fteqw/engine/Makefile

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CC=gcc
WINDRES=windres
STRIP=strip
STRIPFLAGS=--strip-unneeded --remove-section=.comment
CPUOPTIMIZATIONS=
#canonicalize the source path. except emscripten warns about that like crazy. *sigh*
BASE_DIR:=$(realpath .)
ifeq ($(FTE_TARGET),web)
BASE_DIR:=.
endif
SVNREVISION:=-DSVNREVISION=$(shell test -d .svn && svnversion || echo -)
WHOAMI:=$(shell whoami)
#only limited forms of cross-making is supported
#only the following 3 are supported
#linux->win32 (FTE_TARGET=win32) RPM Package: "mingw32-gcc", DEB Package: "mingw32"
#linux->linux32 (FTE_TARGET=linux32)
#linux->linux64 (FTE_TARGET=linux64)
#linux->morphos (FTE_TARGET=morphos)
#linux->macosx (FTE_TARGET=macosx) or (FTE_TARGET=macosx_x86)
#if you are cross compiling, you'll need to use FTE_TARGET=mytaget
#correct the gcc build when cross compiling
ifeq ($(FTE_TARGET),win32)
ifeq ($(shell $(CC) -v 2>&1 | grep mingw),)
#CC didn't state that it was mingw... so try fixing that up
ifneq ($(shell which i586-mingw32msvc-gcc 2> /dev/null),)
#yup, the alternative exists (this matches the one debian has)
CC=i586-mingw32msvc-gcc
WINDRES=i586-mingw32msvc-windres
STRIP=i586-mingw32msvc-strip
# BITS?=32
endif
endif
endif
#correct the gcc build when cross compiling
ifeq ($(FTE_TARGET),win64)
ifeq ($(shell $(CC) -v 2>&1 | grep mingw),)
#CC didn't state that it was mingw... so try fixing that up
ifneq ($(shell which x86_64-w64-mingw32-gcc 2> /dev/null),)
#yup, the alternative exists (this matches the one debian has)
CC=x86_64-w64-mingw32-gcc -m64
WINDRES=x86_64-w64-mingw32-windres
STRIP=x86_64-w64-mingw32-strip
# BITS=64
endif
ifneq ($(shell which amd64-mingw32msvc-gcc 2> /dev/null),)
#yup, the alternative exists (this matches the one debian has)
CC=amd64-mingw32msvc-gcc -m64
WINDRES=amd64-mingw32msvc-windres
STRIP=amd64-mingw32msvc-strip
# BITS=64
endif
endif
endif
ifeq ($(FTE_TARGET),win32_sdl)
FTE_TARGET=win32_SDL
endif
USER_TARGET:=$(FTE_TARGET)
ANDROID_NDK_ROOT?=~/android-ndk-r8e
ANDROID_HOME?=~/android-sdk-linux
ANT?=ant
JAVATOOL=$(JAVA_HOME)/bin/
ANDROID_SCRIPT=android
ifeq ($(DROID_ARCH),)
DROID_ARCH=armeabi
endif
ifeq ($(FTE_TARGET),droid)
#if we're running under windows, then we want to run some other binary
ifeq ($(shell uname -o 2>&1 | grep Cygwin),)
#set up for linux
TOOLCHAIN:=$(ANDROID_NDK_ROOT)/toolchains/arm-linux-androideabi-4.7/prebuilt/linux-x86/bin/arm-linux-androideabi-
else
#we're running upon windows
ifeq ($(DROID_ARCH),x86)
TOOLCHAIN:=$(ANDROID_NDK_ROOT)/toolchains/x86-4.7/prebuilt/windows/bin/i686-android-linux-
else
TOOLCHAIN:=$(ANDROID_NDK_ROOT)/toolchains/arm-linux-androideabi-4.7/prebuilt/windows/bin/arm-linux-androideabi-
endif
ANDROID_SCRIPT=android.bat
#make can't cope with absolute win32 paths in dependancy files
DEPCC=
endif
DROID_API_LEVEL=4
ifeq ($(DROID_ARCH),x86)
DROID_PLAT_INC=arch-x86
#google fecked up. anything before api_level 9 will fail to compile on x86
DROID_API_LEVEL=9
else
DROID_PLAT_INC=arch-arm
#there are 3 ABI targets
#armv5 (works on all arm droids)
#armv7 (more common on 2.2+ droids)
#armv7+neon
DROID_ABI?=-mfloat-abi=softfp
endif
STRIP=$(TOOLCHAIN)strip
CC=$(TOOLCHAIN)gcc -I$(ANDROID_NDK_ROOT)/platforms/android-$(DROID_API_LEVEL)/$(DROID_PLAT_INC)/usr/include/ -DANDROID $(DROID_ABI) -fno-strict-aliasing
DO_LD=$(DO_ECHO) $(CC) -Wl,-soname,libftedroid.so -shared -Wl,--no-undefined -Wl,-z,noexecstack --sysroot=$(ANDROID_NDK_ROOT)/platforms/android-$(DROID_API_LEVEL)/$(DROID_PLAT_INC) -L$(NDK_PATH)/platforms/android-$(DROID_API_LEVEL)/$(DROID_PLAT_INC)/usr/lib -o $@ $(LTO_LD) $(WCFLAGS) $(CFLAGS) -llog -lc -lz -lm
endif
#correct the gcc build when cross compiling
ifeq ($(FTE_TARGET),win32_SDL)
ifeq ($(shell $(CC) -v 2>&1 | grep mingw),)
#CC didn't state that it was mingw... so try fixing that up
ifneq ($(shell which i586-mingw32msvc-gcc 2> /dev/null),)
#yup, the alternative exists (this matches the one debian has)
CC=i586-mingw32msvc-gcc
WINDRES=i586-mingw32msvc-windres
STRIP=i586-mingw32msvc-strip
# BITS=32
endif
endif
endif
ifeq ($(FTE_TARGET),win64_sdl)
FTE_TARGET=win64_SDL
endif
#correct the gcc build when cross compiling
ifeq ($(FTE_TARGET),win64_SDL)
ifeq ($(shell $(CC) -v 2>&1 | grep mingw),)
#CC didn't state that it was mingw... so try fixing that up
ifneq ($(shell which amd64-mingw32msvc-gcc 2> /dev/null),)
#yup, the alternative exists (this matches the one debian has)
CC=amd64-mingw32msvc-gcc -m64
WINDRES=amd64-mingw32msvc-windres
STRIP=amd64-mingw32msvc-strip
# BITS=64
endif
endif
endif
#crosscompile macosx from linux, default target ppc 32bit
ifeq ($(FTE_TARGET),macosx)
ifeq ($(shell $(CC) -v 2>&1 | grep apple),)
ifneq ($(shell which powerpc-apple-darwin8-gcc 2> /dev/null),)
CC=powerpc-apple-darwin8-gcc
STRIP=powerpc-apple-darwin8-strip
#seems, macosx has a more limited version of strip
STRIPFLAGS=
BITS=32
EXTENSION=_ppc
endif
endif
endif
ifeq ($(FTE_TARGET),macosx_ppc64)
ifeq ($(shell $(CC) -v 2>&1 | grep apple),)
ifneq ($(shell which powerpc-apple-darwin8-gcc 2> /dev/null),)
FTE_TARGET=macosx
CC=powerpc-apple-darwin8-gcc -arch ppc64
STRIP=powerpc-apple-darwin8-strip
#seems, macosx has a more limited version of strip
STRIPFLAGS=
BITS=64
EXTENSION=_ppc
endif
endif
endif
ifeq ($(FTE_TARGET),macosx_x86)
ifeq ($(shell $(CC) -v 2>&1 | grep apple),)
ifneq ($(shell which i686-apple-darwin8-gcc 2> /dev/null),)
FTE_TARGET=macosx
# i686-apple-darwin8-gcc's default target is i386, powerpc-apple-darwin8-gcc -arch i386 just invokes i686-apple-darwin8-gcc anyway
CC=i686-apple-darwin8-gcc
STRIP=i686-apple-darwin8-strip
#seems, macosx has a more limited version of strip
STRIPFLAGS=
EXTENSION=_x86
endif
endif
endif
#crosscompile morphos from linux
ifeq ($(FTE_TARGET),morphos)
ifeq ($(shell $(CC) -v 2>&1 | grep morphos),)
ifneq ($(shell which ppc-morphos-gcc 2> /dev/null),)
CC=ppc-morphos-gcc
#morphos strip has a 'feature', it strips permissions
STRIP=ppc-morphos-strip
endif
endif
endif
#if you have an x86, you can get gcc to build 32bit or 64bit specific builds, instead of builds for the native platform
ifeq ($(FTE_TARGET),linux32)
FTE_TARGET=linux
CC=gcc -m32
BITS=32
endif
ifeq ($(FTE_TARGET),linux64)
FTE_TARGET=linux
CC=gcc -m64
BITS=64
endif
ifeq ($(FTE_TARGET),) #user didn't specify prefered target
ifneq ($(shell $(CC) -v 2>&1 | grep mingw),)
FTE_TARGET=win32
endif
ifneq ($(shell $(CC) -v 2>&1 | grep cygwin),)
FTE_TARGET=cygwin
ANDROID_SCRIPT=android.bat
endif
ifeq ($(FTE_TARGET),) #still not set
ifeq ($(shell uname),Linux)
FTE_TARGET=linux
endif
ifeq ($(shell uname),Darwin)
FTE_TARGET=macosx
endif
ifeq ($(shell uname),FreeBSD)
FTE_TARGET=bsd
endif
ifeq ($(shell uname),NetBSD)
FTE_TARGET=bsd
endif
ifeq ($(shell uname),OpenBSD)
FTE_TARGET=bsd
endif
ifeq ($(shell uname),MorphOS)
FTE_TARGET=morphos
endif
#else I've no idea what it is you're running
endif
FTE_TARGET ?= sdl #so go for sdl.
endif
ifneq ($(shell ls|grep config.h),)
HAVECONFIG=-DHAVE_CONFIG_H
endif
CLIENT_DIR=$(BASE_DIR)/client
GL_DIR=$(BASE_DIR)/gl
D3D_DIR=$(BASE_DIR)/d3d
SERVER_DIR=$(BASE_DIR)/server
COMMON_DIR=$(BASE_DIR)/common
HTTP_DIR=$(BASE_DIR)/http
#LIBS_DIR=$(BASE_DIR)/libs
LIBS_DIR?=.
PROGS_DIR=$(BASE_DIR)/qclib
NACL_DIR=$(BASE_DIR)/nacl
BOTLIB_DIR=$(BASE_DIR)/botlib
RELEASE_DIR=$(BASE_DIR)/release
DEBUG_DIR=$(BASE_DIR)/debug
PROFILE_DIR=$(BASE_DIR)/profile
ALL_CFLAGS=$(HAVECONFIG) $(CFLAGS) $(BASE_CFLAGS) $(WCFLAGS)
#cheap compile-everything-in-one-unit (compile becomes preprocess only)
ifneq ($(WPO),)
LTO_CC= -E
LTO_LD= -combine -fwhole-program -x c
LTO_END=ltoxnone
LTO_START=ltoxc
endif
#proper/consistant link-time optimisations (requires gcc 4.5+ or so)
ifneq ($(LTO),)
LTO_CC=-flto
LTO_LD=-flto
endif
#DO_ECHO=@echo $< &&
DO_ECHO=@
#DO_ECHO=
DO_CC=$(DO_ECHO) $(CC) $(LTO_CC) $(ALL_CFLAGS) -o $@ -c $<
ifeq ($(FTE_TARGET),vc)
BASELDFLAGS=
endif
ifeq ($(FTE_TARGET),cygwin)
BASELDFLAGS=-lm
endif
ifeq ($(FTE_TARGET),morphos)
BASELDFLAGS=-lm
endif
ifeq ($(FTE_TARGET),bsd)
BASELDFLAGS=-lm
endif
BASELDFLAGS ?= -lm -ldl -lpthread
ifeq ($(shell echo $(FTE_TARGET)|grep -v win),)
BASELDFLAGS=-lm
MINGW_LIBS_DIR=$(LIBS_DIR)/mingw-libs
ifeq ($(shell echo $(FTE_TARGET)|grep -v win64),)
MINGW_LIBS_DIR=$(LIBS_DIR)/mingw64-libs
endif
IMAGELDFLAGS=$(MINGW_LIBS_DIR)/libpng.a $(MINGW_LIBS_DIR)/libz.a $(MINGW_LIBS_DIR)/libjpeg.a
OGGVORBISLDFLAGS=$(MINGW_LIBS_DIR)/libvorbisfile.a $(MINGW_LIBS_DIR)/libvorbis.a $(MINGW_LIBS_DIR)/libogg.a
ifeq ($(shell echo $(FTE_TARGET)|grep -v -i _SDL),)
RELEASE_CFLAGS+= -D_SDL
SDL_LDFLAGS=$(MINGW_LIBS_DIR)/libSDL.a $(MINGW_LIBS_DIR)/libSDLmain.a -L./libs/mingw64-libs
endif
endif
IMAGELDFLAGS ?= -lpng -ljpeg
OGGVORBISLDFLAGS ?= -lvorbisfile -lvorbis -logg
#BASELDFLAGS=-lm -lz
XLDFLAGS=$(IMAGELDFLAGS)
ifeq ($(FTE_TARGET),vc)
WARNINGFLAGS=-W3 -D_CRT_SECURE_NO_WARNINGS
GNUC_FUNCS=
else
WARNINGFLAGS=-Wall -Wno-pointer-sign -Wno-unknown-pragmas -Wno-format-zero-length
GNUC_FUNCS= -Dstrnicmp=strncasecmp -Dstricmp=strcasecmp
endif
SDL_INCLUDES=-I$(LIBS_DIR)/sdl/include -I/usr/include/SDL -I$(LIBS_DIR)/sdl/include/SDL
BOTLIB_CFLAGS=-I$(BOTLIB_DIR) -DBOTLIB
BASE_CFLAGS=$(WARNINGFLAGS) $(GNUC_FUNCS) -I$(CLIENT_DIR) -I$(SERVER_DIR) -I$(COMMON_DIR) -I$(GL_DIR) -I$(D3D_DIR) -I$(PROGS_DIR) -I. -I$(LIBS_DIR) -I$(LIBS_DIR)/dxsdk9/include -I$(LIBS_DIR)/dxsdk7/include $(SDL_INCLUDES) -I./libs/freetype2/include -I./libs/freetype2/include/freetype -I./libs/speex $(BOTLIB_CFLAGS) $(SVNREVISION)
CLIENT_ONLY_CFLAGS=-DCLIENTONLY
SERVER_ONLY_CFLAGS=-DSERVERONLY
JOINT_CFLAGS=
DEBUG_CFLAGS=-ggdb -g
RELEASE_CFLAGS?=-O3 -ffast-math $(CPUOPTIMIZATIONS)
#incase our compiler doesn't support it (mingw)
ifeq ($(shell LANG=c $(CC) -rdynamic 2>&1 | grep unrecognized),)
DEBUG_CFLAGS+= -rdynamic
endif
OBJS+=$(SPEEX_OBJS)
PROFILE_CFLAGS=-pg
DX7SDK=-I./libs/dxsdk7/include/
GLCFLAGS=-DGLQUAKE
------------------------------------------------------------------------ r4169 | acceptthis | 2013-01-17 08:55:12 +0000 (Thu, 17 Jan 2013) | 31 lines removed MAX_VISEDICTS limit. PEXT2_REPLACEMENTDELTAS tweaked, now has 4 million entity limit. still not enabled by default. TE_BEAM now maps to a separate TEQW_BEAM to avoid conflicts with QW. added android multitouch emulation for windows/rawinput (in_simulatemultitouch). split topcolor/bottomcolor from scoreboard, for dp's colormap|1024 feature. now using utf-8 for windows consoles. qcc warnings/errors now give clickable console links for quick+easy editing. disabled menutint when the currently active item changes contrast or gamma (for OneManClan). Added support for drawfont/drawfontscale. tweaked the qcvm a little to reduce the number of pointers. .doll file loading. still experimental and will likely crash. requires csqc active, even if its a dummy progs. this will be fixed in time. Still other things that need cleaning up. windows: gl_font "?" shows the standard windows font-selection dialog, and can be used to select windows fonts. not all work. and you probably don't want to use windings. fixed splitscreen support when playing mvds. added mini-scoreboards to splitscreen. editor/debugger now shows asm if there's no linenumber info. also, pressing f1 for help shows the shortcuts. Added support for .framegroups files for psk(psa) and iqm formats. True support for ezquake's colour codes. Mutually exclusive with background colours. path command output slightly more readable. added support for digest_hex (MD4, SHA1, CRC16). skingroups now colourmap correctly. Fix terrain colour hints, and litdata from the wrong bsp. fix ftp dual-homed issue. support epsv command, and enable ipv6 (eprt still not supported). remove d3d11 compilation from the makefile. the required headers are not provided by mingw, and are not available to the build bot, so don't bother. fix v *= v.x and similar opcodes. fteqcc: fixed support for áéíóú type chars in names. utf-8 files now properly supported (even with the utf-8 bom/identifier). utf-16 also supported. fteqcc: fixed '#if 1 == 3 && 4' parsing. fteqcc: -Werror acts on the warning, rather than as a separate error. Line numbers are thus more readable. fteqcc: copyright message now includes compile date instead. fteqccgui: the treeview control is now coloured depending on whether there were warnings/errors in the last compile. fteqccgui: the output window is now focused and scrolls down as compilation progresses. pr_dumpplatform command dumps out some pragmas to convert more serious warnings to errors. This is to avoid the infamous 'fteqcc sucks cos my code sucks' issue. rewrote prespawn/modelist/soundlist code. server tracks progress now. ------------------------------------------------------------------------ git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@4167 fc73d0e0-1445-4013-8a0c-d673dee63da5
2013-03-12 22:29:40 +00:00
D3DCFLAGS=-DD3D9QUAKE
NPFTECFLAGS=-DNPFTE
SPEEXCFLAGS=-DSPEEX_STATIC -I$(BASE_DIR)/libs/speex/include -DFIXED_POINT -DUSE_KISS_FFT -DEXPORT=""
SPEEX_OBJS = \
bits.o \
buffer.o \
cb_search.o \
exc_10_16_table.o \
exc_10_32_table.o \
exc_20_32_table.o \
exc_5_256_table.o \
exc_5_64_table.o \
exc_8_128_table.o \
fftwrap.o \
filterbank.o \
filters.o \
gain_table.o \
gain_table_lbr.o \
hexc_10_32_table.o \
hexc_table.o \
high_lsp_tables.o \
jitter.o \
kiss_fft.o \
kiss_fftr.o \
lpc.o \
lsp.o \
lsp_tables_nb.o \
ltp.o \
mdf.o \
modes.o \
modes_wb.o \
nb_celp.o \
preprocess.o \
quant_lsp.o \
resample.o \
sb_celp.o \
scal.o \
smallft.o \
speex.o \
speex_callbacks.o \
speex_header.o \
stereo.o \
vbr.o \
vq.o \
window.o
CLIENT_OBJS = \
textedit.o \
fragstats.o \
teamplay.o \
zqtp.o \
cl_demo.o \
cl_ents.o \
clq2_ents.o \
cl_input.o \
in_generic.o \
cl_main.o \
cl_parse.o \
cl_pred.o \
cl_tent.o \
cl_cam.o \
cl_screen.o \
pr_clcmd.o \
cl_ui.o \
cl_ignore.o \
cl_cg.o \
clq3_parse.o \
pr_csqc.o \
console.o \
image.o \
keys.o \
menu.o \
m_download.o \
m_master.o \
m_multi.o \
m_items.o \
m_options.o \
m_single.o \
m_script.o \
m_mp3.o \
roq_read.o \
clq2_cin.o \
net_master.o \
r_part.o \
p_script.o \
p_null.o \
p_classic.o \
r_partset.o \
renderer.o \
renderque.o \
sbar.o \
skin.o \
snd_al.o \
snd_dma.o \
snd_mem.o \
snd_mix.o \
snd_mp3.o \
snd_ov.o \
valid.o \
view.o \
wad.o \
\
ftpclient.o \
httpclient.o \
\
\
pr_menu.o
GLQUAKE_OBJS = \
gl_draw.o \
gl_backend.o \
gl_rmain.o \
gl_rmisc.o \
gl_rsurf.o \
gl_screen.o \
gl_bloom.o \
gl_vidcommon.o
D3DQUAKE_OBJS = \
d3d_backend.o \
d3d_image.o \
d3d_shader.o \
vid_d3d.o \
d3d11_backend.o \
d3d11_image.o \
d3d11_shader.o \
vid_d3d11.o
D3DGL_OBJS = \
gl_font.o \
gl_ngraph.o \
gl_model.o \
gl_shader.o \
gl_shadow.o \
gl_rlight.o \
gl_hlmdl.o \
gl_warp.o \
ltface.o \
r_surf.o \
r_2d.o
MP3_OBJS = \
fixed.o \
bit.o \
timer.o \
stream.o \
frame.o \
synth.o \
decoder.o \
layer12.o \
layer3.o \
huffman.o \
mymad.o
PROGS_OBJS = \
comprout.o \
hash.o \
initlib.o \
pr_bgcmd.o \
pr_skelobj.o \
pr_edict.o \
pr_exec.o \
pr_multi.o \
pr_x86.o \
qcc_cmdlib.o \
qccmain.o \
qcc_pr_comp.o \
qcc_pr_lex.o \
qcdecomp.o \
qcd_main.o
SERVER_OBJS = \
pr_cmds.o \
pr_q1qvm.o \
sv_master.o \
sv_init.o \
sv_main.o \
sv_nchan.o \
sv_ents.o \
sv_send.o \
sv_user.o \
sv_sql.o \
sv_mvd.o \
sv_ccmds.o \
sv_rankin.o \
sv_chat.o \
sv_demo.o \
net_preparse.o \
savegame.o \
svq2_ents.o \
svq2_game.o \
svq3_game.o \
webgen.o \
ftpserver.o \
httpserver.o
SERVERONLY_OBJS = \
svmodel.o \
sv_sys_unix.o
WINDOWSSERVERONLY_OBJS = \
svmodel.o \
net_ssl_winsspi.o \
sv_sys_win.o \
sys_win_threads.o
WINDOWS_OBJS = \
snd_win.o \
snd_directx.o \
cd_win.o \
fs_win32.o \
in_win.o \
sys_win.o \
sys_win_threads.o \
net_ssl_winsspi.o \
$(LTO_END) resources.o $(LTO_START)
COMMON_OBJS = \
gl_alias.o \
gl_heightmap.o \
com_mesh.o \
com_phys_ode.o \
common.o \
cvar.o \
cmd.o \
crc.o \
fs.o \
fs_stdio.o \
fs_pak.o \
fs_zip.o \
mathlib.o \
huff.o \
md4.o \
sha1.o \
log.o \
net_chan.o \
net_wins.o \
zone.o \
qvm.o \
r_d3.o \
gl_q2bsp.o \
glmod_doom.o \
q3common.o \
world.o \
sv_phys.o \
sv_move.o \
pmove.o \
pmovetst.o \
iwebiface.o \
translate.o \
plugin.o \
q1bsp.o \
q2pmove.o
BOTLIB_OBJS = \
be_aas_bspq3.o \
be_aas_cluster.o \
be_aas_debug.o \
be_aas_entity.o \
be_aas_file.o \
be_aas_main.o \
be_aas_move.o \
be_aas_optimize.o \
be_aas_reach.o \
be_aas_route.o \
be_aas_routealt.o \
be_aas_sample.o \
be_ai_char.o \
be_ai_chat.o \
be_ai_gen.o \
be_ai_goal.o \
be_ai_move.o \
be_ai_weap.o \
be_ai_weight.o \
be_ea.o \
be_interface.o \
l_crc.o \
l_libvar.o \
l_log.o \
l_memory.o \
l_precomp.o \
l_script.o \
l_struct.o
#the defaults for sdl come first
GLCL_OBJS=$(GL_OBJS) $(D3DGL_OBJS) $(GLQUAKE_OBJS) gl_vidsdl.o snd_sdl.o cd_sdl.o sys_sdl.o in_sdl.o
GL_EXE_NAME=../fteqw_sdl.gl$(BITS)
GLCL_EXE_NAME=../fteqwcl_sdl.gl$(BITS)
ifdef windir
GL_LDFLAGS=$(GLLDFLAGS) -lmingw32 -lws2_32 `sdl-config --libs`
else
GL_LDFLAGS=$(GLLDFLAGS) $(IMAGELDFLAGS) $(OGGVORBISLDFLAGS) `sdl-config --libs`
endif
GL_CFLAGS=$(GLCFLAGS) `sdl-config --cflags`
GLB_DIR=gl_sdl$(FTE_TARGET)$(BITS)
GLCL_DIR=glcl_sdl$(FTE_TARGET)$(BITS)
SV_OBJS=$(COMMON_OBJS) $(SERVER_OBJS) $(PROGS_OBJS) $(SERVERONLY_OBJS)
SV_EXE_NAME=../fteqw_sdl.sv$(BITS)
SV_CFLAGS=$(SERVER_ONLY_CFLAGS)
SV_LDFLAGS=-lz
MINGL_DIR=mingl_sdl$(FTE_TARGET)$(BITS)
MINGL_EXE_NAME=../fteqw_sdl.mingl$(BITS)
MB_DIR=m_sdl$(FTE_TARGET)$(BITS)
M_EXE_NAME=../fteqw_sdl$(BITS)
MCL_OBJS=$(D3DGL_OBJS) $(GLQUAKE_OBJS) $(SOFTWARE_OBJS) gl_vidsdl.o snd_sdl.o cd_sdl.o sys_sdl.o in_sdl.o
M_CFLAGS=$(GLCFLAGS) `sdl-config --cflags` -D_MERGED_SDL
M_LDFLAGS=$(GLLDFLAGS) $(IMAGELDFLAGS) $(OGGVORBISLDFLAGS)
ifdef windir
M_LDFLAGS=$(MLDFLAGS) -lmingw32 -lws2_32 -lSDLmain -lSDL
else
#pthread is needed because of SDL.
M_LDFLAGS=$(MLDFLAGS) `sdl-config --libs` $(IMAGELDFLAGS) $(OGGVORBISLDFLAGS)
endif
#specific targets override those defaults as needed.
#google native client
ifeq ($(FTE_TARGET),nacl)
OGGVORBISLDFLAGS=
NARCH ?= x86_32
ifeq ($(shell uname -o 2>&1 | grep Cygwin),)
MYOS=linux
else
MYOS=win
endif
CC=
STRIP=
ifeq ($(NARCH),x86_32)
CC=$(NACL_SDK_ROOT)/toolchain/$(MYOS)_x86_newlib/bin/i686-nacl-gcc -DNACL -m32
STRIP=$(NACL_SDK_ROOT)/toolchain/$(MYOS)_x86_newlib/bin/i686-nacl-strip
BITS=
endif
ifeq ($(NARCH),x86_64)
CC=$(NACL_SDK_ROOT)/toolchain/$(MYOS)_x86_newlib/bin/i686-nacl-gcc -DNACL -m64
STRIP=$(NACL_SDK_ROOT)/toolchain/$(MYOS)_x86_newlib/bin/i686-nacl-strip
BITS=
endif
ifeq ($(NARCH),arm)
CC=$(NACL_SDK_ROOT)/toolchain/$(MYOS)_arm_newlib/bin/arm-nacl-gcc -DNACL
STRIP=$(NACL_SDK_ROOT)/toolchain/$(MYOS)_arm_newlib/bin/arm-nacl-strip
BITS=
endif
ifeq ($(NARCH),pnacl)
CC=$(NACL_SDK_ROOT)/toolchain/$(MYOS)_x86_pnacl/newlib/bin/pnacl-clang -DNACL
STRIP=$(NACL_SDK_ROOT)/toolchain/$(MYOS)_x86_pnacl/newlib/bin/pnacl-strip
STRIPFLAGS=
BITS=
endif
BASELDFLAGS = -lm -lppapi_gles2 -lnosys -lppapi
IMAGELDFLAGS =
GL_CFLAGS+=$(SPEEXCFLAGS)
GLCL_OBJS=$(GL_OBJS) $(D3DGL_OBJS) $(GLQUAKE_OBJS) $(SPEEX_OBJS) sys_ppapi.o cd_null.o gl_vidppapi.o fs_ppapi.o snd_ppapi.o
GL_LDFLAGS=$(GLLDFLAGS) $(OGGVORBISLDFLAGS)
M_LDFLAGS=$(GLLDFLAGS) $(OGGVORBISLDFLAGS)
GLB_DIR=gl_nacl_$(NARCH)
MINGL_DIR=mingl_nacl_$(NARCH)
ifeq ($(NARCH),pnacl)
GL_EXE_NAME=../fteqw.pexe
GLCL_EXE_NAME=../fteqwcl.pexe
MINGL_EXE_NAME=../fteqw_mingl.pexe
else
GL_EXE_NAME=../fteqw_$(NARCH).nexe
GLCL_EXE_NAME=../fteqwcl_$(NARCH).nexe
MINGL_EXE_NAME=../fteqw_mingl_$(NARCH).nexe
endif
endif
#FTE_TARGET=win32_SDL | FTE_TARGET=win64_SDL (MinGW32 + SDL | MinGW64 + SDL)
ifeq ($(shell echo $(FTE_TARGET)|grep -E -i -v "win(32|64)_sdl$$"),)
LIBS_DIR=./libs
ifeq ($(shell echo $(FTE_TARGET)|grep -i -v "win64_sdl"),)
BITS=64
endif
#the defaults for sdl come first
GLCL_OBJS=$(GL_OBJS) $(D3DGL_OBJS) $(GLQUAKE_OBJS) $(BOTLIB_OBJS) $(SPEEX_OBJS) gl_vidsdl.o snd_sdl.o cd_sdl.o sys_sdl.o in_sdl.o snd_directx.o $(LTO_END) resources.o $(LTO_START)
GL_EXE_NAME=../fteqw_sdl_gl$(BITS).exe
GLCL_EXE_NAME=../fteqwcl_sdl$(BITS).exe
ifdef windir
GL_LDFLAGS=$(GLLDFLAGS) -lmingw32 -lws2_32 `sdl-config --libs`
else
GL_LDFLAGS=$(IMAGELDFLAGS) $(OGGVORBISLDFLAGS) -lws2_32 -lmingw32 $(SDL_LDFLAGS) -mwindows -ldxguid -lwinmm -lole32 $(GLLDFLAGS) `sdl-config --libs`
endif
GL_CFLAGS=-D_SDL -I$(MINGW_LIBS_DIR)/ -I$(MINGW_LIBS_DIR) -I$(LIBS_DIR) $(GLCFLAGS) -DLIBVORBISFILE_STATIC `sdl-config --cflags` $(DX7SDK) $(SPEEXCFLAGS)
ifeq ($(shell echo $(FTE_TARGET)|grep -E -i -v "win32.*sdl"),)
GL_CFLAGS+= -D_MINGW_VFPRINTF
endif
GLB_DIR=gl_mgw_sdl$(BITS)
GLCL_DIR=glcl_mgw_sdl$(BITS)
SV_OBJS=$(COMMON_OBJS) $(SERVER_OBJS) $(PROGS_OBJS) $(WINDOWSSERVERONLY_OBJS) $(BOTLIB_OBJS) $(LTO_END) resources.o $(LTO_START)
SV_EXE_NAME=../fteqw_sdl_sv$(BITS).exe
SV_CFLAGS=$(SERVER_ONLY_CFLAGS) -D_SDL
SV_LDFLAGS=$(MINGW_LIBS_DIR)/libz.a -lm -lmingw32 -lws2_32 -lwinmm
MINGL_DIR=mingl_sdlwin$(BITS)
MINGL_EXE_NAME=../fteqw_sdl_mingl$(BITS).exe
MB_DIR=m_mgw_sdl$(BITS)
M_EXE_NAME=../fteqw_sdl$(BITS).exe
MCL_OBJS=$(D3DGL_OBJS) $(GLQUAKE_OBJS) $(SOFTWARE_OBJS) $(D3DQUAKE_OBJS) $(BOTLIB_OBJS) $(SPEEX_OBJS) gl_vidsdl.o snd_sdl.o cd_sdl.o sys_sdl.o in_sdl.o snd_directx.o $(LTO_END) resources.o $(LTO_START)
M_CFLAGS=$(D3DCFLAGS) -D_SDL -I$(LIBS_DIR) -I$(MINGW_LIBS_DIR)/ -I$(MINGW_LIBS_DIR) $(GLCFLAGS) -DLIBVORBISFILE_STATIC `sdl-config --cflags` -D_MERGED_SDL $(DX7SDK) $(SPEEXCFLAGS)
ifeq ($(shell echo $(FTE_TARGET)|grep -E -i -v "win32.*sdl"),)
M_CFLAGS+= -D_MINGW_VFPRINTF
endif
M_LDFLAGS=$(GLLDFLAGS) $(IMAGELDFLAGS) $(OGGVORBISLDFLAGS)
ifdef windir
M_LDFLAGS=$(MLDFLAGS) -lmingw32 -lws2_32 -lSDLmain -lSDL
else
#pthread is needed because of SDL.
M_LDFLAGS=$(IMAGELDFLAGS) $(OGGVORBISLDFLAGS) -lws2_32 -lmingw32 $(MINGW_LIBS_DIR)/libSDL.a $(MINGW_LIBS_DIR)/libSDLmain.a -mwindows -ldxguid -lwinmm -lole32 $(MLDFLAGS) `sdl-config --libs` $(IMAGELDFLAGS)
endif
D3DCL_OBJS=$(D3DQUAKE_OBJS) $(SPEEX_OBJS) snd_sdl.o cd_sdl.o sys_sdl.o in_sdl.o snd_directx.o $(D3DGL_OBJS) $(LTO_END) resources.o $(LTO_START)
D3D_EXE_NAME=../fted3d_sdl_qw$(BITS).exe
D3DCL_EXE_NAME=../fted3d_sdl_clqw$(BITS).exe
D3D_LDFLAGS=$(IMAGELDFLAGS) $(OGGVORBISLDFLAGS) -lws2_32 -lmingw32 $(SDL_LDFLAGS) -mwindows -ldxguid -lwinmm -lole32
D3D_CFLAGS=$(D3DCFLAGS) -D_SDL -DNO_XFLIP -I$(LIBS_DIR) -I$(MINGW_LIBS_DIR)/ -I$(MINGW_LIBS_DIR) -DLIBVORBISFILE_STATIC `sdl-config --cflags` $(DX7SDK) $(SPEEXCFLAGS)
ifeq ($(shell echo $(FTE_TARGET)|grep -E -i -v "win32.*sdl"),)
D3D_CFLAGS+= -D_MINGW_VFPRINTF
endif
D3DB_DIR=sdl_d3d_mgw$(BITS)
D3DCL_DIR=sdl_d3dcl_mgw$(BITS)
endif
#FTE_TARGET=vc (Visual C)
ifeq ($(FTE_TARGET),vc)
ifeq ($(BITS),64)
WINDRES=x86_64-w64-mingw32-windres
MSVCPATH=C:/Program Files (x86)/Microsoft Visual Studio 8/VC/BIN/amd64/
MSVCINC=-I"C:\Program Files (x86)\Microsoft Visual Studio 8\VC\ATLMFC\INCLUDE" -I"C:\Program Files (x86)\Microsoft Visual Studio 8\VC\INCLUDE" -I"C:\Program Files (x86)\Microsoft Visual Studio 8\VC\PlatformSDK\include" -I"C:\Program Files (x86)\Microsoft Visual Studio 8\SDK\v2.0\include"
MSVCLIB=/LIBPATH:"C:\Program Files (x86)\Microsoft Visual Studio 8\VC\ATLMFC\LIB\amd64" /LIBPATH:"C:\Program Files (x86)\Microsoft Visual Studio 8\VC\LIB\amd64" /LIBPATH:"C:\Program Files (x86)\Microsoft Visual Studio 8\VC\PlatformSDK\lib\amd64" /LIBPATH:"C:\Program Files (x86)\Microsoft Visual Studio 8\SDK\v2.0\LIB\AMD64"
JPEGLIB=libs/libjpeg$(BITS).lib
else
MSVCPATH=C:/Program Files (x86)/Microsoft Visual Studio 8/VC/BIN/
MSVCINC=-I"C:\Program Files (x86)\Microsoft Visual Studio 8\VC\ATLMFC\INCLUDE" -I"C:\Program Files (x86)\Microsoft Visual Studio 8\VC\INCLUDE" -I"C:\Program Files (x86)\Microsoft Visual Studio 8\VC\PlatformSDK\include" -I"C:\Program Files (x86)\Microsoft Visual Studio 8\SDK\v2.0\include"
MSVCLIB=/LIBPATH:"C:\Program Files (x86)\Microsoft Visual Studio 8\VC\ATLMFC\LIB" /LIBPATH:"C:\Program Files (x86)\Microsoft Visual Studio 8\VC\LIB" /LIBPATH:"C:\Program Files (x86)\Microsoft Visual Studio 8\VC\PlatformSDK\lib" /LIBPATH:"C:\Program Files (x86)\Microsoft Visual Studio 8\SDK\v2.0\LIB"
JPEGLIB=libs/jpeg.lib
endif
STRIP=@echo strip
CC="$(MSVCPATH)cl" $(MSVCINC) -D_CRT_SECURE_NO_WARNINGS
DEBUG_CFLAGS ?= -Od $(CPUOPTIMIZATIONS) /fp:fast
PROFILE_CFLAGS = -O2 -Ot -Ox -GL $(CPUOPTIMISATIONS) /fp:fast
PROFILE_LDFLAGS = /LTCG:PGINSTRUMENT
RELEASE_CFLAGS = -O2 -Ot -Ox -GL $(CPUOPTIMIZATIONS) /fp:fast
RELEASE_LDFLAGS = /LTCG:PGOPTIMIZE
DO_CC=@$(CC) /nologo $(ALL_CFLAGS) -Fo$@ -c $<
DO_LD=$(DO_ECHO) "$(MSVCPATH)link" /nologo /out:"$@" /nodefaultlib:libc.lib /LARGEADDRESSAWARE /nodefaultlib:MSVCRT $(MSVCLIB) /manifest:no /OPT:REF wsock32.lib user32.lib advapi32.lib winmm.lib libs/zlib$(BITS).lib shell32.lib
PRECOMPHEADERS =
DEPCC=
LIBS_DIR=./libs/
SPEEXCFLAGS+= -Dinline=_inline -D_USE_MATH_DEFINES
SV_CFLAGS=$(SERVER_ONLY_CFLAGS) $(W32_CFLAGS) -DMULTITHREAD -DMSVCLIBSPATH="libs/"
SV_EXE_NAME=../fteqwsv$(BITS).exe
SV_DIR=sv_vc$(BITS)
SV_OBJS=$(COMMON_OBJS) $(SERVER_OBJS) $(PROGS_OBJS) $(WINDOWSSERVERONLY_OBJS) fs_win32.o resources.o
SV_LDFLAGS=/subsystem:console
GL_EXE_NAME=../fteglqw$(BITS).exe
GLCL_EXE_NAME=../minfteqw.gl$(BITS)
GLB_DIR=gl_vc$(BITS)
GLCL_DIR=glcl_vc$(BITS)
GL_LDFLAGS=$(GLLDFLAGS) $(JPEGLIB) libs/libpng$(BITS).lib uuid.lib gdi32.lib ole32.lib /subsystem:windows
GL_CFLAGS=$(GLCFLAGS) $(W32_CFLAGS) -DMULTITHREAD $(SPEEXCFLAGS) -DMSVCLIBSPATH="libs/"
GLCL_OBJS=$(D3DGL_OBJS) $(GLQUAKE_OBJS) $(SPEEX_OBJS) gl_vidnt.o $(WINDOWS_OBJS)
GL_OBJS=
------------------------------------------------------------------------ r4169 | acceptthis | 2013-01-17 08:55:12 +0000 (Thu, 17 Jan 2013) | 31 lines removed MAX_VISEDICTS limit. PEXT2_REPLACEMENTDELTAS tweaked, now has 4 million entity limit. still not enabled by default. TE_BEAM now maps to a separate TEQW_BEAM to avoid conflicts with QW. added android multitouch emulation for windows/rawinput (in_simulatemultitouch). split topcolor/bottomcolor from scoreboard, for dp's colormap|1024 feature. now using utf-8 for windows consoles. qcc warnings/errors now give clickable console links for quick+easy editing. disabled menutint when the currently active item changes contrast or gamma (for OneManClan). Added support for drawfont/drawfontscale. tweaked the qcvm a little to reduce the number of pointers. .doll file loading. still experimental and will likely crash. requires csqc active, even if its a dummy progs. this will be fixed in time. Still other things that need cleaning up. windows: gl_font "?" shows the standard windows font-selection dialog, and can be used to select windows fonts. not all work. and you probably don't want to use windings. fixed splitscreen support when playing mvds. added mini-scoreboards to splitscreen. editor/debugger now shows asm if there's no linenumber info. also, pressing f1 for help shows the shortcuts. Added support for .framegroups files for psk(psa) and iqm formats. True support for ezquake's colour codes. Mutually exclusive with background colours. path command output slightly more readable. added support for digest_hex (MD4, SHA1, CRC16). skingroups now colourmap correctly. Fix terrain colour hints, and litdata from the wrong bsp. fix ftp dual-homed issue. support epsv command, and enable ipv6 (eprt still not supported). remove d3d11 compilation from the makefile. the required headers are not provided by mingw, and are not available to the build bot, so don't bother. fix v *= v.x and similar opcodes. fteqcc: fixed support for áéíóú type chars in names. utf-8 files now properly supported (even with the utf-8 bom/identifier). utf-16 also supported. fteqcc: fixed '#if 1 == 3 && 4' parsing. fteqcc: -Werror acts on the warning, rather than as a separate error. Line numbers are thus more readable. fteqcc: copyright message now includes compile date instead. fteqccgui: the treeview control is now coloured depending on whether there were warnings/errors in the last compile. fteqccgui: the output window is now focused and scrolls down as compilation progresses. pr_dumpplatform command dumps out some pragmas to convert more serious warnings to errors. This is to avoid the infamous 'fteqcc sucks cos my code sucks' issue. rewrote prespawn/modelist/soundlist code. server tracks progress now. ------------------------------------------------------------------------ git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@4167 fc73d0e0-1445-4013-8a0c-d673dee63da5
2013-03-12 22:29:40 +00:00
MINGL_DIR=mingl_vc$(BITS)
MINGL_EXE_NAME=../fteminglqw$(BITS).exe
D3DCL_OBJS=$(D3DQUAKE_OBJS) $(D3DGL_OBJS) $(SPEEX_OBJS) $(WINDOWS_OBJS)
D3D_EXE_NAME=../fted3dqw$(BITS).exe
D3DCL_EXE_NAME=../fted3dclqw$(BITS).exe
D3D_LDFLAGS=$(JPEGLIB) libs/libpng$(BITS).lib uuid.lib gdi32.lib ole32.lib /subsystem:windows
D3D_CFLAGS=$(D3DCFLAGS) $(W32_CFLAGS) $(DX7SDK) -DMULTITHREAD $(SPEEXCFLAGS) -DMSVCLIBSPATH="libs/"
D3DB_DIR=d3d_vc$(BITS)
D3DCL_DIR=d3dcl_vc$(BITS)
M_EXE_NAME=../fteqw$(BITS).exe
MCL_OBJS=$(GL_OBJS) $(D3DGL_OBJS) $(D3DQUAKE_OBJS) $(GLQUAKE_OBJS) gl_vidnt.o $(SPEEX_OBJS) $(WINDOWS_OBJS)
M_CFLAGS=$(D3DCFLAGS) $(GLCFLAGS) $(W32_CFLAGS) $(D3DCFLAGS) -DMULTITHREAD $(SPEEXCFLAGS) -DMSVCLIBSPATH="libs/"
MB_DIR=m_vc$(BITS)
M_LDFLAGS=$(GLLDFLAGS) $(JPEGLIB) libs/libpng$(BITS).lib uuid.lib gdi32.lib ole32.lib /subsystem:windows
endif
#FTE_TARGET=win32 | FTE_TARGET=win64 (MinGW32 | MinGW64)
ifeq ($(shell echo $(FTE_TARGET)|grep -E -v "win(32|64)$$"),)
# The extra object file called resources.o is specific for MinGW to link the icon in
#cygwin's gcc requires an extra command to use mingw instead of cygwin (default paths, etc).
ifneq ($(shell $(CC) -v 2>&1 | grep cygwin),)
W32_CFLAGS=-mno-cygwin
endif
ifeq ($(FTE_TARGET),win64)
BITS=64
endif
BASELDFLAGS=
# Allow 32bit FTE to access beyond the 2GB address space
ifeq ($(FTE_TARGET),win32)
BASELDFLAGS=-Wl,--large-address-aware
endif
SV_CFLAGS=$(SERVER_ONLY_CFLAGS) $(W32_CFLAGS)
LIBS_DIR = $(BASE_DIR)/libs
SV_EXE_NAME=../fteqwsv$(BITS).exe
SV_LDFLAGS=$(MINGW_LIBS_DIR)/libz.a -lws2_32 -lwinmm
SV_DIR=sv_mingw$(BITS)
SV_OBJS=$(COMMON_OBJS) $(SERVER_OBJS) $(PROGS_OBJS) $(WINDOWSSERVERONLY_OBJS) $(BOTLIB_OBJS) fs_win32.o $(LTO_END) resources.o $(LTO_START)
GLCL_OBJS=$(GL_OBJS) $(D3DGL_OBJS) $(GLQUAKE_OBJS) $(BOTLIB_OBJS) $(SPEEX_OBJS) gl_vidnt.o $(WINDOWS_OBJS)
GL_EXE_NAME=../fteglqw$(BITS).exe
GLCL_EXE_NAME=../fteglqwcl$(BITS).exe
GL_LDFLAGS=$(GLLDFLAGS) $(IMAGELDFLAGS) $(OGGVORBISLDFLAGS) -ldxguid -lws2_32 -lwinmm -lgdi32 -lole32 -Wl,--subsystem,windows
GL_CFLAGS=$(GLCFLAGS) $(W32_CFLAGS) $(DX7SDK) -DMULTITHREAD -DLIBVORBISFILE_STATIC $(SPEEXCFLAGS)
GLB_DIR=gl_mgw$(BITS)
GLCL_DIR=glcl_mgw$(BITS)
NPFTE_OBJS=httpclient.o image.o sys_win_threads.o sys_npfte.o sys_axfte.o sys_plugfte.o $(LTO_END) npplug.o ../../ftequake/npapi.def $(LTO_START)
NPFTE_DLL_NAME=../npfte$(BITS).dll
NPFTE_LDFLAGS=-Wl,--enable-stdcall-fixup $(IMAGELDFLAGS) -ldxguid -lws2_32 -lwinmm -lgdi32 -lole32 -loleaut32 -luuid -lstdc++ -shared -Wl,--subsystem,windows
NPFTE_CFLAGS=$(NPFTECFLAGS) $(W32_CFLAGS) -DMULTITHREAD
NPFTEB_DIR=npfte_mgw$(BITS)
MCL_OBJS=$(D3DGL_OBJS) $(GLQUAKE_OBJS) $(SOFTWARE_OBJS) $(D3DQUAKE_OBJS) $(BOTLIB_OBJS) $(SPEEX_OBJS) gl_vidnt.o $(WINDOWS_OBJS)
M_EXE_NAME=../fteqw$(BITS).exe
MCL_EXE_NAME=../fteqwcl$(BITS).exe
M_LDFLAGS=$(GLLDFLAGS) $(IMAGELDFLAGS) $(OGGVORBISLDFLAGS) -ldxguid -lws2_32 -lwinmm -lgdi32 -lole32 -Wl,--subsystem,windows
M_CFLAGS=$(GLCFLAGS) $(W32_CFLAGS) $(D3DCFLAGS) $(DX7SDK) -DMULTITHREAD -DLIBVORBISFILE_STATIC $(SPEEXCFLAGS)
MB_DIR=m_mgw$(BITS)
MCL_DIR=mcl_mgw$(BITS)
D3DCL_OBJS=$(D3DQUAKE_OBJS) $(D3DGL_OBJS) $(SPEEX_OBJS) $(WINDOWS_OBJS)
D3D_EXE_NAME=../fted3dqw$(BITS).exe
D3DCL_EXE_NAME=../fted3dclqw$(BITS).exe
D3D_LDFLAGS=$(IMAGELDFLAGS) $(OGGVORBISLDFLAGS) -ldxguid -lws2_32 -lwinmm -lgdi32 -lole32 -Wl,--subsystem,windows
D3D_CFLAGS=$(D3DCFLAGS) $(W32_CFLAGS) $(DX7SDK) -DMULTITHREAD -DLIBVORBISFILE_STATIC $(SPEEXCFLAGS)
D3DB_DIR=d3d_mgw$(BITS)
D3DCL_DIR=d3dcl_mgw$(BITS)
MINGL_EXE_NAME=../fteminglqw$(BITS).exe
MINGL_DIR=mingl_mgw$(BITS)
endif
ifeq ($(FTE_TARGET),bsd)
#mostly uses the linux stuff.
#oss, X, etc.
SV_DIR=sv_linux
SV_LDFLAGS=-lz -ldl
GLCL_OBJS=$(GL_OBJS) $(D3DGL_OBJS) $(GLQUAKE_OBJS) $(BOTLIB_OBJS) gl_vidlinuxglx.o snd_linux.o cd_null.o sys_linux.o sys_linux_threads.o
GL_EXE_NAME=../fteqw.gl
GLCL_EXE_NAME=../fteqwcl.gl
GL_LDFLAGS= -L/usr/local/lib $(GLLDFLAGS) $(XLDFLAGS) -lpthread
GL_CFLAGS=$(GLCFLAGS) -I/usr/local/include -I/usr/X11R6/include
GLB_DIR=gl_bsd
GLCL_DIR=glcl_bsd
MCL_OBJS=$(D3DGL_OBJS) $(GLQUAKE_OBJS) $(SOFTWARE_OBJS) $(BOTLIB_OBJS) gl_vidlinuxglx.o snd_linux.o cd_null.o sys_linux.o sys_linux_threads.o
M_EXE_NAME=../fteqw
MCL_EXE_NAME=../fteqwcl
M_LDFLAGS=$(GLLDFLAGS) $(XLDFLAGS) -lpthread
M_CFLAGS=$(GLCFLAGS) -I/usr/X11R6/include
MB_DIR=m_bsd
MCL_DIR=mcl_bsd
MINGL_EXE_NAME=../fteqw.mingl
MINGL_DIR=mingl_bsd
endif
ifneq ($(shell echo $(FTE_TARGET)|grep linux),)
SV_DIR=sv_linux$(BITS)
SV_LDFLAGS=-lz
SV_EXE_NAME=../fteqw.sv$(BITS)
NPFTE_OBJS=httpclient.o image.o sys_linux_threads.o sys_npfte.o sys_axfte.o sys_plugfte.o
NPFTE_DLL_NAME=../npfte$(BITS).so
NPFTE_LDFLAGS=-shared -Wl,-z,defs -ldl -lpthread
NPFTE_CFLAGS=$(NPFTECFLAGS) $(W32_CFLAGS) -DMULTITHREAD -fPIC -DDYNAMIC_LIBPNG -DDYNAMIC_LIBJPEG
NPFTEB_DIR=npfte_linux$(BITS)
GLCL_OBJS=$(GL_OBJS) $(D3DGL_OBJS) $(GLQUAKE_OBJS) $(BOTLIB_OBJS) $(SPEEX_OBJS) gl_vidlinuxglx.o gl_videgl.o snd_alsa.o snd_linux.o cd_linux.o sys_linux.o sys_linux_threads.o
GL_EXE_NAME=../fteqw.gl$(BITS)
GLCL_EXE_NAME=../fteqwcl.gl$(BITS)
GL_LDFLAGS=$(GLLDFLAGS) $(XLDFLAGS) $(OGGVORBISLDFLAGS) -lz
GL_CFLAGS=$(GLCFLAGS) -I/usr/X11R6/include $(SPEEXCFLAGS) -DMULTITHREAD -DLIBVORBISFILE_STATIC
GLB_DIR=gl_linux$(BITS)
GLCL_DIR=glcl_linux$(BITS)
MCL_OBJS=$(D3DGL_OBJS) $(GLQUAKE_OBJS) $(SOFTWARE_OBJS) $(BOTLIB_OBJS) $(SPEEX_OBJS) gl_vidlinuxglx.o snd_linux.o snd_alsa.o cd_linux.o sys_linux.o sys_linux_threads.o
M_EXE_NAME=../fteqw$(BITS)
MCL_EXE_NAME=../fteqwcl$(BITS)
M_LDFLAGS=$(GLLDFLAGS) $(XLDFLAGS) $(OGGVORBISLDFLAGS) -lz
M_CFLAGS=$(GLCFLAGS) -I/usr/X11R6/include $(SPEEXCFLAGS) -DLIBVORBISFILE_STATIC
MB_DIR=m_linux$(BITS)
MCL_DIR=mcl_linux$(BITS)
MINGL_EXE_NAME=../fteqw.mingl$(BITS)
MINGL_DIR=mingl_linux$(BITS)
endif
ifneq ($(shell echo $(FTE_TARGET)|grep macosx),)
SV_DIR=sv_macosx$(EXTENSION)$(BITS)
GLB_DIR=gl_macosx$(EXTENSION)$(BITS)
GLCL_DIR=glcl_macosx$(EXTENSION)$(BITS)
MINGL_DIR=mingl_macosx$(EXTENSION)$(BITS)
OGGVORBISLDFLAGS=
GL_CFLAGS=$(GLCFLAGS) -D__MACOSX__ -L/sw/lib -I/sw/include -L/opt/local/lib -I/opt/local/include -I$(LIBS_DIR)
ifeq ($(FTE_TARGET),macosx_x86)
GL_CFLAGS=$(GLCFLAGS) -D__MACOSX__ -L/sw/lib -I/sw/include -L/opt/local/lib -I/opt/local/include -I$(LIBS_DIR)
endif
GL_LDFLAGS=-framework AGL -framework OpenGL -framework Cocoa -framework AudioUnit -lz -lpng -ljpeg
GLCL_OBJS=$(GL_OBJS) $(D3DGL_OBJS) $(GLQUAKE_OBJS) gl_vidcocoa.mo gl_vidmacos.o sys_linux.o cd_null.o snd_macos.o sys_linux_threads.o
GL_EXE_NAME=../macosx_fteqw.gl$(EXTENSION)$(BITS)
GLCL_EXE_NAME=../macosx_fteqwcl.gl$(EXTENSION)$(BITS)
M_EXE_NAME=../macosx_fteqw$(EXTENSION)$(BITS)
MCL_EXE_NAME=../macosx_fteqwcl$(EXTENSION)$(BITS)
MINGL_EXE_NAME=../macosx_fteqw.mingl$(EXTENSION)$(BITS)
MINGL_DIR=mingl_macosx$(EXTENSION)$(BITS)
SV_OBJS=$(COMMON_OBJS) $(SERVER_OBJS) $(PROGS_OBJS) $(SERVERONLY_OBJS)
SV_EXE_NAME=../macosx_fteqw.sv$(EXTENSION)$(BITS)
SV_CFLAGS=$(SERVER_ONLY_CFLAGS)
SV_LDFLAGS=-lz
#seems, macosx has a more limited version of strip
STRIPFLAGS=
endif
ifeq ($(FTE_TARGET),morphos)
#-Wno-pointer-sign unrecognised
WARNINGFLAGS=-Wall
CFLAGS+=-D__MORPHOS_SHAREDLIBS
SV_DIR=sv_morphos
SV_LDFLAGS=-ldl -lz
OGGVORBISLDFLAGS=
GLCL_OBJS=$(GL_OBJS) $(D3DGL_OBJS) $(GLQUAKE_OBJS) $(BOTLIB_OBJS) gl_vidmorphos.o in_morphos.o snd_morphos.o cd_null.o sys_morphos.o
GL_EXE_NAME=../morphos_fteqw.gl
GLCL_EXE_NAME=../morphos_fteqwcl.gl
GL_LDFLAGS=$(GLLDFLAGS) -ldl $(IMAGELDFLAGS) -lz
GL_CFLAGS=$(GLCFLAGS) -noixemul -I./libs/speex -I./
GLB_DIR=gl_morphos
GLCL_DIR=glcl_morphos
MCL_OBJS=$(D3DGL_OBJS) $(GLQUAKE_OBJS) $(SOFTWARE_OBJS) $(BOTLIB_OBJS) gl_vidmorphos.o vid_morphos.o in_morphos.o snd_morphos.o cd_null.o sys_morphos.o
M_EXE_NAME=../morphos_fteqw
MCL_EXE_NAME=../morphos_fteqwcl
M_LDFLAGS=$(GLLDFLAGS)
M_CFLAGS=$(GLCFLAGS)
MB_DIR=m_morphos
MCL_DIR=mcl_morphos
MINGL_EXE_NAME=../morphos_fteqw.mingl
MINGL_DIR=mingl_morphos
SV_OBJS=$(COMMON_OBJS) $(SERVER_OBJS) $(PROGS_OBJS) $(SERVERONLY_OBJS) $(BOTLIB_OBJS)
SV_EXE_NAME=../morphos_fteqw.sv$(BITS)
SV_CFLAGS=$(SERVER_ONLY_CFLAGS)
endif
ifeq ($(FTE_TARGET),cygwin)
SV_DIR=sv_cygwin
SV_LDFLAGS=-lz
GLCL_OBJS=$(GL_OBJS) $(D3DGL_OBJS) $(GLQUAKE_OBJS) $(BOTLIB_OBJS) $(SPEEX_OBJS) gl_vidlinuxglx.o snd_linux.o cd_null.o sys_linux.o sys_linux_threads.o
GL_EXE_NAME=../fteqwglcyg.exe
GLCL_EXE_NAME=../fteqwclglcyg.exe
GL_LDFLAGS=$(GLLDFLAGS) $(XLDFLAGS) $(OGGVORBISLDFLAGS)
GL_CFLAGS=$(GLCFLAGS) -I/usr/X11R6/include $(SPEEXCFLAGS) -DLIBVORBISFILE_STATIC
GLB_DIR=gl_cygwin
GLCL_DIR=glcl_cygwin
MCL_OBJS=$(D3DGL_OBJS) $(GLQUAKE_OBJS) $(SOFTWARE_OBJS) $(BOTLIB_OBJS) $(SPEEX_OBJS) gl_vidlinuxglx.o snd_linux.o cd_null.o sys_linux.o sys_linux_threads.o
M_EXE_NAME=../fteqwcyg.exe
MCL_EXE_NAME=../fteqwclcyg.exe
M_LDFLAGS=$(GLLDFLAGS) $(XLDFLAGS) $(OGGVORBISLDFLAGS)
M_CFLAGS=$(GLCFLAGS) $(SPEEXCFLAGS) -DLIBVORBISFILE_STATIC
MB_DIR=m_cygwin
MCL_DIR=mcl_cygwin
MINGL_EXE_NAME=../fteqwminglcyg.exe
MINGL_DIR=mingl_cygwin
endif
ifeq ($(FTE_TARGET),droid)
BASELDFLAGS=
SV_DIR=sv_droid-$(DROID_ARCH)
SV_LDFLAGS=-lz
SV_OBJS=$(COMMON_OBJS) $(SERVER_OBJS) $(PROGS_OBJS) $(BOTLIB_OBJS) svmodel.o sys_droid.o
SV_EXE_NAME=libftedroid.so
SV_LDFLAGS=
GLCL_OBJS=$(GL_OBJS) $(D3DGL_OBJS) $(GLQUAKE_OBJS) $(BOTLIB_OBJS) gl_viddroid.o sys_droid.o cd_null.o snd_droid.o
GL_LDFLAGS=$(GLLDFLAGS)
GLB_DIR=gl_droid-$(DROID_ARCH)
GL_EXE_NAME=libftedroid.so
endif
ifeq ($(FTE_TARGET),web)
WEB_PREJS ?= --pre-js web/prejs.js
WEB_MEMORY?=402653184
RELEASE_CFLAGS=-DOMIT_QCC -DGL_STATIC -DFTE_TARGET_WEB
DEBUG_CFLAGS=-g --jcache -DOMIT_QCC -DGL_STATIC -DFTE_TARGET_WEB
RELEASE_LDFLAGS=-O1 $(WEB_PREJS) -s TOTAL_MEMORY=$(WEB_MEMORY)
DEBUG_LDLAGS=-O0 $(WEB_PREJS) -s TOTAL_MEMORY=$(WEB_MEMORY)
CC=emcc
#-s ASM_JS=1
#BASELDFLAGS=
#mostly we inherit the sdl defaults. because we can, however emscripten does not support sdl cd code.
GLCL_OBJS=$(GL_OBJS) $(D3DGL_OBJS) $(GLQUAKE_OBJS) gl_vidsdl.o snd_sdl.o cd_null.o sys_sdl.o in_sdl.o
SDL_INCLUDES=
SV_DIR=sv_web
#SV_LDFLAGS=-lz
#SV_OBJS=$(COMMON_OBJS) $(SERVER_OBJS) $(PROGS_OBJS) svmodel.o
SV_EXE_NAME=../libftesv.js
#SV_LDFLAGS=
STRIP=echo
SPEEXCFLAGS=
SPEEX_OBS=
#GLCL_OBJS=$(GL_OBJS) $(D3DGL_OBJS) $(GLQUAKE_OBJS) cd_null.o
#GL_LDFLAGS=$(GLLDFLAGS)
GLB_DIR=gl_web
GL_EXE_NAME=../ftewebgl.html
GL_LDFLAGS=$(GLLDFLAGS) $(IMAGELDFLAGS) $(OGGVORBISLDFLAGS)
GL_CFLAGS=$(GLCFLAGS)
IMAGELDFLAGS=
OGGVORBISLDFLAGS=
BOTLIB_CFLAGS=
#generate deps properly
#DEPCC=
endif
SV_DIR?=sv_sdl
DEPCC?=$(CC)
-include Makefile_private
.default: help
all: rel
rel: sv-rel gl-rel mingl-rel
dbg: sv-dbg gl-dbg mingl-dbg
relcl: glcl-rel mcl-rel
profile: sv-profile gl-profile mingl-profile
releases:
#this is for releasing things from a linux box
#just go through compiling absolutly everything
-$(MAKE) FTE_TARGET=linux32 rel
-$(MAKE) FTE_TARGET=linux64 rel
-$(MAKE) FTE_TARGET=win32 rel
-$(MAKE) FTE_TARGET=win64 rel
-$(MAKE) FTE_TARGET=win32_SDL rel
-$(MAKE) FTE_TARGET=win64_SDL rel
-$(MAKE) FTE_TARGET=morphos rel
-$(MAKE) FTE_TARGET=macosx rel
# -$(MAKE) FTE_TARGET=linux32 relcl
# -$(MAKE) FTE_TARGET=linux64 relcl
# -$(MAKE) FTE_TARGET=win32 relcl
-$(MAKE) droid-rel
-$(MAKE) FTE_TARGET=win32 npfte-rel
autoconfig: clean
/bin/bash makeconfig.sh y
config: clean
/bin/bash makeconfig.sh
ifneq ($(OUT_DIR),)
-include $(OUT_DIR)/*.o.d
endif
VPATH = $(BASE_DIR) : $(CLIENT_DIR) : $(GL_DIR) : $(COMMON_DIR) : $(SERVER_DIR) : $(HTTP_DIR) : $(BASE_DIR)/irc : $(BASE_DIR)/email : $(QUX_DIR) : $(PROGS_DIR) : $(NACL_DIR) : $(D3D_DIR) : $(BOTLIB_DIR) : $(BASE_DIR)/libs/speex/libspeex
ifneq ($(findstring -DSPEEX_STATIC, $(CFLAGS)),)
#add these to statically link libspeex
BASE_CFLAGS += $(SPEEXCFLAGS)
CLIENT_OBJS += $(SPEEX_OBJS)
endif
# This is for linking the FTE icon to the MinGW target
$(OUT_DIR)/resources.o : winquake.rc
$(WINDRES) -I$(CLIENT_DIR) -O coff $< $@
#npAPI stuff requires some extra resources
$(OUT_DIR)/npplug.o : ftequake/npplug.rc
$(WINDRES) -I$(CLIENT_DIR) -O coff $< $@
#$(OUT_DIR)/%.d: %.c
# @set -e; rm -f $@; \
# $(CC) -MM $(ALL_CFLAGS) $< > $@.$$$$; \
# sed 's,\($*\)\.o[ :]*,\1.o $@ : ,g' < $@.$$$$ > $@; \
# rm -f $@.$$$$
$(OUT_DIR)/%.o $(OUT_DIR)/%.d : %.c
ifneq ($(DEPCC),)
@set -e; rm -f $@.d; \
$(DEPCC) -MM $(ALL_CFLAGS) $< > $@.d.$$$$; \
sed 's,\($*\)\.o[ :]*,$@ $@.d : ,g' < $@.d.$$$$ > $@.d; \
sed -e 's/.*://' -e 's/\\$$//' < $@.d.$$$$ | fmt -1 | sed -e 's/^ *//' -e 's/$$/:/' >> $@.d; \
rm -f $@.d.$$$$
endif
$(DO_CC) -I$(OUT_DIR)
$(OUT_DIR)/%.o $(OUT_DIR)/%.d : %.cpp
ifneq ($(DEPCC),)
@set -e; rm -f $@.d; \
$(DEPCC) -MM $(ALL_CFLAGS) $< > $@.d.$$$$; \
sed 's,\($*\)\.o[ :]*,$@ $@.d : ,g' < $@.d.$$$$ > $@.d; \
sed -e 's/.*://' -e 's/\\$$//' < $@.d.$$$$ | fmt -1 | sed -e 's/^ *//' -e 's/$$/:/' >> $@.d; \
rm -f $@.d.$$$$
endif
$(DO_CC) -I$(OUT_DIR)
$(OUT_DIR)/%.oo $(OUT_DIR)/%.d : %.c
ifneq ($(DEPCC),)
@set -e; rm -f $@.d; \
$(DEPCC) -MM $(ALL_CFLAGS) $< > $@.d.$$$$; \
sed 's,\($*\)\.oo[ :]*,$@ $@.d : ,g' < $@.d.$$$$ > $@.d; \
sed -e 's/.*://' -e 's/\\$$//' < $@.d.$$$$ | fmt -1 | sed -e 's/^ *//' -e 's/$$/:/' >> $@.d; \
rm -f $@.d.$$$$
endif
$(DO_CC) -I$(OUT_DIR)
$(OUT_DIR)/%.mo $(OUT_DIR)/%.d : %.m
@set -e; rm -f $@.d; \
$(DEPCC) -MM $(ALL_CFLAGS) $< > $@.d.$$$$; \
sed 's,\($*\)\.mo[ :]*,$@ $@.d : ,g' < $@.d.$$$$ > $@.d; \
sed -e 's/.*://' -e 's/\\$$//' < $@.d.$$$$ | fmt -1 | sed -e 's/^ *//' -e 's/$$/:/' >> $@.d; \
rm -f $@.d.$$$$
$(DO_CC) -I$(OUT_DIR)
#enables use of precompiled headers in gcc 3.4 onwards.
$(OUT_DIR)/quakedef.h.gch : quakedef.h
$(CC) -x c $(ALL_CFLAGS) -o $@ -c $<
PRECOMPHEADERS ?= $(OUT_DIR)/quakedef.h.gch
#addprefix is to add the ./release/server/ part of the object name
#foreach is needed as the OBJS is a list of variable names containing object lists.
#which is needed as windows sucks too much for the chaining to carry a full list.
#god knows how gcc loads the list properly.
#or at least I hope he does. It makes no sence to mortals.
DO_LD ?=$(DO_ECHO) $(CC) -o $@ $(LTO_LD) $(WCFLAGS) $(CFLAGS)
$(OUT_DIR)/$(EXE_NAME): $(PRECOMPHEADERS) $(foreach fn, $(CUSTOMOBJS) $(foreach ol, $(OBJS), $($(ol))),$(if $(findstring ltox,$(fn)),,$(OUT_DIR)/$(fn)))
$(DO_LD) $(foreach fn, $(CUSTOMOBJS) $(foreach ol, $(OBJS) $(LTO_END), $($(ol))),$(if $(findstring ltox,$(fn)),$(subst ltox,-x ,$(fn)),$(OUT_DIR)/$(fn)) ) $(LDFLAGS)
_out-rel:
@$(MAKE) $(OUT_DIR)/$(EXE_NAME) EXE_NAME="$(EXE_NAME)" OUT_DIR="$(OUT_DIR)" WCFLAGS="$(WCFLAGS) $(RELEASE_CFLAGS)" LDFLAGS="$(BASELDFLAGS) $(LDFLAGS) $(RELEASE_LDFLAGS)" OBJS="$(OBJS)"
$(STRIP) $(STRIPFLAGS) $(OUT_DIR)/$(EXE_NAME)
_out-dbg:
@$(MAKE) $(OUT_DIR)/$(EXE_NAME) EXE_NAME="$(EXE_NAME)" OUT_DIR="$(OUT_DIR)" WCFLAGS="$(WCFLAGS) $(DEBUG_CFLAGS)" LDFLAGS="$(BASELDFLAGS) $(LDFLAGS) $(DEBUG_LDFLAGS)" OBJS="$(OBJS)"
_out-profile:
@$(MAKE) $(OUT_DIR)/$(EXE_NAME) EXE_NAME="$(EXE_NAME)" OUT_DIR="$(OUT_DIR)" WCFLAGS="$(WCFLAGS) $(PROFILE_CFLAGS)" LDFLAGS="$(BASELDFLAGS) $(LDFLAGS) $(PROFILE_LDFLAGS)" OBJS="$(OBJS)"
_cl-rel: reldir
@$(MAKE) _out-rel EXE_NAME="$(EXE_NAME)" OUT_DIR="$(OUT_DIR)" WCFLAGS="$(CLIENT_ONLY_CFLAGS) $(WCFLAGS)" LDFLAGS="$(LDFLAGS)" SOBJS="$(SOBJS)" OBJS="SOBJS COMMON_OBJS CLIENT_OBJS PROGS_OBJS"
_cl-dbg: debugdir
@$(MAKE) _out-dbg EXE_NAME="$(EXE_NAME)" OUT_DIR="$(OUT_DIR)" WCFLAGS="$(CLIENT_ONLY_CFLAGS) $(WCFLAGS)" LDFLAGS="$(LDFLAGS)" SOBJS="$(SOBJS)" OBJS="SOBJS COMMON_OBJS CLIENT_OBJS PROGS_OBJS"
_cl-profile: reldir
@$(MAKE) _out-profile EXE_NAME="$(EXE_NAME)" OUT_DIR="$(OUT_DIR)" WCFLAGS="$(CLIENT_ONLY_CFLAGS) $(WCFLAGS)" LDFLAGS="$(LDFLAGS)" SOBJS="$(SOBJS)" OBJS="SOBJS COMMON_OBJS CLIENT_OBJS PROGS_OBJS"
_clsv-rel: reldir
@$(MAKE) _out-rel EXE_NAME="$(EXE_NAME)" OUT_DIR="$(OUT_DIR)" WCFLAGS="$(JOINT_CFLAGS) $(WCFLAGS)" LDFLAGS="$(LDFLAGS)" SOBJS="$(SOBJS)" OBJS="SOBJS COMMON_OBJS CLIENT_OBJS PROGS_OBJS SERVER_OBJS"
_clsv-dbg: debugdir
@$(MAKE) _out-dbg EXE_NAME="$(EXE_NAME)" OUT_DIR="$(OUT_DIR)" WCFLAGS="$(JOINT_CFLAGS) $(WCFLAGS)" LDFLAGS="$(LDFLAGS)" SOBJS="$(SOBJS)" OBJS="SOBJS COMMON_OBJS CLIENT_OBJS PROGS_OBJS SERVER_OBJS"
_clsv-profile: reldir
@$(MAKE) _out-profile EXE_NAME="$(EXE_NAME)" OUT_DIR="$(OUT_DIR)" WCFLAGS="$(JOINT_CFLAGS) $(WCFLAGS)" LDFLAGS="$(LDFLAGS)" SOBJS="$(SOBJS)" OBJS="SOBJS COMMON_OBJS CLIENT_OBJS PROGS_OBJS SERVER_OBJS"
sv-tmp: reldir debugdir
@$(MAKE) $(TYPE) OUT_DIR="$(OUT_DIR)" EXE_NAME="$(SV_EXE_NAME)" WCFLAGS="$(SV_CFLAGS)" LDFLAGS="$(SV_LDFLAGS) $(LDFLAGS)" OBJS="SV_OBJS"
sv-rel:
@$(MAKE) sv-tmp TYPE=_out-rel OUT_DIR="$(RELEASE_DIR)/$(SV_DIR)"
sv-dbg:
@$(MAKE) sv-tmp TYPE=_out-dbg OUT_DIR="$(DEBUG_DIR)/$(SV_DIR)"
sv-profile:
@$(MAKE) sv-tmp TYPE=_out-profile OUT_DIR="$(PROFILE_DIR)/$(SV_DIR)"
d3dcl-tmp:
@$(MAKE) $(TYPE) OUT_DIR="$(OUT_DIR)" EXE_NAME="$(D3DCL_EXE_NAME)" WCFLAGS="$(D3D_CFLAGS)" LDFLAGS="$(D3D_LDFLAGS) $(LDFLAGS)" SOBJS="$(D3DCL_OBJS)"
d3d-tmp:
@$(MAKE) $(TYPE) OUT_DIR="$(OUT_DIR)" EXE_NAME="$(D3D_EXE_NAME)" WCFLAGS="$(D3D_CFLAGS)" LDFLAGS="$(D3D_LDFLAGS) $(LDFLAGS)" SOBJS="$(D3DCL_OBJS)"
d3dcl-rel:
@$(MAKE) d3dcl-tmp TYPE=_cl-rel OUT_DIR="$(RELEASE_DIR)/$(D3DCL_DIR)"
d3dcl-dbg:
@$(MAKE) d3dcl-tmp TYPE=_cl-dbg OUT_DIR="$(DEBUG_DIR)/$(D3DCL_DIR)"
d3dcl-profile:
@$(MAKE) d3dcl-tmp TYPE=_cl-profile OUT_DIR="$(PROFILE_DIR)/$(D3DCL_DIR)"
d3d-rel:
@$(MAKE) d3d-tmp TYPE=_clsv-rel OUT_DIR="$(RELEASE_DIR)/$(D3DB_DIR)"
d3d-dbg:
@$(MAKE) d3d-tmp TYPE=_clsv-dbg OUT_DIR="$(DEBUG_DIR)/$(D3DB_DIR)"
d3d-profile:
@$(MAKE) d3d-tmp TYPE=_clsv-profile OUT_DIR="$(PROFILE_DIR)/$(D3DB_DIR)"
glcl-tmp:
@$(MAKE) $(TYPE) OUT_DIR="$(OUT_DIR)" EXE_NAME="$(GLCL_EXE_NAME)" WCFLAGS="$(GL_CFLAGS)" LDFLAGS="$(GL_LDFLAGS) $(LDFLAGS)" SOBJS="$(GLCL_OBJS)"
gl-tmp:
@$(MAKE) $(TYPE) OUT_DIR="$(OUT_DIR)" EXE_NAME="$(GL_EXE_NAME)" WCFLAGS="$(GL_CFLAGS)" LDFLAGS="$(GL_LDFLAGS) $(LDFLAGS)" SOBJS="$(GLCL_OBJS)"
glcl-rel:
@$(MAKE) glcl-tmp TYPE=_cl-rel OUT_DIR="$(RELEASE_DIR)/$(GLCL_DIR)"
glcl-dbg:
@$(MAKE) glcl-tmp TYPE=_cl-dbg OUT_DIR="$(DEBUG_DIR)/$(GLCL_DIR)"
glcl-profile:
@$(MAKE) glcl-tmp TYPE=_cl-profile OUT_DIR="$(PROFILE_DIR)/$(GLCL_DIR)"
gl-rel:
@$(MAKE) gl-tmp TYPE=_clsv-rel OUT_DIR="$(RELEASE_DIR)/$(GLB_DIR)"
gl-dbg:
@$(MAKE) gl-tmp TYPE=_clsv-dbg OUT_DIR="$(DEBUG_DIR)/$(GLB_DIR)"
gl-profile:
@$(MAKE) gl-tmp TYPE=_clsv-profile OUT_DIR="$(PROFILE_DIR)/$(GLB_DIR)"
mingl-tmp: reldir
@$(MAKE) $(TYPE) OUT_DIR="$(OUT_DIR)" EXE_NAME="$(MINGL_EXE_NAME)" WCFLAGS="$(GL_CFLAGS) -DMINIMAL" LDFLAGS="$(GL_LDFLAGS) $(LDFLAGS)" SOBJS="$(GLCL_OBJS)"
mingl-rel:
@$(MAKE) mingl-tmp TYPE=_cl-rel OUT_DIR="$(RELEASE_DIR)/$(MINGL_DIR)"
mingl-dbg:
@$(MAKE) mingl-tmp TYPE=_cl-dbg OUT_DIR="$(DEBUG_DIR)/$(MINGL_DIR)"
mingl-profile:
@$(MAKE) mingl-tmp TYPE=_cl-profile OUT_DIR="$(PROFILE_DIR)/$(MINGL_DIR)"
mcl-tmp:
@$(MAKE) $(TYPE) OUT_DIR="$(OUT_DIR)" EXE_NAME="$(MCL_EXE_NAME)" WCFLAGS="$(M_CFLAGS)" LDFLAGS="$(M_LDFLAGS) $(LDFLAGS)" SOBJS="$(MCL_OBJS)"
m-tmp:
@$(MAKE) $(TYPE) OUT_DIR="$(OUT_DIR)" EXE_NAME="$(M_EXE_NAME)" WCFLAGS="$(M_CFLAGS)" LDFLAGS="$(M_LDFLAGS) $(LDFLAGS)" SOBJS="$(MCL_OBJS)"
mcl-rel:
@$(MAKE) mcl-tmp TYPE=_cl-rel OUT_DIR="$(RELEASE_DIR)/$(MCL_DIR)"
mcl-dbg:
@$(MAKE) mcl-tmp TYPE=_cl-dbg OUT_DIR="$(DEBUG_DIR)/$(MCL_DIR)"
mcl-profile:
@$(MAKE) mcl-tmp TYPE=_cl-profile OUT_DIR="$(PROFILE_DIR)/$(MCL_DIR)"
m-rel:
@$(MAKE) m-tmp TYPE=_clsv-rel OUT_DIR="$(RELEASE_DIR)/$(MB_DIR)"
m-dbg:
@$(MAKE) m-tmp TYPE=_clsv-dbg OUT_DIR="$(DEBUG_DIR)/$(MB_DIR)"
m-profile:
@$(MAKE) m-tmp TYPE=_clsv-profile OUT_DIR="$(PROFILE_DIR)/$(MB_DIR)"
.PHONY: m-tmp mcl-tmp mingl-tmp glcl-tmp gl-tmp sv-tmp _clsv-dbg _clsv-rel _cl-dbg _cl-rel _out-rel _out-dbg
ifdef windir
debugdir:
@-mkdir -p $(subst /,\, $(OUT_DIR))
reldir:
@-mkdir -p $(subst /,\, $(OUT_DIR))
else
reldir:
@-mkdir -p $(RELEASE_DIR)
@-mkdir -p $(OUT_DIR)
debugdir:
@-mkdir -p $(DEBUG_DIR)
@-mkdir -p $(OUT_DIR)
endif
plugins-dbg:
@if test -e ../plugins/Makefile; \
then $(MAKE) native -C ../plugins OUT_DIR="$(DEBUG_DIR)" CC="$(CC) $(W32_CFLAGS) $(DEBUG_CFLAGS)" BASE_CFLAGS="$(BASE_CFLAGS)" FTE_TARGET="$(FTE_TARGET)"; \
else echo no plugins directory installed; \
fi
plugins:
plugins-rel:
@if test -e ../plugins/Makefile; \
then $(MAKE) native -C ../plugins OUT_DIR="$(RELEASE_DIR)" CC="$(CC) $(W32_CFLAGS) $(RELEASE_CFLAGS)" BASE_CFLAGS="$(BASE_CFLAGS)" FTE_TARGET="$(FTE_TARGET)"; \
else echo no plugins directory installed; \
fi
plugins-rel:
help:
@-echo "Specfic targets:"
@-echo "clean - removes all output (use make dirs afterwards)"
@-echo "all - make all the targets possible"
@-echo "rel - make the releases for the default system"
@-echo "dbg - make the debug builds for the default system"
@-echo "profile - make all the releases with profiling support for the default system"
@-echo ""
@-echo "Normal targets:"
@-echo "(each of these targets must have the postfix -rel or -dbg)"
@-echo "'sv-???' (Dedicated Server)"
@-echo "'gl-???' (OpenGL rendering + Built-in Server)"
@-echo "'m-???' (Merged client, OpenGL & D3D rendering + Dedicated server)"
@-echo "'mingl-???' (Minimal featured OpenGL render)"
@-echo "'d3d-???' (for windows builds)"
@-echo "'mcl-???' (currently broken)"
@-echo "'glcl-???' (currently broken)"
@-echo "'droid-???' (cross compiles Android package)"
@-echo "'npfte-???' (cross compiles QuakeTV Firefox/Netscape browser plugin)"
@-echo "'nacl-???' (cross compiles QuakeTV Firefox/Netscape browser plugin)"
@-echo ""
@-echo "Cross targets can be specified with FTE_TARGET=blah"
@-echo "linux32, linux64 specify specific x86 archs"
@-echo "SDL - Attempt to use sdl for the current target"
@-echo "win32 - Mingw compile for win32"
@-echo "vc - Attempts to use msvc8+ to compile. Note: uses profile guided optimisations. You must build+run the relevent profile target before a release target will compile properly. Debug doesn't care."
@-echo "android, npfte, nacl targets explicitly cross compile, and should generally not be given an FTE_TARGET."
install:
-cp debug/*.* /opt/quake/
-cp release/*.* /opt/quake/
-cp profile/*.* /opt/quake
clean:
-rm -f -r $(RELEASE_DIR)
-rm -f -r $(DEBUG_DIR)
-rm -f -r $(PROFILE_DIR)
-rm -f -r droid/bin
-rm -f -r droid/gen
-rm -f -r droid/libs
-rm -f droid/default.properties
-rm -f droid/local.properties
-rm -f droid/proguard.cfg
-rm -f droid/build.xml
distclean: clean
-rm -f droid/ftekeystore
#################################################
#npfte
npfte-tmprel: reldir
@$(MAKE) $(OUT_DIR)/$(EXE_NAME) OUT_DIR="$(OUT_DIR)" WCFLAGS="$(NPFTE_CFLAGS) $(RELEASE_CFLAGS)" LDFLAGS="$(NPFTE_LDFLAGS) $(LDFLAGS) $(RELEASE_LDFLAGS)" OBJS="NPFTE_OBJS"
npfte-tmpdbg: debugdir
@$(MAKE) $(OUT_DIR)/$(EXE_NAME) OUT_DIR="$(OUT_DIR)" WCFLAGS="$(NPFTE_CFLAGS) $(DEBUG_CFLAGS)" LDFLAGS="$(NPFTE_LDFLAGS) $(LDFLAGS) $(DEBUG_LDFLAGS)" OBJS="NPFTE_OBJS"
npfte-rel:
-@$(MAKE) npfte-tmprel OUT_DIR="$(RELEASE_DIR)/$(NPFTEB_DIR)w32" EXE_NAME="../npfte.dll" PRECOMPHEADERS="" FTE_TARGET=win32
-@$(MAKE) npfte-tmprel OUT_DIR="$(RELEASE_DIR)/$(NPFTEB_DIR)l32" EXE_NAME="../npfte32.so" PRECOMPHEADERS="" FTE_TARGET=linux32
-@$(MAKE) npfte-tmprel OUT_DIR="$(RELEASE_DIR)/$(NPFTEB_DIR)l64" EXE_NAME="../npfte64.so" PRECOMPHEADERS="" FTE_TARGET=linux64
-cp $(RELEASE_DIR)/npfte.dll npfte/plugins
-cp $(RELEASE_DIR)/npfte32.so npfte/plugins
-cp $(RELEASE_DIR)/npfte64.so npfte/plugins
cd npfte && zip $(abspath $(RELEASE_DIR)/npfte.xpi) install.rdf plugins/npfte.dll plugins/npfte32.so plugins/npfte64.so
rm -rf /tmp/npfte
mkdir /tmp/npfte
cp $(RELEASE_DIR)/npfte.dll /tmp/npfte
cp ./npfte/manifest.json /tmp/npfte
-cd $(RELEASE_DIR)/ && ../npfte/crxmake.sh /tmp/npfte ../npfte/chrome.pem
rm -rf /tmp/npfte
npfte-dbg:
@$(MAKE) npfte-tmpdbg OUT_DIR="$(DEBUG_DIR)/$(NPFTEB_DIR)w32" EXE_NAME="../npfte.dll" PRECOMPHEADERS="" FTE_TARGET=win32
@$(MAKE) npfte-tmpdbg OUT_DIR="$(DEBUG_DIR)/$(NPFTEB_DIR)l32" EXE_NAME="../npfte32.so" PRECOMPHEADERS="" FTE_TARGET=linux32
@$(MAKE) npfte-tmpdbg OUT_DIR="$(DEBUG_DIR)/$(NPFTEB_DIR)l64" EXE_NAME="../npfte64.so" PRECOMPHEADERS="" FTE_TARGET=linux64
npfte-profile:
@$(MAKE) npfte-tmp TYPE=_npfte-profile OUT_DIR="$(PROFILE_DIR)/$(NPFTEB_DIR)"
#################################################
#nacl shortcut
nacl-rel:
@$(MAKE) gl-rel FTE_TARGET=nacl NARCH=x86_32
@$(MAKE) gl-rel FTE_TARGET=nacl NARCH=x86_64
@$(MAKE) gl-rel FTE_TARGET=nacl NARCH=arm
@$(MAKE) gl-rel FTE_TARGET=nacl NARCH=pnacl
nacl-dbg:
@$(MAKE) gl-dbg FTE_TARGET=nacl NARCH=x86_32
@$(MAKE) gl-dbg FTE_TARGET=nacl NARCH=x86_64
@$(MAKE) gl-dbg FTE_TARGET=nacl NARCH=arm
@$(MAKE) gl-dbg FTE_TARGET=nacl NARCH=pnacl
#################################################
#android
#building for android will require:
#download android sdk+ndk
#ant installed
#droid-dbg will install it on 'the current device', if you've got a device plugged in or an emulator running, it should just work.
#makes an ant project for us
droid/build.xml:
-cd droid && PATH=$$PATH:$(ANDROID_HOME)/tools:$(ANDROID_NDK_ROOT) $(ANDROID_SCRIPT) update project -t android-8 -p . -n FTEDroid
#build FTE as a library, then build the java+package (release)
droid/ftekeystore:
ifeq ($(KEYTOOLARGS),)
@echo
@echo In order to build a usable APK file it must be signed. That requires a private key.
@echo Creation of a private key requries various bits of info...
@echo You are expected to fill that stuff in now... By the way, don\'t forget the password!
@echo Note that every time you use make droid-rel, you will be required to enter a password.
@echo You can use \'make droid-opt\' instead if you wish to build an optimised build without signing,
@echo but such packages will require a rooted device \(or to be signed later\).
@echo Just press control-c if you don\'t want to proceed.
@echo Morality warning: never distribute droid/ftekeystore - always do make distclean before distributing.
@echo
$(JAVATOOL)keytool -genkey -v -keystore $@ -alias autogen -keyalg RSA -keysize 2048 -validity 10000
else
@echo Generating keystore
@$(JAVATOOL)keytool -genkey -keystore $@ -alias autogen -keyalg RSA -keysize 2048 -validity 10000 -noprompt $(KEYTOOLARGS)
endif
droid-rel: droid/build.xml droid/ftekeystore
$(foreach a, $(DROID_ARCH), $(MAKE) FTE_TARGET=droid gl-rel DROID_ARCH=$a; )
@$(foreach a, $(DROID_ARCH), mkdir -p droid/libs/$a; )
-@$(foreach a, $(DROID_ARCH), cp $(RELEASE_DIR)/gl_droid-$a/libftedroid.so droid/libs/$a/libftedroid.so; )
@cd droid && $(ANT) release
ifneq ($(DROID_PACKSU),)
@echo
@echo Adding custom data files - non-compressed
@echo
zip droid/bin/FTEDroid-release-unsigned.apk -0 -j $(DROID_PACKSU)
endif
ifneq ($(DROID_PACKSC),)
@echo
@echo Adding custom data files - compressed
@echo
zip droid/bin/FTEDroid-release-unsigned.apk -9 -j $(DROID_PACKSC)
endif
@echo
@echo
@echo Signing package... I hope you remember your password.
@echo
@$(JAVATOOL)jarsigner $(JARSIGNARGS) -digestalg SHA1 -sigalg MD5withRSA -keystore droid/ftekeystore droid/bin/FTEDroid-release-unsigned.apk autogen
-rm -f $(RELEASE_DIR)/FTEDroid.apk
$(ANDROID_HOME)/tools/zipalign 4 droid/bin/FTEDroid-release-unsigned.apk $(RELEASE_DIR)/FTEDroid.apk
droid-opt: droid/build.xml droid/ftekeystore
$(MAKE) FTE_TARGET=droid gl-rel
mkdir -p droid/libs/armeabi
@cp $(RELEASE_DIR)/libftedroid.so droid/libs/armeabi/
@cd droid && $(ANT) release
cp droid/bin/FTEDroid-unsigned.apk $(RELEASE_DIR)/FTEDroid.apk
#build FTE as a library, then build the java+package (release). also installs it onto the 'current' device.
droid-dbg: droid/build.xml
$(foreach a, $(DROID_ARCH), $(MAKE) FTE_TARGET=droid gl-dbg DROID_ARCH=$a; )
@$(foreach a, $(DROID_ARCH), mkdir -p droid/libs/$a; )
-@$(foreach a, $(DROID_ARCH), cp $(DEBUG_DIR)/gl_droid-$a/libftedroid.so droid/libs/$a/libftedroid.so; )
@cd droid && $(ANT) debug && $(ANT) debug install
cp droid/bin/FTEDroid-debug.apk $(DEBUG_DIR)/FTEDroid.apk
droid-help:
@-echo "make droid-dbg - compiles engine with debug info and signs package with debug key. Attempts to install onto emulator."
@-echo "make droid-opt - compiles engine with optimisations, but does not sign package. Not useful."
@-echo "make droid-rel - compiles engine with optimisations, adds custom data files, signs with private key, requires password."
@-echo
@-echo "Android Settings:
@-echo "DROID_PACKSC: specifies additional pak or pk3 files to compress into the package, which avoids extra configuration. Only used in release builds. You probably shouldn't use this except for really small packages. Any file seeks will give really poor performance."
@-echo "DROID_PACKSU: like DROID_PACKSC, but without compression. Faster loading times, but bigger. Use for anything that is already compressed (especially pk3s)."
@-echo "ANDROID_HOME: path to the android sdk install path."
@-echo "ANDROID_NDK_ROOT: path to the android ndk install path."
@-echo "ANT: path and name of apache ant. Probably doesn't need to be set if you're on linux."
@-echo "JAVA_HOME: path of your java install. Commonly already set in environment settings."
@-echo "JAVATOOL: path to your java install's bin directory. Doesn't need to be set if its already in your path."
@-echo "JARSIGNARGS: Additional optional arguments to java's jarsigner program. You may want to put -storepass FOO in here, but what ever you do - keep it secure. Avoid bash history snooping, etc. If its not present, you will safely be prompted as required."
@-echo
@-echo "Note that 'make droid-rel' will automatically generate a keystore. If you forget the password, just do a 'make dist-clean'."