vkd3d: Implement GetRaytracingAccelerationStructurePrebuildInfo.
Signed-off-by: Hans-Kristian Arntzen <post@arntzen-software.no>
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/*
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* Copyright 2021 Hans-Kristian Arntzen for Valve Corporation
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*
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* This library is free software; you can redistribute it and/or
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* modify it under the terms of the GNU Lesser General Public
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* License as published by the Free Software Foundation; either
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* version 2.1 of the License, or (at your option) any later version.
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*
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* This library is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
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* Lesser General Public License for more details.
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*
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* You should have received a copy of the GNU Lesser General Public
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* License along with this library; if not, write to the Free Software
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* Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301, USA
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*/
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#define VKD3D_DBG_CHANNEL VKD3D_DBG_CHANNEL_API
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#include "vkd3d_private.h"
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void vkd3d_acceleration_structure_build_info_cleanup(
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struct vkd3d_acceleration_structure_build_info *info)
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{
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if (info->primitive_counts != info->primitive_counts_stack)
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vkd3d_free(info->primitive_counts);
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if (info->geometries != info->geometries_stack)
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vkd3d_free(info->geometries);
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if (info->build_range_ptrs != info->build_range_ptr_stack)
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vkd3d_free(info->build_range_ptrs);
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if (info->build_ranges != info->build_range_stack)
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vkd3d_free(info->build_ranges);
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}
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static VkBuildAccelerationStructureFlagsKHR d3d12_build_flags_to_vk(
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D3D12_RAYTRACING_ACCELERATION_STRUCTURE_BUILD_FLAGS flags)
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{
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VkBuildAccelerationStructureFlagsKHR vk_flags = 0;
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if (flags & D3D12_RAYTRACING_ACCELERATION_STRUCTURE_BUILD_FLAG_ALLOW_COMPACTION)
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vk_flags |= VK_BUILD_ACCELERATION_STRUCTURE_ALLOW_COMPACTION_BIT_KHR;
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if (flags & D3D12_RAYTRACING_ACCELERATION_STRUCTURE_BUILD_FLAG_ALLOW_UPDATE)
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vk_flags |= VK_BUILD_ACCELERATION_STRUCTURE_ALLOW_UPDATE_BIT_KHR;
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if (flags & D3D12_RAYTRACING_ACCELERATION_STRUCTURE_BUILD_FLAG_MINIMIZE_MEMORY)
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vk_flags |= VK_BUILD_ACCELERATION_STRUCTURE_LOW_MEMORY_BIT_KHR;
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if (flags & D3D12_RAYTRACING_ACCELERATION_STRUCTURE_BUILD_FLAG_PREFER_FAST_BUILD)
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vk_flags |= VK_BUILD_ACCELERATION_STRUCTURE_PREFER_FAST_BUILD_BIT_KHR;
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if (flags & D3D12_RAYTRACING_ACCELERATION_STRUCTURE_BUILD_FLAG_PREFER_FAST_TRACE)
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vk_flags |= VK_BUILD_ACCELERATION_STRUCTURE_PREFER_FAST_TRACE_BIT_KHR;
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return vk_flags;
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}
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bool vkd3d_acceleration_structure_convert_inputs(
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struct vkd3d_acceleration_structure_build_info *info,
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const D3D12_BUILD_RAYTRACING_ACCELERATION_STRUCTURE_INPUTS *desc)
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{
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VkAccelerationStructureGeometryTrianglesDataKHR *triangles;
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VkAccelerationStructureBuildGeometryInfoKHR *build_info;
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VkAccelerationStructureGeometryAabbsDataKHR *aabbs;
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const D3D12_RAYTRACING_GEOMETRY_DESC *geom_desc;
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unsigned int i;
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build_info = &info->build_info;
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memset(build_info, 0, sizeof(*build_info));
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build_info->sType = VK_STRUCTURE_TYPE_ACCELERATION_STRUCTURE_BUILD_GEOMETRY_INFO_KHR;
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if (desc->Type == D3D12_RAYTRACING_ACCELERATION_STRUCTURE_TYPE_TOP_LEVEL)
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build_info->type = VK_ACCELERATION_STRUCTURE_TYPE_TOP_LEVEL_KHR;
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else
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build_info->type = VK_ACCELERATION_STRUCTURE_TYPE_BOTTOM_LEVEL_KHR;
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build_info->flags = d3d12_build_flags_to_vk(desc->Flags);
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if (desc->Flags & D3D12_RAYTRACING_ACCELERATION_STRUCTURE_BUILD_FLAG_PERFORM_UPDATE)
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build_info->mode = VK_BUILD_ACCELERATION_STRUCTURE_MODE_UPDATE_KHR;
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else
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build_info->mode = VK_BUILD_ACCELERATION_STRUCTURE_MODE_BUILD_KHR;
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info->geometries = info->geometries_stack;
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info->primitive_counts = info->primitive_counts_stack;
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info->build_ranges = info->build_range_stack;
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info->build_range_ptrs = info->build_range_ptr_stack;
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if (desc->Type == D3D12_RAYTRACING_ACCELERATION_STRUCTURE_TYPE_TOP_LEVEL)
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{
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memset(info->geometries, 0, sizeof(*info->geometries));
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info->geometries[0].sType = VK_STRUCTURE_TYPE_ACCELERATION_STRUCTURE_GEOMETRY_KHR;
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info->geometries[0].geometryType = VK_GEOMETRY_TYPE_INSTANCES_KHR;
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info->geometries[0].geometry.instances.sType =
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VK_STRUCTURE_TYPE_ACCELERATION_STRUCTURE_GEOMETRY_INSTANCES_DATA_KHR;
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info->geometries[0].geometry.instances.arrayOfPointers =
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desc->DescsLayout == D3D12_ELEMENTS_LAYOUT_ARRAY_OF_POINTERS ? VK_TRUE : VK_FALSE;
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info->geometries[0].geometry.instances.data.deviceAddress = desc->InstanceDescs;
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info->primitive_counts = info->primitive_counts_stack;
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info->primitive_counts[0] = desc->NumDescs;
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build_info->geometryCount = 1;
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}
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else
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{
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if (desc->NumDescs <= VKD3D_BUILD_INFO_STACK_COUNT)
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{
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memset(info->geometries, 0, sizeof(*info->geometries) * desc->NumDescs);
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memset(info->primitive_counts, 0, sizeof(*info->primitive_counts) * desc->NumDescs);
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}
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else
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{
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info->geometries = vkd3d_calloc(desc->NumDescs, sizeof(*info->geometries));
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info->primitive_counts = vkd3d_calloc(desc->NumDescs, sizeof(*info->primitive_counts));
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info->build_ranges = vkd3d_malloc(desc->NumDescs * sizeof(*info->build_ranges));
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info->build_range_ptrs = vkd3d_malloc(desc->NumDescs * sizeof(*info->build_range_ptrs));
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}
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build_info->geometryCount = desc->NumDescs;
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for (i = 0; i < desc->NumDescs; i++)
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{
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info->geometries[i].sType = VK_STRUCTURE_TYPE_ACCELERATION_STRUCTURE_GEOMETRY_KHR;
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if (desc->DescsLayout == D3D12_ELEMENTS_LAYOUT_ARRAY_OF_POINTERS)
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geom_desc = desc->ppGeometryDescs[i];
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else
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geom_desc = &desc->pGeometryDescs[i];
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switch (geom_desc->Type)
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{
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case D3D12_RAYTRACING_GEOMETRY_TYPE_TRIANGLES:
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info->geometries[i].geometryType = VK_GEOMETRY_TYPE_TRIANGLES_KHR;
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triangles = &info->geometries[i].geometry.triangles;
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triangles->sType = VK_STRUCTURE_TYPE_ACCELERATION_STRUCTURE_GEOMETRY_TRIANGLES_DATA_KHR;
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triangles->indexData.deviceAddress = geom_desc->Triangles.IndexBuffer;
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if (geom_desc->Triangles.IndexBuffer)
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{
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triangles->indexType =
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geom_desc->Triangles.IndexFormat == DXGI_FORMAT_R16_UINT ?
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VK_INDEX_TYPE_UINT16 : VK_INDEX_TYPE_UINT32;
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info->primitive_counts[i] = geom_desc->Triangles.IndexCount / 3;
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}
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else
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{
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info->primitive_counts[i] = geom_desc->Triangles.VertexCount / 3;
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triangles->indexType = VK_INDEX_TYPE_NONE_KHR;
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}
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triangles->maxVertex = max(1, geom_desc->Triangles.VertexCount) - 1;
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triangles->vertexStride = geom_desc->Triangles.VertexBuffer.StrideInBytes;
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triangles->vertexFormat = vkd3d_get_vk_format(geom_desc->Triangles.VertexFormat);
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triangles->vertexData.deviceAddress = geom_desc->Triangles.VertexBuffer.StartAddress;
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triangles->transformData.deviceAddress = geom_desc->Triangles.Transform3x4;
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break;
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case D3D12_RAYTRACING_GEOMETRY_TYPE_PROCEDURAL_PRIMITIVE_AABBS:
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info->geometries[i].geometryType = VK_GEOMETRY_TYPE_AABBS_KHR;
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aabbs = &info->geometries[i].geometry.aabbs;
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aabbs->sType = VK_STRUCTURE_TYPE_ACCELERATION_STRUCTURE_GEOMETRY_AABBS_DATA_KHR;
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aabbs->stride = geom_desc->AABBs.AABBs.StrideInBytes;
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aabbs->data.deviceAddress = geom_desc->AABBs.AABBs.StartAddress;
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info->primitive_counts[i] = geom_desc->AABBs.AABBCount;
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break;
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default:
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FIXME("Unsupported geometry type %u.\n", geom_desc->Type);
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return false;
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}
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}
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}
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for (i = 0; i < build_info->geometryCount; i++)
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{
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info->build_range_ptrs[i] = &info->build_ranges[i];
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info->build_ranges[i].primitiveCount = info->primitive_counts[i];
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info->build_ranges[i].firstVertex = 0;
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info->build_ranges[i].primitiveOffset = 0;
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info->build_ranges[i].transformOffset = 0;
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}
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build_info->pGeometries = info->geometries;
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return true;
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}
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@ -4230,7 +4230,43 @@ static void STDMETHODCALLTYPE d3d12_device_GetRaytracingAccelerationStructurePre
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const D3D12_BUILD_RAYTRACING_ACCELERATION_STRUCTURE_INPUTS *desc,
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D3D12_RAYTRACING_ACCELERATION_STRUCTURE_PREBUILD_INFO *info)
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{
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FIXME("iface %p, desc %p, info %p stub!\n", iface, desc, info);
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struct d3d12_device *device = impl_from_ID3D12Device(iface);
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const struct vkd3d_vk_device_procs *vk_procs = &device->vk_procs;
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struct vkd3d_acceleration_structure_build_info build_info;
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VkAccelerationStructureBuildSizesInfoKHR size_info;
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TRACE("iface %p, desc %p, info %p!\n", iface, desc, info);
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if (!d3d12_device_supports_ray_tracing_tier_1_0(device))
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{
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ERR("Acceleration structure is not supported. Calling this is invalid.\n");
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memset(info, 0, sizeof(*info));
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return;
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}
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if (!vkd3d_acceleration_structure_convert_inputs(&build_info, desc))
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{
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ERR("Failed to convert inputs.\n");
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memset(info, 0, sizeof(*info));
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return;
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}
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if (build_info.build_info.mode == VK_BUILD_ACCELERATION_STRUCTURE_MODE_UPDATE_KHR)
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FIXME("MODE_UPDATE_KHR in PrebuildInfo?\n");
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memset(&size_info, 0, sizeof(size_info));
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size_info.sType = VK_STRUCTURE_TYPE_ACCELERATION_STRUCTURE_BUILD_SIZES_INFO_KHR;
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VK_CALL(vkGetAccelerationStructureBuildSizesKHR(device->vk_device,
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VK_ACCELERATION_STRUCTURE_BUILD_TYPE_DEVICE_KHR, &build_info.build_info,
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build_info.primitive_counts, &size_info));
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vkd3d_acceleration_structure_build_info_cleanup(&build_info);
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info->ResultDataMaxSizeInBytes = size_info.accelerationStructureSize;
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info->ScratchDataSizeInBytes = size_info.buildScratchSize;
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info->UpdateScratchDataSizeInBytes = size_info.updateScratchSize;
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}
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static D3D12_DRIVER_MATCHING_IDENTIFIER_STATUS STDMETHODCALLTYPE d3d12_device_CheckDriverMatchingIdentifier(d3d12_device_iface *iface,
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@ -42,6 +42,7 @@ vkd3d_src = [
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'va_map.c',
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'vkd3d_main.c',
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'raytracing_pipeline.c',
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'acceleration_structure.c'
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]
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if enable_d3d12
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@ -2672,6 +2672,29 @@ struct vkd3d_view_key
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struct vkd3d_view *vkd3d_view_map_create_view(struct vkd3d_view_map *view_map,
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struct d3d12_device *device, const struct vkd3d_view_key *key);
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/* Acceleration structure helpers. */
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struct vkd3d_acceleration_structure_build_info
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{
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/* This is not a hard limit, just an arbitrary value which lets us avoid allocation for
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* the common case. */
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#define VKD3D_BUILD_INFO_STACK_COUNT 16
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const struct VkAccelerationStructureBuildRangeInfoKHR *build_range_ptr_stack[VKD3D_BUILD_INFO_STACK_COUNT];
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VkAccelerationStructureBuildRangeInfoKHR build_range_stack[VKD3D_BUILD_INFO_STACK_COUNT];
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VkAccelerationStructureGeometryKHR geometries_stack[VKD3D_BUILD_INFO_STACK_COUNT];
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const VkAccelerationStructureBuildRangeInfoKHR **build_range_ptrs;
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uint32_t primitive_counts_stack[VKD3D_BUILD_INFO_STACK_COUNT];
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VkAccelerationStructureBuildRangeInfoKHR *build_ranges;
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VkAccelerationStructureBuildGeometryInfoKHR build_info;
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VkAccelerationStructureGeometryKHR *geometries;
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uint32_t *primitive_counts;
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};
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void vkd3d_acceleration_structure_build_info_cleanup(
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struct vkd3d_acceleration_structure_build_info *info);
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bool vkd3d_acceleration_structure_convert_inputs(
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struct vkd3d_acceleration_structure_build_info *info,
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const D3D12_BUILD_RAYTRACING_ACCELERATION_STRUCTURE_INPUTS *desc);
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#define VKD3D_VENDOR_ID_NVIDIA 0x10DE
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#define VKD3D_VENDOR_ID_AMD 0x1002
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#define VKD3D_VENDOR_ID_INTEL 0x8086
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@ -205,6 +205,9 @@ VK_DEVICE_EXT_PFN(vkCmdSetRayTracingPipelineStackSizeKHR)
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VK_DEVICE_EXT_PFN(vkCmdTraceRaysKHR)
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VK_DEVICE_EXT_PFN(vkCmdTraceRaysIndirectKHR)
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/* VK_KHR_acceleration_structure */
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VK_DEVICE_EXT_PFN(vkGetAccelerationStructureBuildSizesKHR)
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/* VK_KHR_fragment_shading_rate */
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VK_INSTANCE_PFN(vkGetPhysicalDeviceFragmentShadingRatesKHR)
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VK_DEVICE_EXT_PFN(vkCmdSetFragmentShadingRateKHR)
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