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1.10.x
2.1.x
4444_formats
9on12test
QueueItemConstructor
alpha-ref-mask
alpha-test-rework
amdvlk-push-constants
annoying-32bit-semaphore-debug-stuff
arm64-support
asan2
asan3
atoc-omask
attachment-feedback-loop
attachment-stuff
attachment_feedback_loop
backend-spec-const-stuff
barrier-optimizations
base-pipeline-dynamic-state-opt
bgfx
bind-view-rework
bpc-10
bsf-opt
bump-frame-id
bump-libdisplayinfo-onceandforall
bump-native-headers
clang-fixes
clear-format-mismatch-fix
conservative-tier-3
context-lock-option
copy-commands-2
copy-fix-thing
crazy-machines-hack
d3d11-clear-state-opt
d3d11-common-context
d3d11-feature-level-rework
d3d11-fence
d3d11-forward-decl-fix
d3d11-funny-refcount
d3d11-lod-bias
d3d11-mapped-default-image
d3d11-ordinals
d3d11-stencil-fix
d3d11-supersampling
d3d11on12
d3d9-aliased-depth-bindings
d3d9-align-texture-pitch-4
d3d9-anisotropy
d3d9-buffer-slice-range
d3d9-cleanups-josh
d3d9-clip-positiont
d3d9-colorfill-fix
d3d9-constant-buffer
d3d9-container-swapchain
d3d9-cursor-pos
d3d9-deferred-fixed-vector
d3d9-deferred-managed-texture-upload
d3d9-demote-alpha-test
d3d9-depth-bias-scale
d3d9-device-local-consts
d3d9-display-enum
d3d9-dynamic-state-block
d3d9-ff-clipping-inv-view
d3d9-fix-default-image-mapping
d3d9-flush-rework
d3d9-hazard-fix
d3d9-implement-clipping
d3d9-interop
d3d9-l6v5u5
d3d9-lazy-views
d3d9-matrix-ops
d3d9-mipmapgen-flag
d3d9-module-ref
d3d9-partial-presentation
d3d9-permutation
d3d9-preload
d3d9-presenter
d3d9-presenter-per-window
d3d9-shader-val2
d3d9-spec-constant-buffer-stuff
d3d9-ssbo-swvp
d3d9-staging-buffer
d3d9-staging-mem-limit-2
d3d9-surface-refs
d3d9-swapchain-oom-fix
d3d9-unbind-unwritten-rts
d3d9-wsi-window-override-opt
d3d9_fixed_function_tci
d3d9_graphics_pipeline
d3d9_graphics_pipeline_fixed
d3d9_spec_refactor
d3d9_spec_refactor_enhanced
deck-profiles
dedicated-allocation-fix
depth-bias-control
descriptor-template-opt
device-creation
disable-swapchain-maint1
dl-link
dll-detachment-fix
duplicate-handle
dxbc-cleanup-output
dxbc-dead-code
dxgi-implicit-color-space
dxgi-interop-factory
dxgi-option-hdr
dxgi-printf-debug-stuff
dxgi-return-type-stuff
dxgi-sequential
dxgi-single-device-workaround
dxgi-swapchain-dispatch
dxgi-vblank-stats
dxgi-workaround
dxvk-array-of
dxvk-enhanced-gpl
dxvk-hud-sysmem
dxvk-native-1.9.2a
dxvk-resolve-josh
dxvk-resolveDepthStencilImage-logic
dxvk-unmap-empty-chunks
dynamic-raster-state
dynamic-rendering
dynamic-vertex-stride
edid-crash
edid-fix-overwiting
eds3-msaa
emoji_encode_fix
ext-dynamic-state-3
factory-singleton
fallout76-profile
fallthrough-stuff
fetch4-betterer
fetch4-half-texel
file-alignment
fix-annoying-warning
fix-rasterizer-sample-count
fix-small-vector
fix-stdcall-32-bit
fix-win32-wsi-result
fixed-func-opt-question-mark
flush-heuristic-rework
format-flags-2
format-rework
fps-limiter-on-present
fpslimiter-native
frame-statistics-present-test
frame-stats-stuff
framerate-limiter
free-edid-info
froggy-frogfrogs
get-edid
gfx-unique-pipelines
global-annotations
global-hdr
godfather-v2
graphics-pipeline-library
graphics-pipeline-library-state-cache
hdr-colorimetry
hdr-control
hdr-metadata-typo-fix
hdr-swapchain
hide-gpu
hide-igp
host-barriers
hud-hdr
implement-env-on-non-windows
implement-thread-on-non-windows
implement-yv12
int-vector-indexing
interlocked-fix
interop-swapchain
josh-hdr-test
josh-hdr-test2
keyed-mutex
line-raster
link-flags
load-winevulkan
lock-perf-events
low-latency-mode
lower-case-cache
lower-image-count
luid
luid-impl-non-windows
luid-workaround
maintenance5
master
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memory-stuff
meson-plat
minor-decl-cleanups
minor-ref-shit
mipmap-filter
mix-warning-fixes
msvc-crap
native-ci
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native-final
native-headers
native-pr-always-inline
native-pr-d3d11-remove-obsolete-compat
native-pr-dllexport
native-pr-dxgi-remove-leftovers
native-pr-fs-fixes
native-pr-fullscreen-exclusiive
native-pr-misc
native-pr-remove-win32-checks
native-pr-sdl2-wsi
native-pr-setpriority
native-pr-time-qpc
native-pr-win32-compat
native-pr-yipee
native-tests
native-util
no-32bit-gpl
no-depth-cube-d3d9
no-immutable-samplers
no-present-wait
null-descriptor
oneechan
optimize-copyImageFb
optimize-sampler-state
optimize-update-renderpass
pipeline-cache-control
pipeline-layout-rework
present-id
proton-hacks
push-const-fix
query-rework
radv-gpl-crash-workaround-thingy
random-native-crap
raw-access-chains
re8-workaround
readback-barrier-work
readme-babababa
refcount-opts
require-demote
rov
rt-output-swizzle
sample
sekiro-memory-workaround
setup-script
shader-compile-opt
shader-fix
shader-iface-fixes
shader-mismatch-fix
shader-priority
sparse
standalone-dxgi
string-helpers-non-windows
submission-rework
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surface-factory
swapchain-frog
swapchain-rework
sync2
texture2d-refcount
thread-affinity
thread-rework
topmost-wsi-test
ubsan-fix
ue4-d3d11-hack
up-vertex-size
update-after-bind
use-dlopen
version-macros
video-filter
viewport-fixes
vk-debug
vk-fence
vk13
vulkan-memory-model
wip-zero-wins
worker-priority
wsi-abstraction
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v0.20
v0.21
v0.30
v0.31
v0.40
v0.41
v0.42
v0.50
v0.51
v0.52
v0.53
v0.54
v0.60
v0.61
v0.62
v0.63
v0.64
v0.65
v0.70
v0.71
v0.72
v0.80
v0.81
v0.90
v0.91
v0.92
v0.93
v0.94
v0.95
v0.96
v1.0
v1.0.1
v1.0.2
v1.0.3
v1.1.1
v1.10
v1.10.1
v1.10.2
v1.10.3
v1.2
v1.2.1
v1.2.2
v1.2.3
v1.3
v1.3.1
v1.3.2
v1.3.3
v1.3.4
v1.4
v1.4.1
v1.4.2
v1.4.3
v1.4.4
v1.4.5
v1.4.6
v1.5
v1.5.1
v1.5.2
v1.5.3
v1.5.4
v1.5.5
v1.6
v1.6.1
v1.7
v1.7.1
v1.7.2
v1.7.3
v1.8
v1.8.1
v1.9
v1.9.1
v1.9.2
v1.9.3
v1.9.4
v2.0
v2.1
v2.2
v2.3
v2.3.1
-
428ca9416d
[d3d11] Implement synchronization on keyed mutexes
Joshua Ashton
2023-08-23 14:50:42 +0100 -
c26f40229a
[vulkan] Query wine_vk{Acquire,Release}KeyedMutex
Joshua Ashton
2023-08-23 14:07:45 +0100 -
8226690298
[dxvk] Enable VK_KHR_win32_keyed_mutex
Joshua Ashton
2023-08-23 14:05:12 +0100 -
138f727fbb
[native] Add WAIT_* defines
Joshua Ashton
2023-08-23 14:59:49 +0100 -
53e4ab75de
[d3d11] Implement synchronization on keyed mutexes
keyed-mutex
Joshua Ashton
2023-08-23 14:50:42 +0100 -
2f9116aade
[vulkan] Query wine_vk{Acquire,Release}KeyedMutex
Joshua Ashton
2023-08-23 14:07:45 +0100 -
da291cc4c6
[dxvk] Enable VK_KHR_win32_keyed_mutex
Joshua Ashton
2023-08-23 14:05:12 +0100 -
3f1d5c91cc
[native] Add WAIT_* defines
Joshua Ashton
2023-08-23 14:59:49 +0100 -
c2cd129b89
[dxvk] Fix xfb counter buffer draw tracking
Philip Rebohle
2023-08-23 13:44:35 +0200 -
915244c00c
[d3d11] Fix various D3D10 interface queries
Philip Rebohle
2023-08-23 01:05:22 +0200 -
11966619b2
2023-08-21 02:50:26 +0300 -
6fce094942
[util] Limit fps in Project: Snowblind
Blisto91
2023-08-20 23:20:01 +0200 -
6742cd7682
2023-08-20 23:20:01 +0200 -
740ebec7ee
[d3d9+dxso] Consider DMAP sampler in bit masks
Robin Kertels
2023-08-20 15:35:32 +0200 -
585c4feda4
2023-08-20 15:35:32 +0200 -
bcaaac4ad7
[d3d9] Handle sampling from DS_READONLY properly
Robin Kertels
2023-08-17 02:58:52 +0200 -
1130512db5
[dxgi] Add global HDR interop interface for NVAPI/AGS
Joshua Ashton
2023-08-17 23:30:37 +0100 -
0d63d81253
[dxgi] Add global HDR interop interface for NVAPI/AGS
global-hdr
Joshua Ashton
2023-08-17 23:30:37 +0100 -
27ca48b12b
2023-08-17 02:58:52 +0200 -
04694fb0b8
[d3d11] Implement DXGI_SWAP_EFFECT_SEQUENTIAL and FLIP_SEQUENTIAL
dxgi-sequential
Philip Rebohle
2023-08-16 17:16:07 +0200 -
981336c402
[dxvk] Optimize page table updates for images
Philip Rebohle
2023-08-16 17:12:25 +0200 -
32c571e97f
[dxvk] Sort allocated memory pages for sparse allocator
Philip Rebohle
2023-08-16 17:11:09 +0200 -
01ce55d59c
[dxvk] Ensure to submit sparse binding commands
Philip Rebohle
2023-08-16 13:47:04 +0200 -
143eb8c710
[meta] Document DXVK_CONFIG in readme
Blisto91
2023-08-16 01:51:34 +0200 -
1768276da7
[meta] Document DXVK_CONFIG in readme
Blisto91
2023-08-16 01:51:34 +0200 -
4ae542e875
[util] Do not hide Nvidia GPUs from Ratchet & Clank
Philip Rebohle
2023-08-14 19:49:03 +0200 -
97f9138600
[util] Add GPU vendor overrides for Ratchet & Clank
hide-gpu
Philip Rebohle
2023-08-14 19:49:03 +0200 -
952c66fe2a
[dxgi] Add options to hide Intel or AMD GPUs.
Philip Rebohle
2023-08-14 19:44:07 +0200 -
b6a7714e67
[dxgi,util] Rename dxgi.nvapiHack option to dxgi.hideNvidiaGpu
Philip Rebohle
2023-08-14 19:14:18 +0200 -
380ea0a537
1a039a4729
into037669f715
Jeff2023-08-13 22:19:57 +0100 -
59675c9099
a454ac20b3
into037669f715
gofman2023-08-14 00:03:08 +0300 -
037669f715
[dxso] Don't assume 32 registers.
Etaash Mathamsetty
2023-08-12 15:06:57 -0400 -
295a58afdf
[d3d9] Check depth bounds test when deciding to bind DSV
Robin Kertels
2023-07-16 15:20:33 +0200 -
e888b9669c
2023-07-16 15:20:33 +0200 -
a8d6434aca
[dxso] Don't assume 32 registers.
Etaash Mathamsetty
2023-08-12 15:06:57 -0400 -
cdfb587ede
[d3d11] Implement synchronization on keyed mutexes
Paul Gofman
2023-08-10 15:46:45 -0600 -
18f26d8cc1
2023-08-09 14:15:36 +0200 -
0746a3b91a
[d3d9] Don't resolve an image with 1 sample
Robin Kertels
2023-08-09 15:27:16 +0200 -
401b1091b6
2023-08-09 15:27:16 +0200 -
429555a540
[dxgi] Fix behavior of GetWindowAssociation
Etaash Mathamsetty
2023-08-08 23:19:30 -0400 -
dfcd7aedd8
2023-08-09 12:18:10 +0200 -
3b1f0115e7
[dxgi] Fix behavior of GetWindowAssociation
Etaash Mathamsetty
2023-08-08 23:19:30 -0400 -
3dda1fd165
2023-08-08 23:46:29 +0200 -
1c73f4018b
[dxvk] Use from_chars to parse frame rate limit
framerate-limiter
Philip Rebohle
2023-08-07 13:01:01 +0200 -
87483ed483
[dxvk] Rework frame rate limiter
Philip Rebohle
2023-08-07 12:46:32 +0200 -
cbda22a040
2023-08-07 09:23:32 -0600 -
549bd86f03
[d3d9] use strict float emulation for nvk
Georg Lehmann
2023-08-05 11:36:27 +0200 -
0ddec0d279
[d3d9] use strict float emulation for nvk
Georg Lehmann
2023-08-05 11:36:27 +0200 -
5674e14c7d
[d3d11] Add stub IDXGIKeyedMutex interface.
Paul Gofman
2023-08-03 17:13:39 -0600 -
b0b46fd075
[d3d9] Don't show/hide a software cursor
WinterSnowfall
2023-07-16 18:46:19 +0300 -
a62117cd13
build: Disable stdcall alias-ing and use kill-at
Joshua Ashton
2023-08-01 22:41:49 +0100 -
8a40af336f
build: Disable stdcall alias-ing and use kill-at
fix-stdcall-32-bit
Joshua Ashton
2023-08-01 22:41:49 +0100 -
e598dcd77e
2023-08-01 23:09:29 +0300 -
09857dcaa9
[dxvk] Dirty multisample state if sample mask export changes.
Philip Rebohle
2023-08-01 18:07:47 +0200 -
d66f8385c3
[dxvk] Disable alpha to coverage if sample mask is written
atoc-omask
Philip Rebohle
2023-08-01 16:58:46 +0200 -
007e9f4c89
[dxvk] Check whether fragment shader exports sample mask
Philip Rebohle
2023-08-01 16:26:56 +0200 -
abbdff4775
913f7548dd
into9b019d26ac
Rémi Bernon2023-08-01 16:59:49 +0300 -
9b019d26ac
[dxgi] Forward IDXGIOutput::GetFrameStatistics to full-screen swap chain
Philip Rebohle
2023-07-31 21:47:44 +0200 -
0c27b225b9
2023-07-31 15:14:20 -0400 -
48b3f46e23
2023-07-31 21:56:55 +0300 -
228615b639
[d3d11] Rework D3D11CoreCreateDevice
Philip Rebohle
2023-07-31 12:37:22 +0200 -
dfbebba6b5
2023-07-29 17:01:01 +0000 -
30a1ce78f0
2023-07-27 13:42:37 +0800 -
4ed04268fd
[build] Use new glslang name with fallback
Blisto91
2023-07-27 15:41:28 +0200 -
ea22098765
2023-07-29 11:37:10 +0300 -
9197e6d150
2023-07-27 19:34:22 -0400 -
4de100d3da
2023-07-27 15:41:28 +0200 -
e4bbae25c2
2023-07-25 22:30:49 +0300 -
39a6bc2f68
2023-07-24 01:08:44 +0300 -
4ed1474030
[meta] Move up Vulkan driver section in readme
Blisto91
2023-07-20 23:25:35 +0200 -
13440a5d89
[dxvk] Clarify Vulkan 1.3 driver requirement in log
Blisto91
2023-07-20 23:18:20 +0200 -
1daae75048
[util] Set Cached Dynamic Resources for d3d11 Vindictus
Blisto91
2023-07-23 18:50:04 +0200 -
e6434a0cac
[util] Set Cached Dynamic Resources for d3d11 Vindictus
Blisto91
2023-07-23 18:50:04 +0200 -
b4d87eaac0
[dxbc] Fix constant texture offsets with 1D textures
Philip Rebohle
2023-07-22 17:37:37 +0200 -
1e11db98d0
[dxvk] Use separate mutex for completed chunk counter
Philip Rebohle
2023-07-21 21:45:20 +0200 -
f689ddd838
[dxvk] Use dual queues for CS thread
Philip Rebohle
2023-07-21 21:19:50 +0200 -
eed43c8524
[dxgi] Fix QPC time in frame statistics
Philip Rebohle
2023-07-21 10:22:56 +0200 -
d066fbbaed
[d3d11] Set up line rasterization mode appropriately
Philip Rebohle
2023-07-19 20:51:19 +0200 -
a67c99943a
[dxbc] Set output topology for GS and TES correctly
Philip Rebohle
2023-07-19 21:12:30 +0200 -
5ece97f769
[dxvk] Add line rasterization mode to rasterization state
Philip Rebohle
2023-07-19 20:51:07 +0200 -
228cd4c331
[dxvk] Enable VK_EXT_line_rasterization if supported.
Philip Rebohle
2023-07-19 20:05:54 +0200 -
badf739dd3
2023-07-20 23:25:35 +0200 -
b706cfeec3
2023-07-20 23:18:20 +0200 -
f4dd9fdf7b
[d3d11] Set up line rasterization mode appropriately
line-raster
Philip Rebohle
2023-07-19 20:51:19 +0200 -
3cdc1f40d6
[dxbc] Set output topology for GS and TES correctly
Philip Rebohle
2023-07-19 21:12:30 +0200 -
63dca5d7d1
[dxvk] Add line rasterization mode to rasterization state
Philip Rebohle
2023-07-19 20:51:07 +0200 -
3f09e3ca0a
[dxvk] Enable VK_EXT_line_rasterization if supported.
Philip Rebohle
2023-07-19 20:05:54 +0200 -
98f3887680
[util] Cleanup a couple of example config options
Blisto91
2023-07-17 13:31:52 +0200 -
3a9a70b5f0
[meta] Add Graphics Pipeline Library section to readme
Blisto91
2023-07-17 13:22:18 +0200 -
878da4984b
[util] Disable single-use command lists for Ghost Recon Wildlands
Philip Rebohle
2023-07-17 15:00:55 +0200 -
6b2c4d682d
2023-07-17 13:31:52 +0200 -
226afaabb7
2023-07-17 13:22:18 +0200 -
c599f95e5d
[d3d11] Do not cache GetCurrentProcess result
Philip Rebohle
2023-07-16 21:15:34 +0200 -
ffdc340a7f
[d3d9] Don't show/hide a software cursor
WinterSnowfall
2023-07-16 18:46:19 +0300 -
4893788d9b
[d3d11] Fixup incorrect MiscFlags in D3D11Device::OpenSharedResourceGeneric()
Paul Gofman
2023-07-05 20:07:07 -0600 -
fc952a3ca3
[d3d11] Validate texture sharing parameters at texture creation
Paul Gofman
2023-07-05 18:01:19 -0600 -
01ad79278b
[d3d11] Support just one handle type in D3D11DXGIResource::{Get|Create}SharedHandle
Paul Gofman
2023-07-05 18:18:06 -0600 -
48557886de
[d3d11] Determine shared texture handle type through D3D11_RESOURCE_MISC_SHARED_NTHANDLE
Paul Gofman
2023-07-05 18:14:45 -0600 -
8319793a98
[d3d11] Always close handle in D3D11CommonTexture::ExportImageInfo()
Paul Gofman
2023-07-05 18:10:08 -0600 -
886268fcf9
[util] Remove Secret World Legends config
Blisto91
2023-07-15 15:11:33 +0200