:55:12 +0000 (Thu, 17 Jan 2013) | 31 lines removed MAX_VISEDICTS limit. PEXT2_REPLACEMENTDELTAS tweaked, now has 4 million entity limit. still not enabled by default. TE_BEAM now maps to a separate TEQW_BEAM to avoid conflicts with QW. added android multitouch emulation for windows/rawinput (in_simulatemultitouch). split topcolor/bottomcolor from scoreboard, for dp's colormap|1024 feature. now using utf-8 for windows consoles. qcc warnings/errors now give clickable console links for quick+easy editing. disabled menutint when the currently active item changes contrast or gamma (for OneManClan). Added support for drawfont/drawfontscale. tweaked the qcvm a little to reduce the number of pointers. .doll file loading. still experimental and will likely crash. requires csqc active, even if its a dummy progs. this will be fixed in time. Still other things that need cleaning up. windows: gl_font "?" shows the standard windows font-selection dialog, and can be used to select windows fonts. not all work. and you probably don't want to use windings. fixed splitscreen support when playing mvds. added mini-scoreboards to splitscreen. editor/debugger now shows asm if there's no linenumber info. also, pressing f1 for help shows the shortcuts. Added support for .framegroups files for psk(psa) and iqm formats. True support for ezquake's colour codes. Mutually exclusive with background colours. path command output slightly more readable. added support for digest_hex (MD4, SHA1, CRC16). skingroups now colourmap correctly. Fix terrain colour hints, and litdata from the wrong bsp. fix ftp dual-homed issue. support epsv command, and enable ipv6 (eprt still not supported). remove d3d11 compilation from the makefile. the required headers are not provided by mingw, and are not available to the build bot, so don't bother. fix v *= v.x and similar opcodes. fteqcc: fixed support for áéíóú type chars in names. utf-8 files now properly supported (even with the utf-8 bom/identifier). utf-16 also supported. fteqcc: fixed '#if 1 == 3 && 4' parsing. fteqcc: -Werror acts on the warning, rather than as a separate error. Line numbers are thus more readable. fteqcc: copyright message now includes compile date instead. fteqccgui: the treeview control is now coloured depending on whether there were warnings/errors in the last compile. fteqccgui: the output window is now focused and scrolls down as compilation progresses. pr_dumpplatform command dumps out some pragmas to convert more serious warnings to errors. This is to avoid the infamous 'fteqcc sucks cos my code sucks' issue. rewrote prespawn/modelist/soundlist code. server tracks progress now. ------------------------------------------------------------------------ git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@4167 fc73d0e0-1445-4013-8a0c-d673dee63da5
2013-03-12 22:29:40 +00:00
// {"bufstr_find", PF_Fixme, 0, 0, 0, 537, "float(float bufhandle, string match, float matchrule, float startpos)"},
// {"matchpattern", PF_Fixme, 0, 0, 0, 538, "float(string s, string pattern, float matchrule)"},
// {"undefined", PF_Fixme, 0, 0, 0, 539, ""},
{"physics_supported",PF_physics_supported,0, 0, 0, 0, D("float(optional float forcestate)", "Queries whether rigid body physics is enabled or not. CSQC and SSQC may report different values. If the force argument is specified then the engine will try to activate or release physics (returning the new state, which may fail if plugins or dlls are missing). Note that restarting the physics engine is likely to result in hitches when collision trees get generated. The state may change if a plugin is disabled mid-map.")},
#ifdef USERBE
{"physics_enable", PF_physics_enable, 0, 0, 0, 540, D("void(entity e, float physics_enabled)", "Enable or disable the physics attached to a MOVETYPE_PHYSICS entity. Entities which have been disabled in this way will stop taking so much cpu time.")},
{"physics_addforce",PF_physics_addforce,0, 0, 0, 541, D("void(entity e, vector force, vector relative_ofs)", "Apply some impulse directional force upon a MOVETYPE_PHYSICS entity.")},
{"physics_addtorque",PF_physics_addtorque,0, 0, 0, 542, D("void(entity e, vector torque)", "Apply some impulse rotational force upon a MOVETYPE_PHYSICS entity.")},
#endif
{"setkeydest", PF_Fixme, 0, 0, 0, 601, "void(float dest)"},
{"getkeydest", PF_Fixme, 0, 0, 0, 602, "float()"},
{"setmousetarget", PF_Fixme, 0, 0, 0, 603, "void(float trg)"},
{"getmousetarget", PF_Fixme, 0, 0, 0, 604, "float()"},
rewrote ban code, merging bans+nonbans+cuffs+mute+cripple+deaf+lagged+vip. added timeouts. new penalties have no dedicated command. use the addip command for it. maplist command now generates links. implemented skin objects for q3. added a csqc builtin for it. also supports compositing skins. playing demos inside zips/pk3s/paks should now work. bumped default rate cvar. added cl_transfer to attempt to connect to a new server without disconnecting first. rewrote fog command. alpha and mindist arguments are now supported. fog change also happens over a short time period. added new args to the showpic console command. can now create clickable items for touchscreen/absmouse users. fixed menus to properly support right-aligned text. this finally fixes variable-width fonts. rewrote console tab completion suggestions display. now clickable links. strings obtained from qc are now marked as const. this has required quite a few added consts all over the place. probably crappy attempt at adding joypad support to the sdl port. no idea if it works. changed key bind event code. buttons now track which event they should trigger when released, instead of being the same one the whole time. this allows +forward etc clickable buttons on screen. Also simplified modifier keys - they no longer trigger random events when pressing the modifier key itself. Right modifiers can now be bound separately from left modifiers. Right will use left's binding if not otherwise bound. Bind assumes left if there's no prefix. multiplayer->setup->network menu no longer crashes. added rgb colours to the translation view (but not to the colour-changing keys). added modelviewer command to view models. added menu_mods menu to switch mods in a more friendly way. will be shown by default if multiple manifests exist in the binarydir. clamped classic tracer density. scrag particles no longer look quite so buggy. added ifdefs to facilitate a potential winrt port. the engine should now have no extra dependencies, but still needs system code+audio drivers to be written. if it can't set a renderer, it'll now try to use *every* renderer until it finds one that works. added experimental mapcluster server mode (that console command). New maps will be started up as required. rewrote skeletal blending code a bit. added cylinder geomtypes. fix cfg_save writing to the wrong path bug. VFS_CLOSE now returns a boolean. false means there was some sort of fatal error (either crc when reading was bad, or the write got corrupted or something). Typically ignorable, depends how robust you want to be. win32 tls code now supports running as a server. added connect tls://address support, as well as equivalent sv_addport support. exposed basic model loading api to plugins. d3d11 backend now optionally supports tessellation hlsl. no suitable hlsl provided by default. !!tess to enable. attempted to add gamma ramp support for d3d11. added support for shader blobs to speed up load times. r_shaderblobs 1 to enable. almost vital for d3d11. added vid_srgb cvar. shadowless lights are no longer disabled if shadows are not supported. attempt to add support for touchscreens in win7/8. Wrote gimmicky lua support, using lua instead of ssqc. define VM_LUA to enable. updated saved game code. can again load saved games from vanilla-like engines. changed scale clamping. 0.0001 should no longer appear as 1. changed default mintic from 0.03 to 0.013 to match vanilla qw. I don't know why it was at 0.03. probably a typo. git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@4623 fc73d0e0-1445-4013-8a0c-d673dee63da5
2014-03-30 09:55:06 +01:00
{"callfunction", PF_callfunction, 0, 0, 0, 605, D("void(.../*, string funcname*/)", "Invokes the named function. The function name is always passed as the last parameter and must always be present. The others are passed to the named function as-is")},
{"writetofile", PF_writetofile, 0, 0, 0, 606, D("void(filestream fh, entity e)", "Writes an entity's fields to the named frik_file file handle.")},
{"isfunction", PF_isfunction, 0, 0, 0, 607, D("float(string s)", "Returns true if the named function exists and can be called with the callfunction builtin.")},
{"getresolution", PF_Fixme, 0, 0, 0, 608, D("vector(float vidmode, optional float forfullscreen)", "Supposed to query the driver for supported video modes. FTE does not query drivers in this way, nor would it trust drivers anyway.")},
{"keynumtostring_menu",PF_Fixme, 0, 0, 0, 609, "string(float keynum)"}, //third copy of this builtin in dp's csqc.
{"findkeysforcommand_dp",PF_Fixme, 0, 0, 0, 610, "string(string command, optional float bindmap)"},
rewrote ban code, merging bans+nonbans+cuffs+mute+cripple+deaf+lagged+vip. added timeouts. new penalties have no dedicated command. use the addip command for it. maplist command now generates links. implemented skin objects for q3. added a csqc builtin for it. also supports compositing skins. playing demos inside zips/pk3s/paks should now work. bumped default rate cvar. added cl_transfer to attempt to connect to a new server without disconnecting first. rewrote fog command. alpha and mindist arguments are now supported. fog change also happens over a short time period. added new args to the showpic console command. can now create clickable items for touchscreen/absmouse users. fixed menus to properly support right-aligned text. this finally fixes variable-width fonts. rewrote console tab completion suggestions display. now clickable links. strings obtained from qc are now marked as const. this has required quite a few added consts all over the place. probably crappy attempt at adding joypad support to the sdl port. no idea if it works. changed key bind event code. buttons now track which event they should trigger when released, instead of being the same one the whole time. this allows +forward etc clickable buttons on screen. Also simplified modifier keys - they no longer trigger random events when pressing the modifier key itself. Right modifiers can now be bound separately from left modifiers. Right will use left's binding if not otherwise bound. Bind assumes left if there's no prefix. multiplayer->setup->network menu no longer crashes. added rgb colours to the translation view (but not to the colour-changing keys). added modelviewer command to view models. added menu_mods menu to switch mods in a more friendly way. will be shown by default if multiple manifests exist in the binarydir. clamped classic tracer density. scrag particles no longer look quite so buggy. added ifdefs to facilitate a potential winrt port. the engine should now have no extra dependencies, but still needs system code+audio drivers to be written. if it can't set a renderer, it'll now try to use *every* renderer until it finds one that works. added experimental mapcluster server mode (that console command). New maps will be started up as required. rewrote skeletal blending code a bit. added cylinder geomtypes. fix cfg_save writing to the wrong path bug. VFS_CLOSE now returns a boolean. false means there was some sort of fatal error (either crc when reading was bad, or the write got corrupted or something). Typically ignorable, depends how robust you want to be. win32 tls code now supports running as a server. added connect tls://address support, as well as equivalent sv_addport support. exposed basic model loading api to plugins. d3d11 backend now optionally supports tessellation hlsl. no suitable hlsl provided by default. !!tess to enable. attempted to add gamma ramp support for d3d11. added support for shader blobs to speed up load times. r_shaderblobs 1 to enable. almost vital for d3d11. added vid_srgb cvar. shadowless lights are no longer disabled if shadows are not supported. attempt to add support for touchscreens in win7/8. Wrote gimmicky lua support, using lua instead of ssqc. define VM_LUA to enable. updated saved game code. can again load saved games from vanilla-like engines. changed scale clamping. 0.0001 should no longer appear as 1. changed default mintic from 0.03 to 0.013 to match vanilla qw. I don't know why it was at 0.03. probably a typo. git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@4623 fc73d0e0-1445-4013-8a0c-d673dee63da5
2014-03-30 09:55:06 +01:00
{"keynumtostring", PF_Fixme, 0, 0, 0, 609, D("string(float keynum)", "Converts a qscancode key number into a mostly-human-readable name, matching the bind command.")}, //normal name is for menuqc standard.
{"findkeysforcommand",PF_Fixme, 0, 0, 0, 610, "string(string command, optional float bindmap)"},
{"gethostcachevalue",PF_Fixme, 0, 0, 0, 611, "float(float type)"},
{"gethostcachestring",PF_Fixme, 0, 0, 0, 612, "string(float type, float hostnr)"},
{"parseentitydata", PF_parseentitydata, 0, 0, 0, 613, D("float(entity e, string s, optional float offset)", "Reads a single entity's fields into an already-spawned entity. s should contain field pairs like in a saved game: {\"foo1\" \"bar\" \"foo2\" \"5\"}. Returns <=0 on failure, otherwise returns the offset in the string that was read to.")},
{"generateentitydata",PF_generateentitydata,0, 0, 0, 0, D("string(entity e)", "Dumps the entities fields into a string which can later be parsed with parseentitydata.")},
rewrote ban code, merging bans+nonbans+cuffs+mute+cripple+deaf+lagged+vip. added timeouts. new penalties have no dedicated command. use the addip command for it. maplist command now generates links. implemented skin objects for q3. added a csqc builtin for it. also supports compositing skins. playing demos inside zips/pk3s/paks should now work. bumped default rate cvar. added cl_transfer to attempt to connect to a new server without disconnecting first. rewrote fog command. alpha and mindist arguments are now supported. fog change also happens over a short time period. added new args to the showpic console command. can now create clickable items for touchscreen/absmouse users. fixed menus to properly support right-aligned text. this finally fixes variable-width fonts. rewrote console tab completion suggestions display. now clickable links. strings obtained from qc are now marked as const. this has required quite a few added consts all over the place. probably crappy attempt at adding joypad support to the sdl port. no idea if it works. changed key bind event code. buttons now track which event they should trigger when released, instead of being the same one the whole time. this allows +forward etc clickable buttons on screen. Also simplified modifier keys - they no longer trigger random events when pressing the modifier key itself. Right modifiers can now be bound separately from left modifiers. Right will use left's binding if not otherwise bound. Bind assumes left if there's no prefix. multiplayer->setup->network menu no longer crashes. added rgb colours to the translation view (but not to the colour-changing keys). added modelviewer command to view models. added menu_mods menu to switch mods in a more friendly way. will be shown by default if multiple manifests exist in the binarydir. clamped classic tracer density. scrag particles no longer look quite so buggy. added ifdefs to facilitate a potential winrt port. the engine should now have no extra dependencies, but still needs system code+audio drivers to be written. if it can't set a renderer, it'll now try to use *every* renderer until it finds one that works. added experimental mapcluster server mode (that console command). New maps will be started up as required. rewrote skeletal blending code a bit. added cylinder geomtypes. fix cfg_save writing to the wrong path bug. VFS_CLOSE now returns a boolean. false means there was some sort of fatal error (either crc when reading was bad, or the write got corrupted or something). Typically ignorable, depends how robust you want to be. win32 tls code now supports running as a server. added connect tls://address support, as well as equivalent sv_addport support. exposed basic model loading api to plugins. d3d11 backend now optionally supports tessellation hlsl. no suitable hlsl provided by default. !!tess to enable. attempted to add gamma ramp support for d3d11. added support for shader blobs to speed up load times. r_shaderblobs 1 to enable. almost vital for d3d11. added vid_srgb cvar. shadowless lights are no longer disabled if shadows are not supported. attempt to add support for touchscreens in win7/8. Wrote gimmicky lua support, using lua instead of ssqc. define VM_LUA to enable. updated saved game code. can again load saved games from vanilla-like engines. changed scale clamping. 0.0001 should no longer appear as 1. changed default mintic from 0.03 to 0.013 to match vanilla qw. I don't know why it was at 0.03. probably a typo. git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@4623 fc73d0e0-1445-4013-8a0c-d673dee63da5
2014-03-30 09:55:06 +01:00
{"stringtokeynum", PF_Fixme, 0, 0, 0, 614, D("float(string key)", "Returns the qscancode of a key from its name. Names are identical to the bind command. ctrl/shift/alt modifiers are ignored.")},
{"stringtokeynum_menu", PF_Fixme, 0, 0, 0, 614, "float(string key)"},
{"resethostcachemasks",PF_Fixme, 0, 0, 0, 615, "void()"},
{"sethostcachemaskstring",PF_Fixme, 0, 0, 0, 616, "void(float mask, float fld, string str, float op)"},
{"sethostcachemasknumber",PF_Fixme, 0, 0, 0, 617, "void(float mask, float fld, float num, float op)"},
{"resorthostcache", PF_Fixme, 0, 0, 0, 618, "void()"},
{"sethostcachesort",PF_Fixme, 0, 0, 0, 619, "void(float fld, float descending)"},
{"refreshhostcache",PF_Fixme, 0, 0, 0, 620, "void(optional float dopurge)"},
{"gethostcachenumber",PF_Fixme, 0, 0, 0, 621, "float(float fld, float hostnr)"},
{"gethostcacheindexforkey",PF_Fixme, 0, 0, 0, 622, "float(string key)"},
{"addwantedhostcachekey",PF_Fixme, 0, 0, 0, 623, "void(string key)"},
{"getextresponse", PF_Fixme, 0, 0, 0, 624, "string()"},
{"netaddress_resolve",PF_netaddress_resolve,0, 0, 0, 625, "string(string dnsname, optional float defport)"},
{"getgamedirinfo", PF_Fixme, 0, 0, 0, 626, "string(float n, float prop)" STUB},
{"sprintf", PF_sprintf, 0, 0, 0, 627, D("string(string fmt, ...)", "'prints' to a formatted temp-string. Mostly acts as in C, however %d assumes floats (fteqcc has arg checking. Use it.).\ntype conversions: l=arg is an int, h=arg is a float, and will work as a prefix for any float or int representation.\nfloat representations: d=decimal, e,E=exponent-notation, f,F=floating-point notation, g,G=terse float, c=char code, x,X=hex\nother representations: i=int, s=string, S=quoted and marked-up string, v=vector, p=pointer\nso %ld will accept an int arg, while %hi will expect a float arg.\nentities, fields, and functions will generally need to be printed as ints with %i.")},
------------------------------------------------------------------------ r4169 | acceptthis | 2013-01-17 08:55:12 +0000 (Thu, 17 Jan 2013) | 31 lines removed MAX_VISEDICTS limit. PEXT2_REPLACEMENTDELTAS tweaked, now has 4 million entity limit. still not enabled by default. TE_BEAM now maps to a separate TEQW_BEAM to avoid conflicts with QW. added android multitouch emulation for windows/rawinput (in_simulatemultitouch). split topcolor/bottomcolor from scoreboard, for dp's colormap|1024 feature. now using utf-8 for windows consoles. qcc warnings/errors now give clickable console links for quick+easy editing. disabled menutint when the currently active item changes contrast or gamma (for OneManClan). Added support for drawfont/drawfontscale. tweaked the qcvm a little to reduce the number of pointers. .doll file loading. still experimental and will likely crash. requires csqc active, even if its a dummy progs. this will be fixed in time. Still other things that need cleaning up. windows: gl_font "?" shows the standard windows font-selection dialog, and can be used to select windows fonts. not all work. and you probably don't want to use windings. fixed splitscreen support when playing mvds. added mini-scoreboards to splitscreen. editor/debugger now shows asm if there's no linenumber info. also, pressing f1 for help shows the shortcuts. Added support for .framegroups files for psk(psa) and iqm formats. True support for ezquake's colour codes. Mutually exclusive with background colours. path command output slightly more readable. added support for digest_hex (MD4, SHA1, CRC16). skingroups now colourmap correctly. Fix terrain colour hints, and litdata from the wrong bsp. fix ftp dual-homed issue. support epsv command, and enable ipv6 (eprt still not supported). remove d3d11 compilation from the makefile. the required headers are not provided by mingw, and are not available to the build bot, so don't bother. fix v *= v.x and similar opcodes. fteqcc: fixed support for áéíóú type chars in names. utf-8 files now properly supported (even with the utf-8 bom/identifier). utf-16 also supported. fteqcc: fixed '#if 1 == 3 && 4' parsing. fteqcc: -Werror acts on the warning, rather than as a separate error. Line numbers are thus more readable. fteqcc: copyright message now includes compile date instead. fteqccgui: the treeview control is now coloured depending on whether there were warnings/errors in the last compile. fteqccgui: the output window is now focused and scrolls down as compilation progresses. pr_dumpplatform command dumps out some pragmas to convert more serious warnings to errors. This is to avoid the infamous 'fteqcc sucks cos my code sucks' issue. rewrote prespawn/modelist/soundlist code. server tracks progress now. ------------------------------------------------------------------------ git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@4167 fc73d0e0-1445-4013-8a0c-d673dee63da5
2013-03-12 22:29:40 +00:00
{"getsurfacenumtriangles",PF_getsurfacenumtriangles,0,0,0, 628, "float(entity e, float s)"},
{"getsurfacetriangle",PF_getsurfacetriangle,0, 0, 0, 629, "vector(entity e, float s, float n)"},
{"setkeybind", PF_Fixme, 0, 0, 0, 630, "float(float key, string bind, optional float bindmap, optional float modifier)"},
Reworked client support for DPP5+. less code now, its much more graceful. added waterfog command. waterfog overrides regular fog only when the view is in water. fixed 64bit printf format specifiers. should work better on winxp64. fixed some spec angle weirdness. fixed viewsize 99.99 weirdness with ezhud. fixed extra offset on the console (exhibited in 64bit builds, but not limited to). fixed .avi playback, can now actually display frames again. reimplemented line sparks. fixed r_editlights_save flipping the light's pitch. fixed issue with oggs failing to load. fixed condump to cope with unicode properly. made sv_bigcoords default except in quake. hexen2 kinda needs it for bsp angle precision. fixed nq server to not stall weirdly on map changes. fixed qwprogs svc_cdtrack not bugging out with nq clients on the server. fixed restart command to load the last map run by the server, instead of start.bsp (when idle) optimised d3d9 renderer a little. now uses less draw calls, especially with complex scenes. seems to get higher framerates than opengl now. fixed d3d9 renderer to not bug out quite so much when run fullscreen (shader subsystem is now correctly initialised). fixed a couple of bugs from font change. also now supports utf-8 in a few more places. r_editlights_reload no longer generates rtlights inside the void. this resolves a few glitches (but should also help framerates a little). fixed so corona-only lights won't generate shadowmaps and waste lots of time. removed lots of #defines from qclib. I should never have made them in the first place, but I was lazy. obviously there's more left that I cba to remove yet. fixed nested calls with variant-vectors. this fixes csaddon's light editor. fixed qcc hc calling conventions using redundant stores. disabled keywords can still be used by using __keyword instead. fixed ftegccgui grep feature. fixed motionless-dog qcc bug. tweaked qcc warnings a little. -Wall is now a viable setting. you should be able to fix all those warnings. fixed qw svc_intermission + dpp5+ clients bug. fixed annoying spam about disconnecting in hexen2. rewrote status command a little to cope with ipv6 addresses more gracefully fixed significant stall when hibernating/debugging a server with a player sitting on it. fixed truelightning. fixed rocketlight overriding pflags. fixed torches vanishing on vid_restart. fixed issue with decal scaling. fixed findentityfield builtin. fixed fteqcc issue with ptr+1 fixed use of arrays inside class functions. fixed/implemented fteqcc emulation of pointer opcodes. added __inout keyword to fteqcc, so that it doesn't feel so horrendous. fixed sizeof(*foo) fixed *struct = struct; fixed recursive structs. fixed fteqcc warning report. fixed sdl2 controller support, hopefully. attempted to implement xinput, including per-player audio playback. slightly fixed relaxed attitude to mouse focus when running fullscreen. fixed weird warnings/errors with 'ent.arrayhead' terms. now generates sane errors. implemented bindmaps (for csqc). fixed crashing bug with eprint builtin. implemented subset of music_playlist_* functionality. significant changes to music playback. fixed some more dpcsqc compat. fixed binds menu. now displays and accepts modifiers. fixed issues with huge lightmaps. fixed protocol determinism with dp clients connecting to fte servers. the initial getchallenge request now inhibits vanilla nq connection requests. implemented support for 'dupe' userinfo key, allowing clients to request client->server packet duplication. should probably queue them tbh. implemented sv_saveentfile command. fixed resume after breaking inside a stepped-over function. fixed erroneous footer after debugging. (I wonder just how many things I broke with these fixes) git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@4946 fc73d0e0-1445-4013-8a0c-d673dee63da5
2015-07-26 11:56:18 +01:00
{"getbindmaps", PF_Fixme, 0, 0, 0, 631, "vector()"},
{"setbindmaps", PF_Fixme, 0, 0, 0, 632, "float(vector bm)"},
{"crypto_getkeyfp", PF_Fixme, 0, 0, 0, 633, "string(string addr)" STUB},
{"crypto_getidfp", PF_Fixme, 0, 0, 0, 634, "string(string addr)" STUB},
{"crypto_getencryptlevel",PF_Fixme, 0, 0, 0, 635, "string(string addr)" STUB},
{"crypto_getmykeyfp",PF_Fixme, 0, 0, 0, 636, "string(string addr)" STUB},
{"crypto_getmyidfp",PF_Fixme, 0, 0, 0, 637, "string(float addr)" STUB},
------------------------------------------------------------------------ r4169 | acceptthis | 2013-01-17 08:55:12 +0000 (Thu, 17 Jan 2013) | 31 lines removed MAX_VISEDICTS limit. PEXT2_REPLACEMENTDELTAS tweaked, now has 4 million entity limit. still not enabled by default. TE_BEAM now maps to a separate TEQW_BEAM to avoid conflicts with QW. added android multitouch emulation for windows/rawinput (in_simulatemultitouch). split topcolor/bottomcolor from scoreboard, for dp's colormap|1024 feature. now using utf-8 for windows consoles. qcc warnings/errors now give clickable console links for quick+easy editing. disabled menutint when the currently active item changes contrast or gamma (for OneManClan). Added support for drawfont/drawfontscale. tweaked the qcvm a little to reduce the number of pointers. .doll file loading. still experimental and will likely crash. requires csqc active, even if its a dummy progs. this will be fixed in time. Still other things that need cleaning up. windows: gl_font "?" shows the standard windows font-selection dialog, and can be used to select windows fonts. not all work. and you probably don't want to use windings. fixed splitscreen support when playing mvds. added mini-scoreboards to splitscreen. editor/debugger now shows asm if there's no linenumber info. also, pressing f1 for help shows the shortcuts. Added support for .framegroups files for psk(psa) and iqm formats. True support for ezquake's colour codes. Mutually exclusive with background colours. path command output slightly more readable. added support for digest_hex (MD4, SHA1, CRC16). skingroups now colourmap correctly. Fix terrain colour hints, and litdata from the wrong bsp. fix ftp dual-homed issue. support epsv command, and enable ipv6 (eprt still not supported). remove d3d11 compilation from the makefile. the required headers are not provided by mingw, and are not available to the build bot, so don't bother. fix v *= v.x and similar opcodes. fteqcc: fixed support for áéíóú type chars in names. utf-8 files now properly supported (even with the utf-8 bom/identifier). utf-16 also supported. fteqcc: fixed '#if 1 == 3 && 4' parsing. fteqcc: -Werror acts on the warning, rather than as a separate error. Line numbers are thus more readable. fteqcc: copyright message now includes compile date instead. fteqccgui: the treeview control is now coloured depending on whether there were warnings/errors in the last compile. fteqccgui: the output window is now focused and scrolls down as compilation progresses. pr_dumpplatform command dumps out some pragmas to convert more serious warnings to errors. This is to avoid the infamous 'fteqcc sucks cos my code sucks' issue. rewrote prespawn/modelist/soundlist code. server tracks progress now. ------------------------------------------------------------------------ git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@4167 fc73d0e0-1445-4013-8a0c-d673dee63da5
2013-03-12 22:29:40 +00:00
// {"VM_CL_RotateMoves",PF_Fixme, 0, 0, 0, 638, ""},
{"digest_hex", PF_digest_hex, 0, 0, 0, 639, "string(string digest, string data, ...)"},
{"digest_ptr", PF_digest_ptr, 0, 0, 0, 0, D("string(string digest, void *data, int length)", "Calculates the digest of a single contiguous block of memory (including nulls) using the specified hash function.")},
------------------------------------------------------------------------ r4169 | acceptthis | 2013-01-17 08:55:12 +0000 (Thu, 17 Jan 2013) | 31 lines removed MAX_VISEDICTS limit. PEXT2_REPLACEMENTDELTAS tweaked, now has 4 million entity limit. still not enabled by default. TE_BEAM now maps to a separate TEQW_BEAM to avoid conflicts with QW. added android multitouch emulation for windows/rawinput (in_simulatemultitouch). split topcolor/bottomcolor from scoreboard, for dp's colormap|1024 feature. now using utf-8 for windows consoles. qcc warnings/errors now give clickable console links for quick+easy editing. disabled menutint when the currently active item changes contrast or gamma (for OneManClan). Added support for drawfont/drawfontscale. tweaked the qcvm a little to reduce the number of pointers. .doll file loading. still experimental and will likely crash. requires csqc active, even if its a dummy progs. this will be fixed in time. Still other things that need cleaning up. windows: gl_font "?" shows the standard windows font-selection dialog, and can be used to select windows fonts. not all work. and you probably don't want to use windings. fixed splitscreen support when playing mvds. added mini-scoreboards to splitscreen. editor/debugger now shows asm if there's no linenumber info. also, pressing f1 for help shows the shortcuts. Added support for .framegroups files for psk(psa) and iqm formats. True support for ezquake's colour codes. Mutually exclusive with background colours. path command output slightly more readable. added support for digest_hex (MD4, SHA1, CRC16). skingroups now colourmap correctly. Fix terrain colour hints, and litdata from the wrong bsp. fix ftp dual-homed issue. support epsv command, and enable ipv6 (eprt still not supported). remove d3d11 compilation from the makefile. the required headers are not provided by mingw, and are not available to the build bot, so don't bother. fix v *= v.x and similar opcodes. fteqcc: fixed support for áéíóú type chars in names. utf-8 files now properly supported (even with the utf-8 bom/identifier). utf-16 also supported. fteqcc: fixed '#if 1 == 3 && 4' parsing. fteqcc: -Werror acts on the warning, rather than as a separate error. Line numbers are thus more readable. fteqcc: copyright message now includes compile date instead. fteqccgui: the treeview control is now coloured depending on whether there were warnings/errors in the last compile. fteqccgui: the output window is now focused and scrolls down as compilation progresses. pr_dumpplatform command dumps out some pragmas to convert more serious warnings to errors. This is to avoid the infamous 'fteqcc sucks cos my code sucks' issue. rewrote prespawn/modelist/soundlist code. server tracks progress now. ------------------------------------------------------------------------ git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@4167 fc73d0e0-1445-4013-8a0c-d673dee63da5
2013-03-12 22:29:40 +00:00
// {"V_CalcRefdef", PF_Fixme, 0, 0, 0, 640, "void(entity e)"},
{"crypto_getmyidstatus",PF_Fixme, 0, 0, 0, 641, "float(float i)" STUB},
//end dp extras
//wrath extras...
{"fcopy", PF_fcopy, 0, 0, 0, 650, D("float(string src, string dst)", "Equivelent to fopen+fread+fwrite+fclose from QC (ie: reads from $gamedir/data/ or $gamedir, but always writes to $gamedir/data/ )")},
{"frename", PF_frename, 0, 0, 0, 651, D("float(string src, string dst)", "Renames the file, returning 0 on success. Both paths are relative to the data/ subdir.")},
{"fremove", PF_fremove, 0, 0, 0, 652, D("float(string fname)", "Deletes the named file - path is relative to data/ subdir, like fopen's FILE_WRITE. Returns 0 on success.")},
{"fexists", PF_fexists, 0, 0, 0, 653, D("float(string fname)", "Use whichpack instead. Returns true if it exists inside the default writable path.")},
{"rmtree", PF_rmtree, 0, 0, 0, 654, D("float(string path)", "Dangerous, but sandboxed to data/")},
//end wrath extras
{"getrmqeffectsversion",PF_Ignore, 0, 0, 0, 666, "float()" STUB},
//don't exceed sizeof(pr_builtin)/sizeof(pr_builtin[0]) (currently 1024) without modifing the size of pr_builtin
{NULL}
};
static void QCBUILTIN PF_Fixme (pubprogfuncs_t *prinst, struct globalvars_s *pr_globals)
{
int binum;
char fname[MAX_QPATH];
int i;
qboolean printedheader = false;
SV_EndRedirect();
if (!prinst->GetBuiltinCallInfo(prinst, &binum, fname, sizeof(fname)))
{
binum = 0;
strcpy(fname, "?unknown?");
}
if (binum)
for (i = 0; BuiltinList[i].bifunc; i++)
{
if (BuiltinList[i].ebfsnum == binum)
{
if (!printedheader)
{
Con_Printf( "\n"
"Mod forgot to ensure support for builtin %i:%s\n"
"Please consult the extensionlist_ssqc command.\n"
"Possible builtins:\n", binum, fname);
printedheader = true;
}
Con_Printf("%s\n", BuiltinList[i].name);
}
}
Con_Printf("\n");
if (progstype == PROG_QW && (binum >= 83 && binum < 105))
prinst->RunError(prinst, "\nBuiltin %i:%s not implemented.\nMods designed for mvdsv may need pr_imitatemvdsv to be enabled.", binum, fname);
else
prinst->RunError(prinst, "\nBuiltin %i:%s not implemented.\nMod is not compatible.", binum, fname);
PR_BIError (prinst, "builtin not implemented");
}
int PR_EnableEBFSBuiltin(const char *name, int binum)
{
int i;
for (i = 0;BuiltinList[i].name;i++)
{
if (!strcmp(BuiltinList[i].name, name) && BuiltinList[i].bifunc != PF_Fixme)
{
if (!binum)
binum = BuiltinList[i].ebfsnum;
if (!pr_overridebuiltins.value)
{
if (pr_builtin[binum] != NULL && pr_builtin[binum] != PF_Fixme)
{
if (pr_builtin[binum] == BuiltinList[i].bifunc) //it is already this function.
return binum;
return 0; //already used... ?
}
}
pr_builtin[binum] = BuiltinList[i].bifunc;
return binum;
}
}
return 0; //not known
}
static int PDECL PR_SSQC_MapNamedBuiltin(pubprogfuncs_t *progfuncs, int headercrc, const char *builtinname)
{
int i, binum;
for (i = 0;BuiltinList[i].name;i++)
{
if (!strcmp(BuiltinList[i].name, builtinname) && BuiltinList[i].bifunc != PF_Fixme)
{
for (binum = sizeof(pr_builtin)/sizeof(pr_builtin[0]); --binum; )
{
if (pr_builtin[binum] && pr_builtin[binum] != PF_Fixme && BuiltinList[i].bifunc)
continue;
pr_builtin[binum] = BuiltinList[i].bifunc;
return binum;
}
Con_Printf("No more builtin slots to allocate for %s\n", builtinname);
break;
}
}
Con_DPrintf("Unknown ssqc builtin: %s\n", builtinname);
return 0;
}
void PR_ResetBuiltins(progstype_t type) //fix all nulls to PF_FIXME and add any extras that have a big number.
{
int i;
int builtincount[sizeof(pr_builtin)/sizeof(pr_builtin[0])];
if (type == PROG_QW)
{
for (i = 0; BuiltinList[i].name; i++)
{
if (BuiltinList[i].qwnum)
{
if (pr_builtin[BuiltinList[i].qwnum])
Sys_Error("Cannot assign builtin %s, already taken\n", BuiltinList[i].name);
pr_builtin[BuiltinList[i].qwnum] = BuiltinList[i].bifunc;
}
}
}
#ifdef HEXEN2
else if (type == PROG_H2)
{
for (i = 0; BuiltinList[i].name; i++)
{
if (BuiltinList[i].h2num)
{
if (pr_builtin[BuiltinList[i].h2num])
Sys_Error("Cannot assign builtin %s, already taken\n", BuiltinList[i].name);
pr_builtin[BuiltinList[i].h2num] = BuiltinList[i].bifunc;
}
}
}
#endif
else
{
for (i = 0; BuiltinList[i].name; i++)
{
if (BuiltinList[i].nqnum)
{
if (pr_builtin[BuiltinList[i].nqnum])
Sys_Error("Cannot assign builtin %s, already taken\n", BuiltinList[i].name);
pr_builtin[BuiltinList[i].nqnum] = BuiltinList[i].bifunc;
}
}
}
memset(builtincount, 0, sizeof(builtincount));
for (i = 0; i < pr_numbuiltins; i++) //clean up nulls
{
if (!pr_builtin[i])
{
pr_builtin[i] = PF_Fixme;
}
else
builtincount[i]=100;
}
#if !defined(QUAKETC) && defined(NETPREPARSE)
if (type == PROG_PREREL)
{
pr_builtin[52] = PF_qtSingle_WriteByte;
pr_builtin[53] = PF_qtSingle_WriteChar;
pr_builtin[54] = PF_qtSingle_WriteShort;
pr_builtin[55] = PF_qtSingle_WriteLong;
pr_builtin[56] = PF_qtSingle_WriteCoord;
pr_builtin[57] = PF_qtSingle_WriteAngle;
pr_builtin[58] = PF_qtSingle_WriteString;
//lack of writeentity is intentional (prerel doesn't have it.
pr_builtin[59] = PF_qtBroadcast_WriteByte;
pr_builtin[60] = PF_qtBroadcast_WriteChar;
pr_builtin[61] = PF_qtBroadcast_WriteShort;
pr_builtin[62] = PF_qtBroadcast_WriteLong;
pr_builtin[63] = PF_qtBroadcast_WriteCoord;
pr_builtin[64] = PF_qtBroadcast_WriteAngle;
pr_builtin[65] = PF_qtBroadcast_WriteString;
pr_builtin[66] = PF_qtBroadcast_WriteEntity;
}
#endif
if (!pr_compatabilitytest.value)
{
for (i = 0; BuiltinList[i].name; i++)
{
if (BuiltinList[i].ebfsnum && !BuiltinList[i].obsolete && BuiltinList[i].bifunc != PF_Fixme)
builtincount[BuiltinList[i].ebfsnum]++;
}
for (i = 0; BuiltinList[i].name; i++)
{
if (BuiltinList[i].ebfsnum)
{
if (pr_builtin[BuiltinList[i].ebfsnum] == PF_Fixme && builtincount[BuiltinList[i].ebfsnum] == (BuiltinList[i].obsolete?0:1))
{
pr_builtin[BuiltinList[i].ebfsnum] = BuiltinList[i].bifunc;
// Con_DPrintf("Enabled %s (%i)\n", BuiltinList[i].name, BuiltinList[i].ebfsnum);
}
// else if (pr_builtin[i] != BuiltinList[i].bifunc)
// Con_DPrintf("Not enabled %s (%i)\n", BuiltinList[i].name, BuiltinList[i].ebfsnum);
}
}
}
{
char *builtinmap;
int binum;
builtinmap = COM_LoadTempFile("fte_bimap.txt", 0, NULL);
while(1)
{
builtinmap = COM_Parse(builtinmap);
if (!builtinmap)
break;
binum = atoi(com_token);
builtinmap = COM_Parse(builtinmap);
for (i = 0; BuiltinList[i].name; i++)
{
if (!strcmp(BuiltinList[i].name, com_token) && (BuiltinList[i].bifunc != PF_Fixme||!i))
{
pr_builtin[binum] = BuiltinList[i].bifunc;
break;
}
}
if (!BuiltinList[i].name)
Con_Printf("Failed to map builtin %s to %i specified in fte_bimap.dat\n", com_token, binum);
}
}
for (i = 0; i < QSG_Extensions_count; i++)
{
if (QSG_Extensions[i].queried)
*QSG_Extensions[i].queried = false;
}
if (type == PROG_QW)
{
//this conflicts with dp's logarithm builtin.
PR_EnableEBFSBuiltin("precache_vwep_model", 532);
if (pr_imitatemvdsv.value>0) //pretend to be mvdsv for a bit.
{
if (
PR_EnableEBFSBuiltin("executecommand", 83) != 83 ||
PR_EnableEBFSBuiltin("mvdtokenize", 84) != 84 ||
PR_EnableEBFSBuiltin("mvdargc", 85) != 85 ||
PR_EnableEBFSBuiltin("mvdargv", 86) != 86 ||
PR_EnableEBFSBuiltin("teamfield", 87) != 87 ||
PR_EnableEBFSBuiltin("substr", 88) != 88 ||
PR_EnableEBFSBuiltin("mvdstrcat", 89) != 89 ||
PR_EnableEBFSBuiltin("mvdstrlen", 90) != 90 ||
PR_EnableEBFSBuiltin("str2byte", 91) != 91 ||
PR_EnableEBFSBuiltin("str2short", 92) != 92 ||
PR_EnableEBFSBuiltin("mvdnewstr", 93) != 93 ||
PR_EnableEBFSBuiltin("mvdfreestr", 94) != 94 ||
PR_EnableEBFSBuiltin("conprint", 95) != 95 ||
PR_EnableEBFSBuiltin("readcmd", 96) != 96 ||
PR_EnableEBFSBuiltin("mvdstrcpy", 97) != 97 ||
PR_EnableEBFSBuiltin("strstr", 98) != 98 ||
PR_EnableEBFSBuiltin("mvdstrncpy", 99) != 99 ||
PR_EnableEBFSBuiltin("logtext", 100)!= 100 ||
// PR_EnableEBFSBuiltin("redirectcmd", 101)!= 101 ||
PR_EnableEBFSBuiltin("mvdcalltimeofday",102)!= 102 ||
PR_EnableEBFSBuiltin("forcedemoframe", 103)!= 103)
Con_Printf("Failed to register all MVDSV builtins\n");
else
Con_Printf("Be aware that MVDSV does not follow standards. Please encourage mod developers to not require pr_imitatemvdsv to be set.\n");
}
}
}
void PR_SVExtensionList_f(void)
{
mvd: cl_autotrack_team cvar locks autotrack to a specific team. getting the team name to match can still be problematic when it contains non-ascii chars however. qw: fix recording mid-map. q2: add support for recording demos on q2 servers. q: fix setattachment not using the correct orientations. q2: now supports splitscreen, as well as increased model and sound limits. cl: fix crosshair not appearing in splitscreen. cl: splitscreen clients now get their own colour tints (like the bf command) snd: tweak audio to be a bit more usable in splitscreen by default. cl: added con_logcenterprint cvar, for shoving a copy of centerprints onto the console. by default only appears in single player. qc: add checkbuiltin builtin. for all those #0 builtins without their own extension name. gl: fix r_dynamic -1 bug that was painfully visible in AD. mdl: validate per-frame bounds of mdl files (stuff that would crash software renderers). sv: fix -port or +sv_port commandline args to override the port correctly. win: attempt to cope with windows symlinks enumerating with the wrong filesizes. gl: fix skyboxes not appearing properly. gl: fix sprite alpha/edge issue resulting in some invisible sprites in AD. gl: fix screenshot_mega, in combination with r_projection. yay for HUGE panoramic screenshots. q2: fix replacement textures issue. qw: fix download demonum/X issue, both in client and server. qw: fix multicast dimensions not always being honoured properly. nq: fix starting angles sometimes being wrong. menusys: I'm finally uploading my menusys library, plus example mod, which I'll now be providing like csaddon is. git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@4997 fc73d0e0-1445-4013-8a0c-d673dee63da5
2016-01-18 05:22:07 +00:00
int i, j;
int ebi;
int bi;
lh_extension_t *extlist;
#define SHOW_ACTIVEEXT 1
#define SHOW_ACTIVEBI 2
#define SHOW_NOTSUPPORTEDEXT 4
#define SHOW_NOTACTIVEEXT 8
#define SHOW_NOTACTIVEBI 16
int showflags = atoi(Cmd_Argv(1));
if (!showflags)
showflags = SHOW_ACTIVEEXT|SHOW_NOTACTIVEEXT;
if (showflags & (SHOW_ACTIVEBI|SHOW_NOTACTIVEBI))
for (i = 0; BuiltinList[i].name; i++)
{
if (!BuiltinList[i].ebfsnum)
continue; //a reserved builtin.
if (BuiltinList[i].bifunc == PF_Fixme)
Con_Printf("^1%s:%i needs to be added\n", BuiltinList[i].name, BuiltinList[i].ebfsnum);
else if (pr_builtin[BuiltinList[i].ebfsnum] == BuiltinList[i].bifunc)
{
if (showflags & SHOW_ACTIVEBI)
Con_Printf("%s is active on %i\n", BuiltinList[i].name, BuiltinList[i].ebfsnum);
}
else
{
if (showflags & SHOW_NOTACTIVEBI)
Con_Printf("^4%s is NOT active (%i)\n", BuiltinList[i].name, BuiltinList[i].ebfsnum);
}
}
if (showflags & (SHOW_NOTSUPPORTEDEXT|SHOW_NOTACTIVEEXT|SHOW_ACTIVEEXT))
{
extlist = QSG_Extensions;
for (i = 0; i < QSG_Extensions_count; i++)
{
if (!extlist[i].name)
continue;
if (i < 32)
{
if (!(Net_PextMask(PROTOCOL_VERSION_FTE1, false) & (1<<i)))
{
if (showflags & SHOW_NOTSUPPORTEDEXT)
Con_Printf("^4protocol %s is not supported\n", extlist[i].name);
continue;
}
}
for (ebi = 0; ebi < extlist[i].numbuiltins; ebi++)
{
for (bi = 0; BuiltinList[bi].name; bi++)
{
mvd: cl_autotrack_team cvar locks autotrack to a specific team. getting the team name to match can still be problematic when it contains non-ascii chars however. qw: fix recording mid-map. q2: add support for recording demos on q2 servers. q: fix setattachment not using the correct orientations. q2: now supports splitscreen, as well as increased model and sound limits. cl: fix crosshair not appearing in splitscreen. cl: splitscreen clients now get their own colour tints (like the bf command) snd: tweak audio to be a bit more usable in splitscreen by default. cl: added con_logcenterprint cvar, for shoving a copy of centerprints onto the console. by default only appears in single player. qc: add checkbuiltin builtin. for all those #0 builtins without their own extension name. gl: fix r_dynamic -1 bug that was painfully visible in AD. mdl: validate per-frame bounds of mdl files (stuff that would crash software renderers). sv: fix -port or +sv_port commandline args to override the port correctly. win: attempt to cope with windows symlinks enumerating with the wrong filesizes. gl: fix skyboxes not appearing properly. gl: fix sprite alpha/edge issue resulting in some invisible sprites in AD. gl: fix screenshot_mega, in combination with r_projection. yay for HUGE panoramic screenshots. q2: fix replacement textures issue. qw: fix download demonum/X issue, both in client and server. qw: fix multicast dimensions not always being honoured properly. nq: fix starting angles sometimes being wrong. menusys: I'm finally uploading my menusys library, plus example mod, which I'll now be providing like csaddon is. git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@4997 fc73d0e0-1445-4013-8a0c-d673dee63da5
2016-01-18 05:22:07 +00:00
if (BuiltinList[bi].bifunc == PF_Fixme)
continue; //this builtin is unusable in ssqc. some of them are listed because of menuqc
if (!strcmp(BuiltinList[bi].name, extlist[i].builtinnames[ebi]))
break;
}
if (!BuiltinList[bi].name)
{
if (showflags & SHOW_NOTSUPPORTEDEXT)
Con_Printf("^4%s is not supported\n", extlist[i].name);
break;
}
if (pr_builtin[BuiltinList[bi].ebfsnum] != BuiltinList[bi].bifunc)
{
if (pr_builtin[BuiltinList[bi].ebfsnum] == PF_Fixme)
{
if (showflags & SHOW_NOTACTIVEEXT)
Con_Printf("^4%s is not currently active (builtin: %s#%i)\n", extlist[i].name, BuiltinList[bi].name, BuiltinList[bi].ebfsnum);
}
else
{
if (showflags & SHOW_NOTACTIVEEXT)
mvd: cl_autotrack_team cvar locks autotrack to a specific team. getting the team name to match can still be problematic when it contains non-ascii chars however. qw: fix recording mid-map. q2: add support for recording demos on q2 servers. q: fix setattachment not using the correct orientations. q2: now supports splitscreen, as well as increased model and sound limits. cl: fix crosshair not appearing in splitscreen. cl: splitscreen clients now get their own colour tints (like the bf command) snd: tweak audio to be a bit more usable in splitscreen by default. cl: added con_logcenterprint cvar, for shoving a copy of centerprints onto the console. by default only appears in single player. qc: add checkbuiltin builtin. for all those #0 builtins without their own extension name. gl: fix r_dynamic -1 bug that was painfully visible in AD. mdl: validate per-frame bounds of mdl files (stuff that would crash software renderers). sv: fix -port or +sv_port commandline args to override the port correctly. win: attempt to cope with windows symlinks enumerating with the wrong filesizes. gl: fix skyboxes not appearing properly. gl: fix sprite alpha/edge issue resulting in some invisible sprites in AD. gl: fix screenshot_mega, in combination with r_projection. yay for HUGE panoramic screenshots. q2: fix replacement textures issue. qw: fix download demonum/X issue, both in client and server. qw: fix multicast dimensions not always being honoured properly. nq: fix starting angles sometimes being wrong. menusys: I'm finally uploading my menusys library, plus example mod, which I'll now be providing like csaddon is. git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@4997 fc73d0e0-1445-4013-8a0c-d673dee63da5
2016-01-18 05:22:07 +00:00
{
Con_Printf("^4%s was overridden (builtin: %s#%i)\n", extlist[i].name, BuiltinList[bi].name, BuiltinList[bi].ebfsnum);
mvd: cl_autotrack_team cvar locks autotrack to a specific team. getting the team name to match can still be problematic when it contains non-ascii chars however. qw: fix recording mid-map. q2: add support for recording demos on q2 servers. q: fix setattachment not using the correct orientations. q2: now supports splitscreen, as well as increased model and sound limits. cl: fix crosshair not appearing in splitscreen. cl: splitscreen clients now get their own colour tints (like the bf command) snd: tweak audio to be a bit more usable in splitscreen by default. cl: added con_logcenterprint cvar, for shoving a copy of centerprints onto the console. by default only appears in single player. qc: add checkbuiltin builtin. for all those #0 builtins without their own extension name. gl: fix r_dynamic -1 bug that was painfully visible in AD. mdl: validate per-frame bounds of mdl files (stuff that would crash software renderers). sv: fix -port or +sv_port commandline args to override the port correctly. win: attempt to cope with windows symlinks enumerating with the wrong filesizes. gl: fix skyboxes not appearing properly. gl: fix sprite alpha/edge issue resulting in some invisible sprites in AD. gl: fix screenshot_mega, in combination with r_projection. yay for HUGE panoramic screenshots. q2: fix replacement textures issue. qw: fix download demonum/X issue, both in client and server. qw: fix multicast dimensions not always being honoured properly. nq: fix starting angles sometimes being wrong. menusys: I'm finally uploading my menusys library, plus example mod, which I'll now be providing like csaddon is. git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@4997 fc73d0e0-1445-4013-8a0c-d673dee63da5
2016-01-18 05:22:07 +00:00
for (j = 0; BuiltinList[j].name; j++)
{
if (BuiltinList[j].bifunc == pr_builtin[BuiltinList[bi].ebfsnum])
{
Con_Printf("^4%s is currently %s (#%i)\n", extlist[i].name, BuiltinList[j].name, BuiltinList[j].ebfsnum);
break;
}
}
}
}
break;
}
}
if (ebi == extlist[i].numbuiltins)
{
if (showflags & SHOW_ACTIVEEXT)
{
mvd: cl_autotrack_team cvar locks autotrack to a specific team. getting the team name to match can still be problematic when it contains non-ascii chars however. qw: fix recording mid-map. q2: add support for recording demos on q2 servers. q: fix setattachment not using the correct orientations. q2: now supports splitscreen, as well as increased model and sound limits. cl: fix crosshair not appearing in splitscreen. cl: splitscreen clients now get their own colour tints (like the bf command) snd: tweak audio to be a bit more usable in splitscreen by default. cl: added con_logcenterprint cvar, for shoving a copy of centerprints onto the console. by default only appears in single player. qc: add checkbuiltin builtin. for all those #0 builtins without their own extension name. gl: fix r_dynamic -1 bug that was painfully visible in AD. mdl: validate per-frame bounds of mdl files (stuff that would crash software renderers). sv: fix -port or +sv_port commandline args to override the port correctly. win: attempt to cope with windows symlinks enumerating with the wrong filesizes. gl: fix skyboxes not appearing properly. gl: fix sprite alpha/edge issue resulting in some invisible sprites in AD. gl: fix screenshot_mega, in combination with r_projection. yay for HUGE panoramic screenshots. q2: fix replacement textures issue. qw: fix download demonum/X issue, both in client and server. qw: fix multicast dimensions not always being honoured properly. nq: fix starting angles sometimes being wrong. menusys: I'm finally uploading my menusys library, plus example mod, which I'll now be providing like csaddon is. git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@4997 fc73d0e0-1445-4013-8a0c-d673dee63da5
2016-01-18 05:22:07 +00:00
if (extlist[i].description)
{
if (!extlist[i].numbuiltins)
Con_Printf("^[%s\\tip\\%s^] is supported\n", extlist[i].name, extlist[i].description);
else
Con_Printf("^[%s\\tip\\%s^] is currently active\n", extlist[i].name, extlist[i].description);
}
else
{
if (!extlist[i].numbuiltins)
Con_Printf("%s is supported\n", extlist[i].name);
else
Con_Printf("%s is currently active\n", extlist[i].name);
}
}
}
}
}
}
int pr_numbuiltins = sizeof(pr_builtin)/sizeof(pr_builtin[0]);
void PR_RegisterFields(void) //it's just easier to do it this way.
{
#define comfieldfloat(name,desc) PR_RegisterFieldVar(svprogfuncs, ev_float, #name, (size_t)&((stdentvars_t*)0)->name, -1);
#define comfieldint(name,desc) PR_RegisterFieldVar(svprogfuncs, ev_integer, #name, (size_t)&((stdentvars_t*)0)->name, -1);
#define comfieldvector(name,desc) PR_RegisterFieldVar(svprogfuncs, ev_vector, #name, (size_t)&((stdentvars_t*)0)->name, -1);
#define comfieldentity(name,desc) PR_RegisterFieldVar(svprogfuncs, ev_entity, #name, (size_t)&((stdentvars_t*)0)->name, -1);
#define comfieldstring(name,desc) PR_RegisterFieldVar(svprogfuncs, ev_string, (((size_t)&((stdentvars_t*)0)->name==(size_t)&((stdentvars_t*)0)->message)?"_"#name:#name), (size_t)&((stdentvars_t*)0)->name, -1);
#define comfieldfunction(name, typestr,desc) PR_RegisterFieldVar(svprogfuncs, ev_function, #name, (size_t)&((stdentvars_t*)0)->name, -1);
comqcfields
#undef comfieldfloat
#undef comfieldint
#undef comfieldvector
#undef comfieldentity
#undef comfieldstring
#undef comfieldfunction
#ifdef VM_Q1
#define comfieldfloat(name,desc) PR_RegisterFieldVar(svprogfuncs, ev_float, #name, sizeof(stdentvars_t) + (size_t)&((extentvars_t*)0)->name, -1);
#define comfieldint(name,desc) PR_RegisterFieldVar(svprogfuncs, ev_integer, #name, sizeof(stdentvars_t) + (size_t)&((extentvars_t*)0)->name, -1);
#define comfieldvector(name,desc) PR_RegisterFieldVar(svprogfuncs, ev_vector, #name, sizeof(stdentvars_t) + (size_t)&((extentvars_t*)0)->name, -1);
#define comfieldentity(name,desc) PR_RegisterFieldVar(svprogfuncs, ev_entity, #name, sizeof(stdentvars_t) + (size_t)&((extentvars_t*)0)->name, -1);
#define comfieldstring(name,desc) PR_RegisterFieldVar(svprogfuncs, ev_string, #name, sizeof(stdentvars_t) + (size_t)&((extentvars_t*)0)->name, -1);
#define comfieldfunction(name, typestr,desc) PR_RegisterFieldVar(svprogfuncs, ev_function, #name, sizeof(stdentvars_t) + (size_t)&((extentvars_t*)0)->name, -1);
#else
#define comfieldfloat(ssqcname,desc) PR_RegisterFieldVar(svprogfuncs, ev_float, #ssqcname, (size_t)&((stdentvars_t*)0)->ssqcname, -1);
#define comfieldint(ssqcname,desc) PR_RegisterFieldVar(svprogfuncs, ev_integer, #ssqcname, (size_t)&((stdentvars_t*)0)->ssqcname, -1);
#define comfieldvector(ssqcname,desc) PR_RegisterFieldVar(svprogfuncs, ev_vector, #ssqcname, (size_t)&((stdentvars_t*)0)->ssqcname, -1);
#define comfieldentity(ssqcname,desc) PR_RegisterFieldVar(svprogfuncs, ev_entity, #ssqcname, (size_t)&((stdentvars_t*)0)->ssqcname, -1);
#define comfieldstring(ssqcname,desc) PR_RegisterFieldVar(svprogfuncs, ev_string, #ssqcname, (size_t)&((stdentvars_t*)0)->ssqcname, -1);
#define comfieldfunction(ssqcname, typestr,desc) PR_RegisterFieldVar(svprogfuncs, ev_function, #ssqcname, (size_t)&((stdentvars_t*)0)->ssqcname, -1);
#endif
comextqcfields
svextqcfields
#undef comfieldfloat
#undef comfieldint
#undef comfieldvector
#undef comfieldentity
#undef comfieldstring
#undef comfieldfunction
//Tell the qc library to split the entity fields each side.
//the fields above become < 0, the remaining fields specified by the qc stay where the mod specified, as far as possible (with addons at least).
//this means that custom array offsets still work in mods like ktpro.
if (!pr_fixbrokenqccarrays.ival && pr_imitatemvdsv.ival)
PR_RegisterFieldVar(svprogfuncs, 0, NULL, 1,0);
else
PR_RegisterFieldVar(svprogfuncs, 0, NULL, pr_fixbrokenqccarrays.ival,0);
}
//targets
#define QW 1 //exists in qwssqc
#define NQ 2 //exists in nqssqc
#define CS 4 //exists in csqc
#define MENU 8 //exists in menuqc
#define H2 16 //exists in h2ssqc
//mere flags
#define FTE 32 //use fte opcodes
#define ID1 64 //symbol conflicts with vanilla defs.qc (so stripped, with exceptions)
#define DPX 128 //symbol conflicts with dpextensions.qc
#ifdef HEXEN2
#define ALL (QW|NQ|H2|CS|MENU)
#else
#define ALL (QW|NQ|CS|MENU)
#endif
#define CORE
typedef struct
{
char *name;
char *type;
unsigned int module;
char *desc;
float value;
------------------------------------------------------------------------ r4169 | acceptthis | 2013-01-17 08:55:12 +0000 (Thu, 17 Jan 2013) | 31 lines removed MAX_VISEDICTS limit. PEXT2_REPLACEMENTDELTAS tweaked, now has 4 million entity limit. still not enabled by default. TE_BEAM now maps to a separate TEQW_BEAM to avoid conflicts with QW. added android multitouch emulation for windows/rawinput (in_simulatemultitouch). split topcolor/bottomcolor from scoreboard, for dp's colormap|1024 feature. now using utf-8 for windows consoles. qcc warnings/errors now give clickable console links for quick+easy editing. disabled menutint when the currently active item changes contrast or gamma (for OneManClan). Added support for drawfont/drawfontscale. tweaked the qcvm a little to reduce the number of pointers. .doll file loading. still experimental and will likely crash. requires csqc active, even if its a dummy progs. this will be fixed in time. Still other things that need cleaning up. windows: gl_font "?" shows the standard windows font-selection dialog, and can be used to select windows fonts. not all work. and you probably don't want to use windings. fixed splitscreen support when playing mvds. added mini-scoreboards to splitscreen. editor/debugger now shows asm if there's no linenumber info. also, pressing f1 for help shows the shortcuts. Added support for .framegroups files for psk(psa) and iqm formats. True support for ezquake's colour codes. Mutually exclusive with background colours. path command output slightly more readable. added support for digest_hex (MD4, SHA1, CRC16). skingroups now colourmap correctly. Fix terrain colour hints, and litdata from the wrong bsp. fix ftp dual-homed issue. support epsv command, and enable ipv6 (eprt still not supported). remove d3d11 compilation from the makefile. the required headers are not provided by mingw, and are not available to the build bot, so don't bother. fix v *= v.x and similar opcodes. fteqcc: fixed support for áéíóú type chars in names. utf-8 files now properly supported (even with the utf-8 bom/identifier). utf-16 also supported. fteqcc: fixed '#if 1 == 3 && 4' parsing. fteqcc: -Werror acts on the warning, rather than as a separate error. Line numbers are thus more readable. fteqcc: copyright message now includes compile date instead. fteqccgui: the treeview control is now coloured depending on whether there were warnings/errors in the last compile. fteqccgui: the output window is now focused and scrolls down as compilation progresses. pr_dumpplatform command dumps out some pragmas to convert more serious warnings to errors. This is to avoid the infamous 'fteqcc sucks cos my code sucks' issue. rewrote prespawn/modelist/soundlist code. server tracks progress now. ------------------------------------------------------------------------ git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@4167 fc73d0e0-1445-4013-8a0c-d673dee63da5
2013-03-12 22:29:40 +00:00
char *valuestr;
qboolean misc;
} knowndef_t;
#include "cl_master.h"
void Key_PrintQCDefines(vfsfile_t *f);
void PR_DumpPlatform_f(void)
{
#ifdef SERVERONLY
Con_Printf("This command is not available in dedicated servers, sorry.\n");
#elif defined(NOQCDESCRIPTIONS) && NOQCDESCRIPTIONS > 1
Con_Printf("This command is not available in this build, sorry.\n");
#else
//eg: pr_dumpplatform -FFTE -TCS -O csplat
/*const char *keywords[] =
{
"ignore" //0
"qwqc", //qw
"nqqc", //nq
"ssqc" //qw|nq
"csqc" //cs
"csqwqc", //cs|qw
"csnqqc", //cs|nq
"gameqc" //cs|nq|qw
"menuonly" //mn
"mnqwqc", //mn|qw
"mnnqqc", //mn|nq
"mnssqc" //mn|qw|nq
"mncsqc" //mn|cs
"mncsqwqc", //mn|cs|qw
"mncsnqqc", //mn|cs|nq
"" //mn|cs|nq|qw
};*/
int idx;
int i, j;
int d = 0, nd, k;
vfsfile_t *f;
char *fname = "";
char dbgfname[MAX_OSPATH];
unsigned int targ = 0;
qboolean defines = false;
qboolean accessors = false;
char *comment;
#undef D
#ifdef NOQCDESCRIPTIONS
#define D(d) NULL
#else
#define D(d) d
#endif
/*this list is here to ensure that the file can be used as a valid initial qc file (ignoring precompiler options)*/
knowndef_t knowndefs[] =
{
{"self", "entity", QW|NQ|CS|MENU, D("The magic me")},
{"other", "entity", QW|NQ|CS, D("Valid in touch functions, this is the entity that we touched.")},
{"world", "entity", QW|NQ|CS, D("The null entity. Hurrah. Readonly after map spawn time.")},
{"time", "float", QW|NQ|CS, D("The current game time. Stops when paused.")},
{"cltime", "float", CS, D("A local timer that ticks relative to local time regardless of latency, packetloss, or pause.")},
{"frametime", "float", QW|NQ|CS, D("The time since the last physics/render/input frame.")},
{"player_localentnum", "float", CS, D("This is entity number the player is seeing from/spectating, or the player themself, can change mid-map.")},
{"player_localnum", "float", CS, D("The 0-based player index, valid for getplayerkeyvalue calls.")},
{"maxclients", "float", CS, D("Maximum number of player slots on the server.")},
{"clientcommandframe", "float", CS, D("This is the input-frame sequence. frames < clientcommandframe have been sent to the server. frame==clientcommandframe is still being generated and can still change.")},
{"servercommandframe", "float", CS, D("This is the input-frame that was last acknowledged by the server. Input frames greater than this should be applied to the player's entity.")},
{"newmis", "entity", QW, D("A named entity that should be run soon, to reduce the effects of latency.")},
{"force_retouch", "float", QW|NQ, D("If positive, causes all entities to check for triggers.")},
{"mapname", "string", QW|NQ|CS, D("The short name of the map.")},
{"deathmatch", "float", NQ},
{"coop", "float", NQ},
{"teamplay", "float", NQ},
{"serverflags", "float", QW|NQ},
{"total_secrets", "float", QW|NQ},
{"total_monsters", "float", QW|NQ},
{"found_secrets", "float", QW|NQ},
{"killed_monsters", "float", QW|NQ},
Added pm_pground cvar for compat with mvdsv/ezquake. Do not use it with NQ mods however, as the QC will interfere with the onground state (QW mods are okay). Added Z_EXT_PF_ONGROUND + Z_EXT_PF_SOLID for compat (not enabled serverside due to conflicts with pext - just a define away). Fixed bug with loading screens switching sizes part way through loading. Added hexen2 rain effect. Fix hexen2 model texture alphas not working. Fix potential linux crash from excessively long stdin lines. Added cl_rollalpha cvar. Fixed quirk where the player would slide along the base of steep walls/slopes. Tweaked PM_NudgePosition to be more precise, giving more reliable prediction. Fixed fread qc builtin. Tweaked random() builtin to bias slightly away from 0, so that nextthink=random()*foo; will never cause statue-monsters. Check for GL_WEBGL_depth_texture instead of just GL_OES_depth_texture, to fix compressedTex2d errors in firefox. Second attempt at blocking invariant keyword with mesa. Use xrandr for gamma where possible. This prevents reading stale XF86 gamma ramps and restoring those invalid ramps when quitting. Try to grab mouse pointers slightly faster in x11. Don't call XIFreeDeviceInfo if XIQueryDevice returned NULL. Document parm_string and startspot qc globals. Fix possible infinite loop from physics frames. QTV: stripped most of the old plugin code (because really, who has a browser that still supports either ActiveX or NPAPI). Fixed up emscripten port references. QTV: fix bug with protocol extensions not being reported to viewers. QTV: use binary websockets instead of text. git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@5419 fc73d0e0-1445-4013-8a0c-d673dee63da5
2019-03-01 22:39:30 +00:00
{"parm1, parm2, parm3, parm4, parm5, parm6, parm7, parm8, parm9, parm10, parm11, parm12, parm13, parm14, parm15, parm16", "float", QW|NQ, "Player specific mod-defined values that are transferred from one map to the next. These are set by the qc inside calls to SetNewParms and SetChangeParms, and can then be read on a per-player basis after a call to the setspawnparms builtin. They are not otherwise valid."},
{"intermission", "float", CS},
{"v_forward, v_up, v_right", "vector", QW|NQ|CS},
{"view_angles", "vector", CS, D("+x=DOWN")},
{"trace_allsolid, trace_startsolid, trace_fraction", "float", QW|NQ|CS},
{"trace_endpos, trace_plane_normal", "vector", QW|NQ|CS},
{"trace_plane_dist", "float", QW|NQ|CS},
{"trace_ent", "entity", QW|NQ|CS},
{"trace_inopen", "float", QW|NQ|CS},
{"trace_inwater", "float", QW|NQ|CS},
{"input_timelength", "float", CS},
{"input_angles", "vector", CS, D("+x=DOWN")},
{"input_movevalues", "vector", CS},
{"input_buttons", "float", CS},
{"input_impulse", "float", CS},
{"msg_entity", "entity", QW|NQ},
{"main", "void()", QW|NQ, D("This function is never called, and is effectively dead code.")},
{"StartFrame", "void()", QW|NQ, D("Called at the start of each new physics frame. Player entities may think out of sequence so try not to depend upon explicit ordering too much.")},
{"PlayerPreThink", "void()", QW|NQ, D("With Prediction(QW compat/FTE default): Called before the player's input commands are processed.\nNo Prediction(NQ compat): Called AFTER the player's movement intents have already been processed (ie: velocity will have already changed according to input_*, but before the actual position change.")},
{"PlayerPostThink", "void()", QW|NQ, D("Called after the player's input commands are processed.")},
{"ClientKill", "void()", QW|NQ, D("Called in response to 'cmd kill' (or just 'kill').")},
{"ClientConnect", "void(optional float csqcactive)", QW|NQ|ID1, D("Called after the connecting client has finished loading and is ready to receive active entities. Note that this is NOT the first place that a client might be referred to.")},
{"PutClientInServer", "void()", QW|NQ, D("Enginewise, this is only ever called immediately after ClientConnect and is thus a little redundant. Modwise, this is also called for respawning a player etc.")},
{"ClientDisconnect", "void()", QW|NQ, D("Called once a client disconnects or times out. Not guarenteed to be called on map changes.")},
{"SetNewParms", "void()", QW|NQ, D("Called without context when a new client initially connects (before ClientConnect is even called). This function is expected to only set the parm* globals so that they can be decoded properly later. You should not rely on 'self' being set.")},
{"SetChangeParms", "void()", QW|NQ, D("Called for each client on map changes. Should copy various entity fields to the parm* globals.")},
{"end_sys_globals", "void", QW|NQ|CS|MENU},
{"modelindex", ".float", QW|NQ|CS, D("This is the model precache index for the model that was set on the entity, instead of having to look up the model according to the .model field. Use setmodel to change it.")},
{"absmin", ".vector", QW|NQ|CS, D("Set by the engine when the entity is relinked (by setorigin, setsize, or setmodel). This is in world coordinates.")},
{"absmax", ".vector", QW|NQ|CS, D("Set by the engine when the entity is relinked (by setorigin, setsize, or setmodel). This is in world coordinates.")},
{"ltime", ".float", QW|NQ, D("On MOVETYPE_PUSH entities, this is used as an alternative to the 'time' global, and .nextthink is synced to this instead of time. This allows time to effectively freeze if the entity is blocked, ensuring the think happens when the entity reaches the target point instead of randomly.")},
{"entnum", ".float", CS, D("The entity number as its known on the server.")},
{"drawmask", ".float", CS, D("Acts as a filter in the addentities call.")},
{"predraw", ".float()", CS, D("Called by addentities after the filter and before the entity is actually drawn. Do your interpolation and animation in here. Should return one of the PREDRAW_* constants.")},
{"lastruntime", ".float", QW, D("This field used to be used to avoid running an entity multiple times in a single frame due to quakeworld's out-of-order thinks. It is no longer used by FTE due to precision issues, but may still be updated for compatibility reasons.")},
{"movetype", ".float", QW|NQ|CS, D("Describes how the entity moves. One of the MOVETYPE_ constants.")},
{"solid", ".float", QW|NQ|CS, D("Describes whether the entity is solid or not, and any special properties infered by that. Must be one of the SOLID_ constants")},
{"origin", ".vector", QW|NQ|CS, D("The current location of the entity in world space. Inline bsp entities (ie: ones placed by a mapper) will typically have a value of '0 0 0' in their neutral pose, as the geometry is offset from that. It is the reference point of the entity rather than the center of its geometry, for non-bsp models, this is often not a significant distinction.")},
{"oldorigin", ".vector", QW|NQ|CS, D("This is often used on players to reset the player back to where they were last frame if they somehow got stuck inside something due to fpu precision. Never change a player's oldorigin field to inside a solid, because that might cause them to become pemanently stuck.")},
{"velocity", ".vector", QW|NQ|CS, D("The direction and speed that the entity is moving in world space.")},
{"angles", ".vector", QW|NQ|CS, D("The eular angles the entity is facing in, in pitch, yaw, roll order. Due to a legacy bug, mdl/iqm/etc formats use +x=UP, bsp/spr/etc formats use +x=DOWN.")},
added r_meshpitch cvar that allows for fixing the unfixable mesh pitch bug from vanilla... needs a better name... do note that this will break pretty much any mod, so this is really only for TCs designed to use it. Its likely that I missed places. nqsv: added support for spectators with nq clients. the angles are a bit rough, but hey. need to do something about frags so nq clients know who's a spectator. use 'cmd observe' to get an nq client to spectate on an fte server (then attack/jump behave the same as in qw clients). nqsv: rewrote EF_MUZZLEFLASH handling, so svc_muzzleflash is now translated properly to EF_MUZZLEFLASH, and vice versa. No more missing muzzleflashes! added screenshot_cubemap, so you can actually pre-generate cubemaps with fte (which can be used for reflections or whatever). misc fixes (server crash, a couple of other less important ones). external files based on a model's name will now obey r_replacemodels properly, instead of needing to use foo.mdl_0.skin for foo.md3. identify <playernum> should now use the correct masked ip, instead of abrubtly failing (reported by kt) vid_toggle console command should now obey vid_width and vid_height when switching to fullscreen, but only if vid_fullscreen is actually set, which should make it seem better behaved (reported by kt). qcc: cleaned up sym->symboldata[sym->ofs] to be more consistent at all stages. qcc: typedef float vec4[4]; now works to define a float array with 4 elements (however, it will be passed by-value rather than by-reference). qcc: cleaned up optional vs __out ordering issues. qccgui: shift+f3 searches backwards git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@5064 fc73d0e0-1445-4013-8a0c-d673dee63da5
2017-02-27 09:34:35 +00:00
{"avelocity", ".vector", QW|NQ|CS, D("The amount the entity's angles change by per second. Note that this is direct eular angles, and thus the angular change is non-linear and often just looks buggy if you're changing more than one angle at a time.")},
{"pmove_flags", ".float", CS},
{"punchangle", ".vector", NQ},
{"classname", ".string", QW|NQ|CS, D("Identifies the class/type of the entity. Useful for debugging, also used for loading, but its value is not otherwise significant to the engine, this leaves the mod free to set it to whatever it wants and randomly test strings for values in whatever inefficient way it chooses fit.")},
{"renderflags", ".float", CS},
{"model", ".string", QW|NQ|CS, D("The model name that was set via setmodel, in theory. Often, this is cleared to null to prevent the engine from being seen by clients while not changing modelindex. This behaviour allows inline models to remain solid yet be invisible.")},
{"frame", ".float", QW|NQ|CS, D("The current frame the entity is meant to be displayed in. In CSQC, note the lerpfrac and frame2 fields as well. if it specifies a framegroup, the framegroup will autoanimate in ssqc, but not in csqc.")},
{"frame1time", ".float", CS, D("The absolute time into the animation/framegroup specified by .frame.")},
{"frame2", ".float", CS, D("The alternative frame. Visible only when lerpfrac is set to 1.")},
{"frame2time", ".float", CS, D("The absolute time into the animation/framegroup specified by .frame2.")},
{"lerpfrac", ".float", CS, D("If 0, use frame1 only. If 1, use frame2 only. Mix them together for values between.")},
{"skin", ".float", QW|NQ|CS, D("The skin index to use. on a bsp entity, setting this to 1 will switch to the 'activated' texture instead. A negative value will be understood as a replacement contents value, so setting it to CONTENTS_WATER will make a movable pool of water.")},
{"effects", ".float", QW|NQ|CS, D("Lots of random flags that change random effects. See EF_* constants.")},
{"mins", ".vector", QW|NQ|CS, D("The minimum extent of the model (ie: the bottom-left coordinate relative to the entity's origin). Change via setsize. May also be changed by setmodel.")},
{"maxs", ".vector", QW|NQ|CS, D("like mins, but in the other direction.")},
{"size", ".vector", QW|NQ|CS, D("maxs-mins. Updated when the entity is relinked (by setorigin, setsize, setmodel)")},
{"touch", ".void()", QW|NQ|CS},
{"use", ".void()", QW|NQ},
{"think", ".void()", QW|NQ|CS},
{"blocked", ".void()", QW|NQ|CS},
{"nextthink", ".float", QW|NQ|CS, D("The time at which the entity is next scheduled to fire its think event. For MOVETYPE_PUSH entities, this is relative to that entity's ltime field, for all other entities it is relative to the time gloal.")},
{"groundentity", ".entity", QW|NQ},
{"health", ".float", QW|NQ},
{"frags", ".float", QW|NQ},
{"weapon", ".float", QW|NQ},
{"weaponmodel", ".string", QW|NQ},
{"weaponframe", ".float", QW|NQ},
{"currentammo", ".float", QW|NQ},
{"ammo_shells", ".float", QW|NQ},
{"ammo_nails", ".float", QW|NQ},
{"ammo_rockets", ".float", QW|NQ},
{"ammo_cells", ".float", QW|NQ},
{"items", ".float", QW|NQ},
{"takedamage", ".float", QW|NQ},
{"chain", ".entity", QW|NQ|CS},
{"deadflag", ".float", QW|NQ},
{"view_ofs", ".vector", QW|NQ},
{"button0", ".float", QW|NQ},
{"button1", ".float", QW|NQ},
{"button2", ".float", QW|NQ},
{"impulse", ".float", QW|NQ},
{"fixangle", ".float", QW|NQ, "Forces the clientside view angles to change to the value of .angles (has some lag). If set to 1/TRUE, the server will guess whether to send a delta or an explicit angle. If 2, will always send a delta (due to lag between transmission and acknowledgement, this cannot be spammed reliably). If 3, will always send an explicit angle."},
{"v_angle", ".vector", QW|NQ, "The angles a player is viewing. +x is DOWN (pitch, yaw, roll)"},
{"idealpitch", ".float", NQ},
{"netname", ".string", QW|NQ},
{"enemy", ".entity", QW|NQ|CS},
{"flags", ".float", QW|NQ|CS},
{"colormap", ".float", QW|NQ|CS},
{"team", ".float", QW|NQ},
{"max_health", ".float", QW|NQ},
{"teleport_time", ".float", QW|NQ, D("While active, prevents the player from using the +back command, also blocks waterjumping.")},
{"armortype", ".float", QW|NQ},
{"armorvalue", ".float", QW|NQ},
{"waterlevel", ".float", QW|NQ},
{"watertype", ".float", QW|NQ},
{"ideal_yaw", ".float", QW|NQ},
{"yaw_speed", ".float", QW|NQ},
{"aiment", ".entity", QW|NQ},
{"goalentity", ".entity", QW|NQ},
{"spawnflags", ".float", QW|NQ},
{"target", ".string", QW|NQ},
{"targetname", ".string", QW|NQ},
{"dmg_take", ".float", QW|NQ},
{"dmg_save", ".float", QW|NQ},
{"dmg_inflictor", ".entity", QW|NQ},
{"owner", ".entity", QW|NQ|CS},
{"movedir", ".vector", QW|NQ},
{"message", ".string", QW|NQ},
{"sounds", ".float", QW|NQ},
{"noise", ".string", QW|NQ},
{"noise1", ".string", QW|NQ},
{"noise2", ".string", QW|NQ},
{"noise3", ".string", QW|NQ},
{"end_sys_fields", "void", QW|NQ|CS|MENU},
{"time", "float", MENU, D("The current local time. Increases while paused.")},
{"input_timelength", "float", QW|NQ},
{"input_angles", "vector", QW|NQ, D("+x=DOWN")},
{"input_movevalues", "vector", QW|NQ},
{"input_buttons", "float", QW|NQ},
{"input_impulse", "float", QW|NQ},
{"input_cursor_screen", "vector", CS/*|QW|NQ*/},
{"input_cursor_trace_start", "vector", CS/*|QW|NQ*/},
{"input_cursor_trace_endpos", "vector", CS/*|QW|NQ*/},
{"input_cursor_trace_entnum", "float", CS/*|QW|NQ*/},
{"trace_endcontents", "int", QW|NQ|CS},
{"trace_surfaceflags", "int", QW|NQ|CS},
// {"trace_surfacename", "string", QW|NQ|CS},
{"trace_brush_id", "int", QW|NQ|CS},
{"trace_brush_faceid", "int", QW|NQ|CS},
{"trace_surface_id", "int", QW|NQ|CS, D("1-based. 0 if not known.")},
{"trace_bone_id", "int", QW|NQ|CS, D("1-based. 0 if not known. typically needs MOVE_HITMODEL.")},
{"trace_triangle_id", "int", QW|NQ|CS, D("1-based. 0 if not known.")},
{"trace_networkentity", "int", CS, D("Repots which ssqc entnum was hit when a csqc traceline impacts an ssqc-based brush entity.")},
{"global_gravitydir", "vector", QW|NQ|CS, D("The direction gravity should act in if not otherwise specified per entity."), 0,"'0 0 -1'"},
{"serverid", "int", QW|NQ|CS, D("The unique id of this server within the server cluster.")},
#define comfieldfloat(name,desc) {#name, ".float", FL, D(desc)},
#define comfieldint(name,desc) {#name, ".int", FL, D(desc)},
#define comfieldvector(name,desc) {#name, ".vector", FL, D(desc)},
#define comfieldentity(name,desc) {#name, ".entity", FL, D(desc)},
#define comfieldstring(name,desc) {#name, ".string", FL, D(desc)},
#define comfieldfunction(name,typestr,desc) {#name, typestr, FL, D(desc)},
#define FL QW|NQ
comqcfields
#undef FL
#define FL QW|NQ|CS
comextqcfields
#undef FL
#define FL QW|NQ
svextqcfields
#undef FL
#define FL CS
csqcextfields
#undef FL
#undef comfieldfloat
#undef comfieldint
#undef comfieldvector
#undef comfieldentity
#undef comfieldstring
#undef comfieldfunction
Too many changes, sorry. Change revision displays, use the SVN commit date instead of using __DATE__ (when there's no local changes). This should allow reproducible builds. Added s_al_disable cvar, to block openal and all the various problems people have had with it, without having to name an explicit fallback (which would vary by system). Add mastervolume cvar (for ss). Add r_shadows 2 (aka fake shadows - for ss). Add scr_loadingscreen_aspect -1 setting, to disable levelshots entirely, also disables the progress bar (for ss). Better support for some effectinfo hacks (for ss). Added dpcompat_nocsqcwarnings (because of lazy+buggy mods like ss). Rework the dpcsqc versions of project+unproject builtins for better compat (for ss). Added dpcompat_csqcinputeventtypes to block unexpected csqc input events (for ss). Better compat with DP's loadfont console command (for ss). Added dpcompat_smallerfonts cvar to replicate a DP bug (for ss). Detect dp's m_draw extension, to work around it (for ss). Cvar dpcompat_ignoremodificationtimes added. A value of 0 favour the most recently modified file, 1 will use DP-like alphabetically sorted preferences (for ss). loadfont builtin can now accept outline=1 in the sizes arg for slightly more readable fonts. Fix bbox calcs for rotated entities, fix needed for r_ignorenetpvs 0. Hackily parse emoji.json to provide :poop: etc suggestions. Skip prediction entirely when there's no local entity info. This fixes stair-smoothing in xonotic. screenshot_cubemap will now capture half-float images when saving to ktx or dds files. Fix support for xcf files larger than 4gb, mostly to avoid compiler warnings. Fixed size of gfx/loading.lmp when replacement textures are used. Added mipmap support for rg8 and l8a8 textures. r_hdr_framebuffer cvar updated to support format names instead of random negative numbers. Description updated to name some interesting ones. Perform autoupdate _checks_ ONLY with explicit user confirmation (actual updating already needed user confirmation, but this extra step should reduce the chances of us getting wrongly accused of exfiltrating user data if we're run in a sandbox - we ONLY ever included the updating engine's version in the checks, though there's nothing we can do to avoid sending the user's router's IP). Removed the 'summon satan all over your harddrive' quit message, in case paranoid security researchers are idiots and don't bother doing actual research. Removed the triptohell.info and fte.triptohell.info certificates, they really need to stop being self-signed. The updates domain is still self-signed for autoupdates. Video drivers are now able to report supported video resolutions, visible to menuqc. Currently only works with SDL2 builds. Added setmousepos builtin. Should work with glx+win32 build. VF_SKYROOM_CAMERA can now accept an extra two args, setviewprop(VF_SKYROOM_CAMERA, org, axis, degrees). Removed v_skyroom_origin+v_skyroom_orientation cvars in favour just v_skyroom, which should make it behave more like the 'fog' command (used when csqc isn't overriding). Added R_EndPolygonRibbon builtin to make it faster+easier to generate textured ribbon/cable/etc wide lines (for TW). sdl: Fix up sys_sdl.c's file enumeration to support wildcards in directories. edit command now displays end1.bin/end2.bin correctly, because we can. Finally add support for f_modified - though ruleset_allow_larger_models and ruleset_allow_overlong_sounds generally make it redundant. Fix threading race condition in sha1 lookups. Updated f_ruleset to include the same extra flags reported by ezquake. A mod's default.fmf file can now contain an eg 'mainconfig config.cfg' line (to explicitly set the main config saved with cfg_save_auto 1 etc). fmf: basegame steam:GameName/GameDir can be used to try to load a mod directory from an installed steam game. The resulting gamedir will be read-only. HOMEDIR CHANGE: use homedirs only if the basedir cannot be written or a homedir already exists, which should further reduce the probability of microsoft randomly uploading our data to their cloud (but mostly because its annoying to never know where your data is written). Fixed buf_cvarlist, should work in xonotic now, and without segfaults. Added an extra arg to URI_Get_Callback calls - the response size, also changed the tempstring to contain all bytes of the response, you need to be careful about nulls though. Try to work around nvidia's forced-panning bug on x11 when changing video modes. This might screw with other programs. sdl: support custom icons. sdl: support choosing a specific display. Added some documentation to menuqc builtins. menusys: use outlines for slightly more readable fonts. menusys: switch vid_width and vid_height combos into a single video mode combo to set both according to reported video modes. git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@5581 fc73d0e0-1445-4013-8a0c-d673dee63da5
2019-11-20 03:09:50 +00:00
{"URI_Get_Callback", "void(float reqid, float responsecode, string resourcebody, int resourcebytes)", QW|NQ|CS|MENU, "Called as an eventual result of the uri_get builtin."},
{"SpectatorConnect", "void()", QW|NQ, "Called when a spectator joins the game."},
{"SpectatorDisconnect", "void()", QW|NQ, "Called when a spectator disconnects from the game."},
{"SpectatorThink", "void()", QW|NQ, "Called each frame for each spectator."},
{"SV_ParseClientCommand", "void(string cmd)", QW|NQ, "Provides QC with a way to intercept 'cmd foo' commands from the client. Very handy. Self will be set to the sending client, while the 'cmd' argument can be tokenize()d and each element retrieved via argv(argno). Unrecognised cmds MUST be passed on to the clientcommand builtin."},
{"SV_ParseClusterEvent", "void(string dest, string from, string cmd, string info)", QW|NQ, "Part of cluster mode. Handles cross-node events that were sent via clusterevent, on behalf of the named client."},
{"SV_ParseConnectionlessPacket", "float(string sender, string body)", QW|NQ, "Provides QC with a way to communicate between servers, or with client server browsers. Sender is the sender's ip. Body is the body of the message. You'll need to add your own password/etc support as required. Self is not valid."},
{"SV_PausedTic", "void(float pauseduration)", QW|NQ, "For each frame that the server is paused, this function will be called to give the gamecode a chance to unpause the server again. the pauseduration argument says how long the server has been paused for (the time global is frozen and will not increment while paused). Self is not valid."},
{"SV_ShouldPause", "float(float newstatus)", QW|NQ, "Called to give the qc a change to block pause/unpause requests. Return false for the pause request to be ignored. newstatus is 1 if the user is trying to pause the game. For the duration of the call, self will be set to the player who tried to pause, or to world if it was triggered by a server-side event."},
{"SV_RunClientCommand", "void()", QW|NQ, "Called each time a player movement packet was received from a client. Self is set to the player entity which should be updated, while the input_* globals specify the various properties stored within the input packet. The contents of this function should be somewaht identical to the equivelent function in CSQC, or prediction misses will occur. If you're feeling lazy, you can simply call 'runstandardplayerphysics' after modifying the inputs."},
{"SV_AddDebugPolygons", "void()", QW|NQ, "Called each video frame. This is the only place where ssqc is allowed to call the R_BeginPolygon/R_PolygonVertex/R_EndPolygon builtins. This is exclusively for debugging, and will break in anything but single player as it will not be called if the engine is not running both a client and a server."},
{"SV_PlayerPhysics", "void()", QW|NQ, "Compatibility method to tweak player input that does not reliably work with prediction (prediction WILL break). Mods that care about prediction should use SV_RunClientCommand instead. If pr_no_playerphysics is set to 1, this function will never be called, which will either fix prediction or completely break player movement depending on whether the feature was even useful."},
{"EndFrame", "void()", QW|NQ, "Called after non-player entities have been run at the end of the physics frame. Player physics is performed out of order and can/will still occur between EndFrame and BeginFrame."},
{"SV_CheckRejectConnection","string(string addr, string uinfo, string features) ", QW|NQ, "Called to give the mod a chance to ignore connection requests based upon client protocol support or other properties. Use infoget to read the uinfo and features arguments."},
#ifdef HEXEN2
{"ClassChangeWeapon", "void()", H2, "Hexen2 support. Called when cl_playerclass changes. Self is set to the player who is changing class."},
#endif
/* //mvdsv compat
{"UserInfo_Changed", "//void()", QW},
{"localinfoChanged", "//void()", QW},
{"ChatMessage", "//void()", QW},
{"UserCmd", "//void()", QW},
{"ConsoleCmd", "//void()", QW},
*/
{"CSQC_Init", "void(float apilevel, string enginename, float engineversion)", CS, "Called at startup. enginename and engineversion are arbitary hints and can take any form. enginename should be consistant between revisions, but this cannot truely be relied upon."},
{"CSQC_WorldLoaded", "void()", CS, "Called after the server's model+sound precaches have been executed. Gives a chance for the qc to read the entity lump from the bsp (via getentitytoken)."},
{"CSQC_Shutdown", "void()", CS, "Specifies that the csqc is going down. Save your persistant settings here."},
{"CSQC_UpdateView", "void(float vwidth, float vheight, float notmenu)", CS, "Called every single video frame. The CSQC is responsible for rendering the entire screen."},
{"CSQC_UpdateViewLoading", "void(float vwidth, float vheight, float notmenu)", CS, "Alternative to CSQC_UpdateView, called when the engine thinks there should be a loading screen. If present, will inhibit the engine's normal loading screen, deferring to qc to draw it."},
{"CSQC_DrawHud", "void(vector viewsize, float scoresshown)", CS, "Part of simple csqc, called after drawing the 3d view whenever CSQC_UpdateView is not defined."},
{"CSQC_DrawScores", "void(vector viewsize, float scoresshown)", CS, "Part of simple csqc, called after CSQC_DrawHud whenever CSQC_UpdateView is not defined, and when there are no menus/console active."},
{"CSQC_Parse_StuffCmd", "void(string msg)", CS, "Gives the CSQC a chance to intercept stuffcmds. Use the tokenize builtin to parse the message. Unrecognised commands would normally be localcmded, but its probably better to drop unrecognised stuffcmds completely."},
{"CSQC_Parse_CenterPrint", "float(string msg)", CS, "Gives the CSQC a chance to intercept centerprints. Return true if you wish the engine to otherwise ignore the centerprint."},
{"CSQC_Parse_Damage", "float(float save, float take, vector inflictororg)", CS, "Called as a result of player.dmg_save or player.dmg_take being set on the server.\nReturn true to completely inhibit the engine's colour shift and damage rolls, allowing you to do your own thing.\nYou can use punch_roll += (normalize(inflictororg-player.origin)*v_right)*(take+save)*autocvar_v_kickroll; as a modifier for the roll angle should the player be hit from the side, and slowly fade it away over time."},
{"CSQC_Parse_Print", "void(string printmsg, float printlvl)", CS, "Gives the CSQC a chance to intercept sprint/bprint builtin calls. CSQC should filter by the client's current msg setting and then pass the message on to the print command, or handle them itself."},
{"CSQC_Parse_Event", "void()", CS, "Called when the client receives an SVC_CGAMEPACKET. The csqc should read the data or call the error builtin if it does not recognise the message."},
{"CSQC_InputEvent", "float(float evtype, float scanx, float chary, float devid)", CS, "Called whenever a key is pressed, the mouse is moved, etc. evtype will be one of the IE_* constants. The other arguments vary depending on the evtype. Key presses are not guarenteed to have both scan and unichar values set at the same time."},
Reworked client support for DPP5+. less code now, its much more graceful. added waterfog command. waterfog overrides regular fog only when the view is in water. fixed 64bit printf format specifiers. should work better on winxp64. fixed some spec angle weirdness. fixed viewsize 99.99 weirdness with ezhud. fixed extra offset on the console (exhibited in 64bit builds, but not limited to). fixed .avi playback, can now actually display frames again. reimplemented line sparks. fixed r_editlights_save flipping the light's pitch. fixed issue with oggs failing to load. fixed condump to cope with unicode properly. made sv_bigcoords default except in quake. hexen2 kinda needs it for bsp angle precision. fixed nq server to not stall weirdly on map changes. fixed qwprogs svc_cdtrack not bugging out with nq clients on the server. fixed restart command to load the last map run by the server, instead of start.bsp (when idle) optimised d3d9 renderer a little. now uses less draw calls, especially with complex scenes. seems to get higher framerates than opengl now. fixed d3d9 renderer to not bug out quite so much when run fullscreen (shader subsystem is now correctly initialised). fixed a couple of bugs from font change. also now supports utf-8 in a few more places. r_editlights_reload no longer generates rtlights inside the void. this resolves a few glitches (but should also help framerates a little). fixed so corona-only lights won't generate shadowmaps and waste lots of time. removed lots of #defines from qclib. I should never have made them in the first place, but I was lazy. obviously there's more left that I cba to remove yet. fixed nested calls with variant-vectors. this fixes csaddon's light editor. fixed qcc hc calling conventions using redundant stores. disabled keywords can still be used by using __keyword instead. fixed ftegccgui grep feature. fixed motionless-dog qcc bug. tweaked qcc warnings a little. -Wall is now a viable setting. you should be able to fix all those warnings. fixed qw svc_intermission + dpp5+ clients bug. fixed annoying spam about disconnecting in hexen2. rewrote status command a little to cope with ipv6 addresses more gracefully fixed significant stall when hibernating/debugging a server with a player sitting on it. fixed truelightning. fixed rocketlight overriding pflags. fixed torches vanishing on vid_restart. fixed issue with decal scaling. fixed findentityfield builtin. fixed fteqcc issue with ptr+1 fixed use of arrays inside class functions. fixed/implemented fteqcc emulation of pointer opcodes. added __inout keyword to fteqcc, so that it doesn't feel so horrendous. fixed sizeof(*foo) fixed *struct = struct; fixed recursive structs. fixed fteqcc warning report. fixed sdl2 controller support, hopefully. attempted to implement xinput, including per-player audio playback. slightly fixed relaxed attitude to mouse focus when running fullscreen. fixed weird warnings/errors with 'ent.arrayhead' terms. now generates sane errors. implemented bindmaps (for csqc). fixed crashing bug with eprint builtin. implemented subset of music_playlist_* functionality. significant changes to music playback. fixed some more dpcsqc compat. fixed binds menu. now displays and accepts modifiers. fixed issues with huge lightmaps. fixed protocol determinism with dp clients connecting to fte servers. the initial getchallenge request now inhibits vanilla nq connection requests. implemented support for 'dupe' userinfo key, allowing clients to request client->server packet duplication. should probably queue them tbh. implemented sv_saveentfile command. fixed resume after breaking inside a stepped-over function. fixed erroneous footer after debugging. (I wonder just how many things I broke with these fixes) git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@4946 fc73d0e0-1445-4013-8a0c-d673dee63da5
2015-07-26 11:56:18 +01:00
{"CSQC_Input_Frame", "__used void()", CS, "Called just before each time clientcommandframe is updated. You can edit the input_* globals in order to apply your own player inputs within csqc, which may allow you a convienient way to pass certain info to ssqc."},
{"CSQC_RendererRestarted", "void(string rendererdescription)", CS, "Called by the engine after the video was restarted. This serves to notify the CSQC that any render targets that it may have cached were purged, and will need to be regenerated."},
{"CSQC_ConsoleCommand", "float(string cmd)", CS, "Called if the user uses any console command registed via registercommand."},
{"CSQC_ConsoleLink", "float(string text, string info)", CS, "Called if the user clicks a ^[text\\infokey\\infovalue^] link. Use infoget to read/check each supported key. Return true if you wish the engine to not attempt to handle the link itself.\nWARNING: link text can potentially come from other players, so be careful about what you allow to be changed."},
{"CSQC_Ent_Spawn", "void(float entnum)", CS, "Clumsily defined function for compat with DP. Should call spawn, set that ent's entnum field, and return the entity inside the 'self' global which will then be used for fllowing Ent_Updates. MUST NOT PARSE ANY NETWORK DATA (which makes it kinda useless)."},
{"CSQC_Ent_Update", "void(float isnew)", CS, "Parses the data sent by ssqc's various SendEntity functions (must use the exact same reads as the ssqc used writes - to debug this rule more easily, you may wish to use sv_csqcdebug). 'self' provides context between frames, and self.entnum should normally report which ssqc entity . Be aware that interpolation will need to happen separately."},
{"CSQC_Ent_Remove", "void()", CS},
Reworked client support for DPP5+. less code now, its much more graceful. added waterfog command. waterfog overrides regular fog only when the view is in water. fixed 64bit printf format specifiers. should work better on winxp64. fixed some spec angle weirdness. fixed viewsize 99.99 weirdness with ezhud. fixed extra offset on the console (exhibited in 64bit builds, but not limited to). fixed .avi playback, can now actually display frames again. reimplemented line sparks. fixed r_editlights_save flipping the light's pitch. fixed issue with oggs failing to load. fixed condump to cope with unicode properly. made sv_bigcoords default except in quake. hexen2 kinda needs it for bsp angle precision. fixed nq server to not stall weirdly on map changes. fixed qwprogs svc_cdtrack not bugging out with nq clients on the server. fixed restart command to load the last map run by the server, instead of start.bsp (when idle) optimised d3d9 renderer a little. now uses less draw calls, especially with complex scenes. seems to get higher framerates than opengl now. fixed d3d9 renderer to not bug out quite so much when run fullscreen (shader subsystem is now correctly initialised). fixed a couple of bugs from font change. also now supports utf-8 in a few more places. r_editlights_reload no longer generates rtlights inside the void. this resolves a few glitches (but should also help framerates a little). fixed so corona-only lights won't generate shadowmaps and waste lots of time. removed lots of #defines from qclib. I should never have made them in the first place, but I was lazy. obviously there's more left that I cba to remove yet. fixed nested calls with variant-vectors. this fixes csaddon's light editor. fixed qcc hc calling conventions using redundant stores. disabled keywords can still be used by using __keyword instead. fixed ftegccgui grep feature. fixed motionless-dog qcc bug. tweaked qcc warnings a little. -Wall is now a viable setting. you should be able to fix all those warnings. fixed qw svc_intermission + dpp5+ clients bug. fixed annoying spam about disconnecting in hexen2. rewrote status command a little to cope with ipv6 addresses more gracefully fixed significant stall when hibernating/debugging a server with a player sitting on it. fixed truelightning. fixed rocketlight overriding pflags. fixed torches vanishing on vid_restart. fixed issue with decal scaling. fixed findentityfield builtin. fixed fteqcc issue with ptr+1 fixed use of arrays inside class functions. fixed/implemented fteqcc emulation of pointer opcodes. added __inout keyword to fteqcc, so that it doesn't feel so horrendous. fixed sizeof(*foo) fixed *struct = struct; fixed recursive structs. fixed fteqcc warning report. fixed sdl2 controller support, hopefully. attempted to implement xinput, including per-player audio playback. slightly fixed relaxed attitude to mouse focus when running fullscreen. fixed weird warnings/errors with 'ent.arrayhead' terms. now generates sane errors. implemented bindmaps (for csqc). fixed crashing bug with eprint builtin. implemented subset of music_playlist_* functionality. significant changes to music playback. fixed some more dpcsqc compat. fixed binds menu. now displays and accepts modifiers. fixed issues with huge lightmaps. fixed protocol determinism with dp clients connecting to fte servers. the initial getchallenge request now inhibits vanilla nq connection requests. implemented support for 'dupe' userinfo key, allowing clients to request client->server packet duplication. should probably queue them tbh. implemented sv_saveentfile command. fixed resume after breaking inside a stepped-over function. fixed erroneous footer after debugging. (I wonder just how many things I broke with these fixes) git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@4946 fc73d0e0-1445-4013-8a0c-d673dee63da5
2015-07-26 11:56:18 +01:00
{"CSQC_Event_Sound", "float(float entnum, float channel, string soundname, float vol, float attenuation, vector pos, float pitchmod, float flags"/*", float timeofs*/")", CS},
// {"CSQC_ServerSound", "//void()", CS},
// {"CSQC_LoadResource", "float(string resname, string restype)", CS, "Called each time some resource is being loaded. CSQC can invoke various draw calls to provide a loading screen, until WorldLoaded is called."},
{"CSQC_Parse_TempEntity", "float()", CS, "Please don't use this. Use CSQC_Parse_Event and multicasts instead.\nThe use of serverside protocol translation to handle QW vs NQ protocols mean that you're likely to end up reading slightly different data. Which is bad.\nReturn true to say that you fully handled the tempentity. Return false to have the client attempt to rewind the network stream and parse the message itself."},
{"GameCommand", "void(string cmdtext)", CS|MENU},
{"Cef_GeneratePage", "string(string uri, string method, string postdata, __in string requestheaders, __inout string responseheaders)", QW|NQ|CS|MENU, "Provides an entrypoint to generate pages for the CEF plugin from within QC. Headers are \n-separated key/value pairs (use tokenizebyseparator)."},
{"HTTP_GeneratePage", "string(string uri, string method, string postdata, __in string requestheaders, __inout string responseheaders)", QW|NQ, "Provides an entrypoint to generate pages for pages requested over http (sv_port_tcp+net_enable_http). Headers are \r\n-separated key/value pairs (use tokenizebyseparator). Return __NULL__ to let the engine handle it, an empty string for a 404, and any other text for a regular 200 response."},
{"init", "void(float prevprogs)", QW|NQ|CS, "Part of FTE_MULTIPROGS. Called as soon as a progs is loaded, called at a time when entities are not valid. This is the only time when it is safe to call addprogs without field assignment. As it is also called as part of addprogs, this also gives you a chance to hook functions in modules that are already loaded (via externget+externget)."},
{"initents", "void()", QW|NQ|CS, "Part of FTE_MULTIPROGS. Called after fields have been finalized. This is the first point at which it is safe to call spawn(), and is called before any entity fields have been parsed. You can use this entrypoint to send notifications to other modules."},
{"m_init", "void()", MENU},
{"m_shutdown", "void()", MENU},
{"m_draw", "void(vector screensize)", MENU, "Provides the menuqc with a chance to draw. Will be called even if the menu does not have focus, so be sure to avoid that. COMPAT: screensize is not provided in DP."},
{"m_drawloading", "void(vector screensize, float opaque)", MENU, "Additional drawing function to draw loading screens. If opaque is set, then this function must ensure that the entire screen is overdrawn (even if just by a black drawfill)."},
{"Menu_InputEvent", "float(float evtype, float scanx, float chary, float devid)", MENU, "If present, this is called instead of m_keydown and m_keyup\nCalled whenever a key is pressed, the mouse is moved, etc. evtype will be one of the IE_* constants. The other arguments vary depending on the evtype. Key presses are not guarenteed to have both scan and unichar values set at the same time."},
{"m_keydown", "void(float scan, float chr)", MENU},
{"m_keyup", "void(float scan, float chr)", MENU},
{"m_toggle", "void(float wantmode)", MENU},
{"m_consolecommand", "float(string cmd)", MENU},
Added pm_pground cvar for compat with mvdsv/ezquake. Do not use it with NQ mods however, as the QC will interfere with the onground state (QW mods are okay). Added Z_EXT_PF_ONGROUND + Z_EXT_PF_SOLID for compat (not enabled serverside due to conflicts with pext - just a define away). Fixed bug with loading screens switching sizes part way through loading. Added hexen2 rain effect. Fix hexen2 model texture alphas not working. Fix potential linux crash from excessively long stdin lines. Added cl_rollalpha cvar. Fixed quirk where the player would slide along the base of steep walls/slopes. Tweaked PM_NudgePosition to be more precise, giving more reliable prediction. Fixed fread qc builtin. Tweaked random() builtin to bias slightly away from 0, so that nextthink=random()*foo; will never cause statue-monsters. Check for GL_WEBGL_depth_texture instead of just GL_OES_depth_texture, to fix compressedTex2d errors in firefox. Second attempt at blocking invariant keyword with mesa. Use xrandr for gamma where possible. This prevents reading stale XF86 gamma ramps and restoring those invalid ramps when quitting. Try to grab mouse pointers slightly faster in x11. Don't call XIFreeDeviceInfo if XIQueryDevice returned NULL. Document parm_string and startspot qc globals. Fix possible infinite loop from physics frames. QTV: stripped most of the old plugin code (because really, who has a browser that still supports either ActiveX or NPAPI). Fixed up emscripten port references. QTV: fix bug with protocol extensions not being reported to viewers. QTV: use binary websockets instead of text. git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@5419 fc73d0e0-1445-4013-8a0c-d673dee63da5
2019-03-01 22:39:30 +00:00
{"parm17, parm18, parm19, parm20, parm21, parm22, parm23, parm24, parm25, parm26, parm27, parm28, parm29, parm30, parm31, parm32", "float", QW|NQ, "Additional spawn parms, following the same parmN theme."},
{"parm33, parm34, parm35, parm36, parm37, parm38, parm39, parm40, parm41, parm42, parm43, parm44, parm45, parm46, parm47, parm48", "float", QW|NQ},
{"parm49, parm50, parm51, parm52, parm53, parm54, parm55, parm56, parm57, parm58, parm59, parm60, parm61, parm62, parm63, parm64", "float", QW|NQ},
Added pm_pground cvar for compat with mvdsv/ezquake. Do not use it with NQ mods however, as the QC will interfere with the onground state (QW mods are okay). Added Z_EXT_PF_ONGROUND + Z_EXT_PF_SOLID for compat (not enabled serverside due to conflicts with pext - just a define away). Fixed bug with loading screens switching sizes part way through loading. Added hexen2 rain effect. Fix hexen2 model texture alphas not working. Fix potential linux crash from excessively long stdin lines. Added cl_rollalpha cvar. Fixed quirk where the player would slide along the base of steep walls/slopes. Tweaked PM_NudgePosition to be more precise, giving more reliable prediction. Fixed fread qc builtin. Tweaked random() builtin to bias slightly away from 0, so that nextthink=random()*foo; will never cause statue-monsters. Check for GL_WEBGL_depth_texture instead of just GL_OES_depth_texture, to fix compressedTex2d errors in firefox. Second attempt at blocking invariant keyword with mesa. Use xrandr for gamma where possible. This prevents reading stale XF86 gamma ramps and restoring those invalid ramps when quitting. Try to grab mouse pointers slightly faster in x11. Don't call XIFreeDeviceInfo if XIQueryDevice returned NULL. Document parm_string and startspot qc globals. Fix possible infinite loop from physics frames. QTV: stripped most of the old plugin code (because really, who has a browser that still supports either ActiveX or NPAPI). Fixed up emscripten port references. QTV: fix bug with protocol extensions not being reported to viewers. QTV: use binary websockets instead of text. git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@5419 fc73d0e0-1445-4013-8a0c-d673dee63da5
2019-03-01 22:39:30 +00:00
{"parm_string", "string", QW|NQ, "Like the regular parmN globals, but preserves string contents."},
{"startspot", "string", QW|NQ, "Receives the value of the second argument to changelevel from the previous map."},
{"dimension_send", "var float", QW|NQ, "Used by multicast functionality. Multicasts (and related builtins that multicast internally) will only be sent to players where (player.dimension_see & dimension_send) is non-zero."},
{"dimension_default", "//var float", QW|NQ, "Default dimension bitmask", 255},
Reworked client support for DPP5+. less code now, its much more graceful. added waterfog command. waterfog overrides regular fog only when the view is in water. fixed 64bit printf format specifiers. should work better on winxp64. fixed some spec angle weirdness. fixed viewsize 99.99 weirdness with ezhud. fixed extra offset on the console (exhibited in 64bit builds, but not limited to). fixed .avi playback, can now actually display frames again. reimplemented line sparks. fixed r_editlights_save flipping the light's pitch. fixed issue with oggs failing to load. fixed condump to cope with unicode properly. made sv_bigcoords default except in quake. hexen2 kinda needs it for bsp angle precision. fixed nq server to not stall weirdly on map changes. fixed qwprogs svc_cdtrack not bugging out with nq clients on the server. fixed restart command to load the last map run by the server, instead of start.bsp (when idle) optimised d3d9 renderer a little. now uses less draw calls, especially with complex scenes. seems to get higher framerates than opengl now. fixed d3d9 renderer to not bug out quite so much when run fullscreen (shader subsystem is now correctly initialised). fixed a couple of bugs from font change. also now supports utf-8 in a few more places. r_editlights_reload no longer generates rtlights inside the void. this resolves a few glitches (but should also help framerates a little). fixed so corona-only lights won't generate shadowmaps and waste lots of time. removed lots of #defines from qclib. I should never have made them in the first place, but I was lazy. obviously there's more left that I cba to remove yet. fixed nested calls with variant-vectors. this fixes csaddon's light editor. fixed qcc hc calling conventions using redundant stores. disabled keywords can still be used by using __keyword instead. fixed ftegccgui grep feature. fixed motionless-dog qcc bug. tweaked qcc warnings a little. -Wall is now a viable setting. you should be able to fix all those warnings. fixed qw svc_intermission + dpp5+ clients bug. fixed annoying spam about disconnecting in hexen2. rewrote status command a little to cope with ipv6 addresses more gracefully fixed significant stall when hibernating/debugging a server with a player sitting on it. fixed truelightning. fixed rocketlight overriding pflags. fixed torches vanishing on vid_restart. fixed issue with decal scaling. fixed findentityfield builtin. fixed fteqcc issue with ptr+1 fixed use of arrays inside class functions. fixed/implemented fteqcc emulation of pointer opcodes. added __inout keyword to fteqcc, so that it doesn't feel so horrendous. fixed sizeof(*foo) fixed *struct = struct; fixed recursive structs. fixed fteqcc warning report. fixed sdl2 controller support, hopefully. attempted to implement xinput, including per-player audio playback. slightly fixed relaxed attitude to mouse focus when running fullscreen. fixed weird warnings/errors with 'ent.arrayhead' terms. now generates sane errors. implemented bindmaps (for csqc). fixed crashing bug with eprint builtin. implemented subset of music_playlist_* functionality. significant changes to music playback. fixed some more dpcsqc compat. fixed binds menu. now displays and accepts modifiers. fixed issues with huge lightmaps. fixed protocol determinism with dp clients connecting to fte servers. the initial getchallenge request now inhibits vanilla nq connection requests. implemented support for 'dupe' userinfo key, allowing clients to request client->server packet duplication. should probably queue them tbh. implemented sv_saveentfile command. fixed resume after breaking inside a stepped-over function. fixed erroneous footer after debugging. (I wonder just how many things I broke with these fixes) git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@4946 fc73d0e0-1445-4013-8a0c-d673dee63da5
2015-07-26 11:56:18 +01:00
{"physics_mode", "__used var float", QW|NQ|CS, "0: original csqc - physics are not run\n1: DP-compat. Thinks occur, but not true movetypes.\n2: movetypes occur just as they do in ssqc.", 2},
{"gamespeed", "float", CS, "Set by the engine, this is the value of the sv_gamespeed cvar"},
{"numclientseats", "float", CS, "This is the number of splitscreen clients currently running on this client."},
{"drawfontscale", "var vector", CS|MENU, "Specifies a scaler for all text rendering. There are other ways to implement this.", 0, "'1 1 0'"},
{"drawfont", "float", CS|MENU, "Allows you to choose exactly which font is to be used to draw text. Fonts can be registered/allocated with the loadfont builtin."},
{"FONT_DEFAULT", "const float", CS|MENU, NULL, 0},
{"TRUE", "const float", ALL, NULL, 1},
{"FALSE", "const float", ALL, "File not found...", 0},
{"M_PI", "const float", ALL, NULL, M_PI},
{"MOVETYPE_NONE", "const float", QW|NQ|CS, NULL, MOVETYPE_NONE},
{"MOVETYPE_WALK", "const float", QW|NQ|CS, NULL, MOVETYPE_WALK},
{"MOVETYPE_STEP", "const float", QW|NQ|CS, NULL, MOVETYPE_STEP},
{"MOVETYPE_FLY", "const float", QW|NQ|CS, NULL, MOVETYPE_FLY},
{"MOVETYPE_TOSS", "const float", QW|NQ|CS, NULL, MOVETYPE_TOSS},
{"MOVETYPE_PUSH", "const float", QW|NQ|CS, NULL, MOVETYPE_PUSH},
{"MOVETYPE_NOCLIP", "const float", QW|NQ|CS, NULL, MOVETYPE_NOCLIP},
{"MOVETYPE_FLYMISSILE", "const float", QW|NQ|CS, NULL, MOVETYPE_FLYMISSILE},
{"MOVETYPE_BOUNCE", "const float", QW|NQ|CS, NULL, MOVETYPE_BOUNCE},
{"MOVETYPE_BOUNCEMISSILE", "const float", QW|NQ|CS, NULL, MOVETYPE_BOUNCEMISSILE},
{"MOVETYPE_FOLLOW", "const float", QW|NQ|CS, NULL, MOVETYPE_FOLLOW},
{"MOVETYPE_PUSHPULL", "const float", H2, D("Identical to MOVETYPE_STEP. QC may treat the entity differently (typically with movechains)."), MOVETYPE_H2PUSHPULL},
{"MOVETYPE_SWIM", "const float", H2, D("Equivelent to MOVETYPE_STEP, but additionally walkmove/movetogoal will not allow a movetype_swim entity to move out of water."), MOVETYPE_H2SWIM},
{"MOVETYPE_6DOF", "const float", QW|NQ|CS, D("A glorified MOVETYPE_FLY. Players using this movetype will get some flightsim-like physics, with fully independant rotations (order-dependant transforms)."), MOVETYPE_6DOF},
{"MOVETYPE_WALLWALK", "const float", QW|NQ|CS, D("Players using this movetype will be able to orient themselves to walls, and then run up them."), MOVETYPE_WALLWALK},
{"MOVETYPE_PHYSICS", "const float", QW|NQ|CS, D("Enable the use of ODE physics upon this entity."), MOVETYPE_PHYSICS},
// {"MOVETYPE_FLY_WORLDONLY", "const float", QW|NQ|CS, D("A cross between noclip and fly. Basically, this prevents the player/spectator from being able to move into the void, which avoids pvs issues that are common with caulk brushes on q3bsp. ONLY the world model will be solid, all doors/etc will be non-solid."), MOVETYPE_FLY_WORLDONLY},
{"SOLID_NOT", "const float", QW|NQ|CS, NULL, SOLID_NOT},
{"SOLID_TRIGGER", "const float", QW|NQ|CS, NULL, SOLID_TRIGGER},
{"SOLID_BBOX", "const float", QW|NQ|CS, NULL, SOLID_BBOX},
{"SOLID_SLIDEBOX", "const float", QW|NQ|CS, NULL, SOLID_SLIDEBOX},
{"SOLID_BSP", "const float", QW|NQ|CS, D("Does not collide against other SOLID_BSP entities. Normally paired with MOVETYPE_PUSH."), SOLID_BSP},
{"SOLID_CORPSE", "const float", QW|NQ|CS, D("Non-solid to SOLID_SLIDEBOX or other SOLID_CORPSE entities. For hitscan weapons to hit corpses, change the player's .solid value to SOLID_BBOX or so, perform the traceline, then revert the player's .solid value."), SOLID_CORPSE},
{"SOLID_LADDER", "const float", QW|NQ|CS, D("Obsolete and may be removed at some point. Use skin=CONTENT_LADDER and solid_bsp or solid_trigger instead."), SOLID_LADDER},
{"SOLID_PORTAL", "const float", QW|NQ|CS, D("CSG subtraction volume combined with entity transformations on impact."), SOLID_PORTAL},
{"SOLID_PHYSICS_BOX", "const float", QW|NQ|CS, NULL, SOLID_PHYSICS_BOX},
{"SOLID_PHYSICS_SPHERE", "const float", QW|NQ|CS, NULL, SOLID_PHYSICS_SPHERE},
{"SOLID_PHYSICS_CAPSULE", "const float", QW|NQ|CS, NULL, SOLID_PHYSICS_CAPSULE},
rewrote ban code, merging bans+nonbans+cuffs+mute+cripple+deaf+lagged+vip. added timeouts. new penalties have no dedicated command. use the addip command for it. maplist command now generates links. implemented skin objects for q3. added a csqc builtin for it. also supports compositing skins. playing demos inside zips/pk3s/paks should now work. bumped default rate cvar. added cl_transfer to attempt to connect to a new server without disconnecting first. rewrote fog command. alpha and mindist arguments are now supported. fog change also happens over a short time period. added new args to the showpic console command. can now create clickable items for touchscreen/absmouse users. fixed menus to properly support right-aligned text. this finally fixes variable-width fonts. rewrote console tab completion suggestions display. now clickable links. strings obtained from qc are now marked as const. this has required quite a few added consts all over the place. probably crappy attempt at adding joypad support to the sdl port. no idea if it works. changed key bind event code. buttons now track which event they should trigger when released, instead of being the same one the whole time. this allows +forward etc clickable buttons on screen. Also simplified modifier keys - they no longer trigger random events when pressing the modifier key itself. Right modifiers can now be bound separately from left modifiers. Right will use left's binding if not otherwise bound. Bind assumes left if there's no prefix. multiplayer->setup->network menu no longer crashes. added rgb colours to the translation view (but not to the colour-changing keys). added modelviewer command to view models. added menu_mods menu to switch mods in a more friendly way. will be shown by default if multiple manifests exist in the binarydir. clamped classic tracer density. scrag particles no longer look quite so buggy. added ifdefs to facilitate a potential winrt port. the engine should now have no extra dependencies, but still needs system code+audio drivers to be written. if it can't set a renderer, it'll now try to use *every* renderer until it finds one that works. added experimental mapcluster server mode (that console command). New maps will be started up as required. rewrote skeletal blending code a bit. added cylinder geomtypes. fix cfg_save writing to the wrong path bug. VFS_CLOSE now returns a boolean. false means there was some sort of fatal error (either crc when reading was bad, or the write got corrupted or something). Typically ignorable, depends how robust you want to be. win32 tls code now supports running as a server. added connect tls://address support, as well as equivalent sv_addport support. exposed basic model loading api to plugins. d3d11 backend now optionally supports tessellation hlsl. no suitable hlsl provided by default. !!tess to enable. attempted to add gamma ramp support for d3d11. added support for shader blobs to speed up load times. r_shaderblobs 1 to enable. almost vital for d3d11. added vid_srgb cvar. shadowless lights are no longer disabled if shadows are not supported. attempt to add support for touchscreens in win7/8. Wrote gimmicky lua support, using lua instead of ssqc. define VM_LUA to enable. updated saved game code. can again load saved games from vanilla-like engines. changed scale clamping. 0.0001 should no longer appear as 1. changed default mintic from 0.03 to 0.013 to match vanilla qw. I don't know why it was at 0.03. probably a typo. git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@4623 fc73d0e0-1445-4013-8a0c-d673dee63da5
2014-03-30 09:55:06 +01:00
{"SOLID_PHYSICS_TRIMESH", "const float", QW|NQ|CS, NULL, SOLID_PHYSICS_TRIMESH},
{"SOLID_PHYSICS_CYLINDER", "const float", QW|NQ|CS, NULL, SOLID_PHYSICS_CYLINDER},
{"GEOMTYPE_NONE", "const float", QW|NQ|CS, NULL, GEOMTYPE_NONE},
{"GEOMTYPE_SOLID", "const float", QW|NQ|CS, NULL, GEOMTYPE_SOLID},
{"GEOMTYPE_BOX", "const float", QW|NQ|CS, NULL, GEOMTYPE_BOX},
{"GEOMTYPE_SPHERE", "const float", QW|NQ|CS, NULL, GEOMTYPE_SPHERE},
{"GEOMTYPE_CAPSULE", "const float", QW|NQ|CS, NULL, GEOMTYPE_CAPSULE},
{"GEOMTYPE_TRIMESH", "const float", QW|NQ|CS, NULL, GEOMTYPE_TRIMESH},
{"GEOMTYPE_CYLINDER", "const float", QW|NQ|CS, NULL, GEOMTYPE_CYLINDER},
{"GEOMTYPE_CAPSULE_X", "const float", QW|NQ|CS, NULL, GEOMTYPE_CAPSULE_X},
{"GEOMTYPE_CAPSULE_Y", "const float", QW|NQ|CS, NULL, GEOMTYPE_CAPSULE_Y},
{"GEOMTYPE_CAPSULE_Z", "const float", QW|NQ|CS, NULL, GEOMTYPE_CAPSULE_Z},
{"GEOMTYPE_CYLINDER_X", "const float", QW|NQ|CS, NULL, GEOMTYPE_CYLINDER_X},
{"GEOMTYPE_CYLINDER_Y", "const float", QW|NQ|CS, NULL, GEOMTYPE_CYLINDER_Y},
{"GEOMTYPE_CYLINDER_Z", "const float", QW|NQ|CS, NULL, GEOMTYPE_CYLINDER_Z},
{"JOINTTYPE_FIXED", "const float", QW|NQ|CS, NULL, JOINTTYPE_FIXED},
{"JOINTTYPE_POINT", "const float", QW|NQ|CS, NULL, JOINTTYPE_POINT},
{"JOINTTYPE_HINGE", "const float", QW|NQ|CS, NULL, JOINTTYPE_HINGE},
{"JOINTTYPE_SLIDER", "const float", QW|NQ|CS, NULL, JOINTTYPE_SLIDER},
{"JOINTTYPE_UNIVERSAL", "const float", QW|NQ|CS, NULL, JOINTTYPE_UNIVERSAL},
{"JOINTTYPE_HINGE2", "const float", QW|NQ|CS, NULL, JOINTTYPE_HINGE2},
rewrote ban code, merging bans+nonbans+cuffs+mute+cripple+deaf+lagged+vip. added timeouts. new penalties have no dedicated command. use the addip command for it. maplist command now generates links. implemented skin objects for q3. added a csqc builtin for it. also supports compositing skins. playing demos inside zips/pk3s/paks should now work. bumped default rate cvar. added cl_transfer to attempt to connect to a new server without disconnecting first. rewrote fog command. alpha and mindist arguments are now supported. fog change also happens over a short time period. added new args to the showpic console command. can now create clickable items for touchscreen/absmouse users. fixed menus to properly support right-aligned text. this finally fixes variable-width fonts. rewrote console tab completion suggestions display. now clickable links. strings obtained from qc are now marked as const. this has required quite a few added consts all over the place. probably crappy attempt at adding joypad support to the sdl port. no idea if it works. changed key bind event code. buttons now track which event they should trigger when released, instead of being the same one the whole time. this allows +forward etc clickable buttons on screen. Also simplified modifier keys - they no longer trigger random events when pressing the modifier key itself. Right modifiers can now be bound separately from left modifiers. Right will use left's binding if not otherwise bound. Bind assumes left if there's no prefix. multiplayer->setup->network menu no longer crashes. added rgb colours to the translation view (but not to the colour-changing keys). added modelviewer command to view models. added menu_mods menu to switch mods in a more friendly way. will be shown by default if multiple manifests exist in the binarydir. clamped classic tracer density. scrag particles no longer look quite so buggy. added ifdefs to facilitate a potential winrt port. the engine should now have no extra dependencies, but still needs system code+audio drivers to be written. if it can't set a renderer, it'll now try to use *every* renderer until it finds one that works. added experimental mapcluster server mode (that console command). New maps will be started up as required. rewrote skeletal blending code a bit. added cylinder geomtypes. fix cfg_save writing to the wrong path bug. VFS_CLOSE now returns a boolean. false means there was some sort of fatal error (either crc when reading was bad, or the write got corrupted or something). Typically ignorable, depends how robust you want to be. win32 tls code now supports running as a server. added connect tls://address support, as well as equivalent sv_addport support. exposed basic model loading api to plugins. d3d11 backend now optionally supports tessellation hlsl. no suitable hlsl provided by default. !!tess to enable. attempted to add gamma ramp support for d3d11. added support for shader blobs to speed up load times. r_shaderblobs 1 to enable. almost vital for d3d11. added vid_srgb cvar. shadowless lights are no longer disabled if shadows are not supported. attempt to add support for touchscreens in win7/8. Wrote gimmicky lua support, using lua instead of ssqc. define VM_LUA to enable. updated saved game code. can again load saved games from vanilla-like engines. changed scale clamping. 0.0001 should no longer appear as 1. changed default mintic from 0.03 to 0.013 to match vanilla qw. I don't know why it was at 0.03. probably a typo. git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@4623 fc73d0e0-1445-4013-8a0c-d673dee63da5
2014-03-30 09:55:06 +01:00
{"GE_MAXENTS", "const float", CS, "Valid for getentity, ignores the entity argument. Returns the maximum number of entities which may be valid, to avoid having to poll 65k when only 100 are used.", GE_MAXENTS},
{"GE_ACTIVE", "const float", CS, "Valid for getentity. Returns whether this entity is known to the client or not.", GE_ACTIVE},
{"GE_ORIGIN", "const float", CS, "Valid for getentity. Returns the interpolated .origin.", GE_ORIGIN},
{"GE_FORWARD", "const float", CS, "Valid for getentity. Returns the interpolated forward vector.", GE_FORWARD},
{"GE_RIGHT", "const float", CS, "Valid for getentity. Returns the entity's right vector.", GE_RIGHT},
{"GE_UP", "const float", CS, "Valid for getentity. Returns the entity's up vector.", GE_UP},
{"GE_SCALE", "const float", CS, "Valid for getentity. Returns the entity .scale.", GE_SCALE},
{"GE_ORIGINANDVECTORS","const float", CS, "Valid for getentity. Returns interpolated .origin, but also sets v_forward, v_right, and v_up accordingly. Use vectoangles(v_forward,v_up) to determine the angles.", GE_ORIGINANDVECTORS},
{"GE_ALPHA", "const float", CS, "Valid for getentity. Returns the entity alpha.", GE_ALPHA},
{"GE_COLORMOD", "const float", CS, "Valid for getentity. Returns the colormod vector.", GE_COLORMOD},
{"GE_PANTSCOLOR", "const float", CS, "Valid for getentity. Returns the entity's lower color (from .colormap), as a palette range value.", GE_PANTSCOLOR},
{"GE_SHIRTCOLOR", "const float", CS, "Valid for getentity. Returns the entity's lower color (from .colormap), as a palette range value.", GE_SHIRTCOLOR},
{"GE_SKIN", "const float", CS, "Valid for getentity. Returns the entity's .skin index.", GE_SKIN},
{"GE_MINS", "const float", CS, "Valid for getentity. Guesses the entity's .min vector.", GE_MINS},
{"GE_MAXS", "const float", CS, "Valid for getentity. Guesses the entity's .max vector.", GE_MAXS},
{"GE_ABSMIN", "const float", CS, "Valid for getentity. Guesses the entity's .absmin vector.", GE_ABSMIN},
{"GE_ABSMAX", "const float", CS, "Valid for getentity. Guesses the entity's .absmax vector.", GE_ABSMAX},
// {"GE_LIGHT", "const float", CS, NULL, GE_LIGHT},
{"GE_MODELINDEX", "const float", CS, D("Valid for getentity. Guesses the entity's .modelindex float."), GE_MODELINDEX},
{"GE_MODELINDEX2", "const float", CS, D("Valid for getentity. Guesses the entity's .vw_index float."), GE_MODELINDEX2},
{"GE_EFFECTS", "const float", CS, D("Valid for getentity. Guesses the entity's .effects float."), GE_EFFECTS},
{"GE_FRAME", "const float", CS, D("Valid for getentity. Guesses the entity's .frame float."), GE_FRAME},
{"GE_ANGLES", "const float", CS, D("Valid for getentity. Guesses the entity's .angles vector."), GE_ANGLES},
{"GE_FATNESS", "const float", CS, D("Valid for getentity. Guesses the entity's .fatness float."), GE_FATNESS},
{"GE_DRAWFLAGS", "const float", CS, D("Valid for getentity. Guesses the entity's .drawflags float."), GE_DRAWFLAGS},
{"GE_ABSLIGHT", "const float", CS, D("Valid for getentity. Guesses the entity's .abslight float."), GE_ABSLIGHT},
{"GE_GLOWMOD", "const float", CS, D("Valid for getentity. Guesses the entity's .glowmod vector."), GE_GLOWMOD},
{"GE_GLOWSIZE", "const float", CS, D("Valid for getentity. Guesses the entity's .glowsize float."), GE_GLOWSIZE},
{"GE_GLOWCOLOUR", "const float", CS, D("Valid for getentity. Guesses the entity's .glowcolor float."), GE_GLOWCOLOUR},
{"GE_RTSTYLE", "const float", CS, D("Valid for getentity. Guesses the entity's .style float."), GE_RTSTYLE},
{"GE_RTPFLAGS", "const float", CS, D("Valid for getentity. Guesses the entity's .pflags float."), GE_RTPFLAGS},
{"GE_RTCOLOUR", "const float", CS, D("Valid for getentity. Guesses the entity's .color vector."), GE_RTCOLOUR},
{"GE_RTRADIUS", "const float", CS, D("Valid for getentity. Guesses the entity's .light_lev float."), GE_RTRADIUS},
{"GE_TAGENTITY", "const float", CS, D("Valid for getentity. Guesses the entity's .tag_entity float."), GE_TAGENTITY},
{"GE_TAGINDEX", "const float", CS, D("Valid for getentity. Guesses the entity's .tag_index float."), GE_TAGINDEX},
{"GE_GRAVITYDIR", "const float", CS, D("Valid for getentity. Guesses the entity's .gravitydir vector."), GE_GRAVITYDIR},
{"GE_TRAILEFFECTNUM","const float",CS, D("Valid for getentity. Guesses the entity's .traileffectnum float."), GE_TRAILEFFECTNUM},
rewrote ban code, merging bans+nonbans+cuffs+mute+cripple+deaf+lagged+vip. added timeouts. new penalties have no dedicated command. use the addip command for it. maplist command now generates links. implemented skin objects for q3. added a csqc builtin for it. also supports compositing skins. playing demos inside zips/pk3s/paks should now work. bumped default rate cvar. added cl_transfer to attempt to connect to a new server without disconnecting first. rewrote fog command. alpha and mindist arguments are now supported. fog change also happens over a short time period. added new args to the showpic console command. can now create clickable items for touchscreen/absmouse users. fixed menus to properly support right-aligned text. this finally fixes variable-width fonts. rewrote console tab completion suggestions display. now clickable links. strings obtained from qc are now marked as const. this has required quite a few added consts all over the place. probably crappy attempt at adding joypad support to the sdl port. no idea if it works. changed key bind event code. buttons now track which event they should trigger when released, instead of being the same one the whole time. this allows +forward etc clickable buttons on screen. Also simplified modifier keys - they no longer trigger random events when pressing the modifier key itself. Right modifiers can now be bound separately from left modifiers. Right will use left's binding if not otherwise bound. Bind assumes left if there's no prefix. multiplayer->setup->network menu no longer crashes. added rgb colours to the translation view (but not to the colour-changing keys). added modelviewer command to view models. added menu_mods menu to switch mods in a more friendly way. will be shown by default if multiple manifests exist in the binarydir. clamped classic tracer density. scrag particles no longer look quite so buggy. added ifdefs to facilitate a potential winrt port. the engine should now have no extra dependencies, but still needs system code+audio drivers to be written. if it can't set a renderer, it'll now try to use *every* renderer until it finds one that works. added experimental mapcluster server mode (that console command). New maps will be started up as required. rewrote skeletal blending code a bit. added cylinder geomtypes. fix cfg_save writing to the wrong path bug. VFS_CLOSE now returns a boolean. false means there was some sort of fatal error (either crc when reading was bad, or the write got corrupted or something). Typically ignorable, depends how robust you want to be. win32 tls code now supports running as a server. added connect tls://address support, as well as equivalent sv_addport support. exposed basic model loading api to plugins. d3d11 backend now optionally supports tessellation hlsl. no suitable hlsl provided by default. !!tess to enable. attempted to add gamma ramp support for d3d11. added support for shader blobs to speed up load times. r_shaderblobs 1 to enable. almost vital for d3d11. added vid_srgb cvar. shadowless lights are no longer disabled if shadows are not supported. attempt to add support for touchscreens in win7/8. Wrote gimmicky lua support, using lua instead of ssqc. define VM_LUA to enable. updated saved game code. can again load saved games from vanilla-like engines. changed scale clamping. 0.0001 should no longer appear as 1. changed default mintic from 0.03 to 0.013 to match vanilla qw. I don't know why it was at 0.03. probably a typo. git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@4623 fc73d0e0-1445-4013-8a0c-d673dee63da5
2014-03-30 09:55:06 +01:00
{"DAMAGE_NO", "const float", QW|NQ, NULL, DAMAGE_NO},
{"DAMAGE_YES", "const float", QW|NQ, NULL, DAMAGE_YES},
{"DAMAGE_AIM", "const float", QW|NQ, NULL, DAMAGE_AIM},
{"CONTENT_EMPTY", "const float", QW|NQ|CS, NULL, Q1CONTENTS_EMPTY},
{"CONTENT_SOLID", "const float", QW|NQ|CS, NULL, Q1CONTENTS_SOLID},
{"CONTENT_WATER", "const float", QW|NQ|CS, NULL, Q1CONTENTS_WATER},
{"CONTENT_SLIME", "const float", QW|NQ|CS, NULL, Q1CONTENTS_SLIME},
{"CONTENT_LAVA", "const float", QW|NQ|CS, NULL, Q1CONTENTS_LAVA},
{"CONTENT_SKY", "const float", QW|NQ|CS, NULL, Q1CONTENTS_SKY},
{"CONTENT_LADDER", "const float", QW|NQ|CS, D("If this value is assigned to a solid_bsp's .skin field, the entity will become a ladder volume."), Q1CONTENTS_LADDER},
{"CONTENTBIT_NONE", "const int", QW|NQ|CS, NULL, 0,STRINGIFY(FTECONTENTS_EMPTY)"i"},
{"CONTENTBIT_SOLID", "const int", QW|NQ|CS, NULL, 0,STRINGIFY(FTECONTENTS_SOLID)"i"},
{"CONTENTBIT_LAVA", "const int", QW|NQ|CS, NULL, 0,STRINGIFY(FTECONTENTS_LAVA)"i"},
{"CONTENTBIT_SLIME", "const int", QW|NQ|CS, NULL, 0,STRINGIFY(FTECONTENTS_SLIME)"i"},
{"CONTENTBIT_WATER", "const int", QW|NQ|CS, NULL, 0,STRINGIFY(FTECONTENTS_WATER)"i"},
{"CONTENTBIT_FTELADDER", "const int", QW|NQ|CS, NULL, 0,STRINGIFY(FTECONTENTS_LADDER)"i"},
{"CONTENTBIT_PLAYERCLIP", "const int", QW|NQ|CS, NULL, 0,STRINGIFY(FTECONTENTS_PLAYERCLIP)"i"},
{"CONTENTBIT_MONSTERCLIP", "const int", QW|NQ|CS, NULL, 0,STRINGIFY(FTECONTENTS_MONSTERCLIP)"i"},
{"CONTENTBIT_BODY", "const int", QW|NQ|CS, NULL, 0,STRINGIFY(FTECONTENTS_BODY)"i"},
{"CONTENTBIT_CORPSE", "const int", QW|NQ|CS, NULL, 0,STRINGIFY(FTECONTENTS_CORPSE)"i"},
{"CONTENTBIT_Q2LADDER", "const int", QW|NQ|CS, D("Content bit specific to q2bsp"), 0,STRINGIFY(Q2CONTENTS_LADDER)"i"},
{"CONTENTBIT_SKY", "const int", QW|NQ|CS, NULL, 0,STRINGIFY(FTECONTENTS_SKY)"i"},
{"CONTENTBITS_POINTSOLID", "const int", QW|NQ|CS, D("Bits that traceline would normally consider solid"), 0,"CONTENTBIT_SOLID|"STRINGIFY(Q2CONTENTS_WINDOW)"i|CONTENTBIT_BODY"},
{"CONTENTBITS_BOXSOLID", "const int", QW|NQ|CS, D("Bits that tracebox would normally consider solid"), 0,"CONTENTBIT_SOLID|"STRINGIFY(Q2CONTENTS_WINDOW)"i|CONTENTBIT_BODY|CONTENTBIT_PLAYERCLIP"},
{"CONTENTBITS_FLUID", "const int", QW|NQ|CS, NULL, 0,"CONTENTBIT_WATER|CONTENTBIT_SLIME|CONTENTBIT_LAVA|CONTENTBIT_SKY"},
{"SPA_POSITION", "const float", QW|NQ|CS, D("These SPA_* constants are to specify which attribute is returned by the getsurfacepointattribute builtin"), 0},
{"SPA_S_AXIS", "const float", QW|NQ|CS, NULL, 1},
{"SPA_T_AXIS", "const float", QW|NQ|CS, NULL, 2},
{"SPA_R_AXIS", "const float", QW|NQ|CS, D("aka: SPA_NORMAL"), 3},
{"SPA_TEXCOORDS0", "const float", QW|NQ|CS, NULL, 4},
{"SPA_LIGHTMAP0_TEXCOORDS", "const float", QW|NQ|CS, NULL, 5},
{"SPA_LIGHTMAP0_COLOR", "const float", QW|NQ|CS, NULL, 6},
{"CHAN_AUTO", "const float", QW|NQ|CS, D("The automatic channel, play as many sounds on this channel as you want, and they'll all play, however the other channels will replace each other."), CHAN_AUTO},
{"CHAN_WEAPON", "const float", QW|NQ|CS, NULL, CHAN_WEAPON},
{"CHAN_VOICE", "const float", QW|NQ|CS, NULL, CHAN_VOICE},
{"CHAN_ITEM", "const float", QW|NQ|CS, NULL, CHAN_ITEM},
{"CHAN_BODY", "const float", QW|NQ|CS, NULL, CHAN_BODY},
{"CHANF_RELIABLE", "const float", QW, D("Only valid if the flags argument is not specified. The sound will be sent reliably, which is important if it is intended to replace looping sounds on doors etc."), 8},
{"SOUNDFLAG_RELIABLE", "const float", QW|NQ, D("The sound will be sent reliably, and without regard to phs."), CF_SV_RELIABLE},
{"SOUNDFLAG_ABSVOLUME", "const float", CS, D("The sample's volume is not scaled by the volume cvar. Use with caution"), CF_CL_ABSVOLUME},
{"SOUNDFLAG_FORCELOOP", "const float", QW|NQ|CS, D("The sound will restart once it reaches the end of the sample."), CF_FORCELOOP},
{"SOUNDFLAG_NOSPACIALISE", "const float", /*QW|NQ|*/CS,D("The different audio channels are played at the same volume regardless of which way the player is facing, without needing to use 0 attenuation."), CF_NOSPACIALISE},
{"SOUNDFLAG_NOREVERB", "const float", QW|NQ|CS, D("Disables the use of underwater/reverb effects on this sound effect."), CF_NOREVERB},
{"SOUNDFLAG_FOLLOW", "const float", QW|NQ|CS, D("The sound's origin will updated to follow the emitting entity."), CF_FOLLOW},
{"SOUNDFLAG_UNICAST", "const float", QW|NQ, D("The sound will be sent only by the player specified by msg_entity. Spectators and related splitscreen players will also hear the sound."), CF_SV_UNICAST},
{"SOUNDFLAG_SENDVELOCITY", "const float", QW|NQ, D("The entity's current velocity will be sent to the client, only useful if doppler is enabled."), CF_SV_SENDVELOCITY},
{"ATTN_NONE", "const float", QW|NQ|CS, D("Sounds with this attenuation can be heard throughout the map"), ATTN_NONE},
{"ATTN_NORM", "const float", QW|NQ|CS, D("Standard attenuation"), ATTN_NORM},
{"ATTN_IDLE", "const float", QW|NQ|CS, D("Extra attenuation so that sounds don't travel too far."), 2}, //including these for completeness, despite them being defined by the gamecode rather than the engine api.
{"ATTN_STATIC", "const float", QW|NQ|CS, D("Even more attenuation to avoid torches drowing out everything else throughout the map."), 3},
//not putting other svcs here, qc shouldn't otherwise need to generate svcs directly.
{"SVC_CGAMEPACKET", "const float", QW|NQ, D("Direct ssqc->csqc message. Must only be multicast. The data triggers a CSQC_Parse_Event call in the csqc for the csqc to read the contents. The server *may* insert length information for clients connected via proxies which are not able to cope with custom csqc payloads. This should only ever be used in conjunction with the MSG_MULTICAST destination."), svcfte_cgamepacket},
#ifndef QUAKETC
{"MSG_BROADCAST", "const float", QW|NQ, D("The byte(s) will be unreliably sent to all players. MSG_ constants are valid arguments to the Write* builtin family."), MSG_BROADCAST},
{"MSG_ONE", "const float", QW|NQ, D("The byte(s) will be reliably sent to the player specified in the msg_entity global. WARNING: in quakeworld servers without network preparsing enabled, this can result in illegible server messages (due to individual reliable messages being split between multiple backbuffers/packets). NQ has larger reliable buffers which avoids this issue, but still kicks the client."), MSG_ONE},
{"MSG_ALL", "const float", QW|NQ, D("The byte(s) will be reliably sent to all players."), MSG_ALL},
{"MSG_INIT", "const float", QW|NQ, D("The byte(s) will be written into the signon buffer. Clients will see these messages when they connect later. This buffer is only flushed on map changes, so spamming it _WILL_ result in overflows."), MSG_INIT},
#endif
{"MSG_MULTICAST", "const float", QW|NQ, D("The byte(s) will be written into the multicast buffer for more selective sending. Messages sent this way will never be split across packets, and using this for csqc-only messages will not break protocol translation."), MSG_MULTICAST},
{"MSG_ENTITY", "const float", QW|NQ, D("The byte(s) will be written into the entity buffer. This is a special value used only inside 'SendEntity' functions."), MSG_CSQC},
{"MULTICAST_ALL", "const float", QW|NQ, D("The multicast message is unreliably sent to all players. MULTICAST_ constants are valid arguments for the multicast builtin, which ignores the specified origin when given this constant."), MULTICAST_ALL},
{"MULTICAST_PHS", "const float", QW|NQ, D("The multicast message is unreliably sent to only players that can potentially hear the specified origin. Its quite loose."), MULTICAST_PHS},
{"MULTICAST_PVS", "const float", QW|NQ, D("The multicast message is unreliably sent to only players that can potentially see the specified origin."), MULTICAST_PVS},
{"MULTICAST_ONE", "const float", QW|NQ, D("The multicast message is unreliably sent to the player (AND ALL TRACKING SPECTATORS) specified in the msg_entity global. The specified origin is ignored."), MULTICAST_ONE_SPECS},
{"MULTICAST_ONE_NOSPECS","const float", QW|NQ, D("The multicast message is unreliably sent to the player specified in the msg_entity global. The specified origin is ignored."), MULTICAST_ONE_NOSPECS},
{"MULTICAST_ALL_R", "const float", QW|NQ, D("The multicast message is reliably sent to all players. The specified origin is ignored."), MULTICAST_ALL_R},
{"MULTICAST_PHS_R", "const float", QW|NQ, D("The multicast message is reliably sent to only players that can potentially hear the specified origin. Players might still not receive it if they are out of range."), MULTICAST_PHS_R},
{"MULTICAST_PVS_R", "const float", QW|NQ, D("The multicast message is reliably sent to only players that can potentially see the specified origin. Players might still not receive it if they cannot see the event."), MULTICAST_PVS_R},
{"MULTICAST_ONE_R", "const float", QW|NQ, D("The multicast message is reliably sent to the player (AND ALL TRACKING SPECTATORS) specified in the msg_entity global. The specified origin is ignored"), MULTICAST_ONE_R_SPECS},
{"MULTICAST_ONE_R_NOSPECS","const float", QW|NQ, D("The multicast message is reliably sent to the player specified in the msg_entity global. The specified origin is ignored"), MULTICAST_ONE_R_NOSPECS},
{"PRINT_LOW", "const float", QW, NULL, PRINT_LOW},
{"PRINT_MEDIUM", "const float", QW, NULL, PRINT_MEDIUM},
{"PRINT_HIGH", "const float", QW, NULL, PRINT_HIGH},
{"PRINT_CHAT", "const float", QW, NULL, PRINT_CHAT},
{"PVSF_NORMALPVS", "const float", QW|NQ, D("Filter first by PVS, then filter this entity using tracelines if sv_cullentities is enabled."), PVSF_NORMALPVS},
{"PVSF_NOTRACECHECK", "const float", QW|NQ, D("Filter strictly by PVS."), PVSF_NOTRACECHECK},
{"PVSF_USEPHS", "const float", QW|NQ, D("Send if we're close enough to be able to hear this entity."), PVSF_USEPHS},
{"PVSF_IGNOREPVS", "const float", QW|NQ, D("Ignores pvs. This entity is visible whereever you are on the map. Updates will be sent regardless of pvs or phs"), PVSF_IGNOREPVS},
{"PVSF_NOREMOVE", "const float", QW|NQ, D("Once visible to a client, this entity will remain visible. This can be useful for csqc and corpses. While this flag is set, no CSQC_Remove events will be sent for the entity, but this does NOT mean that it will still receive further updates while outside of the pvs."), PVSF_NOREMOVE},
//most of these are there for documentation rather than anything else.
{"INFOKEY_P_IP", "const string", QW|NQ, D("The apparent ip address of the client. This may be a proxy's ip address."), 0, "\"ip\""},
{"INFOKEY_P_REALIP", "const string", QW|NQ, D("If sv_getrealip is set, this gives the ip as determine using that algorithm."), 0, "\"realip\""},
{"INFOKEY_P_CSQCACTIVE","const string", QW|NQ, D("Client has csqc enabled. CSQC ents etc will be sent to this player."), 0, "\"csqcactive\""},
{"INFOKEY_P_SVPING", "const string", QW|NQ, NULL, 0, "\"svping\""},
{"INFOKEY_P_GUID", "const string", QW|NQ, D("Some hash string which should be reasonably unique to this player's quake installation."), 0, "\"guid\""},
{"INFOKEY_P_CHALLENGE", "const string", QW|NQ, NULL, 0, "\"challenge\""},
{"INFOKEY_P_USERID", "const string", QW|NQ, NULL, 0, "\"*userid\""},
{"INFOKEY_P_DOWNLOADPCT","const string",QW|NQ, D("The client's download percentage for the current file. Additional files are not known."), 0, "\"download\""},
{"INFOKEY_P_TRUSTLEVEL","const string", QW|NQ, NULL, 0, "\"trustlevel\""},
{"INFOKEY_P_PROTOCOL", "const string", QW|NQ, D("The network protocol the client is using to connect to the server."), 0, "\"protocol\""},
{"INFOKEY_P_VIP", "const string", QW|NQ, D("1 if the player has the VIP 'penalty'."), 0, "\"*VIP\""},
{"INFOKEY_P_ISMUTED", "const string", QW|NQ, D("1 if the player has the 'mute' penalty and is not allowed to use the say/say_team commands."), 0, "\"*ismuted\""},
{"INFOKEY_P_ISDEAF", "const string", QW|NQ, D("1 if the player has the 'deaf' penalty and cannot see other people's say/say_team commands."), 0, "\"*isdeaf\""},
{"INFOKEY_P_ISCRIPPLED","const string", QW|NQ, D("1 if the player has the cripple penalty, and their movement values are ignored (.movement is locked to 0)."), 0, "\"*ismuted\""},
{"INFOKEY_P_ISCUFFED", "const string", QW|NQ, D("1 if the player has the cuff penalty, and is unable to attack or use impulses(.button0 and .impulse fields are locked to 0)."), 0, "\"*ismuted\""},
{"INFOKEY_P_ISLAGGED", "const string", QW|NQ, D("1 if the player has the fakelag penalty and has an extra 200ms of lag."), 0, "\"*ismuted\""},
{"INFOKEY_P_PING", "const string", CS|QW|NQ, D("The player's ping time, in milliseconds."), 0, "\"ping\""},
{"INFOKEY_P_NAME", "const string", CS|QW|NQ, D("The player's name."), 0, "\"name\""},
{"INFOKEY_P_SPECTATOR", "const string", CS|QW|NQ, D("Whether the player is a spectator or not."), 0, "\"*spectator\""},
{"INFOKEY_P_TOPCOLOR", "const string", CS|QW|NQ, D("The player's upper/shirt colour (palette index)."), 0, "\"topcolor\""},
{"INFOKEY_P_BOTTOMCOLOR","const string", CS|QW|NQ, D("The player's lower/pants/trouser colour (palette index)."), 0, "\"bottomcolor\""},
{"INFOKEY_P_TOPCOLOR_RGB","const string", CS, D("The player's upper/shirt colour as an rgb value in a format usable with stov."), 0, "\"topcolor_rgb\""},
{"INFOKEY_P_BOTTOMCOLOR_RGB","const string", CS, D("The player's lower/pants/trouser colour as an rgb value in a format usable with stov."), 0, "\"bottomcolor_rgb\""},
{"INFOKEY_P_MUTED", "const string", CS, D("0: we can see the result of the player's say/say_team commands. 1: we see no say/say_team messages from this player. Use the ignore command to toggle this value."), 0, "\"ignored\""},
{"INFOKEY_P_VOIP_MUTED","const string", CS, D("0: we can hear this player when they speak (assuming voip is generally enabled). 1: we ignore everything this player says. Use cl_voip_mute to change the values."), 0, "\"vignored\""},
{"INFOKEY_P_ENTERTIME", "const string", CS, D("Reads the timestamp at which the player entered the game, in terms of csqc's time global."), 0, "\"entertime\""},
{"INFOKEY_P_FRAGS", "const string", CS, D("Reads a player's frag count."), 0, "\"frags\""},
{"INFOKEY_P_PACKETLOSS","const string", CS, D("Reads a player's packetloss, as a percentage."), 0, "\"pl\""},
{"INFOKEY_P_VOIPSPEAKING","const string", CS, D("Boolean value that says whether the given player is currently sending voice information."), 0, "\"voipspeaking\""},
{"INFOKEY_P_VOIPLOUDNESS","const string", CS, D("Only valid for the local player. Gives a value between 0 and 1 to indicate to the user how loud their mic is."), 0, "\"voiploudness\""},
{"SERVERKEY_IP", "const string", CS,D("The address of the server we connected to."), 0, "\"ip\""},
{"SERVERKEY_SERVERNAME","const string", CS,D("The hostname that was last passed to the connect command."), 0, "\"servername\""},
{"SERVERKEY_CONSTATE", "const string", CS,D("The current connection state. Will be set to one of: disconnected (menu-only mode), active (gamestate received and loaded), connecting(connecting, downloading, or precaching content, aka: loading screen)."), 0, "\"constate\""},
{"SERVERKEY_TRANSFERRING","const string",CS,D("Set to the hostname of the server that we are attempting to connect or transfer to."), 0, "\"transferring\""},
{"SERVERKEY_LOADSTATE", "const string", CS, D("loadstage, loading image name, current step, max steps\nStages are: 1=connecting, 2=serverside, 3=clientside\nKey will be empty if we are not loading."), 0, "\"loadstate\""},
{"SERVERKEY_PAUSESTATE","const string", CS, D("1 if the server claimed to be paused. 0 otherwise"), 0, "\"pausestate\""},
{"SERVERKEY_DLSTATE", "const string", CS, D("The progress of any current downloads. Empty string if no download is active, otherwise a tokenizable string containing this info:\nfiles-remaining, total-size, unknown-sizes-flag, file-localname, file-remotename, file-percent, file-rate, file-received-bytes, file-total-bytes\nIf the current file info is omitted, then we are waiting for a download to start."), 0, "\"dlstate\""},
{"SERVERKEY_PROTOCOL", "const string", CS, D("The protocol we are connected to the server with."), 0, "\"protocol\""},
{"SERVERKEY_MAXPLAYERS","const string", CS, D("The number of player/spectator slots allocated on the server."), 0, "\"maxplayers\""},
{"STUFFCMD_IGNOREINDEMO","const float", QW|NQ, D("This stuffcmd will NOT be written to mvds/qtv."), STUFFCMD_IGNOREINDEMO},
{"STUFFCMD_DEMOONLY", "const float", QW|NQ, D("This stuffcmd will ONLY be written into mvds/qtv streams."), STUFFCMD_DEMOONLY},
{"STUFFCMD_BROADCAST", "const float", QW|NQ, D("The stuffcmd will be broadcast server-wide (according to the mvd filters)."), STUFFCMD_BROADCAST},
{"STUFFCMD_UNRELIABLE", "const float", QW|NQ, D("The stuffcmd might not arrive. It might also get there faster than ones sent over the reliable channel."), STUFFCMD_UNRELIABLE},
/* {"SOUND_RELIABLE", "const float", QW|NQ, D("The sound will be sent reliably, and without regard to phs."), CF_RELIABLE},
{"SOUND_FORCELOOP", "const float", QW|NQ|CS,D("The sound will restart once it reaches the end of the sample."), CF_FORCELOOP},
{"SOUND_NOSPACIALISE", "const float", QW|NQ|CS,D("The different audio channels are played at the same volume regardless of which way the player is facing, without needing to use 0 attenuation."), CF_NOSPACIALISE},
{"SOUND_ABSVOLUME", "const float", QW|NQ|CS,D("The sample's volume is not scaled by the volume cvar. Use with caution"), CF_ABSVOLUME},
added qccgui icon (courtesy of shpuld) isolated transfers a little. added preliminary support for r1q2 and q2pro protocols (no zlib). fixed some missing q2 hud configstrings. fixed models attached to particles not appearing the first time around. fixed halos appearing on {foo fullbright textures. fix particle crash bug from missing particlecubes. implement r_converteffectinfo (instead of r_importeffectinfo with r_exportalleffects) for convenience. also now more complete and more accurate. loadfont no longer auto-allocates slot 0. fix issues with r_dynamic -1 don't restart audio on vid_reload (only reload it). this fixes audio issues with capturedemo with gamedir changes. fix possible crash from loading sounds during an audio reload/restart. now listens on both ports 27500 and 26000 when running quake, by default. sv_port or -port args will override. work around surfedge corruption in some instance of the slide4 map that dimman found. attempt to nudge players to travel at at least 200qu when travelling vertically through portals. this should help alieviate gravity-induced stuttering issues. fix nested function types used in conjunction with op_state. now assumes static within the parent. optimise array indexes slightly. fix issue with ptr[float].foo fix some qcc bugs to do with implicit type conversions fix a portal / angle protocol extension issue, so legacy clients can use portals, they just can't see the other side (nor predict them). fix q2 victory.pcx issue at the end of the game. use abort/sigabort instead of sigsegv on linux sys_errors. this should help get people to report stuff better. reformat the nq server advertising to be more helpful. git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@4996 fc73d0e0-1445-4013-8a0c-d673dee63da5
2015-12-28 17:41:39 +00:00
*/
// edict.flags
{"FL_FLY", "const float", QW|NQ|CS, NULL, FL_FLY},
{"FL_SWIM", "const float", QW|NQ|CS, NULL, FL_SWIM},
{"FL_CLIENT", "const float", QW|NQ|CS, NULL, FL_CLIENT},
{"FL_INWATER", "const float", QW|NQ|CS, NULL, FL_INWATER},
{"FL_MONSTER", "const float", QW|NQ|CS, NULL, FL_MONSTER},
{"FL_GODMODE", "const float", QW|NQ, NULL, FL_GODMODE},
{"FL_NOTARGET", "const float", QW|NQ, NULL, FL_NOTARGET},
{"FL_ITEM", "const float", QW|NQ|CS, NULL, FL_ITEM},
{"FL_ONGROUND", "const float", QW|NQ|CS, NULL, FL_ONGROUND},
{"FL_PARTIALGROUND", "const float", QW|NQ|CS, NULL, FL_PARTIALGROUND},
{"FL_WATERJUMP", "const float", QW|NQ|CS, NULL, FL_WATERJUMP},
{"FL_JUMPRELEASED", "const float", NQ|CS, NULL, FL_JUMPRELEASED},
{"FL_FINDABLE_NONSOLID","const float", QW|NQ|CS, D("Allows this entity to be found with findradius"), FL_FINDABLE_NONSOLID},
{"FL_MOVECHAIN_ANGLE", "const float", H2, NULL, FL_MOVECHAIN_ANGLE},
{"FL_LAGGEDMOVE", "const float", QW|NQ, D("Enables anti-lag on rockets etc."), FLQW_LAGGEDMOVE},
{"FL_CLASS_DEPENDENT", "const float", H2, NULL, FL_CLASS_DEPENDENT},
{"MOVE_NORMAL", "const float", QW|NQ|CS, NULL, MOVE_NORMAL},
{"MOVE_NOMONSTERS", "const float", QW|NQ|CS, D("The trace will ignore all non-solid_bsp entities."), MOVE_NOMONSTERS},
{"MOVE_MISSILE", "const float", QW|NQ|CS, D("The trace will use a bbox size of +/- 15 against entities with FL_MONSTER set."), MOVE_MISSILE},
{"MOVE_HITMODEL", "const float", QW|NQ|CS, D("Traces will impact the actual mesh of the model instead of merely their bounding box. Should generally only be used for tracelines. Note that this flag is unreliable as an object can animate through projectiles. The bounding box MUST be set to completely encompass the entity or those extra areas will be non-solid (leaving a hole for things to go through)."), MOVE_HITMODEL},
{"MOVE_TRIGGERS", "const float", QW|NQ|CS, D("This trace type will impact only triggers. It will ignore non-solid entities."), MOVE_TRIGGERS},
{"MOVE_EVERYTHING", "const float", QW|NQ|CS, D("This type of trace will hit solids and triggers alike. Even non-solid entities."), MOVE_EVERYTHING},
{"MOVE_LAGGED", "const float", QW|NQ, D("Will use antilag based upon the player's latency. Traces will be performed against old positions for entities instead of their current origin."), MOVE_LAGGED},
{"MOVE_ENTCHAIN", "const float", QW|NQ|CS, D("Returns a list of entities impacted via the trace_ent.chain field"), MOVE_ENTCHAIN},
{"MOVE_OTHERONLY", "const float", QW|NQ|CS, D("Traces that use this trace type will collide against *only* the entity specified via the 'other' global, and will ignore all owner/solid_not/dimension etc rules, they will still adhere to contents and bsp/bbox rules though."), MOVE_OTHERONLY},
{"RESTYPE_MODEL", "const float", ALL, D("RESTYPE_* constants are used as arguments with the resourcestatus builtin."), RESTYPE_MODEL},
{"RESTYPE_SOUND", "const float", ALL, D("precache_sound"), RESTYPE_SOUND},
{"RESTYPE_PARTICLE", "const float", ALL, D("particleeffectnum"), RESTYPE_PARTICLE},
{"RESTYPE_PIC", "const float", CS|MENU, D("precache_pic. Status results are an amalgomation of the textures used by the named shader."), RESTYPE_SHADER},
{"RESTYPE_SKIN", "const float", CS|MENU, D("setcustomskin"), RESTYPE_SKIN},
{"RESTYPE_TEXTURE", "const float", CS|MENU, D("Individual textures within shaders. These are not directly usable, but may be named as part of a skin file, or a shader."), RESTYPE_TEXTURE},
{"RESSTATE_NOTKNOWN", "const float", ALL, D("RESSTATE_* constants are return values from the resourcestatus builtin. The engine doesn't know about the resource if it is in this state. This means you will need to precache it. Attempting to use it anyway may result in warnings, errors, or silently succeed, depending on engine version and resource type."), RESSTATE_NOTKNOWN},
{"RESSTATE_NOTLOADED", "const float", ALL, D("The resource was precached, but has been flushed and there has not been an attempt to reload it. If you use the resource normally, chances are it'll be loaded but at the cost of a stall."), RESSTATE_NOTLOADED},
{"RESSTATE_LOADING", "const float", ALL, D("Resources in this this state are queued for loading, and will be loaded at the engine's convienience. If you attempt to query the resource now, the engine will stall until the result is available. sounds in this state may be delayed, while models/pics/shaders may be invisible."), RESSTATE_LOADING},
{"RESSTATE_FAILED", "const float", ALL, D("Resources in this state are unusable/could not be loaded. You will get placeholders or dummy results. Queries will not stall the engine. The engine may display placeholder content."), RESSTATE_FAILED},
{"RESSTATE_LOADED", "const float", ALL, D("Resources in this state are finally usable, everything will work okay. Hurrah. Queries will not stall the engine."), RESSTATE_LOADED},
{"EF_BRIGHTFIELD", "const float", QW|NQ|CS, NULL, EF_BRIGHTFIELD},
{"EF_MUZZLEFLASH", "const float", NQ|CS, NULL, EF_MUZZLEFLASH},
{"EF_BRIGHTLIGHT", "const float", QW|NQ|CS, NULL, EF_BRIGHTLIGHT},
{"EF_DIMLIGHT", "const float", QW|NQ|CS, NULL, EF_DIMLIGHT},
{"EF_FLAG1", "const float", QW , NULL, QWEF_FLAG1},
{"EF_FLAG2", "const float", QW , NULL, QWEF_FLAG2},
{"EF_NODRAW", "const float", NQ|CS, NULL, NQEF_NODRAW},
{"EF_ADDITIVE", "const float", QW|NQ|CS, D("The entity will be drawn with an additive blend. This is NOT supported on players in any quakeworld engine."), NQEF_ADDITIVE},
{"EF_BLUE", "const float", QW|NQ|CS, D("A blue glow"), EF_BLUE},
{"EF_RED", "const float", QW|NQ|CS, D("A red glow"), EF_RED},
{"EF_GREEN", "const float", QW|NQ|CS, D("A green glow"), EF_GREEN},
{"EF_FULLBRIGHT", "const float", QW|NQ|CS, D("This entity will ignore lighting"), EF_FULLBRIGHT},
{"EF_NOSHADOW", "const float", QW|NQ|CS, D("This entity will not cast shadows"), EF_NOSHADOW},
{"EF_NODEPTHTEST", "const float", QW|NQ|CS, D("This entity will be drawn over the top of other things that are closer."), EF_NODEPTHTEST},
{"EF_NOMODELFLAGS", "const float", QW|NQ, D("Surpresses the normal flags specified in the model."), EF_NOMODELFLAGS},
{"MF_ROCKET", "const float", QW|NQ|CS, NULL, EF_MF_ROCKET>>24},
{"MF_GRENADE", "const float", QW|NQ|CS, NULL, EF_MF_GRENADE>>24},
{"MF_GIB", "const float", QW|NQ|CS, D("Regular blood trail"), EF_MF_GIB>>24},
{"MF_ROTATE", "const float", QW|NQ|CS, NULL, EF_MF_ROTATE>>24},
{"MF_TRACER", "const float", QW|NQ|CS, D("AKA: green scrag trail"), EF_MF_TRACER>>24},
{"MF_ZOMGIB", "const float", QW|NQ|CS, D("Dark blood trail"), EF_MF_ZOMGIB>>24},
{"MF_TRACER2", "const float", QW|NQ|CS, D("AKA: hellknight projectile trail"), EF_MF_TRACER2>>24},
{"MF_TRACER3", "const float", QW|NQ|CS, D("AKA: purple vore trail"), EF_MF_TRACER3>>24},
added qccgui icon (courtesy of shpuld) isolated transfers a little. added preliminary support for r1q2 and q2pro protocols (no zlib). fixed some missing q2 hud configstrings. fixed models attached to particles not appearing the first time around. fixed halos appearing on {foo fullbright textures. fix particle crash bug from missing particlecubes. implement r_converteffectinfo (instead of r_importeffectinfo with r_exportalleffects) for convenience. also now more complete and more accurate. loadfont no longer auto-allocates slot 0. fix issues with r_dynamic -1 don't restart audio on vid_reload (only reload it). this fixes audio issues with capturedemo with gamedir changes. fix possible crash from loading sounds during an audio reload/restart. now listens on both ports 27500 and 26000 when running quake, by default. sv_port or -port args will override. work around surfedge corruption in some instance of the slide4 map that dimman found. attempt to nudge players to travel at at least 200qu when travelling vertically through portals. this should help alieviate gravity-induced stuttering issues. fix nested function types used in conjunction with op_state. now assumes static within the parent. optimise array indexes slightly. fix issue with ptr[float].foo fix some qcc bugs to do with implicit type conversions fix a portal / angle protocol extension issue, so legacy clients can use portals, they just can't see the other side (nor predict them). fix q2 victory.pcx issue at the end of the game. use abort/sigabort instead of sigsegv on linux sys_errors. this should help get people to report stuff better. reformat the nq server advertising to be more helpful. git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@4996 fc73d0e0-1445-4013-8a0c-d673dee63da5
2015-12-28 17:41:39 +00:00
{"SL_ORG_TL", "const float", QW|NQ, D("Used with showpic etc, specifies that the x+y values are relative to the top-left of the screen"), SL_ORG_TL},
added qccgui icon (courtesy of shpuld) isolated transfers a little. added preliminary support for r1q2 and q2pro protocols (no zlib). fixed some missing q2 hud configstrings. fixed models attached to particles not appearing the first time around. fixed halos appearing on {foo fullbright textures. fix particle crash bug from missing particlecubes. implement r_converteffectinfo (instead of r_importeffectinfo with r_exportalleffects) for convenience. also now more complete and more accurate. loadfont no longer auto-allocates slot 0. fix issues with r_dynamic -1 don't restart audio on vid_reload (only reload it). this fixes audio issues with capturedemo with gamedir changes. fix possible crash from loading sounds during an audio reload/restart. now listens on both ports 27500 and 26000 when running quake, by default. sv_port or -port args will override. work around surfedge corruption in some instance of the slide4 map that dimman found. attempt to nudge players to travel at at least 200qu when travelling vertically through portals. this should help alieviate gravity-induced stuttering issues. fix nested function types used in conjunction with op_state. now assumes static within the parent. optimise array indexes slightly. fix issue with ptr[float].foo fix some qcc bugs to do with implicit type conversions fix a portal / angle protocol extension issue, so legacy clients can use portals, they just can't see the other side (nor predict them). fix q2 victory.pcx issue at the end of the game. use abort/sigabort instead of sigsegv on linux sys_errors. this should help get people to report stuff better. reformat the nq server advertising to be more helpful. git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@4996 fc73d0e0-1445-4013-8a0c-d673dee63da5
2015-12-28 17:41:39 +00:00
{"SL_ORG_TR", "const float", QW|NQ, NULL, SL_ORG_TR},
{"SL_ORG_BL", "const float", QW|NQ, NULL, SL_ORG_BL},
{"SL_ORG_BR", "const float", QW|NQ, NULL, SL_ORG_BR},
{"SL_ORG_MM", "const float", QW|NQ, NULL, SL_ORG_MM},
{"SL_ORG_TM", "const float", QW|NQ, NULL, SL_ORG_TM},
{"SL_ORG_BM", "const float", QW|NQ, NULL, SL_ORG_BM},
{"SL_ORG_ML", "const float", QW|NQ, NULL, SL_ORG_ML},
{"SL_ORG_MR", "const float", QW|NQ, NULL, SL_ORG_MR},
{"PFLAGS_NOSHADOW", "const float", QW|NQ|CS, D("Associated RT lights attached will not cast shadows, making them significantly faster to draw."), PFLAGS_NOSHADOW},
{"PFLAGS_CORONA", "const float", QW|NQ|CS, D("Enables support of coronas on the associated rtlights."), PFLAGS_CORONA},
{"PFLAGS_FULLDYNAMIC", "const float", QW|NQ, D("When set in self.pflags, enables fully-customised dynamic lights. Custom rtlight information is not otherwise used."), PFLAGS_FULLDYNAMIC},
//including these for csqc stat types.
// {"EV_VOID", "const float", QW|NQ|CS, NULL, ev_void},
{"EV_STRING", "const float", QW|NQ|CS, NULL, ev_string},
{"EV_FLOAT", "const float", QW|NQ|CS, NULL, ev_float},
{"EV_VECTOR", "const float", QW|NQ|CS, NULL, ev_vector},
{"EV_ENTITY", "const float", QW|NQ|CS, NULL, ev_entity},
{"EV_FIELD", "const float", QW|NQ|CS, NULL, ev_field},
{"EV_FUNCTION", "const float", QW|NQ|CS, NULL, ev_function},
{"EV_POINTER", "const float", QW|NQ|CS, NULL, ev_pointer},
{"EV_INTEGER", "const float", QW|NQ|CS, NULL, ev_integer},
{"EV_VARIANT", "const float", QW|NQ|CS, NULL, ev_variant},
// {"EV_STRUCT", "const float", QW|NQ|CS, NULL, ev_struct},
// {"EV_UNION", "const float", QW|NQ|CS, NULL, ev_union},
{"gamestate", "hashtable", ALL, D("Special hash table index for hash_add and hash_get. Entries in this table will persist over map changes (and doesn't need to be created/deleted)."), 0},
{"HASH_REPLACE", "const float", ALL, D("Used with hash_add. Attempts to remove the old value instead of adding two values for a single key."), 256},
{"HASH_ADD", "const float", ALL, D("Used with hash_add. The new entry will be inserted in addition to the existing entry."), 512},
#ifdef QUAKESTATS
{"STAT_HEALTH", "const float", CS, D("Player's health."), STAT_HEALTH},
{"STAT_WEAPONMODELI", "const float", CS, D("This is the modelindex of the current viewmodel (renamed from the original name 'STAT_WEAPON' due to confusions)."), STAT_WEAPONMODELI},
{"STAT_AMMO", "const float", CS, D("player.currentammo"), STAT_AMMO},
{"STAT_ARMOR", "const float", CS, NULL, STAT_ARMOR},
{"STAT_WEAPONFRAME", "const float", CS, NULL, STAT_WEAPONFRAME},
{"STAT_SHELLS", "const float", CS, NULL, STAT_SHELLS},
{"STAT_NAILS", "const float", CS, NULL, STAT_NAILS},
{"STAT_ROCKETS", "const float", CS, NULL, STAT_ROCKETS},
{"STAT_CELLS", "const float", CS, NULL, STAT_CELLS},
{"STAT_ACTIVEWEAPON", "const float", CS, D("player.weapon"), STAT_ACTIVEWEAPON},
{"STAT_TOTALSECRETS", "const float", CS, NULL, STAT_TOTALSECRETS},
{"STAT_TOTALMONSTERS", "const float", CS, NULL, STAT_TOTALMONSTERS},
{"STAT_FOUNDSECRETS", "const float", CS, NULL, STAT_SECRETS},
{"STAT_KILLEDMONSTERS", "const float", CS, NULL, STAT_MONSTERS},
{"STAT_ITEMS", "const float", CS, D("self.items | (self.items2<<23). In order to decode this stat properly, you need to use getstatbits(STAT_ITEMS,0,23) to read self.items, and getstatbits(STAT_ITEMS,23,11) to read self.items2 or getstatbits(STAT_ITEMS,28,4) to read the visible part of serverflags, whichever is applicable."), STAT_ITEMS},
{"STAT_VIEWHEIGHT", "const float", CS, D("player.view_ofs_z"), STAT_VIEWHEIGHT},
#ifdef SIDEVIEWS
{"STAT_VIEW2", "const float", CS, D("This stat contains the number of the entity in the server's .view2 field."), STAT_VIEW2},
#endif
{"STAT_VIEWZOOM", "const float", CS, D("Scales fov and sensitiity. Part of DP_VIEWZOOM."), STAT_VIEWZOOM},
{"STAT_USER", "const float", QW|NQ|CS, D("Custom user stats start here (lower values are reserved for engine use)."), 32},
#endif
{"VF_MIN", "const float", CS|MENU, D("The top-left of the 3d viewport in screenspace. The VF_ values are used via the setviewprop/getviewprop builtins."), VF_MIN},
{"VF_MIN_X", "const float", CS|MENU, NULL, VF_MIN_X},
{"VF_MIN_Y", "const float", CS|MENU, NULL, VF_MIN_Y},
{"VF_SIZE", "const float", CS|MENU, D("The width+height of the 3d viewport in screenspace."), VF_SIZE},
{"VF_SIZE_X", "const float", CS|MENU, NULL, VF_SIZE_X},
{"VF_SIZE_Y", "const float", CS|MENU, NULL, VF_SIZE_Y},
{"VF_VIEWPORT", "const float", CS|MENU, D("vector+vector. Two argument shortcut for VF_MIN and VF_SIZE"), VF_VIEWPORT},
{"VF_FOV", "const float", CS|MENU, D("sets both fovx and fovy. consider using afov instead."), VF_FOV},
{"VF_FOVX", "const float", CS|MENU, D("horizontal field of view. does not consider aspect at all."), VF_FOVX},
{"VF_FOVY", "const float", CS|MENU, D("vertical field of view. does not consider aspect at all."), VF_FOVY},
{"VF_ORIGIN", "const float", CS|MENU, D("The origin of the view. Not of the player."), VF_ORIGIN},
{"VF_ORIGIN_X", "const float", CS|MENU, NULL, VF_ORIGIN_X},
{"VF_ORIGIN_Y", "const float", CS|MENU, NULL, VF_ORIGIN_Y},
{"VF_ORIGIN_Z", "const float", CS|MENU, NULL, VF_ORIGIN_Z},
{"VF_ANGLES", "const float", CS|MENU, D("The angles the view will be drawn at. Not the angle the client reports to the server."), VF_ANGLES},
{"VF_ANGLES_X", "const float", CS|MENU, NULL, VF_ANGLES_X},
{"VF_ANGLES_Y", "const float", CS|MENU, NULL, VF_ANGLES_Y},
{"VF_ANGLES_Z", "const float", CS|MENU, NULL, VF_ANGLES_Z},
{"VF_DRAWWORLD", "const float", CS, D("boolean. If set to 1, the engine will draw the world and static/persistant rtlights. If 0, the world will be skipped and everything will be fullbright."), VF_DRAWWORLD},
{"VF_DRAWENGINESBAR", "const float", CS, D("boolean. If set to 1, the sbar will be drawn, and viewsize will be honoured automatically."), VF_ENGINESBAR},
{"VF_DRAWCROSSHAIR", "const float", CS, D("boolean. If set to 1, the engine will draw its default crosshair."), VF_DRAWCROSSHAIR},
{"VF_MINDIST", "const float", CS|MENU, D("The distance of the near clip plane from the view position. Should generally not be <=0, as this would introduce NANs."), VF_MINDIST},
{"VF_MAXDIST", "const float", CS|MENU, D("The distance of the far clip plane from the view position. If 0, will be considered infinite."), VF_MAXDIST},
{"VF_CL_VIEWANGLES", "const float", CS, NULL, VF_CL_VIEWANGLES_V},
{"VF_CL_VIEWANGLES_X", "const float", CS, NULL, VF_CL_VIEWANGLES_X},
{"VF_CL_VIEWANGLES_Y", "const float", CS, NULL, VF_CL_VIEWANGLES_Y},
{"VF_CL_VIEWANGLES_Z", "const float", CS, NULL, VF_CL_VIEWANGLES_Z},
{"VF_PERSPECTIVE", "const float", CS|MENU, D("1: regular rendering. Fov specifies the angle. 0: isometric-style. Fov specifies the number of Quake Units each side of the viewport, and mindist restrictions are removed, pvs culling should be disabled."), VF_PERSPECTIVE},
{"VF_ACTIVESEAT", "#define VF_LPLAYER VF_ACTIVESEAT\nconst float", CS, D("The 'seat' number, used when running splitscreen."), VF_ACTIVESEAT},
{"VF_AFOV", "const float", CS|MENU, D("Aproximate fov. Matches the 'fov' cvar. The engine handles the aspect ratio for you."), VF_AFOV},
{"VF_SCREENVSIZE", "const float", CS|MENU, D("Provides a reliable way to retrieve the current virtual screen size (even if the screen is automatically scaled to retain aspect)."), VF_SCREENVSIZE},
{"VF_SCREENPSIZE", "const float", CS|MENU, D("Provides a reliable way to retrieve the current physical screen size (cvars need vid_restart for them to take effect)."), VF_SCREENPSIZE},
{"VF_VIEWENTITY", "const float", CS, D("Changes the RF_EXTERNALMODEL flag on entities to match the new selection, and removes entities flaged with RF_VIEWENTITY. Requires cunning use of .entnum and typically requires calling addentities(MASK_VIEWMODEL) too."), VF_VIEWENTITY},
{"VF_RT_DESTCOLOUR", "const float", CS|MENU, D("The texture name to write colour info into, this includes both 3d and 2d drawing.\nAdditional arguments are: format (IMGFMT_*), sizexy.\nWritten to by both 3d and 2d rendering.\nNote that any rendertarget textures may be destroyed on video mode changes or so. Shaders can name render targets by prefixing texture names with '$rt:', or $sourcecolour."), VF_RT_DESTCOLOUR0},
{"VF_RT_DESTCOLOUR1", "const float", CS|MENU, D("Like VF_RT_DESTCOLOUR, for multiple render targets."), VF_RT_DESTCOLOUR1},
{"VF_RT_DESTCOLOUR2", "const float", CS|MENU, D("Like VF_RT_DESTCOLOUR, for multiple render targets."), VF_RT_DESTCOLOUR2},
{"VF_RT_DESTCOLOUR3", "const float", CS|MENU, D("Like VF_RT_DESTCOLOUR, for multiple render targets."), VF_RT_DESTCOLOUR3},
// {"VF_RT_DESTCOLOUR4", "const float", CS|MENU, D("Like VF_RT_DESTCOLOUR, for multiple render targets."), VF_RT_DESTCOLOUR4},
// {"VF_RT_DESTCOLOUR5", "const float", CS|MENU, D("Like VF_RT_DESTCOLOUR, for multiple render targets."), VF_RT_DESTCOLOUR5},
// {"VF_RT_DESTCOLOUR6", "const float", CS|MENU, D("Like VF_RT_DESTCOLOUR, for multiple render targets."), VF_RT_DESTCOLOUR6},
// {"VF_RT_DESTCOLOUR7", "const float", CS|MENU, D("Like VF_RT_DESTCOLOUR, for multiple render targets."), VF_RT_DESTCOLOUR7},
{"VF_RT_SOURCECOLOUR", "const float", CS|MENU, D("The texture name to use with shaders that specify a $sourcecolour map."), VF_RT_SOURCECOLOUR},
{"VF_RT_DEPTH", "const float", CS|MENU, D("The texture name to use as a depth buffer. Also used for shaders that specify $sourcedepth. 1-based. Additional arguments are: format (IMGFMT_D*), sizexy."), VF_RT_DEPTH},
{"VF_RT_RIPPLE", "const float", CS|MENU, D("The texture name to use as a ripplemap (target for shaders with 'sort ripple'). Also used for shaders that specify $ripplemap. 1-based. Additional arguments are: format, sizexy."), VF_RT_RIPPLE},
{"VF_ENVMAP", "const float", CS|MENU, D("The cubemap name to use as a fallback for $reflectcube, if a shader was unable to load one. Note that this doesn't automatically change shader permutations or anything."), VF_ENVMAP},
{"VF_USERDATA", "const float", CS|MENU, D("Pointer (and byte size) to an array of vec4s. This data is then globally visible to all glsl via the w_user uniform."), VF_USERDATA},
{"VF_SKYROOM_CAMERA", "const float", CS, D("Controls the camera position of the skyroom (which will be drawn underneath transparent sky surfaces). This should move slightly with the real camera, but not so much that the skycamera enters walls. Requires a skyshader with a blend mode on the first pass (or no passes)."), VF_SKYROOM_CAMERA},
{"VF_PROJECTIONOFFSET", "const float", CS|MENU, D("vec2 horizontal+vertical offset for the projection matrix, for weird off-centre rendering."), VF_PROJECTIONOFFSET},
{"IMGFMT_R8G8B8A8", "const float", CS|MENU, D("Typical 32bit rgba pixel format."), 1},
{"IMGFMT_R16G16B16A16F","const float", CS|MENU, D("Half-Float pixel format. Requires gl3 support."), 2},
{"IMGFMT_R32G32B32A32F","const float", CS|MENU, D("Regular Float pixel format. Requires gl3 support."), 3},
{"IMGFMT_D16", "const float", CS|MENU, D("16-bit depth pixel format. Must not be used with VF_RT_DESTCOLOUR*."), 4},
{"IMGFMT_D24", "const float", CS|MENU, D("24-bit depth pixel format. Must not be used with VF_RT_DESTCOLOUR*."), 5},
{"IMGFMT_D32", "const float", CS|MENU, D("32-bit depth pixel format. Must not be used with VF_RT_DESTCOLOUR*."), 6},
{"IMGFMT_R8", "const float", CS|MENU, D("Single channel red-only 8bit pixel format."), 7},
{"IMGFMT_R16F", "const float", CS|MENU, D("Single channel red-only Half-Float pixel format. Requires gl3 support."), 8},
{"IMGFMT_R32F", "const float", CS|MENU, D("Single channel red-only Float pixel format. Requires gl3 support."), 9},
{"IMGFMT_A2B10G10R10", "const float", CS|MENU, D("Packed 32-bit packed 10-bit colour pixel format. Requires gl3 support."), 10},
{"IMGFMT_R5G6B5", "const float", CS|MENU, D("Packed 16-bit colour pixel format."), 11},
{"IMGFMT_R4G4B4A4", "const float", CS|MENU, D("Packed 16-bit colour pixel format, with alpha"), 12},
{"IMGFMT_R8G8", "const float", CS|MENU, D("16-bit two-channel pixel format."), 13},
{"IMGFMT_R32G32B32F", "const float", CS|MENU, D("A pixel format that matches QC's vector type."), 14},
{"RF_VIEWMODEL", "const float", CS, D("Specifies that the entity is a view model, and that its origin is relative to the current view position. These entities are also subject to viewweapon bob."), CSQCRF_VIEWMODEL},
{"RF_EXTERNALMODEL", "const float", CS, D("Specifies that this entity should be displayed in mirrors (and may still cast shadows), but will not otherwise be visible."), CSQCRF_EXTERNALMODEL},
{"RF_DEPTHHACK", "const float", CS|MENU, D("Hacks the depth values such that the entity uses depth values as if it were closer to the screen. This is useful when combined with viewmodels to avoid weapons poking in to walls."), CSQCRF_DEPTHHACK},
{"RF_ADDITIVE", "const float", CS|MENU, D("Shaders from this entity will temporarily be hacked to use an additive blend mode instead of their normal blend mode."), CSQCRF_ADDITIVE},
{"RF_USEAXIS", "const float", CS, D("The entity will be oriented according to the current v_forward+v_right+v_up vector values instead of the entity's .angles field."), CSQCRF_USEAXIS},
{"RF_NOSHADOW", "const float", CS, D("This entity will not cast shadows. Often useful on view models."), CSQCRF_NOSHADOW},
{"RF_FRAMETIMESARESTARTTIMES","const float", CS, D("Specifies that the frame1time, frame2time field are timestamps (denoting the start of the animation) rather than time into the animation."), CSQCRF_FRAMETIMESARESTARTTIMES},
{"IE_KEYDOWN", "const float", CS|MENU, D("Specifies that a key was pressed. Second argument is the scan code. Third argument is the unicode (printable) char value. Fourth argument denotes which keyboard(or mouse, if its a mouse 'scan' key) the event came from. Note that some systems may completely separate scan codes and unicode values, with a 0 value for the unspecified argument."), CSIE_KEYDOWN},
{"IE_KEYUP", "const float", CS|MENU, D("Specifies that a key was released. Arguments are the same as IE_KEYDOWN. On some systems, this may be fired instantly after IE_KEYDOWN was fired."), CSIE_KEYUP},
{"IE_MOUSEDELTA", "const float", CS|MENU, D("Specifies that a mouse was moved (touch screens and tablets typically give IE_MOUSEABS events instead, use in_windowed_mouse 0 to test code to cope with either). Second argument is the X displacement, third argument is the Y displacement. Fourth argument is which mouse or touch event triggered the event."), CSIE_MOUSEDELTA},
{"IE_MOUSEABS", "const float", CS|MENU, D("Specifies that a mouse cursor or touch event was moved to a specific location relative to the virtual screen space. Second argument is the new X position, third argument is the new Y position. Fourth argument is which mouse or touch event triggered the event."), CSIE_MOUSEABS},
{"IE_ACCELEROMETER", "const float", CS|MENU, NULL, CSIE_ACCELEROMETER},
{"IE_FOCUS", "const float", CS|MENU, D("Specifies that input focus was given. parama says mouse focus, paramb says keyboard focus. If either are -1, then it is unchanged."), CSIE_FOCUS},
{"IE_JOYAXIS", "const float", CS|MENU, D("Specifies that what value a joystick/controller axis currently specifies. x=axis, y=value. Will be called multiple times, once for each axis of each active controller."), CSIE_JOYAXIS},
{"IE_GYROSCOPE", "const float", CS|MENU, NULL, CSIE_GYROSCOPE},
{"CLIENTTYPE_DISCONNECTED","const float", QW|NQ, D("Return value from clienttype() builtin. This entity is a player slot that is currently empty."), CLIENTTYPE_DISCONNECTED},
{"CLIENTTYPE_REAL", "const float", QW|NQ, D("This is a real player, and not a bot."), CLIENTTYPE_REAL},
{"CLIENTTYPE_BOT", "const float", QW|NQ, D("This player slot does not correlate to a real player, any messages sent to this client will be ignored."), CLIENTTYPE_BOT},
{"CLIENTTYPE_NOTACLIENT","const float",QW|NQ, D("This entity is not even a player slot. This is typically an error condition."), CLIENTTYPE_NOTACLIENT},
{"FILE_READ", "const float", ALL, D("The file may be read via fgets to read a single line at a time."), FRIK_FILE_READ},
{"FILE_APPEND", "const float", ALL, D("Like FILE_WRITE, but writing starts at the end of the file."), FRIK_FILE_APPEND},
{"FILE_WRITE", "const float", ALL, D("fputs will be used to write to the file."), FRIK_FILE_WRITE},
{"FILE_READNL", "const float", QW|NQ|CS, D("Like FILE_READ, except newlines are not special. fgets reads the entire file into a tempstring."), FRIK_FILE_READNL},
{"FILE_MMAP_READ", "const float", QW|NQ|CS, D("The file will be loaded into memory. fgets returns a pointer to the first byte (and will always return the same value for this file). Cast this to your datatype."), FRIK_FILE_MMAP_READ},
{"FILE_MMAP_RW", "const float", QW|NQ|CS, D("Like FILE_MMAP_READ, except any changes to the data will be written back to disk once the file is closed."), FRIK_FILE_MMAP_RW},
{"MASK_ENGINE", "const float", CS, D("Valid as an argument for addentities. If specified, all non-csqc entities will be added to the scene."), MASK_DELTA},
{"MASK_VIEWMODEL", "const float", CS, D("Valid as an argument for addentities. If specified, the regular engine viewmodel will be added to the scene."), MASK_STDVIEWMODEL},
{"PREDRAW_AUTOADD", "const float", CS, D("Valid as a return value from the predraw function. Returning this will cause the engine to automatically invoke addentity(self) for you."), false},
{"PREDRAW_NEXT", "const float", CS, D("Valid as a return value from the predraw function. Returning this will simply move on to the next entity without the autoadd behaviour, so can be used for particle/invisible/special entites, or entities that were explicitly drawn with addentity."), true},
{"LFIELD_ORIGIN", "const float", CS, NULL, lfield_origin},
{"LFIELD_COLOUR", "const float", CS, NULL, lfield_colour},
{"LFIELD_RADIUS", "const float", CS, NULL, lfield_radius},
{"LFIELD_FLAGS", "const float", CS, NULL, lfield_flags},
{"LFIELD_STYLE", "const float", CS, NULL, lfield_style},
{"LFIELD_ANGLES", "const float", CS, NULL, lfield_angles},
{"LFIELD_FOV", "const float", CS, NULL, lfield_fov},
{"LFIELD_CORONA", "const float", CS, NULL, lfield_corona},
{"LFIELD_CORONASCALE", "const float", CS, NULL, lfield_coronascale},
{"LFIELD_CUBEMAPNAME", "const float", CS, NULL, lfield_cubemapname},
{"LFIELD_AMBIENTSCALE", "const float", CS, NULL, lfield_ambientscale},
{"LFIELD_DIFFUSESCALE", "const float", CS, NULL, lfield_diffusescale},
{"LFIELD_SPECULARSCALE","const float", CS, NULL, lfield_specularscale},
{"LFIELD_ROTATION", "const float", CS, NULL, lfield_rotation},
{"LFIELD_DIETIME", "const float", CS, NULL, lfield_dietime},
{"LFIELD_RGBDECAY", "const float", CS, NULL, lfield_rgbdecay},
{"LFIELD_RADIUSDECAY", "const float", CS, NULL, lfield_radiusdecay},
{"LFIELD_STYLESTRING", "const float", CS, NULL, lfield_stylestring},
{"LFIELD_NEARCLIP", "const float", CS, NULL, lfield_nearclip},
{"LFLAG_NORMALMODE", "const float", CS, NULL, LFLAG_NORMALMODE},
{"LFLAG_REALTIMEMODE", "const float", CS, NULL, LFLAG_REALTIMEMODE},
{"LFLAG_LIGHTMAP", "const float", CS, NULL, LFLAG_LIGHTMAP},
{"LFLAG_FLASHBLEND", "const float", CS, NULL, LFLAG_FLASHBLEND},
{"LFLAG_NOSHADOWS", "const float", CS, NULL, LFLAG_NOSHADOWS},
{"LFLAG_SHADOWMAP", "const float", CS, NULL, LFLAG_SHADOWMAP},
{"LFLAG_CREPUSCULAR", "const float", CS, NULL, LFLAG_CREPUSCULAR},
#ifdef LFLAG_ORTHO
{"LFLAG_ORTHOSUN", "const float", CS, NULL, LFLAG_ORTHO},
#else
{"LFLAG_ORTHOSUN", "const float", CS, NULL, 0},
#endif
#ifdef TERRAIN
{"TEREDIT_RELOAD", "const float", CS, NULL, ter_reload},
{"TEREDIT_SAVE", "const float", CS, NULL, ter_save},
{"TEREDIT_SETHOLE", "const float", CS, NULL, ter_sethole},
{"TEREDIT_HEIGHT_SET", "const float", CS, NULL, ter_height_set},
{"TEREDIT_HEIGHT_SMOOTH","const float",CS, NULL, ter_height_smooth},
{"TEREDIT_HEIGHT_SPREAD","const float",CS, NULL, ter_height_spread},
{"TEREDIT_HEIGHT_RAISE","const float", CS, NULL, ter_raise},
{"TEREDIT_HEIGHT_FLATTEN","const float", CS, NULL, ter_height_flatten},
{"TEREDIT_HEIGHT_LOWER","const float", CS, NULL, ter_lower},
{"TEREDIT_TEX_KILL", "const float", CS, NULL, ter_tex_kill},
{"TEREDIT_TEX_GET", "const float", CS, NULL, ter_tex_get},
{"TEREDIT_TEX_BLEND", "const float", CS, NULL, ter_tex_blend},
{"TEREDIT_TEX_UNIFY", "const float", CS, NULL, ter_tex_concentrate},
{"TEREDIT_TEX_NOISE", "const float", CS, NULL, ter_tex_noise},
{"TEREDIT_TEX_BLUR", "const float", CS, NULL, ter_tex_blur},
{"TEREDIT_TEX_REPLACE", "const float", CS, NULL, ter_tex_replace},
{"TEREDIT_TEX_SETMASK", "const float", CS, NULL, ter_tex_mask},
{"TEREDIT_WATER_SET", "const float", CS, NULL, ter_water_set},
{"TEREDIT_MESH_ADD", "const float", CS, NULL, ter_mesh_add},
{"TEREDIT_MESH_KILL", "const float", CS, NULL, ter_mesh_kill},
{"TEREDIT_TINT", "const float", CS, NULL, ter_tint},
{"TEREDIT_RESET_SECT", "const float", CS, NULL, ter_reset},
{"TEREDIT_RELOAD_SECT", "const float", CS, NULL, ter_reloadsect},
// {"TEREDIT_ENTS_WIPE", "const float", CS, NULL, ter_ents_wipe_deprecated},
// {"TEREDIT_ENTS_CONCAT", "const float", CS, NULL, ter_ents_concat},
// {"TEREDIT_ENTS_GET", "const float", CS, NULL, ter_ents_get},
{"TEREDIT_ENT_GET", "const float", CS, NULL, ter_ent_get},
{"TEREDIT_ENT_SET", "const float", CS, NULL, ter_ent_set},
{"TEREDIT_ENT_ADD", "const float", CS, NULL, ter_ent_add},
{"TEREDIT_ENT_COUNT", "const float", CS, NULL, ter_ent_count},
#endif
#ifdef CL_MASTER
{"SLIST_HOSTCACHEVIEWCOUNT", "const float", CS|MENU, NULL, SLIST_HOSTCACHEVIEWCOUNT},
{"SLIST_HOSTCACHETOTALCOUNT", "const float", CS|MENU, NULL, SLIST_HOSTCACHETOTALCOUNT},
{"SLIST_MASTERQUERYCOUNT", "const float", CS|MENU, NULL, SLIST_MASTERQUERYCOUNT},
{"SLIST_MASTERREPLYCOUNT", "const float", CS|MENU, NULL, SLIST_MASTERREPLYCOUNT},
{"SLIST_SERVERQUERYCOUNT", "const float", CS|MENU, NULL, SLIST_SERVERQUERYCOUNT},
{"SLIST_SERVERREPLYCOUNT", "const float", CS|MENU, NULL, SLIST_SERVERREPLYCOUNT},
{"SLIST_SORTFIELD", "const float", CS|MENU, NULL, SLIST_SORTFIELD},
{"SLIST_SORTDESCENDING", "const float", CS|MENU, NULL, SLIST_SORTDESCENDING},
{"SLIST_TEST_CONTAINS", "const float", CS|MENU, NULL, SLIST_TEST_CONTAINS},
{"SLIST_TEST_NOTCONTAIN", "const float", CS|MENU, NULL, SLIST_TEST_NOTCONTAIN},
{"SLIST_TEST_LESSEQUAL", "const float", CS|MENU, NULL, SLIST_TEST_LESSEQUAL},
{"SLIST_TEST_LESS", "const float", CS|MENU, NULL, SLIST_TEST_LESS},
{"SLIST_TEST_EQUAL", "const float", CS|MENU, NULL, SLIST_TEST_EQUAL},
{"SLIST_TEST_GREATER", "const float", CS|MENU, NULL, SLIST_TEST_GREATER},
{"SLIST_TEST_GREATEREQUAL", "const float", CS|MENU, NULL, SLIST_TEST_GREATEREQUAL},
{"SLIST_TEST_NOTEQUAL", "const float", CS|MENU, NULL, SLIST_TEST_NOTEQUAL},
{"SLIST_TEST_STARTSWITH", "const float", CS|MENU, NULL, SLIST_TEST_STARTSWITH},
{"SLIST_TEST_NOTSTARTSWITH", "const float", CS|MENU, NULL, SLIST_TEST_NOTSTARTSWITH},
#endif
{NULL}
};
#define DUMPHELP \
"Available options:\n" \
"-Ffte - target only FTE (optimations and additional extensions)\n" \
"-Tnq - dump specifically NQ fields\n" \
"-Tqw - dump specifically QW fields\n" \
"-Tcs - dump specifically CSQC fields\n" \
"-Tmenu - dump specifically menuqc fields\n" \
"-Tid1 - omits any symbols that conflict with vanilla defs.qc\n" \
"-Tdp - omits any symbols that conflict with dpextensions.qc\n" \
"-Fdefines - generate #defines instead of constants\n" \
"-Faccessors - use accessors instead of basic types via defines\n" \
"-O - write to a different qc file\n"
targ = 0;
for (i = 1; i < Cmd_Argc(); i++)
{
char *arg = Cmd_Argv(i);
if (!stricmp(arg, "-Ffte"))
targ |= FTE;
else if (!stricmp(arg, "-Tnq"))
targ |= NQ;
else if (!stricmp(arg, "-Tcs"))
targ |= CS;
else if (!stricmp(arg, "-Tqw"))
targ |= QW;
else if (!stricmp(arg, "-Tmenu"))
targ |= MENU;
else if (!stricmp(arg, "-Th2"))
targ |= H2;
else if (!stricmp(arg, "-Tid1"))
targ |= ID1;
else if (!stricmp(arg, "-Tdp"))
targ |= DPX;
else if (!stricmp(arg, "-Fdefines"))
defines = true;
else if (!stricmp(arg, "-Fnodefines"))
------------------------------------------------------------------------ r4169 | acceptthis | 2013-01-17 08:55:12 +0000 (Thu, 17 Jan 2013) | 31 lines removed MAX_VISEDICTS limit. PEXT2_REPLACEMENTDELTAS tweaked, now has 4 million entity limit. still not enabled by default. TE_BEAM now maps to a separate TEQW_BEAM to avoid conflicts with QW. added android multitouch emulation for windows/rawinput (in_simulatemultitouch). split topcolor/bottomcolor from scoreboard, for dp's colormap|1024 feature. now using utf-8 for windows consoles. qcc warnings/errors now give clickable console links for quick+easy editing. disabled menutint when the currently active item changes contrast or gamma (for OneManClan). Added support for drawfont/drawfontscale. tweaked the qcvm a little to reduce the number of pointers. .doll file loading. still experimental and will likely crash. requires csqc active, even if its a dummy progs. this will be fixed in time. Still other things that need cleaning up. windows: gl_font "?" shows the standard windows font-selection dialog, and can be used to select windows fonts. not all work. and you probably don't want to use windings. fixed splitscreen support when playing mvds. added mini-scoreboards to splitscreen. editor/debugger now shows asm if there's no linenumber info. also, pressing f1 for help shows the shortcuts. Added support for .framegroups files for psk(psa) and iqm formats. True support for ezquake's colour codes. Mutually exclusive with background colours. path command output slightly more readable. added support for digest_hex (MD4, SHA1, CRC16). skingroups now colourmap correctly. Fix terrain colour hints, and litdata from the wrong bsp. fix ftp dual-homed issue. support epsv command, and enable ipv6 (eprt still not supported). remove d3d11 compilation from the makefile. the required headers are not provided by mingw, and are not available to the build bot, so don't bother. fix v *= v.x and similar opcodes. fteqcc: fixed support for áéíóú type chars in names. utf-8 files now properly supported (even with the utf-8 bom/identifier). utf-16 also supported. fteqcc: fixed '#if 1 == 3 && 4' parsing. fteqcc: -Werror acts on the warning, rather than as a separate error. Line numbers are thus more readable. fteqcc: copyright message now includes compile date instead. fteqccgui: the treeview control is now coloured depending on whether there were warnings/errors in the last compile. fteqccgui: the output window is now focused and scrolls down as compilation progresses. pr_dumpplatform command dumps out some pragmas to convert more serious warnings to errors. This is to avoid the infamous 'fteqcc sucks cos my code sucks' issue. rewrote prespawn/modelist/soundlist code. server tracks progress now. ------------------------------------------------------------------------ git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@4167 fc73d0e0-1445-4013-8a0c-d673dee63da5
2013-03-12 22:29:40 +00:00
defines = false;
else if (!stricmp(arg, "-Faccessors"))
accessors = true;
else if (!stricmp(arg, "-Fnoaccessors"))
accessors = false;
else if (!Q_strncasecmp(arg, "-O", 2))
{
if (arg[2])
fname = arg+2;
else
fname = Cmd_Argv(++i);
}
else
{
Con_Printf("Unknown argument \"%s\"\n" DUMPHELP, arg);
return;
}
}
if (!(targ & ALL))
targ |= (QW|NQ|CS|MENU);
if (!*fname)
fname = "fteextensions";
fname = va("%s/%s.qc", pr_sourcedir.string, fname);
FS_NativePath(fname, FS_GAMEONLY, dbgfname, sizeof(dbgfname));
FS_CreatePath(fname, FS_GAMEONLY);
f = FS_OpenVFS(fname, "wb", FS_GAMEONLY);
if (!f)
{
Con_Printf("Unable to create \"%s\"\n", dbgfname);
return;
}
VFS_PRINTF(f, "/*\n"
"This file was generated by %s %s, dated %s.\n"
"This file can be regenerated by issuing the following command:\n"
"%s %s\n"
"Available options:\n"
------------------------------------------------------------------------ r4169 | acceptthis | 2013-01-17 08:55:12 +0000 (Thu, 17 Jan 2013) | 31 lines removed MAX_VISEDICTS limit. PEXT2_REPLACEMENTDELTAS tweaked, now has 4 million entity limit. still not enabled by default. TE_BEAM now maps to a separate TEQW_BEAM to avoid conflicts with QW. added android multitouch emulation for windows/rawinput (in_simulatemultitouch). split topcolor/bottomcolor from scoreboard, for dp's colormap|1024 feature. now using utf-8 for windows consoles. qcc warnings/errors now give clickable console links for quick+easy editing. disabled menutint when the currently active item changes contrast or gamma (for OneManClan). Added support for drawfont/drawfontscale. tweaked the qcvm a little to reduce the number of pointers. .doll file loading. still experimental and will likely crash. requires csqc active, even if its a dummy progs. this will be fixed in time. Still other things that need cleaning up. windows: gl_font "?" shows the standard windows font-selection dialog, and can be used to select windows fonts. not all work. and you probably don't want to use windings. fixed splitscreen support when playing mvds. added mini-scoreboards to splitscreen. editor/debugger now shows asm if there's no linenumber info. also, pressing f1 for help shows the shortcuts. Added support for .framegroups files for psk(psa) and iqm formats. True support for ezquake's colour codes. Mutually exclusive with background colours. path command output slightly more readable. added support for digest_hex (MD4, SHA1, CRC16). skingroups now colourmap correctly. Fix terrain colour hints, and litdata from the wrong bsp. fix ftp dual-homed issue. support epsv command, and enable ipv6 (eprt still not supported). remove d3d11 compilation from the makefile. the required headers are not provided by mingw, and are not available to the build bot, so don't bother. fix v *= v.x and similar opcodes. fteqcc: fixed support for áéíóú type chars in names. utf-8 files now properly supported (even with the utf-8 bom/identifier). utf-16 also supported. fteqcc: fixed '#if 1 == 3 && 4' parsing. fteqcc: -Werror acts on the warning, rather than as a separate error. Line numbers are thus more readable. fteqcc: copyright message now includes compile date instead. fteqccgui: the treeview control is now coloured depending on whether there were warnings/errors in the last compile. fteqccgui: the output window is now focused and scrolls down as compilation progresses. pr_dumpplatform command dumps out some pragmas to convert more serious warnings to errors. This is to avoid the infamous 'fteqcc sucks cos my code sucks' issue. rewrote prespawn/modelist/soundlist code. server tracks progress now. ------------------------------------------------------------------------ git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@4167 fc73d0e0-1445-4013-8a0c-d673dee63da5
2013-03-12 22:29:40 +00:00
"-Ffte - target only FTE (optimations and additional extensions)\n"
"-Tnq - dump specifically NQ fields\n"
"-Tqw - dump specifically QW fields\n"
"-Tcs - dump specifically CSQC fields\n"
"-Tmenu - dump specifically menuqc fields\n"
------------------------------------------------------------------------ r4169 | acceptthis | 2013-01-17 08:55:12 +0000 (Thu, 17 Jan 2013) | 31 lines removed MAX_VISEDICTS limit. PEXT2_REPLACEMENTDELTAS tweaked, now has 4 million entity limit. still not enabled by default. TE_BEAM now maps to a separate TEQW_BEAM to avoid conflicts with QW. added android multitouch emulation for windows/rawinput (in_simulatemultitouch). split topcolor/bottomcolor from scoreboard, for dp's colormap|1024 feature. now using utf-8 for windows consoles. qcc warnings/errors now give clickable console links for quick+easy editing. disabled menutint when the currently active item changes contrast or gamma (for OneManClan). Added support for drawfont/drawfontscale. tweaked the qcvm a little to reduce the number of pointers. .doll file loading. still experimental and will likely crash. requires csqc active, even if its a dummy progs. this will be fixed in time. Still other things that need cleaning up. windows: gl_font "?" shows the standard windows font-selection dialog, and can be used to select windows fonts. not all work. and you probably don't want to use windings. fixed splitscreen support when playing mvds. added mini-scoreboards to splitscreen. editor/debugger now shows asm if there's no linenumber info. also, pressing f1 for help shows the shortcuts. Added support for .framegroups files for psk(psa) and iqm formats. True support for ezquake's colour codes. Mutually exclusive with background colours. path command output slightly more readable. added support for digest_hex (MD4, SHA1, CRC16). skingroups now colourmap correctly. Fix terrain colour hints, and litdata from the wrong bsp. fix ftp dual-homed issue. support epsv command, and enable ipv6 (eprt still not supported). remove d3d11 compilation from the makefile. the required headers are not provided by mingw, and are not available to the build bot, so don't bother. fix v *= v.x and similar opcodes. fteqcc: fixed support for áéíóú type chars in names. utf-8 files now properly supported (even with the utf-8 bom/identifier). utf-16 also supported. fteqcc: fixed '#if 1 == 3 && 4' parsing. fteqcc: -Werror acts on the warning, rather than as a separate error. Line numbers are thus more readable. fteqcc: copyright message now includes compile date instead. fteqccgui: the treeview control is now coloured depending on whether there were warnings/errors in the last compile. fteqccgui: the output window is now focused and scrolls down as compilation progresses. pr_dumpplatform command dumps out some pragmas to convert more serious warnings to errors. This is to avoid the infamous 'fteqcc sucks cos my code sucks' issue. rewrote prespawn/modelist/soundlist code. server tracks progress now. ------------------------------------------------------------------------ git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@4167 fc73d0e0-1445-4013-8a0c-d673dee63da5
2013-03-12 22:29:40 +00:00
"-Fdefines - generate #defines instead of constants\n"
"-Faccessors - use accessors instead of basic types via defines\n"
------------------------------------------------------------------------ r4169 | acceptthis | 2013-01-17 08:55:12 +0000 (Thu, 17 Jan 2013) | 31 lines removed MAX_VISEDICTS limit. PEXT2_REPLACEMENTDELTAS tweaked, now has 4 million entity limit. still not enabled by default. TE_BEAM now maps to a separate TEQW_BEAM to avoid conflicts with QW. added android multitouch emulation for windows/rawinput (in_simulatemultitouch). split topcolor/bottomcolor from scoreboard, for dp's colormap|1024 feature. now using utf-8 for windows consoles. qcc warnings/errors now give clickable console links for quick+easy editing. disabled menutint when the currently active item changes contrast or gamma (for OneManClan). Added support for drawfont/drawfontscale. tweaked the qcvm a little to reduce the number of pointers. .doll file loading. still experimental and will likely crash. requires csqc active, even if its a dummy progs. this will be fixed in time. Still other things that need cleaning up. windows: gl_font "?" shows the standard windows font-selection dialog, and can be used to select windows fonts. not all work. and you probably don't want to use windings. fixed splitscreen support when playing mvds. added mini-scoreboards to splitscreen. editor/debugger now shows asm if there's no linenumber info. also, pressing f1 for help shows the shortcuts. Added support for .framegroups files for psk(psa) and iqm formats. True support for ezquake's colour codes. Mutually exclusive with background colours. path command output slightly more readable. added support for digest_hex (MD4, SHA1, CRC16). skingroups now colourmap correctly. Fix terrain colour hints, and litdata from the wrong bsp. fix ftp dual-homed issue. support epsv command, and enable ipv6 (eprt still not supported). remove d3d11 compilation from the makefile. the required headers are not provided by mingw, and are not available to the build bot, so don't bother. fix v *= v.x and similar opcodes. fteqcc: fixed support for áéíóú type chars in names. utf-8 files now properly supported (even with the utf-8 bom/identifier). utf-16 also supported. fteqcc: fixed '#if 1 == 3 && 4' parsing. fteqcc: -Werror acts on the warning, rather than as a separate error. Line numbers are thus more readable. fteqcc: copyright message now includes compile date instead. fteqccgui: the treeview control is now coloured depending on whether there were warnings/errors in the last compile. fteqccgui: the output window is now focused and scrolls down as compilation progresses. pr_dumpplatform command dumps out some pragmas to convert more serious warnings to errors. This is to avoid the infamous 'fteqcc sucks cos my code sucks' issue. rewrote prespawn/modelist/soundlist code. server tracks progress now. ------------------------------------------------------------------------ git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@4167 fc73d0e0-1445-4013-8a0c-d673dee63da5
2013-03-12 22:29:40 +00:00
"-O - write to a different qc file\n"
"*/\n"
Too many changes, sorry. Change revision displays, use the SVN commit date instead of using __DATE__ (when there's no local changes). This should allow reproducible builds. Added s_al_disable cvar, to block openal and all the various problems people have had with it, without having to name an explicit fallback (which would vary by system). Add mastervolume cvar (for ss). Add r_shadows 2 (aka fake shadows - for ss). Add scr_loadingscreen_aspect -1 setting, to disable levelshots entirely, also disables the progress bar (for ss). Better support for some effectinfo hacks (for ss). Added dpcompat_nocsqcwarnings (because of lazy+buggy mods like ss). Rework the dpcsqc versions of project+unproject builtins for better compat (for ss). Added dpcompat_csqcinputeventtypes to block unexpected csqc input events (for ss). Better compat with DP's loadfont console command (for ss). Added dpcompat_smallerfonts cvar to replicate a DP bug (for ss). Detect dp's m_draw extension, to work around it (for ss). Cvar dpcompat_ignoremodificationtimes added. A value of 0 favour the most recently modified file, 1 will use DP-like alphabetically sorted preferences (for ss). loadfont builtin can now accept outline=1 in the sizes arg for slightly more readable fonts. Fix bbox calcs for rotated entities, fix needed for r_ignorenetpvs 0. Hackily parse emoji.json to provide :poop: etc suggestions. Skip prediction entirely when there's no local entity info. This fixes stair-smoothing in xonotic. screenshot_cubemap will now capture half-float images when saving to ktx or dds files. Fix support for xcf files larger than 4gb, mostly to avoid compiler warnings. Fixed size of gfx/loading.lmp when replacement textures are used. Added mipmap support for rg8 and l8a8 textures. r_hdr_framebuffer cvar updated to support format names instead of random negative numbers. Description updated to name some interesting ones. Perform autoupdate _checks_ ONLY with explicit user confirmation (actual updating already needed user confirmation, but this extra step should reduce the chances of us getting wrongly accused of exfiltrating user data if we're run in a sandbox - we ONLY ever included the updating engine's version in the checks, though there's nothing we can do to avoid sending the user's router's IP). Removed the 'summon satan all over your harddrive' quit message, in case paranoid security researchers are idiots and don't bother doing actual research. Removed the triptohell.info and fte.triptohell.info certificates, they really need to stop being self-signed. The updates domain is still self-signed for autoupdates. Video drivers are now able to report supported video resolutions, visible to menuqc. Currently only works with SDL2 builds. Added setmousepos builtin. Should work with glx+win32 build. VF_SKYROOM_CAMERA can now accept an extra two args, setviewprop(VF_SKYROOM_CAMERA, org, axis, degrees). Removed v_skyroom_origin+v_skyroom_orientation cvars in favour just v_skyroom, which should make it behave more like the 'fog' command (used when csqc isn't overriding). Added R_EndPolygonRibbon builtin to make it faster+easier to generate textured ribbon/cable/etc wide lines (for TW). sdl: Fix up sys_sdl.c's file enumeration to support wildcards in directories. edit command now displays end1.bin/end2.bin correctly, because we can. Finally add support for f_modified - though ruleset_allow_larger_models and ruleset_allow_overlong_sounds generally make it redundant. Fix threading race condition in sha1 lookups. Updated f_ruleset to include the same extra flags reported by ezquake. A mod's default.fmf file can now contain an eg 'mainconfig config.cfg' line (to explicitly set the main config saved with cfg_save_auto 1 etc). fmf: basegame steam:GameName/GameDir can be used to try to load a mod directory from an installed steam game. The resulting gamedir will be read-only. HOMEDIR CHANGE: use homedirs only if the basedir cannot be written or a homedir already exists, which should further reduce the probability of microsoft randomly uploading our data to their cloud (but mostly because its annoying to never know where your data is written). Fixed buf_cvarlist, should work in xonotic now, and without segfaults. Added an extra arg to URI_Get_Callback calls - the response size, also changed the tempstring to contain all bytes of the response, you need to be careful about nulls though. Try to work around nvidia's forced-panning bug on x11 when changing video modes. This might screw with other programs. sdl: support custom icons. sdl: support choosing a specific display. Added some documentation to menuqc builtins. menusys: use outlines for slightly more readable fonts. menusys: switch vid_width and vid_height combos into a single video mode combo to set both according to reported video modes. git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@5581 fc73d0e0-1445-4013-8a0c-d673dee63da5
2019-11-20 03:09:50 +00:00
, FULLENGINENAME, STRINGIFY(SVNREVISION),
#ifdef SVNDATE
STRINGIFY(SVNDATE)
#else
__DATE__
#endif
, Cmd_Argv(0), Cmd_Args());
VFS_PRINTF(f, "#pragma noref 1\n");
VFS_PRINTF(f, "//#pragma flag enable logicops\n");
VFS_PRINTF(f, "#pragma warning %s Q101 /*too many parms. The vanilla qcc didn't validate properly, hence why fteqcc normally treats it as a warning.*/\n", (targ & ID1)?"enable":"error");
VFS_PRINTF(f, "#pragma warning %s Q105 /*too few parms. The vanilla qcc didn't validate properly, hence why fteqcc normally treats it as a warning.*/\n", (targ & ID1)?"enable":"error");
VFS_PRINTF(f, "#pragma warning %s Q106 /*assignment to constant/lvalue. Define them as var if you want to initialise something.*/\n", (targ & ID1)?"enable":"error");
VFS_PRINTF(f, "#pragma warning error Q208 /*system crc unknown. Compatibility goes out of the window if you disable this.*/\n");
#ifndef HAVE_LEGACY
VFS_PRINTF(f, "#pragma warning error F211 /*system crc outdated (eg: dp's csqc). Such mods will not run properly in FTE.*/\n");
#else
VFS_PRINTF(f, "#pragma warning disable F211 /*system crc outdated (eg: dp's csqc). Note that this may trigger emulation.*/\n");
#endif
VFS_PRINTF(f, "#pragma warning enable F301 /*non-utf-8 strings. Think of the foreigners! Also think of text editors that insist on screwing up your char encodings.*/\n");
VFS_PRINTF(f, "#pragma warning enable F302 /*uninitialised locals. They usually default to 0 in qc (except in recursive functions), but its still probably a bug*/\n");
// VFS_PRINTF(f, "#pragma warning %s F308 /*Optional arguments differ on redeclaration.*/\n", (targ & ID1)?"disable":"enable");
------------------------------------------------------------------------ r4169 | acceptthis | 2013-01-17 08:55:12 +0000 (Thu, 17 Jan 2013) | 31 lines removed MAX_VISEDICTS limit. PEXT2_REPLACEMENTDELTAS tweaked, now has 4 million entity limit. still not enabled by default. TE_BEAM now maps to a separate TEQW_BEAM to avoid conflicts with QW. added android multitouch emulation for windows/rawinput (in_simulatemultitouch). split topcolor/bottomcolor from scoreboard, for dp's colormap|1024 feature. now using utf-8 for windows consoles. qcc warnings/errors now give clickable console links for quick+easy editing. disabled menutint when the currently active item changes contrast or gamma (for OneManClan). Added support for drawfont/drawfontscale. tweaked the qcvm a little to reduce the number of pointers. .doll file loading. still experimental and will likely crash. requires csqc active, even if its a dummy progs. this will be fixed in time. Still other things that need cleaning up. windows: gl_font "?" shows the standard windows font-selection dialog, and can be used to select windows fonts. not all work. and you probably don't want to use windings. fixed splitscreen support when playing mvds. added mini-scoreboards to splitscreen. editor/debugger now shows asm if there's no linenumber info. also, pressing f1 for help shows the shortcuts. Added support for .framegroups files for psk(psa) and iqm formats. True support for ezquake's colour codes. Mutually exclusive with background colours. path command output slightly more readable. added support for digest_hex (MD4, SHA1, CRC16). skingroups now colourmap correctly. Fix terrain colour hints, and litdata from the wrong bsp. fix ftp dual-homed issue. support epsv command, and enable ipv6 (eprt still not supported). remove d3d11 compilation from the makefile. the required headers are not provided by mingw, and are not available to the build bot, so don't bother. fix v *= v.x and similar opcodes. fteqcc: fixed support for áéíóú type chars in names. utf-8 files now properly supported (even with the utf-8 bom/identifier). utf-16 also supported. fteqcc: fixed '#if 1 == 3 && 4' parsing. fteqcc: -Werror acts on the warning, rather than as a separate error. Line numbers are thus more readable. fteqcc: copyright message now includes compile date instead. fteqccgui: the treeview control is now coloured depending on whether there were warnings/errors in the last compile. fteqccgui: the output window is now focused and scrolls down as compilation progresses. pr_dumpplatform command dumps out some pragmas to convert more serious warnings to errors. This is to avoid the infamous 'fteqcc sucks cos my code sucks' issue. rewrote prespawn/modelist/soundlist code. server tracks progress now. ------------------------------------------------------------------------ git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@4167 fc73d0e0-1445-4013-8a0c-d673dee63da5
2013-03-12 22:29:40 +00:00
#ifdef HEXEN2
if ((targ&ALL) == H2)
{
if (targ&FTE)
VFS_PRINTF(f, "#pragma target FTEH2\n");
else
VFS_PRINTF(f, "#pragma target H2\n");
}
else
#endif
{
if (targ&FTE)
VFS_PRINTF(f, "#pragma target FTE\n");
}
if ((targ&ALL) == CS)
VFS_PRINTF(f, "#ifndef CSQC\n"
"#define CSQC\n"
"#endif\n"
);
else if ((targ&ALL) == NQ)
VFS_PRINTF(f, "#ifndef NETQUAKE\n"
"#define NETQUAKE\n"
"#endif\n"
"#ifndef NQSSQC\n"
"#define NQSSQC\n"
"#endif\n"
"#ifndef SSQC\n"
"#define SSQC\n"
"#endif\n"
);
else if ((targ&ALL) == QW)
VFS_PRINTF(f, "#ifndef QUAKEWORLD\n"
"#define QUAKEWORLD\n"
"#endif\n"
"#ifndef QWSSQC\n"
"#define QWSSQC\n"
"#endif\n"
"#ifndef SSQC\n"
"#define SSQC\n"
"#endif\n"
);
else if ((targ&ALL) == MENU)
VFS_PRINTF(f, "#ifndef MENU\n"
"#define MENU\n"
"#endif\n"
);
else
VFS_PRINTF(f, "#if !defined(CSQC) && !defined(NQSSQC) && !defined(QWSSQC)&& !defined(MENU)\n"
"#ifdef QUAKEWORLD\n"
"#define QWSSQC\n"
"#else\n"
"#define NQSSQC\n"
"#endif\n"
"#endif\n"
"#if !defined(SSQC) && (defined(QWSSQC) || defined(NQSSQC))\n"
"#define SSQC\n"
"#endif\n"
);
qc: qc temp-strings are now garbage collected. this makes strzone redundant. net: revert the player angles inversion thing from last build. hack some angles. gonna need to tweak the protocol. net: cl_lerp_players is smoother, and defaulted. lets see how many people complain. cl: fix juddering with chase_active+prediction. cl: download progress where the total size is not known now displays something more sane. cl: fixed some issues with rawinput keyboards. cl: added autoupdate option to the menu. cl: autoupdate defaults to a new 'tested' set of builds, instead of the completely untested svn builds. cl: added 'borderless windowed' option to the menus. works on windows. cl: saved games save a preview screenshot. cl: fix some memory leaks on shutdown. cl: added 'setrenderer random' option, might be useful for modders in that it helps highlight bugs/differences between renderers... qc: r_showbboxes now displays the fields of the various entities. tweaked entity lighting to overbright more gracefully. gl: fixed crepuscular lighting. qcc: added % operator. qcc: added inline keyword. qcc: some fixes for accessors. qccgui: now prompts for exe+basedir. sv: added sv_specprint, ala mvdsv. sv: stats now sent over the unreliable channel instead of the reliable one. this allows them to change more frequently. sv: rewrote speedcheat detection. clients will be throttled instead of kicked. unresponsive clients will be simulated instead of freezing in mid-air. git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@4829 fc73d0e0-1445-4013-8a0c-d673dee63da5
2015-01-21 18:18:37 +00:00
for (i = 0; i < QSG_Extensions_count; i++)
{
if (!QSG_Extensions[i].name || *QSG_Extensions[i].name == '?' || *QSG_Extensions[i].name == '_')
continue; //FIXME!
qc: qc temp-strings are now garbage collected. this makes strzone redundant. net: revert the player angles inversion thing from last build. hack some angles. gonna need to tweak the protocol. net: cl_lerp_players is smoother, and defaulted. lets see how many people complain. cl: fix juddering with chase_active+prediction. cl: download progress where the total size is not known now displays something more sane. cl: fixed some issues with rawinput keyboards. cl: added autoupdate option to the menu. cl: autoupdate defaults to a new 'tested' set of builds, instead of the completely untested svn builds. cl: added 'borderless windowed' option to the menus. works on windows. cl: saved games save a preview screenshot. cl: fix some memory leaks on shutdown. cl: added 'setrenderer random' option, might be useful for modders in that it helps highlight bugs/differences between renderers... qc: r_showbboxes now displays the fields of the various entities. tweaked entity lighting to overbright more gracefully. gl: fixed crepuscular lighting. qcc: added % operator. qcc: added inline keyword. qcc: some fixes for accessors. qccgui: now prompts for exe+basedir. sv: added sv_specprint, ala mvdsv. sv: stats now sent over the unreliable channel instead of the reliable one. this allows them to change more frequently. sv: rewrote speedcheat detection. clients will be throttled instead of kicked. unresponsive clients will be simulated instead of freezing in mid-air. git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@4829 fc73d0e0-1445-4013-8a0c-d673dee63da5
2015-01-21 18:18:37 +00:00
if (QSG_Extensions[i].description)
VFS_PRINTF(f, "#define %s /* %s */\n", QSG_Extensions[i].name, QSG_Extensions[i].description);
else
VFS_PRINTF(f, "#define %s\n", QSG_Extensions[i].name);
}
VFS_PRINTF(f, "\n");
if (accessors)
VFS_PRINTF(f, "#define _ACCESSORS;\n");
VFS_PRINTF(f,
"#ifdef _ACCESSORS\n"
"accessor strbuf : float;\n"
"accessor searchhandle : float;\n"
"accessor hashtable : float;\n"
"accessor infostring : string;\n"
"accessor filestream : float;\n"
"accessor filestream : float;\n"
"#else\n"
"#define strbuf float\n"
"#define searchhandle float\n"
"#define hashtable float\n"
"#define infostring string\n"
"#define filestream float\n"
"#endif\n"
);
VFS_PRINTF(f, "\n");
for (i = 0; knowndefs[i].name; i++)
{
for (j = 0; j < i; j++)
{
if (!strcmp(knowndefs[i].name, knowndefs[j].name))
knowndefs[i].module &= ~knowndefs[j].module; /*clear the flag on the later dupe def*/
}
}
d = ALL & ~targ;
for (i = 0; knowndefs[i].name; i++)
{
const char *type = knowndefs[i].type;
nd = (knowndefs[i].module & targ) | (~targ & ALL);
if (!(nd & targ))
continue;
if ((knowndefs[i].module & targ) & ID1)
{
if (!strcmp(knowndefs[i].name, "ClientConnect"))
type = "void()";
else
continue;
}
if ((nd&targ) != (d&targ))
{
if (d != (ALL & ~targ))
VFS_PRINTF(f, "#endif\n");
if (((nd | (~targ)) & ALL) == ALL)
d = ALL & ~targ; //every part of the target is specified, so don't do the ifdef thing.
else
{
d = nd;
switch(d & (ALL & targ))
{
case 0:
continue;
case QW:
VFS_PRINTF(f, "#if defined(QWSSQC)\n");
break;
case NQ:
VFS_PRINTF(f, "#if defined(NQSSQC)\n");
break;
case QW|NQ:
VFS_PRINTF(f, "#ifdef SSQC\n");
break;
case CS:
VFS_PRINTF(f, "#ifdef CSQC\n");
break;
case QW|CS:
VFS_PRINTF(f, "#if defined(CSQC) || defined(QWSSQC)\n");
break;
case NQ|CS:
VFS_PRINTF(f, "#if defined(CSQC) || defined(NQSSQC)\n");
break;
case NQ|CS|QW:
VFS_PRINTF(f, "#if defined(CSQC) || defined(SSQC)\n");
break;
case MENU:
VFS_PRINTF(f, "#ifdef MENU\n");
break;
case QW|MENU:
VFS_PRINTF(f, "#if defined(QWSSQC) || defined(MENU)\n");
break;
case NQ|MENU:
VFS_PRINTF(f, "#if defined(NQSSQC) || defined(MENU)\n");
break;
case QW|NQ|MENU:
VFS_PRINTF(f, "#if defined(SSQC) || defined(MENU)\n");
break;
case CS|MENU:
VFS_PRINTF(f, "#if defined(CSQC) || defined(MENU)\n");
break;
case QW|CS|MENU:
VFS_PRINTF(f, "#if defined(CSQC) || defined(QWSSQC) || defined(MENU)\n");
break;
case NQ|CS|MENU:
VFS_PRINTF(f, "#if defined(CSQC) || defined(NQSSQC) || defined(MENU)\n");
break;
case ALL:
break;
}
}
}
if (knowndefs[i].desc)
{
if (!strncmp(type, "//", 2))
comment = va("\n/* %s */", knowndefs[i].desc);
else
comment = va("\t/* %s */", knowndefs[i].desc);
}
else
comment = "";
if (!strcmp(type, "const float"))
{
if (knowndefs[i].value >= (1<<23))
{
if (defines)
VFS_PRINTF(f, "#define %s %i%s\n", knowndefs[i].name, (int)knowndefs[i].value, comment);
else
VFS_PRINTF(f, "%s %s = %i;%s\n", type, knowndefs[i].name, (int)knowndefs[i].value, comment);
}
else
{
if (defines)
VFS_PRINTF(f, "#define %s %g%s\n", knowndefs[i].name, knowndefs[i].value, comment);
else
VFS_PRINTF(f, "%s %s = %g;%s\n", type, knowndefs[i].name, knowndefs[i].value, comment);
}
}
else if (!strcmp(type, "const string"))
------------------------------------------------------------------------ r4169 | acceptthis | 2013-01-17 08:55:12 +0000 (Thu, 17 Jan 2013) | 31 lines removed MAX_VISEDICTS limit. PEXT2_REPLACEMENTDELTAS tweaked, now has 4 million entity limit. still not enabled by default. TE_BEAM now maps to a separate TEQW_BEAM to avoid conflicts with QW. added android multitouch emulation for windows/rawinput (in_simulatemultitouch). split topcolor/bottomcolor from scoreboard, for dp's colormap|1024 feature. now using utf-8 for windows consoles. qcc warnings/errors now give clickable console links for quick+easy editing. disabled menutint when the currently active item changes contrast or gamma (for OneManClan). Added support for drawfont/drawfontscale. tweaked the qcvm a little to reduce the number of pointers. .doll file loading. still experimental and will likely crash. requires csqc active, even if its a dummy progs. this will be fixed in time. Still other things that need cleaning up. windows: gl_font "?" shows the standard windows font-selection dialog, and can be used to select windows fonts. not all work. and you probably don't want to use windings. fixed splitscreen support when playing mvds. added mini-scoreboards to splitscreen. editor/debugger now shows asm if there's no linenumber info. also, pressing f1 for help shows the shortcuts. Added support for .framegroups files for psk(psa) and iqm formats. True support for ezquake's colour codes. Mutually exclusive with background colours. path command output slightly more readable. added support for digest_hex (MD4, SHA1, CRC16). skingroups now colourmap correctly. Fix terrain colour hints, and litdata from the wrong bsp. fix ftp dual-homed issue. support epsv command, and enable ipv6 (eprt still not supported). remove d3d11 compilation from the makefile. the required headers are not provided by mingw, and are not available to the build bot, so don't bother. fix v *= v.x and similar opcodes. fteqcc: fixed support for áéíóú type chars in names. utf-8 files now properly supported (even with the utf-8 bom/identifier). utf-16 also supported. fteqcc: fixed '#if 1 == 3 && 4' parsing. fteqcc: -Werror acts on the warning, rather than as a separate error. Line numbers are thus more readable. fteqcc: copyright message now includes compile date instead. fteqccgui: the treeview control is now coloured depending on whether there were warnings/errors in the last compile. fteqccgui: the output window is now focused and scrolls down as compilation progresses. pr_dumpplatform command dumps out some pragmas to convert more serious warnings to errors. This is to avoid the infamous 'fteqcc sucks cos my code sucks' issue. rewrote prespawn/modelist/soundlist code. server tracks progress now. ------------------------------------------------------------------------ git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@4167 fc73d0e0-1445-4013-8a0c-d673dee63da5
2013-03-12 22:29:40 +00:00
{
if (defines)
VFS_PRINTF(f, "#define %s %s%s\n", knowndefs[i].name, knowndefs[i].valuestr, comment);
------------------------------------------------------------------------ r4169 | acceptthis | 2013-01-17 08:55:12 +0000 (Thu, 17 Jan 2013) | 31 lines removed MAX_VISEDICTS limit. PEXT2_REPLACEMENTDELTAS tweaked, now has 4 million entity limit. still not enabled by default. TE_BEAM now maps to a separate TEQW_BEAM to avoid conflicts with QW. added android multitouch emulation for windows/rawinput (in_simulatemultitouch). split topcolor/bottomcolor from scoreboard, for dp's colormap|1024 feature. now using utf-8 for windows consoles. qcc warnings/errors now give clickable console links for quick+easy editing. disabled menutint when the currently active item changes contrast or gamma (for OneManClan). Added support for drawfont/drawfontscale. tweaked the qcvm a little to reduce the number of pointers. .doll file loading. still experimental and will likely crash. requires csqc active, even if its a dummy progs. this will be fixed in time. Still other things that need cleaning up. windows: gl_font "?" shows the standard windows font-selection dialog, and can be used to select windows fonts. not all work. and you probably don't want to use windings. fixed splitscreen support when playing mvds. added mini-scoreboards to splitscreen. editor/debugger now shows asm if there's no linenumber info. also, pressing f1 for help shows the shortcuts. Added support for .framegroups files for psk(psa) and iqm formats. True support for ezquake's colour codes. Mutually exclusive with background colours. path command output slightly more readable. added support for digest_hex (MD4, SHA1, CRC16). skingroups now colourmap correctly. Fix terrain colour hints, and litdata from the wrong bsp. fix ftp dual-homed issue. support epsv command, and enable ipv6 (eprt still not supported). remove d3d11 compilation from the makefile. the required headers are not provided by mingw, and are not available to the build bot, so don't bother. fix v *= v.x and similar opcodes. fteqcc: fixed support for áéíóú type chars in names. utf-8 files now properly supported (even with the utf-8 bom/identifier). utf-16 also supported. fteqcc: fixed '#if 1 == 3 && 4' parsing. fteqcc: -Werror acts on the warning, rather than as a separate error. Line numbers are thus more readable. fteqcc: copyright message now includes compile date instead. fteqccgui: the treeview control is now coloured depending on whether there were warnings/errors in the last compile. fteqccgui: the output window is now focused and scrolls down as compilation progresses. pr_dumpplatform command dumps out some pragmas to convert more serious warnings to errors. This is to avoid the infamous 'fteqcc sucks cos my code sucks' issue. rewrote prespawn/modelist/soundlist code. server tracks progress now. ------------------------------------------------------------------------ git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@4167 fc73d0e0-1445-4013-8a0c-d673dee63da5
2013-03-12 22:29:40 +00:00
else
VFS_PRINTF(f, "%s %s = %s;%s\n", type, knowndefs[i].name, knowndefs[i].valuestr, comment);
------------------------------------------------------------------------ r4169 | acceptthis | 2013-01-17 08:55:12 +0000 (Thu, 17 Jan 2013) | 31 lines removed MAX_VISEDICTS limit. PEXT2_REPLACEMENTDELTAS tweaked, now has 4 million entity limit. still not enabled by default. TE_BEAM now maps to a separate TEQW_BEAM to avoid conflicts with QW. added android multitouch emulation for windows/rawinput (in_simulatemultitouch). split topcolor/bottomcolor from scoreboard, for dp's colormap|1024 feature. now using utf-8 for windows consoles. qcc warnings/errors now give clickable console links for quick+easy editing. disabled menutint when the currently active item changes contrast or gamma (for OneManClan). Added support for drawfont/drawfontscale. tweaked the qcvm a little to reduce the number of pointers. .doll file loading. still experimental and will likely crash. requires csqc active, even if its a dummy progs. this will be fixed in time. Still other things that need cleaning up. windows: gl_font "?" shows the standard windows font-selection dialog, and can be used to select windows fonts. not all work. and you probably don't want to use windings. fixed splitscreen support when playing mvds. added mini-scoreboards to splitscreen. editor/debugger now shows asm if there's no linenumber info. also, pressing f1 for help shows the shortcuts. Added support for .framegroups files for psk(psa) and iqm formats. True support for ezquake's colour codes. Mutually exclusive with background colours. path command output slightly more readable. added support for digest_hex (MD4, SHA1, CRC16). skingroups now colourmap correctly. Fix terrain colour hints, and litdata from the wrong bsp. fix ftp dual-homed issue. support epsv command, and enable ipv6 (eprt still not supported). remove d3d11 compilation from the makefile. the required headers are not provided by mingw, and are not available to the build bot, so don't bother. fix v *= v.x and similar opcodes. fteqcc: fixed support for áéíóú type chars in names. utf-8 files now properly supported (even with the utf-8 bom/identifier). utf-16 also supported. fteqcc: fixed '#if 1 == 3 && 4' parsing. fteqcc: -Werror acts on the warning, rather than as a separate error. Line numbers are thus more readable. fteqcc: copyright message now includes compile date instead. fteqccgui: the treeview control is now coloured depending on whether there were warnings/errors in the last compile. fteqccgui: the output window is now focused and scrolls down as compilation progresses. pr_dumpplatform command dumps out some pragmas to convert more serious warnings to errors. This is to avoid the infamous 'fteqcc sucks cos my code sucks' issue. rewrote prespawn/modelist/soundlist code. server tracks progress now. ------------------------------------------------------------------------ git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@4167 fc73d0e0-1445-4013-8a0c-d673dee63da5
2013-03-12 22:29:40 +00:00
}
else if (knowndefs[i].valuestr)
{
VFS_PRINTF(f, "%s %s = %s;%s\n", type, knowndefs[i].name, knowndefs[i].valuestr, comment);
------------------------------------------------------------------------ r4169 | acceptthis | 2013-01-17 08:55:12 +0000 (Thu, 17 Jan 2013) | 31 lines removed MAX_VISEDICTS limit. PEXT2_REPLACEMENTDELTAS tweaked, now has 4 million entity limit. still not enabled by default. TE_BEAM now maps to a separate TEQW_BEAM to avoid conflicts with QW. added android multitouch emulation for windows/rawinput (in_simulatemultitouch). split topcolor/bottomcolor from scoreboard, for dp's colormap|1024 feature. now using utf-8 for windows consoles. qcc warnings/errors now give clickable console links for quick+easy editing. disabled menutint when the currently active item changes contrast or gamma (for OneManClan). Added support for drawfont/drawfontscale. tweaked the qcvm a little to reduce the number of pointers. .doll file loading. still experimental and will likely crash. requires csqc active, even if its a dummy progs. this will be fixed in time. Still other things that need cleaning up. windows: gl_font "?" shows the standard windows font-selection dialog, and can be used to select windows fonts. not all work. and you probably don't want to use windings. fixed splitscreen support when playing mvds. added mini-scoreboards to splitscreen. editor/debugger now shows asm if there's no linenumber info. also, pressing f1 for help shows the shortcuts. Added support for .framegroups files for psk(psa) and iqm formats. True support for ezquake's colour codes. Mutually exclusive with background colours. path command output slightly more readable. added support for digest_hex (MD4, SHA1, CRC16). skingroups now colourmap correctly. Fix terrain colour hints, and litdata from the wrong bsp. fix ftp dual-homed issue. support epsv command, and enable ipv6 (eprt still not supported). remove d3d11 compilation from the makefile. the required headers are not provided by mingw, and are not available to the build bot, so don't bother. fix v *= v.x and similar opcodes. fteqcc: fixed support for áéíóú type chars in names. utf-8 files now properly supported (even with the utf-8 bom/identifier). utf-16 also supported. fteqcc: fixed '#if 1 == 3 && 4' parsing. fteqcc: -Werror acts on the warning, rather than as a separate error. Line numbers are thus more readable. fteqcc: copyright message now includes compile date instead. fteqccgui: the treeview control is now coloured depending on whether there were warnings/errors in the last compile. fteqccgui: the output window is now focused and scrolls down as compilation progresses. pr_dumpplatform command dumps out some pragmas to convert more serious warnings to errors. This is to avoid the infamous 'fteqcc sucks cos my code sucks' issue. rewrote prespawn/modelist/soundlist code. server tracks progress now. ------------------------------------------------------------------------ git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@4167 fc73d0e0-1445-4013-8a0c-d673dee63da5
2013-03-12 22:29:40 +00:00
}
else if (knowndefs[i].value)
{
VFS_PRINTF(f, "%s %s = %g;%s\n", type, knowndefs[i].name, knowndefs[i].value, comment);
}
else
VFS_PRINTF(f, "%s %s;%s\n", type, knowndefs[i].name, comment);
}
for (i = 0; BuiltinList[i].name; i++)
{
if (BuiltinList[i].obsolete)
continue;
idx = 0;
if (BuiltinList[i].ebfsnum)
idx = BuiltinList[i].ebfsnum;
else if (BuiltinList[i].nqnum)
idx = BuiltinList[i].nqnum;
------------------------------------------------------------------------ r4169 | acceptthis | 2013-01-17 08:55:12 +0000 (Thu, 17 Jan 2013) | 31 lines removed MAX_VISEDICTS limit. PEXT2_REPLACEMENTDELTAS tweaked, now has 4 million entity limit. still not enabled by default. TE_BEAM now maps to a separate TEQW_BEAM to avoid conflicts with QW. added android multitouch emulation for windows/rawinput (in_simulatemultitouch). split topcolor/bottomcolor from scoreboard, for dp's colormap|1024 feature. now using utf-8 for windows consoles. qcc warnings/errors now give clickable console links for quick+easy editing. disabled menutint when the currently active item changes contrast or gamma (for OneManClan). Added support for drawfont/drawfontscale. tweaked the qcvm a little to reduce the number of pointers. .doll file loading. still experimental and will likely crash. requires csqc active, even if its a dummy progs. this will be fixed in time. Still other things that need cleaning up. windows: gl_font "?" shows the standard windows font-selection dialog, and can be used to select windows fonts. not all work. and you probably don't want to use windings. fixed splitscreen support when playing mvds. added mini-scoreboards to splitscreen. editor/debugger now shows asm if there's no linenumber info. also, pressing f1 for help shows the shortcuts. Added support for .framegroups files for psk(psa) and iqm formats. True support for ezquake's colour codes. Mutually exclusive with background colours. path command output slightly more readable. added support for digest_hex (MD4, SHA1, CRC16). skingroups now colourmap correctly. Fix terrain colour hints, and litdata from the wrong bsp. fix ftp dual-homed issue. support epsv command, and enable ipv6 (eprt still not supported). remove d3d11 compilation from the makefile. the required headers are not provided by mingw, and are not available to the build bot, so don't bother. fix v *= v.x and similar opcodes. fteqcc: fixed support for áéíóú type chars in names. utf-8 files now properly supported (even with the utf-8 bom/identifier). utf-16 also supported. fteqcc: fixed '#if 1 == 3 && 4' parsing. fteqcc: -Werror acts on the warning, rather than as a separate error. Line numbers are thus more readable. fteqcc: copyright message now includes compile date instead. fteqccgui: the treeview control is now coloured depending on whether there were warnings/errors in the last compile. fteqccgui: the output window is now focused and scrolls down as compilation progresses. pr_dumpplatform command dumps out some pragmas to convert more serious warnings to errors. This is to avoid the infamous 'fteqcc sucks cos my code sucks' issue. rewrote prespawn/modelist/soundlist code. server tracks progress now. ------------------------------------------------------------------------ git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@4167 fc73d0e0-1445-4013-8a0c-d673dee63da5
2013-03-12 22:29:40 +00:00
else if (BuiltinList[i].qwnum)
idx = BuiltinList[i].qwnum;
else if (BuiltinList[i].h2num)
idx = BuiltinList[i].h2num;
------------------------------------------------------------------------ r4169 | acceptthis | 2013-01-17 08:55:12 +0000 (Thu, 17 Jan 2013) | 31 lines removed MAX_VISEDICTS limit. PEXT2_REPLACEMENTDELTAS tweaked, now has 4 million entity limit. still not enabled by default. TE_BEAM now maps to a separate TEQW_BEAM to avoid conflicts with QW. added android multitouch emulation for windows/rawinput (in_simulatemultitouch). split topcolor/bottomcolor from scoreboard, for dp's colormap|1024 feature. now using utf-8 for windows consoles. qcc warnings/errors now give clickable console links for quick+easy editing. disabled menutint when the currently active item changes contrast or gamma (for OneManClan). Added support for drawfont/drawfontscale. tweaked the qcvm a little to reduce the number of pointers. .doll file loading. still experimental and will likely crash. requires csqc active, even if its a dummy progs. this will be fixed in time. Still other things that need cleaning up. windows: gl_font "?" shows the standard windows font-selection dialog, and can be used to select windows fonts. not all work. and you probably don't want to use windings. fixed splitscreen support when playing mvds. added mini-scoreboards to splitscreen. editor/debugger now shows asm if there's no linenumber info. also, pressing f1 for help shows the shortcuts. Added support for .framegroups files for psk(psa) and iqm formats. True support for ezquake's colour codes. Mutually exclusive with background colours. path command output slightly more readable. added support for digest_hex (MD4, SHA1, CRC16). skingroups now colourmap correctly. Fix terrain colour hints, and litdata from the wrong bsp. fix ftp dual-homed issue. support epsv command, and enable ipv6 (eprt still not supported). remove d3d11 compilation from the makefile. the required headers are not provided by mingw, and are not available to the build bot, so don't bother. fix v *= v.x and similar opcodes. fteqcc: fixed support for áéíóú type chars in names. utf-8 files now properly supported (even with the utf-8 bom/identifier). utf-16 also supported. fteqcc: fixed '#if 1 == 3 && 4' parsing. fteqcc: -Werror acts on the warning, rather than as a separate error. Line numbers are thus more readable. fteqcc: copyright message now includes compile date instead. fteqccgui: the treeview control is now coloured depending on whether there were warnings/errors in the last compile. fteqccgui: the output window is now focused and scrolls down as compilation progresses. pr_dumpplatform command dumps out some pragmas to convert more serious warnings to errors. This is to avoid the infamous 'fteqcc sucks cos my code sucks' issue. rewrote prespawn/modelist/soundlist code. server tracks progress now. ------------------------------------------------------------------------ git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@4167 fc73d0e0-1445-4013-8a0c-d673dee63da5
2013-03-12 22:29:40 +00:00
else
idx = 0;
nd = 0;
if (BuiltinList[i].bifunc != PF_Fixme && BuiltinList[i].bifunc != PF_Ignore)
{
if (!idx) //no index is a dynamically linked builtin, and can thus be usable in any gamecode mode (so long as its ssqc anyway)
nd |= NQ|QW|H2;
if (BuiltinList[i].ebfsnum == idx)
nd |= NQ|QW;
if (BuiltinList[i].nqnum == idx)
nd |= NQ;
if (BuiltinList[i].qwnum == idx)
nd |= QW;
if (BuiltinList[i].h2num == idx)
nd |= H2;
}
#ifdef CSQC_DAT
if (PR_CSQC_BuiltinValid(BuiltinList[i].name, idx))
nd |= CS;
#endif
#ifdef MENU_DAT
if (MP_BuiltinValid(BuiltinList[i].name, idx))
nd |= MENU;
#endif
if (targ & ID1)
{
//both engines have these defs, but fte's version has extra args, or added non-void return types
//so to avoid compile errors/warnings, we omit our versions.
const char *buggyvanillabuiltins[] = {
"sound","vectoyaw","findradius","bprint","sprint",
"walkmove","droptofloor","lightstyle","vectoangles","changelevel","centerprint"
};
for (j = 0; j < countof(buggyvanillabuiltins) && nd; j++)
{
if (!strcmp(buggyvanillabuiltins[j], BuiltinList[i].name))
nd = 0;
}
}
if (targ & DPX)
{
//both engines have these defs, but fte's version has extra args, or added non-void return types
//so to avoid compile errors/warnings, we omit our versions.
const char *buggydpbuiltins[] = {
"copyentity","callfunction","parseentitydata","findfloat","trailparticles",
"findchain","findchainflags","findchainfloat","log","whichpack","uri_get","te_gunshot","fopen","fputs","skel_create","skel_build","skel_set_bone",
"infoadd","strcmp","strncmp","strncasecmp","strcat"
};
for (j = 0; j < countof(buggydpbuiltins) && nd; j++)
{
if (!strcmp(buggydpbuiltins[j], BuiltinList[i].name))
nd = 0;
}
}
if (!nd) /*no idea what its for*/
continue;
nd |= (~targ & ALL);
if (!(nd & targ))
continue;
if ((nd&targ) != (d&targ))
{
if (d != (ALL & ~targ))
VFS_PRINTF(f, "#endif\n");
if (((nd | (~targ)) & ALL) == ALL)
d = ALL & ~targ;
else
{
d = nd;
switch(d & (ALL & targ))
{
case 0:
continue;
case QW:
VFS_PRINTF(f, "#if defined(QWSSQC)\n");
break;
case NQ:
VFS_PRINTF(f, "#if defined(NQSSQC)\n");
break;
case QW|NQ:
VFS_PRINTF(f, "#ifdef SSQC\n");
break;
case CS:
VFS_PRINTF(f, "#ifdef CSQC\n");
break;
case QW|CS:
VFS_PRINTF(f, "#if defined(CSQC) || defined(QWSSQC)\n");
break;
case NQ|CS:
VFS_PRINTF(f, "#if defined(CSQC) || defined(NQSSQC)\n");
break;
case NQ|CS|QW:
VFS_PRINTF(f, "#if defined(CSQC) || defined(SSQC)\n");
break;
case MENU:
VFS_PRINTF(f, "#ifdef MENU\n");
break;
case QW|MENU:
VFS_PRINTF(f, "#if defined(QWSSQC) || defined(MENU)\n");
break;
case NQ|MENU:
VFS_PRINTF(f, "#if defined(NQSSQC) || defined(MENU)\n");
break;
case QW|NQ|MENU:
VFS_PRINTF(f, "#if defined(SSQC) || defined(MENU)\n");
break;
case CS|MENU:
VFS_PRINTF(f, "#if defined(CSQC) || defined(MENU)\n");
break;
case QW|CS|MENU:
VFS_PRINTF(f, "#if defined(CSQC) || defined(QWSSQC) || defined(MENU)\n");
break;
case NQ|CS|MENU:
VFS_PRINTF(f, "#if defined(CSQC) || defined(NQSSQC) || defined(MENU)\n");
break;
case H2:
VFS_PRINTF(f, "#ifdef H2\n");
break;
case H2|QW:
VFS_PRINTF(f, "#if defined(H2) || defined(QWSSQC)\n");
break;
case H2|NQ:
VFS_PRINTF(f, "#if defined(H2) || defined(NQSSQC)\n");
break;
case H2|QW|NQ:
VFS_PRINTF(f, "#if defined(H2) || defined(SSQC)\n");
break;
case H2|CS:
VFS_PRINTF(f, "#if defined(H2) || defined(CSQC)\n");
break;
case H2|QW|CS:
VFS_PRINTF(f, "#if defined(H2) || defined(CSQC) || defined(QWSSQC)\n");
break;
case H2|NQ|CS:
VFS_PRINTF(f, "#if defined(H2) || defined(CSQC) || defined(NQSSQC)\n");
break;
case H2|NQ|CS|QW:
VFS_PRINTF(f, "#if defined(H2) || defined(CSQC) || defined(SSQC)\n");
break;
case H2|MENU:
VFS_PRINTF(f, "#if defined(H2) || defined(MENU)\n");
break;
case H2|QW|MENU:
VFS_PRINTF(f, "#if defined(H2) || defined(QWSSQC) || defined(MENU)\n");
break;
case H2|NQ|MENU:
VFS_PRINTF(f, "#if defined(H2) || defined(NQSSQC) || defined(MENU)\n");
break;
case H2|QW|NQ|MENU:
VFS_PRINTF(f, "#if defined(H2) || defined(SSQC) || defined(MENU)\n");
break;
case H2|CS|MENU:
VFS_PRINTF(f, "#if defined(H2) || defined(CSQC) || defined(MENU)\n");
break;
case H2|QW|CS|MENU:
VFS_PRINTF(f, "#if defined(H2) || defined(CSQC) || defined(QWSSQC) || defined(MENU)\n");
break;
case H2|NQ|CS|MENU:
VFS_PRINTF(f, "#if defined(H2) || defined(CSQC) || defined(NQSSQC) || defined(MENU)\n");
break;
case ALL:
VFS_PRINTF(f, "#if 1\n");
break;
default:
VFS_PRINTF(f, "#if 0 //???\n");
break;
}
}
}
if (idx)
VFS_PRINTF(f, "%s%s %s = #%u;", BuiltinList[i].obsolete?"//":"", BuiltinList[i].prototype, BuiltinList[i].name, idx);
else
VFS_PRINTF(f, "%s%s %s = #%u:%s;", BuiltinList[i].obsolete?"//":"", BuiltinList[i].prototype, BuiltinList[i].name, idx, BuiltinList[i].name);
nd = 0;
for (j = 0; j < QSG_Extensions_count; j++)
{
for (k = 0; k < QSG_Extensions[j].numbuiltins; k++)
{
if (!strcmp(QSG_Extensions[j].builtinnames[k], BuiltinList[i].name))
{
if (!nd)
VFS_PRINTF(f, " /* Part of ");
else
VFS_PRINTF(f, ", ");
nd++;
VFS_PRINTF(f, "%s", QSG_Extensions[j].name);
}
}
}
if (BuiltinList[i].biglongdesc)
{
char *line = BuiltinList[i].biglongdesc;
char *term;
if (!nd)
VFS_PRINTF(f, " /*");
while(*line)
{
VFS_PRINTF(f, "\n\t\t");
term = line;
while(*term && *term != '\n')
term++;
VFS_WRITE(f, line, term - line);
if (*term == '\n')
{
term++;
}
line = term;
}
VFS_PRINTF(f, " */\n\n");
}
else if (nd)
VFS_PRINTF(f, "*/\n");
else
VFS_PRINTF(f, "\n");
}
if (d != (ALL & ~targ))
VFS_PRINTF(f, "#endif\n");
#if defined(CSQC_DAT) || defined(MENU_DAT)
if (targ & (CS|MENU))
{
VFS_PRINTF(f, "#if defined(CSQC) || defined(MENU)\n");
Key_PrintQCDefines(f);
VFS_PRINTF(f, "#endif\n");
}
#endif
VFS_PRINTF(f, "#ifdef _ACCESSORS\n");
VFS_PRINTF(f,
"accessor strbuf : float\n{\n"
"\tinline get float asfloat[float idx] = {return stof(bufstr_get(this, idx));};\n"
"\tinline set float asfloat[float idx] = {bufstr_set(this, idx, ftos(value));};\n"
"\tget string[float] = bufstr_get;\n"
"\tset string[float] = bufstr_set;\n"
"\tget float length = buf_getsize;\n"
"};\n");
VFS_PRINTF(f,
"accessor searchhandle : float\n{\n"
"\tget string[float] = search_getfilename;\n"
"\tget float length = search_getsize;\n"
"};\n");
VFS_PRINTF(f,
"accessor hashtable : float\n{\n"
"\tinline get vector v[string key] = {return hash_get(this, key, '0 0 0', EV_VECTOR);};\n"
"\tinline set vector v[string key] = {hash_add(this, key, value, HASH_REPLACE|EV_VECTOR);};\n"
"\tinline get string s[string key] = {return hash_get(this, key, \"\", EV_STRING);};\n"
"\tinline set string s[string key] = {hash_add(this, key, value, HASH_REPLACE|EV_STRING);};\n"
"\tinline get float f[string key] = {return hash_get(this, key, 0.0, EV_FLOAT);};\n"
"\tinline set float f[string key] = {hash_add(this, key, value, HASH_REPLACE|EV_FLOAT);};\n"
"\tinline get __variant[string key] = {return hash_get(this, key, __NULL__);};\n"
"\tinline set __variant[string key] = {hash_add(this, key, value, HASH_REPLACE);};\n"
"};\n");
VFS_PRINTF(f,
"accessor infostring : string\n{\n"
"\tget string[string] = infoget;\n"
#ifdef QCGC
"\tinline set& string[string fld] = {this = infoadd(this, fld, value);};\n"
#endif
"};\n");
VFS_PRINTF(f,
"accessor filestream : float\n{\n"
"\tget string = fgets;\n"
"\tinline set string = {fputs(this,value);};\n"
"};\n");
VFS_PRINTF(f, "#endif\n");
VFS_PRINTF(f, "#pragma noref 0\n");
VFS_CLOSE(f);
Con_Printf("Written \"%s\"\n", dbgfname);
#endif
}
#endif