vkd3d: Implement GetRaytracingAccelerationStructurePrebuildInfo.

Signed-off-by: Hans-Kristian Arntzen <post@arntzen-software.no>
This commit is contained in:
Hans-Kristian Arntzen 2021-02-22 13:38:56 +01:00
parent d773e67fff
commit 2afe25c0c8
5 changed files with 243 additions and 1 deletions

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@ -0,0 +1,179 @@
/*
* Copyright 2021 Hans-Kristian Arntzen for Valve Corporation
*
* This library is free software; you can redistribute it and/or
* modify it under the terms of the GNU Lesser General Public
* License as published by the Free Software Foundation; either
* version 2.1 of the License, or (at your option) any later version.
*
* This library is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* Lesser General Public License for more details.
*
* You should have received a copy of the GNU Lesser General Public
* License along with this library; if not, write to the Free Software
* Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301, USA
*/
#define VKD3D_DBG_CHANNEL VKD3D_DBG_CHANNEL_API
#include "vkd3d_private.h"
void vkd3d_acceleration_structure_build_info_cleanup(
struct vkd3d_acceleration_structure_build_info *info)
{
if (info->primitive_counts != info->primitive_counts_stack)
vkd3d_free(info->primitive_counts);
if (info->geometries != info->geometries_stack)
vkd3d_free(info->geometries);
if (info->build_range_ptrs != info->build_range_ptr_stack)
vkd3d_free(info->build_range_ptrs);
if (info->build_ranges != info->build_range_stack)
vkd3d_free(info->build_ranges);
}
static VkBuildAccelerationStructureFlagsKHR d3d12_build_flags_to_vk(
D3D12_RAYTRACING_ACCELERATION_STRUCTURE_BUILD_FLAGS flags)
{
VkBuildAccelerationStructureFlagsKHR vk_flags = 0;
if (flags & D3D12_RAYTRACING_ACCELERATION_STRUCTURE_BUILD_FLAG_ALLOW_COMPACTION)
vk_flags |= VK_BUILD_ACCELERATION_STRUCTURE_ALLOW_COMPACTION_BIT_KHR;
if (flags & D3D12_RAYTRACING_ACCELERATION_STRUCTURE_BUILD_FLAG_ALLOW_UPDATE)
vk_flags |= VK_BUILD_ACCELERATION_STRUCTURE_ALLOW_UPDATE_BIT_KHR;
if (flags & D3D12_RAYTRACING_ACCELERATION_STRUCTURE_BUILD_FLAG_MINIMIZE_MEMORY)
vk_flags |= VK_BUILD_ACCELERATION_STRUCTURE_LOW_MEMORY_BIT_KHR;
if (flags & D3D12_RAYTRACING_ACCELERATION_STRUCTURE_BUILD_FLAG_PREFER_FAST_BUILD)
vk_flags |= VK_BUILD_ACCELERATION_STRUCTURE_PREFER_FAST_BUILD_BIT_KHR;
if (flags & D3D12_RAYTRACING_ACCELERATION_STRUCTURE_BUILD_FLAG_PREFER_FAST_TRACE)
vk_flags |= VK_BUILD_ACCELERATION_STRUCTURE_PREFER_FAST_TRACE_BIT_KHR;
return vk_flags;
}
bool vkd3d_acceleration_structure_convert_inputs(
struct vkd3d_acceleration_structure_build_info *info,
const D3D12_BUILD_RAYTRACING_ACCELERATION_STRUCTURE_INPUTS *desc)
{
VkAccelerationStructureGeometryTrianglesDataKHR *triangles;
VkAccelerationStructureBuildGeometryInfoKHR *build_info;
VkAccelerationStructureGeometryAabbsDataKHR *aabbs;
const D3D12_RAYTRACING_GEOMETRY_DESC *geom_desc;
unsigned int i;
build_info = &info->build_info;
memset(build_info, 0, sizeof(*build_info));
build_info->sType = VK_STRUCTURE_TYPE_ACCELERATION_STRUCTURE_BUILD_GEOMETRY_INFO_KHR;
if (desc->Type == D3D12_RAYTRACING_ACCELERATION_STRUCTURE_TYPE_TOP_LEVEL)
build_info->type = VK_ACCELERATION_STRUCTURE_TYPE_TOP_LEVEL_KHR;
else
build_info->type = VK_ACCELERATION_STRUCTURE_TYPE_BOTTOM_LEVEL_KHR;
build_info->flags = d3d12_build_flags_to_vk(desc->Flags);
if (desc->Flags & D3D12_RAYTRACING_ACCELERATION_STRUCTURE_BUILD_FLAG_PERFORM_UPDATE)
build_info->mode = VK_BUILD_ACCELERATION_STRUCTURE_MODE_UPDATE_KHR;
else
build_info->mode = VK_BUILD_ACCELERATION_STRUCTURE_MODE_BUILD_KHR;
info->geometries = info->geometries_stack;
info->primitive_counts = info->primitive_counts_stack;
info->build_ranges = info->build_range_stack;
info->build_range_ptrs = info->build_range_ptr_stack;
if (desc->Type == D3D12_RAYTRACING_ACCELERATION_STRUCTURE_TYPE_TOP_LEVEL)
{
memset(info->geometries, 0, sizeof(*info->geometries));
info->geometries[0].sType = VK_STRUCTURE_TYPE_ACCELERATION_STRUCTURE_GEOMETRY_KHR;
info->geometries[0].geometryType = VK_GEOMETRY_TYPE_INSTANCES_KHR;
info->geometries[0].geometry.instances.sType =
VK_STRUCTURE_TYPE_ACCELERATION_STRUCTURE_GEOMETRY_INSTANCES_DATA_KHR;
info->geometries[0].geometry.instances.arrayOfPointers =
desc->DescsLayout == D3D12_ELEMENTS_LAYOUT_ARRAY_OF_POINTERS ? VK_TRUE : VK_FALSE;
info->geometries[0].geometry.instances.data.deviceAddress = desc->InstanceDescs;
info->primitive_counts = info->primitive_counts_stack;
info->primitive_counts[0] = desc->NumDescs;
build_info->geometryCount = 1;
}
else
{
if (desc->NumDescs <= VKD3D_BUILD_INFO_STACK_COUNT)
{
memset(info->geometries, 0, sizeof(*info->geometries) * desc->NumDescs);
memset(info->primitive_counts, 0, sizeof(*info->primitive_counts) * desc->NumDescs);
}
else
{
info->geometries = vkd3d_calloc(desc->NumDescs, sizeof(*info->geometries));
info->primitive_counts = vkd3d_calloc(desc->NumDescs, sizeof(*info->primitive_counts));
info->build_ranges = vkd3d_malloc(desc->NumDescs * sizeof(*info->build_ranges));
info->build_range_ptrs = vkd3d_malloc(desc->NumDescs * sizeof(*info->build_range_ptrs));
}
build_info->geometryCount = desc->NumDescs;
for (i = 0; i < desc->NumDescs; i++)
{
info->geometries[i].sType = VK_STRUCTURE_TYPE_ACCELERATION_STRUCTURE_GEOMETRY_KHR;
if (desc->DescsLayout == D3D12_ELEMENTS_LAYOUT_ARRAY_OF_POINTERS)
geom_desc = desc->ppGeometryDescs[i];
else
geom_desc = &desc->pGeometryDescs[i];
switch (geom_desc->Type)
{
case D3D12_RAYTRACING_GEOMETRY_TYPE_TRIANGLES:
info->geometries[i].geometryType = VK_GEOMETRY_TYPE_TRIANGLES_KHR;
triangles = &info->geometries[i].geometry.triangles;
triangles->sType = VK_STRUCTURE_TYPE_ACCELERATION_STRUCTURE_GEOMETRY_TRIANGLES_DATA_KHR;
triangles->indexData.deviceAddress = geom_desc->Triangles.IndexBuffer;
if (geom_desc->Triangles.IndexBuffer)
{
triangles->indexType =
geom_desc->Triangles.IndexFormat == DXGI_FORMAT_R16_UINT ?
VK_INDEX_TYPE_UINT16 : VK_INDEX_TYPE_UINT32;
info->primitive_counts[i] = geom_desc->Triangles.IndexCount / 3;
}
else
{
info->primitive_counts[i] = geom_desc->Triangles.VertexCount / 3;
triangles->indexType = VK_INDEX_TYPE_NONE_KHR;
}
triangles->maxVertex = max(1, geom_desc->Triangles.VertexCount) - 1;
triangles->vertexStride = geom_desc->Triangles.VertexBuffer.StrideInBytes;
triangles->vertexFormat = vkd3d_get_vk_format(geom_desc->Triangles.VertexFormat);
triangles->vertexData.deviceAddress = geom_desc->Triangles.VertexBuffer.StartAddress;
triangles->transformData.deviceAddress = geom_desc->Triangles.Transform3x4;
break;
case D3D12_RAYTRACING_GEOMETRY_TYPE_PROCEDURAL_PRIMITIVE_AABBS:
info->geometries[i].geometryType = VK_GEOMETRY_TYPE_AABBS_KHR;
aabbs = &info->geometries[i].geometry.aabbs;
aabbs->sType = VK_STRUCTURE_TYPE_ACCELERATION_STRUCTURE_GEOMETRY_AABBS_DATA_KHR;
aabbs->stride = geom_desc->AABBs.AABBs.StrideInBytes;
aabbs->data.deviceAddress = geom_desc->AABBs.AABBs.StartAddress;
info->primitive_counts[i] = geom_desc->AABBs.AABBCount;
break;
default:
FIXME("Unsupported geometry type %u.\n", geom_desc->Type);
return false;
}
}
}
for (i = 0; i < build_info->geometryCount; i++)
{
info->build_range_ptrs[i] = &info->build_ranges[i];
info->build_ranges[i].primitiveCount = info->primitive_counts[i];
info->build_ranges[i].firstVertex = 0;
info->build_ranges[i].primitiveOffset = 0;
info->build_ranges[i].transformOffset = 0;
}
build_info->pGeometries = info->geometries;
return true;
}

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@ -4230,7 +4230,43 @@ static void STDMETHODCALLTYPE d3d12_device_GetRaytracingAccelerationStructurePre
const D3D12_BUILD_RAYTRACING_ACCELERATION_STRUCTURE_INPUTS *desc,
D3D12_RAYTRACING_ACCELERATION_STRUCTURE_PREBUILD_INFO *info)
{
FIXME("iface %p, desc %p, info %p stub!\n", iface, desc, info);
struct d3d12_device *device = impl_from_ID3D12Device(iface);
const struct vkd3d_vk_device_procs *vk_procs = &device->vk_procs;
struct vkd3d_acceleration_structure_build_info build_info;
VkAccelerationStructureBuildSizesInfoKHR size_info;
TRACE("iface %p, desc %p, info %p!\n", iface, desc, info);
if (!d3d12_device_supports_ray_tracing_tier_1_0(device))
{
ERR("Acceleration structure is not supported. Calling this is invalid.\n");
memset(info, 0, sizeof(*info));
return;
}
if (!vkd3d_acceleration_structure_convert_inputs(&build_info, desc))
{
ERR("Failed to convert inputs.\n");
memset(info, 0, sizeof(*info));
return;
}
if (build_info.build_info.mode == VK_BUILD_ACCELERATION_STRUCTURE_MODE_UPDATE_KHR)
FIXME("MODE_UPDATE_KHR in PrebuildInfo?\n");
memset(&size_info, 0, sizeof(size_info));
size_info.sType = VK_STRUCTURE_TYPE_ACCELERATION_STRUCTURE_BUILD_SIZES_INFO_KHR;
VK_CALL(vkGetAccelerationStructureBuildSizesKHR(device->vk_device,
VK_ACCELERATION_STRUCTURE_BUILD_TYPE_DEVICE_KHR, &build_info.build_info,
build_info.primitive_counts, &size_info));
vkd3d_acceleration_structure_build_info_cleanup(&build_info);
info->ResultDataMaxSizeInBytes = size_info.accelerationStructureSize;
info->ScratchDataSizeInBytes = size_info.buildScratchSize;
info->UpdateScratchDataSizeInBytes = size_info.updateScratchSize;
}
static D3D12_DRIVER_MATCHING_IDENTIFIER_STATUS STDMETHODCALLTYPE d3d12_device_CheckDriverMatchingIdentifier(d3d12_device_iface *iface,

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@ -42,6 +42,7 @@ vkd3d_src = [
'va_map.c',
'vkd3d_main.c',
'raytracing_pipeline.c',
'acceleration_structure.c'
]
if enable_d3d12

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@ -2672,6 +2672,29 @@ struct vkd3d_view_key
struct vkd3d_view *vkd3d_view_map_create_view(struct vkd3d_view_map *view_map,
struct d3d12_device *device, const struct vkd3d_view_key *key);
/* Acceleration structure helpers. */
struct vkd3d_acceleration_structure_build_info
{
/* This is not a hard limit, just an arbitrary value which lets us avoid allocation for
* the common case. */
#define VKD3D_BUILD_INFO_STACK_COUNT 16
const struct VkAccelerationStructureBuildRangeInfoKHR *build_range_ptr_stack[VKD3D_BUILD_INFO_STACK_COUNT];
VkAccelerationStructureBuildRangeInfoKHR build_range_stack[VKD3D_BUILD_INFO_STACK_COUNT];
VkAccelerationStructureGeometryKHR geometries_stack[VKD3D_BUILD_INFO_STACK_COUNT];
const VkAccelerationStructureBuildRangeInfoKHR **build_range_ptrs;
uint32_t primitive_counts_stack[VKD3D_BUILD_INFO_STACK_COUNT];
VkAccelerationStructureBuildRangeInfoKHR *build_ranges;
VkAccelerationStructureBuildGeometryInfoKHR build_info;
VkAccelerationStructureGeometryKHR *geometries;
uint32_t *primitive_counts;
};
void vkd3d_acceleration_structure_build_info_cleanup(
struct vkd3d_acceleration_structure_build_info *info);
bool vkd3d_acceleration_structure_convert_inputs(
struct vkd3d_acceleration_structure_build_info *info,
const D3D12_BUILD_RAYTRACING_ACCELERATION_STRUCTURE_INPUTS *desc);
#define VKD3D_VENDOR_ID_NVIDIA 0x10DE
#define VKD3D_VENDOR_ID_AMD 0x1002
#define VKD3D_VENDOR_ID_INTEL 0x8086

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@ -205,6 +205,9 @@ VK_DEVICE_EXT_PFN(vkCmdSetRayTracingPipelineStackSizeKHR)
VK_DEVICE_EXT_PFN(vkCmdTraceRaysKHR)
VK_DEVICE_EXT_PFN(vkCmdTraceRaysIndirectKHR)
/* VK_KHR_acceleration_structure */
VK_DEVICE_EXT_PFN(vkGetAccelerationStructureBuildSizesKHR)
/* VK_KHR_fragment_shading_rate */
VK_INSTANCE_PFN(vkGetPhysicalDeviceFragmentShadingRatesKHR)
VK_DEVICE_EXT_PFN(vkCmdSetFragmentShadingRateKHR)