fteqw/engine/client/m_options.c

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//read menu.h
#include "quakedef.h"
#include "winquake.h"
extern qboolean forcesaveprompt;
menu_t *M_Options_Title(int *y, int infosize)
{
struct menu_s *menu;
*y = 32;
key_dest = key_menu;
m_state = m_complex;
menu = M_CreateMenu(infosize);
switch(M_GameType())
{
case MGT_QUAKE2: //q2...
MC_AddCenterPicture(menu, 4, 24, "pics/m_banner_options");
*y += 32;
break;
case MGT_HEXEN2://h2
MC_AddPicture(menu, 16, 0, 35, 176, "gfx/menu/hplaque.lmp");
MC_AddCenterPicture(menu, 0, 60, "gfx/menu/title3.lmp");
*y += 32;
break;
default: //q1
MC_AddPicture(menu, 16, 4, 32, 144, "gfx/qplaque.lmp");
MC_AddCenterPicture(menu, 4, 24, "gfx/p_option.lmp");
break;
}
return menu;
}
//these are awkward/strange
qboolean M_Options_AlwaysRun (menucheck_t *option, struct menu_s *menu, chk_set_t set)
{
if (set == CHK_CHECKED)
return cl_forwardspeed.value > 200;
else if (cl_forwardspeed.value > 200)
{
Cvar_SetValue (&cl_forwardspeed, 200);
Cvar_SetValue (&cl_backspeed, 200);
return false;
}
else
{
Cvar_SetValue (&cl_forwardspeed, 400);
Cvar_SetValue (&cl_backspeed, 400);
return true;
}
}
qboolean M_Options_InvertMouse (menucheck_t *option, struct menu_s *menu, chk_set_t set)
{
if (set == CHK_CHECKED)
return m_pitch.value < 0;
else
{
Cvar_SetValue (&m_pitch, -m_pitch.value);
return m_pitch.value < 0;
}
}
//options menu.
void M_Menu_Options_f (void)
{
extern cvar_t crosshair;
#ifdef _WIN32
extern qboolean vid_isfullscreen;
#endif
int y;
menubulk_t bulk[] = {
MB_CONSOLECMD("Customize controls", "menu_keys\n", "Modify keyboard and mouse inputs."),
MB_CONSOLECMD("Go to console", "toggleconsole\nplay misc/menu2.wav\n", "Open up the engine console."),
MB_CONSOLECMD("Reset to defaults", "exec default.cfg\nplay misc/menu2.wav\n", "Reloads the default configuration."),
MB_CONSOLECMD("Save all settings", "cfg_save\n", "Writes changed settings out to a config file."),
MB_SPACING(4),
MB_SLIDER("Mouse Speed", sensitivity, 1, 10, 0.2, NULL),
MB_SLIDER("Crosshair", crosshair, 0, 22, 1, NULL), // move this to hud setup?
MB_CHECKBOXFUNC("Always Run", M_Options_AlwaysRun, 0, "Set movement to run at fastest speed by default."),
MB_CHECKBOXFUNC("Invert Mouse", M_Options_InvertMouse, 0, "Invert vertical mouse movement."),
MB_CHECKBOXCVAR("Lookspring", lookspring, 0),
MB_CHECKBOXCVAR("Lookstrafe", lookstrafe, 0),
MB_CHECKBOXCVAR("Windowed Mouse", _windowed_mouse, 0),
MB_SPACING(4),
// removed hud options (cl_sbar, cl_hudswap, old-style chat, old-style msg)
MB_CONSOLECMD("Video Options", "menu_video\n", "Set video resolution, color depth, refresh rate, and anti-aliasing options."),
------------------------------------------------------------------------ r4169 | acceptthis | 2013-01-17 08:55:12 +0000 (Thu, 17 Jan 2013) | 31 lines removed MAX_VISEDICTS limit. PEXT2_REPLACEMENTDELTAS tweaked, now has 4 million entity limit. still not enabled by default. TE_BEAM now maps to a separate TEQW_BEAM to avoid conflicts with QW. added android multitouch emulation for windows/rawinput (in_simulatemultitouch). split topcolor/bottomcolor from scoreboard, for dp's colormap|1024 feature. now using utf-8 for windows consoles. qcc warnings/errors now give clickable console links for quick+easy editing. disabled menutint when the currently active item changes contrast or gamma (for OneManClan). Added support for drawfont/drawfontscale. tweaked the qcvm a little to reduce the number of pointers. .doll file loading. still experimental and will likely crash. requires csqc active, even if its a dummy progs. this will be fixed in time. Still other things that need cleaning up. windows: gl_font "?" shows the standard windows font-selection dialog, and can be used to select windows fonts. not all work. and you probably don't want to use windings. fixed splitscreen support when playing mvds. added mini-scoreboards to splitscreen. editor/debugger now shows asm if there's no linenumber info. also, pressing f1 for help shows the shortcuts. Added support for .framegroups files for psk(psa) and iqm formats. True support for ezquake's colour codes. Mutually exclusive with background colours. path command output slightly more readable. added support for digest_hex (MD4, SHA1, CRC16). skingroups now colourmap correctly. Fix terrain colour hints, and litdata from the wrong bsp. fix ftp dual-homed issue. support epsv command, and enable ipv6 (eprt still not supported). remove d3d11 compilation from the makefile. the required headers are not provided by mingw, and are not available to the build bot, so don't bother. fix v *= v.x and similar opcodes. fteqcc: fixed support for áéíóú type chars in names. utf-8 files now properly supported (even with the utf-8 bom/identifier). utf-16 also supported. fteqcc: fixed '#if 1 == 3 && 4' parsing. fteqcc: -Werror acts on the warning, rather than as a separate error. Line numbers are thus more readable. fteqcc: copyright message now includes compile date instead. fteqccgui: the treeview control is now coloured depending on whether there were warnings/errors in the last compile. fteqccgui: the output window is now focused and scrolls down as compilation progresses. pr_dumpplatform command dumps out some pragmas to convert more serious warnings to errors. This is to avoid the infamous 'fteqcc sucks cos my code sucks' issue. rewrote prespawn/modelist/soundlist code. server tracks progress now. ------------------------------------------------------------------------ git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@4167 fc73d0e0-1445-4013-8a0c-d673dee63da5
2013-03-12 22:29:40 +00:00
MB_CONSOLECMD("Graphics Presets", "fps_preset\n", "Choose a different graphical preset to use."),
MB_CONSOLECMD("Audio Options", "menu_audio\n", "Set audio quality and speaker setup options."),
MB_SPACING(4),
MB_CONSOLECMD("FPS Options", "menu_fps\n", "Set model filtering and graphical profile options."),
MB_CONSOLECMD("Rendering Options", "menu_render\n", "Set rendering options such as water warp and tinting effects."),
MB_CONSOLECMD("Lighting Options", "menu_lighting\n", "Set options for level lighting and dynamic lights."),
#ifdef GLQUAKE
MB_CONSOLECMD("Texture Options", "menu_textures\n", "Set options for texture detail and effects."),
#endif
#ifndef MINIMAL
MB_CONSOLECMD("Particle Options", "menu_particles\n", "Set particle effect options."),
#endif
// removed downloads (is this still appropriate?)
// removed teamplay
// removed singleplayer cheats (move this to single player menu)
MB_END()
};
menu_t *menu = M_Options_Title(&y, 0);
MC_AddBulk(menu, bulk, 16, 216, y);
}
#ifndef __CYGWIN__
typedef struct {
int cursorpos;
menuoption_t *cursoritem;
menutext_t *speaker[6];
menutext_t *testsoundsource;
soundcardinfo_t *card;
} audiomenuinfo_t;
qboolean M_Audio_Key (int key, struct menu_s *menu)
{
int i, x, y;
audiomenuinfo_t *info = menu->data;
soundcardinfo_t *sc;
for (sc = sndcardinfo; sc; sc = sc->next)
{
if (sc == info->card)
break;
}
if (!sc)
{
M_RemoveMenu(menu);
return true;
}
if (key == K_DOWNARROW)
{
info->testsoundsource->common.posy+=10;
}
if (key == K_UPARROW)
{
info->testsoundsource->common.posy-=10;
}
if (key == K_RIGHTARROW)
{
info->testsoundsource->common.posx+=10;
}
if (key == K_LEFTARROW)
{
info->testsoundsource->common.posx-=10;
}
if (key >= '0' && key <= '5')
{
i = key - '0';
x = info->testsoundsource->common.posx - 320/2;
y = info->testsoundsource->common.posy - 200/2;
// sc->yaw[i] = (-atan2 (y,x)*180/M_PI) - 90;
sc->dist[i] = 50/sqrt(x*x+y*y);
}
menu->selecteditem = NULL;
return false;
}
void M_Audio_StartSound (struct menu_s *menu)
{
int i;
vec3_t org;
audiomenuinfo_t *info = menu->data;
soundcardinfo_t *sc;
vec3_t mat[4];
static float lasttime;
for (sc = sndcardinfo; sc; sc = sc->next)
{
if (sc == info->card)
break;
}
if (!sc)
{
M_RemoveMenu(menu);
return;
}
for (i = 0; i < sc->sn.numchannels; i++)
{
// info->speaker[i]->common.posx = 320/2 - sin(sc->yaw[i]*M_PI/180) * 50/sc->dist[i];
// info->speaker[i]->common.posy = 200/2 - cos(sc->yaw[i]*M_PI/180) * 50/sc->dist[i];
}
for (; i < 6; i++)
info->speaker[i]->common.posy = -100;
if (lasttime+0.5 < Sys_DoubleTime())
{
S_GetListenerInfo(mat[0], mat[1], mat[2], mat[3]);
lasttime = Sys_DoubleTime();
org[0] = mat[0][0] + 2*(mat[1][0]*(info->testsoundsource->common.posx-320/2) + mat[1][0]*(info->testsoundsource->common.posy-200/2));
org[1] = mat[0][1] + 2*(mat[1][1]*(info->testsoundsource->common.posx-320/2) + mat[1][1]*(info->testsoundsource->common.posy-200/2));
org[2] = mat[0][2] + 2*(mat[1][2]*(info->testsoundsource->common.posx-320/2) + mat[1][2]*(info->testsoundsource->common.posy-200/2));
S_StartSound(-2, 0, S_PrecacheSound("player/pain3.wav"), org, 1, 4, 0, 0);
}
}
void M_Menu_Audio_Speakers_f (void)
{
int i;
audiomenuinfo_t *info;
menu_t *menu;
key_dest = key_menu;
m_state = m_complex;
menu = M_CreateMenu(sizeof(audiomenuinfo_t));
info = menu->data;
menu->key = M_Audio_Key;
menu->event = M_Audio_StartSound;
for (i = 0; i < 6; i++)
info->speaker[i] = MC_AddBufferedText(menu, 0, 0, va("%i", i), false, true);
info->testsoundsource = MC_AddBufferedText(menu, 0, 0, "X", false, true);
info->card = sndcardinfo;
menu->selecteditem = NULL;
}
menucombo_t *MC_AddCvarCombo(menu_t *menu, int x, int y, const char *caption, cvar_t *cvar, const char **ops, const char **values);
void M_Menu_Audio_f (void)
{
menu_t *menu;
extern cvar_t nosound, snd_leftisright, snd_khz, snd_speakers, ambient_level, bgmvolume, snd_playersoundvolume, ambient_fade, cl_staticsounds, snd_inactive, _snd_mixahead, snd_usemultipledevices;
// extern cvar_t snd_noextraupdate, snd_eax, precache;
extern cvar_t cl_voip_play, cl_voip_send;
static const char *soundqualityoptions[] = {
"11025 Hz",
"22050 Hz",
"44100 Hz",
"48000 Hz",
NULL
};
static const char *soundqualityvalues[] = {
"11",
"22",
"44",
"48",
NULL
};
static const char *speakeroptions[] = {
"Mono",
"Stereo",
"Quad",
"5.1",
NULL
};
static const char *speakervalues[] = {
"1",
"2",
"4",
"6",
NULL
};
int y;
menubulk_t bulk[] = {
MB_REDTEXT("Sound Options", false),
MB_TEXT("\x80\x81\x81\x81\x81\x81\x81\x81\x81\x81\x81\x81\x82", false),
MB_SPACING(8),
MB_SLIDER("Volume", volume, 0, 1, 0.1, NULL),
MB_COMBOCVAR("Speaker Setup", snd_speakers, speakeroptions, speakervalues, NULL),
MB_COMBOCVAR("Frequency", snd_khz, soundqualityoptions, soundqualityvalues, NULL),
MB_CHECKBOXCVAR("Low Quality (8-bit)", loadas8bit, 0),
MB_CHECKBOXCVAR("Flip Speakers", snd_leftisright, 0),
MB_SLIDER("Mixahead", _snd_mixahead, 0, 1, 0.05, NULL),
MB_CHECKBOXCVAR("Disable All Sounds", nosound, 0),
MB_SPACING(4),
#ifdef VOICECHAT
MB_CHECKBOXCVAR("Voice Chat", cl_voip_play, 0),
MB_CHECKBOXCVAR("Voice Activation", cl_voip_send, 0),
#endif
MB_SLIDER("Player Sound Volume", snd_playersoundvolume, 0, 1, 0.1, NULL),
MB_SLIDER("Ambient Volume", ambient_level, 0, 1, 0.1, NULL),
MB_SLIDER("Ambient Fade", ambient_fade, 0, 1000, 1, NULL),
MB_CHECKBOXCVAR("Static Sounds", cl_staticsounds, 0),
MB_SLIDER("CD Music Volume", bgmvolume, 0, 1, 0.1, NULL),
// removed music buffer
// removed precache
// removed eax2
MB_CHECKBOXCVAR("Multiple Devices", snd_usemultipledevices, 0),
// remove no extra update
MB_CHECKBOXCVAR("Sound While Inactive", snd_inactive, 0),
MB_SPACING(4),
//MB_CONSOLECMD("Speaker Test", "menu_speakers\n", "Test speaker setup output."),
MB_CONSOLECMD("Restart Sound", "snd_restart\n", "Restart audio systems and apply set options."),
MB_END()
};
menu = M_Options_Title(&y, 0);
MC_AddBulk(menu, bulk, 16, 216, y);
}
#else
void M_Menu_Audio_f (void)
{
Con_Printf("No sound in cygwin\n");
}
#endif
void M_Menu_Particles_f (void)
{
menu_t *menu;
extern cvar_t r_bouncysparks, r_part_rain, gl_part_flame, r_grenadetrail, r_rockettrail, r_part_rain_quantity, r_particledesc, r_particle_tracelimit, r_part_contentswitch, r_bloodstains;
// extern cvar_t r_part_sparks_trifan, r_part_sparks_textured, r_particlesystem;
/* static const char *psystemopts[] =
{
"Classic",
"Script",
"None",
NULL
};
static const char *psystemvals[] =
{
"classic",
"script",
"null",
NULL
};
*/
static const char *pdescopts[] =
{
"Classic",
"Faithful",
"High FPS",
"Fancy",
"Fancy+LG",
"Snazzy",
"Bare bones",
NULL
};
static const char *pdescvals[] =
{
"classic",
"faithful",
"highfps",
"spikeset",
"spikeset tsshaft",
"spikeset high tsshaft",
"minimal",
NULL
};
static const char *trailopts[] =
{
"Disable",
"Default",
"Swap",
"Alternate",
"Blood",
"Zombie",
"Scrag",
"Knight",
"Vore",
"Rail",
NULL
};
static const char *trailvals[] = { "0", "1", "2", "3", "4", "5", "6", "7", "8", "9", NULL };
int y;
menubulk_t bulk[] = {
MB_REDTEXT("Particle Options", false),
MB_TEXT("\x80\x81\x81\x81\x81\x81\x81\x81\x81\x81\x81\x81\x81\x81\x81\x82", false),
// MB_COMBOCVAR("Particle System", r_particlesystem, psystemopts, psystemvals, "Selects particle system to use. Classic is standard Quake particles, script is FTE style scripted particles, and none disables particles entirely."),
MB_COMBOCVAR("Particle Set", r_particledesc, pdescopts, pdescvals, "Selects particle set to use with the scripted particle system."),
MB_SPACING(4),
MB_COMBOCVAR("Rocket Trail", r_rockettrail, trailopts, trailvals, "Chooses effect to replace rocket trails."),
MB_COMBOCVAR("Grenade Trail", r_grenadetrail, trailopts, trailvals, "Chooses effect to replace grenade trails."),
MB_SPACING(4),
// removed texture sparks
// removed trifan sparks
MB_CHECKBOXCVAR("Particle Physics", r_bouncysparks, 0),
MB_CHECKBOXCVAR("Particle Stains", r_bloodstains, 0),
MB_CHECKBOXCVAR("Content Switching", r_part_contentswitch, 0),
MB_CHECKBOXCVAR("Surface Emitting", r_part_rain, 0),
MB_SLIDER("Surface Quantity", r_part_rain_quantity, 0, 10, 1, NULL),
MB_CHECKBOXCVAR("Model Emitting", gl_part_flame, 0),
MB_SLIDER("Trace Limit", r_particle_tracelimit, 0, 2000, 100, NULL),
// removed particle beams
MB_END()
};
menu = M_Options_Title(&y, 0);
MC_AddBulk(menu, bulk, 16, 200, y);
}
const char *presetname[] =
{
"286", //everything turned off to make it as fast as possible, even if you're crippled without it
"Fast", //typical deathmatch settings.
"Normal", //some extra effects
"Nice", //potentially expensive, but not painful
"Realtime", //everything on
NULL
};
#define PRESET_NUM 5
// this is structured like this for a possible future feature
// also don't include cvars that need a restart here
const char *presetexec[] =
{
// 286 options (also the first commands to be execed in the chain)
"m_preset_chosen 1;"
"gl_texturemode nn;"
"gl_blendsprites 0;"
"r_particlesystem null;"
"r_particledesc \"\";"
"r_stains 0;"
"r_drawflat 1;"
"r_nolerp 1;"
"r_nolightdir 1;"
"r_dynamic 0;"
"gl_polyblend 0;"
"gl_flashblend 0;"
"gl_specular 0;"
"r_loadlit 0;"
"r_fastsky 1;"
"r_drawflame 0;"
"r_waterstyle 0;"
"r_lavastyle 0;"
"r_shadow_realtime_dlight 0;"
"r_shadow_realtime_world 0;"
"r_glsl_offsetmapping 0;"
"gl_detail 0;"
"gl_load24bit 0;"
"r_replacemodels \"\";"
"r_waterwarp 0;"
"r_lightstylesmooth 0;"
"r_part_density 0.25;"
, // fast options
"gl_texturemode ln;"
"r_particlesystem classic;"
"r_particledesc classic;"
"r_drawflat 0;"
"r_nolerp 0;"
"gl_flashblend 1;"
"r_loadlit 1;"
"r_fastsky 0;"
"r_waterstyle 1;"
"r_lavastyle 1;"
"r_nolightdir 0;"
, // normal (faithful) options, with content replacement thrown in
#ifdef MINIMAL
"r_particlesystem classic;"
#else
"r_particlesystem script;"
"r_particledesc classic;"
#endif
"r_part_density 1;"
"gl_polyblend 1;"
"r_dynamic 1;"
"gl_flashblend 0;"
"gl_load24bit 1;"
"r_replacemodels \"md3 md2\";"
"r_waterwarp 1;"
"r_drawflame 1;"
, // nice options
"r_stains 0.75;"
"gl_texturemode ll;"
#ifndef MINIMAL
"r_particlesystem script;"
"r_particledesc \"spikeset tsshaft\";"
#endif
"gl_specular 1;"
"r_loadlit 2;"
"r_waterstyle 2;"
"gl_blendsprites 1;"
// "r_fastsky -1;"
"r_shadow_realtime_dlight 1;"
"gl_detail 1;"
"r_lightstylesmooth 1;"
"gl_texture_anisotropic_filtering 4;"
, // realtime options
// "r_bloom 1;"
"r_particledesc \"spikeset high tsshaft\";"
"r_waterstyle 3;"
"r_glsl_offsetmapping 1;"
"r_shadow_realtime_world 1;"
"gl_texture_anisotropic_filtering 16;"
};
typedef struct fpsmenuinfo_s
{
menucombo_t *preset;
} fpsmenuinfo_t;
static void ApplyPreset (int presetnum)
{
int i;
// TODO: work backwards and only set cvars once
for (i = 0; i <= presetnum; i++)
{
Cbuf_AddText(presetexec[i], RESTRICT_LOCAL);
Cbuf_AddText("\n", RESTRICT_LOCAL);
Cbuf_Execute(); // hack
}
//make sure the presets always set up particles correctly for certain other game modes.
if (M_GameType() == MGT_HEXEN2)
{
Cbuf_AddText("r_particledesc $r_particledesc h2part\n", RESTRICT_LOCAL);
Cbuf_Execute();
}
forcesaveprompt = true;
}
void M_Menu_Preset_f (void)
{
menu_t *menu;
int y;
menubulk_t bulk[] =
{
MB_REDTEXT("Please Choose Preset", false),
MB_TEXT("\x80\x81\x81\x81\x81\x81\x81\x81\x81\x81\x81\x81\x81\x81\x81\x81\x82", false),
MB_CONSOLECMD("286 (untextured)", "fps_preset 286;menupop\n", "Lacks textures, particles, pretty much everything."),
MB_CONSOLECMD("fast (deathmatch)", "fps_preset fast;menupop\n", "Fullscreen effects off to give consistant framerates"),
MB_CONSOLECMD("normal (faithful)", "fps_preset normal;menupop\n", "This is for Quake purists!"),
MB_CONSOLECMD("nice (dynamic)", "fps_preset nice;menupop\n", "For people who like nice things, but still want to actually play"),
MB_CONSOLECMD("realtime (all on)", "fps_preset realtime;menupop\n", "For people who value pretty over fast/smooth. Not viable for deathmatch."),
MB_END()
};
menu = M_Options_Title(&y, 0);
MC_AddBulk(menu, bulk, 16, 216, y);
//bottoms up! highlight 'fast' as the default option
menu->selecteditem = menu->options->common.next->common.next->common.next->common.next;
menu->cursoritem->common.posy = menu->selecteditem->common.posy;
}
void FPS_Preset_f (void)
{
char *arg = Cmd_Argv(1);
int i;
if (!*arg)
{
M_Menu_Preset_f();
return;
}
for (i = 0; i < PRESET_NUM; i++)
{
if (!stricmp(presetname[i], arg))
{
ApplyPreset(i);
return;
}
}
Con_Printf("Preset %s not recognised\n", arg);
Con_Printf("Valid presests:\n");
for (i = 0; i < PRESET_NUM; i++)
Con_Printf("%s\n", presetname[i]);
}
qboolean M_PresetApply (union menuoption_s *op, struct menu_s *menu, int key)
{
fpsmenuinfo_t *info = (fpsmenuinfo_t*)menu->data;
if (key != K_ENTER && key != K_MOUSE1)
return false;
Cbuf_AddText("fps_preset ", RESTRICT_LOCAL);
Cbuf_AddText(info->preset->options[info->preset->selectedoption], RESTRICT_LOCAL);
Cbuf_AddText("\n", RESTRICT_LOCAL);
return true;
}
void M_Menu_FPS_f (void)
{
static const char *fpsopts[] =
{
"Disabled",
"Average FPS",
"Worst FPS",
"Best FPS",
"Immediate FPS",
"Average MSEC",
"Worst MSEC",
"Best MSEC",
"Immediate MSEC",
NULL
};
static const char *fpsvalues[] = {"0", "1", "2", "3", "4", "-1", "-2", "-3", "-4", NULL};
static const char *entlerpopts[] =
{
"Enabled (always)",
"Disabled",
"Enabled (SP only)",
NULL
};
static const char *playerlerpopts[] =
{
"Disabled",
"Enabled",
NULL
};
static const char *bodyopts[] =
{
"Disabled",
"Ground",
"All",
NULL
};
static const char *values_0_1_2[] = {"0", "1", "2", NULL};
static const char *values_0_1[] = {"0", "1", NULL};
menu_t *menu;
fpsmenuinfo_t *info;
extern cvar_t v_contentblend, show_fps, cl_r2g, cl_gibfilter, cl_expsprite, cl_deadbodyfilter, cl_lerp_players, cl_nolerp;
int y;
menu = M_Options_Title(&y, sizeof(fpsmenuinfo_t));
info = (fpsmenuinfo_t *)menu->data;
/*lerping is here because I'm not sure where else to put it. if they care about framerate that much then they'll want to disable interpolation to get as up-to-date stuff as possible*/
{
menubulk_t bulk[] =
{
MB_REDTEXT("FPS Options", false),
MB_TEXT("\x80\x81\x81\x81\x81\x81\x81\x81\x81\x81\x82", false),
MB_COMBORETURN("Preset", presetname, 2, info->preset, "Select a builtin configuration of graphical settings."),
MB_CMD("Apply", M_PresetApply, "Applies selected preset."),
MB_SPACING(4),
MB_COMBOCVAR("Show FPS", show_fps, fpsopts, fpsvalues, "Display FPS or frame millisecond values on screen. Settings except immediate are for values across 1 second."),
MB_COMBOCVAR("Player lerping", cl_lerp_players, playerlerpopts, values_0_1, "Smooth movement of other players, but will increase effective latency. Does not affect all network protocols."),
MB_COMBOCVAR("Entity lerping", cl_nolerp, entlerpopts, values_0_1_2, "Smooth movement of entities, but will increase effective latency."),
MB_CHECKBOXCVAR("Content Blend", v_contentblend, 0),
MB_CHECKBOXCVAR("Gib Filter", cl_gibfilter, 0),
MB_COMBOCVAR("Dead Body Filter", cl_deadbodyfilter, bodyopts, values_0_1_2, "Selects which dead player frames to filter out in rendering. Ground frames are those of the player lying on the ground, and all frames include all used in the player dying animation."),
MB_CHECKBOXCVAR("Explosion Sprite", cl_expsprite, 0),
MB_CHECKBOXCVAR("Rockets to Grenades", cl_r2g, 0),
MB_EDITCVAR("Skybox", "r_skybox"),
MB_END()
};
MC_AddBulk(menu, bulk, 16, 216, y);
}
}
void M_Menu_Render_f (void)
{
static const char *warpopts[] =
{
"Disabled",
"FOV Warp",
"Shader",
NULL
};
static const char *warpvalues[] =
{
"0",
"-1",
"1",
NULL
};
menu_t *menu;
extern cvar_t r_novis, cl_item_bobbing, r_waterwarp, r_nolerp, r_noframegrouplerp, r_fastsky, gl_nocolors, gl_lerpimages, r_wateralpha, r_drawviewmodel, gl_cshiftenabled;
#ifdef GLQUAKE
extern cvar_t r_bloom;
#endif
int y;
menubulk_t bulk[] =
{
MB_REDTEXT("Rendering Options", false),
MB_TEXT("\x80\x81\x81\x81\x81\x81\x81\x81\x81\x81\x81\x81\x81\x81\x81\x81\x82", false),
MB_CHECKBOXCVAR("Calculate VIS", r_novis, 0),
MB_CHECKBOXCVAR("Fast Sky", r_fastsky, 0),
MB_CHECKBOXCVAR("Disable Model Lerp", r_nolerp, 0),
MB_CHECKBOXCVAR("Disable Framegroup Lerp", r_noframegrouplerp, 0),
MB_CHECKBOXCVAR("Lerp Images", gl_lerpimages, 0),
MB_COMBOCVAR("Water Warp", r_waterwarp, warpopts, warpvalues, NULL),
MB_SLIDER("Water Alpha", r_wateralpha, 0, 1, 0.1, NULL),
MB_SLIDER("Viewmodel Alpha", r_drawviewmodel, 0, 1, 0.1, NULL),
MB_CHECKBOXCVAR("Poly Blending", gl_cshiftenabled, 0),
MB_CHECKBOXCVAR("Disable Colormap", gl_nocolors, 0),
#ifdef GLQUAKE
MB_CHECKBOXCVAR("Bloom", r_bloom, 0),
#endif
MB_CHECKBOXCVAR("Model Bobbing", cl_item_bobbing, 0),
MB_END()
};
menu = M_Options_Title(&y, 0);
MC_AddBulk(menu, bulk, 16, 216, y);
}
#ifdef GLQUAKE
void M_Menu_Textures_f (void)
{
static const char *texturefilternames[] =
{
"Nearest",
"Bilinear",
"Trilinear",
NULL
};
static const char *texturefiltervalues[] =
{
"GL_NEAREST_MIPMAP_NEAREST",
"GL_LINEAR_MIPMAP_NEAREST",
"GL_LINEAR_MIPMAP_LINEAR",
NULL
};
static const char *texture2dfilternames[] =
{
"Nearest",
"Linear",
NULL
};
static const char *texture2dfiltervalues[] =
{
"GL_NEAREST",
"GL_LINEAR",
NULL
};
static const char *anisotropylevels[] =
{
"Off",
"2x",
"4x",
"8x",
"16x",
NULL
};
static const char *anisotropyvalues[] =
{
"1",
"2",
"4",
"8",
"16",
NULL
};
static const char *texturesizeoptions[] =
{
"128",
"196",
"256",
"384",
"512",
"768",
"1024",
"2048",
"4096",
"8192",
NULL
};
extern cvar_t gl_load24bit, gl_specular, gl_detail, gl_compress, gl_picmip, gl_picmip2d, gl_max_size, r_drawflat, r_glsl_offsetmapping;
extern cvar_t gl_texture_anisotropic_filtering, gl_texturemode, gl_texturemode2d, gl_mipcap;
int y;
menubulk_t bulk[] =
{
MB_REDTEXT("Texture Options", false),
MB_TEXT("\x80\x81\x81\x81\x81\x81\x81\x81\x81\x81\x81\x81\x81\x81\x82", false),
MB_CHECKBOXCVAR("Load Replacements", gl_load24bit, 0),
MB_CHECKBOXCVAR("Simple Texturing", r_drawflat, 0),
MB_COMBOCVAR("3D Filter Mode", gl_texturemode, texturefilternames, texturefiltervalues, "Chooses the texture filtering method used for 3D objects."),
MB_COMBOCVAR("2D Filter Mode", gl_texturemode2d, texture2dfilternames, texture2dfiltervalues, "Chooses the texture filtering method used for HUD, menus, and other 2D assets."),
MB_COMBOCVAR("Anisotropy", gl_texture_anisotropic_filtering, anisotropylevels, anisotropyvalues, NULL),
MB_SPACING(4),
MB_CHECKBOXCVAR("Deluxemapping", r_deluxemapping, 0),
MB_CHECKBOXCVAR("Specular Highlights", gl_specular, 0),
MB_CHECKBOXCVAR("Detail Textures", gl_detail, 0),
MB_CHECKBOXCVAR("offsetmapping", r_glsl_offsetmapping, 0),
MB_SPACING(4),
MB_CHECKBOXCVAR("Texture Compression", gl_compress, 0), // merge the save compressed tex options into here?
MB_SLIDER("3D Picmip", gl_picmip, 0, 16, 1, NULL),
MB_SLIDER("2D Picmip", gl_picmip2d, 0, 16, 1, NULL),
MB_SLIDER("World Mipcap", gl_mipcap, 0, 3, 1, NULL),
MB_COMBOCVAR("Max Texture Size", gl_max_size, texturesizeoptions, texturesizeoptions, NULL),
MB_END()
};
menu_t *menu = M_Options_Title(&y, 0);
MC_AddBulk(menu, bulk, 16, 216, y);
}
#endif
typedef struct {
menucombo_t *lightcombo;
menucombo_t *dlightcombo;
} lightingmenuinfo_t;
qboolean M_VideoApplyShadowLighting (union menuoption_s *op,struct menu_s *menu,int key)
{
lightingmenuinfo_t *info = (lightingmenuinfo_t*)menu->data;
if (key != K_ENTER && key != K_MOUSE1)
return false;
{
char *cvarsrw = "0";
char *cvarsrws = "0";
char *cvarv = "0";
switch (info->lightcombo->selectedoption)
{
case 1:
cvarsrw = "1";
break;
case 2:
cvarsrw = "1";
cvarsrws = "1";
break;
case 3:
cvarv = "1";
break;
}
#ifdef MINIMAL
Cbuf_AddText(va("r_shadow_realtime_world %s;r_shadow_realtime_world_shadows %s\n", cvarsrw, cvarsrws), RESTRICT_LOCAL);
#else
Cbuf_AddText(va("r_vertexlight %s;r_shadow_realtime_world %s;r_shadow_realtime_world_shadows %s\n", cvarv, cvarsrw, cvarsrws), RESTRICT_LOCAL);
#endif
}
{
char *cvard = "0";
char *cvarvd = "0";
char *cvarsrd = "0";
char *cvarsrds = "0";
switch (info->dlightcombo->selectedoption)
{
case 1:
cvard = "1";
break;
case 2:
cvarsrd = "1";
break;
case 3:
cvarsrd = "1";
cvarsrds = "1";
break;
case 4:
cvard = "1";
cvarvd = "1";
break;
}
#ifdef MINIMAL
Cbuf_AddText(va("r_shadow_realtime_dlight %s;r_shadow_realtime_dlight_shadows %s;r_dynamic %s\n", cvarsrd, cvarsrds, cvard), RESTRICT_LOCAL);
#else
Cbuf_AddText(va("r_shadow_realtime_dlight %s;r_shadow_realtime_dlight_shadows %s;r_dynamic %s;r_vertexdlight %s\n", cvarsrd, cvarsrds, cvard, cvarvd), RESTRICT_LOCAL);
#endif
}
Cbuf_AddText("vid_restart\n", RESTRICT_LOCAL);
M_RemoveMenu(menu);
Cbuf_AddText("menu_lighting\n", RESTRICT_LOCAL);
return true;
}
void M_Menu_Lighting_f (void)
{
#ifndef MINIMAL
extern cvar_t r_vertexlight, r_vertexdlights;
#endif
extern cvar_t r_stains, r_shadows, r_shadow_realtime_world, r_loadlits, r_dynamic;
extern cvar_t r_lightstylesmooth, r_nolightdir;
extern cvar_t r_shadow_realtime_dlight, r_shadow_realtime_dlight_shadows;
extern cvar_t r_fb_models, r_rocketlight, r_powerupglow;
extern cvar_t v_powerupshell, r_explosionlight;
//extern cvar_t r_fb_bmodels, r_shadow_realtime_world_lightmaps, r_lightstylespeed;
static const char *lightingopts[] =
{
"Standard",
"Realtime",
"RT+Shadows",
#ifndef MINIMAL
"Vertex",
#endif
NULL
};
static const char *dlightopts[] =
{
"None",
"Standard",
"Realtime",
"RT+Shadows",
#ifndef MINIMAL
"Vertex",
#endif
NULL
};
static const char *loadlitopts[] =
{
"Disabled",
"Enabled",
"Generate",
NULL
};
static const char *loadlitvalues[] =
{
"0",
"1",
"2",
NULL
};
static const char *fbopts[] =
{
"Disabled",
"Enabled",
"Traced",
NULL
};
static const char *fbvalues[] =
{
"0",
"1",
"2",
NULL
};
static const char *powerupopts[] =
{
"Disabled",
"Enabled",
"Non-Self",
NULL
};
static const char *powerupvalues[] =
{
"0",
"1",
"2",
NULL
};
static const char *fb_models_opts[] =
{
"Disabled",
"Entire model",
"If textured",
NULL
};
static const char *fb_models_values[] =
{
"0",
"1",
"2",
NULL
};
int y;
menu_t *menu = M_Options_Title(&y, sizeof(lightingmenuinfo_t));
int lightselect, dlightselect;
if (r_shadow_realtime_world.ival)
{
if (r_shadow_realtime_world_shadows.ival)
lightselect = 2;
else
lightselect = 1;
}
#ifndef MINIMAL
else if (r_vertexlight.ival)
lightselect = 3;
#endif
else
lightselect = 0;
if (r_shadow_realtime_dlight.ival)
{
if (r_shadow_realtime_dlight_shadows.ival)
dlightselect = 3;
else
dlightselect = 2;
}
#ifndef MINIMAL
else if (r_vertexdlights.ival)
dlightselect = 4;
#endif
else if (r_dynamic.ival)
dlightselect = 1;
else
dlightselect = 0;
{
lightingmenuinfo_t *info = menu->data;
menubulk_t bulk[] =
{
MB_REDTEXT("Lighting Options", false),
MB_TEXT("\x80\x81\x81\x81\x81\x81\x81\x81\x81\x81\x81\x81\x81\x81\x81\x82", false),
MB_COMBORETURN("Lighting Mode", lightingopts, lightselect, info->lightcombo, "Selects method used for world lighting. Realtime lighting requires appropriate realtime lighting files for maps."),
MB_COMBORETURN("Dynamic Lighting Mode", dlightopts, dlightselect, info->dlightcombo, "Selects method used for dynamic lighting such as explosion lights and muzzle flashes."),
MB_CMD("Apply Lighting", M_VideoApplyShadowLighting, "Applies set lighting modes and restarts video."),
MB_SPACING(4),
MB_COMBOCVAR("LIT Loading", r_loadlits, loadlitopts, loadlitvalues, "Determines if the engine should use external colored lighting for maps. The generated setting will cause the engine to generate colored lighting for maps that don't have the associated data."),
MB_CHECKBOXCVAR("Lightstyle Lerp", r_lightstylesmooth, 0),
MB_SPACING(4),
MB_COMBOCVAR("Flash Blend", r_flashblend, fbopts, fbvalues, "Disables or enables the spherical light effect for dynamic lights. Traced means the sphere effect will be line of sight checked before displaying the effect."),
MB_SLIDER("Explosion Light", r_explosionlight, 0, 1, 0.1, NULL),
MB_SLIDER("Rocket Light", r_rocketlight, 0, 1, 0.1, NULL),
MB_COMBOCVAR("Powerup Glow", r_powerupglow, powerupopts, powerupvalues, "Disables or enables the dynamic light effect for powerups. Non-self will disable the light only for the current player."),
MB_CHECKBOXCVAR("Powerup Shell", v_powerupshell, 0),
MB_SPACING(4),
MB_SLIDER("Blob Shadows", r_shadows, 0, 1, 0.05, "Small blobs underneath monsters and players, to add depth to the scene without excessive rendering."),
MB_SLIDER("Stains", r_stains, 0, 1, 0.05, "Allows discolouration of world surfaces, commonly used for blood trails."),
MB_CHECKBOXCVARTIP("No Light Direction", r_nolightdir, 0, "Disables shading calculations for uniform light levels on models from all directions."),
MB_COMBOCVAR("Model Fullbrights", r_fb_models, fb_models_opts, fb_models_values, "Affects loading of fullbrights on models/polymeshes."),
MB_END()
};
MC_AddBulk(menu, bulk, 16, 216, y);
}
}
typedef struct {
menucombo_t *skillcombo;
menucombo_t *mapcombo;
} singleplayerinfo_t;
static const char *maplist_q1[] =
{
"start",
"e1m1",
"e1m2",
"e1m3",
"e1m4",
"e1m5",
"e1m6",
"e1m7",
"e1m8",
"e2m1",
"e2m2",
"e2m3",
"e2m4",
"e2m5",
"e2m6",
"e2m7",
"e3m1",
"e3m2",
"e3m3",
"e3m4",
"e3m5",
"e3m6",
"e3m7",
"e4m1",
"e4m2",
"e4m3",
"e4m4",
"e4m5",
"e4m6",
"e4m7",
"e4m8",
"end"
};
static const char *mapoptions_q1[] =
{
"Start (Introduction)",
"E1M1 (The Slipgate Complex)",
"E1M2 (Castle Of The Damned)",
"E1M3 (The Necropolis)",
"E1M4 (The Grisly Grotto)",
"E1M5 (Gloom Keep)",
"E1M6 (The Door To Chthon)",
"E1M7 (The House Of Chthon)",
"E1M8 (Ziggarat Vertigo)",
"E2M1 (The Installation)",
"E2M2 (The Ogre Citadel)",
"E2M3 (The Crypt Of Decay)",
"E2M4 (The Ebon Fortress)",
"E2M5 (The Wizard's Manse)",
"E2M6 (The Dismal Oubliette",
"E2M7 (The Underearth)",
"E3M1 (Termination Central)",
"E3M2 (The Vaults Of Zin)",
"E3M3 (The Tomb Of Terror)",
"E3M4 (Satan's Dark Delight)",
"E3M5 (The Wind Tunnels)",
"E3M6 (Chambers Of Torment)",
"E3M7 (Tha Haunted Halls)",
"E4M1 (The Sewage System)",
"E4M2 (The Tower Of Despair)",
"E4M3 (The Elder God Shrine)",
"E4M4 (The Palace Of Hate)",
"E4M5 (Hell's Atrium)",
"E4M6 (The Pain Maze)",
"E4M7 (Azure Agony)",
"E4M8 (The Nameless City)",
"End (Shub-Niggurath's Pit)",
NULL
};
static const char *maplist_q2[] =
{
"base1",
"base2",
"base3",
"train",
"bunk1",
"ware1",
"ware2",
"jail1",
"jail2",
"jail3",
"jail4",
"jail5",
"security",
"mintro",
"mine1",
"mine2",
"mine3",
"mine4",
"fact1",
"fact3",
"fact2",
"power1",
"power2",
"cool1",
"waste1",
"waste2",
"waste3",
"biggun",
"hangar1",
"space",
"lab",
"hangar2",
"command",
"strike",
"city1",
"city2",
"city3",
"boss1",
"boss2"
};
static const char *mapoptions_q2[] =
{
"base1 (Unit 1 Base Unit: Outer Base)",
"base2 (Unit 1 Base Unit: Installation)",
"base3 (Unit 1 Base Unit: Comm Center)",
"train (Unit 1 Base Unit: Lost Station)",
"bunk1 (Unit 2 Warehouse Unit: Ammo Depot)",
"ware1 (Unit 2 Warehouse Unit: Supply Station)",
"ware2 (Unit 2 Warehouse Unit: Warehouse)",
"jail1 (Unit 3 Jail Unit: Main Gate)",
"jail2 (Unit 3 Jail Unit: Destination Center)",
"jail3 (Unit 3 Jail Unit: Security Compex)",
"jail4 (Unit 3 Jail Unit: Torture Chambers)",
"jail5 (Unit 3 Jail Unit: Guard House)",
"security (Unit 3 Jail Unit: Grid Control)",
"mintro (Unit 4 Mine Unit: Mine Entrance)",
"mine1 (Unit 4 Mine Unit: Upper Mines)",
"mine2 (Unit 4 Mine Unit: Borehole)",
"mine3 (Unit 4 Mine Unit: Drilling Area)",
"mine4 (Unit 4 Mine Unit: Lower Mines)",
"fact1 (Unit 5 Factory Unit: Receiving Center)",
"fact3 (Unit 5 Factory Unit: Sudden Death)",
"fact2 (Unit 5 Factory Unit: Processing Plant)",
"power1 (Unit 6 Power Unit/Big Gun: Power Plant)",
"power2 (Unit 6 Power Unit/Big Gun: The Reactor)",
"cool1 (Unit 6 Power Unit/Big Gun: Cooling Facility)",
"waste1 (Unit 6 Power Unit/Big Gun: Toxic Waste Dump)",
"waste2 (Unit 6 Power Unit/Big Gun: Pumping Station 1)",
"waste3 (Unit 6 Power Unit/Big Gun: Pumping Station 2)",
"biggun (Unit 6 Power Unit/Big Gun: Big Gun)",
"hangar1 (Unit 7 Hangar Unit: Outer Hangar)",
"space (Unit 7 Hangar Unit: Comm Satelite)",
"lab (Unit 7 Hangar Unit: Research Lab)",
"hangar2 (Unit 7 Hangar Unit: Inner Hangar)",
"command (Unit 7 Hangar Unit: Launch Command)",
"strike (Unit 7 Hangar Unit: Outlands)",
"city1 (Unit 8 City Unit: Outer Courts)",
"city2 (Unit 8 City Unit: Lower Palace)",
"city3 (Unit 8 City Unit: Upper Palace)",
"boss1 (Unit 9 Boss Levels: Inner Chamber)",
"boss2 (Unit 9 Boss Levels: Final Showdown)",
NULL
};
qboolean M_Apply_SP_Cheats (union menuoption_s *op,struct menu_s *menu,int key)
{
singleplayerinfo_t *info = menu->data;
if (key != K_ENTER)
return false;
switch(info->skillcombo->selectedoption)
{
case 0:
Cbuf_AddText("skill 0\n", RESTRICT_LOCAL);
break;
case 1:
Cbuf_AddText("skill 1\n", RESTRICT_LOCAL);
break;
case 2:
Cbuf_AddText("skill 2\n", RESTRICT_LOCAL);
break;
case 3:
Cbuf_AddText("skill 3\n", RESTRICT_LOCAL);
break;
}
if ((unsigned int)info->mapcombo->selectedoption >= sizeof(maplist_q1)/sizeof(maplist_q1[0]))
Cbuf_AddText(va("map %s\n", maplist_q1[info->mapcombo->selectedoption]), RESTRICT_LOCAL);
M_RemoveMenu(menu);
Cbuf_AddText("menu_spcheats\n", RESTRICT_LOCAL);
return true;
}
void M_Menu_Singleplayer_Cheats_Quake (void)
{
static const char *skilloptions[] =
{
"Easy",
"Normal",
"Hard",
"Nightmare",
"None Set",
NULL
};
singleplayerinfo_t *info;
int cursorpositionY;
#ifndef CLIENTONLY
int currentskill;
int currentmap;
extern cvar_t sv_gravity, sv_cheats, sv_maxspeed, skill;
extern cvar_t host_mapname;
#endif
#ifdef TEXTEDITOR
extern cvar_t debugger;
#endif
int y;
menu_t *menu = M_Options_Title(&y, sizeof(*info));
info = menu->data;
cursorpositionY = (y + 24);
#ifndef CLIENTONLY
currentskill = skill.value;
if ( !currentskill )
currentskill = 4; // no skill selected
for (currentmap = sizeof(maplist_q1)/sizeof(maplist_q1[0]) - 1; currentmap > 0; currentmap--)
if (!strcmp(host_mapname.string, maplist_q1[currentmap]))
break;
/*anything that doesn't match will end up with 0*/
#endif
MC_AddRedText(menu, 16, y, " Quake Singleplayer Cheats", false); y+=8;
MC_AddWhiteText(menu, 16, y, " <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> ", false); y+=8;
y+=8;
#ifndef CLIENTONLY
info->skillcombo = MC_AddCombo(menu,16, y, " Difficulty", skilloptions, currentskill); y+=8;
info->mapcombo = MC_AddCombo(menu,16, y, " Map", mapoptions_q1, currentmap); y+=8;
MC_AddCheckBox(menu, 16, y, " Cheats", &sv_cheats,0); y+=8;
#endif
#ifdef TEXTEDITOR
MC_AddCheckBox(menu, 16, y, " Debugger", &debugger, 0); y+=8;
#endif
MC_AddConsoleCommand(menu, 16, y, " Toggle Godmode", "god\n"); y+=8;
MC_AddConsoleCommand(menu, 16, y, " Toggle Flymode", "fly\n"); y+=8;
MC_AddConsoleCommand(menu, 16, y, " Toggle Noclip", "noclip\n"); y+=8;
MC_AddConsoleCommand(menu, 16, y, " Quad Damage", "impulse 255\n"); y+=8;
#ifndef CLIENTONLY
MC_AddSlider(menu, 16, y, " Gravity", &sv_gravity,0,800,25); y+=8;
#endif
MC_AddSlider(menu, 16, y, " Forward Speed", &cl_forwardspeed,0,1000,50); y+=8;
MC_AddSlider(menu, 16, y, " Side Speed", &cl_sidespeed,0,1000,50); y+=8;
MC_AddSlider(menu, 16, y, " Back Speed", &cl_backspeed,0,1000,50); y+=8;
#ifndef CLIENTONLY
MC_AddSlider(menu, 16, y, " Max Movement Speed", &sv_maxspeed,0,1000,50); y+=8;
#endif
MC_AddConsoleCommand(menu, 16, y, " Silver & Gold Keys", "impulse 13\nimpulse 14\n"); y+=8;
MC_AddConsoleCommand(menu, 16, y, "All Weapons & Items", "impulse 9\n"); y+=8;
MC_AddConsoleCommand(menu, 16, y, "No Enemy Targetting", "notarget\n"); y+=8;
#ifndef CLIENTONLY
MC_AddConsoleCommand(menu, 16, y, " Restart Map", "restart\n"); y+=8;
#else
MC_AddConsoleCommand(menu, 16, y, " Suicide", "kill\n"); y+=8;
#endif
y+=8;
MC_AddCommand(menu, 16, y, " Apply Changes", M_Apply_SP_Cheats); y+=8;
menu->selecteditem = (union menuoption_s *)info->skillcombo;
menu->cursoritem = (menuoption_t*)MC_AddWhiteText(menu, 170, cursorpositionY, NULL, false);
}
// Quake 2
typedef struct {
menucombo_t *skillcombo;
menucombo_t *mapcombo;
} singleplayerq2info_t;
qboolean M_Apply_SP_Cheats_Q2 (union menuoption_s *op,struct menu_s *menu,int key)
{
singleplayerq2info_t *info = menu->data;
if (key != K_ENTER)
return false;
switch(info->skillcombo->selectedoption)
{
case 0:
Cbuf_AddText("skill 0\n", RESTRICT_LOCAL);
break;
case 1:
Cbuf_AddText("skill 1\n", RESTRICT_LOCAL);
break;
case 2:
Cbuf_AddText("skill 2\n", RESTRICT_LOCAL);
break;
}
if ((unsigned int)info->mapcombo->selectedoption >= sizeof(maplist_q2)/sizeof(maplist_q2[0]))
Cbuf_AddText(va("map %s\n", maplist_q2[info->mapcombo->selectedoption]), RESTRICT_LOCAL);
M_RemoveMenu(menu);
Cbuf_AddText("menu_spcheats\n", RESTRICT_LOCAL);
return true;
}
void M_Menu_Singleplayer_Cheats_Quake2 (void)
{
static const char *skilloptions[] =
{
"Easy",
"Normal",
"Hard",
"None Set",
NULL
};
singleplayerq2info_t *info;
int cursorpositionY;
#ifndef CLIENTONLY
int currentskill;
int currentmap;
extern cvar_t sv_gravity, sv_cheats, sv_maxspeed, skill;
extern cvar_t host_mapname;
#endif
int y;
menu_t *menu = M_Options_Title(&y, sizeof(*info));
info = menu->data;
cursorpositionY = (y + 24);
#ifndef CLIENTONLY
currentskill = skill.value;
if ( !currentskill )
currentskill = 4; // no skill selected
for (currentmap = sizeof(maplist_q2)/sizeof(maplist_q2[0]) - 1; currentmap > 0; currentmap--)
if (!strcmp(host_mapname.string, maplist_q2[currentmap]))
break;
/*anything that doesn't match will end up with 0*/
#endif
MC_AddRedText(menu, 16, y, " Quake2 Singleplayer Cheats", false); y+=8;
MC_AddWhiteText(menu, 16, y, " <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> ", false); y+=8;
y+=8;
#ifndef CLIENTONLY
info->skillcombo = MC_AddCombo(menu,16, y, " Difficulty", skilloptions, currentskill); y+=8;
info->mapcombo = MC_AddCombo(menu,16, y, " Map", mapoptions_q2, currentmap); y+=8;
MC_AddCheckBox(menu, 16, y, " Cheats", &sv_cheats,0); y+=8;
#endif
MC_AddConsoleCommand(menu, 16, y, " Toggle Godmode", "god\n"); y+=8;
MC_AddConsoleCommand(menu, 16, y, " Toggle Noclip", "noclip\n"); y+=8;
#ifndef CLIENTONLY
MC_AddSlider(menu, 16, y, " Gravity", &sv_gravity,0,850,25); y+=8;
#endif
MC_AddSlider(menu, 16, y, " Forward Speed", &cl_forwardspeed,0,1000,50); y+=8;
MC_AddSlider(menu, 16, y, " Side Speed", &cl_sidespeed,0,1000,50); y+=8;
MC_AddSlider(menu, 16, y, " Back Speed", &cl_backspeed,0,1000,50); y+=8;
#ifndef CLIENTONLY
MC_AddSlider(menu, 16, y, " Max Movement Speed", &sv_maxspeed,0,1000,50); y+=8;
#endif
MC_AddConsoleCommand(menu, 16, y, " Unlimited Ammo", "dmflags 8192\n"); y+=8;
MC_AddConsoleCommand(menu, 16, y, " Quad Damage", "give quad damage\n"); y+=8;
MC_AddConsoleCommand(menu, 16, y, " Blue & Red Key", "give blue key\ngive red key\n"); y+=8;
MC_AddConsoleCommand(menu, 16, y, " Pyramid Key", "give pyramid key\n"); y+=8;
MC_AddConsoleCommand(menu, 16, y, "All Weapons & Items", "give all\n"); y+=8;
MC_AddConsoleCommand(menu, 16, y, " Data Spinner", "give data spinner\n"); y+=8;
MC_AddConsoleCommand(menu, 16, y, " Power Cube", "give power cube\n"); y+=8;
MC_AddConsoleCommand(menu, 16, y, " Data CD", "give data cd\n"); y+=8;
MC_AddConsoleCommand(menu, 16, y, " Ammo Pack", "give ammo pack\n"); y+=8;
MC_AddConsoleCommand(menu, 16, y, " Bandolier", "give bandolier\n"); y+=8;
MC_AddConsoleCommand(menu, 16, y, " Adrenaline", "give adrenaline\n"); y+=8;
MC_AddConsoleCommand(menu, 16, y, " Ancient Head", "give ancient head\n"); y+=8;
MC_AddConsoleCommand(menu, 16, y, " Environment Suit", "give environment suit\n"); y+=8;
MC_AddConsoleCommand(menu, 16, y, " Rebreather", "give rebreather\n"); y+=8;
MC_AddConsoleCommand(menu, 16, y, " Invulnerability", "give invulnerability\n"); y+=8;
MC_AddConsoleCommand(menu, 16, y, " Silencer", "give silencer\n"); y+=8;
MC_AddConsoleCommand(menu, 16, y, " Power Shield", "give power shield\n"); y+=8;
MC_AddConsoleCommand(menu, 16, y, " Commander's Head", "give commander's head\n"); y+=8;
MC_AddConsoleCommand(menu, 16, y, " Security Pass", "give security pass\n"); y+=8;
MC_AddConsoleCommand(menu, 16, y, " Airstrike Marker", "give airstrike marker\n"); y+=8;
#ifndef CLIENTONLY
MC_AddConsoleCommand(menu, 16, y, " Restart Map", va("restart\n")); y+=8;
#endif
y+=8;
MC_AddCommand(menu, 16, y, " Apply Changes", M_Apply_SP_Cheats_Q2); y+=8;
menu->selecteditem = (union menuoption_s *)info->skillcombo;
menu->cursoritem = (menuoption_t*)MC_AddWhiteText(menu, 170, cursorpositionY, NULL, false);
}
// Hexen 2
// Quake 2
typedef struct {
menucombo_t *skillcombo;
menucombo_t *mapcombo;
} singleplayerh2info_t;
qboolean M_Apply_SP_Cheats_H2 (union menuoption_s *op,struct menu_s *menu,int key)
{
singleplayerh2info_t *info = menu->data;
if (key != K_ENTER)
return false;
switch(info->skillcombo->selectedoption)
{
case 0:
Cbuf_AddText("skill 0\n", RESTRICT_LOCAL);
break;
case 1:
Cbuf_AddText("skill 1\n", RESTRICT_LOCAL);
break;
case 2:
Cbuf_AddText("skill 2\n", RESTRICT_LOCAL);
break;
case 3:
Cbuf_AddText("skill 3\n", RESTRICT_LOCAL);
break;
}
switch(info->mapcombo->selectedoption)
{
case 0:
Cbuf_AddText("map demo1\n", RESTRICT_LOCAL);
break;
case 1:
Cbuf_AddText("map demo2\n", RESTRICT_LOCAL);
break;
case 2:
Cbuf_AddText("map demo3\n", RESTRICT_LOCAL);
break;
case 3:
Cbuf_AddText("map village1\n", RESTRICT_LOCAL);
break;
case 4:
Cbuf_AddText("map village2\n", RESTRICT_LOCAL);
break;
case 5:
Cbuf_AddText("map village3\n", RESTRICT_LOCAL);
break;
case 6:
Cbuf_AddText("map village4\n", RESTRICT_LOCAL);
break;
case 7:
Cbuf_AddText("map village5\n", RESTRICT_LOCAL);
break;
case 8:
Cbuf_AddText("map rider1a\n", RESTRICT_LOCAL);
break;
case 9:
Cbuf_AddText("map meso1\n", RESTRICT_LOCAL);
break;
case 10:
Cbuf_AddText("map meso2\n", RESTRICT_LOCAL);
break;
case 11:
Cbuf_AddText("map meso3\n", RESTRICT_LOCAL);
break;
case 12:
Cbuf_AddText("map meso4\n", RESTRICT_LOCAL);
break;
case 13:
Cbuf_AddText("map meso5\n", RESTRICT_LOCAL);
break;
case 14:
Cbuf_AddText("map meso6\n", RESTRICT_LOCAL);
break;
case 15:
Cbuf_AddText("map meso8\n", RESTRICT_LOCAL);
break;
case 16:
Cbuf_AddText("map meso9\n", RESTRICT_LOCAL);
break;
case 17:
Cbuf_AddText("map egypt1\n", RESTRICT_LOCAL);
break;
case 18:
Cbuf_AddText("map egypt2\n", RESTRICT_LOCAL);
break;
case 19:
Cbuf_AddText("map egypt3\n", RESTRICT_LOCAL);
break;
case 20:
Cbuf_AddText("map egypt4\n", RESTRICT_LOCAL);
break;
case 21:
Cbuf_AddText("map egypt5\n", RESTRICT_LOCAL);
break;
case 22:
Cbuf_AddText("map egypt6\n", RESTRICT_LOCAL);
break;
case 23:
Cbuf_AddText("map egypt7\n", RESTRICT_LOCAL);
break;
case 24:
Cbuf_AddText("map rider2c\n", RESTRICT_LOCAL);
break;
case 25:
Cbuf_AddText("map romeric1\n", RESTRICT_LOCAL);
break;
case 26:
Cbuf_AddText("map romeric2\n", RESTRICT_LOCAL);
break;
case 27:
Cbuf_AddText("map romeric3\n", RESTRICT_LOCAL);
break;
case 28:
Cbuf_AddText("map romeric4\n", RESTRICT_LOCAL);
break;
case 29:
Cbuf_AddText("map romeric5\n", RESTRICT_LOCAL);
break;
case 30:
Cbuf_AddText("map romeric6\n", RESTRICT_LOCAL);
break;
case 31:
Cbuf_AddText("map romeric7\n", RESTRICT_LOCAL);
break;
case 32:
Cbuf_AddText("map castle4\n", RESTRICT_LOCAL);
break;
case 33:
Cbuf_AddText("map castle5\n", RESTRICT_LOCAL);
break;
case 34:
Cbuf_AddText("map cath\n", RESTRICT_LOCAL);
break;
case 35:
Cbuf_AddText("map tower\n", RESTRICT_LOCAL);
break;
case 36:
Cbuf_AddText("map eidolon\n", RESTRICT_LOCAL);
break;
}
M_RemoveMenu(menu);
Cbuf_AddText("menu_spcheats\n", RESTRICT_LOCAL);
return true;
}
void M_Menu_Singleplayer_Cheats_Hexen2 (void)
{
static const char *skilloptions[] =
{
"Easy",
"Normal",
"Hard",
"Nightmare",
"None Set",
NULL
};
static const char *mapoptions[] =
{
"demo1 (Blackmarsh: Hub 1 Blackmarsh)",
"demo2 (Barbican: Hub 1 Blackmarsh)",
"demo3 (The Mill: Hub 1 Blackmarsh)",
"village1 (King's Court: Hub 1 Blackmarsh)",
"village3 (Stables: Hub 1 Blackmarsh)",
"village2 (Inner Courtyard: Hub 1 Blackmarsh)",
"village4 (Palance Entrance: Hub 1 Blackmarsh)",
"village5 (The Forgotten Chapel: Hub 1 Blackmarsh)",
"rider1a (Famine's Domain: Hub 1 Blackmarsh)",
"meso1 (Palance of Columns: Hub 2 Mazaera)",
"meso2 (Plaza of the Sun: Hub 2 Mazaera)",
"meso3 (Square of the Stream: Hub 2 Mazaera)",
"meso4 (Tomb of the High Priest: Hub 2 Mazaera)",
"meso5 (Obelisk of the Moon: Hub 2 Mazaera)",
"meso6 (Court of 1000 Warriors: Hub 2 Mazaera)",
"meso8 (Bridge of Stars: Hub 2 Mazaera)",
"meso9 (Well of Souls: Hub 2 Mazaera)",
"egypt1 (Temple of Horus: Hub 3 Thysis)",
"egypt2 (Ancient Tempor of Nefertum: Hub 3 Thysis)",
"egypt3 (Tempor of Nefertum: Hub 3 Thysis)",
"egypt4 (Palace of the Pharaoh: Hub 3 Thysis",
"egypt5 (Pyramid of Anubus: Hub 3 Thysis)",
"egypt6 (Temple of Light: Hub 3 Thysis)",
"egypt7 (Shrine of Naos: Hub 3 Thysis)",
"rider2c (Pestilence's Lair: Hub 3 Thysis)",
"romeric1 (The Hall of Heroes: Hub 4 Septimus)",
"romeric2 (Gardens of Athena: Hub 4 Septimus)",
"romeric3 (Forum of Zeus: Hub 4 Septimus)",
"romeric4 (Baths of Demetrius: Hub 4 Septimus)",
"romeric5 (Temple of Mars: Hub 4 Septimus)",
"romeric6 (Coliseum of War: Hub 4 Septimus)",
"romeric7 (Reflecting Pool: Hub 4 Septimus)",
"castle4 (The Underhalls: Hub 5 Return to Blackmarsh)",
"castle5 (Eidolon's Ordeal: Hub 5 Return to Blackmarsh)",
"cath (Cathedral: Hub 5 Return to Blackmarsh)",
"tower (Tower of the Dark Mage: Hub 5 Return to Blackmarsh)",
"eidolon (Eidolon's Lair: Hub 5 Return to Blackmarsh)",
NULL
};
singleplayerh2info_t *info;
int cursorpositionY;
int currentmap;
#ifndef CLIENTONLY
int currentskill;
extern cvar_t sv_gravity, sv_cheats, sv_maxspeed, skill;
#endif
extern cvar_t host_mapname;
int y;
menu_t *menu = M_Options_Title(&y, sizeof(*info));
info = menu->data;
cursorpositionY = (y + 24);
#ifndef CLIENTONLY
currentskill = skill.value;
if ( !currentskill )
currentskill = 4; // no skill selected
#endif
if ( strcmp ( host_mapname.string, "" ) == 0)
currentmap = 0;
else if ( stricmp ( host_mapname.string, "demo1" ) == 0 )
currentmap = 0;
else if ( stricmp ( host_mapname.string, "demo2" ) == 0 )
currentmap = 1;
else if ( stricmp ( host_mapname.string, "demo3" ) == 0 )
currentmap = 2;
else if ( stricmp ( host_mapname.string, "village1" ) == 0 )
currentmap = 3;
else if ( stricmp ( host_mapname.string, "village2" ) == 0 )
currentmap = 4;
else if ( stricmp ( host_mapname.string, "village3" ) == 0 )
currentmap = 5;
else if ( stricmp ( host_mapname.string, "village4" ) == 0 )
currentmap = 6;
else if ( stricmp ( host_mapname.string, "village5" ) == 0 )
currentmap = 7;
else if ( stricmp ( host_mapname.string, "rider1a" ) == 0 )
currentmap = 8;
else if ( stricmp ( host_mapname.string, "meso1" ) == 0 )
currentmap = 9;
else if ( stricmp ( host_mapname.string, "meso2" ) == 0 )
currentmap = 10;
else if ( stricmp ( host_mapname.string, "meso3" ) == 0 )
currentmap = 11;
else if ( stricmp ( host_mapname.string, "meso4" ) == 0 )
currentmap = 12;
else if ( stricmp ( host_mapname.string, "meso5" ) == 0 )
currentmap = 13;
else if ( stricmp ( host_mapname.string, "meso6" ) == 0 )
currentmap = 14;
else if ( stricmp ( host_mapname.string, "meso8" ) == 0 )
currentmap = 15;
else if ( stricmp ( host_mapname.string, "meso9" ) == 0 )
currentmap = 16;
else if ( stricmp ( host_mapname.string, "egypt1" ) == 0 )
currentmap = 17;
else if ( stricmp ( host_mapname.string, "egypt2" ) == 0 )
currentmap = 18;
else if ( stricmp ( host_mapname.string, "egypt3" ) == 0 )
currentmap = 19;
else if ( stricmp ( host_mapname.string, "egypt4" ) == 0 )
currentmap = 20;
else if ( stricmp ( host_mapname.string, "egypt5" ) == 0 )
currentmap = 21;
else if ( stricmp ( host_mapname.string, "egypt6" ) == 0 )
currentmap = 22;
else if ( stricmp ( host_mapname.string, "egypt7" ) == 0 )
currentmap = 23;
else if ( stricmp ( host_mapname.string, "rider2c" ) == 0 )
currentmap = 24;
else if ( stricmp ( host_mapname.string, "romeric1" ) == 0 )
currentmap = 25;
else if ( stricmp ( host_mapname.string, "romeric2" ) == 0 )
currentmap = 26;
else if ( stricmp ( host_mapname.string, "romeric3" ) == 0 )
currentmap = 27;
else if ( stricmp ( host_mapname.string, "romeric4" ) == 0 )
currentmap = 28;
else if ( stricmp ( host_mapname.string, "romeric5" ) == 0 )
currentmap = 29;
else if ( stricmp ( host_mapname.string, "romeric6" ) == 0 )
currentmap = 30;
else if ( stricmp ( host_mapname.string, "romeric7" ) == 0 )
currentmap = 31;
else if ( stricmp ( host_mapname.string, "castle4" ) == 0 )
currentmap = 32;
else if ( stricmp ( host_mapname.string, "castle5" ) == 0 )
currentmap = 33;
else if ( stricmp ( host_mapname.string, "cath" ) == 0 )
currentmap = 34;
else if ( stricmp ( host_mapname.string, "tower" ) == 0 )
currentmap = 35;
else if ( stricmp ( host_mapname.string, "eidolon" ) == 0 )
currentmap = 36;
else
currentmap = 0;
MC_AddRedText(menu, 16, y, " Hexen2 Singleplayer Cheats", false); y+=8;
MC_AddWhiteText(menu, 16, y, " <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> ", false); y+=8;
y+=8;
#ifndef CLIENTONLY
info->skillcombo = MC_AddCombo(menu,16, y, " Difficulty", skilloptions, currentskill); y+=8;
#endif
info->mapcombo = MC_AddCombo(menu,16, y, " Map", mapoptions, currentmap); y+=8;
#ifndef CLIENTONLY
MC_AddCheckBox(menu, 16, y, " Cheats", &sv_cheats,0); y+=8;
#endif
MC_AddConsoleCommand(menu, 16, y, " Toggle Godmode", "god\n"); y+=8;
MC_AddConsoleCommand(menu, 16, y, " Toggle Flymode", "fly\n"); y+=8;
MC_AddConsoleCommand(menu, 16, y, " Toggle Noclip", "noclip\n"); y+=8;
#ifndef CLIENTONLY
MC_AddSlider(menu, 16, y, " Gravity", &sv_gravity,0,800,25); y+=8;
#endif
MC_AddSlider(menu, 16, y, " Forward Speed", &cl_forwardspeed,0,1000,50); y+=8;
MC_AddSlider(menu, 16, y, " Side Speed", &cl_sidespeed,0,1000,50); y+=8;
MC_AddSlider(menu, 16, y, " Back Speed", &cl_backspeed,0,1000,50); y+=8;
#ifndef CLIENTONLY
MC_AddSlider(menu, 16, y, " Max Movement Speed", &sv_maxspeed,0,1000,50); y+=8;
#endif
MC_AddConsoleCommand(menu, 16, y, " Sheep Transformation", "impulse 14\n"); y+=8;
MC_AddConsoleCommand(menu, 16, y, " Change To Paladin (lvl3+)", "impulse 171\n"); y+=8;
MC_AddConsoleCommand(menu, 16, y, " Change To Crusader (lvl3+)", "impulse 172\n"); y+=8;
MC_AddConsoleCommand(menu, 16, y, "Change to Necromancer (lvl3+)", "impulse 173\n"); y+=8;
MC_AddConsoleCommand(menu, 16, y, " Change to Assassin (lvl3+)", "impulse 174\n"); y+=8;
MC_AddConsoleCommand(menu, 16, y, " Remove Monsters", "impulse 35\n"); y+=8;
MC_AddConsoleCommand(menu, 16, y, " Freeze Monsters", "impulse 36\n"); y+=8;
MC_AddConsoleCommand(menu, 16, y, " Unfreeze Monsters", "impulse 37\n"); y+=8;
MC_AddConsoleCommand(menu, 16, y, " Increase Level By 1", "impulse 40\n"); y+=8;
MC_AddConsoleCommand(menu, 16, y, " Increase Experience", "impulse 41\n"); y+=8;
MC_AddConsoleCommand(menu, 16, y, " Display Co-ordinates", "impulse 42\n"); y+=8;
MC_AddConsoleCommand(menu, 16, y, " All Weapons & Mana", "impulse 9\n"); y+=8;
MC_AddConsoleCommand(menu, 16, y, " All Weapons & Mana & Items", "impulse 43\n"); y+=8;
MC_AddConsoleCommand(menu, 16, y, " No Enemy Targetting", "notarget\n"); y+=8;
MC_AddConsoleCommand(menu, 16, y, " Enable Crosshair", "crosshair 1\n"); y+=8;
MC_AddConsoleCommand(menu, 16, y, " 20 Of Each Artifact", "impulse 299\n"); y+=8;
MC_AddConsoleCommand(menu, 16, y, " Restart Map", "impulse 99\n"); y+=8;
y+=8;
MC_AddCommand(menu, 16, y, " Apply Changes", M_Apply_SP_Cheats_H2); y+=8;
menu->selecteditem = (union menuoption_s *)info->skillcombo;
menu->cursoritem = (menuoption_t*)MC_AddWhiteText(menu, 250, cursorpositionY, NULL, false);
}
void M_Menu_Singleplayer_Cheats_f (void)
{
switch(M_GameType())
{
case MGT_QUAKE1:
M_Menu_Singleplayer_Cheats_Quake();
break;
case MGT_QUAKE2:
M_Menu_Singleplayer_Cheats_Quake2();
break;
case MGT_HEXEN2:
M_Menu_Singleplayer_Cheats_Hexen2();
break;
}
}
// video mode options
#if defined(D3DQUAKE) && defined(GLQUAKE)
#define MULTIRENDERER // allow options for selecting renderer
#endif
static const char *res4x3[] =
{
"640x480",
"800x600",
"960x720",
"1024x768",
"1152x864",
"1280x960",
"1440x1080",
"1600x1200",
// "1792x1344",
// "1856x1392",
"1920x1440",
"2048x1536",
NULL
};
static const char *res5x4[] =
{
"1280x1024",
"1800x1440",
"2560x2048",
NULL
};
static const char *res16x9[] =
{
"856x480",
"1024x576",
"1280x720",
"1366x768",
"1600x900",
"1920x1080",
"2048x1152",
"2560x1440",
"3840x2160",
"4096x2304",
NULL
};
static const char *res16x10[] =
{
"1024x640",
"1152x720",
"1280x800",
"1440x900",
"1680x1050",
"1920x1200",
"2304x1440",
"2560x1600",
NULL
};
#define ASPECT_RATIOS 4
static const char **resaspects[ASPECT_RATIOS] =
{
res4x3,
res5x4,
res16x9,
res16x10
};
#define ASPECT_LIST "4:3", "5:4", "16:9", "16:10",
qboolean M_Vid_GetMode(int num, int *w, int *h)
{
int i;
for (i = 0; i < 4; i++)
{
const char **v = resaspects[i];
while (*v && num)
{
v++;
num--;
}
if (*v)
{
const char *c = *v;
const char *s = strchr(c, 'x');
if (s)
{
*w = atoi(c);
*h = atoi(s + 1);
return true;
}
return false;
}
}
return false;
}
typedef struct {
menucombo_t *resmode;
menuedit_t *width;
menuedit_t *height;
menuedit_t *bpp;
menuedit_t *hz;
menucombo_t *bppfixed;
menucombo_t *hzfixed;
menucombo_t *res2dmode;
menucombo_t *scale;
menuedit_t *width2d;
menuedit_t *height2d;
menucombo_t *ressize[ASPECT_RATIOS];
menucombo_t *res2dsize[ASPECT_RATIOS];
} videomenuinfo_t;
void CheckCustomMode(struct menu_s *menu)
{
int i, sel;
videomenuinfo_t *info = (videomenuinfo_t*)menu->data;
// hide all display controls
info->width->common.ishidden = true;
info->height->common.ishidden = true;
info->bpp->common.ishidden = true;
info->hz->common.ishidden = true;
info->bppfixed->common.ishidden = true;
info->hzfixed->common.ishidden = true;
for (i = 0; i < ASPECT_RATIOS; i++)
info->ressize[i]->common.ishidden = true;
sel = info->resmode->selectedoption;
if (sel < ASPECT_RATIOS)
{
// unhide appropriate aspect ratio combo and restricted bpp/hz combos
info->bppfixed->common.ishidden = false;
info->hzfixed->common.ishidden = false;
info->ressize[sel]->common.ishidden = false;
}
else if (sel == (ASPECT_RATIOS + 1))
{ // unhide custom entries for custom option
info->width->common.ishidden = false;
info->height->common.ishidden = false;
info->bpp->common.ishidden = false;
info->hz->common.ishidden = false;
}
// hide all 2d display controls
info->width2d->common.ishidden = true;
info->height2d->common.ishidden = true;
info->scale->common.ishidden = true;
for (i = 0; i < ASPECT_RATIOS; i++)
info->res2dsize[i]->common.ishidden = true;
sel = info->res2dmode->selectedoption;
if (sel < ASPECT_RATIOS) // unhide appropriate aspect ratio combo
info->res2dsize[sel]->common.ishidden = false;
else if (sel == (ASPECT_RATIOS + 1)) // unhide scale option
info->scale->common.ishidden = false;
else if (sel == (ASPECT_RATIOS + 2)) // unhide custom entries for custom option
{
info->width2d->common.ishidden = false;
info->height2d->common.ishidden = false;
}
}
int M_MatchModes(int width, int height, int *outres)
{
int i;
int ratio = -1;
// find closest resolution for each ratio
for (i = 0; i < ASPECT_RATIOS; i++)
{
const char **v = resaspects[i];
outres[i] = 0;
// search through each string in ratio array
while (*v)
{
const char *c = *v;
int w = atoi(c);
if (width <= w)
{
if (width == w)
{
// if we match height as well we have a direct resolution match
// so record ratio index
const char *s = strchr(c, 'x');
if (s)
{
int h = atoi(s + 1);
if (height == h)
ratio = i;
}
}
break;
}
outres[i]++;
v++;
}
}
return ratio;
}
qboolean M_VideoApply (union menuoption_s *op, struct menu_s *menu, int key)
{
extern cvar_t vid_desktopsettings;
videomenuinfo_t *info = (videomenuinfo_t*)menu->data;
if (key != K_ENTER && key != K_MOUSE1)
return false;
// force update display options
{
int w = 0, h = 0;
const char *wc = NULL;
const char *hc = NULL;
const char *bc = "32";
const char *fc = "0";
const char *dc = "0";
switch (info->resmode->selectedoption)
{
case ASPECT_RATIOS: // Desktop
dc = "1";
break;
case ASPECT_RATIOS + 1: // Custom
wc = info->width->text;
hc = info->height->text;
bc = info->bpp->text;
fc = info->hz->text;
break;
default: // Aspects
{
menucombo_t *c = info->ressize[info->resmode->selectedoption];
const char *res = c->options[c->selectedoption];
const char *x = strchr(res, 'x');
w = atoi(res);
h = atoi(x + 1);
bc = info->bppfixed->values[info->bppfixed->selectedoption];
fc = info->hzfixed->values[info->hzfixed->selectedoption];
}
}
if (!wc)
Cvar_SetValue(info->width->cvar, w);
else
Cvar_Set(info->width->cvar, wc);
if (!hc)
Cvar_SetValue(info->height->cvar, h);
else
Cvar_Set(info->height->cvar, hc);
Cvar_Set(info->bpp->cvar, bc);
Cvar_Set(info->hz->cvar, fc);
Cvar_Set(&vid_desktopsettings, dc);
}
// force update 2d options
{
int w = 0, h = 0;
const char *wc = NULL;
const char *hc = NULL;
const char *sc = "0";
switch (info->res2dmode->selectedoption)
{
case ASPECT_RATIOS: // Default
break;
case ASPECT_RATIOS + 1: // Scale
sc = info->scale->values[info->scale->selectedoption];
break;
case ASPECT_RATIOS + 2: // Custom
wc = info->width2d->text;
hc = info->height2d->text;
break;
default: // Aspects
{
menucombo_t *c = info->res2dsize[info->res2dmode->selectedoption];
const char *res = c->options[c->selectedoption];
const char *x = strchr(res, 'x');
w = atoi(res);
h = atoi(x + 1);
}
}
if (!wc)
Cvar_SetValue(info->width2d->cvar, w);
else
Cvar_Set(info->width2d->cvar, wc);
if (!hc)
Cvar_SetValue(info->height2d->cvar, h);
else
Cvar_Set(info->height2d->cvar, hc);
Cvar_Set(info->scale->cvar, sc);
}
// restart video to apply latched cvars
M_RemoveMenu(menu);
Cbuf_AddText("vid_restart\nmenu_video\n", RESTRICT_LOCAL);
return true;
}
void M_Menu_Video_f (void)
{
extern cvar_t v_contrast, vid_conwidth, vid_conheight;
// extern cvar_t vid_width, vid_height, vid_preservegamma, vid_hardwaregamma, vid_desktopgamma;
extern cvar_t vid_fullscreen, vid_desktopsettings, vid_conautoscale;
extern cvar_t vid_bpp, vid_refreshrate, vid_multisample;
#if defined(GLQUAKE) && (defined(D3DQUAKE) || defined(SWQUAKE))
#define MULTIRENDERER
#endif
#ifdef MULTIRENDERER
extern cvar_t vid_renderer;
static const char *rendererops[] =
{
#ifdef GLQUAKE
"OpenGL",
#endif
#ifdef D3D9QUAKE
"Direct3D 9",
#endif
#ifdef D3D11QUAKE
"Direct3D 11",
#endif
#ifdef SWQUAKE
"Software Rendering",
#endif
NULL
};
static const char *renderervalues[] =
{
#ifdef GLQUAKE
"gl",
#endif
#ifdef D3D9QUAKE
"d3d9",
#endif
#ifdef D3D11QUAKE
"d3d11",
#endif
#ifdef SWQUAKE
"sw",
#endif
NULL
};
#endif
static const char *aaopts[] = {
"1x",
"2x",
"4x",
"6x",
"8x",
NULL
};
static const char *aavalues[] = {"0", "2", "4", "6", "8", NULL};
static const char *resmodeopts[] = {
ASPECT_LIST
"Desktop",
"Custom",
NULL
};
static const char *bppopts[] =
{
"16-bit",
"32-bit",
NULL
};
static const char *bppvalues[] = {"16", "32", NULL};
static const char *refreshopts[] =
{
"Default",
"59Hz",
"60Hz",
"70Hz",
"72Hz",
"75Hz",
"85Hz",
"100Hz",
"120Hz",
NULL
};
static const char *refreshvalues[] = {"", "59", "60", "70", "72", "75", "85", "100", "120", NULL};
static const char *res2dmodeopts[] = {
ASPECT_LIST
"Default",
"Scale",
"Custom",
NULL
};
static const char *scaleopts[] = {
"1x",
"1.5x",
"2x",
"2.5x",
"3x",
"4x",
"5x",
"6x",
NULL
};
static const char *scalevalues[] = { "1", "1.5", "2", "2.5", "3", "4", "5", "6", NULL};
/*
static const char *vsyncoptions[] =
{
"Off",
"Wait for Vertical Sync",
"Wait for Display Enable",
NULL
};
extern cvar_t _vid_wait_override;
*/
videomenuinfo_t *info;
static char current3dres[32]; // enough to fit 1920x1200
int y;
int resmodechoice, res2dmodechoice;
int reschoices[ASPECT_RATIOS], res2dchoices[ASPECT_RATIOS];
menu_t *menu = M_Options_Title(&y, sizeof(videomenuinfo_t));
info = (videomenuinfo_t*)menu->data;
snprintf(current3dres, sizeof(current3dres), "Current: %ix%i", vid.pixelwidth, vid.pixelheight);
resmodechoice = M_MatchModes(vid.pixelwidth, vid.pixelheight, reschoices);
if (vid_desktopsettings.ival)
resmodechoice = ASPECT_RATIOS;
else if (resmodechoice < 0)
resmodechoice = ASPECT_RATIOS + 1;
res2dmodechoice = M_MatchModes(vid.pixelwidth, vid.pixelheight, res2dchoices);
if (vid_conautoscale.ival >= 1)
res2dmodechoice = ASPECT_RATIOS + 1;
else if (!vid_conwidth.ival && !vid_conheight.ival)
res2dmodechoice = ASPECT_RATIOS;
else if (res2dmodechoice < 0)
res2dmodechoice = ASPECT_RATIOS + 2;
{
menubulk_t bulk[] =
{
MB_REDTEXT("Video Options", false),
MB_TEXT("\x80\x81\x81\x81\x81\x81\x81\x81\x81\x81\x81\x81\x82", false),
#ifdef MULTIRENDERER
MB_COMBOCVAR("Renderer", vid_renderer, rendererops, renderervalues, NULL),
#endif
MB_CHECKBOXCVAR("Fullscreen", vid_fullscreen, 0),
MB_COMBOCVAR("Anti-aliasing", vid_multisample, aaopts, aavalues, NULL),
MB_REDTEXT(current3dres, false),
MB_COMBORETURN("Display Mode", resmodeopts, resmodechoice, info->resmode, "Select method for determining or configuring display options. The desktop option will attempt to use the width, height, color depth, and refresh from your operating system's desktop environment."),
// aspect entries
MB_COMBORETURN("Size", resaspects[0], reschoices[0], info->ressize[0], "Select resolution for display."),
MB_SPACING(-8),
MB_COMBORETURN("Size", resaspects[1], reschoices[1], info->ressize[1], "Select resolution for display."),
MB_SPACING(-8),
MB_COMBORETURN("Size", resaspects[2], reschoices[2], info->ressize[2], "Select resolution for display."),
MB_SPACING(-8),
MB_COMBORETURN("Size", resaspects[3], reschoices[3], info->ressize[3], "Select resolution for display."),
MB_COMBOCVARRETURN("Color Depth", vid_bpp, bppopts, bppvalues, info->bppfixed, vid_bpp.description),
MB_COMBOCVARRETURN("Refresh Rate", vid_refreshrate, refreshopts, refreshvalues, info->hzfixed, vid_refreshrate.description),
MB_SPACING(-24), // really hacky...
// custom entries
MB_EDITCVARSLIMRETURN("Width", "vid_width", info->width),
MB_EDITCVARSLIMRETURN("Height", "vid_height", info->height),
MB_EDITCVARSLIMRETURN("Color Depth", "vid_bpp", info->bpp),
MB_EDITCVARSLIMRETURN("Refresh Rate", "vid_refreshrate", info->hz),
MB_SPACING(4),
MB_COMBORETURN("2D Mode", res2dmodeopts, res2dmodechoice, info->res2dmode, "Select method for determining or configuring 2D resolution and scaling. The default option matches the current display resolution, and the scale option scales by a factor of the display resolution."),
// scale entry
MB_COMBOCVARRETURN("Amount", vid_conautoscale, scaleopts, scalevalues, info->scale, NULL),
MB_SPACING(-8),
// 2d aspect entries
MB_COMBORETURN("Size", resaspects[0], res2dchoices[0], info->res2dsize[0], "Select resolution for 2D rendering."),
MB_SPACING(-8),
MB_COMBORETURN("Size", resaspects[1], res2dchoices[1], info->res2dsize[1], "Select resolution for 2D rendering."),
MB_SPACING(-8),
MB_COMBORETURN("Size", resaspects[2], res2dchoices[2], info->res2dsize[2], "Select resolution for 2D rendering."),
MB_SPACING(-8),
MB_COMBORETURN("Size", resaspects[3], res2dchoices[3], info->res2dsize[3], "Select resolution for 2D rendering."),
MB_SPACING(-8),
// 2d custom entries
MB_EDITCVARSLIMRETURN("Width", "vid_conwidth", info->width2d),
MB_EDITCVARSLIMRETURN("Height", "vid_conheight", info->height2d),
MB_SPACING(4),
MB_CMD("Apply Settings", M_VideoApply, "Restart video and apply renderer, display, and 2D resolution options."),
MB_SPACING(4),
MB_SLIDER("View Size", scr_viewsize, 30, 120, 10, NULL),
MB_SLIDER("Gamma", v_gamma, 0.25, 1.5, 0.05, NULL),
MB_SLIDER("Contrast", v_contrast, 0.8, 3, 0.05, NULL),
MB_END()
};
MC_AddBulk(menu, bulk, 16, 200, y);
}
/*
y += 8;
MC_AddRedText(menu, 200, y, current3dres, false); y+=8;
y+=8;
MC_AddRedText(menu, 0, y, " <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> ", false); y+=8;
y+=8;
info->renderer = MC_AddCombo(menu, 16, y, " Renderer", rendererops, i); y+=8;
info->bppcombo = MC_AddCombo(menu, 16, y, " Color Depth", bppnames, currentbpp); y+=8;
info->refreshratecombo = MC_AddCombo(menu, 16, y, " Refresh Rate", refreshrates, currentrefreshrate); y+=8;
info->modecombo = MC_AddCombo(menu, 16, y, " Video Size", modenames, prefabmode+1); y+=8;
MC_AddWhiteText(menu, 16, y, " 3D Aspect Ratio", false); y+=8;
info->conscalecombo = MC_AddCombo(menu, 16, y, " 2D Size", modenames, prefab2dmode+1); y+=8;
MC_AddWhiteText(menu, 16, y, " 2D Aspect Ratio", false); y+=8;
MC_AddCheckBox(menu, 16, y, " Fullscreen", &vid_fullscreen,0); y+=8;
y+=4;info->customwidth = MC_AddEdit(menu, 16, y, " Custom width", vid_width.string); y+=8;
y+=4;info->customheight = MC_AddEdit(menu, 16, y, " Custom height", vid_height.string); y+=12;
info->vsynccombo = MC_AddCombo(menu, 16, y, " VSync", vsyncoptions, currentvsync); y+=8;
//MC_AddCheckBox(menu, 16, y, " Override VSync", &_vid_wait_override,0); y+=8;
MC_AddCheckBox(menu, 16, y, " Desktop Settings", &vid_desktopsettings,0); y+=8;
y+=8;
MC_AddCommand(menu, 16, y, "= Apply Changes =", M_VideoApply); y+=8;
y+=8;
MC_AddSlider(menu, 16, y, " Screen size", &scr_viewsize, 30, 120, 1);y+=8;
MC_AddSlider(menu, 16, y, "Console Autoscale",&vid_conautoscale, 0, 6, 0.25); y+=8;
MC_AddSlider(menu, 16, y, " Gamma", &v_gamma, 0.3, 1, 0.05); y+=8;
MC_AddCheckBox(menu, 16, y, " Desktop Gamma", &vid_desktopgamma,0); y+=8;
MC_AddCheckBox(menu, 16, y, " Hardware Gamma", &vid_hardwaregamma,0); y+=8;
MC_AddCheckBox(menu, 16, y, " Preserve Gamma", &vid_preservegamma,0); y+=8;
MC_AddSlider(menu, 16, y, " Contrast", &v_contrast, 1, 3, 0.05); y+=8;
y+=8;
MC_AddCheckBox(menu, 16, y, " Windowed Mouse", &_windowed_mouse,0); y+=8;
menu->selecteditem = (union menuoption_s *)info->renderer;
menu->cursoritem = (menuoption_t*)MC_AddWhiteText(menu, 152, menu->selecteditem->common.posy, NULL, false);
*/
menu->event = CheckCustomMode;
}