Commit Graph

539 Commits

Author SHA1 Message Date
Hans-Kristian Arntzen f3ea074fe3 vkd3d: Enable NV_device_generated_commands extension.
Signed-off-by: Hans-Kristian Arntzen <post@arntzen-software.no>
2022-02-08 15:33:49 +01:00
Hans-Kristian Arntzen 300d6e7166 vkd3d: Add more stringent validation for CreateCommandSignature.
The runtime is specified to validate certain things.
Also, be more robust against unsupported command signatures, since we
might need to draw/dispatch at an offset. Avoids hard GPU crashes.

Signed-off-by: Hans-Kristian Arntzen <post@arntzen-software.no>
2022-02-08 15:33:49 +01:00
Hans-Kristian Arntzen 33f17cc74d vkd3d: Add VK_EXT_pipeline_creation_feedback.
Useful when used together with pipeline library logging. Confirms that
we can load pipeline caches as expected.

Signed-off-by: Hans-Kristian Arntzen <post@arntzen-software.no>
2022-02-04 14:31:34 +01:00
Hans-Kristian Arntzen 47337d5e0b vkd3d: Add VKD3D_CONFIG flags for various pipeline library logging.
Additionally, add option to ignore cached SPIR-V.
Will be useful for debugging, and also required for VKD3D_SHADER_OVERRIDE.

Signed-off-by: Hans-Kristian Arntzen <post@arntzen-software.no>
2022-02-04 14:31:34 +01:00
Hans-Kristian Arntzen f03940ef4b vkd3d: Add global_pipeline_cache option.
Avoids saving out pipeline cache blobs which are likely going to be
cached by on-disk cache anyways.

Signed-off-by: Hans-Kristian Arntzen <post@arntzen-software.no>
2022-02-04 14:31:34 +01:00
Hans-Kristian Arntzen 29d956c6c4 vkd3d: Fix memory leak of D3D12 device singleton.
Fairly trivial, caught by ASAN.

Signed-off-by: Hans-Kristian Arntzen <post@arntzen-software.no>
2022-02-02 13:56:36 +01:00
Philip Rebohle 8f81aaa710 vkd3d: Fix reporting of WriteBufferImmediateSupportFlags.
Oversight from when we added bundles.

Signed-off-by: Philip Rebohle <philip.rebohle@tu-dortmund.de>
2022-02-01 16:21:43 +01:00
Hans-Kristian Arntzen 86f8f41490 vkd3d: Compute a global shader interface key for a D3D12 device.
This key represents the variations of SPIR-V which would be generated
from otherwise identical inputs like DXBC blobs and root signatures.

Typically, changing VKD3D_CONFIG flags or enabled extensions will affect
this key. This ensures that we will not attempt to use a cached SPIR-V
file unless we can trust that the SPIR-V interface will match.

Signed-off-by: Hans-Kristian Arntzen <post@arntzen-software.no>
2022-01-25 14:07:07 +01:00
Hans-Kristian Arntzen e90b573896 vkd3d-shader: Use flag for vkd3d_shader_meta bools.
Signed-off-by: Hans-Kristian Arntzen <post@arntzen-software.no>
2022-01-25 14:07:07 +01:00
Philip Rebohle 1af62abfe7 vkd3d: Enable quirk for further UE4 shaders.
Fixes artifacts in The Ascent.

Signed-off-by: Philip Rebohle <philip.rebohle@tu-dortmund.de>
2022-01-19 16:49:42 +01:00
Hans-Kristian Arntzen 6cba8b9945 vkd3d: Workaround broken barriers in DEATHLOOP.
In DEATHLOOP, there is a render pass which renders out a simple image,
which is then directly followed by a compute dispatch, reading that
image. The image is still in RENDER_TARGET state, and color buffers are
*not* flushed properly on at least RADV, manifesting as a very
distracting glitch pattern. This is a game bug, but for the time being,
we have to workaround it, *sigh*.

For a simple workaround, we can detect patterns where we see these
events in succession:

- Color RT is started
- StateBefore == RENDER_TARGET is not observed
- Dispatch()

In particular, when entering the options menu, highly distracting
glitches are observed in the background.

Signed-off-by: Hans-Kristian Arntzen <post@arntzen-software.no>
2022-01-12 12:20:03 +01:00
Samuel Pitoiset f6fe3e0183 vkd3d: Require VK_KHR_copy_commands2
This extension is trivial to implement for vendors and should be
widely supported.

Signed-off-by: Samuel Pitoiset <samuel.pitoiset@gmail.com>
2022-01-12 12:06:06 +01:00
Samuel Pitoiset b42a7193fc vkd3d: Require VK_KHR_bind_memory2
This extension is trivial to implement for vendors and should be
widely supported.

Signed-off-by: Samuel Pitoiset <samuel.pitoiset@gmail.com>
2022-01-12 12:06:06 +01:00
Hans-Kristian Arntzen 459cae5673 vkd3d: Fix redundant return from void.
Fix MSVC warning.

Signed-off-by: Hans-Kristian Arntzen <post@arntzen-software.no>
2021-12-02 22:48:48 +01:00
Arkadiusz Hiler 93d105adae vkd3d: Retry to create Vk device without NVX extensions.
The creation with those extensions may fail in few cases:
 * older 32 bit drivers
 * missing or inaccessible /dev/nvidia-uvm

There's also a mysterious crash that some Debian users experience with
64bit titles and a correct /dev/nvidia-uvm.

Signed-off-by: Arkadiusz Hiler <ahiler@codeweavers.com>
2021-12-02 12:44:37 +01:00
Georg Lehmann 4240ab7559 vkd3d: Allow B8G8R8A8 UAVs.
This is now allowed according to
https://microsoft.github.io/DirectX-Specs/d3d/RelaxedCasting.html

Signed-off-by: Georg Lehmann <dadschoorse@gmail.com>
2021-11-24 15:15:14 +01:00
Philip Rebohle b03c1fcb5f vkd3d: Implement ID3D12Device9.
Signed-off-by: Philip Rebohle <philip.rebohle@tu-dortmund.de>
2021-11-19 14:57:51 +01:00
Philip Rebohle 3b6a4ab988 vkd3d: Implement ID3D12Device8 and ID3D12Resource2.
Signed-off-by: Philip Rebohle <philip.rebohle@tu-dortmund.de>
2021-11-19 14:57:51 +01:00
Philip Rebohle d61f562a3e vkd3d: Implement ID3D12Device7.
Signed-off-by: Philip Rebohle <philip.rebohle@tu-dortmund.de>
2021-11-19 14:57:51 +01:00
Joshua Ashton 046524f2a1 vkd3d: Implement MinLODClamp using VK_EXT_image_view_min_lod
Signed-off-by: Joshua Ashton <joshua@froggi.es>
2021-11-17 20:51:20 +01:00
Robin Kertels 19a1dce393 vkd3d: Set GetCopyableFootprints total_bytes late.
Halo Infinite uses &desc->Width for total_bytes.
We can't set total_bytes early because code after this relies on desc->Width.

Signed-off-by: Robin Kertels <robin.kertels@gmail.com>
2021-11-16 11:53:18 +01:00
Hans-Kristian Arntzen 45ae742526 vkd3d: Pretend that SSBO alignment on NV is 4 bytes.
The 16-byte requirement is kind of a lie. The real requirement is tied
to how vectorized load-store instructions are emitted in the shader
itself since I guess it allows compiler to assume something about
alignment of the base pointer.

Signed-off-by: Hans-Kristian Arntzen <post@arntzen-software.no>
2021-11-09 14:47:10 +01:00
Hans-Kristian Arntzen b53a4a98a6 vkd3d: Enable per component robustness on AMD.
Tested and verified to work as expected, not so much on NV.

Signed-off-by: Hans-Kristian Arntzen <post@arntzen-software.no>
2021-11-09 14:47:10 +01:00
Hans-Kristian Arntzen 3210832ad9 vkd3d: Enable VK_EXT_scalar_block_layout.
dxil-spirv can take advantage of this now.

Signed-off-by: Hans-Kristian Arntzen <post@arntzen-software.no>
2021-11-09 14:47:10 +01:00
Hans-Kristian Arntzen 35d2f1e87f vkd3d: Correctly check for SM 6.6 required features.
Remove the experimental flag and unconditionally enable SM 6.6 if
available.

Signed-off-by: Hans-Kristian Arntzen <post@arntzen-software.no>
2021-11-01 14:20:38 +01:00
Hans-Kristian Arntzen 2b11c70129 vkd3d: Hook up WaveSize implementation.
Signed-off-by: Hans-Kristian Arntzen <post@arntzen-software.no>
2021-11-01 14:20:38 +01:00
Hans-Kristian Arntzen 7cc435c0bc vkd3d: Enable feature bits for 64-bit atomics.
Signed-off-by: Hans-Kristian Arntzen <post@arntzen-software.no>
2021-11-01 14:20:38 +01:00
Hans-Kristian Arntzen de64ebd1d1 vkd3d: Expose Int64 feature.
Signed-off-by: Hans-Kristian Arntzen <post@arntzen-software.no>
2021-11-01 14:20:38 +01:00
Hans-Kristian Arntzen 23ad0247e3 vkd3d: Enable 64-bit atomics extensions.
Signed-off-by: Hans-Kristian Arntzen <post@arntzen-software.no>
2021-11-01 14:20:38 +01:00
Hans-Kristian Arntzen 6255eaec32 vkd3d: Stub out the more recent FEATURE_DATA structs.
Signed-off-by: Hans-Kristian Arntzen <post@arntzen-software.no>
2021-11-01 14:20:38 +01:00
Hans-Kristian Arntzen 85c75a042f vkd3d: Enable VK_NV_compute_shader_derivatives.
Supported on more implementations too :)

Signed-off-by: Hans-Kristian Arntzen <post@arntzen-software.no>
2021-10-27 17:00:33 +02:00
Georg Lehmann eb48213bfa vkd3d: Follow the new shaderStorageImage{Read, Write}WithoutFormat rules.
The Vulkan spec update 1.2.195 restricted these features to a very limited
format subset, and somehow this is supposed to not be an API break?
Anyway, let's follow the new rules.

Signed-off-by: Georg Lehmann <dadschoorse@gmail.com>
2021-10-27 17:00:21 +02:00
Georg Lehmann fd690e3831 vkd3d: Enable typed uav loads based on KHR_format_feature_flags2.
Signed-off-by: Georg Lehmann <dadschoorse@gmail.com>
2021-10-27 17:00:21 +02:00
Georg Lehmann 07d53a82cc vkd3d: Init shader extensions later.
Signed-off-by: Georg Lehmann <dadschoorse@gmail.com>
2021-10-27 17:00:21 +02:00
Georg Lehmann 4c37b4c341 vkd3d: Use vkGetPhysicalDeviceFormatProperties2.
Signed-off-by: Georg Lehmann <dadschoorse@gmail.com>
2021-10-27 17:00:21 +02:00
Georg Lehmann c8d633cb51 vkd3d: Enable VK_KHR_format_feature_flags2.
Signed-off-by: Georg Lehmann <dadschoorse@gmail.com>
2021-10-27 17:00:21 +02:00
Hans-Kristian Arntzen 6548e4fd00 vkd3d: Add VKD3D_CONFIG for experimentally enabling SM 6.6.
To be used for bringup and removed when we complete the support.

Signed-off-by: Hans-Kristian Arntzen <post@arntzen-software.no>
2021-10-26 15:32:36 +02:00
Hans-Kristian Arntzen 740e23ea8a vkd3d: Add VKD3D_CONFIG to force non-invariant position.
It's common enough that new games break on RDNA2 because of this that we
should enable this by default. This matches DXVK behavior.

SOTTR gets a special weird exception, just like DXVK. The shaders are
broken enough that the proper fix is actually precise, not invariant.
This will be addressed at some later point.

Signed-off-by: Hans-Kristian Arntzen <post@arntzen-software.no>
2021-10-18 15:51:20 +02:00
Hans-Kristian Arntzen be8d6ec7ad vkd3d: Make global quirks info struct a value.
Allows us to fiddle with it after the fact.

Signed-off-by: Hans-Kristian Arntzen <post@arntzen-software.no>
2021-10-18 15:51:20 +02:00
Hans-Kristian Arntzen 8beb7dde89 vkd3d: Handle NULL pointers in GetResourceTiling in more places.
DEATHLOOP uses all NULL at some point ...

Signed-off-by: Hans-Kristian Arntzen <post@arntzen-software.no>
2021-10-15 15:12:41 +02:00
Hans-Kristian Arntzen 0c60791bb1 vkd3d: Pass down PrimitiveCulling extension to vkd3d-shader.
DXR 1.1 only feature.

Signed-off-by: Hans-Kristian Arntzen <post@arntzen-software.no>
2021-10-12 16:04:30 +02:00
Hans-Kristian Arntzen 6866b45637 vkd3d: Add CONFIG flag for enabling DXR 1.1.
We cannot support ExecuteIndirect with TraceRays() for time being.

Signed-off-by: Hans-Kristian Arntzen <post@arntzen-software.no>
2021-10-12 16:04:30 +02:00
Hans-Kristian Arntzen 99365bcaec vkd3d: Enable VK_NV_fragment_shader_barycentric.
Signed-off-by: Hans-Kristian Arntzen <post@arntzen-software.no>
2021-10-11 13:53:19 +01:00
Hans-Kristian Arntzen 1e42acf492 vkd3d: Allow BUILD_MODE_UPDATE in PrebuildInfo check.
Metro Exodus Enhanced Edition hits this a lot.

Signed-off-by: Hans-Kristian Arntzen <post@arntzen-software.no>
2021-10-08 07:21:47 +01:00
Hans-Kristian Arntzen 0f2e448659 vkd3d: Handle CreatePipelineLibrary with NULL ppData.
Supposed to return S_FALSE.

Signed-off-by: Hans-Kristian Arntzen <post@arntzen-software.no>
2021-10-07 17:55:57 +02:00
Hans-Kristian Arntzen ab4e847e74 renderdoc: Add global capture support.
Useful for test suite since a test can be comprised of several smaller
submissions, and it's easier to debug if we have one trace.

Signed-off-by: Hans-Kristian Arntzen <post@arntzen-software.no>
2021-10-07 15:33:06 +02:00
Joshua Ashton c9ff20d4ac vkd3d: Make a generic UE4 shader quirk collection
Many UE4 games have this broken bloom shader that samples a texture with implicit lod in divergent control flow.

Fixes Bus Simulator 21

Signed-off-by: Joshua Ashton <joshua@froggi.es>
2021-10-07 10:18:47 +01:00
Joshua Ashton 7a66669e92 vkd3d: Add empty element to shader quirks
If we ever remove these, we need this for MSVC.

Signed-off-by: Joshua Ashton <joshua@froggi.es>
2021-10-07 10:18:47 +01:00
Joshua Ashton d91d47d827 vkd3d: Use vkd3d_string_compare for shader quirks
Signed-off-by: Joshua Ashton <joshua@froggi.es>
2021-10-07 10:18:47 +01:00
Joshua Ashton 70ee02bce0 vkd3d: Use vkd3d_string_compare for application overrides
Signed-off-by: Joshua Ashton <joshua@froggi.es>
2021-10-07 10:18:47 +01:00