mirror of https://github.com/doitsujin/dxvk
[dxvk] Rework frame rate limiter
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@ -672,10 +672,6 @@ namespace dxvk {
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if (!frame.frameId)
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return;
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// Apply the FPS limiter before signaling the frame event in
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// order to reduce latency if the app uses it for frame pacing.
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applyFrameRateLimit(frame.mode);
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// If the present operation has succeeded, actually wait for it to complete.
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// Don't bother with it on MAILBOX / IMMEDIATE modes since doing so would
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// restrict us to the display refresh rate on some platforms (XWayland).
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@ -687,6 +683,10 @@ namespace dxvk {
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Logger::err(str::format("Presenter: vkWaitForPresentKHR failed: ", vr));
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}
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// Apply the FPS limiter before signaling the frame event in
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// order to reduce latency if the app uses it for frame pacing.
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applyFrameRateLimit(frame.mode);
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// Always signal even on error, since failures here
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// are transparent to the front-end.
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m_signal->signal(frame.frameId);
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@ -35,12 +35,12 @@ namespace dxvk {
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std::lock_guard<dxvk::mutex> lock(m_mutex);
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if (!m_envOverride) {
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m_targetInterval = frameRate > 0.0
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? TimerDuration(int64_t(double(TimerDuration::period::den) / frameRate))
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: TimerDuration::zero();
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if (isEnabled() && !m_initialized)
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initialize();
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if (frameRate > 0.0) {
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m_targetInterval = TimerDuration(int64_t(double(TimerDuration::period::den) / frameRate));
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} else {
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m_targetInterval = TimerDuration::zero();
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m_nextDeadline = TimePoint();
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}
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}
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}
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@ -51,36 +51,18 @@ namespace dxvk {
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if (!isEnabled())
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return;
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auto t0 = m_lastFrame;
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auto t1 = dxvk::high_resolution_clock::now();
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TimePoint now = dxvk::high_resolution_clock::now();
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auto frameTime = std::chrono::duration_cast<TimerDuration>(t1 - t0);
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if (m_nextDeadline == TimePoint())
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m_nextDeadline = now;
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if (frameTime * 100 > m_targetInterval * 103 - m_deviation * 100) {
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// If we have a slow frame, reset the deviation since we
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// do not want to compensate for low performance later on
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m_deviation = TimerDuration::zero();
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if (m_nextDeadline > now) {
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Sleep::sleepUntil(now, m_nextDeadline);
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m_nextDeadline += m_targetInterval;
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} else {
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// Don't call sleep if the amount of time to sleep is shorter
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// than the time the function calls are likely going to take
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TimerDuration sleepDuration = m_targetInterval - m_deviation - frameTime;
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t1 = Sleep::sleepFor(t1, sleepDuration);
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// Compensate for any sleep inaccuracies in the next frame, and
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// limit cumulative deviation in order to avoid stutter in case we
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// have a number of slow frames immediately followed by a fast one.
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frameTime = std::chrono::duration_cast<TimerDuration>(t1 - t0);
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m_deviation += frameTime - m_targetInterval;
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m_deviation = std::min(m_deviation, m_targetInterval / 16);
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uint64_t nFrames = TimerDuration(now - m_nextDeadline).count() / m_targetInterval.count();
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m_nextDeadline += (1 + nFrames) * m_targetInterval;
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}
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m_lastFrame = t1;
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}
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void FpsLimiter::initialize() {
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m_lastFrame = dxvk::high_resolution_clock::now();
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m_initialized = true;
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}
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}
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@ -54,14 +54,10 @@ namespace dxvk {
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dxvk::mutex m_mutex;
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TimerDuration m_targetInterval = TimerDuration::zero();
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TimerDuration m_deviation = TimerDuration::zero();
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TimePoint m_lastFrame;
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TimePoint m_nextDeadline = TimePoint();
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bool m_initialized = false;
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bool m_envOverride = false;
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void initialize();
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};
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}
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