vkd3d-shader: Implement conservative depth output.

Signed-off-by: Józef Kucia <jkucia@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
This commit is contained in:
Józef Kucia 2018-10-19 16:55:49 +02:00 committed by Alexandre Julliard
parent dac94fb58e
commit c81e28c03a
2 changed files with 25 additions and 0 deletions

View File

@ -1567,6 +1567,8 @@ static bool shader_sm4_is_scalar_register(const struct vkd3d_shader_register *re
switch (reg->type)
{
case VKD3DSPR_DEPTHOUT:
case VKD3DSPR_DEPTHOUTGE:
case VKD3DSPR_DEPTHOUTLE:
case VKD3DSPR_GSINSTID:
case VKD3DSPR_LOCALTHREADINDEX:
case VKD3DSPR_OUTPOINTID:

View File

@ -2246,6 +2246,8 @@ static bool vkd3d_dxbc_compiler_get_register_name(char *buffer, unsigned int buf
snprintf(buffer, buffer_size, "o%u", idx);
break;
case VKD3DSPR_DEPTHOUT:
case VKD3DSPR_DEPTHOUTGE:
case VKD3DSPR_DEPTHOUTLE:
snprintf(buffer, buffer_size, "oDepth");
break;
case VKD3DSPR_TESSCOORD:
@ -2470,6 +2472,8 @@ static uint32_t vkd3d_dxbc_compiler_get_register_id(struct vkd3d_dxbc_compiler *
case VKD3DSPR_OUTPUT:
case VKD3DSPR_COLOROUT:
case VKD3DSPR_DEPTHOUT:
case VKD3DSPR_DEPTHOUTGE:
case VKD3DSPR_DEPTHOUTLE:
case VKD3DSPR_CONSTBUFFER:
case VKD3DSPR_IMMCONSTBUFFER:
case VKD3DSPR_SAMPLER:
@ -3056,8 +3060,26 @@ vkd3d_register_builtins[] =
{VKD3DSPR_TESSCOORD, {VKD3D_TYPE_FLOAT, 3, SpvBuiltInTessCoord}},
{VKD3DSPR_DEPTHOUT, {VKD3D_TYPE_FLOAT, 1, SpvBuiltInFragDepth}},
{VKD3DSPR_DEPTHOUTGE, {VKD3D_TYPE_FLOAT, 1, SpvBuiltInFragDepth}},
{VKD3DSPR_DEPTHOUTLE, {VKD3D_TYPE_FLOAT, 1, SpvBuiltInFragDepth}},
};
static void vkd3d_dxbc_compiler_emit_register_execution_mode(struct vkd3d_dxbc_compiler *compiler,
const struct vkd3d_shader_register *reg)
{
switch (reg->type)
{
case VKD3DSPR_DEPTHOUTGE:
vkd3d_dxbc_compiler_emit_execution_mode(compiler, SpvExecutionModeDepthGreater, NULL, 0);
break;
case VKD3DSPR_DEPTHOUTLE:
vkd3d_dxbc_compiler_emit_execution_mode(compiler, SpvExecutionModeDepthLess, NULL, 0);
break;
default:
return;
}
}
static const struct vkd3d_spirv_builtin *get_spirv_builtin_for_sysval(
const struct vkd3d_dxbc_compiler *compiler, enum vkd3d_shader_input_sysval_semantic sysval)
{
@ -3458,6 +3480,7 @@ static void vkd3d_dxbc_compiler_emit_output(struct vkd3d_dxbc_compiler *compiler
if (builtin)
{
vkd3d_dxbc_compiler_decorate_builtin(compiler, id, builtin->spirv_builtin);
vkd3d_dxbc_compiler_emit_register_execution_mode(compiler, &dst->reg);
if (component_idx)
FIXME("Unhandled component index %u.\n", component_idx);
}