.. |
shaders
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vkd3d: Rewrite binary occlusion query resolve shader.
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2021-01-19 14:11:46 +01:00 |
acceleration_structure.c
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vkd3d: Convert RTAS geometry flags.
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2021-03-15 14:55:03 +00:00 |
cache.c
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vkd3d: Refactor SetName implementation
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2021-02-25 21:51:43 +01:00 |
command.c
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vkd3d: Implement ClearState.
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2021-03-18 10:50:21 +01:00 |
command_list_profiled.h
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vkd3d: Refactor SetName implementation
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2021-02-25 21:51:43 +01:00 |
debug_ring.c
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vkd3d: Simplify vkd3d_allocate_buffer_memory helper.
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2021-02-18 14:17:22 +01:00 |
descriptor_debug.c
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vkd3d: Register allocation cookie for descriptor debugging.
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2021-02-15 17:04:52 +01:00 |
device.c
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vkd3d: Prefer compute queues for TRANSFER.
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2021-03-16 21:41:37 +01:00 |
device_profiled.h
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vkd3d: Refactor SetName implementation
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2021-02-25 21:51:43 +01:00 |
heap.c
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vkd3d: Refactor SetName implementation
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2021-02-25 21:51:43 +01:00 |
memory.c
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vkd3d: Don't broadcast semaphore waits when zeroing memory.
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2021-03-15 12:52:00 +01:00 |
meson.build
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vkd3d: Implement GetRaytracingAccelerationStructurePrebuildInfo.
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2021-02-25 16:14:16 +01:00 |
meta.c
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vkd3d: Rewrite binary occlusion query resolve shader.
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2021-01-19 14:11:46 +01:00 |
platform.c
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meta: Add missing newlines to end of files
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2020-11-05 17:16:57 +01:00 |
raytracing_pipeline.c
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vkd3d: Allow devices with recursion of 1 to be accepted.
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2021-03-12 12:20:10 +01:00 |
renderdoc.c
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meta: Add missing newlines to end of files
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2020-11-05 17:16:57 +01:00 |
resource.c
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vkd3d: Use VK_SHARING_MODE_CONCURRENT if multi-queue is enabled.
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2021-03-15 12:52:00 +01:00 |
state.c
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vkd3d: Fix some trivial bugs with local root signatures.
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2021-03-12 12:20:10 +01:00 |
swapchain.c
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vkd3d: Refactor SetName implementation
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2021-02-25 21:51:43 +01:00 |
utils.c
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vkd3d: Refactor SetName implementation
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2021-02-25 21:51:43 +01:00 |
va_map.c
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vkd3d: Fix some const warnings on MSVC.
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2021-03-10 10:48:01 +00:00 |
vkd3d_descriptor_debug.h
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vkd3d: Register allocation cookie for descriptor debugging.
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2021-02-15 17:04:52 +01:00 |
vkd3d_main.c
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vkd3d: Convert Root Signatures to 1.1.
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2021-03-10 11:46:05 +01:00 |
vkd3d_private.h
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vkd3d: Align d3d12_rtv_desc to D3D12_DESC_ALIGNMENT
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2021-03-16 21:45:28 +01:00 |
vkd3d_renderdoc.h
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include: Remove DECLSPEC_HIDDEN from headers
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2020-10-05 10:44:10 +02:00 |
vkd3d_shaders.h
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vkd3d: Add query resolve shader.
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2021-01-19 14:11:46 +01:00 |
vulkan_procs.h
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vkd3d: Implement RTAS clone and compact copy operations.
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2021-03-04 16:30:29 +01:00 |