vkd3d-proton/libs/vkd3d
Hans-Kristian Arntzen 0749f46d8e vkd3d: Re-enable wave ops.
dxil-spirv update fixed the issue for me.

Signed-off-by: Hans-Kristian Arntzen <post@arntzen-software.no>
2020-11-17 10:49:40 +01:00
..
shaders meta: Add missing newlines to end of files 2020-11-05 17:16:57 +01:00
cache.c build: Use separate version string and build hash 2020-10-28 10:40:28 +01:00
command.c vkd3d: Use SHADER_READ for CBV visibility when using ROOT_VA CBV. 2020-11-16 17:01:58 +01:00
command_list_profiled.h vkd3d: Make profiled vtable for ID3D12GraphicsCommandList4. 2020-07-20 16:39:15 +02:00
debug_ring.c meta: Add missing newlines to end of files 2020-11-05 17:16:57 +01:00
device.c vkd3d: Re-enable wave ops. 2020-11-17 10:49:40 +01:00
device_profiled.h vkd3d: Make a profiled vtable for ID3D12Device. 2020-07-20 16:39:15 +02:00
meson.build build: Replace enable_standalone_d3d12 with tristate enable_d3d12. 2020-11-04 23:38:02 +00:00
meta.c vkd3d: Fix descriptor layout mismatch for ClearUAV. 2020-10-16 17:38:58 +02:00
platform.c meta: Add missing newlines to end of files 2020-11-05 17:16:57 +01:00
renderdoc.c meta: Add missing newlines to end of files 2020-11-05 17:16:57 +01:00
resource.c vkd3d: Handle reserved resources in host barrier code 2020-11-16 09:25:50 +01:00
state.c vkd3d: Enable root descriptor BDA support. 2020-11-13 17:10:48 +01:00
swapchain.c vkd3d: Ignore DXGI_PRESENT_ALLOW_TEARING 2020-11-09 15:34:08 +01:00
utils.c build: Use `-fvisibility=hidden` and define exports manually 2020-10-05 10:44:10 +02:00
vkd3d_main.c build: Use `-fvisibility=hidden` and define exports manually 2020-10-05 10:44:10 +02:00
vkd3d_private.h vkd3d: Change USE_PUSH_DESCRIPTORS to USE_ROOT_DESCRIPTOR_SET for clarity. 2020-11-12 15:21:56 +01:00
vkd3d_renderdoc.h include: Remove DECLSPEC_HIDDEN from headers 2020-10-05 10:44:10 +02:00
vkd3d_shaders.h vkd3d: Add meta pipeline to clear raw storage buffers. 2020-10-16 14:24:36 +02:00
vulkan_procs.h debug: Integrate automatic RenderDoc capturing. 2020-09-22 12:44:18 +02:00