fteqw/engine/client/m_options.c

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//read menu.h
#include "quakedef.h"
#include "winquake.h"
//these are awkward/strange
qboolean M_Options_AlwaysRun (menucheck_t *option, struct menu_s *menu, chk_set_t set)
{
if (set == CHK_CHECKED)
return cl_forwardspeed.value > 200;
else if (cl_forwardspeed.value > 200)
{
Cvar_SetValue (&cl_forwardspeed, 200);
Cvar_SetValue (&cl_backspeed, 200);
return false;
}
else
{
Cvar_SetValue (&cl_forwardspeed, 400);
Cvar_SetValue (&cl_backspeed, 400);
return true;
}
}
qboolean M_Options_InvertMouse (menucheck_t *option, struct menu_s *menu, chk_set_t set)
{
if (set == CHK_CHECKED)
return m_pitch.value < 0;
else
{
Cvar_SetValue (&m_pitch, -m_pitch.value);
return m_pitch.value < 0;
}
}
//options menu.
void M_Menu_Options_f (void)
{
int mgt;
extern cvar_t cl_standardchat;
extern cvar_t cl_standardmsg, crosshair;
#ifdef _WIN32
extern qboolean vid_isfullscreen;
#endif
menu_t *menu;
int y = 32;
key_dest = key_menu;
m_state = m_complex;
menu = M_CreateMenu(0);
mgt = M_GameType();
if (mgt == MGT_QUAKE2)
{ //q2...
MC_AddCenterPicture(menu, 4, "pics/m_banner_options");
y += 32;
}
else if (mgt == MGT_HEXEN2)
{ //h2
MC_AddPicture(menu, 16, 0, "gfx/menu/hplaque.lmp");
MC_AddCenterPicture(menu, 0, "gfx/menu/title3.lmp");
y+=32;
}
else
{ //q1
MC_AddPicture(menu, 16, 4, "gfx/qplaque.lmp");
MC_AddCenterPicture(menu, 4, "gfx/p_option.lmp");
}
menu->selecteditem = (union menuoption_s *)
MC_AddConsoleCommand(menu, 16, y, " Customize controls", "menu_keys\n"); y+=8;
MC_AddConsoleCommand(menu, 16, y, " Go to console", "toggleconsole\nplay misc/menu2.wav\n"); y+=8;
MC_AddConsoleCommand(menu, 16, y, " Reset to defaults", "exec default.cfg\nplay misc/menu2.wav\n"); y+=8;
MC_AddSlider(menu, 16, y, " Mouse Speed", &sensitivity, 1, 10, 0.5); y+=8;
MC_AddSlider(menu, 16, y, " Crosshair", &crosshair, 0, 22, 1); y+=8;
MC_AddCheckBox(menu, 16, y, " Always Run", NULL,0)->func = M_Options_AlwaysRun; y+=8;
MC_AddCheckBox(menu, 16, y, " Invert Mouse", NULL,0)->func = M_Options_InvertMouse; y+=8;
MC_AddCheckBox(menu, 16, y, " Lookspring", &lookspring,0); y+=8;
MC_AddCheckBox(menu, 16, y, " Lookstrafe", &lookstrafe,0); y+=8;
MC_AddCheckBox(menu, 16, y, " Use old status bar", &cl_sbar,0); y+=8;
MC_AddCheckBox(menu, 16, y, " HUD on left side", &cl_hudswap,0); y+=8;
MC_AddCheckBox(menu, 16, y, " Old-style chatting", &cl_standardchat,0);y+=8;
MC_AddCheckBox(menu, 16, y, " Old-style messages", &cl_standardmsg,0);y+=8;
y+=4;MC_AddEditCvar(menu, 16, y, " Imitate FPS", "cl_netfps"); y+=8+4;
MC_AddConsoleCommand(menu, 16, y, " Video Options", "menu_video\n"); y+=8;
MC_AddConsoleCommand(menu, 16, y, "Shadow & Lighting Options", "menu_shadow_lighting\n"); y+=8;
MC_AddConsoleCommand(menu, 16, y, " 3D Rendering Options", "menu_3d\n"); y+=8;
MC_AddConsoleCommand(menu, 16, y, " Texture Options", "menu_textures\n"); y+=8;
MC_AddConsoleCommand(menu, 16, y, " Particle Options", "menu_particles\n"); y+=8;
MC_AddConsoleCommand(menu, 16, y, " FPS Options", "menu_fps\n"); y+=8;
MC_AddConsoleCommand(menu, 16, y, " Teamplay Options", "menu_teamplay\n"); y+=8;
MC_AddConsoleCommand(menu, 16, y, " Audio Options", "menu_audio\n"); y+=8;
MC_AddConsoleCommand(menu, 16, y, " Downloads", "menu_download\n"); y+=8;
#ifdef _WIN32
if (!vid_isfullscreen)
#endif
{
MC_AddCheckBox(menu, 16, y, " Use Mouse", &_windowed_mouse,0); y+=8;
}
menu->cursoritem = (menuoption_t*)MC_AddWhiteText(menu, 215, 32, NULL, false);
}
#ifndef __CYGWIN__
typedef struct {
int cursorpos;
menuoption_t *cursoritem;
menutext_t *speaker[6];
menutext_t *testsoundsource;
soundcardinfo_t *card;
} audiomenuinfo_t;
qboolean M_Audio_Key (int key, struct menu_s *menu)
{
int i, x, y;
audiomenuinfo_t *info = menu->data;
soundcardinfo_t *sc;
for (sc = sndcardinfo; sc; sc = sc->next)
{
if (sc == info->card)
break;
}
if (!sc)
{
M_RemoveMenu(menu);
return true;
}
if (key == K_DOWNARROW)
{
info->testsoundsource->common.posy+=10;
}
if (key == K_UPARROW)
{
info->testsoundsource->common.posy-=10;
}
if (key == K_RIGHTARROW)
{
info->testsoundsource->common.posx+=10;
}
if (key == K_LEFTARROW)
{
info->testsoundsource->common.posx-=10;
}
if (key >= '0' && key <= '5')
{
i = key - '0';
x = info->testsoundsource->common.posx - 320/2;
y = info->testsoundsource->common.posy - 200/2;
sc->yaw[i] = (-atan2 (y,x)*180/M_PI) - 90;
sc->dist[i] = 50/sqrt(x*x+y*y);
}
menu->selecteditem = NULL;
return false;
}
void M_Audio_StartSound (struct menu_s *menu)
{
int i;
vec3_t org;
audiomenuinfo_t *info = menu->data;
soundcardinfo_t *sc;
vec3_t mat[4];
static float lasttime;
for (sc = sndcardinfo; sc; sc = sc->next)
{
if (sc == info->card)
break;
}
if (!sc)
{
M_RemoveMenu(menu);
return;
}
for (i = 0; i < sc->sn.numchannels; i++)
{
info->speaker[i]->common.posx = 320/2 - sin(sc->yaw[i]*M_PI/180) * 50/sc->dist[i];
info->speaker[i]->common.posy = 200/2 - cos(sc->yaw[i]*M_PI/180) * 50/sc->dist[i];
}
for (; i < 6; i++)
info->speaker[i]->common.posy = -100;
if (lasttime+0.5 < Sys_DoubleTime())
{
S_GetListenerInfo(mat[0], mat[1], mat[2], mat[3]);
lasttime = Sys_DoubleTime();
org[0] = mat[0][0] + 2*(mat[1][0]*(info->testsoundsource->common.posx-320/2) + mat[1][0]*(info->testsoundsource->common.posy-200/2));
org[1] = mat[0][1] + 2*(mat[1][1]*(info->testsoundsource->common.posx-320/2) + mat[1][1]*(info->testsoundsource->common.posy-200/2));
org[2] = mat[0][2] + 2*(mat[1][2]*(info->testsoundsource->common.posx-320/2) + mat[1][2]*(info->testsoundsource->common.posy-200/2));
S_StartSound(-2, 0, S_PrecacheSound("player/pain3.wav"), org, 1, 4);
}
}
void M_Menu_Audio_Speakers_f (void)
{
int i;
audiomenuinfo_t *info;
menu_t *menu;
key_dest = key_menu;
m_state = m_complex;
menu = M_CreateMenu(sizeof(audiomenuinfo_t));
info = menu->data;
menu->key = M_Audio_Key;
menu->event = M_Audio_StartSound;
for (i = 0; i < 6; i++)
info->speaker[i] = MC_AddBufferedText(menu, 0, 0, va("%i", i), false, true);
info->testsoundsource = MC_AddBufferedText(menu, 0, 0, "X", false, true);
info->card = sndcardinfo;
menu->selecteditem = NULL;
}
menucombo_t *MC_AddCvarCombo(menu_t *menu, int x, int y, const char *caption, cvar_t *cvar, const char **ops, const char **values);
void M_Menu_Audio_f (void)
{
int y = 32;
menu_t *menu;
int mgt;
int cursorpositionY;
extern cvar_t nosound, precache, snd_leftisright, snd_khz, snd_eax, snd_speakers, ambient_level, bgmvolume, snd_playersoundvolume, ambient_fade, cl_staticsounds, snd_inactive, _snd_mixahead, snd_usemultipledevices, snd_noextraupdate, snd_show, bgmbuffer;
static const char *soundqualityoptions[] = {
"11025 Hz",
"22050 Hz",
"44100 Hz",
NULL
};
static const char *soundqualityvalues[] = {
"11.025",
"22.050",
"44.100",
NULL
};
static const char *speakeroptions[] = {
"Mono",
"Stereo",
"Quad",
"5.1 surround",
NULL
};
static const char *speakervalues[] = {
"1",
"2",
"4",
"6",
NULL
};
key_dest = key_menu;
m_state = m_complex;
menu = M_CreateMenu(0);
mgt = M_GameType();
if (mgt == MGT_QUAKE2)
{
MC_AddCenterPicture(menu, 4, "pics/m_banner_options");
y += 8;
}
else if (mgt == MGT_HEXEN2)
{
MC_AddPicture(menu, 16, 0, "gfx/menu/hplaque.lmp");
MC_AddCenterPicture(menu, 0, "gfx/menu/title3.lmp");
y += 25+8;
}
else
{
MC_AddPicture(menu, 16, 4, "gfx/qplaque.lmp");
MC_AddCenterPicture(menu, 4, "gfx/p_option.lmp");
}
cursorpositionY = (y + 24);
menu->selecteditem = (union menuoption_s *)
MC_AddRedText(menu, 16, y, " Sound Options", false); y+=8;
MC_AddWhiteText(menu, 16, y, " <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> ", false); y+=8;
y+=8;
MC_AddSlider(menu, 16, y, " CD Music Volume", &bgmvolume, 0, 1, 0.1);y+=8;
MC_AddSlider(menu, 16, y, " CD Music Buffer", &bgmbuffer, 0, 10240, 1024);y+=8;
MC_AddSlider(menu, 16, y, " Sound Volume", &volume, 0, 1, 0.1);y+=8;
MC_AddSlider(menu, 16, y, " Player Sound Volume", &snd_playersoundvolume,0,1,0.1);y+=8;
MC_AddSlider(menu, 16, y, " Ambient Volume", &ambient_level, 0, 1, 0.1);y+=8;
MC_AddSlider(menu, 16, y, " Ambient Fade", &ambient_fade, 0, 1000, 1);y+=8;
MC_AddCheckBox(menu, 16, y, " No Sound", &nosound,0);y+=8;
MC_AddCheckBox(menu, 16, y, " Static Sounds", &cl_staticsounds,0);y+=8;
MC_AddCheckBox(menu, 16, y, " Precache", &precache,0);y+=8;
MC_AddCheckBox(menu, 16, y, " Experimental EAX 2", &snd_eax,0);y+=8;
MC_AddCvarCombo(menu, 16, y, " Speaker Setup", &snd_speakers, speakeroptions, speakervalues);y+=8;
MC_AddCvarCombo(menu, 16, y, " Sound Speed", &snd_khz, soundqualityoptions, soundqualityvalues);y+=8;
MC_AddSlider(menu, 16, y, " Sound Mixahead", &_snd_mixahead,0,1,0.05);y+=8;
MC_AddCheckBox(menu, 16, y, " Multiple Devices", &snd_usemultipledevices,0);y+=8;
MC_AddCheckBox(menu, 16, y, " No Extra Sound Update", &snd_noextraupdate,0);y+=8;
MC_AddCheckBox(menu, 16, y, " Low Quality Sound (8bit)", &loadas8bit,0);y+=8;
MC_AddCheckBox(menu, 16, y, " Flip Sound", &snd_leftisright,0);y+=8;
MC_AddCheckBox(menu, 16, y, "Play Sound While Inactive", &snd_inactive,0);y+=8;
//MC_AddCombo(menu, 16, y, " Show Sounds Playing", &snd_show,0);y+=8;
y+=8;
MC_AddConsoleCommand(menu, 16, y, " = Restart Sound =", "snd_restart\n");y+=8;
menu->cursoritem = (menuoption_t*)MC_AddWhiteText(menu, 225, cursorpositionY, NULL, false);
}
#else
void M_Menu_Audio_f (void)
{
Con_Printf("No sound in cygwin\n");
}
#endif
void M_Menu_Particles_f (void)
{
int y = 32;
menu_t *menu;
int mgt;
int cursorpositionY;
extern cvar_t r_bouncysparks, r_part_rain, gl_part_flame, r_particlesystem, r_grenadetrail, r_rockettrail, r_part_sparks_textured, r_part_sparks_trifan, r_part_rain_quantity, r_part_beams, r_part_beams_textured, r_particle_tracelimit;
char *psystemopts[] =
{
"fixed/classic(faster)",
"scripted",
NULL
};
char *psystemvals[] =
{
"classic",
"script",
NULL
};
key_dest = key_menu;
m_state = m_complex;
menu = M_CreateMenu(0);
mgt = M_GameType();
if (mgt == MGT_QUAKE2)
{
MC_AddCenterPicture(menu, 4, "pics/m_banner_options");
y += 8;
}
else if (mgt == MGT_HEXEN2)
{
MC_AddPicture(menu, 16, 0, "gfx/menu/hplaque.lmp");
MC_AddCenterPicture(menu, 0, "gfx/menu/title6.lmp");
y += 25+8;
}
else
{
MC_AddPicture(menu, 16, 4, "gfx/qplaque.lmp");
MC_AddCenterPicture(menu, 4, "gfx/p_option.lmp");
}
cursorpositionY = (y + 24);
menu->selecteditem = (union menuoption_s *)
MC_AddRedText(menu, 16, y, " Particle Options", false); y+=8;
MC_AddWhiteText(menu, 16, y, " <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> ", false); y+=8;
y+=8;
MC_AddCvarCombo(menu, 16, y, " particle system", &r_particlesystem, psystemopts, psystemvals);y+=8;
//fixme: hide the rest of the options if r_particlesystem==classic
MC_AddConsoleCommand(menu, 16, y, " Choose particle set", "menu_particlesets");y+=8;
// MC_AddSlider(menu, 16, y, " exp spark count", &r_particles_in_explosion, 16, 1024);y+=8;
MC_AddSlider(menu, 16, y, " Grenade Trail", &r_grenadetrail,0,10,1); y+=8;
MC_AddSlider(menu, 16, y, " Rocket Trail", &r_rockettrail,0,10,1); y+=8;
MC_AddCheckBox(menu, 16, y, " Bouncy Sparks", &r_bouncysparks,0); y+=8;
MC_AddCheckBox(menu, 16, y, " Textured Sparks", &r_part_sparks_textured,0); y+=8;
MC_AddCheckBox(menu, 16, y, " Trifan Sparks", &r_part_sparks_trifan,0); y+=8;
MC_AddCheckBox(menu, 16, y, " Rain", &r_part_rain,0); y+=8;
MC_AddSlider(menu, 16, y, " Rain Quantity", &r_part_rain_quantity,0,10,1); y+=8;
MC_AddCheckBox(menu, 16, y, " Torch Flame", &gl_part_flame,0); y+=8;
MC_AddSlider(menu, 16, y, " Particle Tracelimit", &r_particle_tracelimit,0,2000,50); y+=8;
MC_AddCheckBox(menu, 16, y, " Particle Beams", &r_part_beams,0); y+=8;
MC_AddCheckBox(menu, 16, y, "Textured Particle Beams", &r_part_beams_textured,0); y+=8;
menu->cursoritem = (menuoption_t*)MC_AddWhiteText(menu, 200, cursorpositionY, NULL, false);
}
enum {
PRESET_286,
PRESET_FAST,
PRESET_DEFAULT,
PRESET_NICE,
PRESET_REALTIME,
PRESET_MAX
};
typedef struct {
char *cvarname;
char *value[PRESET_MAX];
} presetinfo_t;
presetinfo_t preset[] =
{
//default is a reasonable nice look for single player
//fast is for competetive deathmatch games (equivelent to the default settings of other quakrworld engines)
//286 is an attempt to get the very vest fps possible, if you're crazy
{"r_presetname", {"286", "fast", "default", "nice", "realtime"}},
{"gl_texturemode", {"nn", "ln", "ln", "ll", "ll"}},
{"r_particlesdesc", {"none", "highfps", "spikeset tsshaft", "spikeset tsshaft", "spikeset tsshaft"}},
{"r_particlesystem", {"none", "classic", "script", "script", "script"}},
{"r_stains", {"0", "0", "0.75", "0.75", "0.75"}},
{"r_drawflat", {"1", "0", "0", "0", "0"}},
{"r_nolerp", {"1", "0", "0", "0", "0"}},
{"r_nolightdir", {"1", "1", "0", "0", "0"}},
{"r_dynamic", {"0", "0", "1", "1", "1"}},
{"r_bloom", {"0", "0", "0", "0", "1"}},
{"gl_flashblend", {"0", "1", "0", "1", "2"}},
{"gl_bump", {"0", "0", "0", "1", "1"}},
{"gl_specular", {"0", "0", "0", "1", "1"}},
{"r_loadlit", {"0", "1", "1", "2", "2"}},
{"r_fastsky", {"1", "0", "0", "-1", "-1"}},
{"r_waterlayers", {"0", "2", "", "4", "4"}},
{"r_shadows", {"0", "0", "0", "1", "1"}},
{"r_shadow_realtime_world",{"0", "0", "0", "0", "1"}},
{"gl_detail", {"0", "0", "0", "1", "1"}},
{"gl_load24bit", {"0", "0", "1", "1", "1"}},
{"r_replacemodels", {"", "", "md3 md2", "md3 md2", "md3 md2"}},
{"r_waterwarp", {"0", "-1", "1", "1", "1"}},
{"r_lightstylesmooth", {"0", "0", "0", "1", "1"}},
{NULL}
};
static void ApplyPreset (int presetnum)
{
int i;
for (i = 1; preset[i].cvarname; i++)
{
Cbuf_AddText(preset[i].cvarname, Cmd_ExecLevel);
Cbuf_AddText(" ", Cmd_ExecLevel);
Cbuf_AddText(preset[i].value[presetnum], Cmd_ExecLevel);
Cbuf_AddText("\n", Cmd_ExecLevel);
}
}
void FPS_Preset_f (void)
{
char *arg = Cmd_Argv(1);
int i;
for (i = 0; i < PRESET_MAX; i++)
{
if (!strcmp(preset[0].value[i], arg))
{
ApplyPreset(i);
return;
}
}
Con_Printf("Preset %s not recognised\n", arg);
Con_Printf("Valid presests:\n");
for (i = 0; i < PRESET_MAX; i++)
Con_Printf("%s\n", preset[0].value[i]);
}
void M_Menu_FPS_f (void)
{
int y = 32;
menu_t *menu;
int mgt;
int cursorpositionY;
int i, len;
extern cvar_t v_contentblend, show_fps, cl_r2g, cl_gibfilter, cl_expsprite, cl_deadbodyfilter;
key_dest = key_menu;
m_state = m_complex;
menu = M_CreateMenu(0);
mgt = M_GameType();
if (mgt == MGT_QUAKE2)
{
MC_AddCenterPicture(menu, 4, "pics/m_banner_options");
y += 8;
}
else if (mgt == MGT_HEXEN2)
{
MC_AddPicture(menu, 16, 0, "gfx/menu/hplaque.lmp");
MC_AddCenterPicture(menu, 0, "gfx/menu/title3.lmp");
y += 25+8;
}
else
{
MC_AddPicture(menu, 16, 4, "gfx/qplaque.lmp");
MC_AddCenterPicture(menu, 4, "gfx/p_option.lmp");
}
cursorpositionY = (y + 24);
menu->selecteditem = (union menuoption_s *)
MC_AddRedText(menu, 16, y, " FPS Options", false); y+=8;
MC_AddWhiteText(menu, 16, y, " <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> ", false); y+=8;
y+=8;
for (i = 0; i < PRESET_MAX; i++)
{
len = strlen(preset[0].value[i]);
MC_AddConsoleCommand(menu, 116, y, va("(preset) %s", preset[0].value[i]), va("fps_preset %s\n", preset[0].value[i])); y+=8;
}
MC_AddCheckBox(menu, 16, y, " Show FPS", &show_fps,0);y+=8;
MC_AddCheckBox(menu, 16, y, " Content blend", &v_contentblend,0);y+=8;
MC_AddCheckBox(menu, 16, y, " Gib Filter", &cl_gibfilter,0); y+=8;
MC_AddSlider(menu, 16, y, " Dead Body Filter", &cl_deadbodyfilter,0,2,1); y+=8;
MC_AddCheckBox(menu, 16, y, " Explosion Sprite", &cl_expsprite,0); y+=8;
y+=4;MC_AddEditCvar(menu, 16, y, " Skybox", "r_skybox");y+=8;y+=4;
MC_AddCheckBox(menu, 16, y, " Rockets to Grenades", &cl_r2g,0); y+=8;
menu->cursoritem = (menuoption_t*)MC_AddWhiteText(menu, 188, cursorpositionY, NULL, false);
}
//copy and pasted from renderer.c
qboolean M_VideoApply2 (union menuoption_s *op,struct menu_s *menu,int key)
{
if (key != K_ENTER)
return false;
// r_shadows too
Cbuf_AddText("vid_restart\n", RESTRICT_LOCAL);
M_RemoveMenu(menu);
Cbuf_AddText("menu_options\n", RESTRICT_LOCAL);
return true;
}
typedef struct {
menucombo_t *multisamplingcombo;
} threeDmenuinfo_t;
qboolean M_VideoApply3D (union menuoption_s *op,struct menu_s *menu,int key)
{
threeDmenuinfo_t *info = menu->data;
if (key != K_ENTER)
return false;
switch(info->multisamplingcombo->selectedoption)
{
case 0:
Cbuf_AddText("vid_multisample 0\n", RESTRICT_LOCAL);
break;
case 1:
Cbuf_AddText("vid_multisample 2\n", RESTRICT_LOCAL);
break;
case 2:
Cbuf_AddText("vid_multisample 4\n", RESTRICT_LOCAL);
break;
case 3:
Cbuf_AddText("vid_multisample 6\n", RESTRICT_LOCAL);
break;
case 4:
Cbuf_AddText("vid_multisample 8\n", RESTRICT_LOCAL);
break;
}
Cbuf_AddText("vid_restart\n", RESTRICT_LOCAL);
M_RemoveMenu(menu);
Cbuf_AddText("menu_3d\n", RESTRICT_LOCAL);
return true;
}
void M_Menu_3D_f (void)
{
static const char *msaalevels[] =
{
"Off",
"2x",
"4x",
"6x",
"8x",
NULL
};
int y = 32;
threeDmenuinfo_t *info;
menu_t *menu;
int mgt;
int cursorpositionY;
//int currentmsaalevel;
#ifndef MINIMAL
extern cvar_t gl_shadeq1, gl_shadeq3, r_xflip;
#endif
extern cvar_t r_novis, gl_dither, cl_item_bobbing, r_waterwarp, r_nolerp, r_fastsky, gl_nocolors, gl_lerpimages, gl_keeptjunctions, gl_lateswap, r_mirroralpha, r_wateralpha, r_drawviewmodel, gl_maxdist, gl_motionblur, gl_motionblurscale, gl_blend2d, gl_blendsprites, r_flashblend, gl_cshiftenabled;
//static extern cvar_t vid_multisample;
key_dest = key_menu;
m_state = m_complex;
menu = M_CreateMenu(sizeof(threeDmenuinfo_t));
info = menu->data;
mgt = M_GameType();
if (mgt == MGT_QUAKE2)
{
MC_AddCenterPicture(menu, 4, "pics/m_banner_options");
y += 8;
}
else if (mgt == MGT_HEXEN2)
{
MC_AddPicture(menu, 16, 0, "gfx/menu/hplaque.lmp");
MC_AddCenterPicture(menu, 0, "gfx/menu/title3.lmp");
y += 25+8;
}
else
{
MC_AddPicture(menu, 16, 4, "gfx/qplaque.lmp");
MC_AddCenterPicture(menu, 4, "gfx/p_option.lmp");
}
cursorpositionY = (y + 24);
/*if (vid_multisample.value == 8)
currentmsaalevel = 4;
else if (vid_multisample.value == 6)
currentmsaalevel = 3;
else if (vid_multisample.value == 4)
currentmsaalevel = 2;
else if (vid_multisample.value == 2)
currentmsaalevel = 1;
else if (vid_multisample.value <= 1)
currentmsaalevel = 0;
else
currentmsaalevel = 0;*/
menu->selecteditem = (union menuoption_s *)
MC_AddRedText(menu, 16, y, " 3D Renderering Options", false); y+=8;
MC_AddWhiteText(menu, 16, y, " <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> ", false); y+=8;
y+=8;
//info->multisamplingcombo = MC_AddCombo(menu, 16, y, " Multisample Anti-Aliasing", msaalevels, currentmsaalevel); y+=8;
MC_AddCheckBox(menu, 16, y, " Calculate VIS", &r_novis,0); y+=8;
MC_AddCheckBox(menu, 16, y, " Water Warp", &r_waterwarp,0); y+=8;
MC_AddCheckBox(menu, 16, y, " Model Interpollation", &r_nolerp,0); y+=8;
MC_AddCheckBox(menu, 16, y, " Toggle Sky", &r_fastsky,0); y+=8;
#ifndef MINIMAL
MC_AddCheckBox(menu, 16, y, " Q1 Shaders", &gl_shadeq1,0); y+=8;
MC_AddCheckBox(menu, 16, y, " Q3 Shaders", &gl_shadeq3,0); y+=8;
#endif
MC_AddCheckBox(menu, 16, y, " Lerp Images", &gl_lerpimages,0); y+=8;
MC_AddSlider(menu, 16, y, " Maximum Distance", &gl_maxdist,1,8192,128); y+=8;
MC_AddCheckBox(menu, 16, y, " GL Swapbuffer Delay", &gl_lateswap,0); y+=8;
MC_AddCheckBox(menu, 16, y, " Mirror Reflections", &r_mirroralpha,0); y+=8;
#ifndef MINIMAL
MC_AddCheckBox(menu, 16, y, " Flip Horizontal View", &r_xflip,0); y+=8;
#endif
MC_AddCheckBox(menu, 16, y, " Water Transparency", &r_wateralpha,0); y+=8;
MC_AddSlider(menu, 16, y, " View Model Transparency", &r_drawviewmodel,0,1,0.1); y+=8;
MC_AddCheckBox(menu, 16, y, "Ignore Player Model Colors", &gl_nocolors,0); y+=8;
MC_AddCheckBox(menu, 16, y, " Toggle Colinear Vertexes", &gl_keeptjunctions,0); y+=8;
MC_AddSlider(menu, 16, y, " Motion Blur", &gl_motionblur,0,1,0.5); y+=8;
MC_AddSlider(menu, 16, y, " Motion Blur Scale", &gl_motionblurscale,0,1,0.5); y+=8;
MC_AddCheckBox(menu, 16, y, " 2D Blending", &gl_blend2d,0); y+=8;
MC_AddCheckBox(menu, 16, y, " Sprite Blending", &gl_blendsprites,0); y+=8;
MC_AddSlider(menu, 16, y, " Flash Blending", &r_flashblend,0,2,1); y+=8;
MC_AddCheckBox(menu, 16, y, " Poly Blending", &gl_cshiftenabled,0); y+=8;
MC_AddCheckBox(menu, 16, y, " 16bit Color Dithering", &gl_dither,0); y+=8;
MC_AddCheckBox(menu, 16, y, " Model Bobbing", &cl_item_bobbing,0); y+=8;
y+=8;
MC_AddCommand(menu, 16, y, " Apply", M_VideoApply3D); y+=8;
//menu->selecteditem = (union menuoption_s *)info->multisamplingcombo;
menu->cursoritem = (menuoption_t*)MC_AddWhiteText(menu, 225, cursorpositionY, NULL, false);
}
typedef struct {
menucombo_t *texturefiltercombo;
menucombo_t *anisotropycombo;
menucombo_t *maxtexturesizecombo;
} texturemenuinfo_t;
qboolean M_VideoApplyTextures (union menuoption_s *op,struct menu_s *menu,int key)
{
texturemenuinfo_t *info = menu->data;
if (key != K_ENTER)
return false;
switch(info->texturefiltercombo->selectedoption)
{
case 0:
Cbuf_AddText("gl_texturemode gl_nearest_mipmap_nearest\n", RESTRICT_LOCAL);
break;
case 1:
Cbuf_AddText("gl_texturemode gl_linear_mipmap_nearest\n", RESTRICT_LOCAL);
break;
case 2:
Cbuf_AddText("gl_texturemode gl_linear_mipmap_linear\n", RESTRICT_LOCAL);
break;
}
switch(info->anisotropycombo->selectedoption)
{
case 0:
Cbuf_AddText("gl_texture_anisotropic_filtering 0\n", RESTRICT_LOCAL);
break;
case 1:
Cbuf_AddText("gl_texture_anisotropic_filtering 2\n", RESTRICT_LOCAL);
break;
case 2:
Cbuf_AddText("gl_texture_anisotropic_filtering 4\n", RESTRICT_LOCAL);
break;
case 3:
Cbuf_AddText("gl_texture_anisotropic_filtering 8\n", RESTRICT_LOCAL);
break;
case 4:
Cbuf_AddText("gl_texture_anisotropic_filtering 16\n", RESTRICT_LOCAL);
break;
}
switch(info->maxtexturesizecombo->selectedoption)
{
case 0:
Cbuf_AddText("gl_max_size 1\n", RESTRICT_LOCAL);
break;
case 1:
Cbuf_AddText("gl_max_size 2\n", RESTRICT_LOCAL);
break;
case 2:
Cbuf_AddText("gl_max_size 4\n", RESTRICT_LOCAL);
break;
case 3:
Cbuf_AddText("gl_max_size 8\n", RESTRICT_LOCAL);
break;
case 4:
Cbuf_AddText("gl_max_size 16\n", RESTRICT_LOCAL);
break;
case 5:
Cbuf_AddText("gl_max_size 32\n", RESTRICT_LOCAL);
break;
case 6:
Cbuf_AddText("gl_max_size 64\n", RESTRICT_LOCAL);
break;
case 7:
Cbuf_AddText("gl_max_size 128\n", RESTRICT_LOCAL);
break;
case 8:
Cbuf_AddText("gl_max_size 256\n", RESTRICT_LOCAL);
break;
case 9:
Cbuf_AddText("gl_max_size 512\n", RESTRICT_LOCAL);
break;
case 10:
Cbuf_AddText("gl_max_size 1024\n", RESTRICT_LOCAL);
break;
case 11:
Cbuf_AddText("gl_max_size 2048\n", RESTRICT_LOCAL);
break;
case 12:
Cbuf_AddText("gl_max_size 4096\n", RESTRICT_LOCAL);
break;
case 13:
Cbuf_AddText("gl_max_size 8192\n", RESTRICT_LOCAL);
break;
}
Cbuf_AddText("vid_restart\n", RESTRICT_LOCAL);
M_RemoveMenu(menu);
Cbuf_AddText("menu_textures\n", RESTRICT_LOCAL);
return true;
}
void M_Menu_Textures_f (void)
{
static const char *texturefilternames[] =
{
"Nearest",
"Bilinear",
"Trilinear",
NULL
};
static const char *anisotropylevels[] =
{
"Off",
"2x",
"4x",
"8x",
"16x",
NULL
};
static const char *texturesizeoptions[] =
{
"1x1",
"2x2",
"4x4",
"8x8",
"16x16",
"32x32",
"64x64",
"128x128",
"256x256",
"512x512",
"1024x1024",
"2048x2048",
"4096x4096",
"8192x8192",
NULL
};
int y = 32;
texturemenuinfo_t *info;
menu_t *menu;
int mgt;
int cursorpositionY;
int currenttexturefilter;
int currentanisotropylevel;
int currentmaxtexturesize;
extern cvar_t r_bloom, gl_load24bit, gl_specular, gl_fontinwardstep, gl_smoothfont, r_waterlayers, gl_bump, gl_detail, gl_detailscale, gl_compress, gl_savecompressedtex, gl_ztrick, gl_triplebuffer, gl_picmip, gl_picmip2d, gl_playermip, gl_max_size, r_stains, r_bloodstains, r_stainfadetime, r_stainfadeammount, gl_skyboxdist, r_drawflat, gl_schematics, gl_texturemode, gl_texture_anisotropic_filtering;
key_dest = key_menu;
m_state = m_complex;
menu = M_CreateMenu(sizeof(texturemenuinfo_t));
info = menu->data;
mgt = M_GameType();
if (mgt == MGT_QUAKE2)
{
MC_AddCenterPicture(menu, 4, "pics/m_banner_options");
y += 8;
}
else if (mgt == MGT_HEXEN2)
{
MC_AddPicture(menu, 16, 0, "gfx/menu/hplaque.lmp");
MC_AddCenterPicture(menu, 0, "gfx/menu/title3.lmp");
y += 25+8;
}
else
{
MC_AddPicture(menu, 16, 4, "gfx/qplaque.lmp");
MC_AddCenterPicture(menu, 4, "gfx/p_option.lmp");
}
cursorpositionY = (y + 24);
if (!Q_strcasecmp(gl_texturemode.string, "gl_nearest_mipmap_nearest"))
currenttexturefilter = 0;
else if (!Q_strcasecmp(gl_texturemode.string, "gl_linear_mipmap_linear"))
currenttexturefilter = 2;
else if (!Q_strcasecmp(gl_texturemode.string, "gl_linear_mipmap_nearest"))
currenttexturefilter = 1;
else
currenttexturefilter = 1;
if (gl_texture_anisotropic_filtering.value == 16)
currentanisotropylevel = 4;
else if (gl_texture_anisotropic_filtering.value == 8)
currentanisotropylevel = 3;
else if (gl_texture_anisotropic_filtering.value == 4)
currentanisotropylevel = 2;
else if (gl_texture_anisotropic_filtering.value == 2)
currentanisotropylevel = 1;
else if (gl_texture_anisotropic_filtering.value <= 1)
currentanisotropylevel = 0;
else
currentanisotropylevel = 0;
if (gl_max_size.value == 8192)
currentmaxtexturesize = 13;
else if (gl_max_size.value == 4096)
currentmaxtexturesize = 12;
else if (gl_max_size.value == 2048)
currentmaxtexturesize = 11;
else if (gl_max_size.value == 1024)
currentmaxtexturesize = 10;
else if (gl_max_size.value == 512)
currentmaxtexturesize = 9;
else if (gl_max_size.value == 256)
currentmaxtexturesize = 8;
else if (gl_max_size.value == 128)
currentmaxtexturesize = 7;
else if (gl_max_size.value == 64)
currentmaxtexturesize = 6;
else if (gl_max_size.value == 32)
currentmaxtexturesize = 5;
else if (gl_max_size.value == 16)
currentmaxtexturesize = 4;
else if (gl_max_size.value == 8)
currentmaxtexturesize = 3;
else if (gl_max_size.value == 4)
currentmaxtexturesize = 2;
else if (gl_max_size.value == 2)
currentmaxtexturesize = 1;
else if (gl_max_size.value <= 1)
currentmaxtexturesize = 0;
else
currentmaxtexturesize = 0;
MC_AddRedText(menu, 16, y, " Texturing Options", false); y+=8;
MC_AddWhiteText(menu, 16, y, " <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> ", false); y+=8;
y+=8;
info->texturefiltercombo = MC_AddCombo(menu, 16, y, " Texture Filter", texturefilternames, currenttexturefilter); y+=8;
info->anisotropycombo = MC_AddCombo(menu, 16, y, " Anisotropy Level", anisotropylevels, currentanisotropylevel); y+=8;
MC_AddCheckBox(menu, 16, y, " 32bit Textures", &gl_load24bit,0); y+=8;
MC_AddCheckBox(menu, 16, y, " Bloom", &r_bloom,0); y+=8;
MC_AddCheckBox(menu, 16, y, " Bumpmapping", &gl_bump,0); y+=8;
MC_AddCheckBox(menu, 16, y, " Specular Highlights", &gl_specular,0); y+=8;
MC_AddCheckBox(menu, 16, y, " Texture Detail", &gl_detail,0); y+=8;
MC_AddSlider(menu, 16, y, " Texture Detail Scale", &gl_detailscale,0,10,1); y+=8;
MC_AddCheckBox(menu, 16, y, " Texture Compression", &gl_compress,0); y+=8;
MC_AddCheckBox(menu, 16, y, "Save Compressed Textures", &gl_savecompressedtex,0); y+=8;
MC_AddCheckBox(menu, 16, y, " Z Trick", &gl_ztrick,0); y+=8;
MC_AddCheckBox(menu, 16, y, " Triple Buffering", &gl_triplebuffer,0); y+=8;
MC_AddSlider(menu, 16, y, " 3D Texture Picmip", &gl_picmip,0,16,1); y+=8;
MC_AddSlider(menu, 16, y, " 2D Texture Picmip", &gl_picmip2d,0,16,1); y+=8;
MC_AddSlider(menu, 16, y, " Model Texture Picmip", &gl_playermip,0,16,1); y+=8;
info->maxtexturesizecombo = MC_AddCombo(menu,16, y, " Maximum Texture Size", texturesizeoptions, currentmaxtexturesize); y+=8;
MC_AddCheckBox(menu, 16, y, " Stain Maps", &r_stains,0); y+=8;
MC_AddCheckBox(menu, 16, y, " Blood Stains", &r_bloodstains,0); y+=8;
MC_AddSlider(menu, 16, y, " Stain Fade Time (secs)", &r_stainfadetime,0,30,0.5); y+=8;
MC_AddSlider(menu, 16, y, " Stain Fade Ammount", &r_stainfadeammount,0,30,1); y+=8;
MC_AddSlider(menu, 16, y, " Skybox Distance", &gl_skyboxdist,0,10000,100); y+=8;
MC_AddSlider(menu, 16, y, " Draw Flat Surfaces", &r_drawflat,0,2,1); y+=8;
MC_AddCheckBox(menu, 16, y, " Map Schematics", &gl_schematics,0); y+=8;
MC_AddCheckBox(menu, 16, y, " Font Edge Clamp", &gl_fontinwardstep,0); y+=8;
MC_AddCheckBox(menu, 16, y, " Smooth Font", &gl_smoothfont,0); y+=8;
MC_AddCheckBox(menu, 16, y, " Smooth Models", &gl_smoothmodels,0); y+=8;
MC_AddSlider(menu, 16, y, " Water Layers", &r_waterlayers,0,10,1); y+=8;
y+=8;
MC_AddCommand(menu, 16, y, " Apply", M_VideoApplyTextures); y+=8;
menu->selecteditem = (union menuoption_s *)info->texturefiltercombo;
menu->cursoritem = (menuoption_t*)MC_AddWhiteText(menu, 220, cursorpositionY, NULL, false);
}
typedef struct {
menucombo_t *loadlitcombo;
} shadowlightingmenuinfo_t;
qboolean M_VideoApplyShadowLighting (union menuoption_s *op,struct menu_s *menu,int key)
{
shadowlightingmenuinfo_t *info = menu->data;
if (key != K_ENTER)
return false;
switch(info->loadlitcombo->selectedoption)
{
case 0:
Cbuf_AddText("gl_loadlit 0\n", RESTRICT_LOCAL);
break;
case 1:
Cbuf_AddText("gl_loadlit 1\n", RESTRICT_LOCAL);
break;
case 2:
Cbuf_AddText("gl_loadlit 2\n", RESTRICT_LOCAL);
break;
}
Cbuf_AddText("vid_restart\n", RESTRICT_LOCAL);
M_RemoveMenu(menu);
Cbuf_AddText("menu_shadow_lighting\n", RESTRICT_LOCAL);
return true;
}
void M_Menu_Shadow_Lighting_f (void)
{
int y = 32;
menu_t *menu;
shadowlightingmenuinfo_t *info;
int mgt;
int cursorpositionY;
int currentloadlit;
#ifndef MINIMAL
extern cvar_t r_vertexlight;
#endif
extern cvar_t r_noaliasshadows, r_shadows, r_shadow_realtime_world, r_loadlits, gl_maxshadowlights, r_lightmap_saturation, r_dynamic, r_vertexdlights, r_lightstylesmooth, r_lightstylespeed, r_nolightdir, r_shadow_realtime_world_lightmaps, r_shadow_glsl_offsetmapping, r_shadow_glsl_offsetmapping_bias, r_shadow_glsl_offsetmapping_scale, r_shadow_bumpscale_basetexture, r_shadow_bumpscale_bumpmap, r_fb_bmodels, r_fb_models, gl_overbright, r_rocketlight, r_powerupglow, v_powerupshell, r_lightflicker, r_explosionlight;
static const char *loadlitoptions[] =
{
"Off",
"On",
"On (Regenerate Lighting)",
NULL
};
key_dest = key_menu;
m_state = m_complex;
menu = M_CreateMenu(sizeof(shadowlightingmenuinfo_t));
info = menu->data;
mgt = M_GameType();
if (mgt == MGT_QUAKE2)
{
MC_AddCenterPicture(menu, 4, "pics/m_banner_options");
y += 8;
}
else if (mgt == MGT_HEXEN2)
{
MC_AddPicture(menu, 16, 0, "gfx/menu/hplaque.lmp");
MC_AddCenterPicture(menu, 0, "gfx/menu/title3.lmp");
y += 25+8;
}
else
{
MC_AddPicture(menu, 16, 4, "gfx/qplaque.lmp");
MC_AddCenterPicture(menu, 4, "gfx/p_option.lmp");
}
cursorpositionY = (y + 24);
currentloadlit = r_loadlits.value;
menu->selecteditem = (union menuoption_s *)
MC_AddRedText(menu, 16, y, " Shadow & Lighting Options", false); y+=8;
MC_AddWhiteText(menu, 16, y, " <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> ", false); y+=8;
y+=8;
//MC_AddSlider(menu, 16, y, " Light Map Mode", &gl_lightmapmode,0,2,1); y+=8;
MC_AddSlider(menu, 16, y, " Light Map Saturation", &r_lightmap_saturation,0,1,0.1); y+=8;
MC_AddCheckBox(menu, 16, y, " Dynamic Lighting", &r_dynamic,0); y+=8;
#ifndef MINIMAL
MC_AddCheckBox(menu, 16, y, " Vertex Lighting", &r_vertexlight,0); y+=8;
#endif
MC_AddCheckBox(menu, 16, y, " Dynamic Vertex Lights", &r_vertexdlights,0); y+=8;
MC_AddCheckBox(menu, 16, y, " Lightstyle Smoothing", &r_lightstylesmooth,0); y+=8;
MC_AddSlider(menu, 16, y, " Lightstyle Animation Speed", &r_lightstylespeed,0,50,1); y+=8;
MC_AddCheckBox(menu, 16, y, " Fullbright BSP Models", &r_fb_bmodels,0); y+=8;
MC_AddCheckBox(menu, 16, y, " Fullbright Alias Models", &r_fb_models,0); y+=8;
MC_AddCheckBox(menu, 16, y, " Overbright Bits", &gl_overbright,0); y+=8;
MC_AddCheckBox(menu, 16, y, " Rocket Dynamic Lighting", &r_rocketlight,0); y+=8;
MC_AddSlider(menu, 16, y, " Powerup Glow", &r_powerupglow,0,2,1); y+=8;
MC_AddCheckBox(menu, 16, y, " Powerup Shell", &v_powerupshell,0); y+=8;
MC_AddCheckBox(menu, 16, y, " Light Flickering", &r_lightflicker,0); y+=8;
MC_AddSlider(menu, 16, y, " Explosion Light", &r_explosionlight,0,1,0.1); y+=8;
MC_AddCheckBox(menu, 16, y, " Surface Direction Model Lighting", &r_nolightdir,0); y+=8;
MC_AddCheckBox(menu, 16, y, " Alias Model Shadows", &r_noaliasshadows,0); y+=8;
MC_AddCheckBox(menu, 16, y, " Shadows", &r_shadows,0); y+=8;
MC_AddCheckBox(menu, 16, y, "Realtime World Shadows & Lighting", &r_shadow_realtime_world,0); y+=8;
MC_AddCheckBox(menu, 16, y, " Realtime World Lightmaps", &r_shadow_realtime_world_lightmaps,0); y+=8;
MC_AddCheckBox(menu, 16, y, " GLSL Shadow Offsetmapping", &r_shadow_glsl_offsetmapping,0); y+=8;
MC_AddSlider(menu, 16, y, " GLSL Shadow Offsetmapping Bias", &r_shadow_glsl_offsetmapping_bias,0,1,0.01); y+=8;
MC_AddSlider(menu, 16, y, " GLSL Shadow Offsetmapping Scale", &r_shadow_glsl_offsetmapping_scale,0,-1,0.01); y+=8;
MC_AddSlider(menu, 16, y, " Shadow Bumpscale Basetexture", &r_shadow_bumpscale_basetexture,0,10,1); y+=8;
MC_AddSlider(menu, 16, y, " Shadow Bumpscale Bumpmap", &r_shadow_bumpscale_bumpmap,0,50,1); y+=8;
info->loadlitcombo = MC_AddCombo(menu,16, y, " LIT Loading", loadlitoptions, currentloadlit); y+=8;
MC_AddSlider(menu, 16, y, " Maximum Shadow Lights", &gl_maxshadowlights,0,1000,2); y+=8;
y+=8;
MC_AddCommand(menu, 16, y, " Apply", M_VideoApplyShadowLighting); y+=8;
menu->selecteditem = (union menuoption_s *)info->loadlitcombo;
menu->cursoritem = (menuoption_t*)MC_AddWhiteText(menu, 285, cursorpositionY, NULL, false);
}
typedef struct {
menucombo_t *noskinscombo;
} teamplaymenuinfo_t;
qboolean M_Apply_Teamplay (union menuoption_s *op,struct menu_s *menu,int key)
{
teamplaymenuinfo_t *info = menu->data;
if (key != K_ENTER)
return false;
switch(info->noskinscombo->selectedoption)
{
case 0:
Cbuf_AddText("noskins 0\n", RESTRICT_LOCAL);
break;
case 1:
Cbuf_AddText("noskins 1\n", RESTRICT_LOCAL);
break;
case 2:
Cbuf_AddText("noskins 2\n", RESTRICT_LOCAL);
break;
}
M_RemoveMenu(menu);
Cbuf_AddText("menu_teamplay\n", RESTRICT_LOCAL);
return true;
}
void M_Menu_Teamplay_f (void)
{
static const char *noskinsoptions[] =
{
"Enable Skins (Download)",
"Disable Skins",
"Enable Skins (No Download))",
NULL
};
int y = 32;
teamplaymenuinfo_t *info;
menu_t *menu;
int mgt;
int cursorpositionY;
int currentnoskins;
extern cvar_t cl_parseSay, cl_triggers, tp_forceTriggers, tp_loadlocs, cl_parseFunChars, cl_noblink, noskins;
key_dest = key_menu;
m_state = m_complex;
menu = M_CreateMenu(sizeof(teamplaymenuinfo_t));
info = menu->data;
mgt = M_GameType();
if (mgt == MGT_QUAKE2)
{
MC_AddCenterPicture(menu, 4, "pics/m_banner_options");
y += 8;
}
else if (mgt == MGT_HEXEN2)
{
MC_AddPicture(menu, 16, 0, "gfx/menu/hplaque.lmp");
MC_AddCenterPicture(menu, 0, "gfx/menu/title4.lmp");
y += 25+8;
}
else
{
MC_AddPicture(menu, 16, 4, "gfx/qplaque.lmp");
MC_AddCenterPicture(menu, 4, "gfx/p_option.lmp");
}
cursorpositionY = (y + 24);
currentnoskins = noskins.value;
MC_AddRedText(menu, 16, y, " Teamplay Options", false); y+=8;
MC_AddWhiteText(menu, 16, y, " <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> ", false); y+=8;
y+=8;
info->noskinscombo = MC_AddCombo(menu, 16, y, " Skins", noskinsoptions, currentnoskins); y+=8;
y+=4;MC_AddEditCvar(menu, 16, y, " Enemy Skin", "cl_enemyskin"); y+=8+4;
y+=4;MC_AddEditCvar(menu, 16, y, " Team Skin", "cl_teamskin"); y+=8+4;
y+=4;MC_AddEditCvar(menu, 16, y, " Base Skin", "baseskin"); y+=8+4;
y+=4;MC_AddEditCvar(menu, 16, y, " Fake Name", "cl_fakename"); y+=8+4;
MC_AddCheckBox(menu, 16, y, " Parse Fun Chars", &cl_parseFunChars,0); y+=8;
MC_AddCheckBox(menu, 16, y, " Parse Macros", &cl_parseSay,0); y+=8;
MC_AddCheckBox(menu, 16, y, " Load Locs", &tp_loadlocs,0); y+=8;
MC_AddCheckBox(menu, 16, y, " No Blink", &cl_noblink,0); y+=8;
y+=4;MC_AddEditCvar(menu, 16, y, " Sound Trigger", "tp_soundtrigger"); y+=8+4;
y+=4;MC_AddEditCvar(menu, 16, y, " Fake Name", "cl_fakename"); y+=8+4;
y+=4;MC_AddEditCvar(menu, 16, y, " Weapon Order", "tp_weapon_order"); y+=8+4;
MC_AddCheckBox(menu, 16, y, " Teamplay Triggers", &cl_triggers,0); y+=8;
MC_AddCheckBox(menu, 16, y, "Force Teamplay Triggers", &tp_forceTriggers,0); y+=8;
MC_AddCommand(menu, 16, y, " Apply", M_Apply_Teamplay); y+=8;
y+=8;
MC_AddConsoleCommand(menu, 16, y, "Teamplay Location Names", "menu_teamplay_locations\n"); y+=8;
MC_AddConsoleCommand(menu, 16, y, " Teamplay Item Needs", "menu_teamplay_needs\n"); y+=8;
MC_AddConsoleCommand(menu, 16, y, " Teamplay Item Names", "menu_teamplay_items\n"); y+=8;
menu->selecteditem = (union menuoption_s *)info->noskinscombo;
menu->cursoritem = (menuoption_t*)MC_AddWhiteText(menu, 200, cursorpositionY, NULL, false);
}
void M_Menu_Teamplay_Locations_f (void)
{
int y = 32;
menu_t *menu;
int mgt;
int cursorpositionY;
key_dest = key_menu;
m_state = m_complex;
menu = M_CreateMenu(0);
mgt = M_GameType();
if (mgt == MGT_QUAKE2)
{
MC_AddCenterPicture(menu, 4, "pics/m_banner_options");
y += 8;
}
else if (mgt == MGT_HEXEN2)
{
MC_AddPicture(menu, 16, 0, "gfx/menu/hplaque.lmp");
MC_AddCenterPicture(menu, 0, "gfx/menu/title4.lmp");
y += 25+8;
}
else
{
MC_AddPicture(menu, 16, 4, "gfx/qplaque.lmp");
MC_AddCenterPicture(menu, 4, "gfx/p_option.lmp");
}
cursorpositionY = (y + 24);
//menu->selecteditem = (union menuoption_s *)
MC_AddRedText(menu, 16, y, " Teamplay Location Names", false); y+=8;
MC_AddWhiteText(menu, 16, y, " <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> ", false); y+=8;
y+=8;
y+=4;MC_AddEditCvar(menu, 16, y, " Green Armor ", "loc_name_ga"); y+=8+4;
y+=4;MC_AddEditCvar(menu, 16, y, " Grenade Launcher", "loc_name_gl"); y+=8+4;
y+=4;MC_AddEditCvar(menu, 16, y, " Lightning Gun", "loc_name_lg"); y+=8+4;
y+=4;MC_AddEditCvar(menu, 16, y, " Nailgun", "loc_name_ng"); y+=8+4;
y+=4;MC_AddEditCvar(menu, 16, y, " Pentagram", "loc_name_pent"); y+=8+4;
y+=4;MC_AddEditCvar(menu, 16, y, " Quad", "loc_name_quad"); y+=8+4;
y+=4;MC_AddEditCvar(menu, 16, y, " Red Armor", "loc_name_ra"); y+=8+4;
y+=4;MC_AddEditCvar(menu, 16, y, " Ring", "loc_name_ring"); y+=8+4;
y+=4;MC_AddEditCvar(menu, 16, y, " Rocket Launcher", "loc_name_rl"); y+=8+4;
y+=4;MC_AddEditCvar(menu, 16, y, " Seperator", "loc_name_seperator"); y+=8+4;
y+=4;MC_AddEditCvar(menu, 16, y, " Super Nailgun", "loc_name_sng"); y+=8+4;
y+=4;MC_AddEditCvar(menu, 16, y, " Super Shotgun", "loc_name_ssg"); y+=8+4;
y+=4;MC_AddEditCvar(menu, 16, y, " Suit", "loc_name_suit"); y+=8+4;
y+=4;MC_AddEditCvar(menu, 16, y, " Yellow Armor", "loc_name_ya"); y+=8+4;
y+=8;
MC_AddConsoleCommand(menu, 16, y, "<- Teamplay Options", "menu_teamplay\n"); y+=8;
menu->cursoritem = (menuoption_t*)MC_AddWhiteText(menu, 232, cursorpositionY, NULL, false);
}
void M_Menu_Teamplay_Needs_f (void)
{
int y = 32;
menu_t *menu;
int mgt;
int cursorpositionY;
key_dest = key_menu;
m_state = m_complex;
menu = M_CreateMenu(0);
mgt = M_GameType();
if (mgt == MGT_QUAKE2)
{
MC_AddCenterPicture(menu, 4, "pics/m_banner_options");
y += 8;
}
else if (mgt == MGT_HEXEN2)
{
MC_AddPicture(menu, 16, 0, "gfx/menu/hplaque.lmp");
MC_AddCenterPicture(menu, 0, "gfx/menu/title4.lmp");
y += 25+8;
}
else
{
MC_AddPicture(menu, 16, 4, "gfx/qplaque.lmp");
MC_AddCenterPicture(menu, 4, "gfx/p_option.lmp");
}
cursorpositionY = (y + 24);
//menu->selecteditem = (union menuoption_s *)
MC_AddRedText(menu, 16, y, " Teamplay Needed Items", false); y+=8;
MC_AddWhiteText(menu, 16, y, " <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> ", false); y+=8;
y+=8;
y+=4;MC_AddEditCvar(menu, 16, y, " Cells", "tp_need_cells"); y+=8+4;
y+=4;MC_AddEditCvar(menu, 16, y, " Green Armor", "tp_need_ga"); y+=8+4;
y+=4;MC_AddEditCvar(menu, 16, y, " Health", "tp_need_health"); y+=8+4;
y+=4;MC_AddEditCvar(menu, 16, y, " Nails", "tp_need_nails"); y+=8+4;
y+=4;MC_AddEditCvar(menu, 16, y, " Red Armor", "tp_need_ra"); y+=8+4;
y+=4;MC_AddEditCvar(menu, 16, y, " Rocket Launcher", "tp_need_rl"); y+=8+4;
y+=4;MC_AddEditCvar(menu, 16, y, " Rockets", "tp_need_rockets"); y+=8+4;
y+=4;MC_AddEditCvar(menu, 16, y, " Shells", "tp_need_shells"); y+=8+4;
y+=4;MC_AddEditCvar(menu, 16, y, " Weapon", "tp_need_weapon"); y+=8+4;
y+=4;MC_AddEditCvar(menu, 16, y, " Yellow Armor", "tp_need_ya"); y+=8+4;
y+=8;
MC_AddConsoleCommand(menu, 16, y, "<- Teamplay Options", "menu_teamplay\n"); y+=8;
menu->cursoritem = (menuoption_t*)MC_AddWhiteText(menu, 200, cursorpositionY, NULL, false);
}
void M_Menu_Teamplay_Items_f (void)
{
int y = 32;
menu_t *menu;
int mgt;
int cursorpositionY;
key_dest = key_menu;
m_state = m_complex;
menu = M_CreateMenu(0);
mgt = M_GameType();
if (mgt == MGT_QUAKE2)
{
MC_AddCenterPicture(menu, 4, "pics/m_banner_options");
y += 8;
}
else if (mgt == MGT_HEXEN2)
{
MC_AddPicture(menu, 16, 0, "gfx/menu/hplaque.lmp");
MC_AddCenterPicture(menu, 0, "gfx/menu/title4.lmp");
y += 25+8;
}
else
{
MC_AddPicture(menu, 16, 4, "gfx/qplaque.lmp");
MC_AddCenterPicture(menu, 4, "gfx/p_option.lmp");
}
cursorpositionY = (y + 24);
//menu->selecteditem = (union menuoption_s *)
MC_AddRedText(menu, 16, y, " Teamplay Item Names", false); y+=8;
MC_AddWhiteText(menu, 16, y, " <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> ", false); y+=8;
y+=8;
MC_AddConsoleCommand(menu, 16, y, " -> Teamplay Armor Names", "menu_teamplay_armor\n"); y+=8;
MC_AddConsoleCommand(menu, 16, y, " -> Teamplay Weapon Names", "menu_teamplay_weapons\n"); y+=8;
MC_AddConsoleCommand(menu, 16, y, " -> Teamplay Powerup Names", "menu_teamplay_powerups\n"); y+=8;
MC_AddConsoleCommand(menu, 16, y, " -> Teamplay Ammo & Health Names", "menu_teamplay_ammo_health\n"); y+=8;
MC_AddConsoleCommand(menu, 16, y, " -> Teamplay Team Fortress Item Names", "menu_teamplay_team_fortress\n"); y+=8;
MC_AddConsoleCommand(menu, 16, y, " -> Teamplay Status, Location & Misc Names", "menu_teamplay_status_location_misc\n"); y+=8;
y+=8;
MC_AddConsoleCommand(menu, 16, y, " <- Teamplay Options", "menu_teamplay\n"); y+=8;
menu->cursoritem = (menuoption_t*)MC_AddWhiteText(menu, 64, cursorpositionY, NULL, false);
}
void M_Menu_Teamplay_Items_Armor_f (void)
{
int y = 32;
menu_t *menu;
int mgt;
int cursorpositionY;
key_dest = key_menu;
m_state = m_complex;
menu = M_CreateMenu(0);
mgt = M_GameType();
if (mgt == MGT_QUAKE2)
{
MC_AddCenterPicture(menu, 4, "pics/m_banner_options");
y += 8;
}
else if (mgt == MGT_HEXEN2)
{
MC_AddPicture(menu, 16, 0, "gfx/menu/hplaque.lmp");
MC_AddCenterPicture(menu, 0, "gfx/menu/title4.lmp");
y += 25+8;
}
else
{
MC_AddPicture(menu, 16, 4, "gfx/qplaque.lmp");
MC_AddCenterPicture(menu, 4, "gfx/p_option.lmp");
}
cursorpositionY = (y + 24);
//menu->selecteditem = (union menuoption_s *)
MC_AddRedText(menu, 16, y, " Teamplay Armor Names", false); y+=8;
MC_AddWhiteText(menu, 16, y, " <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> ", false); y+=8;
y+=8;
y+=4;MC_AddEditCvar(menu, 16, y, " Armor", "tp_name_armor"); y+=8+4;
y+=4;MC_AddEditCvar(menu, 16, y, " Armor Type - Green", "tp_name_armortype_ga"); y+=8+4;
y+=4;MC_AddEditCvar(menu, 16, y, " Armor Type - Red", "tp_name_armortype_ra"); y+=8+4;
y+=4;MC_AddEditCvar(menu, 16, y, " Armor Type - Yellow", "tp_name_armortype_ya"); y+=8+4;
y+=4;MC_AddEditCvar(menu, 16, y, " Green Armor", "tp_name_ga"); y+=8+4;
y+=4;MC_AddEditCvar(menu, 16, y, " Red Armor", "tp_name_ra"); y+=8+4;
y+=4;MC_AddEditCvar(menu, 16, y, " Yellow Armor", "tp_name_ya"); y+=8+4;
y+=8;
MC_AddConsoleCommand(menu, 16, y, "<- Teamplay Item Names", "menu_teamplay_items\n"); y+=8;
menu->cursoritem = (menuoption_t*)MC_AddWhiteText(menu, 232, cursorpositionY, NULL, false);
}
void M_Menu_Teamplay_Items_Weapons_f (void)
{
int y = 32;
menu_t *menu;
int mgt;
int cursorpositionY;
key_dest = key_menu;
m_state = m_complex;
menu = M_CreateMenu(0);
mgt = M_GameType();
if (mgt == MGT_QUAKE2)
{
MC_AddCenterPicture(menu, 4, "pics/m_banner_options");
y += 8;
}
else if (mgt == MGT_HEXEN2)
{
MC_AddPicture(menu, 16, 0, "gfx/menu/hplaque.lmp");
MC_AddCenterPicture(menu, 0, "gfx/menu/title4.lmp");
y += 25+8;
}
else
{
MC_AddPicture(menu, 16, 4, "gfx/qplaque.lmp");
MC_AddCenterPicture(menu, 4, "gfx/p_option.lmp");
}
cursorpositionY = (y + 24);
//menu->selecteditem = (union menuoption_s *)
MC_AddRedText(menu, 16, y, " Teamplay Weapon Names", false); y+=8;
MC_AddWhiteText(menu, 16, y, " <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> ", false); y+=8;
y+=8;
y+=4;MC_AddEditCvar(menu, 16, y, " Axe", "tp_name_axe"); y+=8+4;
y+=4;MC_AddEditCvar(menu, 16, y, " Grenade Launcher", "tp_name_gl"); y+=8+4;
y+=4;MC_AddEditCvar(menu, 16, y, " Lightning Gun", "tp_name_lg"); y+=8+4;
y+=4;MC_AddEditCvar(menu, 16, y, " Nailgun", "tp_name_ng"); y+=8+4;
y+=4;MC_AddEditCvar(menu, 16, y, " Rocket Launcher", "tp_name_rl"); y+=8+4;
y+=4;MC_AddEditCvar(menu, 16, y, " Shotgun", "tp_name_sg"); y+=8+4;
y+=4;MC_AddEditCvar(menu, 16, y, " Super Nailgun", "tp_name_sng"); y+=8+4;
y+=4;MC_AddEditCvar(menu, 16, y, " Super Shotgun", "tp_name_ssg"); y+=8+4;
y+=4;MC_AddEditCvar(menu, 16, y, " Weapon", "tp_name_weapon"); y+=8+4;
y+=8;
MC_AddConsoleCommand(menu, 16, y, "<- Teamplay Item Names", "menu_teamplay_items\n"); y+=8;
menu->cursoritem = (menuoption_t*)MC_AddWhiteText(menu, 200, cursorpositionY, NULL, false);
}
void M_Menu_Teamplay_Items_Powerups_f (void)
{
int y = 32;
menu_t *menu;
int mgt;
int cursorpositionY;
key_dest = key_menu;
m_state = m_complex;
menu = M_CreateMenu(0);
mgt = M_GameType();
if (mgt == MGT_QUAKE2)
{
MC_AddCenterPicture(menu, 4, "pics/m_banner_options");
y += 8;
}
else if (mgt == MGT_HEXEN2)
{
MC_AddPicture(menu, 16, 0, "gfx/menu/hplaque.lmp");
MC_AddCenterPicture(menu, 0, "gfx/menu/title4.lmp");
y += 25+8;
}
else
{
MC_AddPicture(menu, 16, 4, "gfx/qplaque.lmp");
MC_AddCenterPicture(menu, 4, "gfx/p_option.lmp");
}
cursorpositionY = (y + 24);
//menu->selecteditem = (union menuoption_s *)
MC_AddRedText(menu, 16, y, " Teamplay Powerup Names", false); y+=8;
MC_AddWhiteText(menu, 16, y, " <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> ", false); y+=8;
y+=8;
y+=4;MC_AddEditCvar(menu, 16, y, " Pentagram", "tp_name_pent"); y+=8+4;
y+=4;MC_AddEditCvar(menu, 16, y, " Pented", "tp_name_pented"); y+=8+4;
y+=4;MC_AddEditCvar(menu, 16, y, " Quad", "tp_name_quad"); y+=8+4;
y+=4;MC_AddEditCvar(menu, 16, y, " Quaded", "tp_name_quaded"); y+=8+4;
y+=4;MC_AddEditCvar(menu, 16, y, " Ring", "tp_name_ring"); y+=8+4;
y+=4;MC_AddEditCvar(menu, 16, y, " Eyes (Ring)", "tp_name_eyes"); y+=8+4;
y+=4;MC_AddEditCvar(menu, 16, y, " Resistance Rune", "tp_name_rune_1"); y+=8+4;
y+=4;MC_AddEditCvar(menu, 16, y, " Strength Rune", "tp_name_rune_2"); y+=8+4;
y+=4;MC_AddEditCvar(menu, 16, y, " Haste Rune", "tp_name_rune_3"); y+=8+4;
y+=4;MC_AddEditCvar(menu, 16, y, " Regeneration Rune", "tp_name_rune_4"); y+=8+4;
y+=4;MC_AddEditCvar(menu, 16, y, " Suit", "tp_name_suit"); y+=8+4;
y+=8;
MC_AddConsoleCommand(menu, 16, y, "<- Teamplay Item Names", "menu_teamplay_items\n"); y+=8;
menu->cursoritem = (menuoption_t*)MC_AddWhiteText(menu, 200, cursorpositionY, NULL, false);
}
void M_Menu_Teamplay_Items_Ammo_Health_f (void)
{
int y = 32;
menu_t *menu;
int mgt;
int cursorpositionY;
key_dest = key_menu;
m_state = m_complex;
menu = M_CreateMenu(0);
mgt = M_GameType();
if (mgt == MGT_QUAKE2)
{
MC_AddCenterPicture(menu, 4, "pics/m_banner_options");
y += 8;
}
else if (mgt == MGT_HEXEN2)
{
MC_AddPicture(menu, 16, 0, "gfx/menu/hplaque.lmp");
MC_AddCenterPicture(menu, 0, "gfx/menu/title4.lmp");
y += 25+8;
}
else
{
MC_AddPicture(menu, 16, 4, "gfx/qplaque.lmp");
MC_AddCenterPicture(menu, 4, "gfx/p_option.lmp");
}
cursorpositionY = (y + 24);
//menu->selecteditem = (union menuoption_s *)
MC_AddRedText(menu, 16, y, " Teamplay Ammo & Health Names", false); y+=8;
MC_AddWhiteText(menu, 16, y, " <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> ", false); y+=8;
y+=8;
y+=4;MC_AddEditCvar(menu, 16, y, " Backpack", "tp_name_backpack"); y+=8+4;
y+=4;MC_AddEditCvar(menu, 16, y, " Cells", "tp_name_cells"); y+=8+4;
y+=4;MC_AddEditCvar(menu, 16, y, " Nails", "tp_name_nails"); y+=8+4;
y+=4;MC_AddEditCvar(menu, 16, y, " Rockets", "tp_name_rockets"); y+=8+4;
y+=4;MC_AddEditCvar(menu, 16, y, " Shells", "tp_name_shells"); y+=8+4;
y+=4;MC_AddEditCvar(menu, 16, y, " Health", "tp_name_health"); y+=8+4;
y+=4;MC_AddEditCvar(menu, 16, y, " Mega Health", "tp_name_mh"); y+=8+4;
y+=8;
MC_AddConsoleCommand(menu, 16, y, "<- Teamplay Item Names", "menu_teamplay_items\n"); y+=8;
menu->cursoritem = (menuoption_t*)MC_AddWhiteText(menu, 200, cursorpositionY, NULL, false);
}
void M_Menu_Teamplay_Items_Team_Fortress_f (void)
{
int y = 32;
menu_t *menu;
int mgt;
int cursorpositionY;
key_dest = key_menu;
m_state = m_complex;
menu = M_CreateMenu(0);
mgt = M_GameType();
if (mgt == MGT_QUAKE2)
{
MC_AddCenterPicture(menu, 4, "pics/m_banner_options");
y += 8;
}
else if (mgt == MGT_HEXEN2)
{
MC_AddPicture(menu, 16, 0, "gfx/menu/hplaque.lmp");
MC_AddCenterPicture(menu, 0, "gfx/menu/title4.lmp");
y += 25+8;
}
else
{
MC_AddPicture(menu, 16, 4, "gfx/qplaque.lmp");
MC_AddCenterPicture(menu, 4, "gfx/p_option.lmp");
}
cursorpositionY = (y + 24);
//menu->selecteditem = (union menuoption_s *)
MC_AddRedText(menu, 16, y, " Teamplay Team Fortress Item Names", false); y+=8;
MC_AddWhiteText(menu, 16, y, " <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> ", false); y+=8;
y+=8;
y+=4;MC_AddEditCvar(menu, 16, y, " Sentry Gun", "tp_name_sentry"); y+=8+4;
y+=4;MC_AddEditCvar(menu, 16, y, " Dispenser", "tp_name_disp"); y+=8+4;
y+=4;MC_AddEditCvar(menu, 16, y, " Flag", "tp_name_flag"); y+=8+4;
y+=8;
MC_AddConsoleCommand(menu, 16, y, "<- Teamplay Item Names", "menu_teamplay_items\n"); y+=8;
menu->cursoritem = (menuoption_t*)MC_AddWhiteText(menu, 200, cursorpositionY, NULL, false);
}
void M_Menu_Teamplay_Items_Status_Location_Misc_f (void)
{
int y = 32;
menu_t *menu;
int mgt;
int cursorpositionY;
key_dest = key_menu;
m_state = m_complex;
menu = M_CreateMenu(0);
mgt = M_GameType();
if (mgt == MGT_QUAKE2)
{
MC_AddCenterPicture(menu, 4, "pics/m_banner_options");
y += 8;
}
else if (mgt == MGT_HEXEN2)
{
MC_AddPicture(menu, 16, 0, "gfx/menu/hplaque.lmp");
MC_AddCenterPicture(menu, 0, "gfx/menu/title4.lmp");
y += 25+8;
}
else
{
MC_AddPicture(menu, 16, 4, "gfx/qplaque.lmp");
MC_AddCenterPicture(menu, 4, "gfx/p_option.lmp");
}
cursorpositionY = (y + 24);
//menu->selecteditem = (union menuoption_s *)
MC_AddRedText(menu, 16, y, " Teamplay Status, Location & Misc. Names", false); y+=8;
MC_AddWhiteText(menu, 16, y, " <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> ", false); y+=8;
y+=8;
y+=4;MC_AddEditCvar(menu, 16, y, " At (Location)", "tp_name_at"); y+=8+4;
y+=4;MC_AddEditCvar(menu, 16, y, " Enemy", "tp_name_enemy"); y+=8+4;
y+=4;MC_AddEditCvar(menu, 16, y, " None", "tp_name_none"); y+=8+4;
y+=4;MC_AddEditCvar(menu, 16, y, " Nothing", "tp_name_nothing"); y+=8+4;
y+=4;MC_AddEditCvar(menu, 16, y, " Seperator", "tp_name_seperator"); y+=8+4;
y+=4;MC_AddEditCvar(menu, 16, y, " Someplace", "tp_name_someplace"); y+=8+4;
y+=4;MC_AddEditCvar(menu, 16, y, " Status Blue", "tp_name_status_blue"); y+=8+4;
y+=4;MC_AddEditCvar(menu, 16, y, " Status Green", "tp_name_status_green"); y+=8+4;
y+=4;MC_AddEditCvar(menu, 16, y, " Status Red", "tp_name_status_red"); y+=8+4;
y+=4;MC_AddEditCvar(menu, 16, y, " Status Yellow", "tp_name_status_yellow"); y+=8+4;
y+=4;MC_AddEditCvar(menu, 16, y, " Teammate", "tp_name_teammate"); y+=8+4;
y+=8;
MC_AddConsoleCommand(menu, 16, y, "<- Teamplay Item Names", "menu_teamplay_items\n"); y+=8;
menu->cursoritem = (menuoption_t*)MC_AddWhiteText(menu, 200, cursorpositionY, NULL, false);
}