Hans-Kristian Arntzen
96402f1164
vkd3d: Fix straggling warnings for MSVC.
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Signed-off-by: Hans-Kristian Arntzen <post@arntzen-software.no>
2020-07-16 13:00:09 +02:00
Hans-Kristian Arntzen
7bccab7427
debug: Re-introduce different debug channels.
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vkd3d-shader is currently kinda buggy and crashes when you try to trace
DXBC. This used to never be run since it was guarded by
VKD3D_SHADER_DEBUG, but with the move to a static build we merged all
debug logging under VKD3D_DEBUG. Reintroduce different debug channels in
a way that is compatible with a statically linked vkd3d.
Signed-off-by: Hans-Kristian Arntzen <post@arntzen-software.no>
2020-07-10 14:18:15 +02:00
Hans-Kristian Arntzen
854814d81c
vkd3d: Fix various minor warnings.
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Signed-off-by: Hans-Kristian Arntzen <post@arntzen-software.no>
2020-07-10 14:18:15 +02:00
Joshua Ashton
77679e8b32
vkd3d-shader: Split read_dword into read_uint32
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On Windows, DWORD is unsigned long, which means it's technically a different pointer type.
Let's keep type safety (as much as we can in C) and remove some warnings.
Signed-off-by: Joshua Ashton <joshua@froggi.es>
2020-07-03 16:56:10 +02:00
Joshua Ashton
b9909854fe
vkd3d: Make nameless unions really nameless
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This makes it consistent across tests and vkd3d.
Signed-off-by: Joshua Ashton <joshua@froggi.es>
2020-06-15 19:59:52 +02:00
Philip Rebohle
bc7426ceb0
vkd3d-shader: Fix modifier handling.
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This is a set of flags, so we should treat it as such.
Signed-off-by: Philip Rebohle <philip.rebohle@tu-dortmund.de>
2020-06-09 13:20:36 +02:00
Philip Rebohle
fa029a1a84
vkd3d-shader: Add definitions for sparse feedback instructions.
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Signed-off-by: Philip Rebohle <philip.rebohle@tu-dortmund.de>
2020-05-12 12:13:30 +02:00
Philip Rebohle
56df26d845
vkd3d-shader: Implement support for stencil export.
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Signed-off-by: Philip Rebohle <philip.rebohle@tu-dortmund.de>
2020-04-06 11:53:09 +02:00
Philip Rebohle
31518debc2
vkd3d-shader: Always initialize modifer.
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Signed-off-by: Philip Rebohle <philip.rebohle@tu-dortmund.de>
2020-03-25 19:31:33 +01:00
Philip Rebohle
d92d2af986
vkd3d-shader: Parse NonUniform operand modifier.
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This modifier can be applied to both destination and source
operands, so for the sake of simplicity and to avoid having
to pass down modifier information explicitly, just store this
state with the register.
Signed-off-by: Philip Rebohle <philip.rebohle@tu-dortmund.de>
2020-03-10 10:55:24 +01:00
Hans-Kristian Arntzen
0f971790e6
vkd3d-shader: Attempt to parse ISG1 as well when parsing input signatures.
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DXIL blobs use ISG1.
Signed-off-by: Hans-Kristian Arntzen <post@arntzen-software.no>
2020-02-27 15:20:10 +01:00
Hans-Kristian Arntzen
4a9ab29903
vkd3d-shader: Add helper function to query if a blob is DXIL.
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Signed-off-by: Hans-Kristian Arntzen <post@arntzen-software.no>
2020-02-27 15:20:10 +01:00
Hans-Kristian Arntzen
93e4b6ff9b
vkd3d: Deal correctly with SM 5.1 register spaces.
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Resource index is found in idx[0] in SM 5.0, but idx[1] when using SM
5.1, and register space is encoded separately. An rb_tree keeps track of
the internal resource index idx[0] and can map that to space/binding as
required when emitting SPIR-V.
For this to work, we must also make UAV counters register space aware.
In earlier implementation, UAV counter mask was assumed to correlate 1:1
with register_index, which breaks on SM 5.1.
Signed-off-by: Hans-Kristian Arntzen <post@arntzen-software.no>
2020-02-24 12:32:29 +01:00
Józef Kucia
4a0b62084a
vkd3d-shader: Forbid mixing samplers with CBVs/SRVs/UAVs in root signatures.
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Signed-off-by: Józef Kucia <jkucia@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2019-06-12 22:37:40 +02:00
Józef Kucia
faeb03c1a3
vkd3d-shader: Add enum for minimum-precision data types.
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Signed-off-by: Józef Kucia <jkucia@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2019-05-21 16:25:02 +02:00
Philip Rebohle
578ce3653d
vkd3d-shader: Parse ISG1, PSG1 and OSG1 signatures.
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These signatures extend the OSG5 format by a minimum
precision hint, which gets ignored for now but could
be implemented using 16-bit floats in the future.
Fixes some shader parsing errors in Resident Evil 2.
Signed-off-by: Philip Rebohle <philip.rebohle@tu-dortmund.de>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2019-05-20 20:33:27 +02:00
Józef Kucia
2faae71f5a
vkd3d-shader: Use more appropriate variables for descriptor range count.
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Helps Clang Static Analyzer.
Signed-off-by: Józef Kucia <jkucia@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2019-05-01 22:54:13 +02:00
Józef Kucia
c77f02ca01
vkd3d-shader: Add support for parsing Shader Model 5.1 bytecode.
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Translation to SPIR-V isn't implemented yet.
Signed-off-by: Józef Kucia <jkucia@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2019-04-30 09:25:40 +02:00
Józef Kucia
374bcd276e
vkd3d-shader: Remove versioned_ prefix from root signature functions.
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Signed-off-by: Józef Kucia <jkucia@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2019-04-25 17:20:18 +02:00
Józef Kucia
070de4dfbb
vkd3d-shader: Add FIXME() for unknown root signature descriptor flags.
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Signed-off-by: Józef Kucia <jkucia@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2019-04-25 17:20:15 +02:00
Józef Kucia
21ab63c4d6
vkd3d-shader: Remove vkd3d_shader_serialize_root_signature().
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Signed-off-by: Józef Kucia <jkucia@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2019-04-24 10:48:24 +02:00
Józef Kucia
a9ad6f637d
vkd3d-shader: Implement serialization for versioned root signatures.
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Signed-off-by: Józef Kucia <jkucia@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2019-04-24 10:48:17 +02:00
Józef Kucia
16f36b0c9b
vkd3d-shader: Remove vkd3d_shader_parse_root_signature().
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Signed-off-by: Józef Kucia <jkucia@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2019-04-19 16:24:09 +02:00
Józef Kucia
fbeabe0849
vkd3d-shader: Implement conversion between root signature 1.0 and 1.1.
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Signed-off-by: Józef Kucia <jkucia@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2019-04-19 16:24:04 +02:00
Józef Kucia
f9b9ae8cc7
vkd3d-shader: Implement parsing of root signature 1.1.
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Signed-off-by: Józef Kucia <jkucia@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2019-04-19 16:23:53 +02:00
Józef Kucia
c6477964a3
vkd3d-shader: Translate eval_centroid shader instructions.
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Signed-off-by: Józef Kucia <jkucia@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2019-03-14 23:53:29 +01:00
Józef Kucia
b6de566e3a
vkd3d-shader: Add basic support for dcl_index_range.
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We can address SPIR-V arrays dynamically.
Signed-off-by: Józef Kucia <jkucia@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2019-02-20 19:15:10 +01:00
Józef Kucia
7b84adec32
vkd3d-shader: Set xxxx swizzle for scalar registers.
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Mainly for vOutputControlPointID.
Signed-off-by: Józef Kucia <jkucia@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2019-02-20 19:15:00 +01:00
Józef Kucia
3fbbc68160
vkd3d-shader: Replace VKD3DSIH_TABLE_SIZE with VKD3DSIH_INVALID.
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Signed-off-by: Józef Kucia <jkucia@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2019-02-20 19:14:58 +01:00
Józef Kucia
559c0191c8
vkd3d-shader: Implement vCoverage shader register.
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Signed-off-by: Józef Kucia <jkucia@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2019-01-24 17:03:59 +01:00
Józef Kucia
54d9714fcd
vkd3d-shader: Implement oMask shader register.
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Signed-off-by: Józef Kucia <jkucia@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2019-01-23 17:43:01 +01:00
Józef Kucia
49e55dd639
vkd3d-shader: Implement DXBC checksum for root signatures.
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Signed-off-by: Józef Kucia <jkucia@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2018-12-20 19:41:44 +01:00
Józef Kucia
a7aaa09eb3
vkd3d-shader: Avoid BOOL.
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Signed-off-by: Józef Kucia <jkucia@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2018-12-12 17:28:16 +01:00
Józef Kucia
8ac9b120fe
vkd3d-shader: Avoid SIZE_T.
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Signed-off-by: Józef Kucia <jkucia@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2018-11-13 20:49:43 +01:00
Józef Kucia
41ca2469b2
include: Add STATIC_ASSERT() macro.
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Signed-off-by: Józef Kucia <jkucia@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2018-11-08 19:07:37 +01:00
Józef Kucia
c81e28c03a
vkd3d-shader: Implement conservative depth output.
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Signed-off-by: Józef Kucia <jkucia@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2018-10-19 21:43:02 +02:00
Józef Kucia
d11b9618e0
vkd3d-shader: Use TRACE() for skipped DXBC chunks.
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Signed-off-by: Józef Kucia <jkucia@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2018-09-28 20:32:58 +02:00
Józef Kucia
bca28c79ec
vkd3d-shader: Downgrade FIXME() about unhandled instruction modifiers to WARN().
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Signed-off-by: Józef Kucia <jkucia@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2018-08-27 23:17:42 +02:00
Józef Kucia
a5808cfdd7
libs/vkd3d-shader: Import shader tracing from wined3d.
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Signed-off-by: Józef Kucia <jkucia@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2018-05-29 19:33:04 +02:00
Józef Kucia
2fa29dd823
libs/vkd3d-shader: Recognize more shader registers.
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Signed-off-by: Józef Kucia <jkucia@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2018-05-29 19:32:52 +02:00
Józef Kucia
3ddb29c16a
libs/vkd3d-shader: Parse precise flags.
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Signed-off-by: Józef Kucia <jkucia@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2018-05-29 19:32:48 +02:00
Józef Kucia
926f844ead
libs/vkd3d-shader: Rework swizzle macros.
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Signed-off-by: Józef Kucia <jkucia@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2018-05-24 23:29:20 +02:00
Józef Kucia
83ce4553ea
libs/vkd3d-shader: Introduce VKD3DSPR_INVALID.
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Fixes clang warnings.
Signed-off-by: Józef Kucia <jkucia@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2018-04-13 19:08:05 +02:00
Józef Kucia
6a1b3a3fb5
libs/vkd3d-shader: Validate DXBC data size.
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Signed-off-by: Józef Kucia <jkucia@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2018-04-11 18:56:08 +02:00
Józef Kucia
844c83a837
libs/vkd3d-shader: Avoid Windows data types in public API.
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Signed-off-by: Józef Kucia <jkucia@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2018-02-15 20:00:35 +01:00
Józef Kucia
fddf86e6ea
libs/vkd3d-shader: Remove dependency on D3D12 headers.
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We would like to allow building libvkd3d-shader as a standalone library
without our Direct3D translation layers.
In the long term, it should be possible to build and use libvkd3d-shader
without Win32 data types, Vulkan headers and libs.
Signed-off-by: Józef Kucia <jkucia@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2018-02-15 20:00:31 +01:00
Józef Kucia
0ecbdbe823
libs/vkd3d-shader: Emit InvocationId for geometry and tessellation shaders.
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Signed-off-by: Józef Kucia <jkucia@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2018-02-05 18:57:05 +01:00
Henri Verbeet
2d8e2fbe86
libs/vkd3d-shader: Validate the DXBC version.
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Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Józef Kucia <jkucia@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2018-01-15 17:51:44 +01:00
Józef Kucia
31ec7b9160
libs/vkd3d-shader: Translate dcl_output_topology instructions.
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Signed-off-by: Józef Kucia <jkucia@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2018-01-11 22:31:50 +01:00
Józef Kucia
e0cb3776c1
libs/vkd3d-shader: Fix discard_z instruction.
2017-12-11 12:55:55 +01:00