dxvk/src/d3d11
Philip Rebohle 53d557c2db
[d3d11] Implement D3D11_MAP_FLAG_DO_NOT_WAIT
Improves framerate in Dishonored 2 by up to 50%.
2018-03-22 11:02:14 +01:00
..
d3d11.def Add support for MSVC, attempt 3 (#130) 2018-03-06 18:34:34 +01:00
d3d11_blend.cpp [d3d11] Implemented D3D11BlendState1 2018-03-18 23:27:29 +01:00
d3d11_blend.h [d3d11] Implemented D3D11BlendState1 2018-03-18 23:27:29 +01:00
d3d11_buffer.cpp [dxgi,d3d11] log unknown interfaces GUID (#154) 2018-03-12 12:05:43 +01:00
d3d11_buffer.h [d3d11] Implemented buffer mapping on deferred contexts 2018-03-19 03:19:13 +01:00
d3d11_class_linkage.cpp [dxgi,d3d11] log unknown interfaces GUID (#154) 2018-03-12 12:05:43 +01:00
d3d11_class_linkage.h [general] Added 32-bit support 2017-12-12 12:50:52 +01:00
d3d11_cmdlist.cpp [dxgi,d3d11] log unknown interfaces GUID (#154) 2018-03-12 12:05:43 +01:00
d3d11_cmdlist.h [d3d11] Implemented FinishCommandList/ExecuteCommandList 2018-03-03 20:59:17 +01:00
d3d11_context.cpp [dxvk] Increase UAV slot count to 64 for the graphics pipeline 2018-03-21 04:56:33 +01:00
d3d11_context.h [dxvk] Increase UAV slot count to 64 for the graphics pipeline 2018-03-21 04:56:33 +01:00
d3d11_context_def.cpp [d3d11] Implemented buffer mapping on deferred contexts 2018-03-19 03:19:13 +01:00
d3d11_context_def.h [build] Add header required for std::find_if() 2018-03-19 12:49:48 +02:00
d3d11_context_imm.cpp [d3d11] Implement D3D11_MAP_FLAG_DO_NOT_WAIT 2018-03-22 11:02:14 +01:00
d3d11_context_imm.h [d3d11] Move OMSetRenderTargets optimization to D3D11ImmediateContext 2018-03-17 14:09:16 +01:00
d3d11_context_state.h [d3d11] Add constant buffer offsets and counts to context state 2018-03-18 12:36:45 +01:00
d3d11_depth_stencil.cpp [d3d11] Refactored D3D11DepthStencilState creation 2018-03-18 23:32:01 +01:00
d3d11_depth_stencil.h [d3d11] Refactored D3D11DepthStencilState creation 2018-03-18 23:32:01 +01:00
d3d11_device.cpp [d3d11] Fix CheckFeatureSupport return value 2018-03-21 15:08:34 +01:00
d3d11_device.h [d3d11] Implement support for D3D11_FEATURE_FORMAT_SUPPORT2 2018-03-21 13:31:22 +01:00
d3d11_device_child.h [general] Added 32-bit support 2017-12-12 12:50:52 +01:00
d3d11_enums.cpp [d3d11] Added enum to stringfunctions 2017-12-02 16:46:53 +01:00
d3d11_enums.h [d3d11] Added enum to stringfunctions 2017-12-02 16:46:53 +01:00
d3d11_include.h [d3d11] Implement support for D3D11_FEATURE_FORMAT_SUPPORT2 2018-03-21 13:31:22 +01:00
d3d11_input_layout.cpp [dxgi,d3d11] log unknown interfaces GUID (#154) 2018-03-12 12:05:43 +01:00
d3d11_input_layout.h [general] Added 32-bit support 2017-12-12 12:50:52 +01:00
d3d11_interfaces.h [d3d11] Some cleanup work 2017-12-04 13:39:37 +01:00
d3d11_main.cpp [dxvk] Fixed D3D11CreateDeviceAndSwapChain bug 2018-03-03 23:15:15 +01:00
d3d11_present.cpp [d3d11] Refactoring texture classes: Remove D3D11TextureInfo 2018-03-14 00:45:07 +01:00
d3d11_present.h [d3d11] Refactored texture creation 2017-12-19 16:01:50 +01:00
d3d11_query.cpp [dxgi,d3d11] log unknown interfaces GUID (#154) 2018-03-12 12:05:43 +01:00
d3d11_query.h [d3d11] Wired up D3D11Query to backend 2018-02-18 22:34:23 +01:00
d3d11_rasterizer.cpp [d3d11] Implemented D3D11BlendState1 2018-03-18 23:27:29 +01:00
d3d11_rasterizer.h [d3d11] Implemented ID3D11RasterizerState1 stub 2018-03-18 22:53:20 +01:00
d3d11_sampler.cpp [d3d11] Refactored D3D11SamplerState creation 2018-03-18 23:35:40 +01:00
d3d11_sampler.h [d3d11] Refactored D3D11SamplerState creation 2018-03-18 23:35:40 +01:00
d3d11_shader.cpp [spirv] Remove SPIR-V tools integration 2018-03-13 14:32:03 +01:00
d3d11_shader.h [d3d11] Made shader name public for debugging 2018-01-12 00:43:19 +01:00
d3d11_state.cpp [d3d11] Implemented D3D11BlendState1 2018-03-18 23:27:29 +01:00
d3d11_state.h [d3d11] Implemented D3D11BlendState1 2018-03-18 23:27:29 +01:00
d3d11_texture.cpp [d3d11] Enable direct image mapping by default 2018-03-18 00:36:53 +01:00
d3d11_texture.h [d3d11] Check if a textue can be created before making the attempt 2018-03-14 16:03:48 +01:00
d3d11_util.cpp [d3d11] Treat D3D11SamplerState as state object 2018-03-05 02:21:34 +01:00
d3d11_util.h [d3d11] Treat D3D11SamplerState as state object 2018-03-05 02:21:34 +01:00
d3d11_view_dsv.cpp [d3d11] Moved GetViewFromDesc and NormalizeDesc out of D3D11Devuce 2018-03-17 13:42:37 +01:00
d3d11_view_dsv.h [d3d11] Moved GetViewFromDesc and NormalizeDesc out of D3D11Devuce 2018-03-17 13:42:37 +01:00
d3d11_view_rtv.cpp [d3d11] Moved GetViewFromDesc and NormalizeDesc out of D3D11Devuce 2018-03-17 13:42:37 +01:00
d3d11_view_rtv.h [d3d11] Moved GetViewFromDesc and NormalizeDesc out of D3D11Devuce 2018-03-17 13:42:37 +01:00
d3d11_view_srv.cpp [d3d11] Moved GetViewFromDesc and NormalizeDesc out of D3D11Devuce 2018-03-17 13:42:37 +01:00
d3d11_view_srv.h [d3d11] Moved GetViewFromDesc and NormalizeDesc out of D3D11Devuce 2018-03-17 13:42:37 +01:00
d3d11_view_uav.cpp [d3d11] Moved GetViewFromDesc and NormalizeDesc out of D3D11Devuce 2018-03-17 13:42:37 +01:00
d3d11_view_uav.h [d3d11] Moved GetViewFromDesc and NormalizeDesc out of D3D11Devuce 2018-03-17 13:42:37 +01:00
meson.build Add support for MSVC, attempt 3 (#130) 2018-03-06 18:34:34 +01:00