[d3d11] Implement synchronization on keyed mutexes

Co-authored-by: Paul Gofman <pgofman@codeweavers.com>
This commit is contained in:
Joshua Ashton 2023-08-23 14:50:42 +01:00
parent 2f9116aade
commit 53e4ab75de
5 changed files with 48 additions and 5 deletions

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@ -17,6 +17,7 @@ namespace dxvk {
friend class D3D11CommonContext<D3D11ImmediateContext>;
friend class D3D11SwapChain;
friend class D3D11VideoContext;
friend class D3D11DXGIKeyedMutex;
public:
D3D11ImmediateContext(

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@ -49,6 +49,8 @@ namespace dxvk {
InitHostVisibleTexture(pTexture, pInitialData);
else
InitDeviceLocalTexture(pTexture, pInitialData);
SyncKeyedMutex(pTexture->GetInterface());
}
@ -284,4 +286,14 @@ namespace dxvk {
m_transferMemory = 0;
}
void D3D11Initializer::SyncKeyedMutex(ID3D11Resource *pResource) {
Com<IDXGIKeyedMutex> keyedMutex;
if (pResource->QueryInterface(__uuidof(IDXGIKeyedMutex), reinterpret_cast<void**>(&keyedMutex)) != S_OK)
return;
keyedMutex->AcquireSync(0, 0);
keyedMutex->ReleaseSync(0);
}
}

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@ -71,6 +71,8 @@ namespace dxvk {
void FlushImplicit();
void FlushInternal();
void SyncKeyedMutex(ID3D11Resource *pResource);
};
}

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@ -1,6 +1,8 @@
#include "d3d11_buffer.h"
#include "d3d11_texture.h"
#include "d3d11_resource.h"
#include "d3d11_context_imm.h"
#include "d3d11_device.h"
#include "../util/util_shared_res.h"
@ -9,7 +11,13 @@ namespace dxvk {
D3D11DXGIKeyedMutex::D3D11DXGIKeyedMutex(
ID3D11Resource* pResource)
: m_resource(pResource) {
Com<ID3D11Device> device;
m_resource->GetDevice(&device);
m_device = static_cast<D3D11Device*>(device.ptr());
m_supported = m_device->GetDXVKDevice()->features().khrWin32KeyedMutex
&& m_device->GetDXVKDevice()->vkd()->wine_vkAcquireKeyedMutex != nullptr
&& m_device->GetDXVKDevice()->vkd()->wine_vkReleaseKeyedMutex != nullptr;
}
@ -77,20 +85,38 @@ namespace dxvk {
HRESULT STDMETHODCALLTYPE D3D11DXGIKeyedMutex::AcquireSync(
UINT64 Key,
DWORD dwMilliseconds) {
if (!m_supported) {
if (!m_warned) {
m_warned = true;
Logger::err("D3D11DXGIKeyedMutex::AcquireSync: Stub");
Logger::err("D3D11DXGIKeyedMutex::AcquireSync: Not supported");
}
return S_OK;
}
D3D11CommonTexture* texture = GetCommonTexture(m_resource);
Rc<DxvkDevice> dxvkDevice = m_device->GetDXVKDevice();
VkResult vr = dxvkDevice->vkd()->wine_vkAcquireKeyedMutex(dxvkDevice->handle(), texture->GetImage()->memory().memory(), Key, dwMilliseconds);
switch (vr) {
case VK_SUCCESS: return S_OK;
case VK_TIMEOUT: return WAIT_TIMEOUT;
default: return DXGI_ERROR_INVALID_CALL;
}
}
HRESULT STDMETHODCALLTYPE D3D11DXGIKeyedMutex::ReleaseSync(
UINT64 Key) {
if (!m_warned) {
m_warned = true;
Logger::err("D3D11DXGIKeyedMutex::AcquireSync: Stub");
}
if (!m_supported)
return S_OK;
D3D11CommonTexture* texture = GetCommonTexture(m_resource);
Rc<DxvkDevice> dxvkDevice = m_device->GetDXVKDevice();
m_device->GetContext()->WaitForResource(texture->GetImage(), DxvkCsThread::SynchronizeAll, D3D11_MAP_READ_WRITE, 0);
return dxvkDevice->vkd()->wine_vkReleaseKeyedMutex(dxvkDevice->handle(), texture->GetImage()->memory().memory(), Key) == VK_SUCCESS
? S_OK
: DXGI_ERROR_INVALID_CALL;
}
D3D11DXGIResource::D3D11DXGIResource(

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@ -74,7 +74,9 @@ namespace dxvk {
private:
ID3D11Resource* m_resource;
D3D11Device* m_device;
bool m_warned = false;
bool m_supported = false;
};