Gasp, teamplay menus, and fixups to other menus I added last commit

git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@3487 fc73d0e0-1445-4013-8a0c-d673dee63da5
This commit is contained in:
Lance 2009-12-30 04:06:14 +00:00
parent 7f0e91037c
commit 22df64de91
3 changed files with 311 additions and 9 deletions

View File

@ -91,6 +91,7 @@ void M_Menu_Options_f (void)
MC_AddConsoleCommand(menu, 16, y, " Texture Options", "menu_textures\n"); y+=8;
MC_AddConsoleCommand(menu, 16, y, " Particle Options", "menu_particles\n"); y+=8;
MC_AddConsoleCommand(menu, 16, y, " FPS Options", "menu_fps\n"); y+=8;
MC_AddConsoleCommand(menu, 16, y, " Teamplay Options", "menu_teamplay\n"); y+=8;
MC_AddConsoleCommand(menu, 16, y, " Audio Options", "menu_audio\n"); y+=8;
MC_AddConsoleCommand(menu, 16, y, " Downloads", "menu_download\n"); y+=8;
@ -497,16 +498,16 @@ void M_Menu_FPS_f (void)
for (i = 0; i < PRESET_MAX; i++)
{
len = strlen(preset[0].value[i]);
MC_AddConsoleCommand(menu, 115+8*(9-len), y, va("(preset) %s", preset[0].value[i]), va("fps_preset %s\n", preset[0].value[i])); y+=8;
MC_AddConsoleCommand(menu, 100+8*(9-len), y, va("(preset) %s", preset[0].value[i]), va("fps_preset %s\n", preset[0].value[i])); y+=8;
}
MC_AddCheckBox(menu, 16, y, " Show FPS", &show_fps,0);y+=8;
MC_AddCheckBox(menu, 16, y, " Show FPS", &show_fps,0);y+=8;
MC_AddCheckBox(menu, 16, y, " Content blend", &v_contentblend,0);y+=8;
MC_AddCheckBox(menu, 16, y, "Convert Rockets to Grenades", &cl_r2g,0); y+=8;
MC_AddCheckBox(menu, 16, y, " Gib Filter", &cl_gibfilter,0); y+=8;
MC_AddSlider(menu, 16, y, " Dead Body Filter", &cl_deadbodyfilter,0,2,1); y+=8;
MC_AddCheckBox(menu, 16, y, " Explosion Sprite", &cl_expsprite,0); y+=8;
y+=4;MC_AddEditCvar(menu, 16, y, " Skybox", "r_skybox");y+=8;y+=4;
MC_AddCheckBox(menu, 16, y, " Content blend", &v_contentblend,0);y+=8;
MC_AddCheckBox(menu, 16, y, "Rockets to Grenades", &cl_r2g,0); y+=8;
MC_AddCheckBox(menu, 16, y, " Gib Filter", &cl_gibfilter,0); y+=8;
MC_AddSlider(menu, 16, y, " Dead Body Filter", &cl_deadbodyfilter,0,2,1); y+=8;
MC_AddCheckBox(menu, 16, y, " Explosion Sprite", &cl_expsprite,0); y+=8;
y+=4;MC_AddEditCvar(menu, 16, y, " Skybox", "r_skybox");y+=8;y+=4;
menu->cursoritem = (menuoption_t*)MC_AddWhiteText(menu, 250, 32, NULL, false);
}
@ -994,4 +995,293 @@ void M_Menu_Shadow_Lighting_f (void)
MC_AddCommand(menu, 16, y, " Apply", M_VideoApplyShadowLighting); y+=8;
menu->cursoritem = (menuoption_t*)MC_AddWhiteText(menu, 285, 32, NULL, false);
}
typedef struct {
menucombo_t *noskinscombo;
} teamplaymenuinfo_t;
qboolean M_Apply_Teamplay (union menuoption_s *op,struct menu_s *menu,int key)
{
teamplaymenuinfo_t *info = menu->data;
if (key != K_ENTER)
return false;
switch(info->noskinscombo->selectedoption)
{
case 0:
Cbuf_AddText("noskins 0\n", RESTRICT_LOCAL);
break;
case 1:
Cbuf_AddText("noskins 1\n", RESTRICT_LOCAL);
break;
case 2:
Cbuf_AddText("noskins 2\n", RESTRICT_LOCAL);
break;
}
M_RemoveMenu(menu);
Cbuf_AddText("menu_teamplay\n", RESTRICT_LOCAL);
return true;
}
void M_Menu_Teamplay_f (void)
{
static const char *noskinsoptions[] =
{
"Enable Skins (Do Download New Skins)",
"Disable Skins",
"Enable Skins (Don't Download New Skins)",
NULL
};
int y = 32;
teamplaymenuinfo_t *info;
menu_t *menu;
int mgt;
int i, len;
int currentnoskins;
extern cvar_t cl_parseSay, cl_triggers, tp_forceTriggers, tp_loadlocs, cl_parseFunChars, cl_noblink, noskins;
key_dest = key_menu;
m_state = m_complex;
menu = M_CreateMenu(sizeof(teamplaymenuinfo_t));
info = menu->data;
mgt = M_GameType();
if (mgt == MGT_QUAKE2)
{
MC_AddCenterPicture(menu, 4, "pics/m_banner_options");
y += 32;
}
else if (mgt == MGT_HEXEN2)
{
}
else
{
MC_AddPicture(menu, 16, 4, "gfx/qplaque.lmp");
MC_AddCenterPicture(menu, 4, "gfx/p_option.lmp");
}
currentnoskins = noskins.value;
info->noskinscombo = MC_AddCombo(menu, 16, y, " Skins", noskinsoptions, currentnoskins); y+=8;
y+=4;MC_AddEditCvar(menu, 16, y, " Enemy Skin", "cl_enemyskin"); y+=8+4;
y+=4;MC_AddEditCvar(menu, 16, y, " Team Skin", "cl_teamskin"); y+=8+4;
y+=4;MC_AddEditCvar(menu, 16, y, " Base Skin", "baseskin"); y+=8+4;
y+=4;MC_AddEditCvar(menu, 16, y, " Fake Name", "cl_fakename"); y+=8+4;
MC_AddCheckBox(menu, 16, y, " Parse Fun Chars", &cl_parseFunChars,0); y+=8;
MC_AddCheckBox(menu, 16, y, " Parse Macros", &cl_parseSay,0); y+=8;
MC_AddCheckBox(menu, 16, y, " Teamplay Triggers", &cl_triggers,0); y+=8;
MC_AddCheckBox(menu, 16, y, "Force Teamplay Triggers", &tp_forceTriggers,0); y+=8;
MC_AddCheckBox(menu, 16, y, " Load Locs", &tp_loadlocs,0); y+=8;
MC_AddCheckBox(menu, 16, y, " No Blink", &cl_noblink,0); y+=8;
y+=4;MC_AddEditCvar(menu, 16, y, " Sound Trigger", "tp_soundtrigger"); y+=8+4;
y+=4;MC_AddEditCvar(menu, 16, y, " Fake Name", "cl_fakename"); y+=8+4;
y+=4;MC_AddEditCvar(menu, 16, y, " Weapon Order", "tp_weapon_order"); y+=8+4;
MC_AddCommand(menu, 16, y, " Apply", M_Apply_Teamplay); y+=8;
y+=8;
MC_AddConsoleCommand(menu, 16, y, "Teamplay Location Names", "menu_teamplay_locations\n"); y+=8;
MC_AddConsoleCommand(menu, 16, y, " Teamplay Item Needs", "menu_teamplay_needs\n"); y+=8;
MC_AddConsoleCommand(menu, 16, y, " Teamplay Item Names", "menu_teamplay_items\n"); y+=8;
menu->selecteditem = (union menuoption_s *)info->noskinscombo;
menu->cursoritem = (menuoption_t*)MC_AddWhiteText(menu, 200, 32, NULL, false);
}
void M_Menu_Teamplay_Locations_f (void)
{
int y = 32;
menu_t *menu;
int mgt;
int i, len;
extern cvar_t ;
key_dest = key_menu;
m_state = m_complex;
menu = M_CreateMenu(0);
mgt = M_GameType();
if (mgt == MGT_QUAKE2)
{
MC_AddCenterPicture(menu, 4, "pics/m_banner_options");
y += 32;
}
else if (mgt == MGT_HEXEN2)
{
}
else
{
MC_AddPicture(menu, 16, 4, "gfx/qplaque.lmp");
MC_AddCenterPicture(menu, 4, "gfx/p_option.lmp");
}
//menu->selecteditem = (union menuoption_s *)
MC_AddWhiteText(menu, 16, y, "Teamplay Location Names", false); y+=8;
y+=4;MC_AddEditCvar(menu, 16, y, " Green Armor ", "loc_name_ga"); y+=8+4;
y+=4;MC_AddEditCvar(menu, 16, y, "Grenade Launcher", "loc_name_gl"); y+=8+4;
y+=4;MC_AddEditCvar(menu, 16, y, " Lightning Gun", "loc_name_lg"); y+=8+4;
y+=4;MC_AddEditCvar(menu, 16, y, " Nailgun", "loc_name_ng"); y+=8+4;
y+=4;MC_AddEditCvar(menu, 16, y, " Pentagram", "loc_name_pent"); y+=8+4;
y+=4;MC_AddEditCvar(menu, 16, y, " Quad", "loc_name_quad"); y+=8+4;
y+=4;MC_AddEditCvar(menu, 16, y, " Red Armor", "loc_name_ra"); y+=8+4;
y+=4;MC_AddEditCvar(menu, 16, y, " Ring", "loc_name_ring"); y+=8+4;
y+=4;MC_AddEditCvar(menu, 16, y, " Rocket Launcher", "loc_name_rl"); y+=8+4;
y+=4;MC_AddEditCvar(menu, 16, y, " Seperator", "loc_name_seperator"); y+=8+4;
y+=4;MC_AddEditCvar(menu, 16, y, " Super Nailgun", "loc_name_sng"); y+=8+4;
y+=4;MC_AddEditCvar(menu, 16, y, " Super Shotgun", "loc_name_ssg"); y+=8+4;
y+=4;MC_AddEditCvar(menu, 16, y, " Suit", "loc_name_suit"); y+=8+4;
y+=4;MC_AddEditCvar(menu, 16, y, " Yellow Armor", "loc_name_ya"); y+=8+4;
y+=8;
MC_AddConsoleCommand(menu, 16, y, "<- Teamplay Options", "menu_teamplay\n"); y+=8;
menu->cursoritem = (menuoption_t*)MC_AddWhiteText(menu, 200, 32, NULL, false);
}
void M_Menu_Teamplay_Needs_f (void)
{
int y = 32;
menu_t *menu;
int mgt;
int i, len;
extern cvar_t ;
key_dest = key_menu;
m_state = m_complex;
menu = M_CreateMenu(0);
mgt = M_GameType();
if (mgt == MGT_QUAKE2)
{
MC_AddCenterPicture(menu, 4, "pics/m_banner_options");
y += 32;
}
else if (mgt == MGT_HEXEN2)
{
}
else
{
MC_AddPicture(menu, 16, 4, "gfx/qplaque.lmp");
MC_AddCenterPicture(menu, 4, "gfx/p_option.lmp");
}
//menu->selecteditem = (union menuoption_s *)
MC_AddWhiteText(menu, 16, y, "Teamplay Needed Items", false); y+=8;
y+=4;MC_AddEditCvar(menu, 16, y, " Cells", "tp_need_cells"); y+=8+4;
y+=4;MC_AddEditCvar(menu, 16, y, " Green Armor", "tp_need_ga"); y+=8+4;
y+=4;MC_AddEditCvar(menu, 16, y, " Health", "tp_need_health"); y+=8+4;
y+=4;MC_AddEditCvar(menu, 16, y, " Nails", "tp_need_nails"); y+=8+4;
y+=4;MC_AddEditCvar(menu, 16, y, " Red Armor", "tp_need_ra"); y+=8+4;
y+=4;MC_AddEditCvar(menu, 16, y, "Rocket Launcher", "tp_need_rl"); y+=8+4;
y+=4;MC_AddEditCvar(menu, 16, y, " Rockets", "tp_need_rockets"); y+=8+4;
y+=4;MC_AddEditCvar(menu, 16, y, " Shells", "tp_need_shells"); y+=8+4;
y+=4;MC_AddEditCvar(menu, 16, y, " Weapon", "tp_need_weapon"); y+=8+4;
y+=4;MC_AddEditCvar(menu, 16, y, " Yellow Armor", "tp_need_ya"); y+=8+4;
y+=8;
MC_AddConsoleCommand(menu, 16, y, "<- Teamplay Options", "menu_teamplay\n"); y+=8;
menu->cursoritem = (menuoption_t*)MC_AddWhiteText(menu, 200, 32, NULL, false);
}
void M_Menu_Teamplay_Items_f (void)
{
int y = 32;
menu_t *menu;
int mgt;
int i, len;
extern cvar_t ;
key_dest = key_menu;
m_state = m_complex;
menu = M_CreateMenu(0);
mgt = M_GameType();
if (mgt == MGT_QUAKE2)
{
MC_AddCenterPicture(menu, 4, "pics/m_banner_options");
y += 32;
}
else if (mgt == MGT_HEXEN2)
{
}
else
{
MC_AddPicture(menu, 16, 4, "gfx/qplaque.lmp");
MC_AddCenterPicture(menu, 4, "gfx/p_option.lmp");
}
//menu->selecteditem = (union menuoption_s *)
MC_AddWhiteText(menu, 16, y, "Teamplay Item Names", false); y+=8;
y+=4;MC_AddEditCvar(menu, 16, y, " Armor", "tp_name_armor"); y+=8+4;
y+=4;MC_AddEditCvar(menu, 16, y, " Armor Type - Green", "tp_name_armortype_ga"); y+=8+4;
y+=4;MC_AddEditCvar(menu, 16, y, " Armor Type - Red", "tp_name_armortype_ra"); y+=8+4;
y+=4;MC_AddEditCvar(menu, 16, y, "Armor Type - Yellow", "tp_name_armortype_ya"); y+=8+4;
y+=4;MC_AddEditCvar(menu, 16, y, " AT?", "tp_name_at"); y+=8+4;
y+=4;MC_AddEditCvar(menu, 16, y, " Axe", "tp_name_axe"); y+=8+4;
y+=4;MC_AddEditCvar(menu, 16, y, " Backpack", "tp_name_backpack"); y+=8+4;
y+=4;MC_AddEditCvar(menu, 16, y, " Cells", "tp_name_cells"); y+=8+4;
y+=4;MC_AddEditCvar(menu, 16, y, " Dispenser", "tp_name_disp"); y+=8+4;
y+=4;MC_AddEditCvar(menu, 16, y, " Enemy", "tp_name_enemy"); y+=8+4;
y+=4;MC_AddEditCvar(menu, 16, y, " Eyes", "tp_name_eyes"); y+=8+4;
y+=4;MC_AddEditCvar(menu, 16, y, " Flag", "tp_name_flag"); y+=8+4;
y+=4;MC_AddEditCvar(menu, 16, y, " Green Armor", "tp_name_ga"); y+=8+4;
y+=4;MC_AddEditCvar(menu, 16, y, " Grenade Launcher", "tp_name_gl"); y+=8+4;
y+=4;MC_AddEditCvar(menu, 16, y, " Health", "tp_name_health"); y+=8+4;
y+=4;MC_AddEditCvar(menu, 16, y, " Lightning Gun", "tp_name_lg"); y+=8+4;
y+=4;MC_AddEditCvar(menu, 16, y, " Mega Health", "tp_name_mh"); y+=8+4;
y+=4;MC_AddEditCvar(menu, 16, y, " Nails", "tp_name_nails"); y+=8+4;
y+=4;MC_AddEditCvar(menu, 16, y, " Nailgun", "tp_name_ng"); y+=8+4;
y+=4;MC_AddEditCvar(menu, 16, y, " None", "tp_name_none"); y+=8+4;
y+=4;MC_AddEditCvar(menu, 16, y, " Nothing", "tp_name_nothing"); y+=8+4;
y+=4;MC_AddEditCvar(menu, 16, y, " Pentagram", "tp_name_pent"); y+=8+4;
y+=4;MC_AddEditCvar(menu, 16, y, " Pented", "tp_name_pented"); y+=8+4;
y+=4;MC_AddEditCvar(menu, 16, y, " Quad", "tp_name_quad"); y+=8+4;
y+=4;MC_AddEditCvar(menu, 16, y, " Quaded", "tp_name_quaded"); y+=8+4;
y+=4;MC_AddEditCvar(menu, 16, y, " Red Armor", "tp_name_ra"); y+=8+4;
y+=4;MC_AddEditCvar(menu, 16, y, " Ring", "tp_name_ring"); y+=8+4;
y+=4;MC_AddEditCvar(menu, 16, y, " Rocket Launcher", "tp_name_rl"); y+=8+4;
y+=4;MC_AddEditCvar(menu, 16, y, " Rockets", "tp_name_rockets"); y+=8+4;
y+=4;MC_AddEditCvar(menu, 16, y, " Rune 1", "tp_name_rune_1"); y+=8+4;
y+=4;MC_AddEditCvar(menu, 16, y, " Rune 2", "tp_name_rune_2"); y+=8+4;
y+=4;MC_AddEditCvar(menu, 16, y, " Rune 3", "tp_name_rune_3"); y+=8+4;
y+=4;MC_AddEditCvar(menu, 16, y, " Rune 4", "tp_name_rune_4"); y+=8+4;
y+=4;MC_AddEditCvar(menu, 16, y, " Sentry Gun", "tp_name_sentry"); y+=8+4;
y+=4;MC_AddEditCvar(menu, 16, y, " Seperator", "tp_name_seperator"); y+=8+4;
y+=4;MC_AddEditCvar(menu, 16, y, " Shotgun", "tp_name_sg"); y+=8+4;
y+=4;MC_AddEditCvar(menu, 16, y, " Shells", "tp_name_shells"); y+=8+4;
y+=4;MC_AddEditCvar(menu, 16, y, " Super Nailgun", "tp_name_sng"); y+=8+4;
y+=4;MC_AddEditCvar(menu, 16, y, " Someplace", "tp_name_someplace"); y+=8+4;
y+=4;MC_AddEditCvar(menu, 16, y, " Super Shotgun", "tp_name_ssg"); y+=8+4;
y+=4;MC_AddEditCvar(menu, 16, y, " Status Blue", "tp_name_status_blue"); y+=8+4;
y+=4;MC_AddEditCvar(menu, 16, y, " Status Green", "tp_name_status_green"); y+=8+4;
y+=4;MC_AddEditCvar(menu, 16, y, " Status Red", "tp_name_status_red"); y+=8+4;
y+=4;MC_AddEditCvar(menu, 16, y, " Status Yellow", "tp_name_status_yellow"); y+=8+4;
y+=4;MC_AddEditCvar(menu, 16, y, " Suit", "tp_name_suit"); y+=8+4;
y+=4;MC_AddEditCvar(menu, 16, y, " Teammate", "tp_name_teammate"); y+=8+4;
y+=4;MC_AddEditCvar(menu, 16, y, " Weapon", "tp_name_weapon"); y+=8+4;
y+=4;MC_AddEditCvar(menu, 16, y, " Yellow Armor", "tp_name_ya"); y+=8+4;
y+=8;
MC_AddConsoleCommand(menu, 16, y, "<- Teamplay Options", "menu_teamplay\n"); y+=8;
menu->cursoritem = (menuoption_t*)MC_AddWhiteText(menu, 200, 32, NULL, false);
}

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@ -889,6 +889,10 @@ void M_Menu_FPS_f (void);
void M_Menu_Shadow_Lighting_f (void);
void M_Menu_3D_f (void);
void M_Menu_Textures_f (void);
void M_Menu_Teamplay_f (void);
void M_Menu_Teamplay_Locations_f (void);
void M_Menu_Teamplay_Needs_f (void);
void M_Menu_Teamplay_Items_f (void);
void M_Menu_Particles_f (void);
void M_Menu_ParticleSets_f (void);
void M_Menu_Audio_Speakers_f (void);
@ -940,6 +944,10 @@ void M_Init_Internal (void)
Cmd_AddRemCommand ("menu_3d" , M_Menu_3D_f);
Cmd_AddRemCommand ("menu_shadow_lighting", M_Menu_Shadow_Lighting_f);
Cmd_AddRemCommand ("menu_textures", M_Menu_Textures_f);
Cmd_AddRemCommand ("menu_teamplay", M_Menu_Teamplay_f);
Cmd_AddRemCommand ("menu_teamplay_locations", M_Menu_Teamplay_Locations_f);
Cmd_AddRemCommand ("menu_teamplay_needs", M_Menu_Teamplay_Needs_f);
Cmd_AddRemCommand ("menu_teamplay_items", M_Menu_Teamplay_Items_f);
Cmd_AddRemCommand ("menu_particles", M_Menu_Particles_f);
Cmd_AddRemCommand ("menu_particlesets", M_Menu_ParticleSets_f);
@ -986,6 +994,10 @@ void M_DeInit_Internal (void)
Cmd_RemoveCommand ("menu_video");
Cmd_RemoveCommand ("menu_audio");
Cmd_RemoveCommand ("menu_speakers");
Cmd_RemoveCommand ("menu_teamplay");
Cmd_RemoveCommand ("menu_teamplay_locations");
Cmd_RemoveCommand ("menu_teamplay_needs");
Cmd_RemoveCommand ("menu_teamplay_items");
Cmd_RemoveCommand ("menu_fps");
Cmd_RemoveCommand ("menu_3d");
Cmd_RemoveCommand ("menu_shadow_lighting");

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@ -1313,7 +1313,7 @@ void M_Menu_Video_f (void)
info->refreshratecombo = MC_AddCombo(menu, 16, y, " Refresh Rate", refreshrates, currentrefreshrate); y+=8;
info->modecombo = MC_AddCombo(menu, 16, y, " Video Size", modenames, prefabmode+1); y+=8;
MC_AddWhiteText(menu, 16, y, " Current A/R", false);
MC_AddWhiteText(menu, 160, y, aspectratio2, false); y+=8;
MC_AddWhiteText(menu, 160, y, aspectratio2, false); y+=8;
info->conscalecombo = MC_AddCombo(menu, 16, y, " 2D Size", modenames, prefab2dmode+1); y+=8;
MC_AddCheckBox(menu, 16, y, " Fullscreen", &vid_fullscreen,0); y+=8;
y+=4;info->customwidth = MC_AddEdit(menu, 16, y, " Custom width", vid_width.string); y+=8;