vkd3d-shader: Remove versioned_ prefix from root signature functions.

Signed-off-by: Józef Kucia <jkucia@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
This commit is contained in:
Józef Kucia 2019-04-24 16:05:46 +02:00 committed by Alexandre Julliard
parent 070de4dfbb
commit 374bcd276e
7 changed files with 36 additions and 36 deletions

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@ -566,13 +566,13 @@ int vkd3d_shader_compile_dxbc(const struct vkd3d_shader_code *dxbc,
const struct vkd3d_shader_compile_arguments *compile_args);
void vkd3d_shader_free_shader_code(struct vkd3d_shader_code *code);
int vkd3d_shader_parse_versioned_root_signature(const struct vkd3d_shader_code *dxbc,
int vkd3d_shader_parse_root_signature(const struct vkd3d_shader_code *dxbc,
struct vkd3d_versioned_root_signature_desc *root_signature);
void vkd3d_shader_free_versioned_root_signature(struct vkd3d_versioned_root_signature_desc *root_signature);
void vkd3d_shader_free_root_signature(struct vkd3d_root_signature_desc *root_signature);
void vkd3d_shader_free_root_signature(struct vkd3d_versioned_root_signature_desc *root_signature);
void vkd3d_shader_free_root_signature_v_1_0(struct vkd3d_root_signature_desc *root_signature);
/* FIXME: Add support for returning error messages (ID3DBlob). */
int vkd3d_shader_serialize_versioned_root_signature(const struct vkd3d_versioned_root_signature_desc *root_signature,
int vkd3d_shader_serialize_root_signature(const struct vkd3d_versioned_root_signature_desc *root_signature,
struct vkd3d_shader_code *dxbc);
int vkd3d_shader_convert_root_signature(struct vkd3d_versioned_root_signature_desc *dst,
@ -599,12 +599,12 @@ typedef int (*PFN_vkd3d_shader_compile_dxbc)(const struct vkd3d_shader_code *dxb
const struct vkd3d_shader_compile_arguments *compile_args);
typedef void (*PFN_vkd3d_shader_free_shader_code)(struct vkd3d_shader_code *code);
typedef int (*PFN_vkd3d_shader_parse_versioned_root_signature)(const struct vkd3d_shader_code *dxbc,
typedef int (*PFN_vkd3d_shader_parse_root_signature)(const struct vkd3d_shader_code *dxbc,
struct vkd3d_versioned_root_signature_desc *root_signature);
typedef void (*PFN_vkd3d_shader_free_versioned_root_signature)(struct vkd3d_versioned_root_signature_desc *root_signature);
typedef void (*PFN_vkd3d_shader_free_root_signature)(struct vkd3d_root_signature_desc *root_signature);
typedef void (*PFN_vkd3d_shader_free_root_signature)(struct vkd3d_versioned_root_signature_desc *root_signature);
typedef void (*PFN_vkd3d_shader_free_root_signature_v_1_0)(struct vkd3d_root_signature_desc *root_signature);
typedef int (*PFN_vkd3d_shader_serialize_versioned_root_signature)(
typedef int (*PFN_vkd3d_shader_serialize_root_signature)(
const struct vkd3d_versioned_root_signature_desc *root_signature, struct vkd3d_shader_code *dxbc);
typedef int (*PFN_vkd3d_shader_convert_root_signature)(struct vkd3d_versioned_root_signature_desc *dst,

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@ -2530,7 +2530,7 @@ static int rts0_handler(const char *data, DWORD data_size, DWORD tag, void *cont
return shader_parse_root_signature(data, data_size, desc);
}
int vkd3d_shader_parse_versioned_root_signature(const struct vkd3d_shader_code *dxbc,
int vkd3d_shader_parse_root_signature(const struct vkd3d_shader_code *dxbc,
struct vkd3d_versioned_root_signature_desc *root_signature)
{
int ret;
@ -2540,7 +2540,7 @@ int vkd3d_shader_parse_versioned_root_signature(const struct vkd3d_shader_code *
memset(root_signature, 0, sizeof(*root_signature));
if ((ret = parse_dxbc(dxbc->code, dxbc->size, rts0_handler, root_signature)) < 0)
{
vkd3d_shader_free_versioned_root_signature(root_signature);
vkd3d_shader_free_root_signature(root_signature);
return ret;
}
@ -2913,7 +2913,7 @@ static int shader_write_root_signature(struct root_signature_writer_context *con
return shader_write_static_samplers(context, desc);
}
int vkd3d_shader_serialize_versioned_root_signature(const struct vkd3d_versioned_root_signature_desc *root_signature,
int vkd3d_shader_serialize_root_signature(const struct vkd3d_versioned_root_signature_desc *root_signature,
struct vkd3d_shader_code *dxbc)
{
struct root_signature_writer_context context;

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@ -5,13 +5,13 @@ global:
vkd3d_shader_convert_root_signature;
vkd3d_shader_find_signature_element;
vkd3d_shader_free_root_signature;
vkd3d_shader_free_root_signature_v_1_0;
vkd3d_shader_free_shader_code;
vkd3d_shader_free_shader_signature;
vkd3d_shader_free_versioned_root_signature;
vkd3d_shader_parse_input_signature;
vkd3d_shader_parse_versioned_root_signature;
vkd3d_shader_parse_root_signature;
vkd3d_shader_scan_dxbc;
vkd3d_shader_serialize_versioned_root_signature;
vkd3d_shader_serialize_root_signature;
local: *;
};

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@ -327,7 +327,7 @@ void vkd3d_shader_free_shader_code(struct vkd3d_shader_code *shader_code)
vkd3d_free((void *)shader_code->code);
}
void vkd3d_shader_free_root_signature(struct vkd3d_root_signature_desc *root_signature)
void vkd3d_shader_free_root_signature_v_1_0(struct vkd3d_root_signature_desc *root_signature)
{
unsigned int i;
@ -344,7 +344,7 @@ void vkd3d_shader_free_root_signature(struct vkd3d_root_signature_desc *root_sig
memset(root_signature, 0, sizeof(*root_signature));
}
void vkd3d_shader_free_versioned_root_signature(struct vkd3d_versioned_root_signature_desc *desc)
void vkd3d_shader_free_root_signature(struct vkd3d_versioned_root_signature_desc *desc)
{
struct vkd3d_root_signature_desc1 *root_signature;
unsigned int i;
@ -354,7 +354,7 @@ void vkd3d_shader_free_versioned_root_signature(struct vkd3d_versioned_root_sign
if (desc->version == VKD3D_ROOT_SIGNATURE_VERSION_1_0)
{
vkd3d_shader_free_root_signature(&desc->u.v_1_0);
vkd3d_shader_free_root_signature_v_1_0(&desc->u.v_1_0);
return;
}

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@ -1014,12 +1014,12 @@ HRESULT d3d12_root_signature_create(struct d3d12_device *device,
if (!(object = vkd3d_malloc(sizeof(*object))))
{
vkd3d_shader_free_root_signature(&root_signature_desc.vkd3d);
vkd3d_shader_free_root_signature_v_1_0(&root_signature_desc.vkd3d);
return E_OUTOFMEMORY;
}
hr = d3d12_root_signature_init(object, device, &root_signature_desc.d3d12);
vkd3d_shader_free_root_signature(&root_signature_desc.vkd3d);
vkd3d_shader_free_root_signature_v_1_0(&root_signature_desc.vkd3d);
if (FAILED(hr))
{
vkd3d_free(object);

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@ -140,7 +140,7 @@ static ULONG STDMETHODCALLTYPE d3d12_root_signature_deserializer_Release(ID3D12R
if (!refcount)
{
vkd3d_shader_free_root_signature(&deserializer->desc.vkd3d);
vkd3d_shader_free_root_signature_v_1_0(&deserializer->desc.vkd3d);
vkd3d_free(deserializer);
}
@ -173,7 +173,7 @@ int vkd3d_parse_root_signature_v_1_0(const struct vkd3d_shader_code *dxbc,
struct vkd3d_versioned_root_signature_desc desc, converted_desc;
int ret;
if ((ret = vkd3d_shader_parse_versioned_root_signature(dxbc, &desc)) < 0)
if ((ret = vkd3d_shader_parse_root_signature(dxbc, &desc)) < 0)
{
WARN("Failed to parse root signature, vkd3d result %d.\n", ret);
return ret;
@ -188,7 +188,7 @@ int vkd3d_parse_root_signature_v_1_0(const struct vkd3d_shader_code *dxbc,
enum vkd3d_root_signature_version version = desc.version;
ret = vkd3d_shader_convert_root_signature(&converted_desc, VKD3D_ROOT_SIGNATURE_VERSION_1_0, &desc);
vkd3d_shader_free_versioned_root_signature(&desc);
vkd3d_shader_free_root_signature(&desc);
if (ret < 0)
{
WARN("Failed to convert from version %#x, vkd3d result %d.\n", version, ret);
@ -300,8 +300,8 @@ static ULONG STDMETHODCALLTYPE d3d12_versioned_root_signature_deserializer_Relea
if (!refcount)
{
vkd3d_shader_free_versioned_root_signature(&deserializer->desc.vkd3d);
vkd3d_shader_free_versioned_root_signature(&deserializer->other_desc.vkd3d);
vkd3d_shader_free_root_signature(&deserializer->desc.vkd3d);
vkd3d_shader_free_root_signature(&deserializer->other_desc.vkd3d);
vkd3d_free(deserializer);
}
@ -387,7 +387,7 @@ static HRESULT d3d12_versioned_root_signature_deserializer_init(struct d3d12_ver
deserializer->ID3D12VersionedRootSignatureDeserializer_iface.lpVtbl = &d3d12_versioned_root_signature_deserializer_vtbl;
deserializer->refcount = 1;
if ((ret = vkd3d_shader_parse_versioned_root_signature(dxbc, &deserializer->desc.vkd3d)) < 0)
if ((ret = vkd3d_shader_parse_root_signature(dxbc, &deserializer->desc.vkd3d)) < 0)
{
WARN("Failed to parse root signature, vkd3d result %d.\n", ret);
return hresult_from_vkd3d_result(ret);
@ -563,7 +563,7 @@ HRESULT vkd3d_serialize_root_signature(const D3D12_ROOT_SIGNATURE_DESC *desc,
vkd3d_desc.version = VKD3D_ROOT_SIGNATURE_VERSION_1_0;
vkd3d_desc.u.v_1_0 = *(const struct vkd3d_root_signature_desc *)desc;
if ((ret = vkd3d_shader_serialize_versioned_root_signature(&vkd3d_desc, &dxbc)) < 0)
if ((ret = vkd3d_shader_serialize_root_signature(&vkd3d_desc, &dxbc)) < 0)
{
WARN("Failed to serialize root signature, vkd3d result %d.\n", ret);
if (error_blob)
@ -604,7 +604,7 @@ HRESULT vkd3d_serialize_versioned_root_signature(const D3D12_VERSIONED_ROOT_SIGN
*error_blob = NULL;
vkd3d_desc = (const struct vkd3d_versioned_root_signature_desc *)desc;
if ((ret = vkd3d_shader_serialize_versioned_root_signature(vkd3d_desc, &dxbc)) < 0)
if ((ret = vkd3d_shader_serialize_root_signature(vkd3d_desc, &dxbc)) < 0)
{
WARN("Failed to serialize root signature, vkd3d result %d.\n", ret);
if (error_blob)

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@ -54,12 +54,12 @@ static void test_invalid_shaders(void)
static void test_vkd3d_shader_pfns(void)
{
PFN_vkd3d_shader_serialize_versioned_root_signature pfn_vkd3d_shader_serialize_versioned_root_signature;
PFN_vkd3d_shader_parse_versioned_root_signature pfn_vkd3d_shader_parse_versioned_root_signature;
PFN_vkd3d_shader_free_versioned_root_signature pfn_vkd3d_shader_free_versioned_root_signature;
PFN_vkd3d_shader_serialize_root_signature pfn_vkd3d_shader_serialize_root_signature;
PFN_vkd3d_shader_find_signature_element pfn_vkd3d_shader_find_signature_element;
PFN_vkd3d_shader_free_shader_signature pfn_vkd3d_shader_free_shader_signature;
PFN_vkd3d_shader_parse_input_signature pfn_vkd3d_shader_parse_input_signature;
PFN_vkd3d_shader_parse_root_signature pfn_vkd3d_shader_parse_root_signature;
PFN_vkd3d_shader_free_root_signature pfn_vkd3d_shader_free_root_signature;
PFN_vkd3d_shader_free_shader_code pfn_vkd3d_shader_free_shader_code;
PFN_vkd3d_shader_compile_dxbc pfn_vkd3d_shader_compile_dxbc;
PFN_vkd3d_shader_scan_dxbc pfn_vkd3d_shader_scan_dxbc;
@ -93,21 +93,21 @@ static void test_vkd3d_shader_pfns(void)
};
static const struct vkd3d_shader_code vs = {vs_code, sizeof(vs_code)};
pfn_vkd3d_shader_serialize_versioned_root_signature = vkd3d_shader_serialize_versioned_root_signature;
pfn_vkd3d_shader_parse_versioned_root_signature = vkd3d_shader_parse_versioned_root_signature;
pfn_vkd3d_shader_free_versioned_root_signature = vkd3d_shader_free_versioned_root_signature;
pfn_vkd3d_shader_serialize_root_signature = vkd3d_shader_serialize_root_signature;
pfn_vkd3d_shader_find_signature_element = vkd3d_shader_find_signature_element;
pfn_vkd3d_shader_free_shader_signature = vkd3d_shader_free_shader_signature;
pfn_vkd3d_shader_parse_input_signature = vkd3d_shader_parse_input_signature;
pfn_vkd3d_shader_parse_root_signature = vkd3d_shader_parse_root_signature;
pfn_vkd3d_shader_free_root_signature = vkd3d_shader_free_root_signature;
pfn_vkd3d_shader_free_shader_code = vkd3d_shader_free_shader_code;
pfn_vkd3d_shader_compile_dxbc = vkd3d_shader_compile_dxbc;
pfn_vkd3d_shader_scan_dxbc = vkd3d_shader_scan_dxbc;
rc = pfn_vkd3d_shader_serialize_versioned_root_signature(&empty_rs_desc, &dxbc);
rc = pfn_vkd3d_shader_serialize_root_signature(&empty_rs_desc, &dxbc);
ok(rc == VKD3D_OK, "Got unexpected error code %d.\n", rc);
rc = pfn_vkd3d_shader_parse_versioned_root_signature(&dxbc, &root_signature_desc);
rc = pfn_vkd3d_shader_parse_root_signature(&dxbc, &root_signature_desc);
ok(rc == VKD3D_OK, "Got unexpected error code %d.\n", rc);
pfn_vkd3d_shader_free_versioned_root_signature(&root_signature_desc);
pfn_vkd3d_shader_free_root_signature(&root_signature_desc);
pfn_vkd3d_shader_free_shader_code(&dxbc);
rc = pfn_vkd3d_shader_parse_input_signature(&vs, &signature);