vkd3d: Use VK_SHARING_MODE_CONCURRENT if multi-queue is enabled.
Signed-off-by: Philip Rebohle <philip.rebohle@tu-dortmund.de>
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@ -443,9 +443,10 @@ static HRESULT vkd3d_create_image(struct d3d12_device *device,
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: VK_IMAGE_USAGE_SAMPLED_BIT | VK_IMAGE_USAGE_COLOR_ATTACHMENT_BIT;
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}
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if ((desc->Flags & D3D12_RESOURCE_FLAG_ALLOW_SIMULTANEOUS_ACCESS) && device->queue_family_count > 1)
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if (device->unique_queue_mask & (device->unique_queue_mask - 1))
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{
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TRACE("Creating image with VK_SHARING_MODE_CONCURRENT.\n");
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/* For multi-queue, we have to use CONCURRENT since D3D does
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* not give us enough information to do ownership transfers. */
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image_info.sharingMode = VK_SHARING_MODE_CONCURRENT;
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image_info.queueFamilyIndexCount = device->queue_family_count;
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image_info.pQueueFamilyIndices = device->queue_family_indices;
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