dxvk/src/d3d10
Philip Rebohle 409991b9db
[d3d10] Fix reported bind flags for D3D10 resources
Turns out that the UAV bind flag remains set in the D3D10 description,
even though D3D10 does not support the feature. Fixes wine test failures.
2019-10-11 17:15:33 +02:00
..
d3d10.def [d3d10] Implement state blocks 2019-05-03 13:08:57 +02:00
d3d10.spec [d3d10] Implement state blocks 2019-05-03 13:08:57 +02:00
d3d10_1.def [d3d10] Implement state blocks 2019-05-03 13:08:57 +02:00
d3d10_1.spec [d3d10] Implement state blocks 2019-05-03 13:08:57 +02:00
d3d10_blend.cpp [d3d10] Implement D3D10BlendState 2018-08-13 17:22:41 +02:00
d3d10_blend.h [d3d10] Implement D3D10BlendState 2018-08-13 17:22:41 +02:00
d3d10_buffer.cpp [d3d10] Fix reported bind flags for D3D10 resources 2019-10-11 17:15:33 +02:00
d3d10_buffer.h [d3d10] Remove unused copies of device ptr in D3D10 wrappers 2019-10-06 00:28:19 +02:00
d3d10_depth_stencil.cpp [d3d10] Implement D3D10DepthStencilState 2018-08-13 17:22:41 +02:00
d3d10_depth_stencil.h [d3d10] Implement D3D10DepthStencilState 2018-08-13 17:22:41 +02:00
d3d10_device.cpp [d3d10] Add some null pointer checks when dealing with resources 2019-09-23 21:59:02 +02:00
d3d10_device.h [d3d10] Use context lock instead of separate device lock 2018-12-30 21:08:52 +01:00
d3d10_include.h [d3d10] Lock device on context operations 2018-10-12 18:31:55 +02:00
d3d10_input_layout.cpp [d3d10] Implement D3D10InputLayout 2018-08-13 17:22:41 +02:00
d3d10_input_layout.h [d3d10] Implement D3D10InputLayout 2018-08-13 17:22:41 +02:00
d3d10_main.cpp [d3d10] Fix winelib build 2019-05-15 21:42:42 +02:00
d3d10_multithread.cpp [d3d10] Implement D3D10Multithread 2018-11-30 11:37:57 +01:00
d3d10_multithread.h [d3d10] Implement D3D10Multithread 2018-11-30 11:37:57 +01:00
d3d10_query.cpp [d3d10] Use context lock instead of separate device lock 2018-12-30 21:08:52 +01:00
d3d10_query.h [d3d10] Remove unused copies of device ptr in D3D10 wrappers 2019-10-06 00:28:19 +02:00
d3d10_rasterizer.cpp [d3d10] Implement D3D10RasterizerState 2018-08-13 17:22:42 +02:00
d3d10_rasterizer.h [d3d10] Implement D3D10RasterizerState 2018-08-13 17:22:42 +02:00
d3d10_reflection.cpp [d3d11, d3d10, dxgi] Handle null ppvObject in QueryInterface. (#909) 2019-02-10 08:01:01 +01:00
d3d10_reflection.h [d3d10] Implement D3D10ShaderReflection 2018-08-13 17:22:42 +02:00
d3d10_sampler.cpp [d3d10] Implement D3D10SamplerState 2018-08-13 17:22:41 +02:00
d3d10_sampler.h [d3d10] Implement D3D10SamplerState 2018-08-13 17:22:41 +02:00
d3d10_shader.h [d3d10] Implement D3D10Shader 2018-08-13 17:22:42 +02:00
d3d10_state_block.cpp [d3d10] Explicitly define GUID for ID3D10StateBlock 2019-05-03 20:32:52 +02:00
d3d10_state_block.h [d3d10] Explicitly define GUID for ID3D10StateBlock 2019-05-03 20:32:52 +02:00
d3d10_texture.cpp [d3d10] Fix reported bind flags for D3D10 resources 2019-10-11 17:15:33 +02:00
d3d10_texture.h [d3d10] Remove unused copies of device ptr in D3D10 wrappers 2019-10-06 00:28:19 +02:00
d3d10_util.cpp [d3d10] Add GetD3D10ResourceFromView and GetD3D10Resource helpers 2018-08-13 17:22:42 +02:00
d3d10_util.h [d3d10] Add GetD3D10ResourceFromView and GetD3D10Resource helpers 2018-08-13 17:22:42 +02:00
d3d10_view_dsv.cpp [d3d10] Implement D3D10CreateDepthStencilView 2018-08-13 17:22:42 +02:00
d3d10_view_dsv.h [d3d10] Implement D3D10CreateDepthStencilView 2018-08-13 17:22:42 +02:00
d3d10_view_rtv.cpp [d3d10] Implement D3D10RenderTargetView 2018-08-13 17:22:42 +02:00
d3d10_view_rtv.h [d3d10] Implement D3D10RenderTargetView 2018-08-13 17:22:42 +02:00
d3d10_view_srv.cpp [d3d10] Implement D3D10ShaderResourceView 2018-08-13 17:22:42 +02:00
d3d10_view_srv.h [d3d10] Implement D3D10ShaderResourceView 2018-08-13 17:22:42 +02:00
d3d10core.def [d3d10] Add build files and implement D3D10CreateDevice functions 2018-08-13 17:22:00 +02:00
d3d10core.spec [d3d10] Add build files and implement D3D10CreateDevice functions 2018-08-13 17:22:00 +02:00
meson.build [d3d10] Implement state blocks 2019-05-03 13:08:57 +02:00
version10.rc [build] Add version info to compiled DLLs 2019-04-05 21:09:57 +02:00
version10_1.rc [build] Add version info to compiled DLLs 2019-04-05 21:09:57 +02:00
version10_core.rc [build] Add version info to compiled DLLs 2019-04-05 21:09:57 +02:00