Commit Graph

  • 12d4e68b24 [d3d11] Implemented multisample format support check Philip Rebohle 2017-12-09 14:46:23 +0100
  • c92d68417e [dxgi] Bumped DxgiDevice to IDXGIDevice1 Philip Rebohle 2017-12-09 14:45:52 +0100
  • 4a0ff5343a [dxgi] Added more format mappings Philip Rebohle 2017-12-09 14:41:37 +0100
  • d539c3e384 [d3d11] Allow the creation of fake D3D11 WARP and REF devices Philip Rebohle 2017-12-09 13:43:14 +0100
  • b3c391d071 [d3d11] Implemented depth-stencil binding and clear methods Philip Rebohle 2017-12-09 03:53:42 +0100
  • a43bb134e0 [dxvk] Initial support for format info Philip Rebohle 2017-12-09 02:44:59 +0100
  • 36e6ba4ebc [d3d11] Replaced resource view classes by a generic template Philip Rebohle 2017-12-09 02:09:13 +0100
  • bfb05f24b8 [dxbc] Implemented support for MUL instruction Philip Rebohle 2017-12-09 01:49:30 +0100
  • e0495c6ecb [d3d11] Fixed pixel shader constant buffer bindings Philip Rebohle 2017-12-09 01:40:15 +0100
  • a35b128860 [dxvk] Attachment clears do not need barriers Philip Rebohle 2017-12-09 01:25:52 +0100
  • 685023750d [d3d11] Fixed uniform buffer barrier Philip Rebohle 2017-12-09 01:25:32 +0100
  • 3ad4ed8264 [d3d11] Implemented depth-stencil view creation Philip Rebohle 2017-12-08 23:25:38 +0100
  • 88c58320ee [d3d11] Implemented texture creation Philip Rebohle 2017-12-08 23:13:15 +0100
  • c90bc3e946 [dxbc] Implemented proper resource slot mapping Philip Rebohle 2017-12-08 22:30:41 +0100
  • feab720ddb [spirv] Added methods to force type declaration for arrays and structs Philip Rebohle 2017-12-08 19:50:36 +0100
  • 0610296248 [d3d11] Implemented constant buffer binding Philip Rebohle 2017-12-08 19:39:33 +0100
  • e872448ca3 [dxbc] Refactored shader compiler to return a DxvkShader Philip Rebohle 2017-12-08 18:14:05 +0100
  • a2f66025f8 [dxbc] Implemented constant buffers Philip Rebohle 2017-12-08 17:08:26 +0100
  • 9f4cc6b77d [dxbc] Minor cleanups Philip Rebohle 2017-12-08 15:30:12 +0100
  • 8887e8b2fa [dxbc] Implemented interpolation modes for pixel shader inputs Philip Rebohle 2017-12-08 14:56:34 +0100
  • bd8dc20fa2 [dxbc] User-defined shader interface cannot be an array due to interpolation modes Philip Rebohle 2017-12-08 14:18:30 +0100
  • 0843349d72 [dxbc] Added interpolation mode decoder Philip Rebohle 2017-12-08 13:24:08 +0100
  • e3533fb634 [dxbc] Implemented user-defined shader interface Philip Rebohle 2017-12-08 12:59:08 +0100
  • 26dc8e2dd8 [tests] Updated D3D11 triangle sample Philip Rebohle 2017-12-08 11:19:12 +0100
  • 4a4f5bea29 [util] Added missing files Philip Rebohle 2017-12-08 11:18:23 +0100
  • 56826cbf82 [d3d11] Implemented index buffer binding Philip Rebohle 2017-12-08 01:51:49 +0100
  • 9e1cf8396b [dxvk] Added environment variable to toggle debug layers Philip Rebohle 2017-12-08 01:32:02 +0100
  • b7723ad6f6 [dxvk] Wrong framebuffer was used in renderPassEnd() Philip Rebohle 2017-12-08 01:18:29 +0100
  • b49815657e [dxvk] Refactored blend state Philip Rebohle 2017-12-08 01:06:48 +0100
  • 6a9743ead7 [dxvk] Refactored blend state Philip Rebohle 2017-12-08 00:51:10 +0100
  • 84605a1310 [dxvk] Refactored input layout state Philip Rebohle 2017-12-08 00:44:58 +0100
  • 385c92db5a [dxvk] Refactoring of most constant state objects Philip Rebohle 2017-12-08 00:02:43 +0100
  • 796c200e32 [dxvk] Major refactoring of graphics pipeline state lookup in order to support more dynamic state Philip Rebohle 2017-12-07 21:47:38 +0100
  • ade00add8d [dxvk] Removed buffer stride stuff for now, we need a better solution Philip Rebohle 2017-12-07 19:28:54 +0100
  • 27e63cbdc6 [d3d11] Implemented small buffer uploads Philip Rebohle 2017-12-07 18:51:41 +0100
  • 2a2e179b91 [d3d11] Fixed initial context state setup and viewport orientation Philip Rebohle 2017-12-07 18:38:54 +0100
  • b7e263fc73 [dxbc] Added highly experimental shader input/output interface code Philip Rebohle 2017-12-07 16:29:34 +0100
  • 04f8c6d306 Updated README Philip Rebohle 2017-12-07 15:20:12 +0100
  • 3cf9582187 [d3d11] Added default constant state objects Philip Rebohle 2017-12-07 14:22:23 +0100
  • 05ef218326 [d3d11] Implemented vertex buffer binding Philip Rebohle 2017-12-07 14:03:15 +0100
  • a901a85401 [dxvk] Added support for vertex index types Philip Rebohle 2017-12-07 14:01:17 +0100
  • be7a70a307 [d3d11] Implemented buffer creation Philip Rebohle 2017-12-07 13:31:32 +0100
  • 5bf4ae7048 [d3d11] Initial work on buffer creation Philip Rebohle 2017-12-07 13:17:16 +0100
  • 1f89452014 [d3d11] Implemented input layout creation Philip Rebohle 2017-12-07 12:45:02 +0100
  • f33acf7334 [dxvk] Modified interface to accept dynamic vertex buffer strides Philip Rebohle 2017-12-07 11:39:59 +0100
  • bf17c61579 [d3d11] Implemented shader binding Philip Rebohle 2017-12-07 10:12:48 +0100
  • 93c719cadf [dxvk] Reintroduced dirty pipeline state flag Philip Rebohle 2017-12-07 09:44:45 +0100
  • 19851c8432 [dxvk] Re-implemented pipeline creation within the backend Philip Rebohle 2017-12-07 09:38:31 +0100
  • e95dc64c77 [dxgi] Removed unused members from DxgiSwapChain Philip Rebohle 2017-12-07 00:56:13 +0100
  • ddb1627985 [d3d11] D3D11DeviceChild subclasses must not store strong references to their parent device Philip Rebohle 2017-12-07 00:55:21 +0100
  • 69b938118d [general] Fixed write conflicts in logger Philip Rebohle 2017-12-06 23:36:11 +0100
  • f794d6c398 [dxgi] Fixed SRGB format feature requirements Philip Rebohle 2017-12-06 23:28:07 +0100
  • 6c9bc89c39 [tests] Fixed D3D11 device creation Philip Rebohle 2017-12-06 19:17:38 +0100
  • bcb193a7fc [d3d11] Removed unnecessary feature requirement Philip Rebohle 2017-12-06 19:14:59 +0100
  • 5944410d2c [tests] Removed dxvk dependency for d3d11 and dxgi tests Philip Rebohle 2017-12-06 19:06:23 +0100
  • dece62c70a [d3d11] Implemented basic shader creation methods Philip Rebohle 2017-12-06 18:54:01 +0100
  • 46909f82fc [tests] Added DXBC disassembler Philip Rebohle 2017-12-06 18:53:25 +0100
  • 9017af51ec [utils] Added SHA-1 implementation for shader code hashing Philip Rebohle 2017-12-06 18:13:51 +0100
  • 8934ab0fc7 [d3d11] Added stubs for shader classes Philip Rebohle 2017-12-06 14:16:14 +0100
  • c7e1131864 [d3d11] Implemented rasterizer state creation Philip Rebohle 2017-12-06 13:16:54 +0100
  • f990fcaa01 [d3d11] Implemented rasterization state and viewports Philip Rebohle 2017-12-06 12:11:59 +0100
  • fadcac5a8e [dxgi] Fixed swap chain issue in ResizeTargets Philip Rebohle 2017-12-05 15:24:58 +0100
  • 77ca0a84b7 Revert "[dxgi] Removed SDL dependencies from DxgiSwapChain" Philip Rebohle 2017-12-05 15:20:03 +0100
  • 245ba75123 [dxgi] Removed SDL dependencies from DxgiSwapChain Philip Rebohle 2017-12-05 14:43:03 +0100
  • 34ed79dacc [dxvk] Added explicit image flags Philip Rebohle 2017-12-05 14:41:58 +0100
  • af30fb3c25 [dxgi] CreateDXGIFactory now accepts IDXGIFactory1 as a target interface Philip Rebohle 2017-12-05 14:05:18 +0100
  • 26373115ac Added wine-staging to the requirements Philip Rebohle 2017-12-05 13:27:36 +0100
  • e0df25a7c5 [dxvk] Implemented proper image memory barriers Philip Rebohle 2017-12-05 13:00:06 +0100
  • 7c1064e3eb [d3d11] Moved render target state to OM state struct Philip Rebohle 2017-12-05 12:59:35 +0100
  • f1ee761290 [dxgi] DxgiPresenter now picks format depending on swap chain format Philip Rebohle 2017-12-04 22:21:02 +0100
  • 365f992a97 [d3d11] CreateRenderTargetView now uses proper format Philip Rebohle 2017-12-04 13:47:18 +0100
  • cf33315c0c [d3d11] Some cleanup work Philip Rebohle 2017-12-04 13:39:37 +0100
  • 60992143b1 [dxvk] Added render target queries for framebuffers Philip Rebohle 2017-12-04 13:39:14 +0100
  • 9fa6592b7d [dxgi] Added initial support for format conversion Philip Rebohle 2017-12-04 11:33:04 +0100
  • 1b77d58a2a [dxgi] Fixed hardcoded swap chain format Philip Rebohle 2017-12-03 21:36:44 +0100
  • b5d068366d [dxvk] Implemented shader resource binding Philip Rebohle 2017-12-03 20:23:26 +0100
  • a6bf7659b0 [dxvk] Refactored shader binding, client APIs must now create pipelines and pipeline layouts Philip Rebohle 2017-12-03 00:40:58 +0100
  • 7ec8e727d2 [d3d11] Device creation now logs requested feature levels Philip Rebohle 2017-12-02 19:07:48 +0100
  • ac2d16599c [d3d11] Implemented proper feature tests Philip Rebohle 2017-12-02 16:47:06 +0100
  • e051498621 [d3d11] Added enum to stringfunctions Philip Rebohle 2017-12-02 16:46:53 +0100
  • 7de5a727ad [dxgi] Added proper initialization of the swap chain back buffer Philip Rebohle 2017-12-02 11:46:25 +0100
  • 57821db900 [dxvk] Added image init functions to context Philip Rebohle 2017-12-01 17:52:05 +0100
  • 802fbe3cfd [dxvk] Some minor refactoring Philip Rebohle 2017-12-01 14:27:53 +0100
  • cc408e3329 [dxvk] Barrier interface cleanup Philip Rebohle 2017-12-01 10:51:58 +0100
  • c936709aec [dxvk] Moved context flags out of context state object Philip Rebohle 2017-12-01 10:27:33 +0100
  • 4e39ef859b [dxvk] More convenient command list assignment API Philip Rebohle 2017-12-01 10:08:49 +0100
  • 27905d0711 [dxvk] Removed Recorder interface and deferred context Philip Rebohle 2017-12-01 09:50:47 +0100
  • 004bc88e0c [d3d11] ClearRenderTargetView now handles unbound images as well Philip Rebohle 2017-12-01 00:52:39 +0100
  • 4b6d8264e7 [dxvk] Added method to clear images that are not bound for rendering Philip Rebohle 2017-12-01 00:52:13 +0100
  • 5acc65504f [dxgi] Added DxgiPresenter to render back buffers to the swap chain Philip Rebohle 2017-11-29 21:46:09 +0100
  • b389c9ea1f [d3d11] Experimental implementation of OMSetRenderTargets and ClearRenderTargetView Philip Rebohle 2017-11-29 20:19:40 +0100
  • b35f0c64b4 [dxgi] Refactored swap chain <-> device communication Philip Rebohle 2017-11-29 16:23:33 +0100
  • 33dc4583fb [dxgi] Fixed resource interface queries Philip Rebohle 2017-11-29 15:33:25 +0100
  • a956c1b8ac [dxgi] Added DxgiResource for image and buffer creation Philip Rebohle 2017-11-29 15:16:07 +0100
  • 9fedd0187b [dxgi] Implemented back buffer creation Philip Rebohle 2017-11-29 08:29:12 +0100
  • 5bd3fdc11a [dxvk] Added documentation to image view and image create info structs Philip Rebohle 2017-11-29 08:28:45 +0100
  • ad9f71fa02 [dxgi] Implemented DxgiSwapChain::GetBuffer and more of Present Philip Rebohle 2017-11-29 07:55:44 +0100
  • 0c3a68c519 [d3d11] D3D11Texture2D stub Philip Rebohle 2017-11-27 15:52:24 +0100
  • 0cdc13d785 [dxgi] Renamed private DXGI interfaces Philip Rebohle 2017-11-27 15:51:53 +0100
  • c572a9c393 [dxvk] Implemented image creation Philip Rebohle 2017-11-27 12:01:35 +0100