Fixed some problems with targets not compiling, SDL being compiled into

non-SDL builds etc


git-svn-id: https://svn.code.sf.net/p/fteqw/code/branches/wip@3664 fc73d0e0-1445-4013-8a0c-d673dee63da5
This commit is contained in:
Lance 2010-11-18 06:44:46 +00:00
parent 6edfa34c98
commit 4d145039d2
1 changed files with 5 additions and 3 deletions

View File

@ -679,18 +679,18 @@ ifneq ($(shell echo $(FTE_TARGET)|grep linux),)
SV_LDFLAGS=-lz
SV_EXE_NAME=../fteqw.sv$(BITS)
GLCL_OBJS=$(GL_OBJS) $(GLQUAKE_OBJS) gl_vidlinuxglx.o snd_sdl.o snd_alsa.oo cd_linux.o sys_linux.o
GLCL_OBJS=$(GL_OBJS) $(GLQUAKE_OBJS) gl_vidlinuxglx.o snd_alsa.o cd_linux.o sys_linux.o
ifeq ($(USEASM),true)
GLCL_OBJS+= sys_dosa.o
endif
GL_EXE_NAME=../fteqw.gl$(BITS)
GLCL_EXE_NAME=../fteqwcl.gl$(BITS)
GL_LDFLAGS=$(GLLDFLAGS) $(GLXLDFLAGS) -lXxf86vm -lXxf86dga -lSDL
GL_LDFLAGS=$(GLLDFLAGS) $(GLXLDFLAGS) -lXxf86vm -lXxf86dga
GL_CFLAGS=$(GLCFLAGS) -I/usr/X11R6/include -DUSE_DGA
GLB_DIR=gl_linux$(BITS)
GLCL_DIR=glcl_linux$(BITS)
MCL_OBJS=$(GLQUAKE_OBJS) $(SOFTWARE_OBJS) gl_vidlinuxglx.o snd_linux.o snd_alsa.oo cd_linux.o sys_linux.o
MCL_OBJS=$(GLQUAKE_OBJS) $(SOFTWARE_OBJS) gl_vidlinuxglx.o snd_linux.o snd_alsa.o cd_linux.o sys_linux.o
ifeq ($(USEASM),true)
MCL_OBJS+= sys_dosa.o
endif
@ -732,6 +732,8 @@ ifneq ($(shell echo $(FTE_TARGET)|grep macosx),)
STRIPFLAGS=
endif
ifeq ($(FTE_TARGET),morphos)
#-Wno-pointer-sign unrecognised
WARNINGFLAGS=-Wall
SV_DIR=sv_morphos
SV_LDFLAGS=-lz