dxvk/src/d3d10
Philip Rebohle 293551dc8d
[d3d10] Fix winelib build
There's no IID_PPV_ARGS on wine.
2019-05-15 21:42:42 +02:00
..
d3d10.def [d3d10] Implement state blocks 2019-05-03 13:08:57 +02:00
d3d10.spec [d3d10] Implement state blocks 2019-05-03 13:08:57 +02:00
d3d10_1.def [d3d10] Implement state blocks 2019-05-03 13:08:57 +02:00
d3d10_1.spec [d3d10] Implement state blocks 2019-05-03 13:08:57 +02:00
d3d10_blend.cpp [d3d10] Implement D3D10BlendState 2018-08-13 17:22:41 +02:00
d3d10_blend.h [d3d10] Implement D3D10BlendState 2018-08-13 17:22:41 +02:00
d3d10_buffer.cpp [d3d10] Use context lock instead of separate device lock 2018-12-30 21:08:52 +01:00
d3d10_buffer.h [d3d10] Lock device on context operations 2018-10-12 18:31:55 +02:00
d3d10_depth_stencil.cpp [d3d10] Implement D3D10DepthStencilState 2018-08-13 17:22:41 +02:00
d3d10_depth_stencil.h [d3d10] Implement D3D10DepthStencilState 2018-08-13 17:22:41 +02:00
d3d10_device.cpp [d3d10] Fix and cleanup S_FALSE handling 2019-02-27 22:01:04 +01:00
d3d10_device.h [d3d10] Use context lock instead of separate device lock 2018-12-30 21:08:52 +01:00
d3d10_include.h [d3d10] Lock device on context operations 2018-10-12 18:31:55 +02:00
d3d10_input_layout.cpp [d3d10] Implement D3D10InputLayout 2018-08-13 17:22:41 +02:00
d3d10_input_layout.h [d3d10] Implement D3D10InputLayout 2018-08-13 17:22:41 +02:00
d3d10_main.cpp [d3d10] Fix winelib build 2019-05-15 21:42:42 +02:00
d3d10_multithread.cpp [d3d10] Implement D3D10Multithread 2018-11-30 11:37:57 +01:00
d3d10_multithread.h [d3d10] Implement D3D10Multithread 2018-11-30 11:37:57 +01:00
d3d10_query.cpp [d3d10] Use context lock instead of separate device lock 2018-12-30 21:08:52 +01:00
d3d10_query.h [d3d10] Lock device on context operations 2018-10-12 18:31:55 +02:00
d3d10_rasterizer.cpp [d3d10] Implement D3D10RasterizerState 2018-08-13 17:22:42 +02:00
d3d10_rasterizer.h [d3d10] Implement D3D10RasterizerState 2018-08-13 17:22:42 +02:00
d3d10_reflection.cpp [d3d11, d3d10, dxgi] Handle null ppvObject in QueryInterface. (#909) 2019-02-10 08:01:01 +01:00
d3d10_reflection.h [d3d10] Implement D3D10ShaderReflection 2018-08-13 17:22:42 +02:00
d3d10_sampler.cpp [d3d10] Implement D3D10SamplerState 2018-08-13 17:22:41 +02:00
d3d10_sampler.h [d3d10] Implement D3D10SamplerState 2018-08-13 17:22:41 +02:00
d3d10_shader.h [d3d10] Implement D3D10Shader 2018-08-13 17:22:42 +02:00
d3d10_state_block.cpp [d3d10] Explicitly define GUID for ID3D10StateBlock 2019-05-03 20:32:52 +02:00
d3d10_state_block.h [d3d10] Explicitly define GUID for ID3D10StateBlock 2019-05-03 20:32:52 +02:00
d3d10_texture.cpp [d3d10] Use context lock instead of separate device lock 2018-12-30 21:08:52 +01:00
d3d10_texture.h [d3d10] Lock device on context operations 2018-10-12 18:31:55 +02:00
d3d10_util.cpp [d3d10] Add GetD3D10ResourceFromView and GetD3D10Resource helpers 2018-08-13 17:22:42 +02:00
d3d10_util.h [d3d10] Add GetD3D10ResourceFromView and GetD3D10Resource helpers 2018-08-13 17:22:42 +02:00
d3d10_view_dsv.cpp [d3d10] Implement D3D10CreateDepthStencilView 2018-08-13 17:22:42 +02:00
d3d10_view_dsv.h [d3d10] Implement D3D10CreateDepthStencilView 2018-08-13 17:22:42 +02:00
d3d10_view_rtv.cpp [d3d10] Implement D3D10RenderTargetView 2018-08-13 17:22:42 +02:00
d3d10_view_rtv.h [d3d10] Implement D3D10RenderTargetView 2018-08-13 17:22:42 +02:00
d3d10_view_srv.cpp [d3d10] Implement D3D10ShaderResourceView 2018-08-13 17:22:42 +02:00
d3d10_view_srv.h [d3d10] Implement D3D10ShaderResourceView 2018-08-13 17:22:42 +02:00
d3d10core.def [d3d10] Add build files and implement D3D10CreateDevice functions 2018-08-13 17:22:00 +02:00
d3d10core.spec [d3d10] Add build files and implement D3D10CreateDevice functions 2018-08-13 17:22:00 +02:00
meson.build [d3d10] Implement state blocks 2019-05-03 13:08:57 +02:00
version10.rc [build] Add version info to compiled DLLs 2019-04-05 21:09:57 +02:00
version10_1.rc [build] Add version info to compiled DLLs 2019-04-05 21:09:57 +02:00
version10_core.rc [build] Add version info to compiled DLLs 2019-04-05 21:09:57 +02:00