debug: Integrate automatic RenderDoc capturing.

Signed-off-by: Hans-Kristian Arntzen <post@arntzen-software.no>
This commit is contained in:
Hans-Kristian Arntzen 2020-09-09 12:18:46 +02:00
parent 1ce14c2ef3
commit 250357c998
12 changed files with 1075 additions and 3 deletions

View File

@ -0,0 +1,688 @@
/******************************************************************************
* The MIT License (MIT)
*
* Copyright (c) 2019-2020 Baldur Karlsson
*
* Permission is hereby granted, free of charge, to any person obtaining a copy
* of this software and associated documentation files (the "Software"), to deal
* in the Software without restriction, including without limitation the rights
* to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
* copies of the Software, and to permit persons to whom the Software is
* furnished to do so, subject to the following conditions:
*
* The above copyright notice and this permission notice shall be included in
* all copies or substantial portions of the Software.
*
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
* AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
* LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
* OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
* THE SOFTWARE.
******************************************************************************/
#pragma once
//////////////////////////////////////////////////////////////////////////////////////////////////
//
// Documentation for the API is available at https://renderdoc.org/docs/in_application_api.html
//
#if !defined(RENDERDOC_NO_STDINT)
#include <stdint.h>
#endif
#if defined(WIN32) || defined(__WIN32__) || defined(_WIN32) || defined(_MSC_VER)
#define RENDERDOC_CC __cdecl
#elif defined(__linux__)
#define RENDERDOC_CC
#elif defined(__APPLE__)
#define RENDERDOC_CC
#else
#error "Unknown platform"
#endif
#ifdef __cplusplus
extern "C" {
#endif
//////////////////////////////////////////////////////////////////////////////////////////////////
// Constants not used directly in below API
// This is a GUID/magic value used for when applications pass a path where shader debug
// information can be found to match up with a stripped shader.
// the define can be used like so: const GUID RENDERDOC_ShaderDebugMagicValue =
// RENDERDOC_ShaderDebugMagicValue_value
#define RENDERDOC_ShaderDebugMagicValue_struct \
{ \
0xeab25520, 0x6670, 0x4865, 0x84, 0x29, 0x6c, 0x8, 0x51, 0x54, 0x00, 0xff \
}
// as an alternative when you want a byte array (assuming x86 endianness):
#define RENDERDOC_ShaderDebugMagicValue_bytearray \
{ \
0x20, 0x55, 0xb2, 0xea, 0x70, 0x66, 0x65, 0x48, 0x84, 0x29, 0x6c, 0x8, 0x51, 0x54, 0x00, 0xff \
}
// truncated version when only a uint64_t is available (e.g. Vulkan tags):
#define RENDERDOC_ShaderDebugMagicValue_truncated 0x48656670eab25520ULL
//////////////////////////////////////////////////////////////////////////////////////////////////
// RenderDoc capture options
//
typedef enum RENDERDOC_CaptureOption {
// Allow the application to enable vsync
//
// Default - enabled
//
// 1 - The application can enable or disable vsync at will
// 0 - vsync is force disabled
eRENDERDOC_Option_AllowVSync = 0,
// Allow the application to enable fullscreen
//
// Default - enabled
//
// 1 - The application can enable or disable fullscreen at will
// 0 - fullscreen is force disabled
eRENDERDOC_Option_AllowFullscreen = 1,
// Record API debugging events and messages
//
// Default - disabled
//
// 1 - Enable built-in API debugging features and records the results into
// the capture, which is matched up with events on replay
// 0 - no API debugging is forcibly enabled
eRENDERDOC_Option_APIValidation = 2,
eRENDERDOC_Option_DebugDeviceMode = 2, // deprecated name of this enum
// Capture CPU callstacks for API events
//
// Default - disabled
//
// 1 - Enables capturing of callstacks
// 0 - no callstacks are captured
eRENDERDOC_Option_CaptureCallstacks = 3,
// When capturing CPU callstacks, only capture them from drawcalls.
// This option does nothing without the above option being enabled
//
// Default - disabled
//
// 1 - Only captures callstacks for drawcall type API events.
// Ignored if CaptureCallstacks is disabled
// 0 - Callstacks, if enabled, are captured for every event.
eRENDERDOC_Option_CaptureCallstacksOnlyDraws = 4,
// Specify a delay in seconds to wait for a debugger to attach, after
// creating or injecting into a process, before continuing to allow it to run.
//
// 0 indicates no delay, and the process will run immediately after injection
//
// Default - 0 seconds
//
eRENDERDOC_Option_DelayForDebugger = 5,
// Verify buffer access. This includes checking the memory returned by a Map() call to
// detect any out-of-bounds modification, as well as initialising buffers with undefined contents
// to a marker value to catch use of uninitialised memory.
//
// NOTE: This option is only valid for OpenGL and D3D11. Explicit APIs such as D3D12 and Vulkan do
// not do the same kind of interception & checking and undefined contents are really undefined.
//
// Default - disabled
//
// 1 - Verify buffer access
// 0 - No verification is performed, and overwriting bounds may cause crashes or corruption in
// RenderDoc.
eRENDERDOC_Option_VerifyBufferAccess = 6,
// The old name for eRENDERDOC_Option_VerifyBufferAccess was eRENDERDOC_Option_VerifyMapWrites.
// This option now controls the filling of uninitialised buffers with 0xdddddddd which was
// previously always enabled
eRENDERDOC_Option_VerifyMapWrites = eRENDERDOC_Option_VerifyBufferAccess,
// Hooks any system API calls that create child processes, and injects
// RenderDoc into them recursively with the same options.
//
// Default - disabled
//
// 1 - Hooks into spawned child processes
// 0 - Child processes are not hooked by RenderDoc
eRENDERDOC_Option_HookIntoChildren = 7,
// By default RenderDoc only includes resources in the final capture necessary
// for that frame, this allows you to override that behaviour.
//
// Default - disabled
//
// 1 - all live resources at the time of capture are included in the capture
// and available for inspection
// 0 - only the resources referenced by the captured frame are included
eRENDERDOC_Option_RefAllResources = 8,
// **NOTE**: As of RenderDoc v1.1 this option has been deprecated. Setting or
// getting it will be ignored, to allow compatibility with older versions.
// In v1.1 the option acts as if it's always enabled.
//
// By default RenderDoc skips saving initial states for resources where the
// previous contents don't appear to be used, assuming that writes before
// reads indicate previous contents aren't used.
//
// Default - disabled
//
// 1 - initial contents at the start of each captured frame are saved, even if
// they are later overwritten or cleared before being used.
// 0 - unless a read is detected, initial contents will not be saved and will
// appear as black or empty data.
eRENDERDOC_Option_SaveAllInitials = 9,
// In APIs that allow for the recording of command lists to be replayed later,
// RenderDoc may choose to not capture command lists before a frame capture is
// triggered, to reduce overheads. This means any command lists recorded once
// and replayed many times will not be available and may cause a failure to
// capture.
//
// NOTE: This is only true for APIs where multithreading is difficult or
// discouraged. Newer APIs like Vulkan and D3D12 will ignore this option
// and always capture all command lists since the API is heavily oriented
// around it and the overheads have been reduced by API design.
//
// 1 - All command lists are captured from the start of the application
// 0 - Command lists are only captured if their recording begins during
// the period when a frame capture is in progress.
eRENDERDOC_Option_CaptureAllCmdLists = 10,
// Mute API debugging output when the API validation mode option is enabled
//
// Default - enabled
//
// 1 - Mute any API debug messages from being displayed or passed through
// 0 - API debugging is displayed as normal
eRENDERDOC_Option_DebugOutputMute = 11,
// Option to allow vendor extensions to be used even when they may be
// incompatible with RenderDoc and cause corrupted replays or crashes.
//
// Default - inactive
//
// No values are documented, this option should only be used when absolutely
// necessary as directed by a RenderDoc developer.
eRENDERDOC_Option_AllowUnsupportedVendorExtensions = 12,
} RENDERDOC_CaptureOption;
// Sets an option that controls how RenderDoc behaves on capture.
//
// Returns 1 if the option and value are valid
// Returns 0 if either is invalid and the option is unchanged
typedef int(RENDERDOC_CC *pRENDERDOC_SetCaptureOptionU32)(RENDERDOC_CaptureOption opt, uint32_t val);
typedef int(RENDERDOC_CC *pRENDERDOC_SetCaptureOptionF32)(RENDERDOC_CaptureOption opt, float val);
// Gets the current value of an option as a uint32_t
//
// If the option is invalid, 0xffffffff is returned
typedef uint32_t(RENDERDOC_CC *pRENDERDOC_GetCaptureOptionU32)(RENDERDOC_CaptureOption opt);
// Gets the current value of an option as a float
//
// If the option is invalid, -FLT_MAX is returned
typedef float(RENDERDOC_CC *pRENDERDOC_GetCaptureOptionF32)(RENDERDOC_CaptureOption opt);
typedef enum RENDERDOC_InputButton {
// '0' - '9' matches ASCII values
eRENDERDOC_Key_0 = 0x30,
eRENDERDOC_Key_1 = 0x31,
eRENDERDOC_Key_2 = 0x32,
eRENDERDOC_Key_3 = 0x33,
eRENDERDOC_Key_4 = 0x34,
eRENDERDOC_Key_5 = 0x35,
eRENDERDOC_Key_6 = 0x36,
eRENDERDOC_Key_7 = 0x37,
eRENDERDOC_Key_8 = 0x38,
eRENDERDOC_Key_9 = 0x39,
// 'A' - 'Z' matches ASCII values
eRENDERDOC_Key_A = 0x41,
eRENDERDOC_Key_B = 0x42,
eRENDERDOC_Key_C = 0x43,
eRENDERDOC_Key_D = 0x44,
eRENDERDOC_Key_E = 0x45,
eRENDERDOC_Key_F = 0x46,
eRENDERDOC_Key_G = 0x47,
eRENDERDOC_Key_H = 0x48,
eRENDERDOC_Key_I = 0x49,
eRENDERDOC_Key_J = 0x4A,
eRENDERDOC_Key_K = 0x4B,
eRENDERDOC_Key_L = 0x4C,
eRENDERDOC_Key_M = 0x4D,
eRENDERDOC_Key_N = 0x4E,
eRENDERDOC_Key_O = 0x4F,
eRENDERDOC_Key_P = 0x50,
eRENDERDOC_Key_Q = 0x51,
eRENDERDOC_Key_R = 0x52,
eRENDERDOC_Key_S = 0x53,
eRENDERDOC_Key_T = 0x54,
eRENDERDOC_Key_U = 0x55,
eRENDERDOC_Key_V = 0x56,
eRENDERDOC_Key_W = 0x57,
eRENDERDOC_Key_X = 0x58,
eRENDERDOC_Key_Y = 0x59,
eRENDERDOC_Key_Z = 0x5A,
// leave the rest of the ASCII range free
// in case we want to use it later
eRENDERDOC_Key_NonPrintable = 0x100,
eRENDERDOC_Key_Divide,
eRENDERDOC_Key_Multiply,
eRENDERDOC_Key_Subtract,
eRENDERDOC_Key_Plus,
eRENDERDOC_Key_F1,
eRENDERDOC_Key_F2,
eRENDERDOC_Key_F3,
eRENDERDOC_Key_F4,
eRENDERDOC_Key_F5,
eRENDERDOC_Key_F6,
eRENDERDOC_Key_F7,
eRENDERDOC_Key_F8,
eRENDERDOC_Key_F9,
eRENDERDOC_Key_F10,
eRENDERDOC_Key_F11,
eRENDERDOC_Key_F12,
eRENDERDOC_Key_Home,
eRENDERDOC_Key_End,
eRENDERDOC_Key_Insert,
eRENDERDOC_Key_Delete,
eRENDERDOC_Key_PageUp,
eRENDERDOC_Key_PageDn,
eRENDERDOC_Key_Backspace,
eRENDERDOC_Key_Tab,
eRENDERDOC_Key_PrtScrn,
eRENDERDOC_Key_Pause,
eRENDERDOC_Key_Max,
} RENDERDOC_InputButton;
// Sets which key or keys can be used to toggle focus between multiple windows
//
// If keys is NULL or num is 0, toggle keys will be disabled
typedef void(RENDERDOC_CC *pRENDERDOC_SetFocusToggleKeys)(RENDERDOC_InputButton *keys, int num);
// Sets which key or keys can be used to capture the next frame
//
// If keys is NULL or num is 0, captures keys will be disabled
typedef void(RENDERDOC_CC *pRENDERDOC_SetCaptureKeys)(RENDERDOC_InputButton *keys, int num);
typedef enum RENDERDOC_OverlayBits {
// This single bit controls whether the overlay is enabled or disabled globally
eRENDERDOC_Overlay_Enabled = 0x1,
// Show the average framerate over several seconds as well as min/max
eRENDERDOC_Overlay_FrameRate = 0x2,
// Show the current frame number
eRENDERDOC_Overlay_FrameNumber = 0x4,
// Show a list of recent captures, and how many captures have been made
eRENDERDOC_Overlay_CaptureList = 0x8,
// Default values for the overlay mask
eRENDERDOC_Overlay_Default = (eRENDERDOC_Overlay_Enabled | eRENDERDOC_Overlay_FrameRate |
eRENDERDOC_Overlay_FrameNumber | eRENDERDOC_Overlay_CaptureList),
// Enable all bits
eRENDERDOC_Overlay_All = ~0U,
// Disable all bits
eRENDERDOC_Overlay_None = 0,
} RENDERDOC_OverlayBits;
// returns the overlay bits that have been set
typedef uint32_t(RENDERDOC_CC *pRENDERDOC_GetOverlayBits)();
// sets the overlay bits with an and & or mask
typedef void(RENDERDOC_CC *pRENDERDOC_MaskOverlayBits)(uint32_t And, uint32_t Or);
// this function will attempt to remove RenderDoc's hooks in the application.
//
// Note: that this can only work correctly if done immediately after
// the module is loaded, before any API work happens. RenderDoc will remove its
// injected hooks and shut down. Behaviour is undefined if this is called
// after any API functions have been called, and there is still no guarantee of
// success.
typedef void(RENDERDOC_CC *pRENDERDOC_RemoveHooks)();
// DEPRECATED: compatibility for code compiled against pre-1.4.1 headers.
typedef pRENDERDOC_RemoveHooks pRENDERDOC_Shutdown;
// This function will unload RenderDoc's crash handler.
//
// If you use your own crash handler and don't want RenderDoc's handler to
// intercede, you can call this function to unload it and any unhandled
// exceptions will pass to the next handler.
typedef void(RENDERDOC_CC *pRENDERDOC_UnloadCrashHandler)();
// Sets the capture file path template
//
// pathtemplate is a UTF-8 string that gives a template for how captures will be named
// and where they will be saved.
//
// Any extension is stripped off the path, and captures are saved in the directory
// specified, and named with the filename and the frame number appended. If the
// directory does not exist it will be created, including any parent directories.
//
// If pathtemplate is NULL, the template will remain unchanged
//
// Example:
//
// SetCaptureFilePathTemplate("my_captures/example");
//
// Capture #1 -> my_captures/example_frame123.rdc
// Capture #2 -> my_captures/example_frame456.rdc
typedef void(RENDERDOC_CC *pRENDERDOC_SetCaptureFilePathTemplate)(const char *pathtemplate);
// returns the current capture path template, see SetCaptureFileTemplate above, as a UTF-8 string
typedef const char *(RENDERDOC_CC *pRENDERDOC_GetCaptureFilePathTemplate)();
// DEPRECATED: compatibility for code compiled against pre-1.1.2 headers.
typedef pRENDERDOC_SetCaptureFilePathTemplate pRENDERDOC_SetLogFilePathTemplate;
typedef pRENDERDOC_GetCaptureFilePathTemplate pRENDERDOC_GetLogFilePathTemplate;
// returns the number of captures that have been made
typedef uint32_t(RENDERDOC_CC *pRENDERDOC_GetNumCaptures)();
// This function returns the details of a capture, by index. New captures are added
// to the end of the list.
//
// filename will be filled with the absolute path to the capture file, as a UTF-8 string
// pathlength will be written with the length in bytes of the filename string
// timestamp will be written with the time of the capture, in seconds since the Unix epoch
//
// Any of the parameters can be NULL and they'll be skipped.
//
// The function will return 1 if the capture index is valid, or 0 if the index is invalid
// If the index is invalid, the values will be unchanged
//
// Note: when captures are deleted in the UI they will remain in this list, so the
// capture path may not exist anymore.
typedef uint32_t(RENDERDOC_CC *pRENDERDOC_GetCapture)(uint32_t idx, char *filename,
uint32_t *pathlength, uint64_t *timestamp);
// Sets the comments associated with a capture file. These comments are displayed in the
// UI program when opening.
//
// filePath should be a path to the capture file to add comments to. If set to NULL or ""
// the most recent capture file created made will be used instead.
// comments should be a NULL-terminated UTF-8 string to add as comments.
//
// Any existing comments will be overwritten.
typedef void(RENDERDOC_CC *pRENDERDOC_SetCaptureFileComments)(const char *filePath,
const char *comments);
// returns 1 if the RenderDoc UI is connected to this application, 0 otherwise
typedef uint32_t(RENDERDOC_CC *pRENDERDOC_IsTargetControlConnected)();
// DEPRECATED: compatibility for code compiled against pre-1.1.1 headers.
// This was renamed to IsTargetControlConnected in API 1.1.1, the old typedef is kept here for
// backwards compatibility with old code, it is castable either way since it's ABI compatible
// as the same function pointer type.
typedef pRENDERDOC_IsTargetControlConnected pRENDERDOC_IsRemoteAccessConnected;
// This function will launch the Replay UI associated with the RenderDoc library injected
// into the running application.
//
// if connectTargetControl is 1, the Replay UI will be launched with a command line parameter
// to connect to this application
// cmdline is the rest of the command line, as a UTF-8 string. E.g. a captures to open
// if cmdline is NULL, the command line will be empty.
//
// returns the PID of the replay UI if successful, 0 if not successful.
typedef uint32_t(RENDERDOC_CC *pRENDERDOC_LaunchReplayUI)(uint32_t connectTargetControl,
const char *cmdline);
// RenderDoc can return a higher version than requested if it's backwards compatible,
// this function returns the actual version returned. If a parameter is NULL, it will be
// ignored and the others will be filled out.
typedef void(RENDERDOC_CC *pRENDERDOC_GetAPIVersion)(int *major, int *minor, int *patch);
//////////////////////////////////////////////////////////////////////////
// Capturing functions
//
// A device pointer is a pointer to the API's root handle.
//
// This would be an ID3D11Device, HGLRC/GLXContext, ID3D12Device, etc
typedef void *RENDERDOC_DevicePointer;
// A window handle is the OS's native window handle
//
// This would be an HWND, GLXDrawable, etc
typedef void *RENDERDOC_WindowHandle;
// A helper macro for Vulkan, where the device handle cannot be used directly.
//
// Passing the VkInstance to this macro will return the RENDERDOC_DevicePointer to use.
//
// Specifically, the value needed is the dispatch table pointer, which sits as the first
// pointer-sized object in the memory pointed to by the VkInstance. Thus we cast to a void** and
// indirect once.
#define RENDERDOC_DEVICEPOINTER_FROM_VKINSTANCE(inst) (*((void **)(inst)))
// This sets the RenderDoc in-app overlay in the API/window pair as 'active' and it will
// respond to keypresses. Neither parameter can be NULL
typedef void(RENDERDOC_CC *pRENDERDOC_SetActiveWindow)(RENDERDOC_DevicePointer device,
RENDERDOC_WindowHandle wndHandle);
// capture the next frame on whichever window and API is currently considered active
typedef void(RENDERDOC_CC *pRENDERDOC_TriggerCapture)();
// capture the next N frames on whichever window and API is currently considered active
typedef void(RENDERDOC_CC *pRENDERDOC_TriggerMultiFrameCapture)(uint32_t numFrames);
// When choosing either a device pointer or a window handle to capture, you can pass NULL.
// Passing NULL specifies a 'wildcard' match against anything. This allows you to specify
// any API rendering to a specific window, or a specific API instance rendering to any window,
// or in the simplest case of one window and one API, you can just pass NULL for both.
//
// In either case, if there are two or more possible matching (device,window) pairs it
// is undefined which one will be captured.
//
// Note: for headless rendering you can pass NULL for the window handle and either specify
// a device pointer or leave it NULL as above.
// Immediately starts capturing API calls on the specified device pointer and window handle.
//
// If there is no matching thing to capture (e.g. no supported API has been initialised),
// this will do nothing.
//
// The results are undefined (including crashes) if two captures are started overlapping,
// even on separate devices and/oror windows.
typedef void(RENDERDOC_CC *pRENDERDOC_StartFrameCapture)(RENDERDOC_DevicePointer device,
RENDERDOC_WindowHandle wndHandle);
// Returns whether or not a frame capture is currently ongoing anywhere.
//
// This will return 1 if a capture is ongoing, and 0 if there is no capture running
typedef uint32_t(RENDERDOC_CC *pRENDERDOC_IsFrameCapturing)();
// Ends capturing immediately.
//
// This will return 1 if the capture succeeded, and 0 if there was an error capturing.
typedef uint32_t(RENDERDOC_CC *pRENDERDOC_EndFrameCapture)(RENDERDOC_DevicePointer device,
RENDERDOC_WindowHandle wndHandle);
// Ends capturing immediately and discard any data stored without saving to disk.
//
// This will return 1 if the capture was discarded, and 0 if there was an error or no capture
// was in progress
typedef uint32_t(RENDERDOC_CC *pRENDERDOC_DiscardFrameCapture)(RENDERDOC_DevicePointer device,
RENDERDOC_WindowHandle wndHandle);
//////////////////////////////////////////////////////////////////////////////////////////////////
// RenderDoc API versions
//
// RenderDoc uses semantic versioning (http://semver.org/).
//
// MAJOR version is incremented when incompatible API changes happen.
// MINOR version is incremented when functionality is added in a backwards-compatible manner.
// PATCH version is incremented when backwards-compatible bug fixes happen.
//
// Note that this means the API returned can be higher than the one you might have requested.
// e.g. if you are running against a newer RenderDoc that supports 1.0.1, it will be returned
// instead of 1.0.0. You can check this with the GetAPIVersion entry point
typedef enum RENDERDOC_Version {
eRENDERDOC_API_Version_1_0_0 = 10000, // RENDERDOC_API_1_0_0 = 1 00 00
eRENDERDOC_API_Version_1_0_1 = 10001, // RENDERDOC_API_1_0_1 = 1 00 01
eRENDERDOC_API_Version_1_0_2 = 10002, // RENDERDOC_API_1_0_2 = 1 00 02
eRENDERDOC_API_Version_1_1_0 = 10100, // RENDERDOC_API_1_1_0 = 1 01 00
eRENDERDOC_API_Version_1_1_1 = 10101, // RENDERDOC_API_1_1_1 = 1 01 01
eRENDERDOC_API_Version_1_1_2 = 10102, // RENDERDOC_API_1_1_2 = 1 01 02
eRENDERDOC_API_Version_1_2_0 = 10200, // RENDERDOC_API_1_2_0 = 1 02 00
eRENDERDOC_API_Version_1_3_0 = 10300, // RENDERDOC_API_1_3_0 = 1 03 00
eRENDERDOC_API_Version_1_4_0 = 10400, // RENDERDOC_API_1_4_0 = 1 04 00
eRENDERDOC_API_Version_1_4_1 = 10401, // RENDERDOC_API_1_4_1 = 1 04 01
} RENDERDOC_Version;
// API version changelog:
//
// 1.0.0 - initial release
// 1.0.1 - Bugfix: IsFrameCapturing() was returning false for captures that were triggered
// by keypress or TriggerCapture, instead of Start/EndFrameCapture.
// 1.0.2 - Refactor: Renamed eRENDERDOC_Option_DebugDeviceMode to eRENDERDOC_Option_APIValidation
// 1.1.0 - Add feature: TriggerMultiFrameCapture(). Backwards compatible with 1.0.x since the new
// function pointer is added to the end of the struct, the original layout is identical
// 1.1.1 - Refactor: Renamed remote access to target control (to better disambiguate from remote
// replay/remote server concept in replay UI)
// 1.1.2 - Refactor: Renamed "log file" in function names to just capture, to clarify that these
// are captures and not debug logging files. This is the first API version in the v1.0
// branch.
// 1.2.0 - Added feature: SetCaptureFileComments() to add comments to a capture file that will be
// displayed in the UI program on load.
// 1.3.0 - Added feature: New capture option eRENDERDOC_Option_AllowUnsupportedVendorExtensions
// which allows users to opt-in to allowing unsupported vendor extensions to function.
// Should be used at the user's own risk.
// Refactor: Renamed eRENDERDOC_Option_VerifyMapWrites to
// eRENDERDOC_Option_VerifyBufferAccess, which now also controls initialisation to
// 0xdddddddd of uninitialised buffer contents.
// 1.4.0 - Added feature: DiscardFrameCapture() to discard a frame capture in progress and stop
// capturing without saving anything to disk.
// 1.4.1 - Refactor: Renamed Shutdown to RemoveHooks to better clarify what is happening
typedef struct RENDERDOC_API_1_4_1
{
pRENDERDOC_GetAPIVersion GetAPIVersion;
pRENDERDOC_SetCaptureOptionU32 SetCaptureOptionU32;
pRENDERDOC_SetCaptureOptionF32 SetCaptureOptionF32;
pRENDERDOC_GetCaptureOptionU32 GetCaptureOptionU32;
pRENDERDOC_GetCaptureOptionF32 GetCaptureOptionF32;
pRENDERDOC_SetFocusToggleKeys SetFocusToggleKeys;
pRENDERDOC_SetCaptureKeys SetCaptureKeys;
pRENDERDOC_GetOverlayBits GetOverlayBits;
pRENDERDOC_MaskOverlayBits MaskOverlayBits;
// Shutdown was renamed to RemoveHooks in 1.4.1.
// These unions allow old code to continue compiling without changes
union
{
pRENDERDOC_Shutdown Shutdown;
pRENDERDOC_RemoveHooks RemoveHooks;
};
pRENDERDOC_UnloadCrashHandler UnloadCrashHandler;
// Get/SetLogFilePathTemplate was renamed to Get/SetCaptureFilePathTemplate in 1.1.2.
// These unions allow old code to continue compiling without changes
union
{
// deprecated name
pRENDERDOC_SetLogFilePathTemplate SetLogFilePathTemplate;
// current name
pRENDERDOC_SetCaptureFilePathTemplate SetCaptureFilePathTemplate;
};
union
{
// deprecated name
pRENDERDOC_GetLogFilePathTemplate GetLogFilePathTemplate;
// current name
pRENDERDOC_GetCaptureFilePathTemplate GetCaptureFilePathTemplate;
};
pRENDERDOC_GetNumCaptures GetNumCaptures;
pRENDERDOC_GetCapture GetCapture;
pRENDERDOC_TriggerCapture TriggerCapture;
// IsRemoteAccessConnected was renamed to IsTargetControlConnected in 1.1.1.
// This union allows old code to continue compiling without changes
union
{
// deprecated name
pRENDERDOC_IsRemoteAccessConnected IsRemoteAccessConnected;
// current name
pRENDERDOC_IsTargetControlConnected IsTargetControlConnected;
};
pRENDERDOC_LaunchReplayUI LaunchReplayUI;
pRENDERDOC_SetActiveWindow SetActiveWindow;
pRENDERDOC_StartFrameCapture StartFrameCapture;
pRENDERDOC_IsFrameCapturing IsFrameCapturing;
pRENDERDOC_EndFrameCapture EndFrameCapture;
// new function in 1.1.0
pRENDERDOC_TriggerMultiFrameCapture TriggerMultiFrameCapture;
// new function in 1.2.0
pRENDERDOC_SetCaptureFileComments SetCaptureFileComments;
// new function in 1.4.0
pRENDERDOC_DiscardFrameCapture DiscardFrameCapture;
} RENDERDOC_API_1_4_1;
typedef RENDERDOC_API_1_4_1 RENDERDOC_API_1_0_0;
typedef RENDERDOC_API_1_4_1 RENDERDOC_API_1_0_1;
typedef RENDERDOC_API_1_4_1 RENDERDOC_API_1_0_2;
typedef RENDERDOC_API_1_4_1 RENDERDOC_API_1_1_0;
typedef RENDERDOC_API_1_4_1 RENDERDOC_API_1_1_1;
typedef RENDERDOC_API_1_4_1 RENDERDOC_API_1_1_2;
typedef RENDERDOC_API_1_4_1 RENDERDOC_API_1_2_0;
typedef RENDERDOC_API_1_4_1 RENDERDOC_API_1_3_0;
typedef RENDERDOC_API_1_4_1 RENDERDOC_API_1_4_0;
//////////////////////////////////////////////////////////////////////////////////////////////////
// RenderDoc API entry point
//
// This entry point can be obtained via GetProcAddress/dlsym if RenderDoc is available.
//
// The name is the same as the typedef - "RENDERDOC_GetAPI"
//
// This function is not thread safe, and should not be called on multiple threads at once.
// Ideally, call this once as early as possible in your application's startup, before doing
// any API work, since some configuration functionality etc has to be done also before
// initialising any APIs.
//
// Parameters:
// version is a single value from the RENDERDOC_Version above.
//
// outAPIPointers will be filled out with a pointer to the corresponding struct of function
// pointers.
//
// Returns:
// 1 - if the outAPIPointers has been filled with a pointer to the API struct requested
// 0 - if the requested version is not supported or the arguments are invalid.
//
typedef int(RENDERDOC_CC *pRENDERDOC_GetAPI)(RENDERDOC_Version version, void **outAPIPointers);
#ifdef __cplusplus
} // extern "C"
#endif

View File

@ -21,6 +21,7 @@
#include <stdbool.h>
#include <stdint.h>
#include <stddef.h>
#include <vkd3d_types.h>
#ifdef __cplusplus

View File

@ -11,4 +11,4 @@ vkd3d_common_lib = static_library('vkd3d_common', vkd3d_common_src,
vkd3d_common_dep = declare_dependency(
link_with : vkd3d_common_lib,
include_directories : vkd3d_public_includes)
include_directories : vkd3d_public_includes)

View File

@ -21,6 +21,9 @@
#include "vkd3d_private.h"
#include "vkd3d_swapchain_factory.h"
#ifdef VKD3D_ENABLE_RENDERDOC
#include "vkd3d_renderdoc.h"
#endif
static HRESULT d3d12_fence_signal(struct d3d12_fence *fence, uint64_t value);
static void d3d12_command_queue_add_submission(struct d3d12_command_queue *queue,
@ -2799,6 +2802,11 @@ static void d3d12_command_list_reset_state(struct d3d12_command_list *list,
list->is_predicated = false;
list->render_pass_suspended = false;
list->need_host_barrier = false;
#ifdef VKD3D_ENABLE_RENDERDOC
list->debug_capture = vkd3d_renderdoc_active() && vkd3d_renderdoc_should_capture_shader_hash(0);
#else
list->debug_capture = false;
#endif
list->current_framebuffer = VK_NULL_HANDLE;
list->current_pipeline = VK_NULL_HANDLE;
@ -4765,6 +4773,10 @@ static void STDMETHODCALLTYPE d3d12_command_list_SetPipelineState(d3d12_command_
}
}
#ifdef VKD3D_ENABLE_RENDERDOC
vkd3d_renderdoc_command_list_check_capture(list, state);
#endif
if (list->state == state)
return;
@ -7310,6 +7322,8 @@ static void STDMETHODCALLTYPE d3d12_command_queue_ExecuteCommandLists(ID3D12Comm
return;
}
sub.execute.debug_capture = false;
for (i = 0; i < command_list_count; ++i)
{
cmd_list = unsafe_impl_from_ID3D12CommandList(command_lists[i]);
@ -7326,6 +7340,8 @@ static void STDMETHODCALLTYPE d3d12_command_queue_ExecuteCommandLists(ID3D12Comm
InterlockedIncrement(outstanding[i]);
buffers[i] = cmd_list->vk_command_buffer;
if (cmd_list->debug_capture)
sub.execute.debug_capture = true;
}
sub.type = VKD3D_SUBMISSION_EXECUTE;
@ -7690,7 +7706,7 @@ static void d3d12_command_queue_signal(struct d3d12_command_queue *command_queue
}
static void d3d12_command_queue_execute(struct d3d12_command_queue *command_queue,
VkCommandBuffer *cmd, UINT count)
VkCommandBuffer *cmd, UINT count, bool debug_capture)
{
static const VkPipelineStageFlags wait_stage_mask = VK_PIPELINE_STAGE_ALL_COMMANDS_BIT;
const struct vkd3d_vk_device_procs *vk_procs = &command_queue->device->vk_procs;
@ -7730,9 +7746,26 @@ static void d3d12_command_queue_execute(struct d3d12_command_queue *command_queu
return;
}
#ifdef VKD3D_ENABLE_RENDERDOC
/* For each submission we have marked to be captured, we will first need to filter it
* based on VKD3D_AUTO_CAPTURE_COUNTS.
* If a submission index is not marked to be captured after all, we drop any capture here.
* Deciding this in the submission thread is more robust than the alternative, since the submission
* threads are mostly serialized. */
if (debug_capture)
debug_capture = vkd3d_renderdoc_command_queue_begin_capture(command_queue);
#else
(void)debug_capture;
#endif
if ((vr = VK_CALL(vkQueueSubmit(vk_queue, 1, &submit_desc, VK_NULL_HANDLE))) < 0)
ERR("Failed to submit queue(s), vr %d.\n", vr);
#ifdef VKD3D_ENABLE_RENDERDOC
if (debug_capture)
vkd3d_renderdoc_command_queue_end_capture(command_queue);
#endif
vkd3d_queue_release(command_queue->vkd3d_queue);
command_queue->submit_timeline.last_signaled = signal_value;
}
@ -8008,7 +8041,7 @@ static void *d3d12_command_queue_submission_worker_main(void *userdata)
case VKD3D_SUBMISSION_EXECUTE:
VKD3D_REGION_BEGIN(queue_execute);
d3d12_command_queue_execute(queue, submission.execute.cmd, submission.execute.count);
d3d12_command_queue_execute(queue, submission.execute.cmd, submission.execute.count, submission.execute.debug_capture);
vkd3d_free(submission.execute.cmd);
/* TODO: The correct place to do this would be in a fence handler, but this is good enough for now. */
for (i = 0; i < submission.execute.count; i++)

View File

@ -21,6 +21,10 @@
#include "vkd3d_private.h"
#include "vkd3d_sonames.h"
#ifdef VKD3D_ENABLE_RENDERDOC
#include "vkd3d_renderdoc.h"
#endif
struct vkd3d_struct
{
enum vkd3d_structure_type type;
@ -593,6 +597,12 @@ static HRESULT vkd3d_instance_init(struct vkd3d_instance *instance,
if (instance->vk_info.EXT_debug_utils && (instance->config_flags & VKD3D_CONFIG_FLAG_VULKAN_DEBUG))
vkd3d_init_debug_messenger_callback(instance);
#ifdef VKD3D_ENABLE_RENDERDOC
/* Need to init this sometime after creating the instance so that the layer has loaded. */
vkd3d_renderdoc_init();
#endif
return S_OK;
}

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@ -35,6 +35,10 @@ if enable_standalone_d3d12
vkd3d_src += 'swapchain.c'
endif
if enable_renderdoc
vkd3d_src += ['renderdoc.c']
endif
if not enable_standalone_d3d12
vkd3d_lib = shared_library('vkd3d', vkd3d_src, glsl_generator.process(vkd3d_shaders), vkd3d_version, vkd3d_headers,
dependencies : [ vkd3d_common_dep, vkd3d_shader_dep ] + vkd3d_extra_libs,

287
libs/vkd3d/renderdoc.c Normal file
View File

@ -0,0 +1,287 @@
/*
* Copyright 2020 Hans-Kristian Arntzen for Valve Corporation
*
* This library is free software; you can redistribute it and/or
* modify it under the terms of the GNU Lesser General Public
* License as published by the Free Software Foundation; either
* version 2.1 of the License, or (at your option) any later version.
*
* This library is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* Lesser General Public License for more details.
*
* You should have received a copy of the GNU Lesser General Public
* License along with this library; if not, write to the Free Software
* Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301, USA
*/
#define VKD3D_DBG_CHANNEL VKD3D_DBG_CHANNEL_API
#include "vkd3d_renderdoc.h"
#include "vkd3d_debug.h"
#include "vkd3d_threads.h"
#include "vkd3d_spinlock.h"
#ifdef _WIN32
#define WIN32_LEAN_AND_MEAN
#include <windows.h>
#else
#include <dlfcn.h>
#endif
#include <stdlib.h>
#include <string.h>
#include <inttypes.h>
#include <errno.h>
#include "renderdoc_app.h"
#include "vkd3d_shader.h"
static RENDERDOC_API_1_0_0 *renderdoc_api;
static vkd3d_shader_hash_t renderdoc_capture_shader_hash;
static uint32_t *renderdoc_capture_counts;
static size_t renderdoc_capture_counts_count;
static bool vkd3d_renderdoc_is_active;
static void vkd3d_renderdoc_init_capture_count_list(const char *env)
{
size_t array_size = 0;
uint32_t count;
char *endp;
while (*env != '\0')
{
errno = 0;
count = strtoul(env, &endp, 0);
if (errno != 0)
{
ERR("Error parsing auto counts.\n");
break;
}
vkd3d_array_reserve((void**)&renderdoc_capture_counts, &array_size,
renderdoc_capture_counts_count + 1,
sizeof(*renderdoc_capture_counts));
TRACE("Enabling automatic RenderDoc capture of submit #%u.\n", count);
renderdoc_capture_counts[renderdoc_capture_counts_count++] = count;
if (*endp == ',')
env = endp + 1;
else if (*endp != '\0')
{
ERR("Unexpected character %c.\n", *endp);
break;
}
else
env = endp;
}
}
static bool vkd3d_renderdoc_enable_submit_counter(uint32_t counter)
{
size_t i;
/* TODO: Can be smarter about this if we have to. */
for (i = 0; i < renderdoc_capture_counts_count; i++)
if (renderdoc_capture_counts[i] == counter)
return true;
return false;
}
static void vkd3d_renderdoc_init_once(void)
{
pRENDERDOC_GetAPI get_api;
const char *counts;
const char *env;
#ifdef _WIN32
HMODULE renderdoc;
FARPROC fn_ptr;
#else
void *renderdoc;
void *fn_ptr;
#endif
env = getenv("VKD3D_AUTO_CAPTURE_SHADER");
counts = getenv("VKD3D_AUTO_CAPTURE_COUNTS");
if (!env && !counts)
{
WARN("VKD3D_AUTO_CAPTURE_SHADER or VKD3D_AUTO_CAPTURE_COUNTS is not set, RenderDoc auto capture will not be enabled.\n");
return;
}
if (!counts)
WARN("VKD3D_AUTO_CAPTURE_COUNTS is not set, will assume that only the first submission is captured.\n");
if (env)
renderdoc_capture_shader_hash = strtoull(env, NULL, 16);
if (renderdoc_capture_shader_hash)
TRACE("Enabling RenderDoc capture for shader hash: %016"PRIx64".\n", renderdoc_capture_shader_hash);
else
TRACE("Enabling RenderDoc capture for all shaders.\n");
if (counts)
vkd3d_renderdoc_init_capture_count_list(counts);
else
{
static uint32_t zero_count;
renderdoc_capture_counts = &zero_count;
renderdoc_capture_counts_count = 1;
}
vkd3d_renderdoc_is_active = true;
/* The RenderDoc layer must be loaded. */
#ifdef _WIN32
renderdoc = GetModuleHandleA("renderdoc.dll");
#else
renderdoc = dlopen("librenderdoc.so", RTLD_NOW | RTLD_NOLOAD);
#endif
if (!renderdoc)
{
ERR("Failed to load existing RenderDoc library, falling back to using magic vkQueue label.\n");
return;
}
#ifdef _WIN32
fn_ptr = GetProcAddress(renderdoc, "RENDERDOC_GetAPI");
#else
fn_ptr = dlsym(renderdoc, "RENDERDOC_GetAPI");
#endif
/* Workaround compiler warnings about casting to function pointer. */
memcpy(&get_api, &fn_ptr, sizeof(fn_ptr));
if (!get_api)
{
ERR("Failed to load RENDERDOC_GetAPI.\n");
return;
}
if (!get_api(eRENDERDOC_API_Version_1_0_0, (void**)&renderdoc_api))
{
ERR("Failed to obtain RenderDoc API.\n");
renderdoc_api = NULL;
}
}
static pthread_once_t vkd3d_renderdoc_once = PTHREAD_ONCE_INIT;
void vkd3d_renderdoc_init(void)
{
pthread_once(&vkd3d_renderdoc_once, vkd3d_renderdoc_init_once);
}
bool vkd3d_renderdoc_active(void)
{
return vkd3d_renderdoc_is_active;
}
bool vkd3d_renderdoc_should_capture_shader_hash(vkd3d_shader_hash_t hash)
{
return (renderdoc_capture_shader_hash == hash) || (renderdoc_capture_shader_hash == 0);
}
bool vkd3d_renderdoc_begin_capture(void *instance)
{
static uint32_t overall_counter;
uint32_t counter;
counter = vkd3d_atomic_uint32_increment(&overall_counter, vkd3d_memory_order_relaxed) - 1;
if (!vkd3d_renderdoc_enable_submit_counter(counter))
return false;
if (renderdoc_api)
renderdoc_api->StartFrameCapture(RENDERDOC_DEVICEPOINTER_FROM_VKINSTANCE(instance), NULL);
return true;
}
bool vkd3d_renderdoc_loaded_api(void)
{
return renderdoc_api != NULL;
}
void vkd3d_renderdoc_end_capture(void *instance)
{
if (renderdoc_api)
renderdoc_api->EndFrameCapture(RENDERDOC_DEVICEPOINTER_FROM_VKINSTANCE(instance), NULL);
}
void vkd3d_renderdoc_command_list_check_capture(struct d3d12_command_list *list,
struct d3d12_pipeline_state *state)
{
unsigned int i;
if (vkd3d_renderdoc_active() && state)
{
if (state->vk_bind_point == VK_PIPELINE_BIND_POINT_COMPUTE)
{
if (vkd3d_renderdoc_should_capture_shader_hash(state->compute.meta.hash))
{
WARN("Triggering RenderDoc capture for this command list.\n");
list->debug_capture = true;
}
}
else if (state->vk_bind_point == VK_PIPELINE_BIND_POINT_GRAPHICS)
{
for (i = 0; i < state->graphics.stage_count; i++)
{
if (vkd3d_renderdoc_should_capture_shader_hash(state->graphics.stage_meta[i].hash))
{
WARN("Triggering RenderDoc capture for this command list.\n");
list->debug_capture = true;
break;
}
}
}
}
}
bool vkd3d_renderdoc_command_queue_begin_capture(struct d3d12_command_queue *command_queue)
{
const struct vkd3d_vk_device_procs *vk_procs = &command_queue->device->vk_procs;
VkDebugUtilsLabelEXT capture_label;
bool debug_capture;
debug_capture = vkd3d_renderdoc_begin_capture(command_queue->device->vkd3d_instance->vk_instance);
if (debug_capture && !vkd3d_renderdoc_loaded_api())
{
if (command_queue->device->vk_info.EXT_debug_utils)
{
/* Magic fallback which lets us bridge the Wine barrier over to Linux RenderDoc. */
capture_label.sType = VK_STRUCTURE_TYPE_DEBUG_UTILS_LABEL_EXT;
capture_label.pNext = NULL;
capture_label.pLabelName = "capture-marker,begin_capture";
memset(capture_label.color, 0, sizeof(capture_label.color));
VK_CALL(vkQueueInsertDebugUtilsLabelEXT(command_queue->vkd3d_queue->vk_queue, &capture_label));
}
else
{
ERR("Attempting to use magic tag fallback for RenderDoc captures but VK_EXT_debug_utils is not supported.\n");
debug_capture = false;
}
}
return debug_capture;
}
void vkd3d_renderdoc_command_queue_end_capture(struct d3d12_command_queue *command_queue)
{
const struct vkd3d_vk_device_procs *vk_procs = &command_queue->device->vk_procs;
VkDebugUtilsLabelEXT capture_label;
if (!vkd3d_renderdoc_loaded_api())
{
/* Magic fallback which lets us bridge the Wine barrier over to Linux RenderDoc. */
capture_label.sType = VK_STRUCTURE_TYPE_DEBUG_UTILS_LABEL_EXT;
capture_label.pNext = NULL;
capture_label.pLabelName = "capture-marker,end_capture";
memset(capture_label.color, 0, sizeof(capture_label.color));
VK_CALL(vkQueueInsertDebugUtilsLabelEXT(command_queue->vkd3d_queue->vk_queue, &capture_label));
}
else
vkd3d_renderdoc_end_capture(command_queue->device->vkd3d_instance->vk_instance);
}

View File

@ -1269,6 +1269,7 @@ struct d3d12_command_list
bool is_recording;
bool is_valid;
bool need_host_barrier;
bool debug_capture;
VkCommandBuffer vk_command_buffer;
DXGI_FORMAT index_buffer_format;
@ -1385,6 +1386,7 @@ struct d3d12_command_queue_submission_execute
VkCommandBuffer *cmd;
LONG **outstanding_submissions_count;
UINT count;
bool debug_capture;
};
struct d3d12_command_queue_submission_bind_sparse

View File

@ -0,0 +1,40 @@
/*
* Copyright 2020 Hans-Kristian Arntzen for Valve Corporation
*
* This library is free software; you can redistribute it and/or
* modify it under the terms of the GNU Lesser General Public
* License as published by the Free Software Foundation; either
* version 2.1 of the License, or (at your option) any later version.
*
* This library is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* Lesser General Public License for more details.
*
* You should have received a copy of the GNU Lesser General Public
* License along with this library; if not, write to the Free Software
* Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301, USA
*/
#ifndef __VKD3D_RENDERDOC_H
#define __VKD3D_RENDERDOC_H
#include "vkd3d_private.h"
#include "vkd3d_shader.h"
#include "vkd3d_common.h"
bool vkd3d_renderdoc_active(void) DECLSPEC_HIDDEN;
bool vkd3d_renderdoc_loaded_api(void) DECLSPEC_HIDDEN;
bool vkd3d_renderdoc_should_capture_shader_hash(vkd3d_shader_hash_t hash) DECLSPEC_HIDDEN;
bool vkd3d_renderdoc_begin_capture(void *instance) DECLSPEC_HIDDEN;
void vkd3d_renderdoc_end_capture(void *instance) DECLSPEC_HIDDEN;
void vkd3d_renderdoc_init(void) DECLSPEC_HIDDEN;
void vkd3d_renderdoc_command_list_check_capture(struct d3d12_command_list *list,
struct d3d12_pipeline_state *state) DECLSPEC_HIDDEN;
bool vkd3d_renderdoc_command_queue_begin_capture(struct d3d12_command_queue *command_queue) DECLSPEC_HIDDEN;
void vkd3d_renderdoc_command_queue_end_capture(struct d3d12_command_queue *command_queue) DECLSPEC_HIDDEN;
#endif

View File

@ -52,6 +52,7 @@ VK_INSTANCE_PFN(vkGetPhysicalDeviceProperties2)
/* VK_EXT_debug_utils */
VK_INSTANCE_EXT_PFN(vkCreateDebugUtilsMessengerEXT)
VK_INSTANCE_EXT_PFN(vkDestroyDebugUtilsMessengerEXT)
VK_DEVICE_EXT_PFN(vkQueueInsertDebugUtilsLabelEXT)
/* Device functions (obtained by vkGetDeviceProcAddr). */
VK_DEVICE_PFN(vkDestroyDevice) /* Load vkDestroyDevice() first. */

View File

@ -13,6 +13,7 @@ enable_tests = get_option('enable_tests')
enable_extras = get_option('enable_extras')
enable_standalone_d3d12 = get_option('enable_standalone_d3d12')
enable_profiling = get_option('enable_profiling')
enable_renderdoc = get_option('enable_renderdoc')
if vkd3d_platform != 'windows' and enable_standalone_d3d12
error('Standalone D3D12 is only supported on Windows.')
@ -34,6 +35,10 @@ if enable_profiling
add_project_arguments('-DVKD3D_ENABLE_PROFILING', language : 'c')
endif
if enable_renderdoc
add_project_arguments('-DVKD3D_ENABLE_RENDERDOC', language : 'c')
endif
vkd3d_external_includes = [ './subprojects/Vulkan-Headers/include', './subprojects/SPIRV-Headers/include' ]
vkd3d_public_includes = [ './include' ] + vkd3d_external_includes
vkd3d_private_includes = [ './include/private' ] + vkd3d_public_includes

View File

@ -2,3 +2,4 @@ option('enable_tests', type : 'boolean', value : false)
option('enable_extras', type : 'boolean', value : false)
option('enable_standalone_d3d12', type : 'boolean', value : false)
option('enable_profiling', type : 'boolean', value : false)
option('enable_renderdoc', type : 'boolean', value : false)