dxvk/src/d3d10
Vincent Grande f0e9700f34
[d3d10] Add missing include
2021-09-03 12:54:50 +02:00
..
d3d10.def [d3d10] Implement D3D10[Core]GetVersion and D3D10[Core]RegisterLayers 2020-03-18 20:49:17 +01:00
d3d10_1.def [d3d10] Implement D3D10[Core]GetVersion and D3D10[Core]RegisterLayers 2020-03-18 20:49:17 +01:00
d3d10_blend.cpp [d3d10] Implement D3D10BlendState 2018-08-13 17:22:41 +02:00
d3d10_blend.h [d3d10] Implement D3D10BlendState 2018-08-13 17:22:41 +02:00
d3d10_buffer.cpp [d3d10] Fix reported bind flags for D3D10 resources 2019-10-11 17:15:33 +02:00
d3d10_buffer.h [d3d10] Remove unused copies of device ptr in D3D10 wrappers 2019-10-06 00:28:19 +02:00
d3d10_core.cpp [d3d10] Separate d3d10core from d3d10 2020-03-18 22:01:11 +01:00
d3d10_depth_stencil.cpp [d3d10] Implement D3D10DepthStencilState 2018-08-13 17:22:41 +02:00
d3d10_depth_stencil.h [d3d10] Implement D3D10DepthStencilState 2018-08-13 17:22:41 +02:00
d3d10_device.cpp [d3d10] Add some null pointer checks when dealing with resources 2019-09-23 21:59:02 +02:00
d3d10_device.h [d3d10] Use context lock instead of separate device lock 2018-12-30 21:08:52 +01:00
d3d10_include.h [util] Add generic recursive spinlock 2020-03-15 03:43:04 +01:00
d3d10_input_layout.cpp [d3d10] Implement D3D10InputLayout 2018-08-13 17:22:41 +02:00
d3d10_input_layout.h [d3d10] Implement D3D10InputLayout 2018-08-13 17:22:41 +02:00
d3d10_interfaces.h [build] Use __CRT_UUID_DECL for uuid definitions 2020-02-18 20:25:05 +01:00
d3d10_main.cpp [d3d10] Separate d3d10core from d3d10 2020-03-18 22:01:11 +01:00
d3d10_multithread.cpp [d3d10] Add missing include 2021-09-03 12:54:50 +02:00
d3d10_multithread.h [util] Add generic recursive spinlock 2020-03-15 03:43:04 +01:00
d3d10_query.cpp [d3d10] Use context lock instead of separate device lock 2018-12-30 21:08:52 +01:00
d3d10_query.h [d3d10] Remove unused copies of device ptr in D3D10 wrappers 2019-10-06 00:28:19 +02:00
d3d10_rasterizer.cpp [d3d10] Implement D3D10RasterizerState 2018-08-13 17:22:42 +02:00
d3d10_rasterizer.h [d3d10] Implement D3D10RasterizerState 2018-08-13 17:22:42 +02:00
d3d10_reflection.cpp [d3d10] Create type reflection objects on demand 2020-03-12 21:03:31 +01:00
d3d10_reflection.h [d3d10] Create type reflection objects on demand 2020-03-12 21:03:31 +01:00
d3d10_sampler.cpp [d3d10] Implement D3D10SamplerState 2018-08-13 17:22:41 +02:00
d3d10_sampler.h [d3d10] Implement D3D10SamplerState 2018-08-13 17:22:41 +02:00
d3d10_shader.h [d3d10] Implement D3D10Shader 2018-08-13 17:22:42 +02:00
d3d10_state_block.cpp [build] Use __CRT_UUID_DECL for uuid definitions 2020-02-18 20:25:05 +01:00
d3d10_state_block.h [build] Use __CRT_UUID_DECL for uuid definitions 2020-02-18 20:25:05 +01:00
d3d10_texture.cpp [d3d10] Fix reported bind flags for D3D10 resources 2019-10-11 17:15:33 +02:00
d3d10_texture.h [d3d10] Remove unused copies of device ptr in D3D10 wrappers 2019-10-06 00:28:19 +02:00
d3d10_util.cpp [d3d10] Add GetD3D10ResourceFromView and GetD3D10Resource helpers 2018-08-13 17:22:42 +02:00
d3d10_util.h [d3d10] Add GetD3D10ResourceFromView and GetD3D10Resource helpers 2018-08-13 17:22:42 +02:00
d3d10_view_dsv.cpp [d3d10] Implement D3D10CreateDepthStencilView 2018-08-13 17:22:42 +02:00
d3d10_view_dsv.h [d3d10] Implement D3D10CreateDepthStencilView 2018-08-13 17:22:42 +02:00
d3d10_view_rtv.cpp [d3d10] Implement D3D10RenderTargetView 2018-08-13 17:22:42 +02:00
d3d10_view_rtv.h [d3d10] Implement D3D10RenderTargetView 2018-08-13 17:22:42 +02:00
d3d10_view_srv.cpp [d3d10] Implement D3D10ShaderResourceView 2018-08-13 17:22:42 +02:00
d3d10_view_srv.h [d3d10] Implement D3D10ShaderResourceView 2018-08-13 17:22:42 +02:00
d3d10core.def [d3d10] Implement D3D10[Core]GetVersion and D3D10[Core]RegisterLayers 2020-03-18 20:49:17 +01:00
meson.build Don't add def file as an object 2021-07-03 14:28:28 +02:00
version10.rc [build] Add version info to compiled DLLs 2019-04-05 21:09:57 +02:00
version10_1.rc [build] Add version info to compiled DLLs 2019-04-05 21:09:57 +02:00
version10_core.rc [build] Add version info to compiled DLLs 2019-04-05 21:09:57 +02:00