vkd3d: Create pipelines for shader-based image copies.

Signed-off-by: Philip Rebohle <philip.rebohle@tu-dortmund.de>
This commit is contained in:
Philip Rebohle 2020-04-17 13:38:52 +02:00 committed by Hans-Kristian Arntzen
parent da95bd6eaa
commit aa02ee02ca
2 changed files with 495 additions and 0 deletions

View File

@ -113,6 +113,184 @@ static VkResult vkd3d_meta_create_compute_pipeline(struct d3d12_device *device,
return vr;
}
static VkResult vkd3d_meta_create_render_pass(struct d3d12_device *device, VkSampleCountFlagBits samples,
const struct vkd3d_format *format, VkRenderPass *vk_render_pass)
{
const struct vkd3d_vk_device_procs *vk_procs = &device->vk_procs;
VkAttachmentDescription attachment_info;
VkAttachmentReference attachment_ref;
VkSubpassDescription subpass_info;
VkRenderPassCreateInfo pass_info;
bool has_depth_target;
VkImageLayout layout;
VkResult vr;
assert(format);
has_depth_target = (format->vk_aspect_mask & (VK_IMAGE_ASPECT_DEPTH_BIT | VK_IMAGE_ASPECT_STENCIL_BIT)) != 0;
layout = has_depth_target
? VK_IMAGE_LAYOUT_DEPTH_STENCIL_ATTACHMENT_OPTIMAL
: VK_IMAGE_LAYOUT_COLOR_ATTACHMENT_OPTIMAL;
attachment_info.flags = 0;
attachment_info.format = format->vk_format;
attachment_info.samples = samples;
attachment_info.loadOp = VK_ATTACHMENT_LOAD_OP_LOAD;
attachment_info.storeOp = VK_ATTACHMENT_STORE_OP_STORE;
attachment_info.stencilLoadOp = VK_ATTACHMENT_LOAD_OP_LOAD;
attachment_info.stencilStoreOp = VK_ATTACHMENT_STORE_OP_STORE;
attachment_info.initialLayout = layout;
attachment_info.finalLayout = layout;
attachment_ref.attachment = 0;
attachment_ref.layout = layout;
subpass_info.flags = 0;
subpass_info.pipelineBindPoint = VK_PIPELINE_BIND_POINT_GRAPHICS;
subpass_info.inputAttachmentCount = 0;
subpass_info.pInputAttachments = NULL;
subpass_info.colorAttachmentCount = has_depth_target ? 0 : 1;
subpass_info.pColorAttachments = has_depth_target ? NULL : &attachment_ref;
subpass_info.pResolveAttachments = NULL;
subpass_info.pDepthStencilAttachment = has_depth_target ? &attachment_ref : NULL;
subpass_info.preserveAttachmentCount = 0;
subpass_info.pPreserveAttachments = NULL;
pass_info.sType = VK_STRUCTURE_TYPE_RENDER_PASS_CREATE_INFO;
pass_info.pNext = NULL;
pass_info.flags = 0;
pass_info.attachmentCount = 1;
pass_info.pAttachments = &attachment_info;
pass_info.subpassCount = 1;
pass_info.pSubpasses = &subpass_info;
pass_info.dependencyCount = 0;
pass_info.pDependencies = NULL;
if ((vr = VK_CALL(vkCreateRenderPass(device->vk_device, &pass_info, NULL, vk_render_pass))) < 0)
ERR("Failed to create render pass, vr %d.\n", vr);
return vr;
}
static VkResult vkd3d_meta_create_graphics_pipeline(struct vkd3d_meta_ops *meta_ops,
VkPipelineLayout layout, VkRenderPass render_pass, VkShaderModule fs_module,
VkSampleCountFlagBits samples, const VkPipelineDepthStencilStateCreateInfo *ds_state,
const VkPipelineColorBlendStateCreateInfo *cb_state, const VkSpecializationInfo *spec_info,
VkPipeline *vk_pipeline)
{
const struct vkd3d_vk_device_procs *vk_procs = &meta_ops->device->vk_procs;
VkPipelineShaderStageCreateInfo shader_stages[3];
VkPipelineInputAssemblyStateCreateInfo ia_state;
VkPipelineRasterizationStateCreateInfo rs_state;
VkPipelineVertexInputStateCreateInfo vi_state;
VkPipelineMultisampleStateCreateInfo ms_state;
VkPipelineViewportStateCreateInfo vp_state;
VkPipelineDynamicStateCreateInfo dyn_state;
VkGraphicsPipelineCreateInfo pipeline_info;
const uint32_t sample_mask = 0xFFFFFFFF;
VkResult vr;
static const VkDynamicState dynamic_states[] =
{
VK_DYNAMIC_STATE_VIEWPORT,
VK_DYNAMIC_STATE_SCISSOR,
};
vi_state.sType = VK_STRUCTURE_TYPE_PIPELINE_VERTEX_INPUT_STATE_CREATE_INFO;
vi_state.pNext = NULL;
vi_state.flags = 0;
vi_state.vertexBindingDescriptionCount = 0;
vi_state.pVertexBindingDescriptions = NULL;
vi_state.vertexAttributeDescriptionCount = 0;
vi_state.pVertexAttributeDescriptions = NULL;
ia_state.sType = VK_STRUCTURE_TYPE_PIPELINE_INPUT_ASSEMBLY_STATE_CREATE_INFO;
ia_state.pNext = NULL;
ia_state.flags = 0;
ia_state.topology = VK_PRIMITIVE_TOPOLOGY_TRIANGLE_LIST;
ia_state.primitiveRestartEnable = false;
vp_state.sType = VK_STRUCTURE_TYPE_PIPELINE_VIEWPORT_STATE_CREATE_INFO;
vp_state.pNext = NULL;
vp_state.flags = 0;
vp_state.viewportCount = 1;
vp_state.pViewports = NULL;
vp_state.scissorCount = 1;
vp_state.pScissors = NULL;
rs_state.sType = VK_STRUCTURE_TYPE_PIPELINE_RASTERIZATION_STATE_CREATE_INFO;
rs_state.pNext = NULL;
rs_state.flags = 0;
rs_state.depthClampEnable = VK_TRUE;
rs_state.rasterizerDiscardEnable = VK_FALSE;
rs_state.polygonMode = VK_POLYGON_MODE_FILL;
rs_state.cullMode = VK_CULL_MODE_NONE;
rs_state.frontFace = VK_FRONT_FACE_COUNTER_CLOCKWISE;
rs_state.depthBiasEnable = VK_FALSE;
rs_state.depthBiasConstantFactor = 0.0f;
rs_state.depthBiasClamp = 0.0f;
rs_state.depthBiasSlopeFactor = 0.0f;
rs_state.lineWidth = 1.0f;
ms_state.sType = VK_STRUCTURE_TYPE_PIPELINE_MULTISAMPLE_STATE_CREATE_INFO;
ms_state.pNext = NULL;
ms_state.flags = 0;
ms_state.rasterizationSamples = samples;
ms_state.sampleShadingEnable = samples != VK_SAMPLE_COUNT_1_BIT;
ms_state.minSampleShading = 1.0f;
ms_state.pSampleMask = &sample_mask;
ms_state.alphaToCoverageEnable = VK_FALSE;
ms_state.alphaToOneEnable = VK_FALSE;
dyn_state.sType = VK_STRUCTURE_TYPE_PIPELINE_DYNAMIC_STATE_CREATE_INFO;
dyn_state.pNext = NULL;
dyn_state.flags = 0;
dyn_state.dynamicStateCount = ARRAY_SIZE(dynamic_states);
dyn_state.pDynamicStates = dynamic_states;
pipeline_info.sType = VK_STRUCTURE_TYPE_GRAPHICS_PIPELINE_CREATE_INFO;
pipeline_info.pNext = NULL;
pipeline_info.stageCount = 0;
pipeline_info.pStages = shader_stages;
pipeline_info.pVertexInputState = &vi_state;
pipeline_info.pInputAssemblyState = &ia_state;
pipeline_info.pTessellationState = NULL;
pipeline_info.pViewportState = &vp_state;
pipeline_info.pRasterizationState = &rs_state;
pipeline_info.pMultisampleState = &ms_state;
pipeline_info.pDepthStencilState = ds_state;
pipeline_info.pColorBlendState = cb_state;
pipeline_info.pDynamicState = &dyn_state;
pipeline_info.layout = layout;
pipeline_info.renderPass = render_pass;
pipeline_info.subpass = 0;
pipeline_info.basePipelineHandle = VK_NULL_HANDLE;
pipeline_info.basePipelineIndex = -1;
vkd3d_meta_make_shader_stage(&shader_stages[pipeline_info.stageCount++],
VK_SHADER_STAGE_VERTEX_BIT, meta_ops->common.vk_module_fullscreen_vs, "main", NULL);
if (meta_ops->common.vk_module_fullscreen_gs)
{
vkd3d_meta_make_shader_stage(&shader_stages[pipeline_info.stageCount++],
VK_SHADER_STAGE_GEOMETRY_BIT, meta_ops->common.vk_module_fullscreen_gs, "main", NULL);
}
if (fs_module)
{
vkd3d_meta_make_shader_stage(&shader_stages[pipeline_info.stageCount++],
VK_SHADER_STAGE_FRAGMENT_BIT, fs_module, "main", spec_info);
}
if ((vr = VK_CALL(vkCreateGraphicsPipelines(meta_ops->device->vk_device,
VK_NULL_HANDLE, 1, &pipeline_info, NULL, vk_pipeline))))
ERR("Failed to create graphics pipeline, vr %d.\n", vr);
return vr;
}
HRESULT vkd3d_clear_uav_ops_init(struct vkd3d_clear_uav_ops *meta_clear_uav_ops,
struct d3d12_device *device)
{
@ -335,6 +513,264 @@ VkExtent3D vkd3d_meta_get_clear_image_uav_workgroup_size(VkImageViewType view_ty
}
}
HRESULT vkd3d_copy_image_ops_init(struct vkd3d_copy_image_ops *meta_copy_image_ops,
struct d3d12_device *device)
{
VkDescriptorSetLayoutBinding set_binding;
VkPushConstantRange push_constant_range;
VkResult vr;
int rc;
memset(meta_copy_image_ops, 0, sizeof(*meta_copy_image_ops));
if ((rc = pthread_mutex_init(&meta_copy_image_ops->mutex, NULL)))
{
ERR("Failed to initialize mutex, error %d.\n", rc);
return hresult_from_errno(rc);
}
set_binding.binding = 0;
set_binding.descriptorType = VK_DESCRIPTOR_TYPE_SAMPLED_IMAGE;
set_binding.descriptorCount = 1;
set_binding.stageFlags = VK_SHADER_STAGE_FRAGMENT_BIT;
set_binding.pImmutableSamplers = NULL;
if ((vr = vkd3d_meta_create_descriptor_set_layout(device, 1, &set_binding, &meta_copy_image_ops->vk_set_layout)) < 0)
{
ERR("Failed to create descriptor set layout, vr %d.\n", vr);
goto fail;
}
push_constant_range.stageFlags = VK_SHADER_STAGE_FRAGMENT_BIT;
push_constant_range.offset = 0;
push_constant_range.size = sizeof(struct vkd3d_copy_image_args);
if ((vr = vkd3d_meta_create_pipeline_layout(device, 1, &meta_copy_image_ops->vk_set_layout,
1, &push_constant_range, &meta_copy_image_ops->vk_pipeline_layout)))
{
ERR("Failed to create pipeline layout, vr %d.\n", vr);
goto fail;
}
if ((vr = vkd3d_meta_create_shader_module(device, SPIRV_CODE(fs_copy_image_float_spv), &meta_copy_image_ops->vk_fs_module)) < 0)
{
ERR("Failed to create shader modules, vr %d.\n", vr);
goto fail;
}
return S_OK;
fail:
vkd3d_copy_image_ops_cleanup(meta_copy_image_ops, device);
return hresult_from_vk_result(vr);
}
void vkd3d_copy_image_ops_cleanup(struct vkd3d_copy_image_ops *meta_copy_image_ops,
struct d3d12_device *device)
{
const struct vkd3d_vk_device_procs *vk_procs = &device->vk_procs;
size_t i;
for (i = 0; i < meta_copy_image_ops->pipeline_count; i++)
{
struct vkd3d_copy_image_pipeline *pipeline = &meta_copy_image_ops->pipelines[i];
VK_CALL(vkDestroyRenderPass(device->vk_device, pipeline->vk_render_pass, NULL));
VK_CALL(vkDestroyPipeline(device->vk_device, pipeline->vk_pipeline, NULL));
}
VK_CALL(vkDestroyDescriptorSetLayout(device->vk_device, meta_copy_image_ops->vk_set_layout, NULL));
VK_CALL(vkDestroyPipelineLayout(device->vk_device, meta_copy_image_ops->vk_pipeline_layout, NULL));
VK_CALL(vkDestroyShaderModule(device->vk_device, meta_copy_image_ops->vk_fs_module, NULL));
pthread_mutex_destroy(&meta_copy_image_ops->mutex);
vkd3d_free(meta_copy_image_ops->pipelines);
}
static HRESULT vkd3d_meta_create_copy_image_pipeline(struct vkd3d_meta_ops *meta_ops,
const struct vkd3d_copy_image_pipeline_key *key, struct vkd3d_copy_image_pipeline *pipeline)
{
const struct vkd3d_vk_device_procs *vk_procs = &meta_ops->device->vk_procs;
struct vkd3d_copy_image_ops *meta_copy_image_ops = &meta_ops->copy_image;
VkPipelineColorBlendAttachmentState blend_attachment;
VkPipelineDepthStencilStateCreateInfo ds_state;
VkPipelineColorBlendStateCreateInfo cb_state;
VkSpecializationInfo spec_info;
bool has_depth_target;
VkResult vr;
struct spec_data
{
uint32_t mode;
} spec_data;
static const VkSpecializationMapEntry map_entries[] =
{
{ 0, offsetof(struct spec_data, mode), sizeof(spec_data.mode) },
};
if (key->view_type == VK_IMAGE_VIEW_TYPE_1D_ARRAY)
{
spec_data.mode = VKD3D_META_COPY_MODE_1D;
}
else if (key->view_type == VK_IMAGE_VIEW_TYPE_2D_ARRAY)
{
spec_data.mode = key->sample_count == VK_SAMPLE_COUNT_1_BIT
? VKD3D_META_COPY_MODE_2D : VKD3D_META_COPY_MODE_MS;
}
else
{
ERR("Unhandled view type %u.\n", key->view_type);
return E_INVALIDARG;
}
spec_info.mapEntryCount = ARRAY_SIZE(map_entries);
spec_info.pMapEntries = map_entries;
spec_info.dataSize = sizeof(spec_data);
spec_info.pData = &spec_data;
has_depth_target = (key->format->vk_aspect_mask & (VK_IMAGE_ASPECT_DEPTH_BIT | VK_IMAGE_ASPECT_STENCIL_BIT)) != 0;
ds_state.sType = VK_STRUCTURE_TYPE_PIPELINE_DEPTH_STENCIL_STATE_CREATE_INFO;
ds_state.pNext = NULL;
ds_state.flags = 0;
ds_state.depthTestEnable = VK_TRUE;
ds_state.depthWriteEnable = VK_TRUE;
ds_state.depthCompareOp = VK_COMPARE_OP_ALWAYS;
ds_state.depthBoundsTestEnable = VK_FALSE;
ds_state.stencilTestEnable = VK_FALSE;
memset(&ds_state.front, 0, sizeof(ds_state.front));
memset(&ds_state.back, 0, sizeof(ds_state.back));
ds_state.minDepthBounds = 0.0f;
ds_state.maxDepthBounds = 1.0f;
memset(&blend_attachment, 0, sizeof(blend_attachment));
blend_attachment.blendEnable = VK_FALSE;
blend_attachment.colorWriteMask =
VK_COLOR_COMPONENT_R_BIT | VK_COLOR_COMPONENT_G_BIT |
VK_COLOR_COMPONENT_B_BIT | VK_COLOR_COMPONENT_A_BIT;
cb_state.sType = VK_STRUCTURE_TYPE_PIPELINE_COLOR_BLEND_STATE_CREATE_INFO;
cb_state.pNext = NULL;
cb_state.flags = 0;
cb_state.logicOpEnable = VK_FALSE;
cb_state.logicOp = VK_LOGIC_OP_NO_OP;
cb_state.attachmentCount = 1;
cb_state.pAttachments = &blend_attachment;
memset(&cb_state.blendConstants, 0, sizeof(cb_state.blendConstants));
if ((vr = vkd3d_meta_create_render_pass(meta_ops->device,
key->sample_count, key->format, &pipeline->vk_render_pass)) < 0)
return hresult_from_vk_result(vr);
if ((vr = vkd3d_meta_create_graphics_pipeline(meta_ops,
meta_copy_image_ops->vk_pipeline_layout, pipeline->vk_render_pass,
meta_copy_image_ops->vk_fs_module, key->sample_count,
has_depth_target ? &ds_state : NULL, has_depth_target ? NULL : &cb_state,
&spec_info, &pipeline->vk_pipeline)) < 0)
{
VK_CALL(vkDestroyRenderPass(meta_ops->device->vk_device, pipeline->vk_render_pass, NULL));
return hresult_from_vk_result(vr);
}
pipeline->key = *key;
return S_OK;
}
HRESULT vkd3d_meta_get_copy_image_pipeline(struct vkd3d_meta_ops *meta_ops,
const struct vkd3d_copy_image_pipeline_key *key, struct vkd3d_copy_image_info *info)
{
struct vkd3d_copy_image_ops *meta_copy_image_ops = &meta_ops->copy_image;
struct vkd3d_copy_image_pipeline *pipeline;
HRESULT hr;
size_t i;
int rc;
if ((rc = pthread_mutex_lock(&meta_copy_image_ops->mutex)))
{
ERR("Failed to lock mutex, error %d.\n", rc);
return hresult_from_errno(rc);
}
info->vk_set_layout = meta_copy_image_ops->vk_set_layout;
info->vk_pipeline_layout = meta_copy_image_ops->vk_pipeline_layout;
for (i = 0; i < meta_copy_image_ops->pipeline_count; i++)
{
pipeline = &meta_copy_image_ops->pipelines[i];
if (!memcmp(key, &pipeline->key, sizeof(*key)))
{
info->vk_render_pass = pipeline->vk_render_pass;
info->vk_pipeline = pipeline->vk_pipeline;
pthread_mutex_unlock(&meta_copy_image_ops->mutex);
return S_OK;
}
}
if (!vkd3d_array_reserve((void **)&meta_copy_image_ops->pipelines, &meta_copy_image_ops->pipelines_size,
meta_copy_image_ops->pipeline_count + 1, sizeof(*meta_copy_image_ops->pipelines)))
{
ERR("Failed to reserve space for pipeline.\n");
return E_OUTOFMEMORY;
}
pipeline = &meta_copy_image_ops->pipelines[meta_copy_image_ops->pipeline_count++];
if (FAILED(hr = vkd3d_meta_create_copy_image_pipeline(meta_ops, key, pipeline)))
{
pthread_mutex_unlock(&meta_copy_image_ops->mutex);
return hr;
}
info->vk_render_pass = pipeline->vk_render_pass;
info->vk_pipeline = pipeline->vk_pipeline;
pthread_mutex_unlock(&meta_copy_image_ops->mutex);
return S_OK;
}
VkImageViewType vkd3d_meta_get_copy_image_view_type(D3D12_RESOURCE_DIMENSION dim)
{
switch (dim)
{
case D3D12_RESOURCE_DIMENSION_TEXTURE1D:
return VK_IMAGE_VIEW_TYPE_1D_ARRAY;
case D3D12_RESOURCE_DIMENSION_TEXTURE2D:
return VK_IMAGE_VIEW_TYPE_2D_ARRAY;
default:
ERR("Unhandled resource dimension %u.\n", dim);
return VK_IMAGE_VIEW_TYPE_2D_ARRAY;
}
}
const struct vkd3d_format *vkd3d_meta_get_copy_image_attachment_format(struct vkd3d_meta_ops *meta_ops,
const struct vkd3d_format *dst_format, const struct vkd3d_format *src_format)
{
DXGI_FORMAT dxgi_format = DXGI_FORMAT_UNKNOWN;
if (dst_format->vk_aspect_mask & VK_IMAGE_ASPECT_DEPTH_BIT)
return dst_format;
assert(src_format->vk_aspect_mask & VK_IMAGE_ASPECT_DEPTH_BIT);
switch (src_format->vk_format)
{
case VK_FORMAT_D16_UNORM:
dxgi_format = DXGI_FORMAT_R16_UNORM;
break;
case VK_FORMAT_D32_SFLOAT:
dxgi_format = DXGI_FORMAT_R32_FLOAT;
break;
default:
ERR("Unhandled format %u.\n", src_format->vk_format);
return NULL;
}
return vkd3d_get_format(meta_ops->device, dxgi_format, false);
}
static HRESULT vkd3d_meta_ops_common_init(struct vkd3d_meta_ops_common *meta_ops_common, struct d3d12_device *device)
{
VkResult vr;
@ -381,8 +817,13 @@ HRESULT vkd3d_meta_ops_init(struct vkd3d_meta_ops *meta_ops, struct d3d12_device
if (FAILED(hr = vkd3d_clear_uav_ops_init(&meta_ops->clear_uav, device)))
goto fail_clear_uav_ops;
if (FAILED(hr = vkd3d_copy_image_ops_init(&meta_ops->copy_image, device)))
goto fail_copy_image_ops;
return S_OK;
fail_copy_image_ops:
vkd3d_clear_uav_ops_cleanup(&meta_ops->clear_uav, device);
fail_clear_uav_ops:
vkd3d_meta_ops_common_cleanup(&meta_ops->common, device);
fail_common:
@ -391,6 +832,7 @@ fail_common:
HRESULT vkd3d_meta_ops_cleanup(struct vkd3d_meta_ops *meta_ops, struct d3d12_device *device)
{
vkd3d_copy_image_ops_cleanup(&meta_ops->copy_image, device);
vkd3d_clear_uav_ops_cleanup(&meta_ops->clear_uav, device);
vkd3d_meta_ops_common_cleanup(&meta_ops->common, device);
return S_OK;

View File

@ -1392,6 +1392,52 @@ HRESULT vkd3d_clear_uav_ops_init(struct vkd3d_clear_uav_ops *meta_clear_uav_ops,
void vkd3d_clear_uav_ops_cleanup(struct vkd3d_clear_uav_ops *meta_clear_uav_ops,
struct d3d12_device *device) DECLSPEC_HIDDEN;
struct vkd3d_copy_image_args
{
VkOffset2D offset;
};
struct vkd3d_copy_image_info
{
VkDescriptorSetLayout vk_set_layout;
VkPipelineLayout vk_pipeline_layout;
VkRenderPass vk_render_pass;
VkPipeline vk_pipeline;
};
struct vkd3d_copy_image_pipeline_key
{
const struct vkd3d_format *format;
VkImageViewType view_type;
VkSampleCountFlagBits sample_count;
};
struct vkd3d_copy_image_pipeline
{
struct vkd3d_copy_image_pipeline_key key;
VkRenderPass vk_render_pass;
VkPipeline vk_pipeline;
};
struct vkd3d_copy_image_ops
{
VkDescriptorSetLayout vk_set_layout;
VkPipelineLayout vk_pipeline_layout;
VkShaderModule vk_fs_module;
pthread_mutex_t mutex;
struct vkd3d_copy_image_pipeline *pipelines;
size_t pipelines_size;
size_t pipeline_count;
};
HRESULT vkd3d_copy_image_ops_init(struct vkd3d_copy_image_ops *meta_copy_image_ops,
struct d3d12_device *device) DECLSPEC_HIDDEN;
void vkd3d_copy_image_ops_cleanup(struct vkd3d_copy_image_ops *meta_copy_image_ops,
struct d3d12_device *device) DECLSPEC_HIDDEN;
struct vkd3d_meta_ops_common
{
VkShaderModule vk_module_fullscreen_vs;
@ -1403,6 +1449,7 @@ struct vkd3d_meta_ops
struct d3d12_device *device;
struct vkd3d_meta_ops_common common;
struct vkd3d_clear_uav_ops clear_uav;
struct vkd3d_copy_image_ops copy_image;
};
HRESULT vkd3d_meta_ops_init(struct vkd3d_meta_ops *meta_ops, struct d3d12_device *device) DECLSPEC_HIDDEN;
@ -1420,6 +1467,12 @@ inline VkExtent3D vkd3d_meta_get_clear_buffer_uav_workgroup_size()
return result;
}
HRESULT vkd3d_meta_get_copy_image_pipeline(struct vkd3d_meta_ops *meta_ops,
const struct vkd3d_copy_image_pipeline_key *key, struct vkd3d_copy_image_info *info) DECLSPEC_HIDDEN;
VkImageViewType vkd3d_meta_get_copy_image_view_type(D3D12_RESOURCE_DIMENSION dim) DECLSPEC_HIDDEN;
const struct vkd3d_format *vkd3d_meta_get_copy_image_attachment_format(struct vkd3d_meta_ops *meta_ops,
const struct vkd3d_format *dst_format, const struct vkd3d_format *src_format) DECLSPEC_HIDDEN;
struct vkd3d_physical_device_info
{
/* properties */