Commit Graph

521 Commits

Author SHA1 Message Date
Philip Rebohle d61f562a3e vkd3d: Implement ID3D12Device7.
Signed-off-by: Philip Rebohle <philip.rebohle@tu-dortmund.de>
2021-11-19 14:57:51 +01:00
Joshua Ashton 046524f2a1 vkd3d: Implement MinLODClamp using VK_EXT_image_view_min_lod
Signed-off-by: Joshua Ashton <joshua@froggi.es>
2021-11-17 20:51:20 +01:00
Robin Kertels 19a1dce393 vkd3d: Set GetCopyableFootprints total_bytes late.
Halo Infinite uses &desc->Width for total_bytes.
We can't set total_bytes early because code after this relies on desc->Width.

Signed-off-by: Robin Kertels <robin.kertels@gmail.com>
2021-11-16 11:53:18 +01:00
Hans-Kristian Arntzen 45ae742526 vkd3d: Pretend that SSBO alignment on NV is 4 bytes.
The 16-byte requirement is kind of a lie. The real requirement is tied
to how vectorized load-store instructions are emitted in the shader
itself since I guess it allows compiler to assume something about
alignment of the base pointer.

Signed-off-by: Hans-Kristian Arntzen <post@arntzen-software.no>
2021-11-09 14:47:10 +01:00
Hans-Kristian Arntzen b53a4a98a6 vkd3d: Enable per component robustness on AMD.
Tested and verified to work as expected, not so much on NV.

Signed-off-by: Hans-Kristian Arntzen <post@arntzen-software.no>
2021-11-09 14:47:10 +01:00
Hans-Kristian Arntzen 3210832ad9 vkd3d: Enable VK_EXT_scalar_block_layout.
dxil-spirv can take advantage of this now.

Signed-off-by: Hans-Kristian Arntzen <post@arntzen-software.no>
2021-11-09 14:47:10 +01:00
Hans-Kristian Arntzen 35d2f1e87f vkd3d: Correctly check for SM 6.6 required features.
Remove the experimental flag and unconditionally enable SM 6.6 if
available.

Signed-off-by: Hans-Kristian Arntzen <post@arntzen-software.no>
2021-11-01 14:20:38 +01:00
Hans-Kristian Arntzen 2b11c70129 vkd3d: Hook up WaveSize implementation.
Signed-off-by: Hans-Kristian Arntzen <post@arntzen-software.no>
2021-11-01 14:20:38 +01:00
Hans-Kristian Arntzen 7cc435c0bc vkd3d: Enable feature bits for 64-bit atomics.
Signed-off-by: Hans-Kristian Arntzen <post@arntzen-software.no>
2021-11-01 14:20:38 +01:00
Hans-Kristian Arntzen de64ebd1d1 vkd3d: Expose Int64 feature.
Signed-off-by: Hans-Kristian Arntzen <post@arntzen-software.no>
2021-11-01 14:20:38 +01:00
Hans-Kristian Arntzen 23ad0247e3 vkd3d: Enable 64-bit atomics extensions.
Signed-off-by: Hans-Kristian Arntzen <post@arntzen-software.no>
2021-11-01 14:20:38 +01:00
Hans-Kristian Arntzen 6255eaec32 vkd3d: Stub out the more recent FEATURE_DATA structs.
Signed-off-by: Hans-Kristian Arntzen <post@arntzen-software.no>
2021-11-01 14:20:38 +01:00
Hans-Kristian Arntzen 85c75a042f vkd3d: Enable VK_NV_compute_shader_derivatives.
Supported on more implementations too :)

Signed-off-by: Hans-Kristian Arntzen <post@arntzen-software.no>
2021-10-27 17:00:33 +02:00
Georg Lehmann eb48213bfa vkd3d: Follow the new shaderStorageImage{Read, Write}WithoutFormat rules.
The Vulkan spec update 1.2.195 restricted these features to a very limited
format subset, and somehow this is supposed to not be an API break?
Anyway, let's follow the new rules.

Signed-off-by: Georg Lehmann <dadschoorse@gmail.com>
2021-10-27 17:00:21 +02:00
Georg Lehmann fd690e3831 vkd3d: Enable typed uav loads based on KHR_format_feature_flags2.
Signed-off-by: Georg Lehmann <dadschoorse@gmail.com>
2021-10-27 17:00:21 +02:00
Georg Lehmann 07d53a82cc vkd3d: Init shader extensions later.
Signed-off-by: Georg Lehmann <dadschoorse@gmail.com>
2021-10-27 17:00:21 +02:00
Georg Lehmann 4c37b4c341 vkd3d: Use vkGetPhysicalDeviceFormatProperties2.
Signed-off-by: Georg Lehmann <dadschoorse@gmail.com>
2021-10-27 17:00:21 +02:00
Georg Lehmann c8d633cb51 vkd3d: Enable VK_KHR_format_feature_flags2.
Signed-off-by: Georg Lehmann <dadschoorse@gmail.com>
2021-10-27 17:00:21 +02:00
Hans-Kristian Arntzen 6548e4fd00 vkd3d: Add VKD3D_CONFIG for experimentally enabling SM 6.6.
To be used for bringup and removed when we complete the support.

Signed-off-by: Hans-Kristian Arntzen <post@arntzen-software.no>
2021-10-26 15:32:36 +02:00
Hans-Kristian Arntzen 740e23ea8a vkd3d: Add VKD3D_CONFIG to force non-invariant position.
It's common enough that new games break on RDNA2 because of this that we
should enable this by default. This matches DXVK behavior.

SOTTR gets a special weird exception, just like DXVK. The shaders are
broken enough that the proper fix is actually precise, not invariant.
This will be addressed at some later point.

Signed-off-by: Hans-Kristian Arntzen <post@arntzen-software.no>
2021-10-18 15:51:20 +02:00
Hans-Kristian Arntzen be8d6ec7ad vkd3d: Make global quirks info struct a value.
Allows us to fiddle with it after the fact.

Signed-off-by: Hans-Kristian Arntzen <post@arntzen-software.no>
2021-10-18 15:51:20 +02:00
Hans-Kristian Arntzen 8beb7dde89 vkd3d: Handle NULL pointers in GetResourceTiling in more places.
DEATHLOOP uses all NULL at some point ...

Signed-off-by: Hans-Kristian Arntzen <post@arntzen-software.no>
2021-10-15 15:12:41 +02:00
Hans-Kristian Arntzen 0c60791bb1 vkd3d: Pass down PrimitiveCulling extension to vkd3d-shader.
DXR 1.1 only feature.

Signed-off-by: Hans-Kristian Arntzen <post@arntzen-software.no>
2021-10-12 16:04:30 +02:00
Hans-Kristian Arntzen 6866b45637 vkd3d: Add CONFIG flag for enabling DXR 1.1.
We cannot support ExecuteIndirect with TraceRays() for time being.

Signed-off-by: Hans-Kristian Arntzen <post@arntzen-software.no>
2021-10-12 16:04:30 +02:00
Hans-Kristian Arntzen 99365bcaec vkd3d: Enable VK_NV_fragment_shader_barycentric.
Signed-off-by: Hans-Kristian Arntzen <post@arntzen-software.no>
2021-10-11 13:53:19 +01:00
Hans-Kristian Arntzen 1e42acf492 vkd3d: Allow BUILD_MODE_UPDATE in PrebuildInfo check.
Metro Exodus Enhanced Edition hits this a lot.

Signed-off-by: Hans-Kristian Arntzen <post@arntzen-software.no>
2021-10-08 07:21:47 +01:00
Hans-Kristian Arntzen 0f2e448659 vkd3d: Handle CreatePipelineLibrary with NULL ppData.
Supposed to return S_FALSE.

Signed-off-by: Hans-Kristian Arntzen <post@arntzen-software.no>
2021-10-07 17:55:57 +02:00
Hans-Kristian Arntzen ab4e847e74 renderdoc: Add global capture support.
Useful for test suite since a test can be comprised of several smaller
submissions, and it's easier to debug if we have one trace.

Signed-off-by: Hans-Kristian Arntzen <post@arntzen-software.no>
2021-10-07 15:33:06 +02:00
Joshua Ashton c9ff20d4ac vkd3d: Make a generic UE4 shader quirk collection
Many UE4 games have this broken bloom shader that samples a texture with implicit lod in divergent control flow.

Fixes Bus Simulator 21

Signed-off-by: Joshua Ashton <joshua@froggi.es>
2021-10-07 10:18:47 +01:00
Joshua Ashton 7a66669e92 vkd3d: Add empty element to shader quirks
If we ever remove these, we need this for MSVC.

Signed-off-by: Joshua Ashton <joshua@froggi.es>
2021-10-07 10:18:47 +01:00
Joshua Ashton d91d47d827 vkd3d: Use vkd3d_string_compare for shader quirks
Signed-off-by: Joshua Ashton <joshua@froggi.es>
2021-10-07 10:18:47 +01:00
Joshua Ashton 70ee02bce0 vkd3d: Use vkd3d_string_compare for application overrides
Signed-off-by: Joshua Ashton <joshua@froggi.es>
2021-10-07 10:18:47 +01:00
Hans-Kristian Arntzen cd3d759b95 vkd3d: Enable VK_KHR_shader_integer_dot_product.
Accelerates SM 6.4 packed ops if present.

Signed-off-by: Hans-Kristian Arntzen <post@arntzen-software.no>
2021-10-05 15:38:59 +02:00
Hans-Kristian Arntzen 0c2ddb89cd vkd3d: Add CONFIG for forced CACHED memory.
Very useful for capturing. Speeds up a ton.

Signed-off-by: Hans-Kristian Arntzen <post@arntzen-software.no>
2021-09-27 14:48:26 +02:00
Joshua Ashton cabc31fc4c vkd3d: Move ID3D12Device impl_froms to header
Basic casts should not be function calls.
2021-09-23 12:12:13 +02:00
Joshua Ashton 8d5308c9a1 vkd3d: Move ID3D12Resource impl_froms to header
Basic casts should not be function calls.

Signed-off-by: Joshua Ashton <joshua@froggi.es>
2021-09-23 12:12:13 +02:00
Joshua Ashton 27e66b5c4a vkd3d: Move ID3D12Heap impl_froms to header
Basic casts should not be function calls.

Signed-off-by: Joshua Ashton <joshua@froggi.es>
2021-09-23 12:12:13 +02:00
Hans-Kristian Arntzen 173b8ecef0 vkd3d: Add workaround for DEATHLOOP.
Game attempts to create a host visible resource with
ALLOW_RENDER_TARGET flag. We cannot make this work on NVIDIA, but the
game never seems to actually create an RTV, so as a workaround, nop out
the flag, which does make it work after all :3

Signed-off-by: Hans-Kristian Arntzen <post@arntzen-software.no>
2021-09-17 14:21:09 +02:00
Hans-Kristian Arntzen a8f623e60d vkd3d: Negate upload_hvv config.
Enable resizable BAR style allocations by default, and add option to
disable it.

Signed-off-by: Hans-Kristian Arntzen <post@arntzen-software.no>
2021-09-16 16:10:57 +02:00
Hans-Kristian Arntzen 12066a2b67 vkd3d: Add debug config to log resizable BAR allocations.
Signed-off-by: Hans-Kristian Arntzen <post@arntzen-software.no>
2021-09-16 16:10:57 +02:00
Hans-Kristian Arntzen abdaeb136d vkd3d: Add a memory budget per memory type.
For resizable BAR, we don't want to endlessly promote UPLOAD heaps to
BAR since VRAM is precious. The aim is to set a fixed budget where we
can keep allocating until full, at which point we fall back to plain HOST.

Signed-off-by: Hans-Kristian Arntzen <post@arntzen-software.no>
2021-09-16 16:10:57 +02:00
Hans-Kristian Arntzen 41295eff6c vkd3d: Consider CPU availibility when selecting memory types.
Need to consider that based on host visibility requirements, we need to
select either LINEAR or OPTIMAL image types, and those tiling modes can
have different memory requirements.

Signed-off-by: Hans-Kristian Arntzen <post@arntzen-software.no>
2021-09-16 15:35:57 +02:00
Joshua Ashton 9c0fa91ca5 vkd3d: Add shader quirks for Psychonauts 2
Works around a game bug. It uses texture() inside divergent control flow.

Signed-off-by: Joshua Ashton <joshua@froggi.es>
2021-09-15 11:52:39 +02:00
Hans-Kristian Arntzen 0e216b2b10 vkd3d: Narrow workaround for global pipeline cache.
Signed-off-by: Hans-Kristian Arntzen <post@arntzen-software.no>
2021-09-08 18:37:55 +02:00
Hans-Kristian Arntzen 11086a94e0 vkd3d: Add macros to parse/build NV driver versions.
The bit offsets are a bit different from Vulkan API.

Signed-off-by: Hans-Kristian Arntzen <post@arntzen-software.no>
2021-09-08 18:37:55 +02:00
Hans-Kristian Arntzen 403d1f9743 vkd3d: Workaround huge memory overhead for individual VkPipelineCaches.
Signed-off-by: Hans-Kristian Arntzen <post@arntzen-software.no>
2021-09-07 13:21:54 +02:00
Hans-Kristian Arntzen b54a1a6c2b vkd3d: Fix MSVC build.
Signed-off-by: Hans-Kristian Arntzen <post@arntzen-software.no>
2021-09-02 16:56:39 +02:00
Hans-Kristian Arntzen 7b67de7d0e vkd3d: Generalize get_plane_footprints.
Get information directly from vkd3d_format and allow for subsampled
formats in the future.

Signed-off-by: Hans-Kristian Arntzen <post@arntzen-software.no>
2021-09-02 12:21:22 +02:00
Hans-Kristian Arntzen 3d5010555e vkd3d: Add d3d12_resource_desc_get_sub_resource_count.
Signed-off-by: Hans-Kristian Arntzen <post@arntzen-software.no>
2021-09-02 12:21:22 +02:00
Hans-Kristian Arntzen 5c2376faf5 vkd3d: Handle multiplanar formats in GetCopyableFootprints.
Signed-off-by: Hans-Kristian Arntzen <post@arntzen-software.no>
2021-09-02 12:21:22 +02:00