[d3d11] Refactoring texture classes: Remove D3D11TextureInfo

This commit is contained in:
Philip Rebohle 2018-03-14 00:45:07 +01:00
parent 16d66c8a1d
commit 56df0bcccb
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GPG Key ID: C8CC613427A31C99
6 changed files with 168 additions and 253 deletions

View File

@ -317,14 +317,17 @@ namespace dxvk {
cSrcSlice.length());
});
} else {
const D3D11TextureInfo* dstTextureInfo = GetCommonTextureInfo(pDstResource);
const D3D11TextureInfo* srcTextureInfo = GetCommonTextureInfo(pSrcResource);
const D3D11CommonTexture* dstTextureInfo = GetCommonTexture(pDstResource);
const D3D11CommonTexture* srcTextureInfo = GetCommonTexture(pSrcResource);
const DxvkFormatInfo* dstFormatInfo = imageFormatInfo(dstTextureInfo->image->info().format);
const DxvkFormatInfo* srcFormatInfo = imageFormatInfo(srcTextureInfo->image->info().format);
const Rc<DxvkImage> dstImage = dstTextureInfo->GetImage();
const Rc<DxvkImage> srcImage = srcTextureInfo->GetImage();
const VkImageSubresource dstSubresource = GetSubresourceFromIndex(dstFormatInfo->aspectMask, dstTextureInfo->image->info().mipLevels, DstSubresource);
const VkImageSubresource srcSubresource = GetSubresourceFromIndex(srcFormatInfo->aspectMask, srcTextureInfo->image->info().mipLevels, SrcSubresource);
const DxvkFormatInfo* dstFormatInfo = imageFormatInfo(dstImage->info().format);
const DxvkFormatInfo* srcFormatInfo = imageFormatInfo(srcImage->info().format);
const VkImageSubresource dstSubresource = dstTextureInfo->GetSubresourceFromIndex(dstFormatInfo->aspectMask, DstSubresource);
const VkImageSubresource srcSubresource = srcTextureInfo->GetSubresourceFromIndex(srcFormatInfo->aspectMask, SrcSubresource);
VkOffset3D srcOffset = { 0, 0, 0 };
VkOffset3D dstOffset = {
@ -332,7 +335,7 @@ namespace dxvk {
static_cast<int32_t>(DstY),
static_cast<int32_t>(DstZ) };
VkExtent3D extent = srcTextureInfo->image->mipLevelExtent(srcSubresource.mipLevel);
VkExtent3D extent = srcImage->mipLevelExtent(srcSubresource.mipLevel);
if (pSrcBox != nullptr) {
if (pSrcBox->left >= pSrcBox->right
@ -360,8 +363,8 @@ namespace dxvk {
srcSubresource.arrayLayer, 1 };
EmitCs([
cDstImage = dstTextureInfo->image,
cSrcImage = srcTextureInfo->image,
cDstImage = dstImage,
cSrcImage = srcImage,
cDstLayers = dstLayers,
cSrcLayers = srcLayers,
cDstOffset = dstOffset,
@ -412,21 +415,21 @@ namespace dxvk {
cSrcBuffer.length());
});
} else {
const D3D11TextureInfo* dstTextureInfo = GetCommonTextureInfo(pDstResource);
const D3D11TextureInfo* srcTextureInfo = GetCommonTextureInfo(pSrcResource);
const Rc<DxvkImage> dstImage = GetCommonTexture(pDstResource)->GetImage();
const Rc<DxvkImage> srcImage = GetCommonTexture(pSrcResource)->GetImage();
const DxvkFormatInfo* dstFormatInfo = imageFormatInfo(dstTextureInfo->image->info().format);
const DxvkFormatInfo* srcFormatInfo = imageFormatInfo(srcTextureInfo->image->info().format);
const DxvkFormatInfo* dstFormatInfo = imageFormatInfo(dstImage->info().format);
const DxvkFormatInfo* srcFormatInfo = imageFormatInfo(srcImage->info().format);
for (uint32_t i = 0; i < srcImage->info().mipLevels; i++) {
VkExtent3D extent = srcImage->mipLevelExtent(i);
for (uint32_t i = 0; i < srcTextureInfo->image->info().mipLevels; i++) {
VkExtent3D extent = srcTextureInfo->image->mipLevelExtent(i);
const VkImageSubresourceLayers dstLayers = { dstFormatInfo->aspectMask, i, 0, dstTextureInfo->image->info().numLayers };
const VkImageSubresourceLayers srcLayers = { srcFormatInfo->aspectMask, i, 0, srcTextureInfo->image->info().numLayers };
const VkImageSubresourceLayers dstLayers = { dstFormatInfo->aspectMask, i, 0, dstImage->info().numLayers };
const VkImageSubresourceLayers srcLayers = { srcFormatInfo->aspectMask, i, 0, srcImage->info().numLayers };
EmitCs([
cDstImage = dstTextureInfo->image,
cSrcImage = srcTextureInfo->image,
cDstImage = dstImage,
cSrcImage = srcImage,
cDstLayers = dstLayers,
cSrcLayers = srcLayers,
cExtent = extent
@ -723,15 +726,14 @@ namespace dxvk {
});
}
} else {
const D3D11TextureInfo* textureInfo
= GetCommonTextureInfo(pDstResource);
const D3D11CommonTexture* textureInfo = GetCommonTexture(pDstResource);
const VkImageSubresource subresource =
GetSubresourceFromIndex(VK_IMAGE_ASPECT_COLOR_BIT,
textureInfo->image->info().mipLevels, DstSubresource);
textureInfo->GetSubresourceFromIndex(
VK_IMAGE_ASPECT_COLOR_BIT, DstSubresource);
VkOffset3D offset = { 0, 0, 0 };
VkExtent3D extent = textureInfo->image->mipLevelExtent(subresource.mipLevel);
VkExtent3D extent = textureInfo->GetImage()->mipLevelExtent(subresource.mipLevel);
if (pDstBox != nullptr) {
if (pDstBox->left >= pDstBox->right
@ -754,7 +756,7 @@ namespace dxvk {
subresource.arrayLayer, 1 };
auto formatInfo = imageFormatInfo(
textureInfo->image->info().format);
textureInfo->GetImage()->info().format);
const VkExtent3D regionExtent = util::computeBlockCount(extent, formatInfo->blockSize);
@ -771,7 +773,7 @@ namespace dxvk {
SrcRowPitch, SrcDepthPitch);
EmitCs([
cDstImage = textureInfo->image,
cDstImage = textureInfo->GetImage(),
cDstLayers = layers,
cDstOffset = offset,
cDstExtent = extent,
@ -832,19 +834,19 @@ namespace dxvk {
return;
}
const D3D11TextureInfo* dstTextureInfo = GetCommonTextureInfo(pDstResource);
const D3D11TextureInfo* srcTextureInfo = GetCommonTextureInfo(pSrcResource);
const D3D11CommonTexture* dstTextureInfo = GetCommonTexture(pDstResource);
const D3D11CommonTexture* srcTextureInfo = GetCommonTexture(pSrcResource);
const DxgiFormatInfo dstFormatInfo = m_parent->LookupFormat(dstDesc.Format, DxgiFormatMode::Any);
const DxgiFormatInfo srcFormatInfo = m_parent->LookupFormat(srcDesc.Format, DxgiFormatMode::Any);
const VkImageSubresource dstSubresource =
GetSubresourceFromIndex(dstFormatInfo.aspect,
dstTextureInfo->image->info().mipLevels, DstSubresource);
dstTextureInfo->GetSubresourceFromIndex(
dstFormatInfo.aspect, DstSubresource);
const VkImageSubresource srcSubresource =
GetSubresourceFromIndex(srcFormatInfo.aspect,
srcTextureInfo->image->info().mipLevels, SrcSubresource);
srcTextureInfo->GetSubresourceFromIndex(
srcFormatInfo.aspect, SrcSubresource);
const VkImageSubresourceLayers dstSubresourceLayers = {
dstSubresource.aspectMask,
@ -858,8 +860,8 @@ namespace dxvk {
if (srcDesc.SampleDesc.Count == 1) {
EmitCs([
cDstImage = dstTextureInfo->image,
cSrcImage = srcTextureInfo->image,
cDstImage = dstTextureInfo->GetImage(),
cSrcImage = srcTextureInfo->GetImage(),
cDstLayers = dstSubresourceLayers,
cSrcLayers = srcSubresourceLayers
] (DxvkContext* ctx) {
@ -873,8 +875,8 @@ namespace dxvk {
Format, DxgiFormatMode::Any).format;
EmitCs([
cDstImage = dstTextureInfo->image,
cSrcImage = srcTextureInfo->image,
cDstImage = dstTextureInfo->GetImage(),
cSrcImage = srcTextureInfo->GetImage(),
cDstSubres = dstSubresourceLayers,
cSrcSubres = srcSubresourceLayers,
cFormat = format

View File

@ -143,103 +143,83 @@ namespace dxvk {
pMappedResource->DepthPitch = physicalSlice.length();
return S_OK;
} else {
// Depending on whether the image has been allocated on a
// host-visible memory type, we can either use the mapped
// memory region directly, or we map a linear buffer.
D3D11TextureInfo* textureInfo = GetCommonTextureInfo(pResource);
const DxvkImageCreateInfo& imageInfo = textureInfo->image->info();
D3D11CommonTexture* textureInfo = GetCommonTexture(pResource);
textureInfo->mappedSubresource = GetSubresourceFromIndex(
VK_IMAGE_ASPECT_COLOR_BIT, imageInfo.mipLevels, Subresource);
const Rc<DxvkImage> mappedImage = textureInfo->GetImage();
const Rc<DxvkBuffer> mappedBuffer = textureInfo->GetMappedBuffer();
if (textureInfo->image->memFlags() & VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT) {
const VkSubresourceLayout subresourceLayout =
textureInfo->image->querySubresourceLayout(
textureInfo->mappedSubresource);
if (mappedBuffer == nullptr) {
Logger::err("D3D11: Cannot map a device-local image");
return E_INVALIDARG;
}
if (pMappedResource == nullptr)
return S_FALSE;
VkImageSubresource subresource =
textureInfo->GetSubresourceFromIndex(
VK_IMAGE_ASPECT_COLOR_BIT, Subresource);
textureInfo->SetMappedSubresource(subresource);
// Query format info in order to compute
// the row pitch and layer pitch properly.
const DxvkFormatInfo* formatInfo = imageFormatInfo(mappedImage->info().format);
const VkExtent3D levelExtent = mappedImage->mipLevelExtent(subresource.mipLevel);
const VkExtent3D blockCount = util::computeBlockCount(
levelExtent, formatInfo->blockSize);
DxvkPhysicalBufferSlice physicalSlice;
// When using any map mode which requires the image contents
// to be preserved, copy the image's contents into the buffer.
if (MapType == D3D11_MAP_WRITE_DISCARD) {
physicalSlice = mappedBuffer->allocPhysicalSlice();
physicalSlice.resource()->acquire();
if (!WaitForResource(textureInfo->image, MapFlags))
return DXGI_ERROR_WAS_STILL_DRAWING;
pMappedResource->pData = textureInfo->image->mapPtr(subresourceLayout.offset);
pMappedResource->RowPitch = subresourceLayout.rowPitch;
pMappedResource->DepthPitch = subresourceLayout.rowPitch * imageInfo.extent.height;
if (imageInfo.type == VK_IMAGE_TYPE_3D)
pMappedResource->DepthPitch = subresourceLayout.depthPitch;
else if (imageInfo.numLayers > 1)
pMappedResource->DepthPitch = subresourceLayout.arrayPitch;
return S_OK;
EmitCs([
cImageBuffer = mappedBuffer,
cPhysicalSlice = physicalSlice
] (DxvkContext* ctx) {
ctx->invalidateBuffer(cImageBuffer, cPhysicalSlice);
cPhysicalSlice.resource()->release();
});
} else {
if (textureInfo->imageBuffer == nullptr) {
Logger::err("D3D11: Cannot map a device-local image");
return E_INVALIDARG;
}
// We may have to copy the current image contents into the
// mapped buffer if the GPU has write access to the image.
const bool copyExistingData = textureInfo->Desc()->Usage == D3D11_USAGE_STAGING;
if (pMappedResource == nullptr)
return S_FALSE;
// Query format info in order to compute
// the row pitch and layer pitch properly.
const DxvkFormatInfo* formatInfo = imageFormatInfo(imageInfo.format);
const VkExtent3D levelExtent = textureInfo->image
->mipLevelExtent(textureInfo->mappedSubresource.mipLevel);
const VkExtent3D blockCount = util::computeBlockCount(
levelExtent, formatInfo->blockSize);
DxvkPhysicalBufferSlice physicalSlice;
// When using any map mode which requires the image contents
// to be preserved, copy the image's contents into the buffer.
if (MapType == D3D11_MAP_WRITE_DISCARD) {
physicalSlice = textureInfo->imageBuffer->allocPhysicalSlice();
physicalSlice.resource()->acquire();
if (copyExistingData) {
const VkImageSubresourceLayers subresourceLayers = {
subresource.aspectMask,
subresource.mipLevel,
subresource.arrayLayer, 1 };
EmitCs([
cImageBuffer = textureInfo->imageBuffer,
cPhysicalSlice = physicalSlice
cImageBuffer = mappedBuffer,
cImage = mappedImage,
cSubresources = subresourceLayers,
cLevelExtent = levelExtent
] (DxvkContext* ctx) {
ctx->invalidateBuffer(cImageBuffer, cPhysicalSlice);
cPhysicalSlice.resource()->release();
ctx->copyImageToBuffer(
cImageBuffer, 0, VkExtent2D { 0u, 0u },
cImage, cSubresources, VkOffset3D { 0, 0, 0 },
cLevelExtent);
});
} else {
// We may have to copy the current image contents into the
// mapped buffer if the GPU has write access to the image.
const bool copyExistingData = textureInfo->usage == D3D11_USAGE_STAGING;
if (copyExistingData) {
const VkImageSubresourceLayers subresourceLayers = {
textureInfo->mappedSubresource.aspectMask,
textureInfo->mappedSubresource.mipLevel,
textureInfo->mappedSubresource.arrayLayer, 1 };
EmitCs([
cImageBuffer = textureInfo->imageBuffer,
cImage = textureInfo->image,
cSubresources = subresourceLayers,
cLevelExtent = levelExtent
] (DxvkContext* ctx) {
ctx->copyImageToBuffer(
cImageBuffer, 0, VkExtent2D { 0u, 0u },
cImage, cSubresources, VkOffset3D { 0, 0, 0 },
cLevelExtent);
});
}
if (!WaitForResource(textureInfo->imageBuffer->resource(), MapFlags))
return DXGI_ERROR_WAS_STILL_DRAWING;
physicalSlice = textureInfo->imageBuffer->slice();
}
// Set up map pointer. Data is tightly packed within the mapped buffer.
pMappedResource->pData = physicalSlice.mapPtr(0);
pMappedResource->RowPitch = formatInfo->elementSize * blockCount.width;
pMappedResource->DepthPitch = formatInfo->elementSize * blockCount.width * blockCount.height;
return S_OK;
if (!WaitForResource(mappedBuffer->resource(), MapFlags))
return DXGI_ERROR_WAS_STILL_DRAWING;
physicalSlice = mappedBuffer->slice();
}
// Set up map pointer. Data is tightly packed within the mapped buffer.
pMappedResource->pData = physicalSlice.mapPtr(0);
pMappedResource->RowPitch = formatInfo->elementSize * blockCount.width;
pMappedResource->DepthPitch = formatInfo->elementSize * blockCount.width * blockCount.height;
return S_OK;
}
}
@ -253,29 +233,31 @@ namespace dxvk {
if (resourceDim != D3D11_RESOURCE_DIMENSION_BUFFER) {
// Now that data has been written into the buffer,
// we need to copy its contents into the image
const D3D11TextureInfo* textureInfo
= GetCommonTextureInfo(pResource);
D3D11CommonTexture* textureInfo = GetCommonTexture(pResource);
if (!(textureInfo->image->memFlags() & VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT)) {
const VkExtent3D levelExtent = textureInfo->image
->mipLevelExtent(textureInfo->mappedSubresource.mipLevel);
const VkImageSubresourceLayers subresourceLayers = {
textureInfo->mappedSubresource.aspectMask,
textureInfo->mappedSubresource.mipLevel,
textureInfo->mappedSubresource.arrayLayer, 1 };
EmitCs([
cSrcBuffer = textureInfo->imageBuffer,
cDstImage = textureInfo->image,
cDstLayers = subresourceLayers,
cDstLevelExtent = levelExtent
] (DxvkContext* ctx) {
ctx->copyBufferToImage(cDstImage, cDstLayers,
VkOffset3D { 0, 0, 0 }, cDstLevelExtent,
cSrcBuffer, 0, { 0u, 0u });
});
}
const Rc<DxvkImage> mappedImage = textureInfo->GetImage();
const Rc<DxvkBuffer> mappedBuffer = textureInfo->GetMappedBuffer();
VkImageSubresource subresource = textureInfo->GetMappedSubresource();
VkExtent3D levelExtent = mappedImage
->mipLevelExtent(subresource.mipLevel);
VkImageSubresourceLayers subresourceLayers = {
subresource.aspectMask,
subresource.mipLevel,
subresource.arrayLayer, 1 };
EmitCs([
cSrcBuffer = mappedBuffer,
cDstImage = mappedImage,
cDstLayers = subresourceLayers,
cDstLevelExtent = levelExtent
] (DxvkContext* ctx) {
ctx->copyBufferToImage(cDstImage, cDstLayers,
VkOffset3D { 0, 0, 0 }, cDstLevelExtent,
cSrcBuffer, 0, { 0u, 0u });
});
}
}

View File

@ -123,10 +123,8 @@ namespace dxvk {
return S_FALSE;
try {
const Com<D3D11Texture1D> texture
= new D3D11Texture1D(this, &desc);
this->InitTexture(texture->GetTextureInfo()->image, pInitialData);
const Com<D3D11Texture1D> texture = new D3D11Texture1D(this, &desc);
this->InitTexture(texture->GetCommonTexture()->GetImage(), pInitialData);
*ppTexture1D = texture.ref();
return S_OK;
} catch (const DxvkError& e) {
@ -160,10 +158,8 @@ namespace dxvk {
return S_FALSE;
try {
const Com<D3D11Texture2D> texture
= new D3D11Texture2D(this, &desc);
this->InitTexture(texture->GetTextureInfo()->image, pInitialData);
const Com<D3D11Texture2D> texture = new D3D11Texture2D(this, &desc);
this->InitTexture(texture->GetCommonTexture()->GetImage(), pInitialData);
*ppTexture2D = texture.ref();
return S_OK;
} catch (const DxvkError& e) {
@ -197,10 +193,8 @@ namespace dxvk {
return S_FALSE;
try {
const Com<D3D11Texture3D> texture
= new D3D11Texture3D(this, &desc);
this->InitTexture(texture->GetTextureInfo()->image, pInitialData);
const Com<D3D11Texture3D> texture = new D3D11Texture3D(this, &desc);
this->InitTexture(texture->GetCommonTexture()->GetImage(), pInitialData);
*ppTexture3D = texture.ref();
return S_OK;
} catch (const DxvkError& e) {
@ -299,11 +293,9 @@ namespace dxvk {
return E_FAIL;
}
} else {
// Retrieve info about the image
const D3D11TextureInfo* textureInfo
= GetCommonTextureInfo(pResource);
const D3D11CommonTexture* textureInfo = GetCommonTexture(pResource);
if ((textureInfo->bindFlags & D3D11_BIND_SHADER_RESOURCE) == 0) {
if ((textureInfo->Desc()->BindFlags & D3D11_BIND_SHADER_RESOURCE) == 0) {
Logger::warn("D3D11: Trying to create SRV for texture without D3D11_BIND_SHADER_RESOURCE");
return E_INVALIDARG;
}
@ -312,7 +304,7 @@ namespace dxvk {
// on the view dimension field in the view description,
// not on the resource type.
const DxgiFormatInfo formatInfo = m_dxgiAdapter
->LookupFormat(desc.Format, textureInfo->formatMode);
->LookupFormat(desc.Format, textureInfo->GetFormatMode());
DxvkImageViewCreateInfo viewInfo;
viewInfo.format = formatInfo.format;
@ -406,7 +398,8 @@ namespace dxvk {
*ppSRView = ref(new D3D11ShaderResourceView(
this, pResource, desc,
m_dxvkDevice->createImageView(
textureInfo->image, viewInfo)));
textureInfo->GetImage(),
viewInfo)));
return S_OK;
} catch (const DxvkError& e) {
Logger::err(e.message());
@ -495,11 +488,9 @@ namespace dxvk {
return E_FAIL;
}
} else {
// Retrieve info about the image
const D3D11TextureInfo* textureInfo
= GetCommonTextureInfo(pResource);
const D3D11CommonTexture* textureInfo = GetCommonTexture(pResource);
if ((textureInfo->bindFlags & D3D11_BIND_UNORDERED_ACCESS) == 0) {
if ((textureInfo->Desc()->BindFlags & D3D11_BIND_UNORDERED_ACCESS) == 0) {
Logger::warn("D3D11: Trying to create UAV for texture without D3D11_BIND_UNORDERED_ACCESS");
return E_INVALIDARG;
}
@ -508,7 +499,7 @@ namespace dxvk {
// on the view dimension field in the view description,
// not on the resource type.
const DxgiFormatInfo formatInfo = m_dxgiAdapter
->LookupFormat(desc.Format, textureInfo->formatMode);
->LookupFormat(desc.Format, textureInfo->GetFormatMode());
DxvkImageViewCreateInfo viewInfo;
viewInfo.format = formatInfo.format;
@ -572,7 +563,8 @@ namespace dxvk {
*ppUAView = ref(new D3D11UnorderedAccessView(
this, pResource, desc,
m_dxvkDevice->createImageView(
textureInfo->image, viewInfo),
textureInfo->GetImage(),
viewInfo),
DxvkBufferSlice()));
return S_OK;
} catch (const DxvkError& e) {
@ -606,10 +598,9 @@ namespace dxvk {
}
// Retrieve the image that we are going to create the view for
const D3D11TextureInfo* textureInfo
= GetCommonTextureInfo(pResource);
const D3D11CommonTexture* textureInfo = GetCommonTexture(pResource);
if ((textureInfo->bindFlags & D3D11_BIND_RENDER_TARGET) == 0) {
if ((textureInfo->Desc()->BindFlags & D3D11_BIND_RENDER_TARGET) == 0) {
Logger::warn("D3D11: Trying to create RTV for texture without D3D11_BIND_RENDER_TARGET");
return E_INVALIDARG;
}
@ -691,7 +682,8 @@ namespace dxvk {
*ppRTView = ref(new D3D11RenderTargetView(
this, pResource, desc,
m_dxvkDevice->createImageView(
textureInfo->image, viewInfo)));
textureInfo->GetImage(),
viewInfo)));
return S_OK;
} catch (const DxvkError& e) {
Logger::err(e.message());
@ -723,10 +715,9 @@ namespace dxvk {
}
// Retrieve the image that we are going to create the view for
const D3D11TextureInfo* textureInfo
= GetCommonTextureInfo(pResource);
const D3D11CommonTexture* textureInfo = GetCommonTexture(pResource);
if ((textureInfo->bindFlags & D3D11_BIND_DEPTH_STENCIL) == 0) {
if ((textureInfo->Desc()->BindFlags & D3D11_BIND_DEPTH_STENCIL) == 0) {
Logger::warn("D3D11: Trying to create DSV for texture without D3D11_BIND_DEPTH_STENCIL");
return E_INVALIDARG;
}
@ -800,7 +791,8 @@ namespace dxvk {
*ppDepthStencilView = ref(new D3D11DepthStencilView(
this, pResource, desc,
m_dxvkDevice->createImageView(
textureInfo->image, viewInfo)));
textureInfo->GetImage(),
viewInfo)));
return S_OK;
} catch (const DxvkError& e) {
Logger::err(e.message());

View File

@ -10,7 +10,7 @@ namespace dxvk {
Rc<DxvkImage> D3D11PresentBackBuffer::GetDXVKImage() {
return m_texture->GetTextureInfo()->image;
return m_texture->GetCommonTexture()->GetImage();
}

View File

@ -180,12 +180,6 @@ namespace dxvk {
m_buffer = m_desc.CPUAccessFlags != 0
? CreateImageBuffer(m_device->GetDXVKDevice(), info.format, info.extent)
: nullptr;
m_texinfo.formatMode = GetFormatMode();
m_texinfo.imageBuffer = m_buffer;
m_texinfo.image = m_image;
m_texinfo.usage = m_desc.Usage;
m_texinfo.bindFlags = m_desc.BindFlags;
}
@ -196,7 +190,7 @@ namespace dxvk {
VkImageSubresource D3D11CommonTexture::GetSubresourceFromIndex(
VkImageAspectFlags Aspect,
UINT Subresource) {
UINT Subresource) const {
VkImageSubresource result;
result.aspectMask = Aspect;
result.mipLevel = Subresource % m_desc.MipLevels;
@ -426,35 +420,23 @@ namespace dxvk {
D3D11TextureInfo* GetCommonTextureInfo(ID3D11Resource* pResource) {
D3D11CommonTexture* GetCommonTexture(ID3D11Resource* pResource) {
D3D11_RESOURCE_DIMENSION dimension = D3D11_RESOURCE_DIMENSION_UNKNOWN;
pResource->GetType(&dimension);
switch (dimension) {
case D3D11_RESOURCE_DIMENSION_TEXTURE1D:
return static_cast<D3D11Texture1D*>(pResource)->GetTextureInfo();
return static_cast<D3D11Texture1D*>(pResource)->GetCommonTexture();
case D3D11_RESOURCE_DIMENSION_TEXTURE2D:
return static_cast<D3D11Texture2D*>(pResource)->GetTextureInfo();
return static_cast<D3D11Texture2D*>(pResource)->GetCommonTexture();
case D3D11_RESOURCE_DIMENSION_TEXTURE3D:
return static_cast<D3D11Texture3D*>(pResource)->GetTextureInfo();
return static_cast<D3D11Texture3D*>(pResource)->GetCommonTexture();
default:
return nullptr;
}
}
VkImageSubresource GetSubresourceFromIndex(
VkImageAspectFlags Aspect,
UINT MipLevels,
UINT Subresource) {
VkImageSubresource result;
result.aspectMask = Aspect;
result.mipLevel = Subresource % MipLevels;
result.arrayLayer = Subresource / MipLevels;
return result;
}
}

View File

@ -9,25 +9,6 @@ namespace dxvk {
class D3D11Device;
/**
* \brief Common texture info
*
* Stores the image and the image format
* mode for a texture of any type.
*/
struct D3D11TextureInfo {
DxgiFormatMode formatMode;
Rc<DxvkBuffer> imageBuffer;
Rc<DxvkImage> image;
D3D11_USAGE usage;
UINT bindFlags;
VkImageSubresource mappedSubresource = {
VK_IMAGE_ASPECT_COLOR_BIT, 0, 0 };
};
/**
* \brief Common texture description
*
@ -78,19 +59,11 @@ namespace dxvk {
return &m_desc;
}
/**
* \brief Texture info
* \todo NUKE THIS
*/
D3D11TextureInfo* GetTextureInfo() {
return &m_texinfo;
}
/**
* \brief The DXVK image
* \returns The DXVK image
*/
Rc<DxvkImage> GetDxvkImage() const {
Rc<DxvkImage> GetImage() const {
return m_image;
}
@ -98,7 +71,7 @@ namespace dxvk {
* \brief The DXVK buffer
* \returns The DXVK buffer
*/
Rc<DxvkBuffer> GetDxvkBuffer() const {
Rc<DxvkBuffer> GetMappedBuffer() const {
return m_buffer;
}
@ -137,7 +110,7 @@ namespace dxvk {
*/
VkImageSubresource GetSubresourceFromIndex(
VkImageAspectFlags Aspect,
UINT Subresource);
UINT Subresource) const;
/**
* \brief Format mode
@ -177,9 +150,6 @@ namespace dxvk {
VkImageSubresource m_mappedSubresource
= { VK_IMAGE_ASPECT_COLOR_BIT, 0, 0 };
// TODO get rid of this
D3D11TextureInfo m_texinfo;
static VkImageType GetImageTypeFromResourceDim(
D3D11_RESOURCE_DIMENSION Dimension);
@ -215,8 +185,8 @@ namespace dxvk {
void STDMETHODCALLTYPE GetDesc(
D3D11_TEXTURE1D_DESC *pDesc) final;
D3D11TextureInfo* GetTextureInfo() {
return m_texture.GetTextureInfo();
D3D11CommonTexture* GetCommonTexture() {
return &m_texture;
}
private:
@ -255,8 +225,8 @@ namespace dxvk {
void STDMETHODCALLTYPE GetDesc(
D3D11_TEXTURE2D_DESC *pDesc) final;
D3D11TextureInfo* GetTextureInfo() {
return m_texture.GetTextureInfo();
D3D11CommonTexture* GetCommonTexture() {
return &m_texture;
}
private:
@ -295,8 +265,8 @@ namespace dxvk {
void STDMETHODCALLTYPE GetDesc(
D3D11_TEXTURE3D_DESC *pDesc) final;
D3D11TextureInfo* GetTextureInfo() {
return m_texture.GetTextureInfo();
D3D11CommonTexture* GetCommonTexture() {
return &m_texture;
}
private:
@ -313,20 +283,7 @@ namespace dxvk {
* \param [out] pTextureInfo Pointer to the texture info struct.
* \returns E_INVALIDARG if the resource is not a texture
*/
D3D11TextureInfo* GetCommonTextureInfo(
D3D11CommonTexture* GetCommonTexture(
ID3D11Resource* pResource);
/**
* \brief Computes image subresource from subresource index
*
* \param [in] Aspect Image aspect mask
* \param [in] MipLevels Total number of mip levels that the image has
* \param [in] Subresource The D3D11 subresource index
* \returns Vulkan image subresource info
*/
VkImageSubresource GetSubresourceFromIndex(
VkImageAspectFlags Aspect,
UINT MipLevels,
UINT Subresource);
}