[d3d11] Implement support for D3D11_FEATURE_FORMAT_SUPPORT2

This commit is contained in:
Philip Rebohle 2018-03-21 13:31:22 +01:00
parent 09151f3616
commit efcd5c6b4d
No known key found for this signature in database
GPG Key ID: C8CC613427A31C99
3 changed files with 89 additions and 32 deletions

View File

@ -1292,7 +1292,7 @@ namespace dxvk {
HRESULT STDMETHODCALLTYPE D3D11Device::CheckFormatSupport(
DXGI_FORMAT Format,
UINT* pFormatSupport) {
return GetFormatSupportFlags(Format, pFormatSupport);
return GetFormatSupportFlags(Format, pFormatSupport, nullptr);
}
@ -1385,7 +1385,15 @@ namespace dxvk {
return E_INVALIDARG;
auto info = static_cast<D3D11_FEATURE_DATA_FORMAT_SUPPORT*>(pFeatureSupportData);
return GetFormatSupportFlags(info->InFormat, &info->OutFormatSupport);
return GetFormatSupportFlags(info->InFormat, &info->OutFormatSupport, nullptr);
} return S_OK;
case D3D11_FEATURE_FORMAT_SUPPORT2: {
if (FeatureSupportDataSize != sizeof(D3D11_FEATURE_DATA_FORMAT_SUPPORT2))
return E_INVALIDARG;
auto info = static_cast<D3D11_FEATURE_DATA_FORMAT_SUPPORT2*>(pFeatureSupportData);
return GetFormatSupportFlags(info->InFormat, nullptr, &info->OutFormatSupport2);
} return S_OK;
case D3D11_FEATURE_D3D10_X_HARDWARE_OPTIONS: {
@ -1761,58 +1769,71 @@ namespace dxvk {
}
HRESULT D3D11Device::GetFormatSupportFlags(DXGI_FORMAT Format, UINT* pFlags) const {
HRESULT D3D11Device::GetFormatSupportFlags(DXGI_FORMAT Format, UINT* pFlags1, UINT* pFlags2) const {
const VkFormat fmt = m_dxgiAdapter->LookupFormat(Format, DxgiFormatMode::Any).format;
const VkFormatProperties fmtInfo = m_dxvkAdapter->formatProperties(fmt);
if (fmt == VK_FORMAT_UNDEFINED)
return E_FAIL;
UINT flags = 0;
UINT flags1 = 0;
UINT flags2 = 0;
if (fmtInfo.bufferFeatures & VK_FORMAT_FEATURE_UNIFORM_TEXEL_BUFFER_BIT)
flags |= D3D11_FORMAT_SUPPORT_BUFFER;
flags1 |= D3D11_FORMAT_SUPPORT_BUFFER;
if (fmtInfo.bufferFeatures & VK_FORMAT_FEATURE_VERTEX_BUFFER_BIT)
flags |= D3D11_FORMAT_SUPPORT_IA_VERTEX_BUFFER;
flags1 |= D3D11_FORMAT_SUPPORT_IA_VERTEX_BUFFER;
if (Format == DXGI_FORMAT_R16_UINT || Format == DXGI_FORMAT_R32_UINT)
flags |= D3D11_FORMAT_SUPPORT_IA_INDEX_BUFFER;
flags1 |= D3D11_FORMAT_SUPPORT_IA_INDEX_BUFFER;
// TODO implement stream output
// D3D11_FORMAT_SUPPORT_SO_BUFFER
if (fmtInfo.optimalTilingFeatures & VK_FORMAT_FEATURE_SAMPLED_IMAGE_BIT) {
flags |= D3D11_FORMAT_SUPPORT_TEXTURE1D
| D3D11_FORMAT_SUPPORT_TEXTURE2D
| D3D11_FORMAT_SUPPORT_TEXTURE3D
| D3D11_FORMAT_SUPPORT_TEXTURECUBE
| D3D11_FORMAT_SUPPORT_SHADER_LOAD
| D3D11_FORMAT_SUPPORT_SHADER_GATHER
| D3D11_FORMAT_SUPPORT_SHADER_GATHER_COMPARISON
| D3D11_FORMAT_SUPPORT_SHADER_SAMPLE
| D3D11_FORMAT_SUPPORT_SHADER_SAMPLE_COMPARISON
| D3D11_FORMAT_SUPPORT_MIP
| D3D11_FORMAT_SUPPORT_MIP_AUTOGEN
| D3D11_FORMAT_SUPPORT_MULTISAMPLE_RESOLVE
| D3D11_FORMAT_SUPPORT_CAST_WITHIN_BIT_LAYOUT;
flags1 |= D3D11_FORMAT_SUPPORT_TEXTURE1D
| D3D11_FORMAT_SUPPORT_TEXTURE2D
| D3D11_FORMAT_SUPPORT_TEXTURE3D
| D3D11_FORMAT_SUPPORT_TEXTURECUBE
| D3D11_FORMAT_SUPPORT_SHADER_LOAD
| D3D11_FORMAT_SUPPORT_SHADER_GATHER
| D3D11_FORMAT_SUPPORT_SHADER_GATHER_COMPARISON
| D3D11_FORMAT_SUPPORT_SHADER_SAMPLE
| D3D11_FORMAT_SUPPORT_SHADER_SAMPLE_COMPARISON
| D3D11_FORMAT_SUPPORT_MIP
| D3D11_FORMAT_SUPPORT_MIP_AUTOGEN
| D3D11_FORMAT_SUPPORT_MULTISAMPLE_RESOLVE
| D3D11_FORMAT_SUPPORT_CAST_WITHIN_BIT_LAYOUT;
}
if (fmtInfo.optimalTilingFeatures & VK_FORMAT_FEATURE_COLOR_ATTACHMENT_BIT)
flags |= D3D11_FORMAT_SUPPORT_RENDER_TARGET;
if (fmtInfo.optimalTilingFeatures & VK_FORMAT_FEATURE_COLOR_ATTACHMENT_BIT) {
flags1 |= D3D11_FORMAT_SUPPORT_RENDER_TARGET;
if (m_dxvkDevice->features().logicOp)
flags2 |= D3D11_FORMAT_SUPPORT2_OUTPUT_MERGER_LOGIC_OP;
}
if (fmtInfo.optimalTilingFeatures & VK_FORMAT_FEATURE_COLOR_ATTACHMENT_BLEND_BIT)
flags |= D3D11_FORMAT_SUPPORT_BLENDABLE;
flags1 |= D3D11_FORMAT_SUPPORT_BLENDABLE;
if (fmtInfo.optimalTilingFeatures & VK_FORMAT_FEATURE_DEPTH_STENCIL_ATTACHMENT_BIT)
flags |= D3D11_FORMAT_SUPPORT_DEPTH_STENCIL;
flags1 |= D3D11_FORMAT_SUPPORT_DEPTH_STENCIL;
if (fmtInfo.optimalTilingFeatures)
flags |= D3D11_FORMAT_SUPPORT_CPU_LOCKABLE;
flags1 |= D3D11_FORMAT_SUPPORT_CPU_LOCKABLE;
if ((fmtInfo.bufferFeatures & VK_FORMAT_FEATURE_STORAGE_TEXEL_BUFFER_BIT)
|| (fmtInfo.optimalTilingFeatures & VK_FORMAT_FEATURE_STORAGE_IMAGE_BIT))
flags |= D3D11_FORMAT_SUPPORT_TYPED_UNORDERED_ACCESS_VIEW;
|| (fmtInfo.optimalTilingFeatures & VK_FORMAT_FEATURE_STORAGE_IMAGE_BIT)) {
flags1 |= D3D11_FORMAT_SUPPORT_TYPED_UNORDERED_ACCESS_VIEW;
flags2 |= D3D11_FORMAT_SUPPORT2_UAV_TYPED_STORE;
if (m_dxvkDevice->features().shaderStorageImageReadWithoutFormat
|| Format == DXGI_FORMAT_R32_UINT
|| Format == DXGI_FORMAT_R32_SINT
|| Format == DXGI_FORMAT_R32_FLOAT)
flags2 |= D3D11_FORMAT_SUPPORT2_UAV_TYPED_LOAD;
}
// FIXME implement properly. This would require a VkSurface.
if (Format == DXGI_FORMAT_R8G8B8A8_UNORM
@ -1822,7 +1843,7 @@ namespace dxvk {
|| Format == DXGI_FORMAT_R16G16B16A16_FLOAT
|| Format == DXGI_FORMAT_R10G10B10A2_UNORM
|| Format == DXGI_FORMAT_R10G10B10_XR_BIAS_A2_UNORM)
flags |= D3D11_FORMAT_SUPPORT_DISPLAY;
flags1 |= D3D11_FORMAT_SUPPORT_DISPLAY;
// Query multisampling info
VkImageFormatProperties imgInfo;
@ -1834,11 +1855,26 @@ namespace dxvk {
0, imgInfo);
if (status == VK_SUCCESS && imgInfo.sampleCounts > VK_SAMPLE_COUNT_1_BIT) {
flags |= D3D11_FORMAT_SUPPORT_MULTISAMPLE_RENDERTARGET
| D3D11_FORMAT_SUPPORT_MULTISAMPLE_LOAD;
flags1 |= D3D11_FORMAT_SUPPORT_MULTISAMPLE_RENDERTARGET
| D3D11_FORMAT_SUPPORT_MULTISAMPLE_LOAD;
}
*pFlags = flags;
if (Format == DXGI_FORMAT_R32_UINT
|| Format == DXGI_FORMAT_R32_SINT) {
flags2 |= D3D11_FORMAT_SUPPORT2_UAV_ATOMIC_ADD
| D3D11_FORMAT_SUPPORT2_UAV_ATOMIC_BITWISE_OPS
| D3D11_FORMAT_SUPPORT2_UAV_ATOMIC_COMPARE_STORE_OR_COMPARE_EXCHANGE
| D3D11_FORMAT_SUPPORT2_UAV_ATOMIC_EXCHANGE;
}
if (Format == DXGI_FORMAT_R32_SINT)
flags2 |= D3D11_FORMAT_SUPPORT2_UAV_ATOMIC_SIGNED_MIN_OR_MAX;
if (Format == DXGI_FORMAT_R32_UINT)
flags2 |= D3D11_FORMAT_SUPPORT2_UAV_ATOMIC_UNSIGNED_MIN_OR_MAX;
if (pFlags1 != nullptr) *pFlags1 = flags1;
if (pFlags2 != nullptr) *pFlags2 = flags2;
return S_OK;
}

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@ -334,7 +334,10 @@ namespace dxvk {
const Rc<DxvkImage>& image,
const D3D11_SUBRESOURCE_DATA* pInitialData);
HRESULT GetFormatSupportFlags(DXGI_FORMAT Format, UINT* pFlags) const;
HRESULT GetFormatSupportFlags(
DXGI_FORMAT Format,
UINT* pFlags1,
UINT* pFlags2) const;
void CreateCounterBuffer();

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@ -25,6 +25,24 @@
// directly, although others from the same header work.
// Some structures are missing from the mingw headers.
#ifndef _MSC_VER
typedef enum D3D11_FORMAT_SUPPORT2 {
D3D11_FORMAT_SUPPORT2_UAV_ATOMIC_ADD = 0x1,
D3D11_FORMAT_SUPPORT2_UAV_ATOMIC_BITWISE_OPS = 0x2,
D3D11_FORMAT_SUPPORT2_UAV_ATOMIC_COMPARE_STORE_OR_COMPARE_EXCHANGE = 0x4,
D3D11_FORMAT_SUPPORT2_UAV_ATOMIC_EXCHANGE = 0x8,
D3D11_FORMAT_SUPPORT2_UAV_ATOMIC_SIGNED_MIN_OR_MAX = 0x10,
D3D11_FORMAT_SUPPORT2_UAV_ATOMIC_UNSIGNED_MIN_OR_MAX = 0x20,
D3D11_FORMAT_SUPPORT2_UAV_TYPED_LOAD = 0x40,
D3D11_FORMAT_SUPPORT2_UAV_TYPED_STORE = 0x80,
D3D11_FORMAT_SUPPORT2_OUTPUT_MERGER_LOGIC_OP = 0x100,
D3D11_FORMAT_SUPPORT2_TILED = 0x200,
D3D11_FORMAT_SUPPORT2_SHAREABLE = 0x400,
D3D11_FORMAT_SUPPORT2_MULTIPLANE_OVERLAY = 0x4000
} D3D11_FORMAT_SUPPORT2;
typedef struct D3D11_FEATURE_DATA_FORMAT_SUPPORT2 {
DXGI_FORMAT InFormat;
UINT OutFormatSupport2;
} D3D11_FEATURE_DATA_FORMAT_SUPPORT2;
typedef struct D3D11_FEATURE_DATA_THREADING {
BOOL DriverConcurrentCreates;
BOOL DriverCommandLists;