vkd3d: Use d3d12_command_list_copy_image for CopyResource as well.
Monster Hunter World uses this to copy between D32 and R32 images. Signed-off-by: Philip Rebohle <philip.rebohle@tu-dortmund.de>
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@ -3907,9 +3907,11 @@ static void STDMETHODCALLTYPE d3d12_command_list_CopyResource(d3d12_command_list
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&src_resource->desc, &dst_resource->desc, src_format, dst_format, NULL, 0, 0, 0);
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vk_image_copy.dstSubresource.layerCount = layer_count;
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vk_image_copy.srcSubresource.layerCount = layer_count;
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VK_CALL(vkCmdCopyImage(list->vk_command_buffer, src_resource->u.vk_image,
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VK_IMAGE_LAYOUT_TRANSFER_SRC_OPTIMAL, dst_resource->u.vk_image,
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VK_IMAGE_LAYOUT_TRANSFER_DST_OPTIMAL, 1, &vk_image_copy));
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d3d12_command_list_copy_image(list,
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dst_resource, dst_format, VK_IMAGE_LAYOUT_TRANSFER_DST_OPTIMAL,
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src_resource, src_format, VK_IMAGE_LAYOUT_TRANSFER_SRC_OPTIMAL,
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&vk_image_copy);
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}
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}
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}
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