Early hack at emscripten compat.

git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@4278 fc73d0e0-1445-4013-8a0c-d673dee63da5
This commit is contained in:
Spoike 2013-04-02 05:18:17 +00:00
parent 993d25620e
commit 1e9af3f441
24 changed files with 604 additions and 268 deletions

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@ -343,7 +343,9 @@ else
GNUC_FUNCS= -Dstrnicmp=strncasecmp -Dstricmp=strcasecmp
endif
BASE_CFLAGS=$(WARNINGFLAGS) $(GNUC_FUNCS) -I$(CLIENT_DIR) -I$(SERVER_DIR) -I$(COMMON_DIR) -I$(GL_DIR) -I$(D3D_DIR) -I$(PROGS_DIR) -I$(BOTLIB_DIR) -I. -I$(LIBS_DIR) -I$(LIBS_DIR)/dxsdk9/include -I$(LIBS_DIR)/dxsdk7/include -I$(LIBS_DIR)/sdl/include -I/usr/include/SDL -I$(LIBS_DIR)/sdl/include/SDL -I./libs/freetype2/include -I./libs/freetype2/include/freetype -I./libs/speex -DBOTLIB $(SVNREVISION)
SDL_INCLUDES=-I$(LIBS_DIR)/sdl/include -I/usr/include/SDL -I$(LIBS_DIR)/sdl/include/SDL
BOTLIB_CFLAGS=-I$(BOTLIB_DIR) -DBOTLIB
BASE_CFLAGS=$(WARNINGFLAGS) $(GNUC_FUNCS) -I$(CLIENT_DIR) -I$(SERVER_DIR) -I$(COMMON_DIR) -I$(GL_DIR) -I$(D3D_DIR) -I$(PROGS_DIR) -I. -I$(LIBS_DIR) -I$(LIBS_DIR)/dxsdk9/include -I$(LIBS_DIR)/dxsdk7/include $(SDL_INCLUDES) -I./libs/freetype2/include -I./libs/freetype2/include/freetype -I./libs/speex $(BOTLIB_CFLAGS) $(SVNREVISION)
CLIENT_ONLY_CFLAGS=-DCLIENTONLY
SERVER_ONLY_CFLAGS=-DSERVERONLY
JOINT_CFLAGS=
@ -1114,6 +1116,38 @@ ifeq ($(FTE_TARGET),droid)
GL_EXE_NAME=libftedroid.so
endif
ifeq ($(FTE_TARGET),web)
RELEASE_CFLAGS=-O1 -DOMIT_QCC -DGL_STATIC
CC=emcc -DFTE_TARGET_WEB -s TOTAL_MEMORY=268435456 -s FULL_ES2=1
#-s ASM_JS=1
#BASELDFLAGS=
#mostly we inherit the sdl defaults. because we can, however emscripten does not support sdl cd code.
GLCL_OBJS=$(GL_OBJS) $(D3DGL_OBJS) $(GLQUAKE_OBJS) gl_vidsdl.o snd_sdl.o cd_null.o sys_sdl.o in_sdl.o
SDL_INCLUDES=
SV_DIR=sv_web
#SV_LDFLAGS=-lz
#SV_OBJS=$(COMMON_OBJS) $(SERVER_OBJS) $(PROGS_OBJS) svmodel.o
SV_EXE_NAME=libftesv.js
#SV_LDFLAGS=
STRIP=echo
SPEEXCFLAGS=
SPEEX_OBS=
#GLCL_OBJS=$(GL_OBJS) $(D3DGL_OBJS) $(GLQUAKE_OBJS) cd_null.o
#GL_LDFLAGS=$(GLLDFLAGS)
GLB_DIR=gl_web
GL_EXE_NAME=../ftewebgl.html
IMAGELDFLAGS=
OGGVORBISLDFLAGS=
BOTLIB_CFLAGS=
NODEPS = 1
endif
SV_DIR?=sv_sdl
-include Makefile_private
@ -1157,8 +1191,7 @@ VPATH = $(BASE_DIR) : $(CLIENT_DIR) : $(GL_DIR) : $(COMMON_DIR) : $(SERVER_DIR)
ifneq ($(findstring -DSPEEX_STATIC, $(CFLAGS)),)
#add these to statically link libspeex
VPATH += : $(BASE_DIR)/libs/speex/libspeex
BASE_CFLAGS += -DSPEEX_STATIC -I$(BASE_DIR)/libs/speex/include -DFIXED_POINT -DUSE_KISS_FFT -DEXPORT=""
BASE_CFLAGS += $(SPEEXCFLAGS)
CLIENT_OBJS += $(SPEEX_OBJS)
endif

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@ -251,7 +251,22 @@ void Sys_SendKeyEvents(void)
case SDL_KEYUP:
case SDL_KEYDOWN:
IN_KeyEvent(0, event.key.state, tbl_sdltoquake[event.key.keysym.sym], event.key.keysym.unicode);
{
int u = event.key.keysym.unicode;
int s = event.key.keysym.sym;
int qs;
if (s < sizeof(tbl_sdltoquake) / sizeof(tbl_sdltoquake[0]))
qs = tbl_sdltoquake[s];
else
qs = 0;
#ifdef FTE_TARGET_WEB
//emscripten doesn't support unicode, but does pretend to. override it so we get something usable.
u = qs;
if (u < 32 || u > 127)
u = 0;
#endif
IN_KeyEvent(0, event.key.state, s, u);
}
break;
case SDL_MOUSEMOTION:

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@ -128,7 +128,13 @@ Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
#include <png.h>
#endif
#else
#include <setjmp.h>
#ifdef FTE_TARGET_WEB
#define setjmp(x) 0
#define longjmp(b,r) abort()
typedef int jmp_buf;
#else
#include <setjmp.h>
#endif
#endif
#include <time.h>
#ifdef __cplusplus

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@ -102,12 +102,20 @@ static int SDL_InitCard(soundcardinfo_t *sc, int cardnum)
desired.userdata = sc;
memcpy(&obtained, &desired, sizeof(obtained));
#ifdef FTE_TARGET_WEB
if ( SDL_OpenAudio(&desired, NULL) < 0 )
{
Con_Printf("SDL: SNDDMA_Init: couldn't open sound device (%s).\n", SDL_GetError());
return false;
}
obtained = desired;
#else
if ( SDL_OpenAudio(&desired, &obtained) < 0 )
{
Con_Printf("SDL: SNDDMA_Init: couldn't open sound device (%s).\n", SDL_GetError());
return false;
}
#endif
sc->sn.numchannels = obtained.channels;
sc->sn.speed = obtained.freq;
sc->sn.samplebits = obtained.format&0xff;

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@ -405,7 +405,7 @@ int Sys_FileTime (char *path)
void Sys_Init(void)
{
SDL_Init(SDL_INIT_TIMER | SDL_INIT_VIDEO | SDL_INIT_CDROM | SDL_INIT_NOPARACHUTE);
SDL_Init(SDL_INIT_TIMER | SDL_INIT_VIDEO | SDL_INIT_NOPARACHUTE);
}
void Sys_Shutdown(void)
{
@ -476,6 +476,21 @@ void Sys_CloseTerminal (void)
#include <windows.h>
#endif
#ifdef FTE_TARGET_WEB
void Sys_MainLoop(void)
{
static float oldtime;
float newtime, time;
newtime = Sys_DoubleTime ();
if (!oldtime)
oldtime = newtime;
time = newtime - oldtime;
Host_Frame (time);
oldtime = newtime;
}
#endif
int QDECL main(int argc, char **argv)
{
float time, newtime, oldtime;
@ -534,6 +549,10 @@ int QDECL main(int argc, char **argv)
oldtime = Sys_DoubleTime ();
#ifdef FTE_TARGET_WEB
//-1 fps should give vsync
emscripten_set_main_loop(Sys_MainLoop, -1, false);
#else
//client console should now be initialized.
/* main window message loop */
@ -568,6 +587,7 @@ int QDECL main(int argc, char **argv)
Sys_Sleep(sleeptime);
}
}
#endif
return 0;
}
@ -708,3 +728,44 @@ void Sys_Sleep (double seconds)
SDL_Delay(seconds * 1000);
}
#ifdef FTE_TARGET_WEB
//emscripten does not support the full set of sdl functions, so we stub the extras.
int SDL_GetGammaRamp(Uint16 *redtable, Uint16 *greentable, Uint16 *bluetable)
{
return -1;
}
int SDL_SetGammaRamp(const Uint16 *redtable, const Uint16 *greentable, const Uint16 *bluetable)
{
return -1;
}
//SDL_GL_GetAttribute
void SDL_UnloadObject(void *object)
{
}
void *SDL_LoadObject(const char *sofile)
{
return NULL;
}
void *SDL_LoadFunction(void *handle, const char *name)
{
return NULL;
}
Uint8 SDL_GetAppState(void)
{
return SDL_APPACTIVE;
}
#define socklen_t int
int getsockname(int socket, struct sockaddr *address, socklen_t *address_len)
{
return -1;
}
int getpeername(int socket, struct sockaddr *address, socklen_t *address_len)
{
return -1;
}
ssize_t sendto(int socket, const void *message, size_t length, int flags, const struct sockaddr *dest_addr, socklen_t dest_len)
{
return -1;
}
#endif

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@ -58,6 +58,15 @@ Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
#define NO_ZLIB
#endif
#ifdef FTE_TARGET_WEB
//no Sys_LoadLibrary support, so we might as well kill this stuff off.
#define NO_PNG
#define NO_JPEG
#define NO_OGG
#define NO_ZLIB
#define NO_FREETYPE
#endif
#ifdef HAVE_CONFIG_H //if it was configured properly, then we have a more correct list of features we want to use.
#include "config.h"
#else
@ -251,6 +260,10 @@ Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
#endif
#ifdef FTE_TARGET_WEB
#undef VOICECHAT
#endif
#ifdef ANDROID
#undef RTLIGHTS
#ifndef SPEEX_STATIC

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@ -428,7 +428,7 @@ int Vector4Compare (const vec4_t v1, const vec4_t v2)
return 1;
}
/*
void _VectorMA (const vec3_t veca, const float scale, const vec3_t vecb, vec3_t vecc)
{
vecc[0] = veca[0] + scale*vecb[0];
@ -462,7 +462,7 @@ void _VectorCopy (vec3_t in, vec3_t out)
out[1] = in[1];
out[2] = in[2];
}
*/
void CrossProduct (const vec3_t v1, const vec3_t v2, vec3_t cross)
{
cross[0] = v1[1]*v2[2] - v1[2]*v2[1];

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@ -113,10 +113,10 @@ typedef struct {
vec_t _DotProduct (vec3_t v1, vec3_t v2);
void _VectorAdd (vec3_t veca, vec3_t vecb, vec3_t out);
void _VectorCopy (vec3_t in, vec3_t out);
void _VectorSubtract (vec3_t veca, vec3_t vecb, vec3_t out);
//vec_t _DotProduct (vec3_t v1, vec3_t v2);
//void _VectorAdd (vec3_t veca, vec3_t vecb, vec3_t out);
//void _VectorCopy (vec3_t in, vec3_t out);
//void _VectorSubtract (vec3_t veca, vec3_t vecb, vec3_t out);
void AddPointToBounds (vec3_t v, vec3_t mins, vec3_t maxs);
float anglemod (float a);
void QDECL AngleVectors (const vec3_t angles, vec3_t forward, vec3_t right, vec3_t up);

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@ -22,6 +22,7 @@ struct sockaddr;
#include "quakedef.h"
#include "netinc.h"
#include <sys/time.h>
#ifdef _WIN32
#define USE_GETHOSTNAME_LOCALLISTING
@ -137,7 +138,7 @@ int NetadrToSockadr (netadr_t *a, struct sockaddr_qstorage *s)
memset (s, 0, sizeof(struct sockaddr_in));
((struct sockaddr_in*)s)->sin_family = AF_INET;
*(int *)&((struct sockaddr_in*)s)->sin_addr = INADDR_BROADCAST;
*(int *)&((struct sockaddr_in*)s)->sin_addr = 0xffffffff;//INADDR_BROADCAST;
((struct sockaddr_in*)s)->sin_port = a->port;
return sizeof(struct sockaddr_in);

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@ -166,3 +166,7 @@
#define INADDR_LOOPBACK 0x7f000001
#endif
#if defined(FTE_TARGET_WEB)
#undef IPPROTO_IPV6
#endif

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@ -384,7 +384,7 @@ void GL_MTBind(int tmu, int target, texid_t texnum)
shaderstate.currenttextures[tmu] = texnum.num;
if (target)
bindTexFunc (target, texnum.num);
qglBindTexture (target, texnum.num);
#ifndef FORCESTATE
if (shaderstate.curtexturetype[tmu] != target && !gl_config.nofixedfunc)
@ -413,7 +413,7 @@ void GL_LazyBind(int tmu, int target, texid_t texnum)
#endif
{
if (shaderstate.curtexturetype[tmu])
bindTexFunc (shaderstate.curtexturetype[tmu], texnum.num);
qglBindTexture (shaderstate.curtexturetype[tmu], texnum.num);
if (gl_config.nofixedfunc)
{
shaderstate.curtexturetype[tmu] = target;
@ -429,7 +429,7 @@ void GL_LazyBind(int tmu, int target, texid_t texnum)
}
if (target)
bindTexFunc (target, texnum.num);
qglBindTexture (target, texnum.num);
}
}

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@ -4,40 +4,23 @@
#include "gl_draw.h"
#include "shader.h"
//standard 1.1 opengl calls
void (APIENTRY *qglAlphaFunc) (GLenum func, GLclampf ref);
void (APIENTRY *qglBegin) (GLenum mode);
#ifndef GL_STATIC
//standard gles2 opengl calls.
void (APIENTRY *qglBlendFunc) (GLenum sfactor, GLenum dfactor);
void (APIENTRY *qglCallList) (GLuint list);
void (APIENTRY *qglClear) (GLbitfield mask);
void (APIENTRY *qglClearColor) (GLclampf red, GLclampf green, GLclampf blue, GLclampf alpha);
void (APIENTRY *qglClearDepth) (GLclampd depth);
void (APIENTRY *qglClearStencil) (GLint s);
void (APIENTRY *qglClipPlane) (GLenum plane, const GLdouble *equation);
void (APIENTRY *qglColor3f) (GLfloat red, GLfloat green, GLfloat blue);
void (APIENTRY *qglColor3ub) (GLubyte red, GLubyte green, GLubyte blue);
void (APIENTRY *qglColor4f) (GLfloat red, GLfloat green, GLfloat blue, GLfloat alpha);
void (APIENTRY *qglColor4fv) (const GLfloat *v);
void (APIENTRY *qglColor4ub) (GLubyte red, GLubyte green, GLubyte blue, GLubyte alpha);
void (APIENTRY *qglColor4ubv) (const GLubyte *v);
void (APIENTRY *qglColorMask) (GLboolean red, GLboolean green, GLboolean blue, GLboolean alpha);
void (APIENTRY *qglCopyTexImage2D) (GLenum target, GLint level, GLenum internalFormat, GLint x, GLint y, GLsizei width, GLsizei height, GLint border);
void (APIENTRY *qglCopyTexSubImage2D) (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint x, GLint y, GLsizei width, GLsizei height);
void (APIENTRY *qglCullFace) (GLenum mode);
void (APIENTRY *qglDepthFunc) (GLenum func);
void (APIENTRY *qglDepthMask) (GLboolean flag);
void (APIENTRY *qglDepthRange) (GLclampd zNear, GLclampd zFar);
void (APIENTRY *qglDepthRangef) (GLclampf zNear, GLclampf zFar);
void (APIENTRY *qglDisable) (GLenum cap);
void (APIENTRY *qglDrawBuffer) (GLenum mode);
void (APIENTRY *qglDrawPixels) (GLsizei width, GLsizei height, GLenum format, GLenum type, const GLvoid *pixels);
void (APIENTRY *qglEnable) (GLenum cap);
void (APIENTRY *qglEnd) (void);
void (APIENTRY *qglEndList) (void);
void (APIENTRY *qglFinish) (void);
void (APIENTRY *qglFlush) (void);
void (APIENTRY *qglFrustum) (GLdouble left, GLdouble right, GLdouble bottom, GLdouble top, GLdouble zNear, GLdouble zFar);
GLuint (APIENTRY *qglGenLists) (GLsizei range);
void (APIENTRY *qglGenTextures) (GLsizei n, GLuint *textures);
void (APIENTRY *qglGetBooleanv) (GLenum pname, GLboolean *params);
GLenum (APIENTRY *qglGetError) (void);
@ -45,6 +28,55 @@ void (APIENTRY *qglGetFloatv) (GLenum pname, GLfloat *params);
void (APIENTRY *qglGetIntegerv) (GLenum pname, GLint *params);
const GLubyte * (APIENTRY *qglGetString) (GLenum name);
void (APIENTRY *qglHint) (GLenum target, GLenum mode);
void (APIENTRY *qglPolygonOffset) (GLfloat factor, GLfloat units);
void (APIENTRY *qglReadPixels) (GLint x, GLint y, GLsizei width, GLsizei height, GLenum format, GLenum type, GLvoid *pixels);
void (APIENTRY *qglTexImage2D) (GLenum target, GLint level, GLint internalformat, GLsizei width, GLsizei height, GLint border, GLenum format, GLenum type, const GLvoid *pixels);
void (APIENTRY *qglTexSubImage2D) (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLenum type, const GLvoid *pixels);
void (APIENTRY *qglTexParameteri) (GLenum target, GLenum pname, GLint param);
void (APIENTRY *qglTexParameterf) (GLenum target, GLenum pname, GLfloat param);
void (APIENTRY *qglTexParameteriv) (GLenum target, GLenum pname, const GLint *params);
void (APIENTRY *qglTexParameterfv) (GLenum target, GLenum pname, const GLfloat *params);
void (APIENTRY *qglViewport) (GLint x, GLint y, GLsizei width, GLsizei height);
void (APIENTRY *qglDrawElements) (GLenum mode, GLsizei count, GLenum type, const GLvoid *indices);
void (APIENTRY *qglDrawArrays) (GLenum mode, GLint first, GLsizei count);
void (APIENTRY *qglScissor) (GLint x, GLint y, GLsizei width, GLsizei height);
void (APIENTRY *qglStencilOp) (GLenum fail, GLenum zfail, GLenum zpass);
void (APIENTRY *qglStencilFunc) (GLenum func, GLint ref, GLuint mask);
void (APIENTRY *qglDeleteTextures) (GLsizei n, const GLuint *textures);
void (APIENTRY *qglGenFramebuffersEXT)(GLsizei n, GLuint* ids);
void (APIENTRY *qglDeleteFramebuffersEXT)(GLsizei n, const GLuint* ids);
void (APIENTRY *qglBindFramebufferEXT)(GLenum target, GLuint id);
void (APIENTRY *qglDeleteRenderbuffersEXT)(GLsizei n, const GLuint* ids);
void (APIENTRY *qglFramebufferTexture2DEXT)(GLenum target, GLenum attachmentPoint, GLenum textureTarget, GLuint textureId, GLint level);
FTEPFNGLVERTEXATTRIBPOINTER qglVertexAttribPointer;
FTEPFNGLGETVERTEXATTRIBIV qglGetVertexAttribiv;
FTEPFNGLENABLEVERTEXATTRIBARRAY qglEnableVertexAttribArray;
FTEPFNGLDISABLEVERTEXATTRIBARRAY qglDisableVertexAttribArray;
void (APIENTRY *qglStencilOpSeparateATI) (GLenum face, GLenum fail, GLenum zfail, GLenum zpass);
//quick hack that made quake work on both 1+ext and 1.1 gl implementations.
BINDTEXFUNCPTR qglBindTexture;
#endif
//standard 1.1 opengl calls
void (APIENTRY *qglAlphaFunc) (GLenum func, GLclampf ref);
void (APIENTRY *qglBegin) (GLenum mode);
void (APIENTRY *qglCallList) (GLuint list);
void (APIENTRY *qglClearDepth) (GLclampd depth);
void (APIENTRY *qglClipPlane) (GLenum plane, const GLdouble *equation);
void (APIENTRY *qglColor3f) (GLfloat red, GLfloat green, GLfloat blue);
void (APIENTRY *qglColor3ub) (GLubyte red, GLubyte green, GLubyte blue);
void (APIENTRY *qglColor4f) (GLfloat red, GLfloat green, GLfloat blue, GLfloat alpha);
void (APIENTRY *qglColor4fv) (const GLfloat *v);
void (APIENTRY *qglColor4ub) (GLubyte red, GLubyte green, GLubyte blue, GLubyte alpha);
void (APIENTRY *qglColor4ubv) (const GLubyte *v);
void (APIENTRY *qglDepthRange) (GLclampd zNear, GLclampd zFar);
void (APIENTRY *qglDrawBuffer) (GLenum mode);
void (APIENTRY *qglDrawPixels) (GLsizei width, GLsizei height, GLenum format, GLenum type, const GLvoid *pixels);
void (APIENTRY *qglEnd) (void);
void (APIENTRY *qglEndList) (void);
void (APIENTRY *qglFrustum) (GLdouble left, GLdouble right, GLdouble bottom, GLdouble top, GLdouble zNear, GLdouble zFar);
GLuint (APIENTRY *qglGenLists) (GLsizei range);
void (APIENTRY *qglLoadIdentity) (void);
void (APIENTRY *qglLoadMatrixf) (const GLfloat *m);
void (APIENTRY *qglNormal3f) (GLfloat nx, GLfloat ny, GLfloat nz);
@ -54,11 +86,9 @@ void (APIENTRY *qglMultMatrixf) (const GLfloat *m);
void (APIENTRY *qglNewList) (GLuint list, GLenum mode);
void (APIENTRY *qglOrtho) (GLdouble left, GLdouble right, GLdouble bottom, GLdouble top, GLdouble zNear, GLdouble zFar);
void (APIENTRY *qglPolygonMode) (GLenum face, GLenum mode);
void (APIENTRY *qglPolygonOffset) (GLfloat factor, GLfloat units);
void (APIENTRY *qglPopMatrix) (void);
void (APIENTRY *qglPushMatrix) (void);
void (APIENTRY *qglReadBuffer) (GLenum mode);
void (APIENTRY *qglReadPixels) (GLint x, GLint y, GLsizei width, GLsizei height, GLenum format, GLenum type, GLvoid *pixels);
void (APIENTRY *qglRotatef) (GLfloat angle, GLfloat x, GLfloat y, GLfloat z);
void (APIENTRY *qglScalef) (GLfloat x, GLfloat y, GLfloat z);
void (APIENTRY *qglShadeModel) (GLenum mode);
@ -70,34 +100,22 @@ void (APIENTRY *qglTexEnvfv) (GLenum target, GLenum pname, const GLfloat *param)
void (APIENTRY *qglTexEnvi) (GLenum target, GLenum pname, GLint param);
void (APIENTRY *qglTexGeni) (GLenum coord, GLenum pname, GLint param);
void (APIENTRY *qglTexGenfv) (GLenum coord, GLenum pname, const GLfloat *param);
void (APIENTRY *qglTexImage2D) (GLenum target, GLint level, GLint internalformat, GLsizei width, GLsizei height, GLint border, GLenum format, GLenum type, const GLvoid *pixels);
void (APIENTRY *qglTexImage3D) (GLenum target, GLint level, GLint internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLenum format, GLenum type, const GLvoid *pixels);
void (APIENTRY *qglTexParameteri) (GLenum target, GLenum pname, GLint param);
void (APIENTRY *qglTexParameterf) (GLenum target, GLenum pname, GLfloat param);
void (APIENTRY *qglTexParameteriv) (GLenum target, GLenum pname, const GLint *params);
void (APIENTRY *qglTexParameterfv) (GLenum target, GLenum pname, const GLfloat *params);
void (APIENTRY *qglTexSubImage2D) (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLenum type, const GLvoid *pixels);
void (APIENTRY *qglTranslatef) (GLfloat x, GLfloat y, GLfloat z);
void (APIENTRY *qglVertex2f) (GLfloat x, GLfloat y);
void (APIENTRY *qglVertex3f) (GLfloat x, GLfloat y, GLfloat z);
void (APIENTRY *qglVertex3fv) (const GLfloat *v);
void (APIENTRY *qglViewport) (GLint x, GLint y, GLsizei width, GLsizei height);
void (APIENTRY *qglGetTexLevelParameteriv) (GLenum target, GLint level, GLenum pname, GLint *params);
void (APIENTRY *qglDrawRangeElements) (GLenum, GLuint, GLuint, GLsizei, GLenum, const GLvoid *);
void (APIENTRY *qglDrawElements) (GLenum mode, GLsizei count, GLenum type, const GLvoid *indices);
void (APIENTRY *qglArrayElement) (GLint i);
void (APIENTRY *qglVertexPointer) (GLint size, GLenum type, GLsizei stride, const GLvoid *pointer);
void (APIENTRY *qglNormalPointer) (GLenum type, GLsizei stride, const GLvoid *pointer);
void (APIENTRY *qglTexCoordPointer) (GLint size, GLenum type, GLsizei stride, const GLvoid *pointer);
void (APIENTRY *qglColorPointer) (GLint size, GLenum type, GLsizei stride, const GLvoid *pointer);
void (APIENTRY *qglDrawArrays) (GLenum mode, GLint first, GLsizei count);
void (APIENTRY *qglDisableClientState) (GLenum array);
void (APIENTRY *qglEnableClientState) (GLenum array);
void (APIENTRY *qglScissor) (GLint x, GLint y, GLsizei width, GLsizei height);
void (APIENTRY *qglStencilOp) (GLenum fail, GLenum zfail, GLenum zpass);
void (APIENTRY *qglStencilFunc) (GLenum func, GLint ref, GLuint mask);
void (APIENTRY *qglPushAttrib) (GLbitfield mask);
void (APIENTRY *qglPopAttrib) (void);
@ -105,8 +123,6 @@ void (APIENTRY *qglFogf) (GLenum pname, GLfloat param);
void (APIENTRY *qglFogi) (GLenum pname, GLint param);
void (APIENTRY *qglFogfv) (GLenum pname, const GLfloat *params);
void (APIENTRY *qglDeleteTextures) (GLsizei n, const GLuint *textures);
void (APIENTRY *qglGenBuffersARB)(GLsizei n, GLuint* ids);
void (APIENTRY *qglDeleteBuffersARB)(GLsizei n, GLuint* ids);
void (APIENTRY *qglBindBufferARB)(GLenum target, GLuint id);
@ -120,14 +136,9 @@ void (APIENTRY *qglBindVertexArray)(GLuint vaoarray);
const GLubyte * (APIENTRY * qglGetStringi) (GLenum name, GLuint index);
void (APIENTRY *qglGenFramebuffersEXT)(GLsizei n, GLuint* ids);
void (APIENTRY *qglDeleteFramebuffersEXT)(GLsizei n, const GLuint* ids);
void (APIENTRY *qglBindFramebufferEXT)(GLenum target, GLuint id);
void (APIENTRY *qglGenRenderbuffersEXT)(GLsizei n, GLuint* ids);
void (APIENTRY *qglDeleteRenderbuffersEXT)(GLsizei n, const GLuint* ids);
void (APIENTRY *qglBindRenderbufferEXT)(GLenum target, GLuint id);
void (APIENTRY *qglRenderbufferStorageEXT)(GLenum target, GLenum internalFormat, GLsizei width, GLsizei height);
void (APIENTRY *qglFramebufferTexture2DEXT)(GLenum target, GLenum attachmentPoint, GLenum textureTarget, GLuint textureId, GLint level);
void (APIENTRY *qglFramebufferRenderbufferEXT)(GLenum target, GLenum attachmentPoint, GLenum textureTarget, GLuint textureId);
GLenum (APIENTRY *qglCheckFramebufferStatusEXT)(GLenum target);
@ -159,10 +170,6 @@ FTEPFNGLGETINFOLOGARBPROC qglGetProgramInfoLog_;
FTEPFNGLLINKPROGRAMARBPROC qglLinkProgramARB;
FTEPFNGLBINDATTRIBLOCATIONARBPROC qglBindAttribLocationARB;
FTEPFNGLGETATTRIBLOCATIONARBPROC qglGetAttribLocationARB;
FTEPFNGLVERTEXATTRIBPOINTER qglVertexAttribPointer;
FTEPFNGLGETVERTEXATTRIBIV qglGetVertexAttribiv;
FTEPFNGLENABLEVERTEXATTRIBARRAY qglEnableVertexAttribArray;
FTEPFNGLDISABLEVERTEXATTRIBARRAY qglDisableVertexAttribArray;
FTEPFNGLGETUNIFORMLOCATIONARBPROC qglGetUniformLocationARB;
FTEPFNGLUNIFORMMATRIXPROC qglUniformMatrix4fvARB;
FTEPFNGLUNIFORMMATRIXPROC qglUniformMatrix3x4fv;
@ -192,11 +199,8 @@ FTEPFNGLPNTRIANGLESIATIPROC qglPNTrianglesiATI;
FTEPFNGLPNTRIANGLESFATIPROC qglPNTrianglesfATI;
//stencil shadowing
void (APIENTRY *qglStencilOpSeparateATI) (GLenum face, GLenum fail, GLenum zfail, GLenum zpass);
FTEPFNGLACTIVESTENCILFACEEXTPROC qglActiveStencilFaceEXT;
//quick hack that made quake work on both 1 and 1.1 gl implementations.
BINDTEXFUNCPTR bindTexFunc;
#define GLchar char
#if defined(_DEBUG) && !defined(DEBUG)
@ -376,15 +380,26 @@ void APIENTRY GL_ClientActiveTextureStub(GLenum texid)
#define getglext(name) getglfunction(name)
void GL_CheckExtensions (void *(*getglfunction) (char *name))
{
qboolean webgl = false;
unsigned int gl_major_version = 0;
unsigned int gl_minor_version = 0;
memset(&gl_config, 0, sizeof(gl_config));
if (!strncmp(gl_version, "OpenGL ES", 9))
if (!strncmp(gl_version, "WebGL", 5))
{
gl_config.gles = true;
webgl = true;
}
else if (!strncmp(gl_version, "OpenGL ES", 9))
gl_config.gles = true;
else
gl_config.gles = false;
if (webgl)
{
gl_major_version = 2;
gl_minor_version = 0;
}
if (!gl_config.gles)
{
if (qglGetError())
@ -499,8 +514,17 @@ void GL_CheckExtensions (void *(*getglfunction) (char *name))
qglSelectTextureSGIS = NULL;
mtexid0 = 0;
//no GL_ATI_separate_stencil
qglStencilOpSeparateATI = NULL;
#ifndef GL_STATIC
qglGenFramebuffersEXT = NULL;
qglDeleteFramebuffersEXT = NULL;
qglBindFramebufferEXT = NULL;
qglGenRenderbuffersEXT = NULL;
qglDeleteRenderbuffersEXT = NULL;
qglBindRenderbufferEXT = NULL;
qglRenderbufferStorageEXT = NULL;
qglFramebufferTexture2DEXT = NULL;
#endif
//no GL_EXT_stencil_two_side
qglActiveStencilFaceEXT = NULL;
@ -517,15 +541,6 @@ void GL_CheckExtensions (void *(*getglfunction) (char *name))
qglGenProgramsARB = NULL;
*/
qglGenFramebuffersEXT = NULL;
qglDeleteFramebuffersEXT = NULL;
qglBindFramebufferEXT = NULL;
qglGenRenderbuffersEXT = NULL;
qglDeleteRenderbuffersEXT = NULL;
qglBindRenderbufferEXT = NULL;
qglRenderbufferStorageEXT = NULL;
qglFramebufferTexture2DEXT = NULL;
r_config.texture_non_power_of_two = false;
gl_config.sgis_generate_mipmap = false;
@ -617,12 +632,14 @@ void GL_CheckExtensions (void *(*getglfunction) (char *name))
if ((gl_config.gles && gl_config.glversion >= 2) || GL_CheckExtension("GL_EXT_stencil_wrap"))
gl_config.ext_stencil_wrap = true;
#ifndef GL_STATIC
qglStencilOpSeparateATI = NULL;
qglActiveStencilFaceEXT = NULL;
if ((gl_config.gles && gl_config.glversion >= 2) || gl_config.glversion >= 3) //theoretically that should be a 2 not 3.
qglStencilOpSeparateATI = (void *) getglext("glStencilOpSeparate");
else if (GL_CheckExtension("GL_ATI_separate_stencil"))
qglStencilOpSeparateATI = (void *) getglext("glStencilOpSeparateATI");
#endif
qglActiveStencilFaceEXT = NULL;
if (GL_CheckExtension("GL_EXT_stencil_two_side"))
qglActiveStencilFaceEXT = (void *) getglext("glActiveStencilFaceEXT");
@ -657,12 +674,14 @@ void GL_CheckExtensions (void *(*getglfunction) (char *name))
qglPNTrianglesiATI = (void *)getglext("glPNTrianglesiATI");
}
#ifndef GL_STATIC
if (GL_CheckExtension("GL_EXT_texture_object"))
{
bindTexFunc = (void *)getglext("glBindTextureEXT");
if (!bindTexFunc) //grrr
bindTexFunc = (void *)getglext("glBindTexture");
qglBindTexture = (void *)getglext("glBindTextureEXT");
if (!qglBindTexture) //grrr
qglBindTexture = (void *)getglext("glBindTexture");
}
#endif
if (GL_CheckExtension("GL_EXT_compiled_vertex_array"))
{
@ -701,6 +720,7 @@ void GL_CheckExtensions (void *(*getglfunction) (char *name))
qglUnmapBufferARB = (void *)getglext("glUnmapBufferARB");
}
#ifndef GL_STATIC
if (Cvar_Get("gl_blacklist_debug_glsl", "0", CVAR_RENDERERLATCH, "gl blacklists")->ival && !gl_config.nofixedfunc)
{
Con_Printf(CON_NOTICE "GLSL disabled\n");
@ -823,6 +843,7 @@ void GL_CheckExtensions (void *(*getglfunction) (char *name))
Con_DPrintf("GLSL available\n");
}
#endif
//we only use vao with shaders anyway.
if (!gl_config.arb_shader_objects)
{
@ -847,6 +868,7 @@ void GL_CheckExtensions (void *(*getglfunction) (char *name))
qglBindVertexArray = NULL;
}
#ifndef GL_STATIC
if (GL_CheckExtension("GL_EXT_framebuffer_object"))
{
gl_config.ext_framebuffer_objects = true;
@ -877,6 +899,7 @@ void GL_CheckExtensions (void *(*getglfunction) (char *name))
qglCheckFramebufferStatusEXT = (void *)getglext("glCheckFramebufferStatusOES");
}
*/
#endif
#ifdef DEBUG
if (GL_CheckExtension("GL_ARB_debug_output"))
{
@ -1421,14 +1444,49 @@ GLint GLSlang_GetUniformLocation (int prog, char *name)
//the vid routines have initialised a window, and now they are giving us a reference to some of of GetProcAddress to get pointers to the funcs.
void GL_Init(void *(*getglfunction) (char *name))
{
qglAlphaFunc = (void *)getglcore("glAlphaFunc");
qglBegin = (void *)getglcore("glBegin");
#ifndef GL_STATIC
qglBindTexture = (void *)getglcore("glBindTexture"); //for compleateness
qglBlendFunc = (void *)getglcore("glBlendFunc");
bindTexFunc = (void *)getglcore("glBindTexture"); //for compleateness
qglClear = (void *)getglcore("glClear");
qglClearColor = (void *)getglcore("glClearColor");
qglClearDepth = (void *)getglcore("glClearDepth");
qglClearStencil = (void *)getglcore("glClearStencil");
qglColorMask = (void *)getglcore("glColorMask");
qglCopyTexImage2D = (void *)getglcore("glCopyTexImage2D");
qglCopyTexSubImage2D= (void *)getglcore("glCopyTexSubImage2D");
qglCullFace = (void *)getglcore("glCullFace");
qglDepthFunc = (void *)getglcore("glDepthFunc");
qglDepthMask = (void *)getglcore("glDepthMask");
qglDepthRangef = (void *)getglcore("glDepthRangef");
qglDisable = (void *)getglcore("glDisable");
qglEnable = (void *)getglcore("glEnable");
qglFinish = (void *)getglcore("glFinish");
qglFlush = (void *)getglcore("glFlush");
qglGenTextures = (void *)getglcore("glGenTextures");
qglGetFloatv = (void *)getglcore("glGetFloatv");
qglGetIntegerv = (void *)getglcore("glGetIntegerv");
qglGetString = (void *)getglcore("glGetString");
qglHint = (void *)getglcore("glHint");
qglReadPixels = (void *)getglcore("glReadPixels");
qglTexImage2D = (void *)getglcore("glTexImage2D");
qglTexSubImage2D = (void *)getglcore("glTexSubImage2D");
qglTexParameteri = (void *)getglcore("glTexParameteri");
qglTexParameterf = (void *)getglcore("glTexParameterf");
qglTexParameteriv = (void *)getglcore("glTexParameteriv");
qglTexParameterfv = (void *)getglcore("glTexParameterfv");
qglViewport = (void *)getglcore("glViewport");
qglGetBooleanv = (void *)getglcore("glGetBooleanv");
qglGetError = (void *)getglcore("glGetError");
qglDeleteTextures = (void *)getglcore("glDeleteTextures");
qglDrawElements = (void *)getglcore("glDrawElements");
qglDrawArrays = (void *)getglcore("glDrawArrays");
qglStencilOp = (void *)getglcore("glStencilOp");
qglStencilFunc = (void *)getglcore("glStencilFunc");
qglScissor = (void *)getglcore("glScissor");
qglPolygonOffset = (void *)getglext("glPolygonOffset");
#endif
qglAlphaFunc = (void *)getglcore("glAlphaFunc");
qglBegin = (void *)getglcore("glBegin");
qglClearDepth = (void *)getglcore("glClearDepth");
qglClipPlane = (void *)getglcore("glClipPlane");
qglColor3f = (void *)getglcore("glColor3f");
qglColor3ub = (void *)getglcore("glColor3ub");
@ -1436,28 +1494,12 @@ void GL_Init(void *(*getglfunction) (char *name))
qglColor4fv = (void *)getglcore("glColor4fv");
qglColor4ub = (void *)getglcore("glColor4ub");
qglColor4ubv = (void *)getglcore("glColor4ubv");
qglColorMask = (void *)getglcore("glColorMask");
qglCopyTexImage2D = (void *)getglcore("glCopyTexImage2D");
qglCopyTexSubImage2D= (void *)getglcore("glCopyTexSubImage2D");
qglCullFace = (void *)getglcore("glCullFace");
qglDepthFunc = (void *)getglcore("glDepthFunc");
qglDepthMask = (void *)getglcore("glDepthMask");
qglDepthRange = (void *)getglcore("glDepthRange");
qglDepthRangef = (void *)getglcore("glDepthRangef");
qglDisable = (void *)getglcore("glDisable");
qglDrawBuffer = (void *)getglcore("glDrawBuffer");
qglDrawPixels = (void *)getglcore("glDrawPixels");
qglEnable = (void *)getglcore("glEnable");
qglEnd = (void *)getglcore("glEnd");
qglFinish = (void *)getglcore("glFinish");
qglFlush = (void *)getglcore("glFlush");
qglFrustum = (void *)getglcore("glFrustum");
qglGenTextures = (void *)getglcore("glGenTextures");
qglGetFloatv = (void *)getglcore("glGetFloatv");
qglGetIntegerv = (void *)getglcore("glGetIntegerv");
qglGetString = (void *)getglcore("glGetString");
qglGetTexLevelParameteriv = (void *)getglcore("glGetTexLevelParameteriv");
qglHint = (void *)getglcore("glHint");
qglLoadIdentity = (void *)getglcore("glLoadIdentity");
qglLoadMatrixf = (void *)getglcore("glLoadMatrixf");
qglNormal3f = (void *)getglcore("glNormal3f");
@ -1469,7 +1511,6 @@ void GL_Init(void *(*getglfunction) (char *name))
qglPopMatrix = (void *)getglcore("glPopMatrix");
qglPushMatrix = (void *)getglcore("glPushMatrix");
qglReadBuffer = (void *)getglcore("glReadBuffer");
qglReadPixels = (void *)getglcore("glReadPixels");
qglRotatef = (void *)getglcore("glRotatef");
qglScalef = (void *)getglcore("glScalef");
qglShadeModel = (void *)getglcore("glShadeModel");
@ -1481,31 +1522,19 @@ void GL_Init(void *(*getglfunction) (char *name))
qglTexEnvi = (void *)getglcore("glTexEnvi");
qglTexGeni = (void *)getglcore("glTexGeni");
qglTexGenfv = (void *)getglcore("glTexGenfv");
qglTexImage2D = (void *)getglcore("glTexImage2D");
qglTexImage3D = (void *)getglext("glTexImage3D");
qglTexParameteri = (void *)getglcore("glTexParameteri");
qglTexParameterf = (void *)getglcore("glTexParameterf");
qglTexParameteriv = (void *)getglcore("glTexParameteriv");
qglTexParameterfv = (void *)getglcore("glTexParameterfv");
qglTexSubImage2D = (void *)getglcore("glTexSubImage2D");
qglTranslatef = (void *)getglcore("glTranslatef");
qglVertex2f = (void *)getglcore("glVertex2f");
qglVertex3f = (void *)getglcore("glVertex3f");
qglVertex3fv = (void *)getglcore("glVertex3fv");
qglViewport = (void *)getglcore("glViewport");
qglGetBooleanv = (void *)getglcore("glGetBooleanv");
qglGetError = (void *)getglcore("glGetError");
qglDeleteTextures = (void *)getglcore("glDeleteTextures");
//various vertex array stuff.
qglDrawElements = (void *)getglcore("glDrawElements");
qglArrayElement = (void *)getglcore("glArrayElement");
qglVertexPointer = (void *)getglcore("glVertexPointer");
qglNormalPointer = (void *)getglcore("glNormalPointer");
qglTexCoordPointer = (void *)getglcore("glTexCoordPointer");
qglColorPointer = (void *)getglcore("glColorPointer");
qglDrawArrays = (void *)getglcore("glDrawArrays");
qglEnableClientState = (void *)getglcore("glEnableClientState");
qglDisableClientState = (void *)getglcore("glDisableClientState");
@ -1514,18 +1543,14 @@ void GL_Init(void *(*getglfunction) (char *name))
qglDrawRangeElements = GL_DrawRangeElementsEmul;
//fixme: definatly make non-core
qglStencilOp = (void *)getglcore("glStencilOp");
qglStencilFunc = (void *)getglcore("glStencilFunc");
qglPushAttrib = (void *)getglcore("glPushAttrib");
qglPopAttrib = (void *)getglcore("glPopAttrib");
qglScissor = (void *)getglcore("glScissor");
//does this need to be non-core as well?
qglFogi = (void *)getglcore("glFogi");
qglFogf = (void *)getglcore("glFogf");
qglFogfv = (void *)getglcore("glFogfv");
qglPolygonOffset = (void *)getglext("glPolygonOffset");
qglGetStringi = (void *)getglext("glGetStringi");

View File

@ -34,7 +34,9 @@ qboolean GLVID_Init (rendererstate_t *info, unsigned char *palette)
Con_Printf("SDL GLVID_Init\n");
SDL_Init(SDL_INIT_VIDEO | SDL_INIT_NOPARACHUTE);
#ifndef FTE_TARGET_WEB
SDL_SetVideoMode( 0, 0, 0, 0 ); //to get around some SDL bugs
#endif
SDL_GL_SetAttribute( SDL_GL_RED_SIZE, 5 );
SDL_GL_SetAttribute( SDL_GL_GREEN_SIZE, 5 );
@ -70,8 +72,6 @@ Con_Printf("Getting gamma\n");
return false;
}
SDL_GL_GetAttribute(SDL_GL_STENCIL_SIZE, &gl_stencilbits);
ActiveApp = true;
GLVID_SetPalette (palette);

View File

@ -86,7 +86,7 @@ extern r_config_t r_config;
#elif defined(__MACOSX__)
//apple, you suck.
#include <AGL/agl.h>
#elif defined(NACL)
#elif defined(NACL) || defined(FTE_TARGET_WEB)
#include <GLES2/gl2.h>
#define GLclampd GLclampf
#define GLdouble GLfloat
@ -171,10 +171,12 @@ typedef void (APIENTRYP FTEPFNGLUNIFORM1FARBPROC) (GLint location, GLfloat v0
typedef void (APIENTRY * FTEPFNGLLOCKARRAYSEXTPROC) (GLint first, GLsizei count);
typedef void (APIENTRY * FTEPFNGLUNLOCKARRAYSEXTPROC) (void);
extern BINDTEXFUNCPTR bindTexFunc;
#ifndef GL_STATIC
extern BINDTEXFUNCPTR qglBindTexture;
extern DELTEXFUNCPTR delTexFunc;
extern TEXSUBIMAGEPTR TexSubImage2DFunc;
extern void (APIENTRY *qglStencilOpSeparateATI) (GLenum face, GLenum fail, GLenum zfail, GLenum zpass);
#endif
extern FTEPFNGLCOMPRESSEDTEXIMAGE2DARBPROC qglCompressedTexImage2DARB;
extern FTEPFNGLGETCOMPRESSEDTEXIMAGEARBPROC qglGetCompressedTexImageARB;
extern FTEPFNGLPNTRIANGLESIATIPROC qglPNTrianglesiATI;
@ -321,16 +323,8 @@ void GL_TexEnv(GLenum mode);
#define GL_TEXTURE0_SGIS 0x835E
#define GL_TEXTURE1_SGIS 0x835F
typedef void (APIENTRY *lpMTexFUNC) (GLenum en, GLfloat f1, GLfloat f2);
typedef void (APIENTRY *lpSelTexFUNC) (GLenum en);
extern lpMTexFUNC qglMTexCoord2fSGIS;
extern lpSelTexFUNC qglSelectTextureSGIS;
extern int gl_stencilbits;
extern FTEPFNGLACTIVESTENCILFACEEXTPROC qglActiveStencilFaceEXT;
extern lpMTexFUNC qglMTexCoord2fSGIS;
extern lpSelTexFUNC qglSelectTextureSGIS;
extern int gl_mtexarbable; //max texture units
@ -439,23 +433,236 @@ void R_NetGraph (void);
#if defined(GLQUAKE)
#ifdef GL_STATIC
//these are the functions that are valid in gles2.
//other functions should never actually be used.
#define qglActiveTexture glActiveTexture
#define qglAttachShader glAttachShader
#define qglBindAttribLocation glBindAttribLocation
#define qglBindBuffer glBindBuffer
#define qglBindFramebuffer glBindFramebuffer
#define qglBindRenderbuffer glBindRenderbuffer
#define qglBindTexture glBindTexture
#define qglBlendColor glBlendColor
#define qglBlendEquation glBlendEquation
#define qglBlendEquationSeparate glBlendEquationSeparate
#define qglBlendFunc glBlendFunc
#define qglBlendFuncSeparate glBlendFuncSeparate
#define qglBufferData glBufferData
#define qglBufferSubData glBufferSubData
#define qglCheckFramebufferStatus glCheckFramebufferStatus
#define qglClear glClear
#define qglClearColor glClearColor
#define qglClearDepthf glClearDepthf
#define qglClearStencil glClearStencil
#define qglColorMask glColorMask
#define qglCompileShader glCompileShader
#define qglCompressedTexImage2D glCompressedTexImage2D
#define qglCompressedTexSubImage2D glCompressedTexSubImage2D
#define qglCopyTexImage2D glCopyTexImage2D
#define qglCopyTexSubImage2D glCopyTexSubImage2D
#define qglCreateProgram glCreateProgram
#define qglCreateShader glCreateShader
#define qglCullFace glCullFace
#define qglDeleteBuffers glDeleteBuffers
#define qglDeleteFramebuffers glDeleteFramebuffers
#define qglDeleteProgram glDeleteProgram
#define qglDeleteRenderbuffers glDeleteRenderbuffers
#define qglDeleteShader glDeleteShader
#define qglDeleteTextures glDeleteTextures
#define qglDepthFunc glDepthFunc
#define qglDepthMask glDepthMask
#define qglDepthRangef glDepthRangef
#define qglDetachShader glDetachShader
#define qglDisable glDisable
#define qglDisableVertexAttribArray glDisableVertexAttribArray
#define qglDrawArrays glDrawArrays
#define qglDrawElements glDrawElements
#define qglEnable glEnable
#define qglEnableVertexAttribArray glEnableVertexAttribArray
#define qglFinish glFinish
#define qglFlush glFlush
#define qglFramebufferRenderbuffer glFramebufferRenderbuffer
#define qglFramebufferTexture2D glFramebufferTexture2D
#define qglFrontFace glFrontFace
#define qglGenBuffers glGenBuffers
#define qglGenerateMipmap glGenerateMipmap
#define qglGenFramebuffers glGenFramebuffers
#define qglGenRenderbuffers glGenRenderbuffers
#define qglGenTextures glGenTextures
#define qglGetActiveAttrib glGetActiveAttrib
#define qglGetActiveUniform glGetActiveUniform
#define qglGetAttachedShaders glGetAttachedShaders
#define qglGetAttribLocation glGetAttribLocation
#define qglGetBooleanv glGetBooleanv
#define qglGetBufferParameteriv glGetBufferParameteriv
#define qglGetError glGetError
#define qglGetFloatv glGetFloatv
#define qglGetFramebufferAttachmentParameteriv glGetFramebufferAttachmentParameteriv
#define qglGetIntegerv glGetIntegerv
#define qglGetProgramiv glGetProgramiv
#define qglGetProgramInfoLog glGetProgramInfoLog
#define qglGetRenderbufferParameteriv glGetRenderbufferParameteriv
#define qglGetShaderiv glGetShaderiv
#define qglGetShaderInfoLog glGetShaderInfoLog
#define qglGetShaderPrecisionFormat glGetShaderPrecisionFormat
#define qglGetShaderSource glGetShaderSource
#define qglGetString glGetString
#define qglGetTexParameterfv glGetTexParameterfv
#define qglGetTexParameteriv glGetTexParameteriv
#define qglGetUniformfv glGetUniformfv
#define qglGetUniformiv glGetUniformiv
#define qglGetUniformLocation glGetUniformLocation
#define qglGetVertexAttribfv glGetVertexAttribfv
#define qglGetVertexAttribiv glGetVertexAttribiv
#define qglGetVertexAttribPointerv glGetVertexAttribPointerv
#define qglHint glHint
#define qglIsBuffer glIsBuffer
#define qglIsEnabled glIsEnabled
#define qglIsFramebuffer glIsFramebuffer
#define qglIsProgram glIsProgram
#define qglIsRenderbuffer glIsRenderbuffer
#define qglIsShader glIsShader
#define qglIsTexture glIsTexture
#define qglLineWidth glLineWidth
#define qglLinkProgram glLinkProgram
#define qglPixelStorei glPixelStorei
#define qglPolygonOffset glPolygonOffset
#define qglReadPixels glReadPixels
#define qglReleaseShaderCompiler glReleaseShaderCompiler
#define qglRenderbufferStorage glRenderbufferStorage
#define qglSampleCoverage glSampleCoverage
#define qglScissor glScissor
#define qglShaderBinary glShaderBinary
#define qglShaderSource glShaderSource
#define qglStencilFunc glStencilFunc
#define qglStencilFuncSeparate glStencilFuncSeparate
#define qglStencilMask glStencilMask
#define qglStencilMaskSeparate glStencilMaskSeparate
#define qglStencilOp glStencilOp
#define qglStencilOpSeparate glStencilOpSeparate
#define qglTexImage2D glTexImage2D
#define qglTexParameterf glTexParameterf
#define qglTexParameterfv glTexParameterfv
#define qglTexParameteri glTexParameteri
#define qglTexParameteriv glTexParameteriv
#define qglTexSubImage2D glTexSubImage2D
#define qglUniform1f glUniform1f
#define qglUniform1fv glUniform1fv
#define qglUniform1i glUniform1i
#define qglUniform1iv glUniform1iv
#define qglUniform2f glUniform2f
#define qglUniform2fv glUniform2fv
#define qglUniform2i glUniform2i
#define qglUniform2iv glUniform2iv
#define qglUniform3f glUniform3f
#define qglUniform3fv glUniform3fv
#define qglUniform3i glUniform3i
#define qglUniform3iv glUniform3iv
#define qglUniform4f glUniform4f
#define qglUniform4fv glUniform4fv
#define qglUniform4i glUniform4i
#define qglUniform4iv glUniform4iv
#define qglUniformMatrix2fv glUniformMatrix2fv
#define qglUniformMatrix3fv glUniformMatrix3fv
#define qglUniformMatrix4fv glUniformMatrix4fv
#define qglUseProgram glUseProgram
#define qglValidateProgram glValidateProgram
#define qglVertexAttrib1f glVertexAttrib1f
#define qglVertexAttrib1fv glVertexAttrib1fv
#define qglVertexAttrib2f glVertexAttrib2f
#define qglVertexAttrib2fv glVertexAttrib2fv
#define qglVertexAttrib3f glVertexAttrib3f
#define qglVertexAttrib3fv glVertexAttrib3fv
#define qglVertexAttrib4f glVertexAttrib4f
#define qglVertexAttrib4fv glVertexAttrib4fv
#define qglVertexAttribPointer glVertexAttribPointer
#define qglViewport glViewport
#define qglStencilOpSeparateATI qglStencilOpSeparate
#define qglGenFramebuffersEXT qglGenFramebuffers
#define qglBindFramebufferEXT qglBindFramebuffer
#define qglFramebufferTexture2DEXT qglFramebufferTexture2D
#define qglDeleteRenderbuffersEXT qglDeleteRenderbuffers
//#define qglCompressedTexImage2DARB qglCompressedTexImage2D
#else
extern void (APIENTRY *qglBindTexture) (GLenum target, GLuint texture);
extern void (APIENTRY *qglBlendFunc) (GLenum sfactor, GLenum dfactor);
extern void (APIENTRY *qglClear) (GLbitfield mask);
extern void (APIENTRY *qglClearColor) (GLclampf red, GLclampf green, GLclampf blue, GLclampf alpha);
extern void (APIENTRY *qglClearDepthf) (GLclampf depth);
extern void (APIENTRY *qglClearStencil) (GLint s);
extern void (APIENTRY *qglColorMask) (GLboolean red, GLboolean green, GLboolean blue, GLboolean alpha);
extern void (APIENTRY *qglCopyTexImage2D) (GLenum target, GLint level, GLenum internalFormat, GLint x, GLint y, GLsizei width, GLsizei height, GLint border);
extern void (APIENTRY *qglCopyTexSubImage2D) (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint x, GLint y, GLsizei width, GLsizei height);
extern void (APIENTRY *qglCullFace) (GLenum mode);
extern void (APIENTRY *qglDeleteTextures) (GLsizei n, const GLuint *textures);
extern void (APIENTRY *qglDepthFunc) (GLenum func);
extern void (APIENTRY *qglDepthMask) (GLboolean flag);
extern void (APIENTRY *qglDepthRangef) (GLclampf zNear, GLclampf zFar);
extern void (APIENTRY *qglDisable) (GLenum cap);
extern void (APIENTRY *qglDrawArrays) (GLenum mode, GLint first, GLsizei count);
extern void (APIENTRY *qglDrawElements) (GLenum mode, GLsizei count, GLenum type, const GLvoid *indices);
extern void (APIENTRY *qglEnable) (GLenum cap);
extern void (APIENTRY *qglFinish) (void);
extern void (APIENTRY *qglFlush) (void);
extern void (APIENTRY *qglFrontFace) (GLenum mode);
extern void (APIENTRY *qglGenTextures) (GLsizei n, GLuint *textures);
extern void (APIENTRY *qglGetBooleanv) (GLenum pname, GLboolean *params);
extern GLenum (APIENTRY *qglGetError) (void);
extern void (APIENTRY *qglGetFloatv) (GLenum pname, GLfloat *params);
extern void (APIENTRY *qglGetIntegerv) (GLenum pname, GLint *params);
extern const GLubyte * (APIENTRY *qglGetString) (GLenum name);
extern void (APIENTRY *qglGetTexParameterfv) (GLenum target, GLenum pname, GLfloat *params);
extern void (APIENTRY *qglGetTexParameteriv) (GLenum target, GLenum pname, GLint *params);
extern void (APIENTRY *qglHint) (GLenum target, GLenum mode);
extern GLboolean (APIENTRY *qglIsEnabled) (GLenum cap);
extern GLboolean (APIENTRY *qglIsTexture) (GLuint texture);
extern void (APIENTRY *qglLineWidth) (GLfloat width);
extern void (APIENTRY *qglPixelStorei) (GLenum pname, GLint param);
extern void (APIENTRY *qglPolygonOffset) (GLfloat factor, GLfloat units);
extern void (APIENTRY *qglReadPixels) (GLint x, GLint y, GLsizei width, GLsizei height, GLenum format, GLenum type, GLvoid *pixels);
extern void (APIENTRY *qglScissor) (GLint x, GLint y, GLsizei width, GLsizei height);
extern void (APIENTRY *qglStencilFunc) (GLenum func, GLint ref, GLuint mask);
extern void (APIENTRY *qglStencilMask) (GLuint mask);
extern void (APIENTRY *qglStencilOp) (GLenum fail, GLenum zfail, GLenum zpass);
extern void (APIENTRY *qglTexImage2D) (GLenum target, GLint level, GLint internalformat, GLsizei width, GLsizei height, GLint border, GLenum format, GLenum type, const GLvoid *pixels);
extern void (APIENTRY *qglTexParameterf) (GLenum target, GLenum pname, GLfloat param);
extern void (APIENTRY *qglTexParameterfv) (GLenum target, GLenum pname, const GLfloat *params);
extern void (APIENTRY *qglTexParameteri) (GLenum target, GLenum pname, GLint param);
extern void (APIENTRY *qglTexParameteriv) (GLenum target, GLenum pname, const GLint *params);
extern void (APIENTRY *qglTexSubImage2D) (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLenum type, const GLvoid *pixels);
extern void (APIENTRY *qglViewport) (GLint x, GLint y, GLsizei width, GLsizei height);
extern void (APIENTRY *qglGenFramebuffersEXT)(GLsizei n, GLuint* ids);
extern void (APIENTRY *qglDeleteFramebuffersEXT)(GLsizei n, const GLuint* ids);
extern void (APIENTRY *qglBindFramebufferEXT)(GLenum target, GLuint id);
extern void (APIENTRY *qglGenRenderbuffersEXT)(GLsizei n, GLuint* ids);
extern void (APIENTRY *qglDeleteRenderbuffersEXT)(GLsizei n, const GLuint* ids);
extern void (APIENTRY *qglBindRenderbufferEXT)(GLenum target, GLuint id);
extern void (APIENTRY *qglRenderbufferStorageEXT)(GLenum target, GLenum internalFormat, GLsizei width, GLsizei height);
extern void (APIENTRY *qglFramebufferTexture2DEXT)(GLenum target, GLenum attachmentPoint, GLenum textureTarget, GLuint textureId, GLint level);
extern void (APIENTRY *qglFramebufferRenderbufferEXT)(GLenum target, GLenum attachmentPoint, GLenum textureTarget, GLuint textureId);
extern GLenum (APIENTRY *qglCheckFramebufferStatusEXT)(GLenum target);
extern FTEPFNGLVERTEXATTRIBPOINTER qglVertexAttribPointer;
extern FTEPFNGLGETVERTEXATTRIBIV qglGetVertexAttribiv;
extern FTEPFNGLENABLEVERTEXATTRIBARRAY qglEnableVertexAttribArray;
extern FTEPFNGLDISABLEVERTEXATTRIBARRAY qglDisableVertexAttribArray;
#endif
//non-gles2 gl functions
extern void (APIENTRY *qglAccum) (GLenum op, GLfloat value);
extern void (APIENTRY *qglAlphaFunc) (GLenum func, GLclampf ref);
extern GLboolean (APIENTRY *qglAreTexturesResident) (GLsizei n, const GLuint *textures, GLboolean *residences);
extern void (APIENTRY *qglArrayElement) (GLint i);
extern void (APIENTRY *qglBegin) (GLenum mode);
extern void (APIENTRY *qglBindTexture) (GLenum target, GLuint texture);
extern void (APIENTRY *qglBitmap) (GLsizei width, GLsizei height, GLfloat xorig, GLfloat yorig, GLfloat xmove, GLfloat ymove, const GLubyte *bitmap);
extern void (APIENTRY *qglBlendFunc) (GLenum sfactor, GLenum dfactor);
extern void (APIENTRY *qglCallList) (GLuint list);
extern void (APIENTRY *qglCallLists) (GLsizei n, GLenum type, const GLvoid *lists);
extern void (APIENTRY *qglClear) (GLbitfield mask);
extern void (APIENTRY *qglClearAccum) (GLfloat red, GLfloat green, GLfloat blue, GLfloat alpha);
extern void (APIENTRY *qglClearColor) (GLclampf red, GLclampf green, GLclampf blue, GLclampf alpha);
extern void (APIENTRY *qglClearDepthf) (GLclampf depth);
extern void (APIENTRY *qglClearDepth) (GLclampd depth);
extern void (APIENTRY *qglClearIndex) (GLfloat c);
extern void (APIENTRY *qglClearStencil) (GLint s);
extern void (APIENTRY *qglClipPlane) (GLenum plane, const GLdouble *equation);
extern void (APIENTRY *qglColor3b) (GLbyte red, GLbyte green, GLbyte blue);
extern void (APIENTRY *qglColor3bv) (const GLbyte *v);
@ -489,33 +696,19 @@ extern void (APIENTRY *qglColor4ui) (GLuint red, GLuint green, GLuint blue, GLui
extern void (APIENTRY *qglColor4uiv) (const GLuint *v);
extern void (APIENTRY *qglColor4us) (GLushort red, GLushort green, GLushort blue, GLushort alpha);
extern void (APIENTRY *qglColor4usv) (const GLushort *v);
extern void (APIENTRY *qglColorMask) (GLboolean red, GLboolean green, GLboolean blue, GLboolean alpha);
extern void (APIENTRY *qglColorMaterial) (GLenum face, GLenum mode);
extern void (APIENTRY *qglColorPointer) (GLint size, GLenum type, GLsizei stride, const GLvoid *pointer);
extern void (APIENTRY *qglCopyPixels) (GLint x, GLint y, GLsizei width, GLsizei height, GLenum type);
extern void (APIENTRY *qglCopyTexImage1D) (GLenum target, GLint level, GLenum internalFormat, GLint x, GLint y, GLsizei width, GLint border);
extern void (APIENTRY *qglCopyTexImage2D) (GLenum target, GLint level, GLenum internalFormat, GLint x, GLint y, GLsizei width, GLsizei height, GLint border);
extern void (APIENTRY *qglCopyTexSubImage1D) (GLenum target, GLint level, GLint xoffset, GLint x, GLint y, GLsizei width);
extern void (APIENTRY *qglCopyTexSubImage2D) (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint x, GLint y, GLsizei width, GLsizei height);
extern void (APIENTRY *qglCullFace) (GLenum mode);
extern void (APIENTRY *qglDeleteLists) (GLuint list, GLsizei range);
extern void (APIENTRY *qglDeleteTextures) (GLsizei n, const GLuint *textures);
extern void (APIENTRY *qglDepthFunc) (GLenum func);
extern void (APIENTRY *qglDepthMask) (GLboolean flag);
extern void (APIENTRY *qglDepthRange) (GLclampd zNear, GLclampd zFar);
extern void (APIENTRY *qglDepthRangef) (GLclampf zNear, GLclampf zFar);
extern void (APIENTRY *qglDisable) (GLenum cap);
extern void (APIENTRY *qglDisableClientState) (GLenum array);
extern void (APIENTRY *qglDrawArrays) (GLenum mode, GLint first, GLsizei count);
extern void (APIENTRY *qglDrawBuffer) (GLenum mode);
extern void (APIENTRY *qglDrawElements) (GLenum mode, GLsizei count, GLenum type, const GLvoid *indices);
extern void (APIENTRY *qglDrawPixels) (GLsizei width, GLsizei height, GLenum format, GLenum type, const GLvoid *pixels);
extern void (APIENTRY *qglEdgeFlag) (GLboolean flag);
extern void (APIENTRY *qglEdgeFlagPointer) (GLsizei stride, const GLvoid *pointer);
extern void (APIENTRY *qglEdgeFlagv) (const GLboolean *flag);
extern void (APIENTRY *qglEnable) (GLenum cap);
extern void (APIENTRY *qglEnableClientState) (GLenum array);
extern void (APIENTRY *qglEnd) (void);
extern void (APIENTRY *qglEndList) (void);
extern void (APIENTRY *qglEvalCoord1d) (GLdouble u);
extern void (APIENTRY *qglEvalCoord1dv) (const GLdouble *u);
@ -530,22 +723,14 @@ extern void (APIENTRY *qglEvalMesh2) (GLenum mode, GLint i1, GLint i2, GLint j1,
extern void (APIENTRY *qglEvalPoint1) (GLint i);
extern void (APIENTRY *qglEvalPoint2) (GLint i, GLint j);
extern void (APIENTRY *qglFeedbackBuffer) (GLsizei size, GLenum type, GLfloat *buffer);
extern void (APIENTRY *qglFinish) (void);
extern void (APIENTRY *qglFlush) (void);
extern void (APIENTRY *qglFogf) (GLenum pname, GLfloat param);
extern void (APIENTRY *qglFogfv) (GLenum pname, const GLfloat *params);
extern void (APIENTRY *qglFogi) (GLenum pname, GLint param);
extern void (APIENTRY *qglFogiv) (GLenum pname, const GLint *params);
extern void (APIENTRY *qglFrontFace) (GLenum mode);
extern void (APIENTRY *qglFrustum) (GLdouble left, GLdouble right, GLdouble bottom, GLdouble top, GLdouble zNear, GLdouble zFar);
extern GLuint (APIENTRY *qglGenLists) (GLsizei range);
extern void (APIENTRY *qglGenTextures) (GLsizei n, GLuint *textures);
extern void (APIENTRY *qglGetBooleanv) (GLenum pname, GLboolean *params);
extern void (APIENTRY *qglGetClipPlane) (GLenum plane, GLdouble *equation);
extern void (APIENTRY *qglGetDoublev) (GLenum pname, GLdouble *params);
extern GLenum (APIENTRY *qglGetError) (void);
extern void (APIENTRY *qglGetFloatv) (GLenum pname, GLfloat *params);
extern void (APIENTRY *qglGetIntegerv) (GLenum pname, GLint *params);
extern void (APIENTRY *qglGetLightfv) (GLenum light, GLenum pname, GLfloat *params);
extern void (APIENTRY *qglGetLightiv) (GLenum light, GLenum pname, GLint *params);
extern void (APIENTRY *qglGetMapdv) (GLenum target, GLenum query, GLdouble *v);
@ -558,7 +743,6 @@ extern void (APIENTRY *qglGetPixelMapuiv) (GLenum map, GLuint *values);
extern void (APIENTRY *qglGetPixelMapusv) (GLenum map, GLushort *values);
extern void (APIENTRY *qglGetPointerv) (GLenum pname, GLvoid* *params);
extern void (APIENTRY *qglGetPolygonStipple) (GLubyte *mask);
extern const GLubyte * (APIENTRY *qglGetString) (GLenum name);
extern void (APIENTRY *qglGetTexEnvfv) (GLenum target, GLenum pname, GLfloat *params);
extern void (APIENTRY *qglGetTexEnviv) (GLenum target, GLenum pname, GLint *params);
extern void (APIENTRY *qglGetTexGendv) (GLenum coord, GLenum pname, GLdouble *params);
@ -567,9 +751,6 @@ extern void (APIENTRY *qglGetTexGeniv) (GLenum coord, GLenum pname, GLint *param
extern void (APIENTRY *qglGetTexImage) (GLenum target, GLint level, GLenum format, GLenum type, GLvoid *pixels);
extern void (APIENTRY *qglGetTexLevelParameterfv) (GLenum target, GLint level, GLenum pname, GLfloat *params);
extern void (APIENTRY *qglGetTexLevelParameteriv) (GLenum target, GLint level, GLenum pname, GLint *params);
extern void (APIENTRY *qglGetTexParameterfv) (GLenum target, GLenum pname, GLfloat *params);
extern void (APIENTRY *qglGetTexParameteriv) (GLenum target, GLenum pname, GLint *params);
extern void (APIENTRY *qglHint) (GLenum target, GLenum mode);
extern void (APIENTRY *qglIndexMask) (GLuint mask);
extern void (APIENTRY *qglIndexPointer) (GLenum type, GLsizei stride, const GLvoid *pointer);
extern void (APIENTRY *qglIndexd) (GLdouble c);
@ -584,9 +765,7 @@ extern void (APIENTRY *qglIndexub) (GLubyte c);
extern void (APIENTRY *qglIndexubv) (const GLubyte *c);
extern void (APIENTRY *qglInitNames) (void);
extern void (APIENTRY *qglInterleavedArrays) (GLenum format, GLsizei stride, const GLvoid *pointer);
extern GLboolean (APIENTRY *qglIsEnabled) (GLenum cap);
extern GLboolean (APIENTRY *qglIsList) (GLuint list);
extern GLboolean (APIENTRY *qglIsTexture) (GLuint texture);
extern void (APIENTRY *qglLightModelf) (GLenum pname, GLfloat param);
extern void (APIENTRY *qglLightModelfv) (GLenum pname, const GLfloat *params);
extern void (APIENTRY *qglLightModeli) (GLenum pname, GLint param);
@ -596,7 +775,6 @@ extern void (APIENTRY *qglLightfv) (GLenum light, GLenum pname, const GLfloat *p
extern void (APIENTRY *qglLighti) (GLenum light, GLenum pname, GLint param);
extern void (APIENTRY *qglLightiv) (GLenum light, GLenum pname, const GLint *params);
extern void (APIENTRY *qglLineStipple) (GLint factor, GLushort pattern);
extern void (APIENTRY *qglLineWidth) (GLfloat width);
extern void (APIENTRY *qglListBase) (GLuint base);
extern void (APIENTRY *qglLoadIdentity) (void);
extern void (APIENTRY *qglLoadMatrixd) (const GLdouble *m);
@ -636,13 +814,11 @@ extern void (APIENTRY *qglPixelMapfv) (GLenum map, GLsizei mapsize, const GLfloa
extern void (APIENTRY *qglPixelMapuiv) (GLenum map, GLsizei mapsize, const GLuint *values);
extern void (APIENTRY *qglPixelMapusv) (GLenum map, GLsizei mapsize, const GLushort *values);
extern void (APIENTRY *qglPixelStoref) (GLenum pname, GLfloat param);
extern void (APIENTRY *qglPixelStorei) (GLenum pname, GLint param);
extern void (APIENTRY *qglPixelTransferf) (GLenum pname, GLfloat param);
extern void (APIENTRY *qglPixelTransferi) (GLenum pname, GLint param);
extern void (APIENTRY *qglPixelZoom) (GLfloat xfactor, GLfloat yfactor);
extern void (APIENTRY *qglPointSize) (GLfloat size);
extern void (APIENTRY *qglPolygonMode) (GLenum face, GLenum mode);
extern void (APIENTRY *qglPolygonOffset) (GLfloat factor, GLfloat units);
extern void (APIENTRY *qglPolygonStipple) (const GLubyte *mask);
extern void (APIENTRY *qglPopAttrib) (void);
extern void (APIENTRY *qglPopClientAttrib) (void);
@ -677,8 +853,6 @@ extern void (APIENTRY *qglRasterPos4i) (GLint x, GLint y, GLint z, GLint w);
extern void (APIENTRY *qglRasterPos4iv) (const GLint *v);
extern void (APIENTRY *qglRasterPos4s) (GLshort x, GLshort y, GLshort z, GLshort w);
extern void (APIENTRY *qglRasterPos4sv) (const GLshort *v);
extern void (APIENTRY *qglReadBuffer) (GLenum mode);
extern void (APIENTRY *qglReadPixels) (GLint x, GLint y, GLsizei width, GLsizei height, GLenum format, GLenum type, GLvoid *pixels);
extern void (APIENTRY *qglRectd) (GLdouble x1, GLdouble y1, GLdouble x2, GLdouble y2);
extern void (APIENTRY *qglRectdv) (const GLdouble *v1, const GLdouble *v2);
extern void (APIENTRY *qglRectf) (GLfloat x1, GLfloat y1, GLfloat x2, GLfloat y2);
@ -692,12 +866,8 @@ extern void (APIENTRY *qglRotated) (GLdouble angle, GLdouble x, GLdouble y, GLdo
extern void (APIENTRY *qglRotatef) (GLfloat angle, GLfloat x, GLfloat y, GLfloat z);
extern void (APIENTRY *qglScaled) (GLdouble x, GLdouble y, GLdouble z);
extern void (APIENTRY *qglScalef) (GLfloat x, GLfloat y, GLfloat z);
extern void (APIENTRY *qglScissor) (GLint x, GLint y, GLsizei width, GLsizei height);
extern void (APIENTRY *qglSelectBuffer) (GLsizei size, GLuint *buffer);
extern void (APIENTRY *qglShadeModel) (GLenum mode);
extern void (APIENTRY *qglStencilFunc) (GLenum func, GLint ref, GLuint mask);
extern void (APIENTRY *qglStencilMask) (GLuint mask);
extern void (APIENTRY *qglStencilOp) (GLenum fail, GLenum zfail, GLenum zpass);
extern void (APIENTRY *qglTexCoord1d) (GLdouble s);
extern void (APIENTRY *qglTexCoord1dv) (const GLdouble *v);
extern void (APIENTRY *qglTexCoord1f) (GLfloat s);
@ -742,42 +912,10 @@ extern void (APIENTRY *qglTexGenfv) (GLenum coord, GLenum pname, const GLfloat *
extern void (APIENTRY *qglTexGeni) (GLenum coord, GLenum pname, GLint param);
extern void (APIENTRY *qglTexGeniv) (GLenum coord, GLenum pname, const GLint *params);
extern void (APIENTRY *qglTexImage1D) (GLenum target, GLint level, GLint internalformat, GLsizei width, GLint border, GLenum format, GLenum type, const GLvoid *pixels);
extern void (APIENTRY *qglTexImage2D) (GLenum target, GLint level, GLint internalformat, GLsizei width, GLsizei height, GLint border, GLenum format, GLenum type, const GLvoid *pixels);
extern void (APIENTRY *qglTexImage3D) (GLenum target, GLint level, GLint internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLenum format, GLenum type, const GLvoid *pixels);
extern void (APIENTRY *qglTexParameterf) (GLenum target, GLenum pname, GLfloat param);
extern void (APIENTRY *qglTexParameterfv) (GLenum target, GLenum pname, const GLfloat *params);
extern void (APIENTRY *qglTexParameteri) (GLenum target, GLenum pname, GLint param);
extern void (APIENTRY *qglTexParameteriv) (GLenum target, GLenum pname, const GLint *params);
extern void (APIENTRY *qglTexSubImage1D) (GLenum target, GLint level, GLint xoffset, GLsizei width, GLenum format, GLenum type, const GLvoid *pixels);
extern void (APIENTRY *qglTexSubImage2D) (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLenum type, const GLvoid *pixels);
extern void (APIENTRY *qglTranslated) (GLdouble x, GLdouble y, GLdouble z);
extern void (APIENTRY *qglTranslatef) (GLfloat x, GLfloat y, GLfloat z);
extern void (APIENTRY *qglVertex2d) (GLdouble x, GLdouble y);
extern void (APIENTRY *qglVertex2dv) (const GLdouble *v);
extern void (APIENTRY *qglVertex2f) (GLfloat x, GLfloat y);
extern void (APIENTRY *qglVertex2fv) (const GLfloat *v);
extern void (APIENTRY *qglVertex2i) (GLint x, GLint y);
extern void (APIENTRY *qglVertex2iv) (const GLint *v);
extern void (APIENTRY *qglVertex2s) (GLshort x, GLshort y);
extern void (APIENTRY *qglVertex2sv) (const GLshort *v);
extern void (APIENTRY *qglVertex3d) (GLdouble x, GLdouble y, GLdouble z);
extern void (APIENTRY *qglVertex3dv) (const GLdouble *v);
extern void (APIENTRY *qglVertex3f) (GLfloat x, GLfloat y, GLfloat z);
extern void (APIENTRY *qglVertex3fv) (const GLfloat *v);
extern void (APIENTRY *qglVertex3i) (GLint x, GLint y, GLint z);
extern void (APIENTRY *qglVertex3iv) (const GLint *v);
extern void (APIENTRY *qglVertex3s) (GLshort x, GLshort y, GLshort z);
extern void (APIENTRY *qglVertex3sv) (const GLshort *v);
extern void (APIENTRY *qglVertex4d) (GLdouble x, GLdouble y, GLdouble z, GLdouble w);
extern void (APIENTRY *qglVertex4dv) (const GLdouble *v);
extern void (APIENTRY *qglVertex4f) (GLfloat x, GLfloat y, GLfloat z, GLfloat w);
extern void (APIENTRY *qglVertex4fv) (const GLfloat *v);
extern void (APIENTRY *qglVertex4i) (GLint x, GLint y, GLint z, GLint w);
extern void (APIENTRY *qglVertex4iv) (const GLint *v);
extern void (APIENTRY *qglVertex4s) (GLshort x, GLshort y, GLshort z, GLshort w);
extern void (APIENTRY *qglVertex4sv) (const GLshort *v);
extern void (APIENTRY *qglVertexPointer) (GLint size, GLenum type, GLsizei stride, const GLvoid *pointer);
extern void (APIENTRY *qglViewport) (GLint x, GLint y, GLsizei width, GLsizei height);
#ifdef _WIN32
extern BOOL (WINAPI *qwglCopyContext)(HGLRC, HGLRC, UINT);
@ -791,34 +929,8 @@ extern BOOL (WINAPI *qwglMakeCurrent)(HDC, HGLRC);
extern BOOL (WINAPI *qSwapBuffers)(HDC);
#endif
extern void (APIENTRY *qglDrawRangeElements) (GLenum, GLuint, GLuint, GLsizei, GLenum, const GLvoid *);
extern void (APIENTRY *qglGenBuffersARB)(GLsizei n, GLuint* ids);
extern void (APIENTRY *qglDeleteBuffersARB)(GLsizei n, GLuint* ids);
extern void (APIENTRY *qglBindBufferARB)(GLenum target, GLuint id);
extern void (APIENTRY *qglBufferDataARB)(GLenum target, GLsizei size, const void* data, GLenum usage);
extern void (APIENTRY *qglBufferSubDataARB)(GLenum target, GLint offset, GLsizei size, void* data);
extern void *(APIENTRY *qglMapBufferARB)(GLenum target, GLenum access);
extern GLboolean (APIENTRY *qglUnmapBufferARB)(GLenum target);
extern void (APIENTRY *qglGenVertexArrays)(GLsizei n, GLuint *arrays);
extern void (APIENTRY *qglBindVertexArray)(GLuint vaoarray);
extern const GLubyte * (APIENTRY * qglGetStringi) (GLenum name, GLuint index);
extern void (APIENTRY *qglGenFramebuffersEXT)(GLsizei n, GLuint* ids);
extern void (APIENTRY *qglDeleteFramebuffersEXT)(GLsizei n, const GLuint* ids);
extern void (APIENTRY *qglBindFramebufferEXT)(GLenum target, GLuint id);
extern void (APIENTRY *qglGenRenderbuffersEXT)(GLsizei n, GLuint* ids);
extern void (APIENTRY *qglDeleteRenderbuffersEXT)(GLsizei n, const GLuint* ids);
extern void (APIENTRY *qglBindRenderbufferEXT)(GLenum target, GLuint id);
extern void (APIENTRY *qglRenderbufferStorageEXT)(GLenum target, GLenum internalFormat, GLsizei width, GLsizei height);
extern void (APIENTRY *qglFramebufferTexture2DEXT)(GLenum target, GLenum attachmentPoint, GLenum textureTarget, GLuint textureId, GLint level);
extern void (APIENTRY *qglFramebufferRenderbufferEXT)(GLenum target, GLenum attachmentPoint, GLenum textureTarget, GLuint textureId);
extern GLenum (APIENTRY *qglCheckFramebufferStatusEXT)(GLenum target);
extern void (APIENTRY *qglDepthBoundsEXT) (GLclampd zmin, GLclampd zmax);
/*
extern qboolean gl_arb_fragment_program;
extern PFNGLPROGRAMSTRINGARBPROC qglProgramStringARB;
@ -843,10 +955,6 @@ extern FTEPFNGLGETINFOLOGARBPROC qglGetShaderInfoLog_;
extern FTEPFNGLLINKPROGRAMARBPROC qglLinkProgramARB;
extern FTEPFNGLBINDATTRIBLOCATIONARBPROC qglBindAttribLocationARB;
extern FTEPFNGLGETATTRIBLOCATIONARBPROC qglGetAttribLocationARB;
extern FTEPFNGLVERTEXATTRIBPOINTER qglVertexAttribPointer;
extern FTEPFNGLGETVERTEXATTRIBIV qglGetVertexAttribiv;
extern FTEPFNGLENABLEVERTEXATTRIBARRAY qglEnableVertexAttribArray;
extern FTEPFNGLDISABLEVERTEXATTRIBARRAY qglDisableVertexAttribArray;
extern FTEPFNGLGETUNIFORMLOCATIONARBPROC qglGetUniformLocationARB;
extern FTEPFNGLUNIFORMMATRIXPROC qglUniformMatrix4fvARB;
extern FTEPFNGLUNIFORMMATRIXPROC qglUniformMatrix4x3fv;
@ -859,6 +967,64 @@ extern FTEPFNGLUNIFORM2FVARBPROC qglUniform2fvARB;
extern FTEPFNGLUNIFORM1IARBPROC qglUniform1iARB;
extern FTEPFNGLUNIFORM1FARBPROC qglUniform1fARB;
extern FTEPFNGLLOCKARRAYSEXTPROC qglLockArraysEXT;
extern FTEPFNGLUNLOCKARRAYSEXTPROC qglUnlockArraysEXT;
typedef void (APIENTRY *lpMTexFUNC) (GLenum en, GLfloat f1, GLfloat f2);
typedef void (APIENTRY *lpSelTexFUNC) (GLenum en);
extern lpMTexFUNC qglMTexCoord2fSGIS;
extern lpSelTexFUNC qglSelectTextureSGIS;
//these functions are not available in gles2, for one reason or another
extern void (APIENTRY *qglBegin) (GLenum mode);
extern void (APIENTRY *qglVertex2d) (GLdouble x, GLdouble y);
extern void (APIENTRY *qglVertex2dv) (const GLdouble *v);
extern void (APIENTRY *qglVertex2f) (GLfloat x, GLfloat y);
extern void (APIENTRY *qglVertex2fv) (const GLfloat *v);
extern void (APIENTRY *qglVertex2i) (GLint x, GLint y);
extern void (APIENTRY *qglVertex2iv) (const GLint *v);
extern void (APIENTRY *qglVertex2s) (GLshort x, GLshort y);
extern void (APIENTRY *qglVertex2sv) (const GLshort *v);
extern void (APIENTRY *qglVertex3d) (GLdouble x, GLdouble y, GLdouble z);
extern void (APIENTRY *qglVertex3dv) (const GLdouble *v);
extern void (APIENTRY *qglVertex3f) (GLfloat x, GLfloat y, GLfloat z);
extern void (APIENTRY *qglVertex3fv) (const GLfloat *v);
extern void (APIENTRY *qglVertex3i) (GLint x, GLint y, GLint z);
extern void (APIENTRY *qglVertex3iv) (const GLint *v);
extern void (APIENTRY *qglVertex3s) (GLshort x, GLshort y, GLshort z);
extern void (APIENTRY *qglVertex3sv) (const GLshort *v);
extern void (APIENTRY *qglVertex4d) (GLdouble x, GLdouble y, GLdouble z, GLdouble w);
extern void (APIENTRY *qglVertex4dv) (const GLdouble *v);
extern void (APIENTRY *qglVertex4f) (GLfloat x, GLfloat y, GLfloat z, GLfloat w);
extern void (APIENTRY *qglVertex4fv) (const GLfloat *v);
extern void (APIENTRY *qglVertex4i) (GLint x, GLint y, GLint z, GLint w);
extern void (APIENTRY *qglVertex4iv) (const GLint *v);
extern void (APIENTRY *qglVertex4s) (GLshort x, GLshort y, GLshort z, GLshort w);
extern void (APIENTRY *qglVertex4sv) (const GLshort *v);
extern void (APIENTRY *qglEnd) (void);
extern void (APIENTRY *qglReadBuffer) (GLenum mode);
//misc extensions
extern FTEPFNGLACTIVESTENCILFACEEXTPROC qglActiveStencilFaceEXT;
extern void (APIENTRY *qglDepthBoundsEXT) (GLclampd zmin, GLclampd zmax);
extern void (APIENTRY *qglDrawRangeElements) (GLenum, GLuint, GLuint, GLsizei, GLenum, const GLvoid *);
extern void (APIENTRY *qglEnableClientState) (GLenum array);
extern void (APIENTRY *qglVertexPointer) (GLint size, GLenum type, GLsizei stride, const GLvoid *pointer);
extern void (APIENTRY *qglGenBuffersARB)(GLsizei n, GLuint* ids);
extern void (APIENTRY *qglDeleteBuffersARB)(GLsizei n, GLuint* ids);
extern void (APIENTRY *qglBindBufferARB)(GLenum target, GLuint id);
extern void (APIENTRY *qglBufferDataARB)(GLenum target, GLsizei size, const void* data, GLenum usage);
extern void (APIENTRY *qglBufferSubDataARB)(GLenum target, GLint offset, GLsizei size, void* data);
extern void *(APIENTRY *qglMapBufferARB)(GLenum target, GLenum access);
extern GLboolean (APIENTRY *qglUnmapBufferARB)(GLenum target);
extern void (APIENTRY *qglGenVertexArrays)(GLsizei n, GLuint *arrays);
extern void (APIENTRY *qglBindVertexArray)(GLuint vaoarray);
//glslang helper api
GLhandleARB GLSlang_CreateProgram(char *name, int ver, char **precompilerconstants, char *vert, char *frag, qboolean silent);
GLint GLSlang_GetUniformLocation (int prog, char *name);
@ -880,8 +1046,6 @@ void GL_SelectProgram(int program);
extern FTEPFNGLLOCKARRAYSEXTPROC qglLockArraysEXT;
extern FTEPFNGLUNLOCKARRAYSEXTPROC qglUnlockArraysEXT;
void GL_Init(void *(*getglfunction) (char *name));

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@ -57,7 +57,11 @@ int FTP_BeginListening(int aftype, int port)
int i;
int sock;
#ifdef IPPROTO_IPV6
if ((sock = socket ((aftype!=1)?PF_INET6:PF_INET, SOCK_STREAM, IPPROTO_TCP)) == -1)
#else
if ((sock = socket (PF_INET, SOCK_STREAM, IPPROTO_TCP)) == -1)
#endif
{
IWebPrintf ("FTP_BeginListening: socket: %s\n", strerror(qerrno));
return INVALID_SOCKET;
@ -69,24 +73,8 @@ int FTP_BeginListening(int aftype, int port)
return INVALID_SOCKET;
}
if (aftype == 1)
{
//1=ipv4 only
((struct sockaddr_in*)&address)->sin_family = AF_INET;
//ZOID -- check for interface binding option
if ((i = COM_CheckParm("-ip")) != 0 && i < com_argc) {
((struct sockaddr_in*)&address)->sin_addr.s_addr = inet_addr(com_argv[i+1]);
Con_TPrintf(TL_NETBINDINTERFACE,
inet_ntoa(((struct sockaddr_in*)&address)->sin_addr));
} else
((struct sockaddr_in*)&address)->sin_addr.s_addr = INADDR_ANY;
if (port == PORT_ANY)
((struct sockaddr_in*)&address)->sin_port = 0;
else
((struct sockaddr_in*)&address)->sin_port = htons((short)port);
}
else
#ifdef IPPROTO_IPV6
if (aftype != 1)
{
//0=ipv4+ipv6
//2=ipv6 only
@ -107,6 +95,24 @@ int FTP_BeginListening(int aftype, int port)
else
((struct sockaddr_in6*)&address)->sin6_port = htons((short)port);
}
else
#endif
{
//1=ipv4 only
((struct sockaddr_in*)&address)->sin_family = AF_INET;
//ZOID -- check for interface binding option
if ((i = COM_CheckParm("-ip")) != 0 && i < com_argc) {
((struct sockaddr_in*)&address)->sin_addr.s_addr = inet_addr(com_argv[i+1]);
Con_TPrintf(TL_NETBINDINTERFACE,
inet_ntoa(((struct sockaddr_in*)&address)->sin_addr));
} else
((struct sockaddr_in*)&address)->sin_addr.s_addr = INADDR_ANY;
if (port == PORT_ANY)
((struct sockaddr_in*)&address)->sin_port = 0;
else
((struct sockaddr_in*)&address)->sin_port = htons((short)port);
}
if( bind (sock, (void *)&address, sizeof(address)) == -1)
{

View File

@ -17,7 +17,7 @@ void QCC_PR_ResetErrorScope(void);
#ifdef MINIMAL
#if defined(MINIMAL) || defined(OMIT_QCC)
#else
@ -157,7 +157,7 @@ int PDECL Comp_Continue(pubprogfuncs_t *progfuncs)
#endif
pbool CompileFile(progfuncs_t *progfuncs, char *filename)
{
#ifdef MINIMAL
#if defined(MINIMAL) || defined(OMIT_QCC)
return false;
#else
char srcfile[32];

View File

@ -1021,7 +1021,7 @@ pubprogfuncs_t deffuncs = {
NULL, //progstate
PR_FindFunc,
#ifdef MINIMAL
#if defined(MINIMAL) || defined(OMIT_QCC)
NULL,
NULL,
#else
@ -1055,7 +1055,7 @@ pubprogfuncs_t deffuncs = {
PR_ToggleBreakpoint,
0, //numprogs
NULL, //parms
#ifdef MINIMAL
#if defined(MINIMAL) || defined(OMIT_QCC)
NULL, //decompile
#else
QC_Decompile,

View File

@ -54,7 +54,7 @@ static void PR_PrintStatement (progfuncs_t *progfuncs, int statementnum)
break;
}
#ifndef MINIMAL
#if !defined(MINIMAL) && !defined(OMIT_QCC)
if ( (unsigned)op < OP_NUMOPS)
{
int i;
@ -146,7 +146,7 @@ void PDECL PR_GenerateStatementString (pubprogfuncs_t *ppf, int statementnum, ch
out += strlen(out);
}
#ifndef MINIMAL
#if !defined(MINIMAL) && !defined(OMIT_QCC)
if ( (unsigned)op < OP_NUMOPS)
{
int i;

View File

@ -134,7 +134,7 @@ void SetEndian(void)
#ifndef MINIMAL
#if !defined(MINIMAL) && !defined(OMIT_QCC)
/*
================
I_FloatTime
@ -453,7 +453,7 @@ char *VARGS qcva (char *text, ...)
}
#ifndef MINIMAL
#if !defined(MINIMAL) && !defined(OMIT_QCC)
char *QC_strupr (char *start)
{

View File

@ -1,4 +1,4 @@
#ifndef MINIMAL
#if !defined(MINIMAL) && !defined(OMIT_QCC)
#include "qcc.h"
void QCC_PR_ParseAsm(void);

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@ -1,4 +1,4 @@
#ifndef MINIMAL
#if !defined(MINIMAL) && !defined(OMIT_QCC)
#include "qcc.h"
#ifdef QCC

View File

@ -1,4 +1,4 @@
#ifndef MINIMAL
#if !defined(MINIMAL) && !defined(OMIT_QCC)
#define PROGSUSED
#include "qcc.h"

View File

@ -85,7 +85,7 @@ char *QC_decode(progfuncs_t *progfuncs, int complen, int len, int method, char *
return buffer;
}
#ifndef MINIMAL
#if !defined(MINIMAL) && !defined(OMIT_QCC)
void SafeWrite(int hand, void *buf, long count);
int SafeSeek(int hand, int ofs, int mode);
//we are allowed to trash our input here.

View File

@ -1,4 +1,4 @@
#ifndef MINIMAL
#if !defined(MINIMAL) && !defined(OMIT_QCC)
#include "progsint.h"
#include "setjmp.h"