[dxgi] Leave fullscreen mode when window looses focus

This commit is contained in:
Paul Gofman 2022-06-09 16:34:39 -05:00
parent 1a5afc77b1
commit a454ac20b3
7 changed files with 76 additions and 7 deletions

View File

@ -215,7 +215,7 @@ namespace dxvk {
return hr;
}
frontendSwapChain = new DxgiSwapChain(this, presenter.ptr(), hWnd, &desc, &fsDesc);
frontendSwapChain = new DxgiSwapChain(this, presenter.ptr(), hWnd, &desc, &fsDesc, pDevice);
} else {
Logger::err("DXGI: CreateSwapChainForHwnd: Unsupported device type");
return DXGI_ERROR_UNSUPPORTED;

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@ -4,6 +4,8 @@
#include "../util/util_misc.h"
#include <d3d12.h>
namespace dxvk {
DxgiSwapChain::DxgiSwapChain(
@ -11,14 +13,17 @@ namespace dxvk {
IDXGIVkSwapChain* pPresenter,
HWND hWnd,
const DXGI_SWAP_CHAIN_DESC1* pDesc,
const DXGI_SWAP_CHAIN_FULLSCREEN_DESC* pFullscreenDesc)
const DXGI_SWAP_CHAIN_FULLSCREEN_DESC* pFullscreenDesc,
IUnknown* pDevice)
: m_factory (pFactory),
m_window (hWnd),
m_desc (*pDesc),
m_descFs (*pFullscreenDesc),
m_presentCount(0u),
m_presenter (pPresenter),
m_monitor (wsi::getWindowMonitor(m_window)) {
m_monitor (wsi::getWindowMonitor(m_window)),
m_is_d3d12(SUCCEEDED(pDevice->QueryInterface(__uuidof(ID3D12CommandQueue), reinterpret_cast<void**>(&Com<ID3D12CommandQueue>())))) {
if (FAILED(m_presenter->GetAdapter(__uuidof(IDXGIAdapter), reinterpret_cast<void**>(&m_adapter))))
throw DxvkError("DXGI: Failed to get adapter for present device");
@ -214,7 +219,9 @@ namespace dxvk {
BOOL* pFullscreen,
IDXGIOutput** ppTarget) {
HRESULT hr = S_OK;
if (!m_is_d3d12 && !m_descFs.Windowed && wsi::isOccluded(m_window))
SetFullscreenState(FALSE, nullptr);
if (pFullscreen != nullptr)
*pFullscreen = !m_descFs.Windowed;
@ -287,6 +294,16 @@ namespace dxvk {
if (SyncInterval > 4)
return DXGI_ERROR_INVALID_CALL;
if (!m_is_d3d12 && wsi::isMinimized(m_window))
return DXGI_STATUS_OCCLUDED;
if (!m_descFs.Windowed && wsi::isOccluded(m_window))
{
if (!(PresentFlags & DXGI_PRESENT_TEST))
SetFullscreenState(FALSE, nullptr);
return DXGI_STATUS_OCCLUDED;
}
std::lock_guard<dxvk::recursive_mutex> lockWin(m_lockWindow);
std::lock_guard<dxvk::mutex> lockBuf(m_lockBuffer);

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@ -31,7 +31,8 @@ namespace dxvk {
IDXGIVkSwapChain* pPresenter,
HWND hWnd,
const DXGI_SWAP_CHAIN_DESC1* pDesc,
const DXGI_SWAP_CHAIN_FULLSCREEN_DESC* pFullscreenDesc);
const DXGI_SWAP_CHAIN_FULLSCREEN_DESC* pFullscreenDesc,
IUnknown* pDevice);
~DxgiSwapChain();
@ -189,7 +190,9 @@ namespace dxvk {
HMONITOR m_monitor;
wsi::DxvkWindowState m_windowState;
bool m_is_d3d12;
HRESULT EnterFullscreenMode(
IDXGIOutput1 *pTarget);

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@ -124,6 +124,18 @@ namespace dxvk::wsi {
return window != nullptr;
}
bool isMinimized(HWND hWindow) {
GLFWwindow* window = fromHwnd(hWindow);
return glfwGetWindowAttrib(window, GLFW_ICONIFIED) != 0;
}
bool isOccluded(HWND hWindow) {
return false;
}
void updateFullscreenWindow(
HMONITOR hMonitor,
HWND hWindow,
@ -141,4 +153,4 @@ namespace dxvk::wsi {
return glfwCreateWindowSurface(instance, window, nullptr, pSurface);
}
}
}

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@ -134,6 +134,17 @@ namespace dxvk::wsi {
}
bool isMinimized(HWND hWindow) {
SDL_Window* window = fromHwnd(hWindow);
return (SDL_GetWindowFlags(window) & SDL_WINDOW_MINIMIZED) != 0;
}
bool isOccluded(HWND hWindow) {
return false;
}
void updateFullscreenWindow(
HMONITOR hMonitor,
HWND hWindow,

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@ -253,6 +253,16 @@ namespace dxvk::wsi {
}
bool isMinimized(HWND hWindow) {
return (::GetWindowLongW(hWindow, GWL_STYLE) & WS_MINIMIZE) != 0;
}
bool isOccluded(HWND hWindow) {
return ::GetForegroundWindow() != hWindow;
}
void updateFullscreenWindow(
HMONITOR hMonitor,
HWND hWindow,

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@ -99,6 +99,22 @@ namespace dxvk::wsi {
*/
bool isWindow(HWND hWindow);
/**
* \brief Is window minimized?
*
* \param [in] hWindow The window
* \returns Is window minimized?
*/
bool isMinimized(HWND hWindow);
/**
* \brief Is window occluded?
*
* \param [in] hWindow The window
* \returns Is window occluded?
*/
bool isOccluded(HWND hWindow);
/**
* \brief Update a fullscreen window's position/size
*