vkd3d: Introduce d3d12_create_static_sampler.
It makes sense to separate this from d3d12_create_sampler since static samplers and regular samplers differ in border color support. Signed-off-by: Philip Rebohle <philip.rebohle@tu-dortmund.de>
This commit is contained in:
parent
73410939da
commit
532cb49abb
|
@ -3290,6 +3290,65 @@ static VkSamplerAddressMode vk_address_mode_from_d3d12(D3D12_TEXTURE_ADDRESS_MOD
|
|||
}
|
||||
}
|
||||
|
||||
static bool d3d12_sampler_needs_border_color(D3D12_TEXTURE_ADDRESS_MODE u,
|
||||
D3D12_TEXTURE_ADDRESS_MODE v, D3D12_TEXTURE_ADDRESS_MODE w)
|
||||
{
|
||||
return u == D3D12_TEXTURE_ADDRESS_MODE_BORDER ||
|
||||
v == D3D12_TEXTURE_ADDRESS_MODE_BORDER ||
|
||||
w == D3D12_TEXTURE_ADDRESS_MODE_BORDER;
|
||||
}
|
||||
|
||||
static VkBorderColor vk_static_border_color_from_d3d12(D3D12_STATIC_BORDER_COLOR border_color)
|
||||
{
|
||||
switch (border_color)
|
||||
{
|
||||
case D3D12_STATIC_BORDER_COLOR_TRANSPARENT_BLACK:
|
||||
return VK_BORDER_COLOR_FLOAT_TRANSPARENT_BLACK;
|
||||
case D3D12_STATIC_BORDER_COLOR_OPAQUE_BLACK:
|
||||
return VK_BORDER_COLOR_FLOAT_OPAQUE_BLACK;
|
||||
case D3D12_STATIC_BORDER_COLOR_OPAQUE_WHITE:
|
||||
return VK_BORDER_COLOR_FLOAT_OPAQUE_WHITE;
|
||||
default:
|
||||
WARN("Unhandled static border color %u.\n", border_color);
|
||||
return VK_BORDER_COLOR_FLOAT_TRANSPARENT_BLACK;
|
||||
}
|
||||
}
|
||||
|
||||
HRESULT d3d12_create_static_sampler(struct d3d12_device *device,
|
||||
const D3D12_STATIC_SAMPLER_DESC *desc, VkSampler *vk_sampler)
|
||||
{
|
||||
const struct vkd3d_vk_device_procs *vk_procs = &device->vk_procs;
|
||||
struct VkSamplerCreateInfo sampler_desc;
|
||||
VkResult vr;
|
||||
|
||||
sampler_desc.sType = VK_STRUCTURE_TYPE_SAMPLER_CREATE_INFO;
|
||||
sampler_desc.pNext = NULL;
|
||||
sampler_desc.flags = 0;
|
||||
sampler_desc.magFilter = vk_filter_from_d3d12(D3D12_DECODE_MAG_FILTER(desc->Filter));
|
||||
sampler_desc.minFilter = vk_filter_from_d3d12(D3D12_DECODE_MIN_FILTER(desc->Filter));
|
||||
sampler_desc.mipmapMode = vk_mipmap_mode_from_d3d12(D3D12_DECODE_MIP_FILTER(desc->Filter));
|
||||
sampler_desc.addressModeU = vk_address_mode_from_d3d12(desc->AddressU);
|
||||
sampler_desc.addressModeV = vk_address_mode_from_d3d12(desc->AddressV);
|
||||
sampler_desc.addressModeW = vk_address_mode_from_d3d12(desc->AddressW);
|
||||
sampler_desc.mipLodBias = desc->MipLODBias;
|
||||
sampler_desc.anisotropyEnable = D3D12_DECODE_IS_ANISOTROPIC_FILTER(desc->Filter);
|
||||
sampler_desc.maxAnisotropy = desc->MaxAnisotropy;
|
||||
sampler_desc.compareEnable = D3D12_DECODE_IS_COMPARISON_FILTER(desc->Filter);
|
||||
sampler_desc.compareOp = sampler_desc.compareEnable ? vk_compare_op_from_d3d12(desc->ComparisonFunc) : 0;
|
||||
sampler_desc.minLod = desc->MinLOD;
|
||||
sampler_desc.maxLod = desc->MaxLOD;
|
||||
sampler_desc.borderColor = VK_BORDER_COLOR_FLOAT_TRANSPARENT_BLACK;
|
||||
sampler_desc.unnormalizedCoordinates = VK_FALSE;
|
||||
|
||||
if (d3d12_sampler_needs_border_color(desc->AddressU, desc->AddressV, desc->AddressW))
|
||||
sampler_desc.borderColor = vk_static_border_color_from_d3d12(desc->BorderColor);
|
||||
|
||||
if ((vr = VK_CALL(vkCreateSampler(device->vk_device, &sampler_desc, NULL, vk_sampler))) < 0)
|
||||
WARN("Failed to create Vulkan sampler, vr %d.\n", vr);
|
||||
|
||||
return hresult_from_vk_result(vr);
|
||||
}
|
||||
|
||||
static VkResult d3d12_create_sampler(struct d3d12_device *device, D3D12_FILTER filter,
|
||||
D3D12_TEXTURE_ADDRESS_MODE address_u, D3D12_TEXTURE_ADDRESS_MODE address_v,
|
||||
D3D12_TEXTURE_ADDRESS_MODE address_w, float mip_lod_bias, unsigned int max_anisotropy,
|
||||
|
@ -3363,22 +3422,6 @@ void d3d12_desc_create_sampler(struct d3d12_desc *sampler,
|
|||
sampler->u.view = view;
|
||||
}
|
||||
|
||||
HRESULT vkd3d_create_static_sampler(struct d3d12_device *device,
|
||||
const D3D12_STATIC_SAMPLER_DESC *desc, VkSampler *vk_sampler)
|
||||
{
|
||||
VkResult vr;
|
||||
|
||||
if (desc->AddressU == D3D12_TEXTURE_ADDRESS_MODE_BORDER
|
||||
|| desc->AddressV == D3D12_TEXTURE_ADDRESS_MODE_BORDER
|
||||
|| desc->AddressW == D3D12_TEXTURE_ADDRESS_MODE_BORDER)
|
||||
FIXME("Ignoring border %#x.\n", desc->BorderColor);
|
||||
|
||||
vr = d3d12_create_sampler(device, desc->Filter, desc->AddressU,
|
||||
desc->AddressV, desc->AddressW, desc->MipLODBias, desc->MaxAnisotropy,
|
||||
desc->ComparisonFunc, desc->MinLOD, desc->MaxLOD, vk_sampler);
|
||||
return hresult_from_vk_result(vr);
|
||||
}
|
||||
|
||||
/* RTVs */
|
||||
static void d3d12_rtv_desc_destroy(struct d3d12_rtv_desc *rtv, struct d3d12_device *device)
|
||||
{
|
||||
|
|
|
@ -874,7 +874,7 @@ static HRESULT d3d12_root_signature_init_static_samplers(struct d3d12_root_signa
|
|||
{
|
||||
const D3D12_STATIC_SAMPLER_DESC *s = &desc->pStaticSamplers[i];
|
||||
|
||||
if (FAILED(hr = vkd3d_create_static_sampler(root_signature->device, s, &root_signature->static_samplers[i])))
|
||||
if (FAILED(hr = d3d12_create_static_sampler(root_signature->device, s, &root_signature->static_samplers[i])))
|
||||
goto cleanup;
|
||||
|
||||
vk_binding = &vk_binding_info[i];
|
||||
|
|
|
@ -576,7 +576,7 @@ void d3d12_desc_write_atomic(struct d3d12_desc *dst, const struct d3d12_desc *sr
|
|||
|
||||
bool vkd3d_create_raw_buffer_view(struct d3d12_device *device,
|
||||
D3D12_GPU_VIRTUAL_ADDRESS gpu_address, VkBufferView *vk_buffer_view) DECLSPEC_HIDDEN;
|
||||
HRESULT vkd3d_create_static_sampler(struct d3d12_device *device,
|
||||
HRESULT d3d12_create_static_sampler(struct d3d12_device *device,
|
||||
const D3D12_STATIC_SAMPLER_DESC *desc, VkSampler *vk_sampler) DECLSPEC_HIDDEN;
|
||||
|
||||
struct d3d12_rtv_desc
|
||||
|
|
Loading…
Reference in New Issue