Philip Rebohle
7bfe5d0bb3
vkd3d: Remove d3d12_command_list_clear.
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Signed-off-by: Philip Rebohle <philip.rebohle@tu-dortmund.de>
2020-04-28 16:29:11 +02:00
Philip Rebohle
fe269109ef
vkd3d: Reimplement ClearRenderTargetView.
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Signed-off-by: Philip Rebohle <philip.rebohle@tu-dortmund.de>
2020-04-28 16:29:11 +02:00
Philip Rebohle
1cffdb93f2
vkd3d: Reimplement ClearDepthStencilView.
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Signed-off-by: Philip Rebohle <philip.rebohle@tu-dortmund.de>
2020-04-28 16:29:11 +02:00
Philip Rebohle
0bd0352073
vkd3d: Introduce d3d12_command_list_clear_attachment helper.
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Signed-off-by: Philip Rebohle <philip.rebohle@tu-dortmund.de>
2020-04-28 16:29:11 +02:00
Philip Rebohle
e6bd3cb305
vkd3d: Don't emit barriers when temporarily suspending render passes.
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Fixes performance regressions introduced with the barrier rework.
Signed-off-by: Philip Rebohle <philip.rebohle@tu-dortmund.de>
2020-04-27 16:13:19 +02:00
Philip Rebohle
0061c9e6d7
vkd3d: Define external render pass dependencies.
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Signed-off-by: Philip Rebohle <philip.rebohle@tu-dortmund.de>
2020-04-27 16:13:19 +02:00
Philip Rebohle
d355f03d66
vkd3d: Fix depth-stencil load/store ops.
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Signed-off-by: Philip Rebohle <philip.rebohle@tu-dortmund.de>
2020-04-27 16:13:19 +02:00
Philip Rebohle
1b447bd2dd
vkd3d: Fix image layouts for swap chain back buffers.
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Signed-off-by: Philip Rebohle <philip.rebohle@tu-dortmund.de>
2020-04-27 15:40:39 +02:00
Philip Rebohle
1eac9936f4
vkd3d: Transition DSV to correct layout.
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Now uses the layout from the graphics pipeline.
Signed-off-by: Philip Rebohle <philip.rebohle@tu-dortmund.de>
2020-04-27 15:40:39 +02:00
Philip Rebohle
0ff0423538
vkd3d: Store DSV layout with graphics pipelines.
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Signed-off-by: Philip Rebohle <philip.rebohle@tu-dortmund.de>
2020-04-27 15:40:39 +02:00
Philip Rebohle
f0570509c1
vkd3d: Fix image layouts for clear operations.
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We'll need to revisit this as the current implementation is
not only inefficient but also wrong in quite a few ways.
Signed-off-by: Philip Rebohle <philip.rebohle@tu-dortmund.de>
2020-04-27 15:40:39 +02:00
Philip Rebohle
ae89f2d639
vkd3d: Fix image layouts for resolve operations.
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Signed-off-by: Philip Rebohle <philip.rebohle@tu-dortmund.de>
2020-04-27 15:40:39 +02:00
Philip Rebohle
82032e9e58
vkd3d: Fix image layouts for buffer<->image copies.
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Signed-off-by: Philip Rebohle <philip.rebohle@tu-dortmund.de>
2020-04-27 15:40:39 +02:00
Philip Rebohle
151f18d9ef
vkd3d: Fix image layouts in d3d12_command_list_copy_image.
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Signed-off-by: Philip Rebohle <philip.rebohle@tu-dortmund.de>
2020-04-27 15:40:39 +02:00
Philip Rebohle
8d9d23a9f9
vkd3d: Rework d3d12_command_list_ResourceBarrier.
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Signed-off-by: Philip Rebohle <philip.rebohle@tu-dortmund.de>
2020-04-27 15:40:39 +02:00
Philip Rebohle
5bb613ac07
vkd3d: Use common layout in initial state transitions.
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Signed-off-by: Philip Rebohle <philip.rebohle@tu-dortmund.de>
2020-04-27 15:40:39 +02:00
Philip Rebohle
fc60b6400c
vkd3d: Introduce vk_access_and_stage_flags_from_d3d12_resource_state.
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Signed-off-by: Philip Rebohle <philip.rebohle@tu-dortmund.de>
2020-04-27 15:40:39 +02:00
Philip Rebohle
608ef6e605
vkd3d: Emit layout transitions when beginning and ending a render pass.
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Signed-off-by: Philip Rebohle <philip.rebohle@tu-dortmund.de>
2020-04-27 15:40:39 +02:00
Philip Rebohle
edb793b069
vkd3d: Infer current DSV format from DSV descriptor.
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Signed-off-by: Philip Rebohle <philip.rebohle@tu-dortmund.de>
2020-04-27 15:40:39 +02:00
Philip Rebohle
d3128592ca
vkd3d: Store RTV and DSV descriptors with command list.
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We need access to the resource in order to perform render pass
layout transitions, just the view handle isn't enough.
Signed-off-by: Philip Rebohle <philip.rebohle@tu-dortmund.de>
2020-04-27 15:40:39 +02:00
Philip Rebohle
8c09ef838a
vkd3d: Use common image layout for descriptors.
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Signed-off-by: Philip Rebohle <philip.rebohle@tu-dortmund.de>
2020-04-27 15:40:39 +02:00
Philip Rebohle
76b2d2af89
vkd3d: Add layout property to texture views.
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Signed-off-by: Philip Rebohle <philip.rebohle@tu-dortmund.de>
2020-04-27 15:40:39 +02:00
Philip Rebohle
45001e05d4
vkd3d: Introduce d3d12_resource_pick_layout.
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Lets us enforce GENERAL layout for linear tiling.
Signed-off-by: Philip Rebohle <philip.rebohle@tu-dortmund.de>
2020-04-27 15:40:39 +02:00
Philip Rebohle
82d384531e
vkd3d: Determine common image layout from bind flags.
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Signed-off-by: Philip Rebohle <philip.rebohle@tu-dortmund.de>
2020-04-27 15:40:39 +02:00
Philip Rebohle
baa0a293e7
vkd3d: Apply heap offset to destination buffer in ResolveQueryData.
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Fixes rendering issues in The Talos Principle.
Signed-off-by: Philip Rebohle <philip.rebohle@tu-dortmund.de>
2020-04-23 17:26:55 +02:00
Hans-Kristian Arntzen
404cd7270b
vkd3d: Fix build on standalone.
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Signed-off-by: Hans-Kristian Arntzen <post@arntzen-software.no>
2020-04-23 12:31:48 +02:00
Hans-Kristian Arntzen
805f92a38c
vkd3d: Remove dead transfer buffer code.
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Obsoleted after shader copy path.
Signed-off-by: Hans-Kristian Arntzen <post@arntzen-software.no>
2020-04-23 12:31:48 +02:00
Philip Rebohle
bc7b016d79
vkd3d: Set required image usage flags for shader-based copies.
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Signed-off-by: Philip Rebohle <philip.rebohle@tu-dortmund.de>
2020-04-22 18:04:29 +02:00
Philip Rebohle
5a0ef00d45
vkd3d: Use d3d12_command_list_copy_image for CopyResource as well.
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Monster Hunter World uses this to copy between D32 and R32 images.
Signed-off-by: Philip Rebohle <philip.rebohle@tu-dortmund.de>
2020-04-22 18:04:29 +02:00
Philip Rebohle
889ab3520f
vkd3d: Implement shader-based depth <-> color copies.
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Signed-off-by: Philip Rebohle <philip.rebohle@tu-dortmund.de>
2020-04-22 18:04:29 +02:00
Philip Rebohle
30e1a49f68
vkd3d: Introduce d3d12_command_list_create_framebuffer.
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Signed-off-by: Philip Rebohle <philip.rebohle@tu-dortmund.de>
2020-04-22 18:04:29 +02:00
Philip Rebohle
aa02ee02ca
vkd3d: Create pipelines for shader-based image copies.
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Signed-off-by: Philip Rebohle <philip.rebohle@tu-dortmund.de>
2020-04-22 18:04:29 +02:00
Philip Rebohle
da95bd6eaa
vkd3d: Create common objects for fullscreen GS/VS.
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Signed-off-by: Philip Rebohle <philip.rebohle@tu-dortmund.de>
2020-04-22 18:04:29 +02:00
Philip Rebohle
4923d5ac04
vkd3d: Rename some internal functions.
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To avoid confusion with similar functions in state.c.
Signed-off-by: Philip Rebohle <philip.rebohle@tu-dortmund.de>
2020-04-22 18:04:29 +02:00
Philip Rebohle
e74a48cdc6
vkd3d: Simplify meta operation API a bit.
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Passing the main struct to the public functions allows us
to share common data between multiple types of operations.
Signed-off-by: Philip Rebohle <philip.rebohle@tu-dortmund.de>
2020-04-22 18:04:29 +02:00
Philip Rebohle
082999fd71
vkd3d: Introduce vkd3d_make_shader_stage.
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Signed-off-by: Philip Rebohle <philip.rebohle@tu-dortmund.de>
2020-04-22 18:04:29 +02:00
Philip Rebohle
ed1f146c91
vkd3d: Fix vkd3d_create_shader_module parameter order.
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Otherwise, the SPIRV_CODE is useless when using the function directly.
Signed-off-by: Philip Rebohle <philip.rebohle@tu-dortmund.de>
2020-04-22 18:04:29 +02:00
Philip Rebohle
1cac03c643
vkd3d: Add shaders for shader-based depth <-> color copies.
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Signed-off-by: Philip Rebohle <philip.rebohle@tu-dortmund.de>
2020-04-22 18:04:29 +02:00
Philip Rebohle
c3170731bf
vkd3d: Support CastingFullyTypedFormatSupported.
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Look up the typeless format for any given image format, then
look up the corresponding compatibility list. This also fixes
a potential issue with implicit SRGB <-> UNORM compatibility.
Signed-off-by: Philip Rebohle <philip.rebohle@tu-dortmund.de>
2020-04-22 15:18:09 +02:00
Philip Rebohle
65f2e03dd0
vkd3d: Introduce vkd3d_get_typeless_format helper.
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Signed-off-by: Philip Rebohle <philip.rebohle@tu-dortmund.de>
2020-04-22 15:18:09 +02:00
Philip Rebohle
9d361c56d6
vkd3d: Rework d3d12_create_sampler.
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This now takes a sampler desc like d3d12_create_static_sampler,
and supports border colors if the provided border color matches
any of the supported Vulkan ones.
Signed-off-by: Philip Rebohle <philip.rebohle@tu-dortmund.de>
2020-04-21 11:57:14 +02:00
Philip Rebohle
532cb49abb
vkd3d: Introduce d3d12_create_static_sampler.
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It makes sense to separate this from d3d12_create_sampler since static
samplers and regular samplers differ in border color support.
Signed-off-by: Philip Rebohle <philip.rebohle@tu-dortmund.de>
2020-04-21 11:57:14 +02:00
Philip Rebohle
73410939da
vkd3d: Remove NULL sampler.
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Not used anywhere.
Signed-off-by: Philip Rebohle <philip.rebohle@tu-dortmund.de>
2020-04-21 11:57:14 +02:00
Sveinar Søpler
c2e79af6a1
vkd3d: Fix 32-bit compiler warnings
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This fixes a couple of 32-bit compiler warnings.
Signed-off-by: Sveinar Søpler <cybermax@dexter.no>
2020-04-21 11:54:59 +02:00
Philip Rebohle
fcc9346e8d
vkd3d: Clean up unnecessary members from d3d12_heap and d3d12_resource.
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Signed-off-by: Philip Rebohle <philip.rebohle@tu-dortmund.de>
2020-04-17 17:08:13 +02:00
Philip Rebohle
6643ab45b5
vkd3d: Persistently map heaps on host-visible memory.
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And zero-initialize mapped memory allocations, which seems to
fix some font corruption occationaly seen in Resident Evil 2.
Signed-off-by: Philip Rebohle <philip.rebohle@tu-dortmund.de>
2020-04-17 17:08:13 +02:00
Philip Rebohle
4ed642f5e6
vkd3d: Clean up heap initialization and destruction.
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Signed-off-by: Philip Rebohle <philip.rebohle@tu-dortmund.de>
2020-04-17 17:08:13 +02:00
Hans-Kristian Arntzen
98f78f039f
vkd3d: Fix linking error in vkd3d-standalone.
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Signed-off-by: Hans-Kristian Arntzen <post@arntzen-software.no>
2020-04-17 17:03:40 +02:00
Hans-Kristian Arntzen
ca7c027cd1
vkd3d: Replace dummy atomic_fetch_add with atomic loads.
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Signed-off-by: Hans-Kristian Arntzen <post@arntzen-software.no>
2020-04-17 15:46:09 +02:00
Philip Rebohle
64bd4f6404
vkd3d: Add VKD3D_FEATURE_LEVEL override.
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Unblocks some games that request Feature Level 12.0, such as
Anno 1800, Monster Hunter World, The Talos Principle. May
cause issues if games use unsupported features.
Signed-off-by: Philip Rebohle <philip.rebohle@tu-dortmund.de>
2020-04-17 15:36:51 +02:00