Commit Graph

1728 Commits

Author SHA1 Message Date
Philip Rebohle 4c8bf44738
[meta] Copy verb even when using --no-package 2018-08-18 07:47:42 +02:00
Jacek Caban f6c50b0896
[build] Provide build-wine32.txt file. 2018-08-17 20:12:08 +02:00
jacekcw 2ff614b241 [build] Use native Vulkan ABI for winelib builds (#520)
Allows 32-bit winelib builds to run.
2018-08-17 19:55:37 +02:00
Philip Rebohle 55632c6b61
[util] Add log message when loading a configuration file 2018-08-17 19:42:32 +02:00
Philip Rebohle 747264213c
[meta] Allow setup script to run from other working directories
Fixes #573.
2018-08-17 16:59:46 +02:00
Philip Rebohle 0aa427d5d8
[meta] Release 0.70 2018-08-17 12:44:54 +02:00
Philip Rebohle 7fa6dddc9e
[dxgi] Remove dxgi.fakeDx10Support option
No longer needed because we have actual Dx10 support now.
2018-08-17 12:33:53 +02:00
Philip Rebohle e6a12dc4e7
[meta] Update README 2018-08-17 11:50:36 +02:00
Philip Rebohle 48a2b63247
[meta] Add custom winetricks verb to set up DXVK
Sets up both 32-bit and 64-bit DXVK for a wine prefix at the same time.
Will be shipped with release binaries. Based on #569.
2018-08-17 11:50:36 +02:00
Philip Rebohle 11e9ebdf81
[meta] wine_utils -> utils 2018-08-17 11:50:36 +02:00
Philip Rebohle b51361eaa9
Revert "[dxbc] Work around OpControlBarrier issue on radv 18.2-git"
This reverts commit 9293acfeb5.

This issue is caused by an LLVM bug, which now has a workaround in RADV:
https://cgit.freedesktop.org/mesa/mesa/commit/?id=71d5b2fbf83061a1319141d26942771e8c75ff2b
2018-08-17 11:50:36 +02:00
pchome 9220835171 [build] Mute dllexport GCC warnings for winelib
GCC produces a lot of warnings about ignored dllimport/dllexport attributes.
Detecting real problems from build output will be easier with this warnings turned off.
 
`man winegcc`
> The dllimport/dllexport attributes are not supported at the moment,
> due to lack of support for these features in the ELF version of gcc.

`man gcc`
> -Wno-attributes
> Do not warn if an unexpected "__attribute__" is used,
> such as unrecognized attributes, function attributes applied to variables, etc.
> This does not stop errors for incorrect use of supported attributes.
2018-08-16 12:39:16 +02:00
Philip Rebohle f75e3ad13f
[d3d11] Fix silly GenerateMips bug 2018-08-16 00:57:16 +02:00
Philip Rebohle c3c7a4172d
[d3d11] Fix interface query for ID3D11Predicate 2018-08-16 00:13:40 +02:00
Mikhail Paulyshka 2a96d717d3 [d3d11] fixed compilation with MinGW-headers 6.0.0 or greater 2018-08-15 22:02:39 +02:00
Mikhail Paulyshka 3e2a4baf63 [tests] fix dxbc-disasm with MSVC 2018-08-15 21:59:44 +02:00
Mikhail Paulyshka 9cce41394b [build] partially revert previous d3dcompiler related change 2018-08-15 21:59:44 +02:00
Philip Rebohle 3df313bf6d
[meta] Revert accidental d3dcompiler version change 2018-08-15 20:41:56 +02:00
Philip Rebohle e271bc490e
[d3d11] Enable ExtendedDoublesShaderInstructions 2018-08-15 20:12:41 +02:00
Philip Rebohle e113392bb9
[dxbc] Implement DtoI, DtoU, ItoD and UtoD 2018-08-15 20:11:40 +02:00
Philip Rebohle 86fbba06be
[dxbc] Implement DDiv, DFma and DRcp 2018-08-15 20:11:40 +02:00
Philip Rebohle fabcdbc3ae
[dxbc] Add definitions for extended double instructions 2018-08-15 20:11:34 +02:00
Philip Rebohle 0b1b898be4
[d3d11] Implement ID3D11DeviceContext1::ClearView
Required for Feature Level 11_1.
2018-08-15 19:03:26 +02:00
Philip Rebohle f4b2c52816
[dxvk] Support render target views in ClearImageView
This way, we'll have two separate code paths, one for
storage images and one for render targets. We'll need
this for the implementation of ClearView.
2018-08-15 19:03:26 +02:00
Philip Rebohle beedd39f7d
[dxvk] Accept VkClearValue in DxvkContext::clearImageView 2018-08-15 19:03:26 +02:00
Philip Rebohle da21a6db7f
[d3d11] Silence warning about GenerateMips being called on buffers 2018-08-15 19:03:26 +02:00
Mikhail Paulyshka 3df708d500 [build] reduce the number of d3dcompiler versions 2018-08-15 13:17:16 +02:00
Philip Rebohle e5eb155968
[d3d10] Add some range checks to resource binding functions 2018-08-14 19:37:23 +02:00
Mikhail Paulyshka 5e81b9c88b [d3d10] added missing __stdcall 2018-08-14 18:48:55 +02:00
Philip Rebohle dad015bd67
[d3d10] Fix crash in CreateDepthStencilView when pDesc is null
This is legal and we should just pass the null pointer to D3D11.
Should fix a crash in Stalker: Call of Pripyat.
2018-08-14 00:12:53 +02:00
Philip Rebohle 861165f32a
[meta] Fix formatting errors
Some filthy little tabs have somehow made
it into the world of spaces to wreak havoc.
2018-08-13 18:30:51 +02:00
Philip Rebohle 8a44011fde
[meta] Update README 2018-08-13 18:18:19 +02:00
Philip Rebohle 4867c8b6e5
[meta] Add D3D10 support to setup script and package-release script 2018-08-13 17:22:42 +02:00
Philip Rebohle f011e78163
[d3d10] Implement D3D10ShaderReflection
This is a simple wrapper that uses D3D11ShaderReflection from the
d3dcompiler libs. The implementation is required to run Crysis.
2018-08-13 17:22:42 +02:00
Philip Rebohle 221165f02b
[d3d10] Implement more d3d10.dll functions using D3DCompiler 2018-08-13 17:22:42 +02:00
Philip Rebohle 5e11c8a8d1
[d3d10] Implement CheckFormatSupport 2018-08-13 17:22:42 +02:00
Philip Rebohle 589bc50842
[d3d10] Implement (VS|GS|PS)(Set|Get)Shader 2018-08-13 17:22:42 +02:00
Philip Rebohle e671692886
[d3d10] Implement D3D10Shader 2018-08-13 17:22:42 +02:00
Philip Rebohle 346c59bb62
[d3d10] Implement (Set|Get)Predication 2018-08-13 17:22:42 +02:00
Philip Rebohle 2af07c5faf
[d3d10] Implement D3D10Query 2018-08-13 17:22:42 +02:00
Philip Rebohle 2863a09c5d
[d3d10] Implement ClearRenderTargetView and ClearDepthStencilView 2018-08-13 17:22:42 +02:00
Philip Rebohle f76ab6e3be
[d3d10] Implement OM(Set|Get)RenderTargets 2018-08-13 17:22:42 +02:00
Philip Rebohle ae12fbd23c
[d3d10] Implement D3D10CreateDepthStencilView 2018-08-13 17:22:42 +02:00
Philip Rebohle ea46a0340e
[d3d10] Implement D3D10RenderTargetView 2018-08-13 17:22:42 +02:00
Philip Rebohle e0a27fd05e
[d3d10] Implement GenerateMips 2018-08-13 17:22:42 +02:00
Philip Rebohle c41f380f3e
[d3d10] Implement (VS|GS|PS)(Set|Get)ShaderResources 2018-08-13 17:22:42 +02:00
Philip Rebohle 0052ff236b
[d3d10] Implement D3D10ShaderResourceView 2018-08-13 17:22:42 +02:00
Philip Rebohle 04fa062eba
[d3d10] Add GetD3D10ResourceFromView and GetD3D10Resource helpers 2018-08-13 17:22:42 +02:00
Philip Rebohle ccab8a56ee
[d3d10] Implement RS(Set|Get)State 2018-08-13 17:22:42 +02:00
Philip Rebohle ddb2a7bd59
[d3d10] Implement D3D10RasterizerState 2018-08-13 17:22:42 +02:00