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1.10.x
2.1.x
4444_formats
9on12test
QueueItemConstructor
alpha-ref-mask
alpha-test-rework
amdvlk-push-constants
annoying-32bit-semaphore-debug-stuff
arm64-support
asan2
asan3
atoc-omask
attachment-feedback-loop
attachment-stuff
attachment_feedback_loop
backend-spec-const-stuff
barrier-optimizations
base-pipeline-dynamic-state-opt
bgfx
bind-view-rework
bpc-10
bsf-opt
bump-frame-id
bump-libdisplayinfo-onceandforall
bump-native-headers
clang-fixes
clear-format-mismatch-fix
conservative-tier-3
context-lock-option
copy-commands-2
copy-fix-thing
crazy-machines-hack
d3d11-clear-state-opt
d3d11-common-context
d3d11-feature-level-rework
d3d11-fence
d3d11-forward-decl-fix
d3d11-funny-refcount
d3d11-lod-bias
d3d11-mapped-default-image
d3d11-ordinals
d3d11-stencil-fix
d3d11-supersampling
d3d11on12
d3d9-aliased-depth-bindings
d3d9-align-texture-pitch-4
d3d9-anisotropy
d3d9-buffer-slice-range
d3d9-cleanups-josh
d3d9-clip-positiont
d3d9-colorfill-fix
d3d9-constant-buffer
d3d9-container-swapchain
d3d9-cursor-pos
d3d9-deferred-fixed-vector
d3d9-deferred-managed-texture-upload
d3d9-demote-alpha-test
d3d9-depth-bias-scale
d3d9-device-local-consts
d3d9-display-enum
d3d9-dynamic-state-block
d3d9-ff-clipping-inv-view
d3d9-fix-default-image-mapping
d3d9-flush-rework
d3d9-hazard-fix
d3d9-implement-clipping
d3d9-interop
d3d9-l6v5u5
d3d9-lazy-views
d3d9-matrix-ops
d3d9-mipmapgen-flag
d3d9-module-ref
d3d9-partial-presentation
d3d9-permutation
d3d9-preload
d3d9-presenter
d3d9-presenter-per-window
d3d9-shader-val2
d3d9-spec-constant-buffer-stuff
d3d9-ssbo-swvp
d3d9-staging-buffer
d3d9-staging-mem-limit-2
d3d9-surface-refs
d3d9-swapchain-oom-fix
d3d9-unbind-unwritten-rts
d3d9-wsi-window-override-opt
d3d9_fixed_function_tci
d3d9_graphics_pipeline
d3d9_graphics_pipeline_fixed
d3d9_spec_refactor
d3d9_spec_refactor_enhanced
deck-profiles
dedicated-allocation-fix
depth-bias-control
descriptor-template-opt
device-creation
disable-swapchain-maint1
dl-link
dll-detachment-fix
duplicate-handle
dxbc-cleanup-output
dxbc-dead-code
dxgi-implicit-color-space
dxgi-interop-factory
dxgi-option-hdr
dxgi-printf-debug-stuff
dxgi-return-type-stuff
dxgi-sequential
dxgi-single-device-workaround
dxgi-swapchain-dispatch
dxgi-vblank-stats
dxgi-workaround
dxvk-array-of
dxvk-enhanced-gpl
dxvk-hud-sysmem
dxvk-native-1.9.2a
dxvk-resolve-josh
dxvk-resolveDepthStencilImage-logic
dxvk-unmap-empty-chunks
dynamic-raster-state
dynamic-rendering
dynamic-vertex-stride
edid-crash
edid-fix-overwiting
eds3-msaa
emoji_encode_fix
ext-dynamic-state-3
factory-singleton
fallout76-profile
fallthrough-stuff
fetch4-betterer
fetch4-half-texel
file-alignment
fix-annoying-warning
fix-rasterizer-sample-count
fix-small-vector
fix-stdcall-32-bit
fix-win32-wsi-result
fixed-func-opt-question-mark
flush-heuristic-rework
format-flags-2
format-rework
fps-limiter-on-present
fpslimiter-native
frame-statistics-present-test
frame-stats-stuff
framerate-limiter
free-edid-info
froggy-frogfrogs
get-edid
gfx-unique-pipelines
global-annotations
global-hdr
godfather-v2
graphics-pipeline-library
graphics-pipeline-library-state-cache
hdr-colorimetry
hdr-control
hdr-metadata-typo-fix
hdr-swapchain
hide-gpu
hide-igp
host-barriers
hud-hdr
implement-env-on-non-windows
implement-thread-on-non-windows
implement-yv12
int-vector-indexing
interlocked-fix
interop-swapchain
josh-hdr-test
josh-hdr-test2
keyed-mutex
line-raster
link-flags
load-winevulkan
lock-perf-events
low-latency-mode
lower-case-cache
lower-image-count
luid
luid-impl-non-windows
luid-workaround
maintenance5
master
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memory-stuff
meson-plat
minor-decl-cleanups
minor-ref-shit
mipmap-filter
mix-warning-fixes
msvc-crap
native-ci
native-dll-fix
native-final
native-headers
native-pr-always-inline
native-pr-d3d11-remove-obsolete-compat
native-pr-dllexport
native-pr-dxgi-remove-leftovers
native-pr-fs-fixes
native-pr-fullscreen-exclusiive
native-pr-misc
native-pr-remove-win32-checks
native-pr-sdl2-wsi
native-pr-setpriority
native-pr-time-qpc
native-pr-win32-compat
native-pr-yipee
native-tests
native-util
no-32bit-gpl
no-depth-cube-d3d9
no-immutable-samplers
no-present-wait
null-descriptor
nv-descriptor-pool
oneechan
optimize-copyImageFb
optimize-sampler-state
optimize-update-renderpass
pipeline-cache-control
pipeline-layout-rework
present-id
proton-hacks
push-const-fix
query-rework
radv-gpl-crash-workaround-thingy
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re8-workaround
readback-barrier-work
readme-babababa
refcount-opts
require-demote
rov
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sample
sekiro-memory-workaround
setup-script
shader-compile-opt
shader-fix
shader-iface-fixes
shader-mismatch-fix
shader-priority
sparse
standalone-dxgi
string-helpers-non-windows
submission-rework
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surface-factory
swapchain-frog
swapchain-rework
sync2
texture2d-refcount
thread-affinity
thread-rework
topmost-wsi-test
ubsan-fix
ue4-d3d11-hack
up-vertex-size
update-after-bind
use-dlopen
version-macros
video-filter
viewport-fixes
vk-debug
vk-fence
vk13
vulkan-memory-model
wip-zero-wins
worker-priority
wsi-abstraction
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v0.20
v0.21
v0.30
v0.31
v0.40
v0.41
v0.42
v0.50
v0.51
v0.52
v0.53
v0.54
v0.60
v0.61
v0.62
v0.63
v0.64
v0.65
v0.70
v0.71
v0.72
v0.80
v0.81
v0.90
v0.91
v0.92
v0.93
v0.94
v0.95
v0.96
v1.0
v1.0.1
v1.0.2
v1.0.3
v1.1.1
v1.10
v1.10.1
v1.10.2
v1.10.3
v1.2
v1.2.1
v1.2.2
v1.2.3
v1.3
v1.3.1
v1.3.2
v1.3.3
v1.3.4
v1.4
v1.4.1
v1.4.2
v1.4.3
v1.4.4
v1.4.5
v1.4.6
v1.5
v1.5.1
v1.5.2
v1.5.3
v1.5.4
v1.5.5
v1.6
v1.6.1
v1.7
v1.7.1
v1.7.2
v1.7.3
v1.8
v1.8.1
v1.9
v1.9.1
v1.9.2
v1.9.3
v1.9.4
v2.0
v2.1
v2.2
v2.3
v2.3.1
-
12d4e68b24
[d3d11] Implemented multisample format support check
Philip Rebohle
2017-12-09 14:46:23 +0100 -
c92d68417e
[dxgi] Bumped DxgiDevice to IDXGIDevice1
Philip Rebohle
2017-12-09 14:45:52 +0100 -
4a0ff5343a
[dxgi] Added more format mappings
Philip Rebohle
2017-12-09 14:41:37 +0100 -
d539c3e384
[d3d11] Allow the creation of fake D3D11 WARP and REF devices
Philip Rebohle
2017-12-09 13:43:14 +0100 -
b3c391d071
[d3d11] Implemented depth-stencil binding and clear methods
Philip Rebohle
2017-12-09 03:53:42 +0100 -
a43bb134e0
[dxvk] Initial support for format info
Philip Rebohle
2017-12-09 02:44:59 +0100 -
36e6ba4ebc
[d3d11] Replaced resource view classes by a generic template
Philip Rebohle
2017-12-09 02:09:13 +0100 -
bfb05f24b8
[dxbc] Implemented support for MUL instruction
Philip Rebohle
2017-12-09 01:49:30 +0100 -
e0495c6ecb
[d3d11] Fixed pixel shader constant buffer bindings
Philip Rebohle
2017-12-09 01:40:15 +0100 -
a35b128860
[dxvk] Attachment clears do not need barriers
Philip Rebohle
2017-12-09 01:25:52 +0100 -
685023750d
[d3d11] Fixed uniform buffer barrier
Philip Rebohle
2017-12-09 01:25:32 +0100 -
3ad4ed8264
[d3d11] Implemented depth-stencil view creation
Philip Rebohle
2017-12-08 23:25:38 +0100 -
88c58320ee
[d3d11] Implemented texture creation
Philip Rebohle
2017-12-08 23:13:15 +0100 -
c90bc3e946
[dxbc] Implemented proper resource slot mapping
Philip Rebohle
2017-12-08 22:30:41 +0100 -
feab720ddb
[spirv] Added methods to force type declaration for arrays and structs
Philip Rebohle
2017-12-08 19:50:36 +0100 -
0610296248
[d3d11] Implemented constant buffer binding
Philip Rebohle
2017-12-08 19:39:33 +0100 -
e872448ca3
[dxbc] Refactored shader compiler to return a DxvkShader
Philip Rebohle
2017-12-08 18:14:05 +0100 -
a2f66025f8
[dxbc] Implemented constant buffers
Philip Rebohle
2017-12-08 17:08:26 +0100 -
9f4cc6b77d
[dxbc] Minor cleanups
Philip Rebohle
2017-12-08 15:30:12 +0100 -
8887e8b2fa
[dxbc] Implemented interpolation modes for pixel shader inputs
Philip Rebohle
2017-12-08 14:56:34 +0100 -
bd8dc20fa2
[dxbc] User-defined shader interface cannot be an array due to interpolation modes
Philip Rebohle
2017-12-08 14:18:30 +0100 -
0843349d72
[dxbc] Added interpolation mode decoder
Philip Rebohle
2017-12-08 13:24:08 +0100 -
e3533fb634
[dxbc] Implemented user-defined shader interface
Philip Rebohle
2017-12-08 12:59:08 +0100 -
26dc8e2dd8
[tests] Updated D3D11 triangle sample
Philip Rebohle
2017-12-08 11:19:12 +0100 -
4a4f5bea29
[util] Added missing files
Philip Rebohle
2017-12-08 11:18:23 +0100 -
56826cbf82
[d3d11] Implemented index buffer binding
Philip Rebohle
2017-12-08 01:51:49 +0100 -
9e1cf8396b
[dxvk] Added environment variable to toggle debug layers
Philip Rebohle
2017-12-08 01:32:02 +0100 -
b7723ad6f6
[dxvk] Wrong framebuffer was used in renderPassEnd()
Philip Rebohle
2017-12-08 01:18:29 +0100 -
b49815657e
[dxvk] Refactored blend state
Philip Rebohle
2017-12-08 01:06:48 +0100 -
6a9743ead7
[dxvk] Refactored blend state
Philip Rebohle
2017-12-08 00:51:10 +0100 -
84605a1310
[dxvk] Refactored input layout state
Philip Rebohle
2017-12-08 00:44:58 +0100 -
385c92db5a
[dxvk] Refactoring of most constant state objects
Philip Rebohle
2017-12-08 00:02:43 +0100 -
796c200e32
[dxvk] Major refactoring of graphics pipeline state lookup in order to support more dynamic state
Philip Rebohle
2017-12-07 21:47:38 +0100 -
ade00add8d
[dxvk] Removed buffer stride stuff for now, we need a better solution
Philip Rebohle
2017-12-07 19:28:54 +0100 -
27e63cbdc6
[d3d11] Implemented small buffer uploads
Philip Rebohle
2017-12-07 18:51:41 +0100 -
2a2e179b91
[d3d11] Fixed initial context state setup and viewport orientation
Philip Rebohle
2017-12-07 18:38:54 +0100 -
b7e263fc73
[dxbc] Added highly experimental shader input/output interface code
Philip Rebohle
2017-12-07 16:29:34 +0100 -
04f8c6d306
Updated README
Philip Rebohle
2017-12-07 15:20:12 +0100 -
3cf9582187
[d3d11] Added default constant state objects
Philip Rebohle
2017-12-07 14:22:23 +0100 -
05ef218326
[d3d11] Implemented vertex buffer binding
Philip Rebohle
2017-12-07 14:03:15 +0100 -
a901a85401
[dxvk] Added support for vertex index types
Philip Rebohle
2017-12-07 14:01:17 +0100 -
be7a70a307
[d3d11] Implemented buffer creation
Philip Rebohle
2017-12-07 13:31:32 +0100 -
5bf4ae7048
[d3d11] Initial work on buffer creation
Philip Rebohle
2017-12-07 13:17:16 +0100 -
1f89452014
[d3d11] Implemented input layout creation
Philip Rebohle
2017-12-07 12:45:02 +0100 -
f33acf7334
[dxvk] Modified interface to accept dynamic vertex buffer strides
Philip Rebohle
2017-12-07 11:39:59 +0100 -
bf17c61579
[d3d11] Implemented shader binding
Philip Rebohle
2017-12-07 10:12:48 +0100 -
93c719cadf
[dxvk] Reintroduced dirty pipeline state flag
Philip Rebohle
2017-12-07 09:44:45 +0100 -
19851c8432
[dxvk] Re-implemented pipeline creation within the backend
Philip Rebohle
2017-12-07 09:38:31 +0100 -
e95dc64c77
[dxgi] Removed unused members from DxgiSwapChain
Philip Rebohle
2017-12-07 00:56:13 +0100 -
ddb1627985
[d3d11] D3D11DeviceChild subclasses must not store strong references to their parent device
Philip Rebohle
2017-12-07 00:55:21 +0100 -
69b938118d
[general] Fixed write conflicts in logger
Philip Rebohle
2017-12-06 23:36:11 +0100 -
f794d6c398
[dxgi] Fixed SRGB format feature requirements
Philip Rebohle
2017-12-06 23:28:07 +0100 -
6c9bc89c39
[tests] Fixed D3D11 device creation
Philip Rebohle
2017-12-06 19:17:38 +0100 -
bcb193a7fc
[d3d11] Removed unnecessary feature requirement
Philip Rebohle
2017-12-06 19:14:59 +0100 -
5944410d2c
[tests] Removed dxvk dependency for d3d11 and dxgi tests
Philip Rebohle
2017-12-06 19:06:23 +0100 -
dece62c70a
[d3d11] Implemented basic shader creation methods
Philip Rebohle
2017-12-06 18:54:01 +0100 -
46909f82fc
[tests] Added DXBC disassembler
Philip Rebohle
2017-12-06 18:53:25 +0100 -
9017af51ec
[utils] Added SHA-1 implementation for shader code hashing
Philip Rebohle
2017-12-06 18:13:51 +0100 -
8934ab0fc7
[d3d11] Added stubs for shader classes
Philip Rebohle
2017-12-06 14:16:14 +0100 -
c7e1131864
[d3d11] Implemented rasterizer state creation
Philip Rebohle
2017-12-06 13:16:54 +0100 -
f990fcaa01
[d3d11] Implemented rasterization state and viewports
Philip Rebohle
2017-12-06 12:11:59 +0100 -
fadcac5a8e
[dxgi] Fixed swap chain issue in ResizeTargets
Philip Rebohle
2017-12-05 15:24:58 +0100 -
77ca0a84b7
Revert "[dxgi] Removed SDL dependencies from DxgiSwapChain"
Philip Rebohle
2017-12-05 15:20:03 +0100 -
245ba75123
[dxgi] Removed SDL dependencies from DxgiSwapChain
Philip Rebohle
2017-12-05 14:43:03 +0100 -
34ed79dacc
[dxvk] Added explicit image flags
Philip Rebohle
2017-12-05 14:41:58 +0100 -
af30fb3c25
[dxgi] CreateDXGIFactory now accepts IDXGIFactory1 as a target interface
Philip Rebohle
2017-12-05 14:05:18 +0100 -
26373115ac
Added wine-staging to the requirements
Philip Rebohle
2017-12-05 13:27:36 +0100 -
e0df25a7c5
[dxvk] Implemented proper image memory barriers
Philip Rebohle
2017-12-05 13:00:06 +0100 -
7c1064e3eb
[d3d11] Moved render target state to OM state struct
Philip Rebohle
2017-12-05 12:59:35 +0100 -
f1ee761290
[dxgi] DxgiPresenter now picks format depending on swap chain format
Philip Rebohle
2017-12-04 22:21:02 +0100 -
365f992a97
[d3d11] CreateRenderTargetView now uses proper format
Philip Rebohle
2017-12-04 13:47:18 +0100 -
cf33315c0c
[d3d11] Some cleanup work
Philip Rebohle
2017-12-04 13:39:37 +0100 -
60992143b1
[dxvk] Added render target queries for framebuffers
Philip Rebohle
2017-12-04 13:39:14 +0100 -
9fa6592b7d
[dxgi] Added initial support for format conversion
Philip Rebohle
2017-12-04 11:33:04 +0100 -
1b77d58a2a
[dxgi] Fixed hardcoded swap chain format
Philip Rebohle
2017-12-03 21:36:44 +0100 -
b5d068366d
[dxvk] Implemented shader resource binding
Philip Rebohle
2017-12-03 20:23:26 +0100 -
a6bf7659b0
[dxvk] Refactored shader binding, client APIs must now create pipelines and pipeline layouts
Philip Rebohle
2017-12-03 00:40:58 +0100 -
7ec8e727d2
[d3d11] Device creation now logs requested feature levels
Philip Rebohle
2017-12-02 19:07:48 +0100 -
ac2d16599c
[d3d11] Implemented proper feature tests
Philip Rebohle
2017-12-02 16:47:06 +0100 -
e051498621
[d3d11] Added enum to stringfunctions
Philip Rebohle
2017-12-02 16:46:53 +0100 -
7de5a727ad
[dxgi] Added proper initialization of the swap chain back buffer
Philip Rebohle
2017-12-02 11:46:25 +0100 -
57821db900
[dxvk] Added image init functions to context
Philip Rebohle
2017-12-01 17:52:05 +0100 -
802fbe3cfd
[dxvk] Some minor refactoring
Philip Rebohle
2017-12-01 14:27:53 +0100 -
cc408e3329
[dxvk] Barrier interface cleanup
Philip Rebohle
2017-12-01 10:51:58 +0100 -
c936709aec
[dxvk] Moved context flags out of context state object
Philip Rebohle
2017-12-01 10:27:33 +0100 -
4e39ef859b
[dxvk] More convenient command list assignment API
Philip Rebohle
2017-12-01 10:08:49 +0100 -
27905d0711
[dxvk] Removed Recorder interface and deferred context
Philip Rebohle
2017-12-01 09:50:47 +0100 -
004bc88e0c
[d3d11] ClearRenderTargetView now handles unbound images as well
Philip Rebohle
2017-12-01 00:52:39 +0100 -
4b6d8264e7
[dxvk] Added method to clear images that are not bound for rendering
Philip Rebohle
2017-12-01 00:52:13 +0100 -
5acc65504f
[dxgi] Added DxgiPresenter to render back buffers to the swap chain
Philip Rebohle
2017-11-29 21:46:09 +0100 -
b389c9ea1f
[d3d11] Experimental implementation of OMSetRenderTargets and ClearRenderTargetView
Philip Rebohle
2017-11-29 20:19:40 +0100 -
b35f0c64b4
[dxgi] Refactored swap chain <-> device communication
Philip Rebohle
2017-11-29 16:23:33 +0100 -
33dc4583fb
[dxgi] Fixed resource interface queries
Philip Rebohle
2017-11-29 15:33:25 +0100 -
a956c1b8ac
[dxgi] Added DxgiResource for image and buffer creation
Philip Rebohle
2017-11-29 15:16:07 +0100 -
9fedd0187b
[dxgi] Implemented back buffer creation
Philip Rebohle
2017-11-29 08:29:12 +0100 -
5bd3fdc11a
[dxvk] Added documentation to image view and image create info structs
Philip Rebohle
2017-11-29 08:28:45 +0100 -
ad9f71fa02
[dxgi] Implemented DxgiSwapChain::GetBuffer and more of Present
Philip Rebohle
2017-11-29 07:55:44 +0100 -
0c3a68c519
[d3d11] D3D11Texture2D stub
Philip Rebohle
2017-11-27 15:52:24 +0100 -
0cdc13d785
[dxgi] Renamed private DXGI interfaces
Philip Rebohle
2017-11-27 15:51:53 +0100 -
c572a9c393
[dxvk] Implemented image creation
Philip Rebohle
2017-11-27 12:01:35 +0100