[d3d11] Initial work on buffer creation

This commit is contained in:
Philip Rebohle 2017-12-07 13:17:16 +01:00
parent 1f89452014
commit 5bf4ae7048
4 changed files with 94 additions and 5 deletions

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@ -5,7 +5,7 @@ namespace dxvk {
D3D11Buffer::D3D11Buffer(
D3D11Device* device,
IDXGIImageResourcePrivate* resource,
IDXGIBufferResourcePrivate* resource,
const D3D11_BUFFER_DESC& desc)
: m_device (device),
m_resource(resource),

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@ -16,7 +16,7 @@ namespace dxvk {
D3D11Buffer(
D3D11Device* device,
IDXGIImageResourcePrivate* resource,
IDXGIBufferResourcePrivate* resource,
const D3D11_BUFFER_DESC& desc);
~D3D11Buffer();
@ -36,7 +36,7 @@ namespace dxvk {
private:
D3D11Device* const m_device;
Com<IDXGIImageResourcePrivate> m_resource;
Com<IDXGIBufferResourcePrivate> m_resource;
D3D11_BUFFER_DESC m_desc;
};

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@ -62,8 +62,69 @@ namespace dxvk {
const D3D11_BUFFER_DESC* pDesc,
const D3D11_SUBRESOURCE_DATA* pInitialData,
ID3D11Buffer** ppBuffer) {
Logger::err("D3D11Device::CreateBuffer: Not implemented");
return E_NOTIMPL;
// Gather usage information
DxvkBufferCreateInfo info;
info.size = pDesc->ByteWidth;
info.usage = VK_BUFFER_USAGE_TRANSFER_DST_BIT
| VK_BUFFER_USAGE_TRANSFER_DST_BIT;
info.stages = VK_PIPELINE_STAGE_TRANSFER_BIT;
info.access = VK_ACCESS_TRANSFER_READ_BIT
| VK_ACCESS_TRANSFER_WRITE_BIT;
if (pDesc->BindFlags & D3D11_BIND_VERTEX_BUFFER) {
info.usage |= VK_BUFFER_USAGE_VERTEX_BUFFER_BIT;
info.stages |= VK_PIPELINE_STAGE_VERTEX_INPUT_BIT;
info.access |= VK_ACCESS_VERTEX_ATTRIBUTE_READ_BIT;
}
if (pDesc->BindFlags & D3D11_BIND_INDEX_BUFFER) {
info.usage |= VK_BUFFER_USAGE_INDEX_BUFFER_BIT;
info.stages |= VK_PIPELINE_STAGE_VERTEX_INPUT_BIT;
info.access |= VK_ACCESS_INDEX_READ_BIT;
}
if (pDesc->BindFlags & D3D11_BIND_CONSTANT_BUFFER) {
info.usage |= VK_BUFFER_USAGE_UNIFORM_BUFFER_BIT;
info.stages |= enabledShaderPipelineStages;
info.access |= VK_ACCESS_SHADER_READ_BIT;
}
if (pDesc->BindFlags & D3D11_BIND_SHADER_RESOURCE) {
info.usage |= VK_BUFFER_USAGE_UNIFORM_BUFFER_BIT
| VK_BUFFER_USAGE_UNIFORM_TEXEL_BUFFER_BIT;
info.stages |= enabledShaderPipelineStages;
info.access |= VK_ACCESS_SHADER_READ_BIT;
}
if (pDesc->BindFlags & D3D11_BIND_STREAM_OUTPUT) {
Logger::err("D3D11Device::CreateBuffer: D3D11_BIND_STREAM_OUTPUT not supported");
return E_INVALIDARG;
}
if (pDesc->BindFlags & D3D11_BIND_UNORDERED_ACCESS) {
info.usage |= VK_BUFFER_USAGE_STORAGE_BUFFER_BIT
| VK_BUFFER_USAGE_STORAGE_TEXEL_BUFFER_BIT;
info.stages |= VK_PIPELINE_STAGE_FRAGMENT_SHADER_BIT
| VK_PIPELINE_STAGE_COMPUTE_SHADER_BIT;
info.access |= VK_ACCESS_SHADER_READ_BIT
| VK_ACCESS_SHADER_WRITE_BIT;
}
if (info.MiscFlags & D3D11_RESOURCE_MISC_DRAWINDIRECT_ARGS) {
info.usage |= VK_BUFFER_USAGE_INDIRECT_BUFFER_BIT;
info.stages |= VK_PIPELINE_STAGE_DRAW_INDIRECT_BIT;
info.access |= VK_ACCESS_INDIRECT_COMMAND_READ_BIT;
}
// Find the optimal memory type for the
// resource based on the usage pattern.
if (ppBuffer != nullptr) {
DXGICreateBufferResourcePrivate
}
return S_OK;
}
@ -737,4 +798,29 @@ namespace dxvk {
}
}
VkMemoryPropertyFlags D3D11Device::GetMemoryFlagsForUsage(D3D11_USAGE usage) const {
VkMemoryPropertyFlags memoryFlags = 0;
switch (usage) {
case D3D11_USAGE_DEFAULT:
case D3D11_USAGE_IMMUTABLE:
memoryFlags |= VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT;
break;
case D3D11_USAGE_DYNAMIC:
memoryFlags |= VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT
| VK_MEMORY_PROPERTY_HOST_COHERENT_BIT;
break;
case D3D11_USAGE_STAGING:
memoryFlags |= VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT
| VK_MEMORY_PROPERTY_HOST_COHERENT_BIT
| VK_MEMORY_PROPERTY_HOST_CACHED_BIT;
break;
}
return memoryFlags;
}
}

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@ -252,6 +252,9 @@ namespace dxvk {
size_t BytecodeLength,
ID3D11ClassLinkage* pClassLinkage);
VkMemoryPropertyFlags GetMemoryFlagsForUsage(
D3D11_USAGE usage) const;
};
}