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1.10.x
2.1.x
4444_formats
9on12test
QueueItemConstructor
alpha-ref-mask
alpha-test-rework
amdvlk-push-constants
annoying-32bit-semaphore-debug-stuff
arm64-support
asan2
asan3
atoc-omask
attachment-feedback-loop
attachment-stuff
attachment_feedback_loop
backend-spec-const-stuff
barrier-optimizations
base-pipeline-dynamic-state-opt
bgfx
bind-view-rework
bpc-10
bsf-opt
bump-frame-id
bump-libdisplayinfo-onceandforall
bump-native-headers
clang-fixes
clear-format-mismatch-fix
conservative-tier-3
context-lock-option
copy-commands-2
copy-fix-thing
crazy-machines-hack
d3d11-clear-state-opt
d3d11-common-context
d3d11-feature-level-rework
d3d11-fence
d3d11-forward-decl-fix
d3d11-funny-refcount
d3d11-lod-bias
d3d11-mapped-default-image
d3d11-ordinals
d3d11-stencil-fix
d3d11-supersampling
d3d11on12
d3d9-aliased-depth-bindings
d3d9-align-texture-pitch-4
d3d9-anisotropy
d3d9-buffer-slice-range
d3d9-cleanups-josh
d3d9-clip-positiont
d3d9-colorfill-fix
d3d9-constant-buffer
d3d9-container-swapchain
d3d9-cursor-pos
d3d9-deferred-fixed-vector
d3d9-deferred-managed-texture-upload
d3d9-demote-alpha-test
d3d9-depth-bias-scale
d3d9-device-local-consts
d3d9-display-enum
d3d9-dynamic-state-block
d3d9-ff-clipping-inv-view
d3d9-fix-default-image-mapping
d3d9-flush-rework
d3d9-hazard-fix
d3d9-implement-clipping
d3d9-interop
d3d9-l6v5u5
d3d9-lazy-views
d3d9-matrix-ops
d3d9-mipmapgen-flag
d3d9-module-ref
d3d9-partial-presentation
d3d9-permutation
d3d9-preload
d3d9-presenter
d3d9-presenter-per-window
d3d9-shader-val2
d3d9-spec-constant-buffer-stuff
d3d9-ssbo-swvp
d3d9-staging-buffer
d3d9-staging-mem-limit-2
d3d9-surface-refs
d3d9-swapchain-oom-fix
d3d9-unbind-unwritten-rts
d3d9-wsi-window-override-opt
d3d9_fixed_function_tci
d3d9_graphics_pipeline
d3d9_graphics_pipeline_fixed
d3d9_spec_refactor
d3d9_spec_refactor_enhanced
deck-profiles
dedicated-allocation-fix
depth-bias-control
descriptor-template-opt
device-creation
disable-swapchain-maint1
dl-link
dll-detachment-fix
duplicate-handle
dxbc-cleanup-output
dxbc-dead-code
dxgi-implicit-color-space
dxgi-interop-factory
dxgi-option-hdr
dxgi-printf-debug-stuff
dxgi-return-type-stuff
dxgi-sequential
dxgi-single-device-workaround
dxgi-swapchain-dispatch
dxgi-vblank-stats
dxgi-workaround
dxvk-array-of
dxvk-enhanced-gpl
dxvk-hud-sysmem
dxvk-native-1.9.2a
dxvk-resolve-josh
dxvk-resolveDepthStencilImage-logic
dxvk-unmap-empty-chunks
dynamic-raster-state
dynamic-rendering
dynamic-vertex-stride
edid-crash
edid-fix-overwiting
eds3-msaa
emoji_encode_fix
ext-dynamic-state-3
factory-singleton
fallout76-profile
fallthrough-stuff
fetch4-betterer
fetch4-half-texel
file-alignment
fix-annoying-warning
fix-rasterizer-sample-count
fix-small-vector
fix-stdcall-32-bit
fix-win32-wsi-result
fixed-func-opt-question-mark
flush-heuristic-rework
format-flags-2
format-rework
fps-limiter-on-present
fpslimiter-native
frame-statistics-present-test
frame-stats-stuff
framerate-limiter
free-edid-info
froggy-frogfrogs
get-edid
gfx-unique-pipelines
global-annotations
global-hdr
godfather-v2
graphics-pipeline-library
graphics-pipeline-library-state-cache
hdr-colorimetry
hdr-control
hdr-metadata-typo-fix
hdr-swapchain
hide-gpu
hide-igp
host-barriers
hud-hdr
implement-env-on-non-windows
implement-thread-on-non-windows
implement-yv12
int-vector-indexing
interlocked-fix
interop-swapchain
josh-hdr-test
josh-hdr-test2
keyed-mutex
line-raster
link-flags
load-winevulkan
lock-perf-events
low-latency-mode
lower-case-cache
lower-image-count
luid
luid-impl-non-windows
luid-workaround
maintenance5
master
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memory-stuff
meson-plat
minor-decl-cleanups
minor-ref-shit
mipmap-filter
mix-warning-fixes
msvc-crap
native-ci
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native-final
native-headers
native-pr-always-inline
native-pr-d3d11-remove-obsolete-compat
native-pr-dllexport
native-pr-dxgi-remove-leftovers
native-pr-fs-fixes
native-pr-fullscreen-exclusiive
native-pr-misc
native-pr-remove-win32-checks
native-pr-sdl2-wsi
native-pr-setpriority
native-pr-time-qpc
native-pr-win32-compat
native-pr-yipee
native-tests
native-util
no-32bit-gpl
no-depth-cube-d3d9
no-immutable-samplers
no-present-wait
null-descriptor
oneechan
optimize-copyImageFb
optimize-sampler-state
optimize-update-renderpass
pipeline-cache-control
pipeline-layout-rework
present-id
proton-hacks
push-const-fix
query-rework
radv-gpl-crash-workaround-thingy
random-native-crap
raw-access-chains
re8-workaround
readback-barrier-work
readme-babababa
refcount-opts
require-demote
rov
rt-output-swizzle
sample
sekiro-memory-workaround
setup-script
shader-compile-opt
shader-fix
shader-iface-fixes
shader-mismatch-fix
shader-priority
sparse
standalone-dxgi
string-helpers-non-windows
submission-rework
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surface-factory
swapchain-frog
swapchain-rework
sync2
texture2d-refcount
thread-affinity
thread-rework
topmost-wsi-test
ubsan-fix
ue4-d3d11-hack
up-vertex-size
update-after-bind
use-dlopen
version-macros
video-filter
viewport-fixes
vk-debug
vk-fence
vk13
vulkan-memory-model
wip-zero-wins
worker-priority
wsi-abstraction
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v0.20
v0.21
v0.30
v0.31
v0.40
v0.41
v0.42
v0.50
v0.51
v0.52
v0.53
v0.54
v0.60
v0.61
v0.62
v0.63
v0.64
v0.65
v0.70
v0.71
v0.72
v0.80
v0.81
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v1.0
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v1.1.1
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v1.10.1
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v1.10.3
v1.2
v1.2.1
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v1.3.1
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v1.4.1
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v1.4.5
v1.4.6
v1.5
v1.5.1
v1.5.2
v1.5.3
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v1.5.5
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v1.6.1
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v1.7.1
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v2.3.1
-
54b59ba130
2024-02-24 22:50:54 +0100 -
14d05cc79a
2024-02-24 16:27:30 +0100 -
9004c132ed
[dxbc] Declare dynamically indexed UBOs with the maximum possible size
Philip Rebohle
2024-02-23 13:39:29 +0100 -
1ee95486ee
[dxvk] Disable VK_EXT_swapchain_maintenance1
disable-swapchain-maint1
Philip Rebohle
2024-02-22 22:20:40 +0100 -
2e4c34f569
[util] Disable command lists for Granblue Fantasy Relink
froggy-frogfrogs
Philip Rebohle
2024-02-22 15:38:28 +0100 -
4906bd6916
[d3d11] Implement UpdateSubresource bug if native command lists are disabled
Philip Rebohle
2024-02-22 15:37:34 +0100 -
249d8bf3ea
[d3d11] Add option to hide native command list support
Philip Rebohle
2024-02-22 15:36:58 +0100 -
1c2bc432e3
util: Enable d3d11.ignoreGraphicsBarriers for Granblue Relink
Philip Rebohle
2024-02-15 20:33:06 +0100 -
24d4c9c938
[util] Disable command lists for Granblue Fantasy Relink
Philip Rebohle
2024-02-22 15:38:28 +0100 -
5ded7d67f0
[d3d11] Implement UpdateSubresource bug if native command lists are disabled
Philip Rebohle
2024-02-22 15:37:34 +0100 -
234f3ea071
[d3d11] Add option to hide native command list support
Philip Rebohle
2024-02-22 15:36:58 +0100 -
bd9bdade9c
2024-02-21 00:10:50 +0100 -
3083fe7239
2024-02-20 23:34:26 +0100 -
c5a37d443a
[d3d9] Handle null IBO when uploading data for draw
Robin Kertels
2024-02-20 20:53:19 +0100 -
f254afb4fb
[util] Enable strict float emulation for Red River
Robin Kertels
2024-02-20 21:22:25 +0100 -
39c19e9299
[d3d9] End scene on reset
Robin Kertels
2024-02-15 00:05:26 +0100 -
738fd4f895
[d3d9] Don't actually unbind buffers
Robin Kertels
2024-02-15 00:03:55 +0100 -
f295fab162
2024-02-20 21:22:25 +0100 -
e468f89b9e
2024-02-20 20:53:19 +0100 -
9491b56beb
util: Enable d3d11.ignoreGraphicsBarriers for Granblue Relink
Philip Rebohle
2024-02-15 20:33:06 +0100 -
e6a0e86ed1
2024-02-15 00:05:26 +0100 -
a97a6c2e19
2024-02-15 00:03:55 +0100 -
5c731e51ab
2024-02-07 00:12:01 +0100 -
a579463c48
2024-02-07 00:10:43 +0100 -
ab3593185f
[d3d9] Fail GetRTData if src and dst have mismatching sizes
Robin Kertels
2024-02-05 19:14:01 +0100 -
e9a0fec5b3
[dxso] Clamp Exp when fast float emulation is enabled
Robin Kertels
2024-02-05 18:08:28 +0100 -
fae78407a2
d3d9: Remove an unused variable
Echo J
2024-02-06 10:59:21 +0200 -
d0e232c506
Add VK_NV_low_latency2 support
Eric Sullivan
2023-10-09 01:51:16 -0700 -
10d9a80e42
d3d9: Remove an unused variable
Echo J.
2024-02-06 10:59:21 +0200 -
2b43f22b00
2024-02-05 19:14:01 +0100 -
2e5d3372f0
2024-02-05 18:08:28 +0100 -
76884d31f2
2024-02-05 15:35:16 +0200 -
5312ef1cf9
[d3d9] Upload DYNAMIC+SYSMEM vertex and index data for each draw
Robin Kertels
2023-12-19 18:37:44 +0100 -
62d64bd63a
[d3d9] Don't upload buffers before Up draws
Robin Kertels
2023-12-19 17:13:47 +0100 -
f83ba898af
[dxvk] Use signed int for vertexOffset
Robin Kertels
2023-12-29 21:51:05 +0100 -
b1aa875697
2023-12-19 18:37:44 +0100 -
30f2b2df31
package-native.sh should force libdisplay-info subproject
Ethan Lee
2024-02-04 19:15:25 -0500 -
cd4bfda49c
2024-02-04 19:15:25 -0500 -
05cb963e22
[util] Set sync interval override for P3R
Philip Rebohle
2024-02-02 17:29:27 +0100 -
eb339bc7e4
[dxgi,d3d11] Move syncInterval override to DXGI swap chain
Philip Rebohle
2024-02-02 17:20:24 +0100 -
0cd8e71545
Update Vulkan headers.
Eric Sullivan
2023-10-08 23:54:00 -0700 -
c4ed9e0232
Implement D3D9 hardware cursor 2X enlargement by Nearest-neighbor
allfox
2024-02-01 17:11:16 +0800 -
474aac2bc5
Raise allowed hardware cursor size up to 128px
allfox
2024-02-01 15:47:04 +0800 -
bdb4d5cef6
Add an D3D9 option for whether enlarge hardware cursor. While it is possiable to automaticlly get DPI from GetDpiForMonitor() function, it requires Windows 8.1 to be minimum. I feel its better to add a manual option than raising OS requirement.
allfox
2024-02-01 15:31:06 +0800 -
8465dbecb0
Application may provide hardware cursor image which is not exactly 32x32
allfox
2024-02-01 15:06:47 +0800 -
1c112e8430
Pitch should be single line's byte length, not all lines
allfox
2024-02-01 14:45:57 +0800 -
c423819e90
[meson] Only use the libdisplay-info subproject as a fallback
Ethan Lee
2024-01-29 17:39:48 -0500 -
51cce8f275
[meson] Only use the libdisplay-info subproject as a fallback
Ethan Lee
2024-01-29 17:39:48 -0500 -
978fbf8d1a
[util] Disable countLosableResources for all d3d9 Supreme Ruler games
Blisto91
2024-01-27 14:31:24 +0100 -
e2a46a347d
[meta] Declare bool conversion operators as explicit
Tatsuyuki Ishi
2024-01-27 12:42:40 +0900 -
afc6aa70fb
[d3d11] Explicitly convert DxvkExt to bool in D3D11DeviceFeatures
Tatsuyuki Ishi
2024-01-27 12:39:54 +0900 -
799aeff560
[dxvk] Fix incorrect comparison in DxvkSparsePageTable::updateMapping
Tatsuyuki Ishi
2024-01-27 12:38:03 +0900 -
646549e343
[meta] Declare bool conversion operators as explicit
Tatsuyuki Ishi
2024-01-27 12:42:40 +0900 -
b9c30a8e91
[d3d11] Explicitly convert DxvkExt to bool in D3D11DeviceFeatures
Tatsuyuki Ishi
2024-01-27 12:39:54 +0900 -
013c04f9c9
[dxvk] Fix incorrect comparison in DxvkSparsePageTable::updateMapping
Tatsuyuki Ishi
2024-01-27 12:38:03 +0900 -
2ca8fdf890
[util] Disable counting losable resources for Supreme Ruler Ultimate
Robin Kertels
2024-01-25 22:00:05 +0100 -
0841f5faf4
[d3d9] Implement config option to disable rejecting reset
Robin Kertels
2024-01-25 21:59:27 +0100 -
2334bbccb0
[native] Add a DECLARE_INTERFACE define for !CONST_VTABLE.
Ethan Lee
2023-12-12 09:51:38 -0500 -
7d9864c077
[d3d9] Only enable ATOC when rendering to MS RT
Robin Kertels
2024-01-25 21:05:09 +0100 -
4c6e844d43
2024-01-25 22:00:05 +0100 -
ba72583fc2
2024-01-25 21:59:27 +0100 -
4b60885e1b
2024-01-25 21:05:09 +0100 -
809c1d4cf5
[d3d9] workaround for EDG frontend based compilers
r-a-sattarov
2024-01-17 22:46:36 +0300 -
2cc8acc60a
71b108938d
intod4c5fc74e7
Jeff2024-01-24 18:33:20 +0100 -
d4c5fc74e7
2024-01-23 07:01:12 -0800 -
6199776869
[build] Set filealign for MSVC builds
Tatsuyuki Ishi
2024-01-19 10:04:55 +0900 -
6faf3c1acd
[build] Don't pass unix compiler and link args to MSVC
Tatsuyuki Ishi
2024-01-19 10:02:50 +0900 -
ab6bd8b17f
[build] Recognize more MSVC-like compilers as MSVC
Tatsuyuki Ishi
2024-01-19 09:59:47 +0900 -
89267b62ad
[build] Remove declspec UUID annotations
Tatsuyuki Ishi
2024-01-19 10:33:58 +0900 -
34d8e65fd7
[util] cachedDynamicBuffers for Codename Panzers Phase One/Two
Blisto91
2024-01-23 14:35:17 +0100 -
58bf65b76e
2024-01-23 14:35:17 +0100 -
47c5bc45a6
2024-01-19 13:48:04 -0800 -
1568c263fb
[d3d9] Only add unique modes to mode list
Joshua Ashton
2024-01-19 16:28:11 +0000 -
0cd4165658
[d3d9] Add D3DDISPLAYMODEEX operator
Joshua Ashton
2024-01-19 16:27:38 +0000 -
4b8e8bed6e
[d3d9] Move operators out of dxvk namespace
Joshua Ashton
2024-01-19 16:27:19 +0000 -
702658c000
[build] Remove declspec UUID annotations
Tatsuyuki Ishi
2024-01-19 10:33:58 +0900 -
9ea6fda5d1
[build] Set filealign for MSVC builds
Tatsuyuki Ishi
2024-01-19 10:04:55 +0900 -
f0ecf6ddb0
[build] Don't pass unix compiler and link args to MSVC
Tatsuyuki Ishi
2024-01-19 10:02:50 +0900 -
e0941b415a
[build] Recognize more MSVC-like compilers as MSVC
Tatsuyuki Ishi
2024-01-19 09:59:47 +0900 -
ac78048c23
[util] Fix e2k build
r-a-sattarov
2024-01-12 22:16:51 +0300 -
9ccf43be65
[util] Fix e2k build
r-a-sattarov
2024-01-12 22:16:51 +0300 -
14560600a9
Micro-optimize locking in fences
Richard Yao
2024-01-10 22:43:42 -0500 -
854e06d3f0
[util] Enable deviceLossOnFocusLoss for BF2 and BF2142
Blisto91
2024-01-14 22:15:56 +0100 -
7ac0f47d1c
2024-01-14 22:15:56 +0100 -
46f3a53e37
Micro-optimize locking in fences
Richard Yao
2024-01-10 22:43:42 -0500 -
eb806952d8
2024-01-09 10:43:48 +0100 -
a44dfabe26
[util] Set float emulation to Strict for UK Truck Simulator 1
Blisto91
2024-01-03 15:38:22 +0100 -
39467d505d
[util] Set float emulation to Strict for UK Truck Simulator 1
Blisto91
2024-01-03 15:38:22 +0100 -
a8b4ceb7cb
2024-01-02 19:06:25 +0100 -
5e06cf9573
[util] Limit Sonic CD to 60 fps
spiffeeroo
2023-12-27 05:12:18 -0800 -
5d3c2cbf14
b2c3d0170b
into2cf590f636
anoosi2023-12-30 19:00:11 -0800 -
83c16865d1
695ba33809
into2cf590f636
Etaash Mathamsetty2023-12-30 19:00:11 -0800 -
2cf590f636
[util] Enable cached vertex buffers for Kenshi
Blisto91
2023-12-29 22:39:45 +0100 -
13b63a0168
2023-12-19 17:13:47 +0100 -
5fa6f3451d
2023-12-29 21:51:05 +0100 -
5ff739ca4f
2023-12-29 22:39:45 +0100 -
190d90103e
2023-12-27 05:12:18 -0800 -
a7a63b37c3
[util] Fix incorrect config option name
Robin Kertels
2023-12-27 00:54:55 +0100 -
e447de8fbc
2023-12-27 00:54:55 +0100 -
9cde0b5798
[d3d9] Fix off-by-one when copying shader defined constants
Robin Kertels
2023-12-25 15:34:55 +0100