Updated README

This commit is contained in:
Philip Rebohle 2017-12-07 15:20:12 +01:00
parent 3cf9582187
commit 04f8c6d306
1 changed files with 6 additions and 1 deletions

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@ -29,4 +29,9 @@ In order to run `executable.exe` with DXVK,
* Copy `dxgi.dll`, `d3d11.dll` and `SDL2.dll` into the same directory as the executable
* Run `WINEDLLOVERRIDES=d3d11,dxgi=n wine executable.exe`
DXVK will create a file `dxvk.log` in the current working directory and may print out messages to stderr.
DXVK will create a file `dxgi.log` in the current working directory and may print out messages to stderr.
### Environment variables
The behaviour of DXVK can be modified with environment variables.
- `DXVK_SHADER_DUMP_PATH=directory` Writes all DXBC and SPIR-V shaders to `directory`